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 5MMBB#2.2  8CEE#hC  6 P    PCh                t;2S#5ttC  v8S#C62;
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     8256hCM 0;8h8:# h0h:h  P0C 0BEKhj6 Ehhh8 SCh6C5S;S0P85 :hh0 :6SP6#
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t:::::::j                                                         t;::::::t
622222225          Q U A N T U M           F I G H T E R          C2222222C
t:::::::j                                                         t;::::::t

***************************************************************************
               Kabuki Quantum Fighter - FAQ/Walkthrough.
                      Written By: Kain Stryder.
                  E-Mail Address: [email protected].
                     Walkthrough Version: Final.
                       Last Updated: 5/14/07.
                     System(s): Famicom And NES.
***************************************************************************

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            Table Of Contents                            =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] |
|                                                                         |
| [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]|
|                                                                         |
| [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] |
|                                                                         |
| [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTP4 ] |
|    A. Controls And Menus . . . . . . . . . . . . . . . . . . [ COAM4.1 ]|
|    B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ] |
|    C. Tips & Tricks . . . . . . . . . . . . . . . . . . . . [ TITR4.3 ] |
|                                                                         |
| [ V. The Walkthrough ] . . . . . . . . . . . . . . . . . . . [ THEWA5 ] |
|    A. Beginning . . . . . . . . . . . . . . . . . . . . . . [ BEGI5.1 ] |
|    B. Round 1 . . . . . . . . . . . . . . . . . . . . . . . [ ROU15.2 ] |
|    C. Round 2 . . . . . . . . . . . . . . . . . . . . . . . [ ROU25.3 ] |
|    D. Round 3 . . . . . . . . . . . . . . . . . . . . . . . [ ROU35.4 ] |
|    E. Round 4 . . . . . . . . . . . . . . . . . . . . . . . [ ROU45.5 ] |
|    F. Round 5 . . . . . . . . . . . . . . . . . . . . . . . [ ROU55.6 ] |
|    G. Round 6 . . . . . . . . . . . . . . . . . . . . . . . [ ROU65.7 ] |
|    H. Ending . . . . . . . . . . . . . . . . . . . . . . . . [ ENDI5.8 ]|
|                                                                         |
| [ VI. Weapon/Item List ] . . . . . . . . . . . . . . . . . . [ WEAITL6 ]|
|    A. Weapons . . . . . . . . . . . . . . . . . . . . . . . [ WEAP6.1 ] |
|    B. Items . . . . . . . . . . . . . . . . . . . . . . . . . [ ITE6.2 ]|
|                                                                         |
| [ VII. Enemy List ] . . . . . . . . . . . . . . . . . . . . . [ ENELI7 ]|
|                                                                         |
| [ VIII. Secrets ] . . . . . . . . . . . . . . . . . . . . . . [ SECRE8 ]|
|                                                                         |
| [ IX. Credits ] . . . . . . . . . . . . . . . . . . . . . . . [ CREDI9 ]|
|                                                                         |
| [ X. My Words ] . . . . . . . . . . . . . . . . . . . . . . [ MYWOR10 ] |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=                            Table Of Contents                            =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

NOTE: I've added a Search Engine into all my FAQs now. To use this, if
there's something you wish to find instantly in my FAQ, in the above
table, on the left is the name of a section or sub-section. To the right
is a weird code, like GOK5.1. Basically, if you wish to go to the section
where I tell you about Goku under The Playable Characters Of The Story, on
your Keyboard, hold Ctrl and then hit F and a window will open. Type in
GOK5.1 and hit Find Next. It'll bring you to that section instantly. The
code to reach the Table Of Contents is just that: Table Of Contents. I
hope this makes browsing my FAQs easier for you. Enjoy!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Well, hello there and welcome to my, Kain Stryder's, walkthrough for
Kabuki Quantum Fighter. A rather interesting game, I actually have no idea
why I'm writing a walkthrough for it, but oh well. Boredom I guess. So
anyway, as usual, I just want to state that this FAQ was made for free and
is to stay that way: free. It is NOT to be published or sold for personal
gain/profit or is it not to be edited in any way, shape or form. That is
all I ask, as I've spent alot of time on this and the last thing I need is
some idiot claiming it as his own or selling it somewhere for a few bucks.
Just use this for your personal use and have fun with the game, using this
Walkthrough when you need to. With that said, well, let's get on with it,
so, onto the walkthrough!

Update: This Walkthrough is now available at IGN, Neoseeker and any other
sites I've allowed via E-Mail to host this file. If I did not give you
permission to host this FAQ on your site, then you're hosting it illegally
and if you're reading this on a site with any variatin of "cheat" in its
name, please notify me so I may take the necessary action. Thanks.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

5/14/07 - Just writing in to let any readers know if they E-Mail me any
questions or comments, that my address still works. My willpower to write
walkthroughs over the last few years died, mostly to college and real
life, but I may just start this up again. Feel free to write in, thanks.

1/22/04 - Made a few corrections here and there. Nothing you'll notice.

1/14/04 - I've completed this walkthrough as much as I possibly can and
marked it as final. If I ever need to update it again in the future with
reader submitted information, corrections, etc, I will, but until that
time, everything is complete. So, enjoy!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

None as of yet. Oh well. If you have something to ask me, send it to
[email protected] or if I get asked something enough, I'll throw it up
here.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTP4 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAM4.1 ] -
---------------------------------------------------------------------------

Alright, well, let's start with the controls, shall we?

D-Pad - Used to move Scott around the screen. Rather basic, really.

Select - Used to switch and cycle through your current Weapons you have.
(This can be used when the game is Paused, which is VERY helpful.)

Start - Pauses the game.

B Button - Attack with whatever Weapon you're currently using.

A Button - Used to jump.

Well, those are the controls and since this game has no real Menu or
anything, I'll explain the on screen Menu and what each thing is. The
"Menu" is the bar at the bottom of the screen. Starting at the far left
and working my way right, here's a low down on each thing:

Life - Shows you how much energy you have left until you die. Keep this
as high as possible at all times and be sure to grab any Hearts you find
after defeating Enemies, as you WILL need them. Depending on how much
Life you have at the end of each Area in a Round, you'll get 100 Points
per Life Bar and even be rewarded with some additional Life.

Chip - Shows you how much energy you have left for your special Weapons.
When you use a special Weapon, your Chips are reduced, so always be on
the lookout for more Chips to acquire and make sure to keep this as high
as possible, so you can make short work of each Boss in every Round. Like
Life, at the end of each Area in a Round, you'll get 100 Points per Chip
Bar and even be rewarded with additional Chips.

Enemy - Only used when you're in a Boss Battle, this area will represent
how much Life your opponent has left. Once it's empty, you'll have won.

Score - Shows you how many points you've racked up in defeating Enemies.
Not really helpful or useful at all, unless you're a player who aims for
high scores. Only benefit really is for every 100,000 Points, you get an
extra Life. Good luck getting more than 100,000 once, though.

Kabuki Head - Shows you how many Lives you have left. Once you run out,
it's Game Over, but you have 2 Continues, so use them wisely. At the end
of the game, depending on how many you have left, they count for 10,000
Points each!

Time - Tells you how much Time is remaining for you to complete the Area
of the Round you're in. If this reaches 0, you'll die and have to
restart, so don't let this happen. When you finish an area in a Round,
your Time is also added up and you get 10 Points per second.

Weapon - Shows you which Weapon you're currently using, by way of a
symbol.

Well, that about covers the "Menu" and with that, we're done with this
part, as that's all there is to cover.

---------------------------------------------------------------------------
- B. Moving Around . . . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ]-
---------------------------------------------------------------------------

Well, now we come to how the game itself works. Kabuki Quantum Fighter is
your typical platform game, in a Ninja Gaiden type style. You run through
each area, battling Enemies, collecting power ups and trying to survive
until you make it to the Boss of whichever Round, where you then must do
battle with them. Enemies can never be truly killed, as they do reappear
if you make it happen. (For example, if you always move forward, you won't
have this problem, but if you, say, kill an Enemy, then backtrack far
enough and return, they will be back.)

Movement with Scott is very simple. He's agile and has great movement,
almost Ninja like, but not quite. Controlling him will be easy, but it'll
take a little while to fully master what he's really able to do. Just a
side note, though. When hanging from things, if you wish to do a short
swing, just tap the A Button and you'll do so, but hold down the A Button
to do a far swing off whatever you're holding. Only problem with using
Scott is actually timing using his Kabuki Hair attack correctly on
certain Enemies, like doing it in mid air or something. Rather hard to do
it just right, so that'll take some practice.

As you play through Kabuki Quantum Fighter, defeating Enemies will net you
Hearts and Chips, which are used to replenish your Life and Chip Bars and
keep you going. Collect these and keep both Bars as high as possible at
all times. Also, be cautious of Spikes, Gears, Lava, etc, as they can hurt
you. They can't kill you instantly, but they will hurt you, so avoid them.

With that all said, that about covers movement and the gameplay in Kabuki
Quantum Fighter as much as possible. The rest is just up to you to play
and find out for yourself. Have fun, as it's a rather difficult, yet
simple and fun game, even if the story/plot is rather weird.

---------------------------------------------------------------------------
- C. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . [ TITR4.3 ]-
---------------------------------------------------------------------------

- Always keep moving. You have a time limit for each area and the last
thing you need to do is have it run out on you, taking away one of your
Lives and throwing you back to the start. Don't sit around and battle
Enemies for power ups if you don't have the time.

- Master timing your swings on the Poles or whatever they are correctly at
some parts. Sometimes you will have to make a short swing, sometimes you
will have to make a far swing. To do a short swing, just tap the A Button
and to do a far swing, hold the A Button down until you're in the air.

- Learn to take advantage of the Life/Chips for Chips/Life secret during
Boss Battles. It could mean life or death for you.

- Unless you REALLY can't avoid it, don't use your Chips during the normal
Areas/Rounds. Save them for the Boss Battles, as you WILL need them.
Otherwise, expect to be dying alot.

- Rather odd, actually, but try mastering hitting the Down Button while in
the air. It allows Scott to quickly fall to the ground. Useful at SOME
parts, but that's it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= V. The Walkthrough . . . . . . . . . . . . . . . . . . . . . [ THEWA5 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note: During The Walkthrough, if I mention there's an Enemy nearby and you
see nothing, take that as a blessing, really, as the game has a habit of
making most Enemies disappear randomly if they exit the screen. A stupid
glitch, but it plays to your advantage. (For example, a Enemy could appear
and walk around, turn around and walk away and leave the screen, you
follow and find nothing, even at a dead end where it should be.)

---------------------------------------------------------------------------
- A. Beginning . . . . . . . . . . . . . . . . . . . . . . . . [ BEGI5.1 ]-
---------------------------------------------------------------------------

The year is 2056 and something has broken into the Main Defense Computer,
blocking access to the Backup System. This is bad, in the case that if
this program is altered, Nuclear Weapons will be launched and the Earth
will be completely destroyed and this can't be avoided, obviously. Though,
with the help of the new Image Transfer System, which allows for a Human
Brain to be transferred into raw binary code, helping to easily travel
through computer circuits, this can be stopped. Unfortunately, it hasn't
been tested yet and it's unknown what form the Human Brain will take once
it reforms inside the computer, let alone the damage it could cause to the
person.

But, Colonel Scott O'Conner has been chosen to take up this dangerous
mission. He's a hard trained soldier and very knowledgable in computer
hardware and software, so he can get the job done. He gears up and gets
ready for a journey like no other...

---------------------------------------------------------------------------
- B. Round 1 . . . . . . . . . . . . . . . . . . . . . . . . . [ ROU15.2 ]-
---------------------------------------------------------------------------

Tip: This is a rather easy Round, so get use to it, as the game WILL get
MUCH harder from here on out. Practice using Scott and get the hang of the
controls and everything. Good luck.

---------------------------------------------------------------------------
- Area 1                                                                  -
---------------------------------------------------------------------------

After the opening cutscene, mainly of Scott successfully entering the
computer...as the form of a Kabuki...since his Great Great Grandfather,
Danjuro was a Kabuki Actor, seems it had some influence on him. Ok...well,
anyway, Mission Control provides you with Weapons, as you begin your
mission.

As you begin this Area, move on and take out the 2 Blue Lizards you come
across, then take out the 2 Horned Wheel Robots. After this, take out
another Blue Lizard, followed by 2 Red Lizards and move on. I suggest you
grab ahold of the Pole you see above you here and throw yourself on top
of it, as the top acts like a platform. Then, take out the Horned Wheel
Robot (Or the Robot Dog if you went on the path below.) and then take out
another Horned Wheel Robot as you continue on, despite which path you
took. Next, to avoid 2 Robot Dogs, grab ahold of the Pole you see above
you and swing across here from Pole to Pole, then land and take out the
Red Lizard here. Next, take out the Robot Dog you come across, then
continue on and climb up the wall here, Ninja Gaiden style and watch out
for the Floating Head nearby. Next, continue on and take out a Blue
Lizard and 2 Red Lizards you find, then make your way up and take out the
Flame Head you see.

After this, move on and you'll find a Ball Head and 2 Flame Heads to deal
with. Then, don't bother trying to jump across to the platform where you
see a Flame Head on, as it's next to impossible to reach it and really not
worth going up there anyway. Instead, drop down and take out the 2 Ball
Heads you see and then continue on, killing the 2 Blue Lizards you come
across. Next, leap up the Pole and jump over to the platform with a Pole
under it and take out the Red Lizard here. Now, I suggest you swing across
the Poles here and NOT go on the bottom path, across the platforms with
the Spikes, but it's your call. Once across, destroy or job the Floating
Head, then take out the Red Lizard nearby, followed by another Floating
Head. After this, take out 2 Robot Scorpions and then jump up and use the
Poles to reach the next platform, avoiding/destroying a Floating Head,
then leap down, take out another Robot Scorpion and enter the door. Whew,
you're done. Now, onto the Boss.

---------------------------------------------------------------------------
- Boss Battle: Blue Mutant                                                -
---------------------------------------------------------------------------

Information: A Mutant that's colored blue. He jumps around the screen with
surprising agility and has amazing reflexes and attacks with his body, but
is easily avoidable. He also uses a Flame Wave attack.
Hit Points: 15. (29 if you use the Fireball.)
Points Gained For Defeating: 5,000.

Strategy: Rather straight forward. I do NOT suggest you use the Fireball
hear, as it is rather useless. Save your Chips for Life exhange if you
need it. Just use your Kabuki Hair to take him down. Blue Mutant isn't
really THAT much of a challenge, but his damn Vega like acrobatics are
annoying and his Flame Wave is a pain. Anyway, just assault him and you'll
be fine. One thing to note is, attack him when he does the Flame Wave, as
he stays still until it disappears, so bash him good then. If you get low
on Life, use the Chips for Life trick IF you have Chips, otherwise, well,
you're gonna die and have to fight him again anew.

After he falls, you'll get new information from Mission Control about the
threat and how it's moving to Area 2 now, since it destroyed the Defense
System in Area 1. After this, your Fireball will get an upgrade to a Super
Fireball. You can still use the normal Fireball, though. (Note: I know
it's called Energy Gun, but they don't exactly NAME the damn attack, so
Scott IS firing stuff from a gun. Just note that.) After this, you'll
start Round 2.

---------------------------------------------------------------------------
- C. Round 2 . . . . . . . . . . . . . . . . . . . . . . . . . [ ROU25.3 ]-
---------------------------------------------------------------------------

Tip: Rush through this Round as fast as possible. With 200 Seconds, it's
not alot and you have 2 Areas to explore this time, so really, don't screw
around.

---------------------------------------------------------------------------
- Area 1                                                                  -
---------------------------------------------------------------------------

As you begin this area, head forward and take out the 4 Blue Penguins
here, then take out the Snail nearby and move on, but be careful, as there
are 2 Birds after the small water part. Next, move on and either take the
Pole route or continue through the water. I suggest the water, as the
Robot Soldier and Red Lizard aren't worth dealing with, but it's your
call. Either way, make your way on and you'll find 2 Snails nearby, along
with a rather large pit of Spikes. Now, if you took the top path, you can
make that next ledge, otherwise, leap onto the Pole and throw yourself
down onto the Spikes and rush forward and grab the next Pole. You WILL
lose 1 Life Bar, but it's FAR more worth it than going through that Robot
Soldier route. After you've thrown yourself up onto the platform, make
your way across and take out the Arm Robot you see nearby.

Then, jump across to the next area and destroy the Snapping Teeth here,
then fall down and grab the Pole before you hit the Spikes. Watch out for
the Arm Robot nearby and make your way along the Poles upward to the long
bar platform with a Snapping Teeth nearby. Get on it and you'll climb
across it Ninja Gaiden like, then jump down and continue on and take out
the Arm Robot and Snapping Teeth you come across. Next, climb up the wall
and continue on, avoiding the Snapping Teeth you see and going along the
Poles you come across. Just make sure you jump over the weird object near
the Poles, as it can hurt you. Land and take out the Snapping Teeth and
Arm Robot here and then exit through the door. Whew, that's Area 1, now
for Area 2.

---------------------------------------------------------------------------
- Area 2                                                                  -
---------------------------------------------------------------------------

Ok, this is a REALLY short Area, so don't worry if you have VERY little
time, as you won't need much. As you start out, just make your way down,
(Using the Down Button to fall faster helps here.) dodging the Spikes that
appear out of the floor (I suggest you take the left path.) and then once
you land, watch out for the Spike Ball that's thrown at you. Dodge it or
if you're quick enough, fall down to the next area, avoiding the single
Spike near the wall as you land and just continue on until you fall down
and reach a Pole. Here, avoid the Robot Scorpion and throw yourself along
and fall down to find a Red Lizard. (Another is below him.) Take him out,
then jump over to the small ledge and you'll see Gears below you. Jump
down to the right to land on a ledge, which then just jump across to the
other side and you'll snag a 1-Up. After this, continue downward, passing
by 2 Red Lizards and you'll reach the bottom with a Blue Lizard nearby.
Kill him, then enter the door and you're done and with that, get ready for
the Boss.

---------------------------------------------------------------------------
- Boss Battle: Grey Mutant                                                -
---------------------------------------------------------------------------

Information: A Mutant that's colored grey. Like the Blue Mutant, he's also
very agile and uses his body to attack, but he uses Martial Arts mainly.
He has two dangerous attacks, one which is a Light Ball, which when thrown
out "dashes" at you 3 times before disappearing and the other is a split
illusion, where he creates a fake of himself to draw your attacks.
Hit Points: 17. (33 if you use the Fireball.)
Points Gained For Defeating: 6,000.

Strategy: Rather easy, just as the last Boss, but you may want to use your
Super Fireball here if you have a wealth of Chips, otherwise, save them
for extra Life. Grey Mutant's only threat is his Martial Arts attacks and
his Light Ball, so the best thing to do is hit him fast and hard, though
that IS hard to do. That's why I suggest using the Super Fireball, but
again, use it ONLY if you have a ton of Chips. Either way, fight him as
best as you can and eventually, he will fall if you're good enough.

Once he falls, you'll clear Round 2 and see another cutscene, to which
Scott has been captured and his brain waves have stopped and he's being
kept alive by Life Support, but it won't last. Mission Control is trying
to find a new route to him, as you get the Fusion Gun Weapon now. (That
didn't make ANY sense, did it? That whole scene, I mean. Scott appears to
be fine now...and not captured...) After this, you'll begin Round 3.

---------------------------------------------------------------------------
- D. Round 3 . . . . . . . . . . . . . . . . . . . . . . . . . [ ROU35.4 ]-
---------------------------------------------------------------------------

Tip: This is a rather straight forward Round, actually. There's not a
whole lot of Enemies around, as it's mainly you just climbing through the
Area, trying to survive. So, take it easy and time your jumps right and
when swinging from the Poles with fire above you, jump just before the
fire stops to get enough time to pass by it before it hurts you. It takes
some practice to do this, but it's vital to surviving. Good luck.

---------------------------------------------------------------------------
- Area 1                                                                  -
---------------------------------------------------------------------------

As you start this area, follow the path up and you'll come across two Ball
Heads and a Flame Head. Once you kill them, continue on up until you reach
the part where you see a block of ice and a Spike Ball. This is a tricky
part. Basically, time your jumps right here and avoid the Spike Balls
being thrown at you and QUICKLY grab the Pole on the other side once you
land. Next, once you're on the Pole, time your jump right to avoid the
Spike Ball above you, then jump up and take the path to the right. Don't
bother with the one to the left, it's not possible to get up there and the
chances of you making it without taking tons of damage from the Spike
Balls aren't very good. Just make your way up and get onto the Poles you
see. A Spike Ball is above you, so time your jump right to avoid it, get
onto the platform and make your way over to the next Pole.

Next, throw yourself up onto the platform and get ready to slide across
the ice area here, with a Spike Ball nearby. Get on it and time your jump
right to grab the Pole, as you really can't stop once you get going on
the ice, so be careful. Do the same for the next part and once you reach
the Pole with the fire above you, time your jump just before the fire goes
out, as that'll give you the maximum time to get by. Grab onto the next
Pole and jump as fast as you can onto the platform before the fire hits
you. This takes some practice, though. Once you reach the next Poles,
you'll have to do this trick again, so do so, then make your way upward,
until you reach the next Pole with yet another fire above you. Make your
way past this part, then continue upward, grabbing the Poles and just
climbing onward, as this is rather straight forward, until you reach the
Pole with fire yet again above you.

Again, use the same tactic to get by this part and even the next part,
then once you reach the Pole with a platform above it and a Spike Ball
nearby, be careful. Throw yourself up and stay as far left on the platform
as you can and the Spike Ball will just miss you. Then, jump over to the
other side and wait for the Spike Ball to come at you again and jump over
it and move FAST and you SHOULD just barely miss it hitting you. Continue
upward again until you reach a Pole and there's a Spike Ball yet again
nearby. The trick here is to throw yourself up, but don't get on the
platform just yet, just do this to lure the Spike Ball out. Once you do,
then jump again onto the platform and wait for the Spike Ball to come at
you again, then jump over it and grab the next Pole. Next, just throw
yourself up and avoid the Spike Ball here and enter the door and you're
done. Whew, now, onto the Boss.

---------------------------------------------------------------------------
- Boss Battle: Mutant Plant                                               -
---------------------------------------------------------------------------

Information: A giant Mutant plant that flies around the room, trying to
attack you. Uses a very basic pattern and it's only attack is spitting out
Acid at you, which when it hits, scatters into smaller drops, but they are
easily avoidable.
Hit Points: 21. (41 if you use the Fireball.)
Points Gained For Defeating: 7,000.

Strategy: This is really a joke. Mutant Plant mainly just flies around
the room, but you can either avoid it by ducking or jumping over it. When
it lands, it moves around slowly and spits out Acid, but that's easily
avoidable. The only time Mutant Plant is open to attack is when it's not
flying, so bash it when it's on the ground. I suggest if you have a ton of
Chips that you use the Fusion Gun to make short work of it, but if not,
stick with the Kabuki Hair and use the Chips for extra Life when needed.
Just keep your assault up and after a while, Mutant Plant, once it starts
to lose it's Life, will move faster, mainly in the sense of not staying on
the ground for very long. So, you will have to attack it fast and also
dodge it's Acid, but it shouldn't be that much of a problem. Rather
straight forward, so keep it up and you'll eventually win.

Afterwards, you'll see a cutscene where Scott is finally hooked up to the
program and is going to Round 4 now. After they get in contact with him
and he asks why the Communication Lines were disrupted after the last big
Shock Wave, they tell him about how his entry point was sealed off and how
after he destroyed the Defense Circuits in Round 3, they found a special
Circuit, with a whole new batch of Enemies now. Wonderful. They tell him
to get to the Defense Circuits in Round 4 as fast as possible, as you gain
the new Weapon, Quantum Bombs and move onto Round 4.

---------------------------------------------------------------------------
- E. Round 4 . . . . . . . . . . . . . . . . . . . . . . . . . [ ROU45.5 ]-
---------------------------------------------------------------------------

Tip: Eh, nothing really new here or worth mentioning. It's a basic Round
with some new Enemies, but none are really a threat, though the Boomerang
Hand and the Robot Ninja are annoying. Though, I will say this. During the
jumps on the Poles here, to fall down off of the Pole you're on to the one
below you, hit the Down Button and also, this is a Round where the short
jump off the Poles REALLY comes into play, so get use to using it. Other
than that, have fun.

---------------------------------------------------------------------------
- Area 1                                                                  -
---------------------------------------------------------------------------

As you start this Area, move on and take out the 4 Flame Throwers you come
across, then the Robot Ninja that's lurking in the ground nearby. After
this, take out the Red Lizard that's also nearby and move on, using the
Poles to get by 2 Blue Lizards and the high wall that's coming up. Next,
take out the Red Lizard you see if you wish, then take out the Blue Lizard
and then use the Pole you find to get over the weird object on the ledge
and continue on. You'll then come to a Boomerang Hand above you, which you
may want to take out, then throw yourself onto the Poles you see and get
ready, as you will need to use the short jump here and also use the drop
down method using the Down Button when there is a Pole below you. Now,
there's a Robot Ninja below you in the weird material, so if you fall
down, you'll have to fight him. Once you make it safely to the next
platform, take out the Blue Lizard and the Red Lizard nearby, then move on
and take out the next Red Lizard and the 2 Boomerang Hand you see,
followed by 3 Blue Lizards, then 3 Robot Soldiers.

Next, continue on and get onto the Poles and throw yourself over to the
moving platform and jump off it while on it to get it to rise and while
it's rising, land and jump off it again to get a extra boost before it
falls down due to your weight. Land on the next platform and take out the
Snail, then use the Poles here to pass by 2 Blue Penguins, again using the
drop down and short jump and you'll eventually see a Blue Lizard, followed
by a Bird that will charge at you. A simple Kick will kill it, then take
out the Red Lizard once you land, continue on and take out the Robot Ninja
and the Arm Robot nearby, followed by the 5 Snapping Teeth and 2 Arm
Robots as you move on. It really doesn't matter which path you take, as
each is rather easy to get by, so, just get by and you'll find the door.
Whew, well, now it's time for the Boss.

---------------------------------------------------------------------------
- Boss Battle: Robot Walker                                               -
---------------------------------------------------------------------------

Information: A slow moving walker that has 2 smaller helpers with it that
move VERY fast around the room and shoot lasers at you. The Robot Walker
itself only attacks with a Laser Shot, but that's if it's on the ceiling
and you stand still right under it for too long.
Hit Points: 25. (49 if you use the Fireball.)
Points Gained For Defeating: 8,000.

Strategy: Alright, now this Boss is a challenge, especially if you don't
have enough Life and Chips going into this. I suggest first off taking out
the two little Pods that Robot Walker has with it, as they are VERY
annoying, as you will soon see. The Fusion Gun or Super Fireball work
wonders, but again, you will need a ton of Chips for this. They will fall
rather quickly and actually, one well placed shot of the Quantum Bomb will
nearly destroy them. Once you take them out, focus on the Robot Walker,
which it in itself is a joke. All it does is walk around and eventually
goes on the ceiling to fire it's Laser Shot at you, which only will happen
if you stand directly under it and stand there for a few seconds.

You actually must allow him to fire his Laser Shot twice before he'll get
off the ceiling, since, unless you have a good supply of Chips, you won't
be hitting him with your Kabuki Hair. Once he fires 2 Laser Shots, he'll
bounce around the room and come back down to the floor, where you can
attack him again until he returns to the ceiling. To dodge his Laser
Shots, just stand still and time it right and move out of the way as soon
as the Laser Shot appears. You don't have to get hit by it, you just need
to make him fire the thing twice to get him back on the ground. Repeat the
steps above and use your Chips for Life when needed and he'll eventually
fall.

After you win, you'll see another cutscene, with Mission Control finding
out where the enemy's invasion route is, which it's coming from the
Hyperion Research Satellite, something that was lost long ago, but is now
being controlled by the computer. Stunned their own Satellite is being
used against them, they recall each probe had a self-destruct device and
they wonder if they can blow it up. Though, the program to do that is
stored in Round 5, but they can't reach it, though, they ask Scott to do
it for them, as you get the Remote Control Bolo Weapon. After this, Round
5 begins.

---------------------------------------------------------------------------
- F. Round 5 . . . . . . . . . . . . . . . . . . . . . . . . . [ ROU55.6 ]-
---------------------------------------------------------------------------

Tip: Again, nothing really, except this is a Pole heavy Round and there's
a ton of Spikes, Spike Balls and other things that can hurt you, so I hope
your Pole skills are top notch, because you will need them here. Have fun.

---------------------------------------------------------------------------
- Area 1                                                                  -
---------------------------------------------------------------------------

Well, as you start this Round, there's an Arm Robot ride ahead of you, so
rush in and make short work of him, then take care of a Snapping Teeth,
followed by another Arm Robot. Next, cross over the next area which is
filled with ice platforms and either fight or avoid the Snapping Teeth
here, and take out the next Snapping Teeth and Arm Robot you come across.
After this, move on until you come across a Robot Ninja under the ground
nearby. Either pass him by or if you fall down by mistake, take him out,
then Pole jump yourself up and take out the Red Lizard also nearby. After
this, continue on and take the top path instead of bottom, as it leads to
a dead end and take out the two Ball Heads here (Avoiding the one Ball
Head below you if you can.) and get ready to start doing alot of Pole
jumping.

Basically, just make your way along and time your jumps right, avoiding
objects and Spike Balls, until you reach the end and see a Red Lizard.
Take him out, then continue on and watch out, as there's a ton of Spike
Balls nearby that go around in patterns here. Make your way past this,
then get onto the Poles here and work your way past the Spike Balls all
the way to the end (Try not to fall or you'll have to backtrack and try
again.) and once you do, you'll find the door. Enter it and you're done
with Area 1 and now it's onto Area 2.

---------------------------------------------------------------------------
- Area 2                                                                  -
---------------------------------------------------------------------------

As you start this Area, head on up until you see a Blue Lizard and a Pole
Hanger. Take them out, then continue upward and take out the next Pole
Hanger you see, then move on and take out the Pole Crawler and a Pole
Hanger nearby. For the Pole Hanger, I suggest using a Fusion Gun attack to
clear him off. It just makes it easier. After this, move on and you'll
find another Pole Crawler, so take him down and just ahead, there's a Red
Lizard, another Pole Crawler and a Pole Hanger. Once you dispatch them,
(Again, use this time a Super Fireball to take out the Pole Hanger.) move
on and take out yet another Pole Crawler, then move on and take out yet
another Pole Hanger. Next, take out a Red Lizard you come across, then
make your LONG way up the next part, which involves ALOT of Pole jumping,
so have fun with that.

Once you reach the area with a slab of ice, take it careful here, as the
platform after it, once you land is moving forward, so you may want to
jump IMMEDIATELY as you land on it to save yourself from falling a good
way back down and repeating part of the level over and over again. Once
you make it to the next platform, grab the Pole and throw yourself up
onto it's platform and jump along the very small ice blocks, then grab the
next Pole you see and through yourself onto it's platform and take out the
Arm Robot nearby, then continue upwards and take out another Arm Robot and
2 Snapping Teeth and yet another Arm Robot. Next, continue on and climb up
the Poles, until you find a Red Lizard and after you kill him, climb up
and take out a Pole Crawler, then move on. After you climb up some more
Poles, you'll reach the end, so just enter the door and you're done. Now,
for the Boss...

---------------------------------------------------------------------------
- Boss Battle: Robot Probe                                                -
---------------------------------------------------------------------------

Information: A giant robot that walks around and has two guns that shoot
lasers out, but only one at a time, dependingon which side you're on. It
also fires a Shockwave out if you climb to the top of it and try to attack
it.
Hit Points: 19. (37 if you use the Fireball.)
Points Gained For Defeating: 9,000.

Strategy: This guy is a joke. Seriously. Basically, I hope you have enough
Life for this part, as well as a good supply of Chips. If you do, you'll
be fine, if not, you may want to play this out with a little more
strategy. If you have a ton of Life and Chips, rush up to it and you see
the long white poles on both it's sides? Well, you can actually grab ahold
of them and throw yourself up to the top of Robot Probe. Do so and get
near the center top of it and when the white part opens, bash it to all
hell. Though, Robot Probe will counter with a Shockwave, so be careful.
Don't bother dodging it, just stay and smack it until it's dead, but if
you have little Life and Chips, attack it once and jump off before the
Shockwave hits you. A rather easy Boss, I must say, so you should have no
real problem with it. Just keep your assault up and he's history.

Afterwards, you'll see a cutscene where Mission Control has failed, as
has Scott, since the program that allows the Satellite to self-destruct
was deactivated. They can't do anything, but perhaps Scott can, if he can
get inside the main computer and activate it there. Scott tells them he
heard that and tells them to get him there. They agree and send him, as
you get a note that the final battle is about to begin. With that, Round
6, the final Round, begins.

---------------------------------------------------------------------------
- G. Round 6 . . . . . . . . . . . . . . . . . . . . . . . . . [ ROU65.7 ]-
---------------------------------------------------------------------------

Tip: I have none. This is the final battle. Good luck.

---------------------------------------------------------------------------
- The Final Battle: Virus                                                 -
---------------------------------------------------------------------------

Information: The one behind all the trouble that you've been trying to
fix, this weird Monster only shoots out large Fireballs to attack you,
even though it's the final Boss of the game...as for his second form, most
of the same thing, except he releases his Triple Beam three times at you.
Hit Points: 25/17. (49/33 if you use the Fireball.)
Points Gained For Defeating: 0/50,000.

Strategy: For a final Boss, this guy is really easy. Save your Chips for
part two of this guy, as he's much harder then. Basically, just go under
Virus and wait until he throws his Fireballs out, then attack his head
with your Kabuki Hair a couple times, then go back under him, wait and
repeat. Whenever he pauses briefly, that's when he's going to release his
Fireballs, so take note of that, so you know when to dash back under him.
After you keep your assault up, he'll fall, but his second form will take
over...

Now, for part 2, this can also be rather easy, especially if you have a
VERY large supply of Chips. If you do, go nuts with the Quantum Bomb, as
it REALLY helps against Virus here and can make short work of this form.
If you don't have basically near full Chips, don't do this and instead
save them for Life and instead, attack him with your Kabuki Hair or even
Fusion Gun if possible. Just try to dodge his Triple Laser he uses three
times and you should be good enough to beat him. He is ONLY vulnerable
when that little part of his appears to fire the Triple Laser, so hit him
then. Keep it up and he'll eventually fall and guess what? You've won!

Congratulations on beating Kabuki Quantum Fighter! Now, sit back and watch
the ending and after the Credits roll, check out the Sound Test!

---------------------------------------------------------------------------
- H. Ending . . . . . . . . . . . . . . . . . . . . . . . . . [ ENDI5.8 ] -
---------------------------------------------------------------------------

Well, the Satellite is destroyed, as it seems Scott won, since it
self-destructed and Mission Control mentions this. They notice Scott
hasn't recovered yet and they wonder if he was caught in the Satellite
when it blew up. Though, Scott contacts them and they're happy to see he's
alive and asks if he can return now. They agree and then you see the
aftermath. The Satellite was destroyed and during Scott's Investigation
inside the Satellite, the virus that invaded it had grown and mutated at
an extraordinary rate. Using the information it found in the Satellite, it
used it to spread terror across the Universe and they almost did so, but
were stopped and it goes onto mention how brave we all are and how we
stopped this, but we can never rest, as who knows when a situation like
this may arise again.

And with that, it's over. Let the Credits roll and afterwards, enjoy the
Sound Test. Thanks for reading my walkthrough and I hoped you liked it,
more importantly, I hope it helped you out. This is Kain Stryder saying
see ya and until next time...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VI. Weapon/Item List . . . . . . . . . . . . . . . . . . . . [ WEAITL6 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- A. Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [ WEAP6.1 ]-
---------------------------------------------------------------------------

Note: The Punch and Kick are used as your Weapons when the Kabuki Hair
can't be used. So since the B Button is the attack for the Kabuki Hair, if
you press and hold the Down Button, then hit the B Button, you'll punch,
since you can't use the Kabuki Hair while crouching. Simple, huh?

Weapon Name: Kabuki Hair.
Information: One of the basic "Weapons" you start the game out with, it'll
be the most helpful and most used. Rather unique and...well...weird,
really, the Kabuki Hair is just that: hair. Using your long red hair as a
whip, you can really dish out the damage to Enemies. With a decent range,
it's very useful in almost every situation.
Chips Used Per Attack: None.

Weapon Name: Punch.
Information: You always have this move, but you can only use it when
you're crouching down. It has a VERY short range, but it's one of the only
normal means to hurt small Enemies that the Kabuki Hair can't hit. Just be
careful when using it.
Chips Used Per Attack: None.

Weapon Name: Kick.
Information: Again, you always have this movie, but you can only use it
when you're climbing on bars above you. It has a fairly decent range of
attack and will serve you well when you need to whack an Enemy off of the
bars that you're on in the later Rounds.
Chips Used Per Attack: None.

Weapon Name: Fireball. (AKA: Energy Gun.)
Information: The other Weapon you start with at the beginning of the game,
this is the first Weapon that you have that uses up Chips when used. It's
a fairly weak Weapon and has limited range, so use it only when you feel
you need to.
Chips Used Per Attack: 1.

Weapon Name: Super Fireball. (AKA: Energy Gun x2.)
Information: Gained after beating Round 1, this is an upgraded version of
the Fireball. Instead of 1 small Fireball, there's now 3 large ones that
now travel the length of the screen and they do the same amount of damage
as the Kabuki Hair/Punch/Kick, but cost 2 Chips. Use it when you need a
longe range attack only.
Chips Used Per Attack: 2.

Weapon Name: Fusion Gun.
Information: Gained after beating Round 2, this Weapon releases 3 giant
Fireballs in 3 direction, one diagonal up, one diagonal down and one
straight forward. Very useful for hard to hit Enemies or if some of them
are spread out and you want to take them all down in one shot. Though,
don't always rely on it. Stick with the Super Fireball if anything.
Chips Used Per Attack: 2.

Weapon Name: Quantum Bomb.
Information: Gained after beating Round 3, this Weapon is a stick of
dynamite that releases a fairly large blast radius once it hits any
object. Very useful for taking out a large area of Enemies and good on
Bosses for massive amounts of damage, but not something you want to
constantly rely on.
Chips Used Per Attack: 3.

Weapon Name: Remote Control Bolo.
Information: Gained after beating Round 4, this Weapon's actually rather
weak, weaker even than the Fireball, but just by a little. When released,
it homes in on an Enemy and repetively slashes them for a little while.
Though the damage isn't great, it does get in alot of attacks before
disappearing, but other than that, don't use it, as there's better
Weapons to use your Chips on.
Chips Used Per Attack: 4.

---------------------------------------------------------------------------
- B. Items . . . . . . . . . . . . . . . . . . . . . . . . . . [ ITE6.2 ] -
---------------------------------------------------------------------------

Item Name: Heart.
Information: Heals 1 of your Life Bars.

Item Name: Heart. (Flashing.)
Information: Heals 3 of your Life Bars.

Item Name: Chip.
Information: Refills 1 of your Chips.

Item Name: Chip. (Flashing.)
Information: Refills 3 of your Chips.

Item Name: 1-Up.
Information: Gives you an extra Life.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VII. Enemy List . . . . . . . . . . . . . . . . . . . . . . . [ ENELI7 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note: All "Hit Points" are determined by the Kabuki Hair attack and the
Fireball attack you start the game with. Everything else pretty much
destroys normal enemies in 1 hit. Also, Punch and Kick do the same damage
as the Kabuki Hair, just so you know. As for Bosses, the Fusion Gun does
twice as much damage than the Kabuki Hair/Punch/Kick, so if a Boss has 20
Hit Points and you're using the Fusion Gun, 10 hits will kill it. As for
the Quantum Bomb, it does about the same damage as the Super Fireball,
except it hits multiple times. Then as for the Remote Control Bolo, it's
weaker than the Fireball, but not by much. I won't post the amount of Hit
Points Enemies have here if you use that, but basically, it's the same
amount as the Fireball, except it takes an extra 1 to 2 hits to kill them,
so take an Enemy's Hit Points via the Fireball and add 1 or 2 more to it
if you are going to use that.

Also, all enemy hits, no matter what, deal ONLY 1 damage to you, even
Spikes and Gears in the various Rounds.

Enemy Name: Arm Robot.
Information: A small robot that throws his arm out at you for damage.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 500.

Enemy Name: Ball Head.
Information: Practically like the Flame Head, except it shoots out balls
of energy from his head to attack you.
Hit Points: 2. (4 if you use the Fireball.)
Points Gained For Defeating: 1,000.

Enemy Name: Bird.
Information: A Bird like Monster, this thing flies at you to cause damage.
Hit Points: 1. (1 if you use the Fireball.)
Points Gained For Defeating: 800.

Enemy Name: Boomerang Hand.
Information: A hand that comes out of the ground and is seeable and throws
a Boomerang at you for damage.
Hit Points: 1. (1 if you use the Fireball.)
Points Gained For Defeating: 100.

Enemy Name: Blue Lizard.
Information: A giant Humanoid Lizard that's blue in color. He has a basic
attack, which consists of just rushing you and attacking you with his
Katana.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 300.

Enemy Name: Blue Mutant.
Information: A Mutant that's colored blue. He jumps around the screen with
surprising agility and has amazing reflexes and attacks with his body, but
is easily avoidable. He also uses a Flame Wave attack.
Hit Points: 15. (29 if you use the Fireball.)
Points Gained For Defeating: 5,000.

Enemy Name: Blue Penguin.
Information: A Penguin like Monster that's colored blue. They don't do
much except charge at you and try to hit you.
Hit Points: 3. (6 if you use the Fireball.)
Points Gained For Defeating: 200.

Enemy Name: Flame Head.
Information: A miniture Mother Brain from Metroid lookalike almost, this
robotic contraption fires flames out at you to deal damage.
Hit Points: 2. (4 if you use the Fireball.)
Points Gained For Defeating: 1,000.

Enemy Name: Flame Thrower.
Information: A robotic warrior that throws flames as it's main attack.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 400.

Enemy Name: Floating Head.
Information: A robotic head that floats around. Rather harmless, unless it
hits you.
Hit Points: 1. (1 if you use the Fireball.)
Points Gained For Defeating: 30.

Enemy Name: Grey Mutant.
Information: A Mutant that's colored grey. Like the Blue Mutant, he's also
very agile and uses his body to attack, but he uses Martial Arts mainly.
He has two dangerous attacks, one which is a Light Ball, which when thrown
out "dashes" at you 3 times before disappearing and the other is a split
illusion, where he creates a fake of himself to draw your attacks.
Hit Points: 17. (33 if you use the Fireball.)
Points Gained For Defeating: 6,000.

Enemy Name: Horned Wheel Robot.
Information: A small robot that has horns on its head and wheels itself
back and forth on the platform it inhabits. (Think those annoying little
robots from Mega Man that rushed you if you ever touched their area.) They
rush at you to attack you, but are very weak.
Hit Points: 1. (1 if you use the Fireball.)
Points Gained For Defeating: 50.

Enemy Name: Mutant Plant.
Information: A giant Mutant plant that flies around the room, trying to
attack you. Uses a very basic pattern and it's only attack is spitting out
Acid at you, which when it hits, scatters into smaller drops, but they are
easily avoidable.
Hit Points: 21. (41 if you use the Fireball.)
Points Gained For Defeating: 7,000.

Enemy Name: Pole Crawler.
Information: A weird blue Monster that crawls along Poles, but doesn't
attack.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 80.

Enemy Name: Pole Hanger.
Information: A weird Monster that hangs on a Pole and shoots very short
range Fireballs at you.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 400.

Enemy Name: Red Lizard.
Information: A giant Humaniod Lizard that's red in color. Unlike the Blue
Lizard, the Red Lizard is slow and walks back and forth, throwing small
projectiles at you.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 200.

Enemy Name: Robot Dog.
Information: A robotic Dog that runs around the area it's in. Rather
harmless, if you don't let it touch you, but it also sometimes fires
Fireballs at you.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 80.

Enemy Name: Robot Ninja.
Information: A robot that hides in the ground, but is seeable and jumps
out and attacks by jumping around and stabbing with his Katana.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 400.

Enemy Name: Robot Probe.
Information: A giant robot that walks around and has two guns that shoot
lasers out, but only one at a time, dependingon which side you're on. It
also fires a Shockwave out if you climb to the top of it and try to attack
it.
Hit Points: 19. (37 if you use the Fireball.)
Points Gained For Defeating: 9,000.

Enemy Name: Robot Scorpion.
Information: A robotic Scorpion like machine that hops above you and
strikes with a Katana downward. Very pesky and a pain to get rid of.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 300.

Enemy Name: Robot Soldier.
Information: A armored Humanoid like robot that uses a gun to shoot
Fireballs at you.
Hit Points: 2. (3 if you use the Fireball.)
Points Gained For Defeating: 600.

Enemy Name: Robot Walker.
Information: A slow moving walker that has 2 smaller helpers with it that
move VERY fast around the room and shoot lasers at you. The Robot Walker
itself only attacks with a Laser Shot, but that's if it's on the ceiling
and you stand still right under it for too long.
Hit Points: 25. (49 if you use the Fireball.)
Points Gained For Defeating: 8,000.

Enemy Name: Snail.
Information: A slow, moving Snail like Monster. It only can hurt you if it
manages to hit you.
Hit Points: 7. (14 if you use the Fireball.)
Points Gained For Defeating: 1,000.

Enemy Name: Snapping Teeth.
Information: A weird Monster that's just a pair of teeth. It charges very
fast at you if it spots you and attacks.
Hit Points: 1. (2 if you use the Fireball.)
Points Gained For Defeating: 500.

Enemy Name: Virus.
Information: The one behind all the trouble that you've been trying to
fix, this weird Monster only shoots out large Fireballs to attack you,
even though it's the final Boss of the game...as for his second form, most
of the same thing, except he releases his Triple Beam three times at you.
Hit Points: 25/17. (49/33 if you use the Fireball.)
Points Gained For Defeating: 0/50,000.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VIII. Secrets . . . . . . . . . . . . . . . . . . . . . . . . [ SECRE8 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------------------------------------------------------------------
- Sound Test                                                              -
---------------------------------------------------------------------------

Once you complete the game, after the Credits have rolled, hit the B
Button and a screen of Scott O'Conner as the Kabuki will appear and you'll
get a message about watching for him in his next game, (Which I'm guessing
never happened...) as well as an option for the Sound Test. Have fun with
this.

---------------------------------------------------------------------------
- Change Life/Chips into Chips/Life                                       -
---------------------------------------------------------------------------

A VERY useful trick, but it can only be used during Boss Battles. During
this time, press the Start Button and if you have Chips, you can exchange
them for Life by hitting the Up Button and if you have enough Life, you
can exchange them for Chips by pressing the Down Button. Very, VERY useful
for some of the Boss Battles later on. The rate of exchange is for every 1
Life you get 2 Chips and vice versa.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= IX. Credits . . . . . . . . . . . . . . . . . . . . . . . . . [ CREDI9 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Well, here's where I give credit to the ones that helped make this guide
possible. Here's the following people:

Human (Corperation.) Creative Group/HAL America - For making this rather
odd, yet fun and enjoyable game. Nicely done, even if it is a tad hard and
plays out a bit like Ninja Gaiden, it's still a great game. Thanks for
making it!

Myself - For writing this FAQ that you're reading now of course. Thanks
me!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= X. My Words . . . . . . . . . . . . . . . . . . . . . . . . [ MYWOR10 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Thanks for reading my walkthrough first of all. I sure hope it helped you.
If you wish to submit something to this walkthrough, send it to
[email protected] and label the subject as "Submit-Kabuki" and as nothing
else please. It isn't too hard and I'm not asking for alot. If you have
any questions regarding this game, also send them to me and label the
subject as "Question-Kabuki" please. Again, not asking much here and it
isn't hard to understand. Now for the legal stuff.

This guide was created by Kain Stryder. It is not meant to be used on any
other site besides GameFAQs and any other site I've deemed to have it
hosted on. It's not to be edited in ANY way for other use. (Unless I give
permission to do so.) I did not create, nor take in participation of
creating Kabuki Quantum Fighter. I am not affiliated with Human
(Corperation.) Creative Group/HAL America, nor the team who made it. I
also don't have the rights to it. I am a writer simply giving out
information to other gamers of Kabuki Quantum Fighter.

Copyright © 2004 by Kain Stryder. All rights reserved.