JUST BREED
FAQ/Walkthrough
 by: Binta
email address: [email protected]
================================================================================
What is this about?
This is an FAQ for Just Breed. It contains a walkthrough, some item and enemy
lists, the basics of the game, and other stuff, but the FAQ is incomplete.
================================================================================
Copyright
I, Binta, have made this FAQ. You can print it, use it freely, or ask me if you
want to use it on your own site. Do NOT, however, plagiarize my stuff, sell it,
or ruin it in some way. In short: don't steal my work in any way.
================================================================================
Thanks to:
-Enix, for creating great games like this
-Stealth Translations, so I could actually read the text and enjoy the game
-GameFAQs, for accepting this FAQ
-Myself, for my hard work
-Lord Ezelkiel for causing us to go on this quest
================================================================================
Version History

1.0 - Initial release. Has a crappy format for the lists, and I lazily left some
     battle tactics incomplete. The item, enemy, and secret lists are all
     incomplete. There's no armor or spell lists yet.
1.1 - Fixed some things. Also discovered a sidequest to a cave of east Cassalia!
     I've also created a list of healing and support magic.
1.2 - Added in the item and accessory list.
1.3 - Fixed the FAQ up a little more, and started the direct offensive magic
     list, which is still far from complete. Also added in the Boss Mark thing,
     which is definately worth a try!
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Table of Contents
1. The Story
2. Controls/Basics
3. Characters
4. Walkthrough
5. Enemy list
6. Item list
7. Spell list
8. Secrets
9. The Ending
10. Unsolved Mysteries

Yes, I've also included the ending. Don't scroll there, as you'll spoil it for
yourself. I've also included the secrets. I won't mention any of them (with
the exception of the message speed changer) in the walkthrough if you want to
figure them out yourself.
================================================================================
The Story
       Seven Gurus governed seven Sacred Stones. Monsters invaded and the seven
summoned the megagod Jisfandel to vanquish the monsters. The owner of the Ruby,
however, turned evil and starting abusing his powers and caused Jisfandel to
kill innocent lives. The other six took away his ruby and banished him. With the
last of their power, the remaining six sealed Jisfandel. However, a descendant
of the Ruby Guru plans to revive Jisfandel...
       The Sapphire Tiara was handed down from mother to daughter. The new
Priestess, who is your girlfriend, Firis, is kidnapped shortly after receiving
the tiara. You set out on an adventure to save her, and oddly enough, there are
others who share a similar mission to you, and there are other jewel priestesses
around the world...
================================================================================
Controls/Basics

The overworld and walkabout scenes are like from Dragon Warrior 4, but with
better graphics. The battle scenes are like those RPG/strategy games, like Fire
Emblem or Ultima.

The controls are simple on the overworld map. 'A' opens the menu and confirms,
'B' cancels (or chooses no when given a yes-no question), and while walking with
the directional buttons, holding 'B' down will make your character dash.

The commands on the map are rather self-explainitory; but I'll explain it anyway

Speak - Talk to any person in front of you
Magic - Cast a healing spell or Strim
Items - Use an item from your inventory
Equip - Equip weapons, armor, shields or other stuff on your people
Status- Check out the stats, equipment and spells of your characters
Search- Used to open up treasure chests

Battle commands are:

Fight - Attack with your current weapon
Magic - Cast a magic spell (heroes and wizards only)
Unarm - Disable a monster den so they don't make any more monsters
Equip - Change that character's equipment
Item  - Use an item from your inventory
Hold  - End that character's turn with no actions done

Towns. Most towns will have shops, inns, and hospitals. I trust you will buy the
right things, you'll rest at inns, and use hospitals. The hospitals are there
in case your troops die. This is where you revive them.

To move, click on a hero to activate their army. Now you can use their troops.

If no army is highlighted, pressing A where nobody is will bring up 3 options
Status - Like the one in walkabout mode
Done   - Ends player's phase completely
Suspend- Interuption save. Note that your temporary save will be gone when you
        reload it from here.

If an army IS highlighted and you press A somewhere random, 3 different choices
Status - (See above)
Auto   - Your troops will try to attack enemies in range. Whoever can't hit any
        enemy with his/her normal attack will try to go close to their leader.
        If the leader can't use his/her normal attack, however, (s)he'll do
        nothing.

Monster Dens. You'll see light skin-colored circles on most battlefields. These
are monster dens. Most of the time, they'll produce one monster each until
they're disarmed.

The rules of battle
-If the hero is killed, you lose and are sent back. (see Unsolved Mysteries)
-If one of your armies' leaders is killed, but he still has his troops alive,
his troops will run away from the battle.
-Every troop for a single army must be on the screen at the same time. However,
you can spread out your other armies/leaders.
-Battle will not end until you lose, or you defeat all the enemies and disarm
all the working monster dens.
-If you position your hero on where you came from, you'll retreat from battle.
There's no penalty to this, but you'll have to redo the whole battle.
================================================================================
Characters

...................................The Hero....................................
The hero grew up in the town of Astholm with his lover Firis. When she was
kidnapped, the hero initiated the quest to save her from the clutches of Gel du
Rey. You get to name this guy anything within a 5 letter limit. As the main
character, you will have to be present at all times, and if you are killed in
battle, you lose the entire battle. The hero is a strong fighter who can also
use good magic spells, making him a versatile character. He is also the only one
capable of using the Solar Armor.
...............................................................................

.....................................Rolan.....................................
Rolan is the Captain of the Guard of Segartea. He is engaged to the Ellen, the
Emerald Priestess, who was kidnapped. He is generally a brave man, but he's
rash. Rolan is another good fighter with a few different spells at his disposal,
mainly specializing in ice magic. His HP, MP, and stamina are slightly lower
than the hero's, but his attack power is higher. In fact, he has the highest
natural attack power in the game! He can use the Mercury Suit, making him really
tough to kill. Note that he cannot use magic until he finds Ellen's Emerald Rod.
...............................................................................

.....................................Orlof.....................................
Orlof lives in a mansion, taking care of orphan girls. He thought of one of
them, Tifa, as his own daughter. When she was kidnapped, Orlof kept her Lapis
Lazuli with him and planned whatever he could do to save her. His favorite food
is chicken. Simply put, in battle Orlof is a tank. He has huge HP and stamina
amounts, and has good attack power. In addition, he can use the Jupiter
Halberd. He can cast some great spells early on, but his MP is low, and his good
spells generally eat up MP, so he can't use them very often.
...............................................................................

......................................Hans.....................................
Hans is the best archer in the Winga. He's a loyal man, but he always wants the
ladies. In fact, he joins your team in hopes of being popular! Anyways, Hans is
a unique Hero character; he's like an archer on steroids, and he can also use
magic, mainly healing. His HP is low but his strengths will more than help make
up for that.
...............................................................................

.....................................Duval.....................................
Duval was originally the captain of the Guard of Jarmy, but he left and lives
somewhere in the forest southwest of Jarmy. He is bilingual, and you'll need him
to help translate a language called Tungal. In battle Duval's alright; not as
good as the other heroes, though. His HP is low, but he can equip the Saturn
Spear, making him a hard hitter. However, before getting it he's not as strong
as the first four heroes. He specializes in lightning magic.
...............................................................................

.....................................Lydia.....................................
Lydia was a close friend of Cecille, the Amethyst Priestess. As described in the
game, they were so close they could've been sisters. Like Duval, she's not bad,
but not as great as the other heroes. Her attack power is moderate; really low
for a Hero. And her spells aren't as good as the other heroes, too; she lacks
any good offensive magic. However, her healing is awesome, and you'll really
need it by the end of the game.
...............................................................................

The Hero's army:
.................................Wizard Isaac..................................
Probably the best wizard. His HP and MP are quite high and he gets some good
spells. Like all of the wizards, he is very weak physically, so keep him
protected and away from the enemy.

............................Fighters Marsh and Gill............................
Of all the basic fighters, these guys are probably your best. Gill seems to have
slightly better stat gains than Marsh, although Marsh starts out better. They
have more HP than everyone else (not counting the heroes).

.............................Archers Elk and Lenny.............................
Again, of all the basic archers, they're probably the best. Elk has slightly
higher stat gains, although not much.


Rolan's army:
................................Wizard Karen...................................
Another good wizard, although she mainly uses healing and indirect offensive
magic. She doesn't have direct offensive magic, and being the petite cleric she
is, she has virtually no physical strength. However, her healing is invaluable,
so if you can keep her protected, you'll be pleased with the results!

...........................Fighters Herb and Gail..............................
Not as good as Gill and Marsh, but still good fighters. They can hit harder than
Marsh or Gill, but their HP is considerably lower.

..........................Archers Frank and Willy..............................
Not too much weaker from Elk and Lenny, although these guys have virtually the
same stats.


Orlof's army:
..................................Wizard Luci..................................
She has some pretty good magic, but her MP is lower than of Isaac's or Karen's,
so use her magic sparingly. Like all mages, she's not a very good fighter, so
keep her in the back lines of battle.

...............................Fighter Patty...................................
The weakest of the basic fighters. She's not without a use, however. While the
others fight monsters, have her unarm monster dens.

........................Archers Sarah, Shana, and Anna.........................
Again, not impressive next to the previous archers. Sarah and Shana have almost
equal HP, but Shana's power and stamina are lower. Anna is the weakest of them
all, but she starts out with a better weapon.


Hans's army:
..................................Wizard Mikey.................................
Maybe the worst wizard, mainly because his MP is the lowest of them all, his
spells aren't as effective, and doesn't start with good spells. However, he does
get some good magic later on.

..................................Fighter Ricky................................
Not the greatest of the fighters, but still better than Patty. At least he's
passable for fighting, instead of just unarming monster dens.

........................Archers Sergy, Larry, and Nick.........................
Not very impressive. They are about equal to Orlof's archers, but maybe with
better HP.


Duval's army:
..................................Wizard Rudol.................................
Better than Mikey, but still not a great wizard. He gets lightning magic.

............................Fighters Ash and Jacob.............................
Average fighters. They're pretty good, except their Stamina ratings are rather
low.

.............................Archers Mark and Mel..............................
Like Ash and Jacob but they're archers. Their main problem is low Stamina.


Lydia's army
..................................Wizard Eva...................................
She's got some wicked spells at her disposal, but her MP isn't that great, and
so are her physcial abilities. Combine her low HP and dangerously low stamina,
you almost have the human glass window. Virtually all of her magic is direct
offense, making her extremely powerful, however.

.............................Fighters Olga and Jessi...........................
Not as good as all the other fighters, but still better than Patty.

...............................Archers Pam and Diana...........................
Even worse than Mark and Mel. They're still handy to have on your team, though.


And the supporting characters...
.....................................Firis.....................................
Firis is the hero's sweetheart, and the two of them also grew up together in the
town of Astholm as best friends. During their childhood, they would watch her
mother perform the annual Sapphire Festival. Upon turning 18, Firis succeeded
the Sapphire Tiara, but shortly thereafter, she was kidnapped by monsters.

.....................................Ellen.....................................
Ellen is the Emerald Priestess of Segartea, and she is engaged to Rolan. Like
Firis, she was also kidnapped by the same monsters. She built a relationship
with Rolan so great that at times, he can go crazy when it comes to the monsters
who've taken her. She has a sister who looks a lot like her named Karen.

.....................................Tifa......................................
Orlof raised Tifa like his own daughter. She has the Lapis Lazuli, which she
dropped when she was also kidnapped by monsters.

.....................................Rina......................................
Rina is the Crystal Priestess of Messalia. You never see her, except in the end.

...................................Cecille.....................................
Cecille is the Amethyst Priestess. She and Lydia were as close as sisters, and
like all the other priestesses, she was also kidnapped by Lord Ezelkiel.

....................................Claire.....................................
Claire is the Turquiose Priestess of Bouvre. She's not exactly what I'd consider
strong, but she's brave, nonetheless, as you'll see when you take her back to
Bourve and Gel du Rey comes by.

.....................................Penta.....................................
Penta is a wandering soldier born in the town of Susanda. He doesn't have a
significant role in the story, but you'll bump into him a few times.

....................................Cozette....................................
Cozette is a girl Hans picks up on in the town of Seakett.

..................................Gel du Rey...................................
Lord Ezelkiel's top general. He is huge, and does the majority of the evil at
work. He is big and strong, although he's weak by himself.

.................................Lord Ezelkiel.................................
This guy is the man behind all the trouble. He's ordered the kidnappings of all
the priestesses so he can use their power to revive Jisfandel.

...................................Jisfandel...................................
Jisfandel is the final villain of the game. He has been asleep for as long as we
can remember, but Ezelkiel will revive him in the end.

================================================================================
You start off in the town of Astholm. One of your soldiers decides to take your
place so you can enjoy the Sapphire Festival. Go north, past the people, and
talk to your girlfriend, Firis, who is wearing a white/red dress. She'll say
she's nervous to do the ceremony, but now that she's seen you she's can carry on
the succession of the Sapphire Tiara. She also says when the festival is done,
to meet her by the tree near the plaza. The screen will switch to outside the
church and they'll give Firis the Sapphire Tiara. When you regain control of
your character, go north, into the plaza, and next to the giant tree's stump.
Firis will come and say she's sorry she was late. She'll talk about her
ceremonial dress and ask you if you remember watching the Sapphire Festival
with her when the both of you were kids. Say either yes or no, but either way
she'll say that time passed by so quickly now that you and her are 18. She
thinks of the excitement of the festival is almost unreal, then suddenly,
there's a flash of lighting. Monsters, led by Gel du Rey of Lord Ezelkiel,
appear and abduct Firis! One of the monsters leaves a little later, makes fun
of you, calling you lover-boy and smacks you before leaving. The Sapphire Tiara
was dropped behind, and you pick it up. The hero, upset by the kidnapping of
his dear Firis, decides to leave alone on a journey to rescue her.

The next morning, you're in your house. You put on the Sapphire Tiara (even
though you're a guy). Leave your house and go to the elder's house, which is to
the west, next to the church. Go inside and talk to the old man there. He says
the Sapphire Tiara is handed down from mother to daughter, and the monsters who
kidnapped Firis might be worthy opponents. He'll ask if you still want to rescue
Firis. Say yes and he'll instruct you to go to the west and enlist the help of a
wizard. Leave the town through the west gate, but before you leave, two of your
archers and two of your fighters will insist that they come along with you.
Leave the town and get ready for your first battle!

NOTE: You might want to change the message speed. To do so, go to the inn and
talk to the old guy sitting next to a table. Impatient will set the speed to
fast, normal will set the speed to normal, and carefree will set the speed to
slow. I usually pick Fast/Impatient.

Battle 1:
This one is easy. Just keep your troops together and use the Hero's Horma spell
if needed and you'll be fine.

Now you'll enter the wizard's house. You'll be the "target" of a weak Burlaiz
spell, but it won't hurt...much. Anyways, go inside the house and talk to the
wizard. He won't join you, but his apprentice, Isaac, will. Isaac will prove
himself (not really) by casting Burnas. The wizard will give you a Book of
Strim, which you can use to teleport between locations (even in battle!). Leave
and get ready for your second battle. Or you can skip it with your Strim.

Battle 2:
This is also easy. Use the same strategy, and have Isaac cast Burnas on enemies
with full health. Otherwise, have him attack weakened enemies.

Now you're back in Astholm. Remember the south gate you were standing guard at
last night? Talk to the guards and now you can continue your quest that way.

Battle 3:
Barely harder than the previous two battles. Use the same strategy to win here.
Afterwards, go to the next town, Schloss.

There's nothing important to do in Schloss, except maybe upgrade your equipment
and buy some Herb1. Leave through the south.

Battle 4:
This one is noticably bigger from the other battles, the enemies are much more
difficult, monster dens are starting to be put to use, and you'll encounter your
first boss! Isaac is a great help here, although Elk and Lenny aren't. As you
approach the hill near the town, the music will change. One monster (he has a
name, but I don't remember) will recognize you from the night he and his buddies
kidnapped Firis. This guy is so easy, I shouldn't even consider him a boss! I
had the hero kill him in like 1 or 2 hits! When he is defeated, he'll say he was
just doing what he was told to do when kidnapping Firis, and beg you to let him
go. Unfortunately, you're forced to give in... (I was a sadist and said no like
30 times, but I still wasn't allowed to finish him off)

Let's go to the next area, Segartea. Something bad has happened here too; the
Emerald Priestess, Ellen, and her sister Karen, have been kidnapped. Go to the
building just to the right of the church and go inside. Talk to everyone, and
upstairs you'll find Rolan. He is also on a mission, and leaves. Leave the town
through the south exit for your next battle. You can also skip this one with
Strim.

Battle 5:
Now the difficulty level has picked up a bit. Keep to the same strategy; stay
together and keep your troops healthy. You should consider buying some Herb1 and
have your normal troops use them, to save your MP for the really tough enemies.

You'll notice a girl on the ground. It's Karen, and a man will come by, pick her
up and carry her off to the east. Follow him to his house. Enter and talk to the
guy. Go upstairs and talk to his wife, who is caring for the girl they found.
She'll wake up and join your team. Note that she's in a one person army for now.
Leave this place.

Battle 6:
Slightly easier that Battle 5. Use the same strategy, but don't have Karen
charge ahead sheepishly; Wizards aren't good fighters or damage absorbers!

Let's return to Segartea. Return to the Elder's house and talk to the two guys
inside. Agree to find and help Rolan, then go upstairs to get Karen. Leave this
place through the south exit.

Battle 7:
Same as Battle 5, but easier, seeing you have Karen to heal your troops.

Afterwards, go south this time, follow the path, and go to the mountain city of
Albany. Go to the room on the far right, bottom floor. This is the hospital.
Talk to the nurse and go downstairs to find Rolan's army. They took quite a
beating due to a lack of magic, and Karen will insist to be with Rolan because
they need a healer. From now on, Karen counts as part of Rolan's army, who will
join you! We'll leave this place through the northeastern portion of this place.

Battle 8:
Now, common sense would tell you that now that you have a second army, it would
be easier. True, but it's difficult to keep everyone alive from now on, although
it's still easy to win for now. You can keep the hero's and Rolan's armies
together to mow down the enemies, OR you can split the two up, one going to the
south and one going to the east. Now...

..welcome to Gratska, home of lots of drunkards. There's not much to do here,
except outfit your troops. Leave through the northern gates.

Battle 9:
Look at how few enemies there are in that area to the northwest. Too good to be
true, eh? Pretty soon, the monster dens will start to bring additional monsters
to the field. Get rid of the dens quickly, and spread out your two armies, but
not too far, so you can back the other one up if things get hairy.

After winning, don't go to Milton (town on the left) just yet. Go north to find
Orlof's mansion. Here, you'll be greeted by a girl, who will tell you to come
in. Rolan will be pensive here, thinking this is a trap. Talk to everyone and
on the second floor, go to the room on the top right and talk to the girl there.
You'll be given a place to rest, but they lock the door on you! Rolan will get
mad and tell you to search the place. Then talk to him and eventually a girl
will bring in chicken, Orlof's favorite food. Rolan thinks it's a trap, it has
food poison, and won't eat it. Orlof will also come in and talk about the
mission you and Rolan are on. He'll explain that he, too, is on a similar
mission to rescue Tifa, one of his girls. His army will unite with yours, then
suddenly, we can smell a fire! A girl will run in and say the kitchen caught on
fire! Orlof will have you rescue the girl in there, and he'll try to save Tifa's
Lapis Lazuli. After everyone gets out of the mansion, you're on your way to
your next destination, Milton.

Battle 10:
Not too bad, seeing you have your third army now. Stick to the tried and true
strategy of keeping together and healing when needed.

Like Albany, there's nothing much to do in Milton. Leave through the south.

Battle 11:
Whoo! This battle can be tough if you're not fully prepared. Watch out for the
Falconers, who can attack from a distance AND at an angle. The enemies are also
getting stronger, so be careful. You might have a lot of normal troops dies, but
you can always revive them. Let's go to Darbia afterwards.

In Darbia, you'll learn that the only way forward is the Undersea Tunnel, but
it's blocked by someone. Look for a house with a green roof. There, on the top
floor, talk to Mr. Borne, only to find out he's not letting anyone pass through
the canal. Leave the building and look for Orlof. Talk to him and bring him to
Mr. Borne. Apparantly, he still owes Orlof a favor and will let you use the
Undersea Tunnel! Then go to the Undersea Tunnel, which is located to the left of
Mr. Borne's house.

Keep going until you see a bunch of people, who are refuges from Lutom, the next
town. Talk to the red kid, because he has information. You'll learn that Firis,
Ellen, and Tifa were taken somewhere. Since Rolan's feelings for Ellen are so
strong, he'll go crazy and run ahead, leaving you and Orlof behind! Follow him
and you'll end up in Lutom. The place is in ruins, so there's absolutely nothing
to do, except rest at the inn if you haven't already. Leave through the left.

Battle 12:
This battle isn't too bad, despite the fact Rolan's not with you for now. Keep
both of your armies together, concentrate on the enemies across the bridges
first, and when you've taken care of them, fight the monsters in the north. When
you're done, you'll see two towns. Go to the one on the right; the one on the
left isn't really a town at all.

Enter the next town, Irondell. Everyone here is pensive, but don't let that
bother you. Talk to everyone and leave. Go to the area on the left. This is
really an enemy stronghold. Go north and you'll see monsters dragging the three
priestesses somewhere. Go upstairs and you'll find Rolan. He got his butt
whipped pretty badly, because he couldn't hurt some Philaxra monster because he
couldn't use his ice magic. You'll have to take him back to Irondell.

This next part is pretty tricky. After Rolan recovers, you'll have to play hide
and seek with some kids. I don't remember exactly what to do, but whenever you
find a kid, indoors or outdoors, talk to him. Eventually, when you've completed
everything, you'll find one of the kids has Ellen's Emerald Rod! Rolan will
demand to give it back, but he only scares the kid. Karen will take care of the
situation and persuade him to give it back to Rolan. Now you can use Rolan's
magic! SWEET!

Return to the enemy stronghold, and prepare yourself for the next three battles,
because you can't use their normal troops.

Battle 13:
This battle is pretty tricky, seeing as you only have the hero, Rolan, and
Orlof. The biggest factors to winning is to gang up on the same monster until it
dies, and keep your characters alive. You should consider buying Herb2, since
it's more effective than Horma, and you might want to save your MP for Gesarch
or other spells.

Battle 14:
Like Battle 13 but harder. When you're done, forge onward to fight Philaxra, the
boss!

Battle 15: Boss Battle, Philaxra
Rolan should be at least level 9 so he can cast Krunas enough times to kill this
guy. Have Rolan cast Krunas over and over again, and have the hero or Orlof cast
Horma every round just to keep Rolan alive. If Rolan dies or runs out of MP
before killing Philaxra, don't even try to put up a fight. Philaxra is immune to
every other attack and spell. Keep the hero and Orlof at least 2 spaces
horizontally away from Rolan so Philaxra can't use Burlaiz.

Leave through where Philaxra was standing.

Battle 16:
Here's where the game starts becoming difficult. You've got Falconers to take
care of, and a new enemy - the Crawler. These guys can go through your people,
hurting multiple targets. Spread out, but not too far, as not to get surrounded.
Go north to the next town, Susanda.

In Susanda, you'll notice all the people here are old. Go the the house in the
southwestern portion of town to learn you need the Mark of the Winga. and talk
to the two guys. Leave and talk to the elder, who's house is to the right. He
has the Winga Mark and will give it to you if you agree to protecting the
people who want to retrieve water for the town. Leave the town through the
eastern entrance you came from.

Battle 17:
Your goal for the first four turns is to protect the three Fogeys. Fight extra
cautiously, as there are more Crawlers than before. When it's the fourth turn,
you'll find out the well has oil instead of water. Finish the battle normally,
but you'll probably have lots of troops die.

Go back to Susanda and talk to the elder. He complains about the oil and won't
give you the Winga Mark just yet.

Battle 18:
You see all those Crawlers up there. Actually, this is much easier than it
looks. Once you've killed off all the nearby monsters, you can concentrate on
opening the water to Susanda. As you might have learned in the town, equip the
Pickaxe and attack the rocky ground. The crawlers in the north will just sit
there unless you get close enough, so pick them off with Gesarch or Fribane.

When you win, go back to Susanda and talk to the elder. He'll give you the Winga
Mark. Leave through the north exit and fight the same battle again, this time
without having to open the oasis. Use the Winga Mark and defeat all the
monsters. Go to the huge machine wandering away from you, have your character
stand on it and choose the Hold command and you enter Winga!

Go to the middle, where you'll see two sets of stairs. Go up, and you'll see a
meeting room. Talk to everyone, and sit on the empty chair. You'll discuss how
to break into the enemy's wall, and recruit Hans's army for help. Leave the
meeting room and go right, where you see more stairs going up. As instructed
go to the chair near the steering wheel. Ram the Winga into the big part of
the wall and you'll enter another battle!

Battle 20:
This battle is pretty tricky if you don't know what to do. You see those
buttons throughout the map? You have to keep at least one troop on the buttons
to open the doors. However, this means you'll eventually have to leave your
armies behind for now. The enemies aren't too strong, but there are a LOT of
monster dens; they'll multiply really quickly, so you'll have to get rid of
them. I suggest having Hans's army open the first gate, then Orlof's for the
second, and either Rolan's or your armies open the third. But whatever you do,
do not let any of your armie's leaders die! The very last part will be pretty
difficult, considering you only have one army there. Try to disarm the traps,
and switch between your last two armies (by moving the first one out and the
other one in) if things get too hairy. When you manage to get through all the
defenses, go to the middle of the map, where you'll see... Firis, Ellen, and
Tifa! Or is it them!?!? When you get close enough to them, they're really
fakes and transform into Garps!

Boss Battle: Garp (three of them) (HP 77, MP 27, AP 31, AC 25)
These guys can use Marrow, so gang up on one until it dies, then gang up on
another. If you still have archers near where you opened the second gate,
move them near the wall north of these monsters and have them attack. Or
better yet, use someone who can use Gesarch. Combine the two (or three, with
you army fighting them) and you should easily beat them.

After this battle, a man runs in and says to return to the Winga. There,
you'll celebrate and drink. Return to the upper room and talk to everyone.
The Winga took quite a beating, and will need to be rebuilt. Hans will come
in and say he'd like to join your armies to visit other towns. He'll then
open a bridge. Go to it, and you'll be back in the wall. A monster will
come and blow himself up, sending you into the air and into Messalia. Hans
is there, but Rolan and Orlof flew elsewhere.

Go to the building left of the inn. Talk to everyone inside on every floor
and leave. A pidgeon will come. Search it to find that Rolan and Orlof sent a
letter, saying they're OK. Go back in the building, talk to the guy at the
counter and give him 100 gold to send a carrier pidgeon to them. Go down from
the place and talk to Hans. Leave the town and go back in, and to the water
fountain. Another pidgeon will come. Search him and get another letter from
Rolan and Orlof telling you to get some oil for explosives. Go back to
Susanda to get the oil.

Remember the elder who gave you the Winga Mark? Talk to him. He'll give you
your oil. Return to Messalia. The pidgeon carrier store will say his pidgeons
aren't strong enough to carry the oil, so you'll have to look elsewhere. Find
Hans, and enter the building he's near. Talk to the guy with the glasses and
he'll let you use his pidgeon for 80 gold. Pay him and leave. Go to the right
to find Hans. Search the pidgeon that's following him to find the explosives.
Get permission from the mayor to use them. His house is near the water
fountain, the house with the sign out front. Go to the third floor and talk
to the mayor. Go to the north part of town, where all the statues are. Line
yourself up where the bushes intersect, go north, and set the explosives
there. You'll go to Cassalia, where Rolan and Orlof will instantly greet you.
By talking to people here in Cassalia, you'll learn about their Crystal
Priestess, Rina, being kidnapped by monsters.

*NEW!* I've noticed there's an exit leading to a cave on the right side of
town! To get there, go to the weapon store in Cassalia, and talk to the old
woman on the second floor. She'll tell you a weapon that can only be held by the
holder of the Lapis Lazuli is hidden in a cave to the east. If you try to go to
the eastern part of town before talking to her, some weird guy will just keep
blocking your path.

Once you enter the cave, go right and up. You'll find a chest containing a
Krunas Figure. From there, go left and find another chest. This one has a
Horma Ring. You'll see a bridge and an injured man. He'll say a treasure here is
guarded and he couldn't hurt it. Go past the bridge and in the door. From there,
go north to fight a battle with a huge golem guy called BigStone. Now, the first
time I fought this guy, he was extremely easy because I was just near the end of
the game and I returned trying to find other stuff. I'm guessing this guy would
be hard if you fought him when you should have. He is immune to elemental-based
attacks (such as Burlaiz/Fire, Krunas/Ice, and Laizak/Lightning), and he can hit
really hard. In fact, he still did like 30-40 damage when I was like level 20
and had the best armors that were available before the final stage! His
earthquake attacks aren't too bad, though. When he is defeated go north to find
the chest containing the Jupiter Halberd! Give it to Orlof, the only one
capable of using this great thing.

Return to Cassalia. Let's go to the north, past the church, to find the exit and
enter another battle.

Battle 21:
A pretty tough battle. Again, try to unarm the monster dens as soon as possible.
But even if you can, the monsters have a lot of HP and can hit pretty hard, so
be extra cautious. It's actually better to send your armies to different areas
of the map, so you can quickly get rid of the monster dens. Just keep them
healthy and you should be fine. After this battle, enter the next town, Mahle.

Wow! Right in the center of the town, are statues of you, Rolan, Orlof, and
Hans. Apparantly the people really appreciate you opening the wall, linking the
two towns together, and slaying the monsters. Talk to the mayor (his house is
in the southeastern section of town) and he'll tell you to wait at the plaza,
where you'll now see Rolan, Orlof and Hans waiting for you. Talk to your
buddies and sit on the empty seat. Some hosts will come and serve you chicken.
Remember how Orlof loves chicken? Hans doesn't, so he gives his portion to him.
When you and your allies eat it, you'll get high.....Just kidding. You're merely
paralyzed. The mayor will then reveal himself to be Gel du Rey. The statues will
also turn into monsters. Gel du Rey will fly away (wimp) and Hans, who didn't
eat the chicken, is still healthy and will kill off the monsters. A girl will
also reveal herself to be a monster, and run away, bumping into the fence on
the way. When everything is over, you're now jumpy and will move all weirdly.
Leave the town through the west gate. Don't get dizzy now! Hehe.

Battle 22:
Not too hard, except occassionally, the hero, Rolan, and Orlof will randomly
have paralytic spasms, and it's basically like choosing the Auto command. If it
wasn't for that, this battle would actually be easy.

NOTE: You can continue the game like this, but I seriously recommend getting
yourself cured of the poison. Go to the next town, Kaefner.

Go to the left, to the hospital. You need help for your current state. Inside,
talk to the nurse on the stairs, only to find out the doctor's full. Crap, right
when you need him. Oh well. Leave and go to the right, down the cellar. Talk to
the old guy and he'll accompany you to the doctor's office. The nurse will let
you upstairs, and the doctor will tell you it's poison of a Bari Mushroom. He'll
cure you, and the others for 50 gold. Leave the hospital and look for Rolan and
Orlof. Take them to the doctor, but you can only take one at a time. Rolan will
be able to stay with you, but Orlof, who had double dosage, will have to stay
behind unfortunately...this also means his army will stay behind for now. They
will be unequipped, so if you see a whole bunch of weapons and armor, don't be
surprised. Anyways, let's leave the town from the western gate.

Battle 23:
This battle is surprisingly easier than the last couple battles. However,
beware of the ghosts who can cast instant-death spells. Still, this battle isn't
too hard. When you win, get ready for your next destination...

Jarmy. You'll learn here about some guy named Duval who used to be the guard
captain here, but he's left and formed his own army. Talk to everyone, then look
for Heniamul, who lives in a house surrounded by a moat. Locate it on the
northwestern portion of town. Give Heniamul 180 gold and he'll guide you to
Duval's place. Leave through the bottom part of town and enter another battle.

Battle 24:
This battle is annoying. If you stray away from Heniamul, he'll yell at you and
will refuse to move. Despite that nuisance, keep 1 or 2 armies ahead of him and
fight the enemies. Eventually, he'll ask for an additional 100 gold. Pay him; it
isn't much. When you defeat all the enemies, he'll uncover Duval's place. Go
there and enter. Talk to Duval, the cool looking guy there. He'll tell you to go
to Bajjat, which lies to the north.

There's nothing much to do in Bajjat. To the left of the church is a dirt path.
By going on the right half of it, you'll end up in a crystal cave. Talk to the
old man and he'll dig a path for you, to find nothing. He'll then mention a man
of dreams and hope. Exit the cave and talk to Rolan, who is on a nearby hill.
He'll think of himself to be that person and follow you. Take him to the old man
in the cave. He'll dig another path and he still hasn't found a crystal yet.
Leave the cave and look for Hans, who is in the building in the southwest corner
of town. Talk to him and he'll follow you to the crystal cave. The old guy will
dig another tunnel, and this time a sacred crystal forms. Hans will take it (you
can equip him with it too).

Return to Duval's house and talk to him. He'll join you and tell you there's
trouble in the town of Essencia, where the Amethyst Priestess hails. Go down the
stairs next to him and down into some caves.

You'll probably hate this level if you don't know what to do. The two doors on
the sides of where you start lead to dead ends, and you have to step on the
orange squares and fall down to lower levels. Go to the left and down on the
orange square. When you fall down, you'll see three more orange squares. Go to
the left and choose the square on the bottom. Go clockwise and up some stairs.
Ignore the next square you see and continue. You'll see three squares all lined
up horizontally. Step on the one on the left. From there, go to the next square
on your left. Continue until the caves branch out in two directions. Go to the
right and on square. Ignore all the squares from here on and go up the stairs,
to the next overworld.

From the crater, go south and follow the brick path until you come across a
cave, which is Lydia's hideout, and refuge home of the town of Essencia. Go in
and a guard will ask if you're an ally of Rolan or Hans. Say yes and he'll let
you pass. Here, you'll learn about a Lady Cecille being kidnapped and her best
friend, Lydia, plans a rescue mission. Follow the path going right and
eventually you'll come across six treasure chests. They contain: Silver Sword,
Copper Spear, Steel Spear, Iron Sword, Iron Spear, Iron Sword. Return to where
the path intersects and go north. Talk to the lady on the pedestal and she'll
talk about reclaiming their hometown Essencia. She'll give you an item,
Disguise. Leave the cave and go to Essencia, which is found to the left. Make
sure you wear your disguise before entering.

Talk to the monster and say no to both of the questions he asks. Upon entering,
go southeast and locate a guy in green, who's standing near a withered tree and
some rocks. He'll hatch a plan to steal the magic-inhibiting seal by night. A
whistle will blow, telling all the humans to go to the lodge house. Go upstairs
and talk to everyone. One old man will tell you the Amethyst was swallowed by a
Sandworm. When you've talked to everyone, go downstairs and talk to the guy at
the door to begin the plan. Keep going forward along the path and you'll escape
with the seal. Get ready for the next battle!

Battle 25:
Pretty easy! You only have the hero, Rolan, Hans and Duval to fight this battle,
but there are only 3 Biggsleys and 3 Jarks...for now. Every turn, monsters from
inside the town will come out and join the fight. The only way to win this is to
position the hero on the town.

When you leave the battle, go to the right and look for a building with a female
soldier standing outside of it. On the top floor, talk to Lydia. She'll explain
that without the Amethyst, the town's all barren. Leave through the left gate to
fight your next battle.

Battle 26:
You see only one enemy, but he is pretty big. Actually, he's pretty easy. Even
though the boss music won't play and he's easy to beat, I still consider him a
boss. He can call an earthquake to hit all of your people, but he's nothing too
bad. When you see BabyWorms, have Duval cast Fribane and you should easily win.
When you win, step inside the worm's mouth and enter it!

Keep going until you find a green guy. He'll start complaining and whenever he
asks if you're mad at him, keep saying Yes and he'll give you all sorts of cool
stuff! I got a Book of Strim, Stylish Bow, and most importantly - the Amethyst!
Let's get outta here and go back to Essencia. By talking to Lydia, she'll tell
you to go outside and use the Amethyst. Do what she told you to do and go back
inside. She'll say she'll return the Amethyst to the church and look for Lady
Cecille.

Battle 27:
You see all those stone walls? Attack them four times to dismantle them, then
you can walk by them. Be careful of HellFires, as they can use Burlaiz at the
cost of no MP! This is a pretty tough battle, and you'll most likely have to
play it a couple times before winning.

Enter Seakett, which is located on the bottom left portion of the map. As soon
as you step inside, Hans will say this is his kind of town and will run off to
look for girls (he'll pick up a girl named Cozette). Nothing to do here, except
upgrade your equipment. Go to the southeast part of town for the first exit.

Battle 28:
Judging by all those monster dens, you're probably thinking this map is really
hard to beat. It's not easy, but it's not hard. It becomes easier once you
dispose of all the enemies and dens that lurk on the first hill. The second hill
shouldn't pose much a threat, since you should easily be able to wipe out
Raptors. Be aggressive in this battle.

This next town, Baan, really confuses me. Not in the layout or what to do, but
the way these people speak. If someone doesn't mind, can you tell me what they
are saying? By talking to Duval (not required) you'll learn that this is the
Tungal dialect. Anyways, as you walk around, Hans will start talking about
Cozette. Go to the left, and when you try to leave, a soldier will run up to you
and tell you Seakett is under siege and he asks you for help! Naturally, Hans
will worry about Cozette. Return to Seakette. You won't encounter any enemies if
you go by foot.

Something's happened. Bandits have attacked, and you'll see all the girls are
gone. Hans will explain that Cozette went into the cave to fight off the bandits
Leave through the north exit and follow the path to a cave.

In the cave, the soldier there will complain that the bandit's are really tough.
Go south from where you entered and find a chest containing a Silver Boomerang.
There are 5 paths. Each one has a battle, which you'll fight as the hero, Rolan,
Hans, and Duval alone, but each one has a unique hazard. Note that the traps
will still act before your turn ends, even when no enemies are alive. Here's a
brief summary of what each area has in store for you:

-The upper-left one has crossbows which will fire at you when you're lined up
 with one vertically. Beyond that area, you'll find two chests. One contains a
 Speed Boots, the other has a Burnas Statue.
-The upper-right path has little diamond-shaped tiles that will shoot at you as
 if it was the Marrow spell. There's one chest after that, it contains a Magic
 Robe.
-The lower-left area is pretty much the same as the upper-left, but with a
 slightly different layout. The treasures here is an almighty Luna Bow!
-The lower-right one is like the upper-right, but again it has a different
 layout, and the treasure found here is a Flame Sword.
-And finally, the bottom path also has those Marrow like things, and one thief
 will transform into Wolfen. This guy is really hard to beat.

Be aggressive with each battle. When fighting Wolfen, equip the Flame Sword to
the hero, have him move straight down, and attack with the Flame Sword, which
acts like Burlaiz. Hans can help pick them off with his Luna Bow, and Rolan and
Duval aren't much help.

Hint: It might help to get one set of treasures, use Strim to return to Seakett,
then return to the cave, get more treasures, and repeat until you get every
treasure. Or, if you think you have enough MP for another battle, have your
basic mages heal your people.

When you've disposed of Wolfen's army, go down to find Cozette. She got hurt
pretty badly, and Hans will get her to the hospital in Seakett. Unfortunately,
Hans will leave you for now... before going to the room Cozette's in, equip Hans
with a Bowgun or something so you can keep the Luna Bow.

When you regain control of your character, leave through the south exit to
repeat battle 28, or you can bypass it with Strim! Either way, go to Baan.

Here, leave through the left exit and Lydia will come and join you. Leave to the
next battle.

Battle 29:
The difficulty level cooled down a little bit. Like in the bandit cave, you can
be aggressive in this battle, but watch your HP.

When you reappear on the overworld map, go left to the town of Tungal. Again,
here they speak all weirdly. And crap the item shops are submerged in water. Oh
well. Look for Duval and he'll offer to decipher what the people are saying.
Return to the entrance area, then from there follow the path going left, past
Lydia, and into a isolated house on the hill. The guy inside says he only talks
to women. Leave and find Lydia. Return to the weird guy and he'll tell you to
leave Lydia here. Lydia will keep going in and leave the house to ask Duval for
a translation. The guy thinks Lydia's hot.

1st message: "That's a fine ass, girl! How about I tell you something just as
       fine?"
2nd message: "In stopping a river flood, I know dam and nothing however."
3rd message: "In river of dam to spinning break that man for repair would know
       by the way girl those are really hot tits."

When the guy is done hitting on Lydia, return to the entrance (but don't leave
yet) and go to a house north due to there. Talk to the injured guy in bed and
he'll ask if you really want to fix the dam. Say yes. If you talk to Rolan
outside, he recalls a woodcutter somewhere near Segartea. To avoid a long,
tedious journey, use Strim to return to the Woodsman's house (you should recall
being here when Karen joined your team). Talk to the woodsman and he'll give you
a Log. Return to Tungal and leave through the south exit.

Battle 30:
Same as battle 29, except you're on the other side of the map. Use the same
strategy as from the previous battle. However, you start out in a confined area
so it's easy to get trapped.

Find the dam, which is in the northern section, with some stone blocks to walk
on to go to it. Stand in front of the open part of the dam and use the Log to
repair it. Return to Tungal.

Remember the area that originally was flooded with water? Now the water's been
drained, you can go to the shops, and then to your next destination, to the left
exit of town.

Battle 31:
A tough battle. How should I say this. It's foolish to go on the offensive, but
don't take your time. If you go on the offensive in this battle, without healing
or getting rid of monster dens quickly, you probably won't make it through this
one. Now, Life Herbs are invaluable. Same goes to Herb2.

In the northwest part of the map, you'll see the next town, Bourve. As you go
inside, you'll instantly see the town's been destroyed, with a few survivors.
Their Turquoise Priestess, Claire, was also captured and taken to a crater in
the west. Leave the town through the west for your next battle. Just kidding.
Unbelievably, there's no battle on the way there!

Argh...I hate this level, and you probably will too if you aren't totally ready.
Like in all "dungeon" type levels, you'll fight every battle with just your
leaders alone. In the cave, you'll find Penta and some archer guy. Ignore them;
they won't do anything. South of them, you'll find a chest containing a Heal
Staff!

Again, like the other cave where you had to rescue Cozette, it might help to
use Strim after battles to heal.

In the first room you come across, you'll fight a bunch of LandUrchs, Manticores
and an Ampelar. Kill them with crowd controllers. When they are defeated, find a
Saturn Spear in a chest behind them. Duval's the only one who can wield this
thing, so give it to him.

In the corridor near the Heal Staff, you'll fight the same battle, but with a
Totelice guy instead. Although he can't attack normally, his spells are pretty
deadly (he can cast instant-death spells!) and magic ain't too effective. For
the first round, Rolan should use Krulain, Duval should use Fribane, Lydia to
heal, and the Hero attack with his Flame Sword. Then finish these guys off with
normal attacks. Behind this battlefield is a chest containing Mercury Suit. Only
Rolan can equip this durable thing, so give it to him.

When you've gotten both items, go to the middle of the volcanic hallways and
into the room in the middle for your next battle.

Battle 32:
This battle is really tough. There are monster dens and you don't have your
normal troops with you. I suggest having Lydia and Rolan go to the right and
disarm the dens, while Duval and the hero go north and cut down the monster
ranks. Use your MP for healing, but if you need it to attack, use it for
powerful crowd controllers. If Duval is about to die, have him try to run to
Rolan and the hero, since you'll want to use his MP for Bunsido. Keep everyone
alive. And healthy. When you've finished business, go to the northeastern part
of the map. This room is linear, except there are two chests containing Herb2.
Take them; chances are you'll need them.

Battle 33:
Like the other two battles where you fought to win those powerful items, but now
you have a Karmani to handle. This guy takes a frustratingly long time to
defeat, and he can hit pretty hard. His lightning magic killed my guys in like 1
or 2 hits!!! Have Lydia use Macuum on him, while the others fight. When he is
defeated, he'll say there's no stopping the resurrrection of the Megagod
Jisfandel.

Go to the room above you to rescue Claire. She'll take you back to town. A man
will be relieved about her safety, then lightning strikes! Gel du Rey will kill
the man who was going to you and ask to hand over the priestess again. I said no
but either way Claire will give you the Turquoise and, despite what you say,
will go to Gel du Rey and sacrafice herself to make him go away. When this is
over, go north, past the church, and to your next battle.

Battle 34:
Mow down the enemies however you can, but be careful since it's a cramped area.
The dens might be inactive for awhile, but they do start making monsters later.
Macuum helps against those Wolfen guys.

This odd structure isn't an enemy fortress. You'll see your allies there, and
Hans and Orlof will be there, too! As you go forward, a sage, the Guru of
Lambruvir, materializes. He'll tell you he once governed the Sapphire, and each
gem was to place a seal on Jisfandel, but it's starting to weaken. He'll say
Lord Ezekiel wants to sacrafice the priestesses to revive Jisfandel, and you
must prevent it. He'll then give you a test, where you'll fight five clones of
yourself and retrieve Solar Armor!

Battle 35:
This battle isn't as hard as you might think. These clones have the exact same
stats as you do. They can heal themselves, which makes this fight long, but this
shouldn't prove to be much a problem. Luckily, they don't gang up on you; you
just have to fight them one at a time, unless you charge ahead sheepishly. If
you level up here, these guys also level up too! When approaching one, if you're
too far away to hit them, make sure you're not using the Flame Sword, or they'll
get the first hit and make your battle miserable. I suggest level 20; so you
these guys aren't too strong, but you'll have enough MP to cast Horpha enough
times to win.

After this battle, go to the treasure chest to retrieve the Solar Armor. You'll
warp back to Lambruvir. The sage will appear again and tell you you're the
Justbreed. He'll tell you to hurry before the sacrafice is done. Talk to Rolan
and he'll ask if you're fully prepared. Once you say yes, you won't be able to
return! You'll warp to the final level, but now you only control the six heroes
from now on! This level is so big, I'll divide it with the equals line.

Note that Hans and Orlof's stats are up to par with the others (level 18 when I
played). Also, be sure to check their equipment, to see if they're properly
equipped.
================================================================================
THE FINAL LEVEL! You're so close to winning now; don't give up just yet! Here
are some hints for the next several battles:

-The normal troops won't follow you here, so you might as well jack their stuff
and upgrade your heroes' equipments with them if you haven't already, and/or
you can sell the troops' stuff to buy expensive items here.
-Since you don't have to repeat the battles if you backtrack, whenever you win
always return to the first floor, heal up, and stock up with Herb2, Life Herbs,
and Ale.
-If you're approaching a dragon and you're too far away to hit him, use an Ale.
On your next two turns you can hit him really hard.
-Use a mix of offensive and defensive tactics. Keep everyone healthy, but try
to kill enemies as soon as possible. Tornado Axes make short work of enemies
who try to surround you.

Floor 1:
Go to the left to find a Just Shield. Go to the right to get a Just Armor. From
the middle, go up. To the right of the second room are shops. To the left is an
inn. Don't save here unless you're positive you can beat this level. When you're
ready, go to the middle room and up the stairs.

Floor 2:
I suggest going left first. You'll fight a battle with a bunch of monsters and a
Red Dragon. Kill them quickly and don't forget about dens, but keep an eye on
your HP. When you're done, go to the next room to find an MP Ring and a Light
Sword. Give the MP Ring to Lydia, and Light Sword to the Hero. Go back to the
first room on this floor and go right. Do what you did in the other battle, but
have Lydia heal with Hosplus. When you've taken down all the normal enemies,
concentrate your attack on the dragon. Go up the stairs behind the Green Dragon
to find the Just Spear. Go down the stairs and to the left, to the third floor.

Floor 3:
Keep going south for a StrmPod. Then go back to the intersection and to the
right to fight a Blue Dragon, along with some normal enemies. This guy uses
lightning magic. Have Lydia heal and everyone else attack the dragon and the
enemies. When you win, proceed to find a Venus Shield and a T-Bolt. Now look
carefully at the bottom left corner. You'll see a different tile. Step on it and
you'll fall to a room with another MP Ring. Go forward to fall down to the inn
on floor 1. Return to the junction on Floor 3. Go to the left this time, for a
considerably harder battle that includes a Snow Dragon. You'll be attacked from
two directions, so fight with caution. Use Torneda or Storm Pods to attack the
enemies coming from the north. When you clean them out, do the same to enemies
coming from the south. As you might have guessed it, ice magic (such as Krulain)
isn't too effective against these ice-breathing enemies. Don't let enemies
accumulate. When you defeat the Snow Dragon, go right to where it was standing
to find a Holy Ray. Go back to the left and up the stairs.

Floor 4:
Go south for an EXTREMELY difficult battle. The Draclich, Thanakia, and...Gel du
Rey are here! They have huge HP amounts and the enemies are fierce, so brace
yourself for a tough battle. Try to mow down the enemies as quickly as possible,
so you can reach the monster den. When you've defeated every enemy except for
Gel du Rey, don't go to him just yet. Equip MP Rings and stand still to restore
everyone's MP. When one person's MP is maxed out, unequip it and give the ring
to another character. Keep doing this until you are completely healed. Now go to
him. Actually, he isn't that tough to beat. Mount your physical attacks on him,
and have Hans and/or Lydia heal when needed. Note that you won't be refreshed
after this battle. Go back to the first floor and rest up for the final battle.
When you're ready, go back to where Gel du Rey was. Go north and onto the
teleporter to the final battle!

THE FINAL BATTLE:
Firis will say not to worry about her, and to run while you can. But, you're the
JustBreed, so let's battle Ezelkiel, who will tease you. He's not very hard to
beat, since he's alone for now. Keep hitting him regularly, then heal when
needed. When he's defeated, he'll revive Jisfandel and the Priestesses above you
will disappear. You'll now fight Jisfandel. I was fooled the first time I fought
him, because you have to kill him in multiple spots; the glowing horns, the
green face, and the ball on top of him. However, you cannot harm the ball unless
you destroy all the other parts first. When you defeat him, get ready for the
ending!
================================================================================

Normal Enemies
*----Name----*-HP-*-MP-*-AP-*-DP-*-EXP-*-Gold-*----Special abilities/spells----*
|MushEye     |   8|   0|   8|   1|    2|     6|None                            |
|Ratachu     |  11|   0|   7|   3|    3|     8|None                            |
|Stinger     |  10|   0|   9|   3|    3|    10|Can fly                         |
|Garmanii    |  11|   0|  11|   7|    5|    20|Can shoot from 3 spaces away    |
|Pyon        |  10|   0|  16|   4|    5|    18|None                            |
|Shmealth    |  18|   4|  12|  12|    8|    24|Can cast Burnas                 |
|Escargak    |  33|   0|  14|  16|    8|    30|None                            |
|Skeleton    |  49|   0|  27|  16|   12|    40|None                            |
|Trent       |  35|  12|  10|  10|    6|    32|Can cast Toromar                |
|Falconer    |  53|   0|  25|  15|     |      |Can attack from a distance/angle|
|Skaerie     |  47|  25|  25|  20|     |      |Can cast Toromar and Horma      |
|CragCrab    |  57|   0|  25|  31|     |      |None                            |
|Python      |  59|   0|  41|  20|     |      |None                            |
|Crawler     |  47|   0|  27|  39|     |      |Can go through while attacking  |
|Moird       |  59|   0|  43|  20|     |      |None                            |
|Biggsley    |  79|   0|  43|  33|   57|   122|None                            |
|Stirge      |  57|   0|  38|  20|   45|   114|Can fly AND shoot               |
|Ghost       |  41|  43|  12|  18|   57|   114|                                |
|Phaun       |  41|  37|  12|  18|     |      |                                |
|Jark        |  69|   0|  37|  41|     |      |Can shoot cannonballs           |
|BabyWorm    |  37|   0|  49|  37|     |      |                                |
|Basilisk    |  85|   6|  20|  41|   90|   204|Can cast Toromar                |
|Raptor      |  57|   0|  41|  20|   57|      |                                |
|Hellfire    |  93|   0|  33|  33|  120|   264|Can use Burlaiz and shoot       |
|LandUrch    |  57|   0|  59|  77|  207|   414|None                            |
|Thief       | 120|   0|  57|  57|  132|   264|Can hit/run & hit from distance |
|Gargon      |  87|   0|  57|  49|     |      |Can hit/run                     |
|Ampelar     | 132|   0|  67|  63|     |      |                                |
|Zombeast    |  65|   0|  61|  41|  102|   114|                                |
|Wolfen      | 187|  90|  84|  57|     |      |Can cast Torneda                |
|Manticor    |  77|   0|  63|  41|  207|   414|Can use Burlaiz                 |
|Mantafly    |  69|   0|  44|  37|     |      |Can fly                         |
|Totelice    | 207| 167|   0|  41|  381|   628|Can cast instant death spells   |
|K'thon      | 207| 126|  77|  41|     |      |Instant death, Horpha, Barazan  |
|Vangoria    | 151|   0|  63|  57|     |      |Uses ice version of Burlaiz     |
|Nebilus     | 667| 506|  57|  61|  381|   762|Can cast Barazan,Krulain,Horpha |
*------------*----*----*----*----*-----*------*--------------------------------*

Bosses (in order of appearance)
*----Name----*-HP-*-MP-*-AP-*-DP-*-EXP-*-Gold-*----Special abilities/spells----*
|            |    |    |    |    |     |      |                                |
|Philaxra    | 207| 167|  61| 555|     |      |Can cast Gesarch and Burlaiz    |
|Garp        |  77|  27|  31|  25|     |      |Can cast Marrow                 |
|BigStone    | 104|   0|  69|  61|  167|   342|Can cause earthquakes to hit all|
|Sandworm    | 120|   0|  61|  57|     |      |                                |
|Karmani     | 401| 102|  74|  69|  381|   762|Can shoot arrows, cast Barazan  |
|(hero clone)| ***| ***| ***| ***|  500|  None|Can cast Horma; has hero's stats|
|RedDrag     | 970|   0|  90|  77|  461|   922|Can use Barazan                 |
|GrnDragn    | 970|   0|  90|  87|  461|   922|Can use Torneda                 |
|SnowDrag    | 970|   0|  90|  77|  461|   922|                                |
|BlueDrag    | 970|   0|  90|  77|  461|   922|                                |
|Draclich    |1xxx|   0|  90|  77|  555|  1110|Can use Barazan                 |
|Thanakia    | 970| 560|   0|  67|     |      |Can cast Krulain                |
|GelduRey    |1xxx| 506|  77|  77|  667|  1334|Can cast Torneda                |
|Ezelkiel    | 970| 506|  69|  67|     |      |Can cast lightning,Barazan      |
|Jisfandel   | 506|   0|  87| 102|     |      |Can use Barazan                 |
*------------*----*----*----*----*-----*------*--------------------------------*
================================================================================
Item List

-This is sorted by: Weapons, Armor, Shields, and Misc, and Items
-Power means how much of an increase in attack or defense.
-For items, instead of Power it's effect.
-Where means how/where to acquire the item
-Price is self-explainitory, left digit being the buy value and the right being
the sell value.
-Opinion is my opinion of the item, and if it's worth buying or not.


Weapons! Only Archers and Hans can use bows and boomerangs, the other three
heroes and the basic fighters can use swords and spears, and wizards can use
staves.

Swords are basic weapons. Spears can attack one more space ahead, but not at
diagonals. Staves can do the same and hit from a diagonal. There are a few
unique weapons as well.

Wooden Bow
Power: 3
Where: Lenny and Elk start with these things
Price: (N/A)(?)
Opinion: Garbage. Better than nothing, though. Upgrade ASAP.

Blunt Sword
Power: 3
Where: Gill  starts with it
Price: (N/A)(?)
Opinion: Well, it's better than nothing. Upgrade ASAP.

Thin Sword
Power: 5
Where: The hero starts with it
Price: (N/A)(?)
Opinion: Not a very good weapon still, but hand it down to Gill when you get
        the hero a Copper Sword until he too can have better weapons.

(some kind of staff, don't remember what it's called)
Power: ?
Where: Isaac starts with it
Price: (N/A)(?)
Opinion: Better than nothing, I suppose. Upgrade to Stone or Glass ASAP.

Blunt Spear
Power: 4
Where: Marsh starts with one, Schloss, Segartea, Albany
Price: (70)(35)
Opinion: Not bad, seeing you can attack from one space away with these things,
        but I'd rather buy the next weapon, which is...

Copper Sword
Power: 7
Where: Schloss, Segartea, Gratska
Price: (130)(65)
Opinion: This is an excellent weapon for your hero and fighters for a long time.
        I'd invest in some of these, granted you have the funds.

Stone Staff
Power: 5
Where: Schloss, Segartea
Price: (30)(15)
Opinion: Whether you want Isaac to use physcial attacks or not, it's also up to
        you to decide if this is worth it or not. I bought it, so Isaac can
        contribute more to the fight without using MP. And it's cheap, so don't
        be afraid of getting cheated.

Copper Spear
Power: 8
Where: Gratska, Lutom
Price: (290)(145)
Opinion: Orlof also comes with one of these. You might as well keep it on him,
        but I wouldn't buy this thing, because you'll get better alternatives
        pretty quickly.

Copper Bow
Power: 8
Where: Segartea, Gratska
Price: (180)(90)
Opinion: Not a bad buy, really. But I'd only buy these if you can't afford the
        next weapon, which is...

Wooden Boomerang
Power: 11
Where: Gratska, Darbia, Mahle
Price: (400)(200)
Opinion: These things are expensive, but they are stronger than Copper Bows, and
        you can attack from angles with these things. So yeah, these things are
        definately worth it if you have the money. They'll last you for a long
        time, too.

Glass Staff
Power: 9
Where: Gratska, Darbia, Winga, Cassalia
Price: (180)(90)
Opinion: A good weapon for your wizards. I'd buy it. Don't worry about breakage,
        even though it's glass.

Iron Sword
Power: 12
Where: Darbia, Winga, Cassalia, Mahle
Price: (410)(205)
Opinion: A very powerful weapon, and it will serve you well until you get a
        better alternative.

Iron Bow
Power: 16
Where: Darbia, Winga, Cassalia, Mahle
Price: (490)(245)
Opinion: A decent upgrade, but I prefer the Wooden Boomerang, even though it's
        not as powerful as this thing. I usually skip this one, because it
        can't attack from angles like the Wooden Boomerang can.

Iron Spear
Power: 14
Where: Winga, Cassalia, Mahle, Seakett
Price: (720)(360)
Opinion: A little expensive, but it's powerful and like all spears, it lets you
        hit targets one space ahead of you. If you don't mind spending extra
        money, I suggest buying some of these.

Steel Sword
Power: 20
Where: Mahle, Seakett, Baan
Price: (980)(490)
Opinion: Very powerful. Buy these for those who don't have Iron Spears yet.

Jupiter Halberd
Power: 57
Where: Chest in a cave east of Cassalia
Price: (Found)(Can't sell)
Opinion: This is found on a sidequest...I can't believe I didn't know about
        this until recently! With this, Orlof will make short work of pretty
        much ANYONE! In addition to being really powerful, this will also hit
        all adjacent enemies, even at a diagonal! Only Orlof is able to wield
        this kick-arse thing, however.

Iron Staff
Power: 12
Where: Mahle
Price: (600)(300)
Opinion: Rather expensive for a staff, and you won't use it for long. I suggest
        not to buy these.

Bowgun
Power: 16
Where: Jarmy, Seakett
Price: (780)(390)
Opinion: Although it can't attack from angles and it has the same power as the
        Iron Bow, this can be used at any distance and the arrow goes through
        enemies, making crowds easy to handle. If you decide to keep Wooden
        Boomerangs, at least buy one of these for Hans.

Spirit Staff
Power: 15
Where: Jarmy, Seakett
Price: (1200)(600)
Opinion: A good weapon for your wizards, despite the price. I'd rather spend my
        money on other stuff, though. Unless you have extra funds, don't buy.

Steel Bow
Power: 25
Where: Seakett
Price: (980)(490)
Opinion: If you think the Bowgun is too weak to do the job, then these things
        will do. I ended up not using these often since I prefered the Bowgun.

Steel Spear
Power: 22
Where: Baan
Price: (1420)(710)
Opinion: A pretty good weapon. You might as well buy a few.

Silver Staff
Power: 20
Where: Baan
Price: (2000)(1000)
Opinion: A great weapon for your wizards, but by then their physical attacks
        are next to useless, and these are expensive, so don't buy these.

Silver Sword
Power: 35
Where: Chest in Lydia's hideout, bought in Tungal
Price: (2100)(1050)
Opinion: Wow! This weapon is powerful! When you first get it, it's easily your
        most powerful weapon. I suggest giving it to either Rolan or the hero.
        Use this with the Bunsido spell to make it a truly deadly weapon for
        a long time. However, don't buy these because in the town you can buy
        them in, you can also buy Silver Spears.

Stylish Bow
Power: 8
Where: Given from a man in the Sandworm
Price: (Found)(1400)
Opinion: Okay, what exactly is so good about this weapon? It doesn't go through
        enemies like the Bowgun does, nor does it attack from angles like the
        Boomerang. It's weak, very weak, but sells for a rather high price.
        Unless you want your inventory to look cool, I suggest selling this
        thing.

Silver Boomerang
Power: 25
Where: Chest in the bandits' cave, final level
Price: (2800)(1400)
Opinion: A pretty good weapon, especially since it's a boomerang. Give it to one
        of your basic archers, seeing as Hans has the almighty next weapon...

Luna Bow
Power: 57
Where: Chest in the bandits' cave
Price: (Found)(Can't sell)
Opinion: Holy CRAP, this weapon is strong! Give it to Hans, but before he leaves
        your team be sure to give him something else, so one of your other
        archers can use this in place of him. If you do decide to let one of
        your basic archers, be certain to disequip it so Hans can use this
        thing once again.

Flame Sword
Power: 37*
Where: Chest in the bandits' cave
Price: (Found)(Can't sell)
Opinion: This is a weird, but good weapon. See the star near the 37 (its power)?
        Your attack power will remain at 37 when you use this, but that doesn't
        mean it sucks. It will cast Burlaiz when you attack with it. For free,
        too! This is also worth the trouble. However, it counts as a magic
        attack, so it's rather useless against enemies with high magic defense,
        or enemies resistant to fire for any matter.

Silver Spear
Power: 39
Where: Tungal, final level
Price: (2600)(1300)
Opinion: Until the final level, these are your best weapons. These are worth the
        money, but don't buy a lot; about 4-8 will do.

Silver Bow
Power: 36
Where: Tungal, final level
Price: (1920)(960)
Opinion: If you could buy this earlier than you can, this would be worth it. In
        the first shop you find it in, you can also buy Silver Boomerangs,
        which are easily better.

Saturn Spear
Power: 54
Where: Chest in the volcano
Price: (Found)(Can't sell)
Opinion: Only Duval can use this thing, and it's a shame too, since it's strong
        and you'll wish the others could use it too.

Tornado Axe
Power: 41
Where: Final level
Price: (8000)(4000)
Opinion: This is an excellent weapon for handling crowds of enemies. When you
        attack, you'll hit all the enemies adjacent to you, even diagonally!
        However, the Just Spear or Saturn Spear can hit harder. But still, it's
        very nice to have around.

Heal Staff
Power: 15
Where:
Price: (Found)(400)
Opinion: This thing had potential when I first found it. When you attack an
        enemy with this thing, you'll regain some HP, However, the reason it
        isn't as great as I hoped it would be is that you can't use your troops
        for the final battle, so you won't be using this thing for long,
        unfortunately...

Silver Bowgun
Power: ?
Where: Final level
Price: (6000)(3000)
Opinion: Haven't used it. But since you've already got Hans' Luna Bow, I guess
        this thing would be worthless. However, I think like the normal Bowgun
        it goes through enemies.

Light Sword
Power: ?
Where: Final level on the second floor
Price: (Found)(?)
Opinion: Like the Flame Sword, this will set your attack power to (don't
        remember the number). It can hit every enemy on the screen at one time,
        but it's rather weak. Still good for weakening enemies from a distance
        or finishing them off.

Just Spear
Power: 53
Where: Final level on the second floor
Price: (Found)(?)
Opinion: This is the strongest weapon I've seen so far. I've heard about a Big
        Sword, which is extremely powerful, but I've never found it myself. I
        will consider this your best weapon as for now. The Saturn Spear may
        have an extra point but this weapon can be used by the hero, Rolan,
        Orlof, Duval, AND Lydia.



Power:
Where:
Price:
Opinion:
================================================================================
Armor and shield lists coming soon!
================================================================================
Misc. (Accessory) List

These go to "Misc." when equipped. Note that they are all found. Equip means who
can use it.

Sapphire
Where: The hero starts off with it
Effect: Raises magic defense a little bit
Equip: Hero

Lapis Lazuli
Where: Orlof starts off with it
Effect: Raises magic defense a little bit
Equip: Orlof

Emerald
Where: Given from a kid after playing hide and seek with him and his friends
Effect: Raises magic defense a little bit
Equip: Rolan

Horma Ring
Where: Cave east of Cassalia
Effect: Recovers 10 HP of user at the start of player's phase
Equip: Everybody

Krunas Statue
Where: Cave east of Cassalia
Effect: Raises defense against ice based attacks
Equip: Everybody

Crystal
Where: Cave in Bajjad
Effect: Raises magic defense a little bit
Equip: Hans

Speed Boots
Where: Bandit's cave
Effect: Increases distance the user can move
Equip: Everybody

Burnas Statue
Where: Bandit's cave
Effect: Raises defense against fire based attacks
Equip: Everybody

Amethyst
Where: Lydia starts off with it
Effect: Raises magic defense a little bit
Equip: Lydia

Turquoise
Where:
Effect: Raises magic defense a little bit
Equip: Duval

MP Ring
Where: Chest in Jisfandel's Tower
Effect: Restores 10 MP of user at the start of player's phase
Equip: Everybody
================================================================================
Item List

Note: Even if you can buy the item and you find it in a chest, I simply put down
the shops, since it's easier to get the item that way.

Herb 1
Where: Every shop
Price: (5)(2)
Effect: This will heal about 15-20 HP. These are invaluable early on, but once
       you can buy Herb 2 these are obsolete.

Strim, (Book of)
Where: Every shop
Price: (30)(15)
Effect: Warps you to pretty much any town or location you've visited. The hero
       learns a spell which works the same way, and once he learns it, don't
       buy these. Strim is nice to have around, but once you reach the final
       level it becomes useless.

Cure Herb
Where: Every shop, starting at Segartea
Price: (10)(5)
Effect: I could never figure out what to do with these.

Life Herb
Where: Every shop, starting at Segartea
Price: (160)(80)
Effect: Revives any of your characters who were defeated in battle. Very helpful
       in the last leg of the game. Before the final stage though, it doesn't
       bring back defeated leaders though. It's also cheaper to revive at the
       hospital, but these are nice to have around, especially in an emergency.

Herb 2
Where: Every shop, starting at Irondell
Price: (30)(15)
Effect: Much better than Herb 1. These are very useful, and even with healing
       spells, you might as well buy several to save MP for attack magic, or
       for any case you can't use your magic users. It heals roughly 55-70 HP.

Ale
Where: Every shop, starting at Kaefner
Price: (150)(75)
Effect: Using this increases the user's attack power for 2 turns in battle.
       Pretty useful, but it only works on the user.

Thunder Bolt
Where: Final level's shop
Price: (6000)(3000)
Effect: This will cast Laizak in battle. It summons some clouds and a lightning
       bolt will hit a random enemy. Not really worth it, since you have better
       ways to spend your money, and it hits one random enemy.

Storm Pod
Where: Final level's shop
Price: (12000)(6000)
Effect: Same as the Torneda spell. A tornado will come forth and hurt all of
       the enemies ahead of you, as well as those 1 space to the left or right
       of them! The only problem is the time it takes for it to finish, but oh
       well.

Holy Ray
Where: Chest in Jisfandel's Tower
Price: (Found)(?)
Effect: By FAR the most damaging thing I've seen on my first playthrough! It
       will do well over 100 damage to every enemy on the screen! Unfortunately
       there's only one throughout the whole game, so use it wisely. I suggest
       saving it for the battle Gel du Rey is in.

Pass
Where: It's a secret!
Price: (Found)(Can't sell)
Effect: Lets you enter the Enix Nights Club. It's also required to get the
       Boss Mark.

Boss Mark
Where: It's a secret!
Price: (Found)(Can't sell)
Effect: This is one of the coolest items in RPG history. You can fire lightning
       bolts and kill anyone in town (they reappear when you leave, though).
       You can also zap your teammates (this won't kill them, but they react,
       and blast Lydia for funny results). If you zap yourself, you'll die and
       end up in the hospital, losing some cash of course.
================================================================================
Spell List (Incomplete)

I haven't taken note of all of the spells Mikey and Luci use. I'd like to know
what spells they use.

When I mean "Everyone" for Used by, remember it's only the heroes and wizards
who can use magic. If a few are excluded, it will say "Everyone but _____"

The Strim spell doesn't seem to fit in any category, so I'll list it by itself.

Strim
MP Cost: 0
Used by: Hero
Effects: Don't waste money on Books of Strim when you learn this spell. This
        will let you visit any town you've visited. For free, too! A nice
        spell, but it literally becomes useless when you enter the final
        level.


Healing and Support magic will either heal you or improve you temporarily.

Horma
MP Cost: 3
Used by: Everyone but Rudol and Eva
Effects: This is a great spell. It will heal about 25-40 HP on one of your
        characters. You'll be using this spell for a long time.

Horpha
MP Cost: 8
Used by: Hero, Rolan, Karen, Hans, Lydia
Effects: I'm not sure if there's a cap to how much this heals, but it seems to
        heal full HP to any one of your characters. It's MP cost isn't too bad
        either, so use it well.

Hospis
MP Cost: 8
Used by: Hans, Lydia, Karen
Effects: This heals slightly more than Horma but it works on all of your
        characters who are on the screen. Pretty useful.

Hosplus
MP Cost: 20
Used by: Hans, Lydia, Karen
Effects: A wonderful spell. It will fully heal every character on the screen.
        But beware of the high MP cost, so use this only in an emergency.

Arienas
MP Cost: 20
Used by: All six heroes
Effects: This will revive any dead ally to full HP. As useful as it is, only use
        it if you're all out of Life Herbs, due to the high MP cost.

Hardi
MP Cost: 8
Used by: Hero, Orlof, Duval, Lydia
Effects: This will increase attack power for about 2 or 3 turns. Unlike the Ale
        item, you can use this on others, not just yourself, so it's better.

Doctom
MP Cost: 2
Used by: Hero, Hans, Karen
Effects: Not sure. I haven't used it yet.


Direct offensive magic deals damage to enemies. These are arranged in the
categories: Fire, Ice, Lightning, and Misc./Non-elemental.

Burnas
MP Cost: 2
Used by: Isaac, Rudol
Effects: A fireball shot out in front of you will dish out roughly 10-20 fire-
        based damage. This spell is a great help early on, but it becomes
        obsolete when you get better spells. Rudol also comes with it, but for
        him it's pretty much useless.

Burlaiz
MP Cost:
Used by:
Effects: A blanket of fire (3 spaces wide and 5 spaces long) will cook groups of
        enemies for about 30-50 fire damage. However, the radius of the fire
        will start one space ahead of you. This spell is wonderful.



Krunas
MP Cost:
Used by:
Effects: Your basic ice spell that will deal roughly 20-45 ice damage. It will
        hurt only one enemy, but it packs quite a punch, and this spell is
        required to defeating Philaxra.

Krulaiz
MP Cost:
Used by:
Effects: A stronger ice spell, it seems to do roughly 50-70 ice-based damage.
        Good if you're handling only one enemy at a time, but use something
        else when fighting groups of monsters.

Krulain
MP Cost:
Used by:
Effects: This is one of my favorite spells. It attacks every enemy on the screen
        and hits them for about 50-80 damage each! It takes forever for this
        spell to finish, but the wait is more than worth it when you consider
        the decimation it causes!

Laizak
MP Cost:
Used by:
Effects: The sky will darken and a lightning bolt will blast a random enemy for
        45-70 lightning damage. Respectable damage since you get it rather
        early, but it's unreliable since it hits a random enemy.

Laizaza
MP Cost:
Used by:
Effects: Take Gesarch, and charge it up with lightning and super damage. Three
        lightning bolts will strike three random enemies for 80-115 damage per
        bolt! This is one of the most potent things in the game, but it does
        burn up MP, so use it in tough situations.

Marrow
MP Cost:
Used by:
Effects: Lasers shoot out in eight directions, and hurts all nearby enemies for
        about 10-20 damage. This is great early on, but is easily outclassed by
        the next offensive spells. Non-elemental damage.

Gesarch
MP Cost: 8
Used by: Hero, Rolan, Orlof, Duval, Mikey, Eva
Effects: Three disks will fly and hit three random targets (multiple disks will
        gang up on an enemy if there are only 1 or 2 targets on the screen) for
        10-20 damage. Like Marrow, it doesn't do elemental damage, which can be
        good. This and the next spell, Fribane, will be your best offensive
        magic for a long time.

Fribane
MP Cost:
Used by:
Effects: I haven't fully understood how this spell works, but a blue sphere will
        attack enemies and hit tons of times for about 10-20 damage (not sure
        if it's fire-based damage, or regular damage). As powerful as it is
        when you first get it, it does eat up MP pretty fast, so use it against
        groups that give you real trouble.

Araund
MP Cost: 12
Used by: Hero, Lydia, Eva
Effects: A 5x5 area will scramble up and damage enemies in it for about 20-40
        points. Not bad if you know how to use it correctly.

Bunsido
MP Cost: 20
Used by: Hero, Rolan, Duval
Effects: Four copies of you will appear and act as if you chose the Auto
        command. Even though they disappear when your turn's over, this is
        still a great spell.

Torneda
MP Cost:
Used by:
Effects: A tornado, 3 spaces in width, will shoot out just in front of you,
        tearing off 50-80 HP of unfortunate enemies that happen to be in its
        path. Like Krulain, it's a great spell, but it takes forever to finish.

MP Cost:
Used by:
Effects:
================================================================================









The secrets are below. If you don't want them ruined, that's why I put this
blank spot as a warning.









================================================================================
THE SECRETS (incomplete)
There are a lot of secrets in the game, although just a few are worthwhile, and
I've only found a few, cool or not.

.................................Drunk Doctor..................................
During the Sapphire Festival, go to the hospital and talk to the doctor and he's
drunk. Not a real secret, but I think it's pretty funny.

...........................Change the Message Speed............................
In Astholm, when you gain control of your character again after Firis is
kidnapped, go to the inn and talk to the old guy sitting at the table. He'll ask
you if you're impatient, normal or carefree. Impatient will set the message
speed to fast, normal will set it to normal, and carefree will set it to slow.

...........................Little Kid Casting Burnas...........................
After getting Isaac, return to Astholm and find a kid who hangs out behind your
house. Talk to him and he'll say he learned some magic. He'll cast Burnas.

.....................................Service...................................
In Gratska, look for a woman standing outside a house on the left side of the
town. Talk to her and she'll invite you in for a drink and...service. When
inside, you can choose nothing and leave, or GRAB ARM, FEEL LEG, or - curiously
enough - the blank spot on the list. If you choose the first three options,
you're dragged behind a wall (for a censor) and I'll let you see what happens
next. But doing so will take away some of your gold (about 4 to 12, depending on
which one you chose).

...............................The Secret Boots................................
By talking to an old man in Milton, you'll get the Secret Boots. They won't show
up in your inventory, but you'll get a different reaction to the people of
Milton when you talk to them.

..................................Puppet Show..................................
You can view some puppet shows in Cassalia. Locate either of the two buildings
at the southmost part of town, both with signs outside. The right one costs 10
gold to view and you'll see a history of Messalia and Cassalia uniting. The one
on the right costs 20 to watch and you'll see a history of the seven gurus and
the Sacred Stones.

.....................................Dating....................................
In Seakett, there's a beach where Hans and four girls are hanging out. If you
talk to one of the girls who isn't with Hans, she'll ask you out. You'll do what
she says, and this will take off quite a bit of money. I hear you get a Bewitch
Armor for doing this, however. This cannot be done after Seakett is attacked by
bandits.

....................................Boss Mark..................................
Perhaps the coolest secret in the game. Once you reach Baan, talk to all the
chickens and then talk to the farmer. He'll offer to teach you how to talk to
chickens. Return to Schloss and talk to the two chickens (it's tricky to reach
the one behind the fence). They'll tell you they were turned into chickens by a
sorcerer in Segartea. Go to Segartea and search the well near the church. You'll
fall into the sorcerer's house, and he'll quiz you. The correct answer is
Saitama. If you get it wrong, you get turned into a chicken! However, that wears
off when you leave Segartea. The sorcerer, if you get the answer right, will
grant you a power to remove the chicken curse. Return to Schloss again and talk
to the chicken near the well. Go to Mahle and to the house near two lakes (in
the southwestern corner of the map). Talk to the guy inside and he'll serve you
some chicken. Talk to the plate and the chicken will tell you how to talk to
cows. Talk to the cow in Schloss and go to Susanda. Go to the well where three
people are and search it. A lightning bolt will miss you. Go to Milton and
search the wall just two steps to the left of the hospital's door. You'll get a
Member's Pass. Search the nearby well and you'll find the Enix Nights Club. Go
up the stairs inside and the men will tell you to talk to the cow upstairs.
After all the text, the man will tell you to be their boss. Now, something funny
will happen next. Afterwards you'll get the Boss Mark.

================================================================================







Yet another blank margin spot. This is if you want to see the ending yourself.











================================================================================
THE ENDING

Everything is glowing a bright, golden color. The gems are being placed into
Jisfandel and will obliterate him. The Priestesses will reappear. Ellen and
Rolan will run up to each other and are relieved they are safe, Tifa will run to
Orlof and ask why did he risk his life for her, Cecille and Lydia will rejoice,
with Cecille thanking Lydia for coming all this way just to save her and Lydia
will say that's what friends are for. Hans will say that's good for Rolan to
score, and Duval will say everyone worked together to save the world. Duval will
also remind Hans about Cozette, who is worried. Hans will run around. Rina and
Claire will thank everyone, then Duval will be conceited and say he was helping
these amateurs, and to thank the one who is entranced, who is you! The tower
will rumble, then everyone runs outside.

We're back in Astholm, the Sapphire Festival again! Yay! One of your soldiers
will take your place as guard. The hero goes to Firis, and Firis will say to
wait by the tree again. The hero will go to the tree, and Firis will also come.
She'll say she didn't thank him properly, and she never wants the two to be
apart again. Just before she's able to say "I lo..." then a monster will show
up and give Firis and the hero some flowers! He'll say he's sorry to interupt,
then leave. Then Firis will finish her sentence and say "...ve you!". The
festival will begin and they will walk to the church, side by side. Between the
scenes that show up, you'll see the credits as well.

You'll see Rolan and Ellen getting married, with a bunch of those carrier
pidgeons in the church. Orlof and his girls have rebuilt Orlof's mansion. Back
in the Winga, a bunch of girls are fighting over Hans, then Cozette will come in
and get mad at Hans for being with a bunch of different girls and run after him!
Duval will be training an army at Jarmy. Lydia and Cecille use the Amethyst in
Essencia again, and everything is rebuilt, and the plants and trees are healthy
again. A kid will get excited and run around them. In Cassalia, everyone's happy
to see Rina again. The really fat carrier pidgeon that was used to deliver
explosives will come in and scare Rina. Everyone in Bouvre will be happy to see
Claire again. Then the rest of the credits roll by.

I liked the ending, but I think there should've been another scene that involves
more of the Sapphire Festival. Anyways, congrats on beating a great game!
================================================================================























And that's it. This huge blank spot was used so you don't accidentally spoil the
ending for yourself in case you wanted to look at the unsolved mysteries.









================================================================================
Unsolved Mysteries (email me the answers if you figure them out)

Obviously, the blank spots on the enemy and item lists. Actually, I was just my
lazy self and didn't to fill those in. However, I didn't take note of what magic
Mikey and Luci use.

The Cure Herb. I'm serious. I've never figured out how to use that thing.

At the start when Firis asks you if you remember watching the Sapphire Festival
together as kids, does saying no affect anything in the game? I said yes, but I
wonder if anything (like the ending, for instance) is changed if you say no.

Are there any different endings?

How much HP do the Drachlich and Gel du Rey have? It's more than 1000 is all I
know.

If you level Karen up while she's in her own army, would her stat gains carry
over to when she joins Rolan? I'm not sure if it her stats will reset or not,
or if she can even gain levels (didn't pay attention), but if this works, she
potentially can be very strong!

What if you level up the hero's army before getting Isaac? Will he level up with
them or will he be extremely weak?

What happens if you keep Orlof when you're supposed to drop him off at the
hopsital?

What if you use the Boss Mark during the second Sapphire Festival? Can you enter
the church of leave Astholm? Or does nothing happen?
================================================================================
And that's all! Comments?