Jikuu Yuuden - Debias

Released by Namco - November 27, 1987


Walkthrough by GForce
This file is Copyright Garrett Swiatek

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Introduction
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This game is somewhat similar to many other action/adventure RPGs.  It has
side scrolling, talking with townsfolk and collecting weapons similar to
Zelda 2.  However, it has dark dungeons and monsters along with the day and
night cycle similar to Castlevania 2.

You control the hero but you have access to a spiritual guide named Aaron.
You can contact him using you Zodiac wheel for advice.  Whenever you contact
Aaron, it drains part of your spirit points so use it sparingly.

I recommend using the translation patch that was created and released by Gil
Galad and Steve Martin.  The translated name is Debias: Legendary Space-Time
Hero.  It’s not difficult to find but use it with any basic patching tool and
get started.

This walkthrough is based on my game play with the patch and will be taking
you from start to finish.

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Getting Started
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At the title screen you can choose to start a new game or continue a past
game.  The code to continue a past game consists of up to 32 characters so
copy it down carefully.  If you start a new game you get a message from Aaron,
the guardian of peace.  To speed up the text scroll in this game press and
hold up.  Press and hold down to slow the text scroll.  Enter your hero's
name up to 4 characters and press start to begin the game.

Once you start the game play portion you see your hero in a sidescroller view.
In the bottom left corner we have the following categories:

Life - Hero's health points. Your Hero dies when this life bar is down to 0
Spirit - Use this to contact Aaron for advice
Tech - Allows you to ask Aaron more questions depending on the amount
Gold - Money to purchase weapons and tools

The bottom right of the screen has a blue, horizontal menu.  To access this
menu press start and use the direction pad to navigate.  Starting from the
left side of the blue menu:

Talk - Gather information from villagers and shop keepers
Arms - Choose a weapon you have in your inventory
Tool - Choose a tool or key you have in your inventory
Aaron - Sub-screen with spinning wheel.  Select a symbol and get advice from
Aaron.

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Controls
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The controls of this game are slightly different than most other games.  In
this game hit B to JUMP and hit A to ATTACK.  There are 3 different kinds of
attacks:

A Button - HIGH Attack
A Button and Right or Left - MIDDLE Attack
A Button and Down - LOW Attack

If you press DOWN and B you can jump higher than normal.

Left & Right on the control pad moves you accordingly.
Up & Down allow you to move up and down stairs

START - Access the blue menu bar
SELECT - Nothing

This game does not start out easily.  You will quickly notice that getting
hit from an enemy causes your hero start flashing and kneel down.  Use that
to your advantage because you'll be invincible for a few seconds.  If you're
in mid jump and get hit you fall STRAIGHT down usually to certain death and
a quick GAME OVER.  Luckily you can instantly continue from the beginning of
the stage where you last died.

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Walkthrough
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-In the Kingdom-

Start by talking to the townspeople to gather some information.  You are told
that the town is dangerous and has had some kidnappings recently.  You are
advised to meet the king and leave the town before it's too late.  At the far
end of the first screen is a large gate (Elbos Gate) that can only be opened
by the king's command.

Find a path leading up to a large castle and press up to move to a new
part of the town.  Continue walking right in the new area and the people keep
telling you to meet the king.  If you consult Aaron for advice he tells you
that you are required to kill at least 1 enemy before you meet the king.  If
you haven’t killed anything yet, you will be unable to enter the inner castle
walls.  Enter the large doorway and continue right again.  At the end you will
be in the king's chamber.  He asks for your help and the princess gives you
200 gold to start your quest.

Return back to the town and the gate has now been opened by the king but
don't leave yet.  Check out the town and buy some things and get a password
before you go.  Starting from the left side of town the shops are:

Password
Weapons - swords, bombs, and shuriken
Pawn Shop to sell off your items
Tools - food, crystal, potions, and armor
Restaurant - restore health and spirit

You can stick around town and let the night cycle bring enemies to defeat so
you can stock up on cash to buy weapons and supplies.  I'll let you decide
what to buy and bring, I'll just try to help you through the game itself.

Go to the edge of the city and pass through Elbos Gate

-Outside the Gate-

As you walk to the right you encounter your first real enemy and he's pretty
tough.  It’s a black panther that jumps around quickly.  Our hero is pretty
slow and doesn’t turn around too quickly so be careful.  Upon defeating the
black panther you should gain your first 2 Tech points and a key appears. Be
sure to collect the key quickly because it vanishes in a few seconds.
Enter the door at the end of the screen.

-Bats & Platforms-

Your hero has to jump across the platforms here and defeat the bats swooping
in from all directions.  Move along slowly and don't forget to press down
before you jump to reach higher platforms.  Be careful near the edges of the
platforms too.  It may look like you aren't quite at the edge but the game
has dull sprite recognition and you can fall and die when you least suspect
it.  Get to the end of the cave and pass through the doorway.

-Doorways-

Please become familiar with this room because I will refer to it often as the
'Room of Doors'.  Eachdoor leads to a different path and adventure.  Don't
forget that you can use Aaron to warp back to town to buy weapons or heal up.
You can pass through Elbos Gate, cross through the Bats & Platforms room
again and return here to take the next path.  Remember, our mission is to
rescue the townspeople, collect the Crystal Sword, and defeat Gorgon.
I will refer to each door as the following:

Icon Door    6 Door    4 Door

Enter 4 Door to continue our quest.

-Bats & Stairs-

Bad news, there are more annoying bats here again.  They can knock you off
the stairs so take your time and kill them off first.  Get up the stairs
and into the red door.  The person asks if you’re out to kill Gorgon.
If you answer YES he gives you a free bomb.  If you answer NO he calls
you a coward and kicks you out of his shop.  Continue to the end of this
room, kill more bats, and enter the door at the end.

-Samurais or Vikings-

Fast moving samurai are waiting for you as soon as you step into the room.
The red door room up the stairs tells you to rescue some people and return to
him again later.  Head down the stairs and hop onto the platform to take you
over the water.  Beware of water jets shooting up to knock you off the
platform.  Go up the stairs, over the walkway, and down the stairs at the
other end.  Backtrack and get onto another platform and ride to the red door
under the upper walkway.  This requires a key so select one from your TOOL
menu and open the door.

Inside are 3 different prisoners waiting to be rescued.  Talk to any one of
them and they respond that they are the people that worship the crystal.
After that they all disappear simultaneously so leave the room.

If you dare you can return left and speak to the guy who demanded you save
the towns folk.  It’s up to you whether or not you want to go back and talk
to him.  If you do, it will help you read and understand clues throughout
the game.  If you choose not to go back, the next step is to continue right
and enter the door at the end.

-High Road or Low Road-

You can choose to go up the stairs and battle 2 big enemies on level ground
or stay below for jumping over platforms and battling bats.  Enter the red
door and you see a large, strange sign above you.  We are unable to make out
what it says.  If you spoke to the guy in the previous room after rescuing
the people, he would grant you the power to be able to read their language.
If you did in fact speak to him you should select the TALK command and we
are told this message:

"We worshipped the huge crystal as our God.  We were invincible.  One can
seal that power with a certain sword, however."

Exit this room, continue to the right, and enter the final cave door.

-Cursed Statue-

If you have the language power you'll see another large sign in this room.
If you don't have that power, no sign will appear.  No matter what, you
should see 2 red doors and a large statue.  Talk to the statue and enter
the left door.

-Kill the Guard-

Next room looks like it has 2 red doors again and 2 enemies.  However,
only kill the shorter, darker enemy and talk to the taller, lighter
character.  Enter the right door when you’re ready.

-Poison Trap-

Walk left and up the stairs into the red door room.  You are offered
some medicine but say NO because it is actually poisoned.  You are
rewarded for passing his test and he expands your health bar once you leave
his room.  Walk left, drop down, and enter the cave door.

-Door #2-

You start on a platform with a bat swarming around you.  The platform next
to you can only be reached by a boosted jump.  It’s not a very important
room, just some advice.  Drop down and pass the first cave door, but enter
the one just after it.

-Many Options-

Another cursed statue waits for you and his comments vary depending on
whether or not you have the language ability.  Ignore the numbered doors
and use the last red one.

-Across then Back-

Fight your way across the upper walkways, down the stairs, and back left to
enter the cave door.

-Crossroads-

If you walk right and enter the door you encounter a final boss.  He mocks
you for not having the right weapon to defeat him and starts attacking you.
Instead, walk left and enter the cave door at the very end.

-3 Steps-

At the very end of this room is a locked door that requires a key.  Instead
take about 3 steps to the right and enter the very close cave door.

-Long Haul-

This is a longer room than the last so prepare to battle some enemies from
the ceiling and some hard hitting swordsmen.  The red door up the stairs
doesn’t contain anything unless you have the language ability so just make
you way to the end and enter the cave door.

-Mysterious Pool-

The only thing in this room is a deep body of water.  If you fall to the
bottom of the water and push up, you will be warped back to a final boss'
room.  Again, he will mock you for not having the needed weapon to inflict
any damage.

-Back to Base-

Now that we have a better understanding of the game, let's use Aaron to warp
back to the kingdom.  Stock up on any supplies, upgrade your weapon, get a
password, or whatever you need.  When you’re ready, exit through the Elbos
Gate again, collect the key from the black panther, cross the platforms with
bats, and go to the 'Room of Doors'.  This time enter 6 Door.

Note - If your game has a problem and you are unable to fight the black
panther for a key again, please refer to the section below titled "CHEATS"
for assistance.

-A New Path-

Fight across more dangerous platform and pass by the open cave door.  Go
down the stairs and edge yourway across the screen slowly because a wizard
will suddenly appear very close to you.  Defeat him and backtrack up the
stairs and into the cave door.

-Straight Shot-

Nothing fancy or mysterious about this room.  Fight from left to right
across the platforms and be careful of getting hit in mid-air.  Exit the door
at the end.

-Similar But Not The Same-

You come out in a very familiar looking area on top of a platform.  Go down
the stairs and fight a very quick and elusive spider with your crouching
attack.  There is another surprise wizard here and he leaves another key when
he dies so grab it quickly.  Enter the cave door that looks like it leads
into a mountain.

-Elevators & Lava-

There is a lot going on in this new room.  You are attacked by blue creatures
jumping out of the lava and shoot fireballs.  There are bats trying to knock
you into the lava pits, there are rising and falling elevators, and danger
all around.  Get to the far left door and enter there.

-Chaos All Around-

Here is another basic layout that you need to fight from start to finish but
it's not that easy.  There are enemies coming from all directions, lava pits,
platforms, a surprised wizard and bombs dropping from the ceiling.  Take your
time and get to the right side door to continue.

-Up and Over-

Head right to the stairs and go up and over to the left.  You have to fight
and jump across as usual.  There's no strategy or advice I can give.  Just do
your best and enter the left side door.

-Spiders & Wizards-

Go left and up the stairs to fight the first wizard.  Continue jumping and get
across the platforms.  On the highestmiddle platform is another wizard.  Don’t
forget to collect the key once it’s dead.  Beware the spider waiting at the
bottom of the stairs.  Instead of walking down the stairs, jump off the
platform and fall through the stairs and kill the spider.  Boost jump up to
the next platform and continue to the highest platform to face another wizard.
Head down the stairs, avoid the spider and go to the cave door in the middle
of the room.

-Reflexes-

This room can be pretty stressful.  You have many different platforms to
navigate along with swooping bats and blue creepers dropping from the ceiling.
If you have the projectile shuriken weapon maybe you'd like to use it now for
long distance kills.  Make your way across the various platforms and enter the
far left door.

-Arachnophobia-

This tough room has 7 spiders to defeat.  Always use your crouching attack
and avoid them from knocking you around.  In the middle of the room is a grey
brick segment, a surprise wizard appears there so be ready. Walk all the way
left and enter the door at the end.

-Captives-

We enter a room full of 3 numbered doors and one red door that requires a key.
Enter the red door, speak to the prisoners to free them and exit.


-Back to Base-

Consult Aaron to gather some new info.  Based on how much Tech you've earned,
you can ask him various questions.  His answers are usually mysterious and
cryptic but pay attention to some of the symbols on the Zodiac wheel.  They
are the same as the symbols in the 'Room of Doors'.  Return to the kingdom to
heal, get a password, stock up on supplies, and upgrade your weapon to
whatever you can afford.  Exit the Elbos Gate, continue the familiar path
and get to the 'Room of Doors'.  At this time you should enter 4 Door and
visit the red door room to gain the power of understanding the language.
You only need to travel through two rooms to find that person who grants you
the power.  From now on we can read the signs and learn more. Use Aaron to
warp back to the kingdom, do whatever you need to and return once again to
the 'Room of Doors'  This time enter Icon Door.

-3 of the Same-

Nothing special here, just battle across the room and defeat 3 hard hitting
enemies and enter the far door on the lower level.

-Booby Trap-

This room has 2 pink doors and a floating blue head.  Speak to the head now
that you have the language power. Be careful of the right side door, there
is a proximity mine next to it.  Jump next to the door or edge next to it
slowly and it will detonate.  After it explodes, enter the right side door.

-Light Orb-

This room looks very similar to the last but instead of a floating blue
head there is a blue chest in the bottom left corner.  Use the TALK command
on the blue chest and it gives you the choice to take what is inside.
TAKE IT and you get the Light Orb.

Stand in front of the right door and what's next is something I can't
explain.  If you enter the door you will randomly appear in either of 2
different rooms.  I recommend using a save state if you want to follow this
walkthrough exactly.  One room option is with a floating blue head and 2
floating 2 blue chests.  If you get this room, reload your save state and
keep entering the door till you see a purple knight.

-Purple Knight-

You can either fight the purple knight or not but enter the left door when
you’re ready.

-Fire Wisps-

Drop down as soon as possible and avoid the fire wisps.  They hit hard and
take lots of your energy and can't be killed.  Enter the left door to
continue.

-Boiling Lava-

Walk past the nearby door, head up the stairs and over the boiling lava.
Enter the door at the end.

-Wizard Mouse-

Talking to this wizard mouse does nothing so just enter the red door
(with a key) all the way to the right.

-Fuga Fuga-

This room has 2 pink doors, an empty floating chest, and a cursed statue.
Even if you have the language power he doesn’t make sense.  He only says
"Fuga Fuga" so ignore him for now and enter the right door.

-Unavoidable-

Here are more fire wisps but it’s not so easy this time.  You have to
enter the right door and will probably take some heavy damage.  Drop down
and crouch and wait for them to make their move.  Boost jump over them
and enter the right door.

-New View-

We are introduced to a totally different game view now.  It’s a behind
the back 3rd person view or your hero in a dark tunnel.  Press down 18
times to exit out the other side to a new area.

-Blue Knights-

You enter the room in a very dangerous position with a blue knight right
on top of you.  Kill it and move right, kill another knight, and enter
the closest door.

-Free Crystals-

If you speak to the floating head you can win free crystals, lose crystals,
or get medicine.  Enter the right door next but make a save state if you
want/can.  The next room is random and may throw you off course of this
walkthrough.  You want to encounter a green goblin in the next room so do
whatever it takes to encounter one.

-Green Goblin-

You can talk to the goblin and he warns you of another door bomb.
Kill him, trigger the bomb safely, and use a key to open the right
side door.

-More Captives-

Speak to the captives to make the vanish to freedom and leave the room.
Enter the left pink door now. Save often to make sure you follow along
the walkthrough despite the random rooms.

-Back to the Right Path-

I'm going to summarize the next few parts to move things along faster

Purple Knight - right door

Blue Knight - up the stair and use key on shop door.  He asks for an
item for information.  Save yourself the trouble, he says "Golgon's door
only opens with the skull key"

Blue Knight - drop down and walk right and enter the lower door beneath
2 upper doors

Empty Room - enter right door

New Room - Walk right briefly and enter a shop (no key)  You are
offered water by a slave.  Here is another trap but you need to endure
the trouble.  Its poison and it may kill you.  If your survive you will
be rewarded with magic water that will remove the skull's curse.  Exit
the shop and walk all the way left and down the stairs. Enter the door
at the bottom of the stairs.

Twin Heads - Speak to both the heads and enter the pink door

Evil Eyes - Drop down and enter the right hand door with a key.
The Evil Eyes drop keys if you kill them.

Green Dog - It’s not an enemy so don’t attack it.  Talk to it and it
gives you a protection crystal.  Leave the room, pass the evil eyes
again, and enter the left door.

Tough Jump - Jump over the pit and beware of the enemy.  Enter the
closest door and you're in a tunnel again. Press up till you come out
the other side.  Walk far left and enter the door to another tunnel.
Press up 13 times and exit out the right side doorway.  You're in a
room with fire wisps so drop down and enter the left door.

Boiling Lava - You're back in a room you may recognize.  Jump over the
pits of lava and enter the door near the blue knight.

Sweet Water - Talk to the green character and he gives you Sweetened
Water to heal you.

Cursed Statue - Drop down and enter the left door.

Skull Key - Talk to the floating head and he warns about a poison trap.
Agree to TAKE the item and choose the right chest.  You are rewarded with
the Skull Key.  Use Aaron to return to the kingdom, restock your items,
and go to the 'Room of Doors'.

-Familiar Territory-

We are entering Door 4 again to make sure that you have definitely gotten
the power of language now and continue on.  I won't go into detail about
strategies about parts we already covered so keep going as far as you can
in each room and entering the cave entrances at the end until you read a
cursed statue.  Jump up and read the sign then talk to the statue for
important information.  Enter the door on the right when you’re done.

-Boost Jumping-

This room can be frustrating with the jumping.  It looks simple but the
quick enemy and the over sensitive controls can make it annoying.  Cross
the water pools with boost jumping and enter the nearest cave door.

Inside you see 4 doors and a cryptic sign.  Read the sign and walk past
the red door to make a mouse wizard appear.  Speak to it for some
information and leave through the red door.

Backtrack across the pools of water and leave through the same cave door
that you entered through. You're back to the room with the cursed statue
but this time enter the left door.  You may see a character you have already
spoken to so just ignore him and enter the left door to a new area.

-Wisp Walker-

You may remember how hard it was dealing with the fire wisps before but
don’t worry here.  These only move up and down in a simple patter so time
you movements carefully.  Ignore the cave door in the middle of the long
room and enter the red door all the way at the end.

Inside is a bat and a strange green shape on the floor.  Approach the green
shape and it explodes into a wizard.  Speak to the wizard then leave.

You may want to let yourself die back in the fire wisp room so you can come
back to life at the beginning of it again and avoid all the trouble.  No
matter what you decide, go back to the start of this long room and enter the
door to return to the room with 2 red doors and the strange creature.  This
time enter the right door.  Take a few steps left and enter the nearby cave
door.  You will now see 2 blue zombies and some bats.  Take a few steps right
and enter the nearby cave door.

Drop down, talk to the cursed statue, and enter the red door on the end.

-Quest For Captives-

You return to a familiar place so I'll speed up a little.  You can choose
the higher or lower path each with various dangers, enter the cave door
at the end of the room to the right, under the stairs.

Walk left and fight 2 pink enemies and enter the far, left cave door.

Walk right and fight 2 red enemies, cross the water on a moving platform
and open the red door with a key.  Free the captives, leave the room and
head back to the double cave doors and take the left one to backtrack.

Boost jump to the middle platform and avoid the pink enemies and take
the cave door in the middle of the room.

Up the stairs and to the left over the elevated flooring.   Drop down
and enter the lower cave door on the bottom left.

You’re in a room with a Wizard Mouse but just enter any of the gray doors
to return back to an earlier part of the game.

-Familiar Places-

The hero is now back to a very familiar place so I'll speed up the next
segment.  Walk through the next 3 long rooms and enter each cave door at
the far right ends of the rooms.

In the cursed statue room take the left door.  In the strange creature
room take the left door.

You’re back in the room with the fire wisps but don’t go to the far right
end.  Halfway through the room you should enter the cave door to enter a
new path.

-A New Path-

Walk left and defeat a massive, green caterpillar.  Enter the red door
room and talk to the floating orbs.  Exit the room and beware of the
green caterpillar again.  Leave through the same cave door, walk left
past the fire wisps and exit the far left door.

Walk past the friendly creature and enter the right red door.

Go all the way left and skip the red door up the stairs.  Enter the
far left cave door.

Fight past the several blue monsters all the way to the far right and
enter the last door at the end.

You may remember this room with the huge orange hands ready to pound
you.  Fight past them quickly and enter the red door room.
No key is needed.

Inside the small room you have to fight a knight.  When he is defeated
he turns into a messenger.  He tells you to meet him in the depths of
the temple where he will give you the Crystal Sword.

-Final Captives-

Exit the room and make your way back through the orange hands and blue
monsters to the double cave doors. Take the right hand door and enter a
cursed statue room with 3 white doors and 1 red door.

You come out on an elevated platform above a blue monster.  Cross the
room to the right and enter the door under the stairs.

Fight the pink enemies and enter the left door.

Walk right, cross the lava on the moving platform, use a key to
open the red door.  Talk to the captives and leave.

Return to the double cave doors and enter the right side door.

Walk right across the room and fight the very fast Gold Knights.
Ascend the stairs and enter the red door room.  Talk to the familiar
figure, select the Light Orb from your TOOL menu and press down.
You set down the Light Orb and the Crystal Sword appears in its place.
Talk to the figure one more time and exit the room.

-First Boss Battle-

Jump off to the right quickly to avoid the Gold Knight.  Enter the cave
door just to your right. This room used to have a water pit but it’s
dried up now.  Equip the Crystal Sword and enter the sunken door to
face off against the first boss.

Stay on your elevated platform, just creep to the very edge and
start swinging your sword.  The floating head will eventually cross
into your path.  Use a turbo setting if possible.  Eventually the head
will retreat into its chamber so it’s time to become more aggressive.
Jump up and strike the vertical chamber and the room will become orange.
A few more hits and the first boss is dead.  You will see a short cut
scene that depicts that the first boss is dead and you get a message
from Aaron.  He will raise one of your levels based on what you select
from the Zodiac Wheel.  Make your choice and you will reappear back at
the 'Room of Doors'.  4 Door is now sealed up so we know that path
is complete.

Consult Aaron and warp back to the kingdom.  Sell off any crystals or
chests and spend all you money on newly available armor.  There is a
full body suit for 980 and it is the best investment.  Be sure to
stock up on anything else and get a recent password if you need one.

Return to the 'Room of Doors' and enter 6 Door.

-Depths of Hell-

Let's make our way to the second boss but we have to return to a tough
area of the game.  You may be very familiar with the game mechanics
and my writing style by now so I'll speed things up again.

Jump across the platforms and enter the door halfway through the room
before going downstairs.

All the way right across the platforms in the room with the low ceiling.

Down the stairs, into the door leading into the mountain.

All the way left across the room with many platforms and lava.  Up the
stairs and the door at the end of the room.

Blue creatures from the ceiling, bats, falling bombs, small platforms,
and lava obstacles for you.  Far door to the right end of the room.

Up the stairs on the right then cross the room to the left and enter
the door.

Pass all the way through the room with the spiders and wizards.
Don't enter the door halfway through, go all the way to the far left.

Jump across all the brick platforms in the room with the low, orange
ceiling.  Enter the far door on the right end.

Pass by all the spiders and use the boost jump.  Enter the elevated
doorway on the small platform.

In the room with 3 white doors and 1 red door it’s time to try
something new.  Consult Aaron and make sure you have enough TECH
to access all of his options.  Select the CHOOSE DOOR option then
enter Door 3.

You should appear in a brand new area underneath a platform with a
red enemy above you.  Go up the stairs and across the room and enter
the door at the end.

Next are some really tough jumps over some shooting lava and narrow
platforms.  When you get to the end, defeat the guardians and enter
the double yellow door.

-Second Boss Battle-

This guy reminds me of Fry Guy from Super Mario Bros 2.  He shoots
out smaller fire balls that follow you and explode next to you. It’s
possible for you to keep him moving in a tight pattern and keep
hitting him if you have a turbo setting.  Once he's dead you will
see his statue crumble and Aaron will increase your life bar again.
You will reappear at the 'Room of Doors' with 6 Door sealed.

-Edge of Darkness-

Enter Icon Door and get ready for the last leg of the game.
I'm going to copy the above segment and paste it here because you
will be repeating a large part of it to get to that third boss.

-3 of the Same-

Nothing special here, just battle across the room and defeat 3 hard
hitting enemies and enter the far door on the lower level.

-Booby Trap-

This room has 2 pink doors and a floating blue head.  Speak to the
head now that you have the language power. Be careful of the right
side door, there is a proximity mine next to it.  Jump next to the
door or edge next to it slowly and it will detonate.  After it
explodes, enter the right side door.

-Light Orb-

This room looks very similar to the last but instead of a floating
blue head there is a blue chest in the bottomleft corner.  Use the
TALK command on the blue chest and it gives you the choice to take
what is inside.  TAKE IT and you get the Light Orb.

Stand in front of the right door and what's next is something I can't
explain.  If you enter the door you will randomly appear in either of
2 different rooms.  I recommend using a save state if you want to follow
this walkthrough exactly.  One room option is with a floating blue head
and 2 floating 2 blue chests.  If you get this room, reload your save
state and keep entering the door till you see a purple knight.

-Purple Knight-

You can either fight the purple knight or not but enter the left door
when you’re ready.

-Fire Wisps-

Drop down as soon as possible and avoid the fire wisps.  They hit hard
and take lots of your energy and can't be killed.  Enter the left
door to continue.

-Boiling Lava-

Walk past the nearby door, head up the stairs and over the boiling
lava.  Enter the door at the end.

-Wizard Mouse-

Talking to this wizard mouse does nothing so just enter the red door
(with a key) all the way to the right.

-Fuga Fuga-

This room has 2 pink doors, an empty floating chest, and a cursed
statue.  Even if you have the language power he doesn’t make sense.
He only says "Fuga Fuga" so ignore him for now and enter the right
door.

-Unavoidable-

Here are more fire wisps but it’s not so easy this time.  You have
to enter the right door and will probably take some heavy damage.
Drop down and crouch and wait for them to make their move.  Boost
jump over them and enter the right door.

-New View-

We are introduced to a totally different game view now.  It’s a
behind the back 3rd person view or your hero in a dark tunnel.
Press up 2 times and exit into a side view room.  Walk right,
boost jump, and enter the room.

-Third Boss Battle-

There are a few things going on at once.  The purple creature bounces
around, spits bouncing enemies, and purple liquid drips from the
skulls hanging from the ceiling.  You may find a safe spot in the
middle of the room while it bounces over you back and forth.
Once it’s dead, you will see the final statue fall.

-Final Showdown-

You will immediately be warped back to the kingdom.  Now all the
townsfolk are out all night and enemies don’t appear once it gets
dark.  You can speak to the villager in green who advises you to
visit the king who is waiting.
SPOILER ALERT:

Stock up on meat and medicine before you go, it’s not a social call.
You can sell all your keys and old weapons because this is your
last battle.

Enter the king's chamber and he invites you closer.  He suddenly transforms
into a huge, black, flying demon. He jumps around the room but not too
quickly.  He shoots bubble like projectiles that fly in a straight line.
Find a spot and keep stabbing and he'll make his way into your attacks.
The best spot is on top of the stairs that lead to his throne.  He can get
stuck just jumping up and down and you can trap him in there till he dies.
Once he is defeated a bat flies down from the ceiling but don’t worry.
It is not an enemy, it’s the start of the ending sequence of the game.

You have the option of 2 different endings depending how you answer a YES or
NO question.  Surprisingly, they are both good endings, just in different
ways.  You can use a save state to check what each one is but I don't want to
spoil it for you.  If you let the game run a few minutes longer during the
ending scenes you will see the true endings so don’t rush.  Whatever you
choose, congratulations on beating the game!

------------------------------------------------------------------------------
Cheat Codes
------------------------------------------------------------------------------
Here are some hex codes that may help you out along the way.

Infinite Life
00CF 64

Infinite Spirit
00DA 5A

Infinite Tech
00D1 64

Infinite Gold
035F FF

Freeze Day/Night
00F4 05

Inventory Items
0300 ~ 030A ??

01 - Key
02 - Crystal
03 - Skull Key
04 - Light Orb
05 - Energy Drink
06 - Meat
07 - Chest
08 - White Armor
09 - Red Armor
0A - Blue Armor


------------------------------------------------------------------------------
Conclusion
------------------------------------------------------------------------------

There you have it.  Congratulations and thanks for reading my third
walkthrough.  If you have any ideas, suggestions, or comments you can email
me at gforce645 (at) hot mail (dot) c-o-m.  This walkthrough is for GameFAQ
specifically to help fulfill the Nintendo Completion Project.  I’d like to
thank all the guys whose codes, cheats, maps, and walkthroughs I’ve used
over the years.  You probably don’t know me even though I’ve read so much of
your work.  I’m talking about guys like AdamL, Rey, Odino, BSulpher,
ASchultz, DMorgan, and all the other regular contributors to the completion
project.  I’m trying to beat as many games as there are for NES, FC, and FDS
so thanks for keeping Nintendo alive and going.

Thanks also to GameFAQs.com, ROMHacking.net, and Nico Nico Video

Copyright © Garrett Swiatek – January 12, 2012