___         _ _                     _                                _
|_ _|_ _  __| (_)__ _ _ _  __ _   _ | |___ _ _  ___ ___  __ _ _ _  __| |
| || ' \/ _` | / _` | ' \/ _` | | || / _ \ ' \/ -_|_-< / _` | ' \/ _` |
|___|_||_\__,_|_\__,_|_||_\__,_|  \__/\___/_||_\___/__/ \__,_|_||_\__,_|

_   _          _____               _            __   ___
| |_| |_  ___  |_   _|__ _ __  _ __| |___   ___ / _| |   \ ___  ___ _ __
|  _| ' \/ -_)   | |/ -_) '  \| '_ \ / -_) / _ \  _| | |) / _ \/ _ \ '  \
\__|_||_\___|   |_|\___|_|_|_| .__/_\___| \___/_|   |___/\___/\___/_|_|_|
                             |_|

Full Walkthrough and FAQ

Version 1.0

By Luke J. Martinez, a.k.a. 1stTobalMan

May not be reproduced under any circumstances except for personal and private
use.  May not be placed on any Web site, other than GameFAQs.com and its
partner sites, or otherwise distributed publicly.  Use of this document on any
other Web site or as part of any public display is strictly prohibited, and
violation of copyright law.  All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.
Copyright Luke J. Martinez 2010.

This FAQ/Walkthrough is intended to show all the known features of Temple of
Doom for Nintendo, and a straightforward method to completing this game.
Hopefully, it will provide insight to those who have been thwarted by this
interactive adaptation of the famous adventure movie.

Table of Contents
1. Controls
2. Gameplay basics
 I. Object
II. Power ups
III. Damage, lives and continues
3. Tips
4. Walkthrough
5. Tricks
6. Game Genie codes
7. Author's notes

1. Controls
A:  use weapon
B:  jump (take note he jumps forward in the direction faced by default)
D-pad:  moves Indiana Jones in direction of corresponding d-pad arrow.  He can
face/attack from an angle, e.g., up-right, by pressing and holding the
corresponding arrows.  He can also jump in the direction desired.  The d-pad
also controls the speed and direction of the mine carts Indy rides in.  E.g.,
the mine can swerve across lava by pressing up or down.  Change key being used
(inventory screen).
Start:  pause/bring up inventory screen
Select:  start a wave
Select + d-pad arrow:  change weapon.  E.g.:  select + right changes Indy's
weapon to the sword, if it is in the inventory.

1. Gameplay basics
I. Object of the game
Play as Indy through twelve exciting, maze-like waves to reclaim the Sankara
stones and free the enslaved children of Shaman's village!  Most waves are
split into two parts:  a cave and a mine, and there are children scattered
almost everywhere.  This game is timed, and the player is rated by score.
Interestingly, the game only saves the highest score.  The more children Indy
rescues (simply come into contact with them), the higher the player's score.
Additionally, whipping enemies into the lava or stabbing/shooting them can
raise one's score.  There are a lot of enemies in the game to attack, so try
whipping everything to see what happens.  Children leave powerups once they are
rescued; they are the main source of powerups.  Besides children, there are
caches in the walls that provide power ups.  We come across one, must use a
sword to break through the operable ones.  The inoperable ones are boarded in
the shape of an "X."  Keep in mind a source of powerups can often yield more
than one powerup, so stand by the source in case there are more to collect.
Indy must collect powerups, the most important being rusty keys, and rely on
his skill to survive.  A rusty key, or blue key, is needed to enter the exit of
each wave.  With enough skill, the player can make a map to navigate through
the more difficult, end parts of the game.  Much of Temple of Doom requires
understanding the nuances of control and powerup collecting/usage.

II. Power ups
Everything that can be picked up will be considered a powerup.  Once a powerup
is collected, it goes into inventory.  Once it is used, it is no longer in the
inventory.  Inventory can be viewed by pressing start during gameplay.  Indy
can only hold a quantity of 20 power ups at a time, so use discretion.
Whip
Default weapon.  Used to swing across ravines, a.k.a. gaps.  To swing across a
ravine, whip a post protruding from a wall, and Indy will swing in the
direction the whip was aimed at.  Sometimes he will have to swing across a
skull, instead of a post.  Skulls have to be attacked before they can be swung
across.  A good portion of this game involves swinging across ravines!  This
weapon has decent range.  Also used for stunning enemies, and forcing them into
the lava.
Gun
Yellow colored.  Long range.  Use on enemies or to reveal swing targets of
skulls.  Offered by children and found in caches.
Sword
Looks like a dagger.  Close range.  Best used for opening caches.  Offered by
children and found in caches.
TNT
Looks like a bomb.  Best used to clear lava pits (red and blue squares) and
reveal hidden entrances/powerups in the walls.  There is a massive quantity of
pits to clear throughout the game!  Indy will throw TNT in an arch-like
direction forward, so take this into consideration when using it.  Stand back a
little from the spot we wish to use the TNT, then use it.  Only found in
caches.  This is the weapon to horde up on.
Piece of map
There are 25 pieces in waves 2 through 9.  If a warp is used, we will collect
all the pieces in the skipped waves through the warp we are in.  Just be very
attentive to all the powerups the children in the warp leave behind.  The
locations of all children, giant skulls, possible exits and part entrances in
wave 10 will be revealed if the pieces are collected.  Only offered by
children.
Gem
Looks like a round brilliant-cut diamond.  Will add a variable, additional
quantity of time to the current clock.  Useful just when attempting to collect
all the children in the game or going through warps.  Offered by children.
1-up
A hat that allows the player another try at completing the game.  Usually
offered by children only.
Magic idol
Looks like a statuette.  Will reveal the exact location of the hidden exit in
wave 10.  Even if we use the magic idol to reveal the exit, it may be
impossible to reach due to a glitch.  This glitch will be discussed in the
walkthrough.  Found in a hidden location in wave 8.
Blue key
Will open the exits of the first parts of waves 1-8.  If Indy has both keys to
a wave exit, this key must be selected on the inventory screen to use it.
Also, Indy will enter the next wave at a different starting point than if using
the rusty key.  Offered by children in waves 1-8.
Skeleton key
Gold colored.  Opens any exit.  Hidden in a location in wave 7 and S7.
Rusty key
Will open the exits of the second parts of waves 1-8.  If Indy has both keys to
a wave exit, this key must be selected on the inventory screen to use it.  Some
of this guide is based on the collecting and usage of this key.  Offered by
children in waves 1-8.

We will also encounter oil cans in the mines, Sankara stones and arrow signs.
When attacked, oil cans will cause oncoming carts on the track to be destroyed,
avoiding collisions.  The three Sankara stones will reveal the exits in waves
9-12.  They are found at the end of wave 9, and they are the only powerups can
Indy loses after dying.  Arrows signs will point to a secret warp location in
the wall.

III. Damage, lives and continues
Contact with enemies such as soldiers, bats and tarantulas, only stun Indy.
Also, falling from afar will cause Indy to get stunned.  This is only a problem
if he is on a conveyor belt heading toward a pool of lava, or near the edge of
an area with lava; since he is stunned, he will just stand there for a moment,
and, coincidentally fall into the lava.  It happens more often than one cares
to imagine, especially when enemies gang up on Indy, rendering him defenseless,
and push him into the lava below.  All we can do is push Indy in the direction
safe from harm, and hope he responds.  Boulders, lava and spikes will instantly
kill Indy upon contact.  These obstacles are placed in more conspicuous areas
later in the game.  Some soldiers carry weapons that can kill Indy.  Also, when
the clock in each wave runs out, he dies.  The clock moves slowly though.  Time
is only a problem when trying to rescue all the children in the game.  However,
children with gems that extend time are located in areas that Indy would find
only if he were going out of his way to rescue all the children.  Therefore,
the time problem is somewhat manageable because of the gems.  When Indy dies,
he will restart in the last spot he was in.  This feature is especially useful
when low on TNT and needing to cross a lava pit.  Usually, TNT will clear a
lava pit, but touching a lava pit will also cause it to clear.  Although we
will lose a life in the process.  Keep this in mind as a last resort.  The
player starts with four lives.  Indy gains a life if he rescues all the
children in a wave.  This is the only consolation for doing so!  When all lives
have been used, the player will have the option of restarting from the last
wave attempted (by pressing A + start).  If continuing, Indy will be at the
starting point of the wave with no inventory.  The player gets two continues.

3.Tips
The best tip:  practice, practice, practice!  Without practicing, we can't
become familiar with the layouts of the waves, especially the harder ones near
the end.  The more one knows where certain powerups/exits are, the sooner he
will complete the game.  Some waves are huge, and there are certain skills,
e.g., making a long path of monsters, that are more difficult to perform than
others, therefore, some waves and skills will obviously require more attention
and practice than others.  Some players are better at swinging across gaps than
collecting skeleton keys, and visa versa, so practice on what one sees as
lacking.  Also, it isn't recommend to go on to the next wave until one is
fairly familiar with the current wave.  Expect to spend lots of lives and hours
getting better at Temple of Doom.

Weapons, especially TNT, get scarce quickly.  There is a lot of lava in this
game.  Lave pools (all red streams) can't be cleared, but lava pits (red and
blue squares) can.  Later waves require a massive quantity of TNT to clear lava
pits.  In short, we simply can't beat the game without a lot of inventory.
Guns allow us to shoot the skulls that turn into swing posts.  It is imperative
to horde weapons from the start of the game.  If we hoard from the start, we
won't be hard pressed for weapons in the later waves.  We will, however, still
need to maintain our inventory throughout the game.  In other words, even if we
aren't going for a perfect run, it is still necessary to rescue at least a few
children in each wave to maintain inventory quantities.  Think of it as sort of
a inventory juggling game.

The three biggest wastes of inventory are:  missing hidden stuff in walls/pits,
destroying enemies and opening caches.  We should practice getting more
accurate when bombing certain spots.  Instead of shooting/stabbing enemies, we
should whip them and then run past them, or, whip them into the lava.  Lastly,
since caches must be opened with swords, and swords take up inventory, we
should minimize our sword/gun collecting.  Limit cache usage to a last resort.
Children should be our main source of powerups.  Also, we should have lots of
TNT on hand, for the later waves.  Fortunately, obstacles, like lava pits, stay
cleared if Indy dies and comes back, so he won't have to use additional
inventory to clear them again.

As mentioned, the nuances of control are imperative to completing this game.
For example, a conveyor belt is not a flat surface; Indy can actually situate
himself higher or lower on it.  Such positioning affects how he will jump off
the belt.  If Indy is too high on the belt, his jumping down will barely take
him off the belt, while being to low will make him jump further off the belt.
Additionally, he can't fall off a belt, unless an enemy pushes him off.  The
position of Indy's jumping affects him everywhere; in the cave, a tiny bit to
the right or left can affect whether Indy lands on a desired spot or an
undesired spot.  Get a hang of precision jumping in the first warp by trying to
reach the wave 9 entrance.

Although it seems like a good goal to rescue all the children in the game, it
isn't worth doing at all.  There is no consolation besides a crummy 1-up at the
end of each wave for doing so, and having complete maps in wave 10.  The best
plan is to just rescue enough children to maintain sufficient inventory, and
then reach the exit as soon as possible.  Actually, it is recommended to take
the first warp to wave 7, and attempt completion of the game from there!
Forget all those children.  However, for those die hards, step by step
directions to rescuing every child in every wave have been included in the
walkthrough below.  For those who just want to beat the game in a
straightforward manner, read the first few directions of each wave.

5. Walkthrough
Wave 1
Part one (a.k.a. cave)
Climb the ladder to the left.  The child before the gap has the key.  Swing
across the gap and enter the mine entrance.
Part two (a.k.a. mine)
Before the cart leaves the mine, jump to the conveyor belt above.  Indy should
be close to or in front of the exit.
Locations of the other children
There are two children before the ladder.  There is one atop the ladder, and
one to the right of the mine entrance.  There are three children near the
conveyor belt above the tracks and two near the belt below.  Jump from the belt
above to the belt below, then wait for a cart to get in and jump up to the
exit.  Now is a good time to become familiar with the cart.  Pressing up will
cause the cart to swerve on its left wheels, lifting the right ones.  Directing
the cart like this will allow us to avoid lava pools on the lower side of a
future track.  Pressing down will do likewise, except it allows us to avoid
lava pools on the upper side of a future track. Forward will make the cart go
faster, and back will have the opposite effect.  We can also press up/down to
change lanes to the corresponding track.  Just wait for the cart to go over a
track change.

Wave 2
Part one
Swing across the gap to the left.  Climb down the ladder.  The child nearby has
the key.  Return to the starting point and climb down the ladder near it.
Enter the entrance by the bottom of the ladder.
Part two
Ride the cart until it is passing a conveyor belt just below.  Jump on it,
proceed right, swing across the gap and head toward the exit.
Locations of the other children
A child is right at the starting point.  Another one is before the ladder that
leads to the child holding the key.  Another child is below and to the left of
the starting point, down a couple sets of ladders.  There is another to the
left of the mine entrance.  A child is at the gap, right before the exit.
After entering the mine, instead of jumping down, jump to the belts above,
where a couple children are.  Take the other mine entrance in part one; after
entering the mine, change lanes and then jump to the belts below.  A couple
children need rescuing here.  Catch the cart on the track below to the exit.

Wave 3
Part one
Navigate through the conveyor belts directly right, then proceed toward a long
belt leading down.  The child with the key is located near the end of this
belt.  We want to enter the mine through the entrance in the area above and to
the left of the starting point.
Part two
Jump to the belt above once entering the mine.  Follow the belts up and left.
Watch out for the spikes.  Continue left until we reach a belt going down.
Follow it; at the end of this path is the exit.
Locations of the other children
There is a child right above the starting point.  There are two children along
the belts in the area above and to the right of the starting point.  Another
child is near the end of the long belt, opposite the end where the child with
the key is.  There is a child in the area to the left of the child with this
key.  Indy must swing across the gap, and use TNT to reach him.  After entering
the cart, change lanes.  Jump off soon after, onto the belt below.  A child is
there.  Wait for another cart, then, once in a cart, jump to the belt above.
Get another one there.  We should be able to jump from this belt to the belt
below and to the right.  Indy should to walk to the right edge of this belt,
then jump right.  A lone child is on the belt we land on.  Wait for a cart,
then jump in and return to part one.  Reach the exit as previously discussed.
There are four children in the area where the exit is.  One must be reached by
swinging across a skull.

Wave 4
Part one
Head left, across the lava pit and up a ladder.  The  child at the top has the
key.  Return to the starting point, go a little to the right and climb down a
couple sets of ladders.  We want to go right, to the second mine entrance.
Part two
Immediately jump out of the mine cart.  The exit is by the conveyor belt Indy
lands on.
Locations of the other children
A child is right by the starting point.  There is one up two sets of ladders to
the right of the starting point.  There are two more to the right of the first
mine entrance, at the bottom of the ladder near the starting point.  The second
child there is above a lava pit.  At the bottom of the ladder near the first
mine entrance is an area that branches into two directions.  Along the downward
path are a two more children.  A child is along the other path.  Enter the
first mine entrance.  Ride the cart until a second before the it enters the
lava, then jump out.  We should land on a conveyor belt.  There are five
children in this area.  Two can only be reached by crossing the lava pits
there.  Once the children are rescued, get back to the belt Indy landed on.
Wait for a cart to go by and jump in.  Swerve across the lava, and change lanes
twice, shortly after that.  We want to take this track until we see a conveyor
belt above.  Jump to it.  There are a couple children there.  Now jump off the
right side of the belt to the exit area.  There are five children in the exit
area.

Wave 5
Part one
Climb down the ladder in front of us.  Clear the path on the left using TNT.
Proceed left, up the ladder.  Swing across the conveyor belts and climb up the
couple sets of ladders.  Watch for spikes, they will be placed more often like
this from now on!  Navigate through the belts and go down the slide.  Walk
right until we see an entrance.  Jump off the ledge to the area directly below
this entrance.  The child here has the key.  Go down the slide near where the
child was.  Make sure Indy leans right (press right while on the slide) to
return to the starting point.  Go all the way back to the entrance we passed
and enter it.
Part two
Quickly jump out of the cart.  Follow the middle belt leading down.  At the end
of this belt, and a little to the right, is the exit.
Locations of the other children
A child is near the bottom of the first ladder.  To the right of him are some
pits that must be cleared.  Across the lava is a ladder leading to two more
children.  Another is near the first conveyor belt encountered.  A child is to
the right of the ladder after the conveyor belt swinging.  More lava must be
cleared to reach him.  Another is at the top of this ladder.  Shortly after
this, at the end of the conveyor belt maze, are a couple children; one is at
the top of a ladder, the other at the bottom of a slide.  Near the child atop a
ladder is an area Indy can jump to.  He must swing across a gap to reach yet
another child.  In this area is an entrance that takes us to remote area.  A
child is located there.  To the right of the child with the key is another pit
that must be cleared.  If we continue through this path, we will reach the last
child in part one.

There are eight children in the exit area.  Then, we must swing across a gap to
the left to reach four more.  We will need to jump down from one belt to
another to reach some of them.  Indy can reach a third area with by jumping
from the belt directly below the child with the blue key.  Indy can take the
belt leading down to rescue a nearby child.  If we proceed to the left end of
this belt, we can jump straight down, and land on a belt with more children!
We must be quick and precise to do this.  There is just one child by the belt
landed on, but we can jump down to yet another area.  Only watch out for
spikes.  Follow the belts down to a couple more children.  Go back to the belt
Indy landed on and follow the belt leading up.  Swing across the gap, getting a
child in the process, and land on another belt.  We're almost done!   Rescue
the lone child here and catch a cart on the above track.  Change lanes, and
once Indy is over a belt, jump on it.  This is a familiar area that will
eventually lead back to the exit.  However, once we are near the exit, we can
reach the last two children by jumping to yet another area from the belt
furthest to the right.  They are in this area.  Get Indy as close to the above
track as possible, and jump in the next passing cart.  We must navigate back to
the familiar area we previously jumped to, and reach the exit.

Wave 6
Part one
Climb up the ladder to the left of the starting point.  Go left until we reach
a ladder leading up.  Climb up it and three other sets of ladders.  The third
ladder is obstructed by a lava pit.  Once atop of the fourth ladder, climb down
the ladder nearby.  Indy will near another lava pit.  From there, jump to the
area below.  We now must use a heck of a lot of TNT to literally make a path to
the child with the key.  The end of the path is filled with monsters.  Attack
the monsters up to temporarily stun them so we can walk across them.  This can
be done using a variety of weaponry.  We will have to be doing similar tasks
like this from now on.  Head back to the spot we landed on.  Jump down to two
areas below there.  Indy will land in front of a ladder leading down.  Take it
and continue to the area above and to the right, the mine entrance.
Part two
Immediately change lanes.  Eventually, swerve past the lava pool (by pressing
up) and change lanes again.  Right before the next lane change, jump out.  Indy
should land on a conveyor belt; go left, down, left, and follow the other belts
to the exit.
Locations of the other children
This is going to be a whopper!  A child is to the left of the starting point.
Climb up the ladder to the right of the staring point, clear the path to the
right and rescue the couple children further right.  Jump to the area below
where the child further to the right was.  The child here offers a 1-up.  Swing
across the gap to the left and climb up the ladder.  Go right, past the spikes,
up another ladder.  There is a child to the right of this area.  Climb down the
ladder directly below this child.  In the area to the right are a couple more
children.  Take the ladder down to yet another child.  Go back to the nearby
area the two children were in and go up five sets of ladders.  There are four
children along this ascent.  Climb down a couple sets of ladders and walk
right; we will encounter two more children in that area.  Climb up the working
ladder and head left to rescue a child with another 1-up.

Now go right and swing across the gap to another child.  We're almost done
rescuing the children in the cave.  There's a child right before the area that
must be cleared to reach the child with the key.  Head down the ladder that
becomes accessible by clearing this way.  Rescue the child near the bottom.
Clear the lava pit to the left to be able to swing across the gap to an area
with yet a couple more children.  There are two lava pits here that must be
cleared to reach the children below and to the left.  We should climb down the
three sets of ladders to return to the starting point.  This time, climb down
the ladder near the starting point.  Rescue the child in the opening above the
lava pit to the right.  In the process of clearing this path, we make a way to
the area below.  Jump down from where the lava was.  Walk left, clear a the
lava pit here, and climb up the ladder after it.  A little further to the left
is the last child we can collect at the moment.  Swing across the gap further
to the left and enter the mine entrance above.

Take the cart and change lanes at the first chance.  Swerve across the lava
pool further ahead and take the entrance back to the cave.  This time Indy is
in a remote area of the cave.  Rescue the child below and return to the
entrance.  Change lanes twice soon after entering the mine, then enter another
entrance to the cave.  Indy will now be at the other remote area of the cave.
There are two children to be rescued in this small area.  Head back to the
entrance.  Jump to the conveyor belt directly above, after entering the mine to
rescue a child.  Jump down to the belt below to rescue another.  Jump down to
yet another belt to get one more child.  The next jump down is to an area with
quite a bit of children.  There are a total of sixteen children here!  Practice
getting familiar with this area.  Many of the jumps here require nearly perfect
precision.  A child in the bottom right area has a gem that will prove useful.
From the most bottom right belt we can jump down to the exit area.  There are
seven children in the exit area.

Wave 7
Part one
Navigate up the belts.  Clear the lava ahead.  Take the conveyor belts right.
Further right are three ladders leading down.  Climb down the third one.  Along
the path at the bottom is another ladder leading down.  Keep going all the way
down until we reach the child near the bottom.  He has the key.  Head all the
way back to the area at the bottom of the third ladder we climbed down.  Go
above and to the right to the mine entrance.
Part two
When faced with changing lanes up or down, change lanes down.  Jump out of the
cart exactly when it is on the other track.  Indy should fall onto a conveyor
belt.  Follow the path left to the exit.  A skeleton key can be collected near
the area with three children; Indy must a small area made up of conveyor belts.
Go as far right as possible, then swing across the lava, to the small area on
the left.
Locations of the other children
Indy can reach a child four sets of ladders up by the conveyor belts leading
right, shortly after the starting point.  He must clear away some lava in the
process.  Once cleared, the top and bottom lava pits will lead right, to
another child, respectively.  Go back down the ladders, to the conveyor belts
leading right and follow them.  Right after the lava pit in the middle of the
belts, jump off to the area below.  A child is there.  Jump down from this area
and go to the right to rescue another child.  Take the ladder to the right back
up to the belts.  Climb down the ladder to the right.  There are a couple more
in the area at the bottom of this ladder.  Climb up the ladder near the mine
entrance to reach a lone child.  Go back down the ladder; to the right of the
entrance is a lava pit leading to another ladder.  We want to clear the path
and go up this ladder.  It leads to a child.  Return to the mine entrance.  A
little below the lava pit cleared is another pit.  This path will lead to a
ladder going down.  Near the bottom is a slide.  A ladder is nearby the bottom
of this slide.  Go up it to reach one of the last children in the cave.  Take
the slide below back to the first belts going right, near the starting point.
Lastly, for now, there are a couple in the area where the child with the key
is.

Enter the mine through the entrance near the bottom of the third ladder from
earlier.  Take the mine to the lane above, then jump to the conveyor belt
below.  There are six children in this area.  Like the huge mine area in wave
7, it is best to become familiar with this area to easily locate and rescue the
children here.  We want to go to the most left part of this area and swing
across to the other belt.  In this area are seven children.  Indy will have to
swing across additional gaps and clear lava to reach some of them.  Once all of
them are rescued, return to the belt with a track right above it.  Wait for a
cart to pass by and jump in.  Swerve across some lava, then jump out right
before the lane change.  Indy should land on a conveyor belt.  In this area are
three children.  The belt at the most bottom of this area will lead us to a
track above.  Wait for a cart to pass right and jump in.  Take it back to the
cave.  We are in a remote area that has a child to the above left.  After
getting him, return to the entrance.  Swerve across the lava, and change three
lanes (down) and one lane up.  Jump to the belt above immediately after
changing lanes up.  A single child is in this exit area.  Follow the belts
above and to the left, then, swing across the lava pool to land on another area
of belts.  The last five children are located in this area.  Now, catch a cart
on the track below and navigate the cart to the area to the left, where the
exit is.

Wave 8
Part one
We are on the look out for the magic idol.  It is located in one of four areas.
From the starting point, head down, past two sets of ladders.  The wall next
to the bottom of the second ladder could contain the idol.  Head back to the
starting point.  Left of it is a ravine.  Swing across it using the skull on
the wall.  Walk down from the area we land on to a conveyor belt.  The wall in
the middle of this belt is a magic idol location.  Continue across the belts to
a slide.  Get on it and navigate left through it onto a small area leading to
the child with the key.  Return to the slide and go left and left again on it.
Indy should land on a belt leading down.  At the end of this belt, and a little
to the right, is the mine entrance.  Enter it.
Part two
If the locations in the cave didn't bring forth the skeleton key, we must look
here.  Jump out of the cart to the belt immediately above the opening.  Go
left, across the lava.  The key may be near the boarded cache on the other
side.  If it's not there, we must back to the other side, then go right, up the
belt we come to.  At the top, go left; we will see five belts parallel with
each other.  Cross them to the bottom of this area.  When Indy reaches the most
bottom belt, blast the wall near it, the spot right before the belt goes into
the lava.  The key should be here.  Now, wait for a cart on the same track we
came from to appear.  Change lanes (down) twice.  Jump out of the cart upon the
second lane change.  Indy will land on a belt.  Proceed left, to the exit.
Locations of the other children
Four children are directly to the left of the starting point.  A little further
to the left, up the conveyor belt is another.  Go back down to the starting
point.  Now we want to walk down, across some conveyor belts that lead to three
sets of ladders.  Rescue the three children along this path; instead of taking
the second ladder down, jump off the ledge to the left.  Clear the lava near
the bottom of the third ladder, and to the area below.  Return to the starting
point.  This time we want to go left from here, and swing across the skull
between the ravine.  In this area, Indy can go one of two paths:  to the upper
right is a belt leading up.  It will lead to a path of belts that spiral to
three more children, eventually.  The other way is down and to the right.  A
short belt will lead to a long slide.  Get on it and turn left, then right and
onto a small area leading to a child.  Get back on the slide and reach the
bottom of it.  Now, return to the top of the slide.  We want to go left, left
and onto another little area with a child.  Again, take the slide to the bottom
and go back up the slide.  Go left, left, right, left and onto yet another
small area with a single child.  Get back on the slide, and Indy will land on a
path of monsters.  These monstesr will only be there if Indy attacks them from
the belt to the left, prior to sliding off here.  Jump straight down and take
the mine entrance a little to the right.  Fortunately, in the mine, the areas
with all the children are interconnected with each other.  Indy won't have to
hitch a mine from one area to another or jump down to any remote areas.  He
will, however, have to make several swings from belt to belt.  There are 14
children in this mine.  It is just a matter jumping from a cart onto a conveyor
belt, and then becoming familiar with the layout and child locations.

Wave 9
This wave is different because it has only one part.  Indy must climb up to the
lava pool and make it to the other side by walking across monsters.  Once on
the other side, climb up to the statue and collect the Sankara stones at its
feet.  The stones will reveal the exit close by.  If we still have the skeleton
key from wave 7, use it now to reenter the door Indy starts at.  Indy will be
taken to a remote area in the lava pool.  We have just skipped crossing
three-fourths of the lava pool!  To the above right is a belt we want to go to.
Wait for some monster to appear and alight with the belt.  Attack the monsters
to keep them stationary.  Keep doing this until a path of monsters is made to
the other, earth-looking side.  Climb up the ladders to the statue above.  Take
the Sankara stones.  The exit is to the left.  Without the skeleton key, the
best path is to take the ladder right of the starting point.  Then, go up the
belt to the immediate left, and climb up the ladder to the nearby right.  The
conveyor belt slightly above should be followed to make a path across the lava
pool.  Attack the monsters in a straight path to proceed across the lava.
Locations of the children
A child is to the left of the starting point.  A total of five children are
along the walls of the area above.  In the area above there are six children.
To the furthest right of this area is a ladder leading to another child.  The
last child has to be rescued by literally making a path of monsters to him.
Thus, Indy must go to a belt protruding into the lava, and make a path to one
of the two belts furthest to the left.  Either of those belts will lead down to
the last child.  He must be reached by jumping down to the small area he is at,
rather than climbing down the ladder (a lava pit is obstructing the ladder's
path).

Wave 10
A perfect run of this wave is almost humanly impossible; the exit is randomly
hidden in one of twenty four possible locations.   Sometimes, the exit really
is impossible to reach.  Wave 10 is made up of six parts and there are over a
hundred children in need of rescue.  There are four exits to a part.
Additionally, if Indy dies, he will drop the Sankara stones and have to
recollect them somewhere in the part he died in.  The stones will be on one of
three giant skulls within the part.  He can't enter the exit without the
stones!  If Indy has to use a continue, he will start at the beginning of wave
9.  Usually, the maps shown at the beginning of this wave are the only
indicators of where Indy should go.  The more pieces collected throughout the
game, the more the maps will indicate the locations of the children, giant
skulls, part entrances and possible exits.  Only the magic idol can show what
part the exit is in on the map, if the proper map pieces are collected, and
where the exit is hidden during gameplay.  The idol will appear right above the
wall where the exit is hidden in.  So, it is possible, but more difficult, to
find the exit with the idol alone.  Below is a step by step guide to reach the
locations of all the possible exits and giant skulls.  Straying from these
directions may get you lost!  However, the more familiar one becomes with the
parts, the less one may depend on these steps for directions.  Hopefully, the
player can eventually make a path that is appropriate for his situation on his
own:

Part one
Exit 1:  from the starting point, we want to walk a little to the right.  Blow
up the wall right after the lava in the background.  Exit 2:  from the starting
point, head right, then up the belt.  This belt will lead directly to a ladder.
Climb it, then proceed a little to the right.  Use the skull to swing across
the lava and onto a ledge on the lower right.  The wall in the most upper right
area here is where the exit could be.  Exit 3:  right next to exit 2 is a slide
going down.  Near the bottom right of this slide is a wall that might hide the
exit.  Exit 4:  go left from the starting point, then down the slide.  Take the
slide left.  At the bottom, to the right, is the wall that must be blasted to
reveal the exit.  If the exit is not in this part, we must go to part two and
so forth.  From the starting point, go right, then up the belt and turn left,
to another belt, halfway up the belt.  This turn will take us to the part two
entrance.  Giant skull 1:  it is in our path, right before we make the swing to
exit 2.  Skull 2:  a little to the right of exit 3 are some lava pits.  Clear
them to a ladder leading directly to it.  Skull 3:  from the starting point, go
left, swing across the lava, then jump down from a little left of the ladder we
pass.  Climb down a ladder near the ledge we land on and proceed left, to the
skull.
Part two
Exit 1:  head down and right from the entarance.  Get near the opening into the
lava below, and walk to the left, to a spot that protrudes in.  Above this spot
is a wall that could have the exit.  Exit 2:  enter the lava through the
opening near exit 1.  Make a path to the area below.  The hidden exit is along
the top wall, to the left.  Exit 3:  from exit 2, head down to the bottom of
this area.  Go to the most bottom right opening that leads into the lava.  The
wall right above this spot is where the hidden exit could be.  Exit 4:  from
exit 2, head left, to the opening leading into the lava.  From there, make a
path to the area to the left.  When we make it to this area, blast the wall
most above here to reveal the exit.  Now head back to the entrance we used to
enter part two.  The only other entrance in this area leads to part three.
Skull 1:  it is directly to the right of the entrance we came through.  Skull
2:  the area to the left and slightly above us has it.  We can access that area
through the opening in the upper right spot of the area we start at.  Skull 3:
go left from the entrance, then to an opening at the end of the area.  Make a
path of monsters leading down, to the area below, where it is.
Part three
Proceed right from the starting point, and down the first belt we come across.
Go right, onto another belt, then swing across the lava, and follow the path
down.  At the end of the path is a small area.  Use the skull on the right to
swing across to another small area.  Once we swing across we can go down the
ladder or left on the belt to some exits.  Exit 1:  follow the belts right and
up.  They take us to a ledge.  A little to the right of the bottom of the slide
is a wall that is high enough to contain the exit entrance.  Exit 2:  climb
down two sets of ladders near exit 1.  Stand a little to the left of the bottom
of the second ladder, and jump down to the belt below.  The spot we land on
should be the spot to blow up, leading to the exit.  It is the wall near the
left end of the belt that is high enough to contain the exit.  Exit 3:  go left
of the belt exit 2 is on, to a small ledge leading to a slide.  Take it down
and to the left.  Indy should get off the slide onto another small ledge.  The
spot on the ledge right next to the slide is where we want to be.  Blast the
wall in this spot to reveal the possible exit.  Exit 4:  before going to exit
1, we had the choice of going down or right.  We want to go down the ladder.
Near the bottom is a belt we want to take down.  Before the end, make a left
onto another belt.  This belt leads to some pits that must be cleared; once
they are cleared go as far left as possible without getting onto the slide.
Blast the wall in this spot to reveal the last possible exit.  Return to the
starting point.  From the starting point, take the first belt we see all the
way down.  We will see a slide at the bottom of the area we reach.  Take it
down, left, then right.  This will take us directly to the part three entrance.
Skull 1:  from the starting point, climb up the first ladder we see to it.
Skull 2:  from the starting point, take the first belt we see all the way down
to another area.  At the bottom of this area is a slide.  Take it down and
left, then left again (hold left all the way down the slide).  Indy will get
off the slide to an area with the skull.  Skull 3:  instead of making a left to
the belt leading to exit 4, stay on the vertical belt from before.  Take it all
the way down to a ledge with the skull.
Part four
Exit 1:  Walk down from the entrance we came out of.  Jump to the ledge below,
the one with an entrance.  Swing across the two gaps to the right of this
entrance.  Just be sure to clear the lava in between the gaps to make a
walkable ledge.  Once across, we will be in a small area.  What is strange
about this exit is it is unreachable.  It is beyond the most upper left wall.
Therefore, if the magic idol direct us here, we are doomed.  There is nothing
that can reveal or allow entrance to exit 1.  Exit 2:  from the entrance we
came through, go left and swing across to the other area.  The wall at the
bottom of the ladder here is where the exit could be.  Exit 3:  climb up the
two sets of ladders next to exit 2, clearing the pits above in the process.
Cross the lava pool ahead using the monsters.  Once in the area above, head
right until we see some lava pits.  Clear them to make a path below.  At the
bottom, proceed as far right as possible.  An exit is in the wall of this spot.
Exit 4:  swing across the ravine next to exit 3.  On the other side, go to the
opening in the lava.  Now, make a path to the area to the right.  The spot we
walk on upon entering this area is where we want to bomb.  To reach part five,
we must do some backtracking.  Return to the entrance we came out of.  This
will take us back to part three.  Now, go to the area where exit 4 is.  There
are two entrances in this area.  The lower one will take us to part five.
Skull 1:  this one is right next to exit 4.  Skull 2:  it is in between the two
sets of ladders, by exit 2.  Skull 3:  when we are in the area of exit 3, go up
the ladder near the lava pits.  We must make a path of monsters to the area
above and to the left, and we must start making the path before we climb the
ladder.  However, once we are in the area mentioned, the skull is at the top.
Part five
Exit 1:  head right, onto some belts.  Right before the path goes in a downward
direction is a wall that is high enough to contain the exit.  Blow it up.  Exit
2:  continue past exit 1, through the path leading down.  Clear the lava pits.
Further down is another vertical belt we want to take.  Before reaching its
end, turn right on the first belt that intersects with this belt.  There is a
boarded cache by on the belt we turned on.  The hidden exit is in the wall next
to it.  Exit 3:  from entrance we came through, go left, clearing the lava pit,
then up the path of belts.  Eventually the path will split up and right.  We
want to turn right, to the converging belts.  Our wall of interest is by the
spot immediately where the belt going from left to right begins.  Exit 4:  from
the entrance go left, clearing the pit, and up the belt.  Once we are at the
top of this belt, walk a little to the left.  Notice the post in the upper left
area.  We want to swing onto the vertical belt across the lava on the right.
With enough practice, we will land on the vertical belt.  From there, take the
belt down and right, to another one.  Clear the pits ahead.  After Indy passes
theses pits, the hidden exit is in the first wall we see that is high enough to
contain it.  Return to the entrance we came through.  Enter it and we will be
back in part two.  Go to the other entrance in this area.  This entrance will
take us to a convenient area in part six.  Skull 1:  it is right next to exit
4.  Skull 2:  from the entrance we came through, go left, clearing the pit.
Take the path of belts below it; the skull is along the path.  Skull 3:  from
the entrance to part six, take the belt leading down.  If we follow this belt,
it will turn into a short path leading to the skull.  However, more pits must
be cleared to reach it.
Part six
Exit 1:  jump to the area to the left of the ledge we are on.  Go to the most
bottom right spot of this area and jump down.  Next to the boarded cache here
is a wall that could have the exit.  Exit 2:  climb down the long ladder below
exit 1.  At the bottom, are a couple gaps to the right.  Jump across them to
get to the ledge with a child.  Go as far right on this ledge as possible.  The
wall in above of this spot is where the possible exit is.  Exit 3:  jump back
to the area with the long ladder.  Use the three sets of ladders next to it to
go up to the area we first jumped to.  We now want to jump back to the ledge
where the entrance we came through is.  Now, go down the slide in front of us.
Lean right before the bottom, so to get off on the small area on the side.
Proceed right, clearing some pits, and up a ladder.  Atop the ladder, go left,
clearing some more lava, and continue left as far as possible.  In this spot is
a wall that must be blown up to reveal the exit.  Exit 4:  near exit 3 is a
slide going down.  Take it to the bottom.  Go right from where we land, down a
couple sets of ladders.  Be sure to clear the lava below the second ladder
before climbing down it.  Indy should now be on a small ledge that goes right.
Follow the ledge right until we reach more pits.  Clear them and progress down
the path to a small area.  To the right of this area is a slide.  Right before
the opening of the slide is a secret exit spot.  Skull 1:  after finding exit
2, there is a set of three ladders we must climb up to reach a previous area.
At the top of the first ladder is a small ledge to the left; it is there.  The
skull over the gap must be used to swing across to the other side.  Skull 2:
on the path to exit 4, we must climb down a couple sets of ladders.  Instead of
going right from the bottom of the second ladder, take the additional ladder
going down at the bottom.  At the bottom of this third ladder is a skull.
Skull 3:  on the ledge exit 3 is on, go right until we reach the right end of
the ledge.  There will be a ladder leading down that should be taken.  At the
bottom is a ledge leading right.  Proceed right until we reach a three sets of
ladders.  Atop the second ladder is one, however, it is under some lava pits.
Locations of the children
The best way to do a perfect run of this wave is to follow these directions to
the children, then find the exit using old fashioned ingenuity.  The directions
to the exits discussed above are for those who wish to just reach the exit.
Regardless, we should become familiar with all the locations of the hidden
exits.  If we can find all the children, then we can find the exit.  After all,
rescuing all the children forces us to become familiar with the layouts,
therefore allowing us to make our own paths appropriate for the specific
situation we are in.

There is a child near the belts on either side of the starting point in part
one.  Take the left belt to a belt leading up.  Along this belt ares some lava
pits leading to another child.  Continue across the path to a ladder; climb up
it and three other sets to a child above a lava pit.  Return to the belt that
leads up.  Take it to the end.  We will have to make a path to the ladders
above using the monsters.  Navigate Indy to the ladder on the right first.  At
the top of this ladder is a child.  Near by is a post that can be swing across,
to the area with the four sets of ladders.  Return to the previous area.  This
time, we want to make a path to the ladder on the left.  Atop the ladder and
further left, past the lava pits, is a child.  Once he's rescued, lob some TNT
down, off the spot with no visible lava under it.  Then, jump off from this
spot.  If aimed correctly, the TNT will have cleared that lava pit directly
below.  To the left and right are children, but more lava pit clearing is
needed to reach them.  Once they are rescued, take the slide to the left of
this area, down to another small area with a single child to the left.  To the
right, across yet more lava pits, is another child.  Take the nearby ladder
leading down, then walk a little to the left, where there is no visible lava
below, and jump down.  Another single child is to the left of this area, across
yet more lava pits.  Another is to the right, down a ladder and a little
further right.  On the other side of the ladder is a child.  Further left is a
slide that leads to an area with the last three children in part one.  Return
to the area with four sets of ladders (going up).  To the right of where the
child was rescued is another ladder going up.  Near the top of this ladder is
an entrance we want to enter.

We are now in part two.  There is a child immediately to the left and a couple
more above to the left.  Get them, then proceed down from the entrance.
Further below and to the right is another entrance.  Be sure to rescue the
three children along the way.  To the right of this entrance is an opening
leading into the lava.  Eventually some monsters will emerge from it.  We want
to make a path of these monsters to the remote area to the right.  Enter this
area through the bottom.  Six children are there.  Go out the way we came, back
to the original area.  We will notice an opening leading into the lava below
the entrance we passed earlier.  We want to make a path to the area below here.
Indy will pick up a couple more children in the area below.  Another path of
monsters can be made from the most bottom right spot of this area to the area
to the right.  In this area are five other children.  Take Indy back to the
original area, then return to the first entrance we kept passing, but never
entered.  Take this entrance to part five.  Fortunately, all the belts in this
part are interconnected with each other, so it is just a matter of taking the
time to locate each of the 19 children here.  Of course, there will be lots and
lots of lava pits to clear out in the process.  After all of the children here
have been rescued, reenter the entrance Indy entered through.  We will now be
back in part two.  Navigate back to the area we reached last in this part, the
area with five children.  We will notice two entrances there.  The entrance on
the right leads to part three.  Enter part three through this entrance.  Head
left, past a couple lava pits.  Atop the ladder above the second pit is a
child, and at the bottom of the ladder below the pits is a child.  Jump
straight down from this child to the area below and take a left, across some
more pits.  Another child is on the other side.  Return to the area near the
entrance and walk down the conveyor belt at the bottom of the first pit we
cleared.

Follow the path right, clearing some pits in the process, and then head down.
Clear the lava pit below to reach the left ledge.  Three children are located
here:  one is on this ledge, and two more are near the ladders below.  Now,
return to the area at the bottom of the second lava pit we cleared.  Jump down
to the ledge directly below the child that was rescued here.  Indy should land
on a ledge containing another lone child.  However, we want to continue our
descent by jumping down to the belt below.  Go left from here to another lone
child nearby.  Once the pits here are cleared and the child is rescued, take
the slide down.  Take the slide right, to the bottom.  At the bottom, yet
another child is nearby.  Nearby this child is an opening that leads onto
another slide.  Get on it and the slide will lead us to another area with a
couple children.  After rescuing the them, take the slide below this slide.
Turn left, to the end.  Indy will land on a conveyor belt.  To the right of it
is a small slide leading staright down.  Take it to reach a small area with a
child.  Jump to the area below from the right side of this small area.  We will
now be in a familiar area, at the bottom of the second pit that was cleared.
Go back to the first slide Indy went down, and this time, turn left down the
slide.  At the bottom of this slide another child.  Take the ladder down.  At
the bottom is a child.  Take the ladder below this one down.  One more child is
found at the bottom there.  Go up the ladder and follow the belt to the left.
In the area we are lead to are four children to be found.  After getting them,
there is a slide near the bottom of this area.  It is actually an opening
leading onto a slide going down.  We want to find it and take it to the bottom.
At the bottom are the last three children in part three; they are spread out,
but not too far from each other.  Near the bottom of this area is another
opening to a slide.  Take it down and we will be in familiar area; Indy is back
at the bottom of the area of the first pit cleared.  We now want to enter part
four.  Do this by heading back to the area below the second pit we cleared.
Climb down the two sets of ladders, and go left, to where a child was.  A
little to the left of this spot is an entrance.  It leads to part four.

There are only two more parts to go!  The area we enter has a child to the
right.  From there we must make a path to the area on the right using the
monsters that reside in the lava.  Once on the other side, swing across the gap
to rescue the child there.  Continue right and jump off the end of the ledge.
Indy should land on a small ledge where another child is at.  From here, we
want to make a path across the lava to the area on the bottom left.  Another
child is located there.  Swing across the gap to the left of him.  Rescue the
couple in the area, then cross the lava pool, from the left, to an area below.
There is one child here.  Climb down the nearby ladder and swing across the gap
to the right.  A child is on the other side.  Follow the path down, to another
child.  Jump down from here, to the area below, from a little left of the child
we just rescued.  We will land on a small area with a single child nearby.  To
the right of him is a gap that we should swing across.  Further to the right of
where we land is another gap that can be swung across.  However, first we must
make a ledge to land on; throw some TNT at the lava pits until they are
cleared.  Now swing across.  The child is near the center of this ledge we
made.  Further right is a gap that Indy must swing across to access one more
child.  Even further right is a gap that leads to another one.  Go to the right
edge of this ledge and jump down.  Indy should land on another ledge.  Go to
the right of this edge and jump as far fight as possible.  If he jumped far
enough, Indy will land on another small area containing a single child.  Use
the post on the right to swing down to another small area below and to the
right.  Swing across the gap to the right of this small area to yet another
small area.  There is a child there.  Next, walk to the right end of this small
area and jump as far as possible to the right.  Indy will land on a small ledge
with another one.  Jump straight down from the spot the child was rescued at to
fall directly on the last child of the part.  The path to part six requires a
bit of backtracking.

Go to the left end of this ledge (the last child was by) and jump to the left,
as far as possible.  We land in a familiar area, the area below the second pool
of lava we crossed.  Navigate straight across the lava, back to the area where
a child was at.  Continue left, and eventually the path will lead to an
entrance.  Take it to return to part two.  We want to head down to the bottom
of this area, to the opening leading to the lava.  Now, make a downward-right
path of monsters to the area below.  We will be in the area we want to be in
when we enter an area below from the left.  Once in this area, find the first
entrance that is come across, and enter it to reach part six.  We start in
front of a slide.  Instead of going down it now, walk left, as close to the
edge as possible, and jump as far left as possible.  Indy should land on
another small ledge with a child.  A couple sets of ladders up from here is
another child.  Come back down, to where the child was.  Now jump off this
ledge from the right side.  We land on yet another small ledge with a child.
Jump from the left end of this ledge down to another small ledge with a child.
There will be a lava pit to the left of him we want to clear.  Once it is
cleared we can use the ladders it was obstructing.  Take the ladder going down.
At the bottom is a child with a 1-up.  Below him are two sets of ladders
leading to another lone child.  Go up the ladder by this child.  We will notice
another ladder to the right of the ledge we climbed up to.  Across the ledge is
a spot that can be jumped to.  Get as close to the right end of the ledge and
jump as far right as possible to land on the spot.  We will now see one of the
last children in the normal game to the right of this spot.

We must reach this spot by jumping across to the ledge to the right.  Once he
is rescued, return to the small area Indy first landed on after jumping from
the entrance ledge.  We want to jump from this area back to the ledge where the
entrance we came through is at.  Now go down the slide first encountered in
this wave.  Get off it as soon as Indy passes the opening on the right.  There
is a child in this small area.  A little to the right of him is a ladder, but
we must clear the pits to reach it.  Atop the ladder is another child.  To the
left of this one is another ladder.  Atop this one is another child.  Go back
down and get back on the slide.  At the bottom is another child.  Nearby is a
ladder that leads to a small spot, a spot that leads to a ladder going further
down.  From the small spot, throw some TNT downward to make a path at the
bottom of the next ladder.  After this is done, climb down it and then clear
the rest of the way with some more TNT.  Once the path is all cleared, we will
reach one of the last children in the game.  Go right from him, to another one.
Clear the pits below him to reach a small ladder.  Take it down to a small
area.  Directly below this area is an even smaller area.  Jump down to it, and
one more child is there.  Get on the slide, and Indy will land in front of the
third to the last child in the normal game.  Atop the ladder right next to him
is the second to last child, and atop the ladder next to this child is the last
child.  As hard as it may be to believe, we have rescued every single child in
the normal game!  There is no special ending for doing this, unfortunately.
However, the player will have a high score that no one will probably beat;
congratulations, you are one of the handful of people on earth who has
completed this task!

Wave 11
The last two waves are comprised entirely of platformer-style gameplay; there
are no more children to rescue.  The goal of this wave is to simply reach the
exit.  The most threatening obstacles are the boulders that tumble down, since
the openings they come from are placed in very conspicuous areas.  We shouldn't
have any problems if we time our crossings under the openings.  Wave 11's
layout is just a series of gaps that must be swung across leading to ladders
that must be climbed up.  Near the top are two ladders leading up.  They both
lead to the exit, but the one on the left is more direct.  The gap before the
exit, atop the right ladder, is easier to swing across.  The Sankara stones are
needed to enter the exit.  Should Indy die, here, he will lose the stones and
have to find the giant skull they are on to recollect them.  Skull 1:  it is in
the second area swung to.  Skull 2:  it is in the fifth area swung to.  Skull
3:  this one is atop the right ladder leading to the exit.

Wave 12
At last, the game is near an end!  From the starting point, we want to head
right, swinging across gap after gap, until we come upon a bridge.  If Indy
dies before the bridge he will lose the Sankara stones and have to recollect
them.  Fortunately, the giant skulls in this wave are fully visible along the
path from the start to the bridge.  We might just have to do a little
backtracking.  Once we get to the bridge, begin to cross it, and Mola Ram, the
movie's villain, will appear.  Just watch out for incoming lightning in the
process.  Somehow, the bridge will break and the player will find Indy chasing
him up the fallen bridge.  We must still direct Indy to climb up the ladder
while this is happening.  If Indy collides with the Mola Ram, the villain will
instantly disintegrate.  Whip the enemy to to slow him down.  However, the game
is not beaten yet; we must make it all the way up the bridge.  If Mola Ram
reaches the top before Indy, he will throw more lightning at Indy, possibly
causing Indy to fall.  Once Indy does reach the top, Mola Ram will
disintigrate.  All that is left to do is proceed a little to the right, to
where Willie Scott and Short Round are standing, and the game's ending will be
triggered.  Don't get too excited because it is just a message congratulating
us for getting this far!  That's all folks.

5. Tricks
The biggest tricks are accessing the three warps S2, S5 and S7 found in various
waves throughout the game.  The first is in wave 1.  The others are in waves 4
and 6.  The first warp is useful because it can take Indy to waves 3, 5, 7 or
9.  The other two, however, are less useful; they simply allow us to skip a
wave.  With that said, It is technically impossible to rescue all the children
in Temple of Doom because there are children in these warps, and if we rescue
the children in these warps, we will miss the children in the waves skipped.
Likewise, if we omit going through the warps, we obviously miss the children in
them.  Essentially, it is a catch-22!

The wall directly above the fifth child in wave 1 needs to be blasted to reveal
the warp.  After entering it, Indy will be on a slide.  He will land in an area
that leads to the wave 3 entrance.  Get the four children along the walls of
this area.  Then, jump to the area below from the spot just below the slide.
Indy will land directly in front of a child.  There is another and the wave 5
entrance to the right of him.  A little more to the right is a post we can
swing across.  On the other side is an area with three children.  Jump to the
area below from the most bottom-left edge of this area.  Five children there.
A couple, as well as the entrance to wave 7, are guarded by lava pits.  To
reach the wave 9 entrance and the last four children is tricky.  We must jump
to the conveyor belt below from the edge of the area that is below the middle
child of the first three we saw (in the area we are in).  However, the exact
spot to jump from is a tiny bit to the left of there.  This requires precise
positioning.  Once on the belt, the hardest trick is jumping across to the
other belt.  Jump too late or soon, and Indy will dive into the lava.  The
challenge is jumping at the right time, in a down-right direction.  There is a
child on the other belt.  Otherwise, Indy can jump to the ledge across the lava
on the left side of this first belt.  This ledge is slightly easier to jump to.
This ledge is the same area below the second belt.  Rescue the two children
there.  Lastly, we will have to swing across to the area to the right.  As
imagined, the last child and the entrance to wave 9 are there.

At the starting point of wave 4, go right, down the two sets of ladders.  A
warp entrance is nearby the bottom of the second ladder.  Use TNT to blast
through the wall and enter it.  Indy will be on a slide.  When we reach the
bottom, go right.  This warp's layout is just a series of gaps (that must be
swung across) leading to ladders (that must be climbed up), similar to wave 11.
Ten children are in this warp, and rescuing them is just a matter of getting
them from along the walls that lead to the top.  All the entrances here lead to
wave 6.  Additionally, a different version of S5 can be accessed by entering
the warp through wave 4's mine.  The warp entrance in the small area with just
two children, above the exit area.  It is in a spot in the wall between the two
children.  This S5 has eight children.  All the belts are interconnected with
each other, so it is just a matter of navigating through all the belts to
rescue them.  Jumping back into a cart will take Indy through an opening
leading to wave 6.

S7 contains a skeleton key.  It can become useful when we just want to reach
the exit of a later wave.  From the starting point of wave 6, go up the ladder
to the left.  Continue left to a ladder leading down.  Take it, then follow the
path leading down.  Eventually, it will lead to a dead end.  However, the wall
at the edge of this area is where the warp entrance is.  Blow up the wall and
go in.  The layout if S7 is simply a series of ladders leading up.  All the
entrances here lead to wave 8.  There are thirteen children to be rescued along
the way.  At the top are some lava pits to the right.  Across from them is a
lone child.  Further right of him is a slide leading to a wave 8 entrance.  The
skeleton key's location changes; it is either at the bottom of the fifth
ladder, near the child by the bottom of the sixth ladder, at the bottom of the
ninth ladder or between the caches before slide.  Like S5, S7 has another
version that can be accessed through the mine of wave 6.  Enter the mine
through the entrance mentioned in the walkthrough.  Once in the mine,
immediately change lanes and take the cart until it passes an opening on a
track below.

Jump out of the cart as soon as this opening is passed.  Indy will fall a long
way down to a conveyor belt.  Follow the belts to some lava that must be swung
across.  The warp is in the wall by the belt we land on.  It is in the spot on
the wall that has no lava on it.  Blow up this wall and enter the warp.  Jump
out of the cart when it is over the conveyor belt below.  On this belt is a
child.  We can jump from the left end of this belt to the one below.  Once we
land on the next belt, we must wait for a cart to pass by so we can jump in it.
Jump out of the cart when it passes over some belts below.  Another child is
along these belts below.  Again, we must wait for a cart to pass on the track
below so we can jump in it.  Jump out of the cart when it passes over a belt,
before it plunges into the lava pool.  The area we land on has four children to
rescue.  When we are ready to leave, we can wait for a cart to pass by on the
track below the bottom of this area.  Once in the cart, it will go into an
opening leading to wave 8.  The skeleton key's location is by the belt at the
bottom of the warp, but it changes; it is either in the wall at the right end
of the belt, by the first child we come across on this belt or by the two
boarded caches along this belt.

A skeleton key can also be found in wave 7.  It is hidden in either one of four
locations:  from where the child with the rusty key is, climb up the ladder
next to him.  Swing across some lava to the left, then proceed down the ladder
on the other side.  At the bottom is a small area.  Bomb the most left wall.
The second possible location is to the right of the mine entrance we enter in
the walkthrough (don't enter it yet!).  Take the lower path leading right, the
one that has a skull we can use to swing across lava with.  On the other side
of the pits is a bit more area.  It looks like a dead end, actually.  But, if
we bomb the wall furthest right of here, the key may be revealed.  The key
could also be in the mine, in the area where the last five children in need of
rescue, as discussed in the walkthrough, are.  The location is close by the
child below two children and above two others.  It is by the same two belts he
is on, but right by the non-moving spot in between the two belts.  The fourth
spot is near the area with just three children; Indy must navigate a small area
made up of conveyor belts.  Go as far right as possible, then swing across the
lava, to the small area on the left.  The wall that must be blown up is in the
middle of this small area.

Besides these tricks, there are hidden caches throughout some waves.  Messages
before a wave starts provide hints to their whereabouts.  Accessing a hidden
cache involves blowing up a wall where one believes the cache to be, then
entering the entrance where the wall once was.  These caches aren't too useful
because the children and visible caches already provide us with more than
enough powerups.  That's about it.  There is one more trick, actually.  In wave
12, after defeating Mola Ram, whip Willie and she will get wrapped up in the
whip and brought closer to Indy.  This will change the message on the ending
screen to:  "YOU WIN BIG MAN."

6. Game Genie codes
1. SZEXOKVK Infinite lives
2. AEKLULGA Start with 1 life
3. PEKLULGE Start with 10 lives
4. TEKLULGE Start with 15 lives
5. SZSZGUVK Always keep the sword
6. SZUXZVVK Always keep the gun
7. SZXZAEVK Freeze clock
8. PPKLEKYA Start on level 2
9. IPKLEKYA Start on level 4
10. PPKLEKYE Start on level 6
11. IPKLEKYE Start on level 8
12. GLKUXGLV + LVEXUUGL + LTOXVKGL Start with less time

7. Author's notes
Many thanks to my family for their moral support.  Thanks to Daniel Engel for
his game images, and Tom Votava for his in-game discoveries.  Their work were
nice pieces to reference when I got stuck.  Thanks to Game Genie for the codes.
Submit questions, comments or corrections to me at:  [email protected].