_________ _ ________ ________
/ .' +\ \/ __ || \
\_;' ;_/\/ / \|| ___/
| /|\/ / | /
| _; | / / | \___
|." |( (\ | ___)
| |\\ \\ | /
_| /|_\\ \\ | \___
/ _.;' \\\ \\_/|| \
\_________/ \\________||________/
/ \ \ \ \
/ \ \ \ \ .+-.
/ \ \ \ \ /', +
/ /^\ \ \ \_\ / ^-/
/ / \ \ /' \ / /
/ / \ \+ ; / /
/ / \| / / \
/ / \ + / \
/ / ".-' ( /\ \
/'. / \__/ \ \
; + / \ \
`. ; / \ _\
+ ./ \ / ;
________ '-' ^._."
/ __ |_ __ ___ ____ _____ ______ _____
/ / |\| | | | \ / | _ \ __| _ \
/ / | | | | \ / | |_| | | | |_| |
/ / | | | | \_/ | / |_| /
( ( | | | | |\ /| | || | _ |
\ \ | | | | | \ / | | || __| | \ \
\ \ | |__|__| | \___/ | | _ \ | | | \ \
\ \_|/| | | | | |_| | |_| | \ \
\________|_______|_| |__|_____/______|_| \_\
__________________________________________________________________________
Ice Climber (NES) FAQ + Walkthrough
Author: Popo2002
Copyright 1984 Nintendo
FAQ Copyright 2003
This is my first guide, so if you've got any comments, any additions you'd
like to see made to this FAQ, have a great high score, or would like to point
out any corrections (spelling/grammar mistakes, incorrect information) please
send an email to
[email protected] (Not case sensitive, and yeah, I've been
obsessed for a while =P). Yes, I'll even give you full credit for it! Yowza!
Of course, no FAQ writer should make an FAQ without making his or
her ownership of the FAQ clear. This may be not be reproduced under any
circumstances except for personal, private use. It may not be placed on any
web site or otherwise distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
Basically, if you plagiarize my work, sell or give it away, reprint without
getting my permission first, host it on any site other than GameFAQS.com, or
try to rip me off in any other way and I find out, what you are doing is BAD.
You may not use any part of this FAQ in your own guide, unless you get my
permission first. Yeah...
Anyway, onto the FAQ!
History
--------
23rd Mar, 2003 - It's been that long already? Well, thanks to the newfangled
invention called "email", I was shown the many minor mishaps in this guide
Thanks to Ryan for
18th Jan, 2003 - Finally updated my FAQ for the first time. Took my time,
yeah?
9th Jan, 2003 - Began updating and continue walkthrough, extended, lengthy
writing possible thanks to Notepad+
3rd January, 2003 - Started my walkthrough and ASCII art. It looks terrible
using quickview, so I'll have to find out the exact specifications for
everything soon.
Contents
--------
For those of you who don't know how to use this function, look at the
number/letter combination (For example, if you want to look at Two Player
Strategies, note the combination 5a.) Then, go to your browser's 'Find'
function, and enter the combination (5a in our example). Keep searching
until you get to the chapter you wish to read
1a. What is Ice Climber about?
2a. Various enemies on the mountains
3a. Point allocations
4a. Single player strategies
5a. Two player strategies
6a. Strategies for each mountain - yep, every last one! (Slowly...)
7a. High scores collected from the Ice Climber Message Board
8a. Interesting Ice Climbing facts
9a. Ice Climbing links + Credit
1a. What is Ice Climber about?
------------------------------
So, what is this game you've heard about?
Unless you stumbled across this FAQ by accident, you probably played as the
Ice Climbers on Super Smash Bros. Melee for the GameCube and wondered who
this hammer-wielding pair are. Waaaay back in 1984, Nintendo released one
of their first NES console games, around the same time as the classic game
Super Mario Bros (1985). Thankfully, Nintendo decided to revive these two
eskimos in their latest pursuit for domination over their rival Nintendo
mascots on the GameCube.
However, back in the early days of Nintendo's video gaming industry, the
Ice Climbers had no interest in competing with the likes of Mario,
Donkey Kong or Link. Instead, for unknown reasons, the duo decided to climb
the 32 mountains of...somewhereland...in order to obtain the 4 vegetables that
the condor, found at the top of every mountain, places at the top of each one
(making a total of 128 vegetables). The Ice Climbers, once completing their
ascent of the mountain, would compete to grab onto the talons of the condor
and the fastest climber would gain a free ride to the bottom of the mountain.
However, it is unknown how the remaining climber got back down to the bottom
of the mountain...
2a. Various enemies on the mountains
------------------------------------
The 32 mountains which the Ice Climbers scale all have the same enemies. This
means that both level 1 and level 32, as well as all the levels in between,
have the same enemies. These enemies are:
Nitpickers: These appear as red birds floating around the mountainside. A good
source of points at 800 a pop. However, these birds are extremely frustrating,
as they always seem to appear whenever you try to jump from one cloud to
another higher cloud. Since you can't swing your hammer very well on top of
a cloud, (you usually end up falling off the back of the cloud,) these
enemies make for a very frustrating climb.
Seals/Toppies: Depending on your country of residence (or where you downloaded
your ROM from...honestly people, it costs less than $5!), you may be confused
about what these enemies are. In the Japanese version of the game, you will
see seals walk along the platforms until they arrive at a hole in the platform.
They then run back to the side of the mountain, and bring an icicle with them
to the hole. Very annoying in later levels, as the seals/toppies, like the
nitpickers, also appear whenever you need them the least. This section is from
Raging_DemonTEN's guide, and explains why some versions have seals and others
have toppies: "In the Japanese version of Ice Climbers, the Yetis are actually
seals. The head of US localization didn't want the game to be nicknamed
Seal Clubber, so they changed the seals to Yetis." And yes, it is spelt
"toppies" - just check your manual! =P Or, if you do not own one, check the link
at the bottom of this FAQ.
Filling Icicle: This icicle fills in two missing blocks in the of the
mountain. Seals and toppies bring these to the holes in an attempt to rebuild
their mountain. Worth smacking if the risk factor is not too high. The
seals/toppies would not be so frustrating if they did not refill the holes
with these icicles.
Dropping Icicles: This genetically engineered breed of super-race-icicles forms
on the roofs of platforms and underneath clouds. After a couple of seconds of
droplet formation, they become heavy daggers, ready to drop and pierce through
the heavy parkas you're wearing. These can be destroyed if timed right,
however, you get no points for doing so. It's best to just leave these well
alone, unless your fellow climber below you may be hit by the falling icicle.
You get no points for destroying these icicles.
Polar bear: This enemy appears once you spend an extended amount of time on one
level. This rarely seen enemy is not terribly hard to kill, however, it can
easily kill you. This is easy to see in two player mode, when your
inexperienced friend cannot make that jump to higher ground. Generally though,
you will rarely come up against one of these in the earlier levels of one player
mode, unless topis block your progress for long enough. Be careful, since each
Mountain you finish increases the chance of meeting up with the Polar bear,
especially if you're forced to make a jump up two clouds and then through a
sealed off floor. If you try to attack the Polar bear, watch out - it can push
you along the mountain. This means it can easily force you into the way of
passing toppies, and force you to lose a life.
Condor: Not really an enemy, but the condor is what brings you to the mountain
in the first place. In the beginning of each level, the condor places the four
vegetables in the bonus round area of each level, and then waits for you to
climb the mountain, find the veggies, and grab onto his claws. Maybe it's a
sport, then, if it's all set up to see how well the Ice Climbers go?
3a. Point allocations
---------------------
This part should be short and sweet. Hopefully.
23rd Mar, 2003: A reminder that there is no penalty if you fall off the
mountain if you are playing in a bonus stage. However, I don't recommend it,
unless you wish to try speed-climbing. Points are always there to help you.
Also, where I wrote "First Mountain," this refers to the mountain you start
on. For example, if you started on Mountain 12, you would get 300 points per
veggie. Then, on Mountain 13, you would earn 500 points per veggie. Quite
simple to follow, really.
9th Jan, 2003: *Update* Apparently, there's no formula to follow when
calculating the points awarded per vegetable or for finishing the bonus
round. Hence, the correct values are as follows:
Getting a vegetable:
First Mountain: 300 each
Second Mountain: 500 each
Third Mountain: 600 each
Fourth Mountain: 700 each
Fifth Mountain: 800 each
Sixth Mountain: 1000 each
Seventh Mountain: 2000 each
Eigth Mountain: 3000 each
Ninth Mountain: 4000 each
Tenth Mountain (and onwards): 5000 each
Getting to the condor at the end of each level: Similar to above,
multiplied by 10
First Mountain: 3000
Second Mountain: 5000
Third Mountain: 6000
Fourth Mountain: 7000
Fifth Mountain: 8000
Sixth Mountain: 10000
Seventh Mountain: 20000
Eigth Mountain: 30000
Ninth Mountain: 40000
Tenth Mountain (and onwards): 50000
Breaking a block of land: Level number x 10
Icing an Icicle: 400 each
Nuking a Nitpicker: 800 each
Smacking a Seal: 0 points
Taking out a Topi: 0 points
Petrifying a Polar Bear: 0 points
Destroying a Dropping Icicle: 0 points
Order vegetables appear in:
Those marked with an * need confirmation on what they are - please email
First Mountain: Eggplants
Second Mountain: Radishes/Carrots/Strawberries *
Third Mountain: Cabbage/Apple *
Fourth Mountain: Cucumbers
Fifth Mountain: Corn
Sixth Mountain: Onions
Seventh Mountain: Pumpkins (Jack O'Lanturns)
Eigth Mountain: Buk Choy?! *
Ninth Mountain: Oranges? *
Tenth Mountain: Mushrooms
4a. Single player strategies
----------------------------
Is this the bit you came for? Well, let's see what I can help you with.
- My first piece of advice is this: PRACTICE MOUNTAIN 1! It may seem easy, and
it is, but you MUST learn how to jump properly, use run-jumps successfully,
and just get a general feel for the game. Far too many people have written
reviews stating "i palyed tehis gaem, and teh contro!s were suxx0rz!!!! SO I
ddin't ddint' didttn paly it, i gaeve up!!! tihs gaem suxx0rz!1111!!!!1!!!1!"
Just give it a chance. Remember that no game made before 1990 was intended to
be easy. Games HAD to be hard, because they didn't have the capabilities to
make them long and innovative every single level. If they weren't difficult
and slightly repetitive, the player would finish them too soon to get their
money's worth out of the game. Nowadays, games don't need to be extremely
hard because they can be longer, due to save features in nearly all games.
So guys, practice the first mountain! It really does help.
Of course, not all aspects of the game are covered in Mountain 1. For example,
there are no clouds in this level at all. Raging_DemonTEN's guide suggests
the following.
"- Spend a lot of time on Mountain 10. It is the best mountain to
practice your jumping skills, without being overtly difficult. You'll
become a master in no time if you play this level a ton."
I agree with this completely. Mountain 10 features just about all of the
obstacles you'll come across. These include: Fast clouds, constant enemies,
small 2-by-2 block platforms, extremely fast moving conveyor belts, unbreakable
platforms, clouds that transport you to the other side, and toppies ready
to block every bit of your progress. Despite all the turmoil, it is still
hard to fall off the screen unless you make several mistakes in a row.
Also, in the bonus stage, you can practice your SUPER high jumps, which you
will need later on in other bonus stages.
- To destroy a Dropping Icicle:
If you do want to destroy one of these for some reason, while it is falling,
stand right underneath it, then walk one block to the right or left. Turn
around, and swing your hammer constantly until it hits, or goes right past you.
This strategy often does not work, as the icicle slips through your hammer.
An alternative method to the above listed is to line up underneath the icicle.
Walk away one block, and DO NOT TURN BACK AROUND. Once it begins to fall, jump
straight up. Your hammer should connect with the falling icicle before Popo or
Nana place the hammer above their heads.
If the icicle is not fully formed yet, then you can destroy these icicles by
knocking out the block it is forming on. If it is forming on a cloud, you must
jump and hit it with the hammer while it is directly above Popo or Nana's head.
- Jumping difficulty
Yes, it's this part of the game which turns so many people off. It's true that
the Ice Climbers jump up about 5 times higher than they do left or right.
Still, this is an immense feat for anyone to accomplish. To truly master this
game, you must use this jumping ability to your advantage, as you should do
with any NES game. There are a limited number of actions you can take at all
times - you can swing your hammer, continue to walk in the current direction,
turn around, jump, stand still, perform a running jump, or BONG your teammate.
As you can see, there isn't a great variety, but it shows that, if you want
to survive, mastering these techniques are essential to mastering the game.
So, my advice? The same as Raging_DemonTEN's. Practice up on level 10. It has
early examples of all things that you need to practice.
- 5th level
CORN! The fifth level you attempt will always have corn at the top of it.
Get at least one of these babies before you try something risky, as getting
even one piece of corn gives you an extra life. Don't be scared if it looks
like you still only have 3 heads showing at the top, as it will only display
up to 3.
- Refilling holes
Often, a topi appears, bringing with it an icicle to fill in a hole. Don't
think you have to destroy it. Especially in two player mode, you should wait
for them to fill in holes in case you have to make a large jump, to prevent
falling into the abyss below.
- Walking in circles
Don't ever forget that you can often walk around the left side of the screen
and appear on the right side of the screen. In later levels, you need to use
this for a fast climb.
- When attempting a mountain for the first time...
When I thought about how I could answer this section, I remembered these
lines from Ecco The Dolphin on Sega Genesis/Megadrive:
"Your journey is long and dangerous
Always look beyond your eyes with your song
Swim slowly to keep control
Swim fast for your breath
Remember your way and think ahead"
~Excerpt from
http://cavernsofhope.com/
Ice Climber is no different (except for the song bit). Your journey really is
long, and very dangerous. You must move slowly and steadily to keep control
of your climber, but you must also climb quickly to prevent being pushed down
by the Polar Bear, to avoid being blocked in by the icicles the toppies push,
and to stay clear of the many enemies that come your way. The last section is
the most important of all - remember previous obstacles, and how you overcame
them, and then think about how you could overcome your present challenge by
using those skills needed.
Remember, no mountain was designed to be impossible - they all have many ways
in which they can be completed!
5a. Two player strategies
-------------------------
-Being pushed
It's no big secret, but in two player games, you and your sibling/spouse (up
to you to decide ;) ) CANNOT occupy the same space. If you try to walk into
your teammate, you will both turn and face the opposite direction. This can
be a huge advantage or disadvantage, depending on its use (see below).
- BONGing your teammate
Over the years, my friends and I gradually got used to calling this technique
"BONGing" your teammate. Don't ask how, just try it out next time both Nana
and Popo go climbing together on your NES. Get one person to walk underneath
the blocks, preferably two levels up, which you wish to destroy. Get one player
to jump straight up, then get the second player to run underneath the first.
Get the second player to jump so that as the higher one is at his/her peak,
the other player hits the bottom of the higher climber. If performed correctly,
the first climber should bounce off the head of the lower climber, and make an
effective second jump. This second jump can destroy another block above his
head. Try to repeat this for an infinite amount of jumps! Very useful for
breaking blocks on higher levels, or for getting one player on top of a high
level to clear out enemies. Practice this on Mountain 2. This is a positive
way of being pushed.
- Avoiding BONGing when you don't want to BONG
There will be times when you're sitting on top of a very small area, often with
converyor belts and pillars, when you don't want to be affected by your
teammate's movements around you. The only thing I can say here is to talk to
your teammate. Tell them "Walk around to the other side of the mountain and
move up there," or something. Just don't get angry at them unless you first
warn them to stay away.
-5th level
Like in single player mode, the fifth level you play will have corn in the
bonus stage. Let your teammate get at least one of these, as getting at least
one will give you an extra life at the start of the next level.
6a. Single Player Strategies for each Mountain
----------------------------------------------
Oh..my...I'm actually including this in my FAQ? This is going to take a long
time. I hope you guys find it useful!!!
Mountain 1: If I actually have to help you through this level...
Well, there really is no strategy to it. Jump, Jump, Jump+Right, lather,
rinse, repeat. It's just the basic, practice-your-skills level. So, practice
them up good, and smack a few enemies so you can begin your high score early.
Learn to stay cautious if there are ever Nitpickers around. As Ryan W says,
"I swear, I have been killed on this level by hanging around too close to the
left or right edge of the screen -- when the screen scrolls upward, sometimes
there's a nitpicker right in your face." Very true, and you'll find this
occuring more and more each level.
Mountain 2: Jump up onto level 2 on either side (preferably the left side,)
and make a hole. Jump up to level 3, run to the right of the area, and jump on
the cloud. Around this area, watch out for toppies and dropping icicles.
Once on the cloud, wait till it takes you towards the left of the screen and
jump up. You can't die here unless you land on something nasty, so don't be
afraid to jump a bit. On level 5, break through, jump up to level 6, and use
Mountain 1 techniques to finish the mountain. Not that hard now, was it?
Mountain 3: Jump up onto the cloud on level 2. Start to take out the floor of
level 3. If a topi appears on level 1, you should probably drop down to whack
it, or just make sure you don't aim for getting up to level 3 until the topi
is nowhere near the hole you make. Get up to the third level, and if you're on
the left side of the screen, walk around the mountain until you get to the
right. Otherwise, start breaking blocks where you are. It should be
straight-forward up to level 6, but watch out for toppies and dropping icicles.
Level 7 & 8 are a bit tricky. Use level 7 to practice your wall-jumps,
like in Super Mario 64. Of course, this isn't mandatory, but it's a good spot
to practice without it being too dangerous.
Mountain 4: Jump up to level 2, and take out the nitpicker which is circling
overhead. Just wait for it to line up above you, and jump. Following this, move
over to the right of level 2, and wait for the cloud to come. Jump onto it when
the time is right, and begin to take out level 4's floor. Again, watch out for
toppies on level 1, dropping icicles from the top of level 3, and the toppies
above which try to fill in the holes you make. Rest assured, it's not as hard
as it looks, as you cannot fall and die yet. On level 4, there are about 5
block spaces between the pillar on level 5 and the pillar on level 5. Break a
hole as far right on the left side of the pillar as you can. Jump up to your
left, and the conveyor belt should take you to the pillar on the left of you.
Jump straight up and break open a hole, jump up to level 6 and destroy all
nitpickers. Use this section to practice moving from cloud to cloud. Beware of
toppies carrying icicles, and start your jump from the left side of the screen.
Jump up on the cloud on level 7, when about halfway, the cloud on level 8
should pass above you. Jump onto this, and aim for the far left hole which
leads to the bonus stage. Enjoy this one, as it's as cool as a cucumber, and
one of the last easy bonuses left. Enjoy the thrill of barely making the last
double-cloud jump, too!
Mountain 5: Appearance making it look tough? It's not. Forget about the hole
in the middle with the two pillars. Jump onto the (small) clouds, and start
breaking through on the right side of the screen. Work your way up to
level 4, and begin to break through to level 6 on the small cloud. You may find
yourself tackling only one block each time you jump onto the cloud. Don't fret,
just be patient. Levels 6-8 look like doosies, but they're easy too. Just wait
for the topi to start to fill in level 8 before you try to make any silly
jumps. It should be easy from there, and when you get to the top - CORN!!!!!
Enjoy this bonus stage too, as it's your last life filler for a while.
Mountain 6: Be thankful that the clouds are moving at the speed they are. If
this was Mountain 16, they'd be moving twice as fast at half the size.
Anyway, jump onto the second cloud and start to break the blocks where it
is only 1 block deep. Don't forget to constantly be alert for toppies below.
Once you make it up to level 4, make your way to the left side of the screen.
Jump onto the conveyor belt and either run into the direction it's moving, or
swing your hammer so you don't fall off. Wait for the topi on this level 5 to
refill the land on either side of the screen. If the topi is coming in from
the left, once it hooks up with the centre island, destroy the topi and jump
to the left side of level 6. If the topi is coming from the right, wait for
it to hook up with the island with the pillar, and jump up onto the right side
of level 6. Whichever side you jumped onto, run around if you have to so that
you're on the left side of the screen. Now, when the time is right, jump onto
the cloud and wait for it to carry you to the right side of the screen. Try to
jump onto the far right section of level 8, as if you fall, you don't go all
the way back to level 5. Toppies refill level 8, so run around to the side
they're working on and make you way up to the bonus stage.
Mountain 7: Run to the right side of the screen and jump onto the cloud. You're
going to need to wait for the topi on level 3 to refill the platform. Wait
until it's mostly complete, then jump onto level 3. On the far right of
level 4, there's a section 3 blocks wide and 2 blocks deep. Can you see it?
Good. Jump onto it, and you can make it easily up to level 5, unless the topi
has filled it in. Whether you have to break through or not, jump up to level 5
and make your way to the left. Jump up onto the first platform to the right of
where it says "6" (first of four unbreakable ones). Time your jumps onto the
cloud well, and make sure you go for the 1 block deep sections of level 8.
One more thing: the topi above you WILL get annoying, especially if you're
having trouble jumping to level 8.
Mountain 8: This level is much easier with two people. Anyway, run to the far
right of the screen and make as small a hole possible, so that you don't have
to worry about falling through later on. Once on the cloud on level 3, take out
the blocks towards the middle which are (only 1 block deep). Jump up when there
are no enemies around, as the conveyor belt may unexpectedly carry you to the
right. The next section will take a bit of time to get through. Make
your way to the left side of the screen. Jump onto the cloud when it comes
over, and start to work through the blocks on the far left. The rest of the
climb should be easy.
*!Update!* When doing the walkthrough for this level, I realised that the
game randomizes where it places blocks when they are two blocks deep. See the
diagram for Mountain 9 for an example.
Mountain 9: On level 1, make as small a hole as possible on the left side of
the mountain. On level 2, jump onto the cloud between the middle of the level
and the right side of the level. Jump onto the fast moving cloud, and you'll
see two conveyor belt blocks on the right side of the roof of level 4. The
level should look like this from about halfway:
Key: 0 = Unbreakable/Pillar
/ = Moving to the left + Breakable
- = Half-block + Breakable
= = Breakable
} = Mountainside
0 }
0 }5
0 }
0 0 / / / / / / / 0 0 0 0
- = = - ^ - =
|
Break and jump through this bit
Your level may not look exactly like this, as I wrote in the update, the
game randomly puts blocks and halfblocks underneath everything. Anyway,
there's generally always a weak spot, just find it and break through.
Hurry though, as either the Polar Bear will arrive, or the toppies will
make life difficult.
Once on the far side of level 5, break up to level 6 and race around to
the left side. Jump from the level 6 left mountainside to the level 7
left mountainside. Wait for the topi to fill in ALL the ground, jump up
the cloud, and you should be right.
Mountain 10: Ah, one of my favourites, especially when doing two-player
mode. Well, first thing, hitchhike with the cloud until it takes you to
the far side of level 2. Jump up to level 3 WITHOUT destroying any blocks,
and you'll notice that you can easily make it up to level 4 so long as you
stand on the little block that juts out. If the topi is refilling this
area, fine, let it go. Run to the left side of level 4..
Err...I realised that my guide suddenly stopped there for some reason.
Notepad couldn't hold more than 28kb and, I didn't realise this until I
went to update my guide, but it seemed to delete the rest of mountain 10
and 11.
*Sigh* - Will finish off in the holidays (Mid April for moi)
7a. High scores collected from the Ice Climber Message Board
------------------------------------------------------------
ICE CLIMBER HIGH SCORE:
Apparently, this is the world record: 1,000,000 (Tom Vatanga)
T'is a lie though. It's only the highest recorded score. So, for this guide,
post your high scores, and the mountain you died on, and I'll put them up.
1. 1,322,780 (Ryan W) - Mountain 26
2. 1,000,000 (Tom Vatanga)
3. 941,700 (Nintendofan100)
4. 552,520 (Popo2002)
5. 455,000 (The50)
6. 418,510 (Meowthnum1)
7. 360,910 (LadyofPain)
8. 215,110 (Saltydogs4884)
9. 104,900 (LadyofPain)
10. 90,600 (Popo2002)
11. 16 332 (Dark Void) <-- Currently new and working hard
12. 0,000 (Alf, I'm still waiting for your score!)
8a. Interesting Ice Climbing facts
----------------------------------
- So far, the Ice Climbers have had a very small gaming career. To the best of
my knowledge, the only games which they appear in are this one (Ice Climber),
Animal Forest, Animal Crossing and Super Smash Bros. Melee.
Don't quote me on it, and if any of the above information is incorrect, or
incomplete, PLEASE email me! It only takes a second, I don't look like such
an idiot, and I give you credit. We're all winners!
[email protected] is
the address.
- Agent RandX, wrote the following on
http://www.neschedda.com/:
"UPDATE! ...Someone on the NES World message board informed me that a topi
is the same thing as a yeti, which is an abominable snowman that resides in
the Himalayas."
There you have it. Toppies do "exist" in some cultures, much like dragons
and fairies do in others.
9a. Ice Climbing links + Credit
-------------------------------
Thanks to the following people/companies:
- Ryan W, for many, many errors pointed out. Thanks very much for
showing me where I went wrong :)
- Adam Lamontagne, for inspiring fellow NES guide writers, especially when
it seems we're not needed
- Alf B, the regular reader AND feedback-ee
- Raging_DemonTEN, for allowing me to use two tips from his guide in my own.
You can find his guide at
http://gamefaqs.com/console/nes/game/7808.html,
then by clicking the link leading to his guide
- Notepad+, for providing a program where there is no limit to the size
of notepad files
- Nintendo, of course, for starting my fascination with ice climbing
- Agent RandX, for investigating the two different versions of Ice Climber,
and identifying the origins of the Topi. See his article here:
http://www.neschedda.com/nfiles/nfileice.html
- NESWorld, for hosting an online manual for Ice Climber
http://nesworld.parodius.com/manuals/iceclimb.txt is the link