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Hit Marmot FAQ
For the NES/Famicom
Version 1.0 (Created 1/22/2010)
By Devin Morgan
This file is Copyright (c)2010 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (1/22/10): The first version.
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-= 2. Introduction -=
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Hit Marmot is another concoction by Mega Soft, which makes use of the Zapper
peripheral. The game is basically a Whack-A-Mole clone, where you choose the
game mode and shoot "rats" that pop out of holes on the game board. It is
just like any typical shooter game that utilizes the NES Zapper; if you have
played Duck Hunt, you already know what to expect here. This game is a bit
more fast-paced though, which certainly adds to the difficulty level in later
levels. It may be worth checking out if you are a fan of light gun games.
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-= 3. Controls -=
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Select (Control Pad): Choose game mode
Trigger (Zapper): Select game mode, shoot at target on screen
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-= 4. Overview -=
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Game Modes
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First Screen
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Normal (One Rat): In this mode, you play the standard game where you shoot
the rats, one at a time, as they emerge from one of nine
holes on the game board.
Normal (Two Rats): Same as the first Normal mode, but with two rats coming
out of the holes at a time.
Advance (One Rat): Here you play the usual game, but this time around some
rats will emerge from their holes waving white flags. If
you shoot those rats, you will LOSE a hit from your total!
Advance (Two Rats): Same as the first Advance mode, but with two rats coming
out of the holes at a time.
Second Screen
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Once you pick your initial game mode, you will be able to pick the type of
game you want to play, as detailed below.
Cooperation Mode: One or two players can play together to clear the stages.
Two Players Mode: Each player takes turns (Player 1 plays the stage, then
Player 2 goes).
Machine Gun Mode: In this mode, you get 99 rounds, and your Zapper acts as a
machine gun if you hold the trigger down. Be careful since
you can quickly run out of ammo this way!
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General Gameplay
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Gameplay
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For each stage, you will see a panel at the top with information on it. It
includes:
Pass: How many Rats you must hit in the round to go on to the next
Ammo: How much ammunition you have remaining (number next to the bullet)
Hit: How many Rats you've hit thus far
Rats: How many Rats that have yet to appear in the holes
Score: Your tallied score thus far
In all modes of play, your objective is to shoot at least the amount of Rats
as specified by the number next to "Pass". On stages with a multiple of 5,
the Pass number goes up (initially it is at 6; at Stage 5, it goes to 8; at
Stage 10, it goes to 10, and so on). If you run out of ammunition and/or no
Rats are remaining before you breach the Pass limit, you lose. The game
continue on for as many rounds as you want to play, but of course as you go
on, the minimum Pass limit will continue to rise.
You will know if you hit a Rat because the game will pause briefly, showing
the animation of it being hit. At the end of the round, your score will be
tallied and you will go on to the next stage, assuming you reached the Pass
amount.
Scoring
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Each Rat you hit earns you 1000 points. At the end of a stage, you get 400
points for each round of ammunition you have remaining.
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-= 5. Copyright Notice -=
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This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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