Hello Kitty World for NES
======================
By Secef ([email protected])
Version 1.01
==============================

Sections
--------
Intro
1. Updates
2. Story
3. Controls
4. Characters
  --Hello Kitty
  --Hello Kitty 2
  --Tippy Bear
  --Mr. Mole
  --Mr. Mouse
5. Levels
  --Flowerland
  --Mushroom Forest (1st Boss)
  --Airplane Islands
  --The Whale (2nd Boss)
  --Umbrella Moors
  --Snowman Glacier (3rd Boss)
  --Rat Cavern
  --Hat Factory (Final Boss)
6. Rumors
7. Credits
8. Legal Info

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:::Introduction:::

This is an FAQ for Hello Kitty World, a Sanrio game for the
NES, or really the Famicom as it was only released in Japan.
The game is actually surprisingly good. Its difficulty is
fairly balanced and it plays very similarly to Balloon Fight,
a personal favorite game of mine. In fact, this should have
been called "Balloon Fight 2: When Kitty's Attack" as the
amount of gameplay, graphics, sound, and music used in this
game copied directly from Balloon Fight is astounding. I'll
be sure to make note of when and where during the stage FAQs
because the resemblances are incredible. Anyways, you really
should play this game given you have it. It's quite fun. ^_^

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1. Updates

05-27-02: Upon viewing my FAQ on the site... I noticed quite a glaring
         error in it. I used a previous FAQ of mine as a template, and
         I accidentally left part of the index for THAT game intact. So I
         fixed that along with a few spelling/grammarical errors.

05-25-02: I've began work on this game's FAQ.

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2. Story

Hello Kitty and Tippy Bear are playing outside Hello Kitty's house, when all of
a sudden, an angry gang of red balloons descends from the Heavens. Hello Kitty
is shocked and shouts "Une balloon rouge! Zut zut!" viciously at the mob of
balloons, but they just laugh and proceed to the north towards Hatworld, a
dangerous place where dangerous people reside. But who would want to kidnap Tippy?
And even more mysterious, who would do it with a gang of red balloons? Hello Kitty
then decides to set off upon a quest to not only rescue Tippy, but to also found
out who is culprit behind this dispicable criminal act. Armed only with her
deceptively powerful feet, an airpump, and an infinite supply of red balloons,
she sets off...

Sure it's not the real story, but it makes it a hell of a lot more entertaining, no?

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3. Controls

Mr. Mole will teach you the controls if you let the game set at the start screen
for a minute, but here're the controls anyways.

Left/Right - Move Hello Kitty around
Down       - Pump balloons (up to 2)
A Button   - Balloon'd: Tap/Hold to fly | Grounded: Tap to jump
B Button   - Release your balloons
Start      - Pause the game
Up/Select  - NOTHING!

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4. Characters

:Hello Kitty:
This is the uber-cute heroine of the game. She is apparently on a quest to find
her companion Mr. Bear who is mysteriously kidnapped by a mob of balloons.

:Hello Kitty 2:
This is the other Hello Kitty that is controlled by Player 2. I'm SURE she has a
different name, but I don't know it, nor care to find out, so n'yah. She's Hello
Kitty 2 as far as I am concerned. :p

:Tippy Bear:
This is the guy Hello Kitty is looking for. He's kidnapped by a mob of balloons.
This leads me to believe he's not the toughest guy in the world, but then again,
I probably should've been thinking that to begin with since he is a teddy bear
with a green suit and red bowtie.

:Mr. Mole:
He doesn't do much of anything. He just teaches you how to manipulate Hello Kitty
if you sit at the start screen for awhile.

:Mr. Mouse:
Even more useless than Mr. Mole, Mr. Mouse just asks you if it'll be a one or two
player game at the beginning of the game. He doesn't show up again until the very
end of the game! Why didn't they just use Mr. Mole again for this task? >_<

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5. Levels

The levels in Hello Kitty World are pretty straight-forward. Proceed to the
left, and keep going until you get to the end. Sometimes there'll be bonus rooms
to stop by in, sometimes there'll be bosses awaiting you (every 2 levels, by the
way). Sometimes there'll be items appearing. I'll go ahead and cover these right
now.

           (P) - This is a Power Sphere. Grab it to speed up Hello Kitty and
                 make her completely invulnerable for about 15 seconds.
        Hearts - These are basically 1-Ups.
Strawberry Door - Strawberry Doors lead to bonus rooms that eeriely similar to
                 Balloon Fight's bonus rounds, except not quite as easy. I like
                 to refer to these as "Portals to the Strawberry Diminsion".
      Balloons - Just grab these. 100 get you a life, and occasionally you get
                 a Dual Balloon Boost at 20, in which the sprite would turn red
                 AND white, and you'd be awarded two balloons instead of one.

One more thing about enemies... some enemies Hello Kitty can safely fly into,
others she cannot. I'll note which enemies cannot be hit safely with an asterisk (*).
Please take note that ALL enemies and objects can pop Hello Kitty's balloons, but
not all can kill her. Also, there is an innate enemy in all stage that have water:
the Fish. This is another thing from Balloon Fight! You get too low to the water, the
Fish will EAT YOU! So... don't send Hello Kitty coreening into the water, ne?

Now, on to the stage FAQs!
_____________________________
[][] Level 1: Flowerland [][]
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Balloon Fight note: The stage music! It sounds like the Mode C/Bonus Round tune
                   except... it's not...
Enemies: Pink birds, Mini-Crows, Firepits*, Flamerunners*

This is the beginning level, naturally. It's a merry little area with pencil
buildings in the background and nice vibrant looking weather. It's fairly simple to
navigate and there're no real trouble spots. so if you just avoid the enemies,
you'll have no problems. You'll find the Strawberry Door fairly easy to go into,
and towards the end there'll be three large buildings with a Heart underneath two
of them. To get to the Heart, you have to drop your balloons, but don't worry. You
can get the Heart and you'll have PLENTY of time to repump your balloons. After
that, just go to the end of the stage which is an arrow door leading into the
forest.
__________________________________
[][] Level 2: Mushroom Forest [][]
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Balloon Fight note: None particular to the stage.
Enemies: Treecrabs, Buzzies, Caterpillars, Flamehoppers*, Mosquitoes,
        Croiky Crocs*, Spikespawns*

This is another fairly simple stage, but some new things are introduced here.
It's a bit more mean looking than Flowerland, but that's not saying a whole lot.
It's still rather colorful and friendly. Anyways, near the beginning you'll
encounter a Treecrab. Get used to this kind of enemy, as they are frequently
found and can make some pretty hard situations. As you go along further, you'll
encounter some other enemies, none too difficult to deal with until you get to
the Flamehopper. Around that time you'll also notice a Buzzy circling a hive. Pay
no special attention to it, as it's just giving the Buzzy an excuse to move in a
circle. As you go along further, you'll notice a Heart between two platforms, and
a Croiky Croc roaming about on the top one. In order to get the Heart, you'll need
to release the balloons and jump in between the platforms. Once you get it, get out
and start pumping fast as another Croiky Croc is going to appear on the left. Keep
going until you get to a large wood structure. This is where you'll encounter a
couple of Spikespawns. Float under those quickly as they'll attempt to fall on Hello
Kitty and kill her with their poison spikes. Once they're dodged, look out as they'll
burst into little spike seeds which WILL bust balloons. After this, you can ditch
your balloons and head to the bonus room if you like. If not, just go over the
opening and continue. After the Flamehopper goes by, the music will change... that
can only mean one thing...

--------------------------
Boss 1: Wily Wolf
--------------------------

YES! That is right, it's boss time! And the first boss is a purple canine I
call Wily Wolf. He's not very difficult, though. First of all, ditch the balloons.
You can't do anything to Wily while Hello Kitty's balloonified. Now I know he
comes off as intimidating with his rapid 2 frame, moonwalker-isqe punches, but
he's really simple to defeat. Just jump on his head 3 times. He won't object to
it other than by giving Hello Kitty a little bounce backwards. Simply make sure
she doesn't bounce into a pool of water and the fight will be over shortly. And
one more thing... don't be scared of touching this or any other boss. They won't
kill you if you run into them, for some odd reason. Oh well... with that said,
proceed to the exit to go to the next stage.
__________________________________
[][] Level 3: Airplane Islands [][]
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Balloon Fight note: Aha! A penguin ballooner! And notice the sound effect that
                   plays when he appears? Yeah, same as Balloon Fight's enemies
                   whenever they'd be moving around. Freaky.
Enemies: Crabs*, Penguin Paladins, Pink Birds, Mini-Crows, Yellow Seagulls, Firepits*

This level is different from the last two. It's the first to have a noticable
quirk about it: the scrolling speed. It's twice as fast as the previous stages'
scroll speed, so be careful. Visually... it's a pretty pleasant stage. Has a
slight tropical feel to it, and you can see some nice KITTY blimps and whales
in the background. Pretty nice... anyways, a couple seconds after beginning the
stage, note the Penguin Paladin. It's a new type of enemy you'll encounter many
times again. Other than that, keep going to the left, naturally. After awhile,
you'll notice a cascading ceiling of spikes, and a Firepit on the other side of
it. Be weary of that deathtrap. Beyond that you'll see a pink platform. Note the
arrows pointing DOWN on the blocks of it. That means when you touch it, it's
going to fall down. There's no reason to even LAND on it, but just be weary of it
and other blocks like it. A little further you'll notice another Heart sandwiched
betwixt a platform and the ceiling. Land and ditch the balloons to obtain it. When
you fall out the other side, get to pumping quickly as the screen is moving fast
and that island is small. Beyond that there's another Down Platform, some Pink
Birds, and a Penguin Paladin, but that's it. Now the end is different for once...
instead of a door, it's a whale. Odd, I know, but enter the whale's mouth to exit
the stage.
____________________________
[][] Level 4: The Whale [][]
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Balloon Fight note: None particular to this stage.
Enemies: Jumping Shrimp, Octopuses, Firepits*, Zombie Fish

This is where the difficulty begins to shift to hard. In this stage, the entire
ceiling is a pretty much a hazard for Hello Kitty. Unless it is rounded, the
ceiling will pop her balloons. That's the only major stage hazard other than
the usual water. Visually the stage is... well... it's a whale's stomach, right?
Well... why are there stalactites, blocks, and various marine life living in there?
And the Firepits... wouldn't they generate smoke like in Startropics, causing the
whale to cough or something? Kinda "fishy" if you ask me (Hyuk hyuk). Ahhh...
anyways, once you get going to the left, you'll notice some Jumping Shrimp. Avoid
them and you'll encounter these octopuses. They are trouble if you hit them but
it's not because they kill you... which they don't. It's because they send you
flying if you touch them. I mean... it's as if all of them are made of rubber or
something. That basically means the bounce could send you coreening into the
ceiling, which would of course pop a balloon. So don't hit them! A little ways
past them you'll encounter a pair of Firepits, and after those some loose
stalactites. You can avoid those in the same manner that you avoided the
Spikespawns in Level 2: Run/Float quickly underneath them. We don't want to
get Hello Kitty impaled now do we? No. So keep going left after that and you'll
find a Heart AND a Strawberry Door. This is one of the few instances that the
elevation platforms come in handy. First, ditch the balloons to go underneath
the first platform and get to the down platform. From there, move the left to
get over the bottom platform and the Heart. Keep moving to the left to get to
the Up Platform. It'll take up to the Strawberry Door, and you can go in it to
get to the bonus area, of course. But you don't have to do all that. You can
simply keep going if you wish. ^_^ You'll eventually encounter some torches.
Keep in mind that the torch-part is not actually a tangible object to Hello
Kitty. Only the flame part of it is touchable... but DON'T touch it as it will
kill you. Be wary of the Zombie Fish floating about and the Jumping Shrimp as
you pass through the mini-gauntlet of torches. Past that, there is ANOTHER
Strawberry Door. I guess there's a second one to make up for Level 3's lack of
one. *shrugs* Anyways, it's easy to get to, so you can go in it if you want or
not. It doesn't matter. Soon you'll find yourself going through yet another
gauntlet of octopuses, Jumping Shrimp, Zombie Fish, and torches. Avoid all of
it, and a few seconds after you're through the music will once again change.
Why, what could that ever mean...?

--------------------------
Boss 2: Funkmeister Fish
--------------------------

Boss time once more! Funkmeister Fish is in full effect... or something. This
boss is harder than the first, but that's not saying much. The main tactic
again is to simply bop the boss on the head, but this time around you have
a better chance of drowning. Just ditch the balloons and wait for him to appear
close to your platform, or towards the middle of the area. It's better to wait
until he's close, but if you're feeling risky, go ahead and try to hit him in
the middle of the screen. The vast jumping power of Hello Kitty will not fail
you! Just hit him 3 times to kill him, and then proceed to the exit.
_________________________________
[][] Level 5: Umbrella Moors [][]
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Balloon Fight note: What's that I see? Oh yes... a lightning cloud! Exactly
                   like Balloon Fight's lightning cloud... how shameless.
                   There're also spark fields ala Mode C in Balloon Fight!
Enemies: Dark Penguins, Mini-Crows, Crabs*, Pink Birds

I like how the whale has mysteriously grown much larger... anyways, this stage
is kind of tough. It introduces some pretty nasty elements. First there're the
Rain Clouds which will steadily push Hello Kitty down towards the water. Then
there're the lightning clouds which will generate little sparks that will kill
Hello Kitty upon contact. It also reintroduces the speedy scroll from level 3,
which is quite annoying when combined with the other elements and enemies.
Visually speaking the level is still evil looking. It's dark, green, and
generally unpleasant to see. Maybe that's why speed scroll is on the level...
to get through the crap quickly. Ah well... as you begin, you'll encounter
your first of many rain clouds. Just float through quicky and you'll be alright,
and the same goes for all the rain clouds found later on, except for the double
wide ones. For those, its best that you get near the top of the cloud, then
rapidly float through them. You'll still go down, but you won't die that way.
After a few rain clouds, you'll find the first lightning cloud. These clouds
only shoot sparks to the right, so be wary of that. After a few of those,
you'll notice a wide rain cloud with a 500 token near the bottom. I'm not
sure what that does... I can't reach it without dying. =/ Beyond that you'll
encounter a field of spark lines. Touch one spark and you die, so be extremely
careful there. A little beyond that first field of sparks you'll encounter yet
ANOTHER field of sparks, and this one has moving sparks. It's very dangerous.
Once you're through it, you just have a couple of Dark Penguins and rain clouds
to get through before hitting the exit.
__________________________________
[][] Level 6: Snowman Glacier [][]
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Balloon Fight note: None particular to the stage.
Enemies: Projectile Penguins, Flamerunners*, Firepit*, Walruses*,

This level is flatout hard. Not only is it icy and hard to move when on the
ground, but 3/4 of the level takes place ON THE GROUND. Very little ballooning
is necessary in the stage. The stage itself is kind of fun to look at, but
just because it's a cartoony take on the arctic. But I digress, as you begin
the stage you'll notice a small platoon of Projectile Penguins. Simply go under
them to avoid them. Past them, land and ditch the balloons. Go into the little
room and wait. You're going to have to jump over a Flamerunner. Once you've done
that, quickly move into the next room. You have to jump over TWO Flamerunners
in this one. Proceed into the third room and wait. You'll notice a platform area
outside, but wait until the other side of the next room appears. Once it does,
run onto the platform outside and jump across to the other side quickly. There're
stalactites and two Firepits on torches in there, so be careful about those. In
the next room you'll see the platform blocks space out. Don't worry about that,
though. You can still just run over them, but once you do, be on guard as a
walrus is going to come charging at you. Be prepared to jump over it as touching
it will kill you. In the next room, once again you find spaced out platform blocks,
but this time there's a 500 sphere and a Strawberry Door. NOW I've discovered the
purpose of the 500 sphere! Let the 2nd block sink with you on it to hit the sphere,
and not only do you get 500 points, but it'll send you flying into the air! This
is convenient as it can launch you up near the Strawberry Door. Of course, given
you don't want any of that you can just keep going on ahead. Now you're done
with the rooms. Pump yourself up two balloons and proceed floating to the left.
Beware of the falling spiked snowflakes ahead. Beyond them you'll find a Walrus
on patrol and a Heart underneath his platform. It'd seem as if you can't get to
the Heart, but just hop onto a Iceberg that is floating by from the right and
ditch your balloons to gain access to them. You can ride out the Iceberg until
you reach the otherside of the screen, then you have to get to pumping. After
that, you'll find a few Projectile Penguins and a Walrus or two. Just keep
avoiding them. Once you reach a stack of four platforms with two Projectile
Penguins, you'll see another easy-to-access Strawberry Door. You can go in it
if you want, or keep going. After that Strawberry Door the background turns
quite a bit darker and the music changes after a few seconds. You know what
that means...

--------------------------
Boss 3: Sociopath Snowman
--------------------------

Boss fight again! This time you're opponent is Sociopath Snowman. This boss is
actually a tad hard as he has the novel idea of ATTACKING you. He'll pace back
and forth across the stage for a second or two, and then he'll take off his
golden bucket helm and hurl it at you. It sounds fairly simple to avoid, and it
is really, but if you're in the wrong place is can become difficult to do so.
On top of avoiding it, you have to strike him on the noggin while his gold helm
is off his head, making it even more tough on you. But there's a simple way to
defeat him. Ditch your balloons, naturally, and wait on the elevated ledge for
him to throw his bucket towards you. The bucket will have an upward angle to it,
so you can drop down from your perch and run towards him without needing to dodge.
Then you can jump on his head, and his bucket will mysteriously disappear from
flight. While he's still reeling from your blow, run back to the ledge and wait
for him to recover and attack again. Repeat this 2 more times to defeat Sociopath
Snowman. Then proceed to the exit to get to the second to last stage!
_____________________________
[][] Level 7: Rat Cavern [][]
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Balloon Fight note: None particular to the stage.
Enemies: Spiders, Firepits*, Mini-Crows, Octopuses, Flamehoppers*

This is the second to last stage, and it is pretty hard. It introduces a new
level hazard... most of the floor is made of stalagmites, which means if Hello
Kitty fall onto them, she will die. Flat areas that are okay to land on come
few and far between. Aesthetically, the area looks like a cave should... it
has a purple tint to all the rocky areas, and stalactites/stalagmites are
found everywhere. Now, as you begin the stage you'll notice a Firepit, but
there're also two loose stalactites beyond it, so when you jump over the
Firepit be quick about proceeding to the left. Next you'll encounter a spider.
Normally this type of enemy could be easily avoided, but this time around the
area is shrunken down. Wait for him to go back up and fall down again before
you continue. After that, you'll see a Firepit and a Flamehopper jumping into
the water. Land on the small flat hill before the Firepit and pump a balloon
if necessary, then continue on past the Firepit and the spider. Past a few
Mini-Crows and Octopuses you'll notice a large hill. This place can be very
tricky to go down because there are THREE loose stalactites waiting to fall
on you, the ground and ceiling are hazards, and there's an octopus waiting on
you at the bottom. Once you navigate that mess, you still have to get over the
octopus, and then you have to deal with a Firepit and THREE Flamehoppers. Wait
for one Flamehopper to kill itself by jumping into the water, then try to go
above the second one. Or if you have two balloons still and you mind sacrificing
a balloon, purposely hit the ceiling and you'll turn invulnerable for a moment.
Then fly through the Flamehoppers quickly. Beyond those three, you'll notice
yet another Firepit, two octopuses, and two spiders. Navigate through them to
land on a stretch of flat land, but be wary of the torch and Firepit. Pump
balloons if necessary and proceed to the left carefully. The area is small,
has hazards on the ground and ceiling, and a Mini-Crow is circling. Furthermore,
on the other side two cylinders are going to drop from the ceiling as SOON as
you get through. Fly through fast to dodge them, but don't fly too far because
the two cylinders will unveil a Strawberry Door. Go in it if you want to. Either
way, continue to the left. You'll have to navigate past an octopus and a couple
of Mini-Crows next. Once again, going down the incline area can be tricky as
there are hazards on both floor and ceiling, and there're TWO stalactites that
aim to impale Hello Kitty. Get past them and you've completed the stage.
______________________________
[][] Level 8: Hat Factory [][]
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Balloon Fight note: Return of that Mode C music and spark fields! Also when
                   you go through the door at the end, there's the little
                   respawning music from Balloon Fight. Why they put it THERE,
                   I don't know. But it's there.
Enemies: Pistons, Gears, Flame Columns*, Firepit*, Volcano Boxes*, Flamehoppers*
        Claws*

This is it! The final stage! Your journey has led you this unholy, worn down
Hat Factory. You're very close to finding out where Tippy is and who commanded
his capture! As far as looks go, I think the hat factory looks like it was made
of lego blocks or something. But if you can see past those, it does kind of
resemble a factory-type environment. Now the stage itself is VERY difficult.
You're being introduced to tons of new elements, and thankfully you'll not
have to meet them again since this is the last stage. As you begin, you'll
notice two flame columns. These are new, but worry not about them. Just wait for
them to die back down to nothing before trying to pass them. Beyond that, you'll
see a couple of gears on the ceiling, three conveyer belt platforms, and a Flame
Column on the end of said platforms. Needless to say, don't ditch/pop your balloons
else you'll die by being conveyed into the Flame Column. Now... once you're past
the Flame Column and landed you should ditch your balloons. Proceed to the left
between the pipes and platform. Be ready to run to the right against the conveyer
belt though, and once you land there you have to jump over a sea of fire. Take the
up platform to the conveyer belt above, but pump yourself up two balloons on the
way. Once you're there, continue to the left but be aware of the moving gears that
want to pop Hello Kitty's balloons. There're also hazards on the ceiling and floor,
so be wary of that as well. Once you navigate past the gears and you can see the
small doorway, land on the conveyer belt and ditch the balloons. From there you have
to jump into the doorway. Once you're in, be ready for a piston wanting to pound you.
Naturally, go under the piston while it's going back up. Beyond it, you'll notice
two more pistons dangerously close to each other. Wait for the first one to pound
down and start going back up before jumping up there. Then wait in between them
for the time which you can pass under the second piston safely. Then after you're
past it, you have to jump onto a small moving platform that's above a small sea
of fire. From that platform you'll have to jump onto a conveyer belt with a piston
on it. To make matters worse, that conveyer belt will try to convey you into a
Firepit! After passing under a small doorway, you'll have another conveyer belt,
but it's trying to convey you into TWO Firepits! Simply jump over the Firepits to
the flat area and pump up two new balloons. Now as you proceed to the left,
beware of the Volcano Boxes that will explode and shower rocks around Hello Kitty.
They won't kill her directly, just pop her balloons. But don't touch the top of
the boxes, as that WILL kill you I'm certain. As you try to navigate underneath
the boxes, be prepared to dodge a Flamehopper going across the sea of flames.
Past those enemies you'll see some spiked-bottom platforms going up and down
and some Claws in the sea of flames. This is a VERY bad area. Take extreme care
when floating under the platforms as they will try to come back down on you,
and the Claws will be waiting for you as well. After that, you find a stretch
of flat land. Pump some balloons if needed and continue left to encounter a
Flamehopper in the sea of flames. On the ceiling is a new hazard, though:
Lightbulbs. Don't bump into them or they'll spawn a spark that will bounce about
on screen, giving it a good chance of killing Hello Kitty. Now the next area
can be hard to navigate as well. All the spark fields are moving and made of
three powerlines. First, go over the first two spark fields, then go over the
third once its sparks are going towards bottom. Go into the fourth's powerlines
when it is going to the left, and then up to the fifth set of powerlines. The
sparks on this line will only go halfway across. Once you land on the conveyer
belt, ditch the balloon. If you want to get the Heart, wait for the spark to go
above you and then jump across and quickly fall down onto the Up Platform. If not,
just fall down to the Up Platform and continue to the left. You see some spiked-
bottom platforms and a Flame Column. You'll have to jump on top of the platforms,
but be wary of the Flame Column and the bottoms of the platforms. Once you're
across, go through the doorway and note the music changing. You know what that
means... it's time to find out who the master of Tippy's kidnapping is, and
have the final showdown for ultimate justice!

-------------------------
Final Boss: Rampage Robot
-------------------------

WHA?! The mastermind is Rampage Robot, lord of the Hat Factory! And he doesn't
seem too keen on releasing Tippy peacefully. He is the toughest of all the
bosses. He'll start off by shooting 4 sparks at 4 angles: straight, 45, 80, and
90 degrees. All easy avoided at first, but they will bounce around until you
jump on Rampage Robot's head, so be sure to do that soon after he shoots. You
have to hit him a record FIVE times on the head to defeat him, and every time
you strike him, he'll recoil by shooting his sparks faster. One tactics I
find useful when fighting him is to constantly run against him as he walks
towards Hello Kitty. Eventually Hello Kitty will break through, and you'll be
able to jump his head easier from the other side since the sparks will be on
the other. But that just seems easier to me. Either way, bop him 5 times on the
head and he's done for. Then proceed to the cracked doorway to the left.

As Hello Kitty walks through the doorway, she looks around confused, concerned
for the well-being of Tippy Bear. After looking around for a moment, she notices
Tippy Bear floating down from the ceiling, still held by those violent red balloons.
The balloons release him upon landing and float away, knowing they no longer have
a master thanks to the powerful feet of Hello Kitty. Afterwards, Tippy will thank
Hello Kitty for the daring rescue. From there, we see Hello Kitty, Hello Kitty 2,
and Tippy Bear all floating home over the Airplane Islands. Aww... how cute. Then
once the credits have rolled, there's a screen of Mr. Mole, Mr. Mouse, Tippy Bear,
Hello Kitty 2, and, of course, Hello Kitty all waving good-bye to you, the player.
That's all there is to the ending. Turn off the console or reset the game. They
will not quit waving and go home at any point. Stop right now and turn off the
console. Hurry up! You just rescued them all from pain and suffering, and now
you're controlling their thankful waving of goodbye by refusing to turn off the
console! GOD, just let them rest! *sob* *sob*

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6. Rumors

***I know it's a hot rumor in Hello Kitty World circles, but NO! You cannot play
  as Tippy Bear! Get over it! Hello Kitty and Hello Kitty 2 are all there are!

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7. Credits

I'd like to thank the following...

Arch0 - Simply because he won't want to be associated with this. :X
GameFAQs - For hosting this FAQ.
CJayC - For creating GameFAQs in the first place.
Hello Kitty - For looking too damn CUTE!

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8. Legal Info

I really don't want this used anywhere but GameFAQs. I don't think that'll be
a problem, however. Who'd want this game's FAQ on their page? *ahem* Oh yes,
Hello Kitty, Sanrio, Hello Kitty World, NES, GameFAQs, and whatever else I
mentioned that is owned by someone else, I DO NOT CLAIM OWNERSHIP THEREOF.

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