"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""

    db   db  .d8b.  db    db  .d8b.  db    db  .o88b. db   db d888888b
    88   88 d8' `8b `8b  d8' d8' `8b 88    88 d8P  Y8 88   88   `88'
    88ooo88 88ooo88  `8bd8'  88ooo88 88    88 8P      88ooo88    88
    88~~~88 88~~~88    88    88~~~88 88    88 8b      88~~~88    88
    88   88 88   88    88    88   88 88b  d88 Y8b  d8 88   88   .88.
    YP   YP YP   YP    YP    YP   YP ~Y8888P'  `Y88P' YP   YP Y888888P

  .d8888. db    db d8888b. d88888b d8888b.    d888888b  d888b   .d88b.
  88'  YP 88    88 88  `8D 88'     88  `8D      `88'   88' Y8b .8P  Y8.
  `8bo.   88    88 88oodD' 88ooooo 88oobY'       88    88      88    88
    `Y8b. 88    88 88~~~   88~~~~~ 88`8b         88    88  ooo 88    88
  db   8D 88b  d88 88      88.     88 `88.      .88.   88. ~8~ `8b  d8'
  `8888Y' ~Y8888P' 88      Y88888P 88   YD    Y888888P  Y888P   `Y88P'

FAQ
NES 1989

Version:        1.0


BASICS
===============================================================================

History:
````````

Weiqi in Chinese, Igo or Go in Japanese, and Baduk in Korean , is a strategic,
zero-sum, deterministic board game of perfect information. It was played in
ancient China before 200 BC. The game is now popular throughout the world,
especially in East Asia.
[WikiPedia]


Controls:
`````````

D-Pad:    Move the cursor, cycle through menus.
A-Button: Confirm selections.
B-Button: In custom mode, undo the last move.
START:    Starts the match in custom mode.

At the end of a match you have the choice to 1. Continue or 2. Quit.


During the first two modes the screen has the following listings:
_..._______________
|     | Black Score |
|     | White Score |
|  B  |-------------|
|  O  | No of moves |
|  A  | Player Turn |
|  R  |    Quit     |
|  D  |  Surrender  |
|     |             |
| ... | Time |¯¯¯¯¯¯
¯   ¯¯¯¯¯¯¯¯

The custom mode looks like this:
_..._______________
|     | Black Score |
|     | White Score |
|     |-------------|
|  B  | No of moves |
|  O  | Player Turn |
|  A  |    Pause    |
|  R  |    View     |
|  D  |    Quit     |
|     |  Surrender  |
|     |             |
| ... | Time |¯¯¯¯¯¯
¯   ¯¯¯¯¯¯¯¯


GO
==============================================================================

Modes:
``````

The main menu has three choices.

Advance:  Ranks from 1 to 9 wih a special highest rank. You start as the
         lowest rank and advance by winning matches.

         o-----------------------------o
         |  Rank      Handicap    Time |
         |-----------------------------|
         | Master        9         10  |
         |   9           9         15  |
         |   8           8         15  |
         |   7           7         15  |
         |   6           6         20  |
         |   5           5         20  |
         |   4           4         20  |
         |   3           3         20  |
         |   2           2         30  |
         | Starter       0         30  |
         o-----------------------------o


Beginner: Ranks from 1 to 9 and a special higher rank. You start at Rank 5
         and go up or down epending how much you win or lose.

         o-----------------------------o
         |  Rank      Handicap    Time |
         |-----------------------------|
         |   1           0         30  |
         |   2           2         30  |
         |   3           3         30  |
         |   4           4         30  |
         |-> 5           5         60  |
         |   6           6         60  |
         |   7           7         60  |
         |   8           8         60  |
         |   9           9         60  |
         | Champ         9         60  |
         o-----------------------------o


Custom:   Create your own challenge. You may undo moves and pause the game at
         any time, as well as view the grid with some helpful display.

         Pick a grid size of 19x19 or 13x13.
         Against the CPU or a second player.
         Select if you want to start or the other player.
         Choose to play with a handicap or not
         If there is a handicap, how many stones ranging from 2 to 9.
         How much time to make each move, 60, 30 or 20 seconds.


Rules:
``````

Note: This is a very basic introduction to the Go rules that should get to
     started playing. For advance rules you should consult an in-depth guide,
     book or perhaps join a school/club.

Basics:

There are two players in Go, one controls the white stones and the other the
black ones. Both place the stones on the grid that has intersecting lines
called points. The grid is standard 19x19 but can be resized to the players'
needs or desired. Amateurs usually play on a 13x13 grid. Each player has a go
one after the other, but one may also pass across to the other player and not
do any move. Should the other player also pass the game is over.

Black always starts out. In case of a handicap there might already be a few
stones placed but otherwise the board is empty.


Capturing:

To capture an opponent's, one needs to surround the stone completely. The
capture stone will be removed from the board. For example:
_____
| |o| |
|o|x|o|
| |*| |
¯¯¯¯¯
The white player (o) can now place a stone at the * point to remove the black
player's stone (x). You can capture more than one stone at any time by
surrounding them all with yours.

One may also place a stone into an enemy territory where it would normally be
removed, as long as the placement removes the other stones to free up the
points. If the other stones were not to be removed by this move it would
result in what's called a suicide. This is not allowed.


Territory:

By creating a group that cannot be captured, the player has surrounded
territory. Enclosing these groups is important for winning in Go. For example:
_________
|o| |o| |o|
|o|o|o|o|o|
| | | | | |
¯¯¯¯¯¯¯¯¯
There are two points in the territory the enemy cannot place a stone in, nor
surround it with black stones to capture them. In general, having two eyes
in a group will prevent it from being removed. For more advanced information
you should look up 'Eye' and 'Live'.

In this example, should white place another stone in one eye, it would break
the inaccessible group, leaving it up to grabs by the other player.


Repetitions:

Should a player remove the opponents' stone, s/he in turn cannot simply repeat
the move from before and return the board to the layout it had before. For
example:
_____
| |o| |
|o|*|o|
|*| |*|
| |*| |
¯¯¯¯¯
Should white capture the black stone, black cannot simply capture the white
stone in return, as it would result in the previous layout.


Score:

At the end the game (unless one person forfeits), the stones and empty points
surrounded by them are counted towards a total score. Each one is worth 1
point. Should both players have the same score, the result is a tie.


Handicaps:

To balance the game for different ranked players or to make it more
challenging, one can use handicaps. This can be done by either placing some
stones on the board before playing, or the player starting out with several
moves in a row.


===============================================================================
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