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Hard Drivin' FAQ
For the NES
Version 1.0 (Created 8/6/2013)
By Devin Morgan
This file is Copyright (c)2013 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Copyright Notice
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-= 1. What's New -=
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Version 1.0 (8/6/13): The first version.
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-= 2. Introduction -=
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Hard Drivin' is a driving game for the NES, made by Tengen and never actually
released. It exists only as an unfinished prototype. Nonetheless, it features
blocky 3D graphics and two gameplay modes. You can either race on a more
standard track, or a stunt track with obstacles like a vertical loop and open
drawbridge. There are also intermittent cars who share the road with you so
you are not entirely along, but it still has that feeling anyway. If you like
playing prototypes, seek this out, otherwise you are not missing much.
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-= 3. Controls -=
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Control Pad: Move car during race, move cursor up/down on menu screen, shift
gears up/down (Manual transmission)
A: Accelerate (hold)
B: Brake
Select: Change options on menu screen
Select: Pause/resume game
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-= 4. Overview -=
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=================
Pre-Race Settings
=================
After you get past both the title and map screens, you will get to change a
few basic settings before the race begins. You can choose from the following:
Transmission Type: Auto/Manual
Course to Race: Stunt/Speed
Game Difficulty: Easy (1:40)/Medium (1:32)/Hard (1:24)/Nasty (1:16)
The difference between the Stunt and Speed Courses are fairly obvious. On the
Stunt Course, there will be obstacles along the track such as a vertical
loop, a half-up drawbridge, and a couple of pits you drive in and out of.
Whereas on the Speed Course, there are no such obstacles with more straight-
aways.
Once you are pleased with your settings, press Start and the game will begin.
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During The Race
===============
When the race begins, your view will take up most of the screen above your
console. The console itself shows your speed (MPH), RPMs, score, lap time,
and time remaining (center). The "Beat to Challenge" time doesn't seem to
have any bearing in this prototype, so I wouldn't be concerned about that (if
this is incorrect, let me know). Your score increments as you drive; the
faster you go, the quicker it rises.
While you drive, there will be other cars on the road every now and then, so
try your best to avoid them. If you crash, either into a car or an off-road
obstacle, or by staying off the road beyond the countdown that appears, you
will be placed back on the track several seconds behind where you were. It
seems that if you crash more than a couple of times, your game will pretty
much end.
Before you reach a turning segment, you will see yellow signs alongside the
road, so be prepared. You do not lose speed when you hear the squealing
sound, but you may go off road if you are going too fast!
At roughly the halfway point on either track is a Checkpoint of sorts.
Passing through it adds an additional 40 seconds to your time counter. If you
run out of time before reaching the end of the lap, the game is over of
course.
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-= 5. Copyright Notice -=
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This file is Copyright (c)2013 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!
http://www.gamefaqs.com/features/recognition/3579.html
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