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FAQ/Walkthrough
NES 1991
Version: 1.0 released on the 19th of June 2007
Author: odino
http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
TABLE OF CONTENTS
===============================================================================
01.) Introduction | G0100 |
02.) Basics & Controls | G0200 |
-------------------------------------------------------------------------------
03.) Walkthrough | G0300 |
Cave | G0310 |
Tower | G0320 |
Castle | G0330 |
Ice Cave | G0340 |
Pyramid | G0350 |
Dannte's Fortress | G0360 |
-------------------------------------------------------------------------------
04.) Items | G0400 |
05.) Bestiary | G0500 |
06.) Endings | G0600 |
-------------------------------------------------------------------------------
ZZ.) Credits & Thanks | GZZ00 |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
01.) INTRODUCTION G0100
===============================================================================
Welcome to 'Grand Master' for the NES, released by Varie in 1991. This game is
somewhat overlooked for some reason, perhaps because it appears to be like a
small Zelda clone.
Suggestions, comments or errors - tell me about it. Enjoy!
===============================================================================
02.) BASICS & CONTROLS G0200
===============================================================================
At the start of the game you get to pick from five different locations. Each
one contains a quest item held by a boss. After clearing them all you will
enter Dannte's Fortress to face him. Take note of the order, mentioned before
the actual walkthrough starts.
Controls:
`````````
D-Pad Move
A Change Weapon
B Attack with current weapon
SELECT Pause
START Stats/Item Screen
As you move about on the map, you will encounter enemies. Flee or cut them down
with your current weapon. Should you have more than one, cycle through them to
pick the best for the current situation.
Your HP and MP meter is displayed in the top left corner. At the stats screen
you can also see your max amount. By taking damage from enemies or falling down
into water/abyss, you naturally lose HP each time. You cannot throw enemies off
the ledges, as they will simply float in the air. Strange but true. When your
HP reaches 0, you get the Game Over screen. Fear not, as you can continue from
the main menu. When doing so, all items you had picked up in the level you died
in will be lost, but you get to keep all the experience earned before.
Press START to see the Item List as well as your stats. They are simply your
current and max HP and MP as well as your current experience and amount
required for the next level. The items will slowly fill the screen but some are
only temporary in one stage. The left column has your weapons and the color
indicates their powers. The right shows the hero icons you have collected and
the rest is used for power ups and other items. Don't worry if one is blank,
you can finish the game without most of the extra items.
Experience is earned from defeating enemies, as well as picking up treasure
chests. As you level up, you also get more HP and MP. To improve your strength
you must find better weapons.
EXP HP MP
- 20 20
50 30 30
90 40 40
210 50 50
450 60 60
900 70 70
1350 80 80
2000 90 90
3000 99 99
9999 -- --
As you can see, HP and MP always increases by 10 per level. The highest level
will max out your stats at 99/99. Gaining a level at 9999 experience gains
nothing at all. It will revert your exp to 0 and you can gain another 9999 for
nothing but a "Level Up" message. It might be a good strategy to run away or
avoid enemies more often at that point, to reserve your HP and MP.
===============================================================================
03.) WALKTHROUGH G0300
===============================================================================
It may look like you can start with any location, but scenes are different with
certain events from one location if you finished another one first. You can
choose your own outcome (see Endings section for details) and thus not follow
the steps as in my walkthrough.
-------------------------------------------------------------------------------
Cave: G0310
-------------------------------------------------------------------------------
Enemies: Lizardman (Green)
Lizardman (Yellow)
Kurage (Green)
Kurage (Brown)
NINJA
Items: Potion 2x
Gem 2x
Rod 2x
Hourglass
Shield
Before we begin, a note about waterfalls. They work a bit like arrows from
other dungeons in that they stream you one way (downwards) but it is also
possible to slowly crawl up on them. You can already see two at the start of
the level, yet there are traps at the top which prevent you from climbing all
the way up.
Go left, get used to these enemies as they pop up a lot. On the next screen you
will notice a white square outline on the right. This is a sunken chest and it
contains a ROD. On the next screen with heavy waterfalls, you can climb up the
right ones for a GEM. If you want to leave it for later, I will mention it
again soon.
Follow the normal path until you get to the southwest corner. The chest has a
SHIELD. Go north one screen and wait for the enemies to pop up. Grab the
POTION, too. The path right will end up at the gem you might have left for
later. Shortly before that is a short waterfall that leads to the next level.
When you go northwest you will encounter Terry. He will be in a different state
of health should you have not followed this walkthrough and completed another
stage before.
Follow the path east until it splits, there are many spikes here. Take the
northwest route to the HOURGLASS. Take the other route to find another ROD.
Drop down the waterfall twice and take the KEY on the left side. There is a
POTION before the waterfall on the right. Climb up to the door north, but don't
forget to take the GEM along the way.
BOSS: Ninja
HP 75
AP 6
Shuriken 3
Dragon 3
Knife 3
Sword Boom 3
The ninja can release a dragon that will circle around you. I don't think you
can kill it, but it goes away after a few rounds. It may throw a few knifes at
you, or a whole line of them. It's other attacks include a sounds wave coming
from its sword, directed at you of course, and a few homing shuriken.
From all five bosses I find this the most annoying. Most attacks are hard to
dodge and the guy keeps jumping around. It's hard to hit him, making this a
longer fight than it really ought to be. If this is your first boss, use all of
the rod magic you have to take off big chunks. Then continue hitting him with
the sword until he's dead. If you made sure all the rod magic hits him, you
could have gotten 2-3 hits in and that's big damage alone.
-------------------------------------------------------------------------------
Tower: G0320
-------------------------------------------------------------------------------
Enemies: Magician (Green)
Magician (Purple)
Ikura (Green)
Ikura (Purple)
MEDUSA
Items: Potion 2x
Gem 2x
Morning Star 2x
First go left and quickly snag the POTION from the chest. There is a GEM in the
chest near where you started. You could leave them for later if you are in need
and rather backtrack for some HP/MP. Continue northwest from the gem chest and
when you get to the door there are a couple of steps continue north and a long
one at the west side. Up there is a MORNING STAR. Walk east to the far side and
go up here. The chest contains another MORNING STAR.
Go up the wide staircase and turn left. Equip your morning star and defeat the
Magicians, including across the gap. Stand near the upper part of the gap and
slam the morning star into the wall to get across. Continue west all the way.
On the way you might have spotted a wide staircase on south side. This path
leads to a POTION should you want to get it. To get there, go south at the
west edge and on these wide stairs, then go east, south and west again.
To move on, go north and enter the warp. On the other side you are greeted by a
green Magician welcoming committee. The next room is hard to get through
without taking damage. You need to step on the moving floor and not get thrown
into the spikes at the end of them. It's much harder than it looks, and each
time takes 6 damage. I think getting through with only 1 or 2 mistakes is
considered good already. Continue north through this library maze.
If you want the GEM in the chest, go through the wall near the right most floor
arrow. You need to steer against it to move over. It's a very good idea to kill
every Magician here first. To get back you need to do the same thing again but
steer down. Take the other path south. Follow this path to the door, taking the
KEY in the process.
BOSS: Medusa
HP 99
AP 8
Snake 3
Dark 3
Tail 3
When she turns black she will fire a dark ball at you. This is fast but still
easy to avoid. When it turns blue it will throw a bunch of snakes that take up
quite a lot of room. After her HP is gets below 30 it will shed some skin and
only throw green thorns from the tail. Her speed will also have nearly doubled.
The attacks are semi-well aimed but still don't do much damage.
-------------------------------------------------------------------------------
Castle: G0330
-------------------------------------------------------------------------------
Enemies: Skeleton (White)
Skeleton (Red)
Bihole (Green)
Bihole (Blue)
GARGOYLE
Items: Potion 3x
Gem
Sword 2x
Cross
When you start, ignore the chest as you can't reach it. Walk left and go up the
stairs to meet the first enemies. Take the POTION from the chest if you need it
right now, or leave it until a short while later. Go left on this path and
defeat the enemies to get the GEM. Take the potion if you have not done so
already and take the narrow path to the east.
Follow this way along the river. After passing the north corner you will see
your first hazard. The spikes may look hard to pass, but if you stand close
enough from the top then you can dash past without taking damage. Go right
along the river once again, avoid the spikes in the floor, then continue south.
When you see some columns, take a small detour to the left. Past the spikes you
will find a SWORD. Return to the river and walk south to the room.
Look at the center of the screen where the block chairs are. You might notice
an odd break within the wall. It means you can walk through it. Doing so will
end up at a corridor which, past a few more hazards, leads to a chest
containing a CROSS. Attacks with the sword are now twice as fast!
Should you have picked up a Morning Star from another level already, you can
take a shortcut going north, for everyone else is means backtracking to the
central path near the beginning of the map.
Once you are back here, it is time to actually go up this wide path. There is a
teleport spot half way up, but it's one-way only and this is the destination
spot. At the north is the gate to the boss. On the left of it is a POTION which
you may need by now. Go back south a bit and then ascend the stairs on the left
side. Follow the path to the KEY.
Go south from here to some oil on the floor. This slows you down so make sure
you defeat enemies first. You now have two minor choices to proceed. Either
turn left, go south a bit and immediately walk through the wall back to the
previous screen, but this time in the mids of the crowd of eye enemies. The
other way would be to turn right, get past the spikes and continuing south from
here. You will end up at a room with a SWORD.
Continue left to a teleport which takes you to the location I told you earlier.
There is another POTION on the right of the gate. Now it's time to open it and
fight the boss.
BOSS: Gargoyle
HP 90
AP 6
Fireball 4
Flame 3
He fires a large fireball to somewhere in the room, which explodes and leaves a
circle of small flames behind. These are still damaging. If he flies up and
flashes red then he will do this attack. If he flashes blue he will strike a
blow against you. He only does this when you are close-by. It is possible to
interrupt this physical attack by striking him first. A way to defeat him with
ease is to wait until he made his fire attack, quickly move in for a slice with
your sword and then move back out before he strikes back. Overall a very easy
fight. If you have a long-distance weapon then this will be even easier. If you
have a lot of HP, simply go crazy on him with your sword. He won't stand a
chance.
-------------------------------------------------------------------------------
Ice Cave: G0340
-------------------------------------------------------------------------------
Enemies: Ice Tribe (White)
Ice Tribe (Dark)
Cube (Yellow)
Cube (Pink)
ICE GOLEM
Items: Potion 2x
Gem 2x
Axe 2x
Boots
Harp
First go right to find a GEM. It's probably not useful to you right now so you
can leave it for later if you wish, but it's still some experience points for
picking it up. Walk all the way west and north into the cave, then slightly
east to continue up north. When you see a chest among spike traps, go west
slightly beforehand for a POTION.
At the trapped chest, go north for the KEY. Return to the previous screen and
go east all the way. Turn south at the end and after a long corridor you will
be back outside. You know this place. The chest has BOOTS. Dash back up north
and continue this way as you turn left. Go north at the junction and get the
AXE from the chest.
There is a hidden path behind the lower set of columns. Take it east and then
all the way south to find the HARP. Backtrack to the previous chest.
Walk west until hitting a wall and grab the POTION above. The warp takes you
back south in the cave, there is really no point for it. Instead go one screen
south and turn right. Take the GEM from the chest you saw earlier. Walk all the
way west to the end of the path before turning south. Turn right at the traps
to find another AXE. Now it's time to open the door at the north side.
BOSS: Ice Golem
HP 95
AP 7
Arm 3
Ring 3
Ice 3
There aren't many attacks. The rings go in all directions starting at one side.
He can throw the arm for quite a long reach, nearly 4 squares. I've rarely seen
him use both arms for this. Lastly, he will stomp the ground for ice picks to
fall from the ceiling. You will know this well in advance, you can see them at
the top. They drop one after the other and all you need to make sure is that
while avoiding those, also avoid the golem.
[You rescue Terry's sister here]
-------------------------------------------------------------------------------
Pyramid: G0350
-------------------------------------------------------------------------------
Enemies: Zombie (Green)
Zombie (Purple)
Ball of Fire (Red)
Ball of Fire (Blue)
WIZARD
Items: Potion 2x
Gem 2x
Armor 2x
Enter the pyramid. At the small corridor leading to a portal (which works the
other way), you get a short story event.
Go west and wait for the Zombie to awakening. Slay them all and continue past
the bridge. Turn left but do not take the chest yet unless you are really
desperate for a health boost. Go south and maneuver through the easy trap. Step
on the arrows when it's safe but do not follow it. You can see there are spikes
at the end. To get past safely, either dash straight into the wall above so you
are on the arrows going left. Steer against this and all the way to the right
side. Otherwise, quickly turn right after the columns as there is actually
walkable floor here. Kill any Zombies left over. Take the ARMOR and return to
the previous screen. Now take the POTION.
Go right from the bridge and follow the corridor along to the north, then up
the stairs. In this room you only walk very slowly unless you picked up the
boots from another level. Avoid the zombies as you grab the ARMOR. They respawn
and throw goo at you, not very easy to get without taking some damage without
the boots.
At the west side, first go across the ridge, turning right where you see the
spikes. Continue on this short path until you hit what looks like a dead-end.
Walk north through the wall and west through another. Take this path north and
at the end you will find the KEY. Don't step on the teleport and instead
backtrack to the point before crossing the bridge near the spikes.
Follow the narrow corridor north and around to the west until the path splits
again. A GEM is on the right, then continue east to the next screen. Enter the
first shattered window for a secret path that takes you east past the spikes
where another GEM awaits. Return through the secret path and follow the path
east on the normal one. Before the spikes, take the small narrow path south.
Dash through all the way until you find a sandy area. Enter it.
Go straight up, but don't forget to take the POTION next to the door.
BOSS: Wizard
HP 60
AP 5
Ice Blocks 3
Ice Explosion 3
Gravity 3
Crystal 3
The wizard likes to teleport around. He actually announces his attack in
Japanese, so if you can read them it's a good advantage for planning ahead.
One attack is to create four ice blocks that first rotate around his position
and then swoop south at somehow small angles going south. They are easy to
avoid but you can try to run towards the northern part of the room before it
gets blasted off. Ice Explosion is similar, instead one will fly into one
direction and explode into all directions. This is more based on luck because
it goes so fast, hopefully it will not go near your direction when you stand
close. Gravity is easy again. They are two large balls that just go south at no
angle whatsoever. Don't stand south of him in that case. Crystal is the last
attack, and it's very small. Unfortunately it is also quite fast and bounces off
walls. Sometimes the Wizard will not attack, and just teleport away again.
All of this spells can be interrupted by simply hitting him. You only risk
touching him by getting too close so try a long-range weapon if you have one.
The morning star works wonders because you don't have to run so close and he
will never ever touch you. All you have to do is make sure you hit him before
he finishes his spell. If you don't, you may get hit my one but they are all
not too damaging, touching is much worse.
-------------------------------------------------------------------------------
Dannte's Fortress: G0360
-------------------------------------------------------------------------------
There are many parts, plus there are bosses you have encountered previously.
After each boss fight your HP and MP are replenished. You could look up the
boss strategies at a previous section, but with your new HP/MP levels and
(hopefully) upgrades weapons, they should be much much easier at this point.
Part 1:
```````
After you have collected all five pieces you automatically fly to here. I
suggest you are at least 80/80 for HP and MP, and have collected the weapons
and upgrades in each five dungeons.
Enemies: Knight (Blue)
Knight (White)
Fuwafuwa (Green)
Fuwafuwa (Purple)
GARGOYLE
Items: Potion 2x
Gem 2x
Morning Star
Sword
These enemies keep on coming, so you want to move quick. Ignore the conveyor
belt and run left. (If you run right there is a small hole at the southeast
corner, if you step on it the game will freeze, interesting fact.) When you
reach the very large conveyor belt running to the east, take the north steps
instead. If you want a MORNING STAR upgrade, take the east route, up the ladder
and across the beams. Be careful not to drop down and it's pretty slow on the
beam. The shield does wonders against those nasty boomerangs. Take the left
route until you get to an area with lots of ladders. For a GEM, take the left
ladder and swing yourself across to the chest with the morning star. Take the
right ladders to the warp at the top.
Cross the beam to the left screen and quickly grab the SWORD upgrade. If you
take he left ladder down and follow the path right you will end up in a
different section of the fortress. There is a POTION but I didn't look into how
to obtain it. Instead, cross over the beam again, use the morning star to get
over above the spikes coming out of the wall, take the ladder down and swing
yourself across to the right platform (hit the column). Take the right ladder
up and grab the GEM. Stand on the edge of the left here, swing over to the left
platform. Next swing to underneath the short ladder and back left at the end of
the path. Stand on the left of the spikes and swing to the column (again stand
near the edge). Finally leave this screen going north. Swing over to the right
and take a short detour south via the ladder to find a POTION. Continue right
though, up the two ladders and go left past the door to find the KEY. Open the
door with it.
BOSS: Gargoyle
For information on this boss, see the 'Castle' section.
Part 2:
```````
Enemies: Skeleton (White)
Skeleton (Blue)
Bihole (Gray)
Bihole (Purple)
ICE GOLEM
Items: Potion 2x
Gem
Rod
Axe
There aren't any items to collect, and it's quiet until you enter the fortress
itself. Once you do, there will be Biholes everywhere. Do not touch the ropers
either. Run through each room. You will end up in a small puzzle area. Change
to your morning star and slam yourself south all the way at the west side. Then
swing up in the middle and finally over to the east side. It's not really hard.
The next room looks strange, but there is nothing really tricky about it. You
die if you fall in the center space, so you need to tiptoe around one of the
ropers at the north side. Go up the steps and take the right conveyor belt.
Follow the platforms north and stand on the warp.
This room is complicated. If you try to go left you will notice the room loops
forever. If you go right there are four possible scenarios:
Note: According to the Japanese maps, there is a way to teleport out from here
and return to change the scenario. I have no figured this out yet, as the first
room loops to the left indefinitely.
1: There is a room with a POTION and GEM, some White Skeletons coming out of
the ground. Continue right and you have rows of holes. There are actually
invisible conveyor belts pointing south from each of them. Thus, walk along
just beneath one row and always steer northwest to get across safely. In the
next room are more hidden arrows. The problem is that there are also hidden
holes in the ground. There is one in the dead center, and one in each left
corner. All arrows flow out from the center, so steer against the flow as
you along, don't drop into the apparent holes either.
2: There is a SWORD and AXE, the next room slows you down without the boots.
Escape from the skeletons in the last room.
3: Contains an AXE and GEM. This is like the previous scenario, only in
reverse.
4: This route has a ROD and GEM. The second room is like the third in Scenario
One. Steer against the arrows. The last room has ropers, avoid them by
walking near the top or bottom.
All scenarios lead to two more chests with a POTION and the KEY. Continue right
and go up the stairs.
BOSS: Ice Golem
See 'Ice Cave' for info.
Part 3:
```````
Enemies: Knight (Green)
Knight (Gold)
Fuwafuwa (Red)
Fuwafuwa (Pink)
NINJA
Items: Potion
Gem 2x
Shield
Boots
Run right and defeat the enemies, or simply teleport away quickly.
When you arrive you first have to battle a few Fuwafuwas. Of course you can
just dash up north to the next area. Here you simply follow through the mine
maze, without hitting them. The few enemies that appear should be easy to kill.
Take the GEM if you want to. In the second part of the maze there is a SHIELD.
If you have one already, don't bother unless you want the extra exp.
Now you are in a real big maze. Follow my directions and kill anything that
comes in your way. Straight north from the start. At the top, go to the east
side and follow the path south until it bends back up north. Take the first
right and at the bottom go up the second corridor. Take the second turn right
and follow this until you find the KEY. Walk down the other (eastern) path, it
will have several twist but reach the southern end of the maze eventually. Go
back north on the rightmost path and when it splits, follow it west to the
BOOTS should you not have them already, otherwise just east straight away. The
rest is easy, simply follow it up north and exit east. The chest before the
door hold a GEM and POTION.
BOSS: Ninja
See 'Cave' for more info.
Part 4:
```````
Enemies: Skeleton (Gray)
Skeleton (Blue)
Bihole (Red)
Bihole (Yellow)
Items: Hourglass
Cross
Harp
Mirror
Start going north, these skeletons should be a pushover. When you reach the
area with pillars, you might notice an empty spot on each side. You can walk
through the wall here to find an item. On the left, some slow surface leads to
a HARP. The right has a MIRROR. If you don't know how to get there, the south
end of the room has an invisible path leading over there, which you might have
spotted when an enemy walked over it. From the main area, continue north and
there are two more rooms on each side. For the left one you will have to take
some damage from the spikes and quickly walk through to grab the HOURGLASS. On
the right, take the conveyor belts and time it so you don't get hurt by the
lances. The chest has a CROSS. Both sides are risky, but if you have been
following this walkthrough then you should have them already.
At the top of the main path, first go right for the key. It might look like a
dead-end, but you could have spotted a skeleton spawn in a black area. Stand one
spot northeast of the warp spot and throw the morning star to the east side.
The invisible conveyor belt should take you all the way north. Go up the steps
and grab the KEY in front of the window. To get back, step on the warp at the
northwest.
Walk west and swing over the gap with the morning star. The door cannot be
opened if you messed up the story events in the first five stages. You must
have rescued Terry's sister for her to help out, otherwise you get a nasty GAME
OVER screen with nothing else to do but restart the game from the beginning...
Part 5:
```````
Enemies: n/a
Items: Potion
Gem
There are no enemies here, but there are still some minor hazards. Equip your
morning star and take the left escalators north, whereas the right one would go
back south (you don't want to take that one).
Pay attention as you go along, because after the third stop there will be a gap
in the floor. Either go up on the right side, against the movement of the
escalator there, or swing yourself over the gap with the morning star.
The next stop has two chests, one POTION and one GEM. Take the left path and
this time you must swing over the gap because the right side isn't possible to
be taken all the way north.
When you reach the room, pay close attention. The statues are actually holes in
the floor. There are invisible arrows that will try to suck you into them.
Steer towards the center to teleport away.
Part 6:
```````
Enemies: Knight (Red)
Knight (Platinum)
Fuwafuwa (Purple)
Fuwafuwa (Pink)
Items: Potion
Gem
Armor
Walk north, there are some enemies in the second room with the strange green
areas. The next room has some slow surface, but just continue on with the path.
There are two more rooms with slow surface, but this time you have to battle
enemies. It may be easier to just run through this with as little contact as
possible. When you reach the square room, simply walk north through the wall
and along an invisible path through space.
You can see where the path is when looking at those blue circles. They can
roughly make an outline of where to walk. As you can see, there is a path
going north and it splits to the east. Take this one to a room with the KEY.
The next screen also splits, and you can find another ARMOR upgrade. When you
continue north it will lead back to the normal floors. After a few generic
passages, you will see a room with blue statues of some sort. Don't move yet.
There are actually hidden ropers hazards on each side of those statues. If you
make yourself a visual picture...
*
*B*
*
.. you can see where it is safe to walk. If you still need help, stand on the
right and into the first corner. Walk up to the fourth diamond square, turn
left one square and go up two. Turn right one square and move up to the corner
at the north side. The rest is trivial. You may notice you walk backwards all
this time, but there is nothing to it but a visual confusion. Just walk up=
north as usual, and don't look which way the hero is looking.
The next screen has two chests, a POTION and a GEM. Follow the corridor to the
doors.
BOSS: Dannte
HP 99
AP 10
Crystals 3
By the time you managed to get to this guy, and I hope you filled your HP with
that last potion, this guy should be nothing compared to those enemies you had
to face lately. He only has one real attack, which are hordes of crystals that
float towards you. This kind of keeps you from getting close for a hit, but you
should still manage to do so. His HP is pathetic and I wouldn't be surprised if
he goes down within 10 seconds. I got the feeling he is faster when he is low
on HP, but it should only delay the inevitable.
The hero has rescued the princes.
GRAND MASTER
AS YOU...
..TO BE CONTINUED?
===============================================================================
04.) ITEMS G0400
===============================================================================
Potion:
```````
Recovers all HP. There is at least one in each stage, but make sure you keep it
for when you really need it.
Gem:
````
Recovers all MP. There is at least one in each stage, but make sure you keep it
for when you really need it.
Sword:
``````
The standard sword, you start with the basic green one that is not very
powerful. Has a very long reach and useful swing movement. Gets much better
once upgraded a couple of times. Attack Power:
Green 2
Red 4
Blue 6
Yellow 8
Axe:
````
A throwing weapon. Useful to take out enemies from a distance, to play it safe
perhaps. Requires 1 MP for each use. Attack Power:
Red 3
Blue 3 x2
Yellow 3 x3
Rod:
````
Magic weapon that uses 20 MP per usage. Very useful in situations where there
are many enemies about, as it attacks in eight directions at once. Very strong
too. I personally don't like it too much because it uses up lots of MP quickly
and is slow. After one attack you must wait a while to do so again. Attack
Power:
Red 10
Blue 15
Yellow 20
Morning Star: (M-Star)
`````````````
Damage to several squares at once. It can also be used to cross short gaps by
pounding it into the wall at the other side and holding B until you swing over
there. It also pulls over enemies, which may actually backfire. They will be
close to you, but not dead, and perhaps physically damage you by walking into
you. Less likely to happen with the faster attack. Attack Power:
Red 3
Blue 4
Yellow 5
Armor: (Armer)
``````
Increases your defense, which in turn makes you less vulnerable to damage from
the enemy. The blue and golden armor add around 1 or 2 extra protection per
hit.
Shield:
```````
Automatically blocks attacks from the front, but not the back or sides. It also
does not work while you are attacking yourself, i.e. swinging the weapon. Only
useful to pick up once, does not stack in any way.
Boots:
``````
Doubles speed on the usually slow path such as dirt or deep snow. Only useful
to pick up once, does not stack in any way.
Cross:
``````
Doubles the rate of attack of the sword.
Hourglass:
``````````
Doubles the rate of attack of the axe.
Mirror:
```````
Doubles the rate of attack of the morning star.
Harp:
`````
Decreases MP consumption, does not affect the axe as it only uses 1MP anyway.
Good to have for heavy rod users. Also I think it adds 1 MP bonus for each
enemy you kill.
Key:
````
Required to open the door on the current level.
There are also a few more quest items which I won't go into detail. You will
know when you get them.
===============================================================================
05.) BESTIARY G0400
===============================================================================
The bestiary uses mostly names from the enemies mentioned in the credit
section. They might sound silly, but there are also not better ways to describe
them at times.
HP = Health Points, AP = Attack Power. Other attacks are mentioned separately.
Skeleton (White/Gray):
``````````````````````
Dash at you if you are in their sight.
HP 4
AP 4
Skeleton (Red/Blue):
````````````````````
Throw a bone from a distance, block it with shield of outrun it.
HP 6
AP 5
Bone Throw 3
Bihole (Green/Gray/Red):
````````````````````````
HP 10
AP 6
Bihole (Blue/Purple/Yellow):
````````````````````````````
HP 14
AP 8
Magician (Green):
`````````````````
Like to teleport after attacking.
HP 8
AP 3
Fireball 15
Flame 10
Sonic Boom 30
Magician (Purple):
``````````````````
Like to teleport after attacking.
HP 2
AP 2
Fireball 15
Flame 10
Transform - (Temporarily morphed into a helpless cat, can still pick up
items though)
Ikura (Green):
``````````````
HP 10
AP 6
Ikura (Purple):
```````````````
HP 14
AP 8
Zombie (Green):
```````````````
HP 8
AP 4
Zombie (Purple):
````````````````
HP 8
AP 5
Goo 5
Flame (Red): (Moelutoukon?)
````````````
HP 10
AP 6
Fire (Blue): (Moelutoukon?)
````````````
HP 14
AP 8
Ice Tribe (White):
``````````````````
Swoops in like a circle, then starts attacking you when landed. Unless you are
really slow, you could have left this screen by that time already.
HP 6
AP 2
Ring 4
Ice Tribe (Dark):
`````````````````
Swoops in like a circle, then starts attacking you when landed. Unless you are
really slow, you could have left this screen by that time already.
HP 6
AP 3
Ring 4
Cube (Yellow): (Kouri?)
``````````````
HP 10
AP 6
Cube (Pink): (Kouri?)
````````````
HP 14
AP 8
Lizardman (Green):
``````````````````
HP 4
AP 7
Tidal Wave 6
Lizardman (Yellow):
```````````````````
HP 8
AP 6
Tidal Wave 6
Kurage (Green):
```````````````
HP 10
AP 6
Kurage (Brown):
```````````````
HP 14
AP 8
Knight (Blue/Green/Red):
````````````````````````
HP 12
AP 9
Boomerang 10
Knight (Silver/Gold/Platinum):
``````````````````````````````
HP 18
AP 10
Boomerang 10
Fuwafuwa (Purple/Red):
``````````````````````
HP 10
AP 6
Fuwafuwa (White/Pink):
``````````````````````
HP 14
AP 8
**BOSSES**
Ninja:
``````
HP 75
AP 6
Shuriken 3
Dragon 3
Knife 3
Sword Boom 3
Medusa:
```````
HP 99
AP 8
Snake 3
Dark 3
Tail 3
Gargoyle: (Gurgoil)
`````````
HP 90
AP 6
Fireball 4
Flame 3
Ice Golem: (Ice Goulem)
``````````
HP 95
AP 7
Arm 3
Ring 3
Ice 3
Wizard:
```````
HP 60
AP 5
Ice Blocks 3
Ice Explosion 3
Gravity 3
Crystal 3
Dannte:
```````
HP 99
AP 10
Crystals 3
===============================================================================
06.) ENDINGS G0600
===============================================================================
This sections contains spoilers!
-If you go to the Pyramid level before the Cave level, your sister (Tsuria, the
boss) will die.
-If you go to the Cave level before the Pyramid level, Tsuria will live. None
of this affects the outcome of the game though.
This is due to the fact that the Cave Level's boss tells you that your sister
is in the Pyramid. If you don't trigger that event first, then she dies.
-If you go to the Tower level before talking to Terry in the Cave level, Freia
(Medusa, Terry's sister, the boss) will die. This will trigger the bad ending
once you get to the end of the last level.
-If you go to the cave level first and speak to terry there and then go to the
tower level, Freia will live. This will let you enter the very last stage and
get the good ending.
This is due to the fact that the dying Terry in the cave level asks you to save
his sister. If you don't trigger that event first, then she dies.
-If you beat the Castle level before talking to Terry in the Cave level, he
will appear and talk to you. This doesn't affect the outcome of the game
though.
[Thanks to ReyVGM for this detailed info]
===============================================================================
ZZ.) CREDITS & THANKS GZZ00
===============================================================================
GameFAQs for hosting this file.
Varie for this game.
http://www.geocities.co.jp/Playtown-Bingo/5647/lohk/gurandtop.html for info
about enemies. They also have super neat maps.
(last viewed: June 3rd 2007)
AdamL for the hex cheat to gain exp real fast so I can make a complete
experience chart.
ReyVGM for the Endings guide.
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