+-------------------------------------------------------------+
|                                                             |
|    ####   ####  #####  ###### ###### ##     ##       ##     |
|   ##     ##  ## ##  ##    ##    ##   ##     ##      ####    |
|   ##  ## ##  ## ##   #   ##     ##   ##     ##     ##  ##   |
|   ##  ## ##  ## ##  ##  ##      ##   ##     ##     ######   |
|    ####   ####  #####  ###### ###### ###### ###### ##  ##   |
|                                                             |
|   M  O  N  S  T  E  R     O  F     M  O  N  S  T  E  R  S   |
|                                                             |
+-------------------------------------------------------------+

Version 1.0 (03-12-2001)
A walkthrough for the NES game by Toho
Written by Corvus ([email protected])

CONTENTS
0.0 Walkthrough Overview and Legal Info
1.0 Game Overview
2.0 Player-Character Monsters
3.0 Enemy Monsters
4.0 Map Hexes
5.0 Planetary Battlefields
6.0 Battle Strategies
7.0 Miscellaneous Strategies
8.0 Password Tricks
9.0 Special Thanks


+---------------------------------------------+
|                                             |
|   0.0 WALKTHROUGH OVERVIEW AND LEGAL INFO   |
|                                             |
+---------------------------------------------+

     This document is technically more a "strategy guide" than a
walkthrough.  It details methods and tactics for successfully
completing the NES game GODZILLA: MONSTER OF MONSTERS.  Included
herein are a general overview of the game, information on the
player-character and enemy monsters, tactics for the various
types of Hex spaces and planetary battlefields, strategies for
fighting each individual enemy monster, miscellaneous information
and a few trick password "codes".
     This document is not a challenge to Toho's copyrights in
any area, either for the monsters and films mentioned herein or
the game itself.  This document is not for profit.  This document
may be reposted if it is not altered in any way.  The author may
be reached at [email protected] for all comments and
questions.  This document is Copyright 2001 Corvus.  This
paragraph has too many sentences begining with "this".


+-----------------------+
|                       |
|   1.0 GAME OVERVIEW   |
|                       |
+-----------------------+

     GODZILLA: MONSTER OF MONSTERS combines strategy,
side-scrolling action and fighting-game brawls into one 8-bit
package of mortal kaiju ("monster" in Japanese) combat.  The
story is simple: the aliens of Planet X have declared war on the
solar system and sent their pet monsters in to wreak havoc.
Godzilla and Mothra, working together, charge forth to meet the
enemy -- and pound them into pieces!
     The game consists of eight stages: Earth, Mars, Jupiter,
Saturn, Uranus, Pluto (which swings closer to the sun than
Neptune every so often; this is not a screwup on Toho's part),
Neptune and the aliens' homeworld of Planet X.  Each stage is
constructed of Hexes, which contain various types of battle zones
that Godzilla and Mothra must cross on their journey.  Enemy
ground and air forces as well as strange living creatures,
bullet-spraying statues, erupting volcanoes and other oddities
stand ready to blow the heroes to bits.
     Enemy monsters appear to stop the heroes, growing stronger
and more numerous with each stage.  Such kaiju include Hedorah
the Smog Monster, Mecha-Godzilla and the dreaded Ghidora, the
three-headed "Monster Zero".  The true highlight of the game is
the Battle Mode, in which Godzilla or Mothra goes one-on-one with
an enemy monster, kind of like Street Fighter but weighing in at
fifty thousand tons or more!
     The object of each stage is simple: reach the teleporter
base on the other side and move on.  To do so the hero monsters
must bash their way through the alien forces and enemy monsters.
It's not required to destroy all the enemies or explore every
Hex, but true kaiju fans will take every opportunity to smack the
other giants around!
     Each of your monsters has a Level.  The higher your level,
the greater your Life and Power bars will become.  Life goes down
when you get hit; Power drops when you use your Start-button
"special attack".  Gaining a level automatically refills your
Life and Power bars.  Power regenerates, more quickly with each
Level, and is also available in rare capsules with a bunch of
little legs.  Life does not regenerate but is available in much
more common capsules with two legs on the bottom.


+-----------------------------------+
|                                   |
|   2.0 PLAYER-CHARACTER MONSTERS   |
|                                   |
+-----------------------------------+

     Taking the part of the heroes, the player has two
controllable characters, Godzilla and Mothra.

GODZILLA
     The one, the only, Big G Himself -- Gojira.  Everybody's
favorite city-smashing, fire-breathing, radioactive reptilian
terror takes center stage here, bashing his way through the solar
system and a horde of other monsters.  Big G has a range of
attacks: quick claw-punches, slower but stronger kicks, a nasty
tail-sweep and his infamous radiation breath.  His speed and
agility aren't nearly as great as his companion Mothra, but he
doesn't need them -- Godzilla smashes his way through anything!

Range: 2 Hexes
Attacks: Punch (A button), Kick (B button), Tail Swing (Down +
B), Fire Breath (Start)
Power: Punch - Average; Kick - Strong Average; Tail Swing -
Strong; Fire Breath - Incredibly Strong
Speed: Average
Agility: Average (capable of jumping tail sweeps, rather
impressive for such a big fella, but not very good at dodging)

MOTHRA
     Super Bug to the rescue!  The adult Mothra teams up with
Godzilla to sweep the solar system clean of the alien invaders.
Both of her primary weapons make the transition from movie screen
to game: a red laser-ball shot, and deadly poison powder from her
wings.  Mothra can move twice as far as any other monster in the
game and her airborne nature makes it quite easy for her to fly
over, under and around obstacles, but her firepower leaves much
to be desired.  Still, she's far from useless -- players who take
the time to learn her tricks will find this megabug to be a very
valuable team member.

Range: 4 Hexes
Attacks: Eye Laser (A or B buttons), Powder (Start button)
Power: Eye Laser - Average; Wing Powder - Strong Average
Speed: Fast
Agility: High (Mothra's wings aren't counted as targets or solid
objects, which means you only have to be concerned with
maneuvering her small body.  A very large plus.)


+------------------------+
|                        |
|   3.0 ENEMY MONSTERS   |
|                        |
+------------------------+

     Standing in your way are eight of Toho's other monsters,
four of which originally appeared in the Godzilla series and four
which have been brought in from other films.  You can check an
enemy's current number of full Life boxes by placing the cursor
on it and pressing A.  Enemy monsters move a maximum of two
Hexes.  The octuplet of monstrous foes is composed of:

GEZORA
     A giant blue cuttlefish that's definitely more bark than
bite.  This critter appears in the film "Yog, Monster From
Space".  Gezora has no special weapons and his physical attacks
are negligible.  This poor kaiju punching bag comes at you on
every single battlefield, starting with Earth.  Try not to feel
too much pity for the silly thing.

MOGUERA
     A giant saw-backed war robot built by alien invaders in the
film "The Mysterians", later reused in the "heisei" 1990's-era
Godzilla films as a UN anti-Godzilla robot called "M.O.G.E.R.A."
This version harkens back to the original Moguera robot.  Moguera
sprays a somewhat nasty fire-beam from his spiral beak, but has
no physical attack.  Like Gezora, it appears on every
battlefield.

VARAN
     Yet another non-Godzilla monster, this spiny purple biped
first appears in "Varan the Unbelievable".  He also puts in an
appearance in the film "Destroy All Monsters", but his
contributions aren't notable.  Varan first shows his ugly mug on
Mars.

HEDORAH (The Smog Monster)
     Probably the most disgusting kaiju of all time, Hedorah
reared its filthy head in "Godzilla vs. the Smog Monster".  This
giant sludge-born monstrosity appears in its final form in this
game, an upright-standing blob with twin "feeler" arms. Hedorah's
physical attacks are somewhat weak, but its continual spray of
"toxic bombs" can wear your monsters down.  Hedorah's first
appearance makes Jupiter a really nasty place to be.

BARAGON
     Still more non-Godzilla here.  Baragon is a quadrupedal
monster with floppy ears that was imported from the Gamera
series.  Baragon has also appeared in "Frankenstein Conquers the
World", and made a guest appearance in "Destroy All Monsters".
His horn and fire-breath (which he must stand up to utilize) are
surprisingly formidable against unwary opponents.  Baragon first
stalks the domes of Saturn's battlefield.

GIGAN
     This is where life gets painful.  Gigan is a killer cyborg
that first appeared in "Godzilla vs. Gigan"; he makes a comeback
in "Godzilla vs. Megalon".  Both movies make him out to be rather
weak, but his true fighting potential is realized here.  A red
laser, nasty hooked claw-arms and the infamous saw-blade chest
make Gigan a force to be reckoned with.  Fitting that he first
appears amid the subspace warps of Uranus.

MECHA-GODZILLA
     Probably the most popular of Godzilla's foes and definitely
one of his most dangerous.  MG appears several times throughout
both the "seisei" classic series, as the tool of alien invaders,
and the "heisei" 90's era series, as the UN's first anti-Godzilla
robot.  Mecha-Godzilla is a towering metallic terror with a
dazzling aray of weaponry; in this game he's limited to punches
and kicks and a laser, but that's all he needs.  Look out Pluto,
here comes trouble!

GHIDORA
     The ultimate foe.  Also known as Ghidrah, King Ghidora and
Monster Zero, this three-headed nightmare has destroyed entire
worlds. In the "seisei" series it takes Godzilla, Rodan and the
caterpillar-Mothra to turn back his first assault on Earth, and
some very bad storytelling as well as Godzilla and Anguilas (who
is sadly absent from this game) to defeat him when he teams up
with Gigan.  In the "heisei" movies Ghidora appears when
time-travelling American villains (how's that for sociopolitical
commentary?) attempt to alter Godzilla's origins; the resulting
super-powerful Godzilla makes short work of our triple-headed
friend, but Ghidora is turned into a cyborg in the future and
sent back for one more try.  The version here draws on the
original Ghidora, but watch out: his lightning beams are
incredibly powerful and quick to recharge, and his size limits
his foes' movement options!  Ghidora doesn't appear until Planet
X, but that's a blessing.


+-------------------+
|                   |
|   4.0 MAP HEXES   |
|                   |
+-------------------+

     Each battlefield is constructed of various types of
six-sides spaces, or Hexes.  Each Hex features a certain type of
terrain and enemy forces with their own unique characteristics.
The type of symbol displayed in the Hex warns you of its content:

Wilderness -- Rocks
Volcano -- Volcano
Jungle -- Green tentacle
Domes -- Blue "bubble"
Subspace -- Blue vortex
City -- Gray buildings
Teleport base -- Tower with "radar dish"

     The standard strategy for a Hex battle is simple: crush
'em.  Smash, bash and trash everything in sight and grab the Life
capsules as soon as you see them.  Think like a kaiju.  If it's
in your way, destroy it.
     The enemy's two greatest weapons against you in Hex battles
are knockback and the Flying Horseshoes Of Doom.  Knockback is
just what it sounds like -- your monster will be forced backward
by a strike or explosion.  Mothra suffers more than Godzilla in
these cases -- not only is she forced backward, but downward as
well.  Her eye beams also cause knockback when they encounter
some types of enemy lasers or bullets.
     The Flying Horseshoes Of Doom appear randomly.  These enemy
weapons can fly at you in any Hex type.  You'll soon learn to
recognize these nightmares -- they look like vertical crescents
of red-orange fire propelled by two jets.  They approach from the
right edge of the screen and swoop up and down, following your
movements.  If they hit, they drive you back to the edge of the
screen, searing away your life the entire way.  Even at high
levels, if you get hit by one close to the right-hand side of the
screen, you could very well be killed!
     To deal with these things, back up and jump or fly high.
When the Horseshoe flies up to strike, duck under it and move
beyond it as quickly as you can.  Watch out for knockback; if you
get driven back into the horseshoe it drags you along and ruins
your day.
     Godzilla *can* destroy the Horseshoes with his breath...
but it's a tricky proposition requiring a good shot and nerves of
steel (or brains of Jell-o, one of the two).

WILDERNESS
     These Hexes resemble the surface of the Moon, at least in
the background.  The landscape is littered with stone piles that
you must destroy or fly over, along with armored vehicles trying
to cramp your style.
     Flying targets include "wedgies" launched in pairs from
hatches in background rock formations.  The wedgies are easy to
destroy with a claw or eye beam shot, but the hatches cycle open
and closed, which can be annoying.  Enemy space-jets appear
either singly or in formations of four.  They don't do much
damage but they are, again, annoying.  The alien space fleet
bombards you from above, outside of harm's reach (the cowards).
     Enemy armor includes one-shot missile launchers, laser
tanks and standing dishes that fire knockback-capable lightning
bolts.  Launchers and laser tanks fall easily.  Breath, powder
and tail sweeps or several good kicks will take out the standing
dishes.
     The primary obstacles here are the stone piles.  The piles
have two sections, top and bottom; occasionally one will appear
without the other, but the usual is for both to appear together.
Most times more than one pile will stand in your way.  Powder and
breath work best, but Godzilla's tail-swing is capable of
pulverizing a section of a pile in one hit.
     Godzilla is in his element here, bashing through the enemy
armed forces with nary a blink.  Sweep away the rocks, kick and
claw everything in your path and keep moving.
     Mothra shouldn't have much trouble either.  Fly high and
powder away formations of jets and wedgies.  Don't concern
yourself with stone piles unless you get forced behind them by
knockback or you're feeling destructive.  The screen can get
pretty full of flying enemies and bullets at some points, so
watch out.

VOLCANO
     Slightly more annoying than the Wilderness Hexes, these
Hexes put volcanoes, lava flows, creatures of living flame and
flying saucers in your way.  Life capsules are abundant, however,
so these Hexes pose little true threat.
     Mobile flying targets include fire pinwheels which often
appear in large formations, rings of flame and bullet-spitting
UFOs.  Large balls of fire hanging in midair turn into stationary
phoenixes which breathe slow firebolts.  These are especially
thick in the "gray" type Volcano Hexes.
     Dragon-snakes rise out of rock protrusions; their
fire-breath is homing, but slow.  The target on these serpents is
the head.  Natural obstacles include volcanoes which erupt in
showers of small lava balls and lava-columns which rise and fall.
For the volcanoes, the target is the crater; attacking the
glowing the top of the columns will shut them down.
     Godzilla should just stomp his way through, blasting
everything in sight.  Normal attacks should suffice for most
enemies, though flame breath is good against the phoenixes if you
don't feel like closing in to use your claws.
     Mothra has the advantage of being able to fly high, putting
her at eye-level with the volcanoes and dragon-snakes.  Her
powder is very effective against the pinwheel formations and lava
columns and the flying enemies will usually fall to a single eye
laser shot.

JUNGLE
     Not exactly a jungle, more of an overgrown garden from
Hell, but still a wild time.  Your foes include a host of
biological... things, as well as -- get this -- tanks.  Probably
the most out-of-place targets in the entire game, these typical
army tanks don't pose much of a threat.
     In addition to the tanks your targets include
laser-dropping asparagus-like columns and rising and falling
"somethings" (this Hex's version of the Volcano's lava columns)
that look faintly obscene, both of which must be struck near the
top, stone columns in four different sizes (tall, medium, small
and none) with bullet-shooting faces that must be destroyed, and
spores growing out of the "hedge row" in the background.  Growing
out of the ground itself are bulges that occasionally sprout
tentacles and shoot at you.  The enemy space fleet will harrass
you from above, and small bird-like creatures will fly at you
with little effect.
     Some Jungle Hexes feature floating spore-droppers and large
blocks with bullet-spitting orifices.  These aren't really any
more dangerous than the other enemies, they just add to the
mayhem.
     Godzilla shouldn't have a problem here.  Kick the tanks,
smash the columns of various types, and just keep moving forward.
     Mothra has the advantage of being able to pick her angle of
attack here.  Powder the ground targets and "something" columns,
and blast apart the stone faces, spores and "asparagus".  No
problem.  Mothra's eye laser is oddly reactive with the beams
from the "asparagus columns", causing knockback when they touch,
so be careful.

DOMES
     These hexes resemble a combination of futuristic city and
ruins.  Domed buildings make up the primary background features,
and UFO's rise from behind hatches.
     The primary obstacles here are towers and floating domes.
Some fire lasers with knockback power, and others sprout spinning
blades.  The "buildings", large structures often topped with
domes, also feature "power strips" that can be destroyed with a
swift claw, kick, tail or eyebeam to release Life capsules.  If
it looks suspicious, take a swat at it.
     Flying enemies include the standard annoying bombardment
from above and the previously-mentioned UFOs.  With the number of
Life capsules available these shouldn't be much of a problem.
     Godzilla's best weapon against the domes is, of course, his
breath, but if his Power is still charging, use your claws
against the laser domes, and try a jumping tail swing (at the top
of a jump, execute a tail swing -- practice a few times, it's not
too difficult) on the blade domes.  Godzilla cannot touch the
blade domes with his claws, so be careful.
     Mothra's got it pretty easy against everything but the
laser domes.  Once again her eye blasts seem to have some sort of
explosive reaction with the lasers from these structures,
knocking her back and down.  Just keep pecking away, but don't
try to fly under or you'll get shot in the head and pushed back.

SUBSPACE
     Probably the most useful hexes in the entire game, Subspace
Hexes come in three distinct types -- tentacle-jungles full of
strange plasmic creatures, giant fungus "brains", and alien space
cruisers.
     The most common type of Subspace Hex is the
tentacle-jungle.  The backdrop is a repeating pattern of strange
formations resembling outlines of mutated octopi.  The most
common things found here are the purple and flaming plasmic
creatures that, when destroyed, yield Life and Power capsules,
respectively.  The plasmics do not harm you.  Occasionally
appearing in these Hexes are strange floating "stars" that fly
across the screen in a vain attempt to stop you, with very little
real effect.
     The second most common Subspace Hex is the "brain".  There
is no backdrop here, only a reddish-purple ground.  As you
advance a large mass will come into view.  This is your target,
the "brain" itself.  It will spawn small creatures that will
attack and often yield Life capsules when destroyed.  As you
continue your assault the "brain" will change color and will
begin spitting spiral patterns of fireballs; these fireballs have
knockback potential, which can make things a bit annoying.
Occasionally a brain will begin spawning Flying Horseshoes of
Doom, which can change a leisurely romp into a real nightmare if
you aren't careful.  Eventually the brain will die and yield a
nice number of points.
     The final Subspace Hex type is the enemy ship, which
appears on a featureless gold-colored ground with no backdrop.
This is the only time you will have a chance to get revenge on
the space fleet that has been bombarding you from above, so make
the best of it.  The obvious targets on the ship are the weapons,
but other hidden areas are also vulnerable to attack.  Keep
punching and shooting to find them -- they're located near the
nose of the ship and on the hull under the control tower.  The
cannon atop the ship's control tower is capable of launching
Horseshoes, so take it out as fast as you can.  Once you've
inflicted enough damage on the ship it will explode and
disappear.
     Godzilla will have no difficulty whatsoever with any of the
three Hex types.  Plasmics are the best, most reliable source of
Life capsules in the game, and Big G can take out swarms of them
with no thought at all.  "Brains" will easily fall to his breath
and rapid claw strikes, and the space ships are only dangerous if
the tower cannon launches Flying Horseshoes.
     Mothra will also have no difficulty with the plasmic
stages.  She can fly over most of the stars, if present, and
powder the plasmics for Life and Power capsules.  The "brains"
are slightly problematic, but healthy doses of powder and
persistent eye laser attacks can take them out; Mothra also has a
bit of an advantage when the fireballs start flying, and even
more of an advantage if the "brain" launches a Horseshoe.  She's
at a disadvantage against the ship, but if you take out the front
and tower weapons first, work on the bow of the ship, then move
forward to finish off the rest you should be just fine.

CITY
     Probably the most difficult Hex type because of the sheer
concentration of enemy firepower.  The City Hex is actually more
like an enemy fortress, with bullet-sprayers, lightning-bolt
casters, missile launchers, barriers and a host of flying
defenders.  The air is usually thick with bullets and missiles,
and the untouchable ships above really lay it on.
     Flying targets include the Super-X, which comes down to
your level in this Hex, and missile-like jets.  The danger comes
more from their numbers than their firepower.  As usual, watch
out for the Horseshoes of Death.
     The most common -- and most annoying -- stationary defense
here is the bullet-sprayer.  When its hatch is closed it is
invulnerable, even to Godzilla's flame-breath, and when the hatch
opens a spread of bullets flies out.  The sprayers are located at
claw-level for Big G, so a couple quick swipes will take them out
Only slightly less annoying are the lightning-casters, glowing
orbs located at claw-level.  The lightning bolts knock you back
as well as do damage, which can make them hard to approach.  The
triple missile launghers which emerge from sliding hatches are
sometimes hard to strike in the right place, but they don't do as
much damage as the others.  Barrier walls will also emerge to
block your progress; kick them down or fly over them.  Once in a
while small three-barreled laser cannons will also appear.
     Occasionally a bullet-sprayer and a lightning-caster will
appear together, linked by a power conduit.  Destroy the
bullet-sprayer and the caster will be destroyed as well in a
chain-reaction explosion.
     Godzilla's got a bit of a time in store for him here.  Most
of the defenses seem designed around stopping him -- knockback
weapons and barriers can give Big G fits.  The key here is to
power through and grab Life capsules when they appear.  Don't be
picky about your targets, and if something is being a pain, blast
it with your flame breath.
     Mothra has a bit of an easier time, but she still has to
watch out.  The bullet-sprayers fire in arcs that can easily
strike her, and the flying missile-like enemies can drive her
backward.  She can fly over the barriers, but oftentimes will be
knocked back behind them.  Powder is a great thing for taking out
the barriers, sprayers, launchers and lightning-casters.  Keep
moving forward.

TELEPORT BASE
     Each field has one special Hex, from which you can move to
the next field.  Your monsters must pass through this Hex's
defenses before teleporting.  In all other respects the Teleport
Base is a City Hex.


+--------------------------+
|                          |
|   5.0 PLANETARY FIELDS   |
|                          |
+--------------------------+

     This section gives a general overview of each battlefield,
detailing its Hex makeup and the enemy kaiju you must face.

EARTH
     The first battlefield is primarily constructed of
Wilderness Hexes.  Two Volcano, two Jungle and three Subspace
Hexes are also present, as well as the Teleport Base at the
bottom right with its standard two accompanying City Hexes.
There is one blank "hole" in the center of the field.
     Gezora and Moguera appear here to try to keep you from
reaching the Teleport Base.  Godzilla can make short work of them
both; move him out in front, then wait for them to come to you.
Take advantage of the Subspace Hexes for Mothra's advancement.

Gezora Life: 4.0
Moguera Life: 8.0

MARS
     Battlefield two is constructed mostly of Volcano Hexes,
with seven Subspace Hexes and the Base/City trio on the far
right.  Godzilla and Mothra are placed behind a large "hole"
which they must move around to face Gezora, Moguera and Varan.
     The Volcano Hexes get more difficult near the Base, with an
abundance of the dangerous "gray-type".  After defeating Gezora
and Moguera again and whooping on Varan, however, your monsters
should be at sufficient levels to blast their way through this
obstacle.

Gezora Life: 6.0
Moguera Life: 9.0
Varan Life: 12.0

JUPITER
     Welcome to the Jungle!  This board is primarily constructed
of Jungle Hexes, with two Wilderness and two Subspace Hexes.  The
Base on the far right is guarded by five City Hexes, and this
field marks the first appearance of Domes -- four of them.
Gezora, Moguera and Varan are joined by Hedorah (yuck!) here.
     Godzilla and Mothra appear on the far left (again), on a
small "peninsula" joined to the main field with a narrow isthmus.
Let the enemy come to you and pick your targets as they cross
this strip.

Gezora Life: 7.0
Moguera Life: 10.0
Varan Life: 13.0
Hedorah Life: 15.0

SATURN
     Primarily constructed of Domes, Saturn's field also
features two large sections of Wilderness and a wedge three
Subspace Hexes.  The Teleport Base is guarded by four City Hexes,
and a large gap separates the area in which Godzilla and Mothra
appear on the left from the peninsula on the right where the Base
lies.  This field is defended by Gezora, Moguera, Varan, Hedorah
and Baragon in his first appearance.

Gezora Life: 8.0
Moguera Life: 11.0
Varan Life: 14.0
Hedorah Life: 16.0
Baragon Life: 14.0

URANUS
     This is the smallest of all the battlefields.  On this
cramped hexagon constructed almost entirely of Subspace Hexes,
Godzilla and Mothra must take down Gezora, Moguera, Varan,
Hedorah, Baragon and the newly-arrived Gigan in their effort to
get from the bottom of the field to the Base at the top.  A hole
in the center of the field makes tactical movement quite
interesting.

Gezora Life: 9.0
Moguera Life: 12.0
Varan Life: 15.0
Hedorah Life: 17.0
Baragon Life: 15.0
Gigan Life: 17.0

PLUTO
     Large gaps in the field make this a tactical mess.
Godzilla and Mothra appear on the left and must battle their way
through a field constructed of a near-even mix of all Hex types
on their way to the Base.  The Base lies on a peninsula near the
center of the board that can only be reached from the right-hand
side.  Two narrow bridges join the left and right halves of the
field.  Mecha-Godzilla arrives to join Gezora, Moguera, Varan,
Hedorah, Baragon and Gigan.

Gezora Life: 11.0
Moguera Life: 13.0
Varan Life: 16.0
Hedorah Life: 18.0
Baragon Life: 16.0
Gigan Life: 18.0
Mecha-Godzilla Life: 21.0

NEPTUNE
     Perhaps this planet's battlefield should have been called
"PLANET PAIN".  The same seven kaiju from Pluto's field reappear
to harrass Godzilla and Mothra as they wade through a battle zone
constructed entirely of City Hexes.  There are only two holes,
allowing the enemy free movement to close in on the heroes, who
are split up at the start -- Godzilla in the top left corner, and
Mothra in the bottom left.  The Base is on the far right.

Gezora Life: 12.0
Moguera Life: 14.0
Varan Life: 17.0
Hedorah Life: 19.0
Baragon Life: 17.0
Gigan Life: 19.0
Mecha-Godzilla Life: 22.0

PLANET X
     The final battlefield.  This field is a single row of
Hexes, alternating two, then one, then two.  Each segment of two
Hexes is made of City Hexes, and the single Hexes in between are
representatives of the other types.  Godzilla and Mothra appear
on the far right, and the eight enemy kaiju -- Gezora, Moguera,
Varan, Hedorah, Baragon, Gigan, Mecha-Godzilla and Ghidora -- are
grouped on the far right.

Gezora Life: 13.0
Moguera Life: 15.0
Varan Life: 18.0
Hedorah Life: 20.0
Baragon Life: 18.0
Gigan Life: 20.0
Mecha-Godzilla Life: 23.0
Ghidora Life: 23.0

+---------------------------+
|                           |
|   6.0 BATTLE STRATEGIES   |
|                           |
+---------------------------+

     The following sections detail methods for pounding your
opponents into kaiju pulp.  A general overview of each monster's
fighting tactics is given, followed by specific tips for using
Godzilla and Mothra against it.
     A special note: continually pounding on an enemy monster
might cause it to retreat, removing it from the current
battlefield.  For example, after three clashes in a row with
Mothra in which the giant insect tore its life from 15 to 2
without taking a single hit in return, Hedorah retreated from
Jupiter to lick its wounds (a disgusting prospect) and returned
at full strength on Saturn.

GEZORA
     Remember what I said about pity?  This poor pathetic excuse
for a monster barely does any damage whatsoever.  He looks sort
of neat, jumping around on those tentacles of his, and he can pin
you in a corner making you waste valuable time, but he's hardly
dangerous.
     - Godzilla: Shoot first, ask no questions.  Come in
breathing flame, and smack Gezora around until your Power
recharges.  Repeat.  Seafood in seconds.
     - Mothra: This is a bit more problematic.  Gezora likes to
close on Mothra and pin her in the lower left-hand corner.  Shoot
as much as you can, and if possible fly high and dump powder on
Gezora's head.  Try spraying powder and backing up to lead Gezora
into it.

MOGUERA
     Come on, the Japanese Self-Defense Forces beat this one.
It should be no problem for a couple of experienced fighters.
The repeated heat-beam blasts are annoying, whittling away at
your Life and driving you back, but it's nothing that can't be
overcome.
     - Godzilla: Moguera likes to fry your snout when you close
in.  If you don't mind, use the standard "Flame-and-smack" tactic
described in the Gezora section.  If you do mind, use tail
sweeps, but make sure your tail is connecting -- if you're too
close your tail "misses" and does no damage.
     - Mothra: Mothra can dodge the heat-beam rather easily, but
she gets driven back farther when she does get hit.  Luckily
Moguera's not very aggressive or intelligent.  Try coming in
right at his feet and blowing his legs off piece by piece.
Alternately, try the "powder-and-lure" strategy.

VARAN
     Hardly a step up from the previous two, Varan is slightly
more aggressive, making repeated claw attacks.  If you keep up
your assault on this purple people eater you'll see something
funny: he'll throw his head back and scream in pain, and
occasionally rear back and fling one arm out, one foot hanging in
the air, and his head all the way back with a comic "pain!"
indicator over him.  Rather amusing.
     - Godzilla: Don't be afraid to mix it up.  Your breath is
always nice, but physical abuse also works wonders on Varan.  He
wants to box; show him how it's done.
     - Mothra: Sit back and pick Varan to pieces, come in low
and make his knees and ankles regret your birth, or lure him into
powder sprays.

HEDORAH
     Ew.  Yuck.  Ick.  Gross!  If you're not afraid to close in
on this horror, you're in for a nasty time.  Hedorah reaches out
and touches someone -- like you -- with its long, branching
"arms" and throws out a continuous arcing barrage of toxic
smog-sludge bombs.  On an interesting side-note, Hedorah's smog
bombs are dark gray when facing Mothra, but white with red and
blue highlights when fighting Godzilla.
     - Godzilla: Big G's at a disadvantage here.  His size makes
him vulnerable to Hedorah's physical attack and the smog bombs
are hard to avoid.  Keep the Smog Monster pinned down with fire
breath and don't let him drive you back.  Don't be afraid to take
some damage; trying to dodge will only get you hurt more.
     - Mothra: This is where the big bug's strengths begin to
come into play.  Come in as low as you can and you'll get under
Hedorah's "arms".  Close in as much as possible without touching
this disgusting blob and you'll be inside the arc of the smog
bombs.  Keep shooting until it dies!

BARAGON
     More aggressive than Varan, making leaping horn attacks,
and sporting a heat beam much like Moguera's (heck, they even
have the same battle theme), Baragon can be quite the annoyance,
especially if he starts wearing you down for another enemy
monster.  His four-legged stance limits your movement options,
since Mothra's not permitted to fly directly over enemies, and
when he stands up there's a heat beam coming your way!  Every so
often Baragon turns his head from side to side, then looks out of
the screen at you with his head tilted and a quizzical expression
on his face, as if to ask you what he's doing there.  More humor
from Toho :)
     - Godzilla: Time to play "Kick the Puppy!"  Kicks and tail
sweeps are your most effective attack modes.  Punch Baragon in
the snout when he stands up.  Dodge?  What's that?  Fire beams
are going to hit you.  So just pour it on.
     - Mothra: This is a bad time for the giant moth.  You have
to get down and dirty to hit this one with your eye beam and when
you do, Baragon will pounce.  Baragon's heat beam will send
Mothra reeling.  Pick away at him and use his aggressive nature
against him with the "powder-lure" strategy.

GIGAN
     Oh, pain, pain and more pain.  Member three the Terrible
Trio that makes life as a heroic defender of the solar system
such a chore, Gigan will come at you with his massive hooks, burn
you with his eye laser and make julienne fries out of you with
his saw-blade chest.  He'll try to pin you in the corner;
sometimes you can hold him back, but many times he'll succeed and
your Life bar will start to drop.  Fast.  Even more humor from
Toho -- hit Gigan in the *ahem* area and watch him wince!  Note
that this "low blow" does no Life damage, though.
     - Godzilla: Hit him hard, hit him repeatedly, and if you
value your reptilian existance don't let up.  Flame Gigan as much
as you can, punch him in the head over and over and occasionally
make his world tilt with a well-placed kick or tail-swipe.
     - Mothra: You've got a bit of room here, "little" lady.
Gigan seems somewhat less physically aggressive against Mothra,
not closing in as much even with his saw fully extended.  Of
course he just picks up the pace with his eye-beam...  Dodge and
strike, powder Gigan's nose, and hold him off for Big G to deal
with.

MECHA-GODZILLA
     Terrible Trio member number two.  A beam just like Gigan's
and killer physical strikes make MG just plain scary.  Highly
aggressive but prone to frustration, MG has a weakness that can
be exploited by a certain insect...
     - Godzilla: Same strategy as Gigan.  Flame as often as you
can and don't stop striking.  Mecha-Godzilla isn't going to let
up on you if you give him half a chance.  Best to let Mothra
handle this one.  Stop laughing, it's the truth, and here's
why...
     - Mothra: So easy it's not even funny.  Position Mothra so
that the red spot on her wings is in line with the "A" in "Mecha"
on the top section of the screen, and level her eyes on the spot
where Mecha-Godzilla's neck and chest meet.  Start shooting and
don't stop.  MG's laser will fly over your head or past your
mandibles, missing you completely, and the giant robot won't be
able to close on you.  If the beam does hit you, fly back up and
adjust your position slightly.  You'll get the "sweet spot" down
soon enough.  Congratulations Mothra, this is your shining moment
of glory.

GHIDORA
     The final, greatest challenge, El Numero Uno member of the
Terrible Trio.  Ghidora's three heads will maul anything they get
near, his lightning beams will char his enemies and his physical
bulk can shove anything around.  Ghidora's Life bar covers the
width of the screen, which makes this a very long fight, and so
does his Power bar, which means his supply of lightning never
runs out.
     - Godzilla: Go for it, Big G.  Unload with everything you
have.  Flame as much as possible, smack Ghidora in the heads with
your claws like you've gone insane, and keep up the pressure.
Ghidora will shove you back and pin you, gnawing away at your
life, but if you continually strike you should wear the
three-headed ugly down.
     - Mothra: Mothra is woefully inadequate for this battle and
should not attempt to take on Ghidora unless Godzilla is
defeated.  Blast, blast and blast again, powder as much as
possible, and pray.


+----------------------------------+
|                                  |
|   7.0 MISCELLANEOUS STRATEGIES   |
|                                  |
+----------------------------------+

     A few helpful general tricks.

     - Make the enemy come to you.  Move forward to a defensible
position and wait, especially if enemies who can easily defeat
Mothra are present.  Let them come to you.

     - Godzilla is your primary monster-killer, with five
monsters on his hit list as opposed to Mothra's three; have him
take out such nuisances as Varan, Baragon and Moguera and let
Mothra handle Hedorah, Gigan and Mecha-Godzilla.  Gezora is easy
prey for either of your monsters, but Godzilla can make much
shorter work of him.  Ghidora has a big "I Eat Bugs" sign around
one of his necks; keep that in mind.

     - In some of your later battles, as the enemy monsters get
longer life bars, you will run out of time.  Against Gezora,
Moguera, Varan, and Baragon, press the attack immediately.
Against Hedorah, Gigan and Mecha-Godzilla, press the attack
unless you have a Hex nearby that you know has a lot of life
capsules for you to recharge.  Against Ghidora, never press; he
doesn't move, making it easy for you to get away if you survive
an encounter with him.  Always back away, recharge your life,
come back in and refuse to attack him.  Make Ghidora use his turn
to attack you.  If he still isn't dead, back off again.  Keep
repeating this until you win.

     - For normal Hexes, smash your way through, causing as much
havoc and destruction as you can.  Blow up EVERYTHING.  More
points means higher levels, and more Life and Power capsules will
emerge for you to collect.

     - BEWARE THE FLYING HORSESHOES OF DOOM!  These are by far
the deadliest opponent in the entire game, even more so than
Ghidora himself.  If you're using NESticle and a ROM, pause as
soon as you see one and save your state by pressing F5.  If you
make a mistake, try again.  You'll be happier than ever for the
State Save.  If you're playing the actual NES cart, good luck --
you're gonna need it!

     - Subspace Hexes are your friends!  These Hexes are full of
Life an Power capsules.  The Hexes with the giant "brains" are
great sources for points and possible levels.

     - Go sightseeing.  Take a cruise around the board for more
points to boost your monsters' levels once you've eliminated the
enemy kaiju.

     - Stand and fight!  Enemy monsters are the single greatest
source of points and levels.  Don't bother moving from a
battlefield until you've mopped up all your opponents.


+-------------------------+
|                         |
|   8.0 PASSWORD TRICKS   |
|                         |
+-------------------------+

     The following are special passwords that can be entered on
the "PASS WORD GAME" screen.  In all cases the figure 0 is a zero
and the figure 1 is a one, which are used for "o" and "i"
respectively; there are no capital letters "O" or "I" in the
password entry matrix.  A space is represented with the Blank in
the password entry matrix.
     The GH1D0RA and planet name codes were found at the following
URL and are credited to [email protected] and [email protected]:

     http://www.geocities.com/Tokyo/Palace/6242/godzilla1.html

The page is no longer being maintained but it's still an
entertaining glance at the game, and the only other existing
walkthrough/FAQ that I'm aware of.

M0NSTER 0
     Just what it says: a showdown against Monster Zero himself.
This rumble takes place on the Earth battlefield.  Shouldn't be
too difficult for Godzilla and Mothra; after all, they've done
this before, and the adult Mothra makes up for the lack of
Rodan's presence.  There's only one tiny, tiny problem --
Ghidora's Life starts at 23, and you're only Level 1!  Take
advantage of the closest Subspace Hex -- it has a "brain" you can
trash over and over to raise your levels.  If you can get past
Ghidora

Godzilla Starting Level: 1
Mothra Starting Level: 1

Ghodora Starting Life: 23.0

DESTR0Y ALL M0NSTERS
     The ultimate challenge.  Godzilla and Mothra must face all
eight of their kaiju opponents on the Earth battlefield, and
they're both at a severe level deficit!  Can you take the heat?

Godzilla Starting Level: 8
Mothra Starting Level: 8

Gezora Life: 13.0
Moguera Life: 15.0
Varan Life: 18.0
Hedorah Life: 20.0
Baragon Life: 18.0
Gigan Life: 20.0
Mecha-Godzilla Life: 23.0
Ghidora Life: 23.0

     Once you defeat Ghidora, you may progress through the game
as normal.

START T0 END
     This code takes you right to the game's ending sequence.
But where's the fun in that?

MAR, JUP, SAT, URA, PLU, NEP
     Each of these three letter codes will start you on the
corresponding planetary battlefield (Mars, Jupiter, Saturn,
Uranus, Pluto, Neptune) with Godzilla and Mothra both at Level 1
(!).  There might be a code for Planet X.

GH1D0RA
     This bizarre little gem transports you to... deep space,
perhaps?  The "battlefield" seems to be arranged in the shape of
Earth's, but it's completely blank except for the cursor.  Not
much to see here.  However, this is the source of the mysterious
"SOUND 15" in the sound test (see below) as well as gateway to an
interesting code:

ERTHH527MT  MJM571JQCU
0N
     Voila!  The Earth battlefield with only Godzilla present.
Make a move, however, and enemy monsters begin to appear from the
left-hand side.  Once Ghidora appears the parade ends, and should
you attempt to move on to Mars, it's Game Over!  Perhaps this was
a "debug" code.

Godzilla's Level: 13

LEAVE THE PASSWORD ENTRY SCREEN BLANK
     No, that's not the password, it's an instruction.  Enter no
password and you'll begin the game on the Earth field, but with
no enemy monsters in your way.

S0UND
     Every great game has a sound test, and this is the password
to access the sound test mode in this particular classic.  The
track list is as follows:

00: A rendition of the classic Godzilla theme.
01: ?  Unknown
02: Game Select
03: Player Death
04: Game Over
05: ?  Unknown
06: ?  Unknown
07: Earth
08: Mars / Story Intro
09: Jupiter
10: Saturn
11: Uranus
12: Pluto
13: Neptune
14: Planet X / Main Title
15: Password GH1D0RA "Debug" Stage
16: Victory!
17: Password
18: End Credits
19: Ghidora
20: Gigan
21: Mecha-Godzilla
22: Hedorah
23: Moguera / Baragon
24: Gezora
25: Varan
26 - 47: Sound Effects


+------------------------+
|                        |
|   9.0 SPECIAL THANKS   |
|                        |
+------------------------+

TOHO
     The whole reason this game and so many of my favorite
childhood memories exist.  Godzilla just keeps getting better!
Hopefully Toho will return to the gaming world soon.

DEVIN DE GRUYL (Email: [email protected])
     For correcting my information on Baragon and offering C&C
and encouragement on this game walkthrough document.

[email protected] AND [email protected]
       I don't know if you fellows will ever see this, but I
must thank you for posting codes I never knew for this game.

GODZILLA FANS!
     For keeping such a great classic alive!  In an era of
incredibly complex 128-bit ultra-real 3D games, you are proof
that a game doesn't have to look like a Hollywood movie to be
fun.

AND...

                               GOJIRA!!!

-- Corvus ([email protected])