Ganbare Goemon! Karakuri Douchuu Walkthrough FAQ

This FAQ is copyright 2005 by Paul Sche.  No part of this document may
be altered.  Distribution of this document is free of charge and may
not be included as part of a transaction.  Posting of this document,
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requires the consent from the author, whom can be contacted by email at
[email protected].

Version 1.00
July 25, 2005-This is the first time I've written a walkthrough.
Although this is the first version, all sections are completed.
However, feel free to email me if there is a mistake somewhere, or if
you have some information to contribute (see the end of the FAQ.)
Credit will be acknowledged to where it's due.

Ganbare Goemon! Karakuri Douchuu was first published by Konami in 1986
on the Famicom (short for Family Computer, the Japanese equivalent of
Nintendo Entertainment System).  This is the first title in the long
list of Goemon franchise.  Nintendo recently ported this title over to
the Game Boy Advance as part of the Famicom Mini series with some newly
added features such as the sleep mode and high score record.

Although this is the first Goemon title, it is arguably the most
difficult one as well.  This walkthrough will provide a simple map to
each stage and an efficient route to navigate through them.

Contents

I.      Background
II.     Control System
III.    Equipment and Enemies
IV.     Walkthrough
V.      Frequently Asked Questions
Acknowledgements

I. Background

The main character of the game is Goemon.  He is an actual historical
figure in the Japanese Edo period.  Ishikawa Goemon was a renowned
thief with over 30 men working under him at his prime.  He was
eventually caught and executed with his entire family by boiling in hot
oil in a cauldron.  It is said that he raised his kid high above the
scolding oil up until his death.

There are 13 stages in each district, 8 districts total.  After a
district is completed the 13 stages is cycled through again with
enemies more difficult to defeat.  The goal for each stage is to
collect 3 Passes and reach the checkpoint within the allotted time (the
last two stages do not have the requirement of the 3 Passes though).
In each stage, Goemon must collect Ryo (currency) to buy equipment to
ensure his survival. He must collect three Passes and bring them to the
Checkpoint in order to finish a stage.

II. Control System

1. Main Menu

The choices on the main menu are Start and Continue.

Start: Begins the game from the first stage of the first district.

Continue: When you get a game over, this will allow you to start the
game from the last stage you reached with initial stats (no money, no
items, maximum LIFE =3) and 3 lives.

If you do not choose either and let the title screen sit idle for a
moment, the demo of the first stage will begin.


2. Side Scrolling Stage

The stages are divided into streets that scroll sideways.

D-pad: Moves the main character Goemon in 8 directions.

Select: This is not used in the Famicom version.  In the GBA version it
is used in conjunction with the L and R buttons to resume the game from
sleep mode.

Start: Pauses the game.

A button: Jump.  When combined with the D-pad you can jump in 8
directions.  The distance is dependent on the number of Sandals you
currently possess.  This move is necessary to collect money and items
as well as uncovering hidden passages.

B button: Attack.  If you do not have a Slingshot (Goemon in red
costume) you will use a short range Pipe swing using Goemon's trusty
smoking pipe (kiseru).  Once you obtain a Slingshot or a Lucky Cat,
Goemon will don a white costume and you will use a long range coin
throw attack.  This attack does not drain your supply of Ryo (the
currency used).  Once you take damage you will revert to the red
costume attack, so be careful.

L/R buttons: Used exclusively by the GBA version.  Holding L and R
buttons together calls up the option menu.  Sleep mode can be cancelled
by holding the L and R buttons plus the Select button together.  The
option menu is a GBA version exclusive feature and will be explained
later.

At the top of the screen is the status bar.  Here you can view all the
items currently in your possession, the score, timer, money (koban),
and LIFE, which acts as a health meter.

The basic strategy of attacking is to obtain the Coin Toss attack as
soon as the primary attack.  The stage is divided into streets that run
horizontally.  So it is the safest to stand near the bottom of the
street and shoot left or right while you run.  You can hit the row you
are running at normally, and jumping while making a shot will allow you
to attack one row above.  Be wary of enemies that move directly above
or below you though, as you must change direction to hit those that are
in your blind spots.

3. 3-D Maze

D-pad: The control is different from that of the Side Scrolling Stage.
Pressing Up will move Goemon forward (in whichever direction he is
facing).  Pressing Left or Right turns Goemon 90 degrees to the left or
right from his perspective instead of yours. Pressing Down will make
him turn around 180 degrees.

A button: Once you obtain the map of the current maze, you can press A
to call up the map, which shows the layout of the maze as well as your
current position.  Uncollected Treasure Boxes (tamatebako) and Pass (te
gata) will also be marked.  However, Red Envelope(ooiri bukuro) and the
Exit will not be marked on the map.

4. Option Menu-Game Boy Advance version only

On the Game Boy Advance version, you can call up the Option Menu.  At
any point in the game, hold both L and R together to access the menu.
The options are as follows:

Continue (tsuzukeru): Close this menu and resume the game.

Reset (reset): Takes you back to the Title Screen.  You will lose your
current progress.  However, you are given the option to restart from
the last stage you saved your high score on.

Save High Score (hi score o save suru): Save your score and allow you
to continue from the current stage if you shut off power or otherwise
do not perform a Special Continue.

Sleep Mode (sleep mode): Instead of turning off power, this will put
the Game Boy Advance power save mode so it drains very little battery
power.  You will not lose your progress this way.  To resume from Sleep
Mode, hold both L and R and press Select.

This Option Menu does not exist on the original Famicom version.

III. Equipment and Enemies

In this game different enemies and obstacles call for different
equipment to protect against.  So it's easier to introduce them
together.  Equipment must be bought with money called koban (Ryo is the
monetary unit) which can be collected by jumping over pots, collecting
items from treasure chests, and defeating enemies.  In hidden passages
and Mazes, there are also Treasure Boxes containing money to be picked
up.  However, each time Goemon loses a life, his supply of money will
be cut in half.  So be sure to buy any equipment as your need arises.

1.  Equipment

Stage Items:

Treasure Box (tamatebako).  These containers are spread throughout most
stages.  Jump near or over them to reveal their contents, which could
be coins or the next two items.  The items must be collected before
they disappear for them to take effect.  Collecting these also
increases the money you have.  In the Maze these are worth 200 Ryo
apiece.

Lucky Cat (maneki neko).  Adds a Slingshot to your inventory and allow
you to perform long range coin toss.

Mask (hiyotsutoko).  Adds a pair of Sandals to your inventory and
increase walking speed and/or jump distance.

Pot (tsubo).  These are also spread throught most stages.  Jump near or
over these to receive a coin.

Mallet (uchite no kozuchi).  These are hidden in some bushes. Jumping
near or over these bushes will reveal this item.  Collecting the Mallet
grants Goemon temporary invincibility against most enemies, though it
won't protect you from drowning or falling off a cliff.

Scroll (makimono).  Reading this will increase Goemon's maximum LIFE by
1, up to a total of 7.  These valuable stat up items are found
exclusively in hidden passages of Stages 1, 5, 7, and 11.


Shop Items:

Sandals (waraji).  You can collect up to 3 pairs.  If you have none you
will move at minimum speed and jump across one space wide.  Collecting
the first will allow you move faster and jump across 2 spaces wide.
Collecting the second will allow you to jump across 3 spaces wide.
Collecting the third will also allow you to move at maximum speed.
Aside from shops these can also be found in hidden passages.  Same
thing as the Mask.

Slingshot (pachinko).  With this in your inventory you can perform long
range coin toss attacks.  Aside from shops these can also be found in
hidden passages.  Same thing as the Lucky Cat.

Armor (yoroi).  This armor suit defends against projectile weapons such
as lanterns thrown by Policemen or bullets shot by Riflemen.

Talisman (omamori).  This charm will protect Goemon from Sedan carriers
if they touch you.  If you get caught without one, you will be
transported to the start and be charged for 30 Ryo.

Incense Pouch (inrou).  This bag is filled with herbs.  It ain't no
Right Guard but it will protect Goemon from contact damage if the enemy
touches him.

Straw Hat (sandogasa).  This light headgear will defend against all
falling objects except for Boulders (e.g. stones dropped by Crows or
Eggs dropped by Birds).

Helmet (kabuto).  This sturdy headgear protects against falling
Boulders and random Rice Barrels rolling across the street.  Both of
these enemies cannot be killed, so you will have to get out of the way.

Lunchbox (bento).  When your LIFE is depleted, this item will
automatically refill your LIFE to maximum.

Candle (rousoku).  This will reveal any hidden passages that you may
come across.  The effect doesn't last very long and it's quite
expensive.

Pass (te gata).  In most stages you will need to collect 3 of these and
bring them to the checkpoint to proceed to the next stage.  In such
stages you will find 2 in hidden passages and the third in the Maze.
You will NEVER have to buy one from a shop, which is extremely
expensive.

Meal (meshii).  Recover Goemon's LIFE by 3.

Dumplings (dango).  Recovers Goemon's LIFE to maximum.  This can also
be found in hidden passages.

Hourglass (tokei).  Extends the time limit.

Maze Items:

Map.  Press A button to show the layout of the maze and uncollected
Treasure Boxes or Pass. The current location will also be displayed.
However, the Red Envelope and the Exit are not marked.  Do not exit the
maze without finding this item and checking that you have collected
everything.

Red Envelope (ooiri bukuro).  Collecting this gift will grant an extra
life.


2. Notable Enemies

a) melee enemies- this type of enemies will attack by directly contact
with Goemon.  They are the easiest to dispatch.  Examples are:
Rogue (Ronin)
Fish Merchant (Sakana ya)
Wild Boar (oyama no inoshishi)

Direct contact damage can be protected by Aromatic Pouch (inrou).

b) projectile enemies- this type of enemies attack by throwing
projectiles in addition to direct contact.  It is difficult to attack
them without sustaining injury if you don't have a Slingshot.  Examples
are:
Policeman (koyou yakunin)
Ninja
Tengu

Projectile attacks can be protected by Armor (yoroi).

c) birds- this type of enemies moves across the field and pepper the
field with numerous objects .  It is impossible to attack them without
the Slingshot.  However, they can be avoided by jumping towards the
opposite direction from where they're heading.  Examples are:
Bird (tori)
Crow (karasu)

Bird attacks can be protected by Straw Hat (sandokasa).

d) obstacles- this type of enemies move across the field in a set
pattern and cannot be killed by your weapons.  They must be avoided.
Examples are:
Rice Barrel (komedawara)
Boulder (iwa)

e) girls- these aren't technically enemies, as they bestow points to
you once you touch them.  However, if you attack them by mistake you
will be penalized for 50 Ryo.  It is especially hard to avoid killing
them if one appears with a bunch of other enemies.  Examples are:
Peasant Girl (machimusume)
Princess (hime)

f) others- these enemies don't actually cause damage to Goemon but they
will nonetheless cause trouble in other ways.  Examples are:
Thief (Suri)- Each time he touches you, he will steal 50 Ryo from you.
Sedan Carrier (kagoya)- If you don't have a Talisman when you get
caught, you will be transported to another area within the stage.


IV. Walkthrough

=====================================================================
Legend of the minimap: The top line refers to mainly the top half of
the screen, which is where the establishments are.  The bottom line
refers to the actual path on the street where the action occurs.  Short
dashes between pairs of lines denote connecting paths between streets.

@:    Location of Goemon when the stage begins.
1-9, a-z: Location of shops.
A-Z: Hidden passages. A:-:A means the hidden passage has 2 exits.
$: Casino. Bet your fortune (double if correct or halved if wrong).
#: Maze. Pay a fee to explore and collect money, Pass, and extra life.
&: Inn / Pharmacy. Pay a fee to fully recover LIFE.
>: Pawn Shop. Sell your items for money.
%: Invincibility Mallet.  Temporary invincibility defeats enemies.
!: Checkpoint.  Bring 3 Passes here to finish the stage.
=====================================================================

Stage 1: Town

--------------------------------1---------------------2---------
-A--------@-B--------------------------------------------C-----D
                 -                    -
   --------5--------4-----3-----#----------$-----------&------------!
    A-------------------------E---------------------C----------B-%----

1: Candle (rousoku)
2: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
3: Armor (yoroi), Lunchbox (bento), Talisman (omamori)
4: Candle (rousoku), Talisman (omamori), Pass (te gata)
5: Meal (meshii)

A: Pass, 200 Ryo :A
B: 400 Ryo :B
C: Scroll, Dumplings :C
D: 200 Ryo
E: Pass

=====================================================================
Legend of the maze:
E: entrance, which is always on the upper left corner
M: map of the maze
$: Treasure box (worth 200 Ryo apiece).
P: Pass
1: Red Envelope (extra life).
X: Exit
O: Passage
=====================================================================

Maze: 50 Ryo

E  $OOO$  OOOX
O  O   O  O
O  O   O  O
OOOOOOOOOOO
  O   O  O
  M   1  OOOP

Total stash:

Treasure Box x 2 (400 Ryo)
Red Envelope x 1
Pass x 1


Start by going towards the right and jump up near the two Treasure
boxes along the way.  The first one contains a Lucky Cat and the second
one has a Mask in it.  There's an arrow pointing downward near the
bottom of the screen.  This is a path connecting two streets.  If you
go through this path and return here, all the items on the street will
regenerate.  Collect 3 masks this way so you have the maximum jump
ability and moving speed.

Now return to where you started and keep going left until the end of
the street.  You'll see a bunch of bushes near the wooden boards.
There is a hidden passage to the lower left of these bushes (marked as
A on the minimap above).  So jump around there to uncover the staircase
and enter it (note the location of X).

   I
  I OOOO
 I  OOOO  O
I  X
I

Collect the first pass here as well as 200 Ryo.  There's another exit,
but leave the hidden passage from the one you came in for now.

Now go right until you are almost back to where you collect the masks
before.  Enter another hidden passage (marked as B on the minimap).

  OO
OOOO
OOOO  OOOO
    X   OO
        OO

Collect 400 Ryo here.  You will see another exit so leave the place
from that one instead of the one you came in.

Now go right until you are almost at the checkpoint.  You will find a
Mallet that grants you invincibility by jumping near the bush it is
hidden.  Like the Lucky Cat and the Mask, the item will move towards
the opposite side so you'll have to be fast to grab it.

OO

   OOOO
   OX   O
   OO  O

Now run as fast as you can towards the left.  Right after passing the
Inn, find another hidden passage and enter it (marked as C on the
minimap).

  OO
OOOO
OOOO  OOOO
    X   OO
        OO

In this passage you will find a Scroll that increases your maximum LIFE
by 1 as well as Dumplings that can fully heal your LIFE.  So now your
maximum LIFE should be at 4.
=====================================================================
Raise LIFE to a maximum of 7

You can increase your maximum LIFE to 7 in this very first stage!  What
you need to do is the following:

1. After you get the Scroll, allow Goemon to be defeated and you have
no more lives and get a game over.

2. At the game over screen, hold both A and B buttons and press Start.
This is called a Special Continue and you will continue with an
increased maximum LIFE.

3. Collect the Scroll again and repeat the cycle.  You can gain a
maximum LIFE of 7 and make the rest of the game much easier to survive.

This can be done on any stage with a Scroll hidden in one of the
passages.  But since this applies to the first stage, it's more
convenient to do this early.
=====================================================================
Regardless of whether you decide to raise your maximum LIFE, when you
are in Secret Passage C, leave the place from the other exit to
continue.

Go towards the right.  At the end of the street you can find another
hidden passage (marked as D on the minimap).  Enter this passage.

    OO  I
O         I
O         I
 O    X    I
            I

Collect 200 Ryo and leave this place.  Now go left and enter the first
shop you see.  Buy the Incense Pouch (inrou) and Lunchbox (bento) here.
This stage has the cheapest stuff around so you will want to do your
shopping while the sale is going on.

Keep going left and go down at the first arrow you see at the bottom of
the screen.  Then head to the left and enter the first shop.  This is
the Maze.  The second Pass is inside, so pay the fee and collect all
the treasures here (see the Maze section above for details on the
layout and the treasures).  When you finish collecting everything, head
for the Exit.

Go left and enter the next shop.  Buy the Armor (yoroi) and the
Talisman (omamori) here.  Once you step outside, stand right in between
the buildings shop and the maze and jump around to find another hidden
passage and enter it(marked as E on the minimap).


OO
OO
 OO  X
 OO

Collect the third Pass and leave the passage.  Now that you have all 3
Passes, go all the way to the right end of the street and enter the
Checkpoint to finish the stage.


#####################################################################
Stage 2: Village

-----------------7-----6--------------------!
-------B----------------------------E--------
    -                            _
-------8--9----                ----4--3--#---$-------------5-----
--------------A                D-----------------C--------------D
                                                    -
                                               --------2---1-----
                                               B--------------A-@

1: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
2: Helmet (kabuto), Sandals (waraji), Incense Pouch (inrou)
3: Candle (rousoku), Talisman (omamori), Pass (te gata)
4: Talisman (omamori)
5: Meal (meshii)
6: Dumplings (dango)
7: Lunchbox (bento), Hourglass (tokei), Straw Hat (sandogasa)
8: Candle (rousoku)
9: Pass (te gata)

A: Dumplings :A
B: 400 Ryo :B
C: Pass, 200 Ryo
D: 400 Ryo :D
E: Pass

Maze: 100 Ryo

E $OO M OOO P
O O O OOO OOOO
O O O O O    O
O O O O OOOO O
O O O O O O  O
O O O O   OX O
O O O O $    O
OOO $OO OOOOO$

Total stash:

Treasure Box x 4 (800 Ryo)
Pass x 1


Start by going to the left.  There is a hidden passage before you reach
the first hut.  So enter this passage (marked as A on the minimap).


O

O        X


You probably won't need the Dumplings here yet, but if you do need
healing remember this place.  Now leave the passage through the other
exit.

Go towards the left and go up when you see a path leading into the back
of the woods.  The third house to the right is a shop.  Enter this shop
and buy a Straw Hat (sandogasa).

Now go left until you are back to where you entered this street.  See
the first house to the right of the path you came in?  There's a hidden
passage to the lower left of this house (marked as B on the minimap).
Enter this passage.

X        O
      O


Collect 400 Ryo and leave the passage through the other exit.  When you
come out, head to the right.  Move past the first path upward will be a
shop immediately to the right.  Enter this shop to buy a Helmet
(kabuto).  Take a look at your inventory and you should have all 6
protective equipment (from the left: Armor, Talisman, Incense Pouch,
Straw Hat, Helmet, Lunchbox).  You will need them for the next two
stages, as there's minimal opportunity to make purchases.

Now go up the path to the immediate left that you just passed.  You
will soon see two trees sticking out from the background woods.  Search
for the hidden passage just to the left of these two trees near the
bottom of the screen (marked as C on the minimap).

 O


X

Collect the first Pass and 200 Ryo here.  Once you leave this passage,
continue to the left and enter the second shop you see.  This is the
Maze.  The second Pass is inside so pay the fee and enter the Maze (see
the Maze section above for the layout and treasures).  Only after you
collect everything should you head for the Exit.

Move all the way to the left end of the street and search for a hidden
passage there (marked as D on the minimap).

    I
   I
  I
 I  X
I

Collect 400 Ryo here and leave the passage from the same exit you came
in from.  Now head right and go up the first path you see leading into
the woods in the background.

When you get to this new street, there is a hidden passage two steps
immediate to your right.  Just jump towards upper left from your point
of entry to uncover it.  Enter this passage (marked as E on the
minimap).  There isn't any landmark nearby except for the path so I
can't really draw a detailed sketch.

Collect the third Pass here and leave the passage.  Check that you
still have all 6 protective equipment and head to the right end of this
street.  Enter the Checkpoint to finish the stage.


#####################################################################
Stage 3: Mountain

-$---#--------------&-------------------------1----------2-----!
--@A-------B--------------E-------C------A------------D---------

1: Candle (rousoku), Talisman (omamori), Pass (te gata)
2: Lunchbox (bento), Hourglass (tokei), Straw Hat (sandogasa)

A: Pass, 200 Ryo :A
B: Pass, Dumplings
C: 200 Ryo
D: 200 Ryo
E: Dumplings

Maze: 180 Ryo

E OOO$ X   $OO
O O    OOO   O
OOO PO   OOOOO
 O  O    O  O
M OOOOOOO   OO
OOO O O OOO O
   O O   O OO
OOOOO O OOO  O
O     O O   OO
OOOOOO1 OOOO$

Total stash:

Treasure Box x 3 (600 Ryo)
Red Envelope x 1
Pass x 1


Start by going to the right and entering the first shop to your right.
This is the Maze. The first Pass is here so pay the fee and enter (see
the Maze section above for layout and treasures).  Collect everything
and go for the Exit, as always.

Go right until you are next to the ravine (don't jump over it).
There's a hidden passage a bit to the left (marked as B on the
minimap).  Enter this passage.

 VV
X VV
VVVVV
VVVVV
VVVVV

Collect the second Pass, and if needed, some Dumplings (though if you
need it now, you're in trouble).

Once you leave this passage, go back to where you started.  You will
see 4 Buddha statues.  There's a hidden passage immediate under the
leftmost statue (marked as A on the minimap).  Enter this passage.

X   OOO





Collect the third Pass and 200 Ryo here.  Leave the passage through the
other exit.

Once you emerge, move to the right.  Remember you can duck into shops
along the way to shrug off the enemies.  When you've almost reach the
second shop to the right, look for a hidden passage near the cliff at
the bottom (marked as D on the minimap).  Enter this passage.


X
   OO

Collect 200 Ryo here.  Now check to see if you still have the Lunchbox.
If not, you can buy it from the shop to the right.  If you're all set,
go all the way to the right end of this street and enter the Checkpoint
to finish the stage.


#####################################################################
Stage 4: Sea

------------------------------------------------#------------------!
-@A---B------C----------------------C-----E%-F-----------D----------

A: Pass
B: Pass, 200 Ryo
C: Dumplings :C
D: 200 Ryo
E: 200 Ryo
F: Dumplings

Maze: 200 Ryo

EOO M OOO $ $
O O OOO O OOOO
O O O O OOO  O
O OOO O O O  O
$ O   OOO OOOO
   $       O
OOOOOOOO $ OO
X  P O OOOOO

Total stash:

Treasure Box x 5 (1000 Ryo)
Pass x 1


Ok.  This is the first stage that can be considered challenging.  From
your starting point, jump towards the right to uncover a hidden passage
(marked as A on the minimap).  Enter this passage.

X   O O

VVVVVVV
VVVVVVV
VVVVVVV

Collect the first Pass here.  Once you leave the passage, keep jumping
to the right a few times to uncover another hidden passage (marked as B
on the minimap).

O O         X       O O

VVVVVVVVVVVVVVVVVVVVVVV
VVVVVVVVVVVVVVVVVVVVVVV
VVVVVVVVVVVVVVVVVVVVVVV

Collect the second Pass and 200 Ryo here.  Once you leave this passage,
go to the end of this land mass and jump onto the island to the right
without passing the island to the bottom.  You will uncover a hidden
passage in the middle of the ocean.  Now jump onto the uncovered
staircase to enter the hidden passage (marked as C on the minimap).  Be
careful and use the Stop-on-a-dime jump as described below.

     VXV
O     VVV
    VVVV
VVVVVVVVVVVVV
VV        VVV
VV        VVV

=====================================================================
Stop-on-a-dime jump

Your jumping distance is dependant on how many pairs of Sandals
currently in your possession.  If you need to make a jump that is
shorter than your current jumping distance and you don't want to
overshoot, you need to watch Goemon's shadow during the jump.  Jump
towards your target, and as your shadow overlap with your target,
immediately press towards the opposite direction on the D-pad from the
direction you are jumping towards.  You will fall down vertically from
midair and land on your target if your shadow overlaps the target.  As
you are usually attempting a dangerous jump with this technique, do not
try to jump diagonally as the distance you can jump may be
significantly increased.  You will need to use this technique
frequently in a few selected stages.
=====================================================================
There's Dumplings here, although you probably doesn't need it for now.
Leave the passage from the other exit.

Go to the right and search for a hidden passage right past the sole
patch of grass (which contains a Mallet).  Enter this passage (marked
as E on the minimap).

   X

O%

Collect 200 Ryo here.  When you leave this passage, go to the right.
When you reach the next shop, pause shortly and get ready to take care
of the 3 Demons walking out of the Maze.  You need to enter the Maze
for the third Pass, so pay the fee and enter (see the above Maze
section for layout and treasures).  Once you collect everything, head
for the Exit.

When you leave the Maze, immediately move a bit to the left, turn
around, and defeat the 3 Demons that walk out of the Maze.  Go left and
jump near the only patch of grass to uncover the Mallet.  Once you
collect it, go to the right past the Maze and jump across all the
islands (remember to jump vertically or horizontally, never
diagonally).  On the sixth island there is a hidden passage (which you
may uncover as you jump upwards onto the island).  Enter this passage
(marked as D on the minimap).

VVVVVVVVVVVVVVVVVVVV
VVVVVV      VVVVVVVV
VVVVVVX     VVVVVVVV
VVVVVV      VVV    V
VVVVVVVVVVVVVVV    V
      VVVV   V    V
      VVVV   VVVVVV

Collect 200 Ryo here.  Once you leave the passage, continue jumping
across all the islands.  When you reach another land mass, go all the
way to the right and enter the Checkpoint to finish the stage.


#####################################################################
Stage 5: Town

----1---------------
---A-@----C---------
           -
 -------------2-3------
 ----C----------------B
      -
 ----6---4-5-----------                          -------------!
 ----------------------                          --D-----------
                  -                                  -
               -------7---------------$--#--------8----->
               ------F-----------------------------------
                                            -
                           --------------------9-----a-----------
                           ---------------------E---------------E
                                 -
                -------&------d------b-------c----------
                A--------------------------------------B

1: Armor (yoroi)
2: Incense Pouch (inrou)
3: Meal (meshii)
4: Hourglass (tokei)
5: Slingshot (pachinko), Sandals (waraji), Pass (te gata)
6: Meal (meshii)
7: Lunchbox (bento), Talisman (omamori), Incense Pouch (inrou)
8: Lunchbox (bento)
9: Slingshot (pachinko), Sandals (waraji)
a: Candle (rousoku)
b: Meal (meshii)
c: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
d: Candle (rousoku), Talisman (omamori), Pass (te gata)

A: Pass :A
B: Pass :B
C: 200 Ryo :C
D: Sandals
E: 400 Ryo :E
F: Scroll

Maze: 300 Ryo

EOOOOO OOOO O$
O    O O  O O
OOOM   O  OOO
O     OOO   O
OOOOOO$ OOO O$
   O     O
OOOOOOO OOOO $
O       O    O
OOOOO$ OOOOOOO
   O        O
PO OOOO OOOOOO
O O  O O    O
OOO  O OOOO $
  OOO1 O  X

Total stash:

Treasure Box x 6 (1200 Ryo)
Red Envelope x 1
Pass x 1


There are plenty of shops, so take your time to replenish any equipment
that may have been used up during the last two stages.  Start by going
left past the first shop.  There is a hidden passage a bit to the left
of the shop (marked as A on the minimap).  Enter this passage.

   I
  I   OOOO
 I    OOOO X
I
I

Collect the first Pass here and leave the passage from the same exit
you came in.  Now head right and search for a hidden passage just left
to the first path leading down (marked as C on the minimap).

 OO
OOOOOOO
OOOO  OOOO  X
       OO
       OO

Collect 200 Ryo here.  Then leave the passage from the same exit you
came in and Go down the path just below you.

Now walk all the way to the right end of this street.  There is a
hidden passage here (marked as B on the minimap).  Enter this passage.

 OO  I
OOO    I
       I
   X    I
         I

Collect the second Pass here and leave the passage from the same exit
you came in.  Move to the left past the path you first entered this
street.  There will be another path leading downward instead of up.  Go
through that path to reach the next street.

Head right until you see a path leading down.  Use that path to get to
another street.  Upon entering search for a hidden passage a bit to
your right (marked as F on the minimap).  Enter this passage.

OO
OO
OO    OOOO
     OOX
     OO

You can collect a Scroll and Dumplings here.  So if you didn't use the
trick "Raise LIFE to a maximum of 7", you can extend your LIFE further
with this Scroll.  Notice that you can also use the menu option of
'Save High Score' so you can even shut the GBA off and still continue
from this stage.  You can then use the trick to build your LIFE back up
to 7 if you need to do something like replacing batteries.

Leave the passage and continue moving to the right.  You will notice a
different building with slanted roof.  This is the Maze.  The third
Pass is in here, so pay the fee and enter (see the Maze section above
for layout and treasures).  Collect everything before leaving through
the Exit.

Once you finish the Maze, continue a bit to the right and go down the
path leading downwards.  Once you reach the next street, search for a
hidden passage just to your right (marked as E on the minimap).

OO
OO
OO    OOXO
     OO
     OO

Collect 400 Ryo here and leave the passage from the same exit you came
in.  Now go back up the path just to the left you used to reach this
street and you'll be at the previous street (where the Maze is).  But
instead of going left towards the maze, keep going right.  Once you get
past the next shop, you will notice a path leading up.  Use that path
to reach another street.

Now check to make sure that you've replenished the equipment that you
may have used up so you have all 6 equipment again.  You can then go
all the way to the right of this street and enter the Checkpoint to
finish the stage.


#####################################################################
Stage 6: Sea

-@--------#-------------------------------1------------------------!
--A-%-B-C---------------------------D--C------B---------------------

1: Slingshot (pachinko), Sandals (waraji), Pass (te gata)

A: Pass
B: 200 Ryo :B
C: Pass, Dumplings :C
D: Dumplings

Maze: 400 Ryo

EOOOOOOOOOOOOM
O       O
O OOOOOOOOOOOO
O O          O
O OOOOOOOOOO O
O O        O O
O OOOOO    O O
O O   O XOOO O
O O P O    O O
O O $ OO$$OO O
O O $ O    O O
O O $ OOOOOO O
O O O        O
OOO OOOOOOOOO$

Total stash:

Treasure Box x 6 (1200 Ryo)
Pass x 1


Ok, another stage with those small islands to jump across.  Don't
worry, this jumping you need to do on this stage is probably even less
than the previous Sea stage.

Start by jumping to your right to uncover a hidden passage (marked as A
on the minimap).  Enter this passage.

X

    OO



Collect the first Pass here.  Leave the passage and continue to the
right until you reach the first shop.  This is the Maze.  Likewise kill
the 3 Demons that walk out of it first before entering.  The second
Pass is here so you need to pay the fee to get in (see the Maze section
above for layout and treasures).  Collect everything before heading for
the Exit.

When you come out of the Maze, head left and look for the line of trees
just to the left of the Maze.  Search for a hidden passage just below
the leftmost end of this line of trees (marked as C on the minimap).
Enter this passage.

O   X
O




Collect the third Pass here.  There's also Dumplings but you probably
don't need it now.  Leave the passage from the same exit you came in.

Now go left a little and look for another hidden passage next to a
Treasure Box and a Pot (marked as B on the minimap).  Enter this
passage.

OO  X





Collect 200 Ryo here and leave the passage from the other exit.  You
will emerge from an island.  Use the Stop-on-a-dime jump and jump only
vertically or horizontally (not diagonally) between islands towards the
right.  Once you jump past all the islands and reach a land mass,
continue all the way to the right of this street and enter the
Checkpoint to finish the stage.


#####################################################################
Stage 7: Village

               --------l---m---&---n------------
               -C---------------------------F---
                   -                    -
-------j---k---------f------        -----o---p---q-----!
--------------------------D-        -G------------------
    -
 ------->-------$---h---i--
 -D------------------------
             -
     -----------g----------        ------------------------
     --------------------E-        ----------------------B-
                   -                  -            -
        ---2--1--3----4--5--6---7--8------9--   ------a----b-----c-
        -A--@------------------------------E-   -C------------A----
                                                               -
                                           --------&----e---d----#-
                                           ------------------------

1: Slingshot (pachinko), Sandals (waraji)
2: Meal (meshii)
3: Meal (meshii)
4: Lunchbox (bento)
5: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
6: Lunchbox (bento), Talisman (omamori), Incense Pouch (inrou)
7: Slingshot (pachinko), Sandals (waraji), Pass (te gata)
8: Slingshot (pachinko), Sandals (waraji)
9: Pass (te gata)
a: Hourglass (tokei), Slingshot (pachinko), Armor (yoroi)
b: Meal (meshii)
c: Lunchbox (bento), Talisman (omamori), Incense Pouch (inrou)
d: Pass (te gata)
e: Candle (rousoku), Talisman (omamori), Pass (te gata)
f: Armor (yoroi)
g: Incense Pouch (inrou)
h: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
i: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
j: Sandals (waraji), Hourglass (tokei), Armor (yoroi)
k: Lunchbox (bento)
l: Lunchbox (bento), Talisman (omamori), Incense Pouch (inrou)
m: Helmet (kabuto), Sandals (waraji), Incense Pouch (inrou)
n: Hourglass (tokei), Slingshot (pachinko), Helmet (kabuto)
o: Talisman (omamori), Straw Hat (sandogasa), Incense Pouch (inrou)
p: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
q: Armor (yoroi), Lunchbox (bento), Talisman (omamori)

A: 200 Ryo :A
B: Dumplings
C: (nothing) :C
D: Dumplings :D
E: Pass :E
F: Scroll, 200 Ryo
G: Pass

Maze: 500 Ryo

E  OOO X     O OOOOOOO
OOOO O OOOOO OOO     O
    O     OOO O     O
P OOOO 1OOOO $ OOOOO O
O O                O O
O O $ OOOOOOOOOOOOOO O
O O O O O            O
O OOOOO OOM OOOOOOOO O
O     O O   O      O O
O OOOOOOOOOOO  OOOOO O
OOO   O O O O  $   $ $

Total stash:

Treasure box x 5 (1000 Ryo)
Red Envelope x 1
Pass x 1


The next stage is perhaps one of the hardest stages in the entire game,
so remember to replenish any equipment that you may have used up in the
previous or the current stage.  Start moving to the right past the
first two shops.  You will see a path leading up behind the woods in
the background.  Go up this path and continue all the way to the right
end of this street.  Look for a hidden passage near the end (marked as
E on the minimap).  Enter this passage.

I
I
 I
X I
   I

Collect the first Pass here and leave the passage from the same exit
you came in.  Now backtrack to where you started the stage from by
going left first.  Go back down the path you used to reach this street.
Then go left past all the shops to near the left end of the first
street.  Search for a hidden passage to the lower left of the last shop
you passed (marked as A on the minimap).  Enter this passage.

   I
  I
 I
I     X
I

Collect 200 Ryo here and leave the passage through the other exit.
When you emerge, go through the path directly under you.

Once you reach this new street, enter the first shop to the right.
This is the Maze and it holds the second Pass, so pay the fee and enter
it (see the Maze section above for layout and treasures).  Collect
everything before heading for the Exit, as usual.

Now backtrack up the path you used to get to this street.  When you
return to the previous street, head to the left past the next path
leading upwards.  Look for a hidden passage to the lower left of the
path leading up (marked as C on the minimap).  The only landmark here
is the path leading up so I can't draw a detailed sketch.

Guess what?  There's no treasure of any kind in this passage, so just
head to the other exit and leave this passage.

Move all the way to the right end of this new street you're at.  Look
for a hidden passage here (marked as F on the minimap).  Enter this
passage.

I
 I
  I
X   I
    I

Collect a Scroll and 200 Ryo here (and remember this place if you want
to use the current stage as a Continue point should you want to shut
the power off).  Leave the passage.

Head left and go down the first path leading downward.  Once you enter
this street, continue to the left and search for a hidden passage near
the left end of this street (marked as G on the minimap).

   I
  I
 I
I     X
I

Collect the third Pass and leave this passage.  Before going any
further, check to see that you have all 6 equipment in your inventory.
The next stage is a gut wrenching test of endurance and jumping skills.
You will need all the advantage you can get.

When you have finished your preparation, head all the way to the right
on this street and enter the Checkpoint to finish the stage.


#####################################################################
Stage 8: Mountain

 -$---#------------------------------
 --@A------------------------------B-

 ------------------------------------
 --B-------------------------------C-

 -------------------------
 ---C-------------------D-

 -------------1------------2--------!
 --D---------------------------------

1: Candle (rousoku), Talisman (omamori), Pass (te gata)
2: Lunchbox (bento), Hourglass (tokei), Straw Hat (sandogasa)

A: Pass
B: Pass :B
C: 400 Ryo :C
D: 200 Ryo, Dumplings :D

Maze: 550 Ryo

E $OOOOOOOOOO
O O  O      O
O O  O OOOOOOO
O OOOO  O   O
OOO  O OO $ OO
O    O O  O  O
OO M OOOOOOO O
O  O         O
O  O OOOOOOOOO
OOOO O     O $
  O O OOO O
OOOO O O O OOO
O    OOO S O O
OOOO   O   O O
  OOOOO OOO O
OOOO   O O   O
O    $ O O OOO
O OOOO O O P $
O O O  O O
O O O  O OOOOO
OOO O$ O O   O
      O O   O
OOOOOOOO OOOOO
O O        O O
O OOOOOOOO O O
O O O O  OOO O
O O          O
O OOOOOOO XOOO

Total stash:

Treasure Box x 7 (1400 Ryo)
Pass x 1


Welcome to the Stage of Pain!  First of all, let me warn you that if
you lose all your lives in this stage, always go for the Special
Continue.  Never continue from the Title Screen, because you won't
stand any chance of getting past this stage with maximum LIFE of 3.

Start by jumping next to the leftmost Statue just above your starting
point.  There is a hidden passage (marked as A on the minimap) so enter
this passage.

Collect the first Pass here and leave the passage.  Now go right and
enter the first shop to the right.  This is the Maze.  The second Pass
is in here, so pay the fee and enter (see the Maze section above for
layout and treasures).  Collect everything then reach for the exit.

After you come out of the Maze, go all the way to the right.  Use the
Stop-on-a-dime jump to move to the lower set of the bridge and
plateaus.  Be sure to jump from the bridge onto a plateau.  Do not try
to jump onto a bridge, as the bridge is too narrow to gauge your shadow
and you can fall down the ravine and lose a life.

Go right to the plateau at the far right and search for a hidden
passage near the middle of the plateau (marked as B on the minimap).
Enter this passage

   VVVVVVVVV
   VVVVVVVVV
VVVVVVVVVVVVV
       X   V
VVVV        V
VVVVVVVVVVVVV

Collect the third Pass and leave the passage through the other exit.

When you emerge, jump towards the top to reach the plateau right above
the one you're standing on.  Then move to the right.  When you reach
the end, you need to jump back down to the lower set of plateaus and
bridges.  Continue right.  When you reach the rightmost plateau, search
for another hidden passage located at the middle of the plateau (marked
as C on the minimap).  Enter this passage.

   VVVVVVVVV
   VVVVVVVVV
VVVVVVVVVVVVV
       X   V
VVVV        V
VVVVVVVVVVVVV

Collect 400 Ryo here and leave the passage from the other exit.

You appear on the upper set of plateaus and bridges, so head to the
right.  This is where the stage gets tough.  Up to three Tengus will
fly about and shower you with projectiles.  They are extremely
difficult to hit, more so in a place with wide ravines.  So don't let
them distract you from moving right.  Once you reach the end, jumping
across the ravine to the lower set of plateaus and bridges (remember to
jump from bridge to plateau, not the other way around) and continue to
the rightmost island.  The next hidden passage is in the middle of this
plateau.  So uncover it quickly and enter to avoid the onslaught of the
Tengus.

   VVVVVVVVV
   VVVVVVVVV
VVVVVVVVVVVVV
       X   V
VVVV        V
VVVVVVVVVVVVV

There is Dumplings that will heal Goemon's LIFE to maximum, and you're
probably hurt from the Tengus, so pick it up.  Take the 200 Ryo lying
around and leave the passage through the other exit.

You appear on the upper set of plateaus and bridges, so move towards
the right.  Tengus will appear and start attacking, so duck into the
shops along the way when you see them.  When you come out of the shops
the Tengus will be gone.  You can then continue right for some distance
before the Tengus pester you again.

Go all the way to the right end of this street and enter the Checkpoint
to finish this challenging stage.


#####################################################################
Stage 9: Rice Field

--------1----------2---------3--------
---A-@--------------------B-----------A
               -       -
            ------5---------4-----------------------6---------
            ----------------------------------------------B---
                                                 -
                 ----------8--------------------------7-----
                 ------------------D--------------------C---
                       -
!-9$-#>--------------------a----
------------------------------%- C

1: Dumplings (dango)
2: Armor (yoroi), Lunchbox (bento), Talisman (omamori)
3: Slingshot (pachinko), Sandals (waraji)
4: Helmet (kabuto), Sandals (waraji), Incense Pouch (inrou)
5: Hourglass (tokei), Slingshot (pachinko), Helmet (kabuto)
6: Lunchbox (bento)
7: Talisman (omamori), Straw Hat (sandogasa), Incense Pouch (inrou)
8: Hourglass (tokei), Slingshot (pachinko), Armor (yoroi)
9: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
a: Candle (rousoku), Talisman (omamori), Pass (te gata)

A: Pass :A
B: Pass :B
C: 400 Ryo :C
D: Dumplings

Maze: 600 Ryo

EOOOOO OOO OOO OOO OOOOO  $ O
O    O O O O O O $ O   OO OOOO
O OOOOOO OOO OOO $ O O  O   O
OOO O  OOO OOO OOO O O OOOOOO
   OO O O O O     O O
OOO  O O O O O OOO O O OOOOOOO
$ OOOO O OOO OOO OOO O O     O
    O OOO OOO       O O OOO O
OOOOOO         OOOO1 O O O O O
O  O OOOOO POOOO     O O O O O
OOOOOO  O   O    OOOOO O X O O
O  O OOOO $ OOOOOO   O O   O O
OOOOOO  OOOOO O O  $ O OOOOO O
  O OOOO   O O O OO O       O
MOOO O  OOOOO OOOOO  OOOOOOOOO

Total stash:

Treasure Box x 6 (1200 Ryo)
Red Envelope x 1
Pass x 1


Even though you finished the last stage intact, you're not out of the
woods yet.  You've probably used up several equipment now so you will
need to replenish them.  Problem is, if you died a few times back
there, your money supply is probably also lacking, and the inflation
here is the worst you've seen yet.  You'll need to spend a lot of time
making money while avoid getting hit if this is indeed the case.

Start by moving to the left.  Just before the left end of the street
you will see 2 leaning trees in the background.  The hidden passage is
below the first tree (marked as A on the minimap).  Enter this passage.

I
I
I
I        X

Collect the first Pass and leave the passage through the other exit.
Now move left and look for a hidden passage just before you reach a
path leading downwards (marked as B on the minimap).  Enter this
passage.


 O
X  O
   O

Collect the second Pass here and leave the passage from the other exit.
Move to the left and go down the first path leading downward.  Once you
enter this new street, head right and search for a hidden passage just
beyond the shop (marked as C on the map).  Enter this passage.

           I
OO X   OO   I

Collect 400 Ryo here and leave through the other exit.  The patch of
grass near you contains a Mallet that grants invincibility.  So circle
to the left side and jump directly up near the patch of grass to make
the Mallet move to the left.  Collect the Mallet and go towards the
left.  Jump past all the strips of grass and you will see a shop with
two doors.  The Maze is behind the door on the left.  The third Pass is
in there so enter the Maze and pay the fee (see the Maze section above
for layout and treasures).  Collect everything first then reach for the
exit.

Once you emerge from the Maze, move all the way to the left end of this
street and enter the Checkpoint to finish the stage.


#####################################################################
Stage 10: Mansion Complex

             ---1-------------------2---------
             -A--------@---------%------------D
                 -                     -
  -------------------            -4----------3------------
  -E---------------C-            --C--------------------B-
       -                                          -
   -5--------&-----         ->--------&-----------------
   --F--%--------E-         --D-----------------------B-
              -                     -
------------------               ------a-----------
--F---------------               ----------------H-
      -                                     -
  ------6--$-7------          -----------9-------$----#--------
  ----%-------------          -A-----------------------------H-
              -
    ----------------8------------!
    -G----------------------------

1: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
2: Dumplings (dango)
3: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
4: Meal (meshii)
5: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
6: Talisman (omamori), Straw Hat (sandogasa), Incense Pouch (inrou)
7: Candle (rousoku), Talisman (omamori), Pass (te gata)
8: Sandals (waraji), Hourglass (tokei), Armor (yoroi)
9: Candle (rousoku)
a: Lunchbox (bento), Hourglass (tokei), Straw Hat (sandogasa)

A: Pass, 200 Ryo :A
B: Dumplings :B
C: Pass :C
D: 200 Ryo :D
E: (nothing) :E
F: Dumplings :F
G: 200 Ryo
H: (nothing) :H

Maze: 700 Ryo

EOOOOOO MO OOO
O O   O  O O O
O   1 OOOOOO O
 OOO        O
OOO OOOOOOOOOO
O           O
OOOO OOOO  O O
O O O  OOOO O
OOOOOO     O O
O  O       O $
O OO   OOOOO
O O  OOO O OO$
$ OO $ O
 O    OO  OOO
OOOOOO O  OO $
O O  O OOOO
$    O O  OOOO
 OOOO      O
OOO         OO
O   OOOOOOOOO
O O O    O
OOO O OOOO OOP
   O O O  O
OOOOO O OO O
O O   O O  OOO
$ O O     OO O
 O OOOOO O
OOOOO O OOOOOX

Total stash:

Treasure Box x 7 (1400 Ryo)
Red Envelope x 1
Pass x 1


Start going left to the left end of the street.  Search for a hidden
passage here and enter it (marked as A in the minimap).

I
I
I        O
I  X     O
I
I

Collect the first Pass and leave the passage through the other exit.
You will emerge in a very small area.  There's a very narrow catwalk to
your right, so carefully walk along it and don't fall into the stream
at the bottom of the screen by accident.  Keep going right past the
first path leading up.  The road will split into two.  Take the lower
road and continue to the first shop to the right (this shop is near the
bottom half of the screen).  This is the Maze.  The second Pass is in
here, so pay the fee and enter it (see the Maze section above for
layout and treasures).  Collect everything before reaching for the
exit.

Once you leave the Maze, move left and go up the first path leading up.
Once you enter this street, again move left and go up the first path
leading upwards.

Keep going left.  Search for a hidden passage just before you reach the
Pawn Shop at the left end of the street and enter it (marked as D on
the minimap).

I      X
I   IIIIIIII
I   I      I
IO  I      I
I   I      I
I   I      I

Collect 200 Ryo and leave the passage through the other exit.  Now go
left until you reach a path leading downward.  Go through that path and
continue left until you are at anther narrow path.  Search for a hidden
passage a few steps to the right of the last shop before you reach the
left end of the street and enter it(marked as C on the minimap).

                  I
                  I
IIIIIIIIIIIIIIIIIIII
I          X
I

Collect the third Pass and leave the passage through the other exit.
Once you emergr, go left and find a path leading down next to an Inn.
Use that path to proceed to the next street.

On this street, jump near the patch of grass to the lower right of your
point of entry to collect the Mallet.  Now go left and find a hidden
passage to the lower right of the shop near the left end of the street
(marked as F on the minimap).  Enter the passage.



O  X
O



There are Dumplings here if you need to recover LIFE.  Leave the
passage from the other exit.  When you emerge, go right until you see a
path leading downward.  Go through that path to reach another street.
The street is split in half, so take the bottom route and collect the
Mallet from the patch of grass en route for temporary invincibility.
When you reach a path leading down, go through that path to reach
another street.

Now go all the way to the right.  You will see another very narrow
catwalk at the bottom right (next to the stream at the bottom of the
screen).  Travel across this catwalk to reach the Checkpoint, where you
can enter and finish the stage.


#####################################################################
Stage 11: Town

               --------d-e------f-----------!
               ------%------D-------------A--
                   -                -
----------------a----#-b-c------------>-----
---------------------------E----F---------%-
         -                              -
------------$-9-8-----    -----------------&---
------D---------------    -%C------------------
                 -             -
     --------5-4----&-3-2--------6-7--
     -B---A---------------------------
                          -
                      ---------1------------
                      -----------%--@-------

1: Armor (yoroi), Lunchbox (bento), Talisman (omamori)
2: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
3: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
4: Meal (meshii)
5: Meal (meshii)
6: Talisman (omamori), Straw Hat (sandogasa), Incense Pouch (inrou)
7: Lunchbox (bento), Hourglass (tokei), Straw Hat (sandogasa)
8: Candle (rousoku), Talisman (omamori), Pass (te gata)
9: Armor (yoroi), Lunchbox (bento), Talisman (omamori)
a: Helmet (kabuto), Armor (yoroi), Slingshot (pachinko)
b: Lunchbox (bento), Talisman (omamori), Incense Pouch (inrou)
c: Slingshot (pachinko), Sandals (waraji), Pass (te gata)
d: Candle (rousoku)
e: Hourglass (tokei), Slingshot (pachinko), Helmet (kabuto)
f: Talisman (omamori), Straw Hat (sandogasa), Incense Pouch (inrou)

A: Scroll, Pass :A
B: dumplings
C: 200 Ryo
D: Pass, 200 Ryo :D
E: Dumplings
F: 200 Ryo

Maze: 800 Ryo

E OOO      OOOOO  $ OOOOOOOOOO
O O O OOOOOO O O$ O O        O
O O O O      O    O O$       O
O O O OOOOOO OOOOOO    OOOOOOO
O O O O    O      O    O
O O OOOOO$ O OOOOOOOOOOO  OOOO
O O   O    O O O O  O  OOOO  O
O O M OOOOOO O     OO        O
O O O O        OOOOO  $OOOOO O
O O O OOOOOOOO O           O O
O O O O      O OOOOOO OOOX OOO
OOO OOOOOOOO O      O  O    O
          $ OOOOOOOOO OO   O
OOOOOOOOOO          O   OOO O
O  O     OOOOO OOOOOO O   O O
OOOO   P   O     O    OOOOO O
  OOOOO   OOOOOOO $OOO O OOO$

Total stash:

Treasure Box x 8 (1600 Ryo)
Pass x 1


This is the last stage where Goemon has access to a Scroll, so in the
GBA version this would also be the last stage to save your high score
and be able to Continue the game from the Title Screen.  For both
versions, once you finish this stage, you will need to use the Special
Continue in order to keep your increased maximum LIFE, which is
necessary to withstand the fierce attacks of the opposition.
Furthermore, there is no shop, or even a Maze in the next stage, so it
is also necessary to buy any equipment that may have been used up in
this stage before finishing the stage.

Start moving towards the left.  Along the way there is a lone patch of
grass in the middle of the street that contains a Mallet, so be sure to
collect it.  Continue left until you see a path leading up.  Take that
path to enter the next street.

Now head right and you will find another path leading up into the
background.  Take that path to go to another street.

Go to the left and search for a hidden passage right before you reach a
patch of grass.  Take care not to jump near the lone patch extruding
from the large patch of grass and accidentally uncover the Mallet
before you actually need it.  So uncover the hidden passage (marked as
C on the minimap) and enter this passage.

   I
  I   OOOO
 I    OOOO
I       % X
I

Collect 200 Ryo here and leave the passage.  Once you emerge, jump near
the lone patch mentioned previously and collect the Mallet that is
uncovered.  Move right past the path you took to reach this street.
You should see another path leading up into the background some
distance later.  Take that path to go to the next street.  Note that if
your invincibility is still in effect, the effect will be dispelled if
you enter a shop/hidden passage, or take a path and go to another
street.

Move right from here and soon you will see another lone patch of grass
just before you reach the right end of the street.  It holds another
Mallet so collect it and run to the left.  Once you pass a total of two
paths (including the one you took to get to this street), find a hidden
passage nearby (marked as F on the minimap) and enter it.

 OO
OOOO
OOOO  OOOO
 O X   OO
       OO

Collect 200 Ryo here and leave this passage.  Once you emerge, continue
left until you see a shop.  If you need to recover some LIFE, there is
a hidden passage just to the right of the first shop you see (marked as
E on the minimap).  Uncover it and enter.

 OO
 OO
 OO
X

But if you don't need to recover, just skip it.  Anyways continue to
the left until you see a path leading up.  Before taking that path
though, enter the shop to the immediate right of the path.  This is the
Maze.  The first Pass is in here so pay the entrance fee (see the Maze
section above for layout and treasures).  Collect everything first,
then reach for the exit.

Now go up the path leading up.  Once you enter this new street, head
right and you will see a lone patch of grass just before the first
shop.  It contains another Mallet, so collect it and continue to the
right.  Once you get past the shops search for another hidden passage
(marked as D on the minimap) and enter it.


OO
OOOO    OOOO
     X OO
       OO

Collect the second Pass and 200 Ryo here.  Leave the passage from the
same exit you came in from.  Continue to the right, past the path
leading down.  Just before you reach the Checkpoint, search for another
hidden passage (marked as A on the minimap) and enter it.

     OO
O   OOOO
O  OOOO  OOOO
 O     X   OO
           OO

Collect the third Pass and a Scroll here.  This Scroll signifies that
this is the last stage you can Continue from the Title and still gives
a reasonable chance of finishing all 13 stages.  Also, this is the
fourth Scroll so even if you did not utilize the trick "Raise LIFE to a
maximum of 7", you should still have the maximum LIFE of 7 nonetheless
if you collected them all.

Leave the passage from the same exit you came in from and check that
you have all 6 equipment before moving on.  Once you are prepared, move
to the right end of this street and enter the Checkpoint to finish this
stage.


#####################################################################
Stage 12: Castle Wall

   -------------!--------------------------------
   --------------------F-------------------%---E-
                                   -
 -------------------------------------------------
 -------------D----%----E----------------C--------
         -
  --------------------------------------------
  ----------%---B----------C------------------
                      -           -
        -----------------------------------------------------
        ---------A----------B---------------@A--------%------

A: Sandals :A
B: 400 Ryo :B
C: 200 Ryo :C
D: Dumplings
E: Sandals :E
F: 400 Ryo


This is a unique in many aspects.  There are no shops (not even a Maze)
and no Passes to collect, so it's basically a mad dash to the Castle
Gates.

Start by jumping towards your lower right to uncover a hidden passage
(marked as A on the minimap) and enter it.

VVVVVVVVVVVVVVVVVVVVVV
VVVVV
  O
      X
     O


There's only a pair of Sandals here, so leave the passage from the
other exit.  Once you emerge move right until you see a large gate
leading up.  So walk into that gate to reach the next street.

Now move right and you'll see some Pots lying around.  Once you go past
the last two walk for about half a screen and search for a hidden
passage (marked as C on the minimap) and enter it.

O
O       X

VVVVVVVVVV

Collect 200 Ryo here and leave the passage from the other exit.  Once
you come out, move to the left until you see a gate leading up. Enter
this gate to go to the next street.

Once you enter this street, go to the right until you see a lone patch
of grass.  There is a Mallet in here, so collect it and dash to the
left while you're invincible.  Once you are past the huge stone wall
and see a closed gate, immediately walk up to the closed gate to finish
this level.


#####################################################################
Stage 13: Inside Castle

                 -#--------------&-
                 ----G-------------
                        -
        --------------------------------3--
        ----------F------------------------
            -                      -
        ---------------2--   --------------!-----
        ------------------   -G------------------
                 -
   ---------------------------6------&----
   -------F------------C----B-------------
        -                      -
   ------------------  -----------------
   ---C--------------  -D----A----------
                 -
----------------------1--  ---------------------------4--5--
-----------B-------------  ----------D----------------------
    -                          -                  -
----------------------------------------  ------------------
-------------A-------------@------------  ----E-------------

1: Meal (meshii)
2: Incense Pouch (inrou), Lunchbox (bento), Hourglass (tokei)
3: Candle (rousoku)
4: Sandals (waraji), Candle (rousoku), Slingshot (pachinko)
5: Sandals (waraji), Hourglass (tokei), Armor (yoroi)
6: Lunchbox (bento)

A: Sandals :A
B: Dumplings :B
C: 200 Ryo :C
D: Dumplings :D
E: 200 Ryo
F: Sandals :F
G: Dumplings, 200 Ryo :G

Maze: 1000 Ryo

E OOOO $OOOOOOOOOOOOOOOOOOOOOO
OOO  O O        O            O
    O O $ O O  OOOOOO OOOOO O
OOOOOO O O OOOO      O O O O O
O   $    OOO  O      O OOO O O
OOOOOOO OO   OOOOOOOOO O   OOO
 O   O O           O  O
OOOOOOO OOOOOOOOOOO $  O OOOOO
O O   O           O   OO O   O
O OO  OOOO$ OOOOOOO  OO  OOO O
O O   O     O       OO     O O
O OO O$O OM O OOO  OO  XOO O O
O O      O  O O O OO     O O O
O OOOOOOOO OO O OOO  $OO OOO O
O   O      O  O        O     O
O OOOOOO  OO  O   OOOOOO O O O
O O    OOOO  $O  OO    O OOOOO
OOO         OO  OO  OOOO O
   OOO OOOOO  OO  OO    OOO$$
OOOO OOO O   OO  OO  O  O
O  O        OO  OO  OOO O OOO
O OO OOOOOOOO   O  OO O O O O
OO O  O        OOO OO  O O O O
O  O OOO 10OOO O    OO O O O O
OO O O     O O O $  O  O O O O
O O O OOO O O O O OOO O OOO O
OOO O O OOO OOOOO O O OOO O O
OO OOO $ $ O O O OOO O O   O O

Total stash:

Treasure Box x 13 (2600 Ryo)
Red Envelope x 1


Start going right and search for a hidden passage once you get past a
relatively wide area above the waters (marked as A on the minimap).
Enter it when you find it.


X           VVVV
           V
VVVV        V
  VVVVVVVVVV

There's only a pair of Sandals here, so leave the passage from the
other exit.  Once you emerge, move right until you see a path leading
up.  Take that path into a new corridor.

Head left in this corridor.  Go past the first path leading up you see
and continue until you see a series of 6 square panes of paper window.
Search for a hidden passage under the second pane from the right.

--^^----^^-- (window panes)

        X



There is only a pair of Sandals here, so leave the passage from the
other exit.  Once you emerge, move right until you reach the first path
leading up.  Take this path to reach the uppermost corridor.

In the uppermost corridor, go left and move just past the series of 6
panes of paper window.  Search for a hidden passage just to the left of
this series.

 --^^----^^--

X



There is a Maze around, but there is no Pass in there (nor is there a
need for one), so just skip it and enter the passage (marked as G on
the minimap).  Of course, if you feel the need to explore every Maze
there is, you can still refer to the Maze section above for the
information regarding the layout and treasures.

Collect the 200 Ryo in the passage.  You can also fully recover LIFE
with the Dumplings if you need it.  Leave the passage from the other
exit.

From this final corridor, move to the right past the path leading up.
There is a long series of square panes of window right after the path.
Go past this long series and look for another long series of square
panes of paper window.  This is where the Daimyo's Quarters is hidden.

Walk up into the middle of this second series of windows to enter the
Daimyo's Quarters and finish the stage.  You have finished all 13
Stages of Higo nokuni (Higo District).


#####################################################################
Beyond the First District

After the ending scenes, you will advance to the first Stage of the
next District, Izumo.  There are 8 districts in total:

Higo nokuni
Izumo nokuni
Bizen nokuni
Settsu nokuni
Oumi nokuni
Owari nokuni
Shinano nokuni
Edo

In the Izumo District, it is apparent that the enemies are now faster
than before.  If you don't have any Sandals, you can no longer run away
from them.  The layout of each stage and the strategies to finish the
stages remain the same, but the enemies will become harder each time
you advance to the next District.  Ganbare!


V. Frequently Asked Questions

1. Is there a second player option in the game?

In the original Famicom version, two players can play with alternating
turns with each life lost.  This feature is not retained in the GBA
port.  There is no co-op play between the two players so there was no
need to retain this feature on the port.

2. What is the Special Continue feature?  Is it present in both
versions?

The Special Continue was a hidden code in the original.  At the Game
Over screen, hold both A and B buttons and press Start to continue the
game on the same stage retaining maximum LIFE (instead of only 3) and
half the money. It also resets important items in the stage, so you can
boost maximum LIFE by collecting multiple Scrolls from the same stage.
Just use the Special Continue to reset the Scrolls.

3. My character gets damaged by enemy projectiles frequently.

Remember that the projectile weapons of most enemies travels at an
angle, so you can move out of its trajectory if the landscape allows.
However, if that is not an option, you should keep the time spent in
that area to a minimum.  The walkthrough points out the safest route,
but if you need to stray away for awhile to make purchases, keep this
in mind.  In stages with rolling barrels, it will be safer if you
alternate jumping diagonally between the top and bottom of the street
so they miss you.

4. My jumps overshoot the landing area when I jump diagonally.

Goemon's jumping distance increases as more Sandals are collected.
While you jump for the specified distance horizontally and vertically
(maximum 3 spaces), during a diagonal jump you will move both
horizontally and vertically by 3 spaces, so the combined distance is
more than 4 spaces if you do not use the Stop-on-a-dime jump technique.

Acknowledgements

Konami for starting the Goemon franchise with this game, and Nintendo
for making an update on the Game Boy Advance while remain faithful to
the original.

Ganbare Goemon! Karakuri Douchuu is developed and published by Konami
on the Famicom.  Copyright in 1986. The port to Game Boy Advance is
published by Nintendo. Copyright in 2004.