========================================================
This FAQ is copyright Trunks, 2001.  Please don't
distribute it without permission, and please give credit
where credit is due.  If you've ever played this game,
you no doubt realize how much work I've had to do in
order to get what I did out of it. :)  So please at
least email me if you'd like to use it.
========================================================
Friday the 13th
NES FAQ

by Trunks ([email protected])


version 2.0

Contents

o - updates

i - Introduction

1 - The Premise
2 - The Heroes
3 - The Stuff
4 - The Villain
5 - The Monsters
6 - The Strategy
6.5 - Extra Strategy
7 - The Bugs & Curiosities
8 - Game Genie Codes
9 - A History of Jason
10 - Credits and Thanks


o - updates

2.0

Welcome to version 2.0!  I decided to revamp the
FAQ just a little bit and add some more things to
it.  I think this was worthy of an outright version
upgrade!  In any case, the below offer still stands;
if you have anything to contribute, just send it to
my email at [email protected] and I will do my
best to include it in the next update of this FAQ.
In this version I've added notable appearances of
the items, touched up some of the story and
strategy, added new bugs and curiosities, and added
an entire section dedicated to the history of the
cursed Crystal Lake.

1.1

Welcome to version 1.1!  I'm updating in response to a
few emails, and a few things that I noticed when I
published this FAQ for the first time.  I hope that
everyone gets what they want out of this version of
the FAQ.  I might update at some point in the future,
but only if I have enough material to do so.  If you
have anything at all to contribute, please send it to
my email address ([email protected]) and I will try
my best to incorporate it into the next update!

i - Introduction

If you're not familiar with the Friday the 13th movie
series (or even if you are), then you may be taken quite
by surprise when you start to play this game.  Despite
what you might have heard, this is an incredible and
well-written game, especially when compared to others of
its time.

The reasons why I enjoy and laud this game so greatly
are diverse, but probably the most going for this game
is its inclusion of strong female characters, something
all but unheard of in wide release until practically the
1990s...Samus Aran and the girls in Below the Root were
the exceptions rather than the rules.

Not only that, but the characters are all realistic:
instead of battle-honed warriors, you control six very
realistically-powered teenage counselors, all of whom
spend every moment in the game in mortal peril from the
weapon-wielding maniac of Crystal Lake.

And besides, darn it, it's fun.

1 - The Premise

Most of the premise as relating to the game was in fact
my own creation, so please don't reuse it without at
least dropping me a note.  My email address is easily
found at various parts of this FAQ.

Jason Voorhees was a mentally retarded child who, one
year, decided to wander too close to the waters of
Crystal Lake and, since the counselors that were
supposed to be watching him were instead making love, he
drowned...or did he?

A few years later, a string of mysterious deaths shut
down Camp Crystal Lake for good, or so the people of the
town thought.  However, when sufficient time had passed
to forget or gloss over the incident, they reopened the
camp.

By the end of the counselors' first struggle against the
unseen killer, only one remained, and she was the one to
discover that Jason's mother had gone insane at his
death, and she thought that Jason was telling her to
kill everyone...not that she wouldn't have on her own,
since she was so furious at what she perceived as all
counselors' lackadaisical attitude.

However, Mrs Voorhees lost her head.  Literally.  The
final survivor sliced off her head with a machete, in
self-defense, but the curious thing is, the police never
found the head, and the surviving girl swore that as she
drifted in Crystal Lake, on a boat for her own safety,
Jason rose up from the waters and pulled her in.

Somehow, she escaped, though.  But, as she put it,
'then he's still out there...'

People tend to forget as time goes on, and indeed they
did that once more, as Camp Crystal Lake opened up once
more, with a few new counselors.  They thought that the
killer had been caught, but the new counselors were soon
to discover that they were wrong.

One of the counselors was discovered murdered in one of
the large cabins...obviously by someone much, much
stronger than her.  Crissy, the oldest of all of them,
remembered something she had heard when she was a good
bit younger about a maniacal killer called Jason, who
was supposed to intermittently roam the camp, killing
counselors who were never prepared for his assaults and
always goofing off.

She decided, there and then, that they wouldn't share
that fate.  Calling a meeting of all the remaining
counselors, she outlined the threat as far as she knew
it, and all of them went to gather rocks in groups of
three.  They all came back and prepared by practicing
their aim and pitching strength, and then they decided
that also, they would do well to preserve the children,
who had already arrived, by hiding them in a large cabin
on the far side of the lake.

Finally, the six leaders decided to split up, each armed
with large, sharp rocks and a communicator, Debbie also
having left one in the children's cabin in case anything
happened while they were gone.

They were prepared.  Now they would have to see if it
would work.

2 - The Heroes

The six counselors are all courageous and concerned for
their friends and the children, all with different
strengths, and all motivated by different goals, and a
common goal as well:  to defeat Jason and end his reign
of terror at Crystal Lake.

Crissy - Much like the heroine of the first movie, she
   seems to be the most resourceful of all the
   counselors.  Indeed, on land she runs the
   fastest and jumps the highest, and her strength
   is the best.  Since she's the oldest of all, it
   isn't surprising that she often seems the most
   responsible as well.

Mark - The best rower of the group, he deeply cares
   about the children...chiefly because one of his
   cousins is now in the cabin across the lake.  He
   is about equal to Crissy in strength and
   swiftness, but she's a little faster.  Not to
   worry though, he's the best at getting the boat
   across to the cabin, in case the children are
   endangered.

Debbie - A little bit particular and definitely the most
   squeamish of all of the counselors, she at times
   may come off as a bit of a 'princess'.  And she
   does happen to be daddy's little girl...but the
   circumstances have forced her to grow up a lot
   more than she was ready to do.  She was the one
   who worked the hardest on target practice,
   because since these were the first real friends
   she ever has had in her life, she wants to keep
   them all alive, and herself as well.

Paul - The most intellectual of the group, he was the
   only other one to rival Crissy's knowledge of
   Jason.  Not much for running and jumping, he's
   still better than George and Laura, and like
   Debbie, he can use weapons pretty well.  He is
   looking forward to seeing all his other friends
   upon returning home, and they anxiously await
   his return to launch the model rockets they had
   worked on before his departure.

Laura - The most motherly of the bunch, and naturally
   the most fragile, Laura thinks of the children
   as her own, and since her boyfriend proposed to
   her before she went off for her summer job, she
   has a lot of good reason to stay alive.  She
   isn't all that great of a rower, but she can use
   sharp weapons as well as the next person, and
   her heart is naturally in everything she does to
   protect the children and her friends. She
   happens to be a better runner than she is a
   jumper, although she's pretty good at both,
   almost as good as Crissy, so she's an ideal choice
   to stay near the lake, despite her lack of rowing
   talent.

George - The most fun-loving of the counselors, he often
   enjoys practical jokes and used to try to scare
   them all before everything went to pot.  Now a
   little bit rattled by everything going on, he
   nonetheless tries to keep everyone in good cheer
   as much as possible, trying his best not to
   think about what's really going on.
   Unfortunately, he's not all that great at the
   weapons or running, but his friends care about
   him deeply, and will help him out in times of
   trouble.

3 - The Stuff

There is a great variety of items to be found around the
camp, and it is mostly discovered by jumping around.  At
times, weapons may appear after you defeat enemies, but
in my experience, it has been completely random for the
most part, discovered just by happening to jump in the
part of the screen where it's hidden.

I've also decided to add a Famously Wielded By: field,
which discusses the most memorable (for me at least)
person and moment in which that item was used in the
movie series.

Knife - a step up from the rock, this packs more of a
   punch and should be equipped by all of the
   counselors at some point in the game.
Famously Wielded By:  Chris, in part three, uses a
   knife to stab Jason.
FOUND: on the trails

Machete - a step up from the knife, this is one of the
   best weapons in the game.  These sometimes will
   actually appear at random on the trails and in
   the cabins.
Famously Wielded By:  Alice, in part one, used it to
   behead Jason's mother; Ginny, in part two, used it
   to stop Jason for the moment; Tommy, in part four,
   used it to kill Jason.
FOUND: on the trails, Jason's mother (day 1), in the
   cabins

Axe - a step up from the machete, this will take off
   one life point from Jason for every two hits.  I
   personally have never found it, but it reportedly
   can be gained by facing Jason's mother on day 1
   armed with the machete.
Famously Wielded By:  Chris, in part three, used it to
   kill (?) Jason.
FOUND: Jason's mother (day 1)

Pitchfork - gained primarily by defeating Jason's
   mother in the cave, this is the second-most-
   powerful weapon in the game.  I don't remember
   seeing it appear at random on the trails, but it
   is always a possibility.
Famously Wielded By:  Pam, in part five, uses a
   similar tool to defend herself.
FOUND: Jason's mother (day 3), in the cabins?

Torch - the most powerful weapon; like most undead
   creatures, Jason is extremely susceptible to
   fire, and the torch will do the most damage
   against him.  The best part is that this is a
   random object that usually appears by the time
   you need it the most!
Famously Wielded By:  Not a torch as such, but Tina in
   part seven used open flame and her telekinesis to
   ignite Jason.
FOUND: on the trails, in the cabins

Sweater - Jason's mother's sweater can be won by
   defeating her the second day, and it lessens the
   damage taken from Jason by the counselor that
   wears it.
Famously Wielded By:  Ginny, in part two, used it to
   confuse Jason and then tried to kill him.
FOUND: Jason's mother (day 2)

Lighter - this is useful to light the fires in the
   fireplaces of the large cabins.
Famously Wielded By:  Not really a weapon, but more
   than a few counselors have had these.
FOUND: on the trails, in the cabins

Flashlight - this item reveals the location of secret
   doors within the cave.
Famously Wielded By:  A few random counselors.
FOUND: in the cabins

Key - this will unlock any door in the camp, including
   the door in the cave and the door to any of the
   three cabins hidden in the woods.
Famously Wielded By:  Jason's ramshackle cabin, oddly
   enough, was never locked in part two, in which it
   was featured.
FOUND: on the trails

Medicine - use this item to restore life points to
   wounded counselors.
Famously Wielded By:  Well, bad medicine was the
   specialty of Dr Crews in part seven...
FOUND: on the trails, in the cabins
NOTE: medicine is most plentiful in the forest.

4 - The Villain

Jason is a powerful force of evil, incarnate in a kind
of zombie creature.  He walks the paths of the camp with
only one thing in mind, and that goal is the total
extermination of all the counselors and children at the
camp.

With a stash of weapons in the forest, he gets stronger
and stronger with every encounter, and he is extremely
fast.

Handle with caution.

5 - The Monsters

Zombies - these rise from the ground of the trails, and
   they can be the biggest pain in the entire game
   because there are so many of them.  You have no
   hope of defeating all of them, but try to at
   least run and get them all behind you, leaping
   over as many as possible, then hurl knives or
   rocks at them, to blow them away in order.  If
   you have rocks, remember to kneel before using
   them, or else most times they will just sail
   over their heads.

Bats - only in the cave, and so far I've only seen them
   at night, these more or less travel in a
   straight line and are pretty easy to avoid if
   you can run from them or leap and fire.

Wolves - these are the worst things in the entire game
   besides Jason.  If you see one while you happen
   to be in the woods, run the other direction, or
   down a trail if you can.  They're tough, fast,
   and they run and leap at you.

Crows - these are pretty bad too, but at least they're
   not all that fast and rather predictable.  They
   will dive at you when they get close enough, so
   just wait until they get to a level where you
   can hit them with your weapon of choice, and do
   so.

Water Zombies - these will leap out of the water while
   you row towards the children's cabin.  Just
   avoid them as best you can and keep firing while
   you row.  You might actually hit them and banish
   them from your path, for the time being.

6 - The Strategy

Day 1

The game begins right after the counselors have all
split up, in order to seek out weapons with which they
may fight Jason.  Armed with only rocks, they must
endure the legions of undead and the other dark minions
of the hulking killer in order to have any hope of
defeating him.

In short, they need to power up, and fast.  Since they
don't happen to be incredibly strong or superhumanly
fast, they're going to need better weapons than rocks to
have a chance at all against their foe, so first arrange
for Paul and Laura to be in two of the cabins around the
lake, then send out either Mark or Crissy to get knives
for everybody by defeating zombies and jumping around to
reveal the weapons.  While you do this, be sure also to
pick up the various other items, like keys and medicine,
that will appear, as well as the lighter.  You're going
to need to have at least one counselor with a lighter.

The first thing you should do is light all the fires in
the fireplaces of the large cabins, and you should stop
at all of the cabins while you walk around the camp to
give knives to the weaker counselors and search for
weapons, because they truly do appear at random, so keep
your eyes open.  If you get a machete, either give it to
the counselor that seems to be picked on the most (like
George or Debbie), or equip it on Mark or Crissy and
designate whichever one as the Rescuer.  Try to use this
counselor as much as you can to rescue the other
counselors when Jason terrorizes them.

A word of advice:  if you find a machete on the trails,
just by jumping around, don't go fight Jason's mother
for another one.  Just try the 'Rescuer' method and you
won't have to bother with her, because she's very tough
and random, and it's really not worth the effort, since
you can get a machete or better (sometimes a torch will
appear in a cabin near the lake or on the trails) just
by defeating zombies.

My motto for this game is, hope for the best but prepare
for the worst.  As long as everyone is well-equipped to
handle themselves in case they're attacked, you should
be fine.

Boss Strategies:

Jason's Mother

To find her in the cave, just go over two pits to the
left of the cave's entrance, then you should be able to
see a discrepancy in the rock where it meets the cave
wall.  Press up to enter here...it's on the far left of
the second platform from the entrance, so just keep
trying until you get it.

She's more difficult than Jason at this point, because
she doesn't really have much of a pattern.  She hovers
back and forth, from one side of the screen to the
other, and then she'll sweep down or just hurl herself
in a straight line down at you, going up slowly.

What you need to do is move in the opposite direction
from her as quickly as possible, avoiding her swoops and
hopefully getting in a hit or two on your way.  She's
vulnerable when returning to the top of the screen from
a dive-bomb, but be careful you aren't hit by another
sweep...she's very unpredictable.

You can either use a middle-of-the-road counselor armed
with a knife, or if you have a tougher counselor and a
better weapon, make short work of her and then go and
bring a weaker counselor to get the machete.  You don't
have to defeat her more than once, so if you leave the
machete, it'll still be there when you come back.

Jason

The first encounter will be with a relatively weak Jason
using only his fists.  He's so sure of himself that he
feels he doesn't have to use anything more to defeat the
counselors, but teach him the error of his ways!

All you have to do is dodge him when he aims a punch at
you, and notice when he gets a little fast...because at
times he'll follow his first punch by another, just to
catch you off guard.

The way you dodge is by holding down and tapping left or
right...I usually choose left, but it doesn't really
matter, as long as you dodge.  It's easy on an emulator
if you have a 'southwest' directional key to tap, and
even if you don't, it's still easier to keep 'down' held
and tap 'left' or 'right' than to hold down that hard
NES controller...take it from someone who's played both.

It's also usually okay if you go ahead and dodge twice
to every strike, just to be sure, even if he doesn't hit
you twice.  He's not all that fast at this point, and it
shouldn't catch you off guard.  But be careful and
attentive, or otherwise he will catch you, and that
isn't a good thing.

When he returns, he'll be armed with a machete.  The
strategy is exactly the same...just stay in one place
and avoid his hits, then hit him once or twice (or three
times if you're fast and very alert) as he retreats to
the back of the room.  The next encounter, he'll be
armed with an axe, and his armament after that is pretty
much random, although he usually sticks with the axe.

Day 2

After being alerted that although you defeated him, he
isn't dead and in fact is stronger than ever, all your
surviving counselors will be rejuvenated along with him,
and a new day will dawn.  Any counselors or children
lost in the struggle will not be returned, however, so
be extra-careful if you have any with low energy, and
be sure to send Mark or Crissy into the woods if that
happens, to gather medicine and go heal them.

Jason isn't a nice person, or very fair, so he will
always pick on the weakest counselors and the ones with
the lowest hit points.  Expect for him to make a beeline
for a wounded counselor and try to pound them until
they're history...so make sure that doesn't happen.

First, do the same as you did last time, and light all
the fireplaces again.  This will sometimes make more
items appear, and in any case it will give you the
flashlight, so you can see hidden doorways in the cave,
if you choose to go there.

One of the most advisable things is to keep exploring
the cabins around the lake, because eventually at least
one will yield the torch, which is the most powerful
weapon in the entire game.  If you have it equipped on
Mark or Crissy, you can actually seek Jason out without
having to worry about beating him, because if you're
quick and alert enough, you will.

On the second day, expect Jason to concentrate a bit
less on the children, but still occasionally menace them
between attacks on the counselors.  Make sure that
everyone has a knife, or equip Mark or Crissy with the
torch or machete and designate them as the Rescuer.  The
other should be the Healer, who goes into the woods with
the other powerful weapon and gathers medicine.

Also, make sure that the person designated as the rower/
Rescuer of the children is at least equipped with a
knife.  It's not going to do them any good at all if the
person who comes to rescue them only does so at the cost
of their own life.  Laura is probably the best choice
for this, but make absolutely sure that she's up to the
challenge, and arm her for it.  You might want to equip
her with the sweater if you decide to get it, and to do
this, you're going to have to have her beat Jason's
mother on day two...not altogether an easy task, but
worth it if she fights Jason a lot.

Remember, today is the last day you have to prepare
yourself for Jason's strongest and most fearsome attack
on the third and final day.  Make it a good one.

Boss Strategies:

Jason's Mother

More of the same.  She's almost impossible to avoid
altogether today, but the prize she yields is probably
one of the more useful items in the game, as it defends
you from the full brunt of Jason's forceful blows.  If
you go to beat her at all in the game, today is probably
the best day to do so, and probably the most worth your
time and life doing.  Just remember after you beat her
to get another counselor to cure the one you used to do
it, or else you'll end up with a dead counselor wearing
a pretty sweater.

Jason

Today he goes between regular Jason and turbo Jason.
When he goes turbo, you can pretty much guarantee he's
going to double-strike, so double-dodge accordingly.  If
you know the game well enough, you might be able to hit
the dodge at the very last minute and dodge through both
attacks, but it takes pinpoint accuracy in timing and
incredible precision.  I also usually am attacking at
the same time, so that may have something to do with it.

Just make sure you take it slow and, if you're not ready
for him, don't seek him out.  Just take things as they
come and try to prepare as much as you can for the third
day, stocking up on medicine and making sure everyone is
armed to the teeth, inasmuch as they can be.

Day 3

This is d-day, the day you've been waiting to see, or
dreading, depending on how well you've readied yourself.
If you've all got at least knives, you should be all
right, but if any of your counselors are still using
rocks, make a concerted effort to try and get them a
knife.  Rocks aren't all that great, and speed and power
are essential today.

If you want to, go around and investigate the cabins,
and light the fires in the larger ones.  Whoever is in
the sweater should be relatively safe on the trails
unless they happen to wander out of a cabin right after
fighting Jason, but that should be common sense by now.
So use your better judgement when walking around and
getting things...but this is why you should have stocked
up on everything before now.  It's honestly easier on
the first two days, rather than waiting until the last.

There isn't all that much to do today, since Jason's
attacks are almost constant, and the children aren't in
all that much danger anymore.  You should still leave
Laura near the lake, to fend off any chance attacks,
should Jason feel particularly malicious; just because
the attacks are fewer and farther between doesn't mean
they're gone for good.

Be prepared...he could strike at any time, and at any
place.  Just make sure you're ready for him, no matter
what.

Boss Strategies:

Jason's Mother

She's exactly the same as the other two days, except now
she almost constantly dives at you.  It's incredibly
difficult to beat her today without help from a Game
Genie or a turbo button, and all things considered, her
prize isn't worth it.  A pitchfork, the second-most-
powerful weapon in the game, may be okay, but it's not
essential, and it's certainly not worth risking the loss
of a counselor to get.

Jason

He's always going to be in turbo mode now, so prepare
for the onslaught of the double-attack.  I hope you've
practiced your double-dodge up until now, but something
else that I've found works better (and helps you attack
him and wear him down) is to wait until the absolute
last minute before he hits you, then dodge once and
attack.  You should miss both hits and then hit him
instead, and make short work of him.  Keep in mind that
you'll have to be pretty exact with this, though, and if
you have the game on an emulator, you might want to
practice it by using the save/load state capability.

And that should do it!

6.5 - Extra Strategy

The Forest

With the way this thing twists and turns, defying logic
left and right, it should be called The Maze instead.
However, there is a way to get through it!

If you enter the forest from above, go right and then
down the first path you can.  Continue right and go up
the next path you can do so, and you'll arrive in the
cabin.  If you're coming into it from below, first go
right and down at the first opportunity, then go left
and down, then press down again and go right after you
get there, and up the next path you're able to.  Just
don't forget the key!  It's crucial that you have it if
you go all that way, to get into the cabin.  Just keep
in mind that there won't always be weapons there, even
with all the fireplaces burning, no matter what those
stupid notes say.

To get out of the forest, first go left until you can go
down, then repeatedly go up until the only way you can
go is down.  Go left to the next road down, and go down,
and you should be at the lakeside.  This only works if
you go in from above, though, as I always do.  If anyone
knows of a sure-fire way to get out from below, let me
know.

In summary
Directions mean to take the most immediate path in that
direction, unless (S) precedes it; that means to press
in that direction again.

To Get In
FROM ABOVE:
Right, Down, Right, Up.

FROM BELOW:
Right, Down, Left, Down, (S)Down, Right, Up

To Get Out
FROM ABOVE:
Left, Down, Up until you can only go down, Left, Down

FROM BELOW:
Unknown (please email me if you find out)

Jason's Attack Pattern

Be careful of unintentionally following Jason if you're
not ready for him, because it happens a lot of times
when you're not ready or not thinking about it.
However, old though this game may be, it has a good
amount of logical movement for its antagonist.

For example, if you've just driven Jason off as Crissy
in Debbie's cabin, don't go outside!  He'll be waiting
for you there, most likely, and you'll have to fight him
on the trail, which is much, much tougher than fighting
him in the cabins.

Also, if you run into him on the trail, try going in the
nearest cabin or taking the nearest road and switching
counselors as soon as you can.  If he's in your area, he
will try to attack you as much as he can, because the
more counselors there are, the more threat exists to him
at the camp.

Another thing to watch out for is, after you've beaten
him across the lake and rescued the children, most of
the time he'll be found somewhere around the lake, so
either row to the opposite side where you've started, or
just take your time getting back.  Be careful, because
sometimes you'll enter the first cabin you see and he'll
be waiting for you...you might actually want to stay on
the lake until the alarm sounds, then you can be sure
that he won't be awaiting your arrival, and at least you
can see exactly where he is.

One last note:  if you enter a cabin and he's inside,
don't go outside!  He will be waiting for you there, and
he's more difficult to defeat on the trail.

Battles on the Trail

If, by some unfortunate chance, you do run into him on
the trail, he will enter from the opposite side upon
which you are standing.  You can tell he's coming by the
screen, because it stops scrolling when he's about to
attack, so just keep hurling your weapons in that
direction to get off a few hits before the battle's
really begun.  However, when he rushes on, be prepared
to not only jump over the things he throws at you, but
also over him when he rushes at you.

Don't take him on while walking the trail unless you
have the sweater and the torch or the pitchfork.  It's
needlessly difficult and very, very dangerous.

7 - The Bugs & Curiosities

Teleportation

It seems that both Jason and the counselors have an odd
teleportation ability.  Jason's is more of a warning
than anything, because if you run into him on the trail
and beat him, he'll run off in the closest direction he
can.  It doesn't necessarily mean he's actually gone in
that direction, though, because I've headed in the
opposite direction and run into him again.  Apparently
there's just a fifty-fifty chance of you running away
from him, but I still usually opt for the opposite
direction he heads.

As for the counselors...sometimes if you're in a cabin
with another counselor, then switch to a different
counselor, you can end up teleporting the other
counselor there too.  I haven't got an exact method for
this, or even proven that it works every time, but I've
seen it work enough times to know that it's a
certifiable bug with the program, and it does exist.  It
is somewhat useful if you need to get a more powerful
counselor to a weaker one, far away, but you'll need to
test it before counting on it.

Jason, Speed Swimmer

This isn't really a bug in the game as much as an
oversight by the game's producers.  Does anyone else
find it odd that an undead creature who originally died
by drowning due to his ineptitude at swimming, somehow
gains incredible powers of swimming and is now able to
buzz across the lake faster than a rowboat and attack
counselors in boats?  It was a little strange to me.

Leaping to Get Things

This isn't really a bug either, but it's good advice to
keep in mind if you have, say, the machete or a stronger
weapon, and a knife appears where you've jumped.  You
won't pick it up unless you jump, so just don't jump
around it.  You can usually walk through things without
picking them up, as long as you don't jump...and you
won't want to downgrade your weapon, so just avoid
jumping near items that you don't want to pick up.

Sunset, You Come Quickly

I've been playing the game a bit lately, and I've seen a
kind of pattern.  I don't know if it's just me and my
perception, but every time I start the game and Jason
immediately attacks a counselor or the kids, it will be
sunset almost immediately afterwards.  However, if he
stays away for a little while, then attacks one of the
counselors or the kids, it seems to have taken longer
for the sun to set.  Still, it sets soon after.  Could
Jason's appearance actually cause the game's clock to
advance to sunset, to create an atmosphere much like
the movies?

Only When It Rains

After having seen all of the movies more than a few times,
I happened to notice something; all of them feature, at
least at one point, a rainstorm, usually a severe one (I
am not counting the ninth movie as I don't feel it was
part of the series proper), except for the game.  I can
only wonder if it was just because of the graphics
limitations at the time, or was it supposed to be implied
by the overcast skies?  Certainly, though, it could have
occurred while the main character you're playing is in the
cave or various cabins.  The rain wasn't always long-
lasting.  But it is a curiosity, at least to me.

8 - Game Genie Codes

SZSLUEVK + IYKLSEAY Infinite children
IEVANTPA + YUNESVYA Start with 55 children
OTEIVISV    Infinite energy for active counselor
ZZOUAGTE    Medicine heals active counselor better
AZEVXLGE    Medicine heals others better
INNLIZGY    Autofire
SZVLGXOU + YPVLIXAV Turbo running
GAEUZIAE    Everyone can jump high!

9 - A History of Jason

Presented here is a history of the cursed Crystal Lake.  I
have taken into account the first eight movies (I ignore
the ninth because it is missing too many essential
qualities) in this history, and please feel free to email
me with additions if I've left anything out.  This is for
all those enthusiasts of the games that may not have seen
all of the movies yet.

-Friday the 13th-

In the late 50s, a boy named Jason Voorhees drowned at Camp
Crystal Lake.  His mother subsequently took her revenge on
the counselors she thought responsible; they were making
love and not watching her son...she then set a series of
fires and even poisoned the water so the camp would not be
opened again, but it didn't stop Steve Christie from doing
just that some years later.

A small group of counselors is brought to Camp Crystal Lake
to repair it and ready it for the coming children, but they
never get much of a chance to, as Mrs Voorhees decides that
the only way to stop them this time would be a very bloody
vengeance.  One by one, the counselors fall under her insane
rage, until at last only Alice is left.

The two women fight, until Alice at last has enough and
strikes back with the machete that had been used to try and
kill her; Alice slices Mrs Voorhees's head cleanly off and
then pushes out a boat to safety on the surface of Crystal
Lake.  She seemingly is pulled under by the drowned Jason,
but it is most likely a dream or hallucination caused by
trauma.

-Friday the 13th, Part Two-

Alice has a nervous breakdown after another of the trauma-
induced hallucinations and flees Crystal Lake, vanishing to
everyone, such is her fervor at leaving; another, seemingly
unrelated woman, vanishes at the same time.

Some few years later, Paul Holt opens a counselor training
camp on Crystal Lake, much to the distress and protest of
the locals.  He pays them no mind, and he and his girlfriend
Ginny proceed to open the training camp, located just next
to the deserted Camp Crystal Lake.  Paul and Ginny accompany
roughly half of the counselors out for a 'last night out',
and when the two head counselors leave early to go back and
check on the others, they find them dead, and a decidedly
unpleasant surprise waiting for them:  Jason.

After a horrific flight from the psychopath, Ginny finds
herself in Jason's cabin and discovers the disembodied head
of his mother.  Using her child psychology skills, she dons
the sweater to confuse him, but accidentally betrays her
deception when she exposes the head.  Still, with Paul's
help she seemingly kills him, striking his neck with a
machete.  They unmask him and look on in horror to the
horribly disfigured face, then limp off.

Ginny passes out from her wounds and trauma, and she later
comes to being loaded into an ambulance after suffering
from a horrible hallucination.  She panics, not seeing
Paul, but she later meets up with him and the other only
surviving counselors.

-Friday the 13th, Part Three-

This story occurs the day after part two, presumably at
the same time as Ginny is carried off in the ambulance for
her rendezvous with Paul and the other surviving counselors.
This was also the first one to feature the ubiquitous
hockey mask, originally donned by Shelly for a practical
joke, Jason later took it to hide his face, since Ginny
and Paul had ruined the gunnysack he used in part two.

Chris and her friends drive down to Chris's family's holiday
home by Crystal Lake.  Unbeknownst to them, she is going to
confront her fears; years before, during a fight with her
parents, she fled into the woods and was nearly killed by
Jason himself, but somehow escaped and came to in her own
house.  Her parents never mentioned the event afterwards.

Jason recovers from Ginny's attack and proceeds to pick off
the vacationers and a small motorcycle gang at Chris's house
while she and her boyfriend are stranded in the woods by a
dying car battery.  They arrive just in time for him to be
killed, but Chris isn't such an easy mark and fights back
with great fervor.

After stabbing Jason with his own knife, clubbing him over
the head with firewood, sending him through a porch railing,
shutting his hands in a window and then forcing him to smash
it with his head, hanging him from a barn loft, and then
burying an axe in his skull, Chris at last seems to kill
Jason.  Like Alice, she pushes a boat onto Crystal Lake, to
presumed safety, and suffers from another hallucination,
much like her predecessors, believing that not only did
Jason survive, but he was bursting out of the house to get
her.  Then she hallucinated that Mrs Voorhees pulled her
under the water...

But in reality she had only fallen in, from some driftwood
and vines.  She suffered a small breakdown but recovered
reasonably quickly and was then reunited with her parents in
the hospital she was taken to.

-Friday the 13th, The Final Chapter-

Jason's body and the others are taken to the same hospital,
but Jason seems to have survived.  He kills some people at
the hospital, then makes his way steadily back to Crystal
Lake, where the Jarvis family and a few teens next door are
vacationing.  He brutally slaughters most of them, but young
Tommy and his sister stand up to the menace, and Tommy,
using his talent for disguise, catches Jason off-guard and,
when Jason attacks his sister, Tommy quickly grabs Jason's
machete and kills him.

It seems to have quite some effect on the boy, judging from
the crazed look in his eyes, but it is easy to pass off as
simple trauma, much like the other survivors of past stories.

-Friday the 13th, A New Beginning-

After a few years, Tommy arrives at a halfway house somewhere
near Crystal Lake.  Constantly seeing visions of Jason and
reminders of what happened before, he has withdrawn into his
own world of silence and his grotesque masks.  Soon after he
arrives, one of the patients is murdered by another, which
begins a string of killings in much the same style as the
ones attributed to Jason earlier.

Pam, one of the heads of the house, finds things falling
apart around her and takes the grandson of the cook with her,
the only other survivor except for Tommy, who has disappeared.
They assume that Tommy must have snapped and dressed as Jason,
to continue his murders, but then Tommy arrives to stop the
real killer, who in fact is a paramedic named Roy, and the
father of the first victim, killed by the other patient.  He
fights Tommy briefly, but with Pam's help Tommy pushes Roy
from a barn's loft and onto a combine.

Roy, it turned out, was mentally unstable and had collected
various newspaper clippings of the Crystal Lake murders for
some time beforehand.  In a typical phantasmogoric ending,
Tommy dreams of being possessed by the spirit of Jason and
looming over Pam; in reality he simply lapsed into another
traumatic schizophrenia, and Pam and Reggie (the surviving
kid) went on with their lives.

-Friday the 13th, Jason Lives-

Tommy, now a couple of years older again, seems to have at
last shaken the quiet and withdrawn person that he previously
was.  He goes to find Jason's grave and destroy his body,
to end his nightmares once and for all, but he accidentally
ends up resurrecting him.  Barely escaping, Tommy falls into
the hands of the local sheriff, who is less than happy to see
him and less than familiar with the concept of 'due procedure'
as he locks Tommy up for no reason.

Meanwhile, Camp Crystal Lake has been resurrected again under
the name of Camp Forest Green; the locals changed the name to,
presumably, escape the curse and the stigma of the name of
Crystal Lake.  The children arrive and the counselors, among
them Megan, the daughter of the sheriff, prepare to start a
new year of camp, with the legend of Jason in mind.

Tommy continues to try and stop Jason, and the sheriff refuses
to listen, so Megan takes things into her own hands and not
only plays a crucial part in freeing Tommy, but she also goes
so far as to repeatedly defying her father to try and get to
the camp and help Tommy stop Jason.

Eventually the two do make it, but not in time to save the
doomed counselors or Megan's father and his deputies.  The
children do survive, partially thanks to Megan, and Tommy then
saves Megan by calling Jason out for a confrontation on the
water, hopefully to send Jason to his final end, chained down in
Crystal Lake.

Megan rushes out to save Tommy, who nearly drowns, and ends up
defeating Jason with an outboard motor.  The two presumably go
off together, Tommy never to return to the mental hospitals that
he has known all his life.  As far as he's concerned, Jason is
dead and the nightmare has ended.

-Friday the 13th, The New Blood-

A telekinetic girl named Tina returns to her family's house on
Crystal Lake, where ten years earlier she accidentally caused the
death of her father with her nascent telekinetic abilities.  The
cruel and unscrupulous Dr Crews accompanies Tina and her mother
there, under the guise of treatment, but in reality attempting to
manipulate Tina and experiment on her unique talents.

Next door, a group of teenagers plan a surprise party for a
friend and one of them, Nick, befriends Tina, despite her strange
behavior and troubling visions.  Tina accidentally resurrects
Jason while thinking of her father, who was drowned in Crystal
Lake.  Naturally the killing begins almost immediately, and Tina
only enters into the fray later, discovering just what has gone
on.

After Jason's murder of her mother, Tina's powers come to their
full bloom, and she goes toe to toe with the hulking monstrosity
that she has unintentionally returned to life.  After beating him
again and again, she finally uses a desperate measure and calls
upon an telekinetic manifestation of her father's memory to drag
Jason to the bottom of Crystal Lake once more.

She and Nick are carried off to the hospital, where they were
treated and presumably left together.

-Friday the 13th, Jason Takes Manhattan-

A yacht pulls a power cable to the trapped Jason and resurrects
him yet again.  This boat somehow ends up rendezvousing with a
cruise ship taking several high school seniors on their way to
Manhattan for their senior cruise, including a girl named Rennie
and her overprotective and sadistic uncle.

The crew of the ship is made short work of, and then several of
the passengers too, as Jason cuts through them effortlessly.  At
last, the few survivors man one of the escape boats to hopeful
safety in Manhattan, but it proves to be not so, as they are not
only accosted by gang members and hostile or simply apathetic
New Yorkers, but they are also plagued by misfortune and the
arrival of Jason himself.

After a lengthy chase through the sewers, they flood and sweep
Jason away to parts unknown, but presumably back to Crystal Lake,
if we know him; Rennie's many troubling visions end at last, and
Rennie's dog arrives to accompany her and her boyfriend back to
their regular lives.

10 - Credits and Thanks

Thanks to Marc Clark ([email protected]) for confirming
that you could indeed get the axe on day one and for
always encouraging me in my Jason-related endeavors.;)
Thanks to Eric ([email protected]) for more
information about the axe and the cabins in the woods.
Thanks to Elmo ([email protected]) and Eddie
([email protected]) for not letting me get
away with ignoring the axe. :)
Thanks to gamefaqs.com for the Game Genie codes.
Thanks to Mark J. Popp for his original Friday the 13th
NES FAQ, and especially for the forest method contained
within it.
Thanks to LJN for putting out such an interesting game.
Thanks to you for reading this.