__  _   _
                 ______  __   __   / / | | | \   _    _____
______________   / ____| / /   \ \ / /  | | |  \ | |  / ____|   ______________
\_____________| | /___   | |    \ v /   | | |   \| | | /  ___  |_____________/
               |  ___|  | |     \ /    | | | |\   | | | |_  |
 ____________  | |      | |__   | |    | | | | \  | | \___| |  ____________
 \___________| |_|      |____|  |_|  * |_| |_|  \_|  \______| |___________/
                                    * *
                               * ** * * ** *
                                * * *** * *
___      __      ___               * *** *                           ________
\  \    /  \    /  /              * *   * *                         |        |
\  \  /    \  /  /  ____      __*___   ___*   _   _____   _____     \  -----
 \  \/      \/  /  / /\ \    |  _  | |  _  | | | |  _  | |  _  |     \  \
  \            /  / /  \ \   | |_| | | |_| | | | | | | | | |_| |      \  \
   \          /  / /____\ \  |  _  / |  _  / | | | | | | |  _  / ------   \
    \___/\___/  /_/ -----\_\ | | \ \ | | \ \ | | | |_| | | | \ \ |_________|
                             |_|  \_||_|  \_||_| |_____| |_|  \_|



Flying Warriors FAQ v1.0
By: Aaron_Shinta
If you have any comment, tip or new data about Flying Warriors, please e-mail
me at [email protected]


Legal stuff: well, you should credit me for anything you take from here: a FAQ
it's a hard stuff to do you know (although it seems that only the ones that
have tried it by themselves understand it widely). I've submited this to
GameFAQs and Neoseeker _only_, so there should be not doubts about "where" are
the expected places to host it.


== FAQ HISTORY ==

05/06/09 v1.0: My first try for a FAQ ever! :)



== FAQ INDEX ==

A.Introduction

B.Main Characters

C.Game Basics
C1. Game Controlls
C2. Outside Menu
C3. Combat Menu
C4. Items, Orbs, Mirrors and Equipment

D. Walktrough
D1.Stage 1: Training mountains.
D2.Stage 2: The Shorin temple at China.
D3.Stage 3: Path to the tournament.
D4.Stage 4: The Tournament at Hong Kong.
D5.Stage 5: GTG's laboratory ruins at Peru.
D6.Stage 6: The World Tournament at New York.
D7.Stage 7: The "Subway Station".
D8.Stage 8: The Underworld Palace.

E. Tips & Tricks
F. FAQ Credits


== A.INTRODUCTION ==

Flying Warriors is a great old skool game for the NES, brought to America by
Culture Brain around 1990. It is an interesting mixure of "primitive" RPG
elements with active side scroll fighting (in the style of the Castlevania
series for the NES);you have some freedom for investigating the several stages,
giving you a more RPG-like experience. It is part of a series of games created
by Culture Brain called "Hiryu-No Ken" ("the Fist of the Flying Dragon" seems
to be a rough translation of it); the exact time-lime is hard to be drawn. I've
not found a reliable source that will describe the exact time-lime, but there
is a sort of agreement in how to understand it. It seems to be as follow:

Hiryu no Ken I: ?? (Famicom and NES) - aka Flying Dragon: The Secret Scroll -
Hiryu no Ken II: Dragon no Tsubasa  (Japan only - Famicom)
Hiryu no Ken III: 5 Nin no Ryuu Senshi (Japan only - Famicom)

Flying Warriors (NES): the common talk about this game is that it is a mixure
of Hiryu No Ken II and III, with different sprites than the original's. Yet,
Hayabusakun tell us that the storyline includes only part 2. So, technically
speaking, Hiryu no Ken III would be the sequel to Flying Warriors story; yet,
the GameBoy port has more the feeling to be a sequel due to the gameplay
experience.

Hiryu no Ken Gaiden (GB) - aka Fighting Simulator: 2 in 1 Flying Warriors; also
known, for some, as Flying Warriors II -. A so called sequel of this Hiryo No
Ken mixure that came to America. This one has more the feeling of the old
Hiryu No Ken games but with the Flying Warriors' sprites style and gameplay.

Hiryo no Ken - Golden Fighter / Hyper version (aka Ultimate Fighter - SNES;
also known as Super Flying Warriors).This one has more a Final Fight feel with,
practically, no RPG elements left at all. For a lot of people, quite a
dissapointing game.

Flying Warriors characters have done several cameos in other Culture Brain
games such as the Super Chinese series (aka Ninja Brothers series).

+++

This FAQ will try to present you the game basics as well as a path that will
guide you through the entire game in *expert* difficulty (as Ezra Poetker have
already summited his FAQ for begginer; you might check it out as well for extra
hints).

So, first of all, it's interesting to see that the title screens takes a while
to let you start the game. If you wish to quickly go to the start page, press
SELECT + A (This is taken directly from the game manual, if you ever wonder how
I figured it out as a kid - I didn't remember to have read it, though -).

Flying Warriors consist of 2 basic game modes: Story and Tournament. I believe
that the Tournament mode is quite obvious by itself after you've played the
main game, so I'll focus on the Story mode mainly.

The main game has 3 dificulties: begginer, medium and expert. It's important to
notice that only on expert difficulty you'll be able to see the real final boss
and, in such fashion, the real game ending.

Besides the game dificulty, you can choose as well the combat mode controllers.
For understanding the way the controllers changes, see the proper section
below. This configuration does *not* change in anything important issues of the
game plot, such as seeing the best ending or facing the true identity of
Demonix: it's only for personal amusement :)



== B. MAIN CHARACTERS ==

The profile of all characters are taken directly from the game. They give you a
small description of their background, as well as a sort of representative
quote for each of the characters. Thanks a lot again to Hayabusakun for he info
about the original japanese names :)

+Ryuhi(aka Rick Stalker):"He was brought up by the kung-fu master Gen Lao-Tsu"
                        "A master of the ultimate Kung-Fu stance, The Hiryu-No
                         Ken".
                         Quote: "I'll defeat all the tusk soldiers!"

+Hayato (aka Hayato Go): "A skilled fighter who has mastered both Kung-Fu and
                         Karate".
                         Quote: "Any enemy of peace is an enemy of mine!"

+Minmin (aka Mary Lynn): "Raised in Hongkong she seeks revenge for her father's
                         death".
                        Quote: "Don't take me lightly just because I'm a girl"

+Wiler (aka Gregg Cummings):"The Army's one man batallion, he has the strength
                            of a Tiger."
                            Quote: "Come at me all at once. I'll still wipe
                                    you out!"

+Syoryu (aka Jimmy Cutler Jr.): "One of the psychic soldiers from the ancient
                                Shadow Cult."
                                Quote: "The blood of justice flows though me!"



== C. GAME BASICS ==

The game develops in two kinds of scenaries: the journey mode and the combat
mode. In each of them, the game menu and controllers change somehow. Let's see
how they are:


== C1. GAME CONTROLLERS ==

+ Journey controlls. In the outside fighting mode, your moves are quite basic:

* LEFT | RIGTH at the Control Pad: move horizontally.

* DOWN at the Control Pad: crouch.

* UP at the Control Pad or "A" button: jump. If you press "A" again when still
 in the air, you can air-punch. In master mode, instead of pressing just "A",
 you need to do back or forward + "A" "B".

* "B" button: kick. You can kick when jumping, crouching or just standing.

* Hold UP + "A" "B"   or   Hold "A" "B" + UP = hurricane kick.

* Hold UP + "A" = standing punch.

* SELECT: drink a Magic Water from your stock.

* START: let's you see the sub display or, again, drink a Magic Water (see
 below for more details related to the game menus).


+ Battle Mode controlls:

NOTE: It's important to notice that in battle mode the journey controlls apply
as well (like the standard hurricane kick or drinking a Magic Water with
SELECT), plus some new neat movements.

You'll notice that the fight evolves in "active turns"; you'll see a red mark
that is changing position between you and your enemy.When the mark is over you,
you'll need to defend, and when it's over your enemy, you've got the chance to
hit him (the amount of damage you can do with a standard hit is equal to the
current attack level you've got).

You'll see from time to time that a "R" appears over your enemy. If you make to
hit it, you'll have to opportunity to do a "Rush Attack" (all the punches and
kicks you can for 6 seconds).

If you are at a Tournament (Stages 4 and 6),you'll see a blue mark as well.This
mark has the possibility to do a "critical hit" (you'll do twice the damage you
normaly do). Finally, if you are lucky enough, you'll see a red star over your
enemy; if you make to hit it, you'll give a mortal blow (your enemy will die
instantly! :)

* For defending: if you are playing in Standard controller mode, the only
 thing you need to do is to press UP each time that you see the mark over you
 (note that you can also press RIGTH or LEFT as well, but you'll move as well,
  that's why I suggest to press UP all the time).
 In Master mode, you need to press the control pad in the direction related to
 the position of the mark; so, if the mark is in your head, you need to press
 UP, if it's at your torso you need you press LEFT or RIGTH, and if it's on
 your feet you need to press DOWN.

 For each hit you cover, you'll get 5% of your K.O.%. This is important for
 all the special moves you can do.

 You need to be aware that if you don't transform just after entering the
 Dark Dimenssion, you'll be able to block standard punches and kicks only, but
 all the enemys spells will still damage you.


* For attacking: the possibilities for attacking are wide, so let's see them
 all. Remember that attacking is only possible if the mark is over your enemy.

~ Punch: press the direction you want to puch (only UP or FRONT) + "A" button.
 You can only punch the head and the torso.

~ Kick: press the direction you want to kick + "B" button. It's recommended to
 always give kicks instead of punches, as there is a big chance for you to be
 hold and thrown by your enemy if you punch the head. If you are playing with
 standard controller mode, you only need to press the "B" button alone (no
 direction is needed to be indicated). If you press "A" "B" at the same time,
 your kick will be stronger (could be done UP, standing and DOWN).

~ Grab: if your enemy did exactly what I've told you *not* to do (that is, to
 puch you at the face and you blocked it), you'll see that you and your enemy
 will hold that stance for a little longer (about a second perhaps); this is
 because you've got the chance to grab him. To do so, you need to press DOWN
 and "A" "B" simultaniously, just after you blocked the face punch.

Besides the standard kicking and punching, you've got other new powers to use;
the only requirement is to have your K.O. at 100%. Let's see the new
possibilities:

~ Hyriu-No Ken: This is triggered like an standard hurricane kick; that is, by
 holding UP + "A" "B" at the same time.I recommend to do it when you are close
 to your enemy (there are better chances for him to crouch and, such, for the
 Hyriu-No Ken to land). You are capable to trigger up to 3 Hyru-No Kens before
 the K.O.% goes down to 40% (that is, if you are not hit in the way).

 It all seems that its attack potential is = current char level + number of
 Dragma you've collected so far.If anyone has a better idea of this mechanism,
 please e-mail me: it would be pretty appreciated :)

~ Cosmic Saucer: you can cast up to 3 fireballs. What you need to do is to hold
 the controller pad at the desired direction of the fireball, and then press
 the "B" button.

If you are fighting at the Dark Dimenssion, you can cast spells as well if you
are transformed (so, do it right away after you've entered a fight in the Dark
Dimenssion - besides, you can have your butt kicked as you cannot defend from
the enemy's spells with your barehands, as said before -).

~ Mystic Spell: if you hold UP + A, you'll cast your spell. You can choose
 which spell you want to be cast at the menu (press START for doing this). If
 no spell is explicitly chossen, the first one at the list will be chosen by
 default. As with the Hyriu-No Ken, you can cast up to 3 spells in a row.



== C2. OUTSIDE MENU ==
_______________________ ______________
|                       |              |
| Character         Orb | Sub display  |
| Exp. Lv.   Char. Life |              |
|              En. Life | Magic Water  |
|                       |              |
| No. MagicWater   K.O. |              |
|_______________________|______________|


* Character name: indicates the current active warrior you have. At the journey
 mode it could only be Rick, tough.

* Exp. Lv.: if you are new to RPG's, then is important for you to understand
 that the evolvement of each character is measured through his/her experience
 in combat; this is done in a numerical scale. After a certain amount, your
 experience level will increase. You can consult your current experience and
 level by accesing the sub display.

* No. MagickWater: Magic Water is your main source of health. Each bottle gives
 you 50 HP. There are three ways that you can get these: 1) flying around the
 stage; these are released each 120 secs after you have loaded a new stage. It
 all seems that this timer is continue as far as you don't start a new stage
 (finishing your 4 continues seems to be considered as loading the current
 stage). 2) Finding them under the rocks through the stages.3) In combat mode.
 An important difference with the former ways, is that in combat mode the
 bottles are not automatically drunk but rather stored. You can keep up to 10
 bottles this way. It's a wise thing to take advantage of the combat mode and
 stack up your supplies by not finishing the fight too quickly.

* Orb: although you collect different orbs as part of the Mandara Talisman, the
 one that is shown here is the one of Courage. It blinks when an enemy holds
 an important item (a piece of the Mandara Talisman). For more information
 concerning orbs, see the FAQ's section below.

* Char. life: this is your character health level. When your life reaches cero,
 you die. After that, Angel comes up and encourages you to keep fighting (you
 are introduced to her at Stage 1 in the story mode). You are provided with 4
 continues; if you choose to continue, you start right away at the same area
 of the stage that you died. An interesting feature of this game is that, if
 you have left cero continues, besides getting a gameover you'll start from
 the beggining of the current stage: you keep all your equipment and magic
 waters and your are provided with 4 more continues. So, it seems that Culture
 Brain decided that the most  important thing of this game is the pleasure of
 playing it until the end :)

* En. Life: this is the health level of any boss or mini boss you are facing
 in the present moment. This includes the purple gargoyles, the pink phantoms,
 the stone statues and the fire beasts.
 There is actually only one real boss that you'll face in the journey mode:the
 Phantom that keeps the entrance to the first Tournament.

* K.O.: This is a sort of "power meter"; it increases by killing the enemys you
 face through the stages.Other way to increase it is by finding the K.O gauges
 that are hidden under the grey rocks that you can crush; these ones give you
 20%. The K.O. start at 40% and increases up to 100%. When you reach 100% you
 are able to throw up to 30 fire balls (aka "Cosmic Saucer"). Notice that the
 manual says that you can throuw up to 50, but in my counts they are 30 (¿?).
 After that, the count goes down again to 40%. You'll loose percentage if you
 get hit by any enemy as well.

* Sub display: opens up the sub-menu. This looks something like this:
__________________
|                  |
| Orb         Item |  ----Mirror----
|                  | |              |
| Mystic Spell     | |M1 M2 M3 M4 M5|
|                  | |              |
| Equipment        |  --------------
|                  |
| Password         |
|__________________|
     MANDARA         ______________
O------------------O | Ex           |
|                  | | Level        |
|                  | | Life         |
|                  | | Attack       |
|                  | | Dragma       |
O------------------O  --------------

~ Orb: List you all the orbs you've collected so far. Each of them gives you
 seveal tips that helps you through the game (see the section below for more
 details concerning Orbs).

~ Item: the items you have bought at the stores. You can "use" them or just
 "check" the amount that you have got (see the section below for more
 details concerning the Items you can buy at the Stores).

~ Mystic Spell: this list the spells you have learned with each character (see
 the section below for more details concerning Equipment and Spells).

~ Equipment: this includes the several weapons that each characer can hold.
 Each weapon grants a new spell for the character that holds it (see the
 section below for more details concerning Equipment and Spells).

~ Password: this gives you a password for accesing the current stage you are.
 It will let you keep all the equipment you have found, 5 Magic Waters (it
 seems that it does not matter if you had less or more than 5 when you asked
 for your paswword, you recieve 5), your K.O.= 40%, your health to the top
 of your current level, none of the items that you bought at stores and your
 experience is trunkated to the last level you have reached (so, it's wise to
 ask for a password *just after* you reached a new level).

~ Mirror: this shows you the number of Mirrors you've found. They seem to work
 like shields for the enemys mystic spells. The manual says that each mirror
 helps you againts each of the five kinds of spells that are there: which
 spells are of which kind, is a hard thing to tell.

~ Ex: your current amount of experience.

~ Level: your current experience level.

~ Attack: the amount of damage you do with a single kick or punch.

~ Dragma: The manual says: "There are five pieces and is [are] necessary to
         complete the 'Mandara Talisman'. Everytime you collect a piece, the
         power of the 'Hiryu-no-Ken' will increase" (these ones gives +1 of
         damage to your current attack level, when usin the Hyryo-No Ken in
         commbat mode? It seems so...).


* Magic Water: lets you drink your stack of Magic Waters.



== C3. COMBAT MENU ==

This is the menu that appears when fighting in combat mode:
_______________________ ______________
|                       |              |
| Character         Orb | Transform!   |
| Exp. Lv.   Char. Life |              |
|              En. Life | Allies       |
|                       |              |
| No. MagicWater   K.O. | Mystic Spell |
|_______________________|______________|


* Transform!: this let's you use all your equipments against the evil foes
 you'll face: that is, to use your mystic spells and defend from the enemy's!
 It's important that you get used to transform as soon as you get into the
 Dark Dimenssion's fights (mostly tusk soldiers: you'll get used to the game
 mode change and the peculiar sound related to it).

* Allies: as it's implied, this option let's you choose any of the warriors
 that are currently in your party. At some battles, when you try to choose one
 ally, there will be a specific member that will ask you to let them fight. It
 is your desition to let them fight or not (yet,most of the times,the one that
 is willing to fight, will actually do more damage to that specific enemy).

* Mystic Spells: You can select which spell you wish to cast; if not done, the
 first spell (of any active character) is chossen by default.


+ Big bosses Menu (Narga and Demonix mainly).In this special combat mode,you'll
 experience a more classic RPG fighting, with command actions only:

Attack menu:
_______________________ ______________
|                       |              |
| Character         Orb | Mystic Spell |
| Exp. Lv.   Char. Life |              |
|              En. Life | Allies       |
|                       |              |
| No.MagicWater    K.O. |              |
|_______________________|______________|


Defense menu:
_______________________ ______________
|                       |              |
| Character         Orb | Barrier      |
| Exp. Lv.   Char. Life |              |
|              En. Life | Magic Water  |
|                       |              |
| No.MagicWater    K.O. | Escape       |
|_______________________|______________|


* Barrier: this is equivalent to "defend from an upcoming attack". The result
 depends of a random calculation (which, sadly, I ignore); it's is supposed to
 be based on dice rolling though (like the original game-board games that the
 RPG's are based from), which includes your actual defense and dodge level,
 against your enemy's attack and agility level.

* Escape: well, this lets you run from the battle; you don't gain pretty much
 as there is almost nothing to do outside these main battles.



== C4. ITEMS, ORBS, MIRRORS AND EQUIPMENT ==

* ITEMS: The items you get are the ones that can be bought at the two stores of
 the game. The coins needed for buying are dropped by certains enemies that
 are in the same Stage that Store is placed. Coins can be stored for future
 use in other stores (remember that items are NOT stored when using password).

 At Stage 2 you find Shunran's Store. She sells you:
 # Charm (10 Coins): seems to help you avoid most of the random enemies from
   attacking you.
 # Windyshoes (5 coins): let's you go to an important area of the current
   Stage (one of which is the local store); at Stage 2 it takes you to the
   Dragon Cave as well.
 # Magic Water (10 coins): a "stockable" Magic Water.
 # Bracelet (20 coins). The reality is that she only sells you the Dragon's
   Password - "Fallen Stars" - (but she still keeps the coins!).


 At Stage 5 and 7 you find Pippi's Store. She sells you:
 # Charm (10 Coins): helps you to stop random enemies from attacking.
 # Windyshoes (5 coins): let's you go to an important area of the current
   Stage (in this stages you can only go to local store, tough).
 # Magic Water (10 coins): a "stockable" Magic Water.
 # Bait (2 coins): this item "attracts the enemy's common soldiers" (who would
                   like to do that?, is a thing that I cannot understand).


* ORBS: Each of them gives you seveal tips that helps you through the game. The
       orbs that you can collect are:

+ Courage: It gives you tips for finding the pieces of the Mandara Talisman; it
          also blinks at your main screen if an enemy holds an important item.
          It recognices the inner Flying Warrior of people (so Rick knows that
          he can awake them).

+ Wisdom: gives you tips for key events of the game; so, consult it any time
         you are lost (don't expect much, tough).

+ Justice: from the manual: "When you forget to pick up the important items,
          it'll let you travel through by mystic power".

+ Love: Gives you an important hint for defeating Demonix: "Beyond the Gate
       where Zakros stands, you'll meet Demonix. Use Jimmy's spell, the Meteor
       Shower, to break his Dark Field". The manual also says: "It'll tell you
       what is missing to complete the 'Mandara Talisman'".

+ Dark Orb: shown as collected item in the menu (so, you can't consult it).


* MIRRORS: They seem to work like shields. I'll comment you my intuitions about
 the Mirrors, but there is not exactly a precise way to figure it out what are
 they for:

+ Mirror of Mercury: seems to help you to defend yourselve from standard spells
 from the Tusk Soldiers (if you managed to block it, that is).

+ Mirror of Venus: seems to be helpful in defending from Narga's spells.

+ Mirror of Mars: any idea of its' usage?

+ Mirror of Jupiter: any idea of its' usage?

+ Mirror of Earth: any idea of its' usage?

+ Dark Mirror: shown as collected item in the menu (should be critical for
 defending from Demonix spells ¿?).


* EQUIPMENT:the most important thing to consier about equipment, is that each
           weapon grants a specific spell to the Flying Warrior that holds it.

Rick:
Sword of Vijaya: gives Rick the Howling Fire spell = 10 dmg points. Besides the
spell, this sword gives Rick the capability to awake the inner Flying Warrior
of his comrades.
Sword of Kirik -> Fire Burst = 12 dmg pts
Sword of Kan -> Fire Tornado = 20 dmg pts
Sword of Ankh -> Fire Gail = 38 dmg pts

Mary:
Sword of Amoga -> Flaming Rain = 14 dmg pts
Arrow of Ragara -> Fire Storm = 38 dmg pts

Hayato:
Sword of Amoga -> Mad Cyclone = 14 dmg pts
Sword of Mayuree -> Illusion Wind = 38 dmg pts

Greg:
Sword of Amoga -> Thunder Burst = 18 dmg pts
Axe of Kundary -> Thunder Break = 38 dmg pts

Jimmy:
Sword of Amoga -> Flashing Rain = 24 dmg pts
Trident of Liva -> Meteor Shower = 38 dmg pts

Notice, as mentioned before, that, at some enemys, a specific Flying Warrior
would be capable of doing more damage (he/she will ask you to fight in such
cases, so try to change allies from time to time to see if they are willing to
fight).


== D. WALKTHROUGH ==

After you configure your game, the game introduction comes as follow:

"A long time ago, there were two big powers in the world called the Light
Dimension and the Dark Dimension.
Demonyx, the king of the Dark Dimension, gathered his throng of soldiers in
black armor, and declared war against the Light Dimension.
Powers clashed and the sky was dyed blood red.
Finally the long battle was over with the victory of the Dragonlord, the hero
of the Light Dimension.
And Demonix was sealed up by the power of the Mandara Talisman.
But he left the musterious words...... "I'll be back when the red evil star
appears."
Years later, an ominous red star appeard in the night sky.
Just then, five shooting lights came down toward the ground."

After this, you are introduced to Rick: training his Kung-Fu, "as usual" :D.


D1. STAGE 1: TRAINING MOUNTAINS

First of all, get used to your movements: the first stages are, ironically, of
the hardest of the game. So, get some practice with crouching, kicking, jumping
and jump-kicking-punching.

An important thing that you have to notice is that every 90 seconds you'll face
some bothersome purple gargoyles when you are walking at the main roads of the
stage. These are quite dangerous for the early levels of Rick (you recieve tons
of damage and you cannot do pretty much back).
I advice you to try to go as fast as possible so, instead of fighting them, you
could just avoid them. Yet, you can practice an try to understand it's
attacking pattern(most of it, launching a thunder at the place you are standing
and rushing over you -you can avoid this attack by crouching, though-). It's
possible to skip them if you rush to a safe area (most of the time, when you
change screens like entering a cave).

So, after you are more familiar with your movements, take your way to the left.
You'll face a sort of samurais and flying skulls;you should be able to dispatch
them with a single kick. Keep your way to the left until you see a gap; go down
to it and keep your way left; you'll face a couple of bat's nest. It can spawn
as much bats as far as you don't destroit; so, destroy them in the first chance
you have. You'll find a K.O. gauge in the breakable rocks, so take it.Keep your
way left until you find another gap. Wait a little bit and you'll see a sort of
plataform that will take you down; you don't need to take it for being able to
go down, but it's safer. Any way, take your way down. After that, take your way
to the right, trying to avoid all the gaps here and the fallig rocks until you
reach the cave. Enter the cave. Here take your way right and then up, killing
the bats and taking the K.O. gauge in the way. Go up and take the exit.Remember
that if you need energy, you can always wait for the 120 secs lapse needed for
the flying Magic Water to appear.

When you are at the outside, you'll be in the middle of a mountain. Take your
way up, until you reach another cave. Here you'll find a purple gargoyle; these
one is NOT possible to be avoid, so be prepared for killing it. I suggest to
reach with your K.O. at 100%, so you have more chances in killing it. Afer you
kill it, you'll face your first tusk soldier and a new battling mode. For more
details, reffer to the combat section above.

So, afer you kill the soldier,you are left to destroy the floating rocks there;
you'll find "Angel's Robe" and some victorious music will start(this means that
you've found the most important item of the Stage and you are able to trigger
the exit of it). Get outside the cave and take all your way right; you'll see
some breakable rocks on your way down. They hold a Magic Water so take it. Pass
the starting area and keep right, killing the foes you find. You'll be able to
go up and right; climb up and keep right until you find Angel. She'll thank you
for finding her robe and, as a reward, she'll led you under the waterfall
throught a "secret passage". You'll, then, find a mysterious orb at the ravine
(which happens to be the Orb of Courage).



D2. STAGE 2: THE SHORIN TEMPLE AT CHINA

This stage is quite simple; you'll fight 3 Shaolin monks which will give you
some experience and items. They are:

Fusetsu (purple): 400 exp. points.
Ensetsu (orange): The orb of courage will be blinking; he'll give you 500 exp.
                 points and the Mirror of Mercury.
Rakan (yellow): [secret chamber] The orb of courage will be blinking again;
               When his hit points are below 40, he will take you to the Dark
               Dimenssion and he'll ask to transform; you awake your inner
               powers and reveal as a Flying Warrior. Although you don't have
               the sword yet, you are able to cast Howling Fire right away. At
               the end, you'll earn 1000 exp. points and the Sword of Vijaya.


D3. STAGE 3: PATH TO THE TOURNAMENT

In the first cave, be careful of the bats: they might give you a little
headache for jumping ahead the first cliffs you see.

On the second screen you'll see some jumping zombie-like monters which leave
coins after you defeat them; you need to get at least 25 coins. I recommend you
to walk as fast as you can to reach the first cave (the one before a cliff).
There, restore yout health with the magic water at the stones of the furthest
left wall. Then, get out and kill the jumping zombies for coins; when you see
the pink phantom, return to the cave and restore. This phantom *can* be killed
but it's quite a bothersome one.. you should try your luck if you wish :): they
appear every 18 seconds at the main roads of this stage.

After you collect the coins you should buy from Shunran the Charm bracelet (or
the password for getting it) and some Windyshoes. Her store is at the top upper
left of this cave. After it, you might want to take a look at the middle up
cave for an unspected sightseen.

Either way, get out of the cave and run your way to the right; be aware of the
flying skulls and more jumping zombies; if you face a pink phantom, try to
avoid its fires and walk your way to the right exit. After that, jump your way
up the waterfall. Keep all your way to the right until you reach the Dragon
cave; it's a nice thing to notice that the four rocks before the first cliff
contains a mystic crystal (the only one in the game I believe); for not loosing
it, jump the rocks to the right, then break them, so the mystic crystal doesn't
fall to the cliff. At the end of the road you'll see four floating rocks;
destroy only the upper one's for a free Magic Water. On the new cave, walk your
way to the left, killing the fire piting enemies you'll cross. At the left exit
you'll face a purple gargoyle with a tusk soldier: try to reach here with you
K.O. at 100% so it would be easier to kill the gargoyle.This tusk soldier gives
you the Sword of Kirik. Finally, reach the Dragon's Cave at the uper right exit
and give him the password.

The Dragon will give you the Magic Bracelet, necessary for killing the boss in
this stage. In my way of seeing it, the way back is somehow bothersome; here is
when the windyshoes comes handy. Use the one you bought and choose to go to
the store: you'll end at Shuran's store. Restore your energy with the magic
water and then start your way back to the waterfall, killing the enemys and
avoiding the pink phantoms, as usual. When you reach the top of the waterfall,
walk to your right and enter the first cave you see; before you enter you might
want to go to the end of the road for the mystic crystal (it will come handy).
Here, you'll need to kill a purple gargoyle and a tusk soldier (if you haven't
filled up your stock of magick waters, here should be a nice place to do it).
Either way, keep your way up until you see the top right exit (take the Magic
Water at the upper breakable rocks). Here you'll face, in my opinion, the most
annoying area of the game: the multiple jumps over an abyss. There is not
exactly a technique here.. just a lot of trial and error.

For an extra ingredient, the enemy here is quite bothersome: I hope you got
all the magic waters I suggested you to collect at the tusk soldiers' fights.
The enemy has a patern, tough: each 3 hits it will fly across the screen; so,
after 3 hits, crouch to avoid this attack. You should be careful as each hit of
the boss harms you by 30 HP (you'll be about 80-90 by this stage of the game).
So, use your magic waters for saving your life! After you kill it, you'll
earn your entrance to the Tournament and recieve the second orb: the Orb of
Wisdom.


D.4 STAGE 4: THE TOURNAMENT AT HONG KONG

Here you'll show your kung-fu fighting techniques; there is not much to say
besides, perhaps, for being aware if you see a red star on your opponet: you
might defeat him in one shot! :)

All the fighters have special movements; most of them could be easily dodged by
jumping forward and backward, constantly. You'll notice when a special move is
going to be done as there are not hit marks and the opponent stops his
movements for a second.

Your first opponent will be Litron (130 HP / Martial Arts / 500 exp. points).

Then Thornram (100 HP / Kickboxing / 700 exp. points).

Then Shiro (110 HP / Karate / 900 exp. points). This guy was a hidden tusk
soldier; this one has got one Dragma with him.

Then the Mad Ape (180 HP / Wrestling / 540 exp. points).

You'll face finally Slugger Sam, the boxer (80 hP). If you hit him with a
strong down kick he'll reveal himself as a tusk soldier. After defeating him,
you'll get 2016 exp. points and another Dragma as reward.

At the end of the Tournament Hayato and Mary join your party (so you can choose
them from now on when fighting at the Dark Dimenssion). The Orb of Courage
tells Rick that Mary and Hayato are Flying Warriors; so Rick wakes them with
the Sword of Vijaya.


D5. STAGE 5: GTG's LABORATORY RUINS AT PERU

Ancient Underground ruins

As on stage 2, you need to collect some coins for going forward through the
game. If you had coins left from the stage 2, these are taken in use as well.
You'll need to get at least 35 coins from the mud zombies you face (the items
you'll buy are not critical, but they won't do any harm either).

At the end of the path you'll end to a small village that served as a resort
for the former investigation partys. Talk to all the people that is walking
around, they will give you tips about the statue of Narga. At the middle of the
village you'll find Greg, dressed with the local clothing. Greg will talk you
that the legendary demon Narga has been awaken and that he was the only
survivor of the first investigation party. The Orb will identify him as a
Flying Warrior and Rick awakes him.

In the local store you should buy at least three charms and some windsdyshoes.
When you've finished your shopping, keep going to the right until you reach the
end of the village. You'll enter the jungle again. Use one of your charms and
run all your way to the right; you see a big tree with a parrot; you cannot do
pretty much now, so keep right until you reach the undergroung ruins. In the
first section jump over the ledges until you reach a new section. Go to the
left; be careful of the appearing jumping-purple skeletons: they are not much
of a threat though. You'll find a strange talking bottle which will ask you to
take it to the Tree of Spirits. Use your other charm and walk your way left,
killing the honeycombs you see in the way. When you reach the Tree of Spirits,
say the spell-word "BIBILA" and the Tree's power will reveal him as Maradora,
a treasure hunter that was cursed at the ruins. Somehow, Rick ends with the
Sword of Kan at his hands (perhaps as a treasure that Maradora was carring with
him ¿?). Anyway, return to the ruins going your way back to the right.

This time, keep right until you see a second section of platforms that go up;
keep your way up until you reach some breackable stones;the top right one hides
a Magic Water.

Go down again and keep your way right until you see a gap; go down and then
left; here, keep going until you reach a new gap. Go down. In the new section
keep all your way right until you reach a new area; you'll end at a waterfall.
Climb your way up until you reach a new exit to the right. Keep your way on,
taking care of the jumps and the bothersome bats and bees that are around. When
you advanced three more areas, you'll find a mini-boss. This one, as expected,
will harm you greatly. Try to do three kicks or jump kicks then, he will
retreats back for a moment; keep doing it until you kill him (I *know* its
easier said than done.. but it's possible): try to take the ledge of the
platform that he is standing as your advantage -he will go no further besides
the edge: do good use of your hard earned magic waters as well-. So, after you
kill it, you'll find a big wall of breackable tones; you'll find a Magic Water
and the Stone Tablet. Use your windysoes and fly to the village.

Then, take your way again to the ruins, don't forget to use a charm for making
your life a lot of easier. At the ruins, walk your way until you reach again
the gap. Here, instead of going down, climp your way up until you reach a new
section; here you'll face another guardian. Try to do your best for killing it
(you can use the edge again in your advantage). After that, walk your way to
the left until you find a secret door; here you'll reveal the statue of Narga.
Insert the Stone Tablet and the statue will move. You'll get the Mirror of
Venus.

Now, take the way right then down, until you reach the bottom. Here, take left.
Go down the gap again and keep your way right until you reach the waterfall
once more. Here, climb up; in the middle of the way, you'll find a secret
passage: this is the hidden passage to the laboratory ruins. You'll find
another guardian statue: do your best to deal with it again ^_^. When you kill
it, keep your way right until you reach the Laboratory entrance: be careful as
the platforms will fall as you step on them. The entrance is wached by Narga,
the demon itself. Here you'll face a new mode of combat that is more within a
classic RPG style (check the command menu section above for more details in how
to fight here). For damage dealing, see the following data:

Howling Fire = 22
Fire Burst = 24
Fire Tornado = 33
Flaming Rain = 24
Mad Cyclon = 27
Thunder Bust = 30
Hiryu-No Ken! = 43

Narga has got 100 HP. Afer you damage him such, Narga will refuge in the Dark
Dimension; after that, it will come back, angry, and with 200 HP. You'll gain
6208 exp. points and the Arrow of Ragara (notice that, due to a bug, you only
recieve 1800 exp. points ¿?).


GTG's LABORATORY

As soon as you enter, you'll see a purple gargoyle; kill it (it should be a lot
of easier with the damage can do now). It has a hidden tusk soldier; you'll get
2560 exp. points for killing him.

After that, take the elevator and take the door at your left. In the next room
walk until the next elevator; just before getting up, you'll face another
gargoyle and one of the first Dark Dimenssion commanders: Viruksha (4032 exp. /
Mirror of Mars). Mary's Fire Storm seems to do the highest damage here (about
33 dmg points); notice that, in the same fashion, Viruksha's Phantom Fire =
Mary's Fire Storm.

Take the elevator and go up until you see a new door at your left; take it.
Here you'll face another tusk soldier (1200 exp. points). Here Mary's Fire
Storm will be your best attack again.

After finishing him, take the left door. You'll enter the final room of the
laboratory. Here you'll find the main commander of the tusk soldiers army:
Baishra. Yet, Baishra is disguised within the tusk soldier you face. For
uncovering him, you need to finish him with a Cosmic Sauser. So, DON'T
transform until you've revealed him!
When you ask for changing allies, Greg tells you that he wants to finish him
(you can let him, although Mary is still the one that hits him harder). For
some data about this:

Howling Fire = 10
Fire Burst = 12
Fire Tornado = 20
Flaming Rain = 14
Fire Storm = 38
Mad Cyclon = 14
Thunder Bust = 28

Baishra's Dark Blizzard = Rick's Howling Fire

You'll gain 7258 exp. points and a Dragma (the real exp. points recieved is
unknown as you don't get actually 7258!). After finishing him, you'll discover
that the president of the GTG is dead. Dargon, the main head of the Dark
Dimenssion, appears; he reveals the plot behind the Laboratory's expedition.
Afer that, he challenges you at the World Tournament at New York.



D6. stage 6: THE WORLD TOURNAMENT AT NEW YORK

Your first opponent will be Daimon (130 HP / Karate / 5000 exp. points).

Then Max Crusher (230 HP / Wrestling / 5500 exp. points).

Then Harken (200 HP / Martial Arts). This guy has a hidden tusk soldier:
Viradaka; for revealing him, you need to defeat Harken with a Hyriu-No Ken. He
has the Sword of Ankh with him, and 8000 exp. points. Best spell here: Mary's
Fire Storm (48 dmg).

Afer that, you'll fight Samsak (130 HP / Kickboxing / 5500 exp. points).

You'll face, finally, Dargon himself (180 hP). At first you'll need to fight
him as your alter ego: a purple clone of Rick. After that, you'll see Dargon in
the Dark Dimenssion (210 hp). Rick will ask you to let him kick hiss ass.You'll
get 10 000 exp. points and the Orb of Justice as reward.  Some damage data for
this fight:

Howling Fire = 10
Fire Burst = 12
Fire Tornado = 20
Fire Gale = 48
Flaming Rain = 14
Fire Storm = 38
Mad Cyclon = 14
Thunder Bust = 28

The Five Moon Warriors will appear as the main legion for defeding Demonix.
After that, you'll meet the ShadowCult in the Chinatown reatauran at New York.
The elder tells you that you've defeated all the tusk soldiers but the
Moonlight Warriors are the strongest soldiers from the Dark Dimenssion: they
are responsible of Demonix's revival. Jimmy reveals himself as the last Flying
Warrior; the Orb of Courage blinks and Rick awakes him.



D7. STAGE 7: THE "SUBWAY STATION"

You'll start at a some cavern complex that will hardly remember you a subway
(¿?). Walk your way to the right; you'll find a statue. Choose to push it (if
you attempt to break it, you'll be killed by poisonous gas). You'll reveal a
secret entrance. Fall into the big hole there and take the exit. You'll reach a
new area with a sort of purple flying robots.. they are a little bit bothersome
but you can avoid them if you walk fast.

You'll end in a new section of the caves; here the fall is quite small :).
Here are two main roads; first take the left exit. Then, move fast or you'll
face one of those flying pink phamtoms like at Stage 2: the difference is that
you are a lot of more powerful, and they have still 12 of hp! :). Any case,
you'll face a flying gargoyle and a tusk solider (weren't they already
exterminated ¿? .. nevermind). He has got 120 HP and 1200 exp points. You'll
find the Mirror of Earth behind the breakable rocks.

Take your way back to the split path. Here take up the right exit. You'll face
some mud zombies, like the one's at Stage 3; get up the coins you wish: you
might want to buy some charms for the zones you are going to deal. When you
finish collecting your coins, take the right exit. Here, take the first door
and then go immediately up; here you'll find a fire demon; it's a simple
pattern: he throws 3 fireballs then flyes towards you; just jump it, kick it,
then jump again when it comes back towards you (yet, it does a lot of damage,
so it's not as simple as I'm describing it ;). You'll find here the Sword of
Mayuree for Hayato.

Take your way back and keep left for another door. Here you'll face one of
those guardians from Stage 5. After killing it you'll get the Trident of Liva
for Jimmy; this gives Jimmy Meteor Shower: a crucial spell for the end of the
game. You'll find there too the Mirror of Jupiter.

Take your way back to the main road that brought you here; there, walk right
and take the next door. Here you'll find a drinkable Magic Water at the top
breakable rocks: you might fill up your energy by cooming back repeteadly.
After the Magic Water you'll see a pit in which, if you fall, you'll actually
die. At the top right exit you'll face a stone guardian you'll get the Axe of
Kundary for Greg.

Take your way back to the main road and go to the right; skip the following
door and keep right. You'll meet Pippi again and her shop (quite a bizarre
place to have branch of her store, isn't it? :)). You might want buy your
charms, in any case you want to make your life easier here. After that, keep
your way right until you find another door. Here, take the elevator: stand at
the right edge of it, so you can kill the fire skulls at your sides. At the top
of the cliff you'll find another door; there you'll face another fire demon.
After killing it, you'll get a strange Relief: the key for entering the
Underworld.

Take your way back to the door before the shop (the one that we just skipped).
There, you'll face another purple gargoyle and a tusk soldier (130 Hp, 3000
exp. points); you'll get a Dragma after defeating him. Keep your way left then
up; there you'll get a K.O. gauge at the breakable rocks. Finally, you'll see
the entrance to the Underworld (be careful that just at the entrance some
purple samurais will keep falling).



D8.STAGE 8: THE UNDERWORLD PALACE

Take your way up and right; at the middle of the first group of breakable rocks
you'll find a K.O. gauge. At the end of that platform you'll face the first
temple. If you need to recharge with the free flying Magic Water, you can take
some steps back the temple, until the ??? disapears from the enemy's life. So,
after you are ready to enter the first temple, get close to it (the same thing
can be done at any other of the temples). You'll face the first Moon Warrior:
Selenos (270 HP) / 7040 Exp / the Dark Bell). Greg is the one doing more damage
here, as follows:

Thunder Bust = 28
Thunder Break = 48

After Defeating him, take your way up, you'll face the rest of the Moon
Warriors. They are as follow:

Second Floor -> Lunatos (320 HP / 8448 exp. points / Dark Mirror). Hayato will
ask you to fight him: let him do so.

Mad Cyclon = 14
Illusion Wind = 48

On the way to the third floor you'll find a "Charm" at the breackable rocks,
which comes to be as the charms that you buy at the shop. You'll find a
drinkable Magic Water as well. At the third Floor you'll face Sieros (360 HP /
10982 exp. points / Dark Orb). You might want to use Jimmy for this fight.

Flashing Rain = 24
Meteor Shower = 48
Siero's Cuting Blizzard = Hayato's Mad Cyclon

In the way to the final floor, you'll face a hidden tusk soldier (130hp / 3400
exp. points / Dragma).

Just before you enter the last temple you'll fight the last Moon Warrior:
Zakros (420hp / 15375 exp. points / Orb of Love). Jimmy will ask you if he can
defeat him: there is no difference in damage dealing if you let him fighting or
not. Don't miss this last chance for stocking your Magic Waters!

Zakros's Crushing Pressure = Hayato's Illusion Wind

You'll then, reach Demonix chamber; you should have reach here with about lv.
24; with 12 atk lv. and full Magick Water stock, you should be able to defeat
him. The most important tip about killing him is that, if he hides in the
shadows, you should use Jimmy's Meteor Shower. Good Luck and enjoy the ending!

Demonix has 300 HP; after you have damage him such 300 hp, he comes back and
he's angry! (well, at least he changes color from red to blue to green :), and
with 600 hp. When you have damaged him up to 300 hp, all the Flying Warriors
will fusion into Dragon Lord, the legendary hero that defeated Demonix before.

Damage table:
Howling Fire = 13
Fire Burst = 14
Fire Tornado = 21
Fire Gale = 38-41
Flaming Rain = 14
Fire Storm = 38-41
Mad Cyclon = 14
Illusion Wind = 38-41
Thunder Bust = 19
Thunder Break = 38-41
Flashing Rain = 26
Meteor Shower = 38-41
Hiryu-NO Ken = 58-60

Dragon Lord:
Fire Gale = 59-61
Fire Storm = 59-61
Illusion Wind = 59-61
Meteor Shower = 59-61
Hiryu-NO Ken = 77-78

(No space for Greg in Dragon Lord :S)

I hope you liked playing Flying Warriors as much as all the fans enjoy it!


== E. TIPS & TRICKS ==

* If you are jumping down at thin platforms, you can pass through them if you
 hold DOWN at your pad.

* If you are having troubles to trigger the Cosmic Saucer, take into
 consideration the next tip, thanks to TiegonBerry (this issue gave me a lot
 of headaches!):

 "The key using a cosmic saucer is to not transform when in combat mode.
  Strangely, only normal Rick Stalker can use them."

* If you are combating in the Dark Dimenssion and one of your comrades ask you
to choose him for the fight, you need to say "no" 3 times and you'll be able to
choose any warrior you wish.

* Talk to the orbs constantly, specially the Orb of Courage:

Talk to it after giving the password to the Dragon at Stage 2: "You'll find
disguised tusk soldiers in the elimination tournament. Attack Slugger Sam, the
boxer, with a Spinning Ground Kick." (that is, DOWN + "A" "B" at your pad).

At the beggining of the Laboratory Ruins: "A tusk soldier, Baishra must be
finished off with the Cosmic Sauser" (that is, the fireball you throw with your
K.O. at 100%).

Just before ending the Laboratory Ruins: "You'll find disguised tusk soldiers
in the World Tournament. Harken, the martial arts fighter, must be finished off
with the Hyriu-no Ken".

* Orb of Love: Gives you an important hint for defeating Demonix: "Beyond the
Gate where Zakros stands, you'll meet Demonix. Use Jimmy's spell, the Meteor
Shower, to break his Dark Field".


* Rick's Experience Level Chart:

The next chart shows you an estimation in how do I believe the character
evolution occurs; if anyone has got more precise values, they will be greatly
appreciated to recieve :). I'm yet working to improve this values.

--------------------------------
| Lv |  Exp.  |  Life | Attack |
|----+--------+-------+--------|
|  1 |      0 |   50  |    1   |
|----+--------+-------+--------|
|  2 |   1000 |   50  |    1   |
|----+--------+-------+--------|
|  3 |   2000 |   55  |    2   |
|----+--------+-------+--------|
|  4 |   3000 |   60  |    3   |
|----+--------+-------+--------|
|  5 |   4000 |   80  |    3   |
|----+--------+-------+--------|
|  6 |   5000 |   85  |    4   |
|----+--------+-------+--------|
|  7 |   6000 |   90  |    4   |
|----+--------+-------+--------|
|  8 |   8000 |   95  |    4   |
|----+--------+-------+--------|
|  9 |   9000 |  100  |    5   | ???
|----+--------+-------+--------|
| 10 |  10000 |  110  |    5   |
|----+--------+-------+--------|
| 11 |  13000 |  115  |    5   |
|----+--------+-------+--------|
| 12 |  15000 |  120  |    5   |
|----+--------+-------+--------|
| 13 |  17000 |  125  |    5   |
|----+--------+-------+--------|
| 14 |  19000 |  130  |    6   |
|----+--------+-------+--------|
| 15 |  30000 |  140  |    6   |
|----+--------+-------+--------|
| 16 |  35000 |  145  |    6   |
|----+--------+-------+--------|
| 17 |  40000 |  150  |    6   |
|----+--------+-------+--------|
| 18 |  50000 |  165  |    6   |
|----+--------+-------+--------|
| 19 |  55000 |  175  |    7   |
|----+--------+-------+--------|
| 20 |  61000 |  180  |    8   |
|----+--------+-------+--------|
| 21 |  70000 |  185  |    8   |
|----+--------+-------+--------|
| 22 |  80000 |  195  |    9   |
|----+--------+-------+--------|
| 23 |  90000 |  200  |    9   |
|----+--------+-------+--------|
| 24 |  95000 |  210  |   12   |
|----+--------+-------+--------|
| 25 | 105000 |  220  |   14   |
|----+--------+-------+--------|
| 26 |        |       |        |
|----+--------+-------+--------|
| 27 |        |       |        |
|----+--------+-------+--------|
| 28 |        |       |        |
|----+--------+-------+--------|
| 29 |        |       |        |
|----+--------+-------+--------|
| 30 |        |       |        |
--------------------------------

Do you want a good place to level up? The best place that I can think of is the
Underword Palace. Take up your way before Demonix, ask for your password, reset
your game, and enter the password you got. You'll start at the begginig of the
"Subway Station", with all your experience and equipment (but none of your the
items you bought), 5 Magic Waters, the Relief Key, and all the Moon Warriors
waiting to be defeated again. Remember to ask for a password just *after* you
leveled up, so you won't waste any effort.

* Some Game passwords that can be found at the net (not really know to whom
credit for them):

MUSIC = let's you listen to the game soundtrack.
END = let's you see the end of the game.

* Some of my passwords:

"Subway Station" (with the key to enter the Underworld Palace):

CZJX 63D2 6666 5
K5BZ 85F4 8888 7
ZMP4 C9J8 CCCC B



== F. FAQ CREDITS ==

First of all, thanks a lot to TiegonBerry for his great Youtube's old skool
sanctuary; in special terms, I thank for his detailed gameplay in his "Let's
play Flying Warriors", which inspired me for doing this FAQ in the first place:
thanks a lot for all the laughts through the entire videoguide!! Thanks to his
videos, I was able to check important details: you rock! :). You can see his
entire run at:

www.youtube.com/profile?user=TiegonBerry&view=videos&query=Flying+Warriors


Thanks too to Hayabusakun and his Hiryu no Ken III ending video: I was able to
learn some details about the the relationship of Flying Warriors and its
japanese predecesors, as well as relating the original japanese names of the
characters for the Famicom and it's NES counterparts. You can see his video at:

www.youtube.com/watch?v=8VTIKS9AlGI


Thanks to Omnizero for his Ultimate Fighter translation guides uploaded at
GameFAQs, which helped me in understanding better the misteries of the Hiryu-No
Ken timeline.

Finally, thanks a lot to GameFAQs and Neoseeker for allowing me to host this
FAQ: it wouldn't have sence to have done it if no one would help me sharing it
to the world :)