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= =
= Fisher-Price: I Can Remember =
= Nintendo Entertainment System =
= FAQ/Walkthrough by Daniel Gordon =
= Version 2.00 =
= E-mail: [daniel.j.gordon (at) gmail (dot) com] =
= This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2003-2015 =
= =
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= Table of Contents =
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= Section 00 -- The Find Feature =
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This guide is now equipped with a Find Feature. Whenever you want to find
something specific within this guide, use the mouse to highlight the
corresponding text in the Table of Contents. Next, press both the Control
key and the "C" key on your keyboard. After the text has been highlighted,
press both the Control key and the "F" key on your keyboard. This will
bring up the Find Menu. Now, press the Control key and the "V" key on your
keyboard. This will take the highlighted text from the document and put it
in the "Find what:" text box on the Find Menu. Finally, press the Enter key
on your keyboard. These five simple steps will take you anywhere you want to
go within the document. I hope that makes navigating this guide a little
easier.
This guide is copyright Daniel Gordon, 2003-2015, all rights reserved.
This guide is protected under International Copyright Law, and may not be
reproduced in any way, shape, or form in newspapers, magazines, or anywhere
on the World Wide Web without prior written consent from Daniel Gordon
(djg40). In order to receive consent, the applicant must send an email to:
[daniel.j.gordon (at) gmail (dot) com]
If no reply is sent, no consent is given. This guide should only be located
at www.GameFAQs.com and nowhere else. If this guide is found at any site
other than those listed above, please notify the author by sending an email
to:
[daniel.j.gordon (at) gmail (dot) com]
In this way, the author (djg40) is notified, and corrective actions may take
place. Thank you, and have a great day.
Fisher-Price: I Can Remember is copyright (c) IJE, Inc. and Fisher-Price,
1990. Fisher-Price, I Can Remember, The Awning Design, and Little People
characters and designs are trademarks of Fisher-Price, Division of the
Quaker Oats Company. Nintendo, NES, and Nintendo Entertainment System are
trademarks of Nintendo of America (www.nintendo.com). ASCII Controller is
copyright (c) Colin Moriarty, who very nicely allowed me to use it. Other
than that, All Rights Reserved.
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= Section 02 -- Version History =
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------------
Version 2.00
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This guide, along with all my others, was updated to make it more consistent
with my other walkthroughs, in terms of formatting. I also found a few more
spelling errors, which have been corrected, and updated the copyright
section to change "legal action" to "corrective actions."
This update was submitted to GameFAQs on January 01, 2015.
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Version 1.20
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This guide, along with all of my others, was updated to include my new
email address. Additionally, several of my guides now have a new section,
Previous Revisions. This was done mainly to move most of the Version
History to the bottom of the file. Also, I think I caught all of the
remaining spelling errors, though one or two probably slipped through the
cracks. I hope you like the new look!
This update was submitted to GameFAQs on June 25, 2004.
_________________________________
| |
| _ Nintendo |
| _| |_ |
[D-Pad] -------->||_ 0 _| SELECT START B A |
| |_| [ ] [ ] o o |
| o o o o |
|________________________o____o___|
***ASCII Nintendo Controller was designed by Colin Moriarty. He was
enough to allow me to use it. Thank you, Colin!***
Since this is a Nintendo game, the basic Nintendo controller must be used in
order for this game to work correctly. The buttons, as well as what they do,
are as follows:
Directional Pad - Moves the Selection Arrow Up or Down.
- Moves the Cursor Up, Down, Left, or Right.
A Button - Confirms selection.
B Button - Confirms selection.
START Button - Pauses the game.
SELECT Button - Ends the game.
When Fisher-Price: I Can Remember begins, the player is immediately given
the choice of just playing the game or perusing the game's Instructions.
For experienced players, simply choose the "Game Play" option. When playing
this game for the first time, however, it isn't a bad idea to check out the
game's Instructions. These can be very helpful when just starting out, as
they cover nearly everything that the player would need to know before
playing the game. Because I think the Instructions are more important to
the beginning player, and because this guide is written with the beginning
player in mind, I will start the walkthrough with the Instructions given to
the player in the game.
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Instructions
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This section of the walkthrough is taken almost exactly from the
Instructions portion of the Main Menu. Some pages of instructions are taken
verbatim, although I have summarized where necessary. As such, this section
is not my own work, and I have to credit IJE, Inc. and Fisher-Price instead.
The object of Fisher-Price: I Can Remember is to uncover and match the
hidden Fisher-Price toys. Each game is three rounds in length, and the
player with the highest score after three rounds wins the game. There are
three distinct difficulty levels in Fisher-Price: I Can Remember. The
levels are set up so that the players have to match a different number of
objects in each level. The level descriptions are as follows:
The name entry process in Fisher-Price: I Can Remember is, unsurprisingly,
quite simple. On the Name Entry screen, use the Directional Pad to find the
letters in your name. When the cursor is over the correct letter, press the
A Button to select the letter. Continue this until your name is complete.
Of course, there is always the possibility that you may have made a mistake
when entering your name. So, if you do happen to make a mistake, don't worry
about it. To erase a letter, move the cursor to "DEL" and press the A
Button. When finished, move the cursor to "END" and press the A Button.
Name entry is now complete! It should be noted that the maximum name length
is eight characters.
When the game begins, Team One gets to select first. The player picks two
cards to flip over, trying to the Fisher-Price toys. If the player does
indeed find a match, he can take another turn. If the cards show different
Fisher-Price toys, however, the player loses is turn. When this happens,
Team Two gets to select two cards, in an attempt to find matching toys. By
finding matches, the two teams work to uncover the Fisher-Price toy hidden
underneath the cards. Each correct match is worth a set amount of points,
and by uncovering the hidden toy underneath the cards, the player has the
opportunity to earn bonus points. At the end of each round, the player with
the highest score goes first.
Before actually playing Fisher-Price: I Can Remember, the player must make
several choices. The first choice is whether the game is going to be one
player or two player. By default, the cursor is hovering over one player.
In this guide, I am going to assume that the player is going to be playing a
one player game. Once this selection is made, another choice must be made.
This choice is whether to play alone, of to play against the computer.
Playing alone is just like practicing, so here, I am going to assume that
the player is going to be playing against the computer.
The next thing the player as to do is enter his name. The instructions on
how to do that were outlined above, so I won't cover them again here. It
should be simple enough, but if not, simply look above in the section
entitled "Instructions." Name entry instructions are discussed immediately
below the Level table. After name entry, the player must determine what
level he wants to play. There are three different levels, each of which have
a different amount of cards to turn over, and as such, have more possible
matches. More information on the differences between levels can be found in
the Level table above.
There are five rows of cards, with four cards in each row. Each level looks
differently than the others, and each level's layout is shown below.
No matter which level the game is played on, each game will last three
rounds. Also, no matter what, the player will get to choose first in round
one, and the opponent's name will always be "Electro." The player with the
highest score after the first round will get to choose first in round two,
and the player with the highest score after round two will get to choose
first in round three. After the third round, the player with the highest
score wins the game.
Unfortunately, this is pretty much all the help I can give you. Each round,
from what I have played, is completely random, so it is all up to the player
to actually remember what card is where in the card layout. A lot of people
I have talked to say the same thing in regards to remembering exactly where
each item is. Some say to make up a word, and use that instead of the actual
image. I don't see how that is any easier to remember though. You can go
ahead and try it, but it never helped me.
I basically have two ways to remember which cards are where. The first one
is harder, so I will cover that first. What I do, is uncover each card in
numerical order. I find that this allows me to remember exactly which cards
I have and have not flipped over. When actually turning the cards over, I
basically just say what they are over and over again, in my head. Sure, it
might be a little crazy, but it works for me. You just have to find whatever
works with you. That will be easiest.
Oh, wait. You wanted to know the second way I had to remember the location
of each card? The answer is simple...just cheat! Seriously. Just get a
piece of paper, write down what goes where as each card is uncovered, and I
personally guarantee that you will win each and every time. This method is
foolproof, just try it! Yeah, yeah, it isn't really a method of how to
"remember" where the cards are, but who cares? I am telling you how to win,
and that's all that matters.
Oh, and just in case you are wondering, these are the images that you will
be trying to match up when playing Fisher-Price: I Can Remember:
Airplane
Bird
Blue Camera
Bowling Ball and Pins
Bubble-Blower
Bus
Carriage
Cassette Tape
Cash Register
Drum
Fire Truck
Golf Cart
Hamburger
Humpty Dumpty
Horse
Kettle
Miniature Golf
Mixer
Music Player
People
Picnic Basket
Pink Camera
Popping Lawnmower
Record Player
Ring Stack
Roller Skate
Sunglasses
Table
Telephone
Xylophone
Obviously, not all of these will be in every single game you play, so to
actually see all of the items, several games will be required.
Well, that is about all the information I can give to you, the player, and I
hope that it has helped. Good luck beating Electro, although I don't think
you will need it.
This guide was updated, along with all of my others, to make the Table of
Contents look cleaner. I hope you like the changes I have made. Actually,
though, I like it, so I am keeping this format no matter what. I guess you
had just better like it. I also updated the copyright dates.
This guide was submitted to GameFAQs on January 14, 2004.
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Version 1.00
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This is the original guide, as submitted to GameFAQs. There will be updates
to come, as there is inevitably something else that can go in here. All
sections are as complete as I want them right now, and Level by Level
strategies are provided for the entire game. All portions of this guide are
of my own design, and will continue to be, until I find something better.
Work on this guide officially began on November 18, 2003.
This guide was completed and submitted to GameFAQs on November 22, 2003.
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= Section 06 -- Special Thanks and Credits =
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First, I would like to thank CJayC for running this site and for hosting
this guide. If not for GameFAQs, I would not be as into gaming as I am, and
I would not have thought so many other things are possible, other than just
playing the game.
I would like to thank Colin Moriarty (CMoriarty) for allowing me to use his
ASCII Nintendo Controller. He pointed out that mine was too big, so I asked
if I could use his. Thanks, Colin!
I would like to thank Dan Engel for allowing me to use his listing of all
possible images in the game. I had found all thirty of them on my own, but I
had no idea what the names were. He very nicely allowed me to use his names,
at least for the twenty-nine listed in his FAQ for this game. The Picnic
Basket, however, I found on my own. Thanks again, Dan!
And last, but definitely not least, I would like to thank my close friends
on GameFAQs. Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew.
You guys are more help than you realize, and I thank you for that.
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= =
= This FAQ/Guide/Walkthrough is copyright 2003-2014 to Daniel Gordon. All =
= rights reserved under International Copyright Law. =
= =
= (c) 2003-2015 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com] =
= =
= www.gamefaqs.com/users/djg40/contributions =
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