Fire Emblem 1: Ankoku Ryuu To Hikari No Tsurugi
(Dark Dragon and Sword of Light)
Weapon/Item FAQ
Version 1.1
By Juigi
Table of contents
1. Introduction
2. Version notes
3. Physical Weapons
-a. Swords
-b. Spears
-c. Axes
-d. Bows
-e. Catapaults
-f. Mamkute Stones
4. Magic
-a. Black Magic
-b. White Magic
5. Miscellaneous items
-a. Promotion items
-b. Stat increasers
-c. Other
6. Credits
(Copied directly from AstroBlue's FFTA FAQ.)
******************************************************************************
This FAQ uses Shift-JIS encoding to display Japanese kana (characters).
Browsers such as Mozilla Firefox (www.mozilla.org/products/firefox) support
CJK encoding inherently, but common browsers such as MS Internet Explorer
require you to update your system (windowsupdate.microsoft.com). Otherwise, I
recommend you download a Japanese-English word processor called JWPce. It is
available from:
http://www.physics.ucla.edu/~grosenth/jwpce.html
******************************************************************************
========================================
1. Introduction
========================================
Hello. In case you don't go to the GameFAQ Boards and haven't seen my
contributor info or Fire Emblem 6 Support FAQ, I am Juigi, elder half of the
Kario Brothers, who are ripoffs of the Mario Brothers (from the Mario
series). My email address is
[email protected] . But enough of that.
Fire Emblem is a Strategy RPG series that has yet to be in America. So why
are Marth (from Fire Emblem 1 and 3) and Roy (from Fire Emblem 6) in Super
Smash Bros. Melee? Because SSBM was made in Japan. Both characters were the
Lord/Leader of an army in their respective games, so they needed to survive
for you to avoid Game Over.
Anyway, I'm making In-depth FAQs to make the size of my main FAQ/Walkthrough
smaller. It's already going to be big enough without In-game Lists. Besides,
if I put up several Fire Emblem FAQs at once, I might be able to make it more
popular. Anyway, this Weapon/Item FAQ is one of the lesser FAQs I'm going to
put up.
Oh yeah, about me:
*RN: Not publically disclosed
*A/S/L: 18 as of July 9/M/San Pablo (SF Bay Area), CA
*How to contact me:
-Email:
[email protected]
-AOL: Juigi Kario
-YIM: Not disclosed
-MSN:
[email protected]
-ICQ: Not used
*Major GameFAQ contributions: Fire Emblem 1 FAQs (3-part Walkthrough, Basic
and Mechanics FAQ, Character FAQ, Class FAQ, Item/Weapon FAQ, Shop/Arena FAQ,
and Talis Quest Walkthrough) and FE6 Support FAQ
And by the way, DO NOT SEND THE FOLLOWING TO MY EMAIL ADDY OR IM ME WITH THE
FOLLOWING:
*Anything over half a Megabyte without me approving of it first. My box is
already using almost half of the space, and I constantly get spam too.
*Flames. They will not be tolerated. You will instead get counterflamed AND
blocked.
*Criticism unless it is good enough. It won't be tolerated either, but you'll
just be blocked.
*Spam. I get enough of it already. You'll be counterspammed, flamed, AND
blocked all at once, and if you think of blocking me first, I'll report you
to your email service if you do this.
*Prejudice. Yes, I am listing this and I'm sick of it to no end. Long story.
If you decide to be prejudiced, you'll be reported.
*Any information I find/know to be false. You will be malleted as a warning,
and if you continue, you'll be blocked as well.
*Any unreasonable attempts to be funny. This includes but is not limited to
"I can't get in the FAQ. Get in it for me, Juigi", "I have a suggestion:
EVERYBODY dies", and such. None of that is funny, and instead, you will be
blocked on the spot if you even try.
Excuse me if I'm being harsh; I just don't want any trouble. Strict? That I
have no problem with. If you want to report anything though, do so, but be
nice about it. Now onto the FAQ!
Japanese text addition notes: all Japanese characters are assumed to be 2
characters long. In addition, I'm using "tu", "ti", and "si" in place of
"tsu", "chi", and "shi" respectively in case you're confused. Small vowels
are abbreviated as they would be in Romanji, so "jiyo" with "yo" being a
small vowel becomes "jo." FYI, this applies only with "shi", "ji", and "chi"
because they're the only convertable ones.
========================================
2. Version notes
========================================
*Version 1.1 (9/11/2004) - Serious reformatting. Section removed and charts
made for easier reference. Since it's been 3 years exactly since the 9/11
incident, don't forget to think of the people who died in said indicent.
*Version 1.03 (8/4/2003) - Personal info added.
*Version 1.02 (4/24/2003) - Navigation made slightly easier.
*Version 1.01 (4/22/2003) - FAQ should be done for sure. Just weapon tips not
done yet.
*Version 1.0 (4/10/2003) - FAQ should be done. Just a couple of things
unconfirmed.....
*Version 0.9 (3/2/2003) - FAQ started. Still missing some items.
========================================
4. Physical weapons
========================================
----------------------------------------
a. Swords
----------------------------------------
Information: The lightest of the physical melee weapons, Swords are also
typically least powerful. However, most heroes prefer them, and Knights
sometimes use them too.
|=============================================================|
|Name |Might|Drblty|WLvl|HitR|CHR|Wght| Defeats| Special|
|=============================================================|
|IronS | 5| 42| 2|100%| 0%| 3| | |
|-------------------------------------------------------------|
|Rapier| 5| 28|Mrth|100%|10%| 1|SKnt,Armr| |
|-------------------------------------------------------------|
|SteelS| 8| 38| 2| 80%| 0%| 4| | |
|-------------------------------------------------------------|
|SlvrS | 12| 17| 9|100%| 0%| 3| | |
|-------------------------------------------------------------|
|ArKill| 5| 22| 3| 80%| 0%| 2| Armr| |
|-------------------------------------------------------------|
|DKill | 6| 16| 7| 80%| 0%| 2|DKnt,Drgn| |
|-------------------------------------------------------------|
|KillS | 8| 22| 7|100%|20%| 2| | |
|-------------------------------------------------------------|
|ThndrS| 7| 20| 8| 90%| 0%| 2| | MagicAttack|
|-------------------------------------------------------------|
|DevilS| 17| 19| 1|100%| 0%| 5| | DmgToUser|
|-------------------------------------------------------------|
|MrclS | 18| 42|Mrth|100%|10%| 3| | |
|-------------------------------------------------------------|
|Flchn | 10|Perfct|Mrth|100%| 0%| 3|EarthDrgn| Falchion|
|-------------------------------------------------------------|
*Drblty = Durability; number of times the weapon can be used before breaking
*Perfct = Perfect; weapon will never break so it can be used infinite times
*WLvl = minimal Weapon Level required for equipping the weapon
*Mrth = Marth only
*HitR = Hit Rate of weapon
*CHR = Critical Hit Rate of weapon
*Wght = Weight of weapon
*Defeats = classes weak to the particular weapon
*SKnt = Social Knight and Paladin
*Armr = Armor Knight and General
*DKnt = Dragon Knight
*Drgn = Dragons, excluding the Earth Dragon
*EarthDrgn = Earth Dragon
*Special = special traits of the weapon
*MagicAttack = is used for attacking like with a Tome
*DmgToUser = (21 - user's Luck)% chance of damaging the user if they miss or
critical
*Falchion = fully heals user if Used, also seals sword and spear attacks on
the user when equipped
*IronS = Iron Sword
*SteelS = Steel Sword
*SlvrS = Silver Sword
*ArKill = Armor Killer
*DKill = Dragon Killer
*KillS = Kill Sword
*ThndrS = Thunder Sword
*DevilS = Devil Sword
*MrclS = Miracle Sword
*Flchn = Falchion
-Tetsu no Tsurugi (てつのつるぎ - Iron Sword)
*Fighting using this weapon: This is your basic sword. It's useful early on,
but starting Chapter 5, be sure to use this sword only if you want a speed
advantage and you can't sacrifice too much power by using this.
*Fighting against this weapon: Most methods can work on defeating this
weapon. So I can't give you any major tips.
-Rapier (レイピア)
*Fighting using this weapon: This is a really good weapon for a long time.
Hey. If it weren't limited to Marth, then the whole of Chapter 8 would be a
joke. Oh well. At least you can nearly turn a total wimp into a one man army
in a hurry by giving Marth this.
*Fighting against this weapon: YOU CAN'T FIGHT AGAINST THIS WEAPON! HAVEN'T I
SAID ALREADY THAT THE RAPIER IS LORD ONLY!
-Hagane no Tsurugi (はがねのつるぎ - Steel Sword)
*Fighting with this weapon: This is a Sword of Choice because of the
Sharpness and low Required Level. Just watch out for the Weight. This is one
of the swords with the lowest hit rate. Once you can buy Silver Swords,
however, just give them to Theives.
*Fighting against this weapon: A stronger sword than the Iron. Just have high
Physical Defense people fight off this weapon.
-Armor Killer (アーマーキラー)
*Fighting using this weapon: Oh God. Against Social Knights, you'd rather use
an Iron Sword; the only two people on your side who ever have sub-4 Weapon
Levels are Julian and Ricardo, both of whom have only a Weapon Level of 2 and
have no Weapon Level growth whatsoever. The durability is lousy, and the HR
is tied for worst of the Swords. It's only effective against Armor
Knights/Generals so use ONLY against them. That's a redeeming factor because
Armor Knights/Generals have nastily high Physical Defense and you can't fight
the Armor Knight reinforcements AND Social Knight reinforcements in Chapter 8
with one character in a single turn, making this Sword a must for that
chapter. (Well, you can, but only with Sheeda and she's weak vs. Bow attacks,
which the Bow Knight reinforcements can use.)
*Fighting against this weapons. Can you defeat Iron Swords without Armor
Knights? If you can, then this is easier to defeat.
-Gin no Tsurugi (ぎんのつるぎ - Silver Sword)
*Fighting using this weapon: Silver Swords are better than Steel Swords,
except in the areas of durability and required level. Until you can buy them,
don't overuse them, and until a lot of your sword-using troops can use them,
don't buy too many of them. Once your troops can use them, however, you can
make a more devastating army easily.
*Fighting against this weapon: Attack magic should cause the defeat of this
weapon's user, so use it.
-Kill Sword (キルソード)
*Fighting using this weapon: This Sword REALLY kills like the name implies.
It's the only Sword with any CH Rate, but the CH Rate is 20%, and no weapon
has a higher CH Rate, plus the Sharpness is decent, at 8 points.
*Fighting against this weapon: Okay. Now you really have to go with using
your Bow Guns and such before sending a melee weapon user to finish off the
idiot. If you MUST allow a melee weapon user to be hit by this annoyance,
then choose one with high HP, Physical Defense, and Fight Speed.
-Dragon Killer (ドラゴンキラー)
*Fighting using this weapon: Okay. Notice that Dragon Knights and Mamkutes
BOTH have insane Physical Defense? Now this makes this weapon very useful.
Be conservative, though, because there's only one Dragon Killer you can get
before the final chapter.
*Fighting against this weapon: Now for fighting AGAINST this weapon, just
keep Dragon Knights and Mamkutes AWAY at ALL times. If it weren't for the
special, it would be just like a weaker albeit lighter Steel Sword.
-Thunder Sword (サンダーソード)
*Fighting using this weapon: Since most units have no Magic Defense and this
weapon can be used by most useful people and from 2 spaces away, keeping one
around is always a good idea.
*Fighting against this weapon: Magic Shield whoever will fight the holder.
Then the victor will be clear from the start.
-Devil Sword (デビルソード)
*Fighting using this weapon: A Devil weapon with perfect Hit Rate? Sounds
good. Just never have units with low Skill and Luck use this weapon because
they'd risk losing their lives just by missing. If you're smart, you'll bait
annoyingly tough enemies right off good terrain and then have a high skill
unit strike with this nasty weapon. Don't overuse this weapon; it isn't
buyable.
*Fighting against this weapon: Use ONLY ranged attacks on the user until
(s)he's dead or almost dead. You have to be REALLY lucky for the "special" to
work.
-Miracle Sword (メリクル)
*Fighting using this weapon: Sadly, this is limited to Marth, and he'll be
able to use it for only 6 Chapters before he can use a better Sword
*Fighting against this weapon: Since only Marth can use this weapon, fighting
against the weapon unless you're the Dark Dragon is like ruling the entire
universe. What do I mean? I mean it is impossible.
-Falchion (ファルシオン)
*Fighting using this weapon: Heehee. This sword is one of the best swords; a
decent Sharpness rating, perfect durability, and the ability to have the user
(Marth) heal himself all make this weapon good. Too bad you get it near the
end of the game, and if you don't know what to do, you won't get it. You
still should have it against the last boss of the game though.
*Fighting against this weapon: THIS IS THE LEGENDARY WEAPON THAT IS SUPPOSED
TO SEND THE LAST BOSS TO HFIL! DO YOU SERIOUSLY THINK THIS IS EVER USED BY
THE ENEMY?
----------------------------------------
b. Spears
----------------------------------------
Information: Spears are the most balanced of the melee weapons. They may not
have Strengths but that is their only real weakness when they're used against
Swords and Axes. Knights like to use Spears because of their high reach.
Spears have no Critical Hit Rate bonuses, so that's excluded.
|=======================================================|
|Name |Might|Drblty|WLvl|HitR|Wght|Defeats| Special|
|=======================================================|
|IronL | 8| 38| 1| 80%| 6| | |
|-------------------------------------------------------|
|Jvlin | 7| 22| 3| 70%| 6| | Range+1|
|-------------------------------------------------------|
|KnKill| 5| 14| 4| 90%| 5| SKnt| |
|-------------------------------------------------------|
|SlvrL | 12| 20| 7| 80%| 7| | |
|-------------------------------------------------------|
|Gldius| 20| 17| 14|100%| 4| | Gladius|
|-------------------------------------------------------|
*Range+1 = maximum attack Range increased by 1
*Gladius = fully heals user if Used, Range+1
*IronL = Iron Lance (Regular Spear)
*Jvlin = Javelin (Hand Spear)
*KnKill = Knight Killer
*SlvrL = Silver Lance (Silver Spear)
*Gldius = Gladius
-Yari (やり - Regular Spear)
*Fighting using this weapon: If you must do some decent damage early on, go
ahead and use this weapon. But once you can use Steel Swords, get rid of the
Regular Spears, because the only differences is who can use either a Regular
Spear and a Steel Sword (the only Spear users can use Swords anyway),
*Required Levels (higher for Steel Sword, but only by one point that doesn't
make a difference), and the Weight (lower for Steel Sword by 2 points).
Fighting against this weapon: Treat like a heavier Steel Sword. No problem.
-Te Yari (てやり - Hand Spear)
*Fighting using this weapon: The only way to make good use of this weapon is
to take advantage of the extra range. If you want your SKs to fight up-close,
then the Regular Spear is better.
*Fighting against this weapon: It's rather odd that weapons can be semi-lousy
when the player uses them but they are a nightmare to fight when the computer
uses them. Anyway, have a high Physical Defense character fight the holder.
-Knight Killer (ナイトキラー)
*Fighting using this weapon: Since the durability is THIS far away from being
pure crud....*holds his hand up with Index Finger and Thumb out and close to
each other as he says the last 7 words he said*....the reliability is low.
Only use this weapon against Paladins or strong Social Knights.
*Fighting against this weapon: Keep your Social Knights and Paladins away at
all times! They'll stand LITTLE chance of surviving if they aren't protected
from this weapon. Other than that, there's not much to worry about.
-Gin no Yari (ぎんのやり - Silver Spear)
*Fighting using this weapon: Give this weapon to fast people, especially
Pegasus Knights; this weapon always compliment fast people.
*Fighting against this weapon: The sharpness is rather annoying. Just take
advantage of the weakness of the class of the holder or use ranged attacks.
-Gradius (グラディウス)
*Fighting using this weapon: This is one of the Royal Weapons. Everything but
the Durability and Required Level are great, especially/even for a Spear.
Avoid overusing this weapon at all costs though.
*Fighting against this weapon: Before you can get this weapon, you must fight
it and its holder, Camus. You have to check Part 3 of my Walkthrough for
defeating him......
----------------------------------------
c. Axes
----------------------------------------
Information: Axes are the most powerful of the melee weapons. However, they
are heavy and also have fairly low accuracy. Thankfully, they are durable,
except for the Hand and Devil Axes. None of them have a CH Rate bonus, and
only Axemen and Pirates can use Axes.
|=======================================================|
|Name |Might|Drblty|WLvl|HitR|Wght|Defeats| Special|
|=======================================================|
|IronA | 7| 43| 1| 80%| 7| | |
|-------------------------------------------------------|
|Hammer| 6| 40| 2| 70%| 6| Armr| |
|-------------------------------------------------------|
|HandA | 5| 13| 3| 60%| 9| | Range+1|
|-------------------------------------------------------|
|SteelA| 9| 31| 2| 70%| 9| | |
|-------------------------------------------------------|
|DevilA| 20| 9| 4| 70%| 14| | DmgToUser|
|-------------------------------------------------------|
*IronA = Iron Axe (Regular Axe)
*HandA = Hand Axe
*SteelA = Steel Axe
*DevilA = Devil Axe
-Ono (おの - Regular Axe)
*Fighting using this weapon: It's in the middle of the Axes when it comes to
Sharpness, but it has the second lowest weight, the highest hit rate, and the
best durability of the axes. Use this or the Hammer; both compliment the Axe
users' strength.
*Fighting against this weapon: Now this is like a weaker Silver Spear, but
the problem is the few people who use this have no direct weaknesses. Just
use bow strikes or have people with high Physical Defense fight this weapon
off though.
-Hammer (ハンマー)
*Fighting using this weapon: This weapon seems useless because the Regular
Axe is sharper and more accurate, and Axemen are already strong enough to
deal any damage to Armor Knights with normal damage, but the point of this
weapon is to deal even more damage to Armor Knights. Better yet, this axe has
the lowest weight rating of the Axes too, so Armor Knights, especially Spear
users, won't be able to get two hits on the Axemen; the Axemen will be
getting the twin-hits instead.
*Fighting against this weapon: DO NOT HAVE ARMOR KNIGHTS ATTACK WHOMEVER IS
HOLDING THIS! Not only will they be smashed to pieces in a hurry, but only L1
and L2 Pirates don't have enough speed to keep all of it from being negated.
Just have other high Physical Defense people beat down the users instead.
-Te Ono (ておの - Hand Axe)
*Fighting using this weapon: Be VERY careful with this weapon; only one
weapon has worse hit rate than this and that's a Catapault anyway; all the
other weapons have better hit rate. Sharpness and durability are both LOW,
and out of all the weapons aside from most Catapaults and the Earth Dragon
Stone, this has the highest Weight rating except for the Devil Axe. The extra
range might be nice though.
*Fighting against this weapon: Just like the Javelin, it can be a real pain
for the player to use this weapon effectively and yet it can be a real pain
to fight off. High Physical Defense characters should take out the user
though.
-Hagane no Ono (はがねのおの - Steel Axe)
*Fighting using this weapon: You better be careful with this axe; it may be
sharp and used by strong people, but it's still heavy. Personally, I wouldn't
even bother using a Steel Axe; Axemen are already strong so the sharpness is
unneeded, and if you're looking for a lousy useful Axe, go for the Hand Axe
instead.
*Fighting against this weapon: Now this is really getting worse. Even high
Physical Defense characters may find themselves shaking in their boots if you
make them. Bow strikes will take care of the idiots who use this though.
-Devil Axe (デビルアクス)
*Fighting using this weapon: Don't use this axe if you can help it; this has
low durability AND high Weight, not to mention there's the chance, though
semi-low, that the Devil Axe will backfire.
*Fighting against this weapon: Okay. The sharpness is annoyingly high. Use
ONLY ranged attacks; until the user is badly battered, melee attacks are a
bad idea. If you feel REALLY lucky, just let the DA user attack your units.
If they miss and the Special activates, you'll end up scoring a quick victory
over the idiot.
----------------------------------------
d. Bows
----------------------------------------
Information: Bows are used by Archers to fire Arrows from a distance. Most
Bows are light and all are fairly accurate, but tend to be weak. All Bows are
also the weakness of Pegasus and Dragon Knights. All bows must be used from 2
spaces away from an enemy if they are to be used.
|===================================================|
|Name |Might|Drblty|WLvl|HitR|CHR|Wght| Special|
|===================================================|
|IronB | 4| 33| 1| 90%| 0%| 1| |
|---------------------------------------------------|
|XBow | 5| 37| 2|100%|20%| 2| |
|---------------------------------------------------|
|SteelB| 7| 28| 3| 80%| 0%| 3| |
|---------------------------------------------------|
|SlvrB | 11| 24| 7| 80%| 0%| 6| |
|---------------------------------------------------|
|Partia| 17| 17| 13|100%| 0%| 3| Use:MShield|
|---------------------------------------------------|
*Use:MShield = grants Magic Shield status to user if Used
*IronB = Iron Bow (Regular Bow and Arrows)
*XBow = Cross Bow (Bow Gun)
*SteelB = Steel Bow
*SlvrB = Silver Bow
-Yumi (ゆみ - Regular Bow and Arrows)
-Bow Gun (ボウガン)
-Hagane no Yumi (はがねのゆみ - Steel Bow)
-Gin no Yumi (ぎんのゆみ - Silver Bow)
-Partia (パルティア)
*Fighting using this weapon: This is like a Bow version of the Gradius. Like
the Gradius, never overuse this weapon.
*Fighting against this weapon: THIS IS A ROYAL WEAPON AND YOU AUTOMATICALLY
GET IT ONCE YOU LIBERATE BARES! DO NOT GO THINKING THAT THIS WEAPON IS EVER
USED BY THE ENEMY!
----------------------------------------
e. Catapaults
----------------------------------------
Information: Catapaults are attachments to the Shooters' chariots to allow
them to fire arrows. Even Snipers can't use them. They are fairly sharp and
can be fired from a distance and most are accurate, but all of them have no
CH Rate bonus, cannot fire close up, and take some time to fire......
|==========================================|
|Name |Might|Drblty|WLvl|HitR|Wght|Defeats|
|==========================================|
|QuickR| 12| 27| 1| 90%| 7| Flyr|
|------------------------------------------|
|StoneH| 15| 43| 2| 50%| 13| |
|------------------------------------------|
|FireGn| 12| 23| 5|100%| 10| |
|------------------------------------------|
|ThndrC| 10| 54| 6| 90%| 11| Shtr|
|------------------------------------------|
|Elphnt| 18| 19| 1| 90%| 12| |
|------------------------------------------|
*Flyr = Aviator; refers to Pegasus and Dragon Knights
*Shtr = Shooter
*QuickR = Quick Rain
*StoneH = Stone Hedge
*FireGn = Fire Gun
*ThndrC = Thunder Bolt (the C is "Catapault" to avoid confusion with "B"ows)
*Elpnt = Elephant [Gun]
-Quick Rain (クインクレイン)
*Fighting using this weapon: Not bad. Such low weight can allow Shooters to
attack twice as long as the enemy isn't too fast. Unfortunately, Sharpness is
the lowest of the Catapaults, but it is still very good.
-Stone Hedge (ストーンヘッジ)
*Fighting using this weapon: This is one of the worst weapons in the whole
game. Sure the sharpness and durability aren't bad, but the Hit Rate and
Weight are both ridiculously annoying! Don't waste your money on this unless
you're sure you can make good use of this.
-Fire Gun (ファイヤーガン)
*Fighting using this weapon: Now this is very good. Perfect Hit Rate and
decent Sharpness and Durability means that you'll be having a better time
with your Shooters. Sadly, the weight is somewhat high, but at least the
other Catapaults except Quick Rain have higher weight. Nevertheless, buy this
if you have enough money to spare.
-Thunder Bolt (サンダーボルト)
*Fighting using this weapon: This isn't buyable. Even though this fatigues
less than any other item except infinite use items (Falchion and Dragon
Stones) you should still save this for enemy Shooters.
-Elephant (エレファント)
*Fighting using this weapon: This isn't buyable either. And that's bad; this
weapon can't really endure too much use either. Just save this up for those
really nasty enemies, or better yet, you may want to use this to inflict a
few extra points of damage on the last boss if your Shooters are well-armed
enough (IE have 18+ Strength).
----------------------------------------
f. Mamkute Stones
----------------------------------------
Information: Mamkute Stones carry the hidden power of Mamkutes. Mamkutes once
infested the land but some abused it to the point where they angered the
Gods, so the Gods simply sealed their power within these stones, to let the
humans wander freely through the world. Mamkutes are now victims of prejudice
too. The two Mamkutes who can join your cause are Banut and Chiki. All Dragon
Stones can only be used at melee range and have no CH rate but also have
perfect Durability and give off a Physical Defense bonus.
|=======================================================|
|Name |Might|PDfB|WLvl|HitR|Wght|Defeats| Special|
|=======================================================|
|FireDS| 16| 12|----| 80%| 3| | |
|-------------------------------------------------------|
|GodDS | 12| 15|Tiki|100%| 1| Drgn| |
|-------------------------------------------------------|
|MgicDS| 18| 16|Enmy| 90%| 6| | MagicSeal|
|-------------------------------------------------------|
|ErthDS| 20| 23|LstE| 70%| 10| |EarthDragonStn|
|-------------------------------------------------------|
*PDfB = Physical Defense bonus when equipped
*LstE = Last enemy (or last boss)
*MagicSeal = prevents Magic from working at all
*EarthDragonStn = MagicSeal, God Dragon Stone and Dragon Killer "Defeats"
condition won't apply
-Ka Ryuu Seki (かりゅうせき - Fire Dragon Stone)
*Using this: Ah ha ha! Scratching Banut with this will be like scratching a
Level 5 General that is weak vs. Dragon Killers rather than Hammers and Armor
Killers. Unfortunately, Banut doesn't hit as often as you'd want him to, and
his base stats are fairly low too. Feh.
*Fighting against this: Bring out your anti-Dragon weapons. The Dragon
Killer's bonus will cancel out against the Physical Defense bonus, so if you
use the Dragon Killer then you can safely treat the Fire Dragon like a low
Physical Defense idiot. Just watch out for the high damage dealt. Either that
or just send some high Strength characters, especially with some other
weapons.
-Shin Ryuu Seki (しんりゅうせき - God Dragon Stone)
*Using this: Tiki should have 5 Physical Defense when you get her, so right
off the bat she'll be able to defend herself with ease, except against pesky
Dragon Killers. The damage is nothing to praise, but if you make Tiki fast,
she'll usually hit twice, usually hitting her target no less.
*Fighting against this: Only Tiki uses this weapon. You can recruit her before
you have to fight her if you're careful though. Since she's a really useful
ally, don't ask me on how to fight against this unless you want a challenge
for the 6 chapters that follow.
-Ma Ryuu Seki (まりゅうせき - Magic Dragon Stone)
*Using this: Impossible unless you cheat......
*Fighting against this: Convenient. Insane Physical Defense bonus, very good
Hit Rate, high Sharpness, and the fact that the user can't be hurt by magics
all make a tough weapon to defeat. Use Anti-Dragon Weapons, or your army can
expect to be wiped out. Hopefully, your Dragon Killer users have high base
strength; they'll need it. Be thankful that the only chapter that isn't late
where you face any Magic Mamkutes in is Chapter 17, and then there's only one
of them there and he's the boss anyway.
-Chi Ryuu Seki (ちりゅうせき - Earth Dragon Stone)
*Using this: Only the last boss will ever use this. Don't even ask me on this.
*Fighting against this: Like I said, only the last boss ever uses this.
Walkthrough Part 3 has information on how to defeat him.
========================================
4. Magic
========================================
----------------------------------------
a. Black Magic
----------------------------------------
Information: Black Magics are casted by chanting the words in special books
called tomes as quickly as possible without messing up. As with physical
weapons, Black Magic usage is limited, this time by the fact that if the
spell is casted too much, then the book loses its power until it is driven
useless.
|===================================================|
|Name |Might|Drblty|WLvl|HitR|CHR|Wght| Special|
|===================================================|
|Fire | 5| 25| 1|100%| 0%| 0| |
|---------------------------------------------------|
|Thndr | 6| 21| 2| 90%| 0%| 1| |
|---------------------------------------------------|
|Freeze| 7| 23| 3| 80%| 5%| 2| |
|---------------------------------------------------|
|L.Fire| 9| 18| 4| 80%| 0%| 5| |
|---------------------------------------------------|
|VCanon| 12| 13| 5| 70%| 0%| 6| |
|---------------------------------------------------|
|Torron| 13| 21| 5|100%|10%| 3| |
|---------------------------------------------------|
|Worm | 16| 25| 7| 70%| 0%| 9| |
|---------------------------------------------------|
|XClibr| 13| 33|Mric|100%|20%| 3| |
|---------------------------------------------------|
|Aura | 20| 25|Lnda| 90%| 0%| 7| |
|---------------------------------------------------|
|Maph | 14|Perfct|Grnf| 70%| 0%| 9|Invncibility|
|---------------------------------------------------|
|StLght| 13| 12| 9|100%| 0%| 5|IgnoreMaphSp|
|---------------------------------------------------|
Mric = Maric only
Lnda = Linda only
Grnf = Garnef only
Invncibility = all attacks get sealed automatically
IgnoreMaphSp = Ignore the Maph's Special
Thndr = Thunder
L.Fire = Large Fire ("LFire")
VCanon = Volcannon
XClibr = Excaliber
StLght = Starlight
-Fire (ファイアー)
*Fighting using this weapon: Since so few units have any Magic Defense, this
is a pretty good spell. Hit Rate and Weight can't get any better. The real
worries are the Sharpness and Durability.
*Fighting against this weapon: One use of Magic Shield will make the victor
instantly clear, although the HP damage is kind of pitiful anyway.
-Thunder (サンダー)
*Fighting using this weapon: The only advantage of this spell over Fire is
the one extra point of Sharpness; this spell does slightly worse in every
other area.........
*Fighting against this weapon: Despite being stronger than Fire, you still
might not want to even bother with Magic Shield to make the victor instantly
clear.
-Freeze (ブリザー)
*Fighting using this weapon: This is almost as good as a Fire spell.
*Fighting against this weapon: One use of Magic Shield will decide the victor
instantly, albeit barely. Or sending a high HP troop to dispatch the idiot
will save you a use of Magic Shield.
-Large Fire (エルファイア)
*Fighting using this weapon: I'd rather use a basic spell than use this. At
least I'd get better results with Freeze.
*Fighting against this weapon: This is the first of buyable spells that
cannot be completely blocked. However, it's still too weak to do any major
damage to anybody who is under a full power Magic Shield. Quickly take out
the user though, so that he can't become a pain.
-Volcannon (ボルガノン)
*Fighting using this weapon: The Durability and Weight are both annoying. But
the Sharpness is good. If you can't use Torron or Worm, use this instead.
*Fighting against this weapon: Just great. A weapon that still does 5 damage
to anybody under a full power Magic Shield. Magic Shield a physical
powerhouse and then have that powerhouse strike the idiot down.
-Torron (トロン)
*Fighting using this weapon: This beats Volcannon in every area but cost. A
must use if you have plenty of money.
*Fighting against this weapon: See my anti-Volcannon user strategy. (Just
above.) This time, you have to fight off 1 extra point of damage per hit, and
more likely all the damage could end up being tripled too, so it would be a
range of anywhere from 18 to 39, depending on Magic Defense level.
-Worm (ウォーム)
*Fighting using this weapon: Another weapon better than Volcannon, except for
Weight. Definately use this or Torron.
*Fighting against this weapon: Take advantage of the lowered speed and have
only High HP characters, Magic Shielded of course, fight the idiot off. Never
let this spell critical, because the damage is just too high.
-Excaliber (エクスカリバー)
*Fighting using this weapon: A useful personal weapon. Fairly high power and
a very good CH rate. However, you probably will want to save it for certain
situations.
*Fighting against this weapon: WHAT? Maric is in love with Marth's sister,
who is already a natural ally, and he's the only person who can use this. Why
the HFIL would Maric fight against the army of his sweetheart's brother?
-Aura (オーラ)
*Fighting using this weapon: Another personal Tome. Beware though; if you
overuse this, it WILL break. Granted, nearly anything will break if overused,
but the durability is only average and it is one of a kind. The really high
power is useful though.
*Fighting against this weapon: ........this belongs strictly to Linda, who is
a natural ally.
-Maph (マフー)
*Fighting using this weapon: Don't even ask on this.
*Fighting against this weapon: Only Garnef ever uses this spell, and he's an
enemy. Watch out; only Starlight can nullify the Special, and during your
first encounter with Garnef, you can't have Starlight already, so you better
stay away from him. If for some reason you can't/won't avoid a fight with
him there and then, DEFINATELY use the Magic Shield to guard against the high
damage.
-Starlight (スターライト)
*Fighting using this weapon: Only use this on Garnef. The durability is low,
and without this weapon, you cannot defeat Garnef and score the Falchion.
*Fighting against this weapon: As if you can, when the person who made the
Tome is a good guy (albeit one full of anti-human bias).
----------------------------------------
b. White Magic
----------------------------------------
Information: White Magics are casted by waving special Wands around while
chanting certain words. They are used mainly for support. The Wands, like the
Tomes required for Black Magics, have a limited amount of power that can be
used before they become useless.
-Live (ライブ)
*Durability: 20 uses
*Required WL: 1
*Use: undoes 10 HPs of damage to an adjacent unit.
*Comments: Your basic healing wand. Keep this around in the early stages of
the game.
-Relieve (リライブ)
*Durability: 16 uses
*Required WL: 2
*Use: undoes 20 HPs of damage to an adjacent unit.
*Comments: A better healing staff. Once you can buy this, just waste your Live
Wands, in the most convenient way if you can, and then give Relieve Wands to
your Healers and Priests.
-Recover (リカバー)
*Durability: 13 uses
*Required WL: 3
*Use: undoes all damage of an adjacent unit.
*Comments: A must have around. With ANY battered unit suddenly back at full
health, the enemies will find themselves going right back to shaking in their
boots.
-Reblow (リブロー)
*Durability: 10 uses
*Required WL: 7
*Use: undoes 10 HPs of damage to one unit anywhere on the map.
*Comments: Don't waste too much money on buying Reblow Wands; Reserve Wands,
which you should already have by the end of Chapter 17, are a LOT more
effective AND they're more durable.....
-Reserve (リサーバ)
*Durability: 12 uses
*Required WL: 8
*Use: undoes 10 HPs of damage to all ally units on the map.
*Comments: Always keep a Reserve around; you never know when you may need
that extra 10 HPs for each and every person.
-Warp (ワープ)
*Durability: 7 uses
*Required Level: 7
*Use: sends an adjacent unit to a desired location.
*Comments: only use this under certain circumstances; you can't buy this,
plus the durability is low.
-Magic Shield (M*シールド)
*Durability: 18 uses
*Required Level: 8
*Use: ups the Magic Defense of an adjacent unit by 7 points, effect decreases
by 1/7 per turn.
*Comments: Hahaha! This cuts down damage dealt by spells. Most units have no
Magic Defense at all but no other stats affect damage dealt by Magic. So on
the turn this is used, the affected unit is automatically immune to the basic
spells, period. Just don't overuse this though; you might need a major Magic
Defense edge to last against Garnef's wrath in Chapter 15.
-Hammerne (ハマーン)
*Durability: 12 uses
*Required Level: Rena only
*Use: repairs an adjacent unit's item
*Comments: Oh yes! Something that can be used to repair items. Be sure to
save this for royal weapons or other useful items (that can be used more than
once) that cannot be bought; this item CANNOT be bought. It's one-of-a-kind
too.
-Oum (オーム)
*Durability: 1 use
*Required Level: Ellis only
*Use: revives a dead ally when used in a certain spot in Chapter 24
*Comments: This is a late game item, so this is useless, considering that
unless you let somebody worthwhile die, and fairly late into the game at that
too, there will be NOBODY that you can revive who will be able to help at all
while you're fighting Dolua's last defenses preventing entry into Dolua
Castle, let alone when (although "if" may be more appropriate than "when")
you invade Dolua Castle. Ah well. I suppose suiciding somebody when you fight
Garnef during the last time will work as the best way to make sure this staff
is useful.
========================================
5. Miscellaneous items
========================================
----------------------------------------
a. Promotion Items
----------------------------------------
Information: These items are, natch, used to promote units. They must be at
level 10 at least before they can be promoted. Since they go back to level 1
when promoted, you better wait until the unit you want to promote reaches
level 20 before promoting him/her.
-Kishi No Kunshou (きしのくんしょう - Knight's Medal)
*Which classes can be promoted by this: Social Knight
*Promoted to: Paladin
*People who could use this: Kain, Abel, Marchis, Hardin, Roshi, and Birak
-Hiryuu No Muchi (ひりゅうのむち - Dragon Whip)
*Which classes can be promoted by this: Pegasus Knight
*Promoted to: Dragon Knight
*People who could use this: Sheeda, Katua, Paola, and Est
-Yuusha No Akashi (ゆうしゃのあかし - Hero's Proof)
*Which classes can be promoted by this: Mercenary
*Promoted to: Hero
*People who could use this: Oguma, Navarre, Raddy, and Caesar
-Orion No Yami (オリオンのや - Orion's Arrow)
*Which classes can be promoted by this: Archer
*Promoted to: Sniper
*People who could use this: Gordon and Thomas
-Shisai No Yubiwa (しさいのゆびわ - Priest's Ring)
*Which classes can be promoted by this: Healer and Magician
*Promoted to: Priest
*People who could use this: Riff, Rena, Maric, Maria, Linda, and Ellis
----------------------------------------
b. Stat increasers
----------------------------------------
Information: These items permanently increase a particular stat by a
particular number of points depending on what the item is. You'll quickly
learn to love these, even though they have only one measly use and finding
who to use these on may be difficult.....
-Tenshi No Koroma (てんしのころま - Angel's Clothing)
*Stat permanently increased: Max HP
*By how many points: 9
*Comments: Always give this to anybody needing a Max HP boost. This means
Maria. 9 extra points of Max HP per use is rather good.
-Power Ring (パワーリング)
*Stat permanently increased: Strength
*By how many points: 4
*Comments: NEVER use this on Magic users; Strength does NOT help them at all.
EVER! Instead, give this to units other than Chainy who need this.
-Hiden no Sho (ひでんのしょ - Mystery Book)
*Stat permanently increased: Skill
*By how many points: 5
*Comments: Skill affects Hit Rate, and as long as that is kept high, hitting
a target will be less difficult. Give Mystery Books for people like Daros who
need them.
-Manual (マニュアル)
*Stat permanently increased: Weapon Level
*By how many points: 5
*Comments: There's only one Manual and it doesn't have too much usefulness.
Weapon Level increases become useless once Weapon Level gets to a certain
point. The one Manual should be given to Julian or Ricardo; they're the only
ones who could need it, and this isn't buyable anyway.
-Speed Ring (スピードリング)
*Stat permanently increased: Speed
*By how many points: 6
*Comments: Evade isn't too reliable, but you don't need to care too much
about THAT when you can either stop your opponent from hitting you twice per
round or even allow yourself to hit your opponent twice per round. Give this
to somebody who will end up really slow.
-Megami no Zou (めがみのぞう - Goddess Statue)
*Stat permanently increased: Luck
*By how many points: 7
*Comments: Luck isn't too reliable, but just in case, give somebody like Riff
a Goddess Statue.
-Ryuu no Tate (りゅうのたて - Dragon Shield)
*Stat permanently increased: Physical Defense
*By how many points: 3
*Comments: The low increase amount isn't surprising, but it isn't good
either. However, with HP levels being rather high late in the game, 3 extra
points for Physical Defense CAN make a difference, be it small or big.
-Boots (ブーツ)
*Stat permanently increased: Movement Power
*By how many points: 4
*Comments: Movement Power is an important stat since it determines how many
squares a unit can move maximum in one turn. Some units already have very
good movement power, like Social Knights and Dragon Knights. However, others
desperately need more movement power, namely Shooters and Armor Knights. So
give the Boots to anybody from either class.
-Mayoke (まよけ - Amulet)
*Stat permanently increased: Magic Defense
*By how many points: 7
*Comments: Give this to somebody useful, unless most of your troops need
this, in which case, give it to whoever needs it the most. Anybody holding an
Amulet will never be hurt by basic attack spells again. All other attack
spells will do less damage as well. The maximum Magic Defense anybody can
have is 7 so one use is all that is needed.
----------------------------------------
c. Keys
----------------------------------------
Information: These keys are used for exploration and movement purposes.
-Tobira No Kagi (とびらのかぎ - Door Key)
*Durability: 1 use
*Use: unlocks doors, making them disappear from the map.
*Comments: Ugh. An item already driven somewhat useless; you'd already have a
Theif with a Theif Key before you get a single Door Key. At least you save
uses of the Theif Key with naturally obtained Door Keys, but why buy them
when you should have 2 Theif Keys already on Chapter 8?
-Hanebashi No Kagi (はねばしのかぎ - Drawbridge Key)
*Durability: 1 use
*Use: makes drawbridges go down, turning them into bridges.
*Comments: And here we have another useless item. You already have 2 or so
Theif Keys before even finding a Drawbridge Key, let alone being able to buy
one. Don't waste your money. You should use only the ones you find anyway.
-Touzoku No Kagi (とうぞくのかぎ - Theif Key)
*Durability: 16 uses
*Use: unlocks doors and lowers drawbridges. Theif only items.
*Comments: This is a multipurpose item used only to open doors and
drawbridges, but in journeys like these, treasure hunting and doing either of
those things can get important, even if it doesn't seem like it. The decent
durability makes this a valuable item, but the problem is you'd have to bring
in Julian and/or Ricardo for a map whenever you want to use this item.
----------------------------------------
d. Orbs
----------------------------------------
Information: these orbs, found in the Rahman Temple, have special powers,
most likely directly related to the Fire Emblem.........
-Daichi No Oobu (だいちのオーブ - Earth Orb)
*Durability: 3 uses
*Use: Everything on the map (including allies) takes 5-12 damage apiece
-Hoshi No Oobu (ほしのオーブ - Star Orb)
*Held: Weapons don't fatigue
-Hikari No Oobu (ひかりのオーブ - Light Orb)
*Held: Opponent's terrain boost is nullified
----------------------------------------
e. Cards
----------------------------------------
Information: These cards are used to help the Alteans with their business,
and only need to be in a shopper's posession to be useful.
-Silver Card (シルバーカード)
*Held: halves the price of everything at shops
-Member Card (メンバーカード)
*Held: allows the holder into a Secret Shop
----------------------------------------
f. Other
----------------------------------------
Information: These items are used to help Marth and his troops survive.
-Kizugusuri (きずぐすり - Ointment)
*Durability: 5 uses
*Use: restores 10 missing HPs
*Comments: Bah. By the time you get one piece of Ointment, you'll already
have a Healer, and by the time you'd do much healing in mid-battle, you'd
already be in Chapter 8, when you can buy Healing Wands AND you have 2
Healers AND a Priest if you took care of all three of them. Unless you want a
challenge, I'd throw this away if I were you.
-Seisui (せいすい - Pure Water)
*Durability: 5 uses
*Use: same as Magic Shield on user
*Comments: Somewhat useless. Ugh. This is only better than Magic Shield if
you can't make use of all of the temporary Magic Defense points anyway and
you don't have to swap weapons. Only waste your money if you're going to go
abusing arenas in Chapters 11 and 16 or if you want to have this sort of an
edge at any time before halfway through Chapter 17.....
========================================
6. Credits
========================================
I must thank the members of the FESS Board at
http://fessforum.proboards11.com/index.cgi for their help, especially the
Fireemblem.net post.
I'd like to thank Fireemblem.net anyway, because they provide information
like Weights and Required Levels and such.
I'd like to thank Nintendo, and Intelligence Systems for this game AND SSBM,
and anybody else involved in making SSBM, since SSBM is pretty much the
reason why I even play Fire Emblem games in the first place.
I'd also like to thank
http://www.solon.org/cgi-bin/j-e for helping me
translate some of the things, and the Kana Books by James W. Heisig for
letting me navigate through the Kana. I'd also like to thank Fire Emblem 3
for helping me find out about the Fire Dragon Stone among other things, and
the FE3 FAQ writer for help on FE3 as well.
And give a good hand to AdamantNo1 for his Fire Emblem shrine at RPGC. The
address of the shrine is
http://tartarus.rpgclassics.com/~fe1/
This is copyright 2002-2004 Juigi and any of the sources. If I find out
you've been copying or selling this without permission or doing any other
illegal stuff involving this, you're gone!