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This FAQ was made for the NES FAQ Completion Project. You could contribute to
this yourself! Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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T A B L E O F C O N T E N T S
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1. - Controls..........FL01 Please Note - This guide has been specially
2. - Strategies........FL02 designed to allow quick access. What does
3. - Tracks............FL03 that mean? You could search for any section
4. - Upgrades..........FL04 and have quick acces to it. Just press ctrl
5. - Disclaimer........FL05 and f and type the code (FL##) to that
section and you will go straight to it.
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1. - C O N T R O L S
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D-Pad:
Up - Turbo
Down - No Use
Left - Steer Left
Right - Steer Right
A - Accelerate
B - Brake
Start - Pause
Select - No Use
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2. - S T R A T E G I E S
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Learning the Tracks
This isn't too difficult considering the fact that the map of the track is
always on the screen. They also give you a warning when you are approaching
a turn. However, learning the track is one key strategy to winning any
race. This will help you prepare for each turn and learn the key passing
points for each track.
Passing
Be careful for those other cars on the tracks. Don't do something stupid
such as hit them when they are easily avoidable. If you hit them, you will
slow down and feel shame for your mistake as everybody else speeds off. I
suggest passing them on straightaways where you have time and don't have to
worry about turning while passing other cars.
Turning
Turning is fairly difficult in this game and requires a bit of practice.
For the most efficient turning, you should practice racing "the line." What
this is, is the fastest line around a turn. This requires you to start on
the outside of a turn, for example start on the left hand side for a right
turn. While in the middle of the turn, you should be on the inside. While
exiting the turn, you should be on the outside again. That line will allow
you to take the turn at a faster speed which will also give you a greater
corner exit speed.
Upgrades
Look at the track before you race it and choose your upgrades accordingly.
For example, a track with a lot of turns would need better tires. You could
remove upgrades and use them in another category whenever you'd like to.
I suggest practicing each track with all sorts of upgrades to see what you
like best before actually going through the game because you only get one
continue if you don't win.
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3. - T R A C K S
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America 1
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Kenya
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Japan
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China
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Brazil
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Mexico
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Monaco
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America 2
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4. - U P G R A D E S
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As you progress through the game, you could upgrade your vehicle. You start
off with six upgrades to pick as you'd like. The components you are allowed to
upgrade are your engine, tires, brakes, and turbo. I suggest starting with
your engine and tires. With those, you could go fastest and make turns
quicker. After those I suggest nitros so you could get extra speed bursts and
then you should go for new brakes. You will gain one more upgrade point every
three races.
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5. - D I S C L A I M E R
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This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com