Final Fantasy I Red Mage Solo Walkthrough
Version 1.00,
Copyrighted by Patrick Goncalves 2000, All rights reserved.
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www.tightsite.iturfpages.com
I'll update more as I go along!
Revision History-
Version 0.35
Did everything up to Chapter 5
Version 0.40
Chapter 6 and fixed up a few bugs in it
Version 1.00
Beat the game did all the other things.
Contents -
1 - Getting Started
1.1 - This isn't for wimps!
1.2 - What you are up against
2 - The challenge begins
2.1 - What to buy
2.2 - Getting ready
2.3 - Level up!
2.4 - Your first boss
3 - The Ship
3.1 - Getting to Provoka
3.2 - Bikke and his crew
3.3 - The Ship
4 - The Peninsula
4.1 - Get Fir2 if you want to live
4.2 - Build up for a while
4.3 - Some more spells
5 - Elfland and Astos
5.1 - The Marsh Cave
5.2 - Astos
5.3 - The Herb
5.4 - The Mystic key
6 - The Earth Cave
6.1 - A new town
6.2 - The Vampire
6.3 - The Rod and the Cookie
6.4 - Lich
7 - Red wizards
7.1 - The Canoe
7.2 - Castle of Ordeal
7.3 - Ice cave
7.4 - Airship
7.5 - Promotion
8 - Excavate till you drop
8.1 - The Waterfall
8.2 - Oxyale
8.3 - Slab
8.4 - Big tower...
9 - Level 50 and the Fiends
9.1 - Level 50
9.2 - The Fiends.
10 - Chaos
10.1 - Trip one
10.2 - Trip Two
10.3 - Chaos
11 - Extras
11.1 Magic
1 - Getting started
This part of the walkthrough is going to tell you what you will be up
against.
1.1 - This isn't for wimps.
Once you have played FF1 As much as I have, everything gets too easy,
so you think "What can make this game harder?"
The answer is to go through the game with one person.
Of course, the white or black mages would have no chance...think of
them trying to beat a horde of pirates! A thief would have no chance
until he got to become a ninja, but he would die in the earth cave so
quickly. A fighter or black belt would be possible, but I wanted a
better challenge...
I thought a Red mage would be hard but possible to win with, so I
began!
1.2 - What you are up against
Well, what would be harder than a single red mage trying to take out
Tiamat, or Chaos, or another strong foe? A white or black mage, of
course. But the odds are still very slim. you will have pretty crummy
armor from the earth cave until you get the opal bracelet, and worse
weapons from then until the masmune. Good Luck! Oh, and one last tip,
go look at chapter 11 every now and then to not do anything wrong.
2 - The Challenge begins!
Now you'll actually start the game!
2.1 - What to buy
Pick the Red mage you want to play the game with. Buy him a rapier and
some chain armor. Now buy him FIRE, LIT, and CURE. Now go outside.
2.2 - Getting Ready
Now, get into battle with some imps(with your main guy in the 4th
slot).Let them attack and hit your mages. Have your 3 unarmed guys
attack different imps each turn, and your 4th one cast cure on
himself for two turns. After, have him attack as well. Now try to
have the imps kill all red mages but your main one. Finish them
off, then never revive them again. Now you are ready to
2.3 - Level Up!
You should now go into a battle with some imps around the castle(in the
forest area) and keep going until you reach about 10 hp. If you do,
after battle, cast a cure spell, Then continue. If you have no cure
spells, go back to town and rest at the inn. Do this until you are
level 3.Once you are level 3, you can begin building up levels up
northwest in forest right next to the ToF(Temple of Fiends).Here, you
will fight stronger enemies. Now, cure if you go under 20 hp, as the
enemies can hit you for more. Do this until you are at level 5.Now, buy
a tent and 3 heal potions. go up to the ToF, and use the tent right
before entering. This will save your game and give you 30 hit points.
Now enter the ToF and go west, to a small little room. Open the chest.
You will find a cap. Equip it. Now go north a bit, and go inside that
room. Open the two chests, revealing a heal potion and a cabin. The
hard part about here is some of the monsters. Fire is effective against
creeps, ghouls, and zombies(but I don't know why you'd ever need to use
it against them, unless you are really losing).Use the Heal potion to
regain 30 hp. Only use it outside of battle, unless you really need it
in battle. After going in the second room, leave the
ToF and use your Cabin. The other rooms require the mystic key, which
you haven't acquired yet. Now enter the ToF again. Go north into the
large, center room and talk to the guy there. He is Garland,
2.4 - Your first boss
Garland -
Hp - About 100
Toughness - 2 of 5
Strategy - This boss is pretty easy. If you have more than 2 lvl. 1
spell points left, cast fire or lit until you are at 1 spell point
left. Use that last spell point to cast cure, when you need it.
Then, slap him around with your rapier.
After beating Garland, talk to the princess, and you'll then be in the
castle. Talk to both the princess and the King.
3 - The ship
Get ready to get the ship!
3.1 - Getting to Provoka
The King has ordered to build a bridge to the north of Corneria.
Through here, you can get to Provoka. Buy about 5 heal potions and a
tent. Now go north of Corneria, through the bridge, then eastward,
then south. There will be tough monsters along the way and you will
need to use those heal potions. Use the tent about halfway through
(when you reach the bluish marsh part).Continue through, until you
reach Provoka. Inside of Provoka, rest at the inn, then go left to
a pirate. Talk to him and then fight
3.2 - Bikke and his crew
Pirates -
Hp - About 3 - 5 each
Toughness - 2 of 5
Strategy - This(these) boss(es) are pretty annoying, seeing how there
are nine. If you don't have the chain armor, you WILL die, no matter
what. If you do have the chain armor, they won't deal much more damage
than 2 or 3 hp. They will all take 1 slash, but if you miss too much,
this can be a problem.
After beating Bike and his motorcycles...er..Bikke and his Crew, talk
to them again to get the ship. And now, with the 360 gold you mad in
this fight, try to buy a level 2 spell(Ice, Invs, and mute are the best
spells for this spell level) then rest.
3.3 - The Ship
Now that you have the ship, go outside and fight for a while. If you
are low on hp, go back to Provoka and rest. Buy a lvl 2 spell when
you can. Level up to level 10 about. If you have all the level 2
spells you can have, and if you have at least 1500 gold, go south of
Corneria(there's a port right under it) until you reach another port.
Go in and go south a bit to the town there. The three spells for this
spell level are Fir2, Lit2, and Cur2.Rest if you can. After buying
the 3 spells, if you have 4000 gold, buy a silver sword at the
Elfland weapon shop. It'll give you a tremendous strength increase.
Once you are level 10, visit the
4 - Peninsula
Now you will really level up!
4.1 - Get Fir2 if you want to live.
You will fight enemies from a lot later in the game. The only way to
win will be with Fir2, because many of them are weak against fire.
4.2 - Build up for a while
Well...before building up, get about 5 heal potions and 2 tents. Now go
east of Provoka, through the mountains, then north. You will see a
peninsula. The top 2x2 squares of the peninsula contain evil monsters
that will kick you around. Once you get there, use a tent and save
before getting in a battle. If you fight Giants, reset. If you fight
Zombulls, cast fir2 a bunch of times. Same thing for trolls. You will
probably level up right away. After the battle, use your second tent
then run back to Provoka. Repeat this process until you are level 13.
At level 13, Buy 3 tents and 10 heals. Now fight 2 battles, and use a
tent in between the battles. Heal with potions if you need to. Once
you get about 4000 gold or more, go to Elfland, because they have
level 4 spells as well.
4.3 - Some more spells
The spells for level four are Fast, Ice2, and Pure. Now, you will be
able to defeat giants and a few other enemies like tyros. Use Ice2
against giants, and layer your self with as many invs spells you can
against tyros, then cast fast on your self and blow the tyro into
smitherenes! Be careful, though. they can still hit you with 6 or 7
layers of the spell. Build up to level 21 with the tents. If you
think you can, use more tents and heals!
5 - Elfland and Astos
This part of the game will be hard!
5.1 - The marsh cave
Once at level 21, get 99 heals(5960 gold) and about 5 pures(375 gold),
then buy gloves in Provoka(60 gold).Lastly, buy a house(3000 gold) and
4 tents(300 gold).This all ads up to 9695 gold. Now rest at the
Elfland inn. Now go to the marsh cave and use a tent right outside.
Enter and rush to the wizards (column 2, row 3) and try to nail them
with Lit2.Only fight scorpions, mucks, gargoyles, and shadows. All
other enemies you should run from. They will either poison or stun
you and not give you a chance to recover. After beating the wizards,
get the crown from the chest, and rush out as fast you came in. Use a
tent when you leave. It took me about 5 or 6 tries. Now go north to a
castle and use a house then a tent. Now, enter and battle Astos for
Matoyas Crystal.
Wizards -
Hp - About 90-95 each
Toughness - 4 of 5
Strategy - These guys are quick attackers, so it wont be likely that
you get a quick attack in. You only need to survive two turns of
attacks, because two Lit2 spells is all it takes. Be careful, they
can even kill you in one turn. Heal to full hp before fighting them.
5.2 - Astos
Astos -
Hp - About 170
Toughness - 3 of 5
Strategy - Astos will cast Rub on the first turn. If it works, it
kills you. Cast Fast, first of all, then bash him. If he hits you
with slow, cast fast again then continue. He'll be killed in a few
turns.
5.3 - The Herb
After defeating the dark elf, Astos, Use a tent outside. Now go to
Corneria, then go north through the bridge and keep going north. You
will reach a cave. In there you will find Matoya and her magic brooms.
Talk to Matoya and trade her the crystal for the herb(why don't
people just keep taking her crystal and getting things in return?).
Now go back to Elfland(the castle, not the town) and enter the
prince's room. Talk to his...guy and give him the herb, then talk to
the prince and get the mystic key!
5.4 - The Mystic key
The MK will open a bunch of doors that couldn't be opened before. You
don't really need any of the items(with the exception of the TNT),
because you either won't be able to equip the weapons or armors you
get, or they will be weaker than the ones you already have, though
you can sell the weapons for a bunch of money (over 20000 altogether,
I think).If you don't want to waste the time and effort, just skip
this section and go to the next part of the guide.
Ok, first of all, since you are here already, go to the bottom of the
castle and go to the right then you can barely walk past the wall.
Now open the door that leads to the room you see. Get some things
here. Now go to Elfland (the town) and buy a 4 cabins. Go to Astos
castle and use a cabin before going in. Use the mystic key to the
leftmost room there(or the only other room) and use the key. You will
probably end up fighting images. If you want to avoid a pretty hard
battle, just don't step under the middle chest. Instead, open it from
the side. Use a cabin after leaving, then go back to the Marsh Cave
(Yikes!).Use a cabin before entering, then go to the bottom floor
(where you fought the wizards) and go to the bottom row of rooms.
You'll find a Silver Bracelet in one of these, equip it; it has a
high evade percentage. Careful, you may fight a few rounds of wizards,
cobras, scorpions, or the latter of the 3 together. When you get out,
if you get out, use a cabin and rush back to Elfland and rest. Now go
to Corneria(The first town, in case you've forgotten) Castle and open
the 2 NW most doors. One has TNT, which will be important later in the
game. Now go to the town and buy a tent, then head up to the ToF and
use a tent before entering. Now you can open those doors on the right
side of the ToF! You will fight battles with gargoyles in each room,
I think, but they are wimps so don't worry. After getting all this
stuff, get on the ship and sail westward to the Dwarf Cave. Inside,
go and get the two treasure chests in the first room for about 1000
gold. Now go southward through the small passage to find a room and
an dwarf. You're going to loot the room, so there can't be anyone
watching. Go and use your TNT on the dwarf to open up a canal, and to
take out the only witness. Go in the room and take all the stuff. Now
go into your ship and cruise a bit SW until you see a tiny gap and a
dead dwarf. Go through and go west to the next town.
6 - The Earth Cave
You Should now be about level 22 before trying to come to the earth
cave!
6.1 - A new town
The town of Melmond has been attacked by a Vampire, and has no item
shop or Clinic to revive your characters!(But who would you want to
revive??)Get the spells Fir3 and Cur3.Now buy and equip silver armor
Then go to Lefein and get 2 Houses and 4 tents(or cabins).Now go back
to Melmond and go south to a cave. Use a tent outside. Enter and go
north to a treasure room. Be careful if you fight an Earth Elemental.
They have about 300 hps. Use Fir3 then attack the rest of the time.
Make sure you save at least one Fir3 spell for the end, though.
After going through this treasure room, go south from the huge
intersection to another room or two. Take the treasure from these
rooms. Now go through the east room. This second floor has two
treasure rooms, I think. One is in the south part of the floor, then
the other if in the northeast part. After getting these, go to the
Southeast side of the floor. If you need, just leave and restock your
items then come back. In the third floor, get all the treasure, except
one that is all the way on the east side. It has something crummy like
a wooden staff, and its a long trek to get there. Also, don't get the
one from a very small room.(Don't worry, you'll know which one)There
is a earth elemental there, and the treasure isn't worth it. After you
go all the way, you will reach a fairly large room. Inside is the
vampire.
6.2 - The Vampire
Vampire -
Hp - About 180
Toughness - 3 of 5
Strategy - The Vampire can use dazzle and stun your character, while
he nails you hard with strong attacks. Use a Fir3 spell. If he
survived, attack him.
After beating him, take the cookie from his chest. Leave the Earth
cave as fast as you can, then use a house and tent.
6.3 - The Rod and the Cookie
After leaving the Earth cave, go west and north a bit to another cave.
Give the cookie to the cookie monster then take its treasure. Go to
the northwest side of the cave to take the stairs up and leave. Now
go around to find the next cave and talk to the sage, his name is
either Lard-a or Sard-a. Get the rod from him. Now go back to the earth
cave and use a house then tent before entering. Once inside, go back to
where the vampire was. Go through the back and go to the block and use
the rod on it, revealing the next floor. Go in and take treasure as you
go along. After another floor or two, you will find Lich.
6.4 - Lich
Lich -
Hp - About 400
Toughness - 4 of 5
Strategy - Lich has strong attacks, but his weak point is easy
to exploit. Use Fir3 2 or 3 times and he'll be toast. Just hope he
doesn't nail you with a strong spell.
After beating the unholy abomination, step forward and watch a
light pass right through the screen. One of your four orbs are
now lit. Step forward a bit more to be transported back outside
of the cave.
7 - Red wizards
Once you've become a Red Wizard, you can get more spells and use some
better weapons and armor!
7.1 - Canoe
Go to the southwest and you will find a town. Well, actually, it's a
port, but you will have to walk a bit to the town. You will find a
bunch of old guys. One gives you a canoe.
7.2 - Castle of Ordeal
The castle of ordeal is only accessible with the airship, right? Wrong.
Just go next to the river next to it with the ship, then go in with the
canoe. First get 99 heal potions, and don't forget a house and 2 tents.
The castle of ordeal may take you two or three tries, it took me two,
and I was level 24. Use a house and tent. Once you go in, you will be
in a room with pillars. Always step on the lower pillar unless you want
to be transported back around the beginning. Get the treasure in the
treasure room, and don't sell it. You should have to fight Mud Golems.
RUN! Inside the treasure chest is a Zeus glove. If you can't equip it,
keep it anyways because it will cast Lit2 when used in battle. When you
see three pillars after the treasure room, take the lower one, and
don't follow the long path under it. It'll lead you to a pillar that
will send you way back. Go up some stairs and continue. You'll fight
some Nitemares in a battle. You can beat them easily, just layer
yourself at least 5 times with INVS, then attack. Get the chests. Go
along. After a while, you will find an Ice sword. It should raise your
attack. Once you find the throne, fully heal yourself and make sure you
have Fir3 and a few of its charges. Get the chest from the bottom side
and get the tail. Now go into the throne and fight Zombie Dragons.
Zombieds -
Hp - 300 to 400 I think
Toughness - 1 of 5
Strategy - Use Fir3 and they should be killed in two turns, three at
the most. Now go in through the throne and get out then use a tent.
Now, sail to some town and save.
7.3 - The Ice cave
Make sure you have 99 heals, 2 houses and 2 tents before starting!
This place is HARD!! It took me twenty or thirty tries. Run from every
battle, except wizards, frost dragons and frost giants\wolves. Against
wizards, repeatedly use the Zeus glove, and against the frost enemies,
take care of the giant first (he killed me once, I almost cried because
I was a few steps away from leaving the ice cave) with physical attacks
then burn the dogs with fir3 before they hurt you bad with frost. Frost
dragons will fall against Fir3 quickly, just use it twice, and if one
is still alive, bash it. If two are still alive, cast Fir3 again.
Here are the big bad parts about the ice cave
Mages - They use rub which will kill you
Sorcerers - They can kill you when they attack physically, it doesn't
even give damage!
Wraiths - They paralyze and deal 60 damage, 150 on a critical.
Ghouls, Geists, and Ghosts - Paralyze you, and come in large groups.
Images - Take off about 20, and paralyze.
Eye - Never hit me with XXXX or squint, but he never missed with Break,
which is second on his spell routine.
Mummies and Cockatrices - They end up getting me in an asleep, stone
combo. Run.
On the first floor, go straight right then down then left. Go through
the stairs.
On the second floor, go left or down and keep going until you reach the
stairs. The third floor is simple. Take four steps, and you're on the
fourth floor.
On the fourth floor, fall down a hole and don't bother about the
chests.
Now you'll get in a battle with a bunch of undead on the first step.
Run quickly. Now keep going south ward, and when it's a choice between
southwest and southeast at the end, go southeast, unless you want to go
for about 40000 gold and a bunch of mages. After going up the stairs
you will have to go into an eastern room and fall down a hole to get
the floater and fight an eye.
Eye -
Hp - About 170
Toughness - 3 of 5
Strategy - As I said before, Eye - Never hit me with XXXX or squint,
but he never missed with Break, which is second on his spell routine.
Oh yeah, don't use fast on this one either.
Open up the chest to get the floater, and fall down the closest hole,
and this time when you go up the stairs, go to the north-east corner of
the room and go up, and use some kind of item to save.
7.4 - Airship
Sail to an island on the southeastern continent, there should be a
desert there. Go in, use the floater while standing there in the
desert, and the airship should come up! Get in, and get ready!
7.5 - Promotion
Ok, just fly up to the northern part of the map, around the
middle...there should be a series of short islands, go in each one, get
items, and in one of them, you'll find Bahamut who will change you into
a Red Wizard!
8 - Excavate till you drop
So, you're now a red wizard! Now you can go around, get many items, and
build up to level 50, without worry of getting killed badly! Oh, and
first, you may want to get the Ice3 spell, it's either in Gaia (the
most northeastern town) or the town all the way in the west, surrounded
by forest, and near a large desert. I forgot which one, but you should
have enough money for it...also, get the WARP spell in Melmond(where
the vampire attacked) and it will come in real handy.. or instead, get
EXIT from that town where you got the canoe, much better spell.
8.1 - The Waterfall
All right, that western town has a river next to it, sail upward
through it, into a waterfall. Be careful, you don't want to get killed
by a cockatrice or something.
At the end of the long path, there's a guy and some chests. Get the
CUBE from the guy, and in the chests, there should be a Defense and a
ribbon. Equip them! Now, head out. This place shouldn't have been too
hard..
8.2 - Oxyale
Ok, head for that big desert next to the waterfall, go to the northern
most part, there should be a tiny desert part there. You can buy a
bottle for 50000 GP, do it, then use the bottle, and then, go to the
northeastern town (Gaia) and there's a lake that you can get the oxyale
from (Talk to the fairy)
8.3 - Slab
Go to that town surrounded by trees, there should be a submarine in the
southeastern corner, go inside.
You will now be under water, go east then north, to some stairs around
the corner, then from this room, try to go up some more stairs, into a
place with lots of small rooms, with mermaids inside. Collect all these
treasures, you will be able to make a ton of money from them.
Run to the northwest corner. See the passage? Go through. Get some more
items, including the SLAB. Get out of this place quik, and try not to
fight GrSharks, they are really strong on offense, with high hps.
Now go back to Melmond, the town that was attacked by the vampire. Talk
to Dr. Unne, in the northeast corner, he will teach you Lefeinish.
Fly to a town a bit below Gaia...but notice how there is nowhere to
land! Slowly trace a path back to a small patch of grass, then walk to
the town.
Talk to all the people in the town, one will give you a CHIME, I
believe it was.
Get back to the ship, stock up on supplies, and then go to the big
desert next to Lefein(where you got the CHIME) and find a landing spot,
then walk toward the big tower, and save outside. Have an extra house
and tent with you.
8.4 - Big tower...
Go inside, get the treasure in the big room, and then go upstairs, then
get the treasure in that room, go up again, get in the middle room,
then...
BlueD -
Hp - 400 to 500 I think
Toughness - 3 of 5
Strategy - The BlueD can be tough if you're not prepared. Cast FAST,
attack repeatedly until it goes town.
Go through the teleporter...and you'll be in the Floating castle! Go up
through every floor, keep high HPs, fight enemies or run, which ever
you want, get all the treasures, then, if you end up in a long hall
way, 1 thin space long, cast WARP until you're outside, or cast EXIT
to get it over with. Cure up all the way.
You should have something like this now...
Weapon :
E- (your strongest sword)
Defense (so you can use Ruse in battle)
Armor :
I don't know which armor, but
Ribbon
ProCape (Don't know if you can have it by now..)
ProRing (If you dont have it, go to Gaia and buy one for 20000)
9 - Level 50 and the Fiends
Ok, this will be a long chapter, you'll use a lot of money.
9.1 - Level 50
Skip this part if you already got to level 50.If you know the EYE
trick, go and do it.If not, let me explain it..
Go to the ice Cave with 99 heals (Just in Case!) then get to the EYE
battle.
New Strategy.
EYE -
Hp - 160?
Toughness - -12 of +5
Strategy - Haha this will be so easy! Just go over to him, attack
once or twice, the most he can do is take off a few hps with his
attack, the ProRing/ProCape will block all his instant death
attacks.3225 Exp and 3225 GP. Yeah!
After fighting the eye, take a step to the right, and one more to the
left, then fight him again!Repeat till out of Heal potions or level
50.Expect to spend about 15 minutes here.
After this, just cast warp once or twice, or exit, and you're out. Use
the tent, and it's sealed.
9.2 - The Fiends
Okay, Level 50, you can take out pretty much everything...
Stock up 99 Heal potions then fly over to the Gurgu volcano. Walk along
the lava so you don't get in battle. The rest is easy. When you get to
that bottom floor with the eight paths, go through the southwest one.
Kary -
Hp - 600
Toughness - 1 of 5
Strategy - Fast, attack once or twice, win the battle.
Ok, get 99 Heal potions again, then go over to that place where you got
the slab, but instead of going Northeast, go Northwest. Careful, Ghosts
can deal damage in the 100's range. Keep going on till you reach
Kraken.
Kraken -
Hp - 800
Toughness - 3 of 5
Strategy - Uh oh, this one can be tough, don't let your guard down.
Repeatedly use your defense sword (5 times) then cure if you need to.
After that, cast FAST and blow him out. He can hit you still, though.
Don't take him lightly.
All right, 1 more fiend to go.99 Heal potions, get over to the Mirage
Tower, go up through it, then get to that long narrow passageway...
Go through it. If you fight an enemy by the name of WarMech, run for
your life. He will whoop you like you've never been whooped before.
Once you get to Tiamat, use HEAL potions till you are at full HPs.
Tiamat -
Hp - 1000
Toughness - 2 of 5
Strategy - Uh oh, this one can be tough, don't let your guard down.
Repeatedly use your defense sword (5 times) then cure if you need to.
After that, cast FAST and blow him out. He can hit you still, though.
Don't take him lightly.
After beating him, hurry out.
10 - Chaos
All right, now you're ready to finish the game.
10.1 - Trip one
99 Heals, go to the Temple of Fiends (where you fought Garland) then go
in. Use a tent!
Inside, you will fight many enemies, the worst being GasD's. They're
tough, very Tough. If you fight them, I would recommend running, even
though it is very hard. If you find a dead end right after fighting the
PHANTOM, use the lute right there. It'll open a path.
Go through, and you'll fight different versions of the 4 fiends. Lich
is weak, except that NUKE is his first spell. Cast FAST then take care
of him. Now, go down to Kary. Very Easy, don't even need FAST. Kraken,
you will need to do that Defense Sword Trick. After that, cure, FAST,
kill.
Once you get to the Tiamat floor, cure to full HP, and go south first,
then east. Try to find a tiny path. If you do, go through until you get
the Masmune. Cast Exit.
10.2 - Trip two
Equip the Masmune. It's the strongest weapon.
Get 99 more heals, use a tent outside, then go in.
You'll have to fight the Fiends again.
Once you get to Tiamat, cast FAST then kill him. Now, chaos in the next
floor. No enemies on this floor, go in and use all the heal potions you
have, till you get full hp, then cast cure if you need it(your lowest
level cure)
10.3 - Chaos
Chaos -
Hp - 2000
Toughness - 4 of 5
Strategy - Careful, I beat him with only 50 HPs left! Use the defense
sword until he casts CUR4, cure every now and then. After he casts
CUR4, cast FAST, then keep attacking, don't stop. If you're lucky
enough, you may win.
YAY! You win! Now about those ten buck ya owe me...
11 - Extras
Here's some other stuff you'll need.
11.1 Magic
This is what to get for each spell Level of Magic...
Spell Level 1
CURE
FIRE
LIT
Spell Level 2
INVS
ICE
MUTE
Spell Level 3
CUR2
FIR2
LIT2
Spell Level 4
FAST
ICE2
Nothing Else Worthwhile...
Spell Level 5
FIR3
CUR3
WARP (Red Wizard Only)
From Now on, you Have to Be Red Wizard for all the spells.
Spell Level 6
LIT3
EXIT
INV2
Spell Level 7
ARUB
ICE3
Those Are the only Level 7 spells he can get...
Spell Level 8
None