Save State Hacking FAQ for Final Fantasy 2 NES
by: PKT_Paladin
~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. First Character Offsets
A. Statistics
B. Equipment / Levels
C. Magic / Levels
D. Miscellaneous
IV. Second Character Offsets
A. Statistics
B. Equipment / Levels
C. Magic / Levels
D. Miscellaneous
V. Third Character Offsets
A. Statistics
B. Equipment / Levels
C. Magic / Levels
D. Miscellaneous
VI. Fourth Character Offsets
A. Statistics
B. Equipment / Levels
C. Magic / Levels
D. Miscellaneous
VII. Miscellaneous
VIII. Digits
A. Items
B. Shields
C. Knives
D. Canes
E. Javelins / Spears
F. Swords
G. Axes
H. Bows
I. Helmets
J. Armors
K. Gauntlets
L. Magic Books
M. Pictures
N. Conditions
O. Magic Spells
IX. Credits
X. Contact Information
~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~
My alias is PKT_Paladin, but that is not my name. For this FAQ you
don't need to know my real name =). Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ. These offsets are specifically for the emulator
Nesticle and the game these offsets for is Final Fantasy 2 for NES.
If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com. Install it, run it, and
open up the save state file. On the left you will see addresses on the
left and 16 columns on the right. There are actually 16 bytes each in
groups of two. Observe:
0 0000 0000 0000 0000 0000 0000 0000 0000
10 0000 0000 0000 00FF 0000 0000 0000 0000
The location of the byte FF is actually 17. In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire. When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.
~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~
v.95 : This contains everything and is very detailed as
far as Save State hacking is concerned. You can
max out all aspects of all of your characters
and give them all of the items they'll need
to win the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. First Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
- The highest value for Current HP and Maximum HP is FFFF which
will give you 9983 HP, or so it looks. It will actually be
much higher. I don't know the hexidecimal for 9999 which is
the normal maximum.
- The highest value for Current MP and Maximum MP is FFFF which
wil give you 9C3 MP. That makes no sense, but you will have
a lot more than 9999 MP. I don't know the hexidecimal for
999 which should be the maximum.
- The maximum for all other statistics is 63 (hexidecimal) which
is 99.
Current HP - 108 + 109
Maximum HP - 10A + 10B
Current MP - 10C + 10D
Maximum MP - 10E + 10F
Strength - 120
Agility - 121
Vitality - 122
Intelligence - 123
Soul - 124
Magic Power - 125
B. Equipment / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF. Be warned, however, that you
will have to sit there waiting for your character to hit
the enemy 255 times.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
battle the weapon level will automatically increase as long
as the original hexidecimal was at least 63.
Unarmed Level - 200
Unarmed Experience Points - 201
Shield Level - 202
Shield Experience Points - 203
Knife Level - 204
Knife Experience Points - 205
Cane Level - 206
Cane Experience Points - 207
Spear Level - 208
Spear Experience Points - 209
Sword Level - 20A
Sword Experience Points - 20B
Axe Level - 20C
Axe Experience Points - 20D
Bow Level - 20E
Bow Experience Points - 20F
Right Hand Equipment - 11C
Left Hand Equipment - 11D
Head Equipment - 119
Body Equipment - 11A
Arm Equipment - 11B
Item Carried One - 11E
Item Carried Two - 11F
C. Magic / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
use the magic level will automatically increase as long
as the original hexidecimal was at least 63.
First Spell Level - 210
First Spell Experience Points - 211
Second Spell Level - 212
Second Spell Experience Points - 213
Third Spell Level - 214
Third Spell Experience Points - 215
Fourth Spell Level - 216
Fourth Spell Experience Points - 217
Fifth Spell Level - 218
Fifth Spell Experience Points - 219
Sixth Spell Level - 21A
Sixth Spell Experience Points - 21B
Seventh Spell Level - 21C
Seventh Spell Experience Points - 21D
Eighth Spell Level - 21E
Eighth Spell Experience Points - 21F
Nineth Spell Level - 220
Nineth Spell Experience Points - 221
Tenth Spell Level - 222
Tenth Spell Experience Points - 223
Eleventh Spell Level - 224
Eleventh Spell Experience Points - 225
Twelfth Spell Level - 226
Twelfth Spell Experience Points - 227
Thirteenth Spell Level - 228
Thirteenth Spell Experience Points - 229
Fourteenth Spell Level - 22A
Fourteenth Spell Experience Points - 22B
Fifteenth Spell Level - 22C
Fifteenth Spell Experience Points - 22D
Sixteenth Spell Level - 22E
Sixteenth Spell Experience Points - 22F
First Spell - 130
Second Spell - 131
Third Spell - 132
Fourth Spell - 133
Fifth Spell - 134
Sixth Spell - 135
Seventh Spell - 136
Eighth Spell - 137
Ninth Spell - 138
Tenth Spell - 139
Eleventh Spell - 13A
Twelfth Spell - 13B
Thirteenth Spell - 13C
Fourteenth Spell - 13D
Fifteenth Spell - 13E
Sixteenth Spell - 13F
D. Miscellaneous
Picture - 100
Condition - 101
Name - 102 + 103 + 104 + 105
+ 106 + 107
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. Second Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
- The highest value for Current HP and Maximum HP is FFFF which
will give you 9983 HP, or so it looks. It will actually be
much higher. I don't know the hexidecimal for 9999 which is
the normal maximum.
- The highest value for Current MP and Maximum MP is FFFF which
wil give you 9C3 MP. That makes no sense, but you will have
a lot more than 9999 MP. I don't know the hexidecimal for
999 which should be the maximum.
- The maximum for all other statistics is 63 (hexidecimal) which
is 99.
Current HP - 148 + 149
Maximum HP - 14A + 14B
Current MP - 14C + 14D
Maximum MP - 14E + 14F
Strength - 160
Agility - 161
Vitality - 162
Intelligence - 163
Soul - 164
Magic Power - 165
B. Equipment / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF. Be warned, however, that you
will have to sit there waiting for your character to hit
the enemy 255 times.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
battle the weapon level will automatically increase as long
as the original hexidecimal was at least 63.
Unarmed Level - 240
Unarmed Experience Points - 241
Shield Level - 242
Shield Experience Points - 243
Knife Level - 244
Knife Experience Points - 245
Cane Level - 246
Cane Experience Points - 247
Spear Level - 248
Spear Experience Points - 249
Sword Level - 24A
Sword Experience Points - 24B
Axe Level - 24C
Axe Experience Points - 24D
Bow Level - 24E
Bow Experience Points - 24F
Right Hand Equipment - 14C
Left Hand Equipment - 14D
Head Equipment - 149
Body Equipment - 14A
Arm Equipment - 14B
Item Carried One - 14E
Item Carried Two - 14F
C. Magic / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
use the magic level will automatically increase as long
as the original hexidecimal was at least 63.
First Spell Level - 250
First Spell Experience Points - 251
Second Spell Level - 252
Second Spell Experience Points - 253
Third Spell Level - 254
Third Spell Experience Points - 255
Fourth Spell Level - 256
Fourth Spell Experience Points - 257
Fifth Spell Level - 258
Fifth Spell Experience Points - 259
Sixth Spell Level - 25A
Sixth Spell Experience Points - 25B
Seventh Spell Level - 25C
Seventh Spell Experience Points - 25D
Eighth Spell Level - 25E
Eighth Spell Experience Points - 25F
Nineth Spell Level - 260
Nineth Spell Experience Points - 261
Tenth Spell Level - 262
Tenth Spell Experience Points - 263
Eleventh Spell Level - 264
Eleventh Spell Experience Points - 265
Twelfth Spell Level - 266
Twelfth Spell Experience Points - 267
Thirteenth Spell Level - 268
Thirteenth Spell Experience Points - 269
Fourteenth Spell Level - 26A
Fourteenth Spell Experience Points - 26B
Fifteenth Spell Level - 26C
Fifteenth Spell Experience Points - 26D
Sixteenth Spell Level - 26E
Sixteenth Spell Experience Points - 26F
First Spell - 170
Second Spell - 171
Third Spell - 172
Fourth Spell - 173
Fifth Spell - 174
Sixth Spell - 175
Seventh Spell - 176
Eighth Spell - 177
Ninth Spell - 178
Tenth Spell - 179
Eleventh Spell - 17A
Twelfth Spell - 17B
Thirteenth Spell - 17C
Fourteenth Spell - 17D
Fifteenth Spell - 17E
Sixteenth Spell - 17F
D. Miscellaneous
Picture - 140
Condition - 141
Name - 142 + 143 + 144 + 145
+ 146 + 147
~~~~~~~~~~~~~~~~~~~~~~~~~~
V. Third Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
- The highest value for Current HP and Maximum HP is FFFF which
will give you 9983 HP, or so it looks. It will actually be
much higher. I don't know the hexidecimal for 9999 which is
the normal maximum.
- The highest value for Current MP and Maximum MP is FFFF which
wil give you 9C3 MP. That makes no sense, but you will have
a lot more than 9999 MP. I don't know the hexidecimal for
999 which should be the maximum.
- The maximum for all other statistics is 63 (hexidecimal) which
is 99.
Current HP - 188 + 189
Maximum HP - 18A + 18B
Current MP - 18C + 18D
Maximum MP - 18E + 18F
Strength - 1A0
Agility - 1A1
Vitality - 1A2
Intelligence - 1A3
Soul - 1A4
Magic Power - 1A5
B. Equipment / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF. Be warned, however, that you
will have to sit there waiting for your character to hit
the enemy 255 times.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
battle the weapon level will automatically increase as long
as the original hexidecimal was at least 63.
Unarmed Level - 280
Unarmed Experience Points - 281
Shield Level - 282
Shield Experience Points - 283
Knife Level - 284
Knife Experience Points - 285
Cane Level - 286
Cane Experience Points - 287
Spear Level - 288
Spear Experience Points - 289
Sword Level - 28A
Sword Experience Points - 28B
Axe Level - 28C
Axe Experience Points - 28D
Bow Level - 28E
Bow Experience Points - 28F
Right Hand Equipment - 18C
Left Hand Equipment - 18D
Head Equipment - 189
Body Equipment - 18A
Arm Equipment - 18B
Item Carried One - 18E
Item Carried Two - 18F
C. Magic / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
use the magic level will automatically increase as long
as the original hexidecimal was at least 63.
First Spell Level - 290
First Spell Experience Points - 291
Second Spell Level - 292
Second Spell Experience Points - 293
Third Spell Level - 294
Third Spell Experience Points - 295
Fourth Spell Level - 296
Fourth Spell Experience Points - 297
Fifth Spell Level - 298
Fifth Spell Experience Points - 299
Sixth Spell Level - 29A
Sixth Spell Experience Points - 29B
Seventh Spell Level - 29C
Seventh Spell Experience Points - 29D
Eighth Spell Level - 29E
Eighth Spell Experience Points - 29F
Nineth Spell Level - 2A0
Nineth Spell Experience Points - 2A1
Tenth Spell Level - 2A2
Tenth Spell Experience Points - 2A3
Eleventh Spell Level - 2A4
Eleventh Spell Experience Points - 2A5
Twelfth Spell Level - 2A6
Twelfth Spell Experience Points - 2A7
Thirteenth Spell Level - 2A8
Thirteenth Spell Experience Points - 2A9
Fourteenth Spell Level - 2AA
Fourteenth Spell Experience Points - 2AB
Fifteenth Spell Level - 2AC
Fifteenth Spell Experience Points - 2AD
Sixteenth Spell Level - 2AE
Sixteenth Spell Experience Points - 2AF
First Spell - 1B0
Second Spell - 1B1
Third Spell - 1B2
Fourth Spell - 1B3
Fifth Spell - 1B4
Sixth Spell - 1B5
Seventh Spell - 1B6
Eighth Spell - 1B7
Ninth Spell - 1B8
Tenth Spell - 1B9
Eleventh Spell - 1BA
Twelfth Spell - 1BB
Thirteenth Spell - 1BC
Fourteenth Spell - 1BD
Fifteenth Spell - 1BE
Sixteenth Spell - 1BF
D. Miscellaneous
Picture - 180
Condition - 181
Name - 182 + 183 + 184 + 185
+ 186 + 187
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. Fourth Character Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
- The highest value for Current HP and Maximum HP is FFFF which
will give you 9983 HP, or so it looks. It will actually be
much higher. I don't know the hexidecimal for 9999 which is
the normal maximum.
- The highest value for Current MP and Maximum MP is FFFF which
wil give you 9C3 MP. That makes no sense, but you will have
a lot more than 9999 MP. I don't know the hexidecimal for
999 which should be the maximum.
- The maximum for all other statistics is 63 (hexidecimal) which
is 99.
Current HP - 1C8 + 1C9
Maximum HP - 1CA + 1CB
Current MP - 1CC + 1CD
Maximum MP - 1CE + 1CF
Strength - 1E0
Agility - 1E1
Vitality - 1E2
Intelligence - 1E3
Soul - 1E4
Magic Power - 1E5
B. Equipment / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF. Be warned, however, that you
will have to sit there waiting for your character to hit
the enemy 255 times.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
battle the weapon level will automatically increase as long
as the original hexidecimal was at least 63.
Unarmed Level - 2C0
Unarmed Experience Points - 2C1
Shield Level - 2C2
Shield Experience Points - 2C3
Knife Level - 2C4
Knife Experience Points - 2C5
Cane Level - 2C6
Cane Experience Points - 2C7
Spear Level - 2C8
Spear Experience Points - 2C9
Sword Level - 2CA
Sword Experience Points - 2CB
Axe Level - 2CC
Axe Experience Points - 2CD
Bow Level - 2CE
Bow Experience Points - 2CF
Right Hand Equipment - 1CC
Left Hand Equipment - 1CD
Head Equipment - 1C9
Body Equipment - 1CA
Arm Equipment - 1CB
Item Carried One - 1CE
Item Carried Two - 1CF
C. Magic / Levels
- The maximum hexidecimal for Level should be 0F, but you
can put it as high as FF.
- The maximum hexidecimal for Experience Points should be 63,
but you can put it as high as FF. If you do, after the next
use the magic level will automatically increase as long
as the original hexidecimal was at least 63.
First Spell Level - 2D0
First Spell Experience Points - 2D1
Second Spell Level - 2D2
Second Spell Experience Points - 2D3
Third Spell Level - 2D4
Third Spell Experience Points - 2D5
Fourth Spell Level - 2D6
Fourth Spell Experience Points - 2D7
Fifth Spell Level - 2D8
Fifth Spell Experience Points - 2D9
Sixth Spell Level - 2DA
Sixth Spell Experience Points - 2DB
Seventh Spell Level - 2DC
Seventh Spell Experience Points - 2DD
Eighth Spell Level - 2DE
Eighth Spell Experience Points - 2DF
Nineth Spell Level - 2E0
Nineth Spell Experience Points - 2E1
Tenth Spell Level - 2E2
Tenth Spell Experience Points - 2E3
Eleventh Spell Level - 2E4
Eleventh Spell Experience Points - 2E5
Twelfth Spell Level - 2E6
Twelfth Spell Experience Points - 2E7
Thirteenth Spell Level - 2E8
Thirteenth Spell Experience Points - 2E9
Fourteenth Spell Level - 2EA
Fourteenth Spell Experience Points - 2EB
Fifteenth Spell Level - 2EC
Fifteenth Spell Experience Points - 2ED
Sixteenth Spell Level - 2EE
Sixteenth Spell Experience Points - 2EF
First Spell - 1F0
Second Spell - 1F1
Third Spell - 1F2
Fourth Spell - 1F3
Fifth Spell - 1F4
Sixth Spell - 1F5
Seventh Spell - 1F6
Eighth Spell - 1F7
Ninth Spell - 1F8
Tenth Spell - 1F9
Eleventh Spell - 1FA
Twelfth Spell - 1FB
Thirteenth Spell - 1FC
Fourteenth Spell - 1FD
Fifteenth Spell - 1FE
Sixteenth Spell - 1FF
D. Miscellaneous
Picture - 1C0
Condition - 1C1
Name - 1C2 + 1C3 + 1C4 + 1C5
+ 1C6 + 1C7
~~~~~~~~~~~~~~~~~~
VII. Miscellaneous
~~~~~~~~~~~~~~~~~~
- The maximum amount for gold should be 9,999,999 (decimal)
but if you put FF FF FF in the slots you will have much
more.
- The first item slot is in the top left corner. The second
one is to the right of that, and the third is to the right
of that. The fourth is just below the first item, the
fifth is next to that, etc.
Gold Modifier - 1C + 1D + 1E
Items Modifier - 60 - 7F
~~~~~~~~~~~~
VIII. Digits
~~~~~~~~~~~~
A. Item Digits
01 - Ring
02 - Canoe
03 - Pass
04 - Mithril
05 - Ice Sled
06 - G. Bell
07 - EgilTrch
08 - SunFlame
09 - Pendant
0A - Egg
0B - W.Mask
0C - B.Mask
0D - CrystRod
0E - Hiryuu
0F - ???
10 - Potion
11 - Antidote
12 - G.Needle
13 - Crucifix
14 - MaidKiss
15 - EchoScn
16 - Eyedrop
17 - FenixDn
18 - Elixir
19 - Ether
1A - XPotion
1B - Cottage
1C - WindFlut
1D - EarthDrm
1E - Garlic
1F - Unicorn
20 - Ice Wind
21 - Elder IQ
22 - Heart
23 - Shoes
24 - Thread
25 - SilentB
26 - Eggtimer
27 - Deathgod
28 - Bacchus
29 - DrgnBean
2A - Valium
2B - IceScyth
2C - Fang
2D - Mirror
2E - Helfire
2F - Phin
B. Shields
30 - Unarmed
31 - Buckler Shield
32 - Bronze Shield
33 - Mithril Shield
34 - Gold Shield
35 - Ice Shield
36 - Flame Shield
37 - Diamond Shield
38 - Dragon Shield
39 - Aegis Shield
C. Knives
3A - Knife
3B - Dagger
3C - Mithril Knife
3D - Gouche Knife
3E - Oracon Knife
3F - Ripper Knife
40 - CatClaw Knife
D. Canes
41 - Cane
42 - Mace Cane
43 - Mithril Cane
44 - Were Cane
45 - Magic Cane
46 - Power Cane
47 - Evil Cane
48 - Greed Cane
49 - Diamond Cane
E. Javelins / Spears
4A - Javelin
4B - Spear
4C - Mithril Spear
4D - Trident
4E - Demon Spear
4F - Flame Spear
50 - Ice Spear
51 - Bolt Spear
52 - Holy Spear
F. Swords
53 - Broad Sword
54 - Long Sword
55 - Mithril Sword
56 - Ancient Sword
57 - Sleep Sword
58 - Winged Sword
59 - Blood Sword
5A - Earth Sword
5B - Flame Sword
5C - Ice Sword
5D - Defense Sword
5E - Sun Sword
5F - Xcalibur
60 - Masmune
G. Axes
61 - Axe
62 - Battle Axe
63 - Mithril Axe
64 - Demon Axe
65 - Ogre Axe
66 - Poison Axe
67 - Rune Axe
H. Bows
68 - Bow
69 - Long Bow
6A - Mithril Bow
6B - Blind Bow
6C - Flame Bow
6D - Ice Bow
6E - Killer Bow
6F - Yoichi Bow
I. Helmets
70 - Leather Helmet
71 - Bronze Helmet
72 - Mithril Helmet
73 - Giant Helmet
74 - Flame Helmet
75 - Diamond Helmet
76 - Genji Helmet
77 - Spiral Helmet
78 - Goldpin
79 - Ribbon
J. Armors
7A - Clothes
7B - Leather Armor
7C - Bronze Armor
7D - Mithril Armor
7E - Gold Armor
7F - Knight Armor
80 - Flame Armor
81 - Ice Armor
82 - Diamond Armor
83 - Dragon Armor
84 - Genji Armor
85 - Copper Armor
86 - Silver Armor
87 - Ruby Armor
88 - Quartz Armor
89 - Diamond Armor
8A - WhtRobe
8B - BlkRobe
8C - Power Armor
8D - Black Armor
K. Gauntlets
8E - Leather Gauntlet
8F - Bronze Gauntlet
90 - Mithril Gauntlet
91 - Thief Gauntlet
92 - Giant Gauntlet
93 - Ice Gauntlet
94 - Diamond Gauntlet
95 - Genji Gauntlet
96 - Defense Gauntlet
97 - Power Gauntlet
L. Magic Books
98 - Fire Book
99 - Bolt Book
9A - Ice Book
9B - Aero Book
9C - Drain Book
9D - Aspil Book
9E - Flare Book
9F - Sleep Book
A0 - Stone Book
A1 - Stop Book
A2 - Charm Book
A3 - Blind Book
A4 - Curse Book
A5 - Toad Book
A6 - Break Book
A7 - Death Book
A8 - Warp Book
A9 - Berserk Book
AA - Haste Book
AB - Aura Book
AC - Cure Book
AD - Life Book
AE - Peep Book
AF - Heal Book
B0 - Barrier Book
B1 - Blink Book
B2 - Safe Book
B3 - Shell Book
B4 - Wall Book
B5 - Dispel Book
B6 - Mini Book
B7 - Mute Book
B8 - Anti Book
B9 - Fog Book
BA - Slow Book
BB - Change Book
BC - Fear Book
BD - Holy Book
BE - Exit Book
BF - Ultima Book
M. Picture
00 - Frioniel
01 - Maria
02 - Guy
03 - Minh
04 - Joseph
05 - Gordon
06 - Layla
07 - Richard
08 - Lionheart
09 - Cross (Dead)
0A - Frog
N. Conditions
- I don't know what the differenes between all of these
are other than that they may be a combination of several
conditions or a certain strength of the condition. Regardless,
for cheating purposes, just put 00 and your character will
be alive and well.
00 - Normal
01 - Dark
02 - Dark
03 - Dark
04 - Poison
05 - Poison
06 - Poison
07 - Poison
08 - Curse
09 - Curse
0A - Curse
0B - Curse
0C - Curse
0D - Curse
0E - Curse
0F - Curse
10 - Dumb
11 - Dumb
12 - Dumb
13 - Dumb
14 - Dumb
15 - Dumb
16 - Dumb
17 - Dumb
18 - Dumb
19 - Dumb
1A - Dumb
1B - Dumb
1C - Dumb
1D - Dumb
1E - Dumb
1F - Dumb
20 - Frog
21 - Frog
22 - Frog
23 - Frog
24 - Frog
25 - Frog
26 - Frog
27 - Frog
28 - Frog
29 - Frog
2A - Frog
2B - Frog
2C - Frog
2D - Frog
2E - Frog
2F - Frog
30 - Frog
31 - Frog
32 - Frog
33 - Frog
34 - Frog
35 - Frog
36 - Frog
37 - Frog
38 - Frog
39 - Frog
3A - Frog
3B - Frog
3C - Frog
3D - Frog
3E - Frog
3F - Frog
40 - Stone
42 - Stone
43 - Stone
44 - Stone
45 - Stone
46 - Stone
47 - Stone
48 - Stone
49 - Stone
4A - Stone
4B - Stone
4C - Stone
4D - Stone
4E - Stone
4F - Stone
50 - Stone
51 - Stone
52 - Stone
53 - Stone
54 - Stone
55 - Stone
56 - Stone
57 - Stone
58 - Stone
59 - Stone
5A - Stone
5B - Stone
5C - Stone
5D - Stone
5E - Stone
5F - Stone
60 - Stone Frog
61 - Stone Frog
62 - Stone Frog
63 - Stone Frog
64 - Stone Frog
65 - Stone Frog
66 - Stone Frog
67 - Stone Frog
68 - Stone Frog
69 - Stone Frog
6A - Stone Frog
6B - Stone Frog
6C - Stone Frog
6D - Stone Frog
6E - Stone Frog
6F - Stone Frog
70 - Stone Frog
71 - Stone Frog
72 - Stone Frog
73 - Stone Frog
74 - Stone Frog
75 - Stone Frog
76 - Stone Frog
77 - Stone Frog
78 - Stone Frog
79 - Stone Frog
7A - Stone Frog
7B - Stone Frog
7C - Stone Frog
7D - Stone Frog
7E - Stone Frog
7F - Stone Frog
80 - Dead
81 - Dead
82 - Dead
83 - Dead
84 - Dead
85 - Dead
86 - Dead
87 - Dead
88 - Dead
89 - Dead
8A - Dead
8B - Dead
8C - Dead
8D - Dead
8E - Dead
8F - Dead
90 - Dead
91 - Dead
92 - Dead
93 - Dead
94 - Dead
95 - Dead
96 - Dead
97 - Dead
98 - Dead
99 - Dead
9A - Dead
9B - Dead
9C - Dead
9D - Dead
9E - Dead
9F - Dead
O. Magic Spells
C0 - FIRE
C1 - BOLT
C2 - ICE
C3 - AERO
C4 - DRAN
C5 - ASPL
C6 - FLAR
C7 - SLEP
C8 - STON
C9 - STOP
CA - CHRM
CB - BLND
CC - CURS
CD - TOAD
CE - BRAK
CF - DETH
D0 - WARP
D1 - BSRK
D2 - HAST
D3 - AURA
D4 - CURE
D5 - LIFE
D6 - PEEP
D7 - HEAL
D8 - BARR
D9 - BLNK
DA - SAFE
DB - SHEL
DC - WALL
DD - DSPL
DE - MINI
DF - MUTE
E0 - ANTI
E1 - FOG
E2 - SLOW
E3 - CHNG
E4 - FEAR
E5 - HOLY
E6 - EXIT
E7 - ULTM
~~~~~~~~~~~
IX. Credits
~~~~~~~~~~~
Squaresoft - They made the game. They deserve all of
the credit.
~~~~~~~~~~~~~~~~~~~~~~
X. Contact Information
~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it
[email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ. Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin (
[email protected]. Please do
not use this guide without permission or take direct information from
it. Doing that is illegal. I am in no way affiliated with the makers
of Final Fantasy 2.