Save State Hacking FAQ for Final Fantasy NES
by: PKT_Paladin
~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. First Warrior Offsets
A. Statistics
B. Equipment
C. Magic
D. Miscellaneous
IV. Second Warrior Offsets
A. Statistics
B. Equipment
C. Magic
D. Miscellaneous
V. Third Warrior Offsets
A. Statistics
B. Equipment
C. Magic
D. Miscellaneous
VI. Fourth Warrior Offsets
A. Statistics
B. Equipment
C. Magic
D. Miscellaneous
VII. Item Offsets
VIII. Miscellaneous
IX. Digits
A. Classes
B. Conditions
C. Weapons Digits
D. Weapons Digits (Equipped)
E. Armor Digits
F. Armor Digits (Equipped)
G. Magic Digits
H. Alphanumerical Digits
X. Credits
XI. Contact Information
~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~
My alias is PKT_Paladin, but that is not my name. For this FAQ you
don't need to know my real name =). Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ. These offsets are specifically for the emulator
Nesticle and the game these offsets for is Final Fantasy for NES.
If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com. Install it, run it, and
open up the save state file. On the left you will see addresses on the
left and 16 columns on the right. There are actually 16 bytes each in
groups of two. Observe:
0 0000 0000 0000 0000 0000 0000 0000 0000
10 0000 0000 0000 00FF 0000 0000 0000 0000
The location of the byte FF is actually 17. In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F). That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0). Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire. When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.
~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~
v.98 : I had to update again! I decided to elaborate on all
of the different offsets by explaining their maximum
values and glitches with putting certain numbers in
certain spots, etc
v.96 : It turns out I did need to update this guide. I forgot to
put in my information about how to hack save states. It's
here now and it is in the introduction section.
v.95 : This FAQ seems pretty complete. Unless I have made an error
or something, I don't need to update it anymore.
~~~~~~~~~~~~~~~~~~~~~~~~~~
III. First Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
- The maximum amount of experience points should be 999,999, but if
you put FF FF FF FF as the hexidecimal it will go much higher.
- The Current HP and Maximum HP values should be at a maximum
999. Because there are two values, however, you can have
a maximum of 65,535 Hit Points. Of course, it won't display
this amount, but you will still have it.
- The maximum for all statistics is 63 (hexidecimal) which is 99.
If you increase it past that, it will start displaying letters
and numbers.
- Modifying the Level does absolutely nothing. The maximum level
for the game is 50, but the value allows a level of up to
255.
Experience Points - 106 + 107 + 108 + 109
Current HP - 10A + 10B
Maximum HP - 10C + 10D
Strength - 110
Agility - 111
Intelligence - 112
Vitality - 113
Luck - 114
Level Up - 115 + 116
Damage - 120
Hit % - 121
Level - 122
B. Equipment
- Each weapon has two different values. One value is for
the weapon being in your inventory and the second value
for the same weapon is used when that item is equipped
on your warrior.
First Weapon - 118
Second Weapon - 119
Third Weapon - 11A
Fourth Weapon - 11B
First Armor - 11C
Second Armor - 11D
Third Armor - 11E
Fourth Armor - 11F
III. Magic
- The maximum amount of Magic Points is 9 for any level,
but you can have up to 255 points. This won't be
displayed correctly but it still works.
- Each spell level has it's own list of spells. Therefore,
you can't put a level 8 spell in a level one spot or
vice versa.
Current Magic Lv1 - 320
Current Magic Lv2 - 321
Current Magic Lv3 - 322
Current Magic Lv4 - 323
Current Magic Lv5 - 324
Current Magic Lv6 - 325
Current Magic Lv7 - 326
Current Magic Lv8 - 327
Maximum Magic Lv1 - 328
Maximum Magic Lv2 - 329
Maximum Magic Lv3 - 32A
Maximum Magic Lv4 - 32B
Maximum Magic Lv5 - 32C
Maximum Magic Lv6 - 32D
Maximum Magic Lv7 - 32E
Maximum Magic Lv8 - 32F
First Spell Lv. 1 - 300
Second Spell Lv. 1 - 301
Third Spell Lv. 1 - 302
First Spell Lv. 2 - 304
Second Spell Lv. 2 - 305
Third Spell Lv. 2 - 306
First Spell Lv. 3 - 308
Second Spell Lv. 3 - 309
Third Spell Lv. 3 - 30A
First Spell Lv. 4 - 30C
Second Spell Lv. 4 - 30D
Third Spell Lv. 4 - 30E
First Spell Lv. 5 - 310
Second Spell Lv. 5 - 311
Third Spell Lv. 5 - 312
First Spell Lv. 6 - 314
Second Spell Lv. 6 - 315
Third Spell Lv. 6 - 316
First Spell Lv. 7 - 318
Second Spell Lv. 7 - 319
Third Spell Lv. 7 - 31A
First Spell Lv. 8 - 31C
Second Spell Lv. 8 - 31D
Third Spell Lv. 8 - 31E
IV. Miscellaneous
- Modifying the class changes which characters can learn
which spells and it changes their chances of increasing
certain statistics.
Class - 100
Condition - 101
First Letter of Name - 102
Second Letter of Name - 103
Third Letter of Name - 104
Fourth Letter of Name - 105
~~~~~~~~~~~~~~~~~~~~~~~~~
IV.Second Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
- The maximum amount of experience points should be 999,999, but if
you put FF FF FF FF as the hexidecimal it will go much higher.
- The Current HP and Maximum HP values should be at a maximum
999. Because there are two values, however, you can have
a maximum of 65,535 Hit Points. Of course, it won't display
this amount, but you will still have it.
- The maximum for all statistics is 63 (hexidecimal) which is 99.
If you increase it past that, it will start displaying letters
and numbers.
- Modifying the Level does absolutely nothing. The maximum level
for the game is 50, but the value allows a level of up to
255.
Experience Points - 146 + 147 + 148 + 149
Current HP - 14A + 14B
Maximum HP - 14C + 14D
Strength - 150
Agility - 151
Intelligence - 152
Vitality - 153
Luck - 154
Level Up - 155 + 156
Damage - 160
Hit % - 161
Level - 162
II. Equipment
- Each weapon has two different values. One value is for
the weapon being in your inventory and the second value
for the same weapon is used when that item is equipped
on your warrior.
First Weapon - 158
Second Weapon - 159
Third Weapon - 15A
Fourth Weapon - 15B
First Armor - 15C
Second Armor - 15D
Third Armor - 15E
Fourth Armor - 15F
III. Magic
- The maximum amount of Magic Points is 9 for any level,
but you can have up to 255 points. This won't be
displayed correctly but it still works.
- Each spell level has it's own list of spells. Therefore,
you can't put a level 8 spell in a level one spot or
vice versa.
Current Magic Lv1 - 360
Current Magic Lv2 - 361
Current Magic Lv3 - 362
Current Magic Lv4 - 363
Current Magic Lv5 - 364
Current Magic Lv6 - 365
Current Magic Lv7 - 366
Current Magic Lv8 - 367
Maximum Magic Lv1 - 368
Maximum Magic Lv2 - 369
Maximum Magic Lv3 - 36A
Maximum Magic Lv4 - 36B
Maximum Magic Lv5 - 36C
Maximum Magic Lv6 - 36D
Maximum Magic Lv7 - 36E
Maximum Magic Lv8 - 36F
First Spell Lv. 1 - 340
Second Spell Lv. 1 - 341
Third Spell Lv. 1 - 342
First Spell Lv. 2 - 344
Second Spell Lv. 2 - 345
Third Spell Lv. 2 - 346
First Spell Lv. 3 - 348
Second Spell Lv. 3 - 349
Third Spell Lv. 3 - 34A
First Spell Lv. 4 - 34C
Second Spell Lv. 4 - 34D
Third Spell Lv. 4 - 34E
First Spell Lv. 5 - 350
Second Spell Lv. 5 - 351
Third Spell Lv. 5 - 352
First Spell Lv. 6 - 354
Second Spell Lv. 6 - 355
Third Spell Lv. 6 - 356
First Spell Lv. 7 - 358
Second Spell Lv. 7 - 359
Third Spell Lv. 7 - 35A
First Spell Lv. 8 - 35C
Second Spell Lv. 8 - 35D
Third Spell Lv. 8 - 35E
IV. Miscellaneous
- Modifying the class changes which characters can learn
which spells and it changes their chances of increasing
certain statistics.
Class - 140
Condition - 141
First Letter of Name - 142
Second Letter of Name - 143
Third Letter of Name - 144
Fourth Letter of Name - 145
~~~~~~~~~~~~~~~~~~~~~~~~
V. Third Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
- The maximum amount of experience points should be 999,999, but if
you put FF FF FF FF as the hexidecimal it will go much higher.
- The Current HP and Maximum HP values should be at a maximum
999. Because there are two values, however, you can have
a maximum of 65,535 Hit Points. Of course, it won't display
this amount, but you will still have it.
- The maximum for all statistics is 63 (hexidecimal) which is 99.
If you increase it past that, it will start displaying letters
and numbers.
- Modifying the Level does absolutely nothing. The maximum level
for the game is 50, but the value allows a level of up to
255.
Experience Points - 186 + 187 + 188 + 189
Current HP - 18A + 18B
Maximum HP - 18C + 18D
Strength - 190
Agility - 191
Intelligence - 192
Vitality - 193
Luck - 194
Level Up - 195 + 1956
Damage - 1A0
Hit % - 1A1
Level - 1A2
II. Equipment
- Each weapon has two different values. One value is for
the weapon being in your inventory and the second value
for the same weapon is used when that item is equipped
on your warrior.
First Weapon - 198
Second Weapon - 199
Third Weapon - 19A
Fourth Weapon - 19B
First Armor - 19C
Second Armor - 19D
Third Armor - 19E
Fourth Armor - 19F
III. Magic
- The maximum amount of Magic Points is 9 for any level,
but you can have up to 255 points. This won't be
displayed correctly but it still works.
- Each spell level has it's own list of spells. Therefore,
you can't put a level 8 spell in a level one spot or
vice versa.
Current Magic Lv1 - 3A0
Current Magic Lv2 - 3A1
Current Magic Lv3 - 3A2
Current Magic Lv4 - 3A3
Current Magic Lv5 - 3A4
Current Magic Lv6 - 3A5
Current Magic Lv7 - 3A6
Current Magic Lv8 - 3A7
Maximum Magic Lv1 - 3A8
Maximum Magic Lv2 - 3A9
Maximum Magic Lv3 - 3AA
Maximum Magic Lv4 - 3AB
Maximum Magic Lv5 - 3AC
Maximum Magic Lv6 - 3AD
Maximum Magic Lv7 - 3AE
Maximum Magic Lv8 - 3AF
First Spell Lv. 1 - 380
Second Spell Lv. 1 - 381
Third Spell Lv. 1 - 382
First Spell Lv. 2 - 384
Second Spell Lv. 2 - 385
Third Spell Lv. 2 - 386
First Spell Lv. 3 - 388
Second Spell Lv. 3 - 389
Third Spell Lv. 3 - 38A
First Spell Lv. 4 - 38C
Second Spell Lv. 4 - 38D
Third Spell Lv. 4 - 38E
First Spell Lv. 5 - 390
Second Spell Lv. 5 - 391
Third Spell Lv. 5 - 392
First Spell Lv. 6 - 394
Second Spell Lv. 6 - 395
Third Spell Lv. 6 - 396
First Spell Lv. 7 - 398
Second Spell Lv. 7 - 399
Third Spell Lv. 7 - 39A
First Spell Lv. 8 - 39C
Second Spell Lv. 8 - 39D
Third Spell Lv. 8 - 39E
IV. Miscellaneous
- Modifying the class changes which characters can learn
which spells and it changes their chances of increasing
certain statistics.
Class - 180
Condition - 181
First Letter of Name - 182
Second Letter of Name - 183
Third Letter of Name - 184
Fourth Letter of Name - 185
~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. Fourth Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
- The maximum amount of experience points should be 999,999, but if
you put FF FF FF FF as the hexidecimal it will go much higher.
- The Current HP and Maximum HP values should be at a maximum
999. Because there are two values, however, you can have
a maximum of 65,535 Hit Points. Of course, it won't display
this amount, but you will still have it.
- The maximum for all statistics is 63 (hexidecimal) which is 99.
If you increase it past that, it will start displaying letters
and numbers.
- Modifying the Level does absolutely nothing. The maximum level
for the game is 50, but the value allows a level of up to
255.
Experience Points - 1C6 + 1C7 + 1C8 + 1C9
Current HP - 1CA + 1CB
Maximum HP - 1CC + 1CD
Strength - 1D0
Agility - 1D1
Intelligence - 1D2
Vitality - 1D3
Luck - 1D4
Level Up - 1D5 + 1D6
Damage - 1B0
Hit % - 1B1
Level - 1B2
II. Equipment
- Each weapon has two different values. One value is for
the weapon being in your inventory and the second value
for the same weapon is used when that item is equipped
on your warrior.
First Weapon - 1D8
Second Weapon - 1D9
Third Weapon - 1DA
Fourth Weapon - 1DB
First Armor - 1DC
Second Armor - 1DD
Third Armor - 1DE
Fourth Armor - 1DF
III. Magic
- The maximum amount of Magic Points is 9 for any level,
but you can have up to 255 points. This won't be
displayed correctly but it still works.
- Each spell level has it's own list of spells. Therefore,
you can't put a level 8 spell in a level one spot or
vice versa.
Current Magic Lv1 - 400
Current Magic Lv2 - 401
Current Magic Lv3 - 402
Current Magic Lv4 - 403
Current Magic Lv5 - 404
Current Magic Lv6 - 405
Current Magic Lv7 - 406
Current Magic Lv8 - 407
Maximum Magic Lv1 - 408
Maximum Magic Lv2 - 409
Maximum Magic Lv3 - 40A
Maximum Magic Lv4 - 40B
Maximum Magic Lv5 - 40C
Maximum Magic Lv6 - 40D
Maximum Magic Lv7 - 40E
Maximum Magic Lv8 - 40F
First Spell Lv. 1 - 3C0
Second Spell Lv. 1 - 3C1
Third Spell Lv. 1 - 3C2
First Spell Lv. 2 - 3C4
Second Spell Lv. 2 - 3C5
Third Spell Lv. 2 - 3C6
First Spell Lv. 3 - 3C8
Second Spell Lv. 3 - 3C9
Third Spell Lv. 3 - 3CA
First Spell Lv. 4 - 3CC
Second Spell Lv. 4 - 3CD
Third Spell Lv. 4 - 3CE
First Spell Lv. 5 - 3C0
Second Spell Lv. 5 - 3C1
Third Spell Lv. 5 - 3C2
First Spell Lv. 6 - 3C4
Second Spell Lv. 6 - 3C5
Third Spell Lv. 6 - 3C6
First Spell Lv. 7 - 3C8
Second Spell Lv. 7 - 3C9
Third Spell Lv. 7 - 3CA
First Spell Lv. 8 - 3CC
Second Spell Lv. 8 - 3CD
Third Spell Lv. 8 - 3CE
IV. Miscellaneous
- Modifying the class changes which characters can learn
which spells and it changes their chances of increasing
certain statistics.
Class - 1C0
Condition - 1C1
First Letter of Name - 1C2
Second Letter of Name - 1C3
Third Letter of Name - 1C4
Fourth Letter of Name - 1C5
~~~~~~~~~~~~~~~~~~
VII. Item Offsets
~~~~~~~~~~~~~~~~~~
- For all items with a * next to it, two values
are possible. If you put 00 at this offset,
you won't have the item, and if you put 01 at
this offset, you will have it.
- For all items with a ** next to it, put the
amount of these you wish to have and that amount
of the item will be in your inventory. The game
maximum is 63 (hexidecimal) which is 99 but you
can put FF to have 255 of the item.
21 - Lute*
22 - Crown*
23 - Crystal*
24 - Herb*
25 - Key*
26 - TNT*
27 - Adamant*
28 - Slab*
29 - Ruby*
2A - Rod*
2B - Floater*
2C - Chime*
2D - Tail*
2E - Cube*
2F - Bottle*
30 - Oxyale*
31 - Canoe*
32 - Top-Left Orb*
33 - Top-Right Orb*
34 - Bottom-Left Orb*
35 - Bottom-Right Orb*
36 - Tents**
37 - Cabin**
38 - House**
39 - Heal Potion**
3A - Pure Potion**
3B - Soft Potion**
~~~~~~~~~~~~~~~~~~~
VIII. Miscellaneous
~~~~~~~~~~~~~~~~~~~
- The maximum amount of Gold your party can have is 999,999,
but you can increase that amount by putting FF FF FF in these
offsets. It won't be displayed correctly, but you will have
a total of over 16,000,000 Gold!
Gold Offsets: 1C + 1D + 1E
~~~~~~~~~~
IX. Digits
~~~~~~~~~~
A. Classes Digits
00 - Fighter
01 - Thief
02 - Bl. Belt
03 - Red Mage
04 - Wh. Mage
05 - Bl. Mage
06 - Knight
07 - Ninja
08 - Master
09 - Red Wiz.
0A - Wh. Wiz.
0B - Bl. Wiz.
B. Condition Digits
00 - Normal
01 - Slain
02 - Stone
03 - Poison
C. Weapon Digits
01 - Wooden Nunchucks
02 - Small Knife
03 - Wooden Staff
04 - Rapier
05 - Iron Hammer
06 - Short Sword
07 - Hand Axe
08 - Scimitar
09 - Iron Nunchucks
0A - Large Knife
0B - Iron Staff
0C - Sabre
0D - Long Sword
0E - Great Axe
0F - Falchion
10 - Silver Knife
11 - Silver Sword
12 - Silver Hammer
13 - Silver Axe
14 - Flame Sword
15 - Ice Sword
16 - Dragon Sword
17 - Giant Sword
18 - Sun Sword
19 - Coral Sword
1A - Were Sword
1B - Rune Sword
1C - Power Staff
1D - Light Axe
1E - Heal Staff
1F - Mage Staff
20 - Defense Sword
21 - Wizard Sword
22 - Vorpal
23 - Cat Claw
24 - Thor Hammer
25 - Bane Sword
26 - Katana
27 - Xcalibur
28 - Masamune
D. Weapon Digits (Equipped)
81 - Wooden Nunchucks
82 - Small Knife
83 - Wooden Staff
84 - Rapier
85 - Iron Hammer
86 - Short Sword
87 - Hand Axe
88 - Scimitar
89 - Iron Nunchucks
8A - Large Knife
8B - Iron Staff
8C - Sabre
8D - Long Sword
8E - Great Axe
8F - Falchion
90 - Silver Knife
91 - Silver Sword
92 - Silver Hammer
93 - Silver Axe
94 - Flame Sword
95 - Ice Sword
96 - Dragon Sword
97 - Giant Sword
98 - Sun Sword
99 - Coral Sword
9A - Were Sword
9B - Rune Sword
9C - Power Staff
9D - Light Axe
9E - Heal Staff
9F - Mage Staff
A0 - Defense Sword
A1 - Wizard Sword
A2 - Vorpal
A3 - Cat Claw
A4 - Thor Hammer
A5 - Bane Sword
A6 - Katana
A7 - Xcalibur
A8 - Masamune
E. Armor Digits
01 - Cloth
02 - Wooden Armor
03 - Chain Armor
04 - Iron Armor
05 - Steel Armor
06 - Silver Armor
07 - Flame Armor
08 - Ice Armor
09 - Opal Armor
0A - Dragon Armor
0B - Copper Bracelet
0C - Silver Bracelet
0D - Gold Bracelet
0E - Opal Bracelet
0F - White Shirt
10 - Black Shirt
11 - Wooden Shield
12 - Iron Shield
13 - Silver Shield
14 - Flame Shield
15 - Ice Shield
16 - Opal Shield
17 - Aegis Shield
18 - Buckler
19 - ProCape
1A - Cap
1B - Wooden Helmet
1C - Iron Helmet
1D - Silver Helmet
1E - Opal Helmet
1F - Heal Helmet
20 - Ribbon
21 - Gloves
22 - Copper Gauntlet
23 - Silver Gauntlet
24 - Zeus Gauntlet
25 - Power Gauntlet
26 - Opal Gauntlet
27 - ProRing
F. Armor Digits (Equipped)
81 - Cloth
82 - Wooden Armor
83 - Chain Armor
84 - Iron Armor
85 - Steel Armor
86 - Silver Armor
87 - Flame Armor
88 - Ice Armor
89 - Opal Armor
8A - Dragon Armor
8B - Copper Bracelet
8C - Silver Bracelet
8D - Gold Bracelet
8E - Opal Bracelet
8F - White Shirt
90 - Black Shirt
91 - Wooden Shield
92 - Iron Shield
93 - Silver Shield
94 - Flame Shield
95 - Ice Shield
96 - Opal Shield
97 - Aegis Shield
98 - Buckler
99 - ProCape
9A - Cap
9B - Wooden Helmet
9C - Iron Helmet
9D - Silver Helmet
9E - Opal Helmet
9F - Heal Helmet
A0 - Ribbon
A1 - Gloves
A2 - Copper Gauntlet
A3 - Silver Gauntlet
A4 - Zeus Gauntlet
A5 - Power Gauntlet
A6 - Opal Gauntlet
A7 - ProRing
G. Magic Digits
01 - CURE
02 - HARM
03 - FOG
04 - RUSE
05 - FIRE
06 - SLEP
07 - LOCK
08 - LIT
01 - LAMP
02 - MUTE
03 - ALIT
04 - INVS
05 - ICE
06 - DARK
07 - TMPR
08 - SLOW
01 - CUR2
02 - HRM2
03 - AFIR
04 - HEAL
05 - FIR2
06 - HOLD
07 - LIT2
08 - LOK2
01 - PURE
02 - FEAR
03 - AICE
04 - AMUT
05 - SLP2
06 - FAST
07 - CONF
08 - ICE2
01 - CUR3
02 - LIFE
03 - HRM3
04 - HEL2
05 - FIR3
06 - BANE
07 - WARP
08 - SLO2
01 - SOFT
02 - EXIT
03 - FOG2
04 - INV2
05 - LIT3
06 - RUB
07 - QAKE
08 - STUN
01 - CUR4
02 - HRM4
03 - ARUB
04 - HEL3
05 - ICE3
06 - BRAK
07 - SABR
08 - BLND
01 - LIF2
02 - FADE
03 - WALL
04 - XFER
05 - NUKE
06 - STOP
07 - ZAP!
08 - XXXX
H. Alphanumerical Digits
80 - 0
81 - 1
82 - 2
83 - 3
84 - 4
85 - 5
86 - 6
87 - 7
88 - 8
89 - 9
8A - A
8B - B
8C - C
8D - D
8E - E
8F - F
90 - G
91 - H
92 - I
93 - J
94 - K
95 - L
96 - M
97 - N
98 - O
99 - P
9A - Q
9B - R
9C - S
9D - T
9E - U
9F - V
A0 - W
A1 - X
A2 - Y
A3 - Z
A4 - a
A5 - b
A6 - c
A7 - d
A8 - e
A9 - f
AA - g
AB - h
AC - i
AD - j
AE - k
AF - l
B0 - m
B1 - n
B2 - o
B3 - p
B4 - q
B5 - r
B6 - s
B7 - t
B8 - u
B9 - v
BA - w
BB - x
BC - y
BD - z
BE - '
BF - ,
C0 - .
C2 - -
C3 - ..
C4 - !
C5 - ?
FF - (Space)
~~~~~~~~~~~~
X. Credits
~~~~~~~~~~~~
Nintendo - They made the game and sold it to Squaresoft
(or so I heard). They also made the NES.
~~~~~~~~~~~~~~~~~~~~~~~~~
XI. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it
[email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ. Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin (
[email protected]. Please do
not use this guide without permission or take direct information from
it. Doing that is illegal. I am in no way affiliated with the makers
of Final Fantasy.