Save State Hacking FAQ for Final Fantasy NES
by: PKT_Paladin

~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~
I. Introduction
II. Revision History
III. First Warrior Offsets
       A. Statistics
       B. Equipment
       C. Magic
       D. Miscellaneous
IV. Second Warrior Offsets
       A. Statistics
       B. Equipment
       C. Magic
       D. Miscellaneous
V. Third Warrior Offsets
       A. Statistics
       B. Equipment
       C. Magic
       D. Miscellaneous
VI. Fourth Warrior Offsets
       A. Statistics
       B. Equipment
       C. Magic
       D. Miscellaneous
VII. Item Offsets
VIII. Miscellaneous
IX. Digits
       A. Classes
       B. Conditions
       C. Weapons Digits
       D. Weapons Digits (Equipped)
       E. Armor Digits
       F. Armor Digits (Equipped)
       G. Magic Digits
       H. Alphanumerical Digits
X. Credits
XI. Contact Information

~~~~~~~~~~~~~~~
I. Introduction
~~~~~~~~~~~~~~~

       My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Final Fantasy for NES.

       If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and
open up the save state file.  On the left you will see addresses on the
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

   0 0000 0000 0000 0000 0000 0000 0000 0000
  10 0000 0000 0000 00FF 0000 0000 0000 0000

       The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.



~~~~~~~~~~~~~~~~~~~~
II. Revision History
~~~~~~~~~~~~~~~~~~~~
v.98            : I had to update again!  I decided to elaborate on all
                 of the different offsets by explaining their maximum
                 values and glitches with putting certain numbers in
                 certain spots, etc
v.96            : It turns out I did need to update this guide.  I forgot to
                 put in my information about how to hack save states.  It's
                 here now and it is in the introduction section.
v.95            : This FAQ seems pretty complete.  Unless I have made an error
                 or something, I don't need to update it anymore.

~~~~~~~~~~~~~~~~~~~~~~~~~~
III. First Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
A. Statistics
       - The maximum amount of experience points should be 999,999, but if
         you put FF FF FF FF as the hexidecimal it will go much higher.
       - The Current HP and Maximum HP values should be at a maximum
         999.  Because there are two values, however, you can have
         a maximum of 65,535 Hit Points.  Of course, it won't display
         this amount, but you will still have it.
       - The maximum for all statistics is 63 (hexidecimal) which is 99.
         If you increase it past that, it will start displaying letters
         and numbers.
       - Modifying the Level does absolutely nothing.  The maximum level
         for the game is 50, but the value allows a level of up to
         255.

       Experience Points       - 106 + 107 + 108 + 109
       Current HP              - 10A + 10B
       Maximum HP              - 10C + 10D
       Strength                - 110
       Agility                 - 111
       Intelligence            - 112
       Vitality                - 113
       Luck                    - 114
       Level Up                - 115 + 116
       Damage                  - 120
       Hit %                   - 121
       Level                   - 122

B. Equipment
       - Each weapon has two different values.  One value is for
         the weapon being in your inventory and the second value
         for the same weapon is used when that item is equipped
         on your warrior.

       First Weapon            - 118
       Second Weapon           - 119
       Third Weapon            - 11A
       Fourth Weapon           - 11B
       First Armor             - 11C
       Second Armor            - 11D
       Third Armor             - 11E
       Fourth Armor            - 11F

III. Magic
       - The maximum amount of Magic Points is 9 for any level,
         but you can have up to 255 points.  This won't be
         displayed correctly but it still works.
       - Each spell level has it's own list of spells.  Therefore,
         you can't put a level 8 spell in a level one spot or
         vice versa.

       Current Magic Lv1       - 320
       Current Magic Lv2       - 321
       Current Magic Lv3       - 322
       Current Magic Lv4       - 323
       Current Magic Lv5       - 324
       Current Magic Lv6       - 325
       Current Magic Lv7       - 326
       Current Magic Lv8       - 327
       Maximum Magic Lv1       - 328
       Maximum Magic Lv2       - 329
       Maximum Magic Lv3       - 32A
       Maximum Magic Lv4       - 32B
       Maximum Magic Lv5       - 32C
       Maximum Magic Lv6       - 32D
       Maximum Magic Lv7       - 32E
       Maximum Magic Lv8       - 32F
       First Spell Lv. 1       - 300
       Second Spell Lv. 1      - 301
       Third Spell Lv. 1       - 302
       First Spell Lv. 2       - 304
       Second Spell Lv. 2      - 305
       Third Spell Lv. 2       - 306
       First Spell Lv. 3       - 308
       Second Spell Lv. 3      - 309
       Third Spell Lv. 3       - 30A
       First Spell Lv. 4       - 30C
       Second Spell Lv. 4      - 30D
       Third Spell Lv. 4       - 30E
       First Spell Lv. 5       - 310
       Second Spell Lv. 5      - 311
       Third Spell Lv. 5       - 312
       First Spell Lv. 6       - 314
       Second Spell Lv. 6      - 315
       Third Spell Lv. 6       - 316
       First Spell Lv. 7       - 318
       Second Spell Lv. 7      - 319
       Third Spell Lv. 7       - 31A
       First Spell Lv. 8       - 31C
       Second Spell Lv. 8      - 31D
       Third Spell Lv. 8       - 31E

IV. Miscellaneous
       - Modifying the class changes which characters can learn
         which spells and it changes their chances of increasing
         certain statistics.

       Class                   - 100
       Condition               - 101
       First Letter of Name    - 102
       Second Letter of Name   - 103
       Third Letter of Name    - 104
       Fourth Letter of Name   - 105


~~~~~~~~~~~~~~~~~~~~~~~~~
IV.Second Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
       - The maximum amount of experience points should be 999,999, but if
         you put FF FF FF FF as the hexidecimal it will go much higher.
       - The Current HP and Maximum HP values should be at a maximum
         999.  Because there are two values, however, you can have
         a maximum of 65,535 Hit Points.  Of course, it won't display
         this amount, but you will still have it.
       - The maximum for all statistics is 63 (hexidecimal) which is 99.
         If you increase it past that, it will start displaying letters
         and numbers.
       - Modifying the Level does absolutely nothing.  The maximum level
         for the game is 50, but the value allows a level of up to
         255.

       Experience Points       - 146 + 147 + 148 + 149
       Current HP              - 14A + 14B
       Maximum HP              - 14C + 14D
       Strength                - 150
       Agility                 - 151
       Intelligence            - 152
       Vitality                - 153
       Luck                    - 154
       Level Up                - 155 + 156
       Damage                  - 160
       Hit %                   - 161
       Level                   - 162

II. Equipment
       - Each weapon has two different values.  One value is for
         the weapon being in your inventory and the second value
         for the same weapon is used when that item is equipped
         on your warrior.

       First Weapon            - 158
       Second Weapon           - 159
       Third Weapon            - 15A
       Fourth Weapon           - 15B
       First Armor             - 15C
       Second Armor            - 15D
       Third Armor             - 15E
       Fourth Armor            - 15F

III. Magic
       - The maximum amount of Magic Points is 9 for any level,
         but you can have up to 255 points.  This won't be
         displayed correctly but it still works.
       - Each spell level has it's own list of spells.  Therefore,
         you can't put a level 8 spell in a level one spot or
         vice versa.

       Current Magic Lv1       - 360
       Current Magic Lv2       - 361
       Current Magic Lv3       - 362
       Current Magic Lv4       - 363
       Current Magic Lv5       - 364
       Current Magic Lv6       - 365
       Current Magic Lv7       - 366
       Current Magic Lv8       - 367
       Maximum Magic Lv1       - 368
       Maximum Magic Lv2       - 369
       Maximum Magic Lv3       - 36A
       Maximum Magic Lv4       - 36B
       Maximum Magic Lv5       - 36C
       Maximum Magic Lv6       - 36D
       Maximum Magic Lv7       - 36E
       Maximum Magic Lv8       - 36F
       First Spell Lv. 1       - 340
       Second Spell Lv. 1      - 341
       Third Spell Lv. 1       - 342
       First Spell Lv. 2       - 344
       Second Spell Lv. 2      - 345
       Third Spell Lv. 2       - 346
       First Spell Lv. 3       - 348
       Second Spell Lv. 3      - 349
       Third Spell Lv. 3       - 34A
       First Spell Lv. 4       - 34C
       Second Spell Lv. 4      - 34D
       Third Spell Lv. 4       - 34E
       First Spell Lv. 5       - 350
       Second Spell Lv. 5      - 351
       Third Spell Lv. 5       - 352
       First Spell Lv. 6       - 354
       Second Spell Lv. 6      - 355
       Third Spell Lv. 6       - 356
       First Spell Lv. 7       - 358
       Second Spell Lv. 7      - 359
       Third Spell Lv. 7       - 35A
       First Spell Lv. 8       - 35C
       Second Spell Lv. 8      - 35D
       Third Spell Lv. 8       - 35E

IV. Miscellaneous
       - Modifying the class changes which characters can learn
         which spells and it changes their chances of increasing
         certain statistics.

       Class                   - 140
       Condition               - 141
       First Letter of Name    - 142
       Second Letter of Name   - 143
       Third Letter of Name    - 144
       Fourth Letter of Name   - 145

~~~~~~~~~~~~~~~~~~~~~~~~
V. Third Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
       - The maximum amount of experience points should be 999,999, but if
         you put FF FF FF FF as the hexidecimal it will go much higher.
       - The Current HP and Maximum HP values should be at a maximum
         999.  Because there are two values, however, you can have
         a maximum of 65,535 Hit Points.  Of course, it won't display
         this amount, but you will still have it.
       - The maximum for all statistics is 63 (hexidecimal) which is 99.
         If you increase it past that, it will start displaying letters
         and numbers.
       - Modifying the Level does absolutely nothing.  The maximum level
         for the game is 50, but the value allows a level of up to
         255.

       Experience Points       - 186 + 187 + 188 + 189
       Current HP              - 18A + 18B
       Maximum HP              - 18C + 18D
       Strength                - 190
       Agility                 - 191
       Intelligence            - 192
       Vitality                - 193
       Luck                    - 194
       Level Up                - 195 + 1956
       Damage                  - 1A0
       Hit %                   - 1A1
       Level                   - 1A2

II. Equipment
       - Each weapon has two different values.  One value is for
         the weapon being in your inventory and the second value
         for the same weapon is used when that item is equipped
         on your warrior.

       First Weapon            - 198
       Second Weapon           - 199
       Third Weapon            - 19A
       Fourth Weapon           - 19B
       First Armor             - 19C
       Second Armor            - 19D
       Third Armor             - 19E
       Fourth Armor            - 19F

III. Magic
       - The maximum amount of Magic Points is 9 for any level,
         but you can have up to 255 points.  This won't be
         displayed correctly but it still works.
       - Each spell level has it's own list of spells.  Therefore,
         you can't put a level 8 spell in a level one spot or
         vice versa.

       Current Magic Lv1       - 3A0
       Current Magic Lv2       - 3A1
       Current Magic Lv3       - 3A2
       Current Magic Lv4       - 3A3
       Current Magic Lv5       - 3A4
       Current Magic Lv6       - 3A5
       Current Magic Lv7       - 3A6
       Current Magic Lv8       - 3A7
       Maximum Magic Lv1       - 3A8
       Maximum Magic Lv2       - 3A9
       Maximum Magic Lv3       - 3AA
       Maximum Magic Lv4       - 3AB
       Maximum Magic Lv5       - 3AC
       Maximum Magic Lv6       - 3AD
       Maximum Magic Lv7       - 3AE
       Maximum Magic Lv8       - 3AF
       First Spell Lv. 1       - 380
       Second Spell Lv. 1      - 381
       Third Spell Lv. 1       - 382
       First Spell Lv. 2       - 384
       Second Spell Lv. 2      - 385
       Third Spell Lv. 2       - 386
       First Spell Lv. 3       - 388
       Second Spell Lv. 3      - 389
       Third Spell Lv. 3       - 38A
       First Spell Lv. 4       - 38C
       Second Spell Lv. 4      - 38D
       Third Spell Lv. 4       - 38E
       First Spell Lv. 5       - 390
       Second Spell Lv. 5      - 391
       Third Spell Lv. 5       - 392
       First Spell Lv. 6       - 394
       Second Spell Lv. 6      - 395
       Third Spell Lv. 6       - 396
       First Spell Lv. 7       - 398
       Second Spell Lv. 7      - 399
       Third Spell Lv. 7       - 39A
       First Spell Lv. 8       - 39C
       Second Spell Lv. 8      - 39D
       Third Spell Lv. 8       - 39E

IV. Miscellaneous
       - Modifying the class changes which characters can learn
         which spells and it changes their chances of increasing
         certain statistics.

       Class                   - 180
       Condition               - 181
       First Letter of Name    - 182
       Second Letter of Name   - 183
       Third Letter of Name    - 184
       Fourth Letter of Name   - 185

~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. Fourth Warrior Offsets
~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Statistics
       - The maximum amount of experience points should be 999,999, but if
         you put FF FF FF FF as the hexidecimal it will go much higher.
       - The Current HP and Maximum HP values should be at a maximum
         999.  Because there are two values, however, you can have
         a maximum of 65,535 Hit Points.  Of course, it won't display
         this amount, but you will still have it.
       - The maximum for all statistics is 63 (hexidecimal) which is 99.
         If you increase it past that, it will start displaying letters
         and numbers.
       - Modifying the Level does absolutely nothing.  The maximum level
         for the game is 50, but the value allows a level of up to
         255.

       Experience Points       - 1C6 + 1C7 + 1C8 + 1C9
       Current HP              - 1CA + 1CB
       Maximum HP              - 1CC + 1CD
       Strength                - 1D0
       Agility                 - 1D1
       Intelligence            - 1D2
       Vitality                - 1D3
       Luck                    - 1D4
       Level Up                - 1D5 + 1D6
       Damage                  - 1B0
       Hit %                   - 1B1
       Level                   - 1B2

II. Equipment
       - Each weapon has two different values.  One value is for
         the weapon being in your inventory and the second value
         for the same weapon is used when that item is equipped
         on your warrior.

       First Weapon            - 1D8
       Second Weapon           - 1D9
       Third Weapon            - 1DA
       Fourth Weapon           - 1DB
       First Armor             - 1DC
       Second Armor            - 1DD
       Third Armor             - 1DE
       Fourth Armor            - 1DF

III. Magic
       - The maximum amount of Magic Points is 9 for any level,
         but you can have up to 255 points.  This won't be
         displayed correctly but it still works.
       - Each spell level has it's own list of spells.  Therefore,
         you can't put a level 8 spell in a level one spot or
         vice versa.

       Current Magic Lv1       - 400
       Current Magic Lv2       - 401
       Current Magic Lv3       - 402
       Current Magic Lv4       - 403
       Current Magic Lv5       - 404
       Current Magic Lv6       - 405
       Current Magic Lv7       - 406
       Current Magic Lv8       - 407
       Maximum Magic Lv1       - 408
       Maximum Magic Lv2       - 409
       Maximum Magic Lv3       - 40A
       Maximum Magic Lv4       - 40B
       Maximum Magic Lv5       - 40C
       Maximum Magic Lv6       - 40D
       Maximum Magic Lv7       - 40E
       Maximum Magic Lv8       - 40F
       First Spell Lv. 1       - 3C0
       Second Spell Lv. 1      - 3C1
       Third Spell Lv. 1       - 3C2
       First Spell Lv. 2       - 3C4
       Second Spell Lv. 2      - 3C5
       Third Spell Lv. 2       - 3C6
       First Spell Lv. 3       - 3C8
       Second Spell Lv. 3      - 3C9
       Third Spell Lv. 3       - 3CA
       First Spell Lv. 4       - 3CC
       Second Spell Lv. 4      - 3CD
       Third Spell Lv. 4       - 3CE
       First Spell Lv. 5       - 3C0
       Second Spell Lv. 5      - 3C1
       Third Spell Lv. 5       - 3C2
       First Spell Lv. 6       - 3C4
       Second Spell Lv. 6      - 3C5
       Third Spell Lv. 6       - 3C6
       First Spell Lv. 7       - 3C8
       Second Spell Lv. 7      - 3C9
       Third Spell Lv. 7       - 3CA
       First Spell Lv. 8       - 3CC
       Second Spell Lv. 8      - 3CD
       Third Spell Lv. 8       - 3CE

IV. Miscellaneous
       - Modifying the class changes which characters can learn
         which spells and it changes their chances of increasing
         certain statistics.

       Class                   - 1C0
       Condition               - 1C1
       First Letter of Name    - 1C2
       Second Letter of Name   - 1C3
       Third Letter of Name    - 1C4
       Fourth Letter of Name   - 1C5

~~~~~~~~~~~~~~~~~~
VII. Item Offsets
~~~~~~~~~~~~~~~~~~
       - For all items with a * next to it, two values
         are possible.  If you put 00 at this offset,
         you won't have the item, and if you put 01 at
         this offset, you will have it.
       - For all items with a ** next to it, put the
         amount of these you wish to have and that amount
         of the item will be in your inventory.  The game
         maximum is 63 (hexidecimal) which is 99 but you
         can put FF to have 255 of the item.

       21 - Lute*
       22 - Crown*
       23 - Crystal*
       24 - Herb*
       25 - Key*
       26 - TNT*
       27 - Adamant*
       28 - Slab*
       29 - Ruby*
       2A - Rod*
       2B - Floater*
       2C - Chime*
       2D - Tail*
       2E - Cube*
       2F - Bottle*
       30 - Oxyale*
       31 - Canoe*
       32 - Top-Left Orb*
       33 - Top-Right Orb*
       34 - Bottom-Left Orb*
       35 - Bottom-Right Orb*
       36 - Tents**
       37 - Cabin**
       38 - House**
       39 - Heal Potion**
       3A - Pure Potion**
       3B - Soft Potion**

~~~~~~~~~~~~~~~~~~~
VIII. Miscellaneous
~~~~~~~~~~~~~~~~~~~
       - The maximum amount of Gold your party can have is 999,999,
         but you can increase that amount by putting FF FF FF in these
         offsets.  It won't be displayed correctly, but you will have
         a total of over 16,000,000 Gold!
       Gold Offsets: 1C + 1D + 1E

~~~~~~~~~~
IX. Digits
~~~~~~~~~~
A. Classes Digits
       00 - Fighter
       01 - Thief
       02 - Bl. Belt
       03 - Red Mage
       04 - Wh. Mage
       05 - Bl. Mage
       06 - Knight
       07 - Ninja
       08 - Master
       09 - Red Wiz.
       0A - Wh. Wiz.
       0B - Bl. Wiz.

B. Condition Digits
       00 - Normal
       01 - Slain
       02 - Stone
       03 - Poison

C. Weapon Digits
       01 - Wooden Nunchucks
       02 - Small Knife
       03 - Wooden Staff
       04 - Rapier
       05 - Iron Hammer
       06 - Short Sword
       07 - Hand Axe
       08 - Scimitar
       09 - Iron Nunchucks
       0A - Large Knife
       0B - Iron Staff
       0C - Sabre
       0D - Long Sword
       0E - Great Axe
       0F - Falchion
       10 - Silver Knife
       11 - Silver Sword
       12 - Silver Hammer
       13 - Silver Axe
       14 - Flame Sword
       15 - Ice Sword
       16 - Dragon Sword
       17 - Giant Sword
       18 - Sun Sword
       19 - Coral Sword
       1A - Were Sword
       1B - Rune Sword
       1C - Power Staff
       1D - Light Axe
       1E - Heal Staff
       1F - Mage Staff
       20 - Defense Sword
       21 - Wizard Sword
       22 - Vorpal
       23 - Cat Claw
       24 - Thor Hammer
       25 - Bane Sword
       26 - Katana
       27 - Xcalibur
       28 - Masamune

D. Weapon Digits (Equipped)
       81 - Wooden Nunchucks
       82 - Small Knife
       83 - Wooden Staff
       84 - Rapier
       85 - Iron Hammer
       86 - Short Sword
       87 - Hand Axe
       88 - Scimitar
       89 - Iron Nunchucks
       8A - Large Knife
       8B - Iron Staff
       8C - Sabre
       8D - Long Sword
       8E - Great Axe
       8F - Falchion
       90 - Silver Knife
       91 - Silver Sword
       92 - Silver Hammer
       93 - Silver Axe
       94 - Flame Sword
       95 - Ice Sword
       96 - Dragon Sword
       97 - Giant Sword
       98 - Sun Sword
       99 - Coral Sword
       9A - Were Sword
       9B - Rune Sword
       9C - Power Staff
       9D - Light Axe
       9E - Heal Staff
       9F - Mage Staff
       A0 - Defense Sword
       A1 - Wizard Sword
       A2 - Vorpal
       A3 - Cat Claw
       A4 - Thor Hammer
       A5 - Bane Sword
       A6 - Katana
       A7 - Xcalibur
       A8 - Masamune

E. Armor Digits
       01 - Cloth
       02 - Wooden Armor
       03 - Chain Armor
       04 - Iron Armor
       05 - Steel Armor
       06 - Silver Armor
       07 - Flame Armor
       08 - Ice Armor
       09 - Opal Armor
       0A - Dragon Armor
       0B - Copper Bracelet
       0C - Silver Bracelet
       0D - Gold Bracelet
       0E - Opal Bracelet
       0F - White Shirt
       10 - Black Shirt
       11 - Wooden Shield
       12 - Iron Shield
       13 - Silver Shield
       14 - Flame Shield
       15 - Ice Shield
       16 - Opal Shield
       17 - Aegis Shield
       18 - Buckler
       19 - ProCape
       1A - Cap
       1B - Wooden Helmet
       1C - Iron Helmet
       1D - Silver Helmet
       1E - Opal Helmet
       1F - Heal Helmet
       20 - Ribbon
       21 - Gloves
       22 - Copper Gauntlet
       23 - Silver Gauntlet
       24 - Zeus Gauntlet
       25 - Power Gauntlet
       26 - Opal Gauntlet
       27 - ProRing

F. Armor Digits (Equipped)
       81 - Cloth
       82 - Wooden Armor
       83 - Chain Armor
       84 - Iron Armor
       85 - Steel Armor
       86 - Silver Armor
       87 - Flame Armor
       88 - Ice Armor
       89 - Opal Armor
       8A - Dragon Armor
       8B - Copper Bracelet
       8C - Silver Bracelet
       8D - Gold Bracelet
       8E - Opal Bracelet
       8F - White Shirt
       90 - Black Shirt
       91 - Wooden Shield
       92 - Iron Shield
       93 - Silver Shield
       94 - Flame Shield
       95 - Ice Shield
       96 - Opal Shield
       97 - Aegis Shield
       98 - Buckler
       99 - ProCape
       9A - Cap
       9B - Wooden Helmet
       9C - Iron Helmet
       9D - Silver Helmet
       9E - Opal Helmet
       9F - Heal Helmet
       A0 - Ribbon
       A1 - Gloves
       A2 - Copper Gauntlet
       A3 - Silver Gauntlet
       A4 - Zeus Gauntlet
       A5 - Power Gauntlet
       A6 - Opal Gauntlet
       A7 - ProRing

G. Magic Digits
       01 - CURE
       02 - HARM
       03 - FOG
       04 - RUSE
       05 - FIRE
       06 - SLEP
       07 - LOCK
       08 - LIT
       01 - LAMP
       02 - MUTE
       03 - ALIT
       04 - INVS
       05 - ICE
       06 - DARK
       07 - TMPR
       08 - SLOW
       01 - CUR2
       02 - HRM2
       03 - AFIR
       04 - HEAL
       05 - FIR2
       06 - HOLD
       07 - LIT2
       08 - LOK2
       01 - PURE
       02 - FEAR
       03 - AICE
       04 - AMUT
       05 - SLP2
       06 - FAST
       07 - CONF
       08 - ICE2
       01 - CUR3
       02 - LIFE
       03 - HRM3
       04 - HEL2
       05 - FIR3
       06 - BANE
       07 - WARP
       08 - SLO2
       01 - SOFT
       02 - EXIT
       03 - FOG2
       04 - INV2
       05 - LIT3
       06 - RUB
       07 - QAKE
       08 - STUN
       01 - CUR4
       02 - HRM4
       03 - ARUB
       04 - HEL3
       05 - ICE3
       06 - BRAK
       07 - SABR
       08 - BLND
       01 - LIF2
       02 - FADE
       03 - WALL
       04 - XFER
       05 - NUKE
       06 - STOP
       07 - ZAP!
       08 - XXXX

H. Alphanumerical Digits
       80 - 0
       81 - 1
       82 - 2
       83 - 3
       84 - 4
       85 - 5
       86 - 6
       87 - 7
       88 - 8
       89 - 9
       8A - A
       8B - B
       8C - C
       8D - D
       8E - E
       8F - F
       90 - G
       91 - H
       92 - I
       93 - J
       94 - K
       95 - L
       96 - M
       97 - N
       98 - O
       99 - P
       9A - Q
       9B - R
       9C - S
       9D - T
       9E - U
       9F - V
       A0 - W
       A1 - X
       A2 - Y
       A3 - Z
       A4 - a
       A5 - b
       A6 - c
       A7 - d
       A8 - e
       A9 - f
       AA - g
       AB - h
       AC - i
       AD - j
       AE - k
       AF - l
       B0 - m
       B1 - n
       B2 - o
       B3 - p
       B4 - q
       B5 - r
       B6 - s
       B7 - t
       B8 - u
       B9 - v
       BA - w
       BB - x
       BC - y
       BD - z
       BE - '
       BF - ,
       C0 - .
       C2 - -
       C3 - ..
       C4 - !
       C5 - ?
       FF -  (Space)

~~~~~~~~~~~~
X. Credits
~~~~~~~~~~~~
Nintendo                - They made the game and sold it to Squaresoft
                         (or so I heard).  They also made the NES.


~~~~~~~~~~~~~~~~~~~~~~~~~
XI. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~
If you want to send me an e-mail, please send it [email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
------------------------------------------------------------------------
This guide was written by PKT_Paladin ([email protected].  Please do
not use this guide without permission or take direct information from
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Final Fantasy.