\
                                 XX X     \
   w00tness                  XX   X  xxx   \
 ASCII art by me         XXX   X   xxxx@@#  \
                            xxxxxxxx@@@@@## x##
                       X  xxxxxx@@@@##### xxxx
                         xxx@@@######   ## xx( )
                         xx@######     XX #xxxx
                     XX xxx@##      XXX   Xx Vxxx
                     X  xx@##            X #x   xx
     \                  xx@##                xx
      \   \         XX xx@##         X
      |    |        X  xx@##      X  X  X
      |    | xxx       xx@##      X x xx   X
      \    | x@xxx  X xxx@#     X@@#xx#x##xX
       | x \ ##@xxx   xx@@#   X@@x#xxxx##xx
      x|  x |@@xxxx   xx@##   @xx#xx@@@xx#x# X
  #   x\    | xxxxx# Xxx@## #@##x#@@###@xx#x X
   ## xx\  x#xxxxx #  xx@#@@@xx#x@###  #@x#xx
    x## xxxx #xxx  #  xx@@^@^@x#@##     @###x
    xx#xxxx#xx#  ##  Xxx@@^@@@@@##     | @xx#   /
   ##x##xxx##x  ###   xx@@@x#x@@#      | @xxx# /
   x###@x( )##  ##    xx@^@x#xxx       \ @#xx# |
    xx@xxxxxxx    x  Xx#@^@@x#xx#       \ @### |
     #Xxx xxxx   xx   x#@@^@x##x#x    x  \ @##@|
    XX  xx  xxx   xx   #@x@^#xx#xx    #x | @@@/@##
         x  V x  #@xx   @xx@xxx@#xx   ###X@x@x@#x
         x    V   #@@xxx@xxX x# ##x  #xx#@xxxxx@##
          x       ##@@@@ x X #xx  #  x#x#x#xxxxx
                  ## # #  # X#xxx #x  ######xx#x
                  # ## #  #xXX xx  x   #x#  #x#x
                    #  #   x  X##   #   #x( ) #( )
_________ _   ___  _  _____   _          #xx  xx
\   _____\\ \ \   \ \ \  __ \ \ \        x xx#xx#              ____
| |       \ \ \ \ \ \ \ \_\ \ \ \       x <xxxxx             \    /
| |___     \_\ \_\___\ \  __ \ \ \__    x   #xxx              |  |
|  ___\ ______  ______  \_\ \_\ \____\ _____   ______   _   _ |  |
| |     \   __\ \  __ \  ___  _  ____  \   _ \ \  ___\ \ \ / /|  |
| |      \  \__  \ \_\ \ \   \ \ \_  \  \ \_\ \ \ \___  \   / |  |
| |       \  __\  \  __ \ \ \ \ \  \ \   \  __ \ \___ \  | |  |  |
/___\       \_\     \_\ \_\ \_\___\  \_\   \_\ \_\ \____\ |_| /____\

FF1 Ultimate FAQ Version 2 (Not Final!)

334 KB
Word Count: 41309 Words

Copyright [email protected]
This FAQ should only be on gamefaqs, dont bother asking me cause ill say no.
Ive had problems before cause of letting others use my FAQs

Feel free to email me. [email protected]

Big thanks to:

Disch and FF hackster for alot of stuff
http://disch.zophar.net
Ben Siron and his old FF1 FAQ on Gamefaqs

Rincewind, for almost everything having to do with black mages, the random
encounter list, and some of the thief stuff.

Paulygon for a few vitality and mag def things.

Celticshiva for finding a few typos.

And me for about everything too !

Contents:

Newbie's Guide to FF1: The Basics
Characters
 - Character Statistics
    - Fighter/Knight
    - Black Belt/Grand Master
    - Thief/Ninja
    - Red Mage/Red Wizard
    - White Mage/White Wizard
    - Black Mage/ Black Wizard
 - Character Strategies
    - Fighter/Knight
    - Black Belt/Grand Master
    - Thief/Ninja
    - Red Mage/Red Wizard
    - White Mage/White Wizard
    - Black Mage/ Black Wizard
 - Stats
 - Level Ups
 - Status effects
Items
 - Weapons
 - Armors
 - Items
 - Treasure Chests
 - Shops
 - Item Listing
Magic
 - White Magic
 - Black Magic
 - White Magic Graphics and Text
 - Black Magic Graphics and Text
 - Enemy Magic
Random Encounters
 - Random Encounter List
 - Enemy Party Locations Guide
 - Enemy Parties List
    - Group "a"
    - Group "b"
 - PNEOP (Peninsula North East of Provoka)
 - One more note!
Enemies
 - Enemy Data and Statistics Crap
 - Enemy Parties List
    - Group "a"
    - Group "b"
 - Enemy Status
 - Elementals
Battles
 - Beginning of Battle things
 - Player Attacks and Magic Damage:
    - Fight
    - Magic
    - Item
    - Drink
    - Run
 - Player Attack Order
 - Enemy Attacks and other Enemy Related Battle Things
 - Enemy Spell List Information
 - Damage Formulas
 - Character Status
 - Enemy Status
 - Some other stuff you may want to know
 - The End of the Battle
The Geography of FF1
 - Cities and Countries
 - Other Famous Areas
 - Monster Lairs
Misc. Section
 - Enemy Types
 - The Ship mini-game
 - Bugs, Glitches and Mistakes
     - Caravan Bug
     - Enemy Battle Bug
     - Treasure chest Mistake
     - Black Belt Armor Bug
     - Enemy Mapping Domain Mistakes
ASCII Art
Revision History
 - What I Need
Credits
 - Credits
 - Places to Visit
__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Newbie's Guide to FF1: The Basics_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________

This section is NOT a walkthough. Its merely to tell you what everything in the
game does and how it works.

A nice party to start out with is Fighter Black Belt White Mage Black Mage
Not the best party, but it works well

Pros:
- This party will introcduce you to many things about FF1, spells, and power.
- Strong enough to pull you through the game easily
- No thief
- No red mage

Cons:
- Costly
- Not 4 white mages

To start off, buy the best equipment for everoyne, but remember, dont buy
wooden staves for anyone, every character can always do better than that.
Next buy armor for your characters.
Somethign many peopel forget is to Equip your armors and weapons. Press start
for the menu and then select weapon or armor, then select equip and select the
armors and weapons you want equipped so instead of

   Rapier
it would say
E - Rapier

Also, buys spells. For usefulness of spells go to the character strategy
section and see what spells you should buy each character.

Some things you may want to know for later on is:

Abuse the PNEOP. It will get you quick levels, and is much better than fighting
Ogres. The PNEOP is a peninsula northeast of Provoka (the second town)
Here you will find ridiculously strong enemies. Buy Fir2 and if you want, Hrm2,
and... hell, just go look at the random encounters section of the FAQ near the
bottom for the PNEOP strategy.

If you want to know about each character's natur, go read 8-bit-theater
www.nuklearpower.com
and click on 8 bit theater and donate some money if you can.

From the magic section, another useful thing, this one about the sometimes
confusing spell points

"Here is an example for how Spell Points work:
Your spell points are 3/2/1/0/0/0/0/0
You cast a level 1 spell such as cure. The level 1 spell charges go down, to:
2/2/1/0/0/0/0/0
And basically, if you have 0 spell charges of a level left, you can't cast any
more spells of that level."

Other good reads would be the entire battling section, and the random encounter
section. Also the monster data can provide help on tough enemies (i.e. figure
out what magic to use, if any, or if you should stall through his strong
spells and such)

Thats basically it. Save often, take 99 Heal potions with you to places like
the Fiend Lairs or the Marsh cave and Ice Cave and Castle of Ordeals.

__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Characters-_-_-_-_-_-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_Statistics-_-_-(Black Mage)_-_-_-_-_-|
______________________Strategies-_(Black Mage and Thief)__

Without Characters, there would be no game to play! lets all thank square for
the great White Mage! w00t w00t! Anyways, Ill go into analysis of about
everything there is to know about the characters of FF1, thier stats, Level
ups, status inflictions, and even how to use them effectively!

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Character Statistics-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-(Black Mage)_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Fighter:

(CLASS CHANGE -----> Knight)

Base Statistics:

HP: 35
Str: 20
Agi: 5
Int: 1
Vit: 10
Luk: 5
Hit%: 10 + 3 Per Level
Magic Defense: 15 + 3 Per level

L 50 Stats

       Average    Minimum    Maximum  Max Stat Rating

HP:      1020       913        1157     1st
Str:     69         69         69       1st
Agi:     47         40         54       T-4th
Int:     32         15         50       6th
Vit:     47         35         59       T-2nd
Luk:     41         29         54       T-3rd
Hit%:    157        157        157      1st

Level Ups:

Guide: if "Level" is fully capitalized, the level is a strong level up
giving more hp (see leveling up) Letterss after "Level x" are what stats
are guaranteed to increase (A stat never increases by more than 1)
Other stats are gained 50% of the time.

S = Str
A = Agi
I = Int
V = Vit
L = Luk

LEVEL 2: SAV     LEVEL 26: SAV
LEVEL 3: SAVL    Level 27: SVL
LEVEL 4: SAIL    Level 28: SAIL
LEVEL 5: SAV     LEVEL 29: SAV
LEVEL 6: SAVL    Level 30: SVL
LEVEL 7: SAIL    Level 31: SAIL
LEVEL 8: SAV     LEVEL 32: SV
LEVEL 9: SAVL    Level 33: SAL
LEVEL 10: SAIL   Level 34: SIV
LEVEL 11: SAV    LEVEL 35: SAL
Level 12: SAVL   Level 36: SV
LEVEL 13: SAIL   Level 37: SAIL
LEVEL 14: SAV    LEVEL 38: SV
Level 15: SAVL   Level 39: SAL
LEVEL 16: SAIL   Level 40: SIV
LEVEL 17: SAV    LEVEL 41: SA
Level 18: SAVL   Level 42: S
LEVEL 19: SAIL   Level 43: SAI
LEVEL 20: SAV    LEVEL 44: S
Level 21: SVL    Level 45: SA
LEVEL 22: SAIL   Level 46: S
LEVEL 23: SAV    LEVEL 47: SA
Level 24: SVL    Level 48: S
Level 25: SAIL   Level 49: SA
                LEVEL 50: S

Notes: HP gains rarely change in pattern, gains alot of high hp gains
and always gains stength. Stat gains are simple near the beginning and
become a complex pattern near the middle then simple at the end.

HP Gains:
2, 3, 4, 5, 6, 7, 8, 9, 10, 11
13, 14, 16, 17, 19, 20, 22, 23
26, 29, 32, 35, 38, 41, 44, 47, 50

Levels 2-11 are strong, then it goes strong strong weak, and then
for the rest it changes into skipping 2 every time.

Stat Gains:

First 20 levels: SAV SAVL SAIL pattern
Next 23 levels are kinda weird (Levels 21-43)
Levels 44-50 are S SA S SA etc.

MAGIC:

None

Spell Chart:

None

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Power Staff         Cloth
Iron Staff          Wooden Armor
Small Dagger        Chain Armor
Large Dagger        Iron Armor
Silver Dagger       Silver Armor
Iron Hammer         Steel Armor
Silver Hammer       Ice Armor
Hand Axe            Flame Armor
Great Axe           Cap
Silver Axe          Wooden Helmet
Light Axe           Iron Helmet
Rapier              Silver Helmet
Scimitar            Buckler
Falchon             Wooden Shield
Sabre               Iron Shield
Short Sword         Silver Shield
Long Sword          Ice Shield
Coral Sword         Flame Shield
Dragon Sword        Gloves
Rune Sword          Copper Gloves
Flame Sword         Iron Gloves
Were Sword          Silver Gloves
Giant Sword         Power Floves
Silver Sword        ProRing
Ice Sword           ProCape
Sun Sword           Ribbon
Masmune


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Knight:

(Fighter<----- CLASS CHANGE)



Spell Charges:

Maximum of
4 4 4 0 0 0 0 0

Spell Levels 1-3 go up 1 each at every odd number level
(Starting at Level 15)

Spell Chart:

L1: CURE FOG  RUSE
L2: MUTE LAMP INVS ALIT
L3: CUR2 AFIR
L4:
L5:
L6:
L7:
L8:


EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Power Staff         Cloth
Iron Staff          Wooden Armor
Small Dagger        Chain Armor
Large Dagger        Iron Armor
Silver Dagger       Silver Armor
CatClaw             Steel Armor
Iron Hammer         Ice Armor
Silver Hammer       Flame Armor
Thor Hammer         Opal Armor
Hand Axe            Dragon Armor
Great Axe           Cap
Silver Axe          Wooden Helmet
Light Axe           Iron Helmet
Rapier              Silver Helmet
Scimitar            Opal Helmet
Falchon             Heal Helmet
Sabre               Buckler
Short Sword         Wooden Shield
Long Sword          Iron Shield
Coral Sword         Silver Shield
Dragon Sword        Ice Shield
Rune Sword          Flame Shield
Flame Sword         Opal Shield
Were Sword          Aegis Shield
Giant Sword         Gloves
Silver Sword        Copper Gloves
Ice Sword           Iron Gloves
Sun Sword           Silver Gloves
Vorpal              Power Gloves
Bane Sword          Opal Gloves
Defense Sword       Zeus Gauntlet
XCalber             ProRing
Masmune             ProCape
                   Ribbon


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Thief:

(CLASS CHANGE -----> Ninja)

Base Statistics:

HP: 30
Str: 5
Agi: 10
Int: 5
Vit: 5
Luk: 15
Hit%: 5 + 2 Per Level
Magic Defense: 15 + 2 Per level

L 50 Stats

       Average    Minimum    Maximum  Max Stat Rating

HP:      708        580        866      3rd
Str:     46         38         54       T-3rd
Agi:     50         42         59       T-1st
Int:     38         22         54       T-4th
Vit:     37         21         54       T-4th
Luk:     64         64         64       1st
Hit%:    103        103        103      4th

Level Ups:

Guide: if "Level" is fully capitalized, the level is a strong level up
giving more hp (see leveling up) Letterss after "Level x" are what stats
are guaranteed to increase (A stat never increases by more than 1)
Other stats are gained 50% of the time.

S = Str
A = Agi
I = Int
V = Vit
L = Luk

LEVEL 2: SAL     Level 26: AL
LEVEL 3: SIVL    LEVEL 27: SVL
LEVEL 4: SAL     Level 28: SAIL
LEVEL 5: SIL     Level 29: AL
Level 6: SAVL    LEVEL 30: VL
LEVEL 7: SIL     Level 31: SAIL
Level 8: SAL     Level 32: AL
LEVEL 9: SVL     LEVEL 33: SAVL
Level 10: SAIV   Level 34: SAIL
LEVEL 11: L      Level 35: AL
Level 12: SAVL   Level 36: SAVL
LEVEL 13: SIL    LEVEL 37: SAIL
Level 14: AL     Level 38: AL
LEVEL 15: SVL    Level 39: SAVL
Level 16: SAIL   Level 40: SAIL
Level 17: AL     LEVEL 41: AL
LEVEL 18: SVL    Level 42: SVL
Level 19: SAIL   Level 43: AIL
Level 20: AL     Level 44: SL
LEVEL 21: SVL    Level 45: AVL
Level 22: SAIL   LEVEL 46: SIL
Level 23: AL     Level 47: AL
LEVEL 24: SVL    Level 48: SVL
Level 25: SAIL   Level 49: AIL
                Level 50: SL

Notes: HP gains go through the standard pattern and stat pattens are visible.

HP Gains:
2, 3, 4, 5,
7, 9, 11, 13, 15
18, 21, 24, 27, 30, 33
37, 41
46

See what i mean? It skips a level then skips 2 then 3 eventually
4 to get high hp gains.

Stat Gains:

The patterns change and go but theyre visible enough for me not
to need to post.

MAGIC:

None

Spell Chart:

None

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Small Dagger        Cloth
Large Dagger        Wooden Armor
Silver Dagger       Cap
Rapier              Gloves
Scimitar            Buckler
Falchon             ProCape
Sabre               ProRing
Coral Sword         Ribbon
Dragon Sword
Rune Sword
Masmune


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Ninja:

(Thief<----- CLASS CHANGE)



Spell Charges:

Maximum of
4 4 4 4 0 0 0 0

Spell Levels 1-4 go up 1 each at every odd number level
(Starting at Level 15)

Spell Chart:

L1: FIRE LIT  LOCK SLEP
L2: ICE  DARK TMPR SLOW
L3: FIR2 LIT2 LOK2 HOLD
L4: ICE2 FAST SLP2 CONF
L5:
L6:
L7:
L8:


EQUIPMENT:

Weapons             Armor

All Except:         All Except:
Wizard Staff        Opal Armor
Xcalber             Opal Helmet
                   Opal Gloves
                   Opal Shield
                   Aegis Shield
                   Dragon Armor
                   Steel Armor
                   White Shirt
                   Black Shirt


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Black Belt:

(CLASS CHANGE -----> Grand Master)

Base Statistics:

HP: 33
Str: 5
Agi: 5
Int: 5
Vit: 20
Luk: 5
Hit%: 5 + 3 Per Level
Magic Defense: 10 + 4 Per level

L 50 Stats

       Average    Minimum    Maximum  Max Stat Rating

HP:      1043       1003       1103     2nd
Str:     41         29         54       T-3rd
Agi:     42         30         54       T-4th
Int:     41         29         54       T-4th
Vit:     69         69         69       1st
Luk:     44         35         54       T-3rd
Hit%:    152        152        152      2nd

Level Ups:

Guide: if "Level" is fully capitalized, the level is a strong level up
giving more hp (see leveling up) Letterss after "Level x" are what stats
are guaranteed to increase (A stat never increases by more than 1)
Other stats are gained 50% of the time.

S = Str
A = Agi
I = Int
V = Vit
L = Luk

LEVEL 2: AVL     LEVEL 26: AVL
Level 3: SIVL    Level 27: SIVL
LEVEL 4: AV      Level 28: AV
Level 5: SIVL    Level 29: SIVL
LEVEL 6: AVL     LEVEL 30: AVL
Level 7: SIV     Level 31: SIV
LEVEL 8: AVL     Level 32: AVL
Level 9: SIVL    Level 33: SIVL
Level 10: AV     Level 34: AV
LEVEL 11: SIVL   LEVEL 35: SIVL
Level 12: AVL    Level 36: AVL
Level 13: SIV    Level 37: SIV
LEVEL 14: AVL    Level 38: AVL
Level 15: SIVL   Level 39: SIVL
Level 16: AV     Level 40: AV
Level 17: SIVL   LEVEL 41: SIVL
LEVEL 18: AVL    Level 42: AVL
Level 19: SIV    Level 43: SIV
Level 20: AVL    Level 44: AV
Level 21: SIVL   Level 45: SIVL
LEVEL 22: AV     Level 46: AV
Level 23: SIVL   Level 47: SIV
Level 24: AVL    Level 48: AVL
Level 25: SIV    Level 49: SIV
                Level 50: AV

Notes: Strong Hp ups aren't common. They go up by 2s, 3s, 4s, 5s, and 6s, then
completely dissapear.


HP Gains:
2, 4, 6, 8
11, 14
18, 22, 26, 30
35
41

Stat Gains:

Strength and Intelligence go up every odd number level.
Vitality goes up every level.
Agility goes up ever even number level.
Luck goes up 2 levels in a row then skips one, up to level 42... and then it
increases at levels 45 and 48.

MAGIC:

None

Spell Chart:

None

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Power Staff         Cloth
Wooden Nunchukas    Wooden Armor
Iron Nunchukas      Cap
Masmune             Gloves
                   ProRing
                   Ribbon


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Grand Master:

(Black Belt<----- CLASS CHANGE)
(Mag. Def + 3 per level)


MAGIC:

None

Spell Chart:

None

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Power Staff         Cloth
Wooden Nunchukas    Wooden Armor
Iron Nunchukas      Cap
Masmune             Gloves
                   ProRing
                   Ribbon


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Red Mage:

(CLASS CHANGE -----> Red Wizard)

Base Statistics:

HP: 30
Str: 5
Agi: 5
Int: 15
Vit: 10
Luk: 5
Hit%: 7 + 2 Per Level
2 Level 1 Spell Charges
Magic Defense: 20 + 2 Per level


L 50 Stats

       Average    Minimum    Maximum  Max Stat Rating

HP:      626        534        741      5th
Str:     47         35         59       2nd
Agi:     43         27         59       T-1st
Int:     46         34         59       3rd
Vit:     40         27         54       T-3rd
Luk:     42         30         54       T-4th
Hit%:    105        105        105      3rd



Level Ups:

Guide: if "Level" is fully capitalized, the level is a strong level up
giving more hp (see leveling up) Letterss after "Level x" are what stats
are guaranteed to increase (A stat never increases by more than 1)
Other stats are gained 50% of the time.

S = Str
A = Agi
I = Int
V = Vit
L = Luk

LEVEL 2: SVL     Level 26: SV
Level 3: AIV     LEVEL 27: AIL
LEVEL 4: SVL     Level 28: SL
Level 5: AIV     Level 29: IV
LEVEL 6: SVL     Level 30: SA
Level 7: AI      Level 31: IL
LEVEL 8: SVL     Level 32: SVL
LEVEL 9: AI      Level 33: AI
LEVEL 10: SL     Level 34: S
Level 11: IV     Level 35: IVL
LEVEL 12: SAL    Level 36: SAL
Level 13: IVL    LEVEL 37: I
LEVEL 14: S      Level 38: SV
Level 15: AIVL   Level 39: AIL
LEVEL 16: SL     Level 40: SL
LEVEL 17: IV     Level 41: IV
Level 18: SA     Level 42: SA
Level 19: IVL    Level 43: IL
Level 20: SL     Level 44: AL
Level 21: AIV    Level 45: AI
Level 22: S      Level 46: S
Level 23: IVL    LEVEL 47: IVL
Level 24: SAL    Level 48: SAL
Level 25: I      Level 49: I
                Level 50: SV

Notes: I think both HP and Stats go up pretty randomly.

High HP Gains:
2, 4, 6, 8
9, 10
12, 14
17, 27, 37, 47

HP goes by 2s then stops then goes abck to 2s then eventually goes by 10s of
levels.

Stat Gains:

Looks very random but it has a few short patterns, like:

Beginning:
SVL, AIV, SVL, AIV
then it quickly changes to
SVL, AI,  SVL, AI

And near the end you see some repititions of the middle
for example...
Levels 22-31 and 34-43 both go:

S
IVL
SAL
I
SV
AIL
SL
IV
SA
IL


MAGIC:

THANKS TO BEN SIRON FOR SPELL POINTS

1       2 0 0 0 0 0 0 0       26      9 7 6 6 5 4 1 0
2       3 1 0 0 0 0 0 0       27      9 7 7 6 5 4 2 0
3       3 2 0 0 0 0 0 0       28      9 8 7 6 5 4 2 0
4       4 2 0 0 0 0 0 0       29      9 8 7 6 5 5 3 0
5       4 3 0 0 0 0 0 0       30      9 8 7 6 6 5 3 0
6       4 3 1 0 0 0 0 0       31      9 8 7 7 6 5 3 0
7       5 3 2 0 0 0 0 0       32      9 8 7 7 6 5 3 1
8       5 4 2 0 0 0 0 0       33      9 8 8 7 6 5 4 2
9       5 4 3 0 0 0 0 0       34      9 8 8 7 6 6 4 3
10      6 4 3 1 0 0 0 0       35      9 8 8 7 7 6 5 3
11      6 4 3 2 0 0 0 0       36      9 8 8 7 7 6 5 4
12      6 4 4 2 0 0 0 0       37      9 8 8 8 7 6 5 4
13      6 5 4 3 0 0 0 0       38      9 8 8 8 7 6 6 4
14      7 5 4 3 0 0 0 0       39      9 8 8 8 7 6 6 5
15      7 5 4 3 1 0 0 0       40      9 8 8 8 7 7 6 5
16      7 5 5 4 2 0 0 0       41      9 9 8 8 7 7 6 5
17      7 6 5 4 2 0 0 0       42      9 9 8 8 8 7 6 5
18      7 6 5 4 3 0 0 0       43      9 9 8 8 8 7 6 6
19      7 6 5 5 3 0 0 0       44      9 9 8 8 8 7 7 6
20      7 6 6 5 3 1 0 0       45      9 9 9 8 8 7 7 6
21      8 6 6 5 4 2 0 0       46      9 9 9 8 8 8 7 6
22      9 6 6 5 4 2 0 0       47      9 9 9 8 8 8 7 7
23      9 6 6 5 4 3 0 0       48      9 9 9 9 8 8 7 7
24      9 7 6 6 4 3 0 0       49      9 9 9 9 8 8 8 7
25      9 7 6 6 5 3 0 0       50      9 9 9 9 9 8 8 7




Spell Chart:

    White Magic                      Black Magic

L1: CURE FOG             L1:       FIRE LIT  LOCK SLEP
L2: ALIT INVS LAMP MUTE  L2:       DARK ICE  SLOW TMPR
L3: AFIR CUR2            L3:       FIR2 LIT2 LOK2 HOLD
L4: AICE PURE            L4:       CONF FAST ICE2 SLP2
L5: CUR3                 L5:       FIR3 SLO2
L6:                      L6:
L7:                      L7:
L8:                      L8:

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Small Dagger        Cloth
Large Dagger        Wooden Armor
Silver Dagger       Chain Armor
Rapier              Silver Armor
Scimitar            Cap
Sabre               ProRing
Falchon             Buckler
Short Sword         Gloves
Long Sword          ProCape
Silver Sword        ProRing
Coral Sword         Ribbon
Dragon Sword
Were Sword
Flame Sword
Giant Sword
Ice Sword
Sun Sword
Masmune


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Red Wizard:

(Red Mage<----- CLASS CHANGE)


Spell Chart:


Spell Chart:

    White Magic                      Black Magic

L1: CURE FOG  RUSE       L1:       FIRE LIT  LOCK SLEP
L2: ALIT INVS LAMP MUTE  L2:       DARK ICE  SLOW TMPR
L3: AFIR CUR2            L3:       FIR2 LIT2 LOK2 HOLD
L4: AICE PURE AMUT       L4:       CONF FAST ICE2 SLP2
L5: CUR3 LIFE            L5:       FIR3 SLO2 BANE WARP
L6: EXIT FOG2 INV2       L6:       LIT3
L7: ARUB                 L7:       ICE3
L8:                      L8:


EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Small Dagger        Cloth
Large Dagger        Wooden Armor
Silver Dagger       Chain Armor
Rapier              Silver Armor
Scimitar            Cap
Falchon             ProRing
Sabre               Buckler
Short Sword         Gloves
Long Sword          Wooden Glove
Silver Sword        Silver Glove
Coral Sword         Power Glove
Dragon Sword        ProCape
Were Sword          ProRing
Flame Sword         Ribbon
Giant Sword
Ice Sword
Sun Sword
Vorpal
Catclaw
Bane Sword
Defense
Masmune


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


White Mage:

(CLASS CHANGE -----> White Wizard)

Base Statistics:

HP: 28
Str: 5
Agi: 5
Int: 15
Vit: 10
Luk: 5
Hit%: 5 + 1 Per Level
2 Level 1 Spell Charges
Magic Defense: 20 + 2 Per level

L 50 Stats

       Average    Minimum    Maximum  Max Stat Rating

HP:      717        608        850      4th
Str:     38         23         54       T-3rd
Agi:     38         23         54       T-4th
Int:     54         44         64       2nd
Vit:     44         25         59       3rd
Luk:     39         29         54       T-3rd
Hit%:    54         54         54       T-5th

Level Ups:

Guide: if "Level" is fully capitalized, the level is a strong level up
giving more hp (see leveling up) Letterss after "Level x" are what stats
are guaranteed to increase (A stat never increases by more than 1)
Other stats are gained 50% of the time.

S = Str
A = Agi
I = Int
V = Vit
L = Luk

LEVEL 2: SAIL    Level 26: AIL
Level 3: SAIV    Level 27: IV
LEVEL 4: SIL     LEVEL 28: SI
Level 5: AIV     Level 29: AIL
LEVEL 6: IL      Level 30: IV
Level 7: SIV     Level 31: S
LEVEL 8: AIL     LEVEL 32: AL
Level 9: IV      Level 33: V
LEVEL 10: SIL    Level 34: S
Level 11: AIV    Level 35: AL
LEVEL 12: IV     Level 36: V
Level 13: SIL    LEVEL 37: S
LEVEL 14: AIL    Level 38: AL
Level 15: IV     Level 39: V
Level 16: SIL    Level 40: S
LEVEL 17: AIV    Level 41: AL
Level 18: IL     LEVEL 42: V
Level 19: SIV    Level 43: S
LEVEL 20: AIL    Level 44: AL
Level 21: IV     Level 45: V
Level 22: SI     Level 46: S
Level 23: AIL    LEVEL 47: AL
LEVEL 24: IV     Level 48: V
Level 25: SI     Level 49: S
                Level 50: AL

Notes: Seems that the HP Gains seem to go through patterns as well as stat
gains.

HP Gains:
2, 4, 6, 8, 10, 12, 14
17, 20
24, 28, 32
37, 42, 47

See what i mean? It skips a level then skips 2 then 3 eventually 4 to get
high hp gains.

Stat Gains:
Goes by patterns of 3, kinda. Very easy to see near the end.
The last 17 or so levels go through a V S AL pattern.
Around Levels 10-30 it goes

SIL AIV IV
SIL AIL IV
SIL AIV IL
SIL AIL IV
SIL AIV IV
SIV AIL IL

Many visible traits there.
Every 2 sets of 3 levels the 3rd part swaps V and L
Every 3 sets of 3 levels the 2nd part swaps V and L
Every 6 sets of 3 levels the 1st part swaps V and L

Whatever. After a while V dissapears from the second set of
every pattern and I dissapears completely.

MAGIC:

THANKS TO BEN SIRON FOR SPELL POINTS

1       2 0 0 0 0 0 0 0       26      9 7 6 6 5 5 4 2
2       3 1 0 0 0 0 0 0       27      9 7 7 6 6 5 4 2
3       3 2 0 0 0 0 0 0       28      9 8 7 6 6 5 4 3
4       4 2 0 0 0 0 0 0       29      9 8 7 7 6 5 5 3
5       4 3 1 0 0 0 0 0       30      9 8 7 7 6 6 5 4
6       4 3 2 0 0 0 0 0       31      9 8 8 7 6 6 5 4
7       5 3 2 0 0 0 0 0       32      9 8 8 7 7 6 5 4
8       5 3 3 1 0 0 0 0       33      9 8 8 7 7 6 5 5
9       5 4 3 2 0 0 0 0       34      9 8 8 7 7 6 6 5
10      6 4 3 2 0 0 0 0       35      9 8 8 8 7 6 6 5
11      6 4 4 3 0 0 0 0       36      9 8 8 8 7 7 6 5
12      6 4 4 3 1 0 0 0       37      9 8 8 8 7 7 6 6
13      6 5 4 3 2 0 0 0       38      9 9 8 8 7 7 6 6
14      7 5 4 4 2 0 0 0       39      9 9 8 8 7 7 7 6
15      7 5 5 4 3 0 0 0       40      9 9 8 8 8 7 7 6
16      7 5 5 4 3 1 0 0       41      9 9 8 8 8 7 7 7
17      7 6 5 4 3 2 0 0       42      9 9 8 8 8 8 7 7
18      7 6 5 5 4 2 0 0       43      9 9 9 8 8 8 7 7
19      8 6 5 5 4 3 0 0       44      9 9 9 8 8 8 8 7
20      8 6 6 5 4 3 1 0       45      9 9 9 8 8 8 8 8
21      8 6 6 5 4 3 2 0       46      9 9 9 9 8 8 8 8
22      8 6 6 5 5 4 2 0       47      9 9 9 9 9 8 8 8
23      8 6 6 6 5 4 3 0       48      9 9 9 9 9 9 8 8
24      9 7 6 6 5 4 3 0       49      9 9 9 9 9 9 9 8
25      9 7 6 6 5 5 3 1       50      9 9 9 9 9 9 9 9

Spell Chart:

L1: CURE FOG  HARM RUSE
L2: ALIT INVS LAMP MUTE
L3: AFIR CUR2 HEAL HRM2
L4: AICE AMUT FEAR PURE
L5: CUR3 HEL2 HRM3 LIFE
L6: FOG2 INV2 SOFT
L7: ARUB HEL3
L8:

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Heal Staff          Cloth
Power Staff         Cap
Iron Hammer         Gloves
Silver Hammer       ProCape
Masmune             ProRing
                   Ribbon


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


White Wizard:

(White Mage<----- CLASS CHANGE)


Spell Chart:

L1: CURE FOG  HARM RUSE
L2: ALIT INVS LAMP MUTE
L3: AFIR CUR2 HEAL HRM2
L4: AICE AMUT FEAR PURE
L5: CUR3 HEL2 HRM3 LIFE
L6: EXIT FOG2 INV2 SOFT
L7: ARUB CUR4 HEL3 HRM4
L8: FADE LIF2 WALL XFER

EQUIPMENT:

Weapons             Armor

Wooden Staff        All Bracelets
Heal Staff          Cloth
Power Staff         Cap
Iron Hammer         Gloves
Silver Hammer       ProCape
Thor Hammer         ProRing
Masmune             Ribbon
                   White Shirt


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Black Mage:                > Thanks to Rincewind!

(CLASS CHANGE -----> Black Wizard)

Base Statistics:

HP: 25
Str: 1
Agi: 10
Int: 20
Vit: 1
Luk: 10
Hit%: 5 + 1 Per Level
2 Level 1 Spell Charges
Magic Defense: 20 + 2 Per level

L 50 Stats

        Average    Minimum    Maximum  Max Stat Rating

HP:      523        401        662      6th
Str:     32         14         50       6th
Agi:     42         23         59       T-1st
Int:     69         69         69       1st
Vit:     32         15         50       6th
Luk:     41         24         59       2nd
Hit%:    54         54         54       T-5th


Level Ups:

Guide: if "Level" is fully capitalized, the level is a strong
level up giving
more hp (see leveling up)
lets after "Level x" are what stats are guaranteed. Other stats
are gained
50% of the time.
S = Str
A = Agi
I = Int
V = Vit
L = Luk

LEVEL 2: I       LEVEL 26: IL
Level 3: AIV     Level 27: AI
LEVEL 4: SIL     Level 28: SIV
Level 5: IV      Level 29: I
LEVEL 6: AIL     LEVEL 30: AIL
Level 7: SIV     Level 31: SI
LEVEL 8: IL      Level 32: IV
Level 9: AIV     Level 33: AI
Level 10: SIL    Level 34: SIL
LEVEL 11: I      LEVEL 35: I
Level 12: AIV    Level 36: AIV
Level 13: SI     Level 37: SI
LEVEL 14: IL     Level 38: IL
Level 15: AI     Level 39: AI
Level 16: SIV    Level 40: SIV
Level 17: I      LEVEL 41: I
LEVEL 18: AIL    Level 42: IL
Level 19: SI     Level 43: I
Level 20: IV     Level 44: IV
Level 21: AI     Level 45: I
LEVEL 22: SIL    Level 46: IL
Level 23: I      Level 47: I
Level 24: AIV    Level 48: IV
Level 25: SI     Level 49: I
                 Level 50: IL

Notes: To sum up:

Strong HP Gains:
 4 patterns:
  a) every 2nd level from 2-8
  b) every 3rd level from 8-14
  c) every 4th level from 18-30
  d) 35, 41
2, 4, 6, 8
11, 14
18, 22, 26, 30
35
41

Given Stat Gain Patterns:
Black Mage/Wizard always gain INT.
Str is every 3rd level from 4-40
Agl is every 3rd level from 3-39
Vit has 2 patterns:
 a) every 2nd level from 3-9
 b) every 4th level from 12-48
 It would be wise to note that the earlier you get VIT, the more HP
 the character will get overall (since it factors in every HP gain)
Luck has 2 patterns:
 a) every 2nd level from 4-10
 b) every 4th level from 10-50
  unlike Vit, the Luck pattern fits together =).


MAGIC:

THANKS TO BEN SIRON FOR SPELL POINTS

1       2 0 0 0 0 0 0 0       26      9 7 6 6 5 5 4 2
2       3 1 0 0 0 0 0 0       27      9 7 7 6 6 5 4 2
3       3 2 0 0 0 0 0 0       28      9 8 7 6 6 5 4 3
4       4 2 0 0 0 0 0 0       29      9 8 7 7 6 5 5 3
5       4 3 1 0 0 0 0 0       30      9 8 7 7 6 6 5 4
6       4 3 2 0 0 0 0 0       31      9 8 8 7 6 6 5 4
7       5 3 2 0 0 0 0 0       32      9 8 8 7 7 6 5 4
8       5 3 3 1 0 0 0 0       33      9 8 8 7 7 6 5 5
9       5 4 3 2 0 0 0 0       34      9 8 8 7 7 6 6 5
10      6 4 3 2 0 0 0 0       35      9 8 8 8 7 6 6 5
11      6 4 4 3 0 0 0 0       36      9 8 8 8 7 7 6 5
12      6 4 4 3 1 0 0 0       37      9 8 8 8 7 7 6 6
13      6 5 4 3 2 0 0 0       38      9 9 8 8 7 7 6 6
14      7 5 4 4 2 0 0 0       39      9 9 8 8 7 7 7 6
15      7 5 5 4 3 0 0 0       40      9 9 8 8 8 7 7 6
16      7 5 5 4 3 1 0 0       41      9 9 8 8 8 7 7 7
17      7 6 5 4 3 2 0 0       42      9 9 8 8 8 8 7 7
18      7 6 5 5 4 2 0 0       43      9 9 9 8 8 8 7 7
19      8 6 5 5 4 3 0 0       44      9 9 9 8 8 8 8 7
20      8 6 6 5 4 3 1 0       45      9 9 9 8 8 8 8 8
21      8 6 6 5 4 3 2 0       46      9 9 9 9 8 8 8 8
22      8 6 6 5 5 4 2 0       47      9 9 9 9 9 8 8 8
23      8 6 6 6 5 4 3 0       48      9 9 9 9 9 9 8 8
24      9 7 6 6 5 4 3 0       49      9 9 9 9 9 9 9 8
25      9 7 6 6 5 5 3 1       50      9 9 9 9 9 9 9 9

Spell Chart:

L1: FIRE LIT  LOCK SLEP
L2: ICE  DARK TMPR SLOW
L3: FIR2 LIT2 LOK2 HOLD
L4: ICE2 FAST SLP2 CONF
L5: FIR3 SLO2 BANE
L6: LIT3 QAKE STUN RUB
L7: ICE3 BLND
L8:

EQUIPMENT:

Weapons             Armor

Small Dagger        All Bracelets
Large Dagger        Cloth
Silver Dagger       Gloves
Mage Staff          Cap
Power Staff         ProRing
Masmune             ProCape
                   Ribbon
Black Wiz Adds:
Wizard Staff
Catclaw



Black Mage:

Copper Bracelet
Silver Bracelet
Gold Bracelet
Opal Bracelet
Gloves
ProRing
ProCape
Cap
Ribbon

Black Wiz Adds:
Black Shirt


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Black Wizard:

(Black Mage<----- CLASS CHANGE)

MAGIC:

Spell Chart:

L1: FIRE LIT  LOCK SLEP
L2: ICE  DARK TMPR SLOW
L3: FIR2 LIT2 LOK2 HOLD
L4: ICE2 FAST SLP2 CONF
L5: FIR3 SLO2 BANE WARP
L6: LIT3 QAKE STUN RUB
L7: ICE3 BLND BRAK SABR
L8: NUKE STOP ZAP! XXXX


EQUIPMENT:

Weapons             Armor

Small Dagger        All Bracelets
Large Dagger        Cloth
Silver Dagger       Black Shirt
Mage Staff          Gloves
Power Staff         Cap
Wizard Staff        ProRing
Cat Claw            ProCape
Masmune             Ribbon

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Character Strategies-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_(Thief + Black Mage)-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Fighter/Knight

General:The Fighter is your main sword user, brawler, armor wearer, beat em
upper. After promotion, you can cast a few level 1-3 white magic spells.
Although these are weak spells, the cure charges can work as extra heal
potions, and by this time, you need no more money. The Knight can equip every
sword imaginable, except for the katana, if you count that as a sword. Just
about every piece of armor can be equipped by the knight as well. The only
things he cannot use are things like the white and black shirts. Many armors
are knight exclusive like aegis shield, dragon armor, and all the opal
equipment. And as for the fighter, I would have to say out of the 12 classes,
he ranks 3rd on the total armor and weapon equip list, he uses almost as much
as the ninja.

Physical:

Suggested Equipment:

Standard Knight

E - Xcalber



E - Dragon Armor
E - Aegis Shield
E - Ribbon
E - ProRing

Alternates:
E - Xcalber        <--->   E - Masmune
E - Dragon Armor   <--->   E - Opal Armor
E - Aegis Shield   <--->   E - Opal Shield
E - ProRing        <--->   E - Opal Gauntlet
E - ProRing        <--->   E - Zeus Gauntlet
E - ProRing        <--->   E - Power Gauntlet
E - Ribbon         <--->   E - Heal Helmet
E - Ribbon         <--->   E - Opal Helmet

Solo Knight

E - Masmune
Mage Staff
Defense
Thor Hammer
E - Dragon Armor
E - Aegis Shield
E - Ribbon
E - ProRing


Attack:
This is where the Fighter and Knight pwnz everyone. Start off with a rapier,
and then buy something like a scimitar and save up for a silver sword, cause
thats what you're going to use for most of the game, until you find the flame
and ice swords or better. The fighter will be your main source of attack, hell
be the guy killing the bosses throughout the game, until the master gets a bit
stronger, around level 28 when he reaches 8 hits. Anyways, dont expect the
fighter to hold extra items for you cause he uses up all his armor slots. Once
you get the defense, go ahead and equip it on the Red Mage/Wizard, NOT the
Fighter/Knight. The defense is the Red Mage/Wizard's best weapon. Equip a bane
sword when you find it. Remember to find ADAMANT in the sky palace (i.e. the
higher area of the mirage tower) so you can take it to the dwarf cave and get
the xcalber. If your weapon slots are all too full, the dwarf will say "Don't
be greedy. You have too many items already" or something along those lines. By
end game you will have up to 7 hits (207 hit%, 8 hits would be 224 i think)
with the masmune. With the xcalber you should still be doing 7 hits, too
(barely) so don't fret.


Defense:
Start off with chain armor which gives you 15 (!) absorb, a humongous amount.
move on to iron armor from the marsh cave, and then find the rest of your
armor. Make sure that you do not buy the 45000 G steel armor. It is almsot
useless, it gives you good defense and takes away little evade but there are
many armors you will find that are much better than the steel armor. Buy a few
good spells like fir3 instead. Since the knight can use all the good armors
you may want to go to the sea shrine and loot it out to get things like Opal
armor, bracelet (for your mages) and the shield, helmet and gauntlet. After
that the best things you will find are the aegis shield and the dragon armor
which are both great defensive items. The knight should always go in your
front rank as hes an impenitrable guy who absorbs half of the damage :D


Spells:

Suggested Spell Slot Usage:

In order of priority, more useful spells on the left.
Spells may only be bought as a knight.

L1: RUSE CURE
L2: MUTE
L3: CUR2
L4:
L5:
L6:
L7:
L8:

The only spells that are still useful at the time are these.


Strategies with other Classes:

with Fighter/Knight:
2 Fighters in one group means the end of bosses. Team up and take out otherwise
tough bosses in a turn or two. If one fighter falls you have another to back
him up!

with Thief:
If your fighter dies, let your thief run. Thats about allt here is to do with
your thief. Upgrade ASAP.

with Ninja:
The ninja is faster than the fighter so hell usually go first, plus he can cast
fast to make your fighter very powerful.

with Black Belt/Master:
See Fighter, Except keep the black belt in the second slot so he wont die as
fast.

with Red Mage/Wizard:
Let your red mage take a top spot early on and soak up damage almost like a
fighter, cast spells like a black mage, and attack like a fighter almost, as
well. Also, red mage can use fast, making your fighter just too deadly.

With White Mage/Wizard:
If you only have two characters left, fighter and white mage are one of the
best combos. The white mage can inv2 and bring both characters evade up by 80,
double or triple this and youll be near impossible to hit,then take your time
to cure whoevers been damaged... though the battle wont last that long with a
fighter in your party will it?

with Black Mage/Wizard:
Fighter takes care of big enemies, black mage takes care of groups. Stick the
black mage in a backs lot to not get hit, but dont use all his spell charges.
It would be better to just save up for the boss. Also, dont forget about the
black mage's fast, do double your attack power.


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Thief/Ninja Strategies:         >- Thanks to rincewind!

General The Thief is the class that gains the most from promotion. Almost
everything about this guy changes in that event. The Thief is limited in his
selection of weapons and armor, while the Ninja has nearly every weapon, and
most of the armor available. A Thief can't even cast magic (or steal!) but a
Ninja gets the first 4 Levels of Black Magic (FAST!). Due to his paltry weapon
selection, it's hard to think of a Thief as your primary attacker, but the
Ninja's much improved weapon selection gives him a fighting ability that is
about 80% that of a Fighter/Knight. And while not able to equip the absolute
top of the line armor, a Ninja can equip armor that your Knight is ready to
give up on his way to the Opal/Dragon equipment sets. And as a Ninja, he is
no longer compeating with your Mages for armor, freeing up the
potent Opal Bracelet.

Physical:

Suggested Equipment:

Standard Ninja:

E - Katana
Bane Sword
Defense
E - Ice Armor
E - Flame Shield
E - Ribbon
E - Proring

Alternates:
E - Katana         <--->   E - Sun Sword
E - Katana         <--->   E - Defense
E - Ice Armor      <--->   E - Flame Armor*
E - Flame Shield   <--->   E - Ice Shield*
* You should pair the Ice Armor with Flame Shield and vice
  versa to maximize elemental defenses before you get the
  Ribbon, or if you decide to give the Ninja a Heal Helmet instead
  of a Ribbon.
E - Ribbon         <--->   E - Heal Helmet*
E - Ice Armor      <--->   E - Opal Bracelet
E - Flame Shield   <--->   E - Silver Shield


Attack:
A Thief should generally be commanded to attack monsters that you know he can
kill, or that need to be softened up a bit for someone else to kill. Do not
put the Thief on a priority target, or you'll be disappointed every time. Ninja
however can hold their own, defeating targets that you wouldn't want to waste
your Knight/Master's stronger attack on, but which require a bit of muscle to
take out as well. With the addition of Black Magic a Ninja can become one of
your most versatile party members, with many methods of dealing with dangerous
opponents. Aside from the Masmune, you'll want to get your Ninja a Katana ASAP.
The first one is in the Sky Palace, the second in the Temple of Fiends
Revisited, Fire Floor. If you are sticking it out with a Thief
however, then know that you won't have anything more powerful than the Dragon
Sword until you claim the Masmune before fighting Tiamat 2.

Defense:
The Thief is essentially a Mage when it comes to armor, with the curious
exception of being able to equip the Buckler. Since it takes up only one spot
over two for the Cap & Gloves, I'd say pick it up and ditch the other two
when you get the Crescent Lake. Or you can add the Buckler instead, since it
counts as a shield. After that, you'll want to pick up one of the Bracelets
for your Thief, Copper at Elfland, Silver at Melmond, Gold at Gaea, and Opal
found in the Sea Shrine. As a Ninja however, you'll want to wear real armor.
Either the Ice Armor/Flame Shield or Flame Armor/Ice Shield (Ice items in the
Ice Cave, Flame Items in the Volcano). You'll want to pair them like that to
take advantage of the fact that the ice items protect from fire, and vice
versa. This is a big advantage until you start finding Ribbons. Decked out as
above, your Ninja will have an absorb of 54, and a nice Evade % given their
naturally high agility.

Spells:

L1: SLEP
Nothing on Level 1 is truly useful, but if you _really_ want to,
you can drop 100G on SLEP. After all, LOCK doesn't work, and FIRE & LIT are
beyond help at this point in the game.

L2: SLOW
SLOW is still useful at this stage in the game, and in fact some would say that
the spell is just finally coming into it's own. And anyway, at 400G it's
virutally a steal!

L3: FIR2 LIT2
If your party is weak on Magic, or you just want to have a
backup caster then go ahead and grab the Elemental 2 spells. But you will
probably want to spend your money on other upgrades first.

L4: FAST ICE2
FAST is a must, even if the Ninja is the only attacker in a party of Wizards.
This way when there is a need for FAST, the Ninja can cast it on himself and
let the Wizards break out with attack spells on the first turn. ICE2 is less
required, and is filed away in the same vein as FIR2 & LIT2 -
get it if you have the extra money, or if you want a backup caster for the
Elemental 2 spells.

Strategies with other Classes:

as a Thief, with All:
As a Thief, there isn't much you can do for anyone. Your options are to either
RUN, to serve as a human shield, or to kill off the weaker/weakened monsters
in the enemy group.  You will often want your White/Red Mage to cast protective
spells on your Thief in order to raise his life expectancy, as this will also
keep the monsters from looking further down the party line as often.

with Knight, Master:
Since a Ninja can cast FAST, if there isn't a Red or Black Wizard around guess
who's drafted to speed up the Knight or Master =). If there is a Red or Black
Wizard around, then either have one of them cast it on your Ninja (unless there
is a higher priority attacker) or save your spells for the big
fights. Your Ninja is also going to typically be a supporting attacker,
killing off the weaker monsters that still pose a threat to your party.

with Red Wizard:
Generally the Ninja is a better attacker, and the Red Mage is a better caster,
but occasionally you will want to have them exchange duties. Since they can
both cast similarly useful Black Magic (basically FAST, SLOW, Elementals) they
can often team up to deal with larger groups of monsters, or if there is a big
fight and you have multiple Attackers on your team then they can both cast FAST
and get your team doing double damage much faster. If only brute force will
take out the target however, you can often team them up to kill
it quicker than if you put a single Knight or Master on the target.

with White Wizard:
With a White Wizard you will probably want to make sure that the White Wizard
doesn't die. You take out stretegic targets, and she protects and heals you.

with Black Wizard:
A Black Wizard will have more spell charges than the Red Wizard and a weaker
physical attack, but otherwise their paring is quite similar. The Black Wizard
will often come out with a heavy hitting spell, and the Ninja will either
attack the remnants or cast a similar spell that will off any survivors. The
Ninja can also fill in for the Black Wizard's FAST spell, allowing the Black
Wizard to cast something more deadly in it's place (such as NUKE).


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Black Belt/Grand Master

General:The Black Belt has many things different than other classes. It's
absorb value will be equal to its level as long as you dont go to the armor
equip screen (This is a bug) even if you have equipped stuff. You will still
retain status and elemental protection (i.e. protection from fire) and as long
as he has no weapons, his damage rating is equal to Level x 2. This gives him
a great combo of 100 damage and 50 absorb at level 50. His defense is below
average, as he has the worst max absorb rating in the game, but he will ALWAYS
have 999 HP at level 50. Also, instead of getting 1 hit for every 32 hit%, he
gets that multiplied by 2! Wow, huh? you can fast him for a maximum of 20 hits,
times 100 damage, and if they were all criticals against an enemy with 0
defense... that would be 8000 damage at maximum power. Wow, huh? He fights with
his bare fists and all you will buy for him will be wooden nunchakus, wooden
armor, and iron nunchukas... and a few heal potions! :P Oh and by the way there
is absolutely no difference between the Black Belt and Grand Master except
graphical :P The Black Belt and Grand Master are the only series of classes
that do not learn any spells. The Black Belt/Grand Master are the focus of a
lot of bashing, sadly. I guess many people try to find every single flaw the
Black Belt/Grand Master has and point out why its so bad and why thief is
better >:P

Physical:

Suggested Equipment:

Standard Master

(Nothing)



E - Ribbon
E - ProRing

Attack:
Early on, go ahead and buy him wooden nunchakas and dont unequip until level 6.
However if you get iron nunchakas or in a low level game, a power staff,
by all means use that till level 8. Throughout the rest of the game, the black
belt will be a really great attacker. At level 32 he reaches 8 hits, more than
the fighter will have at level 50 with a masmune! Thats about when you really
see the master's power and he surpasses the knight. Sadly he does not reach 12
hits but comes so close, just 8 hit% away! Many people say the black belt is
not really as strong as the fighter until levels abover 40 and stuff like that
but that's just not true. Once you reach 6 hits you're doing at much as the
knight at least. Another myth is that Black Belts/Grand Masters are too weak
against bosses. That is onyl partially true. Although the black belt does have
an ungoldy number of hits to attack with his damage rating is lower than that
of the fighter and thus, against enemies with high defense, the Black Belt will
not do quite as much as the fighter sometimes.. Anyways, for your Black Belt/
Grand Master, attacking or using items is your only option. Youll stay
barehanded after the iron nunchukas and you'll never go back, and you will not
want to, anyways.


Defense:
Not much to talk about here except explaining the whole armor bug.
Now, the black belt is normally supposed to have armor equal to his absorb,
but going to the armor equip screen will set your armor back to what your
absorb would normally be with what you have equipped. You wont want that to
happen, do you? Cause then youll have a maximum absorb rating of only 43 with
you black belt, if you want to use your only opal bracelet, and if not, hell be
well under 35. Early on you can buy him wooden armor, and after that a cap and
gloves... after level 10 unequip and never go back to armor, I say. Black Belt/
Grand Master is just sooo cheap to equip, and doesent even need equipment for
more than like an hour! Also, the highest magic defense increases in the game
makes the black belt the bets protected against status changing spells, as well
as death spells.


Spells:

N/A

Strategies with other Classes:

with Fighter/Knight:
Put your fighter in the front to absorb the damage, and then you'll be fine.
Both of these two are heavy fighters.

with Thief:
Your thief can run and your black belt can attack. Period. :/

with Ninja:
Let the ninja fast you up to 20 hits, and nothing will stop you. Go ahead and
kill your enemies dead, 1500 damage at a time. :D

with Black Belt/Master:
See Fighter :P except more destruction!

with Red Mage/Wizard:
Red Mage Casts Fast and Black Belt/Grand Master Attacks. You > enemies. Enemies
face the evil "WOW! YOU LOSE" screen.

With White Mage/Wizard:
Oh something different than attack? NOPE wrong. INVS up your Black Belt/Grand
Master and (surprise!) attack.

with Black Mage/Wizard:
By now you realize the Black Belt/Grand Master has little strategy. Fast up and
attack. You know im just saying "Black Belt/Grand Master" to increase the size
of this FAQ :D


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Red Mage/Red Strategy

General:The Red Mage is a jack of all trades early on, the 2nd best fighter and
a respectable spell caster. Over time he loses much of his strength. Class
change brings few changes, a few better spells and some better weapons, but
that is about it. After promotion even the ninja is better than the red
mage.

Spells:

Suggested Spell Slot Usage:

In order of priority, more useful spells on the left.
Lower Case means buy it as a red mage
Upper Case means buy it as a red wizard

L1: cure fire lit
L2: ice  mute invs
L3: fir2 cur2 lit2
L4: fast ice2
L5: fir3 LIFE cur3
L6: LIT3 EXIT INV2
L7: ICE3
L8:

Red Mage Stategies:

L1: cure fire lit
The Red Mage's first spell level brings 3 useful spells. Cure is always
great for the extra healing you can get from long dungeons. Fire and Lit
are useful for bosses early on but soon after the red mage's attack passes
that of fire and Lit's attack power. Sadly, the red mage cannot learn ruse
until promotion which is useless by then as you ahve inv2 and ruse in item
form.

L2: ice  mute invs
Ice is stronger than fire and Lit, go ahead and buy it definitely... but
itll become a weak spell later on. Mute can be used on astos and the eye,
rendering them useless, however the eye will still have it's special attacks.
At that point of the game, though, both of these bosses physical attacks are
very weak.

L3: fir2 cur2 lit2

Fir2 is the first black magic attack spell that targets all enemies, and its
pretty strong, too. It can take out large groups of weaker enemies like wolves
and sometimes guys like GrWolves. Its very useful on undead (Think ZomBull!)
doing over 100 damage to them. Cur2 is useful because of its stronger curing
power. Early on youll use fir2 and lit2 more than cur2 but cur2 will be about
500-600 hp total curing power in this level 3 spot later on in the game, about
20 potions! Lit2 is the same as fir2 except its electricity element which not
as many monsters are weak against. Its best use is while fighting Kyzokus or
large bands of sahags and sharks... Its useful in the Sea Shrine as well, but
by then you have Lit3. Lit2's main use is against the marsh cave's wizards, as
they fall to lit2 in 1-2 shots. Later on fir2 and lit2 are available in item
form for free casting, used by the thor hammer and zeus gauntlet for lit2, and
mage staff for fir2.

L4: fast ice2
Fast is arguably the best spell in the game, definitely top 3. It doubles an
ally's number of attacks for that battle. Using this on your heavy attackers
(Fighter/Knight, BlackBelt/Grand Master and Ninja as well as Red Mage earlier
on) can kill bosses as easily as in one or two attacks! A must for low level
games. Ice2 is like fir2 and lit2 except stronger. best used in the Gurgu
Volcano, and on enemies with no weaknesses to spells, cause ice spells are
stronger than fire and lighting spells.

L5: fir3 LIFE cur3
Fir3 is the weakest of the elemental level 3 spells. Its fire elemental which
is the best in the game cause many many enemies are weak to it. Very useful
for the earth cave cause it can killt he vampire in one shot and lich in about
2-4 if you're lucky. Life is usefuul as life and lif2 are the only ways to
bring back fallen characters outside of the clinic. Cur3 is well, a cure spell.
'Nuff Said.

L6: LIT3 EXIT INV2
Lit3. Stronger than fir3 and very useful for the sea shrine, can kill kraken
in a few shots. Great spell for packs of enemies, and EXIT is great for getting
the masmune and exiting out as well as getting out of deep places like the
mirage tower when you're not able to go further. INV2 means 80 evade to all
allies so you will want to pick that up.

L7: ICE3
ICE3 is the 3rd strongest available attack spell in the game, and an enemy weak
to ice will take more damage from this than NUKE! But then again, who is weak
vs. ice?

L8:
The Red mage has no available level 8 spells, and still gets the spell charges.
Strange, eh?

Physical:

Suggested Equipment:

Standard Red Mage

E - Defense
Bane Sword


E - Opal Bracelet
E - Proring
E - Ribbon
E - Procape

Alternates:
E - Defense        <--->   E - Masmune
E - Opal Bracelet  <--->   E - Gold Bracelet


Attack:
The Red Mage can acess the best of the weapons early on, till elfland when the
silver sword becomes available. The red mage can weild this mighty weapon for
the hefty price of 4000 G. You would do better buying FAST, however, and using
a weaker weapon, or buying ice2 to get rid of bigger pest, or hell, Fir2 AND
lit2 and havign 1000 G left over! The red mage cna equip most of those weapons
you find with the mystic key (i.e. dragon sword and were sword) however the
silver sword still tops these. Go ahead and sell these when you find them and
equip a silver sword, its better than keeping the dragon sword which is weaker
than the silver sword and can sell for the price of a silver sword by itself.
After the silver sword there is little more the red mage can get that is
better, but after class change you can get sword such as the defense which you
should stick on your red mage immediately, its his best weapon till the
masmune, which can be put on either your red mage or white mage if you're smart
enough to not waste it on a fighter :P But it usually better for the white
mage, however it makes the red mage a force ot reckon with.

Defense:
Early on the red mage may equip the best of armors but soon you realize he has
nothing to use and he basically becomes a mage that can equip a buckler. He can
equip silver armor at one point but its kinda costly. Later on you can go ahead
and buy it or buy a gold bracelet which is his strongest armor, other than the
opal bracelet. He usually has to be stuck with the opal bracelet though, as the
other mages have their shirts.

Strategies with other Classes:

with Fighter/Knight:
Cast Fast on him and watch him wreak havoc... Or go ahead and cast a level 3
spell and wreak all kinds of havoc on the enemies. Other choices include just
plain mindless attacking with both characters and fasting yourself and then
attacking.

with Thief:
Dont wait for the thief. Let him attack while you fast up and attack.

with Ninja:
Ninja and red wiz both have fast so  fast yourselves and then go all out with
your attacks cause at this point you wont be bothering too much with attack
spells.

with Black Belt/Master:
Fast him and his attack damage doubles, and hell kill chaos in one shot if
you're lucky. This dude is just unstoppable, hell have way more attacks than
fighter throughout the game, you can nail 8-12 hits on lich, even, depending on
whether you level up or not.

with Red Mage/Wizard:
Early on two red mages = two black mages so you can fir2 or lit2 or even ice2
yoru enemies to death or you can dual fast and go all out. Later on just send
out lit3 or ice3 or fir3, or fast yourselves and kill the enemies.

With White Mage/Wizard:
Let the white mage heal you up and protect you with spells, whilst you
makesthth minceeth meateth outeth ofeth thoueth enemieseth.

with Black Mage/Wizard:
Combine Red Mage and white mage strategy to get black mage strategy.

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White Mage/Wizard Strategy

General: My (sqpat17) Favorite Class. She can cast every white magic spell.
In the game's early stages she'll have to go through with her defensive
spells as her guard, but with spells like fade and weapons like the thor
hammer and masmune she can hit powerfully, as well. High HP, 3rd best in
the game. 2nd best vitality which means she wont be paralyzed and stunned as
much as the ninja and the other mages. High INT  supposedly helps with spells,
i guess. Other stats are below average :/

Suggested Spell Slot Usage:

In order of priority, more useful spells on the left.
Lower Case means buy it as a white mage
Upper Case means buy it as a white wizard

L1: cure ruse harm
L2: mute invs
L3: cur2 hrm2
L4: aice
L5: hel2 life
L6: inv2 EXIT fog2
L7: CUR4 HRM4
L8: FADE LIF2

L1: cure ruse harm
Cure is very useful, it heals about the same amount and a heal potion
does and doesent cost 60 G a charge. Use it when someone needs about 20 HP
of healing. It can also work later on as 9 extra refillable heal potions
when you go to places like ToF: Revisited. Ruse is very useful throughout most
of the game until inv2 becomes available. It raises the white mages evade by
80. Very useful for pirates and kraken. A few uses of this and only critical
hits will get you. Harm is useful for the groups of Bone and ghouls you fight
early on.

L2: mute invs
Mute is key for taking on people like astos and eye easily, at low levels.
An enemy affected by mute will not be able to cast spells, and when it tries
it will waste a turn. Very useful, but AMUT can protect against it. AMUT isnt
too common however. Invs adds 20 evade to an allys evade. Usually you wont use
this much but in some cases where you're no match for the enemy, like a hard
boss in low level games, but other than that, maybe PNEOP (Peninsula North
East Of Provoka)

L3: cur2 hrm2
Cur2 will be used s a stronger level of cure, and hrm2 is for the stronger
undead enemies. Cur2 is very useful in the marsh cave and in PNEOP, and hrm2
is very useful vs. zombulls of PNEOP as well as red bones and ghouls and
specters.

L4: aice
Aice is the only useful spell here, because of its use against frost wolves
and Frost giants plus, ice is the strongest element in the game.

L5: hel2 life
Cur3, hel2, and life. 3 very good healing spells. Cur3 can heal over 100 HP
back to a character, very useful to save peopl in and out of battle. Hel2 is
as strong and hel3 in battle... About as strong as cur3 itself. Life is the
only way to revive fallen characters outside of the clinic, but cannot be
used in battle. Reviving someone with life gives them 1 hp... At this point,
extra spells are wastes of money.. dont bother with cur3, but hel2 and life.
If you want, though, but hrm3... however you can get hrm4 not too much later
on.

L6: inv2 EXIT fog2
Inv2 is one of the white mage's most useful spells. It adds 80 evade to all
alies. Very useful for kraken and good against kary. Later on it can be
mimiced with a white shirt. Exit takes you out of dungeon, unlike warp it
doesn't just take you up one floor. Fog2 adds a bit of defense to all allies.
This is another great spell to use in pair with inv2, but since the onyl hits
that willg et through are critical hits, and they ignore critical hits, its
not as useful :/

L7: CUR4 HRM4

Cur4 is tied with Fade for best white magic spells. It completely heals an ally
to fully power. this is great to get you out of a pickle or a sa kind of max
potion you cna refill. Hrm4 is there for undead enemies you don't want to waste
Fade charges on. it can deal more than 250 damage to undead creatures.

L8: FADE LIF2

Fade is right under the black mage's nuke for strongest spells in the game...
it does 80-320 damage instead of 100-400 damage. It hits all enemies and is
useful for that reason. Lif2 heals a fallen ally to full hp, also a useful
spell. Youll start using these alot at level 25 when you get your first
charges.

Physical:

Suggested Equip Setups:


Standard White Mage

E - Masmune
Thor hammer
[Nothing]
[Nothing]
E - White Shirt
E - ProRing
E - Ribbon
E - Procape

Alternates:
E - Masmune        <--->   E - Thor Hammer
E - White Shirt    <--->   E - Opal Bracelet
E - Procape        <--->   Heal Helmet


White Mage in a Mage team

E - Thor Hammer
[Nothing]
[Nothing]
[Nothing]
E - White Shirt
E - ProRing
E - Ribbon
E - Procape

Alternates:
E - Thor Hammer    <--->   E - Masmune
E - White Shirt    <--->   E - Opal Bracelet
E - White Shirt    <--->   E - Gold Bracelet
E - Procape        <--->   Heal Helmet


Attack:
The White Mage cannot use any pointed weapons, except for the masmune.
Against her oath to use sharp things? :/ Wahtevr.. Early on you should equip
her with the iron hammer, not the wooden staff.. everyone can do better than
the staff.. You can use this to take out imps and a few levels later, the low
defense wolves. Youll have to stick with the iron hammer till a bit later, when
you get the KEY so you can get the power staff! 12 attack power and 0 hit% a
weak weapon but still good enough. Once you reach Crescent Lake, buy a silver
hammer for 2500. same as the power staff with an additional 5 hit% on it.. and
sell the power staff and buy a spell. Now youll have an actual chance to hit
twice!.. at level 23 >:P Well keep going cause thats all you can really do till
class change, where the thor hammer becomes available, in Mirage Tower. Now, at
the end of the game, the question is "Who'll get the Masmune?" Mostly everyone
prefers a white mage ro Red Mage, usually white mage though. Why? The White
Mage can survive longer, and can end up denting the enemy for longer, plus,
the red mage has more attack spells and the defense which is good, while the WM
would be stuck with the thor hammer... You dot want the black mage to have the
Masmune either cause he has NUKE :D

Defense:
The White Mage is really hurting in the start with physical defense, where it
can only get ahold of a cloth. When you get to the cap in temple of fiends you
want to give it to your black mag however, because the white mage has more HP
and has cure and RUSE. Onc eyou get to provoka and elfland you can buy the cap
and gloves for the White Mage as well as a copper bracelet... However you may
also find one in the marsh cave if you'd like. You wont get anythign to fill
up the shield slot until the procape much later on. Once you get to Crescent
Lake try to ge yourself a Silver Bracelet, but dont bother with the Gold
bracelet of gaia, 20000 G is too much, but go ahead and buy the ProRing. Equip
a White Shirt or the opal bracelet when you find them. Also equip a procape if
you find one. Maximum absorb is 51, average, and max for 4 classes.

with Fighter/Knight:
The knight will usually be in the front spot taking the most damage, so fog and
cure him and hell do his buisiness meanwhile.

with Thief:
Thief is quite weak, same def and less hp than WM so youll have to have him
well protected with white magic. Fog and invs and dont stick him in the second
slot..

with Chewbacca

RUUUUUHHHHHHHHHHHNGHHHHHHHHHH! Wookie Smash attack ! w00t

with Ninja:
Ninjas should be able to take care of themsevles at this point of the game, so
just attack or FADE with your WM and cur4 or cur3 the ninja when you need to.

with Black Belt/Master:
A better fighter than the fighter, with high HPs as well. Cast INV2 on big guys
like kraken and send him off into battle...

with Red Mage/Wizard:
Cast white magic with the red mage/wiz while you do the same with the white
mage/wiz. The red mage cant survive as well as the white mage so take care
and treat it like a little brother :P

With White Mage/Wizard:
Two white mages = dual fade or 160 evade to all alies... max out evade and
hell even defense if you want, and then fire away with harm fade or hammers.

with Black Mage/Wizard:
White mage has every white magic spell available. Black mage has every black
magic spell available. Together they can cast Bahamut's Holy Flare. "But hey!
Theres no Bahamut in the game!" Holy is Fade's name in the Japan version, and
flare is nuke. :P


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Black Mage/Black Wizard Strategy            >- By Rincewind

The basic purpose of the black mage is to rain fiery (or icy, or electrical)
death on anything that threatens you (i.e. everything). Trying to attack with
a Black Mage is going to be an excersize in futility, as his prowess with
weapons sucks hard. The Black Mage also gets weak armor to compliment his low
HP, so always be sure to keep him up to date on the latest in protective gear.

Spells:

Suggested Spell Slot Usage:

In order of priority, more useful spells on the left.
Lower Case means buy it as a black mage
Upper Case means buy it as a black wizard

L1: fire lit  slep
L2: ice  slow
L3: fir2 lit2
L4: fast ice2
L5: fir3 WARP
L6: lir3
L7: ice3 BRAK
L8: NUKE

Black Mage Stategies:
L1: fire lit  slep
If you are playing with a party that already has a lot of physical prowess,
then you may want to just skip the L1 spell group altogether. You'll use
these spells basically to just kill off lots of smaller monsters in the
early part of the game. If you have a party that is weaker physically then
SLEP can save you lots of trouble against the Pirates, as they tend to fall
under it's effect.

L2: ice  slow
Unlike FIRE & LIT, ICE is actually useful among the single-hit
elementals.Since it does twice as much damage as either of them,
it's a good substitute spell when your fighting sea monsters (who tend to
resist FIRE) for LIT (which will only do 15-60 vs 20-80). Also ICE is a good
spell for taking on Ogres, as it will generally cut their HP in half with a
single casting, making for short work by a Fighter or Red Mage. Slow is a spell
better suited for mid to late game when the monsters start doing multiple hits.
I find it superior to SLO2 since it will hit multiple targets.

L3: fir2 lit2
FIR2 is useful for taking out undead monsters, and a good general destruction
spell for the Black Mage. LIT2 is useful against Sea Monsters of all kinds as
well. The usefulness of these spells will shine throughout the middle part of
the game, as you will find many monsters that will fall to at last one of
these spells.

L4: fast ice2
If you have any physical fighters in your party (Fighter, Thief, Black Belt)
then FAST is the spell for you (Red Mage can generally take care of his own
FAST spell). The spell basically doubles the damage that your physical party
members can dish out, and you only need to cast it once. ICE2 is a good
compliment to your other elemental spells, and does 40-160, vs the 30-120 that
FIR2 & LIT2 do. But in general you'll have to weight the advantages of
ICE2 vs FAST on an encounter basis.

L5: fir3 WARP
FIR3 can be a huge help against the Vampire and LICH, but unfortunately, you'll
probably be at the point where you are running out undead to kill with your
fire spells. WARP is only a necessity if you don't have a White or Red Wizard
in your party, since either of them can learn EXIT which will take you
completely out of the dungeon. There is actually only one place where you will
find WARP more useful than EXIT, and that is if you are trying to fight the EYE
in the Ice Cave for EXP. Just fall down a hole that will let you step up to the
EYE encounter square, and cast WARP and you can fight him without going through
the rest of the Ice Cave.

L6: lit3
There isn't much that I can say about this spell level. LIT3 comes with the
same recommendatations as LIT2, just much more powerful. But unlike LIT2 since
it occupies it's spell level by itself (at least in my recommendation) it
can be cast more often for it's own purposes. Useful against Frost D(ragons)
in the Temple of Fiends Revisited too.

L7: ice3 BRAK
ICE3 is the final elemental damage spell to round out your inventory. I find
that it is more useful than the other elemental spells however since you
use it against Gas D(ragon)s in the Temple of Fiends Revisited. BRAK is a
moderately useful spell for your Black Wizard. It will kill Tiamat without
having to deal with his nasty breath attacks. However, you will often find that
against groups the Bane Sword (Prefered over the spell BANE by far) will do the
same job. I'll leave this to your call, as BRAK works more often than BANE.

L8: NUKE
The one fries is the only one you need. It slices, it dices, it makes crispy
critters in groups as large as 9. at 100-400 damage its hard to top it's
destructive power (only ICE3 comes close, and only can top NUKE against
critters that we weak against ICE). The only downside to the spell is how long
it takes you to get L8 spell points, with your first one coming relatively late
at Charcter Level 25.

Physical:

Suggested Equipment:

Standard Black Mage

E - Catclaw
Mage Staff
Defense
Bane Sword
E - Opal Bracelet
E - Proring
E - Ribbon
E - Procape

Alternates:
Defense            <--->   Wizard Staff
E - Opal Bracelet  <--->   E - Gold Bracelet
E - Opal Bracelet  <--->   E - Black Shirt
E - Procape        <--->   Heal Helmet
E - Procape        <--->   White Shirt


Attack:
The Black Mage will generally use a Knife of some sort, but can also use some
staves. The Black Mage can also use the Masmune, but in general you'll be doing
more damage with your spells than you would by attacking. The Black Mage should
start with the Small Knife, a meager start, but at least he'll have a chance
at wacking half the HP off an Imp. You'll get a Large Knife in the Marsh Cave
and a Silver Knife after defeating ASTOS and getting the Mystic Key. You may
find the Mage Staff useful, however the extra 5% hit on the Silver Knife will
probably make you stick to that. When you get the Black Wizard Catclaws are
your best weapon, and actually makes the Black Wizard a decent fighter (as the
Catclaw has the 2nd highest Hit% in the game and a damage rating near that of
the Silver Sword). However, if you are relying on the Black Wizard to kill
something with his weapon, then I hope that you have a contingency plan.

In general your best bet for attacking with a Black Mage/Wizard will be your
magic, afterall, that is what they are there for!

Defense:
The Black Mage has the lowest HP, coupled with the Lowest Vitality, and the
weakest armor thrown in for good measure. Buy this man a Cloth and equip it.
Head up to the Temple of Fiends, and grab the Cap out of the treasure chest and
give that guy a hat. When you get to Pravoka, you can buy him Gloves too.
Congradulations, now your Black Mage has an absorb of 3. Before you get too
excited remember to always keep your Black Mage as far back in your party as
you can (which means the last slot unless you have more than one of them).
Now, round up 1000G (You can take a quick trip to the Dwarf Cave for some quick
cash) and head down to Elfland to pick up a Copper Bracelet. Absorb is now 6.0
When you get to Melmond, you can pick up a Silver Bracelet (there is also one
in on of the KEY rooms in the Marsh Cave). Absorb is up to 17. Once you get the
Airship, pick up a ProRing (replacing the Gloves) and eventually a Ribbon.
Absorb is now a wopping 24 (33 if you could find the cash to pick up a Gold
Bracelet too). Eventually you will also find the Black Shirt, and the Opal
Braclet, both find pieces of equipment for the Black Mage trying to survive.
(NOTE: You must be a Black Wizard to use the Black Shirt) equiped with an Opal
Bracelet, Proring, Ribbon, and Procape will bring your overall absorb up to
a respectable 51.

Strategies with other Classes:

with Fighter/Knight:
Your Black Mage can help the Fighter best with one spell: FAST. Of course
you can also do well by casting SLOW on monsters, and just raining down
death with your various damage spells too, but for any fight where the critter
is too big for your Fighter to take down with one fell swoop, FAST is the spell
to cast.

with Thief:
If you have a Fighter or Black Belt in the party, then you will probably be
looking to help the Thief after you help the others. But if your lucky enough
to have a Thief as your primary fighter (snicker) then you'll want to treat
him like them, dropping a FAST spell on him. You'll probably get much more
mileage out of casting FIR2, LIT2, or ICE2 to soften up the opponents enough
for the Thief to kill them in one smack.

with Ninja:
Ninjas are almost a completely different class from Thief, making it hard to
believe that one is decended from the other. With a Ninja you are going to want
to consider casting FAST on him, but then remember that he can do it himself.
Recommendation is to cast FAST on him if you have considerably more spell
charges than your Ninja, otherwise support him as you would a Thief. If the
monster is big enough that it warrants a casting of FAST, then you can have
the Ninja cast it on himself, and give your Black Mage an extra turn to murder
the enemy with his stronger magic.

with Black Belt/Master:
This guy is already a death machine, so why not add to his power? Drop FAST on
him and watch everything he touches die a horrible horrible death.
For examples of this horrible death check out
http://www.nuklearpower.com/comic/134.htm and
http://www.nuklearpower.com/comic/135.htm

with Red Mage/Wizard:
In general a Red Mage/Wizard can do everything that you would have your Black
Mage do for him, himself. So unless you have nothing better to do, cast your
own attack spells rather than cast FAST on the Red Mage/Wizard.

With White Mage/Wizard:
Since the White Mage is a healer, not a fighter, then there isn't much that you
can do to help other than hurting the baddies. So go at it with your typical
Black Mage flair of death and destruction in one of it's many forms.

with Black Mage/Wizard:
One Black Mage is a recipe for trouble. Two are destructive. More and you can
kill monsters goodbye. Do you have any questions?


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_-_Stats_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


5 Main Stats:

STRENGTH(Str)     : Affects how much damage you do by increasing your DAMAGE
                   Rating. Base DAMAGE rating is equal to Str. / 2, except for
                   the Black Mage where you add an additional 1 DAMAGE to his
                   base DAMAGE stat.
AGILITY(Agi)      : After testing, i have determined agility does not determine
                   who goes first, although enemies seem to have an AGILITY
                   like stat. AGILITY basically affects your evade. Do
                   Agi + 48 and you've got your base EVADE stat. Equipping
                   armor decreases EVADE, but not AGILITY.
INTELLIGENCE(Int) : For a long itme everyone assumed this makes your spells do
                   more damage, but that just isnt the case. This does not
                   affect magic damage, nor does it affect damage taken from
                   magic... It doesent effect hit% of status or death giving
                   spells either... Quite a pickle, huh? I had a theory that
                   it would work with the MAG. DEF stat the AGILITY works with
                   EVADE, everytime you increase INTELLIGENCE, you increase
                   MAG. DEF. but i found that was wrong when Rincewind figured
                   out each calss gains a certain amount per level. What's
                   this stat do???
VITALITY(Vit)     : Directly affects hp gained per level. Refer to the leveling
                   up section to see exactly how.
                   poison, etc.) Probably the msot important stat.
LUCK(Luc)         : The thief has a high Luc amount, and runs the best, thus a
                   genius said "Hey! Luck affects how easily you run!" and
                   everyone believed it, THE END!

Secondary Stats:

HIT%              : A very important stat for physical attacks. The number of
                   attacks you can do in one turn is equal to 1 + (HIT% / 32)
                   Or in other words, you attack once, plus an additional time
                   for every 32 HIT% you have. Weapons add on to this stat.
                   This stat supposedly helps you not to miss the enemy.
EVADE%            : You get this stat by adding 48 to your agility stat. It is
                   supposedly what helps you to evade physical attacks. There
                   are spells that increase this, like RUSE, adding 80 EVADE%
                   for the rest of the battle, and using it 3 times makes you
                   impossible to hit, except for critical hits, which
                   completely ignore EVADE%. Armors, except for shields,
                   decrease your evade.
DAMAGE            : Basically, this is whats used as attack power for physical
                   attacks. Increase your DAMAGE to deal more damage to
                   enemies physically. The equation can be found in the
                   battle section under physical attacks. How to figure out
                   your DAMAGE rating is simple, though. STRENGTH / 2 + weapon
                   power, except of
                   course for that Black Belt/Grand Master whom has DAMAGE
                   equal to twice his level, providing he is unarmed.
ABSORB            : ABSORB is your defense rating. Everyone has a base ABSORB
                   of zero, and this cannot be changed. You can increase
                   ABSORB by equipping armors. The Black Belt/Grand Master is
                   supposed to have ABSORB equal to his level, but there is a
                   big bug about the equation, so its really screwed up. If
                   you want to know more about this bug, refer to the Black
                   Belt/Grand Master Character Strategy Section.
MAG. DEF          : Although there isn't a way in-game to check this value,
                   each character has a set MAG. DEF Value and you gain a
                   certain amount per level depending on your class. A high
                   Magic Defense makes enemies have less of a chance to hit
                   you with status changing spells, as well as death spells.
                   it also protects against Magic Damage

Other Stats:

Hit Points (HP)   : I'm sure you know what this is. This is your life, once you
                   reach 0 HP your character dies.
Spell Charges     : in the form of X/X/X/X/X/X/X/X
                   There are 8 levels of Spell Charges. There are 8 levels of
                   spells to cast. By gaining levels, maximimum Spell Charges
                   increase. How do Spell Charges work? If you cast a level 3
                   spell, you lose a level 3 spell charge. If you have no
                   charges of a certain Spell Level, you cannot cast spells of
                   that level.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Level Ups_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

The following EXP are needed for a level up to that level:
2     40                         18    69617                    34    464849
3     196                        19    82253                    35    497648
4     547                        20    96332                    36    530448
5     1171                       21    111932                   37    563247
6     2146                       22    129131                   38    596047
7     3550                       23    148007                   39    628846
8     5461                       24    168639                   40    661646
9     7957                       25    191103                   41    694445
10      11116                    26    215478                   42    727245
11    15016                      27    241843                   43    760044
12    19735                      28    270275                   44    792844
13    25331                      29    300851                   45    825643
14    31942                      30    333651                   46    858443
15    39586                      31    366450                   47    891242
16    48361                      32    399250                   48    924042
17    58345                      33    432049                   49    956841
                                                           50    989641
Other things that happen at level ups:

Stats and Spell Charges may increase. If you want the list, look in character
data.

HP increases. Now there are two types of HP gains. The first is strong, and is
less common. The formula for the HP gained is:

20 + (Random # 1-6) + Vit / 4

Vitality always rounds down in the above equation. Hp ups are done before stat
ups, so vitality gains wont affect hp ups for that level, only the next.
A Weak HP gain is as follows:

( Vit / 4 )+ 1

For lists of what levels are strong HP ups for each character, refer to the
individual character stats.


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_-_Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Helpful Status:
                  In Battle Effect                Out of Battle effect

Fast:        Doubles the number of attacks        None, ends when battle
            possible by the character.           ends
AFir:        Gives protection from FIRE           None, ends when battle
            element.                             ends
AIce:        Gives protection from ICE            None, ends when battle
            element.                             ends
ALit:        Gives protection from LIT            None, ends when battle
            element.                             ends
ARub:        Gives protection from RUB,           None, ends when battle
            XXXX, and SQUINT.                    ends
Wall:        Gives protection from FIRE,          None, ends when battle
            ICE, LIT, and POISON elements,       ends
            RUB, XXXX, SQUINT, BRAK,
            GLANCE, HOLD, SLOW, SLO2,
            SLEP, GAZE, and MUTE.

Harmful Status:
                  In Battle Effect                Out of Battle effect

Poison:      Lose 2 HP every turn.                Lose 1 HP per step you
                                                 take
Paralyzed:   Lose all your turns until            None, ends when battle
            it wears off (randomly)              ends
Dark:        Lose 5 hit% (this can cause          None, ends when battle
            you to do less attacks or miss       ends
            more though the latter is rare
            cause 5 hit% isnt much.)
Stoned:      Feel goofy and act weird...          Same as Death
            actually this is more like
            petrification :P
            basically you're dead.
Sleep:       Put to sleep, you do nothing your
            next attack, except for waking up
            and losing this status. Basically
            a 1 turn set back.
Mute:        Cannot cast spells
Death:       Death. Cannot attack.                Death.
Fear:        Does not work on your characters.
Conf:        Does not work on your characters.
Slow:        Reduces number of hits to 1          None


How to cure bad Status:

Poison:          Pure potion, or PURE
Paralyzed:       End of battle, or wait a few turns.
Dark:            LAMP or end of battle.
Stoned:          SOFT spell or soft potion.
Sleep:           Wait one turn.
Mute:            AMUT or end of battle.
Death:           Clinic, LIFE, or LIF2
Fear:            N/A
Conf:            N/A
Slow:            End of battle

__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Items_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-Hackster:-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-Disch-_-_-_-_-_-_-For Data_-_-_-|
__________________________________________________________



_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Weapons_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

The weapons here are organized by weapon grpahic, or what the weapon looks like
when you attack with it in battle, as well as in game data listing. Some of
these groups are complex like the swords and knives, there are 5 swords
graphics and a knife graphic to look through, but it isnt that bad, so dont
worry. Most of the stuff is simple like how theres only one nunchukas group,
one axes group or one hammer group. This list has just about all the weapon
data there is in the game.

Abbreviations:
Li. = Light
Rgn = Regenerative
And basic Class Abbreviations

       Buying     Attack Who Can        Element   Type      Grphc     Spell
Name    Price  Hit%       Equip          Strength  Strength  Color     Cast

Nunchukas

Wooden  10     0     12 Ni/BB/Ma           None    None       Brown      None
Iron    200    0     16 Ni/BB/Ma           None    None       Li.Grey    None

Hammers

Iron    10     0     9  Fi/Kn/Ni/WM/WW     None    None       Brown      None
Silver  2500   5     12 Fi/Kn/Ni/WM/WW     None    None       Turquiose  None
Thor    40000  15    18 Kn/Ni/WW           None    None       Pink       LIT2

Axes

Hand    550    5     16 Fi/Kn/Ni           None    None       Li.Grey    None
Great   2000   5     22 Fi/Kn/Ni           None    None       Red        None
Silver  4500   10    25 Fi/Kn/Ni           None    None       Turquoise  None
Light   10000  15    28 Fi/Kn/Ni           None    Undead     Purple     HRM2

Staffs (1)

Wooden  5      0     6  No Th              None    None       Brown      None
Power   12345  0     12 No Th/RM/RW        None    None       Green      None

Staffs (2)

Iron    200    0     14 Fi/Kn/Ni/Bb/Ma     None    None       Li.Grey    None
Mage    25000  10    12 Ni/BM/BW           None    None       Red        FIR2
Wizard  50000  15    15 BW                 None    None       Turquoise  CONF

Knives

Small   5      10    5  No BB/Ma/WM/WW     None    None       Li.Grey    None
Large   175    10    7  No BB/Ma/WM/WW     None    None       Li.Grey    None
Silver  800    15    10 No BB/Ma/WM/WW     None    None       Turquoise  None
CatClaw 65000  35    22 Kn/Ni/RW/BW        None    None       Turquoise  None
Katana  60000  35    33 Ni                 None    None       Brown      None

Swords (1)

Short   550    10    15 Fi/Kn/Ni/RM/RW     None    None       Li.Grey    None
Giant   8000   20    21 Fi/Kn/Ni/RM/RW     None    Giant      Blue       None
Were    6000   15    18 Fi/Kn/Ni/RM/RW     None    Half-Human Purple     None
Defense 40000  35    30 Kn/Ni/RW           None    None       Brown      RUSE

Swords (2)

Scimtar 200    10    10 Fi/Kn/Th/Ni/RM/RW  None    None       Li.Green   None
Masmune 60000  50    56 All                None    None       Li.Grey    None

Swords (3)

Falchon 450    10    15 Fi/Kn/Th/Ni/RM/RW  None    None       Li.Grey    None
Flame   10000  20    26 Fi/Kn/Ni/RM/RW     Fire    Rgn,Undead Red-Orange None
Rune    5000   15    18 Fi/Kn/Th/Ni/RM/RW  None    Evil,Mage  Purple     None
Vorpal  30000  25    24 Kn/Ni/RW           None    None       Li.Blue    None

Swords (4)

Long    1500   10    20 Fi/Kn/Ni/RM/RW     None    None       Li.Grey    None
Silver  4000   15    23 Fi/Kn/Ni/RM/RW     None    None       Turquoise  None
Ice     15000  25    29 Fi/Kn/Ni/RM/RW     Ice     None       Li.Blue    None
Sun     20000  30    32 Fi/Kn/Ni/RM/RW     None    Undead     Orange     None
XCalber 60000  35    45 Kn                 All     All        Gold       None

Swords (5)

Rapier  10     5     9  Fi/Kn/Th/Ni/RM/RW  None    None       Li.Grey    None
Sabre   450    5     13 Fi/Kn/Th/Ni/RM/RW  None    None       Li.Grey    None
Dragon  8000   15    19 Fi/Kn/Th/Ni/RM/RW  None    Dragon     Li.Green   None
Coral   8000   15    19 Fi/Kn/Th/Ni/RM/RW  None    Water      Red        None
Bane    60000  20    22 Kn/Ni/RW           None    None       Blue       BANE


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Armors-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Armor data is in this section of the FAQ. The armor is organized by types, and
this should show all there is to know about each armors including the spells
they cast and any elemental strengths they may have... Not just the absorb and
evade% lost (keep in mind armors do not give you evade they make you lose it!)
Oh yeah, also.. defenses arent all just elemental defense that you gain...
You gain defenses to elements as well as certain effects or spells.
Abbreviations:
Basic Class Abbreviations

       Buying Lost             Who Can            Special              Spell
Name    Price  Evade%   Absorb   Equip             Defenses             Cast

Bracelets

Copper  1000   1        4       All                  None               None
Silver  5000   1        15      All                  None               None
Gold    50000  1        24      All                  None               None
Opal    65000  1        34      All                  None               None

Armors

Cloth   10     2        1       All                  None               None
Wooden  50     4        8       All Cept WM/WW/BM/BW
Chain   80     15       15      Fi/Kn/Ni/RM/RW       None               None
Iron    800    23       24      Fi/Kn/Ni             None               None
Steel   45000  33       34      Fi/Kn                None               None
Silver  7500   8        18      Fi/Kn/Ni/RM/RW       None               None
Flame   30000  10       34      Fi/Kn/Ni             Ice                None
Ice     30000  10       34      Fi/Kn/Ni             Fire               None
Opal    60000  10       42      Kn                   Lit                None
Dragon  60000  10       42      Kn                   Fire, Ice, Lit     None

Shirts

White   2      2        24      WW                   InstantDeath, Fire Inv2
Black   2      2        24      BW                   Poison, Ice        Ice2

Shields (Light)

Buckler 2500   0        2       Fi/Kn/Th/Ni/RM/RW    None               None
ProCape 20000  2        8       All except BB/Ma     None               None

Shields (Heavy)

Wooden  15     0        2       Fi/Kn/Ni             None               None
Iron    100    0        4       Fi/Kn/Ni             None               None
Silver  2500   0        8       Fi/Kn/Ni             None               None
Fire    10000          12       Fi/Kn/Ni             Ice                None
Ice     10000  0       12       Fi/Kn/Ni             Fire               None
Opal    15000  0       16       Kn                   Lit                None
Aegis   40000  0       16       Kn                   Stun/Squint        None

Hats

Cap     80     1       1        All                  None               None
Ribbon  2      1       1        All                  All                None

Helmet

Wooden  100    3       3        Fi/Kn/Ni             None               None
Iron    450    5       5        Fi/Kn/Ni             None               None
Silver  2500   3       6        Fi/Kn/Ni             None               None
Opal    10000  3       8        Kn                   None               None
Heal    20000  3       6        Kn/Ni                None               HEAL

Gloves (Light)

Gloves  60     1       1        All                  None               None
ProRing 20000  1       8        All                  InstantDeath       None

Gloves (Heavy)

Copper  200    3       2        Fi/Kn/Ni             None               None
Iron    750    5       4        Fi/Kn/Ni             None               None
Silver  2500   3       6        Fi/Kn/Ni/RW          None               None
Zeus    15000  3       6        Kn/Ni/RW             None               LIT2
Power   10000  3       6        Fi/Kn/Ni/RW          None               SABR
Opal    20000  3       8        Kn                   None               None



_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Items_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Items arent a big part of FF1 because there simply arent many. Most of the
items that you will find a use for are items that are used to progress through
the game like the LUTE. Only two items may actually be used in battle.

Unique/Story Items

Name     Get From:                        Usage

LUTE     Princess Sara (after Garland)    Opens up passage in ToF:R
CROWN    Marsh Cave                       Makes battle with ASTOS possible
CRYSTAL  ASTOS                            Gets you HERB from Matoya
HERB     Matoya                           Wakes prince, gets KEY from Prince
KEY      Prince                           Opens locked doors*
TNT      Coneria Treasure Room            Dwarf in Dwarf Cave opens canal
ADAMANT  Sky Castle                       Give to Blacksmith for XCalber
SLAB     Sea Shrine chest                 Give to Dr.Unne to learn Lefeinish
RUBY     Vampire's Room (Earth Cave)      Move Titan in Titan's Tunnel
ROD      Sarda the Sage                   Breaks plate behind Vampire's Room
FLOATER  Ice Cave Behind EYE              Use in Ryukahn desert to find airship
CHIME    Lefeinish Man in Lefein          Lets you enter Mirage Tower
TAIL     Castle of Ordeals                Give to Bahamut for Upgrade/Promotion
CUBE     Robot in Waterfall               Lets you enter Sky Castle
BOTTLE   Caravan                          Makes Fairy appear in Gaia
OXYALE   Fairy in Gaia                    Lets you enter Sea Shrine
CANOE    Crescent Lake Sages (after LICH) Lets you cross Rivers

* Check the Misc. Section of the FAQ if you wanna know which doors are locked
and need the KEY.

Saving Items (Used on World Map only, Give option to save game)

Name  Cost    MP restored?      HP restored:

Tent    75    No                30 to all
Cabin  250    No                60 to all
House 3000    Yes*              120 to all

* The MP is restored after the game is saved so if you turn the game off after
using a house you wont have the MP restored after turning the game on. To
correct this bug use a tent after a house.

Potions

Name    Cost    Outside of Battle         Inside of Battle

Heal     60     Heals 30 HP                Heals 16-32 HP
Pure     75     Heals POISON               Heals POISON
Soft    800     Heals STONE                Cant be used


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Treasure Chests_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


I think this section can be ver useful to some people. It will list all the
treasure chests in the game, where they are and whats in em. Use this knowledge
wisely... Also remember, some treasure chests contain the same item, literally.
If you open one of the chests... the other will lose its item as well! There
treasure chests are usually in the same dungeon and this chart will not tell
you them... This is basically straight out of hackster :P So the order is just
like it is in hackster (in other words, this is the order it is in from the
actual game data) Thanks again Disch!


Chest                    Contents       Chest                    Contents
 #   Location                            #   Location

001   Coneria Castle    Iron Armor      128   Castle of Ordeals Heal Staff
002   Coneria Castle    Iron Shield     129   Castle of Ordeals TAIL
003   Coneria Castle    TNT             130   Cardia            1455 G
004   Coneria Castle    Iron Staff      131   Cardia            2000 G
005   Coneria Castle    Sabre           132   Cardia            2750 G
006   Coneria Castle    Silver Knife    133   Cardia            2750 G
007   Temple of Fiends  CABIN           134   Cardia            1520 G
008   Temple of Fiends  HEAL Potion     135   Cardia            10 G
009   Temple of Fiends  Cap             136   Cardia            500 G
010   Temple of Fiends  Rune Sword      137   Cardia            HOUSE
011   Temple of Fiends  Were Sword      138   Cardia            575 G
012   Temple of Fiends  Soft Potion     139   Cardia            SOFT Potion
013   Elfland Castle    Silver Hammer   140   Cardia            CABIN
014   Elfland Castle    400 G           141   Cardia            9500 G
015   Elfland Castle    330 G           142   Cardia            160 G
016   Elfland Castle    Copper Gauntlet 144   (Unused)          530 G
017   Northwest Castle  Power Staff     145   (Unused)          Small Knife
018   Northwest Castle  Iron Gauntlet   146   (Unused)          Cap
019   Northwest Castle  Falchon         147   (Unused)          Zeus Gauntlet
020   Marsh Cave        295 G           148   Sea Shrine        Ribbon
021   Marsh Cave        Copper Bracelet 149   Sea Shrine        9900 G
022   Marsh Cave        HOUSE           150   Sea Shrine        7340 G
023   Marsh Cave        385 G           151   Sea Shrine        2750 G
024   Marsh Cave        620 G           152   Sea Shrine        7690 G
025   Marsh Cave        Short Sword     153   Sea Shrine        8135 G
026   Marsh Cave        680 G           154   Sea Shrine        5450 G
027   Marsh Cave        Large Knife     155   Sea Shrine        385 G
028   Marsh Cave        CROWN           156   Sea Shrine        Power Gauntlet
029   Marsh Cave        Iron Armor      157   Sea Shrine        Light Axe
030   Marsh Cave        Silver Bracelet 158   Sea Shrine        9900 G
031   Marsh Cave        Silver Knife    159   Sea Shrine        2000 G
032   Marsh Cave        1020 G          160   Sea Shrine        450 G
033   Dwarf Cave        450 G           161   Sea Shrine        110 G
034   Dwarf Cave        575 G           162   Sea Shrine        Light Axe
035   Dwarf Cave        CABIN           163   Sea Shrine        Opal Armor
036   Dwarf Cave        Iron Helmet     164   Sea Shrine        20 G
037   Dwarf Cave        Wooden Helmet   165   Sea Shrine        Mage Staff
038   Dwarf Cave        Dragon Sword    166   Sea Shrine        12350 G
039   Dwarf Cave        Silver Knife    167   Sea Shrine        9000 G
040   Dwarf Cave        Silver Armor    168   Sea Shrine        1760 G
041   Dwarf Cave        575 G           169   Sea Shrine        Opal Bracelet
042   Dwarf Cave        HOUSE           170   Sea Shrine        2750 G
043   Matoya's Cave     HEAL Potion     171   Sea Shrine        10000 G
044   Matoya's Cave     PURE Potion     172   Sea Shrine        10 G
045   Matoya's Cave     HEAL Potion     173   Sea Shrine        4150 G
046   Earth Cave        880 G           174   Sea Shrine        5000 G
047   Earth Cave        HEAL Potion     175   Sea Shrine        PURE Potion
048   Earth Cave        PURE Potion     176   Sea Shrine        Opal Shield
049   Earth Cave        795 G           177   Sea Shrine        Opal Helmet
050   Earth Cave        1975 G          178   Sea Shrine        Opal Gauntlet
051   Earth Cave        Coral Sword     179   Sea Shrine        SLAB
052   Earth Cave        CABIN           180   Waterfall         Wizard Staff
053   Earth Cave        330 G           181   Waterfall         Ribbon
054   Earth Cave        5000 G          182   Waterfall         13450 G
055   Earth Cave        Wooden Shield   183   Waterfall         6400 G
056   Earth Cave        575 G           184   Waterfall         5000 G
057   Earth Cave        1020 G          185   Waterfall         Defense
058   Earth Cave        3400 G          186   (Unused)          HEAL Potion
059   Earth Cave        TENT            187   (Unused)          HEAL Potion
060   Earth Cave        HEAL Potion     188   (Unused)          HEAL Potion
061   Earth Cave        RUBY            189   (Unused)          HEAL Potion
062   Earth Cave        1250 G          190   (Unused)          HEAL Potion
063   Earth Cave        Silver Shield   191   (Unused)          HEAL Potion
064   Earth Cave        CABIN           192   (Unused)          HEAL Potion
065   Earth Cave        5450 G          193   (Unused)          HEAL Potion
066   Earth Cave        1520 G          194   (Unused)          HEAL Potion
067   Earth Cave        Wooden Staff    195   Mirage Tower      Aegis Shield
068   Earth Cave        3400 G          196   Mirage Tower      2750 G
069   Earth Cave        1455 G          197   Mirage Tower      3400 G
070   Titan's Tunnel    Silver Helmet   198   Mirage Tower      18010 G
071   Titan's Tunnel    450 G           199   Mirage Tower      CABIN
072   Titan's Tunnel    620 G           200   Mirage Tower      Heal Helmet
073   Titan's Tunnel    Great Axe       201   Mirage Tower      880 G
074   Gurgu Volcano     HEAL Potion     202   Mirage Tower      Vorpal
075   Gurgu Volcano     CABIN           203   Mirage Tower      HOUSE
076   Gurgu Volcano     1975 G          204   Mirage Tower      7690 G
077   Gurgu Volcano     PURE Potion     205   Mirage Tower      Sun Sword
078   Gurgu Volcano     HEAL Potion     206   Mirage Tower      10000 G
079   Gurgu Volcano     1455 G          207   Mirage Tower      Dragon Armor
080   Gurgu Volcano     Silver Shield   208   Mirage Tower      8135 G
081   Gurgu Volcano     1520 G          209   Mirage Tower      7900 G
082   Gurgu Volcano     Silver Helmet   200   Mirage Tower      Thor Hammer
083   Gurgu Volcano     Silver Gauntlet 211   Mirage Tower      12350 G
084   Gurgu Volcano     1760 G          212   Mirage Tower      13000 G
085   Gurgu Volcano     Silver Axe      213   Sky Palace        9900 G
086   Gurgu Volcano     795 G           214   Sky Palace        Heal Potion
087   Gurgu Volcano     750 G           215   Sky Palace        4150 G
088   Gurgu Volcano     Giant Sword     216   Sky Palace        7900 G
089   Gurgu Volcano     4150 G          217   Sky Palace        5000 G
090   Gurgu Volcano     1520 G          218   Sky Palace        ProRing
091   Gurgu Volcano     Silver Hammer   219   Sky Palace        6720 G
092   Gurgu Volcano     SOFT Potion     220   Sky Palace        Heal Helmet
093   Gurgu Volcano     2750 G          221   Sky Palace        180 G
094   Gurgu Volcano     1760 G          222   Sky Palace        Bane Sword
095   Gurgu Volcano     Wooden Staff    223   Sky Palace        White Shirt
096   Gurgu Volcano     1250 G          224   Sky Palace        Black Shirt
097   Gurgu Volcano     10 G            225   Sky Palace        Ribbon
098   Gurgu Volcano     155 G           226   Sky Palace        Opal Gauntlet
099   Gurgu Volcano     HOUSE           227   Sky Palace        Opal Shield
100   Gurgu Volcano     2000 G          228   Sky Palace        Silver Helmet
101   Gurgu Volcano     Ice Sword       229   Sky Palace        HOUSE
102   Gurgu Volcano     880 G           230   Sky Palace        880 G
103   Gurgu Volcano     PURE Potion     231   Sky Palace        13000 G
104   Gurgu Volcano     Flame Shield    232   Sky Palace        ADAMANT
105   Gurgu Volcano     7340 G          233   Sky Palace        4150 G
106   Ice Cave          HEAL Potion     234   Sky Palace        SOFT Potion
107   Ice Cave          10000 G         235   Sky Palace        3400 G
108   Ice Cave          9500 G          236   Sky Palace        Katana
109   Ice Cave          TENT            237   Sky Palace        ProCape
110   Ice Cave          Ice Shield      238   Sky Palace        Cloth
111   Ice Cave          Cloth           239   Sky Palace        9500 G
112   Ice Cave          Flame Sword     240   Sky Palace        Cloth
113   Ice Cave          FLOATER         241   Sky Palace        6400 G
114   Ice Cave          7900 G          242   Sky Palace        8135 G
115   Ice Cave          5450 G          243   Sky Palace        9000 G
116   Ice Cave          9900 G          244   Sky Palace        HEAL Potion
117   Ice Cave          5000 G          245   Sky Palace        ProRing
118   Ice Cave          180 G           246   Sky Palace        5450 G
119   Ice Cave          12350 G         247   ToF: Revisited
120   Ice Cave          Silver Gauntlet 248   ToF: Revisited
121   Ice Cave          Ice Armor       249   ToF: Revisited
122   Castle of Ordeals Zeus Gauntlet   250   ToF: Revisited
123   Castle of Ordeals HOUSE           251   ToF: Revisited
124   Castle of Ordeals 1455 G          252   ToF: Revisited
125   Castle of Ordeals 7340 G          253   ToF: Revisited
126   Castle of Ordeals Gold Bracelet
127   Castle of Ordeals Ice Sword
128   Castle of Ordeals Iron Gauntlet


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Shops_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

There are many shops in the game and many types too. There are Weapon shops,
Armor Shops, Item Shops, and Magic Shops. Weapons bought at weapon shops are
put into the character's weapon slots, and you may sell weapons as well. Armor
shops sell you types of armor that are put into your armor slot, and you can
sell your armors to the armor shop. Item shops only sell, they wont buy things
from you, theres only 6 things theyll really sell, unless youc ount the
Caravan and the OXYALE it sells. Items bought at the item shop go to your item
list. The 6 Items are the 3 Potions and the 3 saving items: Heal Potion, Pure
Potion, Soft Potion, Tent, Cabin, and House. Magic Shops cant buy things from
you, and items bought from them arent put anywhere really, but are converted
to the characters spell list... There are white and black magic shops, but in
reality theres no real difference, just the items(spells) they sell... Strange
huh, how the spells are actually items.. :P
Oh yes lets not forget the INNs where you restore all warriors to MAX Spell
Potions and HP but don not cure their status... and if you want you can save
the game.
Oh yeah and the Clinic! Other than LIFE and LIF2, this is the only way to
revive dead warriors! Very useful... it revives them to 1 HP though.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Weapon Shops                Armor Shops                Item Shops


Weapon         Cost         Armor        Cost          Item             Cost

Corneria

Wooden Staff      5     Cloth              10          HEAL              60
Small Knife       5     Wooden Armor       50          PURE              75
Wooden Nunchukas 10     Chain Armor        80          TENT              75
Rapier           10     ---------------------          --------------------
Iron Hammer      10     ---------------------          --------------------

Provoka

Iron Hammer      10     Wooden Armor       50          HEAL              60
Short Sword     550     Chain Armor        80          PURE              75
Hand Axe        550     Iron Armor        800          TENT              75
Scimitar        200     Wooden Shield      15          CABIN            250
-------------------     Gloves             60          --------------------
Elfland

Iron Nunchukas  200     Iron Armor        800          HEAL              60
Large Knife     175     Copper Bracelet  1000          PURE              75
Iron Staff      200     Iron Shield       100          CABIN            250
Sabre           450     Cap                80          HOUSE           3000
Silver Sword   4000     Wooden Helmet     100          SOFT             800

Melmond

Iron Staff      200     Steel Armor     45000          --------------------
Sabre           450     Silver Bracelet  5000          --------------------
Long Sword     1500     Iron Helmet       450          --------------------
Falchon         450     Copper Gauntlet   200          --------------------
-------------------     Iron Gauntlet     750          --------------------

Crescent Lake

Silver Knife    800     Silver Armor     7500          HEAL              60
Silver Sword   4000     Silver Shield    2500          PURE              75
Silver Hammer  2500     Buckler          2500          CABIN            250
Silver Axe     4500     Silver Helmet    2500          HOUSE           3000
-------------------     Silver Gauntlet  2500          --------------------

Gaia

CatClaw       65000     Gold Bracelet   50000          CABIN            250
-------------------     ProRing         20000          HOUSE           3000
-------------------     ---------------------          HEAL              60
-------------------     ---------------------          PURE              75
-------------------     ---------------------          --------------------

Onrac

-------------------     ---------------------          CABIN            250
-------------------     ---------------------          HOUSE           3000
-------------------     ---------------------          HEAL              60
-------------------     ---------------------          PURE              75
-------------------     ---------------------          SOFT             800

Caravan

-------------------     ---------------------          BOTTLE         50000
-------------------     ---------------------          --------------------
-------------------     ---------------------          --------------------
-------------------     ---------------------          --------------------
-------------------     ---------------------          --------------------

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

White Magic                                             Black Magic

Quick Reference

Level 1: 100 G
Level 2: 400 G
Level 3: 1500 G
Level 4: 4000 G
Level 5: 8000 G
Level 6: 20000 G
Level 7: 45000 G
Level 8: 60000 G


Name              Cost                          Name                    Cost

Coneria: Level 1 Magic

CURE              100                           FIRE                     100
HARM              100                           SLEP                     100
FOG               100                           LOCK                     100
RUSE              100                           LIT                      100

Provoka: Level 2 Magic

LAMP              400                           ICE                      400
MUTE              400                           DARK                     400
ALIT              400                           TMPR                     400
INVS              400                           SLOW                     400

Elfland: Level 3 and 4 Magic

CUR2             1500                           FIR2                    1500
HAR2             1500                           HOLD                    1500
AFIR             1500                           LIT2                    1500
HEAL             1500                           LOK2                    1500
PURE             4000                           SLP2                    4000
FEAR             4000                           FAST                    4000
AICE             4000                           CONF                    4000
AMUT             4000                           ICE2                    4000

Melmond: Level 5 Magic

CUR3             8000                           FIR3                    8000
LIFE             8000                           BANE                    8000
HRM3             8000                           WARP                    8000
HEL2             8000                           SLO2                    8000

Crescent Lake: Level 6 Magic

SOFT            20000                           LIT3                   20000
EXIT            20000                           RUB                    20000
FOG2            20000                           WAKE                   20000
INV2            20000                           STUN                   20000

Onrac: Level 7 Magic

ARUB            45000                           SABR                   45000
HEL3            45000                           BLND                   45000

Gaia: Level 7 and 8 Magic

CUR4            45000                           ICE3                   45000
HRM4            45000                           BRAK                   45000
FADE            60000                           STOP                   60000
WALL            60000                           ZAP!                   60000
XFER            60000                           XXXX                   60000

Lefein: Level 8 Magic (Ultimate Spells)

LIF2            60000                           NUKE                   60000

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Clinic and Inn Prices

Town/City:   Clinic         Inn         Town/City:   Clinic         Inn

Corneria       40            30         Crescent Lake  400          200
Provoka        80            50         Gaia           750          500
Elfland       200           100         Onrac          750          300
Melmond       ---           100

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Item Listing-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

This is basically the list of all the 255 Items in FF1
Not as organized as everything else but ah well >:P Live with it


---------------------22---Key Items
000 LUTE
001 CROWN
002 CRYSTAL
003 HERB
004 KEY
005 TNT
006 ADAMANT
007 SLAB
008 RUBY
009 ROD
011 FLOATER
012 CHIME
013 TAIL
014 CUBE
015 BOTTLE
016 OXYALE
017 CANOE
018
019
020
021
---------------------3----Save Items
022 TENT
023 CABIN
024 HOUSE
---------------------3----Potions
025 HEAL Potion
026 PURE Potion
027 SOFT Potion
---------------------40---Weapons
028 Wooden Nunchukas
029 Small Knife
030 Wooden Staff
031 Rapier
032 Iron Hammer
033 Short Sword
034 Hand Axe
035 Scimitar
036 Iron Nunchukas
037 Large Knife
038 Iron Staff
039 Sabre
040 Long Sword
041 Great Axe
042 Falchon
043 Silver Knife
044 Silver Sword
045 Silver Hammer
046 Silver Axe
047 Flame Sword
048 Ice Sword
049 Dragon Sword
050 Giant Sword
051 Sun Sword
052 Coral Sword
053 Were Sword
054 Rune Sword
055 Power Staff
056 Light Axe
057 Heal Staff
058 Mage Staff
059 Defense
060 Wizard Staff
061 Vorpal
062 CatClaw
063 Thor Hammer
064 Bane Sword
065 Katana
066 Xcalber
067 Masmune
---------------------40---Armors
069 Cloth
070 Wooden Armor
071 Chain Armor
072 Iron Armor
073 Steel Armor
074 Silver Armor
075 Flame Armor
076 Ice Armor
077 Opal Armor
078 Dragon Armor
079 Copper Bracelet
080 Silver Bracelet
081 Gold Bracelet
082 Opal Bracelet
083 White Shirt
084 Black Shirt
085 Wooden Shield
086 Iron Shield
087 Silver Shield
088 Flame Shield
089 Ice Shield
090 Opal Shield
091 Aegis Shield
092 Buckler
093 ProCape
094 Cap
095 Wooden Helmet
096 Iron Helmet
097 Silver Helmet
098 Opal Helmet
099 Heal Helmet
100 Ribbon
101 Gloves
102 Cooper Gauntlet
103 Iron Gauntlet
104 Silver Gauntlet
105 Zeus Gauntlet
106 Power Gauntlet
107 Opal Gauntlet
108 ProRing
---------------------68---Amounts of Gold (Used in Treasure Chests)
109 10 G
110 20 G
111 25 G
112 30 G
113 55 G
114 70 G
115 85 G
116 110 G
117 135 G
118 155 G
119 160 G
120 180 G
121 240 G
122 255 G
123 260 G
124 295 G
125 300 G
126 315 G
127 330 G
128 350 G
129 385 G
130 400 G
131 450 G
132 500 G
133 530 G
134 575 G
135 620 G
136 680 G
137 750 G
138 795 G
139 880 G
140 1020 G
141 1250 G
142 1455 G
143 1520 G
144 1760 G
145 1975 G
146 2000 G
147 2750 G
148 3400 G
149 4150 G
150 5000 G
151 5450 G
152 6400 G
153 6720 G
154 7340 G
155 7690 G
156 7900 G
157 8135 G
158 9000 G
159 9300 G
160 9500 G
161 9900 G
162 10000 G
162 12350 G
163 13000 G
164 13450 G
165 14050 G
166 14720 G
167 15000 G
168 17490 G
169 18010 G
170 19990 G
171 20000 G
172 20010 G
173 26000 G
174 45000 G
175 65000 G
---------------------64---Magic Spells(White and Black)
177 CURE
178 HARM
179 FOG
180 RUSE
181 FIRE
182 SLEP
183 LOCK
184 LIT
185 LAMP
186 MUTE
187 ALIT
188 INVS
189 ICE
190 DARK
191 TMPR
192 SLOW
193 CUR2
194 HRM2
195 AFIR
196 HEAL
197 FIR2
198 HOLD
199 LIT2
200 LOK2
201 PURE
202 FEAR
203 AICE
204 AMUT
205 SLP2
206 FAST
207 CONF
208 ICE2
209 CUR3
210 LIFE
211 HRM3
212 HEL2
213 FIR3
214 BANE
215 WARP
216 SLO2
217 SOFT
218 EXIT
219 FOG2
220 INV2
221 LIT3
222 RUB
223 QAKE
224 STUN
225 CUR4
226 HRM4
227 ARUB
228 HEL3
229 ICE3
230 BRAK
231 SABR
232 BLND
233 LIF2
234 FADE
235 WALL
236 XFER
237 NUKE
238 STOP
239 ZAP!
240 XXXX



__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Magic_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-Black Magic-_-_-_-_-_-|
__________________________________________________________

Magic can be cast my all the cahracters except the fighter, thief, and the
Black Belt series. Spell Points are probably the most confusing part about
spells (other than spell uses :P)

Here is an example for how Spell Points work:
Your spell points are 3/2/1/0/0/0/0/0
You cast a level 1 spell such as cure. The level 1 spell charges go down, to:
2/2/1/0/0/0/0/0
And basically, if you have 0 spell charges of a level left, you can't cast any
more spells of that level.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_White Magic_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Abbreviations:

Kn = Knight
Ni = Ninja
Wm = White Mage
Ww = White Wizard
Bm = Black Mage
Bw = Black Wizard
Rm = Red Mage
Rw = Red Wizard

Spell Level 1

COST: 100 G

       Who Can Learn        Use(s)

CURE    Kn Wm Wz Rm Rz      Restore 16-32 HP to an ally, In and out of battle
RUSE    Kn Wm Wz    Rz      +80 EVADE% to Self, Repeatable
FOG     Kn Wm Wz Rm Rz      +8 ABSORB to any Ally, Repeatable
HARM       Wm Wz            Deal 20-80 Damage on all undead Enemies

Spell Level 2

COST: 400 G

LAMP    Kn Wm Wz Rm Rz      Cure DARK on any ally
INVS    Kn Wm Wz Rm Rz      +20 EVADE% to any ally, Repeatable
ALIT    Kn Wm Wz Rm Rz      Protect all allies from lightning
MUTE    Kn Wm Wz Rm Rz      Inflict MUTE on all enemies

Spell Level 3

COST: 1500 G

CUR2    Kn Wm Wz Rm Rz      Restore 33-66 HP, In and out of battle
HEAL       Wm Wz            Restore 12-24 HP to all allies,In and out of battle
AFIR    Kn Wm Wz Rm Rz      Protect all allies from fire
HRM2       Wm Wz            Deal 40-160 Damage on all undead Enemies

Spell Level 4

COST: 4000 G

PURE       Wm Wz Rm Rz      Cure POIS on any ally
FEAR       Wm Wz            Inflict FEAR to an enemy
AICE       Wm Wz Rm Rz      Protect all allies from ice
AMUT       Wm Wz    Rz      Cure MUTE on any ally

Spell Level 5

COST: 8000 G

CUR3       Wm Wz Rm Rz      Restore 66-132 HP, In and out of battle
HEL2       Wm Wz            Restore 24-48 HP to all allies,In and out of battle
LIFE       Wm Wz    Rz      Cure a fallen enemy to 1 HP, only out of battle
HRM3       Wm Wz            Deal 60-240 Damage on all undead Enemies

Spell Level 6

COST: 20000 G

FOG2       Wm Wz    Rz      Increase all allies ABSORB by 12, Repeatable
INV2       Wm Wz    Rz      Increase all allies EVADE by 40, Repeatable
SOFT       Wm Wz            Cure STON on any ally, only out of battle
EXIT       Wm Wz            Teleport out of a dungeon, only out of battle

Spell Level 7

COST: 45000 G

CUR4          Wz            Heal 999 HP to one ally, in and out of battle
HEL3       Wm Wz            Restore 48-96 HP to all allies,In and out of battle
ARUB       Wm Wz            Protect all allies from RUB
HRM4          Wz            Deal 80-320 Damage on all undead Enemies


Spell Level 8

COST: 60000 G

WALL          Wz            Protect all allies from fire, ice, lightning, % RUB
XFER          Wz            Remove all resistances from any enemy
LIF2          Wz            Cure a fallen enemy to Max HP, only out of battle
FADE          Wz            Deal 80-320 Damage on all enemies

NOTES: Outside of battle, the HP healed by HEAL spells is the same for all
characters affectedby the spell.
Also, HEL2 has the same effect as HEL3 in battle!

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Black Magic_-_-_-_-_-_-_-_-_-_-_Thanks to Rincewind_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-(Again)-_-_-_-_-


Abbreviations:

Kn = Knight
Ni = Ninja
Wm = White Mage
Ww = White Wizard
Bm = Black Mage
Bw = Black Wizard
Rm = Red Mage
Rw = Red Wizard


Spell Level 1

Cost: 100G

FIRE    Ni Bm Bz Rm Rz       10-40 Fire Damage, Single Enemy
SLEP    Ni Bm Bz Rm Rz       Inflicts SLEP on all enemies
LOCK    Ni Bm Bz Rm Rz       Decreases Target's Agility by 20
LIT     Ni Bm Bz Rm Rz       10-40 Lightning Damage, Single Enemy

Spell Level 2

Cost: 400G

ICE     Ni Bm Bz Rm Rz       20-80 Ice Damage, Single Enemy
DARK    Ni Bm Bz Rm Rz       Reduce Target Hit%, All Enemies
TMPR    Ni Bm Bz Rm Rz       Increase Target Damage, Single Ally
SLOW    Ni Bm Bz Rm Rz       Reduce Target to 1 Hit/Attack, All Enemies

Spell Level 3

Cost: 1500G

FIR2    Ni Bm Bz Rm Rz       30-120 Fire Damage, All Enemies
HOLD    Ni Bm Bz Rm Rz       Inflict STUN on an enemy
LIT2    Ni Bm Bz Rm Rz       30-120 Lightning Damage, All Enemies
LOK2    Ni Bm Bz Rm Rz       Increase all enemies agility by 20
Single Enemy

Spell Level 4

Cost: 4000G

SLP2    Ni Bm Bz Rm Rz       Causes Target to fall asleep, Single Enemy
FAST    Ni Bm Bz Rm Rz       Double Target Hits/Attack, Single Ally
CONF    Ni Bm Bz Rm Rz       Inflicts CONF on all enemies
ICE2    Ni Bm Bz Rm Rz       40-160 Ice Damage, All Enemies

Spell Level 5

Cost: 8000G

FIR3       Bm Bz Rm Rz       50-200 Fire Damage, All Enemies
BANE       Bm Bz Rm Rz       Instant Death, Poison Elemental, All Enemies
WARP          Bz    Rz       Warp up one level in dungeon, only out of battle
SLO2       Bm Bz Rm Rz       Reduce Target to 1 Hit/Attack, Single Enemy

Spell Level 6

Cost: 20000G

LIT3       Bm Bz    Rz       60-240 Lightning Damage, All Enemies
RUB        Bm Bz             Instant Death, Single Enemy
QAKE       Bm Bz             Instant Death, Earth Elemental, All Enemies
STUN       Bm Bz             STUN Target with 300 or less MAHP, Single Enemy

Spell Level 7

Cost: 45000G

ICE3          Bz    Rz       70-280 Ice Damage, All Enemies
BRAK       Bm Bz             Instant Death, Poison Elemental, Single Enemy
SABR       Bm Bz             Increase Caster Damage, Caster Only
BLND          Bz             Inflict DARK on one enemy

Spell Level 8

Cost: 60000G

NUKE          Bz             100-400 Damage, All Enemies
STOP          Bz             Inflict STUN on All Enemies
ZAP!          Bz             Instant Death, All Enemies
XXXX          Bz             Instant Death, Single Enemy

NOTES:
LOCK doesn't work in the standard ROM, it always fails. There is
a patch that
will fix the bug however.

LOK2 does the opposite of what it is supposed to do. The same
patch that fixes
the LOCK bug should also fix the LOK2 bug.

BANE and BRAK are listed as poison elemental because that is how
enemies &
characters 'save' against these spells. This is why BANE/BRAK
doesn't work
on your Ribbon equipped characters, or on a Knight with an Aegis Shield,
but does work when you only have a ProRing equipped.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_White Magic: Graphics and Text-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

This refers to the in-battle graphic color and text that is said
when you cast the spell.

     Graphic           Color         Text

CURE  Flashing Stars    Green         HP up!
CUR2  Flashing Stars    Green-Blue    HP up!
CUR3  Flashing Stars    Blue-Green    HP up!
CUR4  Flashing Stars    Blue          HP max!

HARM  Energy Beam       Blue          None
HRM2  Energy Beam       Purple        None
HRM3  Energy Beam       Magenta       None
HRM4  Energy Beam       Green-Blue    None
FADE  Energy Beam       Purple        None

RUSE  Vertical Bar      Blue          Easy to dodge
INVS  Vertical Bar      Purple        Easy to dodge
INV2  Vertical Bar      Pink          Easy to dodge

FOG   Vertical Bar      Yellow-Green  Armor up
FOG2  Vertical Bar      Green-Yellow  Armor up

HEAL  Flashing Stars    Goldenrod     HP up!
HEL2  Flashing Stars    Orange        HP up!
HEL3  Flashing Stars    Magenta       HP up!

ALIT  Vertical Bar      Orange        Defend Lightning
AFIR  Vertical Bar      Red           Defend Fire
AICE  Vertical Bar      Light Blue    Defend Cold
ARUB  Vertical Bar      Magenta       Defend Magic
WALL  Vertical Bar      Grey          Defend All

LAMP  Large Sparkle     Orange        None
PURE  Large Sparkle     Green         None
AMUT  Large Sparkle     Blue-Green    None

MUTE  Flaming Hand      Blue-Green    None
FEAR  Flaming Hand      Magenta       Became terrified

XFER  4 Sparkles        Grey          Defenseless

LIFE  None              None          Innefective now
LIF2  None              None          Innefective now
SOFT  None              None          Innefective now
EXIT  None              None          Innefective now

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Black Magic: Graphics and Text-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

This refers to the in-battle graphic color and text that is said
when you cast the spell.

FIRE  Energy Flare      Red           None
FIR2  Energy Flare      Orange        None
FIR3  Energy Flare      Magenta       None

LIT   Energy Beam       Gold          None
LIT2  Energy Beam       Orange        None
LIT3  Energy Beam       Blue          None

ICE   Energy Flare      Light Blue    None
ICE2  Energy Flare      Blue          None
ICE3  Energy Flare      Green         None

NUKE  Energy Flare      Gold          DIE NOW!!!11 O_o

SLEP  Flaming Hand      Green         None
SLP2  Flaming Hand      Light Blue    None
SLOW  Flaming Hand      Light Green   Lost intelligence
SLO2  Flaming Hand      Light Green   Lost intelligence
CONF  Flaming Hand      Red           None
DARK  Flaming Hand      Purple        None
BLND  Flaming Hand      Purple        None
STUN  Flaming Hand      Gold          None
STOP  Flaming Hand      Grey          Time stopped
HOLD  Flaming Hand      Orange        Attack halted

TMPR  4 Sparkles        Green-Blue    Weapons stronger
SABR  Bar of Light      Grey          Weapon became enchanted

LOCK  4 Sparkles        Gold          Easy to hit
LOK2  4 Sparkles        Orange        Easy to hit

RUB   Glowing Ball      Grey          Erased
BANE  Flaming Hand      Blue          Poison Smoke
XXXX  Glowing Ball      Gold          Erased
ZAP!  Glowing Ball      Green-Blue    Exile to 4th dimension
BRAK  Energy Beam       Grey          None
QAKE  4 Sparkles        Red           Fell into crack

FAST  4 Sparkles        Green         Quick Shot

WARP  None              None          Innefective now

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Magic_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Enemy spells are spells that can only be cast by the enemy :P
White and black magic may be used by enemies as well, but your characters wont
learn enemy magic. Enemy magic may only inflict status or deal damage (normal
or elemental)
These are listed in the order they appear in the ROM

Spell     Damage or            Elemental            Whole Party?
Name       Effect

FROST       24-98                Ice                   Yes
HEAT        12-48               Fire                   Yup
GLANCE      STUN              Poison                   Nah
GAZE        STUN                Stun                   No
FLASH       DARK                Stun                   Yeah
SCORCH      7-28                Fire                   Yuppers
CRACK       Death              Earth                   Yeah
SQUINT      Death            Confuse                   No way Jose
STARE       17-68               None                   No
GLARE       Death               Dark                   Nope
BLIZZARD    50-200               Ice                   Yes
BLAZE       64-256              Fire                   Yes
INFERNO     96-384              Fire                   Yeah
CREMATE     24-96               Fire                   Yep
POISON      STONE             Poison                   Yes
TRANCE      STUN                None                   Yes
POISON      68-272            Poison                   Yes
THUNDER     76-304               Lit                   Yes
TOXIC       Death            Confuse                   Yep
SNORTING    DARK                Stun                   Yes
NUCLEAR     80-320              None                   Yeah
INK         DARK                Stun                   Yeah
STINGER     POISON            Poison                   Yup
DAZZLE      STUN                Stun                   Yes
SWIRL       64-256              None                   Uh-huh
TORNADO     64-256              None                   You bet


__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Random Encounters_-_-_-_-_-_-_-_-_-Rincewind-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_Random Encounter List_-_-_-_-_-|
__________________________________________________________

The Random Encounters Section is all about the stuff leading up to the battle,
and who you will fight. This includes the Random Encounter List, which
basically will tell you who you will fight each battle, the Enemy Party list
which is also in the battle section of the FAQ, which tells what the enemy
parties are, so you can use it for quick reference to check who you'll battle.
It also has some of Ben Siron's ideas about random battles...Something we dont
know at the time is the number of steps to get into a battle.


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Random Encounter List:_-_-_-_-_>- Thanks Again Rincewind!-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

This is the 256 long battle list. What does this mean? Well, if you look down
a bit you will see 256 numbers followed by a number from 1-8. Each area has 8
different possible battles you can get into, with different enemies, though the
number of enemies may be random (i.e. 3-5 Imps and 1 GrImp) the actual battle
is not random at all. The number of steps to get into each battle is set, as
well, but now thats a bit harder to figure out... :/

But how to know what numbers mean what enemies? look down a bit more to the
next section :)

1: 3     33: 3     65: 1     97: 4     129: 8     161: 5     193: 2     225: 1
2: 4     34: 7     66: 4     98: 3     130: 4     162: 3     194: 1     226: 4
3: 3     35: 1     67: 3     99: 6     131: 4     163: 2     195: 2     227: 3
4: 6     36: 2     68: 2     100: 5    132: 2     164: 2     196: 6     228: 1
5: 2     37: 7     69: 6     101: 4    133: 7     165: 4     197: 8     229: 4
6: 2     38: 1     70: 4     102: 1    134: 4     166: 4     198: 4     230: 3
7: 7     39: 4     71: 3     103: 1    135: 2     167: 3     199: 1     231: 2
8: 5     40: 5     72: 2     104: 3    136: 2     168: 3     200: 1     232: 3
9: 3     41: 3     73: 1     105: 4    137: 2     169: 1     201: 4     233: 1
10: 5    42: 3     74: 4     106: 2    138: 7     170: 4     202: 3     234: 6
11: 5    43: 5     75: 5     107: 3    139: 6     171: 3     203: 1     235: 1
12: 1    44: 4     76: 5     108: 4    140: 1     172: 2     204: 3     236: 5
13: 6    45: 4     77: 2     109: 3    141: 5     173: 5     205: 5     237: 3
14: 2    46: 6     78: 3     110: 2    142: 3     174: 1     206: 8     238: 2
15: 5    47: 6     79: 3     111: 5    143: 4     175: 3     207: 5     239: 4
16: 1    48: 1     80: 6     112: 3    144: 1     176: 1     208: 2     240: 1
17: 2    49: 4     81: 2     113: 1    145: 3     177: 4     209: 2     241: 1
18: 4    50: 6     82: 3     114: 2    146: 5     178: 3     210: 2     242: 1
19: 5    51: 1     83: 5     115: 6    147: 2     179: 4     211: 7     243: 4
20: 7    52: 1     84: 1     116: 2    148: 3     180: 3     212: 8     244: 6
21: 4    53: 6     85: 6     117: 2    149: 5     181: 5     213: 3     245: 6
22: 2    54: 3     86: 2     118: 5    150: 4     182: 4     214: 5     246: 4
23: 4    55: 6     87: 3     119: 4    151: 1     183: 2     215: 4     247: 3
24: 7    56: 3     88: 1     120: 7    152: 6     184: 1     216: 2     248: 3
25: 1    57: 4     89: 2     121: 2    153: 2     185: 4     217: 2     249: 6
26: 4    58: 3     90: 4     122: 2    154: 1     186: 1     218: 1     250: 5
27: 2    59: 7     91: 1     123: 4    155: 1     187: 2     219: 3     251: 6
28: 1    60: 2     92: 3     124: 3    156: 4     188: 1     220: 3     252: 2
29: 1    61: 2     93: 4     125: 4    157: 1     189: 2     221: 1     253: 2
30: 4    62: 1     94: 2     126: 4    158: 3     190: 7     222: 1     254: 3
31: 6    63: 4     95: 3     127: 2    159: 4     191: 2     223: 3     255: 4
32: 6    64: 6     96: 6     128: 3    160: 1     192: 7     224: 1     256: 1


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Now the actual list for whom you fight where. Take the number you find here and
look up monster parties in the enemy section of the FAQ, or just a bit down,
where I conveniently placed an extra copy of the data, then take these numbers
(which basically are hexidecimal so instead of 123456789 it is 123456789ABCDE)
so use that when looking up the enemy group. Also it can be for example enemy
group 3Ba or 3Bb, cause thats how it is in the games data and thats how
Hackster said it was

http://disch.zophar.net

Thats for ffhackster. I used it to read all this data then i typed it down to
here.


Area you're    |
in to fight    |Btl. 1  Btl. 2  Btl. 3  Btl. 4  Btl. 5  Btl. 6  Btl. 7  Btl. 8
the enemies    |
              |
All Sea Battles| 5Ba      5Cb     5Ca     5Db     5Ea     5Bb     5Da     5Eb
N. Half Rivers | 20b      20b     65a     41a     65a     62a     62a     62b
S. Half Rivers | 20a      5Fa     20a     5Fa     25b     50b     5Fb     65b
World Map(0,0) | 9a       7a      2a      6b      3b      3b      Ca      7b
World Map(0,1) | 71a      19b     71a     19b     22b     22b     37b     31b
World Map(0,2) | 71a      19b     71a     19b     22b     22b     37b     31b
World Map(0,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(0,4) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(0,5) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
World Map(0,6) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(0,7) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(1,0) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
World Map(1,1) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
World Map(1,2) | 71a      19b     71a     19b     22b     22b     37b     31b
World Map(1,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(1,4) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
World Map(1,5) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
World Map(1,6) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(1,7) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(2,0) | 9b       70a     3Ca     60a     3Ca     39a     39a     3Aa
World Map(2,1) | 37a      37a     25a     25a     36a     36a     38a     37b
World Map(2,2) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(2,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(2,4) | 3b       Da      7b      Ca      7b      Ba      12a     13a
World Map(2,5) | 8b       Ab      13a     Ab      Cb      Bb      19a     66b
World Map(2,6) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(2,7) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(3,0) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
World Map(3,1) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
World Map(3,2) | 37a      37a     25a     25a     36a     36a     38a     37b
World Map(3,3) | 1a       5a      2b      0a      6a      7a      0b      6b
World Map(3,4) | 3b       Da      7b      Ca      7b      Ba      12a     13a
World Map(3,5) | 3b       Da      7b      Ca      7b      Ba      12a     13a
World Map(3,6) | 3b       Da      7b      Ca      7b      Ba      12a     13a
World Map(3,7) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(4,0) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
World Map(4,1) | 6Fb      60a     67a     39a     67a     3Aa     37b     31b
World Map(4,2) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(4,3) | 1a       5a      2b      0a      6a      7a      0b      6b
World Map(4,4) | 0a       0a      0a      0a      2b      3a      6a      0b
World Map(4,5) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(4,6) | 3b       Da      7b      Ca      7b      Ba      12a     13a
World Map(4,7) | 3b       Da      7b      Ca      7b      Ba      12a     13a
World Map(5,0) | 9b       70a     3Ca     60a     3Ca     39a     39a     3Aa
World Map(5,1) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea
World Map(5,2) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea
World Map(5,3) | 3b       Da      7b      Ca      7b      Ba      Ba      13a
World Map(5,4) | 9a       8a      2a      6b      3b      3b      Ca      7b
World Map(5,5) | Da       14a     3b      Eb      Ca      Ca      Ba      11a
World Map(5,6) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(5,7) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(6,0) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
World Map(6,1) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea
World Map(6,2) | 71b      3Db     71b     3Db     38b     38b     3Cb     3Ea
World Map(6,3) |Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
World Map(6,4) | 9a       8a      2a      6b      3b      3b      Ca      7b
World Map(6,5) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(6,6) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
World Map(6,7) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
World Map(7,0) | 63b      31a     70a     2Ea     70a     60a     36a     1Fb
World Map(7,1) | 32b      1Eb     32b     1Eb     2Db     2Db     3Da     70b
World Map(7,2) | 32b      1Eb     32b     1Eb     2Db     2Db     3Da     70b
World Map(7,3) | 32b      1Eb     32b     1Eb     2Db     2Db     3Da     70b
World Map(7,4) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(7,5) | Eb       Ca      Eb      Fa      Ba      12a     13a     1Aa
World Map(7,6) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
World Map(7,7) | 17a      63a     15b     1Ea     15b     1Bb     1Bb     1Ab
Temple of Fiend| 1a       5a      4a      8a      7a      3b      2a      Eb
Marsh Cave B1  | Aa       Aa      5b      4b      1b      66a     6Ba     11a
Marsh Cave B2  | 4b       5b      10a     1b      2Ba     66a     1Aa     11b
Marsh Cave B3  | 5b       10a     2Ba     6Ba     66a     11a     1Aa     11b
Earth Cave B1  | 15a      15a     64a     Db      13b     10b     66b     1Da
Earth Cave B2  | Db       64a     10b     13b     11b     14b     1Ba     1Ea
Earth Cave B3  | 11b      13b     1Ca     Fb      18a     16a     1Da     12b
Earth Cave B4  | 1Ca      Fb      18a     63a     16a     Ea      Ea      12b
Earth Cave B5  | 63a      18a     14b     1Ba     1Ea     1Da     12b     21a
Titan's Tunnel | 13a      13a     Bb      Bb      Bb      19a     19a     14b
Gurgu VolcanoB1| 6Fa      6Fa     6Aa     6Ea     17b     1Ab     1Ab     6Bb
Gurgu VolcanoB2| 6Aa      6Ea     1Fa     17b     23a     24a     6Bb     27a
Gurgu VolcanoB3| 1Fa      6Ea     6Da     24a     23a     22a     6Eb     27a
Gurgu VolcanoB4| 6Da      24a     28a     64b     26a     6Eb     29a     2Aa
Gurgu VolcanoB5| 28a      64b     6Eb     26a     22a     27a     29a     2Aa
Ice Cave B1    | 1Cb      1Cb     16b     16b     2Bb     2Cb     2Cb     30a
Ice Cave B2    | 18b      18b     6Ca     2Cb     2Fa     2Ca     2Ea     30a
Ice Cave B3    | 2Bb      2Fa     2Cb     6Ca     2Ea     31a     30a     2Da
CastleOrdeals1F|Nothing Nothing Nothing Nothing Nothing Nothing Nothing Nothing
CastleOrdeals2F| 32a      32a     6Ab     34a     33a     1Db     35a     4Ba
CastleOrdeals3F| 6Ab      34a     33a     1Db     1Db     35a     35a     4Ba
Sea Shrine B1  | 43a      43a     72a     42a     47a     58a     58a     45a
Sea Shrine B2  | 5Aa      72a     7Eb     46b     5Ab     48a     49a     61a
Sea Shrine B3  | 42a      72a     47a     5Aa     5Ab     7Eb     45a     61a
Sea Shrine B4  | 61b      44b     7Eb     46b     42b     48a     43b     72b
Sea Shrine B5  | 44b      61b     48a     42b     49b     43b     43b     72b
Waterfall      | 4Fa      3Fa     4Fa     3Fa     4Ab     4Ab     23b     59a
Mirage Tower 1F| 4Fb      4Fb     68a     3Ba     4Ca     34b     67b     39b
Mirage Tower 2F| 3Ba      6Db     4Ca     68a     4Aa     67b     39b     4Ea
Mirage Tower 3F| 6Db      68a     67b     4Aa     34b     3Eb     3Eb     4Ea
Sky Palace 1F  | 4Da      52a     69a     4Da     54a     36b     40a     50a
Sky Palace 2F  | 52a      69a     36b     55b     54a     40a     58b     50a
Sky Palace 3F  | 4Cb      33b     55b     36b     24b     58b     53a     56b
Sky Palace 4F  | 33b      4Cb     41b     51a     35b     53a     52b     56b
Sky Palace 5F  | 41b      51a     35b     24b     52b     50a     56a     56b
ToF Revisited1F| 57a      57a     30b     30b     30b     3Bb     3Bb     50b
ToF Revisited2F| 4Bb      4Bb     2Eb     2Eb     55a     55a     50b     53b
ToF Revisited3F| 4Db      4Db     59b     59b     59b     2Fb     2Fb     53b
ToF:R Earth    | 3Fb      40b     3Fb     40b     21b     21b     21b     3Ab
ToF:R Fire     | 28b      28b     26b     26b     29b     29b     27b     2Ab
ToF:R Water    | 49b      44a     49b     44a     45b     45b     48b     47b
ToF:R Air      | 51b      57b     68b     58b     54b     53b     6Cb     7Fb


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Enemy Party List:

These are the enemies groups you can fight in battle, the enemy party you fight
is not random at all, but the number of enemies you fight usually will be,
thus, the (example) IMPx3-5, meaning you will fight 3-5 IMPs. You can fight up
to four different types of enemies in one battle.

Group "a"

Here you will find the enemies that end with "a"

Battle #        Battle #            Battle #             Battle #
    Enemies             Enemies             Enemies             Enemies


0a  IMPx3-5         1a  BONEx2-4        2a  GrIMPx1-3       3a  WOLFx1-2
   Nothing             Nothing             WOLFx0-2            Nothing
   Nothing             Nothing             GrWOLFx0-2          Nothing
   Nothing             Nothing             Nothing             Nothing
4a  ZOMBIEx2-4      5a  SPIDERx1-2      6a  MADPONYx1-1     7a  CREEPx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
8a  GHOULx1-1       9a  Nothing         Aa  SHADOWx2-4      Ba  GrWOLFx2-5
   Nothing             IGUANAx1-1          Nothing             WOLFx0-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
Ca  OGREx1-2        Da  ASPx1-2         Ea  GrIMPx0-5       Fa  Nothing
   Nothing             Nothing             WrWOLFx1-3          GEISTx1-4
   Nothing             Nothing             GIANTx0-2           Nothing
   Nothing             Nothing             Nothing             Nothing
10a GARGOYLEx2-3    11a WrWOLFx3-6      12a Nothing         13a GrOGREx1-1
   Nothing             Nothing             ARACHNIDx1-4        OGREx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
14a ARACHNIDx1-2    15a COBRAx2-6       16a COCTRICEx2-6    17a PEDEx1-4
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
18a IMAGEx2-6       19a Nothing         1Aa SCORPIONx2-4    1Ba TROLLx1-2
   Nothing             TIGERx1-3           Nothing             BULLx0-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
1Ca WIZARDx2-4      1Da MUMMYx2-5       1Ea GIANTx1-2       1Fa GIANTx1-2
   Nothing             Nothing             Nothing             IGUANAx0-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
20a HYDRAx1-2       21a EARTHx1-1       22a CEREBUSx0-1     23a PERILISKx2-5
   Nothing             Nothing             WzOOGREx1-2         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
24a R.HYDRAx1-1     25a OCHOx1-3        26a R.GIANTx1-2     27a FIREx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
28a Grey Wx1-1      29a AGAMAx1-1       2Aa Red Dx1-1       2Ba R BONEx1-1
   Nothing             Nothing             Nothing             BONEx2-4
   Nothing             Nothing             Nothing             CRAWLx1-1
   Nothing             Nothing             Nothing             Nothing
2Ca WRAITHx1-5      2Da FrWOLFx3-7      2Ea FrGIANTx1-1     2Fa MAGEx1-4
   IMAGEx0-3           Nothing             FrWOLFx0-2          Nothing
   SPECTERx0-3         Nothing             Nothing             Nothing
   GEISTx0-3           Nothing             Nothing             Nothing
30a FrostDx1-2      31a GrPEDEx1-1      32a ZOMBULLx1-3     33a MANCATx3-5
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
34a MEDUSAx2-5      35a SORCERERx2-5    36a MANTICORx1-3    37a WYRMx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
38a R ANKYLOx1-3    39a CATMANx2-4      3Aa SAURIAx1-2      3Ba CHIMERAx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
3Ca Sand Wx1-1      3Da TYROx1-1        3Ea Nothing         3Fa MudGOLx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             T REXx1-1           Nothing
   Nothing             Nothing             Nothing             Nothing
40a GrMEDUSAx1-4    41a NAOCHOx1-1      42a SeaTROLLx1-2    43a LOBSTERx2-6
   Nothing             Nothing             LOBSTERx1-3         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
44a LOBSTERx1-6     45a WzSAHAGx0-1     46a Nothing         47a NAGAx1-1
   SeaSNAKEx2-5        GrSHARKx1-2         PHANTOMx1-1         WATERx0-1
   SeaTROLLx2-2        Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
48a GrSHARKx1-1     49a WATERx1-3       4Aa WzMUMMYx1-5     4Ba ZombieDx1-2
   BigEYEx0-1          Nothing             MUMMYx0-8           Nothing
   Nothing             Nothing             COCTRICEx0-8        Nothing
   Nothing             Nothing             PERILISKx0-8        Nothing
4Ca GUARDx2-5       4Da BADMANx2-5      4Ea Blue Dx1-1      4Fa NITEMAREx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
50a SLIMEx3-6       51a AIRx2-4         52a GrNAGAx1-1      53a WzVAMPx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
54a EVILMANx1-1     55a CHIMERAx1-2     56a WARMECHx1-1     57a WORMx1-2
   NITEMAREx1-2        JIMERAx1-2          Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
58a RockGOLx1-2     59a Gas Dx1-1       5Aa GrSHARKx1-2     5Ba SAHAGx0-6
   Nothing             Nothing             SHARKx0-1           Nothing
   Nothing             Nothing             Nothing             OddEYEx1-2
   Nothing             Nothing             Nothing             Nothing
5Ca KYZOKUx1-5      5Da SHARKx1-2       5Ea SHARKx1-1       5Fa CARIBEx2-6
   Nothing             SAHAGx0-2           R.SAHAGx0-1         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
60a HYDRAx1-2       61a SeaTROLLx1-2    62a FrGATORx1-2     63a TROLLx1-2
   OCHOx0-2            SeaSNAKEx0-2        R.CARIBEx0-3        Nothing
   Nothing             LOBSTERx0-2         Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
64a BULLx1-2        65a CARIBEx0-2      66a ARACHNIDx1-2    67a CATMANx1-3
   Nothing             GATORx0-2           SPIDERx0-2          Saber Tx0-2
   Nothing             OCHOx1-1            SCUMx0-1            Nothing
   Nothing             Nothing             MUCKx0-1            Nothing
68a Nothing         69a EYEx1-1         6Aa R.GOYLEx2-5     6Ba MUCKx1-3
   VAMPIREx2-5         Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
6Ca SORCERERx1-3    6Da CEREBUSx1-2     6Ea WzOGREx1-1      6Fa SPHINXx1-2
   Nothing             Nothing             GrOGREx1-1          Nothing
   Nothing             Nothing             HYENAx0-7           Nothing
   Nothing             Nothing             Nothing             Nothing
70a WYVERNx1-3      71a ANKYLOx1-1      72a SEASNAKEx2-4    73a LICHx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
74a*KARYx1-1        75a*KRAKENx1-1      76a*TIAMATx1-1      77a TIAMATx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
78a KRAKENx1-1      79a KARYx1-1        7Aa LICHx1-1        7Ba CHAOSx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
7Ca VAMPIREx1-1     7Da ASTOSx1-1       7Ea Nothing         7Fa GARLANDx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             PIRATEx9-9          Nothing
   Nothing             Nothing             Nothing             Nothing

* These are fiends from the Temple of Fiends:Revisited


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Group "b"

Here you will find the enemies that end with "b"
The Maxmimum number of different types of enemies here is 2, instead of 4.


Battle #        Battle #            Battle #             Battle #
    Enemies             Enemies             Enemies             Enemies


0b  IMPx3-6         1b  BONEx3-5        2b  GrIMPx1-3       3b  WOLFx4-6
   GrIMPx0-4           CRAWLx0-2           Nothing             GrWOLFx0-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
4b  ZOMBIEx2-3      5b  Nothing         6b  MADPONYx2-4     7b  CREEPx1-3
   GHOULx2-4           SCUMx2-4            Nothing             OGREx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
8b  GHOULx2-5       9b  GIANTx1-3       Ab  SHADOWx3-7      Bb  GrWOLFx4-8
   GESITx0-4           IGUANAx0-2          Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
Cb  OGREx1-3        Db  ASPx3-7         Eb  GrIMPx2-5       Fb  SPECTERx2-5
   HYENAx0-2           Nothing             WrWOLFx0-2          GEISTx2-5
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
10b GARGOYLEx3-8    11b WrWOLFx2-5      12b OOZEx2-5        13b GrOGREx1-4
   Nothing             GrWOLFx0-5          ARACHNIDx0-5        OGREx0-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
14b ARACHNIDx4-8    15b COBRAx2-6       16b COCTRICEx2-6    17b PEDEx1-6
   Nothing             SCORPIONx0-4        MUMMYx1-5           Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
18b IMAGEx2-6       19b Saber Tx1-3     1Ab SCORPIONx2-6    1Bb TROLLx1-2
   WRAITHx0-4          TIGERx0-2           BULLx1-2            BULLx0-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
1Cb WIZARDx3-7      1Db MUMMYx3-7       1Eb GIANTx2-4       1Fb GIANTx1-4
   Nothing             WzMUMMYx1-1         Nothing             IGUANAx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
20b HYDRAx1-4       21b EARTHx2-4       22b CEREBUSx1-3     23b PERILISKx4-8
   GATORx0-3           Nothing             WzOOGREx0-2         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
24b R.HYDRAx4-4     25b OCHOx1-1        26b R.GIANTx1-1     27b FIREx3-4
   Nothing             CARIBEx0-2          AGAMAx0-3           Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
28b Grey Wx2-4      29b AGAMAx2-4       2Ab Red Dx2-4       2Bb R BONEx3-6
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
2Cb WRAITHx2-6      2Db FrWOLFx4-7      2Eb FrGIANTx2-2     2Fb MAGEx2-3
   Nothing             Nothing             FrWOLFx2-6          FIGHTERx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
30b FrostDx3-4      31b GrPEDEx1-2      32b ZOMBULLx1-4     33b MANCATx3-7
   Nothing             Nothing             TROLLx0-2           MEDUSAx0-5
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
34b MEDUSAx3-6      35b SORCERERx1-6    36b MANTICORx3-4    37b WYRMx1-3
   Saber Tx1-2         MudGOLx1-2          Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
38b R ANKYLOx1-4    39b CATMANx3-6      3Ab SAURIAx2-4      3Bb CHIMERAx3-4
   Nothing             Saber Tx1-2         Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
3Cb Sand Wx1-2      3Db TYROx1-1        3Eb WYVERNx1-3      3Fb MudGOLx1-4
   Nothing             WYVERNx0-1          WYRMx0-5            RockGOLx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
40b GrMEDUSAx4-7    41b NAOCHOx1-2      42b SeaTROLLx1-2    43b LOBSTERx3-7
   Nothing             Nothing             LOBSTERx1-4         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
44b LOBSTERx1-5     45b WzSAHAGx3-6     46b GHOSTx2-5       47b NAGAx1-2
   SeaSNAKEx0-3        GrSHARKx2-2         Nothing             WATERx3-6
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
48b GrSHARKx1-2     49b WATERx3-6       4Ab WzMUMMYx1-2     4Bb ZombieDx2-4
   BigEYEx1-2          Nothing             MUMMYx1-6           Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
4Cb GUARDx0-1       4Db BADMANx5-9      4Eb Blue Dx2-3      4Fb NITEMAREx1-2
   SENTRYx1-1          Nothing             Nothing             BADMANx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
50b SLIMEx4-8       51b AIRx3-6         52b GrNAGAx0-1      53b WzVAMPx1-3
   Nothing             Nothing             Nothing             ZOMBIEDx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
54b EVILMANx1-2     55b CHIMERAx1-1     56b Nothing         57b WORMx3-4
   NITEMAREx1-2        Nothing             FIGHTERx1-2         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
58b RockGOLx2-4     59b Gas Dx2-4       5Ab GrSHARKx1-2     5Bb SAHAGx3-7
   Nothing             Nothing             SHARKx0-1           R.SAHAGx0-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
5Cb Nothing         5Db Nothing         5Eb SHARKx1-2       5Fb CARIBEx3-8
   SHARKx1-1           SAHAGx4-6           R.SAHAGx0-3         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
60b HYDRAx1-1       61b SeaTROLLx1-1    62b FrGATORx1-1     63b TROLLx2-4
   OCHOx0-1            SeaSNAKEx0-3        R.CARIBEx1-4        Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
64b BULLx2-4        65b CARIBEx2-4      66b ARACHNIDx3-6    67b CATMANx4-7
   Nothing             GATORx0-2           SPIDERx0-2          Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
68b WzVAMPx1-1      69b EYEx2-3         6Ab R.GOYLEx3-7     6Bb MUCKx4-7
   VAMPIREx3-6         Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
6Cb SORCERERx3-7    6Db CEREBUSx3-4     6Eb WzOGREx1-3      6Fb SPHINXx1-4
   Nothing             Nothing             GrOGREx0-2          Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
70b WYVERNx1-4      71b ANKYLOx1-2      72b SEASNAKEx3-6    73b Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
74b Nothing         75b Nothing         76b Nothing         77b Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
78b Nothing         79b Nothing         7Ab Nothing         7Bb Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
7Cb Nothing         7Db Nothing         7Eb WzSAHAG1-2      7Fb Nothing
   Nothing             Nothing             R.SAHAGx8-8         IRONGOLx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Steps for getting into a battle    >- Thanks to Ben Siron!

According to Ben Siron, The game picks a random number from 50-255, and as you
step and walk around the numebr decreases... the only thing is that, like the
battle youll get into, it goes trough a list, 256 long just like the enemy
encounters. Howevere, we cant figure out the number of steps to get into a
battle cause to get into a battle, the random number that decreases as you walk
decreases by 2, 5, or 6 (or 0 if in somewhere you cant battle) so we cant
always get the exact number of steps, only within 2, and anyways, the ROM
location for the number fo steps to get into battle is not known.

How much the random number decreases at each step according to Ben Siron:

Outside on desert, plains, forest, marsh, or river:          x decreases by 6
Inside a cave, or other dungeon:                             x decreases by 5
Outside on a ship:                                           x decreases by 2
On a automatic battle square or "Spiked" square,
airship, in a town/castle area, or harbor                    x decreases by 0
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

PNEOP (Peninsula North East of Provoka, or Peninsula of Power)

As PNEOP suggests, a peninsula north east of Provaka reached by travelling east
through the mountains then straight up, the top 2x2 area is actually part of
another battle area where you will fight Trolls and ZomBulls and FrWolves and
sometimes Wyrms and Tyros (or were they wyverens instead of wyrms?)
This can get you high levels early on with spells like fir2 and hrm2.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

And one more note!

When you get into battle, the game takes data from the square you were on, not
the one you're moving to... to put it simpler, for example, if you were on the
PNEOP on the bottom of the 2x2 area, and you moved down out of PNEOP and got
into a battle on that step, youd fight PNEOP enemies, cause the square you were
on right before the battle belonged to the PNEOP.
__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_Thanks to:-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_:P-_-:P_-_-_-_:P-_-_-_-:P_-|
|_Enemies_-_-_-_-_-_-_-_-_-_-_-_-_-_-No one but ME!_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_w00t w00t w00t w00t w00t-_-|
__________________________________________________________

Well duh enemies are a big part of FF1 and without them the game
would be pretty boring. If you are wondering about anything having
to do with enemies, this should settle your answers.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Data and Statistics Crap-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

The Biggie...

Here is a sample to tell what everything means.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SampIMP - Enemy's name

Type:  Giant  <-- Enemy's type             Weakness: None  <-Elemental
Gold: 6       <-- Gold and Exp.                            <-weaknesses and
Exp:  6       <-- the enemy drops        Resistance: None  <-resistances
Location: 0a 0b  <-- which enemy groups you will find the enemy in

HP:             8                                   <-- Enemy Stats
Str:            4          Defense:     4           <-- For further
Critical%:      1          Mag. Def:    16          <-- info. about
# of attacks:   1          Agility:     6           <-- enemy stats
Hit%            2          Fear Factor: 106         <-- check enemy
Added Effect                                        <-- stats section of the
of Attack:      None       Chance of added effect: 0  <--|              FAQ
              What status the enemy can     ------------|
                 inflict upon physical attack

Magic: None    <--Enemy Magic Spell list            Chance of Magic: 0/128
Enemy Skill: None   <--Enemy Skill list             Chance of E.Skill: 0/128


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


IMP

Type:  Giant                               Weakness: None
Gold: 6
Exp:  6                                  Resistance: None
Location: 0a 0b

HP:             8
Str:            4          Defense:     4
Critical%:      1          Mag. Def:    16
# of attacks:   1          Agility:     6
Hit%            2          Fear Factor: 106
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrIMP

Type:  Giant                               Weakness: None
Gold: 18
Exp:  18                                 Resistance: None
Location: 2a Ea 0b 2b Eb

HP:             16
Str:            8          Defense:     6
Critical%:      1          Mag. Def:    23
# of attacks:   1          Agility:     9
Hit%            4          Fear Factor: 120
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WOLF

Type:  None                                Weakness: None
Gold: 6
Exp:  24                                 Resistance: None
Location: 2a Ba Ea Bb

HP:             20
Str:            8          Defense:     0
Critical%:      1          Mag. Def:    28
# of attacks:   1          Agility:     36
Hit%            5          Fear Factor: 105
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrWOLF

Type:  None                                Weakness: None
Gold: 22
Exp:  93                                 Resistance: None
Location: 2a Ba Bb 11b

HP:             72
Str:            14         Defense:     0
Critical%:      1          Mag. Def:    46
# of attacks:   1          Agility:     54
Hit%            18         Fear Factor: 108
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WrWOLF

Type:  Evil Regenerative Half-Man          Weakness: None
Gold: 67
Exp:  135                                Resistance: None
Location: Ea 11a Eb 11b

HP:             68
Str:            14         Defense:     6
Critical%:      1          Mag. Def:    45
# of attacks:   1          Agility:     42
Hit%            17         Fear Factor: 120
Added Effect
of Attack:      Poison     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

FrWOLF

Type:  None                                Weakness: FIRE
Gold: 200
Exp:  402                                Resistance: ICE
Location: 2Da 2Ea 2Db 2Eb

HP:             92
Str:            25         Defense:     0
Critical%:      1          Mag. Def:    55
# of attacks:   1          Agility:     54
Hit%            23         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: FROST FROST FROST FROST                Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

IGUANA

Type:  Dragon                              Weakness: None
Gold: 50
Exp:  153                                Resistance: None
Location: 9a 1Fa 9b 1Fb

HP:             92
Str:            18         Defense:     12
Critical%:      10         Mag. Def:    55
# of attacks:   1          Agility:     24
Hit%            23         Fear Factor: 134
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

AGAMA

Type:  Dragon                            Weakness: ICE
Gold: 1200
Exp:  2472                               Resistance: FIRE
Location: 29a 29b

HP:             296
Str:            31         Defense:     18
Critical%:      1          Mag. Def:    143
# of attacks:   2          Agility:     36
Hit%            74         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: HEAT HEAT HEAT HEAT                    Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SAURIA

Type:  Dragon                              Weakness: None
Gold: 658
Exp:  1977                               Resistance: None
Location: 3Aa 3Ab

HP:             196
Str:            30         Defense:     20
Critical%:      1          Mag. Def:    91
# of attacks:   1          Agility:     24
Hit%            54         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: GLANCE GLANCE GLANCE GLANCE            Chance of E.Skill: 64/128


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GIANT

Type:  Giant                               Weakness: None
Gold: 879
Exp:  879                                Resistance: None
Location: Ea 1Ea 1Fa 1Eb 1Fb

HP:             240
Str:            38         Defense:     12
Critical%:      1          Mag. Def:    120
# of attacks:   1          Agility:     48
Hit%            60         Fear Factor: 136
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

FrGIANT

Type:  Giant                               Weakness: FIRE
Gold: 1752
Exp:  1752                               Resistance: ICE
Location: 2Ea 2Eb

HP:             336
Str:            60         Defense:     16
Critical%:      1          Mag. Def:    150
# of attacks:   1          Agility:     48
Hit%            78         Fear Factor: 300
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.GIANT

Type:  Giant                               Weakness: ICE
Gold: 1506
Exp:  1506                               Resistance: FIRE
Location: 26a 26b

HP:             300
Str:            73         Defense:     20
Critical%:      1          Mag. Def:    135
# of attacks:   1          Agility:     48
Hit%            83         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SAHAG

Type:  Water                               Weakness: LIT
Gold: 30
Exp:  30                                 Resistance: FIRE, EARTH
Location: 47a 49a 47b 49b

HP:             28
Str:            10         Defense:     4
Critical%:      1          Mag. Def:    28
# of attacks:   1          Agility:     72
Hit%            7          Fear Factor: 110
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.SAHAG

Type:  Water                               Weakness: LIT
Gold: 105
Exp:  105                                Resistance: FIRE, EARTH
Location: 5Ea 5Eb 7Eb

HP:             64
Str:            15         Defense:     8
Critical%:      1          Mag. Def:    46
# of attacks:   1          Agility:     78
Hit%            16         Fear Factor: 142
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WzSAHAG

Type:  Water                               Weakness: LIT
Gold: 882
Exp:  882                                Resistance: FIRE, EARTH
Location: 45a 45b 7Eb

HP:             204
Str:            47         Defense:     20
Critical%:      1          Mag. Def:    101
# of attacks:   1          Agility:     96
Hit%            51         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

PIRATE

Type:  None                                Weakness: None
Gold: 40
Exp:  40                                 Resistance: None
Location: 7Ea

HP:             6
Str:            8          Defense:     0
Critical%:      1          Mag. Def:    15
# of attacks:   1          Agility:     12
Hit%            2          Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

KYZOKU

Type:  None                                Weakness: None
Gold: 120
Exp:  60                                 Resistance: EARTH
Location: 5C

HP:             50
Str:            14         Defense:     6
Critical%:      1          Mag. Def:    37
# of attacks:   1          Agility:     24
Hit%            13         Fear Factor: 106
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SHARK

Type:  Water                               Weakness: LIT
Gold: 66
Exp:  267                                Resistance: FIRE, EARTH
Location: 5Aa 5Db 5Ea 5Ab 5Eb

HP:             120
Str:            22         Defense:     0
Critical%:      1          Mag. Def:    70
# of attacks:   1          Agility:     72
Hit%            30         Fear Factor: 121
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrSHARK

Type:  Water                               Weakness: LIT
Gold: 600
Exp:  2361                               Resistance: FIRE, EARTH
Location: 45a 48a 5Aa 45b 48b 5Ab

HP:             344
Str:            50         Defense:     8
Critical%:      1          Mag. Def:    170
# of attacks:   1          Agility:     72
Hit%            86         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

OddEYE

Type:  None                                Weakness: LIT
Gold: 10
Exp:  42                                 Resistance: FIRE, EARTH
Location: 5Ba

HP:             10
Str:            4          Defense:     0
Critical%:      1          Mag. Def:    14
# of attacks:   1          Agility:     84
Hit%            2          Fear Factor: 110
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: GAZE GAZE GAZE GAZE                    Chance of E.Skill: 128/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

BigEYE

Type:  Water                               Weakness: LIT
Gold: 3591
Exp:  3591                               Resistance: FIRE, EARTH
Location: 48a 48b

HP:             304
Str:            30         Defense:     16
Critical%:      1          Mag. Def:    156
# of attacks:   2          Agility:     24
Hit%            76         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: GAZE FLASH GAZE FLASH                  Chance of E.Skill: 128/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

BONE

Type:  Undead                              Weakness: FIRE
Gold: 3
Exp:  9                                    Resistance: ICE, STUN, POISON,
Location: 1a 2Ba 1b 2Bb                                CONFUSE

HP:             10
Str:            10         Defense:     0
Critical%:      1          Mag. Def:    17
# of attacks:   1          Agility:     12
Hit%            2          Fear Factor: 124
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.BONE

Type:  Undead                              Weakness: FIRE
Gold: 378
Exp:  378                                  Resistance: ICE, STUN, POISON,
Location: 2Ba 2Bb                                      CONFUSE

HP:             144
Str:            26         Defense:     12
Critical%:      1          Mag. Def:    76
# of attacks:   1          Agility:     42
Hit%            36         Fear Factor: 156
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CREEP

Type:  None                                Weakness: FIRE
Gold: 15
Exp:  63                                   Resistance: None
Location: 7a 7b

HP:             56
Str:            17         Defense:     8
Critical%:      1          Mag. Def:    40
# of attacks:   1          Agility:     24
Hit%            14         Fear Factor: 104
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CRAWL

Type:  None                                Weakness: None
Gold: 200
Exp:  186                                  Resistance: None
Location: 2Ba 1b

HP:             84
Str:            1          Defense:     8
Critical%:      1          Mag. Def:    51
# of attacks:   8          Agility:     42
Hit%            21         Fear Factor: 106
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

HYENA

Type:  None                                Weakness: None
Gold: 72
Exp:  288                                  Resistance: None
Location: 6Ea Cb

HP:             120
Str:            22         Defense:     4
Critical%:      1          Mag. Def:    76
# of attacks:   1          Agility:     48
Hit%            30         Fear Factor: 122
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CEREBUS

Type:  None                                Weakness: ICE
Gold: 600
Exp:  1182                                 Resistance: FIRE
Location: 22a 6Da 22b 6Db

HP:             192
Str:            30         Defense:     8
Critical%:      1          Mag. Def:    103
# of attacks:   1          Agility:     48
Hit%            48         Fear Factor: 146
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: SCORCH SCORCH SCORCH SCORCH            Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

OGRE

Type:  Giant                               Weakness: ICE
Gold: 195
Exp:  195                                  Resistance: FIRE
Location: Ca 13a 7b Cb 13b

HP:             100
Str:            18         Defense:     10
Critical%:      1          Mag. Def:    65
# of attacks:   1          Agility:     18
Hit%            25         Fear Factor: 116
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrOGRE

Type:  Giant                               Weakness: None
Gold: 300
Exp:  282                                  Resistance: None
Location: 13a 6Ea 13b 6Eb

HP:             132
Str:            23         Defense:     14
Critical%:      1          Mag. Def:    71
# of attacks:   1          Agility:     30
Hit%            33         Fear Factor: 126
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WzOGRE

Type:  Regenerative Giant Mage             Weakness: None
Gold: 723
Exp:  723                                  Resistance: EARTH
Location: 6Ea 6Eb

HP:             144
Str:            23         Defense:     10
Critical%:      1          Mag. Def:    80
# of attacks:   1          Agility:     54
Hit%            36         Fear Factor: 134
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: RUSE DARK SLEP HOLD ICE2 none none none      Chance of Magic: 64/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

ASP

Type:  Dragon                              Weakness: None
Gold: 50
Exp:  123                                  Resistance: None
Location: Da Db

HP:             56
Str:            6          Defense:     6
Critical%:      1          Mag. Def:    46
# of attacks:   1          Agility:     30
Hit%            14         Fear Factor: 107
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

COBRA

Type:  Dragon                              Weakness: None
Gold: 50
Exp:  165                                  Resistance: None
Location: 15a 15b

HP:             80
Str:            22         Defense:     10
Critical%:      31         Mag. Def:    56
# of attacks:   1          Agility:     36
Hit%            20         Fear Factor: 110
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SeaSNAKE

Type:  Water Dragon                        Weakness: LIT
Gold: 600
Exp:  957                                  Resistance: FIRE, EARTH
Location: 44a 61a 72a 44b 61b 72b

HP:             224
Str:            35         Defense:     12
Critical%:      0          Mag. Def:    116
# of attacks:   1          Agility:     48
Hit%            56         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SCORPION

Type:  None                                Weakness: None
Gold: 70
Exp:  225                                  Resistance: None
Location: 1Aa 15b 1Ab

HP:             84
Str:            22         Defense:     10
Critical%:      1          Mag. Def:    55
# of attacks:   2          Agility:     54
Hit%            21         Fear Factor: 112
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

LOBSTER

Type:  None                                Weakness: LIT
Gold: 300
Exp:  639                                  Resistance: FIRE, EARTH
Location: 42a 43a 44a 61a 42b 43b 44b

HP:             148
Str:            35         Defense:     18
Critical%:      1          Mag. Def:    85
# of attacks:   3          Agility:     60
Hit%            37         Fear Factor: 200
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

BULL

Type:  None                                Weakness: None
Gold: 489
Exp:  489                                  Resistance: None
Location: 1Ba 64a 1Ab 1Bb 64b

HP:             164
Str:            22         Defense:     4
Critical%:      1          Mag. Def:    95
# of attacks:   2          Agility:     48
Hit%            41         Fear Factor: 124
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

ZomBULL

Type:  Undead                              Weakness: FIRE
Gold: 1050
Exp:  1050                                 Resistance: STUN, POISON, CONFUSE,
Location: 32a 32b                                      ICE

HP:             224
Str:            40         Defense:     14
Critical%:      1          Mag. Def:    116
# of attacks:   1          Agility:     36
Hit%            56         Fear Factor: 136
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

TROLL

Type:  Regenerative                        Weakness: None
Gold: 621
Exp:  621                                  Resistance: None
Location: 1Ba 63a 1Bb 32b 63b

HP:             184
Str:            24         Defense:     12
Critical%:      1          Mag. Def:    100
# of attacks:   3          Agility:     48
Hit%            46         Fear Factor: 136
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SeaTROLL

Type:  Regenerative Water                  Weakness: LIT
Gold: 852
Exp:  852                                  Resistance: EARTH
Location: 42a 44a 61a 42b 61b

HP:             216
Str:            40         Defense:     20
Critical%:      1          Mag. Def:    110
# of attacks:   1          Agility:     48
Hit%            54         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SHADOW

Type:  Evil Undead                         Weakness: FIRE
Gold: 45
Exp:  90                                   Resistance: STUN, POISON, CONFUSE,
Location: Aa Ab                                        ICE, EARTH

HP:             50
Str:            10         Defense:     0
Critical%:      1          Mag. Def:    37
# of attacks:   1          Agility:     36
Hit%            13         Fear Factor: 124
Added Effect
of Attack:      DARK       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

IMAGE

Type:  Evil Undead                         Weakness: FIRE
Gold: 231
Exp:  231                                  Resistance: STUN, POISON, CONFUSE,
Location: 18a 2Ca 18b                                  ICE, EARTH

HP:             86
Str:            22         Defense:     4
Critical%:      1          Mag. Def:    52
# of attacks:   1          Agility:     90
Hit%            22         Fear Factor: 160
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WRAITH

Type:  Evil Undead                         Weakness: FIRE
Gold: 432
Exp:  432                                  Resistance: STUN, POISON, CONFUSE,
Location: 2Ca 18b 2Cb                                  ICE, EARTH

HP:             114
Str:            40         Defense:     12
Critical%:      1          Mag. Def:    67
# of attacks:   1          Agility:     108
Hit%            29         Fear Factor: 160
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GHOST

Type:  Evil Undead                         Weakness: FIRE
Gold: 990
Exp:  990                                  Resistance: STUN, POISON, CONFUSE,
Location: 46b                                          ICE, EARTH

HP:             180
Str:            93         Defense:     30
Critical%:      1          Mag. Def:    85
# of attacks:   1          Agility:     36
Hit%            45         Fear Factor: 184
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

ZOMBIE

Type:  Undead                              Weakness: FIRE
Gold: 12
Exp:  24                                   Resistance: STUN, POISON, CONFUSE,
Location: 4a 4b                                        ICE, EARTH

HP:             20
Str:            10         Defense:     0
Critical%:      1          Mag. Def:    25
# of attacks:   1          Agility:     6
Hit%            5          Fear Factor: 120
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GHOUL

Type:  Undead                              Weakness: FIRE
Gold: 50
Exp:  93                                   Resistance: STUN, POISON, CONFUSE,
Location: 8a 4b 8b                                     ICE, EARTH

HP:             48
Str:            8          Defense:     6
Critical%:      1          Mag. Def:    36
# of attacks:   3          Agility:     12
Hit%            12         Fear Factor: 124
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GEIST

Type:  Undead                              Weakness: FIRE
Gold: 117
Exp:  117                                  Resistance: STUN, POISON, CONFUSE,
Location: Fa 2Ca 8b Fb                                 ICE, EARTH

HP:             56
Str:            8          Defense:     10
Critical%:      1          Mag. Def:    40
# of attacks:   3          Agility:     46
Hit%            14         Fear Factor: 160
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SPECTER

Type:  Undead                              Weakness: FIRE
Gold: 150
Exp:  150                                  Resistance: STUN, POISON, CONFUSE,
Location: 2Ca Fb                                       ICE, EARTH

HP:             52
Str:            20         Defense:     12
Critical%:      1          Mag. Def:    45
# of attacks:   1          Agility:     42
Hit%            13         Fear Factor: 160
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WORM

Type:  None                                Weakness: None
Gold: 1000
Exp:  4344                                 Resistance: EARTH
Location: 57a 57b

HP:             448
Str:            65         Defense:     10
Critical%:      10         Mag. Def:    200
# of attacks:   1          Agility:     36
Hit%            112        Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Sand W

Type:  None                                Weakness: None
Gold: 900
Exp:  2683                                 Resistance: EARTH
Location: 3Ca 3Cb

HP:             200
Str:            46         Defense:     14
Critical%:      1          Mag. Def:    103
# of attacks:   1          Agility:     62
Hit%            50         Fear Factor: 124
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: CRACK CRACK CRACK CRACK                Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Grey W

Type:  None                                Weakness: ICE
Gold: 400
Exp:  1671                                 Resistance: FIRE, EARTH
Location: 28a 28b

HP:             50
Str:            65         Defense:     31
Critical%:      1          Mag. Def:    143
# of attacks:   1          Agility:     4
Hit%            70         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

EYE

Type:  Mage                                Weakness: None
Gold: 3225
Exp:  3225                                 Resistance: EARTH
Location: 69a 69b

HP:             162
Str:            30         Defense:     30
Critical%:      1          Mag. Def:    92
# of attacks:   1          Agility:     12
Hit%            42         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: XXXX BRAK RUB LIT2 HOLD MUTE SLOW SLEP       Chance of Magic: 80/128
Enemy Skill: GLANCE SQUINT GAZE STARE               Chance of E.Skill: 80/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

PHANTOM

Type:  Evil Undead Mage                    Weakness: FIRE
Gold: 1
Exp:  1                                    Resistance: STUN, POISON, CONFUSE,
Location: 46a                                          ICE, EARTH

HP:             360
Str:            120        Defense:     60
Critical%:      40         Mag. Def:    160
# of attacks:   1          Agility:     24
Hit%            150        Fear Factor: 200
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: STOP ZAP! ZFER BRAK RUB HOLD MUTE SLOW       Chance of Magic: 64/128
Enemy Skill: GLARE GLARE GLARE GLARE                Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MEDUSA

Type:  None                                Weakness: None
Gold: 699
Exp:  699                                  Resistance: None
Location: 34a 33b 34b

HP:             68
Str:            20         Defense:     10
Critical%:      1          Mag. Def:    55
# of attacks:   1          Agility:     36
Hit%            17         Fear Factor: 150
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: GLANCE GLANCE GLANCE GLANCE            Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrMEDUSA

Type:  Evil                                Weakness: FIRE
Gold: 1218
Exp:  1218                                 Resistance: ICE, EARTH
Location: 40a 40b

HP:             96
Str:            11         Defense:     12
Critical%:      1          Mag. Def:    70
# of attacks:   10         Agility:     72
Hit%            24         Fear Factor: 200
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: GLANCE GLANCE GLANCE GLANCE            Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CATMAN

Type:  Evil Regenerative Half-Man          Weakness: None
Gold: 780
Exp:  780                                  Resistance: None
Location: 39a 67a 39b 67b

HP:             160
Str:            30         Defense:     16
Critical%:      1          Mag. Def:    93
# of attacks:   2          Agility:     48
Hit%            40         Fear Factor: 148
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MANCAT

Type:  Mage                                Weakness: None
Gold: 800
Exp:  603                                  Resistance: STUN, POISON, CONFUSE,
Location: 33a 33b                                      FIRE, ICE, LIT, EARTH

HP:             160
Str:            20         Defense:     30
Critical%:      1          Mag. Def:    62
# of attacks:   3          Agility:     60
Hit%            28         Fear Factor: 150
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: FIR2 SLOW DARK SLEP FIRE LIT CURE SLEP       Chance of Magic: 96/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

PEDE

Type:  None                                Weakness: None
Gold: 300
Exp:  1194                                 Resistance: None
Location: 17a 17b

HP:             222
Str:            39         Defense:     20
Critical%:      1          Mag. Def:    116
# of attacks:   1          Agility:     48
Hit%            56         Fear Factor: 111
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrPEDE

Type:  None                                Weakness: None
Gold: 1000
Exp:  2244                                 Resistance: FIRE, ICE
Location: 31a 31b

HP:             320
Str:            73         Defense:     24
Critical%:      1          Mag. Def:    185
# of attacks:   1          Agility:     48
Hit%            80         Fear Factor: 176
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

TIGER

Type:  None                                Weakness: None
Gold: 108
Exp:  438                                  Resistance: None
Location: 19a 19b

HP:             132
Str:            22         Defense:     8
Critical%:      25         Mag. Def:    85
# of attacks:   2          Agility:     48
Hit%            33         Fear Factor: 116
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Saber T

Type:  None                                Weakness: None
Gold: 500
Exp:  843                                  Resistance: None
Location: 67a 19b 34b 39b

HP:             200
Str:            24         Defense:     8
Critical%:      70         Mag. Def:    106
# of attacks:   2          Agility:     42
Hit%            50         Fear Factor: 180
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

VAMPIRE

Type:  Evil Regenrative Undead             Weakness: FIRE
Gold: 2000
Exp:  1200                                 Resistance: STUN, POISON, CONFUSE,
Location: 68a 7Ca 68b                                  ICE, EARTH

HP:             156
Str:            76         Defense:     24
Critical%:      1          Mag. Def:    75
# of attacks:   1          Agility:     72
Hit%            39         Fear Factor: 200
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: DAZZLE DAZZLE DAZZLE DAZZLE            Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WzVAMP

Type:  Evil Regenrative Undead Mage        Weakness: FIRE
Gold: 3000
Exp:  2385                                 Resistance: STUN, POISON, CONFUSE
Location: 53a 53b 68b                                  ICE, EARTH

HP:             300
Str:            90         Defense:     28
Critical%:      1          Mag. Def:    84
# of attacks:   1          Agility:     72
Hit%            42         Fear Factor: 200
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: AFIR MUTE ICE2 ICE2 LIT2 LIT2 FIR2 FIR2      Chance of Magic: 32/128
Enemy Skill: DAZZLE DAZZLE DAZZLE DAZZLE            Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GARGOYLE

Type:  Evil                                Weakness: None
Gold: 80
Exp:  132                                  Resistance: EARTH
Location: 10a 10b

HP:             80
Str:            12         Defense:     8
Critical%:      1          Mag. Def:    53
# of attacks:   4          Agility:     45
Hit%            20         Fear Factor: 132
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.GOYLE

Type:  Evil                                Weakness: None
Gold: 387
Exp:  387                                  Resistance: FIRE, ICE, EARTH
Location: 6Aa 6Ab

HP:             80
Str:            10         Defense:     32
Critical%:      1          Mag. Def:    127
# of attacks:   4          Agility:     72
Hit%            24         Fear Factor: 134
Added Effect
of Attack:      STUN       Chance of added effect: 2

Magic: FIR2 HOLD FIRE FIRE none none none none      Chance of Magic: 64/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

EARTH

Type:  Evil                                Weakness: FIRE
Gold: 768
Exp:  1536                                 Resistance: STUN, POISON, CONFUSE,
Location: 21a 21b                                      ICE, LIT, EARTH

HP:             288
Str:            66         Defense:     20
Critical%:      1          Mag. Def:    130
# of attacks:   1          Agility:     18
Hit%            72         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

FIRE

Type:  Evil                                Weakness: ICE
Gold: 800
Exp:  1620                                 Resistance: STUN, POISON, CONFUSE,
Location: 27a 27b                                      FIRE, LIT, EARTH

HP:             276
Str:            50         Defense:     20
Critical%:      1          Mag. Def:    130
# of attacks:   1          Agility:     42
Hit%            69         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Frost D

Type:  Dragon                              Weakness: FIRE, LIT
Gold: 2000
Exp:  1701                                 Resistance: POISON, ICE, EARTH
Location: 30a 30b

HP:             200
Str:            53         Defense:     8
Critical%:      1          Mag. Def:    196
# of attacks:   1          Agility:     120
Hit%            50         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: BLIZZARD BLIZZARD BLIZZARD none        Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Red D

Type:  Dragon                              Weakness: ICE, POISON
Gold: 4000
Exp:  2904                                 Resistance: FIRE, EARTH
Location: 2Aa 2Ab

HP:             248
Str:            75         Defense:     30
Critical%:      1          Mag. Def:    200
# of attacks:   1          Agility:     96
Hit%            62         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: BLAZE BLAZE BLAZE none                 Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Zombie D

Type:  Undead Dragon                       Weakness: FIRE
Gold: 999
Exp:  2331                                 Resistance: STUN, POISON, CONFUSE,
Location: 4Ba 4Bb 53b                                  ICE, EARTH

HP:             268
Str:            56         Defense:     30
Critical%:      1          Mag. Def:    200
# of attacks:   1          Agility:     96
Hit%            67         Fear Factor: 200
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SCUM

Type:  None                                Weakness: FIRE, ICE
Gold: 20
Exp:  84                                   Resistance: STUN, POISON, CONFUSE,
Location: 66a 5b                                       LIT, EARTH

HP:             24
Str:            1          Defense:     255
Critical%:      1          Mag. Def:    36
# of attacks:   1          Agility:     0
Hit%            1          Fear Factor: 124
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MUCK

Type:  None                                Weakness: LIT
Gold: 70
Exp:  255                                  Resistance: STUN, POISON, CONFUSE,
Location: 66a 6Ba 6Bb                                  FIRE, ICE, EARTH

HP:             24
Str:            1          Defense:     7
Critical%:      1          Mag. Def:    55
# of attacks:   1          Agility:     4
Hit%            1          Fear Factor: 152
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

OOZE

Type:  None                                Weakness: FIRE, ICE
Gold: 70
Exp:  252                                  Resistance: STUN, POISON, CONFUSE,
Location: 12b                                          LIT, EARTH

HP:             76
Str:            32         Defense:     6
Critical%:      1          Mag. Def:    55
# of attacks:   1          Agility:     6
Hit%            19         Fear Factor: 144
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SLIME

Type:  None                                Weakness: FIRE
Gold: 900
Exp:  1101                                 Resistance: STUN, POISON, CONFUSE,
Location: 50b                                          ICE, LIT, EARTH

HP:             156
Str:            49         Defense:     255
Critical%:      1          Mag. Def:    85
# of attacks:   1          Agility:     24
Hit%            39         Fear Factor: 200
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SPIDER

Type:  None                                Weakness: None
Gold: 8
Exp:  30                                   Resistance: None
Location: 5a 66a 66b

HP:             28
Str:            10         Defense:     0
Critical%:      1          Mag. Def:    28
# of attacks:   1          Agility:     30
Hit%            7          Fear Factor: 109
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

ARACHNID

Type:  None                                Weakness: None
Gold: 50
Exp:  141                                  Resistance: None
Location: 12a 14a 66a 12b 14b 66b

HP:             264
Str:            5          Defense:     12
Critical%:      1          Mag. Def:    46
# of attacks:   1          Agility:     24
Hit%            16         Fear Factor: 111
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MANTICOR

Type:  None                                Weakness: None
Gold: 650
Exp:  1317                                 Resistance: EARTH
Location: 36a 36b

HP:             164
Str:            22         Defense:     8
Critical%:      1          Mag. Def:    95
# of attacks:   2          Agility:     72
Hit%            41         Fear Factor: 150
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: STINGER STINGER STINGER STINGER        Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SPHINX

Type:  None                                Weakness: None
Gold: 1160
Exp:  1160                                 Resistance: EARTH
Location: 6Fa 6Fb

HP:             228
Str:            23         Defense:     12
Critical%:      1          Mag. Def:    115
# of attacks:   3          Agility:     120
Hit%            57         Fear Factor: 132
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.ANKYLO

Type:  None                                Weakness: None
Gold: 300
Exp:  1428                                 Resistance: None
Location: 38a 38b

HP:             256
Str:            60         Defense:     38
Critical%:      1          Mag. Def:    130
# of attacks:   3          Agility:     56
Hit%            64         Fear Factor: 146
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

ANKYLO

Type:  None                                Weakness: None
Gold: 1
Exp:  2510                                 Resistance: None
Location: 71a 71b

HP:             352
Str:            98         Defense:     48
Critical%:      1          Mag. Def:    156
# of attacks:   1          Agility:     48
Hit%            88         Fear Factor: 144
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MUMMY

Type:  Undead                              Weakness: FIRE
Gold: 300
Exp:  300                                  Resistance: STUN, POISON, CONFUSE,
Location: 1Da 4Aa 16b 1Db 4Ab                          ICE

HP:             80
Str:            30         Defense:     20
Critical%:      1          Mag. Def:    60
# of attacks:   1          Agility:     24
Hit%            20         Fear Factor: 172
Added Effect
of Attack:      SLEP       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WzMUMMY

Type:  Undead                              Weakness: FIRE
Gold: 1000
Exp:  984                                  Resistance: STUN, POISON, CONFUSE,
Location: 4Aa 1Db 4Ab                                  ICE

HP:             188
Str:            43         Defense:     24
Critical%:      1          Mag. Def:    95
# of attacks:   1          Agility:     24
Hit%            47         Fear Factor: 148
Added Effect
of Attack:      SLEP       Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

COCTRICE

Type:  None                                Weakness: None
Gold: 200
Exp:  186                                  Resistance: EARTH
Location: 16Da 4Aa 16b

HP:             50
Str:            1          Defense:     4
Critical%:      1          Mag. Def:    47
# of attacks:   1          Agility:     72
Hit%            10         Fear Factor: 124
Added Effect
of Attack:      STONE      Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

PERILISK

Type:  None                                Weakness: ICE
Gold: 500
Exp:  423                                  Resistance: FIRE, EARTH
Location: 23a 4Aa 23b

HP:             44
Str:            20         Defense:     4
Critical%:      1          Mag. Def:    45
# of attacks:   1          Agility:     72
Hit%            11         Fear Factor: 124
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: SQUINT SQUINT SQUINT SQUINT            Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WYVERN

Type:  Dragon                              Weakness: None
Gold: 50
Exp:  1173                                 Resistance: EARTH
Location: 70a 3Db 3Eb 70b

HP:             212
Str:            33         Defense:     12
Critical%:      1          Mag. Def:    115
# of attacks:   1          Agility:     96
Hit%            53         Fear Factor: 150
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WYRM

Type:  Dragon                              Weakness: None
Gold: 502
Exp:  1218                                 Resistance: EARTH
Location: 37a 37b 3Eb

HP:             260
Str:            40         Defense:     22
Critical%:      1          Mag. Def:    131
# of attacks:   1          Agility:     60
Hit%            65         Fear Factor: 150
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

TYRO

Type:  Dragon                              Weakness: None
Gold: 502
Exp:  3387                                 Resistance: None
Location: 3Da 3Db

HP:             480
Str:            65         Defense:     10
Critical%:      1          Mag. Def:    200
# of attacks:   1          Agility:     60
Hit%            133        Fear Factor: 144
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

T REX

Type:  Dragon                              Weakness: None
Gold: 600
Exp:  7200                                 Resistance: None
Location: 3Ea

HP:             600
Str:            115        Defense:     10
Critical%:      30         Mag. Def:    200
# of attacks:   1          Agility:     60
Hit%            144        Fear Factor: 150
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CARIBE

Type:  None                                Weakness: LIT
Gold: 20
Exp:  240                                  Resistance: FIRE, EARTH
Location: 5Fa 65a 25b 5Fb 65b

HP:             92
Str:            22         Defense:     0
Critical%:      1          Mag. Def:    68
# of attacks:   1          Agility:     72
Hit%            23         Fear Factor: 138
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.CARIBE

Type:  None                                Weakness: None
Gold: 46
Exp:  546                                  Resistance: None
Location: 62a 62b

HP:             172
Str:            37         Defense:     20
Critical%:      1          Mag. Def:    83
# of attacks:   1          Agility:     72
Hit%            43         Fear Factor: 142
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GATOR

Type:  None                                Weakness: LIT
Gold: 900
Exp:  816                                  Resistance: FIRE, EARTH
Location: 65a 20b 65b

HP:             184
Str:            42         Defense:     16
Critical%:      1          Mag. Def:    103
# of attacks:   2          Agility:     48
Hit%            46         Fear Factor: 138
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

FrGATOR

Type:  Dragon                              Weakness: LIT
Gold: 2000
Exp:  1890                                 Resistance: FIRE, EARTH
Location: 62a 62b

HP:             288
Str:            56         Defense:     20
Critical%:      1          Mag. Def:    143
# of attacks:   2          Agility:     48
Hit%            72         Fear Factor: 142
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

OCHO

Type:  None                                Weakness: LIT
Gold: 102
Exp:  1224                                 Resistance: FIRE, EARTH
Location: 25a 60a 65a 25b 60b

HP:             208
Str:            20         Defense:     24
Critical%:      1          Mag. Def:    116
# of attacks:   3          Agility:     24
Hit%            52         Fear Factor: 176
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

NAOCHO

Type:  None                                Weakness: None
Gold: 500
Exp:  3189                                 Resistance: None
Location: 41a 41b

HP:             344
Str:            35         Defense:     32
Critical%:      1          Mag. Def:    170
# of attacks:   3          Agility:     24
Hit%            86         Fear Factor: 200
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

HYDRA

Type:  Dragon                              Weakness: None
Gold: 150
Exp:  915                                  Resistance: None
Location: 20a 60a 20b 60b

HP:             212
Str:            30         Defense:     14
Critical%:      1          Mag. Def:    116
# of attacks:   3          Agility:     36
Hit%            53         Fear Factor: 138
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

R.HYDRA

Type:  Dragon                              Weakness: ICE
Gold: 400
Exp:  1215                                 Resistance: FIRE
Location: 24a 24b

HP:             182
Str:            20         Defense:     14
Critical%:      1          Mag. Def:    103
# of attacks:   3          Agility:     36
Hit%            46         Fear Factor: 152
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: CREMATE CREMATE none none              Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GUARD

Type:  None                                Weakness: LIT
Gold: 400
Exp:  1224                                 Resistance: STUN, POISON, CONFUSE
Location: 4Ca 4Cb

HP:             200
Str:            25         Defense:     40
Critical%:      1          Mag. Def:    110
# of attacks:   2          Agility:     72
Hit%            50         Fear Factor: 200
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SENTRY

Type:  None                                Weakness: LIT
Gold: 2000
Exp:  4000                                 Resistance: STUN, POISON, CONFUSE,
Location: 4Cb                                          FIRE, ICE, EARTH

HP:             400
Str:            102        Defense:     48
Critical%:      1          Mag. Def:    160
# of attacks:   1          Agility:     96
Hit%            90         Fear Factor: 150
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WATER

Type:  Evil                                Weakness: ICE
Gold: 800
Exp:  1962                                 Resistance: STUN, POISON, CONFUSE,
Location: 4Cb                                          FIRE, EARTH

HP:             300
Str:            69         Defense:     20
Critical%:      1          Mag. Def:    130
# of attacks:   1          Agility:     72
Hit%            68         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

AIR

Type:  Evil                                Weakness: None
Gold: 807
Exp:  1614                                 Resistance: STUN, POISON, CONFUSE,
Location: 51a 51b                                      EARTH

HP:             358
Str:            53         Defense:     4
Critical%:      1          Mag. Def:    130
# of attacks:   1          Agility:     144
Hit%            62         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

NAGA

Type:  Water Mage                          Weakness: LIT
Gold: 2355
Exp:  2355                                 Resistance: FIRE, EARTH
Location: 47a 47b

HP:             356
Str:            9          Defense:     8
Critical%:      1          Mag. Def:    116
# of attacks:   1          Agility:     72
Hit%            71         Fear Factor: 200
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: LIT2 HOLD SLOW DARK LIT LOCK SLEP LIT        Chance of Magic: 96/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GrNAGA

Type:  Mage                                Weakness: None
Gold: 4000
Exp:  3489                                 Resistance: None
Location: 52a 52b

HP:             420
Str:            7          Defense:     16
Critical%:      1          Mag. Def:    143
# of attacks:   1          Agility:     48
Hit%            88         Fear Factor: 154
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: RUSE MUTE SLOW DARK SLEP FIRE LIT HEAL       Chance of Magic: 96/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CHIMERA

Type:  Dragon                              Weakness: ICE
Gold: 2500
Exp:  2064                                 Resistance: FIRE, EARTH
Location: 3Ba 55a 3Bb 55b

HP:             300
Str:            30         Defense:     20
Critical%:      1          Mag. Def:    130
# of attacks:   4          Agility:     72
Hit%            60         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: CREMATE CREMATE CREMATE none           Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

JIMERA

Type:  Dragon                              Weakness: ICE
Gold: 5000
Exp:  4584                                 Resistance: FIRE, EARTH
Location: 55a

HP:             350
Str:            40         Defense:     18
Critical%:      1          Mag. Def:    143
# of attacks:   4          Agility:     60
Hit%            70         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: CREMATE POISON CREMATE POISON          Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WIZARD

Type:  Evil Water                          Weakness: None
Gold: 300
Exp:  276                                  Resistance: STUN, POISON, FIRE, ICE
Location: 1Ca 1Cb

HP:             84
Str:            30         Defense:     16
Critical%:      1          Mag. Def:    98
# of attacks:   2          Agility:     66
Hit%            21         Fear Factor: 126
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

SORCERER

Type:  None                                Weakness: None
Gold: 999
Exp:  822                                  Resistance: None
Location: 35a 6Ca 35b 6Cb

HP:             112
Str:            1          Defense:     12
Critical%:      1          Mag. Def:    187
# of attacks:   3          Agility:     48
Hit%            28         Fear Factor: 130
Added Effect
of Attack:      DEATH      Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: TRANCE TRANCE TRANCE TRANCE            Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

GARLAND

Type:  None                                Weakness: None
Gold: 250
Exp:  130                                  Resistance: None
Location: 7Fa

HP:             106
Str:            15         Defense:     10
Critical%:      1          Mag. Def:    64
# of attacks:   1          Agility:     12
Hit%            27         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Gas D

Type:  Dragon                              Weakness: ICE
Gold: 5000
Exp:  4068                                 Resistance: EARTH
Location: 59a 59b

HP:             352
Str:            72         Defense:     16
Critical%:      1          Mag. Def:    200
# of attacks:   1          Agility:     96
Hit%            68         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: POISON POISON POISON POISON            Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

Blue D

Type:  Dragon                              Weakness: FIRE
Gold: 2000
Exp:  3274                                 Resistance: LIT, EARTH
Location: 4Ea 4Eb

HP:             454
Str:            92         Defense:     20
Critical%:      1          Mag. Def:    200
# of attacks:   1          Agility:     96
Hit%            86         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: THUNDER THUNDER THUNDER THUNDER        Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MudGOL

Type:  Evil Mage                           Weakness: None
Gold: 800
Exp:  1257                                 Resistance: STUN, POISON, CONFUSE,
Location: 3Fa 35b 3Fb                                  FIRE, ICE, LIT

HP:             176
Str:            64         Defense:     7
Critical%:      1          Mag. Def:    93
# of attacks:   1          Agility:     28
Hit%            44         Fear Factor: 200
Added Effect
of Attack:      POISON     Chance of added effect: 2

Magic: FAST none none none none none none none      Chance of Magic: 32/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

RockGOL

Type:  Evil Mage                           Weakness: None
Gold: 1000
Exp:  2385                                 Resistance: STUN, POISON, CONFUSE,
Location: 58a 3Fb 58b                                  FIRE, ICE, LIT, EARTH

HP:             200
Str:            70         Defense:     16
Critical%:      1          Mag. Def:    110
# of attacks:   1          Agility:     24
Hit%            50         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: SLOW SLOW SLOW SLOW SLOW SLOW SLOW SLOW      Chance of Magic: 48/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

IronGOL

Type:  Evil                                Weakness: None
Gold: 3000
Exp:  6717                                 Resistance: STUN, POISON, CONFUSE,
Location: 7Fb                                          FIRE, ICE, EARTH

HP:             304
Str:            93         Defense:     100
Critical%:      1          Mag. Def:    143
# of attacks:   1          Agility:     24
Hit%            76         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: TOXIC TOXIC TOXIC TOXIC                Chance of E.Skill: 16/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

BADMAN

Type:  None                                Weakness: None
Gold: 1800
Exp:  1263                                 Resistance: None
Location: 4Da 4Db 4Fb

HP:             260
Str:            44         Defense:     38
Critical%:      1          Mag. Def:    135
# of attacks:   2          Agility:     36
Hit%            65         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

EVILMAN

Type:  Evil Mage                           Weakness: None
Gold: 3000
Exp:  2700                                 Resistance: STUN, POISON, CONFUSE
Location: 54a 54b

HP:             190
Str:            55         Defense:     32
Critical%:      1          Mag. Def:    173
# of attacks:   1          Agility:     42
Hit%            48         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: XFER NUKE XFER XXXX BLND none none none      Chance of Magic: 32/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

ASTOS

Type:  None                                Weakness: None
Gold: 2000
Exp:  2250                                 Resistance: None
Location: 7Da

HP:             168
Str:            26         Defense:     40
Critical%:      1          Mag. Def:    170
# of attacks:   1          Agility:     78
Hit%            42         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: RUB SLO2 FAST FIR2 LIT2 SLOW DARK SLEP       Chance of Magic: 96/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MAGE

Type:  Mage                                Weakness: None
Gold: 1095
Exp:  1095                                 Resistance: None
Location: 2Fa 2Fb

HP:             105
Str:            26         Defense:     40
Critical%:      1          Mag. Def:    170
# of attacks:   1          Agility:     78
Hit%            27         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: RUB LIT3 FIR3 BANE SLO2 FIR3 STUN LIT3       Chance of Magic: 64/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

FIGHTER

Type:  Mage                                Weakness: None
Gold: 3420
Exp:  3420                                 Resistance: None
Location: 2Fb 56b

HP:             200
Str:            40         Defense:     38
Critical%:      1          Mag. Def:    186
# of attacks:   1          Agility:     90
Hit%            45         Fear Factor: 158
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: WALL XFER HEL3 FOG2 INV2 CUR4 HEL2 CUR3      Chance of Magic: 48/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

MADPONY

Type:  None                                Weakness: None
Gold: 15
Exp:  63                                   Resistance: None
Location: 6a 6b

HP:             64
Str:            10         Defense:     2
Critical%:      1          Mag. Def:    40
# of attacks:   2          Agility:     22
Hit%            16         Fear Factor: 106
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

NITEMARE

Type:  Evil                                Weakness: ICE
Gold: 700
Exp:  1272                                 Resistance: STUN, POISON, CONFUSE,
Location: 4Fa 54a 4Fb 54b                              FIRE, EARTH

HP:             200
Str:            30         Defense:     24
Critical%:      1          Mag. Def:    100
# of attacks:   3          Agility:     132
Hit%            50         Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: SNORTING SNORTING SNORTING SNORTING    Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

WarMECH

Type:  Regenerative                        Weakness: None
Gold: 32000
Exp:  32000                                Resistance: STUN, POISON, CONFUSE,
Location: 56a                                          FIRE, ICE, LIT, EARTH

HP:             1000
Str:            128        Defense:     80
Critical%:      1          Mag. Def:    200
# of attacks:   2          Agility:     96
Hit%            200        Fear Factor: 200
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: NUCLEAR NUCLEAR NUCLEAR NUCLEAR        Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

LICH

Type:  Evil Undead Mage                    Weakness: FIRE
Gold: 3000
Exp:  2200                                 Resistance: STUN, POISON, CONFUSE,
Location: 73a                                          ICE

HP:             400
Str:            40         Defense:     40
Critical%:      1          Mag. Def:    120
# of attacks:   1          Agility:     24
Hit%            49         Fear Factor: 255
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: ICE2 SLP2 FAST LIT2 HOLD FIR2 SLOW SLEP      Chance of Magic: 96/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

LICH

Type:  Evil Undead Mage                    Weakness: None
Gold: 1
Exp:  2000                                 Resistance: STUN, POISON, CONFUSE,
Location: 7Aa                                          ICE

HP:             500
Str:            40         Defense:     50
Critical%:      1          Mag. Def:    140
# of attacks:   1          Agility:     48
Hit%            64         Fear Factor: 255
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: NUKE STOP ZAP! XXXX NUKE STOP ZAP! XXXX      Chance of Magic: 96/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

KARY

Type:  Evil Mage                           Weakness: STUN
Gold: 3000
Exp:  2475                                 Resistance: POISON, FIRE, ICE, LIT
Location: 74a

HP:             600
Str:            40         Defense:     50
Critical%:      1          Mag. Def:    183
# of attacks:   6          Agility:     48
Hit%            63         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: FIR2 DARK FIR2 DARK FIR2 HOLD FIR2 HOLD      Chance of Magic: 48/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

KARY

Type:  Evil Mage                           Weakness: None
Gold: 1
Exp:  2000                                 Resistance: POISON, FIRE, ICE, LIT
Location: 79a

HP:             700
Str:            60         Defense:     60
Critical%:      1          Mag. Def:    183
# of attacks:   6          Agility:     60
Hit%            63         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: FIR3 RUB FIR3 RUB FIR3 STUN FIR3 STUN        Chance of Magic: 48/128
Enemy Skill: None                                   Chance of E.Skill: 0/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

KRAKEN

Type:  Water                               Weakness: LIT
Gold: 5000
Exp:  4245                                 Resistance: FIRE, EARTH
Location: 75a

HP:             800
Str:            50         Defense:     60
Critical%:      1          Mag. Def:    160
# of attacks:   8          Agility:     84
Hit%            90         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: INK INK INK INK                        Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

KRAKEN

Type:  Water                               Weakness: None
Gold: 1
Exp:  2000                                 Resistance: FIRE, EARTH
Location: 78a

HP:             900
Str:            70         Defense:     70
Critical%:      1          Mag. Def:    200
# of attacks:   8          Agility:     98
Hit%            114        Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: LIT2 LIT2 LIT2 LIT2 LIT2 LIT2 LIT2 LIT2      Chance of Magic: 48/128
Enemy Skill: INK INK INK INK                        Chance of E.Skill: 32/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

TIAMAT

Type:  Dragon                              Weakness: POISON
Gold: 6000
Exp:  5496                                 Resistance: FIRE, ICE, LIT, EARTH
Location: 76a

HP:             1000
Str:            49         Defense:     80
Critical%:      1          Mag. Def:    200
# of attacks:   4          Agility:     72
Hit%            80         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: None                                         Chance of Magic: 0/128
Enemy Skill: THUNDER POISON BLIZZARD BLAZE          Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

TIAMAT

Type:  Dragon Mage                         Weakness: None
Gold: 1
Exp:  2000                                 Resistance: FIRE, ICE, LIT, EARTH
Location: 77a

HP:             1100
Str:            75         Defense:     90
Critical%:      1          Mag. Def:    200
# of attacks:   4          Agility:     90
Hit%            85         Fear Factor: 255
Added Effect
of Attack:      None       Chance of added effect: 0

Magic: BANE ICE2 LIT2 FIR2 BANE ICE2 LIT2 FIR2      Chance of Magic: 64/128
Enemy Skill: THUNDER POISON BLIZZARD BLAZE          Chance of E.Skill: 64/128

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

CHAOS

Type:  None                                Weakness: None
Gold: 0
Exp:  0                                    Resistance: All
Location: 7Ba

HP:             2000
Str:            100        Defense:     100
Critical%:      1          Mag. Def:    200
# of attacks:   2          Agility:     100
Hit%            200        Fear Factor: 255
Added Effect
of Attack:      STUN       Chance of added effect: 1

Magic: ICE3 LIT3 SLO2 CUR4 FIR3 ICE2 FAST NUKE      Chance of Magic: 64/128
Enemy Skill: CRACK INFERNOS SWIRL TORNADO           Chance of E.Skill: 64/128


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Party List:_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

These are the enemies groups you can fight in battle, the enemy party you
fight is not random at all, but the number of enemies you fight usually will
be, thus, the (example) IMPx3-5, meaning you will fight 3-5 IMPs. You can
fight up to four different types of enemies in one battle. For what groups
of enemies appear where, refer to the random encounter guide in the random
encounter section of the FAQ.

Group "a"

Here you will find the enemies that end with "a"

Battle #        Battle #            Battle #             Battle #
    Enemies             Enemies             Enemies             Enemies


0a  IMPx3-5         1a  BONEx2-4        2a  GrIMPx1-3       3a  WOLFx1-2
   Nothing             Nothing             WOLFx0-2            Nothing
   Nothing             Nothing             GrWOLFx0-2          Nothing
   Nothing             Nothing             Nothing             Nothing
4a  ZOMBIEx2-4      5a  SPIDERx1-2      6a  MADPONYx1-1     7a  CREEPx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
8a  GHOULx1-1       9a  Nothing         Aa  SHADOWx2-4      Ba  GrWOLFx2-5
   Nothing             IGUANAx1-1          Nothing             WOLFx0-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
Ca  OGREx1-2        Da  ASPx1-2         Ea  GrIMPx0-5       Fa  Nothing
   Nothing             Nothing             WrWOLFx1-3          GEISTx1-4
   Nothing             Nothing             GIANTx0-2           Nothing
   Nothing             Nothing             Nothing             Nothing
10a GARGOYLEx2-3    11a WrWOLFx3-6      12a Nothing         13a GrOGREx1-1
   Nothing             Nothing             ARACHNIDx1-4        OGREx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
14a ARACHNIDx1-2    15a COBRAx2-6       16a COCTRICEx2-6    17a PEDEx1-4
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
18a IMAGEx2-6       19a Nothing         1Aa SCORPIONx2-4    1Ba TROLLx1-2
   Nothing             TIGERx1-3           Nothing             BULLx0-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
1Ca WIZARDx2-4      1Da MUMMYx2-5       1Ea GIANTx1-2       1Fa GIANTx1-2
   Nothing             Nothing             Nothing             IGUANAx0-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
20a HYDRAx1-2       21a EARTHx1-1       22a CEREBUSx0-1     23a PERILISKx2-5
   Nothing             Nothing             WzOOGREx1-2         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
24a R.HYDRAx1-1     25a OCHOx1-3        26a R.GIANTx1-2     27a FIREx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
28a Grey Wx1-1      29a AGAMAx1-1       2Aa Red Dx1-1       2Ba R BONEx1-1
   Nothing             Nothing             Nothing             BONEx2-4
   Nothing             Nothing             Nothing             CRAWLx1-1
   Nothing             Nothing             Nothing             Nothing
2Ca WRAITHx1-5      2Da FrWOLFx3-7      2Ea FrGIANTx1-1     2Fa MAGEx1-4
   IMAGEx0-3           Nothing             FrWOLFx0-2          Nothing
   SPECTERx0-3         Nothing             Nothing             Nothing
   GEISTx0-3           Nothing             Nothing             Nothing
30a FrostDx1-2      31a GrPEDEx1-1      32a ZOMBULLx1-3     33a MANCATx3-5
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
34a MEDUSAx2-5      35a SORCERERx2-5    36a MANTICORx1-3    37a WYRMx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
38a R ANKYLOx1-3    39a CATMANx2-4      3Aa SAURIAx1-2      3Ba CHIMERAx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
3Ca Sand Wx1-1      3Da TYROx1-1        3Ea Nothing         3Fa MudGOLx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             T REXx1-1           Nothing
   Nothing             Nothing             Nothing             Nothing
40a GrMEDUSAx1-4    41a NAOCHOx1-1      42a SeaTROLLx1-2    43a LOBSTERx2-6
   Nothing             Nothing             LOBSTERx1-3         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
44a LOBSTERx1-6     45a WzSAHAGx0-1     46a Nothing         47a NAGAx1-1
   SeaSNAKEx2-5        GrSHARKx1-2         PHANTOMx1-1         WATERx0-1
   SeaTROLLx2-2        Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
48a GrSHARKx1-1     49a WATERx1-3       4Aa WzMUMMYx1-5     4Ba ZombieDx1-2
   BigEYEx0-1          Nothing             MUMMYx0-8           Nothing
   Nothing             Nothing             COCTRICEx0-8        Nothing
   Nothing             Nothing             PERILISKx0-8        Nothing
4Ca GUARDx2-5       4Da BADMANx2-5      4Ea Blue Dx1-1      4Fa NITEMAREx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
50a SLIMEx3-6       51a AIRx2-4         52a GrNAGAx1-1      53a WzVAMPx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
54a EVILMANx1-1     55a CHIMERAx1-2     56a WARMECHx1-1     57a WORMx1-2
   NITEMAREx1-2        JIMERAx1-2          Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
58a RockGOLx1-2     59a Gas Dx1-1       5Aa GrSHARKx1-2     5Ba SAHAGx0-6
   Nothing             Nothing             SHARKx0-1           Nothing
   Nothing             Nothing             Nothing             OddEYEx1-2
   Nothing             Nothing             Nothing             Nothing
5Ca KYZOKUx1-5      5Da SHARKx1-2       5Ea SHARKx1-1       5Fa CARIBEx2-6
   Nothing             SAHAGx0-2           R.SAHAGx0-1         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
60a HYDRAx1-2       61a SeaTROLLx1-2    62a FrGATORx1-2     63a TROLLx1-2
   OCHOx0-2            SeaSNAKEx0-2        R.CARIBEx0-3        Nothing
   Nothing             LOBSTERx0-2         Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
64a BULLx1-2        65a CARIBEx0-2      66a ARACHNIDx1-2    67a CATMANx1-3
   Nothing             GATORx0-2           SPIDERx0-2          Saber Tx0-2
   Nothing             OCHOx1-1            SCUMx0-1            Nothing
   Nothing             Nothing             MUCKx0-1            Nothing
68a Nothing         69a EYEx1-1         6Aa R.GOYLEx2-5     6Ba MUCKx1-3
   VAMPIREx2-5         Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
6Ca SORCERERx1-3    6Da CEREBUSx1-2     6Ea WzOGREx1-1      6Fa SPHINXx1-2
   Nothing             Nothing             GrOGREx1-1          Nothing
   Nothing             Nothing             HYENAx0-7           Nothing
   Nothing             Nothing             Nothing             Nothing
70a WYVERNx1-3      71a ANKYLOx1-1      72a SEASNAKEx2-4    73a LICHx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
74a*KARYx1-1        75a*KRAKENx1-1      76a*TIAMATx1-1      77a TIAMATx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
78a KRAKENx1-1      79a KARYx1-1        7Aa LICHx1-1        7Ba CHAOSx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
7Ca VAMPIREx1-1     7Da ASTOSx1-1       7Ea Nothing         7Fa GARLANDx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             PIRATEx9-9          Nothing
   Nothing             Nothing             Nothing             Nothing

* These are fiends from the Temple of Fiends:Revisited


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Group "b"

Here you will find the enemies that end with "b"
The Maxmimum number of different types of enemies here is 2, instead of 4.


Battle #        Battle #            Battle #             Battle #
    Enemies             Enemies             Enemies             Enemies


0b  IMPx3-6         1b  BONEx3-5        2b  GrIMPx1-3       3b  WOLFx4-6
   GrIMPx0-4           CRAWLx0-2           Nothing             GrWOLFx0-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
4b  ZOMBIEx2-3      5b  Nothing         6b  MADPONYx2-4     7b  CREEPx1-3
   GHOULx2-4           SCUMx2-4            Nothing             OGREx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
8b  GHOULx2-5       9b  GIANTx1-3       Ab  SHADOWx3-7      Bb  GrWOLFx4-8
   GEISTx0-4           IGUANAx0-2          Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
Cb  OGREx1-3        Db  ASPx3-7         Eb  GrIMPx2-5       Fb  SPECTERx2-5
   HYENAx0-2           Nothing             WrWOLFx0-2          GEISTx2-5
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
10b GARGOYLEx3-8    11b WrWOLFx2-5      12b OOZEx2-5        13b GrOGREx1-4
   Nothing             GrWOLFx0-5          ARACHNIDx0-5        OGREx0-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
14b ARACHNIDx4-8    15b COBRAx2-6       16b COCTRICEx2-6    17b PEDEx1-6
   Nothing             SCORPIONx0-4        MUMMYx1-5           Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
18b IMAGEx2-6       19b Saber Tx1-3     1Ab SCORPIONx2-6    1Bb TROLLx1-2
   WRAITHx0-4          TIGERx0-2           BULLx1-2            BULLx0-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
1Cb WIZARDx3-7      1Db MUMMYx3-7       1Eb GIANTx2-4       1Fb GIANTx1-4
   Nothing             WzMUMMYx1-1         Nothing             IGUANAx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
20b HYDRAx1-4       21b EARTHx2-4       22b CEREBUSx1-3     23b PERILISKx4-8
   GATORx0-3           Nothing             WzOOGREx0-2         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
24b R.HYDRAx4-4     25b OCHOx1-1        26b R.GIANTx1-1     27b FIREx3-4
   Nothing             CARIBEx0-2          AGAMAx0-3           Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
28b Grey Wx2-4      29b AGAMAx2-4       2Ab Red Dx2-4       2Bb R BONEx3-6
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
2Cb WRAITHx2-6      2Db FrWOLFx4-7      2Eb FrGIANTx2-2     2Fb MAGEx2-3
   Nothing             Nothing             FrWOLFx2-6          FIGHTERx1-1
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
30b FrostDx3-4      31b GrPEDEx1-2      32b ZOMBULLx1-4     33b MANCATx3-7
   Nothing             Nothing             TROLLx0-2           MEDUSAx0-5
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
34b MEDUSAx3-6      35b SORCERERx1-6    36b MANTICORx3-4    37b WYRMx1-3
   Saber Tx1-2         MudGOLx1-2          Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
38b R ANKYLOx1-4    39b CATMANx3-6      3Ab SAURIAx2-4      3Bb CHIMERAx3-4
   Nothing             Saber Tx1-2         Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
3Cb Sand Wx1-2      3Db TYROx1-1        3Eb WYVERNx1-3      3Fb MudGOLx1-4
   Nothing             WYVERNx0-1          WYRMx0-5            RockGOLx1-3
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
40b GrMEDUSAx4-7    41b NAOCHOx1-2      42b SeaTROLLx1-2    43b LOBSTERx3-7
   Nothing             Nothing             LOBSTERx1-4         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
44b LOBSTERx1-5     45b WzSAHAGx3-6     46b GHOSTx2-5       47b NAGAx1-2
   SeaSNAKEx0-3        GrSHARKx2-2         Nothing             WATERx3-6
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
48b GrSHARKx1-2     49b WATERx3-6       4Ab WzMUMMYx1-2     4Bb ZombieDx2-4
   BigEYEx1-2          Nothing             MUMMYx1-6           Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
4Cb GUARDx0-1       4Db BADMANx5-9      4Eb Blue Dx2-3      4Fb NITEMAREx1-2
   SENTRYx1-1          Nothing             Nothing             BADMANx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
50b SLIMEx4-8       51b AIRx3-6         52b GrNAGAx0-1      53b WzVAMPx1-3
   Nothing             Nothing             Nothing             ZOMBIEDx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
54b EVILMANx1-2     55b CHIMERAx1-1     56b Nothing         57b WORMx3-4
   NITEMAREx1-2        Nothing             FIGHTERx1-2         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
58b RockGOLx2-4     59b Gas Dx2-4       5Ab GrSHARKx1-2     5Bb SAHAGx3-7
   Nothing             Nothing             SHARKx0-1           R.SAHAGx0-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
5Cb Nothing         5Db Nothing         5Eb SHARKx1-2       5Fb CARIBEx3-8
   SHARKx1-1           SAHAGx4-6           R.SAHAGx0-3         Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
60b HYDRAx1-1       61b SeaTROLLx1-1    62b FrGATORx1-1     63b TROLLx2-4
   OCHOx0-1            SeaSNAKEx0-3        R.CARIBEx1-4        Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
64b BULLx2-4        65b CARIBEx2-4      66b ARACHNIDx3-6    67b CATMANx4-7
   Nothing             GATORx0-2           SPIDERx0-2          Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
68b WzVAMPx1-1      69b EYEx2-3         6Ab R.GOYLEx3-7     6Bb MUCKx4-7
   VAMPIREx3-6         Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
6Cb SORCERERx3-7    6Db CEREBUSx3-4     6Eb WzOGREx1-3      6Fb SPHINXx1-4
   Nothing             Nothing             GrOGREx0-2          Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
70b WYVERNx1-4      71b ANKYLOx1-2      72b SEASNAKEx3-6    73b Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
74b Nothing         75b Nothing         76b Nothing         77b Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
78b Nothing         79b Nothing         7Ab Nothing         7Bb Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing
7Cb Nothing         7Db Nothing         7Eb WzSAHAG1-2      7Fb Nothing
   Nothing             Nothing             R.SAHAGx8-8         IRONGOLx1-2
   Nothing             Nothing             Nothing             Nothing
   Nothing             Nothing             Nothing             Nothing

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Helpful Status:
                  Effect:

Fast:        Doubles the number of attacks
            possible by the character.
AFir:        Gives protection from FIRE
            element.
AIce:        Gives protection from ICE
            element.
ALit:        Gives protection from LIT
            element.
ARub:        Gives protection from RUB,
            XXXX, and SQUINT.
Wall:        Gives protection from FIRE,
            ICE, LIT, and POISON elements,
            RUB, XXXX, SQUINT, BRAK,
            GLANCE, HOLD, SLOW, SLO2,
            SLEP, GAZE, and MUTE.

Harmful Status:
                  Effect

Poison:      Does Not work on enemies.

Paralyzed:   Lose all turns until it wears
            off (randomly)
Dark:        Lose 5 hit% (this can cause
            you to do less attacks or miss
            more though the latter is rare
            cause 5 hit% isnt much.)
Stoned:      Does not work on enemies.
Sleep:       Put to sleep, you do nothing your
            next attack, except for waking up
            and losing this status. Basically
            a 1 turn set back.
Mute:        Cannot cast spells
Death:       Death.
Fear:        Fear Factor decrased by unknown
            amount
Conf:        Gives an automatic "Slow" effect and
            causes the enemy to attack other
            enemies
Slow:        Reduces number of hits to 1


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Elementals-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Enemies of ______ Category:

Evil        Dragon     Giant     Undead  Half-Man Water   Mage        Regen.

WrWOLF      IGUANA     IMP       BONE    WrWOLF   SAHAG    WzOGRE    WrWOLF
SHADOW      AGAMA      GrIMP     R.BONE  CATMAN   R.SAHAG  EYE       WzOGRE
IMAGE       SAURIA     GIANT     ZomBULL          WzSAHAG  MANCAT    TROLL
WRAITH      ASP        FrGIANT   SHADOW           SHARK    WzVAMP    SeaTROLL
GHOST       COBRA      R.GIANT   IMAGE            Gr.SHARK NAGA      PHANTOM
PHANTOM     SeaSNAKE   OGRE      WRAITH           BigEYE   GrNAGA    CATMAN
GrMEDUSA    Frost D    GrOGRE    GHOST            SeaSNAKE MudGOL    VAMPIRE
CATMAN      Red D      WzOGRE    ZOMBIE           LOBSTER  RockGOL   WzVAMP
VAMPIRE     Zombie D             GHOUL            SeaTROLL EVILMAN   WarMECH
WzVAMP      WYVERN               GEIST            NAGA     MAGE
GARGOYLE    WYRM                 SPECTER          WIZARD   FIGHTER
R.GOYLE     TYRO                 PHANTOM          KRAKEN   LICH
EARTH       T REX                VAMPIRE          KRAKEN   LICH
FIRE        FrGATOR              WzVAMP                    KARY
WATER       HYDRA                Zombie D                  KARY
AIR         R.HYDRA              MUMMY                     TIAMAT
WIZARD      JIMERA               WzMUMMY
MudGOL      Gas D                LICH
RockGOL     Blue D               LICH
IronGOL     TIAMAT
EVILMAN     TIAMAT
NITEMARE
LICH
LICH
KARY
KARY

__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Battles_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________

Ok, this is the main part of the game now. Once you have walked around, once
the random encounter data has played its part, Once the enemies have been
selected, You're ready to battle... But how does everythign work? How much
Damage will you do? What will your spells do, and who'll go first? That's to
be answered in this section. Also, the statuses for enemyies and humans are
stuck in here because they'd fit well in this section :P

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Beginning of Battle Things-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Each Enemy Group Has a value that determines how easy or hard it is for the
enemy to end up with a first attack. Also there is a bit that tells whether or
not you can run from an enemy party. For these values search through enemy
parties with hackster, maybe ill have them in the next update.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Player Attacks and Magic Damage_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Commands:

Fight Run
Magic
Item
Drink

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Fight: a physical attack
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Damage Dealt:
First Take your Number of hits
(Hit% / 32) + 1, rounded down is your number of hits.
And then dake your damage rating.

The damage done for each attack is simple.
Random Number: Damage - Damagex2
Then subtract the enemy's Absorb

So Basically
Number of hits x ((Damage - Damage x 2) - Absorb)

However, You CAN Miss, and the chance for that isnt quite known, though it
envolves somehing like your hit% minus the enemies evade...

And then there are also critical hits. These always hit no matter what the
enemies evade is... however the chances for critical hits are not known. When
you do a critical hit, the damage dealt is Damage x 2, and absorb is ignored.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Magic: Cast a Spell
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


For both Attacking and curing spells (but not status inflicting spells) there
is a certain spell strength... I already took the time to write down all you
need to know about hte range of damage in the magic section of the FAQ though.
However if you really want to know the power of a magic attack, or how it works
you must take the spell's strength.

In the FAQ you can find the spell strength in attack magic by taking the lowest
number in the attack power of the spell in the damage range in the magic
section in the FAQ... Ok thats kinda complicated. Go to the magic section of
the FAQ, look at the description, look at how much the spell can cure or hit
for, and find the lowest number there. That's The spell's attack power. Now
for attack spells, multiply that lowest number by 4. For cure spells multiply
by 2. Now you know the range of effectiveness for the spell. One other thing
you may want to know is how elemental resistances work.

This goes for both enemy and player defenses. Damage done is equal to:
(Spell Strength / 4) - (Spell Strength)

Now for someone weak to a spell the damage done will be:
Spell Strength x 1.5 - Spell Strength x 6

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Item: Unlock the magical power of an item
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

This is a very simple command, look at the weapon and armor data in the items
section to find out what spells the armors and weapons can use when used as
items. Basically apply the regular rules for the spell.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Drink: Heal yourself with a drink of a potion
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

In battle, Heal potions have a different effect than normally. Instead of
30 Hp being healed, 8-32 Hp is healed.

Pure potions will cure poison.

And thats basically it.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Run: Escape from harsh conditions
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Running from battle involves luck. If you sucessfully run, youll exit the
battle with no exp or gold gained. Some enemies such as bosses cannot be run
from as well as certain enemy parties like Blue Dragons, or the FrGiant +
FrWolf combination of enemies. Luck is what determines your chance of running,
as well as character position. If you're in the first or second slots, you run
easier than normal.


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Character Attack Order-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Character attack order is random, including enemy attack order. There isn't a
stat that affects attack order.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Attacks and other Enemy Related Battle Things_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

What the Enemy will do and who he will target is one of the things that is
known.

Who the enemy will target (with single target spells)
Enemy physical attacks also use this "formula"

The character in the first spot will be targetted 50% of the time, the second
position 25% and the 3rd and the 4th 12.5% each.
So...
Slot 1: 50%
Slot 2: 25%
Slot 3: 12.5%
Slot 4: 12.5%

And what the enemy will do is determined by their chance of physical or magical
attack if they even have any... First what happens is the enemy checks what
the chance of magical attack is, and does that calculation. If it comes out, he
casts the next spell on his list (explained more a bit under here) If it
doesent come out, then the same thing happens with the special attacks. If that
doesent comeout either then a physical attack is performed.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Spell List Information-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Say an enemys spell list is:
CURE HARM CUR2 HRM2 CUR3 HRM3 HEL2 HEL3

When an enemy casts a spell, if its the first time that battle he always picks
CURE as his spell, then he will go ahead and cast HARM the next time, and CUR2
the next time. Its not a very hard concept... The same rules apply for Enemy
spells, however, the enem spells list can only be 4 spells long.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Damage Formulas_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

----------------------
Physical damage-------
----------------------

(Confusing version)

H = Attacker Hit%
E = Opponent Evade%
D = Attacker Damage
A = Opponent Absorb
N = Number of hits ((H% / 32) + 1) Rounded down
X = Damage done by one attack
B = Total damage done

Damage done for each hit

1 If N < 1 then goto 12
2 (Hit% Formula) ??? **hit% formula unknown at time** If Hit, goto 4
3 If miss, Goto 11
4 ??? **critical hit formula unknown at time**
5 If attack <> critical then goto 8
6 X = D*2
7 Goto 9
8 X = (D...D*2 - A)
9 B = B + X
10 Goto 12
11 Attack = Miss
12 N = N - 1
13 Goto 1
14 Enemy HP = Enemy HP - B

(Simple Version)

The chance of hitting the enemy with the attack is unknown. If they hit,
though:

The chance for a critical hit is unknown at the time, but if the attack is
critical, the damage you do with that attack is (Attack Damage * 2)

The damage you deal with a non critical hit is

(Random Number from Attacker's Damage to Attacker's Damage * 2)-Enemy's Absorb

Now that is just for 1 Hit. You repeat that over and over, until youve gone
through all the attacks.

----------------------
Magic damage formula--
----------------------

M = Spell's Attack power

Regular Damage:
Attack Spells: Random Number from (M - M * 4)
Cure Spells: Random Number from (M - M * 2)

Enemies Weak Against Spell:
Attack Spells: Random Number from (M * 1.5 - M * 6)

Enemies Strong Against Spell
Attack Spells: Random Number From (Random Number from (M / 4 - M)

A High magic defense will usually result in a lower amount of damage.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Damage Formulas_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Character Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Helpful Status:
                  In Battle Effect                Out of Battle effect

Fast:        Doubles the number of attacks        None, ends when battle
            possible by the character.           ends
AFir:        Gives protection from FIRE           None, ends when battle
            element.                             ends
AIce:        Gives protection from ICE            None, ends when battle
            element.                             ends
ALit:        Gives protection from LIT            None, ends when battle
            element.                             ends
ARub:        Gives protection from RUB,           None, ends when battle
            XXXX, and SQUINT.                    ends
Wall:        Gives protection from FIRE,          None, ends when battle
            ICE, LIT, and POISON elements,       ends
            RUB, XXXX, SQUINT, BRAK,
            GLANCE, HOLD, SLOW, SLO2,
            SLEP, GAZE, and MUTE.

Harmful Status:
                  In Battle Effect                Out of Battle effect

Poison:      Lose 2 HP every turn.                Lose 1 HP per step you
                                                 take
Paralyzed:   Lose all your turns until            None, ends when battle
            it wears off (randomly)              ends
Dark:        Lose 5 hit% (this can cause          None, ends when battle
            you to do less attacks or miss       ends
            more though the latter is rare
            cause 5 hit% isnt much.)
Stoned:      Feel goofy and act weird...          Same as Death
            actually this is more like
            petrification :P
            basically you're dead.
Sleep:       Put to sleep, you do nothing your
            next attack, exxcept for waking up
            and losing this status. Basically
            a 1 turn set back.
Mute:        Cannot cast spells
Death:       Death. Cannot attack.                Death.
Fear:        Does not work on your characters.
Conf:        Does not work on your characters.
Slow:        Reduces number of hits to 1          None


How to cure bad Status:

Poison:          Pure potion, or PURE
Paralyzed:       End of battle, or wait a few turns.
Dark:            LAMP or end of battle.
Stoned:          SOFT spell or soft potion.
Sleep:           Wait one turn.
Mute:            AMUT or end of battle.
Death:           Clinic, LIFE, or LIF2
Fear:            N/A
Conf:            N/A
Slow:            End of battle

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy Status-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Helpful Status:
                  Effect:

Fast:        Doubles the number of attacks
            possible by the character.
AFir:        Gives protection from FIRE
            element.
AIce:        Gives protection from ICE
            element.
ALit:        Gives protection from LIT
            element.
ARub:        Gives protection from RUB,
            XXXX, and SQUINT.
Wall:        Gives protection from FIRE,
            ICE, LIT, and POISON elements,
            RUB, XXXX, SQUINT, BRAK,
            GLANCE, HOLD, SLOW, SLO2,
            SLEP, GAZE, and MUTE.

Harmful Status:
                  Effect

Poison:      Does Not work on enemies.

Paralyzed:   Lose all turns until it wears
            off (randomly)
Dark:        Lose 5 hit% (this can cause
            you to do less attacks or miss
            more though the latter is rare
            cause 5 hit% isnt much.)
Stoned:      Instant Death, basically.
Sleep:       Put to sleep, you do nothing your
            next attack, except for waking up
            and losing this status. Basically
            a 1 turn set back.
Mute:        Cannot cast spells
Death:       Death.
Fear:        Fear Factor decrased by unknown
            amount
Conf:        Gives an automatic "Slow" effect and
            causes the enemy to attack other
            enemies
Slow:        Reduces number of hits to 1

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Some other stuff you may want to know_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Damage dealt by enemy physical and magical attacks works the same as with
the player.

The chance of an enemy inflicting a status on the character with a physical
attack is unknown but we believe there is a byte for that, and its put in the
enemy section of the FAQ

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_The End of the Battle_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Once all the enemies are in death condition (lost all their HPs) then you will
win the battle. To find out Experience and gold won, add up that values of all
the enemies... for experience, divide by the number of characters in your party
that are living. For gold you dont have to divide anything. After the battle,
FF1 creates a new random number for the steps to get into the next battle, and
for what enemy party you fight next, as well as the number of enemies, however
the former 2 arent really random, are they? (As explained in the random battles
section)


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|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_The Geography of-FF1-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________

Some of these things arent necessarily true so dont take it seriously >:P
_-_-_-_-_-_-_-_-_-_-_-_
Cities and Countries:-_
_-_-_-_-_-_-_-_-_-_-_-_
Coneria:

This is the first area of the game. It contains a town and a castle, Elfland
being the only other "Kingdom" like this. The town features very cheap inn and
clinic prices, but may people who stay at the inn complain of uncomfortable
beds and bad room service, and the clinic doctors forget to wash their hands
before each operation/check up often which is why they had to lower the price
to get buisiness up. The weapons and armors here are very basic, many soldiers
in training start here, killing the weak imps outside and buying rapiers and
chain armors to get started on their journies.

The Corneria castle is very elegant, beating Elfland for best looking castle
in the world often. Corneria is the world's superpower, ruled by a gentle king,
but rumors are that the princess is very evil in fact..

Provoka:

Established as the world's seaport, many pirates stop by Provoka for it's great
PUBs. The ship was invented in Pravoka, as well as the seaport, though this
technology is new and has yet to arrive in the northern areas of the world.
Provoka features a burly atmosphere, and because of the pirates, not many
families live in provoka anymore. Recently, Provoka fell under "Pirate Rule",
and is in a hostile environment, Captain Bikke and his pirates attack all whom
try to stop him.

Provoka's Inn and Clinic are above that of Corneria in quality, and price as
well. Provoka sells many powerful weapons, as well as a few cheap ones, and
mainly deals in iron equipment, from the mines ot the east.

Elfland:

A rival country of Coneria. The prince has always been on par with the King of
Coneria. One way they smash Coneria is in Weapons and armor. Making great use
of imprted goods, they aquired silver swords from Crescent Lake, one of the
best weapons you can buy, only the CatClaw being better. There is great armor
in elfland as well. The copper bracelet gives mages some survivability, and the
Elfland town provides mages with some of the most useful spells imagineable,
FIR2, ICE2, LIT2, FAST, CUR2, HEAL, to name a few.

Elfland is one of the oldest towns in record, second only to Lefein. Elfland
is a place of many legends, such as the Great Erdrick, whom lies in the Elfland
graveyard, and how he managed to win the mystic key and gave it to the prince
of Elfland years ago, and it has been handed down for 600 years unto the
current prince, and the key is only to be given to the Light Warriors whom save
the prince from danger.

Melmond:

Melmond is the city closest to the Earth Cave, Titan's Tunnel, AND Sarda's
Cave. The Earth Cave poses a problem, as the ground rots in areas near the
Earth Cave, giving the town's grass and dirt scarred appearances. What's worse,
the Vampire attacked the town recently destroying the clinic and item shop.
The brilliant Dr. Unne lives in Melmond and studies the lefeinish language and
culture. Melmond deals in the worlds most expensive armor, the Steel armor,
thought Gaia's gold bracelet is more expensive...

Melmond sells very good spells, and has a nice inn, and creates silver
bracelets, the only silver equipment that wotn be found in Crescent Lake. A
very retarded resident here is a guy called Jim who thinks he can correct the
whole Earth Cave problem by himself. Silly midget!

Crescent Lake:

Well known for the circle of sages and Lukhan, Crescent lake draws many
visitors. It's lake and rive bring many tourists, though only few will dare
travel northwest to the Gurgu Volcano.

Crescent Lake owns the worlds largest silver mine, and sells only Silver
equipment, and ships many silver items out. Theyve tried for years to get
Melmond to sell them Silver Bracelets, but Melmond constantly refuses, as the
Silver Bracelet is one of the most sought out armors in existance.

Onrac:

Being a norther city, this city does not have a seaport and is cut off from the
rest of the world, except for rich buisiness people owning airships. Onrac
has no weapon or armor shops, and has few spells to sell, but features great
Inns and Clinics. Onrac is right on top of the legendary sea shrine, where many
people dive in hopes of finding ancient treasure, or even mermaids.

Onrac is surrounded by forests, and is near a major river and the world's
largest waterfall. Some have reported to have seen shiny objects in the
waterfall, one person even claiming to have seen a robot!

Gaia:

Surrounded by mountains, Gaia is only accessable by mountain climbers, as few
airships cany fly over the high mountains. These mountains, however, are a
remarkable source of wealth for Gaia. The only city ot cell ProRings, Gold
Bracelets, AND CatClaws, as well as Level 8 magic, Gaia is a Magician's
paradise. One of the more amusing places of Gaia is the Circus, featuring a
pirate, a witch and broom, a fairy, and other rare game sprites, and the
Fairy lake with the rare OXYALE is also fun to watch.

Lefein:

A city with a very old history, the 5 sky warriors were lefeinish, and buried
their great AIRSHIP in the Rykhan Desert, supposedly. Lefein is a strange city
only a few people in the world care to go there because almost no one
understands Lefeinish! Some decendants of the Sky Warriors sell the strongest
spells in existance, but are hidden away so only the smartest will find them.
Lefein is on the opposite side of the Peninsuala of Power, and is in control of
the CHIME which grants access into the Mirage Tower.

_-_-_-_-_-_-_-_-_-_-_
Other Famous Areas:-_
_-_-_-_-_-_-_-_-_-_-_

Dwarf Cave:

Its a well known fact that Dwarves make the best weapons, however, you cant
make it without the proper items, which is why no one has any. Dwarves are
very strange creatures indeed... Few leave their homeland, another well known
fact about Dwarves.

The dwarves are currently trying to bomb the canal that blocks the residents of
the Aldi Sea from the outside world.

Peninsula North East of Provoka (PNEOP)

One of the world'sbaffling scientific mysteries, PNEOP is home to monsters from
the northern areas. How the enemies got here is unknown, but travelers are wary
of this area, and usually stay away. Powerful monsters include Trolls,
Zombulls, Tyros, FrWolves, Giants, and Wyverns.

A common fear that is arising is that they occupy a very small area, and if
they ever try to spread out, it could be horrendous.

Aldi Sea:

Home to many of the world's cities, Coneria, Provoka, and Elfland lie at rest
here. The Aldi sea is home to many tasty fishes including the delicious
Red Sahags whom have almsot been hunted down to extinction. This area is used
by boats very often, and being a very large sea, about 1/3 of the world's water
surface, youd think it had alot of water when actually, the sea is never more
than 200 feet deep. It is believed the Aldi Sea was once a large basin in the
center of the large landmass around it, and that prosperous cities lay at the
bottom, such as Atlantica. Some swimmers have found Opal Bracelets when diving
deep into the water. Erdrick was the first and only person ever to swim across
the entire Aldi Sea, no one else has ever done even half that.

Ryukhan Desert:

Not quite the world's largest desert, but the most interesting. The Yahnikurm
desert around the mirage tower is over 50 times larger than the Ryukhan desert,
but not as interesting to treasure hunters. The Ryukhan Desert is supposedly
where the AIRSHIP was buried, but no one was ever able to find it...

Yahnikurm Desert:

The Yahnikurm Desert is home to powerful monsters, as well as the Mirage Tower.
As it suggests, the Mirage tower is believed to be a mirage, because no one
had ever been there.. but then again, no one could get through the entire
desert and back.

Matoya's Cave:

Matoya, an old witch, and great magician, inhabits this cave. She does not like
any visitors, and only lives with backwards-talking brooms and bats that any
other person would find annoying. Little kids always try to prove how brave
they are by going into Matoya's cave, but, they are greeted by pots and chests
of WrWolf eyes and racks of GrOgre Clubs, Iguana tongues, and R.Bone skeletons.
Once, a kid called Billy was inside 6 seconds before running out, he tripped
on a broom, other than that, no one ever lasted 4 seconds.

Northwest castle:

Once a great city, now just in ruins. The Northwest Castle was a large kingdom,
but one day, Ghosts appeared in the castle, and scaredeveryone out. The best
the kingdom could do was lure them into a room, shut the door, lock them in,
and magically seal them in, however, the seal's strength began to fade, and the
kingdom was abandoned completely, except for the former prince, ASTOS...

Titan's Tunnel:

Everyone here laughs at the funny Titan and his strange arms... yes, laugh at
the Titan, keep laughing, and then one day I'll BAM knock em in the head! Yeah,
hehehehehe.... that's right... GIMME A FRICKEN RUBY! Yum...

Sarda's Cave:

Sarda, the Sage, is a smart man. He lives with lots of pots and lots of
furniture. I guess you can say hes a cook... Theres nothign interesting about
him, so he went ahead and made an uniteresting cave!

Cardia:

Cardia is the land of the dragons. Bahamut lives here. Cardia stretches over
hundreds of thousands of islands, though most are so small you couldnt put
an FF1 cart on it. Only about 20 of the islands are large enough to step on,
and most of those arent even inhabited. The larger islands have many different
climates and such, from marshes to forests. Bahamut, the king of the dragons
will promote you if you bring him proof of your courage.

_-_-_-_-_-_-_-_
Monster Lairs-_
_-_-_-_-_-_-_-_

Temple of Fiends:

A castle in ruins where weaker monsters reside. The main focus of the castle is
the middle room, and it's strange orb. Many people say they feel a great evil
when near the orb, and others are too scared of the bats to do anything.

The Temple of Fiends has a few locked rooms, said to contain powerful swords of
the Sky Warriors whom met their end in this area.

Marsh Cave:

The enemies here are known for their crazily high rate of attacking intruders
before they have a chance to hit them first, a big annoyance. The enemies here,
however, are all weak, they must travel in groups to harm visitors... with the
exception of the wizard, of course. The wizard is the most feared enemy in the
marsh cave, and they guard the most precious treasures, such as the CROWN.

Ice Cave:

The Ice Cave houses many many undead enemies that like to paralyze you. The Ice
Cave is one of the worst places for an adventurer to go, it is suggested that
if you want to come here, come in groups.

This doesent stop people from coing though. Its a well known fact the FLOATER
is in the Ice Cave and nowhere else, and for this reason, everyone wants to get
in and find it... However, tales of a fearsome EYE haunt those who come in. It
is said the EYE protects the floater.

Castle of Ordeals:

The Castle of Ordeals is where warriors who want to prove their courage to the
Dragon King Bahamut go, in hopes of finding a Rat Tail. The fierce Zombie
Dragons guard the Rat Tail, but you can find a zeus gauntlet on the way there
and fry the dragon(s) with that.

Waterfall:

Many strange sightings come from this Waterfall, ranging from bats to robots.
Occasionally, some poor soul decides to check it out and is scared out by the
rare Gas Dragon... These strange sightings arent wrong though, there IS a robot
that lives in a room in the cave behind the waterfall. It holds the CUBE, the
key to getting into the sky castle form the mirage tower, where his now extinct
race (except for 2-3 robots) used to live.

The Waterfall is home to some of the neatest weapons there are, the defense
sword, very useful, for example.

Earth Cave:

The Earth Cave is a very dangerous place, many times treasure hunters reaching
a treasure chest only to be surprised by an evil Earth Elemental. Earth
Elementals are ruthless and hit HARD. Other dangrous enemies inside are birds
with the ability of petrification, or mummies, putting you to sleep. Even
worse is the Vampire, who terrorizes the folk of Melmond.

Even deeper, though, lies a worse secret. Under a stone plate that seals off
the bottom floors, is a path that leads to the Fiend of the Earth, LICH...

Gurgu Volcano:

The Gurgu Volcano is a place few enter, as the floor on the ground can easily
harm them as they walk across, and they are cripple before reaching the first
stairway. Inside the Gurgu Volcano is even worse. If you wish to find any
treasure, you must go out of your way completely to do so, and risk fighting
the terrible Fire Elementals. Not quite as fierce as their brothers in the
Earth Cave, they still make mincemeat out of their foes.

Even deeper into the cave are agamas, monsters that damage you and your buddies
for minor damage, but after many of them you feel the effect. Even deeper into
the cape is an eight-way path, many of these leading to dead ends, and one
leading to a Red Dragon, one of the fiercest dragons there are. Only one has
ever defeated a Red Dragon, Erdrick of course... and he took one of the Flame
Armors in the chest behind the dragon, an extremely rare armor, sought by
warriors and collectors alike.

All this is bad enough, but if you want to get out without retracing your steps
again, you will have to fight KARY, the Fire Fiend. Kary wields 6 swords, and
is strong to all elemental magics. It is said the only way to defeat Kary is
RUSE and INVS spells to protect from its 6 attacks, and MUTE to stop her strong
magical abilities.

Sea Shrine:

The Sea Shrine is one of the worst places to go, crawling with amazingly strong
enemies, such as Ghosts and GrSharks. Upon enetering there are two main paths,
one leads to a tremendous lots of treasure chests, and the strongest armors in
the world, as well as the rare SLAB. One with the SLAB is able to learn
Lefeinish from Dr. Unne in Melmond.

This would be enough of a threat alone, but thats not all there is. If you can
brave groups of Water Elementals, going through the other path, then you can
reach even more treasure, and then ultimately, KRAKEN, the Fiend of the Sea.

Kraken attacks enemies 8 times, each one very hard, and your best shot is LIT3,
or if you want to rely on luck, BANE. The poison smoke spreads and becomes very
strong in the water, and this is enough to kill Kraken is one shot.

Mirage Tower and Sky Castle:

The Sea Shrine has many of the world's strongest armors, but the strongest
weapons belong to the Mirage Tower and the Sky Castle. However, to reach the
sky castle, you must first muster through the mirage tower. Each of these areas
has as much treasure as the other Fiend's Lairs, so youll e crawling with
goodies upon leaving.

The main question you're struck with, though, is this: How will you get in?
Very few know the secret for entering the Mirage Tower, but a certain musical
chime can open the doors, previously owned by the sky warriors, but currently
under the possesion of the city of Lefein. Another problem though is that you
must be able to speak and understand Lefeinish fairly well if you want to get
the CHIME.

If you actually are able to get the chime and enter the mirage tower, you will
find lots of treasure on the first floor, however you will also find a large
spiral maze on the 2nd floor, followed by some nice treasure. Then comes the
3rd floor. No one likes to meet the Blue Dragon here. If you are able to beat
this dragon, though, you can move on, providing you have the CUBE with you.

Now, you enter the Sky Castle. The Sky Castle is home to many rare treasures,
for example: White Shirt, Black Shirt, Bane Sword, plus... the Sky Castle is
the only place that ADAMANT grows. Adamant is the legndary metal required for
making the sword XCALBER. With this weapon, Knights can tear through enemies,
easy as pie.

Climbing up the Sky Castle, you can look down and see the planet below you, or
you can climb up onto the final floor, with two great perils. One is the fierce
WarMech. The scariest thing on two legs. this thing has 1000 HP, can create
nuclear explosions, and if thats not abd enough he's not easily evaded. Luckily
he does not appear much, but there is something that is guaranteed to be at the
end. After all the Mirage Tower and all the Sky Castle, you still have one
challenge. TIAMAT, the Wind Fiend stands guard of the exit. He casts the
strongest spells, and is not easily defeated. Warriors veware.

__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Misc. Section_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Enemy types_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Weapons don't add extra damage to special enemy types, not in the NES version
anyways. This is a list of all enemies that belong to each category

Enemies of ______ Category:

Evil        Dragon     Giant     Undead  Half-Man Water    Mage    Regenerative

WrWOLF      IGUANA     IMP       BONE    WrWOLF   SAHAG    WzOGRE    WrWOLF
SHADOW      AGAMA      GrIMP     R.BONE  CATMAN   R.SAHAG  EYE       WzOGRE
IMAGE       SAURIA     GIANT     ZomBULL          WzSAHAG  MANCAT    TROLL
WRAITH      ASP        FrGIANT   SHADOW           SHARK    WzVAMP    SeaTROLL
GHOST       COBRA      R.GIANT   IMAGE            Gr.SHARK NAGA      PHANTOM
PHANTOM     SeaSNAKE   OGRE      WRAITH           BigEYE   GrNAGA    CATMAN
GrMEDUSA    Frost D    GrOGRE    GHOST            SeaSNAKE MudGOL    VAMPIRE
CATMAN      Red D      WzOGRE    ZOMBIE           LOBSTER  RockGOL   WzVAMP
VAMPIRE     Zombie D             GHOUL            SeaTROLL EVILMAN   WarMECH
WzVAMP      WYVERN               GEIST            NAGA     MAGE
GARGOYLE    WYRM                 SPECTER          WIZARD   FIGHTER
R.GOYLE     TYRO                 PHANTOM          KRAKEN   LICH
EARTH       T REX                VAMPIRE          KRAKEN   LICH
FIRE        FrGATOR              WzVAMP                    KARY
WATER       HYDRA                Zombie D                  KARY
AIR         R.HYDRA              MUMMY                     TIAMAT
WIZARD      JIMERA               WzMUMMY
MudGOL      Gas D                LICH
RockGOL     Blue D               LICH
IronGOL     TIAMAT
EVILMAN     TIAMAT
NITEMARE
LICH
LICH
KARY
KARY

Weapons strong against different types:
               Evil  Dragon  Giant  Undead Half-Man Water  Mage  Regenerative
Flame Sword:                           X                               X
Dragon Sword:           X
Giant Sword:                    X
Sun Sword:                             X
Coral Sword:                                           X
Were Sword:                                    X
Rune Sword:       X                                          X
Light Axe                              X
Xcalber:          X     X       X      X       X       X     X         X

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_The Ship mini-game-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

While on the ship, if you press A+B 55 times, you will get into a sliding
puzzle minigame. Its 4x4 and looks like this:

1  2  3  4
5  6  7  8
9  10 11 12
13 14 15

Of course it ome out scrambled, though. Upon completing it, you are rewarded
100 G. In the wonderswan version, turning on a certain option gives you 10000 G
when you complete it. You can move multiple tiles at one time, in a certain
direction, instead of one at a time.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Bugs, Glitches, and Mistakes-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Caravan Bug

You can land you airship on the caravan square of the world map while its still
there. This lets you be able to avoid some 6-7 enemy encounters.

Enemy Battle Bug

When you get into a battle, FF1 takes the data from the last enemy domain area
you were in, so for example, if you were in area 4,6 of the world map and you
moved into area 5,6 of the world map and during that step you ran into a random
encounter, you would fight the enemy from 4,6... it would get an enemy from the
square you were on before moving. Another example is upon walkign out of the
2x2 PNEOP, you get into a battle on the square below PNEOP. Even though you're
1 square outside of the PNEOP, youll fight PNEOP enemies because that was the
last square you were in before walking into the battle.

Treasure Chest Mistake

In some places, like the marsh cave, the same treasure chest exists in two
places. Basically, If you open one chest, the other automatically becomes an
empty chest. Was this intentional?

Black Belt Armor Bug

The black belt's ABSORB is supposed to be equal to its level when there is no
armor equipped. When you level up, though, regardless of if you have anything
equipped, your defense becoems equal to the Black Belt's level. Now, if you
check the armor screen to equip something, the defense becomes whatever it
would be without the ABSORB = level thing, regardless of whether you have
anything equipped. In some cases, at low levels, this is a good thing, but when
you're around level 45, this is good cause you cant get your ABSORB higher than
that just by equipping the BB with armor. You cna still take advantage of this,
though. If you have a ribbon or ProRing or whatever equipped, you get the
bonuses whether you've checked the armor screen or not.

Enemy Mapping Domain Mistakes

The most famous one is of course PNEOP where you can fight really strong guys
early on in the game. This is a list of all of the such mistakes.

Area     Description

(1, 12)  (3 Squares below sarda's cave, very bottom area, only fight imps)
(2, 1)   (1 Square only fight imps, surrounded by mtns and water)
(3, 12)  (4 Squares in a "¬" formation, southwest of earth cave. Only imps.
(4, 4)   (2 Squares sticking out into the sea south of Onrac)
(5, 11)  (1 Square with melmond enemies south west of Astos' Castle)
(7, 3)   (4 Squares, very top of astern most cardia cave. Different enemies)
(9, 3)   (4 Squares, Northwest of Mirage tower desert, sticks out into sea)
(9, 7)   (Big area west of Matoya's cave, different enemies than surroundings)
(12, 2)  (Very tip of Mountain Peninsula west of Gaia, different enemies)
(12, 6)  (South of Mirage tower, most southern area, only imps)
(13, 6)  (Southwest of Lefein, only imps, 2 squares, two different enemy areas,
(13, 7)   both with only imps, small area sticking out west, not south)
(14, 2)  (A few squares southeast of Gaia, different enemies)
(14, 7)  (PNEOP, 2x2 peninsula. PNEOP is the Peninsula North East of Provoka)



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|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_ASCII Art_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________


This includes tyte ASCII art related to ff1. Ill gladly accept any youd send
me :D!





                                         \
Heres Tiamat!                     XX X     \
                             XX   X  xxx   \
The top half of him       XXX   X   xxxx@@#  \
anyways :P                   xxxxxxxx@@@@@## x##
                       X  xxxxxx@@@@##### xxxx
                         xxx@@@######   ## xx( )
                         xx@######     XX #xxxx
                     XX xxx@##      XXX   Xx Vxxx
                     X  xx@##            X #x   xx
     \                  xx@##                xx
      \   \         XX xx@##         X
      |    |        X  xx@##      X  X  X
      |    | xxx       xx@##      X x xx   X
      \    | x@xxx  X xxx@#     X@@#xx#x##xX
       | x \ ##@xxx   xx@@#   X@@x#xxxx##xx
      x|  x |@@xxxx   xx@##   @xx#xx@@@xx#x# X
  #   x\    | xxxxx# Xxx@## #@##x#@@###@xx#x X
   ## xx\  x#xxxxx #  xx@#@@@xx#x@###  #@x#xx
    x## xxxx #xxx  #  xx@@^@^@x#@##     @###x
    xx#xxxx#xx#  ##  Xxx@@^@@@@@##     | @xx#   /
   ##x##xxx##x  ###   xx@@@x#x@@#      | @xxx# /
   x###@x( )##  ##    xx@^@x#xxx       \ @#xx# |
    xx@xxxxxxx    x  Xx#@^@@x#xx#       \ @### |
     #Xxx xxxx   xx   x#@@^@x##x#x    x  \ @##@|
    XX  xx  xxx   xx   #@x@^#xx#xx    #x | @@@/@##
         x  V x  #@xx   @xx@xxx@#xx   ###X@x@x@#x
         x    V   #@@xxx@xxX x# ##x  #xx#@xxxxx@##
          x       ##@@@@ x X #xx  #  x#x#x#xxxxx
                  ## # #  # X#xxx #x  ######xx#x
                  # ## #  #xXX xx  x   #x#  #x#x
                    #  #   x  X##   #   #x( ) #( )
                                        #xx  xx
                                        x xx#xx#
                                        x <xxxxx
                                        x   #xxx



2 enemies we all know and love


  /     \      \   /                    / \   \
 /       \     \    /                 /// \  \
 //        /X \     /                ///  \  \
   ////  ///XX    //                ///    \ \
      /   ///X ///               \ ///    \/\
        /  XX  /                \ //  @   \\\       \\
    /     \                     \\     @@@ \\ @   \\ \\\\\
   ///   / / X \\                \@  \\ \\      \   @  \\\\\
   //X \  //X    \\\             @\@@\\ \\\ @\    @@@@   \\\\
   /XX \   /X      \\             \\\ @@ \\@ \\   @@@@@@  \\\\
   /   \         \\  \\\\         \   @@        @  @@@@@@@ \\\
    XX  \ \\  \\\  \\\\\\\\\           @ @@ @  @@      @@@@ \\\
    X /  \\ \\ \\\\    \\\\\/        @ @@\ //@   @@@\   @@@  \\
     ///     \\  \\\\    \\\\/       @  @  @@   @@@  \\ @@@@ \\
     ////  X  \\\\\\\\\     \/       @  @\          @    @@@  \
      //////X \\\\\\\\\\     \        @    @@@ @   @@@  @@@@@ \
       //X//X \\\\\\\\\\\   /         @ \\ \@ @@@@@@@@@@@@@   \
 \ /   X/XXXX \\\\\\\\\\\\              \@ \ @\ @@@@@@@@@
/\ ///  XXXX  \\ \\\\\\\\\\\          @   \@ @@ @@@@@@@@     \
//  //   X    \\\ \\\\\\\\\\\/          @\\@  @\ @@@@@@@
/\\  X//      \\\ \\\\\\\\\\\\/          \\    @\ @@@@@@
\  \\ XXX     /\\\ \\\\\\\\\\\/        \\\\  @@@@  @@@@
 //    XX     /\\\\ \\\\\\\\\\/       \\\@@ @@ @@\ @@@@
  ///// X   X  \////  /\\\\\\\/       \@@       \  @@@
  ///// X  XX  \//////      \\/      \@@          @@@
   ///     /X  \///////\\\/ \/       \@  @
    / \\  //XX  \//////\\/ \ /      \@   @
    / \\  ///X  \//////\\/ \ /     \\     @
     /   \\\\X  \//////\/ \\ /     \@
  \\     \\\\ XX \\///\/   \       \@
/// \\//   \XXX     \\\             @


Some of the Main cast

Red Mage Vs Black Mage

++
#+++                                                           //// xxxx
 #+++                                                        //////xx
 ##++++                                                      /////xxxx
  ###++++                                                    /////xx/ ///
  #####++++++++                                          @   ////x//// @
  ####++++####                                           @/////////// @@
   #+++####                                              @@/////////  @@
 ######    =                                             //  //  xxx  //
####  =   ==                                             /@@   @@xxx @//
###    ==  ==  /     @@@@@@@     @@                       @@@/@ @@xx/@@@/
#      ==    X//  @@@@@xxxxx@@@@@xx@@        --           @@ @@@@x//@@@
 X           //@xxxxxx-----xxxxx--xx--    --  --         @@ ////x/ /@@
X XXXX      X  x--------------------xx-XXXXXXXXX--XXXXXX / @ ////x/ /@ /
XX    XXXXXX \\@------------------xx--xxxxxxxxxxxx--xxxx      //// // //
XXXXXXXXXXXX \\ @xxxxx-------xxxx---xx-XXXXXXXXXXXXX--XX   / /    /// //
 XXXXXXXXXXX  \@@@@xxxxxx-xxx@@@@@xx@@                --   / ////////  //
 XXXXXXXXXXX       @  @@@@@   @@@@                        /  ////////  //
 XXXXXXXXXXX X                                            / ////////// //
  XXXXXXXXX XX                                           /  ///// ////  /
 XXXXXXXXXX XX                                           / xxxxx  xxxxx /
 XXXXXXXXX    X                                          / /////   //// /
XXXXXXXXX X ++                                            ///// /// ////
XXXXXXXX  X ++++                                          //////     /////

And the rest

////               //////// / /
////////              ///////// /       xxxxxxx           ///// ////
//////////        ///////////////      xxxxxxxxx        /////////////
// /////////        ////////////       xxxxxxxxxx      //////////// /
/ ///////////      //////////////     xxxxxxxxxxxx     //////////@//
//////      /    ////////  /@/ /     xxxxxxxxx/xx     //////////@ /
///// @@@@@  /     //////@   / /     x\\\\xx\\\xx     ///@@// @@@ /
//// @@@@X @ /    ///@@//@@ @        xxxxxx@   xx     ///@@@/@
/// @@x   @ / X    //@@/@@@ @        xxxxxx@@ @x       //@@@/@@ @
 // @xxx xx/ XX      //@@@@@@        xxxxxx@@ @         //@@/@@ @
 /// xxx xx /XX   /\//  @@@@@/\      \xxxx@@@@@\@xx   xxx //@@@@@ x
  // xxxxx @@@   //////  @@@ ///    @@\xx/ @@@@\x@@  x xxxxx @@@@ xx
 ////  xxx /@@   ////// /    //    @@@@\\\@ @@\\x@@  @@@xxxxx @@ x@@
//         //@     @@@ ///  ///@   @@xx\\\\@  \\xxx  @@@@xx  x  x@xx@
//////@XXX /@@@    @@/ @@///// @@   @x@@@xx@\@\\      @@@@  xx xxx xxx
////@@@XXX / @@    @//@@@@/  /@//   x@@@xx@@@\\\       @@@xx@@@ xx @@@
/////@@XX // /@    ////@@@///  @@@   x@@xx@@@\\\       @@xxx@@@    @@@
/////@  //// @@         /////  @@@     @@xx/            @xxx   xx
///@@@  //// /@         ////           \\\\\\ \\            xxxxx
////@@  ///// @        @\\\\            \\\\\ \\           @@@@@
////@@ ///////         /////            \\\\\\\          xxxxxxxx
//@@@  //@//@/         /////             \\\\\\           xxxxxx
///@@  @/@@/@@/        /////             \\\\\             xxxxx
//@@  @@@@@@@@@        //////            \\\\\\            xxxxxx



__________________________________________________________
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Revision History-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________


Version 1 (6/4/02) First Version (322 KB)

Version 2 (8/5/02) Second Version (334 KB)
Mainly I just fixed some typos, and mistakes, and i added alot to the
Misc. Section, and added some ASCII art. I also added the damage formulas
section.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_Bugs, Glitches, and Mistakes-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-


Well i need some stuff for future revisions..  and this is basically the
unknown elements of FF1

- Chance of hitting enemy in battle with weapons, and vice versa
- Even MORE ASCII art :D
- What does INTELLIGENCE do?
- Whats the critical hit chance?
- Number of steps to get into battles
- Other interesting game data
- Chance of hitting with status effect spells
- Chance of running from battle.

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|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_Credits_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
__________________________________________________________

Again,

Big thanks to:

Disch and FF hackster for alot of stuff
http://disch.zophar.net
Ben Siron and his old FF1 FAQ on Gamefaqs

Rincewind, for almost everything having to do with black mages, the random
encounter list, and some of the thief stuff.

Paulygon for a few vitality and mag def things.

Celticshiva for finding a few typos.

And me for about everything too !

Places to visit:

http://disch.zophar.net
FFHackster and lots of ff1 data, and hacks and such too :D

http://www.nuklearpower.com
8-Bit Theater, gunny, go see it.

http://cgi.gamefaqs.com/boards/gentopic.asp?board=7721
FF1 Message Board on GameFAQs, the best FF1 board there is :D

My email is [email protected]
Drop me some comments if you want

--EOF--