___    ____    ______      ____   ____   ______
  /      /    /  /  /  /  /  /      /   /  /  /  /
 /___   /___ /  /  /  /  /  /      /   /  /  /  /
/      /    /  /  /  /  /  /      /   /  /  /  /
/      /    /  /     /  /  /____  /___/  /     /
              ____    ____    ____
  /       /  /    /  /   /   /
 /       /  /___ /  /____/  /_____
/   /   /  /    /  /     /       /
/___/___/  /    /  /     /  _____/

An FAQ by SRC

This is my second FAQ that I've written. The reason I've written this
is mostly because few people really care about this game and I could
perhaps develope some more interest in the game. (That Super Famicom
Wars, always taking the glory.....) I've been working on this for
about a week and decided to post it. Enjoy!

History
10/8/05-FAQ Finished and submitted

This FAQ is currently seperated in the following parts:

1. Controls
2. Menu Translation
3. Units list

More parts may come later. Requests for Walkthroughs can be sent to
[email protected], and I'll make one if a few people request one,
otherwise I don't really feel like doing one.....

*****Part 1: Controls*****

Control Pad-Moves Cursor

A-Selects menu choices, checks status of units

B-Brings up the in game menu, and selects certain menu choices,
also cancels if you're moving a menu as long as the unit hasn't
ended their turn.

Select-Changes selection in certain menus, and brings cursor back to HQ

Start-Starts game and confirms in certain menus, has no function in-game.

*****PART 2: Menu Translations*****

After watching the crazy intro and going through the title screen,
you're brought into the main menu:

(Continue Game)
(New Game)

If you're continuing, you'll be brought right into your saved game.
If you choose new game, you'll be brought to a settings menu:

(Orange Star) (Blue Moon)

(Player *) (Player)
(Computer) (Computer*)

(Animations) (Backround Music)

On* (Type A*)
Off (Type B )

(Computer Difficulty) (Confirm Settings)

IQ 200
IQ 100*


*Default Settings

After confirming the settings, you're brought to map selection screen.
Here are their names in Advance Wars (They can be found in the
Special/Classic folder.)

1. Bean Island
2. Crater Isle
3. Triangles
4. Ball Islands
5. Crater Isle
6. Puzzle Trio
7. Fist Penninsula
8. Deer Harbor
9. Alara Range
10. Lost River
11. Volcano Isle
12. Turtle Atoll
13. Squash Island
14. Cube Keys
15. Mirror Islands

When you select a map, you'll be brought to the game screen.
To access the menu, press B.
From left to right the commands are:

(Build)
Use this command on a base, airport, seaport, or on certain
cities to produce units.

(Units)
A list of your units showing their HP, Fuel, and ammunition.

(Status)
Shows various info such as income, and units built or destroyed

(Supply Units)
Supplies all of your units. Air units can only be supplied on airports,
naval units on seaports, and land units on bases, HQs, or cities. It
costs money to use this command, so if you're planning on building a unit,
either don't use this command or use after building your units.

(End Turn)
Ends your turn and starts the opposing side's turn.

(Options)
Brings you into a sub-menu with the following options (Again, from left
to right)

(Settings)
Allows you to change the animation and music settings.

(Save/Load)
Allow you to save or load a previous game. The top, red option is save,
and the bottom, blue option is cancel.

(Yield)
When you choose this option, you forfeit and the other country wins,
I hope you don't push this by accident.....

*****Part 3: Unit List*****

Infantry
Cost-1000G
Ammunition-9
Fuel-99
Movement-3

Basically the pawns of Famicom Wars, they are quite weak but can capture
buildings and also almost never run out of supplies. Infantry can easily
be flooded and have large power in numbers.

Effective Against:
Infantry and Mechs

Ineffective against:
Everything Else

Can Target:
Everything

Mech
Cost-2000G
Ammunition-3
Fuel-70
Movement-2

These are a little more powerful than infantry. Like infantry, they can capture
buildings, and also They also have a little better defense and attack power.
They also move very slowly, run out of ammo fast, and for some reason can't
capture HQs. I'd try to stay away from this unit unless you absolutely NEED
the extra firepower.

Effective against:
Infantry and Mechs, moderate damage to Tanks and Vehicles

Ineffective Against:
Naval and Air units


Transport
Cost-4200G
Ammunition-4
Fuel-70
Movement-6

First of all, these may transport one infantry or mech unit. )Note
that unloading a mech or infantry will end its turn.) Besides that
it's a bit stronger than a mech, and does great damage to infantry
and mech units. Much weaker against Tank B blasts, however.

Effective Against:
Infantry and Mechs, moderate damage weaker ground units

Ineffective Against:
Heavier ground units and Land or Naval Units

Tank B
Cost-6000G
Ammunition-4
Fuel-50
Movement-5

A little bit slower than its big brother, the Tank A. It does less
damage to most things than a Tank A, and also moves slower and has
less ammunition. Luckily, it's much more economic and cheaper to deploy
and it crushes Transports, and possibly killing them in one hit in the process.

Effective Against:
Smaller Vehicular Units, decent damage to Tank A's

Ineffective Against:
Infantry, Air and Naval Units

Can Target:
Anything

Tank A
Cost-16000G
Ammunition-6
Fuel-70
Movement-6

These are the big powerhouses of ground units. It does good damage to all ground
units with its mighty cannons, gets good movement, gas, and actually decent
ammunition. Although, it's also quite expensive and easily destroyed with a
combination of artillery and a few other units to finish it off.

Effective Against:
All Ground Units

Ineffective Against:
Air and Naval Units

Can Target:
Anything

Artillery B
Cost-5500G
Ammunition-3
Fuel-30
Movement-5

Well, right off the bat you'll notice that these things have some
of the worst supply stats in the game, but don't worry, this can
be taken care of by having a supply truck and city nearby. Besides
that, it's a pretty good unit. Decent movement, economic,  and
good damage to even the heaviest armored vehicles. Unfortunately,
its fire is a bit weak against infantry, it isn't that great
against naval units, and can't target Air units. Can 2-3 spaces
away, but not up close.

Effective Against:
All ground units

Ineffective Against:
Air and Naval Units

Can Target:
Ground and Naval units only

Artillery A
Cost-13000G
Ammunition-5
Fuel-50
Movement-4

Well, this starts with much more supplies than its little brother,
which is always good. It's more powerful than Artillery B in just
about every matchup, and it can fire even farther (3-5 spaces) but
it can't attack 2 spaces away like artillery B can. It also costs
more than twice as much as the Artillery B, and moves a bit slower.
Like the artillery B, it stinks against naval and infantry units.

Effective Against:
All ground units

Ineffective against:
Naval Units

Can Target:
Ground and Naval units only.

Anti-Air Tank
Cost-5500G
Ammunition-4
Fuel-50
Movement-5

These get pretty much average stats all around, including supplies,
movement, and armor, but it can't attack ground or naval units at all,
so it makes them quite weak against them. BUT they can tear apart air
units, which is something that most land units don't do very well.
Not a bad unit, but only use it on an air map with lots of land or for
air defense.

Effective Against:
Air Units

Ineffective Against:
N/A

Can Target:
Air units only

Anti-Air Missles
Cost 11000G
Ammunition-2
Fuel-40
Movement-4

Gah! If you thought that ammo amounts couldn't get any worse than
mechs, you're wrong. These things get 2 ammo, and run out of it at
record speeds. Hopefully you'll have this at a city or by a supply
truck....Besides that, it has crummy fuel and movement, and the
inabilility to attack ground and naval units. If you think it's
worth it to be able to destroy air units from a distance (3-5 spaces
away) instead of up close with 2 anti air tanks (Which BTW cost half
as much as these) go ahead and deploy one or two. Otherwise, stay away.

Effective Against:
Air Units

Ineffective Against:
N/A

Can Target:
Air Units only

Supply Truck
cost-3000G
Ammunition-0 (Can't attack)
Fuel-60
Movement-5

Well, a unit that can't attack and has weak defense that can supply
other units. Good for large ground maps with few friendly cities.
It cannot supply Air and Naval Units, which takes out a good chunk
of its usefulness, so you get what you paid for.

Effective Against:
N/A

Ineffective Against:
N/A

Can Target:
Nothing, cannot attack

Helicopter
Cost-4000G
Ammunition-4
Fuel-60
Movement-6

An inexpensive air unit that can transport one infantry or mech
at a time. It has attack just about as strong as an infantry's,
but has much higher defense unless it's targeted by Anti-Air units.
It also has good movement and movement type.

Fighter B
Cost-15000G
Ammunition-4
Fuel-99
Movement-10

It may have blazing fast movement, but consumes fuel rather fast.
It's pretty good for killing those pesky Transport Copters or trying
to take control of the skies, but it does terrible damage to all
ground and naval units, and even tanks can attack back! Luckily,
they won't be doing much more than what the fighter will do to the
ground unit.

Effective Against:
All air units except Fighter A

Ineffective Against:
Just about everything else.

Can Target:
Anything

Fighter A
Cost-22000G
Ammunition-5
Fuel-99
Movement-10

Well, basically the same as the fighter B, except a bit stronger
with higher defense. It's also a little weaker against Transport
Copters than Fighter Bs. These are the strongest air fighting
units, so they're much more useful than Fighter Bs when it comes
to taking control of the skies.

Effective Against:
All Air Units

Ineffective Against:
Everyhting Else

Can Target:
Anything

Bomber
Cost-20000G
Ammunition-5
Fuel-99
Movement-8

Well, these guys won't stand a chance against other air units, PERIOD.
They get shot down easily by Anti-Air units, and will do even less
damage when you take terrain advantages into consideration. Even worse:
any non-indirect it attacks can counter it, but usually not doing that
much damage, but it adds up. On the bright side, it at least does more
damage to land units than any other air unit, so don't be too afraid
to deploy it.

Effective Against:
All land and Naval Units

Ineffective Against:
N/A

Can Target:
Land and Naval units only

Destroyer/Lander
Cost-18500G
Ammunition-6
Fuel-99
Movement-5

These are EASILY one of the best rounded units in the game.
It does great against planes, do decent damage to land and
naval units, and on top of that, can transport 2 land units.
Defenitely a great unit to buy.

Effective Against:
Everything

Ineffective Against:
N/A

Can Target:
Anything

Battleship
Cost-28800G
Ammunition-6
Fuel-99
Movement-6

These are basically indirect destroyers, and do even
more damage than they can! They also have slightly higher
movement. On the downside, it's much more expensive and has
no ability to transport. It also doesn't top the Artillery
A's range, (both 3-5 range) but it's superior defense makes
up for that. It's still a great unit, and is useful for
destroying ground units from a distance.

Effective Against:
Everything

Ineffective Against:
N/A

Can Target:
Anything




Well, that pretty much concludes it for now. If you have any
suggestions just AIM SRC543 or email me at [email protected].
Thank you for reading!