Mother/Earthbound Beginnings FAQ/Walkthrough
Copyright Nintendo 1989
Written By Brian P. Sulpher
E-mail: [email protected]
Version 1.0
Dates Written: August 23rd to October 11th, 2007

Dedicated to my brother Danny.  You loved the SNES Earthbound game and I
recently set out to beat this one, recalling the time we first played this
back in 2000.  This one is for you, as maybe you will find the time to
finally play through this one and beat the game outright.

Also, for Cougar, Howler, Koonce, and Gracey.  I miss you, and I hope you
are living it up in the afterlife as you did in this world.  You will always
be in my memories, and you will never be forgotten.

If you enjoy this FAQ and want to give back, you can click the Donate button
by my author name above, and send some money my way (via Paypal). I have no
set amount or minimum, so feel free to donate as little as you like (this is
simply a from the bottom of your heart deal). Thanks for your consideration,
now on with the FAQ!

-----------
Version 1.0
-----------

-Submitted FAQ on October 11th, 2007

----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Controls
3) Characters
4) Walkthrough
5) Weapons
6) Armors
7) Items
8) Food
9) PSI
10)Enemies
11)Bosses
12)Status Ailments
13)Final Word

----------------------------------------------------------------------------
---------------------------------Introduction-------------------------------
----------------------------------------------------------------------------

1) The following is the story of the game, and is in no way the work of
  Brian P. Sulpher.


In the early 1900's, a dark shadow covered a small country town in rural
America.  At that time, a young married couple vanished mysteriously from
their home.

The man's name was George, the woman's name was Maria.

Two years later, as suddenly as he left, George returned.  He never told
anyone where he had been or what he had done.  But, he began an odd study,
all by himself.

As for Maria, his wife...  She never returned.

80 Years have passed since then.

A young boy wakes up in the middle of the night and begins an odyssey...

----------------------------------------------------------------------------
-----------------------------------Controls---------------------------------
----------------------------------------------------------------------------

2) This section will look at the controls for field situations and in
  battle situations.


                           o------------------o
                           | Field Situations |
                           o------------------o

D-Pad    : Moves your characters around.

SELECT   : Calls up status screen.

START    : Calls up the world map when possible.

B Button : When held, The party will run.

A Button : Brings up the menu screen, it will also confirm choices in
          menu and conversation.


                         o-------------------o
                         | Battle Situations |
                         o-------------------o

D-Pad    : Moves cursor/highlighted spot around.

SELECT   : No apparent use.

START    : No apparent use.

B Button : Cancels a selection.

A Button : Confirms selection.

----------------------------------------------------------------------------
---------------------------------Characters---------------------------------
----------------------------------------------------------------------------

3) This section will give a quick look into the characters that dot the
  adventure that Ninten is about to embark upon.


                          o-----------------o
                          | Main Characters |
                          o-----------------o

                              ~~~~~~~~~~~~
                            ~~~~ Ninten ~~~~
                              ~~~~~~~~~~~~

The main character of the game, he is an average boy who suffers from asthma
attacks until one day he wakes up in the middle of the night and discovers
that an eerie force is attacking his house.  Ninten is a well-rounded
character, able to use both physical attacks and PSI spells with great
ability.


                               ~~~~~~~~~~
                             ~~~~ Loid ~~~~
                               ~~~~~~~~~~

A student at Twinkle Elementary in Merrysville, Loid has low self-esteem and
feels he is of little worth.  Though weaker than Ninten and lacking in PSI
ability, Loid is able to make use of explosives and specialized weaponry,
which makes him a unique character and highly useful.


                               ~~~~~~~~~
                             ~~~~ Ana ~~~~
                               ~~~~~~~~~

A girl from a remote town of Snowman, she has long been acclaimed as a user
of PSI, and she is indeed the most accomplished of the part in PSI
abilities.  She is by far the weakest member physically though, so she
should never be allowed to become damaged too much.


                              ~~~~~~~~~~~
                            ~~~~ Teddy ~~~~
                              ~~~~~~~~~~~

An angry young man, Teddy is out to become strong enough to avenge his
parents, who were killed by malicious creatures.  Teddy is easily the most
powerful character physically, and since he lacks PSI, his contribution is
to beat down any foes foolish enough to challenge the party.


                       o-----------------------o
                       | Supporting Characters |
                       o-----------------------o

                               ~~~~~~~~~
                             ~~~~ Mom ~~~~
                               ~~~~~~~~~

Ninten's Mother will feed the group Ninten's favourite food to refill their
Hit Points and PSI Points.  She will be a continual source of help
throughout the game.


                               ~~~~~~~~~
                             ~~~~ Dad ~~~~
                               ~~~~~~~~~

Ninten's Father will never appear physically in the game, but he will talk
to Ninten over the phone, saving his progress, cashing his money won from
enemies, and telling the team how much more experience is needed to gain a
level.  You will speak to him on many occasions through out the game.


                              ~~~~~~~~~~~~
                            ~~~~ Mimmie ~~~~
                              ~~~~~~~~~~~~

Ninten's youngest sister, Mimmie does not really do anything of use, but she
is pretty cute for a young one.


                              ~~~~~~~~~~~~
                            ~~~~ Minnie ~~~~
                              ~~~~~~~~~~~~

Ninten's sister Minnie store Items that Ninten and friends do not want,
opening up more inventory space.


                          ~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ Mayor Of Podunk ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~

This seedy politician will let a small child risk his own life to advance
the game, but he will also take the credit whenever Ninten accomplishes a
tough task.


                               ~~~~~~~~~~~
                             ~~~~ Pippy ~~~~
                               ~~~~~~~~~~~

This neighbour to the south of Ninten's house has gone missing, and she was
last seen in the graveyard.  Later on in the game she will cross Ninten's
path once more, offering help in a tough area of the game.


                            ~~~~~~~~~~~~~~~~
                          ~~~~ Queen Mary ~~~~
                            ~~~~~~~~~~~~~~~~

The ruler of Magicant, she seems to be slightly unbalanced and put off about
something that has happened to her in the past.


                            ~~~~~~~~~~~~~~~~
                          ~~~~ Flying Man ~~~~
                            ~~~~~~~~~~~~~~~~

Found in Magicant, these brave warriors will accompany Ninten to lend their
strength.


                                ~~~~~~~~~
                              ~~~~ EVE ~~~~
                                ~~~~~~~~~

A massively strong robot created by George for the purpose of assisting
Ninten, she will supply two very key assists to the party.

----------------------------------------------------------------------------
--------------------------------Walkthrough---------------------------------
----------------------------------------------------------------------------

4) This section will have the step-by-step method for getting through the
  game.


                  o-----------------------------------o
                  | Things That Go Bump In The Night! |
                  o-----------------------------------o

Ninten will be sitting in his chair by his lamp ("Old Lampy, my most trusted
furnishing!") before he starts out the door of his room, at which point the
Lamp will attack ("it is SO not getting a Christmas card this year!)!

 ~~~~~~~~~~
~~~~ Lamp ~~~~
 ~~~~~~~~~~

H.P.: 6

Exp.: 1

$$$$: 0

This is the first battle in the game, so of course it stands to reason that
with no Items, no PSI abilities, and only his bare hands, that Ninten needs
to  beat the Lamp back to inertness with the Fight command.

Afterwards, Ninten should go into the hallway, entering the first door to
find his sister Mimmie under attack, by a very similar Lamp to the one that
Ninten was accosted by (so use the same strategy to defeat it).  Exit her
room and go down the hall to Ninten's other sister's room (this would be
Minnie), stepping past the terrified youngster, engaging her violently
shaking Doll in battle!

 ~~~~~~~~~~
~~~~ Doll ~~~~
 ~~~~~~~~~~

H.P.: 12

Exp.: 10

$$$$: 50

A bit of a step up from the Lamp, the Doll is still pretty weak, and it
requires the same strategy of attack, attack, attack to take the victory!

After the porcelain doll dusting, talking to Minnie will have her ask Ninten
to CHECK (cap locks much?  OOOOOH!  BIG CLUE THERE!) the doll to find
something that is hidden, which so happens to be a music box, and Ninten
will remember the tune.  Seriously, he does just that (press SELECT and see
the first musical note in the bottom left corner), and this is just the
beginning of his journey!  Note that Minnie will give Ninten free Orange
Juices, so feel free to stock up on what she is offering, as this generosity
from a sibling (as in real life) is rather short lived.

Head downstairs to speak to your mother, followed by answering the phone to
speak to your absentee father.  SO Ninten must stop this problem by using
the musings of his Great Grand Father, save the family, and check in on
them, though he must remember that with great power comes great
responsibility... or something like that.  So with that blatant example of a
father dumping all family responsibility onto a child, Ninten should go
outside, making a beeline for his dog that is in the yard.  Despite the very
scary innuendo (CHECK me out!), the cap locks CHECK indicates that Ninten
should use that very command, locating the misplaced Basement Key on the
collar of the dog!  Head back inside and go into said basement (where Rats
can attack Ninten periodically), locating GGF's Diary, Plastic Bat (choose
USE and select it to make Ninten equip it), and open the final gift box to
get some Bread.


                  o-----------------------------------o
                  | Baby Steps, Friend...  Baby Steps |
                  o-----------------------------------o

With all of that done, it is time to head outside, sticking close to home,
running around to get into random encounters (be especially wary of Wally
and Hippie enemies, as they can really build their power up by flying into
a rage), fighting foes to gain some valuable Experience and to put money
into the bank (which can be accessed only at certain times).  Raising levels
is an evil necessity in this (and most other RPG's), so raise them at least
two levels (though go higher if you feel the tougher foes are still beating
on Ninten, making sure he has gained access to LifeUp alpha before going
onwards.  Also note that your Mom will feed you your favourite food whenever
you are running low on Hit Points, so abuse the free refill as much as
necessary to make the job of grinding some experience that much easier (this
can be done right to the end of the game, so use it as much as you like).

When this is done, it is time to trek southward towards town, so head east
and south along the pathway, crossing a bridge, running into a frantic
mother who has lost a child!  She says her dear Pippi has gone missing
(though with a crazy mother like that, who could really blame her) and
requests that Ninten talk to the Mayor of Podunk about it, like the police
are not a better option or that the Mayor is likely too busy to see some odd
kid in a red cap at a moment's notice.  Continue south and southwest along
the pathway, arriving at Podunk!


                      o-----------------------------o
                      | Podunk?  Sounds About Right |
                      o-----------------------------o

Welcome to the bustling town of Podunk, USA!  First off, any door that is
rounded or has a sign by it, can be entered, so keep that in mind from here
on out.  Anyway, chat with the townsfolk, finding out various things (like
the Podunk Zoo running wild, Canary Village with a singing Canary, and the
Zombies in the Cemetery to the south), all the while being wary as some of
those same townsfolk are actually a PseudoZombi in disguise (typically found
in the southern most reaches of the town)!  When the town run around is
done, head for the Department Store, visiting the ATM for your monetary
needs, perusing the following floors of shops as well as a Food Place on the
same street:

===============
Floor 2 - Drugs
===============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |    Antidote    |   20  |Cures poison           |
   |________________|_______|_______________________|
   |  Asthma Spray  |  148  |Cures Asthma for Ninten|
   |________________|_______|_______________________|
   |  LifeUp Cream  |  194  |Completely refills HP  |
   |________________|_______|_______________________|
   |   Insecticide  |  300  |Damages bug foes fairly|
   |                |       |effectively            |
   |________________|_______|_______________________|

======================
Floor 3 - Sports Goods
======================

   ________________ _________ _______ _______________
  |      Name      |  Power  | Price |  Description  |
  |________________|_________|_______|_______________|
  |                |         |       |Ninten's       |
  |                |         |       |weakest weapon,|
  |  Plastic Bat   |    3    |   80  |upgrade to a   |
  |                |         |       |better one soon|
  |________________|_________|_______|_______________|
  |                |         |       |A better bat,  |
  |   Wooden Bat   |   12    |  500  |it deals decent|
  |                |         |       |damage to foes |
  |________________|_________|_______|_______________|
  |                |         |       |Weak weapon,   |
  |    Slingshot   |    7    |  120  |not worth using|
  |                |         |       |for battle     |
  |________________|_________|_______|_______________|

===============
Floor 4 - Foods
===============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |                |       |Restores around 20 HP  |
   |      Bread     |   30  |creates crumbs in      |
   |                |       |dungeons to track paths|
   |________________|_______|_______________________|
   |  Sports Drink  |   75  |Restores around 100 HP |
   |________________|_______|_______________________|

=============
Floor 5 - Pet
=============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Canary Chick  |   85  |Return it to the       |
   |                |or free|sad Canary for a melody|
   |________________|_______|_______________________|

==========
Food Store
==========

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |  French Fries  |   15  |Restores around 20 HP  |
   |________________|_______|_______________________|
   |    Hamburger   |   25  |Restores around 50 HP  |
   |________________|_______|_______________________|

With all of this tripping done, two very important Items exist for purchase,
a Wooden Bat for $500 (this is a must for the nasty foes that lie ahead) as
well as the Canary Chick from the Pet section on Floor 5.  Although it costs
$85, you can get it for free by refusing his price (say YES to buying it,
then no to $85).

With the Canary Chick in hand, it is time to go west down the street,
entering the Town Hall (the door with the sign), going upstairs to speak to
the Mayor, agreeing to help him with the missing child problem (as he is up
for re-election soon), which will set the stage for the next two quests for
Ninten!


               o------------------------------------------o
               | Canaries and Zombies... Nice Combination |
               o------------------------------------------o

With the town run around all taken care of, Ninten can now go return to the
Canary Chick to the Canary Village that lies to the northwest of town.  From
the Mayor's office, run off to the northern part of town, turning west at
the town sign.  Follow the path past the sign and to the bank of a river,
continuing along a western route, turning north to go between two bodies of
water, going west across the bridge to find a large brick wall.  This is the
eastern border of the Canary Village Wildlife Refuge (which the Canaries
seem to abide by, despite them being wild animals), so follow the southern
wall until an opening in the wall appears.

Head north along the eastern wall area, turning west once the monolithic
architecture appears, looking for an off-coloured tower.  Walk in behind
that aforementioned grey tower, walking straight up through the covered
opening in the wall, and speak to the Canary here to realize it is... Laura.
That is all it has to say...  You would think that a talking Canary would
have more to say, or be better protected, or out on tour making some money
for some enterprising town official or poacher or...  Okay, sorry, moving on
here.  So, use the Canary Chick by Laura The Canary to get her so excited
that she will Sing, which Ninten will remember, gaining himself the second
Melody of the game!

Ninten must now wander back through the Canary Village, returning to Podunk,
where he should stock up on HP replenishing Items (if desired) and raising
his levels to 5 or 6, as he is about to embark on a very dangerous journey
into the Podunk Cemetery!  Head along the path that goes south out of town,
running down the diagonal dirt way to reach a turn, where a sign sits
declaring that "Healer's House WEST" and that "Beyond Bridge Cemetery
Abandon all hope ye who enter!".  Wow, that is rather comforting to read...
you head out to the cemetery to see the grave of a loved one and are told
that hope does not live here, you best not go anywhere near this area.
Phenomenal.

If you feel like paying the Healer, you will need some cash on hand
(specifically $18) to get the PP refill, though the real use of the shack is
the free use telephone in the corner, so save with your dad before entering
the dangerous area of the cemetery.  When ready to enter, go to the same
sign as before, this time going across the bridge to go right to go down
through the green trees, soon running into a large patch of dead trees.
Continue along the downward trajectory (taking the fork on the right),
arriving at the cemetery wall, turning left.  Head through the opening to
spot a small chapel, but ignore it and go down to find another wall, going
right this time.  When the wall move south, turn south with Ninten, looking
out for the trees to start moving east, which is the signal for Ninten to
turn east as well.

Slalom through the gravestones to reach the small opening between graves and
the nearby wall, moving northwest as Ninten walks over more graves, reaching
a section of tombs where the monuments are tall towers.  However, the goal
for the hero is the broken off tower, entering the small hole that remains
to find a large underground tomb.

Run down the stairs and go through the door, arriving in a room with four
coffins, all of which are shuddering in place!  The three coffins closest to
the door all contain PseudoZombis, so open at your own peril (good
experience for doing so however), but to find Pippi, open the one that lies
on the extreme left, allowing the strange girl to come flying out to join
Ninten and help his cause!


              o-------------------------------------------o
              | A Day At The Zoo... Should Be Fun, Right? |
              o-------------------------------------------o

Head back up the stairs and then exit the tomb, backtracking through the
cemetery and paths to get back to the sign of doom and gloom that is near
the bridges.  Ninten now has a choice to make, as he can only advance the
plot by returning Pippi to the Mayor's Office, but he can use her and her
quickly building stats as a second body for fighting some tougher foes,
helping gain Ninten some extra experience.  To advance the plot, visit the
Mayor (skip to the next paragraph), but to make use of Pippi and her strong
abilities, keep reading onwards.  Go back through town, heading northwest to
go past the Canary Village (you should pass a sign that says the Zoo is
ahead), and keep on going until strong animals begin to attack.  Fight here
with Pippi to assist Ninten, as she can add damage AND take some damage,
which will allow for longer times without revisiting home/town to refill Hit
Points/PSI Points and it will also offset the loss of experience to Pippi as
more Experience will be gained than if Ninten fought solo (he spends a lot
of time running back and forth when solo).  Ideally, if you do this, when
Ninten reaches Level 8 he should be strong enough to go it alone, and the
split experience will take too long to add up by that point anyway.

When ready to move on with the game, go visit the Mayor with Pippi in tow,
presenting her to the Mayor, who will be so overjoyed at this coup for his
upcoming election chances, that he will give Ninten 100 Hundred Dollars,
which is a pittance considering Ninten went into the cemetery (as an EIGHT
YEAR OLD boy) to do rescue work that the Police should have been doing
(where are the Police anyway?  We shall soon see)!  So anyway, say yes to
the request from the Mayor to check out the Zoo, and he will give Ninten the
Zoo Key (via his assistant).

Before heading to the Zoo (or returning if you were leveling up there
previously), head back to home to refill Ninten's Hit Points and PSI Points,
stopping at Pippi's house to find the red-headed wanderer waiting outside.
Speak to her to begin a game of yes/no questions, so answer the following:
No, Yes.  With Pippi sufficiently impressed with Ninten, she will hand over
a FranklnBdge (FranklinBadge), which will reflect any PK Beam gamma attacks
back at the enemy!  Yes, for saving her life (when she gets herself into bad
spots), she will give up a form of protection that might keep her silly ass
alive!  Make sure to visit your Mom for a free refill, then get ready for
the next stretch of the journey.

Head back towards town, heading west at the sign for Canary Village.  Follow
the path along to reach the eastern border of Canary Village, but keep going
north to find another sign, crossing the bridge to keep moving north, where
Ninten will soon find the gates of the Zoo, with the crazed animals running
wild and attacking Ninten.  Walk up to the gate, where a Monkey lies in
wait, and it takes the Zoo Key!  OH NO!  That is it... Ninten is finished on
his quest... all because of a kleptomaniac monkey!  WHY!?  Oh, the gate so
happens to have a broken lock... my bad.

Head on inside the Zoo, heading west briefly, going north through the
opening above Ninten, running past the rabbits (who are still in their
cages) and two broken cages.  Go right to cut between the monkey and panda
cages, going south along the tree line to enter into a new portion of the
Zoo.  Head north through this part, zooming by two broken cages and a
flamingo habitat, spotting a big poster on a cage, proclaiming about the one
of a kind singing monkey!  Since the monkey is missing, keep on going,
heading south through the next section, arriving at a large building, which
so happens to be the Superintendent’s Office (and boy does Ninten have a
long list of critiques for how this Zoo is being run!).

Enter the first room to find a Gift Box with Rope inside, and the door to
the left of that room has a Gift Box as well, which holds Antidote.  Take
the stairs to the next floor, where the door on the right holds a Gift Box
(inside of which is Bread), so grab it and then go up the stairs to the
third floor.  Enter the door on the right to grab a LifeUpCream from the
Gift Box, followed by entering the door on the left, where an odd capsule
floats in the air.  Walk over to it to check it out, at which point the
capsule will suddenly open and reveal a strange foe!

 ~~~~~~~~~~~~~~~~~
~~~~ Starman Jr. ~~~~
 ~~~~~~~~~~~~~~~~~

H.P.: 52

Exp.: 30

$$$$:  5

This out of this world opponent has a unique shape and he likes to make use
of Beam attacks in addition to his regular attacks.  Although his regular
attack can deal decent damage (around 20 Hit Points per attack), his PK Beam
alpha attack will take off about 30 Hit Points per shot, and PK Beam gamma
will kill Ninten in one shot!  However, if Ninten is holding the Franklin
Badge when this attack comes, it will reflect and kill the foe in one shot!
To defeat this foe, enter the fight with full Hit Points, then keep on
attacking each round, only stopping to use LifeUp alpha when the Hit Points
of Ninten reach 35 or less, though using a LifeUpCream (that was found just
prior to this fight) when the Hit Points get desperately low is advisable as
well.  Keep landing hits when possible, and the Starman Jr. will soon go
down for the 10 count!


           o--------------------------------------------------o
           | Civic Duty Fulfilled, Time To Pass the Roadblock |
           o--------------------------------------------------o

With the unsettling alien presence removed from the Zoo, no more attacks
will occur, so why not take some time to take in the sights?  The highlight
of this free Zoo tour will be to check out the Singing Monkey (check the
sign) to hear it sing, as this will be the third melody of the game!
Continue on out of the Zoo and go southeast (past Canary Village), landing
back in town.  Head for the Mayor's Office once again, telling him of your
daring deeds, and the soulless creature that he is, he will dismiss you and
not give your plight a second thought (typical politician, has what he needs
and forgets who helps him out).

SO it is time to go back home to get a quick refill and save the game,
followed by returning to town once more, but this time head east along the
path by the houses (head south once when the road dips), taking the next
northern road back out of town.  Move along the roadway, following it as it
goes along the river, continuing along the windy way, finally reaching a
sign that says the City Zoo is to the west.  Head east along the path
instead, crossing a bridge and continuing onwards, reaching a second bridge
soon, which has two policemen guarding it.  Now if you already came out
earlier, you know they are guarding something out here, yet it seems to be
in the middle of nowhere.  Of course, no one in their right mind (except
for you) would ever come out this far, so they should have been at home in
Podunk, rescuing Pippy, or maybe help get the Zoo back under control (though
to be fair, that was an alien creature behind that, and they likely could
not have helped enough on that to be really useful).

Right, so they lift the curfew, mention your PSI abilities and how they
might help you out (do not worry, if they were psychic, they would know that
I was shooting mental daggers at them for making me rescue Pippy and retake
the zoo singlehandedly), followed by tipping you about a "strange, rock-like
thing" in a cave ahead.  So with that force feeding of information done, go
along the grassy area ahead, moving east and then south, arriving at the
mysterious cave.  Once inside, follow the straight forward path, locating a
pink rock spiral, and checking it will reveal that a voice is speaking into
Ninten's mind.  Use Telepathy to be asked an odd riddle, to which Ninten
will answer with an even odder answer, whisking him away to another place!


             o-----------------------------------------------o
             | Magicant...  Odd?  Disturbing?  Unbelievable! |
             o-----------------------------------------------o

Ninten will appear to see a swimming cat to the right (lying in a pond) who
has Candy for a small child, though it must only want one small child as he
refuses to give it to Ninten (what a jerk).  Go left across the bridge,
cutting downwards past the two pink doored spiral buildings, reaching a
large wall of white spirals, at which point Ninten should go left to enter
the lone building.  Say yes to wanting the Big Bag (it sounds dirty, but the
being is not going to do something that will haunt you for years to come),
trading your Cash Card for it, then speak to him again, getting the Cash
Card back.  The Big Bag holds a lot of Magic Herbs, acting as a perfect way
to heal Ninten as he adventures onwards.

Exit the building to go up into the building above that one, where the
Mysterious Mimicker will save you game by pretending to be a phone (what
part of the body is Ninten talking into for this to work?  Never mind, I do
not want to know), while the two building to the right  can be skipped if
you like and instead go upwards to the green doored spiral building, where
the Mysterious Goods Keeper can store things for Ninten, making sure that
his sister Minnie gets the Items he hands over (very useful).  Walk past
the next two buildings to find a trio of buildings, walking down and right
from it to a solo building, receiving an Ocarina from the occupant (mind
you, it has no apparent use that I or anybody else can determine, but hey
you got it so WAY TO GO!).

Walk up form this building to find a new trio of buildings, entering the one
on the far right, saying yes to fixing the spoon for the small one, and
Ninten can then use this building as a free refill by spending the night
whenever he wants (though the little person is SOOOOOOO needy and has to
have Ninten come back, it is rather uncomfortable to do so)!  Head up and to
the left find three buildings, with the center one being a hospital and the
one on the right being an inn (a second place to stay the night... weird),
with the three buildings to the right all containing shops.  However, since
Ninten is not likely to have much or any Cash on him, he must first journey
out of the town to find the Magic Fountain, as that is where he can get
access to his bank account.

A note before venturing outside the walls of Magicant, if the enemy Groucho
is encountered, do nothing but Guard every round, as Groucho will soon leave
battle after saying "Hello", and he will leave behind far more Experience
for Ninten than he ever would if defeated in battle (odd I know, but take
advantage of this generosity).  Go out of town through the opening that lies
nearby, but do not follow the pathway laid out by the white spirals, instead
running along a northwest pathway (cutting through the various weeds on the
ground), looking for a bridge to cross, arriving at the Magic Fountain.  It
can be used in a myriad of ways, including:

 i) refills Hit Points.
ii) Red Weed can be changed to Magic Herb.
iii) Use Telepathy to call the Benevolent Old Man, who acts like an ATM.

Grab all of your available money, and backtrack to town (southwest
trajectory), aiming for the three buildings marked with "7".  Each building
is a shop, with the following wares for sale:

=============
Left Building
=============

  __________________ _________ _______ _______________
 |       Name       | Defense | Price |  Description  |
 |__________________|_________|_______|_______________|
 |    Magic Herb    |   XX    |   30  |Restores about |
 |                  |         |       |30 HP          |
 |__________________|_________|_______|_______________|
 |    Peace Coin    |    5    |  260  |An okay defense|
 |__________________|_________|_______|_______________|
 |   Protect Coin   |   11    |  648  |A fair defense |
 |__________________|_________|_______|_______________|
 |    Magic Coin    |   20    | 1200  |A great defense|
 |__________________|_________|_______|_______________|

===============
Center Building
===============

  __________________ _________ _______ _______________
 |       Name       | Defense | Price |  Description  |
 |__________________|_________|_______|_______________|
 |    Magic Herb    |   XX    |   30  |Restores about |
 |                  |         |       |30 HP          |
 |__________________|_________|_______|_______________|
 |    Brass Ring    |    8    |  460  |An okay defense|
 |__________________|_________|_______|_______________|
 |   Silver Ring    |   14    |  825  |A fair defense |
 |__________________|_________|_______|_______________|
 |    Gold Ring     |   28    | 1510  |A great defense|
 |__________________|_________|_______|_______________|

==============
Right Building
==============

  __________________ _________ _______ _______________
 |       Name       | Defense | Price |  Description  |
 |__________________|_________|_______|_______________|
 |                  |         |       |Keeps weak foes|
 |    Repel Ring    |    0    |  160  |away for a bit |
 |__________________|_________|_______|_______________|
 |                  |         |       |Lessens fire   |
 |   H20 Pendant    |    0    |  700  |damage by half |
 |__________________|_________|_______|_______________|
 |                  |         |       |Lessens ice    |
 |   Fire Pendant   |    0    |  700  |damage by half |
 |__________________|_________|_______|_______________|
 |                  |         |       |Lessens thunder|
 |  Earth Pendant   |    0    |  700  |damage by half |
 |__________________|_________|_______|_______________|

The Items are fairly expensive, but you should be able to buy the most
expensive Ring OR Coin, leaving enough to likely get a Pendant.  Which
Pendant you get is completely up to you, but I personally like the H20
Pendant, as fire foes can really rake the Hit Points down in a hurry (and
they seem to be slightly more numerous than thunder or ice attacks).  If you
so desire, you can grind some foes for more cash to get the best defensive
equipment for Ninten (do not buy inferior Coins/Rings, as it is a waste of
hard earned money), but either way it is time to go back outside the walls
of the town, as some more exploration should be carried out.

Go back to the gate and head west along the wall, following it south past a
normal monkey (of course they do not sing, but they can talk!), a small girl
by some trees, and then head northwest through the opening in the trees to
find a swimming cat... that backstrokes through the ground!  When questioned
by Ninten it even identifies itself as such, and once you get over that it
tantalizes you by saying "guess what is in my hand" (it does not have hands,
but all right) and promptly tells you nothing (sort of like that other
swimming cat earlier, you will have to come back later).  Continue up the
path to find a hermit in a lone building, and he says he has a great secret
for Ninten... once he becomes stronger!  Then to really get you, he says to
write it down (which means it might be very important), and then clams up!
So basically, this entire paragraph was nothing more than an exercise in
"sorry, come back later and maybe I will help you then!".  How lovely.

Continuing on with the exploration of the monster infested portions of
Magicant, go back up to the main field north of Magicant, running to the
northeast along the white spirals, reaching the gates of the castle.
However, go east and then northeast along the white spiral walls, going
directly north when the walls turn west, spotting a building to enter, which
houses the five Flying Men!  These feisty fellows will immediately join
Ninten to assist him in battle, though only one at a time, and they are not
controllable in battle.  They also can not be directly healed by Ninten with
PSI or Items, though using the fountain or staying at one of the two places
in town will heal them.

With everything explored now, it is time to go see Queen Mary in the castle,
so wander around the walls of the castle again, getting to the entrance,
where the central guard will let Ninten pass, provided he can answer the
riddle he has, but he does not state it!  So to cheat this rather unfair
quiz master, use Telepathy on him to find out the answer, and he will grant
Ninten access!  Inside the castle now, head left and bypass the first door
(though go into it and talk to the fellows for some very neat backstory on
Queen Mary), entering the next door.  Go into the door on the right,
speaking to Queen Mary herself, learning that her song she can not sing is
8 notes long, and if Ninten learns it, he should return to her!  Well,
Ninten already has 3 notes under his belt, so he knows he only needs five
more and he also knows what they are for!

Exit the throne room and go through the other door on the wall, finding two
more doors in the next room, with the door on the right holding three Gift
Boxes (holding, from left to right: Flashdark, Antidote, Magic Herb) and
the door in the center leading to four Gift Boxes (holding, from left to
right, top row then bottom: Bullhorn, Magic Herb, Antidote, Empty), and the
door on the left leading to a room with six Gift Boxes, but when the first
present is removed, the rest of the Gift Boxes magically empty!  So, to make
your decision of what item you desire, use the following chart of the Gift
Boxes to decide:

___________________
Key                |
                  |
01 - Boomerang     |
02 - PSI Stone     |
03 - Fight Capsule |
04 - Rope          |
05 - Ruler         |
06 - Berry Tofu    |
                  |
___________________|

         ______________________
        /     |01|02|03|       \
       /      |__|__|__|        \
      /                          \
     /                            \DOOR
    /                              \
   /                                \
  /                                  \
 /             __ __ __               \
/             |04|05|06|               \
/______________|__|__|__|________________\

Although both the PSI Stone and Fight Capsule are both highly useful, the
best way to go is with the Boomerang, as it increases the attack power of
Ninten, making him more able to pound foes effectively.  With everything
finally explored and south out, it is time to exit Magicant and return to
the real world!


            o-------------------------------------------------o
            | It Is Not Good-Bye Magicant, More See You Later |
            o-------------------------------------------------o

Head back into town to repair any battle damage, maybe buy that last piece
of strongest Armor for Ninten, and then go to the gate of town to begin the
journey out of here.  Head east along the border of town, continuing east
above the treeline while looking for a bridge across the river.  Head south
from the spot just to the left of the lone well, walking directly downward
towards an entire field of wells, entering into the only real one, which is
the entrance to the Magicant Cave!

The first portion of the cave is a big maze, with only one way through to
the next area, but before going there Ninten can grab some treasure.  Take
the following openings in the rooms to find a Gift Box that holds a Magic
Herb by going right, right, left.  Now backtrack up two ladders, taking two
lefts and then a right to exit this area (from the start it is right, left,
left, right).

Head along the wide corridors ahead, taking note of a massive dragon on the
right side of the screen, turning to the right to open a Gift Box for a PSI
Stone, followed by going upwards to arrive at a fork in the paths.  Going to
the left will accomplish nothing for now, as the Dragon is not going to be
woken up by Ninten's current Psychic Power, so take the path on the right,
running into a hatch that leads deeper into the caves.  However, when Ninten
draws near, a foe will attack!

 ~~~~~~~~~~~~~~
~~~~ The Fish ~~~~
 ~~~~~~~~~~~~~~

H.P.:  65

Exp.: 140

$$$$: 180

The Fish is just bit a stronger and tougher than the average foes that
Ninten has been facing in and around Magicant, but he should still prove to
be no match for the Psychic Kid.  Attack away on him repeatedly, only
pausing to heal if Ninten's Hit points drop lower than 25.  This fight
should end in two or three rounds, and should be of little to no trouble
what so ever.

Head down the hole he was guarding to discover a Gift Box, this one holding
a one of a kind Item called the Onyx Hook (when used, it will whisk Ninten
back to Magicant at any time, making it a great option when Ninten is really
hurt).  Head back up to the previous area, continuing along, opening the
next Gift Box to get a Sword (though Ninten can not use it, so dump it on
his sister at the first opportunity), followed by advancing once more,
arriving at a door blocked by the Forgotten Man.  He seems to define himself
as a forgotten fellow, so pester him and answer the following way to get him
to disappear: no, yes.  With him gone, pass through the door to be returned
to the real world!


                  o------------------------------------o
                  | The Weakling; Friendship & An Ally |
                  o------------------------------------o

Ninten appears in a cave much like the one he arrived in Magicant from, but
this is in a different locale.  Head out of the cave to catch sight of a big
factory to the south, but before bothering to explore it, Ninten should head
north.  Move north along the escarpment, looking for a pass down to the
lower valley floor, at which point Ninten should start out to the north once
more.  Ninten will quickly arrive on the paved streets of Merrysville, with
a gleaming building directly ahead, so move right on inside, entering
Twinkle Elementary School!

Feel free to converse with the children of the school (though avoid the girl
in the library that has the Cold, as it will require a visit to the Doctor to
cure), but to get the move on head up to the second floor, entering the
second door from the right, locating two Gift Boxes (holding a Slingshot and
a Plastic Bat), followed by going up towards the roof (staircase on right
side of the second floor) to find that the door is locked.  Backtrack down
to the first floor, entering the door on the far right side of the floor,
locating the Janitor (who has some serious issues he should talk over with
his wife).  Talk to him, answering yes, yes, no, yes to get the Janitor to
go unlock the door (hold the B Button down to make him move faster than his
plodding walk), allowing Ninten onto the roof.  Here Ninten will see a nice
view (including an ominous mountain in the distance.... OOOO
FORESHADOWING!), but his main job here is to talk to the shaking garbage
can, saying yes to his question, making the kid pop out of hiding.  He wants
nothing more than to shoot some Bottle Rockets off from the Sweet's Little
Factory, so Ninten has a new objective to complete (Since he is needed for
the game, help the guy out)!

However, before going south to the factory Ninten saw earlier, he should
first check out the town.  Ninten can get a free Phone Card (good for 50
calls on payphones) by finding the man in blue near the side of the
Department Store and answering his questionnaire.  Since Ninten is there,
stop into the Food Store and Department Store to see what wares are up for
sale:

===============
Floor 2 - Drugs
===============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |    Antidote    |   20  |Cures poison           |
   |________________|_______|_______________________|
   |  Asthma Spray  |  148  |Cures Asthma for Ninten|
   |________________|_______|_______________________|
   |  LifeUp Cream  |  194  |Completely refills HP  |
   |________________|_______|_______________________|
   |   Insecticide  |  300  |Damages bug foes fairly|
   |                |       |effectively            |
   |________________|_______|_______________________|

======================
Floor 3 - Sports Goods
======================

   ________________ _________ _______ _______________
  |      Name      |  Power  | Price |  Description  |
  |________________|_________|_______|_______________|
  |                |         |       |A better bat,  |
  |   Wooden Bat   |   12    |  500  |it deals decent|
  |                |         |       |damage to foes |
  |________________|_________|_______|_______________|
  |                |         |       |PING! Dishing  |
  |  Aluminum Bat  |   30    | 1000  |out serious    |
  |                |         |       |pain is easy   |
  |________________|_________|_______|_______________|
  |                |         |       |This versatile |
  |    Boomerang   |   32    | 1100  |weapon will be |
  |                |         |       |useful to most |
  |________________|_________|_______|_______________|

==============
Floor 4- Foods
==============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |                |       |Restores around 20 HP  |
   |      Bread     |   30  |creates crumbs in      |
   |                |       |dungeons to track paths|
   |________________|_______|_______________________|
   |  Sports Drink  |   75  |Restores around 100 HP |
   |________________|_______|_______________________|

=======================
Floor 5 - Variety Goods
=======================

 ________________ _________ _______ ____________________
|      Name      |  Power  | Price |     Description    |
|________________|_________|_______|____________________|
|       Rope     |   XX    |  600  |Immobilizes an enemy|
|________________|_________|_______|____________________|
|      Ruler     |   XX    |   22  |No apparent use     |
|________________|_________|_______|____________________|
|    Stun Gun    |   XX    |  300  |Damages one foe     |
|________________|_________|_______|____________________|
|                |         |       |Keeps weak foes away|
|    Repel Ring  |    0    |  160  |for a bit           |
|________________|_________|_______|____________________|

==========
Food Store
==========

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |  French Fries  |   15  |Restores around 20 HP  |
   |________________|_______|_______________________|
   |    Hamburger   |   25  |Restores around 50 HP  |
   |________________|_______|_______________________|

Nothing too earth shattering here to really go after, but stocking up on a
couple food Items (and maybe some Bread, as it will be handy for the
Factory) is not a bad idea.  Finally, it may be a bit of a sidetrip, but
heading east out of town and over to Podunk to go home, visiting your sister
to drop in any Items that are not a necessity to have right now (GGF Diary
and Basement Key are two possibilities, though keep the Onyx Hook as a
safety net), opening some inventory for the trip.

When ready to go, head to Twinkle Elementary and go south through that
valley that brought Ninten to town, continuing on past the pass that brought
Ninten down from the escarpment, heading down to go around the front of the
Sweet's Little Factory, passing through the door to find a massive job ahead
of Ninten!

Sweet's Little Factory is fairly confusing, but the enemies are mostly just
Rats (pathetic) and the odd Barbot (the majority of which will not survive
through one round of fighting), so it should prove to be a long but not too
difficult of a trek.  Run left and follow the wall as it slopes upwards,
continuing to the left to find a room with a Magic Herb in a Gift Box.
Leave the room and keep going along the wall, following it to another door,
where a Butter Knife is held in a Gift Box (a weak weapon for a member
later, so best to skip it most likely), followed by going down the nearby
ladder.

This area has a door to the right (Antidote inside) of the ladder, and three
doors to the left of the ladder (second door has Physical Capsule and
LifeUpCream inside, while the third door holds a Magic Herb), so grab what
you desire and then go back up the ladder.  Go left along the rail and
follow it until a door is reached (Rope inside), looping around the wall to
find a second door (holds a Magic Herb), and a third door (nothing inside).
Keep following the wall to find a ladder, climbing up to the next level of
the factory.

Go left to the very end, grabbing the Fight Capsule from the door before
backtracking, getting a Magic Herb from the door that is above the ladder,
allowing Ninten to go to the furthest reaches on the right (ignore the
ladder for now), reaching a door that holds an Antidote.  Return to that
ladder was just passed by, climbing upwards to turn right and follow the
railing all the way to another door (this one has a Quick Capsule inside).
Backtrack to the ladder once more, but pass right on by it and keep running
to the left, eventually reaching a garbage can by a door.  Search the
garbage can to locate a Bottle Rocket, noting that the supply in this trash
receptacle is never ending.  Yes, if only it worked with food, then world
hunger would be solved, but instead it is a creation meant for destruction
and not something truly helpful, so too damn bad.  The door to the left
holds a Plastic Bat and a Magic Herb, so grab them if desired, then
backtrack to the entrance and make your escape.

Head north through the valley, heading right into Twinkly Elementary School,
beelining for the rooftop, and Ninten can then give the Bottle Rocket to
Loid.  He will lead Ninten to the lab, where he will attempt to create more
Bottle Rockets, which ends in a manner that would kill kids in real life,
but luckily it just results in a huge mess and a rather funny silence
afterwards!  Congratulations, you now have a second member to the team!


                   o-----------------------------------o
                   | He IS a Weakling... Time To Train |
                   o-----------------------------------o

Although Loid mentioned Duncan's Factory (due to his obvious obsession with
blowing things up further elevated by his rampant destruction of the
classroom), first thing to do is to use the Onyx Hook and go back to
Magicant.  Why do this?  Well, the enemies are a tad weaker, making them
easier to handle, but more importantly is that Ninten can proceed to
purchase a Magic Coin, a Gold Ring, and one H20 Pendant (this is a MUST for
the next area, and is the most useful one of the three overall for the
entire game) for Loid, as that will get him properly outfitted.  Also be
sure to stop in and speak to the swimming cat that is right by the area
where the two of them appear, as it holds Magic Candy, which will raise
Loid's Fight statistic by 5.

Once he is properly outfitted (and gained a few levels), it is safe enough
to use the foes around Merrysville to train against, as they yield slightly
better Experience and Cash.  Make sure to buy Loid a Boomerang (or just give
him the one Ninten has, and buy an Aluminum Bat instead), as he needs to be
able to deal some damage.  Just be wary of the vehicles, as they can give
Ninten an Asthma attack at any point, which can really handicap the team in
any battle.  Finally, if desired, head back to the Sweet's Little Factory
and go to the crazy garbage can, as Loid can stockpile Bottle Rockets for
the fights ahead, as they reasonable damage to enemies.


                  o------------------------------------o
                  | Factory Tours... This One Is HUGE! |
                  o------------------------------------o

Back in Merrysville, head northeast out of town and once the train tracks
are reached, head northwest along them, looking for a blockade of boulders.
Head west from here, going through the narrow valley (ignoring the odd fact
of cars and transport trucks ripping it up on the grassy areas), turning
north when the river appears.  When a narrow passage up onto the higher
ground appears, Ninten will locate the Pass on the ground (thanks to some
careless individual, it will be easy to get in!).  Continue along the
northern path, turning east to arrive at a factory.  The guard dog at the
entrance will not take a liking to the Pass however, and he will attack (oh
CRUEL IRONY!)  However, it is simply a Stray Dog, so pound it with one hit
to gain entry to the factory

First off, this place is absolutely MASSIVE!  Seriously, it is so big you
have to wonder how it was even possible to fit it onto a NES game.  The best
map you will ever see for this lovely can be found here:

http://walkthrough.starmen.net/earthbound0/image/maps/duncanfactory.png

The next thing to take note of is that this place is likely to require more
than one trip (likely two or maybe even three) to get every Item, so
prioritize, what are the most sought after Items.  Some of the better Gift
Boxes to go after are:

 i. Franklin Badge
ii. Super Spray
iii. Any Capsule
iv. PSI Stone
 v. Bombs/Bottle Rockets

Those are what I would consider the most important Items to chase, though
there are very few things that are not that good.  Still, lesser items that
are in dead end or long away branches of the factory will be ignored by this
walkthrough (they are not worth the trouble they represent due to multiple
enemy attacks).

Finally, the last piece of advice is to bring Bread with the party, using it
to create a bread trail to follow back to the entrance, including the Crumbs
item, as that is a very easy way to escape when they party is weakening.
The enemy here can really dish out the damage too, so be ready to heal at a
moments notice.

Okay, with that out of the way, start off the trip into the Factory by
heading to the right, going up the first ladder encountered, turning right
on this ledge to continue along past all other ladders, entering the door at
the end of the area to find the Super Spray (fantastic insect killer that is
reusable).  Move back tot he left to find a ladder to go down, heading right
along the wall at the bottom, grabbing a Bomb from the first door
encountered (give it to Loid).  If you want a Rope, head right to go down a
ladder to an area with one door to enter, but it is a dead end and not worth
the risk really.

Head left and down from this door, following the railing to find a ladder,
climbing down it to turn left, running into a door nearby, which houses two
Bottle Rockets for Loid to use.  Head left to go back up the ladder, heading
left again (along the railing), cutting straight across the large gap to
rejoin the railing, which leads to a ladder going down.  There are two doors
to the left, with the first one holding a LifeUpCream while the second has
one of each of the following Capsules: Quick, Wisdom, and Physical.  Head
back to the ladder and climb, moving up and to the left through the narrow
area, watching for a door on the wall above, as inside of it is a Bomb.

Move left and look for a ladder to take downwards, with a door on the right
(Rope) to raid if desired, followed by continuing off to the left, watching
for a new ladder to take upwards.  The door at the top of the climb holds
another Bomb for Jeff to use, so snag it and cut off to the right, climbing
the ladder to go left, scaling another ladder to find a door, which houses a
PSI Stone.  Climb back down the ladder, heading right along the large wall,
looking for a tall ladder to climb to the next level of ledges.

Run to the left (ignoring the ladder that goes downward), heading up the
next ladder to scale another ladder in the same area, reaching a ledge where
a brief trip to the right leads to a ladder, which ends at a door
(LifeUpCream).  Head down the alder and start off to the right, with the
next set of ladders leading to doors on their own landing, each holding Gift
Boxes to be raided (if so desired):

 i. Bottle Rocket
ii. Rope
iii. Bread, Franklin Badge

The third one is by far the most important, as the Franklin Badge will help
keep Loid safe from PK Beam r attacks (not much of those right now, but they
are coming).  Keep bearing right along this platform, looking for a door in
the far wall to pass through, grabbing a Bomb for Jeff before exiting the
room to go up and left to find a ladder to the next ledge.

Head left and climb the first ladder encountered, turning left again to
scale another ladder, moving right this time to find a door with a Force
Capsule contained within.  Move left again (ignore the ladder Ninten just
scaled) to continue along the really long and angled path, heading left
along the railing when the rail straightens, entering a large room.  Head
left from the door to find three launchers, one of which that is still
armed, and it will be time for Loid (our pyromaniac/serial arsonist in the
making) to aim the rocket at the boulders strewn upon the train tracks,
carelessly firing it off, hoping (or maybe not, he is a pyro after all) that
no one gets in the way!

To escape the factory easily, go all the way back to the right, taking the
first ladder down, going right to take the next ladder down, and then take
another right to another ladder leading down.  Go down from this point and
look to the left, finding a ladder there to take downwards, moving right to
find a series of three ladders to slide down.  Head left over a large
stretch of platform, taking the first ladder down, continuing to the left,
ignoring the ladder that goes up, instead following the wall to arrive at
the door to leave the factory!


                        o-------------------------o
                        | Time To Tour On Trains! |
                        o-------------------------o

Head back to Merrysville, stopping in at the Hotel to sleep to regain all
HP/PP, also stopping at the Department Store to sell any unwanted Items.
Now with draw some money (say around $100), followed by going north out of
town again, following the railway tracks, passing through the area that was
caved in.  Keep going along the tracks until the two boys reach the train
station, entering to go to the right to buy some tickets.  All aboard the
Paradise Line, riding into Reindeer (first stop!).

When the boys arrive, talk to the old woman in red, saying you are headed to
Snowman, and she will give Ninten a Hat, which has the name "Ana"
embroidered on it.  With this done, go back to the ticket counter, and ask
for two tickets, going to Snowman.  Upon arrival, the boys will note that
the enemies in this area are quite strong (so be careful), the harsh climate
causes a lot of people to be sick (so only talk to people when absolutely
necessary), and the whole town seems obsessed with this mystical girl Ana.

Go to the southeastern portion of town (look for a sign), seeking a passage
through a narrow and winding valley, following it all the way to the end,
where the Snowman Chateau sits in pristine beauty.  She will say she dreamed
of Ninten, but to get her to join, use the Hat to say YES you are Ninten,
and she immediately begins to boss Ninten around about finding her mom and
how she needs Ninten's help!  She then tells her dad that she is leaving
home to find her missing mom, and since he was too lazy to look himself and
that Snowman has no child services force to speak of, he will let her go
with two strange boys who just rode into town on the train!  Yeah, I do not
get it either.  Anyway, welcome to the team Ana!

With Ana in tow, run back to town (have her Guard the entire time, as it may
save her from one hit in battle), going to the building on the left (of the
two near the JACK sign), entering to find the Snowman store!

 ________________ _________ _______ _____________________
|      Name      |  Power  | Price |      Description    |
|________________|_________|_______|_____________________|
|                |         |       |Restores around 20 HP|
|     Bread      |   XX    |   30  |creates crumbs in    |
|                |         |       |dungeons to mark path|
|________________|_________|_______|_____________________|
|   Mouthwash    |   XX    |  175  |Cures common Cold    |
|________________|_________|_______|_____________________|
|  LifeUp Cream  |   XX    |  194  |Completely refills HP|
|________________|_________|_______|_____________________|
|                |         |       |A weak weapon, barely|
|   Frying Pan   |    8    |  300  |better than bare     |
|                |         |       |hands                |
|________________|_________|_______|_____________________|

It is wise to go back to Magicant right away, purchasing the full run of
equipment (Gold Ring, Magic Coin, and H20 Pendant), visit the swimming cat
in the ground to the west of town (use Telepathy with Ana to get the Ribbon
and use it on her to raise her Force by 5), followed by raising her levels
up (she starts at 1, so a minimum of about 6 should be met before leaving
Magicant).  Once out of Magicant, fight around Merrysville or in Duncan's
Factory for a bit, further raising her levels, but once you feel secure
enough in her strength, head back to Union Station once more, making sure to
bring about $300.

Buy a ticket to Reindeer once more, but this time upon arrival, head out of
the station, moving south into town.  This town is filled with odd things,
including: a rumour of an Old Man in the nearby mountains who never gets
sick (or dies allegedly, as he is said to be hundreds of years old), a
fellow in red studying "indoor architecture" (code for being a peeping tom),
a fellow who sings a unique tune (though not one that Ninten needs), an odd
man outside of the Department Store who will give Ninten cash if he agrees
to not talk to the cops (make yourself over $400!), a dirty girl in the
southern part of town who wants an Item (no matter what you give her, she
will hand over a Flea Bag), and a few people mention that a neighbouring
town has ghost issues (Spookane just became a very intriguing place since
Podunk had similar issues before).

With all this out of the way, it is time to sample the local wares, so head
for the Department Store, checking it out as well as the local Food Store
down the street:

===============
Floor 2 - Drugs
===============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |    Antidote    |   20  |Cures poison           |
   |________________|_______|_______________________|
   |  Asthma Spray  |  148  |Cures Asthma for Ninten|
   |________________|_______|_______________________|
   |  LifeUp Cream  |  194  |Completely refills HP  |
   |________________|_______|_______________________|
   |   Insecticide  |  300  |Damages bug foes fairly|
   |                |       |effectively            |
   |________________|_______|_______________________|

======================
Floor 3 - Sports Goods
======================

   ________________ _________ _______ _______________
  |      Name      |  Power  | Price |  Description  |
  |________________|_________|_______|_______________|
  |                |         |       |PING! Dishing  |
  |  Aluminum Bat  |   30    | 1000  |out serious    |
  |                |         |       |pain is easy   |
  |________________|_________|_______|_______________|
  |                |         |       |This versatile |
  |    Boomerang   |   32    | 1100  |weapon will be |
  |                |         |       |useful to most |
  |________________|_________|_______|_______________|

==============
Floor 4- Foods
==============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |                |       |Restores around 20 HP  |
   |      Bread     |   30  |creates crumbs in      |
   |                |       |dungeons to track paths|
   |________________|_______|_______________________|
   |  Sports Drink  |   75  |Restores around 100 HP |
   |________________|_______|_______________________|
   |                |       |Restores around 10 HP  |
   |   Berry Tofu   |  975  |Trade north of Ellay   |
   |________________|_______|_______________________|

======================
Floor 5 - Weapons Shop
======================

    ________________ _______ _______________________
   |      Name      | Price |      Description      |
   |________________|_______|_______________________|
   |                |       |Deals around 30 HP in  |
   |      Bomb      |  280  |fire damage to all     |
   |                |       |enemies in battle      |
   |________________|_______|_______________________|
   |                |       |Deals around 40 HP     |
   |   Laser Beam   |  760  |damage to one enemy    |
   |                |       |Can be used many times |
   |________________|_______|_______________________|
   |                |       |Deals around 80 HP     |
   |   Plasma Beam  | 1300  |damage to one enemy    |
   |                |       |Can be used many times |
   |________________|_______|_______________________|

==========
Food Store
==========

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |  French Fries  |   15  |Restores around 20 HP  |
   |________________|_______|_______________________|
   |    Hamburger   |   25  |Restores around 50 HP  |
   |________________|_______|_______________________|

The Plasma Beam is expensive, but it makes Loid a far more effective battler
(typically able to out hit even Ninten for damage), so buying one might be a
good choice as the foes ahead have some really tough defenses, though solely
relying on this weapon will result in it breaking rather fast (so use it
only when necessary).

With the Reindeer tour over, why not head into the mountains to find this
Old Man who never gets sick and is hundreds of years old?  Go north from
town to arrive back at the train tracks, going west past a sign, continuing
along the tracks, following them as they turn north.  Right around where
they turn north, walk near the treeline on the left, as they contain a
Healer's House, so crash in there to get refreshed or softened, also taking
advantage of his trusting nature to use his phone to call your dad (which is
likely long distance too, but you are bad ass kids saving the world, so he
can just deal with it).

Continue the northern route on the tracks, following the treeline on the
left when the tracks bend back towards the east (they are still going north
mind you), looking for a large escarpment ahead, moving east along it to
find a small pass leading up onto the higher ground.  Head northwest to keep
climbing the foothills, soon arriving at a house!  Sadly, the Old Man
appears to have lost his ability to speak... so head outside the house,
moving east to find that the path continues, so go around the hill the house
rests on, eventually reaching the sign to the east of the house, reading it
to discover... that someone lost their dentures right under this sign!?
Hold up one second... is the game trying to tell me that someone went out to
this remote spot, discovered the dentures, and then decided (in their
infinite wisdom), to go back into town, purchase sign building supplies,
trek all the way back out here, build a sign, and then LEAVE THE DENTURES
where they lay (as most people who have dentures are up for a LONG HIKE into
the mountains to find them)!?  That is not only silly, it is downright
sadistically mean!

After checking the sign, the dentures are automatically into your inventory,
so reverse course to get back to the Old Man's House, entering to give him
the Dentures, and in return he will give the three characters all the
Mouthwash they can carry!  Yes, the Mouthwash Man never gets sick because he
gargles with Mouthwash apparently, and from now on he will sell Mouthwash to
the crew for the low price of $10 a piece (as opposed to the heavy prices
found elsewhere in the game), so it is a good spot to get some supplies as
you run out (since it is the only way to cure a Cold outside of visiting a
Doctor).  This also presents a fantastic way to make cash, as buying for $10
here and selling elsewhere for $87, a profit of $77 per Mouthwash can really
make for a real windfall!

Head back to Reindeer Station, hopping the train once more, this time going
to Spookane, as Ninten blew right through it before when he went to find Ana
(my man has got to deal with his lack of lady problem first!), setting out
from the Spookane station by going south into town.  Right away, you will
notice that enemies are attacking even in town, and no one seems to be out
and about.  Head for the Hotel, entering it to find an odd, grey fellow
behind the counter (DUDE, GET SOME SUN!) who is offering a very cheap rate
for staying at the Hotel, so feel free to take advantage of this
opportunity.  However, he will soon reveal why he is so oddly coloured, as
he is a Starman in disguise!

 ~~~~~~~~~~~~~
~~~~ Starman ~~~~
 ~~~~~~~~~~~~~

H.P.: 80

Exp.: 165

$$$$: 68

This guy can use PK Beam attacks as well as physical hits, so expect him to
dish out some damage.  Attack him early, trying to end the fight quickly,
though be ready to heal with Ninten if the Starman lands a harsh hit on
Loid.  Just not the hotel will no longer be operational after this bout.

Head southeast from here, passing through the small valley to get into the
eastern portion of Spookane, where people are actually able to live without
fear of attack in the streets.  Like any residential area, many interesting
characters are around, whether they are the unfriendly greeting guy (first
person you see), ghosts appear to be everywhere (mainly in houses, hence the
busy streets here), a family named Rosemary (who had an unearthly child), a
hint woman who will give clues for $1000 a pop (refuse though, and she will
retreat away, never to return), and a Piano in the Rosemary Manor that
supposedly plays a haunting melody!

Since the mansion was locked by the townsfolk, someone must have the key.
Head for the southeast portion of town, looking for the small house by
itself, speaking to the woman there, as she holds the Ghost Key in her
possession.


                   o----------------------------------o
                   | Play Me A Song, Possessed Piano! |
                   o----------------------------------o

Head north from the Ghost Key lady, going up two passes, moving west briefly
to find a third pass.  Now move east to find another pass, going northward
to find the massive Rosemary manor, using the Ghost Key to head inside.

Much like Duncan's Factory, this place is confusing, BUT this one is even
tougher due to everything being laid out into small rooms, with a maze of
doors connecting the whole thing.  Here is a map for reference again, and
again it is from stramen.net (fantastic site, check it out if you do not
know it):

http://walkthrough.starmen.net/earthbound0/image/maps/rosemary.png

This walkthrough will get you to every Gift Box that is worthwhile while
requiring a minimum amount of effort, but it will still be a long haul.  So
it is advisable to bring Bread and use it, as the Crumbs Item is a great way
to get out as the team begins to weaken from all the tough foes inside of
the Manor.

Start out by going forward to see an odd mouse (he laughs maniacally... and
he can talk.  yeah, that is just odd), followed by through the top door.  In
this room, pass through the top door to enter a stairwell that leads down to
the cellar.  Take the next two bottom doors to find a long staircase,
walking down the long, sloping corridor (ignore the dire warning given as
you move along).  Enter the door at the end to find a Gift Box with a
Life Up Cream inside, which has an odd piano lying nearby.  Head on over to
it and check it, receiving the fourth melody of the game!

The remaining portion of this section of the walkthrough will deal with
collection of the other Items in the manor, so feel free to skip down to
the next section to continue on in the game, but if you want to get it all,
read onwards.

Now backtrack all the way to the very first room in the Manor, taking the
lower door here and in the next room, locating a Gift Box with an Antidote
inside.  Take the top door to find a long stairway, scaling downward to go
through the door to enter a room with two doors.  The bottom door leads to
another staircase, going down to a room with Bread, which will end the raid
of Items.  Feel free to hang around in the manor and level up a bit, but at
this point it might make more sense to head back towards Snowman, raising
levels there versus the tougher (and more valuable) foes found there.


                      o----------------------------o
                      | Ninten of the Yucca Desert |
                      o----------------------------o

Whenever you are ready to move onwards, buy tickets to head for Union
Station, getting out of there and heading to Merrysville for a few moments.
Here Ninten and the crew can stock up on Life Up Cream, grab a few hundred
dollars to carry along for the trip, and make a quick side trip over to
Podunk, visiting Ninten's sister Minnie to store any unneeded Items.  The
challenge ahead is going to be a tough one, so make  sure to have the team
ready.

When ready to advance onwards, hike back out to Union Station, but instead
of going inside, head east down the tracks, going north into the hills when
the path opens up.  Keep bearing north through the hills, looking for an
opening leading to the east, taking the two small passes down to the lower
ground, moving east for a brief distance to arrive in the Yucca Desert!

The Yucca Desert boasts some incredibly mean foes, so only fight battles that
are not going to cost a lot of Hit Points or PSI Points.  Also make sure to
have the Super Spray in hand, as it will eliminate some of the insect
enemies instantly, which is a great thing to do as they tend be tough
opponents.

When the desert first appears, run exactly east from your entry point, not
deviating in any way.  Eventually Ninten will reach a path of green among
the brown of the desert, so head north to find an oasis, a tent, and a crazy
old man!  The old man turns out to be a former soldier (who has left a
single landmine amongst the scrub and dirt... HAPPY HUNTING!), and he will
offer rides in his airplane for a price.  Making sure you have room for at
least 12 items in your inventory, take the first route, noting the odd
cactus that he circles around early on in the flightpath and then the ruins
that lie on the second half of the flightpath.  The other two routes are
slightly more expensive, but route two will show some of the area previously
traversed (Duncan's Factory, Ninten's house, Podunk) while route three will
show some of the area to come (northern desert, outskirts of Ellay, end of
the train line).

After getting ten ticket stubs (you will have twelve, but only need ten),
a brief sidetrip has to be undertaken BEFORE getting into the tank.  Head
north from the oasis, getting Ninten lined up near a line of four cacti.
Turn west, hiking towards that same cactus the pilot circled earlier,
keeping in mind it is the only cactus in the entire desert that has a face.
Once it is located, use Telepathy on it, and it will sing into Ninten's
mind, giving him the fifth melody of the game!

Backtrack to the oasis once more, using a Ticket Stub on the pilot to trade
10 ticket stubs for the opportunity to climb aboard and use the tank!  No
enemy will attack you, so touring the desert will be a breeze (but you can
not leave the desert).  Head east from the oasis, going around the rock
outcroppings by driving right through the area, reaching the ruins that the
pilot skimmed earlier on the first route.  Maneuver between the wrecked
walls, going north into the top area of the ruins, and suddenly a massive
foe will attack!

 ~~~~~~~~~~~
~~~~ R7307 ~~~~
 ~~~~~~~~~~~

H.P.: 1000

Exp.:  205

$$$$:   71

Although that is one HUUUUUUUUUGGGGE robot, since the crew has a tank, the
foe can not damage them.  Instead, attack away, marveling out how your tank
(well the PILOT'S tank, but he is not here, so it is more yours now... and
who lets three kids drive away with his piece of military machinery anyway?)
bounces back the enemy's attacks, keeping up the attack pattern to scrap the
robot for good!

Unfortunately, the tank is demolished by the fight, but there is nothing you
can do about that.  Instead, strive forward and enter the hatch on the
ground, locating the Monkey Grotto!


                 o-------------------------------------o
                 | Monkeying Around For Fun And Profit |
                 o-------------------------------------o

Upon entering the ruins, the very first monkey will proclaim that the
monkeys here are liars for the most part, so keep that in mind while touring
around the border of this floor.  Look for a passage into the center to
follow, heading down the hatch to the floor below.  Head left and keep going
until a Gift Box with a PSI Stone is found, then backtrack to the right to
take the passage downwards.  Follow the path until a second Gift Box appears
(also containing a PSI Stone), followed by going down to take the path on
the left (the path forks).  Continue along the path ahead, talking to the
second monkey to get a Quick Capsule, and then go left, right to the dead
end room, where the Gift Box with yet another PSI Stone waits.  Finally,
follow the wall on the left and go up, then right, and finally down to go
through the hatch to find a cave!

In this cave is an odd pink stone, which should be familiar as using
Telepathy on this stone will send Ninten and the group to Magicant!
Although this seems like a wasted trip, exit from Magicant in the typical
fashion, BUT this will change where Ninten exits from Magicant, as he will
appear in a cave near the Yucca Desert (this is permanent, and it makes life
a lot easier if you ever have to go to Magicant, as no hiking through the
desert to get back into this chunk of the world).


                      o---------------------------------o
                      | That Sucks... No Kidding Around |
                      o---------------------------------o

Move east to find the railroad tracks, following them along until the
station is reached.  Head southwest from there, reaching a rather shoddy
fence with a young, scared kid, which signals the arrival of the team at
Youngtown!

However, poor Ana will have to wait a while longer to see her mom, as she
and all other adults were abducted by a ship from the sky.  Talk around to
find out various things, but the first real stop should be in the northeast
portion of town, as the house with the sign in front of it offers free
overnight stays (free refills), while the house on the right boasts the only
shop in town.

   ________________ _________ _______ _______________________
  |      Name      |  Power  | Price |      Description      |
  |________________|_________|_______|_______________________|
  |                |         |       |Restores around 20 HP  |
  |      Bread     |   XX    |   30  |creates crumbs in      |
  |                |         |       |dungeons to track paths|
  |________________|_________|_______|_______________________|
  |  LifeUp Cream  |   XX    |  194  |Completely refills HP  |
  |________________|_________|_______|_______________________|
  |                |         |       |An okay upgrade for    |
  |  Nonstick Pan  |   16    |  700  |Ana, it is still weak  |
  |________________|_________|_______|_______________________|
  |                |         |       |An excellent weapon for|
  |     Air Gun    |   42    | 1400  |Loid to wield          |
  |________________|_________|_______|_______________________|

As you can see, a couple decent weapon buys here (though giving Ana Loid's
old Boomerang might be a better idea), so after settling up, head back into
town to explore.  The Garrickson baby is mentioned more than a few times, so
finding it might be a good idea.  Head for the west side of town, entering
the house with the blue door, going to the baby to use Telepathy.  After a
brief back and forth, the Garrickson baby will teach them Teleportation.
Yeah, I am not so sure how a kid who has never been anywhere is able to know
this PSI spell, let alone know how to properly implement it.

With the stop in Youngtown over, it may be advisable to use the free inn at
the town, raising a few levels.  It has been a while since level grinding
has been forced on you, but the enemies ahead are taking a huge leap in
toughness, so it is best to do so.  When this part of the journey is over
with, exit out of town tot he east, starting on the road to the city of
Ellay!


                         o---------------------o
                         | Swamps & Wilderness |
                         o---------------------o

As soon as the swamp appears, prepare for some brutal enemy attacks.  Head
up and look for a bridge going to the east, crossing the water to turn north
again, bearing east along the water, arriving at a second bridge.  After
crossing, run north once again, coming across yet another bridge to move
east across, this time turning southeast.  The crew will soon come across a
shack in the swamp, and as every kid knows, shacks in the swamp never
contain anything evil!

Well, it turns out this is a good shack (I know, I am disappointed as well).
First things first, talk to the shaking garbage can to discover that Loid's
father is living in there (so that is where he got it from), and he wants to
know who is playing (so feel free to input whatever name you feel like...
seems like a phishing scam to me).  This is for later on in the game, so add
your name in there, and then his father will just crush what little self
esteem Loid may have established for himself in his helping Ninten up to
this point.

The shack itself is a nice place, and that is not the only surprise, as
Pippy is the one in possession of it!  Yes, the lost girl in cemetery, the
one who helped you grind some levels with her superior strength early in the
game, she is the one who has decided to meet you here, offering free
overnight stays to refill the party's HP/PP.  This is a fantastic place to
grind levels, so feel free to go at it, making sure that Ana has a wide
array of spells (Super Healing is going to be VERY helpful soon) to call
upon.

When you are ready to advance, go southwest from the shack, following the
main land route (if anything dead-ends, just backtrack the short distance to
the other pathway), reaching a bridge.  Head south upon crossing, following
the pathway easterly, looking for another bridge to get across the water in
the east.  Keep going east (ignore the path that leads north at the fork),
going northeast as the water funnels Ninten that way, crossing a final
bridge.

Head north along the long stretch of water, keeping the trek going upwards,
looking out for a large forest.  Go north by passing this forest by taking
the path on the right, looking to go northwest when the forest begins to
disappear, reaching a bridge.  Follow the dirt path westward, and the crew
will soon land in the city of Ellay!


                         o---------------------o
                         | Ellay Is Happening! |
                         o---------------------o

Ellay is huge, but the majority of it is not helpful suburbs.  First stop in
this gang addled land is the Department Store and local Food Shop:

===============
Floor 2 - Drugs
===============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |    Antidote    |   20  |Cures poison           |
   |________________|_______|_______________________|
   |  Asthma Spray  |  148  |Cures Asthma for Ninten|
   |________________|_______|_______________________|
   |  LifeUp Cream  |  194  |Completely refills HP  |
   |________________|_______|_______________________|
   |   Insecticide  |  300  |Damages bug foes fairly|
   |                |       |effectively            |
   |________________|_______|_______________________|

===============
Floor 3 - Foods
===============

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |                |       |Restores around 20 HP  |
   |      Bread     |   30  |creates crumbs in      |
   |                |       |dungeons to track paths|
   |________________|_______|_______________________|
   |  Sports Drink  |   75  |Restores around 100 HP |
   |________________|_______|_______________________|
   |                |       |Restores around 10 HP  |
   |   Berry Tofu   |  975  |Trade north of Ellay   |
   |________________|_______|_______________________|

=======================
Floor 4 - Variety Goods
=======================

 ________________ _________ _______ _____________________
|      Name      |  Power  | Price |     Description     |
|________________|_________|_______|_____________________|
|                |         |       |Get's the party into |
|     Ticket     |   XX    |  350  |the Ellay Live Show  |
|________________|_________|_______|_____________________|
|                |         |       |Dull and weak, Teddy |
|  Butter Knife  |   15    |  580  |can find better      |
|                |         |       |weapons              |
|________________|_________|_______|_____________________|
|      Rope      |   XX    |  600  |Immobilizes an enemy |
|________________|_________|_______|_____________________|
|                |         |       |A much better        |
| Survival Knife |   38    | 1200  |starting weapon for  |
|                |         |       |Teddy                |
|________________|_________|_______|_____________________|

==========
Food Store
==========

    ________________ _______ _______________________
   |      Name      | Price |          Use          |
   |________________|_______|_______________________|
   |  Orange Juice  |    5  |Restores around 10 HP  |
   |________________|_______|_______________________|
   |  French Fries  |   15  |Restores around 20 HP  |
   |________________|_______|_______________________|
   |    Hamburger   |   25  |Restores around 50 HP  |
   |________________|_______|_______________________|

The town is abuzz with worry about the ominous clouds around the nearby
mountain, the police seem to be selling weapons (check back later... though
hope you never have to), and the biggest topic by far has to be the B.B.
Gang, and their leader Teddy.  Yes, these ruffians wear blue, and they
attack whenever they are addressed, so your first instinct might be to avoid
them.  However, the B.B. Gang members possess a fairly useful item (the
Flame Thrower), which gives Jeff a HUGE boost in power on his attacks, so it
is advisable to win some in battle.

The only other place of note is the Ocean View Tower, found to the northwest
of town.  Head north from town and locate the water, going west to find the
tower.  Move inside to take the elevator to the roof, where Ninten should
look through the telescope on the left (CHECK it to do so), boarding the
rocket that appears.  Ride it out to find a laboratory, entering to find
three men, all of which want to taste Berry Tofu.  If you trade Berry Tofu
to each one of them, they will give the Items in return (the Doctor gives
Words of Love, Able give Swear Words, and Baker speaks of a robot on Mt.
Itoi (more mention of that mountain... still MORE FORESHADOWING!).

To advance the plot though, it would be best to buy a Ticket from the
Department Store, as the only other source for tickets is a scalper, and he
has more than a 300% mark-up!  Also take out an additional $200, as you will
find the Live Show door blocked by a familiar face... the crazy desert
military man!  Yes, he is here to collect the money he needs to repair the
damage to his scrapped Tank (if you recall, the R7307 crunched it when it
attacked), and he will not move until he gets paid.

After paying him, enter the Live Show, use the Ticket to get past the door
person, and feel free to work the room.  However, DO NOT accept the offer of
a drink, or the cops will arrest the team, taking away Ninten's weapon!  The
weapon is buyable from the cop, but why waste the money on that (plus you
have to buy a new Ticket to the Live Show)?  After touring around, agree to
perform on stage, which will lead to an "impromptu" performance (by
impromptu, I mean they perform as if they have been practicing several hours a
day, for many weeks... I wish I could adlib that well).  However, at this
point the guy wanders in from off the street and will pop onto stage, and
Ninten will be forced to face off with him, one on one!  Just attack for a
few rounds, and he will soon stop the fight, choosing to join the team,
booting Loid out of the crew (and taking his Items away, so I guess he is
not as good at heart as some people would have you believe)!


               o-------------------------------------------o
               | To Magicant For Equipment... And A Melody |
               o-------------------------------------------o

First thing you will note about Ellay is that the B.B. Gang is now friendly
with Ninten (thanks to Teddy's presence), so I hope you got all the Flame
Throwers you needed for Loid (though he is gone, not a big concern).  Use
the Onyx Hook to go back to Magicant, once again purchasing a Magic Coin, a
Gold Ring, and an H2O Pendant for Teddy.  Also be sure to give him the Sword
you collected a long time ago (likely in storage, so see the Mysterious
Goods Keeper).

Teddy is incredibly powerful, even putting Ninten to shame.  This means he
can often wipe out foes in a single attack, so be sure to take advantage of
this, and this fact will comfort you on the loss of Loid.  To find that
Melody, go through the typical exiting scheme for Magicant, getting into the
maze like area.  However, instead of ignoring the Dragon (like you have been
on all the previous trips), head on over and Check it to wake it up.  Note
that Ninten needs to be at least Level 25 for the Dragon to spring into
action, so raise levels for a bit before coming here (if needed, but by this
point it should be no problem to clear this).

 ~~~~~~~~~~~~
~~~~ Dragon ~~~~
 ~~~~~~~~~~~~

H.P.:  650

Exp.:  500

$$$$: 1200

The Dragon has a myriad of abilities, a strange cry is able to lower a
single character's defense, able to use PSI spells like Fire b and
Thunder r, and he can also deliver BRUTAL physical blows (with some ability
to hit SMAAAASH!! attacks consistently).  He also has a wealth of Hit Points
that is bolstered by his defensive abilities, so have Ninten lead off with a
Defense Up b (helps lessen physical damage), Ana should use PSI Block (stops
the hit all PSI spells from connecting), and Teddy should attack, and after
the defense is up for the team, have Ninten use Offense Up on himself and
Teddy while Ana plays healer for the group.  Keep pouring the attacks onto
the large creature, and he will soon go down in defeat!

Talk to the Dragon after the bout, and he will croon out the sixth melody
for Ninten!

                            o----------------o
                            | Mount Mt. Itoi |
                            o----------------o

Exit Magicant and use Teleport in an open area, landing the three youths in
Ellay.  Fill up at the Hotel and save the game, followed by moving towards
the northeastern portion of Ellay, following the dirt track through the
suburbs.  The point that the three need to find is a bridge, going across
the water to turn southeast, passing between the two main areas of trees.
Head across the bridge to find a house sitting out in the open, so head
inside.

A very generous doctor owns this house, and he will let the children sleep
there to refill their Hit Points and PSI Points for free, and he will also
give away free Life Up Cream!  Seriously, he gives out the best healing Item
in the game, giving the children their medicine (makes him sound like a drug
dealer... which he is technically, but not the bad kind!), so feel free to
stock up as needed, as it is a great way to save PSI Points in the upcoming
trek.  Finally, it also makes a decent place to level up if desired, so take
advantage if you are the grinding personality type.

When ready, head out of the shack, moving east and north through the open
area between the two main tree groupings, and soon the crew will come across
an opening in the rockface, which happens to be the Mt. Itoi Cave!

The caves are mightily confusing, so best to not go wandering aimlessly, or
you may never get out (USE Bread for the Crumbs, they can be a lifesaver).
Head right and take the pathway that leads upwards, following it to pass
through the portal that lies ahead.  Move down the path ahead and when the
fork appears, go down and then right, passing through the opening to find a
Gift Box that holds a Bomb.  Now backtrack through the last two openings,
heading back down the path to the fork, this time moving to the right.

Once the next fork is reached, head to the left and follow the pathway,
reaching a lone Gift Box at the end of the path, which so happens to hold
the Katana (Teddy's best weapon!).  Move back to the fork and head up, going
through the opening to the next area.  Go down and to the left, continuing
past the fork that leads upwards to wind along the twisting path, arriving
at a Gift Box that holds a Life Up Cream.  Continue along the path from that
point, reaching the next opening for Ninten and friends to use to advance.

Ignoring the nearby opening, go down the path instead, going up at the fork
to raid the Gift Box for an Iron Skillet (Ana's best weapon!) before
backtracking to the fork, taking the left passage this time, following it
until another opening appears for the crew to pass through.  Head down the
path and keep on going until the path turns to the right, following it the
entire way to the right to find a door pass through.  Follow the short path
here to a Gift Box, getting Hank's Bat (Ninten's best weapon!), followed by
backtracking to the previous area of the caves.

Head left, taking the path on the right, walking upwards along the lengthy
path to go through the opening.  Follow the path here, grabbing a PSI Stone
from the Gift Box that lies along the path, and then keep on moving, passing
through the opening to arrive at the Mt Itoi Plateau!


                    o----------------------------------o
                    | Fresh Off The Manufacturing Line |
                    o----------------------------------o

First thing to be noted about the enemies here (and from now on) are that
they are super to insanely strong.  Make use of powerful PSI spells from Ana
(PK Beam r/PK Freeze r can be really helpful) to assist the boys in taking
out foes, but it is likely a good idea to just flee from tough foes like
Grizzlies.

Head west to find a vine that allows the crew to climb up the wall of rock
ahead, following the path to find a second vine.  Walk straight north to
spot another vine to scale up the large cliff wall, turning to the east.
Run along and go down a single pass, keeping the eastern trajectory until a
cabin with some cheery trees outside comes into view.

Enter to find a Healer, and he will immediately fill up the team's HP/PP
when spoken to.  Also feel free to make use of his phone (though how he has
a land line way up here in the middle of crazy Grizzly land is beyond me),
as it can be used for a good trick in a bit.  Anyway, although this free
healing makes level raising a possibility, I would advise you to not waste
your time, due to a certain event that is coming.

To advance the plot, head into the next room of the Healer's House, where
Ana and Ninten will dance around, have an awkward exchange (why do women
always want to hear that "L" word?), and then Teddy will re-enter the room,
getting ready to leave.  However, massive booming noises soon start, and
Teddy (assuming the other two have gone completely deaf and are unable to
sense vibrations) will point said noises out, and soon after a familiar
looking shape will come through the walls!

 ~~~~~~~~~~~
~~~~ R7308 ~~~~
 ~~~~~~~~~~~

H.P.: 1000

Exp.:  430

$$$$:  101

Sadly, there is nothing to be done here, so use whatever style of attacks
you would like, as the R7308 will hammer on the crew, decimating them with
several hundreds of damage at a time.  Take the beating and see what happens
next.

Luckily Loid came along and blasted away with the recently repaired Tank...
and he shoots the crew by accident!  To show how much of an issue this is
for him, he helpfully supplies the lines "Oh shoot!  I missed!".  Are you
serious?  You just shot your two close friends (and the bully who kicked
your weenie ass off of the team) with a BLOODY TANK SHELL and all you can
say is "Oh shoot!  I missed!"!?  What kind of heartless ass is this guy?

With the crew in tow, Loid heads back down the mountain, dropping the
injured team members at the very generous doctor’s place.


                           o------------------o
                           | Back To Mt. Itoi |
                           o------------------o

Head into the next room to find the badly injured Teddy, speaking to him to
hear about what he now believes (likely the massive concussion he is
suffering from), and then Loid will come back to the crew (no doubt his plan
all along, shoot the already injured Teddy with a Tank Round)!  Make sure
Loid has the Flame Throwers he won before in his possession, also making
sure to stock up on any Life Up Creams that they can from the Doctor (he has
yet to be busted for his drug dealing... of course the Ellay cops are too
busy using loose women at the Live Show to confiscate weapons and then sell
them on the black market to make more cash), and then exit to face the grim
prospect of climbing up Mt. Itoi once more.

However, if you saved at the Healer's House on Mt. Itoi Plateau, you can
instead die on purpose, choosing to continue, which will place the crew back
up on the Plateau without the fuss of climbing up once again.  Either way
you do it, get back to the Healer's House, using it as a base for leveling
up a bit (which is highly advisable due to the insanely tough foes that lie
ahead), prepping for the next step.


                         o---------------------o
                         | Onwards To The Lake |
                         o---------------------o

When ready to head out, go north to pass through a narrow area above,
heading east along the shores of a lake.  Follow the shore as it head to the
northwest, and keep following it along as it twists around to the northeast.
When a rock wall appears close to the water, continue along the shore,
heading south to find a boat with a broken motor.

Luckily for the crew, Loid can fix it, so ride west from the dock, happening
upon a whirlpool.  Like any sane kids who are boating out in the middle of
nowhere on top of a mountain (where aliens are patrolling and using
telekinetic powers to try and annihilate them), they should go right at said
whirlpool, sinking the boat and sending them spiraling down to... the bottom
of the lake, where a hatch will grab hold of them.

Apparently inside of a hidden lab (with no enemies), take the lift downwards
to a wide landing area, moving out to the left.  Keep on going left,
passing through doors and moving past the large windows, looking for a
ladder to climb up.  At the top sits a rather long legged and funny looking
robot, so Check it out to activate it, learning that it is named EVE, built
by your Great Grandfather (which is pretty lucky, since he lived in a time
of no robotics... I guess he learned a lot in space), and EVE is designed to
protect Ninten.  This statement is immediately followed by the glass of the
underwater lab bursting, sending everyone flying in all directions (well
done EVE!)!


                          o-------------------o
                          | Climb To The Peak |
                          o-------------------o

DO NOT GO BACK TO THE HEALER'S HOUSE WHEN EVE IS WITH THE GROUP, OR SHE WILL
BE DESTROYED!  She is far too important to your efforts to climb the
mountain, so make her do most of the work on the climb by just Guarding
with all three team members, as she is so powerful she destroy foes with a
single blow!

Appearing on the southwest shore of the lake, start the circle of the lake
once again, reaching the spot with the rock wall close to the water.  Head
north from here and climb up the pass onto the higher ground, going north
from there to find two vines to climb up.  Move off to the northwest to find
the next pass to climb up, moving northeast from here, ignoring the pass
that appears, instead cutting north through the lower area instead to find a
vine to climb up.

Walk to the east from here, wandering through the rock outcroppings while
watching for a pass that leads up to the next level of the mountain.  A vine
will be in sight here, but go east instead, locating a cave to pass through,
emerging on the far side of the mountain, where a Gift Box rests, holding
the best Pendant in the game... the Sea Pendant!  This beauty is capable of
cutting all PSI elemental attack power in half (like a free PSI Shield for
the wearer!), so it is likely a good idea to give it to Ana since she has
the lowest Hit Point totals of the three party members.

Backtrack through the cave to the previous area, taking the vine that was
ignored before, climbing up to the next area of the mountain.  To advance
the game, head to the west, but if this occurs, EVE will be destroyed.  So,
before doing this action, feel free to keep making use of EVE to raise the
levels of the party members, as she can really rack up the Experience Points
for all three members.  However, once you do go west from that spot, a
battle will occur with a "new and, unfortunately, improved" R7308!

 ~~~~~~~~~~~~~
~~~~ R7308XX ~~~~
 ~~~~~~~~~~~~~

H.P.: 1000

Exp.:  550

$$$$:  180

He is even nastier than before, including an intimidating, bright red paint
job.  However, the trump card this time is that EVE is with the crew, and
she will draw all of the focus from R7308XX, so just do anything that will
not waste your PSI Points, as the battle will continue until EVE is
destroyed, but she will take the massive robot with her in resulting
fireball!

Check the fallen EVE after the battle, for she holds the seventh melody,
meaning one final melody remains!  Without EVE, the battles on the mountain
are going to prove to be just insanely tough, so it is best to pick and
choose which battles to fight, making use of 4-D Slip with Ninten, using PSI
Stones between bouts if necessary.

Move out to the east from the mangled wreck of EVE, looking for a vine to
climb to a higher ledge.  Head directly north from the arrival point,
finding another vine to hike up to the higher cliff, heading east from there
to find one more vine, climbing it to find a gravestone!  Check the
gravestone to reveal a black stone, which holds the spirit of Ninten's Great
Grandfather George!

George will reveal the melodies are really the love of Ninten's Great
Grandmother Maria, scattered purposely by the enemy.  He then teaches Ninten
the final melody, so it is time to head back to Magicant (via the Onyx Hook)
to see Queen Maria!


                           o------------------o
                           | Magicant Exposed |
                           o------------------o

Use this stop to make any last minute grabs from the Mysterious Goods
Keeper, stay at the Inn, and any other actions you feel would be ideal.
Head for the palace, wandering into the throne room, and she will request
Ninten sing the melodies that he has learned, and he shall oblige.

Queen Maria will harmonize with the song, and as her memory rushes back, she
will be ready to be with George, so her illusion of Magicant will be
destroyed as she leaves!  The crew is then whisked back to the gravestone
belonging to George on Mt. Itoi, at the very peak of the mountain!


                           o------------------o
                           | The Final Battle |
                           o------------------o

Head north from the gravestone to find a cave, so head inside to begin the
trek to the end of the game.  Follow the path inside to find a fork, so head
through the opening on the right to find a room filled with kidnapped
people!  Ana's mom is here amongst the victims, but nothing can be done for
these people until the mothership is defeated.  Head back to the previous
path, following the other fork all the way to the end, passing through the
opening to find the final battle!

 ~~~~~~~~~~~~
~~~~ Giegue ~~~~
 ~~~~~~~~~~~~

H.P.: ---

Exp.:   0

$$$$:   0

The mothership will rise up from the depths, bringing the alien Giegue into
direct conflict with the party!  Giegue can not be hurt by any means for the
first 8 rounds of battle, so start the fight by using PSI Shield beta with
Ninten, followed by using Ninten/Ana for Life Up spells and have all three
make use of their Life Up Cream stock they got from the doctor as the base
of Mt. Itoi.  When not performing any of those actions, have the party
members Guard.  When Giegue tells Ninten to join him on the mothership, now
is the time to start Singing to the alien baddie, making sure to heal
repeatedly, keeping the Hit Points of the group high.  After 11 rounds of
Maria's lullaby, Giegue will retreat, ending the battle!

After threatening to return, he will blast off in his mothership, which will
result in the end of the game scenes!  CONGRATULATIONS!!!  You have beat
what would have been an incredible RPG for the NES, it ever would have been
released.  Enjoy the ending, you deserve it!

----------------------------------------------------------------------------
----------------------------------Weapons-----------------------------------
----------------------------------------------------------------------------

5) This section will look into the weaponry that Ninten and his crew can
  make use of.  It will be divided into specific weaponry for everyone
  (they each have a unique weapon type) and one set for common weaponry
  (that all can use).


                            o---------------o
                            | Ninten's Bats |
                            o---------------o

   ________________ _________ _______ __________________ _______________
  |      Name      |  Power  | Price |      Obtain      |  Description  |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |Ninten's Basement |Ninten's       |
  |                |         |       |Podunk            |weakest weapon,|
  |  Plastic Bat   |    3    |   80  |Sweet's Factory   |upgrade to a   |
  |                |         |       |Twinkle Elementary|better one soon|
  |________________|_________|_______|__________________|_______________|
  |                |         |       |Podunk            |A better bat,  |
  |   Wooden Bat   |   12    |  500  |Merrysville       |it deals decent|
  |                |         |       |                  |damage to foes |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |Merrysville       |PING! Dishing  |
  |  Aluminum Bat  |   30    | 1000  |Reindeer          |out serious    |
  |                |         |       |                  |pain is easy   |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |A legendary bat|
  |   Hank's Bat   |   48    | Found |Mt. Itoi Cave     |signed by the  |
  |                |         |       |                  |original owner |
  |________________|_________|_______|__________________|_______________|


                          o-------------------o
                          | Ana's Frying Pans |
                          o-------------------o

   ________________ _________ _______ __________________ _______________
  |      Name      |  Power  | Price |      Obtain      |  Description  |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |A weak weapon, |
  |   Frying Pan   |    8    |  300  |Snowman           |barely better  |
  |                |         |       |                  |than bare hands|
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |An okay upgrade|
  |  Nonstick Pan  |   16    |  700  |Youngtown         |for Ana, it is |
  |                |         |       |                  |still weak     |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |This cast iron |
  |  Iron Skillet  |   36    | Found |Mt. Itoi Cave     |pan will dish  |
  |                |         |       |                  |out heavy pain |
  |________________|_________|_______|__________________|_______________|


                              o-------------o
                              | Loid's Guns |
                              o-------------o

   ________________ _________ _______ __________________ _______________
  |      Name      |  Power  | Price |      Obtain      |  Description  |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |His weakest    |
  |    Stun Gun    |   15    |  300  |Merrysville       |weapon, he can |
  |                |         |       |                  |do okay damage |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |An excellent   |
  |     Air Gun    |   42    | 1400  |Youngtown         |weapon for Loid|
  |                |         |       |                  |to wield       |
  |________________|_________|_______|__________________|_______________|


                             o----------------o
                             | Teddy's Blades |
                             o----------------o

   ________________ _________ _______ __________________ _______________
  |      Name      |  Power  | Price |      Obtain      |  Description  |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |Sweet's Factory   |Dull and weak, |
  |  Butter Knife  |   15    |  580  |Ellay             |Teddy can find |
  |                |         |       |                  |better weapons |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |A much better  |
  | Survival Knife |   38    | 1200  |Ellay             |starting weapon|
  |                |         |       |                  |for Teddy      |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |Look near the  |
  |      Sword     |   46    | Found |Magicant Cave     |sleeping Dragon|
  |                |         |       |                  |for this beauty|
  |________________|_________|_______|__________________|_______________|
  |                |         |       |                  |A legendary    |
  |     Katana     |   58    | Found |Mt. Itoi Cave     |weapon of the  |
  |                |         |       |                  |Samurai        |
  |________________|_________|_______|__________________|_______________|


                         o----------------------o
                         | Weapons For Everyone |
                         o----------------------o

   ________________ _________ _______ __________________ _______________
  |      Name      |  Power  | Price |      Obtain      |  Description  |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |Podunk            |Weak weapon,   |
  |    Slingshot   |    7    |  120  |Twinkle Elementary|not worth using|
  |                |         |       |                  |for battle     |
  |________________|_________|_______|__________________|_______________|
  |                |         |       |Magicant Castle   |This versatile |
  |    Boomerang   |   32    | 1100  |Merrysville       |weapon will be |
  |                |         |       |Reindeer          |useful to most |
  |________________|_________|_______|__________________|_______________|

----------------------------------------------------------------------------
-------------------------------------Armors---------------------------------
----------------------------------------------------------------------------

6) This section will look at the three types of armors (Coin, Pendant, and
  Ring) that Ninten and his friends can wear.


                                   o------o
                                   | Coin |
                                   o------o

  __________________ _________ _______ __________________ _______________
 |       Name       | Defense | Price |      Obtain      |  Description  |
 |__________________|_________|_______|__________________|_______________|
 |    Peace Coin    |    5    |  260  |Magicant          |An okay defense|
 |__________________|_________|_______|__________________|_______________|
 |   Protect Coin   |   11    |  648  |Magicant          |A fair defense |
 |__________________|_________|_______|__________________|_______________|
 |    Magic Coin    |   20    | 1200  |Magicant          |A great defense|
 |__________________|_________|_______|__________________|_______________|


                                   o------o
                                   | Ring |
                                   o------o

  __________________ _________ _______ __________________ _______________
 |       Name       | Defense | Price |      Obtain      |  Description  |
 |__________________|_________|_______|__________________|_______________|
 |                  |         |       |Magicant          |Keeps weak foes|
 |    Repel Ring    |    0    |  160  |Merrysville       |away for a bit |
 |__________________|_________|_______|__________________|_______________|
 |    Brass Ring    |    8    |  460  |Magicant          |An okay defense|
 |__________________|_________|_______|__________________|_______________|
 |   Silver Ring    |   14    |  825  |Magicant          |A fair defense |
 |__________________|_________|_______|__________________|_______________|
 |    Gold Ring     |   28    | 1510  |Magicant          |A great defense|
 |__________________|_________|_______|__________________|_______________|


                                  o---------o
                                  | Pendant |
                                  o---------o

  __________________ _________ _______ __________________ _______________
 |       Name       | Defense | Price |      Obtain      |  Description  |
 |__________________|_________|_______|__________________|_______________|
 |                  |         |       |                  |Lessens fire   |
 |   H20 Pendant    |    0    |  700  |Magicant          |damage by half |
 |__________________|_________|_______|__________________|_______________|
 |                  |         |       |                  |Lessens ice    |
 |   Fire Pendant   |    0    |  700  |Magicant          |damage by half |
 |__________________|_________|_______|__________________|_______________|
 |                  |         |       |                  |Lessens thunder|
 |  Earth Pendant   |    0    |  700  |Magicant          |damage by half |
 |__________________|_________|_______|__________________|_______________|
 |                  |         |       |                  |Lessens thunder|
 |   Sea Pendant    |    0    | Found |Mt. Itoi Cave     |ice, and fire  |
 |                  |         |       |                  |damage by half |
 |__________________|_________|_______|__________________|_______________|

----------------------------------------------------------------------------
-------------------------------------Items----------------------------------
----------------------------------------------------------------------------

7) This section will look at all the Items that can be found within the game
  (excluding food products and medicines), spit into Regular Items and
  Special Items.


                              o---------------o
                              | Regular Items |
                              o---------------o

    ________________ _______ __________________ _______________________
   |      Name      | Price |      Obtain      |          Use          |
   |________________|_______|__________________|_______________________|
   |                |       |Lend Cash Card to |Holds 30 Magic Herbs,  |
   |     Big Bag    | Found |man in Magicant   |use like Magic Herb    |
   |________________|_______|__________________|_______________________|
   |                |       |Reindeer          |Deals around 30 HP in  |
   |      Bomb      |  280  |Duncan Factory    |fire damage to all     |
   |                |       |Mt. Itoi Cave     |enemies in battle      |
   |________________|_______|__________________|_______________________|
   |                |       |Sweet's Factory   |Deals around 20 HP in  |
   |  Bottle Rocket | Found |Duncan Factory    |fire damage to all foes|
   |                |       |                  |Clears train tracks    |
   |________________|_______|__________________|_______________________|
   |                |       |                  |Can lower OR raise an  |
   |    Bullhorn    | Found |Magicant Castle   |enemy's Offense        |
   |                |       |                  |Can be used many times |
   |________________|_______|__________________|_______________________|
   |    Cash Card   | Found |Start with it     |Draw money from ATM    |
   |________________|_______|__________________|_______________________|
   |                |       |                  |Returns Ninten to start|
   |     Crumbs     | Found |Use Bread to make |of the crumb line      |
   |________________|_______|__________________|_______________________|
   |                |       |Magicant Castle   |                       |
   |  Fight Capsule | Found |Sweet's Factory   |Raises Fight statistic |
   |________________|_______|__________________|_______________________|
   |                |       |                  |Deals around 100 HP in |
   |   Fl Thrower   | Found |Win from an enemy |fire damage to all foes|
   |                |       |                  |Can be used many times |
   |________________|_______|__________________|_______________________|
   |    Flashdark   | Found |Magicant Castle   |Lessens enemy accuracy |
   |                |       |                  |Can be used many times |
   |________________|_______|__________________|_______________________|
   |                |       |Reindeer          |Lowers an enemy's      |
   |    Flea Bag    | Found |Win from an enemy |Offense and Defense    |
   |________________|_______|__________________|_______________________|
   |  Force Capsule | Found |Duncan's Factory  |Raises Force statistic |
   |________________|_______|__________________|_______________________|
   |                |       |Pippi in Podunk   |If held in items, sends|
   | Franklin Badge | Found |Duncan's Factory  |PK Beam r back at foe  |
   |________________|_______|__________________|_______________________|
   |   Insecticide  |  300  |Podunk            |Damages bug foes fairly|
   |                |       |Merrysville       |effectively            |
   |________________|_______|__________________|_______________________|
   |                |       |Reindeer          |Deals around 40 HP     |
   |   Laser Beam   |  760  |Win from enemies  |damage to one enemy    |
   |                |       |                  |Can be used many times |
   |________________|_______|__________________|_______________________|
   |   Last Weapon  | 1048  |Twinkle Elementary|No apparent use        |
   |________________|_______|__________________|_______________________|
   |   Magic Candy  | Found |Magicant          |Ups Loid Fight by 5    |
   |________________|_______|__________________|_______________________|
   |  Magic Ribbon  | Found |Magicant          |Ups Ana Force by 5     |
   |________________|_______|__________________|_______________________|
   |     Ocarina    | Found |Magicant          |No apparent use        |
   |________________|_______|__________________|_______________________|
   |    Onyx Hook   | Found |Magicant Cave     |Warps party to Magicant|
   |________________|_______|__________________|_______________________|
   |   Phone Card   | Found |Merrysville       |50 calls on payphones  |
   |________________|_______|__________________|_______________________|
   |                |       |Sweet's Factory   |Raises Strength        |
   |Physical Capsule| Found |Duncan's Factory  |statistic              |
   |________________|_______|__________________|_______________________|
   |                |       |Reindeer          |Deals around 80 HP     |
   |   Plasma Beam  | 1300  |Win from an enemy |damage to one enemy    |
   |                |       |                  |Can be used many times |
   |________________|_______|__________________|_______________________|
   |                |       |Sweet's Factory   |                       |
   |  Quick Capsule | Found |Duncan's Factory  |Raises Speed statistic |
   |________________|_______|__________________|_______________________|
   |                |       |                  |Throw into a fountain  |
   |    Red Weed    | Found |Magicant          |to create Magic Herb   |
   |________________|_______|__________________|_______________________|
   |                |       |Almost every      |                       |
   |       Rope     |  600  |locale in the game|Immobilizes an enemy   |
   |________________|_______|__________________|_______________________|
   |      Ruler     |   22  |Merrysville       |No apparent use        |
   |________________|_______|__________________|_______________________|
   |   StkyMachine  | 3200  |Twinkle Elementary|Immobilizes an enemy   |
   |________________|_______|__________________|_______________________|
   |    Stun Gun    |  300  |Merrysville       |Damages one foe        |
   |________________|_______|__________________|_______________________|
   |   Super Bomb   | 1800  |Twinkle Elementary|Kill all enemies       |
   |________________|_______|__________________|_______________________|
   |   Super Spray  | Found |Duncan's Factory  |Defeats Insect enemies |
   |                |       |                  |Can be used many times |
   |________________|_______|__________________|_______________________|
   |   Swear Words  | Found |Ellay Island      |No apparent use        |
   |________________|_______|__________________|_______________________|
   | Wisdom Capsule | Found |Duncan's Factory  |Raises Wisdom statistic|
   |________________|_______|__________________|_______________________|
   |  Words o' Love | Found |Ellay Island      |No apparent use        |
   |________________|_______|__________________|_______________________|


                              o---------------o
                              | Special Items |
                              o---------------o

        ________________ __________________ _______________________
       |       Name     |      Obtain      |          Use          |
       |________________|__________________|_______________________|
       |  Basement Key  |your dog's collar |Unlocks basement door  |
       |________________|__________________|_______________________|
       |  Canary Chick  |Bought from pet   |Return it to the       |
       |                |store in Podunk   |sad Canary for a melody|
       |________________|__________________|_______________________|
       |    Dentures    |North of Reindeer |Return to Mouthwash Man|
       |________________|__________________|_______________________|
       |   GGF's Diary  |In the basement   |Helps Ninten progress  |
       |________________|__________________|_______________________|
       |                |Talk to the person|Open's the door of the |
       |    Ghost Key   |on east side of   |Ghost House that is    |
       |                |Spookane          |north of Spookane      |
       |________________|__________________|_______________________|
       |                |Talk to the person|Give it to Ana to get  |
       |       Hat      |in Reindeer Train |her to join Ninten and |
       |                |Station           |Loid on their quest    |
       |________________|__________________|_______________________|
       |                |On the ground     |Talk to security dog to|
       |      Pass      |along the way to  |initiate a battle to   |
       |                |Duncan's Factory  |gain entry to Factory  |
       |________________|__________________|_______________________|
       |                |Buy at Ellay Dept.|Get's the party into   |
       |     Ticket     |Store or from the |the Ellay Live Show at |
       |                |scalper by theatre|the theatre            |
       |________________|__________________|_______________________|
       |   Ticket Stub  |Ride the plane in |With 10 of these, a    |
       |                |the desert        |tank ride is yours     |
       |________________|__________________|_______________________|
       |     Zoo Key    |Get from the Mayor|Needed to make the Zoo |
       |                |of Podunk         |accessible             |
       |________________|__________________|_______________________|

----------------------------------------------------------------------------
--------------------------------Food & Medicine-----------------------------
----------------------------------------------------------------------------

8) This section will look at all of the food products and medicines within
  the game.


                                  o------o
                                  | Food |
                                  o------o

    _______________ _______ __________________ _______________________
   |      Name     | Price |      Obtain      |          Use          |
   |_______________|_______|__________________|_______________________|
   |               |       |Magicant Castle   |Restores around 10 HP  |
   |   Berry Tofu  |  975  |Reindeer          |Trade north of Ellay   |
   |_______________|_______|__________________|_______________________|
   |               |       |Almost every      |Restores around 20 HP  |
   |     Bread     |   30  |locale in the game|creates crumbs in      |
   |               |       |                  |dungeons to track paths|
   |_______________|_______|__________________|_______________________|
   |               |       |Podunk,Merrysville|                       |
   |  French Fries |   15  |Reindeer,Ellay    |Restores around 20 HP  |
   |_______________|_______|__________________|_______________________|
   |               |       |Podunk,Merrysville|                       |
   |   Hamburger   |   25  |Reindeer,Ellay    |Restores around 50 HP  |
   |_______________|_______|__________________|_______________________|
   |               |       |Almost every      |                       |
   |  Orange Juice |    5  |locale in the game|Restores around 10 HP  |
   |_______________|_______|__________________|_______________________|
   |               |       |Almost every      |                       |
   |  Sports Drink |   75  |locale in the game|Restores around 100 HP |
   |_______________|_______|__________________|_______________________|



                                 o----------o
                                 | Medicine |
                                 o----------o

    _______________ _______ __________________ _______________________
   |      Name     | Price |      Obtain      |          Use          |
   |_______________|_______|__________________|_______________________|
   |               |       |Almost every      |                       |
   |    Antidote   |   20  |locale in the game|Cures poison           |
   |_______________|_______|__________________|_______________________|
   |               |       |Almost every      |                       |
   |  Asthma Spray |  148  |locale in the game|Cures Asthma for Ninten|
   |_______________|_______|__________________|_______________________|
   |               |       |Everywhere except |                       |
   |  LifeUp Cream |  194  |Magicant          |Completely refills HP  |
   |_______________|_______|__________________|_______________________|
   |               |       |Multiple dungeons |                       |
   |   Magic Herb  |   30  |and Magicant      |Restores about 30 HP   |
   |_______________|_______|__________________|_______________________|
   |               |  175  |Snowman           |                       |
   |   Mouthwash   |   10  |Mouthwash Man     |Cures common Cold      |
   |_______________|_______|__________________|_______________________|
   |               |       |                  |                       |
   |   Noble Seed  | Found |Win from enemies  |Cures confusion        |
   |_______________|_______|__________________|_______________________|
   |               |       |Multiple dungeons |Usable multiple times  |
   |   PSI Stone   | Found |and Magicant      |Restores around 20 PP  |
   |_______________|_______|__________________|_______________________|

----------------------------------------------------------------------------
--------------------------------------PSI-----------------------------------
----------------------------------------------------------------------------

9) This section will list all of the PSI spells, breaking them into Ninten
  and Ana listings.  Any listing in brackets in the description indicates
  the element of the attack.


________________
Key             |
               |
a = alpha       |
b = beta        |
r = gamma       |
o = omega       |
p = pi          |
               |
________________|



                                  o--------o
                                  | Ninten |
                                  o--------o

          _______________ _________ _____________________________
         |   PSI Spell   | PP Cost |           Effects           |
         |_______________|_________|_____________________________|
         |               |         |Escape from any non-boss     |
         |    4-D Slip   |    16   |battle without fail          |
         |_______________|_________|_____________________________|
         | Defense Down a|     3   |Lowers one enemy's defense   |
         |_______________|_________|_____________________________|
         | Defense Down b|     9   |Lowers all enemy's defense   |
         |_______________|_________|_____________________________|
         |  Defense Up a |     3   |Raises one ally's defense    |
         |_______________|_________|_____________________________|
         |  Defense Up b |     8   |Raises all ally's defense    |
         |_______________|_________|_____________________________|
         |   Healing a   |     3   |Cures Poison status          |
         |_______________|_________|_____________________________|
         |   Healing b   |     5   |Cures Paralysis status       |
         |_______________|_________|_____________________________|
         |   Healing r   |     6   |Cures Stone status           |
         |_______________|_________|_____________________________|
         |   Healing p   |     6   |Cures Sleep status           |
         |_______________|_________|_____________________________|
         | Healing, Super|    36   |Revives an ally to full HP   |
         |_______________|_________|_____________________________|
         |    Hypnosis   |     5   |Puts an enemy to sleep       |
         |_______________|_________|_____________________________|
         |    LifeUp a   |     3   |Restores 30 HP to an ally    |
         |_______________|_________|_____________________________|
         |    LifeUp b   |     5   |Restores 70 HP to an ally    |
         |_______________|_________|_____________________________|
         |    LifeUp r   |     9   |Fully restores ally's HP     |
         |_______________|_________|_____________________________|
         |    LifeUp p   |    17   |Restores 70 HP to allies     |
         |_______________|_________|_____________________________|
         |   Offense Up  |     6   |Raises one ally's offense    |
         |_______________|_________|_____________________________|
         |               |         |An ally can reflect back     |
         |  PowerShield  |     9   |physical damage from attack  |
         |_______________|_________|_____________________________|
         |               |         |An ally takes 50% damage     |
         |  PSI Shield a |     4   |from Elemental attacks       |
         |_______________|_________|_____________________________|
         |               |         |All allies take 50% damage   |
         |  PSI Shield b |     9   |from Elemental attacks       |
         |_______________|_________|_____________________________|
         |    Quick Up   |     3   |Raises an ally's speed       |
         |_______________|_________|_____________________________|
         |               |         |Allows contact with objects  |
         |   Telepathy   |     1   |and people who do not talk   |
         |_______________|_________|_____________________________|
         |               |         |Use running room to warp to  |
         |    Teleport   |     3   |previously visited locales   |
         |_______________|_________|_____________________________|


                                   o-----o
                                   | Ana |
                                   o-----o

          _______________ _________ _____________________________
         |   PSI Spell   | PP Cost |           Effects           |
         |_______________|_________|_____________________________|
         |               |         |Confuses one enemy into      |
         |  Brain Shock  |     5   |attacking any target         |
         |_______________|_________|_____________________________|
         |               |         |Confuses multiple enemies    |
         | Brain Cyclone |    12   |into attacking any target    |
         |_______________|_________|_____________________________|
         |    Darkness   |    10   |Lowers one enemy's Hit %     |
         |_______________|_________|_____________________________|
         |   Healing a   |     3   |Cures Poison status          |
         |_______________|_________|_____________________________|
         |   Healing b   |     5   |Cures Paralysis status       |
         |_______________|_________|_____________________________|
         |   Healing r   |     6   |Cures Stone status           |
         |_______________|_________|_____________________________|
         |   Healing p   |     6   |Cures Sleep status           |
         |_______________|_________|_____________________________|
         | Healing, Super|    36   |Revives an ally to full HP   |
         |_______________|_________|_____________________________|
         |    Hypnosis   |     5   |Puts an enemy to sleep       |
         |_______________|_________|_____________________________|
         |    LifeUp a   |     3   |Restores 30 HP to an ally    |
         |_______________|_________|_____________________________|
         |    LifeUp b   |     5   |Restores 70 HP to an ally    |
         |_______________|_________|_____________________________|
         |    LifeUp r   |     9   |Fully restores ally's HP     |
         |_______________|_________|_____________________________|
         |    LifeUp p   |    17   |Restores 70 HP to allies     |
         |_______________|_________|_____________________________|
         |   Paralysis   |     8   |Paralyzes one enemy          |
         |_______________|_________|_____________________________|
         |               |         |Deals about 25-35 HP of      |
         |   PK Beam a   |     4   |damage to one foe            |
         |_______________|_________|_____________________________|
         |               |         |Deals about 70-90 HP of      |
         |   PK Beam b   |     7   |damage to one foe            |
         |_______________|_________|_____________________________|
         |               |         |Instantly kills an enemy if  |
         |   PK Beam r   |    12   |it connects (physical)       |
         |_______________|_________|_____________________________|
         |               |         |Deals about 140-200 HP of    |
         |   PK Beam o   |    24   |damage to all foes (Physical)|
         |_______________|_________|_____________________________|
         |               |         |Deals about 15-25 HP of      |
         |   PK Fire a   |     4   |damage to all foes (fire)    |
         |_______________|_________|_____________________________|
         |               |         |Deals about 40-60 HP of      |
         |   PK Fire b   |    12   |damage to all foes (fire)    |
         |_______________|_________|_____________________________|
         |               |         |Deals about 80-100 HP of     |
         |   PK Fire r   |    14   |damage to all foes (fire)    |
         |_______________|_________|_____________________________|
         |               |         |Instantly kills all enemies  |
         |   PK Fire o   |    30   |if it connects (fire)        |
         |_______________|_________|_____________________________|
         |               |         |Deals about 10-20 HP of      |
         |  PK Freeze a  |     3   |damage to one foe (water)    |
         |_______________|_________|_____________________________|
         |               |         |Deals about 40-60 HP of      |
         |  PK Freeze b  |     5   |damage to one foe (water)    |
         |_______________|_________|_____________________________|
         |               |         |Reduces foe to single digits |
         |  PK Freeze r  |     8   |HP (water)                   |
         |_______________|_________|_____________________________|
         |               |         |Deals about 40-60 HP of      |
         |  PK Freeze o  |    13   |damage to all foes (water)   |
         |_______________|_________|_____________________________|
         |               |         |Deals about 10-20 HP of      |
         |  PK Thunder a |     3   |damage to one foe (electric) |
         |_______________|_________|_____________________________|
         |               |         |Deals about 40-60 HP of      |
         |  PK Thunder b |     6   |damage to one foe (electric) |
         |_______________|_________|_____________________________|
         |               |         |Deals about 40-60 HP of      |
         |  PK Thunder r |    12   |damage to all foes(electric) |
         |_______________|_________|_____________________________|
         |               |         |An ally can reflect back     |
         |  PowerShield  |     9   |physical damage from attack  |
         |_______________|_________|_____________________________|
         |               |         |Drains foe of 5-10 PP if they|
         |   PSI-Magnet  |     0   |have PP in reserve           |
         |_______________|_________|_____________________________|
         |   PSI Block   |     5   |Stops target from using PSI  |
         |_______________|_________|_____________________________|
         |               |         |An ally takes 50% damage     |
         |  PSI Shield a |     4   |from Elemental attacks       |
         |_______________|_________|_____________________________|
         |               |         |All allies take 50% damage   |
         |  PSI Shield b |     9   |from Elemental attacks       |
         |_______________|_________|_____________________________|
         |   Shield Off  |     8   |Can destroy shields(not 100%)|
         |_______________|_________|_____________________________|
         |               |         |Allows contact with objects  |
         |   Telepathy   |     1   |and people who do not talk   |
         |_______________|_________|_____________________________|
         |               |         |Use running room to warp to  |
         |    Teleport   |     3   |previously visited locales   |
         |_______________|_________|_____________________________|

----------------------------------------------------------------------------
------------------------------------Enemies---------------------------------
----------------------------------------------------------------------------

10)This section will list the Hit Points (HP), PSI Points (PP), Experience
  (Exp), Money ($$$), Offense (Off), Defense (Def), Wisdom (WD),
  Fight (Fight), Speed (Spd), and Item Dropped (IDP).


______________ ______ ____ ______ _____ ___ ___ _____ ___ ___ ____________
|     Name     |  HP  | PP | Exp  | $$$ |Off|Def|Fight|Spd|WSD|     IDP    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Alarm Ghost |   50 |   0|   80 |  27 | 34| 64|  20 | 35| 50|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Alligator  |   30 |   0|   21 |  18 | 18| 22|  10 | 15| 10|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Armor    |  100 | 100|  200 | 300 | 68|150|  50 | 60| 50|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   B.B. Gang  |   80 |   0|   72 |  60 | 60|125|  40 | 40| 20| Fl thrower |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  B.B.'s Boss |  --- |   0|    0 |   0 | 57| 51|  50 | 81| 18|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Bag Lady   |   90 |   0|   63 | 150 | 12| 38|  20 | 40| 35|  Hamburger |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Barbot    |   60 |  40|   32 |  45 | 24| 36|  30 | 35| 35|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Bear     |   80 |   0|   70 | 250 | 42| 64|  30 | 28| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Big Foot   |   90 |  50|  150 |  48 | 50| 90|  50 | 38| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Big Woodoh  |   70 |   0|  100 | 140 | 18| 50|  20 | 23| 60| Noble Seed |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Binoic Bat  |   50 |   0|   40 |  34 | 34| 64|  20 | 35| 50|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  BinoicCenti |   35 |   0|   18 |  14 | 16| 32|  15 | 28| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  BinoicScorp |  100 |   0|   61 |  56 | 60|150|  40 | 70| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Bison    |  160 |   0|  186 |  63 | 70|160|  50 | 50| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Blue Starman |  100 |  80|  150 |  91 | 74|120|  40 | 42| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Bomber    |   60 |   0|   56 |  32 | 10| 64|  20 | 35| 30|    Bomb    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Buffalo   |  150 |   0|  103 |  95 | 68|150|  60 | 43| 40|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Centipede  |   12 |   0|    1 |   1 |  4| 12|   3 | 17| 40|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Cerebrum   |  200 | 180|   89 |  80 | 60|280| 120 |120| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Cougar    |   42 |   0|   32 |  25 | 28| 40|  35 | 78| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Crocodile  |  120 |   0|  172 |  88 | 80|150|  40 | 30| 40|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Crow     |   22 |   0|    3 |   4 |  8| 12|   8 | 12|  1|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Dadseyes   |   40 |   0|   35 |  53 | 20| 32|  20 | 20| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Doll     |   12 |   0|   10 |  50 |  4|  5|   3 |  5|  1|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Dr. Distorto |   60 |   0|   45 |  40 | 38| 48|  25 | 45| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Dragon    |  650 | 200|  500 |1200 |180|200|  60 | 60| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Dust Ball  |   78 |   0|   80 | 100 | 40|120|  30 | 50| 50|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Eagle    |   45 |   0|   36 |  30 | 32| 44|  20 | 60| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Elephant   |   70 |   0|   60 |  99 | 20| 34|  30 | 10|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Fire Ball  |   58 |  50|   61 |  35 | 24| 58|  35 | 40| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|      Fly     |   10 |   0|    1 |   1 |  1| 40|  32 | 40| 10|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Foureyes   |   40 |   0|   32 |  26 | 22| 32|  20 | 40| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Fugitive   |   60 |   0|   60 | 350 | 32| 45|  20 | 22|  6|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Gabilan   |  100 |   0|   70 |  43 | 62|100|  50 | 68| 70|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Gang Zombie |   34 |   0|   12 |  32 | 18| 20|   8 |  8|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Gargoyle   |  180 |  60|  110 |  86 | 90|160|  80 | 70| 70|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Ghost    |   20 |   0|    5 |  10 | 12| 24|   6 | 22|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Giegue    |  --- |   0|    0 |   0 | 15| 20|  20 | 69| 14|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Giga Borg  |  180 |  80|   98 | 143 |100|180|  80 | 60| 80| Laser Beam |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Gorilla   |   40 |   0|   23 |  52 | 20| 26|  35 | 15|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Grizzly Bear |  340 |   0|  250 |  65 |160|340| 100 |100| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Groucho   |   35 |   0|    3 |  12 | 12| 40|  20 | 20| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Hippie    |   25 |   0|    6 |  35 |  8| 14|   3 |  6|  1|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Hyena    |   30 |   0|   12 |  20 | 10| 16|  10 | 22| 18|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Juana    |  300 | 200|  270 | 362 |200|250| 200 |120|100|  PSI Stone |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Kelly    |  120 |  80|  102 |  88 | 80|150|  50 | 70| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Lamp     |    6 |   0|    1 |   0 |  3|  5|   1 |  5|  3|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  LastStarman |  120 | 100|  330 | 389 | 90|140|  70 | 60| 60|  PSI Stone |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Lil Saucer  |   32 |  20|   20 |  22 | 20| 30|  15 | 20| 18|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Lone Wolf  |   80 |   0|  100 |  41 | 60|150|  50 | 60| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Mad Car   |   40 |   0|   55 |  32 | 20| 38|  45 | 40| 35|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Mad Truck  |   60 |   0|   57 |  30 | 22| 40|  38 | 35| 35|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Magic Snail |   50 |   0|   42 |  28 | 20| 90|  20 | 18| 18|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Maniac Truck |   80 |   0|   75 |  58 | 34| 48|  45 | 35| 35|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Megaborg   |  160 |  60|  197 | 109 | 80|170|  60 | 50| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Momeyes   |   40 |   0|   35 |  34 | 24| 20|  50 | 50| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Mook     |   85 |  80|  166 |  42 | 50|110|  50 | 40|100|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Mr. Bat   |   20 |   0|    4 |   7 |  8| 10|   8 |  5|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Nancy    |  120 |  60|   68 |  50 | 62|170|  50 | 72| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Nasty Zombie |   90 |   0|   54 |  58 | 62| 90|  30 | 50| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Oh-Mook   |  160 | 250|  175 | 110 | 60|140| 100 | 65|250|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Old Robot  |   60 |  30|   54 |  38 | 48| 72|  25 | 20| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Omega Borg  |  230 | 150|  180 | 205 |150|200| 200 |100| 90|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Omega Saucer |   65 |  50|   82 |  57 | 42| 50|  20 | 60| 40|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Polar Bear  |  100 |   0|  160 |  50 | 52|180|  30 | 40| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  PseudoZombi |   30 |   0|    8 |  12 | 16| 16|  10 | 12|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Psycho Car  |   40 |   0|   61 |  45 | 18| 40|  45 | 40| 35|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Psycho Truck |   58 |   0|   34 |  27 | 20| 40|  30 | 32| 35|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     R7307    | 1000 |   0|  205 |  71 |300|600| 100 |100| 40|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     R7308    | 1000 |   0|  430 | 101 |600|999|  40 | 50| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    R7308XX   | 1000 |   0|  550 | 180 |900|999|  60 | 60| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Raeb Yddet  |   40 |   0|   25 |  27 | 22| 38|  25 | 25| 18|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|      Rat     |   10 |   0|    3 |   2 |  4|  8|   6 |  5|  1|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Rattlesnake |  100 |   0|   57 |  54 | 65|128|  60 | 80| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Red Snake  |  150 |   0|  500 | 330 | 50|160|  90 |100| 60| Magic Coin |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Rockoyle   |  120 |  60|  162 |  93 | 70|150|  60 | 65|120|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Rope     |   80 |   0|   48 |  80 | 35| 50|  50 | 30|  5|    Rope    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Scorpion   |   75 |   0|   50 |  36 | 60| 80|  40 | 60| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Scrapper   |   70 |  30|   65 |  38 | 26| 75|  25 | 20| 20| Laser Beam |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Seagull   |   90 |   0|  100 |  44 | 68| 90|  50 | 70| 40|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Shroudley  |   90 |   0|   58 |  34 | 42|128|  25 | 35| 55|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Silver Wolf |   80 |   0|   66 |  43 | 44| 76|  40 | 42| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Skunk    |   40 |   0|   32 |  32 | 26| 48|  52 | 30| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Sky Yddet  |   74 |   0|   40 |  23 | 24| 50|  20 | 30| 20| PSI Stone  |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Snake    |   18 |   0|    2 |   8 |  6|  8|   5 | 10|  1| Magic Herb |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Spider    |   80 |   0|   48 |  40 | 45| 95|  60 | 80| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Starman   |   80 |  50|  165 |  68 | 45| 80|  30 | 40| 60| PSI Stone  |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Starman Jr. |   52 |  16|   30 |   5 | 32| 52|  35 | 20| 18|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  Star Miner  |  200 |   0|  209 | 138 |140|200| 100 |100| 60| Super Bomb |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Stray Dog  |   16 |   0|    4 |  10 |  8| 10|   8 | 12|  2|  Flea Bag  |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|  SuperEnergy |  120 |   0|  230 | 260 | 50|120|  30 | 35| 60|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Tarantula  |  120 |   0|  205 |  85 | 84|160|  70 | 80| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   The Fish   |   65 |   0|  140 | 180 | 38| 60|  45 | 30| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Tiger    |   35 |   0|   24 |  47 | 26| 24|  40 | 20|  5|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Titanees   |  130 |  40|   78 |  50 | 54|200|  30 | 58| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|   Titanian   |  320 |   0|  180 | 130 |100|420|  60 | 70|200|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Ullrich   |   40 |  60|   50 |  65 | 18| 40|  40 | 30| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
| Ultra Barbot |   80 |  50|  220 |  87 | 54| 80|  30 | 50| 40|Plasma Beam |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Wally    |   20 |   0|    5 |  20 |  8| 12|   6 |  4|  1|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Watcher   |   30 |   0|   30 |  20 | 16| 24|  25 | 30| 20|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|     Wolf     |   50 |   0|   34 |  31 | 30| 46|  25 | 30| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Woodoh    |   40 |   0|   40 |  38 | 20| 38|  25 | 25| 30|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|
|    Zombie    |   70 |  50|   48 |  43 | 50| 80|  45 | 48| 80|    None    |
|______________|______|____|______|_____|___|___|_____|___|___|____________|

----------------------------------------------------------------------------
------------------------------------Bosses----------------------------------
----------------------------------------------------------------------------

11)This section will strategies for each Boss Fight from through out the
  game.


                              o-------------o
                              | Starman Jr. |
                              o-------------o

H.P.: 52

Exp.: 30

$$$$:  5

This out of this world opponent has a unique shape and he likes to make use
of Beam attacks in addition to his regular attacks.  Although his regular
attack can deal decent damage (around 20 Hit Points per attack), his PK Beam
alpha attack will take off about 30 Hit Points per shot, and PK Beam gamma
will kill Ninten in one shot!  However, if Ninten is holding the Franklin
Badge when this attack comes, it will reflect and kill the foe in one shot!
To defeat this foe, enter the fight with full Hit Points, then keep on
attacking each round, only stopping to use LifeUp alpha when the Hit Points
of Ninten reach 35 or less, though using a LifeUpCream (that was found just
prior to this fight) when the Hit Points get desperately low is advisable as
well.  Keep landing hits when possible, and the Starman Jr. will soon go
down for the 10 count!


                               o----------o
                               | The Fish |
                               o----------o

H.P.:  65

Exp.: 140

$$$$: 180

The Fish is just bit a stronger and tougher than the average foes that
Ninten has been facing in and around Magicant, but he should still prove to
be no match for the Psychic Kid.  Attack away on him repeatedly, only
pausing to heal if Ninten's Hit points drop lower than 25.  This fight
should end in two or three rounds, and should be of little to no trouble
what so ever.


                               o---------o
                               | Starman |
                               o---------o

H.P.: 80

Exp.: 165

$$$$: 68

This guy can use PK Beam attacks as well as physical hits, so expect him to
dish out some damage.  Attack him early, trying to end the fight quickly,
though be ready to heal with Ninten if the Starman lands a harsh hit on
Loid.  Just not the hotel will no longer be operational after this bout.


                                o-------o
                                | R7307 |
                                o-------o

H.P.: 1000

Exp.:  205

$$$$:   71

Although that is one HUUUUUUUUUGGGGE robot, since the crew has a tank, the
foe can not damage them.  Instead, attack away, marveling out how your tank
(well the PILOT'S tank, but he is not here, so it is more yours now... and
who lets three kids drive away with his piece of military machinery anyway?)
bounces back the enemy's attacks, keeping up the attack pattern to scrap the
robot for good!


                                o--------o
                                | Dragon |
                                o--------o

H.P.:  650

Exp.:  500

$$$$: 1200

The Dragon has a myriad of abilities; a strange cry is able to lower a
single character's defense, able to use PSI spells like Fire b and
Thunder r, and he can also deliver BRUTAL physical blows (with some ability
to hit SMAAAASH!! attacks consistently).  He also has a wealth of Hit Points
that is bolstered by his defensive abilities, so have Ninten lead off with a
Defense Up b (helps lessen physical damage), Ana should use PSI Block (stops
the hit all PSI spells from connecting), and Teddy should attack, and after
the defense is up for the team, have Ninten use Offense Up on himself and
Teddy while Ana plays healer for the group.  Keep pouring the attacks onto
the large creature, and he will soon go down in defeat!


                                o-------o
                                | R7308 |
                                o-------o

H.P.: 1000

Exp.:  430

$$$$:  101

Sadly, there is nothing to be done here, so use whatever style of attacks
you would like, as the R7308 will hammer on the crew, decimating them with
several hundreds of damage at a time.  Take the beating and see what happens
next.


                               o---------o
                               | R7308XX |
                               o---------o


H.P.: 1000

Exp.:  550

$$$$:  180

He is even nastier than before, including an intimidating, bright red paint
job.  However, the trump card this time is that EVE is with the crew, and
she will draw all of the focus from R7308XX, so just do anything that will
not waste your PSI Points, as the battle will continue until EVE is
destroyed, but she will take the massive robot with her in resulting
fireball!


                                o--------o
                                | Giegue |
                                o--------o

H.P.: ---

Exp.:   0

$$$$:   0

The mothership will rise up from the depths, bringing the alien Giegue into
direct conflict with the party!  Giegue can not be hurt by any means for the
first 8 rounds of battle, so start the fight by using PSI Shield beta with
Ninten, followed by using Ninten/Ana for Life Up spells and have all three
make use of their Life Up Cream stock they got from the doctor as the base
of Mt. Itoi.  When not performing any of those actions, have the party
members Guard.  When Giegue tells Ninten to join him on the mothership, now
is the time to start Singing to the alien baddie, making sure to heal
repeatedly, keeping the Hit Points of the group high.  After 11 rounds of
Maria's lullaby, Giegue will retreat, ending the battle!

----------------------------------------------------------------------------
-------------------------------Status Ailments------------------------------
----------------------------------------------------------------------------

12)This section will look at each Status Ailment effects and how to cure
  each one.


                                o--------o
                                | Asleep |
                                o--------o

When a character falls asleep, they are unable to do anything until they
wake up.  This effect can last for multiple turns (and often does).

To cure this affliction, the following methods work:

 i) End battle.
ii) Character wakes up.
iii) Healing omega.


                            o---------------o
                            | Asthma Attack |
                            o---------------o

When Ninten inhales exhaust from the various machines in the game, he will
be rendered unable to do anything, other than hack and cough and try to
breathe properly.

To cure this affliction, the following methods work:

 i) End battle.
ii) Asthma Spray.


                                o-------o
                                | Blind |
                                o-------o

When a character is blinded, their accuracy of their physical attacks will
drop, making them less effective in battle.

To cure this affliction, the following methods work:

 i) End battle.


                                 o------o
                                 | Cold |
                                 o------o

When speaking to regular, everyday folk in the overworld (particularly in
colder climates), your characters can catch a cold from sick people.  The
effect is a continual sap of their Hit Points (1 Hit Point per every 8 steps
taken), which can kill them after a while.

To cure this affliction, the following methods work:

 i) Mouthwash.
ii) Visit a Doctor.


                               o----------o
                               | Confused |
                               o----------o

When a character becomes confused, they will begin to attack ANY being in
battle, whether they be friend or foe.

 i) End battle.
ii) Noble Seed.


                               o-----------o
                               | Paralysis |
                               o-----------o

When afflicted by this horrible malady, the affected party member can do
nothing at all, not even use PSI or use Items.

 i) End battle.
ii) Healing beta.


                               o----------o
                               | Poisoned |
                               o----------o

When a party member is infected by a toxin, they will lose 1 Hit Point for
every 8 steps they take in the overworld.

 i) Antidote.
ii) Healing alpha.
iii) Visit a Doctor.


                               o-----------o
                               | PSI Block |
                               o-----------o

When Ninten or Ana get this ailment from a foe, they will be unable to use
PSI for the remainder of the battle.  If they try to use PSI, it will be a
wasted turn, as the attempt will be blocked (though the PSI Points will be
used up anyway since the PSI Spell was attempted).

 i) End battle.


                                o---------o
                                | Puzzled |
                                o---------o

When afflicted with this, a character will often let their mind wander, and
they will not attack.  Although rare, it is a VERY irritating thing to have
occur.

 i) End battle.


                              o------------o
                              | Restrained |
                              o------------o

When a character is tied up or becomes stuck (thanks to a sticky substance
attack), they will be unable to do anything in battle for a short while.  It
can last one turn or multiple, it appears to be random.

 i) Character breaks free.
ii) End battle.


                                 o-------o
                                 | Stone |
                                 o-------o

When a character is solidified, they will be unable to do anything in
battle, which essentially means that they are no better than a statue in a
market square.

 i) Healing gamma.
ii) Visit a Healer.


                              o-------------o
                              | Unconscious |
                              o-------------o

When a party member has their Hit Points reduced to 0, if a PK Beam gamma
attack is successful, or a PK Fire omega attack is successful, then the
targeted character will pass out.

 i) Visit a Doctor.
ii) Super Healing.

----------------------------------------------------------------------------
---------------------------------Final Word---------------------------------
----------------------------------------------------------------------------

13)As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2007.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
  www.honestgamers.com.  You must ask for permission before posting this,
  as doing so without consent is a violation of international copyright
  law.

  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.

  Man thanks to http://www.rpgclassics.com/shrines/nes/ebz for the
  fantastic enemy reference on some of the hidden stats of the foes.  It
  proved invaluable and it also made sure that a lot of this was bang on
  accurate.  It also helped me out on a few Items as well, so check out the
  page for an excellent reference for this game.

  Also, starmen.net is an amazing Earthbound resource (for any game from
  the series, Japan only or not), so make sure to give it a look over as
  well.  I specifically recommend their amazing maps, they really are
  stellar!