Dragon Wars (Famicom)
                       Guide by E. Phelps, ver. 1.0
                           (aka LastBossKiller)

                - - - = = = ================== = = = - - -
                - - - = = = === Disclaimer === = = = - - -
                - - - = = = ================== = = = - - -

This document may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission by the author. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.

Copyright 2014 E. Phelps


                       ---Viewing This Document---

This document contains Japanese text.  To view it correctly, set your browser
or word processor to view "Shift-JIS" format.  For example, if you are using
Internet Explorer, using the dropdown menu, go to View -> Encoding -> More
-> Japanese (Shift-JIS).  You could, instead, open this document with
Microsoft Word, and it will ask you about the encoding automatically,
allowing you to select Shift-JIS.


               - - - = = = =================== = = = - - -
               - - - = = = ====== Intro ====== = = = - - -
               - - - = = = =================== = = = - - -

    Dragon Wars is a first-person perspective RPG released for the
NES/Famicom in 1991. It was originally produced as part of the Bard's Tale
series, but legal issues forced the design team to make some changes to the
story to make it a stand-alone title. Therefore, if you are a fan of the
Bard's Tale series, you will probably enjoy this game.
    Dragon Wars is an excellent game for it's genre. It gives you the
feeling that you are engulfed in a large world, full of mystical creatures,
gods, and wizards. It rewards exploration, so you always wonder if there
could be a hidden treasure chest or something around the corner. One of the
greatest aspects of this game is that there are multiple ways to accomplish
goals. For example, you begin imprisoned in a large town called Purgatory and
there are at least three different ways to escape Purgatory. Such examples of
mutliple ways to accomplish goals are found throughout the game, and makes
for a very different experience than most games of this genre during the NES
era.
    Another thing that I greatly appreciated about this game was that
accomplishing goals made sense, meaning there's never a time when I thought,
"What!? Who would ever have thought to try that?!" There are also plenty of
hints from townspeople to push you in the right direction if you pay
attention to the dialogue.
    Unfortunately, the dialogue is in Japanese since this game was never
released in the US (on the NES, that is). Hopefully, using this guide, you
will be able to get through the game without any Japanese knowledge. I have
done my best to explain the story as it unfolds so you can enjoy that aspect
of the game as well. Alternatively, this game was released for PC in English,
so you could try to play that version instead. I believe the two versions are
nearly identical.
    Well, if you're planning on playing the NES version and using my guide,
then that's very exciting, so let's get started!


              - - - = = = ==================== = = = - - -
              - - - = = = ===== Contents ===== = = = - - -
              - - - = = = ==================== = = = - - -

Search words are given in square brackets [].

1. Story [sec1]
2. Getting Started [sec2]
3. Character Creation [sec3]
  a. General Stats [sec3a]
  b. Knowledge [sec3b]
  c. Skills [sec3c]
  d. Magic [sec3d]
  e. Weapons [sec3e]
  f. Character Creation Suggestions [sec3f]
4. Game Mechanics [sec4]
  a. Leveling Up [sec4a]
  b. Weapons and Armor [sec4b]
  c. Spells [sec4c]
  d. Battles [sec4d]
     i. Range
     ii. Fainting
  e. Healing [sec4e]
  f. Death in the Party [sec4f]
  g. Auto-Map Feature [sec4g]
5. Menus [sec5]
  a. Walking Screen [sec5a]
  b. Walking Menu [sec5b]
  c. Status Menu [sec5c]
  d. Battle Menu [sec5d]
  e. Hospital Menu [sec5e]
  f. Store Menu [sec5f]
6. Walkthrough [sec6]
  a. Purgatory [sec6a]
  b. Mog Mines [sec6b]
  c. Slave Camp [sec6c]
  d. Mog Mansion [sec6d]
  e. Phoebus [sec6e]
  f. Forest of Mystery [sec6f]
  g. Lansk [sec6g]
  h. Mad Toad [sec6h]
  i. Smuggler Port [sec6i]
  j. Necropolis [sec6j]
  k. Underworld [sec6k]
  l. Sunken Ruin [sec6l]
  m. Free Port [sec6m]
  n. Dwarf Ruins [sec6n]
  o. King's Home Underground [sec6o]
  p. Siege Camp [sec6p]
  q. Bizanopal [sec6q]
  r. Nizarl Mountain [sec6r]
  s. Old Port [sec6s]
  t. Lanaktar Statue Fragments [sec6t]
  u. Snake Pit [sec6u]
  v. Preserve [sec6v]
  w. Lanaktar's Laboratory [sec6w]
  x. Magic College [sec6x]
  y. Nizarl Underground [sec6y]
  z. Lansk Underground [sec6z]
  aa. Dragon Valley [sec6aa]
  ab. Nizarl Underground Revisited [sec6ab]
  ac. Ending [sec6ac]
7. Equipment [sec7]
8. Items [sec8]
9. Bestiary [sec9]


              - - - = = = =================== = = = - - -
              - - - = = = ====== Story ====== = = = - - -
              - - - = = = =================== = = = - - -          [sec1]

Here is the story as told when you start a new game:

Around the star Sirius revolves the small planet Oceana.
Oceana is dotted with several large islands.
But due to occasional storms and rough terrain, sea travel can be difficult.
The most famous area on Oceana is called Dilmun.
This area is composed of 9 islands and some coral reefs.
All the cities in Dilmun were independent nations that lived without
aggression toward each other.

Dilmun was a place inhabited by dragons.
Criminals were sent to the guarding god dragon to be sacrificed.
With this, public order was maintained, and the days went by peacefully in
Dilmun.

For this reason, many pilgrims and treasure seeking adventurers came to visit
this place.
It was said that Dilmun was the easiest place to live in all of Oceana.

However...!!

From the bottom depths of the planet, a single demon was resurrected, seeking
Dilmun for its dark purpose.

A lone boat is on its way to the capital city, Purgatory, the largest city in
all of Dilmun. These are adventurers with hope and adventure in their hearts.
They are your party. Just as the boat lighted on the shore, loud trembling
footsteps were heard, and a large number of government officials stormed onto
the boat.

"Damn foreigners! There's no doubt this boat came to invade this city, ruled
by Namtar. You're all under arrest!"

"We are only adventurers. We have no plans to invade!!"

"Silence!"

There was no hope for you. You were sent to a harsh prison to await being
sacrificed to the dragon. Why has the peaceful land of Dilmun become such a
place...? It is because of the man named Namtar. First, Namtar sent his
underlings, the "Young Dragons", to every place, destroying untold numbers of
cities. In addition, the gates of Purgatory were blocked, causing the people
of Purgatory to fall into poverty. Luckily, you managed to avoid being
sacrificed to the dragon. But by Namtar's orders, you were left in a section
of Purgatory to suffer.

There is only one path available. To escape this place and kill Namtar!


              - - - = = = ==================== = = = - - -
              - - - = = = == Getting Started = = = = - - -
              - - - = = = ==================== = = = - - -         [sec2]

When you first start the game, you will have a single option:
キャラクターを つくる - "Create Character"

Selecting this option brings up two more options:
タイプで えらぶ - "Select Type"
じぶんで ふりわけ - "Partition Yourself"

Your first task is to create a party of four characters. If you select
"Select Type", you will get to choose from four pre-made characters: Soldier
(せんし), Thief (とうぞく), Priest (そうりょ), and Mage (まじゅつし).

If you select the "Partition Yourself" option, you will spend points on your
character's stats and abilities in whatever manner you choose. For help
creating characters, see the "Character Creation" section below.

After creating a character, you will be asked to name him/her. You see a
screen with the Japanese "alphabet", and the commands すすむ ("Go Forward"),
もどる ("Go Back"), and おわる ("End").

After you have one or more characters, you will return to the first screen,
but more options will be present:
キャラクターを つくる - "Create Character"
キャラクターを みる - "View Character"
キャラクターを けす - "Delete Character"

Continue creating characters until you have four total. At that point, select
ゲームを はじめる ("Begin Game") to start a game using the four characters
you created.

If you are continuing a previous game, you will see the following options
when you load the game:
つづきをはじめる - "Continue"
はじめからする - "Start From Beginning"


            - - - = = = ======================== = = = - - -
            - - - = = = == Character Creation == = = = - - -
            - - - = = = ======================== = = = - - -       [sec3]

It's nice that the game gives you the option to create your own characters.
However, you will have a perfectly decent party if you just take one of each
of the pre-made characters.

If you want to try to make a better party, I will describe the character
creation process here and then offer some suggestions on how to make better
characters.

When you choose to "Partition Yourself", you will begin with 70 points to
distribute amongst your character's stats and abilities. The catagories you
can select are the following:
いっぱん - "General"
ちしき - "Knowledge"
のうりょく - "Skills"
まほう - "Magic"
ぶき - "Weapons"
おわる - "End"

Each of the above categories is explained in detail below.

After selecting a category, you will see all of the stats/abilities
corresponding to that category. At the top of the screen, you will see the
word ボーナス ("Bonus") and the number of bonus points you have left to spend
on your stats.

At the center of the screen is each stat/ability, with the current level of
that stat, labeled by げんざいち ("Current Value"), and the bonus point cost
to increase the stat by another level, labeled by コスト ("Cost").

                            =================
-----------------------------= General Stats =---------------------[sec3a]---
                            =================

The いっぱん ("General Stats") category represents your basic stats, such as
your maximum HP or your speed. Here is a list of all the stats included in
this category and their effect:
HP - Your maximum hit points.
ちから - "Strength". Determines which weapons and armor you are strong enough
    to wield. It does not directly effect your attack strength. It also
    determines how effective your "Strength" skill will be (see the "Skills"
    section for an explanation).
せいしんりょく - "Will". Determines your maximum MP. Also allows you to wield
    certain weapons if it is high enough.
すばやさ - "Speed". Determines how quickly you take your action during a
    round of battle. Also, it has to be high enough for you to be able to
    wield certain weapons.
ちせい - "Intelligence". Determines your magic strength and your defense
    versus magic.

                              =============
-------------------------------= Knowledge =-----------------------[sec3b]---
                              =============

Knowledge works like a set of skills you can use in certain special locations
in the game to gain more information or perhaps gain an item. Different
knowledge skills are more likely to work in locations that correspond to
their names.

Here are the different knowledge categories:
どうくつ - "Cave"
もり - "Forest"
やま - "Mountain"
まち - "City"
まほう - "Magic"

                                ==========
---------------------------------= Skills =------------------------[sec3c]---
                                ==========

Skills are necessary for obtaining items, getting by certain doors and walls,
and many other things. You will want to have each skill learned by one of
your characters. Here are the skills and what they are for:
ちりょう - "Medical Treatment". Use to heal sick people.
のぼる - "Climb". Use to climb over certain walls.
かくれる - "Hide". Sneak past certain enemies.
ちから - "Strength". Move heavy things.
あける - "Open". Open locked doors and treasure chests.
ぬすむ - "Steal". Steal items from other characters.
およぐ - "Swim". Move over or swim under certain places with water.
ついせき - "Pursuit". Chase certain things.
こうしょう - "Negotiate". Convince characters to do you favors or give you
    information.

                                =========
---------------------------------= Magic =-------------------------[sec3d]---
                                =========

There are four types of magic. In order for a character to learn spells that
belong to a particular type of magic, they must first have at least a level
one ability with that type of magic. Also, a character must first begin
learning "Low Magic" before they can learn any of the other three. Here are
the magic types:
ローマジック - "Low Magic"
ハイマジック - "High Magic"
ドルイドマジック - "Druid Magic"
サンマジック - "Sun Magic"

                               ===========
--------------------------------= Weapons =------------------------[sec3e]---
                               ===========

In order to wield a certain type of weapon, you must first have at least a
level one ability with that type of weapon. If you equip one without any
skill in that class of weaponry, your attack strength will decrease to zero.

For every level you increase your ability with a particular class of weapon,
your accuracy will increase by one point when you equip that type of weapon.

Here are the various classes of weapons:
アックス - "Axes"
メイス - "Maces"
りょうてでもつぶき - "Two-Handed Weapons"
クロスボウ - "Crossbows"
フレイル - "Flails"
ソード - "Swords"
ボウ - "Bows"
なげるぶき - "Throwing Weapons"
こぶし - "Fist"

                    ==================================
---------------------= Character Creation Suggestions =------------[sec3f]---
                    ==================================

Although I suggest using the pre-made characters since they are fine, you
could make a better starting party by spending your character creation points
better.

First of all, you could avoid spending any points on the "Knowledge" stats
because they result in very little benefit in the game. The characters you
recruit later in the game will come with some of these knowledge abilities
anyway, and there's certainly no reason to have more than one character with
the same knowledge.

As for the "Skill" attributes, there is no reason to have more than one
character with each ability. You could even avoid the "Pursuit" and "Hide"
skills altogether since they won't give you anything useful in the game. You
want to have someone know the rest of the skills though because they're
useful.

Upgrading your weapon levels only increases your accuracy, so don't worry
about upgrading too much unless you're missing a lot during battle. And
there's really no reason to upgrade your "Fist" level very much since you
will never end up using your fists again after you get your first weapons.

For your general stats, the stats that you want to focus on should match the
type of weapon you plan on wielding with that character. For example,
wielding good swords requires high strength, while wielding good bows
requires high speed. High HP and speed are of course good for all characters,
but Will and Intelligence are only important for characters you plan on using
for magic.


              - - - = = = =================== = = = - - -
              - - - = = = == Game Mechanics = = = = - - -
              - - - = = = =================== = = = - - -          [sec4]

                             ===============
------------------------------= Leveling Up =----------------------[sec4a]---
                             ===============

You can see how much experience you need to gain to level up by looking at a
character's status screen. Next to the word けいけんち ("Experience") will be
shown two numbers. The first number is the character's current experience,
and the second number is how much experience the character needs in order to
level up.

When a character has leveled up, they do not automatically gain any stat
increases. Instead, you must press "A" to open your menu, then select つよさ
("Strength"), then select ふりわける ("Partition"). You will then be able to
distribute additional points to your characters stats or abilities, just like
you would do during the character creation process. See the "Character
Creation" section above for information on distributing these points to your
character's stats/abilities.

When you are finished distributing, press "B" to go back until it asks you if
you are happy with your selections. Select はい ("Yes") to keep your stat
upgrades, or いいえ ("No") if you want to redo your choices.

                          =====================
---------------------------= Weapons and Armor =-------------------[sec4b]---
                          =====================

Any character can equip any weapon or armor if their stats are high enough to
allow it. Different weapons require different stat levels to equip. For
example, swords require your ちから ("Strength") stat to be at a certain
level to equip. Bows require your すばやさ ("Speed") stat to be high enough
to equip. For a list of all of the weapons and what your stats need to be at
in order to equip them, see the "Equipment" section near the end of this faq.

Equipping armor also requires that your strength be at a high enough level.
See the "Equipment" section for a list of stat requirements to equip all
armor.

You can learn about what your stat levels need to be at to equip weapons or
armor by visiting a weapon or armor shop and selecting the かんていする
("Appraise") option.

Although you may have high enough stats to equip a particular weapon, you
also have to have some proficiency in the use of the weapon type that you
want to equip. Each character can level up their abilities in each weapons
class. If your level is zero for a particular type of weapon, your attack
strength will drop to zero when you equip a weapon from that class, even if
your stats are high enough to equip the weapon. If you have at least a level
one ability with that weapon, you will be able to equip it with its full
attack strength potential.

For every level up you receive for a weapon type, your accuracy will increase
by one every time you equip a weapon from that weapon class.

When you equip a bow, you must then load it with arrows. To load the arrows,
select the arrows in your inventory and select the option ほじゅうする
("Replenish"). You must load crossbows with bolts in the same way.

You cannot equip a shield and two-handed weapons at the same time.

You must re-equip throwing weapons after every battle if you attack.

                                ==========
---------------------------------= Spells =------------------------[sec4c]---
                                ==========

In this game, spells are learned by using magic scrolls. Magic scrolls are
found in treasure chests or such places throughout the game, and they can
also be bought in some stores. To learn a spell, you simply have the
character who wants to learn that spell to use the corresponding scroll. When
the spell is learned, the scroll disappears, so only one scroll can be used
per character.

There are four types of magic. A character can only learn a spell from a
scroll if they have at least a level one ability in the corresponding type
of magic.

All characters that use magic must first have a level one ability in "Low
Magic" before they can learn any other type of magic.

Some spells have an adjustable MP cost. For example, the "High Magic" spell
called "Inferno" has an adjustable MP cost. You can increase the amount of MP
you want to spend to cast the spell to a certain maximum level, or you can
spend fewer MP points instead. The more MP points you spend, the more damage
the spell will do when casted. Some spells are time-based, like spells that
illuminate dark maps. Time based spells will work for a longer period of time
if you spend more MP points when you cast them.

                                ===========
---------------------------------= Battles =-----------------------[sec4d]---
                                ===========

Battles in Dragon Wars have two aspects that require an explanation: Range
and Fainting.  These two aspects will be explained in the sections below.
However, other than these two aspects, the battles in Dragon Wars are similar
to any turn-based RPG and will be familiar to all experienced RPG players.

---Range---------------------------------------------------------------------
The battles in this game are slightly different than most turn-based RPGs.
The difference comes from the importance of the "Range" (きょり) that enemies
are positioned away from you. So, if an enemy is at a range of 2 or larger,
you probably won't be able to attack them (some weapons have longer range,
though).

When selecting battle actions, you can perform a regular attack, but if an
enemy is at too long a range, you will simply miss. However, you can also
move forward and attack in the same turn by selecting the ちかづく
("Approach") command. However, if you use the "Approach" command to move
forward, you will only perform an attack at the same time if you are then
within attacking range. It is random how many spaces forward you will move
by using the "Approach" command, but it is somewhere in the range of 1 to 4
steps.

They only negative part about the "Approach" command is that it acts just
like an "Auto" attack, meaning all of your characters will attack and you
cannot have some of them use magic or anything else during that turn.
Therefore, if you want to have your fighters attack, but you also want to use
magic, you'll first have to move your entire party forward until you're
within range of the enemy, then you can start giving different commands to
your separate party members.

Enemies will also move to a closer range in a turn if they are too far to
attack you. They also will be able to move and attack in the same turn if
moving brings them close enough in that turn.

---Fainting------------------------------------------------------------------
Besides having hit points (HP) that is drained when you are hit by an attack,
your characters also have a きりょく ("Vitality") stat that is drained by
attacks. If a character's HP is drained to zero, the character dies and must
be revived. However, if a character's vitality is drained to zero, the
character will faint, as indicated by the status きぜつ ("Swoon"). Characters
who faint automatically move to the back of the party, meaning all other
characters move up one space. A fainted character can take no actions while
fainted.

You can recovery vitality points by casting a curative spell on a character,
restoring both HP and vitality simultaneously. A fainted character will have
their vitality increased by a cure spell, and therefore will become conscious
once again. However, you will then have to move them back to the front of the
party for them to be able to attack again if they are a fighting-type
character (unless you have few enough characters that they are already in the
front row).

A fainted character will remain fainted after a battle ends. They will not be
able to use any skills at that time, such as "Climb" or "Swim". However, when
you engage in a new battle, the character will then suddenly be conscious
again, with a vitality equal to their current HP.

                               ===========
--------------------------------= Healing =------------------------[sec4e]---
                               ===========

Like most RPGs, you can heal your characters by using spells or items. You
can also visit a hospital to have your HP and/or MP restored, although
hospitals are quite expensive. The best option to heal your party is to visit
a "magic spring". Magic springs are located in a few places throughout the
game, but they are fairly rare, so keep an eye out and memorize their
locations so you can take care of your party efficiently. They restore your
HP and MP to maximum and you can drink from them unlimited times (the spring
in Purgatory only restores your HP).

                         ======================
---------------------------= Death in the Party =------------------[sec4f]---
                         ======================

If a party member dies, you must visit a church to have them revived.
Churches are pretty rare and expensive, so it's best to save often and reset
your game if someone dies.

The only other way to revive a dead party member is to visit a certain
location in the Underworld, that can only be reached by passing through the
Necropolis. As you will find, it's a very inconvenient location to reach, so
it's probably not a very good option for reviving your party members in
general.

                           ====================
----------------------------= Auto-Map Feature =-------------------[sec4g]---
                           ====================

This game has a very convenient auto-map feature which makes your life super
much easier. By pressing "Select" any time you are outside of battle, you
will see the map. Only tiles that you have walked over will be revealed, and
the rest of the map will be black. You will also be able to see which
direction you are facing.

Conveniently, you can use the auto-map to see where you are and what
direction you are facing even in places where there is no light and no
on-screen compass.


              - - - = = = =================== = = = - - -
              - - - = = = ====== Menus ====== = = = - - -
              - - - = = = =================== = = = - - -          [sec5]

                          ==================
---------------------------= Walking Screen =----------------------[sec5a]---
                          ==================

When walking around, the name of the current map will be displayed at the
bottom of the screen. When you begin the game, it will say: プロガトリー
("Purgatory"), the starting location.

A compass in the lower-right corner of the screen will show you which
direction you are facing. On some maps, there will be no compass. You can use
certain items or spells to make the compass appear in those locations,
however you can just refer to your auto-map to see which way you are facing.

Press "Select" to open the auto-map.

On the left side of the screen is shown four hearts. This represents the
characters that are in your front row (as indicated by the "F" at the top of
the screen). Similarly, there are 3 slots on the right side of the screen
that will represent your back row when you get more characters. Therefore,
you can hold a maximum of seven characters in your party.

The heart graphics will change if a character faints or dies to represent the
current condition of that character.

                             ================
------------------------------= Walking Menu =---------------------[sec5b]---
                             ================

Press "A" outside of battle to open up the following menu:
もちもの   つよさ
まほう    なかま
ぎじゅつ   セーブ

Below I explain each of these menu options:
もちもの - "Inventory". Select this option, then select a character's name to
see what that character is holding. At the bottom of the screen will also be
shown the following statistics for the chosen character: こうげきりょく
("Attack strength"), ぼうぎょりょく ("Defensive strength"), めいちゅうりつ
("Accuracy"), かいひりつ("Evasion"). If you select an item, the following
submenu will appear: つかう ("Use"), すてる ("Drop"), わたす ("Transfer"). If
the weapon is equippable, the command そうびする ("Equip") will also be
available.

まほう - "Magic". Select this option, the select a character's name. You will
see which types of magic the character knows. Select a type of magic, then
select a subcategory of that magic, such as こうげきまほう ("Attack Magic")
and you will see the spells that character knows.

ぎじゅつ - "Skill". Select this option, then select a character's name. Then
you'll have the two options: ちしき ("Knowledge") and のうりょく ("Skills").
You can use the character's knowledge or skills through this menu option.

つよさ - "Strength". Select this option, then select a character's name. You
will see the option みる ("View"), which will take you to the status menu for
that character (see the "Status Menu" section below for an explanation). If
your character has points to distribute because of a level up, you will also
see the option ふりわける ("Partition").

なかま - "Party". If you select this option, you will see the submenu:
ならべかえ ("Arrange") and じょうたい ("Status"). "Arrange" allows you to
change the positions of your party members (move them from the back to the
front row, etc.), and "Status" will show you the current HP and MP for all of
your party members.

セーブ - "Save". Saves your game. Select はい ("Yes") to save.

                              ===============
-------------------------------= Status Menu =---------------------[sec5c]---
                              ===============

When you open the status menu, you will see all of the character's current
stats, skill levels, and magic levels. The meanings of these stats and
abilities are described above in the "Character Creation" section. Here is
all the information that will be displayed (press up/down during play to show
all of these stats):
レベル - "Level"
じょうたい - "Status".
けいけんち - "Experience".
ゴールド - "Gold".
HP - "Hit Points".
きりょく - "Vitality".
MP - "Magic Points".
ちから - "Strength".
せいしんりょく - "Will".
すばやさ - "Speed".
ちせい - "Intelligence".
こうげきりょく - "Attack Strength".
ぼうぎょりょく - "Defensive Strength".
めいちゅうりつ - "Accuracy".
かいひりつ - "Evasion".

のうりょく - "Skills"
    ちりょう - "Medical Treatment".
    かくれる - "Hide".
    あける - "Open".
    およぐ - "Swim".
    こうしょう - "Negotiate".
    のぼる - "Climb".
    ちから - "Strength".
    ぬすむ - "Steal".
    ついせき - "Pursuit".

ちしき - "Knowledge"
    どうくつ - "Caves".
    やま - "Mountains".
    まほう - "Magic".
    もり - "Forests".
    まち - "Cities".

まほう - "Magic"
    ローマジック - "Low Magic".
    ドルイドマジック - "Druid Magic".
    ハイマジック - "High Magic".
    サンマジック - "Sun Magic".

ぶき - "Weapons"
    アックス - "Axes".
    りょうてでもつぶき - "Two-Handed Weapons".
    フレイル - "Flails".
    ボウ - "Bows".
    こぶし - "Fist".
    メイス - "Maces".
    クロスボウ - "Crossbows".
    ソード - "Swords".
    なげるぶき - "Throwing Weapons".

                             ===============
------------------------------= Battle Menu =----------------------[sec5d]---
                             ===============

During battle, the following information is shown in the upper-right window:
なまえ - "Names". Shows the names of the enemies.
きょり - "Range". Shows how far this group of enemies is from your party.
かず - "Number". Number of enemies in that group.

In the middle window, you see your party's names, HP, vitality, and MP.

In the bottom window, you have the following menu commands:
たたかう - "Fight".
そっこう - "Swift attack". This is an auto-attack feature.
にげる - "Run".
ちかづく - "Approach". Your party moves closer to the enemy (reducing the
    "Range") and performs an auto-attack if they move into close enough
    range.

If you choose "Fight", then you will have the following menu options to enter
for each character:
たたかう - "Fight". Regular physical attack. Brings up a submenu, explained
    below.
にげる - "Run".
ぼうぎょ - "Defend". Brings up the subcommands: みをかわす ("Try to dodge")
    and みをまもる ("Try to protect").
ならべかえ - "Change Row". Brings up the subcommands: うしろにまわる ("Move
    to the back") and まえにでる ("Move to the front").

The "Fight" subcommands are explained here:
ノーマルこうげき - "Normal attack". Perform a regular physical attack.
ポイントこうげき - "Point attack". Do more damage than a regular attack.
    Seems to be no downside to selecting this over the normal attack.
ぶきをこわす - "Break weapon". Attack to decrease the attack strength of the
    enemy.

After choosing actions for your party, a summary screen appears showing your
choices and asks if this is good. Select はい ("Yes") to agree with your
choices.

                             =================
------------------------------= Hospital Menu =--------------------[sec5e]---
                             =================

When you visit a hospital, you will have the following options:
HPかいふく - "Restore HP".
MPかいふく - "Restore MP".
HP/MPかいふく - "Restore HP and MP".
ゴールドをあつめる - "Accumulate gold". All party's gold goes to the selected
    character.

                              ==============
-------------------------------= Store Menu =----------------------[sec5f]---
                              ==============

かう - "Buy".
うる - "Sell".
ゴールドをあつめる - "Accumulate gold". The current character gets all of the
    gold from the rest of your party.
かんていする - "Appraise". Learn what stats you need to equip a weapon or
    armor, or learn what an item is for.


               - - - = = = =================== = = = - - -
               - - - = = = === Walkthrough === = = = - - -
               - - - = = = =================== = = = - - -         [sec6]

---Purgatory-------------------------------------------------------[sec6a]---
"プロガトリー"
You have been captured and sentenced to life in Purgatory. You vow to escape
Purgatory and kill Namtar, the man behind this ordeal.

The first and most important thing to note in Purgatory is the "magic
spring". It looks like a little puddle of water and is located a little
Northwest of your starting position. By standing on the magic spring, your
party's HP will be completely restored. It will not restore your MP, however,
so best to conserve your MP for now. Before wandering too far from the magic
spring, spend a little time fighting monsters and getting used to the
battles.

Two other important locations of note are the church and the hospital. You
can revive dead party members at the church, located just a little Northeast
from your starting location. The hospital is located near the Northeast
corner of the map. At the hospital, you can restore a party member's HP
and/or MP. Both the hospital and church are very expensive at this point in
the game, so it's best to avoid these places unless it is an emergency. Try
to conserve MP and restore HP at the magic spring instead. Also, save often
so you can reload instead of paying the large fee to restore a dead party
member.

Purgatory is very big compared to most locations in this game, and there is a
lot to do. Most of the goals will be a bit hard to accomplish since you'll
have to win some tough battles, so save often.

---Obtaining Weapons, Armor, and Spells
Leveling up won't do a lot for helping your party win the tougher battles
since you can't increase your attack or defense by leveling up. Instead, you
have to find some equipment. To get equipment, you can head to the Black
Market, located at the Northern end of Purgatory, toward the middle of the
map. It will be expensive to get everything you need, so it will take a lot
of fighting to get enough gold. Focus on getting defensive equipment first
since you can handle most battles with your fists for now. The Black Market
sells the following items:
Black market:
Weapons (ぶき):
    Hand Axe (ハンドアックス) - 60
    Small Pick (スモールピック) - 30
    Pick (ピック) - 40
    Battle Axe (バトルアックス) - 120
    Flail (フレイル) - 60
    Mace (メイス) - 50
    Dagger (ダガー) - 10
    Short Sword (ショートソード) - 50
    Great Sword (グレートソード) - 200
    Bow (ボウ) - 40
    Long Bow (ロングボウ) - 200
    Crossbow (クロスボウ) - 60
    Arrows (アロー) - 10
    Bolts (ボルト) (x20) - 30
    Javelin (ジャベリン) - 40
Armor (ぼうぐ):
    Cloth Armor (クロスアーマー) - 25
    Leather Armor (レザーアーマー) - 50
    Ring Armor (リングアーマー) - 80
Other (そのた):
    Potion (ポーション) - 100
    Dragon Stone (ドラゴンストーン) - 250

A cheaper way to get a lot of equipment is to go straight North from the
magic spring until you enter the arena. In the arena, you will be offered a
whole pile of free weapons and armor. The downside is that you have to fight
a pretty tough battle with Gladiators. If you win, you'll get to keep the
equipment. See "The Arena" section below for more details.

There is also a Magic Scroll Shop in Purgatory, located on the far West side
of the map. Since magic is now illegal, the shop has been closed. But the
owner will give you his old scrolls for free. You can get as many as you want
of each kind. These are the scrolls he offers:
Mage Fire (メイジファイアー)
Disarm (ディザーム)
Charm (チャーム)
Rack (ラック)
Lesser Healing (レッサーヒーリング)
Mage Light (メイジライト)

Place the scroll in a character's inventory and have them use it to learn the
corresponding spell. A character can only learn a spell if he has already
begun learning that type of magic. In this case, a character will need to
begin learning Low Magic to use any of these scrolls.

---Ulrik
Near the Northeast corner of Purgatory, across from the hospital, is a pub.
It's difficult to get inside since you have to win a battle against some
Drunks, as the game calls them. If you can beat the drunks, it will be well
worth the effort. Inside the pub, you meet Ulrik (アルリック). He is also
looking to escape Purgatory and offers to join your party. Say yes (はい) to
agree to let him in your party.

At this point, you will have five party members, so move your mage to the
back row (if you have one).

---The Arena
As mentioned in a section above, you can get a good amount of weapons and
armor by visiting the arena, located directly North from the magic spring.
When you enter the arena, you will be given the following equipment for free:
Hand Axe (ハンドアックス)
Pick (ピック)
Small Pick (スモールピック)
Dagger (ダガー)
Flail (フレイル)
Mace (メイス)
Short Sword (ショートソード)
Arrows (アロー)
Bow (ボウ)
Leather Armor (レザーアーマー) x4

To exit the arena, you first have to fight a bunch of Gladiators. It is a
tough battle, but if you win you'll get to keep the equipment and you'll also
get the Citizen Papers (しみんしょう), whose purpose will be made clear
later.

---Escaping Purgatory
One of the things I love most about this game is the way you can do things in
many different ways. Escaping Purgatory is a perfect example of this. There
are three different ways to do this, and I'll explain each way in the
following sections.

---Escape Route 1
The most obvious way to escape would be to go out the front gates. The gates
are located a little Southeast from the magic spring. However, the gate is
guarded by a lot of soldiers that are pretty strong for this point in the
game. I guess if you really couldn't figure out another way to escape, you
could spend a lot of time leveling up and eventually you might be able to
beat them, but this is not a good use of your time, so I suggest you seek
another escape route.

---Escape Route 2
This isn't really an escape route, but some of the townspeople will refer to
an escape route reached by swimming underneath a pool located in the Western
part of Purgatory. It is rumored to lead to the Underworld. If you go to the
West end of Purgatory, toward the middle of the map, you'll find a statue of
the goddess of the Underworld, Irukana. If you approach it, the game will ask
if you want to pray to her. Say "yes" (はい) and nothing seems to happen.
It'll ask if you want to pray again. Keep saying yes over and over and
eventually the text will change to the phrase: イルカナは ニッコリと
ほほえんだ ("Irukana is smiling"). I doubt there is a point to this, but it
can never hurt to have the gods on your side, right?

Next to the statue is a pool of water. If you stand on it and use the およぐ
("Swim") skill, you will attempt to dive into the water. But you can't get
very far because you can't hold your breath long enough, so the escape
attempt is a failure. There is nothing you can do to succeed at this time.

---Escape Route 3
There is a statue, located Northwest from the magic spring. When you approach
the statue, a man will appear, telling you that it's a statue of Namtar and
that there is an escape route under the statue. He says to use the ちから
("Strength") skill to move the statue and make your escape. You have to use a
character with a Strength value of 20 or higher to be able to move the
statue. If you do so, some soldiers will appear and accuse you of vandalizing
Namtar's statue. Obviously, the man who told you to do it was setting you up.

The soldiers will take you to a judge to be sentenced for your crime. He will
sentence you to life as a slave in the Mog Mines. If this is the escape route
you chose, skip ahead to the "Mog Mines" section of this guide for
information on what to do next.

---Escape Route 4
In the Southwest part of Purgatory, you can come across a guy sitting in a
chair. He wants to escape Purgatory and mentions that there is a hidden exit
in the Northwest corner of Purgatory. However, that point is guarded by a
vicious monster. Head to tile in the very Northwest corner of Purgatory
(there's a pretty tough non-random encounter on the way, so you may need to
make two trips so you can fill up your HP). In the corner, you will come
across the monster Funbaba (フンババ). Funbaba is pretty strong, but he is
alone, so the battle isn't so bad overall. He starts at a long range away
from you, giving you time to cast some spells before he gets close enough to
attack you.

After defeating Funbaba, you will find that you can pass through the wall to
the West. However, before heading in that direction, go back to the guy
sitting in the chair. You tell him that you killed Funbaba and he gets
excited at the opportunity to escape. He gives you 1000 gold as thanks. Go
back to the Northwest corner and pass through the hidden exit. Then you need
to make your way to the Southeast corner of Purgatory by going around its
circumference through this hidden corridor. When you get to the Southeast
region, you will find a wall that you are able to climb, using the のぼる
("Climb") skill. After climbing this wall, you will be outside the walls of
Purgatory. There is nothing out here. To proceed further, you need to cross
the water to the South (or East) to reach the edge of the map. Characters
that do not have the およぐ ("Swim") ability will be damaged on each step
across the water. But it's not too bad as long as you don't let them die
since you'll be able to restore your HP soon. Or you can make sure they learn
the Swim ability first. When you reach the edge of the map, the game will ask
if you want to go to Dilmun. Say yes (はい) and you will appear on the Dilmun
(ディルムン) map, which is the main world map of this game.

Skip ahead to the "Dilmun" section below for information on what to do next.

---Mog Mines-------------------------------------------------------[sec6b]---
"モッグこうざん"
If you wound up in the Mog Mines, then all of your weapons, items, and gold
are confiscated (don't worry, you'll be able to get everything back). You are
shackled, as indicated by the icon in the lower-left corner of the screen.
Soldiers warn you that you will be fed to a dragon if you try to escape and
you need to work hard under fear of death.

While you are shackled, you can't attack using physical attacks (you can use
spells though), and you can't unlock doors. There are no random encounters in
the mines, but there are a few places that you will encounter enemies in non-
random battles, so avoid those spots if you don't want to get into any fights
while shackled. Locate the magic spring so you can restore your HP and MP
when necessary.

To escape, you need to search for a few items that are located in trash
heaps. Use my maps to find these locations easily if you like. There are
three different trash heaps. One contains:
Stone (いし)
Dragon Stone (ドラゴンストーン) x9

A second trash heap contains:
Tin Cup (ブリキのカッパ)

And the final trash heap contains:
Stick (ぼうきれ)

With these items in hand, visit the magic spring. Use the Tin Cup while
standing on the spring to fill it with water. Next, locate the sick man. He
is begging for water, so use the Tin Cup on him. He gives you the Shoelace
(くつひも) as thanks, then he dies in peace.

Use the Stone and you will automatically combine it with the Shoelace and
Stick to make a Crude Hammer (クルードハンマー). Use the Crude Hammer and you
will break your shackles.

Finally, head to the exit. You will know you're headed toward the exit when
you are attacked by six Cave Guards. Kill them and you will then be attacked
by the Crew Slave Boss (クルースレーブボス). If you came to this point while
still shacked, he would send you back to the room with the sick man. But
shackle-less, you are able to fight him. Win to gain access to the exit,
which takes you to the Dilmun (ディルムン) map, which is the main world map
of the game. On the Dilmun map, you will find all your old equipment as you
start walking forward. The equipment will be in the same order that it was
when you were captured, so all of character 1's equipment will be listed
first, then character 2's, and so on.

---Dilmun--------------------------------------------------------------------
"ディルマン"
Once you finally reach the Dilmun map, your options for where to go will be
very limited. First of all, you can visit a magic spring which will restore
your HP and MP. All magic springs from now on will now restore your HP and MP
both. This magic spring will probably be a common resting point for your
party during the course of the game.

Nearby is a camp fire. If you step onto the camp fire, the game will ask you
if you want to enter the Slave Camp. Say yes (はい) to enter.

---Slave Camp------------------------------------------------------[sec6c]---
"スレーブキャンプ"
When you enter the Slave Camp, you see some down-trodden looking people
gathered around a fire, talking. They're talking about how much they hate
Purgatory. They also mention there's a stone in the Southwest corner of
Purgatory that can be moved to open a passage to the outside.

After the conversation, you can move around the Slave Camp and explore. There
are no random encounters in this place.

There are several townspeople to talk with that will explain what has been
happening in Dilmun lately. You are told that Dilmun is a land composed of
many islands. You used to be free to travel from island to island. But now,
if you can't show official documents and pay a toll, you won't be able to
cross the bridges connecting islands.

From old times, the cities of the islands have raised dragons to protect the
cities. However, the numbers of dragons has dwindled since the King's Home
army was able to protect the islands. But now, the King's Home army is under
Namtar's control.

Namtar was once employed as a mage in the King Drake's royal court. But
Namtar betrayed King Drake and put him under his control. He declared the use
of magic illegal and used Purgatory as a prison for those who disobeyed this
law. King Drake's children, a prince and two princesses, have been missing
recently as well.

In a separate conversation, you will be introduced to the gods of Dilmun.
There are several temples and statues dedicated to the gods/goddess: There is
Irukana (goddess of the Underworld), Nagarl (her husband), and Enkidu (the
man-beast god).

Another conversation of note is from a young wizard who says he studied magic
at the Sun Temple, located in Phoebus. But the head wizard there,
Mistalvision, is controlled by Namtar and does his bidding.

Also in the Slave Camp is a sailor who looks like a pirate. When you talk to
him, he'll say that, if you want to sail from the Smuggler Port, use the
こうしょう ("Negotiate") skill and pay 50 gold.

There are several useful items to be found in the Slave Camp. First of all,
there is a treasure chest located in a nook at the back of the building just
North from your starting point. When you find treasure chests, they will
always be locked. You have to use the あける ("Open") skill to unlock them.
If you are unable to unlock one, it means you need to upgrade your "open"
skill level. In this treasure chest, you can find:
Spear (スピア)
Leather Armor (レザーアーマー) x2
Ring Armor (リングアーマー) x2
Chain Armor (チェーンアーマー)
High Healing (ハイヒーリング) [scroll]
Cloak Arcane (クロークアーケイン) [scroll]
Sense Trap (センストラップ) [scroll]
Scare (スケア) [scroll]

The bottom four items listed above are all magic scrolls, by the way, so use
them on your magic users to get new spells. I will indicate which items are
scrolls using the square bracketed [scroll] from now on.

In the house just North from where you entered, an old man will throw you out
of his house if you try to enter. Stand in front of his door and cast a
spell, such as a healing spell, and he will open the door. He sees that you
defied Namtar's anti-magic law, making you an enemy of Namtar. He then
invites you into his house and offers you the use of some weapons in the back
room. Go into the back room to find the following items:
Ruby Dagger (ルビーダガー)
War Axe (ウォーアックス)
War Flail (ウォーフレイル)
Hammer (ハンマー)
Partisan (パルチザン)
White Arrow (ホワイトアロー)
Fire Light (ファイアーライト) [scroll]
Citizen Papers (しみんしょう)
Dragon Stone (ドラゴンストーン) x5

To the East of this house is an adjoining house with a sick man inside. If
you use the ちりょう ("medical treatment") skill on him, you will be able to
ease his suffering. Move away from him, then return to his tile again and he
will be awake and seeming better. He says that he had a dream in which he say
the queen of the Underworld bound by a silver chain. He then gives you two
magic scrolls to thank you before he dies peacefully. The scrolls are:
Great Healing (グレートヒーリング) [scroll]
Sun Stroke (サンストローク) [scroll]

Sun Stroke is a Sun Magic spell, so you need to have one of your characters
begin learning Sun Magic before you can use this scroll.

This concludes all of the major things to do in the Slave Camp. There is also
a campfire that you can visit in the Northeast region of the map which will
restore your HP to full one time only. It's kind of useless since you are so
close to the magic spring, but worth noting anyway.

When you are ready to move on, exit the Slave Camp map via the North edge to
appear back on the Dilmun map, North of the Slave Camp.

---Dilmun Part 2-------------------------------------------------------------
"ディルマン"
Back on the world map, you will see a small building nearby. This building
will take you back to Purgatory if you want to go back there for some reason.
If you do choose to do this, you will appear in an area of Purgatory you
haven't seen, which is outside the city walls. In the Southwest corner of
this region is a rock. Use the ちから ("Strength") skill to move the rock,
which reveals a hidden entrance into Purgatory. You can walk through the wall
from here. You can also exit from this direction if you like from now on.

At this point, you are essentially free to roam the world in any order you
want. For the purposes of this faq, I will introduce locations in the order
that makes sense for completing the storyline, but you should feel free to
deviate and explore as much as you like. Aside from it being more fun to play
that way (in my opinion), you will also benefit by finding better weapons and
armor that will be much needed. It seems that the game is very stingy when it
comes to providing you with adequate armor.

East of your location is a small pile of rubble. If you stand on it, you will
find an old ruined armory. You can get the following equipment from it:
Broadsword (ブロードソード) x2
Hand Axe (ハンドアックス)
Bow (ボウ)
Arrows (アロー) x2
Chain Armor (チェーンアーマー)
Ring Armor (リングアーマー) x2
Mage Fire (メイジファイアー) x2 [scroll]
Charm (チャーム) [scroll]
Rack (ラック) [scroll]
Lesser Healing (レッサーヒーリング) x2 [scroll]
Mage Light (メイジライト) [scroll]
Dragon Stone (ドラゴンストーン) x4

Just North of this armory is the entrance to Mog Mansion. Mog Mansion is a
sidequest, so you can skip it altogether, but there are items to be found, so
you might as well explore it.

---Mog Mansion-----------------------------------------------------[sec6d]---
"モッグのやしき"
Mog Mansion is described in the game as a splendid mansion in the middle of
the wasteland. A signpost tells you to enjoy Mog's artwork, and you will find
several lifelike statues scattered about the mansion grounds.

In the mansion, you can come across the "security" room in the upper-right
corner of the building with the following equipment available to take:
Hammer (ハンマー)
Ruby Dagger (ルビーダガー)
Short Sword (ショートソード)
Dragon Stone (ドラゴンストーン) x6

In the Southeast corner of the building, you can find a treasure chest
containing:
Bladed Flail (ブレイデッドフレイル)
Shield (シールド)
Helm (ヘルム)
Dragon Stone (ドラゴンストーン) x5

In the Norwest part of the main building, you can find a treasure chest
behind a hidden door (walk through the wall). The chest contains:
Hand Axe (ハンドアックス)
100 Gold

Next to this treasure chest is some junk. Amid the junk, you find a Mirror
(かがみ), which you should take.

Toward the Southern part of the building, toward the middle, you can find a
diary laying on Mog's bed. If you read it, you see the following text: "I
wanted to be an artist, but I realized I didn't have the talent. The artwork
in this mansion was almost all created by my assistant. I find him dreadful!!
Somehow, he seems like a demon. With his gaze, he can turn humans to stone,
and that is what the artwork here is. Is there not some way to reflect his
gaze?"

In the Southwest corner of the building, you will see a person standing that
is apparently Mog. If you move to the Northwest corner of that room, he turns
into the Gaze Demon (ゲイズデーモン) and you will have a pretty difficult
battle. Instead of approaching him, you can instead use the Mirror and you
will reflect the demon's gaze back at him, instantly killing him. This is
easier, but then you don't get the experience points. It doesn't matter,
either way you don't get anything special. It's just a fun sidequest.

One final thing to do in Mog Mansion is head for the small shack in the
Northwest corner of the map. Inside is a locked door that you won't be able
to open unless your "open" skill is sufficiently high. If it is, you will
come across a treasure chest containing:
Fire Sword (ファイアーソード)
Large Shield (ラージシールド)
Air Summon (エアーサモン) [scroll]
Elver Fire (エルバーファイアー) [scroll]
Exorcism (エクソシズム) [scroll]
Guidance (ガイダンス) [scroll]
Dragon Stone (ドラゴンストーン) x6

---Dilmun Part 3-------------------------------------------------------------
"ディルムン"
Back on the world map, if you try to head North from the Slave Camp, you will
be blocked by some soldiers. They won't let you cross the bridge unless you
can show them some Citizen Papers (しみんしょう). Use the Citizen Papers if
you like. They will then ask for 40 gold. Say yes and they will let you pass.
If you don't have the Citizen Papers, you can get some by winning the battle
in the arena in Purgatory, or you can get some in one of the houses in the
Slave Camp.

Alternatively, you could just say "no" to the bridge guard when he wants to
see your papers, and then he will tell you to give him 200 gold. Say no again
and he'll attack you. If you kill the guards in the forthcoming battle, you
will be able to cross the bridge without being harassed from now on. If you
don't, they will ask you for your papers and some gold every time you cross
which can get pretty annoying.

Past the bridge, head West and you will find a door leading to the town of
Phoebus.

---Phoebus---------------------------------------------------------[sec6e]---
"フォボス"
In Phoebus, there are a couple of treasure chests on the West side of the
screen. The first one, which is blocked by a Rogue (ローグ) encounter,
contains:
Poog's Vortex (プーグスボーテクス) [scroll]
Sun Stroke (サンストローク) [scroll]
Death Curse (デスカース) [scroll]
Create Wall (クリエイトウォール) [scroll]
Mithra's Bless (ミスラスブレス) [scroll]

The other chest, a little further to the North, contains:
Bolts (ボルト)
Great Crossbow (グレートクロスボウ)
Plate Mail (プレートメイル)
Magic Shield (マジックシールド)
Dragon Stone (ドラゴンストーン) x7

There is another chest in the Northeastern part of town, containing:
Fire Spear (ファイアースピア)
Mage Clothes (メイジクロス)
Magic Plate (マジックプレート)

Some of the townspeople will tell you some interesting information. First of
all, you hear that the man-beast god, Enkidu, has been exiled, and perhaps he
can be summoned from the shrine on the island in the pond in the Forest of
Mystery. In another conversation, you hear that the queen of the Underworld,
Irukana, is quarreling with her husband, Nigarl. You also hear that Nigarl
likes mushrooms, which can be found in the Forest of Mystery. Finally, you
hear that Nigarl and Irukana's son, Roba, carries the Freedom Sword, which
can destroy protective auras surrounding demons.

In the Southeast section of town, you can find an office for the King's Home
army. Inside, a soldier asks if you want to enter the army, with the
options: はいる ("enter") or はいらない ("don't enter"). If you agree to
enter, you will be taken to the Siege Camp (シージキャンプ), where the King's
Home army is laying siege to the city of Bizanopal. I don't recommend doing
so at this time since it's a challenging mission to tackle. Save it for
later, unless you are feeling adventurous, in which case skip ahead to the
"Siege Camp" section for more info.

To continue in the main quest, you will want to visit the Sun Temple, located
at the top-center portion of the map. The temple guards will attack you as
you try to enter. Once inside, you will meet with the evil wizard
Mistalvision (ミスタルビジョン), who is angry that you disturbed this sacred
place. A battle will commence against him, and he has six henchman with him
called Stastropen (スタストラッペン) that are pretty tough. This battle is
very challenging, so you might not be able to win at this time. If this is
the case, save it for later and go seek better equipment and level up.
However, you must return and fight this battle to continue your main quest.

If you manage to defeat Mistalvision, you will hear that he was just an
illusion. Some mystical force knocks you unconscious and you awaken in the
Phoebus Underground.

---Phoebus Underground-------------------------------------------------------
"フォボスのちか"
You awaken in a prison cell. There is nothing to do in this cell whatsoever.
Just wait, and press "up" toward the door periodically. Every once in awhile,
a text message will tell you that a day has passed. After 6 or so days pass,
Barengalia (バレンガリア) a magician apprentice from the Sun Temple appears.
He tells you a brief history:

When Dilmun was peaceful, there were 4 great wizards: Namtar (ナムター),
Lanaktar (ラナクター), Zaton (ザトン), and Mistalvision (ミスタルビジョン).
When Namtar betrayed King Drake, Zaton and Lanaktar violently opposed him.
Namtar declared magic illegal and killed Lanaktar and Zaton. Lanaktar was
turned to stone, and his body was divided into 4 pieces and scattered to 4
locations. He suggests seeking the four fragments of Lanaktar's body. He also
says that, if you use the Soul Ball at Zaton's grave in the Forest of
Mystery, you can summon his spirit. The Soul Ball is with the wizard
Utonaptim (ウトナピティム) of the Magic College.

After this conversation, he unlocks the jail cell and runs off ahead of you,
saying to meet him at the inn in Phoebus. in the corridor are a lot of jail
cells, but there's no reason to bother opening them. Just head Northwest and
you'll see text telling you that there is a sleeping guard ahead of you. If
you move forward, you will fight the guards. However, you can use the
かくれる ("Hide") skill to sneak past the guard and avoid the battle.

Past the guard, head North through the door. To the Northeast you can find a
dragon. I suggest avoiding it, but if you find the dragon, you will see a man
about to be sacrificed to it. You will be given the option to save him. If
you say yes, the dragon will go balistic, resulting in the total destruction
of Phoebus. From then on, there will just be rubble on the world map where
Phoebus once stood. You will have escaped, however.

But there's a better way to escape. But first, if you head West from the
dragon's area, you can find a sick man. Use the ちりょう ("Medical
treatment") skill to help him. He will then tell you a secret password that
will get you into a nearby locked room. The password is: エンキデュ
("Enkidu").

North of the sick man is a room with the real Mistalvision inside. When you
fight him, he will have nine Old Jailers with him. But Mistalvision will run
away before you can kill him. Then you will fight him once again, and he will
be alone this time. But once again he runs before you can kill him. When you
win, you will find a treasure chest containing the following items:
Armor Light (アーマーライト) [scroll]
Major Healing (メジャーヒーリング) [scroll]
Disarm Trap (ディザームトラップ) [scroll]
Holy Aim (ホリーエイム) [scroll]
Sun Healing (サンヒーリング) [scroll]
Light Flash (ライトフラッシュ) [scroll]

Elsewhere on this map, further to the West, you can find an armory containing
the following items:
Mace (メイス)
Dagger (ダガー)
Battle Axe (バトルアックス)
Leather Armor (レザーアーマー)
Scale Armor (スケイルアーマー)
Chain Armor (チェーンアーマー)
Shovel (シャベル)

In this room is also the entrance to a locked room that requires a password
to enter. Use the password received from the sick man: エンキデュ. Inside,
you find the following items:
Magic Quiver (マジッククイバー)
Magic Ring (マジックリング)

There's nothing left to do now but exit. Head back to the room that had the
sleeping jailer. There is a hidden door you can pass through there to the
South. Follow the corridor to the end, where you'll find a wall that you can
get around by using the のぼる ("Climb") skill. Further down the hall is some
stairs leading back to Phoebus.

Back in Phoebus, visit the inn, in the Northeast part of town, to inquire
about Barengalia, the wizard who freed you from your cell. The innkeeper says
he's never heard of him. Use the こうしょう ("Negotiate") skill and he will
say that he wants some money before he'll talk. He wants 500 gold. Give it to
him and he'll say that Barengalia went to the town of Mad Toad.

Next, exit to the world map and head South to find the Forest of Mystery.

---Forest of Mystery-----------------------------------------------[sec6f]---
"しんぴのもり"
In the Northeastern part of the Forest of Mystery, you will find a Mushroom
(マッシュルーム).

In the Southwest part of the screen, you can find a treasure chest
containing:
Death Curse (デスカース) [scroll]
Fire Blast (ファイアーブラスト) [scroll]
Insect Plague (インセクトプレイグ) [scroll]
Scare (スケア) [scroll]
Wood Spirit (ウッドスピリット) [scroll]

In the lower-right part of the screen is a pond. On the West bank is a rock.
Stand there and select the およぐ ("Swim") skill and you will be attacked by
some Lagooners (ラグナー). Win the battle to receive a Ring (リング).

There is a Rock Man non-random encounter toward the West side of the map. Win
the battle to find a treasure chest containing:
Plate Mail (プレートメイル)
Great Bow (グレートボウ)
Gauntlet (ガントレット)
Wand (ワンド)
Dragon Stone (ドラゴンストーン) x7

In the Northwestern part of the map is a temple to the man-beast god Enkidu,
and in the middle of the pond in the Southeast is a shrine to Enkidu. There's
nothing to do with them at this time, but you can come back later for some
items.

On the East side of the Enkidu Temple are some stairs leading to the
Underworld. You can visit it if you like, but I'll ignore it for now.

There is a very convenient warp tile located toward the middle of the map. If
you stand on it, you will see the options to warp to two locations:
きたのしま ("North island")
ひがしのしま ("East Island")

After grabbing the Mushroom here, the next goal is to head to the East. So
exit the forest to the world map, then walk East, then North to try to cross
another bridge. The guard will demand a 200 gold fee to pass. Once again,
it's more convenient if you just say no and kill him.

Just beyond the bridge, you can find the city of Lansk.

---Lansk-----------------------------------------------------------[sec6g]---
"ランスク"
If you don't like killing the bridge guards, then your next order of business
will be to get some Passage Papers that will allow you to cross the next
bridge. To do so, visit the traveler registration office, just Northwest of
the entrance. Then visit the commissioner’s office which is the next door to
the West, to receive the Certificate (しょうめいしょう).

Use the Certificate inside the Tourist Bureau, located in the North end of
town, after listening to the clerk's speel. Finally, go to the tourist
information center, located in the Southeast corner of town, and talk to the
clerk. Then use the Certificate and you will receive the Passage Papers
(つうこうしょう). Now you can cross the next bridge without violence.

On the West side of town is a treasure chest containing:
Ice Chill (アイスチル) [scroll]
Disarm Trap (ディザームトラップ) [scroll]
Radiance (ラディアンス) [scroll]
Fire Light (ファイアーライト) [scroll]
Death Curse (デスカース) [scroll]
Sun Stroke (サンストローク) [scroll]
Create Wall (クリエイトウォール) [scroll]
Potion (ポーション)
500 Gold
Dragon Stone (ドラゴンストーン) x5

On the East side of town is a treasure chest containing:
Great Bow (グレートボウ)
Gem Helm (ジェムヘルム)
Gauntlet (ガントレット)
Dragon Stone (ドラゴンストーン) x2

That is all there is in Lansk. Exit to the world map and head East to cross a
bridge. Use the Passage Papers or kill the guard to advance.

Just beyond the bridge is a warp tile that takes you to the Forest of
Mystery. The Firest of Mystery "East Island" warp will bring you here.

To the Southeast is the town of Mad Toad.

---Mad Toad--------------------------------------------------------[sec6h]---
"マッドトード"
There is a hospital slightly Northeast from the town entrance. Just Northeast
from that is a Black Market, which sells the following items:
Weapons (ぶき):
    Short Sword (ショートソード) - 50
    Broadsword (ブロードソード) - 100
    Great Sword (グレートソード) - 200
    Bow (ボウ) - 40
    Bolts (ボルト) - 30
    Arrows (アロー) - 10
Other (そのた):
    Lantern (ランタン) - 10
    Potion (ポーション) - 100
    Dragon Stone (ドラゴンストーン) - 250

Just East of the Black Market is a climable wall. Use the のぼる ("Climb")
skill to enter the city wall. Then follow the passage to find Barengalia
(バレンガリア). He'll join your party if you say "yes". Barengalia is only
here if you've already finished the Phoebus Underground and bribed the
Phoebus innkeeper to tell you where Barengalia was headed.

In the Northeast corner of town is another climbable wall. Use the Climb
skill to enter the city wall there, then follow the path to meet with some
soldiers. Defeat them and continue down the corridor to find the armory,
where you can get the following items:
Barbed Flail (バーブドフレイル)
Mountain Sword (マウンテンソード)
Reveal Glamour (リビールグラマー) [scroll]
Lucky Boots (ラッキーブーツ)

In the Southwest corner of town is a treasure chest containing an Ice Chill
(アイスチル) scroll.

In the Northwest corner of town, you will meet an old man who explains that
there is an altar in this location, but a water leak is causing the altar to
sink into the muddy ground. Go slightly Southeast and you'll find water on
the ground and a pool tile. Facing the pool, cast the Create Wall spell (if
you don't have this spell, find it in Phoebus). A wall will appear, sealing
off the water leak. Return to the old man in the Northwest part of town and
he'll thank you for saving the altar. As thanks, he gives you the Golden
Boots (ゴールデンブーツ). You can equip them, but you can also use them as an
item to cross water or pits in certain places. It's an important item for
finishing the game.

In the center of town, you will have a conversation with a young magician. He
explains that a High Magic School tower once stood here, but the King's Home
army destroyed it. He says that Lanaktar's body was turned to stone, broken
into four pieces, and scattered to four locations. He reveals that the
locations are: the Necropolis, the Preserve, the Snake Pit, and Free Port. He
recommends gathering the four pieces of Lanaktar's body and returning here.

On the world map, just North of Mad Toad, you will find the Smuggler Port.

---Smuggler Port---------------------------------------------------[sec6i]---
"スマグラーこう"
There are no random encounters on this small map. Move West to find the
entrance to a building. When you approach it, some text will tell you that
you can see someone peeking through a hole in the door. Stand in front of the
door and use the こうしょう ("Negotiate") skill. The person behind the money
then asks for some money. Choose a character to pay the fee, then increase
the amount of gold to pay to 50. He will then let you inside.

Inside the building, you meet some pirates, whose leader is Long John Ugly
(ロングジョンアグリー). He introduces you to his lover, Peg-Leg Peggy. He
says the seas are rough, but if you want to sail, go through the South door.
By the way, if you exit this building, you will have to redo the negotiation
and 50 gold fee.

You can be polite and head through the South door. The pirates will then take
you to Necropolis, which is your next destination if you're following my
walkthrough. If you do so, skip ahead to the "Necropolis" section. Keep in
mind that you will have to return here and go through the West door at some
point later.

If you instead go through the West door, the pirates will think you're trying
to steal a boat or something and they'll attack you. You'll fight seven
Pirates, four Scabby Seadogs, Peg-Leg Peggy, and Long John Ugly. If you
manage to win, you'll find a treasure chest containing:
Hook (フック)
Old Peg-Leg (オールドペッグレッグ)
Pilgrim Garb (ピルグリムガーブ)
Heavy Plate (ヘビープレート)
Jade Eye (ひすいのめ)
Parrot (オウム)

Even better than the items, if you go one step South, you'll find a boat that
you can take to the following locations:
サンケンルーイン ("Sunken Ruin")
フリーポート ("Free Port")
ネクロポリス ("Necropolis")
プリザーブ ("Preserve")

This is the only way you can get ot most of these locations. For now, we'll
go to the Necropolis.

---Necropolis------------------------------------------------------[sec6j]---
"ネクロポリス"
Be careful in the Necropolis. If the pirates dropped you off, you won't be
able to leave again very easily since they immediately leave with their ship.
Thankfully, there is a magic spring located in the Northern part of the
building.

In the Northwest part of the building, just past the building entrance, you
can find a treasure chest containing:
Dead Bolts (デッドボルト)
Magic Chain (マジックチェーン)
Black Helm (ブラックヘルム)

Toward the middle of the screen, next to the magic spring, is another
treasure chest containing:
Holy Spear (ホーリースピア)
Fire Light (ファイアーライト) [scroll]
Big Chill (ビッグチル) [scroll]
Insect Plague (インセクトプレイグ) [scroll]
Scare (スケア) [scroll]
Inferno (インフェルノ) [scroll]

When you are ready to leave, you can go to the East part of the building and
enter a door. Several Tarantula encounters line the path inside, but it will
lead you to a mystical stone. If you touch the stone, you will be warped to a
random part of the world map, thus escaping from the Necropolis. However,
there is more to do before leaving.

Four tiles South from the magic spring, there is an invisible door you can
pass through to the North that will take you inside a hallway. There is a
Stone Demon encounter through the hidden door, but he simply ran away when I
played, so perhaps you'll have just as much luck. Follow the corridor and
you'll come across Nagarl. Nagarl is the husband of Irukana, the queen of the
Underworld. He is here because he's been having a fight with his wife. You
notice a Silver Key hanging next to him. When you try to talk to him, he
angrily tells you to go away. Use the Mushroom (マッシュルーム), which you
were told Nagarl loves, and he'll get excited and start eating it. While
eating it, he seems distracted. Use the ぬすむ ("Steal") skill and you will
get the Silver Key (シルバーキー). That's all we need from the Necropolis
during this trip, so it's time to leave.

In the Southeast part of the Necropolis, you can find a treasure chest. If
you search it, a dragon will appear that has been ordered by Namtar to guard
Lanaktar's remains. However, the dragon is surrounded by a protective aura
which you cannot penetrate at this point. So you cannot defeat the dragon.
Therefore, avoid this treasure chest for now.

One final thing worth noting in the Necropolis is a stairway in the Southwest
region of the map that will take you to the Underworld. It leads to a
resurrection pit in which you can restore any dead party members to life for
free.

After getting the Silver Key, it is now time to visit the Underworld. The
staircase just mentioned won't take you to the right area. So escape from the
Necropolis using the mystic stone mentioned above, then make your way to the
Forest of Mystery. In the Forest of Mystery, you can find a staircase to the
Underworld in the building on the North end of the map.

---Underworld------------------------------------------------------[sec6k]---
"アンダーワールド"
There are many stairs going between the Underworld and the overworld, so you
may find it convenient to travel through the Underworld quite often to get to
various locations.

Southwest from the stairway to the Forest of Mystery, you can find a non-
random encounter with some goblins. If you win the battle, the goblins will
drop a treasure chest containing:
Rusty Axe (ラスティアックス)
Bomb (ボム) x3
Dragon Stone (ドラゴンストーン) x10
Speed Wand (スピードワンド)

To the Southeast from the stairs to the Forest of Mystery, you can find a
rock (it's located North of some fire). If you step on the rock, a radiant
light appears and you hear the voice of Roba, Nigarl and Irukana's dead son.
He once wielded the Freedom Sword, which is said to destroy the aura
surrounding some monsters. He tells you to retrieve the Freedom Sword and to
head to Nizarl Mountain.

South of this rock, amid some fire, is another treasure chest (the fire
damages you as you walk over it, by the way). The treasure chest contains:
Cyclone (サイクロン)
Slicer (スライサー)
Dragon Stone (ドラゴンストーン) x10

North of the stairs to the Forest of Mystery is a building. The entrance to
the building is to the West. When you find the door, you will see a guardian
that tells you this is Irukana's territory. Continue East past this
guardian's room and go all the way East. You'll notice a piece of land
jutting out into the water. At the end of this land, some text will tell you
that you can see something to the East, across the water. Face East and use
the Golden Boots (ゴールデンブーツ). You will cross the water to some land on
the other side. Here, you will find Irukana bound by a silver chain. Use the
Silver Key (シルバーキー) to release her. She'll give you a Water Potion
(ウォーターポーション), which allows you to breath underwater. She'll tell
you to use it to retrieve Roba's bones, located at the bottom of the Sunken
Ruins. She then says to take those bones to the dwarves and have them forge a
new Freedom Sword.

There are plenty of other important locations in the Underworld, but nothing
we're interested in at this time, so return to the stairs that lead you to
the Forest of Mystery. Next, we want to travel to the Sunken Ruin. However,
the only way to get there is to defeat the pirates at the Smuggler Port. So
read that section for a description if you haven't done so, then use the ship
to travel to the Sunken Ruin.

---Sunken Ruin-----------------------------------------------------[sec6l]---
"サンケンルーイン"
After traveling to the Sunken Ruin, you will arrive on the Dilmun map in a
new location. Next to the arrival point is a pool of water surrounded by a
wall. Stand on the pool and use the Water Potion to enter the Sunken Ruin.

The Sunken Ruin is a pretty small map. With a little exploration you'll find
a locker. Use the あける ("Open") skill to open it. Some Bloated Corpses
appear that are guarding the locker. Defeat them to get the locker's
contents, which are:
Dragon Sword (ドラゴンソード)
Trident (トライデント)
Dragon Plate (ドラゴンプレート)

Elsewhere in the Sunken Ruin, you will find a clam with a skull inside. The
game asks if you want to take the skull. If you say yes, the clam shuts on
you, damaging your party. Say no and it will then ask if you want to take the
clam. Say yes to get Roba's Bones (ローバのほね).

You're now done with the Sunken Ruin. Next, you need to get the Soften Stone
spell. This spell is located in Free Port. To get there, return to the
location on the world map that you were taken to when you sailed to the
Sunken Ruin. From there, you can select a new destination to travel to.
Select Free Port.

---Free Port-------------------------------------------------------[sec6m]---
"フリーポート"
Free Port has lots of shops and stuff. In the Northern part, you can find a
church and a hospital. There's also an inn, run by a guy named Halifax. He
says his brother, Old Jack, manages the Preserve game lands, which is
something to keep in mind.

The armor shop toward the North part of the map sells:
Mage Clothes (メイジクロス) - 2500
Chain Armor (チェーンアーマー) - 310
Heavy Plate (ヘビープレート) - 4000
Fire Shield (ファイアーシールド) - 5000

The weapon shop, near the middle of the map, sells:
Bladed Flail (ブレイデッドフレイル) - 1000
Hammer (ハンマー) - 80
Long Mace (ロングメイス) - 2000

There is a magic scroll shop at the South end of the screen. They're still in
business because apparently Namtar hasn't come here to ravage the town to
ruins yet. It sells:
Big Chill (ビッグチル) - 20000
Group Healing (グループヒーリング) - 14000
High Healing (ハイヒーリング) - 8000
Dazzle (ダズル) - 4000
Sala's Swift (サラズスウィフト) - 4000
Vorn's Guard (ボーンズガード) - 4000
Cowardice (カワーディス) - 4000
Cloak Arcane (クロークアーケイン) - 3000
Soften Stone (ソフトンストーン) - 100

Near the magic scroll shop is a medicine shop which sells:
High Potion (ハイポーション) - 2000
Dragon Stone (ドラゴンストーン) - 250
Dragon Eye (ドラゴンアイ) - 8000

In town, you hear a few pieces of interesting information. In a pub, you hear
that the four pieces of Lanaktar's statue are guarded by dragons that are
surrounded by an impenetrable aura. You need the Freedom Sword to be able to
defeat them. You probably already knew this by now I guess. In an assembly
hall, you hear that you need a gem in order to control the Dragon Queen. In
the Dragon Valley, use the gem while standing in front of her. Without her
help, you won't be able to defeat the Young Dragons controlled by Namtar. In
another pub, you hear that you should use the Soften Stone spell to save the
dwarves turned to stone by Namtar.

Well, the Soften Stone spell is the whole point we came to Free Port. You can
buy a Soften Stone spell from the magic scroll shop. But you can also get one
for free by entering the "thieves' base", located on the Eastern edge of the
screen. Inside the thieves' base, you will fight some guards. If you win, you
will find a treasure chest containing the following items:
Soften Stone (ソフトンストーン) [scroll]
Recharger (リチャージャー) [scroll]
Spell Staff (スペルスタッフ)

There is a small island you can reach in town, in the Southwestern region of
the map, by using the Golden Boots. Rumor has it that the Freedom Sword is
located on this island. If you go to the island and try to take it, you find
that it was an illusion created by Namtar and the person who tries to take it
will die. So don't do it unless you want to die.

With the Soften Stone spell in hand, we're ready to leave Free Port. Go back
to the Northeast part of Free Port to depart using your ship. Take the ship
back to Smuggler Port, then exit to the world map and walk (or use the nearby
warp tile) to the Forest of Mystery. Use the warp tile in the Forest of
Mystery to warp to the "North Island" (きたのしま). From there, head to the
West and look for some rubble. If you step on a particular mound of rubble,
some text will indicate that you found the Dwarf Ruins, Which you should
enter at this time.

---Dwarf Ruins-----------------------------------------------------[sec6n]---
"ドワーフルーイン"
The Dwarf Ruins is a small map with very little in it. There is a small
building with no apparent entrance and a nearby statue. On the North side of
the building is some rubble. If you step on it, some text will tell you that
there's something strange about this location. If you use the "Mountain
knowledge" skill, you will find a treasure chest. Inside the treasure chest,
you find the Dwarf Hammer (ドワーフハンマー).

If you go to the statue, located on the East side of the building, you will
notice that its eyes are missing. Use the Jade Eyes (ひすいのめ) and a secret
entrance will appear in the building. Inside the building, you'll find some
stairs leading down to the Dwarf Hole.

---Dwarf Hole----------------------------------------------------------------
"ドワーフホール"
There are no random encounters down here thankfully. If you head directly
West from the stairs, you will run into an invisible barrier. On the other
side is a fire which was used to forge the Freedom Sword. You could reach
this fire via a staircase in the Underworld if you want, but you won't need
to since we can remove this barrier.

Head toward the Southwest and you will encounter a Gorgon. Defeat it and
continue down the corridor to meet a dwarf. He is thankful that you saved him
and implores you to save the other dwarves who have been turned to stone. He
removes the crystal barrier, but if you go to the forging fire, you'll just
find that the blacksmith isn't there because he is amongst the dwarves turned
to stone.

In a room to the North, you'll find the dwarves turned to stone. Use the
Soften Stone spell to return them to normal. They will thank you, although if
you ransacked their treasures they will be mad at you. There doesn't seem to
be any punishment for doing that though since I did it and everything seemed
fine.

If you go West from the room where you saved the dwarves, you'll see an
automaton. It's guarding their armory. If you take items from the armory, the
automaton will come to life and attack you. It's not a hard fight, but you
should just be warned anyway. In the armory, you find:
Mystic Might (ミスティクマイト)
Spiked Flail (スパイクドフレイル)
Bomb (ボム) x8
Dragon Helm (ドラゴンヘルム)

At the very Northern edge of the map, you will encounter another automaton.
Behind it is a hidden door that you can pass through to find the following
treasure:
Crush Mace (クラッシュメイス)
Spell Staff (スペルスタッフ)
Potion (ポーション)

There are two more hidden doors to the West at this point, so pass through
them to find a Dragon Horn (ドラゴンホーン).

If you have Roba's Bones (ローバのほね), go to the blacksmith and he gets
excited that he can now make a much better sword. Use Roba's Bones and he
will make and give you the Freedom Sword (フリーダムソード).

You're now finished with the Dwarf Hole, and you finally have the Freedom
Sword! However, if you try to use it on the dragons that are guarding the
Lanaktar statue fragments, you will find it doesn't work. It actually has to
be powered up first. But before doing that, let's take care of some
unfinished business. Head back up to the world map. On the world map, you can
get to King's Home by going Northeast and the Siege Camp by going Northwest.
The Siege Camp is a necessary place to visit, but King's Home is completely
optional. I'll begin with going to King's Home.

If you try to enter King's Home, a guard will throw you out. Instead, go a
little Southeast from the King's Home entrance (near the warp tile) and a
patrolman will find you and capture you, putting you in the King's Home
Underground as a prisoner.

---King's Home Underground-----------------------------------------[sec6o]---
"しろのちか"
This is a pretty easy dungeon in my opinion, but it has some good items.
There are a bunch of locked cells that don't really contain anything useful.
Just go South and unlock the door at the end of the hallway to begin your
escape. Then, you can go to the Northern part of the map where you will
encounter some guards. If you defeat them, they will drop a treasure chest
containing:
Magic Axe (マジックアックス)
Heavy Mace (ヘビーメイス)
Gatling Bow (ガトリングボウ)
Grey Arrow (グレイアロー)
Fire Shield (ファイアーシールド)
Black Helm (ブラックヘルム)
Dragon Stone (ドラゴンストーン) x20
Mage Ring (メイジリング)

In the hallway, you will find a hidden door leading to the East that will
take you to another hallway. In that hallway, head South and you will find
the excellent defensive item: Crown (おうかん) and 1000 gold.

These are all the treasure down here, so head to the middle of the map to
find stairs leading up to King's Home.

---King's Home---------------------------------------------------------------
"キングスホーム"
After coming up the stairs, you will pass through a one-way door that will
close, preventing you from going back to the castle underground. You can get
back there by getting captured again if you need to.

In King's Home, there are no random or non-random encounters. It's the inside
of King Drake's castle, and you see lots of pictures of the royal family,
their clothing in closets, and such things.

Just Southeast of the one-way door, you can find a Great Plate
(グレートプレート) behind a locked door.

In the Northeast corner of the map, you can find a treasure chest containing:
Rusty Axe (ラスティアックス)
Partisan (パルチザン)
Boomerang (ブーメラン)
Royal Robe (ロイヤルローブ)
Magic Chain (マジックチェーン)
Lucky Boots (ラッキーブーツ)
Strange Book (めずらしいほん)

You can also find a Pilgrim Garb (ピルグリムガーブ) on the West side of the
map if you like.

This concludes the King's Home tour. Exit from the doorway in the South to
return to the world map. Next, go West to the Siege Camp.

---Siege Camp------------------------------------------------------[sec6p]---
"シージキャンプ"
To enter the Siege Camp, you first have to agree to join the King's Home
army. Maybe you feel guilty, but you have to do it to continue your progress
in the game's story. However, you will have to fight the guards if you want
to leave the Siege Camp because they'll claim you're deserting your post.

The King's Home army is performing a siege on the city of Bizanopal. Just
Northwest of the entrance, you can meet the King's Home army commander, Back
Iron Head. He commands you to march to Bizanopal, which is done
automatically. But there are some things to get in the Siege Camp before
leaving.

First of all, note that there is a hospital just East of the entrance. There
is also a Black Market, which sells the following items:
Weapons (ぶき):
    Bladed Flail (ブレイデッドフレイル) - 1000
    Mace (メイス) - 50
    Dagger (ダガー) - 10
    Short Sword (ショートソード) - 50
    Broadsword (ブロードソード) - 100
    Partisan (パルチザン) - 90
    Bow (ボウ) - 40
    Long Bow (ロングボウ) - 200
    Crossbow (クロスボウ) - 60
    White Arrow (ホワイトアロー) - 200
    Bolts (ボルト) - 30
Armor (ぼうぐ):
    Chain Armor (チェーンアーマー) - 310
    Shield (シールド) - 1000
    Large Shield (ラージシールド) - 1000

There are a couple treasure chests to find. One is East of the entrance and
contains:
Battle Axe (バトルアックス)
Silver Arrow (シルバーアロー)

There is another treasure chest behind the Black Market which contains:
Lance Sword (ランスソード)
Silver Glove (シルバーグラブ)

When you're ready to continue, exit the map via the Northern edge and you
will emerge on the world map in an enclosure. Go North one step to enter
Bizanopal.

---Bizanopal-------------------------------------------------------[sec6q]---
"ビザノプル"
Your goal in Bizanopal is to reach the royal family, King Drake's children.
There are multiple ways to do this.

The first way to the royal family is through a stairway just North of the
entrance. It leads to the Bizanopal Underground. You will be in a short
corridor that ends with a suspicious wall. If you have a character with a
strength rating of 40 or higher, you can use the ちから ("Strength") skill to
push the wall, which flips around and takes you to the other side, past the
Bizanopal defenses. From there, you can search the map for the royal family.

The second way is to go East from the Bizanopal entrance. You will encounter
a Hydra (ヒドラ), which is a pretty tough enemy. It can breath fire, damaging
your whole party at once. If you win, you'll find some rubble on a tile
behind him. Use the "Strength" skill to move the rubble and reveal a hidden
stairwell. Go down the stairwell and you will be in the Bizanopal
Underground. At the end of the corridor is a suspicious wall. Use the ちから
("Strength") skill to push this wall. This wall only requires a strength
rating of 12, so you can easily push past it to get inside the Bizanopal
defenses and seek the royal family.

The third way is to go West from the Bizanopal entrance. You will receive
damage from arrows flying as you move in that direction. Head for a door
leading West (the door leading East is locked and cannot be opened). You have
to use your あける ("Open") skill to get past the door, but once past it the
arrows will stop damaging you. Then head South and you'll eventually find
Princess Mairira (マイリーラ). She realizes you are not truly a soldier of
the King's Home army and takes you with her along a secret tunnel.

No matter which way you took, you will meet Prince Jordan (ジョーダン). He
asks if you will fight along side them to defeat Namtar and save his father,
King Drake. Although I never tried this, apparently if you say "no" a few
times, you will have to fight Prince Jordan and kill him. It seems that this
would change the ending of the game, so if anyone feels like doing this and
letting me know what happens I would be interested in finding out. However,
if you say "yes", they take you along a secret passage into a new section of
the Siege Camp. Follow the path to meet with Back Iron Head's special forces.
You will battle six Marsnari (マースナリ), five Guards, 5 Soldiers, and two
King's Captains.

If you manage to win, you will have saved the city from the King's Home army
siege. Return to Bizanopal via some stairs to the South. You'll be in the
main part of Bizanopal, which was previously closed off due to the siege.
There is a church and a hospital and some shops.

The armor shop sells:
Armor (ぼうぐ):
    Scale Armor (スケイルアーマー) - 1000
    Chain Armor (チェーンアーマー) - 310
    Plate Mail (プレートメイル) - 3100
    Large Shield (ラージシールド) - 1000
Other (そのた):
    Ring (リング) - 5000
    Dragon Stone (ドラゴンストーン) - 250

The weapon shop sells:
War Flail (ウォーフレイル) - 500
Bladed Flail (ブレイデッドフレイル) - 1000
Mace (メイス) - 50
Dagger (ダガー) - 10
Short Sword (ショートソード) - 50
Broadsword (ブロードソード) - 100
Partisan (パルチザン) - 90
Long Mace (ロングメイス) - 2000
Great Bow (グレートボウ) - 1000
Long Bow (ロングボウ) - 200
Crossbow (クロスボウ) - 60
Grey Arrow (グレイアロー) - 1000
Long Bolts (ロングボルト) - 500
Javelin (ジャベリン) - 40
Barbed Spear (バーブドスピア) - 4000

There is nothing else interesting here. However, there are some good things
in the Bizanopal Underground. There is a staircase in the West door of this
shopping area that will take you there.

---Bizanopal Underground-----------------------------------------------------
"ビザノプルのちか"
In the Eastern part of the map is a door leading to a small room. It appears
empty, but there is a hidden door you can pass through to the North. From
there, there are a few locked doors. The door leading to the Northeast has an
armory inside, which contains:
Big Chill (ビッグチル) [scroll]
Dazzle (ダズル) [scroll]
Long Bolts (ロングボルト)
Magic Shield (マジックシールド)
Magic Chain (マジックチェーン)

In the door leading to the Northwest, you will meet Robin (ロビン), who will
join your party if you say "yes". He's super awesome, so don't miss him!

The door leading Southwest is sealed by magic and cannot be opened. Although
I have not confirmed this, it is apparently a room that you would enter if
you fought Prince Jordan after refusing to ally yourself with him. So since
we're not evil people, we can ignore this room.

Head West in the Bizanopal Underground and you'll read text telling you that
you're entering the burial chamber. There are a lot of non-random encounters
with Zombies, but in the Southwest corner of the map, you can find the Magic
Axe (マジックアックス).

Next, we need to go charge up the Freedom Sword. To do this, we need to head
for Nizarl Mountain. To get there, go to the Underworld. If you go to the
Underworld via the stairs in the Forest of Mystery, head Southwest until you
see a large pit. On the Northern edge of this pit, you will come across a
bridge over the pit. Along the bridge, a demon will come up to you.
Ordinarily, this demon would drain all of your party members' HP to one
before letting you pass, but since you hold the Freedom Sword it will run in
terror. Beyond this point are some stairs leading to Nizarl Mountain.

---Nizarl Mountain-------------------------------------------------[sec6r]---
"ニザールやま"
This is the only location in the game that you can actually fall into the
pits, so be careful. You will fall to the Underworld, taking some damage.

Northwest from the stairs is a treasure chest containing:
Spiked Mace (スパイクドメイス)
Mage Staff (メイジスタッフ)
Heavy Sword (ヘビーソード)
Dragon Plate (ドラゴンプレート)
Dragon Helm (ドラゴンヘルム)
Dragon Eye (ドラゴンアイ) x10

Head to the Northeast region of this map. You will come across a room in
which a pilgrim speaks to you and your Freedom Sword's power is dramatically
increased, becoming the "true" Freedom Sword. When you leaving the room, the
Earth will rumble and Namtar appears! He's furious about your intrusion in
his affairs and casts a spell that increases the strength of all the demons
in the world. Truly, every enemy in the game becomes leveled up at this
point! But really the change in the difficulty is pretty small, so don't
worry too much. Anyway, it must be done.

With the powered up Freedom Sword, it's time to go collect the Lanaktar
statue fragments.

---Pilgrim Port--------------------------------------------------------------
"ピルグリムこう"
Although you can exit Nizarl Mountain through the Underworld, you can also
exit it from the Northern end of the map, taking you back to the world map.
Then, you can go West to find the Pilgrim Port

There's not much here, but you can find a warp tile in the Southwest corner,
behind a locked door and a hidden door. The warp tile will take you to Old
Port.

---Old Port--------------------------------------------------------[sec6s]---
"オールドこう"
Old Port is located Southeast from the Siege Camp. In a building in the
Southeast part of the map, you can buy the Lansk Ticket (ランスクチケット)
for 20 gold. This ticket will take you to the Lansk Underground. Of course
you can visit it now if you like, but I'll visit it later in this faq. To go
to the Lansk Underground. Stand at the end of the pier in the Northeast part
of the map and use the ticket.

Also, you can use the Pilgrim Garb while stand at the end of the pier in the
Northwest corner of the map to be taken back to Pilgrim Port.

There is a statue in the Southwest corner of Old Port, which the game says is
the god of the Family Computer. Use the ちから ("Strength") skill to move the
statue and find the following treasure underneath:
Earth Summon (アースサモン)
Dragon Stone (ドラゴンストーン) x7
Ice Wand (アイスワンド)
Famicom (ファミコン)

---Lanaktar Statue Fragments---------------------------------------[sec6t]---
As you were told by the young magician in Mad Toad, Lanaktar's statue
fragments can be found in the following locations: Necropolis, Preserve,
Snake Pit, and Free Port. Head to Necropolis by using your ship at Smuggler
Port and go to the Southeast region of the map to find the treasure
containing a statue fragment. When you open the treasure, a Guard Dragon
(ガードドラゴン) appears and you must fight it. These are pretty tough
fights, but probably nothing you can't handle at this point. They can breath
fire and damage your whole party at once. At the beginning of the first turn,
the aura surrounding the dragon will automatically disappear since you now
have the "true" Freedom Sword, and you don't have to do anything to make this
happen.

After defeating the dragon in the Necropolis, you will receive the Lanaktar
Torso (ラナクターのどうたい).

Next, you want to head to the "North Island"  (the same island as the Siege
Camp). You can use the warp tile at the Forest of Mystery to get there. At
the far Southwest side of this island is an "automatic" door that previously
would not open for you. It should open at this time, allowing you entrance to
a small enclosure. The door then closes behind you, preventing your exit.
Continue West through a door to enter the Snake Pit.

---Snake Pit-------------------------------------------------------[sec6u]---
"スネークピット"
There are no random encounters in the Snake Pit. There are a lot of poor
people here that seem to be suffering. To the Northeast, you will meet a
youth who is guarding a door under King Drake's orders. If you try to enter
the door, he will toss you back out. Unfortunately, you cannot kill the brat.

In the Southwest part of the map, you can meet an old man who says that his
staff is worn out and that he'd like a new one. Toward the Northern part of
the map, you can find a tree. If you stand on the tree tile, you will find a
Pine Tree Branch (まつのえだ). Take it to the old man in the Southwest and
use it. He will thank you for the gift by giving you the Beast Call
(ビーストコール) scroll.

On the Western edge of this map, you will find the treasure that is guarded
by the dragon. Defeat the dragon to get the Lanaktar Head
(ラナクターのあたま).

In the large building at the center of the map there is a hidden room. Enter
the building via the Southern door, then pass through a hidden door in the
North wall. You'll find a mummy belonging to the royal family. You can take
the following items from it:
Royal Crest (おうけのもんしょう)
Gem (ほうせき)

With the Royal Crest, you can pretend you're acting under King Drakes orders.

There is another hidden door South of the mummy which has a treasure chest
inside containing:
Crush Mace (クラッシュメイス)
Grand Sword (グランドソード)
Mega Bolts (メガボルト)
Magic Bow (マジックボウ)
Rack Wand (ラックワンド)

You're now ready to leave the Snake Pit. Head to the Northeast building and
use the Royal Crest on the youth to pretend that you have King Drake's
permission to go as you please. He'll let you inside the building. A hidden
door in the upper-right part of the building will lead you to an old man who
will take you on his boat back to the world map, near King's Home.

Next, go back to Smuggler Port (you can use the warp tile near King's Home,
the warp to the "East Island" to get there quickly). Take your ship to the
Preserve.

---Preserve--------------------------------------------------------[sec6v]---
"プリザーブ"
Your ship will arrive at a new spot on the world map. Head West and stand on
a plant on the ground to enter the Preserve.

Upon entering the Preserve, you see a sign that says this is a game preserve
for the royal family to use as a hunting ground. Any poachers will be
executed.

There are a lot of traps on this map, so you may like to use a Disarm Trap or
Sense Trap spell to avoid them. Toward the Southeastern part of the map, you
can find a campfire. If you approach it, you will find that there are some
poachers here, and they will attack you. Win the battle to find a treasure
chest containing:
Battle Power (バトルパワー) [scroll]
Fire Column (ファイアーカラム) [scroll]
Barbed Flail (バーブドフレイル)
Magic Arrow (マジックアロー)
Magic Shield (マジックシールド)

In the upper-left portion of the map, you can find the treasure chest that's
guarded by the dragon. Defeat the dragon to receive the Lanaktar Arms
(ラナクターのうで).

In the lower-left portion of the map, you can find a hut. When you approach
it, Old Jack will appear and say that he watches this land for the royal
family and that you should return with the Royal Crest if you want to stay.
If you try to move, he will throw you out onto the world map. If you use the
Royal Crest, he will deliver the unfortunate news that Namtar killed King
Drake and that you need to defeat Namtar. He tells you to take a Letter
(てがみ) to his brother, Halifax, in Free Port, and he gives you a Magic Bow
(マジックボウ) as a gift.

The only other thing to mention about the Preserve is that, when you cross
the river at the top-middle portion of the map, some text tells you that
there is rustling nearby. If you use the ついせき ("Pursuit") skill, you will
encounter some Stags. They don't give you anything if you kill them, and it
seems like this can result in nothing good since you're now a poacher, so I
recommend you don't do it. But I don't know what the consequences are, if
any.

Let's head back to Free Port to get the final statue fragment and deliver
that letter.

---Free Port Revisited-------------------------------------------------------
If you go to the inn at the Northern part of Free Port, you will meet Halifax
(ハリファックス). Use the Letter and he will join your party. However, if you
already have 7 members, he won't fit and you'll have to select someone to
dispose of. Personally, I like Robin and Barengalia, so it's a choice between
Halifax and Ulrik. But of course, do as you please, it doesn't really matter.

The final Lanaktar statue fragment is on the South side of the water in Free
Port, in a building toward the middle of the map. Defeat the dragon to get
the Lanaktar Hands (ラナクターのて).

With all four statue fragments in hand, head to Mad Toad. In the middle of
the map, talk to the young magician that you met previously and he will
assemble the statue and cast Soften Stone on it. Lanaktar's spirit enters the
statue! He tells you that you need to summon the spirit of Zaton and opens a
passage to his laboratory, telling you to retrieve the Magic Glasses that
will allow you to see the entrance to the Magic College. Go one step West to
enter the laboratory.

---Lanaktar's Laboratory-------------------------------------------[sec6w]---
"けんきゅうじょ"
Although your main goal is to find the Magic Glasses in Lanaktar's
Laboratory, there are a lot of hidden magic scrolls. There are several walls
that you can remove using the Soften Stone spell, but most of these walls
contain water that spills out and damages your party, with nothing useful to
be found on the other side.

Northeast from the stairs, you can find a hidden door that will lead to a
Kill Ray (キルレイ) scroll.

If you go directly South from the stairs until you run into a wall, then go
East to the end of the corridor, you can find a hidden door to the North. In
this room, you can find a Group Healing (グループヒーリング) scroll. There's
a hidden door in the Northwest corner of this room leading to a Fire Summon
(ファイアーサモン) scroll.

Elsewhere in the laboratory, you can find an Ice Chill (アイスチル) scroll
and a High Healing (ハイヒーリング) scroll, which are not so exciting.

From the stairs leading out, if you go South all the way until you hit the
wall, then go West all the way until you hit a wall, you will be next to a
wall to the South that can be removed using the Soften Stone spell. Do so and
you'll enter a large room. Make your way to the South side of this room and
you'll find a room containing several useful items. First of all, you will
find the Magic Glasses (まほうのめがね). Then, you can also find a treasure
chest containing:
Dragon Shield (ドラゴンシールド)
Battle Wand (バトルワンド)
Potion (ポーション)

There is also a pile of scrolls, containing:
Fire Storm (ファイアーストーム) [scroll]
Zak's Speed (ザックススピード) [scroll]
Kill Ray (キルレイ) [scroll]
Mage Fire (メイジファイアー) [scroll]
Dazzle (ダズル) [scroll]
Sun Stroke (サンストローク) [scroll]
Prison (プリゾン) [scroll]
Wraith of Mithras (ラスミスラス) [scroll]

After getting the glasses, exit the map using the stairs and you will talk to
Lanaktar again. He says a dragon swallowed a special gem and ran away. If
Namtar gets that gem it will be disaster for the world.

Now, with the Magic Glasses, we can supposedly enter the Magic College.
However, you will find that the Magic College is guarded by a Scorpion Man.
You can just kill him, but if you want to play nice, then we'll take a detour
to the Forest of Mystery first.

---Forest of Mystery Revisited-----------------------------------------------
In the Southeast region of the Forest of Mystery is a pond. You can reach an
island on the center of it by standing on the tile with the rock on it on the
West bank of the pond, then face East and use the Golden Boots.

On the island, take one step East and you'll find a shrine to the man-beast
god Enkidu. Use the Freedom Sword and the Earth will begin rumbling. Enkidu
rises through cracks forming in the ground. He then wants to test your
strength and you battle Enkidu (エンキデュ). When you win the battle, he is
happy to have found a strong warrior to stand up to Namtar. He gives you a
treasure chest containing:
Enkidu Totem (エンキデュトーテム)
Beast Horn (ビーストホーン)

He says to show the totem to the scorpion man to get his permission to enter
the Magic College. He says to use the Beast Horn at the statue in his temple
here in the Northwest part of this map to summon his henchman.

Go to the Northwest part of the map, stand at the statue, and use the Beast
Horn to make a scorpion man appear. He gives you a treasure chest containing:
Death Curse (デスカース) [scroll]
Fire Blast (ファイアーブラスト) [scroll]
Insect Plague (インセクトプレイグ) [scroll]
Cyclone (サイクロン) [scroll]
Scare (スケア) [scroll]
Great Healing (グレートヒーリング) [scroll]
Beast Call (ビーストコール) [scroll]
Spirit Call (スピリットコール) [scroll]
Wood Spirit (ウッドスピリット) [scroll]

Next stop is the Magic College. To get there, take your ship to the Preserve
(プリザーブ). Then walk South, then East, to find a door. As you approach it,
you will meet a Scorpion Man who says that he is supposed to guard the Magic
College. You can use the Enkidu Totem now and he will let you pass. However,
if you don't have the totem, you can just try to walk forward. He will then
attack you and you can kill him to pass, and there seems to be no punishment
for doing so.

Past the door, travel Northeast to find the Magic College.

---Magic College---------------------------------------------------[sec6x]---
"マジックカレッジ"
There is no apparent entrance to the Magic College. However, if you stand in
front of the wall in the Southwest corner, you will see a message telling you
that there are footprints leading from the wall. Face the wall and use the
Magic Glasses and a doorway will appear.

Inside the Magic College, you will be presented with a series of tests as a
mysterious voice announces. In the first room, there is a fire. The voice
says that you must extinguish the fire to continue to the next room. Stand on
the fire and use an ice-based spell, such as Ice Chill (アイスチル). Ice
Chill has a variable MP cost, and you can just use 1 MP if you like. The fire
is extinguished and you are able to continue into the next room.

In the second room is another fire. The voice tells you to extinguish it, but
that this one will be harder. Stand on the fire and use a fire-based spell,
such as Mage Fire (メイジファイアー) to put out the flame. The voice praises
your ability to realize that it was an "ice flame" and tells you to move onto
the next room.

When you enter the third room, it goes pitch black. Simply cast Mage Light
(メイジライト) to illuminate the room and pass this test.

In the fourth room, you're told that a gargoyle is on the lookout for humans
and that you must pass through the room while avoiding detection. Cast Cloak
Arcane (クロークアーケイン) and head for the door to pass this test.

In the fifth room stands a brutal looking man holding an axe. Your test is to
defeat him. Approach the door to begin a battle with Philistine
(フィリスティン). This guy cannot be damaged by magic, so use physical
attacks to damage him. In my experience, the Freedom Sword was the only item
which did good damage against him, but his attack strength wasn't too strong,
so the battle is fairly easy. After winning, you pass this test.

When you enter room six, you are told that a giant rock hangs above your head
and that if you take even one step it will fall on you. Cast Soften Stone
(ソフトンストーン) to reduce the stone to dust and pass ths test.

In room seven stands a wizard named Utonaptim (ウトナピティム). He is a
teacher at this school and your final test is to defeat him in battle.
Approach the door to begin the battle with him. If you try to fight him,
you'll find that he kills one of your characters every turn, so he's crazy
powerful. However, run from the battle and he'll say, "Yes! You realized that
sometimes you must flee from battle when you're outmatched," and you pass the
test. He invites you to follow him into the next room so he can give you
something important.

In the next room, he tells you to resurrect Zaton using the Soul Ball at his
grave in the Forest of Mystery. Then he gives you the following items:
Fire Light (ファイアーライト) [scroll]
Elver Fire (エルバーファイアー) [scroll]
Poog's Vortex (プーグスボーテクス) [scroll]
Ice Chill (アイスチル) [scroll]
Big Chill (ビッグチル) [scroll]
Dazzle (ダズル) [scroll]
Group Healing (グループヒーリング) [scroll]
Fire Summon (ファイアーサモン) [scroll]
Soul Ball (ソウルボール)
Raf Staff (ラフスタッフ)
Sing Ring (シングリング)

---Zaton---------------------------------------------------------------------
Return once again to the Forest of Mystery. At the Southern part of the map,
you can find a small enclosure with Zaton's grave inside. Use the Soul Ball
and Zaton's spirit will appear. He tells you that Namtar is controlling
dragons with a gem. He says Lanaktar had such a gem that a dragon swallowed
before running away towards Lansk. But he says you'll need the Ankh to get it
back, which is in the possession of Namtar. He then says that Namtar and
Mistalvision are in the Nizarl Underground, behind a wall that your Soften
Stone spell is too weak to remove. However, he then upgrades your Soften
Stone spell so that it will be strong enough to remove this wall.

He then gives you the following scrolls:
Brambles (ブランブレス)
Cure All (キュアオール)
Great Healing (グレートヒーリング)

So the next goal is to head to the Nizarl Underground to find the Ankh. Go to
Nizarl Mountain.

---Nizarl Mountain Revisited-------------------------------------------------
In Nizarl Mountain, just Northeast from the stairs to the Underworld, you
will see a locked door. Use your あける ("Open") skill to pass it, then
follow the path, avoiding the pits, to get to another locked door. Beyond
that door, go South a few steps, then you'll find an opening to the East. A
pit blocks your path, but you can see doors on the opposite side of the pit.
Use the Golden Boots to move across the pit.

Go through either door and you will be in a large room. Move a few steps East
into the room and you will fall into a pit which takes you to the Nizarl
Underground.

---Nizarl Underground----------------------------------------------[sec6y]---
"ニザールのちか"
If you want to leave the Nizarl Underground, you can find some stairs just a
little Southeast from where you fell which will take you to the Underworld.
However, it is a one-way stairs, so you will have to go all the way back to
Nizarl Mountain and fall down the pit again to return to the Nizarl
Underground.

Go North from your starting point until you hit a wall, then go West. You'll
see a message telling you this wall looks strange. Use the Soften Stone spell
to remove the wall. This will only work if Zaton has upgraded your Soften
Stone spell. Beyond the wall, you will be damaged on every step due to a cold
wind. The cold wind also blows out any spells you have used to illuminate
your surroundings, so don't bother wasting your magic casting illumination
spells. Just press "select" to see the map to figure out where you're going.

Go West until you bump into a wall, then go South 5 steps. The wall to your
West can be removed using the Soften Stone spell. Past the wall, you will no
longer be hit by the cold wind, so you can cast an illumination spell.

The Nizarl Underground is a pretty big map, full of more annoying things
besides the cold wind. There are spinning tiles, tiles that damage you, warp
tiles, invisible walls, and a lot of non-random encounters.

After emerging from the cold wind region, go South until you reach the four-
way fork. There is a spinning tile on that location, so make sure you know
what way you're facing afterwards by pressing "Select" to look at yourself on
the map. From there, go West until you run into a wall, then go North a long
way until you reach another four-way fork. At that point, go East and stop
when you come to the second door on your left (to the North). If you go North
through this door, you will be able to find Mistalvision. But if you want to
take a small detour, you can fight an optional boss by going South to the
next four-way fork, then going East at that fork to enter a barracks. In the
Southern part of the barracks, you can find Back Iron Head
(バックアイアンヘッド), the commander of the Siege Camp army who you might
have met. He recognizes you and a battle commences. When you defeat him, he
drops a Dragon Shield (ドラゴンシールド).

OK, go back to the above mentioned door that I said will take you to
Mistalvision. Go West through a couple doors, then continue West until you
run into a wall. Cast Soften Stone on this wall to remove it and you will
enter an area that is hot from intense sunlight. You are damaged at each
step, but a little to the Northeast, you will find Mistalvision
(ミスタルビジョン). This time, when you defeat him he will finally die and
you'll receive the Ankh (アンク). When you grab the Ankh, you will be warped
to the staircase that will take you to the Underworld, so thankfully you
don't have to walk all the way back.

The Ankh should help us get an important gem that controls dragons, as we've
heard. The gem was swallowed by a dragon who ran toward Lansk, so that's
where we need to head. However, we actually want to go to the Lansk
Underground. This can be reached through a staircase in the Underworld or by
taking a ferry from Old Port. The magic spring that you'll appear near is
right next to the stairs in the Underworld that lead to the Lansk
Underground, so go East and enter the building you see to find the stairs.

---Lansk Underground-----------------------------------------------[sec6z]---
"ランスクのちか"
The Lansk Underground has numerous shops.

The weapon shop sells:
Broadsword (ブロードソード) - 100
Great Sword (グレートソード) - 200
Bow (ボウ) - 40
Long Bow (ロングボウ) - 200
Crossbow (クロスボウ) - 60
White Arrow (ホワイトアロー) - 200
Bolts (ボルト) - 30
Javelin (ジャベリン) - 40

The armor shop sells:
Cloth Armor (クロスアーマー) - 25
Leather Armor (レザーアーマー) - 50
Ring Armor (リングアーマー) - 80
Scale Armor (スケイルアーマー) - 1000
Chain Armor (チェーンアーマー) - 310
Plate Mail (プレートメイル) - 3100
Shield (シールド) - 1000
Large Shield (ラージシールド) - 1000

The tourist information center sells:
Passage Papers (つうこうしょ) - 200
Old Port Ticket (オールドこうチケット) - 50
Citizen Papers (しみんしょ) - 200

You can use the Old Port Ticket to take a ferry back to Old Port by using the
ticket at the Northern part of this map.

If you enter the magic shop, in the Western part of town, the man will tell
you that they don't sell scrolls anymore due to the magic band. However,
there is a hidden door leading North inside this shop that will lead you to a
hidden old man that will sell you the following items:
Scrolls (まきもの):
    Create Wall (クリエイトウォール) - 100
    Wood Spirit (ウッドスピリット) - 1000
    Cure All (キュアオール) - 5000
Other (そのた):
    Potion (ポーション) - 100
    Dragon Stone (ドラゴンストーン) - 250

The dragon you're looking for is hidden in the middle of this map. There is a
hidden door on the East side of the map which will take you into the middle,
walled-off area. Beyond the hidden door is a locked door which you need to
open using your あける ("Open") skill. Beyond the locked door is the dragon.
The dragon is old and no longer capable of spewing fire. Use the Ankh
(アンク) and you will retrieve the Dragon Gem (ドラゴンジェム) from the
dragon's throat.

The Dragon Gem can be used to control dragons. Next, you need to go to Dragon
Valley to find the Dragon Queen and borrow her power. To get to Dragon
Valley, use your ship to sail to the Sunken Ruin. Then, go West on the world
map beyond the Sunken Ruin entrance to find some rubble. Step on the rubble
to enter Dragon Valley.

---Dragon Valley--------------------------------------------------[sec6aa]---
"ドラゴンバリー"
The random battles in Dragon Valley can be pretty tough, so save often. Some
of the non-random battles are pretty ridiculous too. You'll often get
attacked by these turtle enemies that come in numbers of 15 to 20, in which
case I suggest you run.

In the Southern part of Dragon Valley, you can find the Dragon Tooth
(ドラゴントゥース). You can actually get an infinite number of the Dragons
Tooth from this spot.

In the Southwestern part of Dragon Valley, you can find a dragonss nest. You
will engage in a battle against some cockatrices, and if you win you will get
the following treasure:
Halberd (ハルバード)
Dragon Shield (ドラゴンシールド)
Dragon Helm (ドラゴンヘルム)
Dragon Eye (ドラゴンアイ) x15
Dragon Tear (ドラゴンティアー)

In the Northeast corner of Dragon Valley, you can find a treasure chest
containing:
Sala's Swift (サラズスウィフト)
Vorn's Guard (ボーンズガード)
Cowardice (カワーディス)

Toward the Northern part of the map, you will encounter the Dragon Queen, who
seems quite angry. If you try to move, she'll fling you back to the Dragon
Valley entrance, damaging your party. However, if you use the Dragon Gem, she
will vow to help you out when you summon her by using the Dragon Gem.

So now you're ready to head back to the Nizarl Underground and finish the
game!

---Nizarl Underground Revisited-----------------------------------[sec6ab]---
Make the trek all the way back to the Nizarl Underground. Pass through the
cold wind tiles to get to the hallway where you can once again cast an
illumination spell. From there, go South to the four-way fork. Then go West
until you fun into a wall. Go North until you see a door on your left side
(toward the West). Use the あける ("Open") skill to unlock the door. Then
follow the path, and go South all the way until you come to a room with water
on the ground. In that room, go through a door in the Southwest corner.
You'll be in a room that has some damage tiles. In this room, you can use the
Soften Stone spell in the Northeast corner, which will take you to a hidden
area that has a Dragon Sword (ドラゴンソード), a Dragon Plate
(ドラゴンプレート), and a magic spring.

Back in the room with the damage tiles, there is a big part in the middle
that's walled off. You can cast the Soften Stone spell to remove a wall in
the Northeast part of this section to get into the enclosure. Inside, you
will find a warp tile that takes you to a new area.

In this new area, you can return to the Underworld by taking a step North,
but it is a one-way staircase, so you won't be able to get back to this
location very easily after going that way. Save your game and prepare for the
last battle, by the way.

Go South until you come across a Young Dragon. The text tells you that there
is a large army here, with many dragons. The dragons will fling you to
another part of the Nizarl Underground if you don't do the right thing. Use
the Dragon Gem and the Dragon Queen will appear and chase off the dragons.
Prince Jordan's army shows up and begins fighting Namtar's army.

Move South one step and you will begin a battle against some of Namtar's
army. When you win the battle, Namtar (ナムター) appears and you begin a
battle with him. He is very weak, so just approach him and strike him down
with regular attacks. When you defeat him, he gets back up and says that now
you'll face his true power, and the battle begins anew. He's still not
particularly hard, although he has an attack that can damage your whole party
at once. When you defeat him this time, he rises again, and you begin a third
battle against him. When you beat him the third time, he finally collapses
and you get Namtar's Corpse (ナムターのしたい).

Some strength still eminates from Namtar's body, so you clearly need to do
something to get rid of his life force before he gets up again. You are then
warped to the Underworld, next to the magic spring. Use the spring to recover
your HP and MP, then when you take some steps South, Namtar revives again.
This time he calls some minions and you have to battle 15 Hobgoblins and a
Young Dragon (ヤングドラゴン). When you win, you have to battle Namtar again.
When you defeat him, you again take his corpse. However, strength is still
eminating from his body.

Visit the magic spring again to keep you HP and MP maximized, then you want
to make your way to a hole which the game says leads to hell. You may have
noticed it before, it's next to the stairs that lead to Nizarl Mountain. Go
to the bridge that leads to the Nizarl Mountain stairway and go South across
it. The hole to hell is directly South from this bridge. However, as you
approach it, Namtar rises again, and this time he is much stronger. His
attacks do quite a bit more damage, so put everything you have into defeating
him, using your MP to cure your fighters without worrying about conserving it
anymore.

When you defeat him, you take his corpse again, which still eminates energy.
Walk directly South to the hole to hell. At the ledge, use Namtar's Corpse
and you have won the game! The ending sequence begins!

---Ending---------------------------------------------------------[sec6ac]---
The ending sequence shows you throwing Namtar's body over the ledge to hell.
He revives again and screams in terror as he plummets.

The news of Namtar's defeat quickly spreads. The gates of Purgatory are
opened and the former prisoners emerge, celebrating. A new era of peace has
begun.

You decide to set out on a new adventure. The royal family (Prince Jordan and
the princesses) thank you and see you off as you prepare to depart. The twin
princesses Marira and Mairora are crying from happiness and say they will
never forget you.

The Dragon Gem flies up into sky and the Dragon Queen appears. She offers to
accompany you on your journey and tells you to ride on her back. You climb on
her back and soar into sky. You watch the islands of Dilmun grow smaller and
smaller and a happy feeling of a new adventure swells in your chest.


               - - - = = = =================== = = = - - -
               - - - = = = ==== Equipment ==== = = = - - -
               - - - = = = =================== = = = - - -         [sec7]

For all the equipment, I list how the equipment affects your stats, the range
from which you can attack with that piece of equipment, what stats are needed
to be able to equip each piece, and any effect the piece has if used as an
item.

---Two-Handed Weapons--------------------------------------------------------
"りょうてでもつぶき"
You cannot equip a shield while wielding these weapons.

Partisan (パルチザン) - ATK +8, Accuracy -1. Range: 2. To equip: 14 Strength.
Great Sword (グレートソード) - ATK +10, Accuracy -2. Range: 1.
    To equip: 24 Strength.
Mountain Sword (マウンテンソード) - ATK +18, Accuracy -1. Range: 1.
    To equip: 2 Mountain knowledge. Use: Casts Earth Summon.
Grand Sword (グランドソード) - ATK +35, Accuracy -3, Evade -2. Range: 1.
    To equip: 38 Strength.
Dragon Sword (ドラゴンソード) - ATK +40, Evade -2. Range: 2.
    To equip: 40 Strength.
Halberd (ハルバード) - ATK +45, Accuracy -2, Evade -1. Range: 1.
    To equip: 44 Strength.
Heavy Sword (ヘビーソード) - ATK +50, Accuracy -3, Evade -2. Range: 1.
    To equip: 48 Strength.

---Swords-------------------------------------------------------------------
"ソード"

Dagger (ダガー) - ATK +1, Accuracy +1. Range: 1. To equip: 1 Strength.
Ruby Dagger (ルビーダガー) - ATK +5, Accuracy +1. Range: 1.
    To equip: 2 Strength.
Short Sword (ショートソード) - ATK +5. Range: 1. To equip: 14 Strength.
Broadsword (ブロードソード) - ATK +6, Accuracy +1. Range: 1.
    To equip: 18 Strength.
Hook (フック) - ATK +10, Accuracy +2. Range: 1. To equip: 5 Strength.
Fire Sword (ファイアーソード) - ATK +14. Range: 2. Needed: 25 Strength.
Lance Sword (ランスソード) - ATK +16, Accuracy +1. Range: 2.
    To equip: 28 Strength.
Slicer (スライサー) - ATK +25, DEF +2, Accuracy +16. Range: 1.
    To equip: 26 Strength.
Dragon Tooth (ドラゴントゥース) - ATK +30, Accuracy +2, Evade -3. Range: 3.
    To equip: 32 Strength.
Freedom Sword (フリーダムソード) - Pre-Upgrade: ATK +40, DEF +2, Accuracy -6,
    Evade -2. Range: 1. Post-Upgrade: ATK +100, Accuracy +5. Range: 2.
    To equip: 28 Strength. Use: Cast Inferno.

---Axes----------------------------------------------------------------------
"アックス"

Small Pick (スモールピック) - ATK +2. Range: 1. To equip: 5 Strength.
Pick (ピック) - ATK +3. Range: 1. To equip: 7 Strength.
Hand Axe (ハンドアックス) - ATK +4. Range: 1. To equip: 12 Strength.
Battle Axe (バトルアックス) - ATK +7, Accuracy -1. Range: 1.
    To equip: 20 Strength.
War Axe (ウォーアックス) - ATK +10, Accuracy -1. Range: 1.
    To equip: 24 Strength.
Magic Axe (マジックアックス) - ATK +20, Accuracy +2. Range: 1.
    To equip: 18 Strength.
Rusty Axe (ラスティアックス) - ATK +34, Accuracy -2. Range: 1.
    To equip: 34 Strength.

---Maces---------------------------------------------------------------------
"メイス"
Rack Wand (ラックワンド) - ATK +1, DEF +1, Accuracy +2, Evade +16. Range: 1.
    To equip: 24 Will. Use: Cast Rack.
Speed Wand (スピードワンド) - ATK +1, DEF +1, Accuracy +19, Evade +8.
    Range: 1. To equip: 26 Will. Use: Cast Zak's Speed.
Wand (ワンド) - ATK +2, DEF +1, Evade +2. Range: 1. To equip: 12 Will.
    Use: Heal all party members.
Ice Wand (アイスワンド) - ATK +3, DEF +3, Accuracy +4, Evade +4. Range: 1.
    To equip: 28 Will. Use: Cast Ice Chill.
Mace (メイス) - ATK +4. Range: 1. To equip: 8 Strength.
Raf Staff (ラフスタッフ) - ATK +4, DEF +2, Evade +4. Range: 1.
    To equip: 20 Will.
Hammer (ハンマー) - ATK +5, Accuracy -1. Range: 1. To equip: 10 Strength.
Spell Staff (スペルスタッフ) - ATK +5, DEF +2. Range: 1.
    To equip: Low Magic Lv 2.
Battle Wand (バトルワンド) - ATK +6, DEF +1, Accuracy -1, Evade +2.
    Range: 1. To equip: 16 Will.
Old Peg-Leg (オールドペッグレッグ) - ATK +12. Range: 1. To equip: 8 Strength.
Mage Staff (メイジスタッフ) - ATK +12. Range: 1. To equip: 30 Will.
Long Mace (ロングメイス) - ATK +25, Accuracy -2, Evade -1. Range: 1.
    To equip: 24 Strength.
Crush Mace (クラッシュメイス) - ATK +30, Accuracy -3, Evade -4. Range: 1.
    To equip: 28 Strength.
Spiked Mace (スパイクドメイス) - ATK +30, Accuracy -1. Range: 1.
    To equip: 30 Strength.
Heavy Mace (ヘビーメイス) - ATK +32, Accuracy -2, Evade -4. Range: 1.
    To equip: 28 Strength.
Dwarf Hammer (ドワーフハンマー) - ATK +38, Accuracy -5, Evade -3. Range: 3.
    To equip: 32 Strength.

---Flails--------------------------------------------------------------------
"フレイル"
Flail (フレイル) - ATK +3, Accuracy +1. Range: 1. To equip: 8 Speed.
War Flail (ウォーフレイル) - ATK +12, Accuracy +1. Range: 1.
    To equip: 14 Speed.
Bladed Flail (ブレイデッドフレイル) - ATK +15, Accuracy +2. Range: 1.
    To equip: 24 Speed.
Barbed Flail (バーブドフレイル) - ATK +26, Accuracy +1. Range: 1.
    To equip: 30 Speed.
Spiked Flail (スパイクドフレイル) - ATK +32, Accuracy +2. Range: 1.
    To equip: 38 Speed.

---Bows----------------------------------------------------------------------
"ボウ"
To use bow and arrows, you must first equip a bow, then select an arrow and
select the option ほじゅうする ("Replenish") to load the arrows.

Bow (ボウ) - Accuracy +1. Range: 3. To equip: 1 Speed.
Magic Bow (マジックボウ) - Accuracy +3. Range: 8. To equip: 28 Speed.
Long Bow (ロングボウ) - ATK +3, Accuracy +2. Range: 4. To equip: 16 Speed.
Great Bow (グレートボウ) - ATK +5, Accuracy +3. Range: 5. To equip: 20 Speed.
Gatling Bow (ガトリングボウ) - ATK +10, Accuracy +8, Evade +2. Range: 4.
    To equip: 26 Speed. Note: Can only be loaded with the Magic Quiver.
Archer's Bow (アーチャーズボウ) - ATK +6, Accuracy +2. Range: 6.
    To equip: 26 Speed.

---Arrows--------------------------------------------------------------------
"アロー"
Arrow (アロー) - ATK +4. To equip: 1 Strength. Note: 20 uses.
White Arrow (ホワイトアロー) - ATK +8, Accuracy +1. To equip: 10 Strength.
    Note: 30 uses.
Grey Arrow (グレイアロー) - ATK +16, Accuracy +1. To equip: 18 Strength.
    Note: 40 uses.
Silver Arrow (シルバーアロー) - ATK +20, Accuracy +1. To equip: 14 Strength.
    Note: 30 uses.
Magic Arrow (マジックアロー) - ATK +26. To equip: 16 Strength. Note: 50 uses.
Magic Quiver (マジッククイバー) - ATK +32, Accuracy +12.
    To equip: 20 Strength. Note: Can only be used in the Gatling Bow.
    Infinite uses.

---Crossbows-----------------------------------------------------------------
"クロスボウ"
To use a crossbow and bolts, you must first equip a crossbow, then select a
bolt and select the option ほじゅうする ("Replenish") to load the bolts.

Crossbow (クロスボウ) - Accuracy +3. Range: 3. To equip: 18 Speed.
Great Crossbow (グレートクロスボウ) - ATK +5, Accuracy +3. Range: 5.
    To equip: 24 Speed.

---Bolts---------------------------------------------------------------------
"ボルト"
Bolt (ボルト) - ATK +5. To equip: 6 Strength. Note: 20 uses.
Long Bolt (ロングボルト) - ATK +8, Range +2. To equip: 8 Strength.
    Note: 20 uses.
Mega Bolt (メガボルト) - ATK +20, Accuracy +3. To equip: 10 Strength.
    Note: 20 uses.
Dead Bolt (デッドボルト) - ATK +26, Accuracy +1. To equip: 10 Strength.
    Note: 20 uses.

---Throwing Weapons----------------------------------------------------------
"なげるぶき"
Throwing weapons are annoying because you have to re-equip them after every
battle.

Javelin (ジャベリン) - ATK +5. Range: 2. To equip: 10 Speed.
Spear (スピア) - ATK +8. Range: 3. To equip: 14 Speed.
Boomerang (ブーメラン) - ATK +14, Accuracy +3. Range: 3. To equip: 24 Speed.
Fire Spear (ファイアースピア) - ATK +16, Accuracy +1. Range: 4.
    To equip: 18 Speed.
Barbed Spear (バーブドスピア) - ATK +28, Accuracy +1. Range: 4.
    To equip: 24 Speed.
Trident (トライデント) - ATK +30, Accuracy +2. Range: 6. To equip: 36 Speed.
Holy Spear (ホーリースピア) - ATK +36, Accuracy +1. Range: 3.
    To equip: 40 Speed.
Bomb (ボム) - ATK +50. Range: 4. To equip: 60 Wisdom. Note: One time use.

---Armor---------------------------------------------------------------------
Cloth Armor (クロスアーマー) - Evasion +2. To equip: 1 Strength.
Pilgrim Garb (ピルグリムガーブ) - DEF +1, Evade +4. To equip: 1 Strength.
Leather Armor (レザーアーマー) - DEF +2. To equip: 8 Strength.
Royal Robe (ロイヤルローブ) - DEF +2, Evade +6. To equip: 6 Strength.
Ring Armor (リングアーマー) - DEF +3, EVA -1. To equip: 12 Strength.
Chain Armor (チェーンアーマー) - DEF +4, Accuracy -2, EVA -2.
    To equip: 16 Strength.
Mage Clothes (メイジクロス) - DEF +4, Evade +8. To equip: Low Magic Lv. 3.
    Use: Illuminate the surroundings.
Scale Armor (スケイルアーマー) - DEF +6, Accuracy -8, Evade -4.
    To equip: 18 Strength.
Plate Mail (プレートメイル) - DEF +8, Accuracy -4, Evade -4.
    To equip: 24 Strength.
Magic Chain (マジックチェーン) - DEF +8, Accuracy -2, Evade -2.
    To equip: 16 Strength.
Heavy Plate (ヘビープレート) - DEF +10, Accuracy -10, Evade -4.
    To equip: 28 Strength.
Great Plate (グレートプレート) - DEF +12, Accuracy -6, Evade -8.
    To equip: 32 Strength.
Dragon Plate (ドラゴンプレート) - DEF +12, Accuracy -6, Evade -4.
    To equip: 30 Strength.
Magic Plate (マジックプレート) - DEF +14, Accuracy -4, Evade -4.
    To equip: 34 Strength.

---Shields-------------------------------------------------------------------
Shield (シールド) - DEF +1, Evade +2. To equip: 10 Strength.
Large Shield (ラージシールド) - DEF +1, Accuracy -1, Evade +4.
    To equip: 16 Strength.
Magic Shield (マジックシールド) - DEF +4, Evade +3.
    To equip: Low Magic Lv. 2.
Fire Shield (ファイアーシールド) - DEF +2, Accuracy -2, Evade +5.
    To equip: 18 Strength.
Dragon Shield (ドラゴンシールド) - DEF +3, Accuracy -2, Evade +6.
    To equip: 20 Strength.

---Gauntlets-----------------------------------------------------------------
Gauntlet (ガントレット) - DEF +2, Accuracy -1. To equip: 10 Strength.
Silver Glove (シルバーグラブ) - DEF +3. To equip: 16 Strength.

---Helmets-------------------------------------------------------------------
Helm (ヘルム) - DEF +1. To equip: 1 Strength.
Gem Helm (ジェムヘルム) - DEF +2. To equip: 16 Strength.
Black Helm (ブラックヘルム) - DEF +5. To equip: 20 Will.
    Use: Cast Zak's Speed.
Dragon Helm (ドラゴンヘルム) - DEF +4. To equip: 20 Strength.
Crown (おうかん) - DEF +8, Evade +2. To equip: 1 Strength.

---Boots---------------------------------------------------------------------
Lucky Boots (ラッキーブーツ) - Evade +2. To equip: 1 Strength.
Golden Boots (ゴールデンブーツ) - Accuracy +1, Evade +2.
    To equip: 1 Strength. Note: Use to cross water and pits in certain
    locations.

---Rings---------------------------------------------------------------------
Ring (リング) - Accuracy +2. To equip: 1 Strength. Use: Cast Cloak Arcane.
Sing Ring *シングリング) - DEF +3, Accuracy +6, Evade +3. To equip: 24 Will.
Mage Ring (メイジリング) - DEF +4, Evade +2. To equip: Low Magic Lv. 2.
    Use: Cast Cyclone.
Magic Ring (マジックリング) - DEF +4, ATK +4, Accuracy +2, Evade +6.
    To equip: 14 Will. Use: Cast Cyclone.


               - - - = = = =================== = = = - - -
               - - - = = = ====== Items ====== = = = - - -
               - - - = = = =================== = = = - - -         [sec8]

Potion (ポーション) - Restore a single ally's HP.
High Potion (ハイポーション) - Restore single ally's HP, better than Potion.
Dragon Stone (ドラゴンストーン) - Restore a single ally's MP.
Dragon Eye (ドラゴンアイ) - Completely restore single ally's MP.
Lantern (ランタン) - Illuminate dark places temporarily.
Famicom (ファミコン) - Use to cast Guidance.
Dragon Horn (ドラゴンホーン) - Use during battle to damage single enemy.
Citizen Papers (しみんしょう) - Use to have a certain bridge guard allow you
    to pass.
Certificate (しょうめいしょう) - Used to receive Passage Papers.
Passage Papers (つうこうしょう) - Use to have a certain bridge guard allow
    you to pass.
Old Port Ticket (オールドこうチケット) - Use to take a ferry to Old Port.
Mushroom (マッシュルーム) - Give to Nigarl.
Stone (いし) - Used to create a Crude Hammer.
Stick (ぼうきれ) - Used to create a Crude Hammer.
Shoelace (くつひも) - Used to create a Crude Hammer.
Tin Cup (ブリキのカッパ) - Fill with water and give to someone.
Crude Hammer (クルードハンマー) - Use to break shackles.
Beast Horn (ビーストホーン) - Use to cast Beast Call.
Enkidu Totem (エンキデュトーテム) - Use to pass the Scorpion Man.
Jade Eyes (ひすいのめ) - Belongs to an old dwarven statue.
Parrot (オウム) - Effect?
Water Potion (ウォーターポーション) - Use to breath underwater.
Silver Key (シルバーキー) - Use to unlock a silver chain.
Mirror (かがみ) - Use to reflect the stair of a demon.
Dragon Tear (ドラゴンティアー) - Effect?
Soul Ball (ソウルボール) - Use to summon the spirit of Zaton.
Magic Glasses (まほうのめがね) - Use to see the Magic College entrance.
Ankh (アンク) - Use to retrieve the Dragon Gem from the throat of a dragon.
Dragon Gem (ドラゴンジェム) - Use to control the Dragon Queen.
Roba's Bones (ローバのほね) - Use to forge the Freedom Sword.
Gem (ほうせき) - Effect?
Royal Crest (おうけのもんしょう) - Use to show you are acting under King
    Drake's orders.
Pine Tree Branch (まつのえだ) - Give to an old man who needs a staff.
Strange Book (めずらしいほん) - Effect?
Letter (てがみ) - Deliver to Halifax in Free Port.
Lanaktar Torso (ラナクターのどうたい) - A fragment of Lanaktar's statue.
Lanaktar Arms (ラナクターのうで) - A fragment of Lanaktar's statue.
Lanaktar Head (ラナクターのあたま) - A fragment of Lanaktar's statue.
Lanaktar Hands (ラナクターのて) - A fragment of Lanaktar's statue.
Lansk Ticket (ランスクチケット) - Use to take a ferry to Lansk Underground.
Namtar's Corpse (ナムターのしたい) - Kill it or something, quick!
Shovel (シャベル) - Effect?


               - - - = = = ==================== = = = - - -
               - - - = = = ====== Spells ====== = = = - - -
               - - - = = = ==================== = = = - - -        [sec9]

---Low Magic-----------------------------------------------------------------
"ローマジック"

Attack Magic (こうげきまほう):
    Mage Fire (メイジファイアー) - Attack single enemy with fireball. 2 MP.
    Disarm (ディザーム) - Decrease enemy group's attack power. 3 MP.
    Charm (チャーム) - Increase single ally's accuracy. 3 MP.
    Rack (ラック) - Increase single ally's evasion. 3 MP.
Recovery Magic (かいふくまほう):
    Lesser Healing (レッサーヒーリング) - Heal single ally HP. 2 MP.
Other Magic (そのたのまほう):
    Mage Light (メイジライト) - Illuminate the surroundings for a limited
         time when you are in darkness. Adjustable MP cost.

---Druid Magic---------------------------------------------------------------
"ドルイドマジック"

Attack Magic (こうげきまほう):
    Death Curse (デスカース) - Damage single enemy. 6 MP.
    Fire Blast (ファイアーブラスト) - Damage enemy group. 12 MP.
    Insect Plague (インセクトプレイグ) - Decrease enemy group's defense.
         4 MP.
    Scare (スケア) - Increase the accuracy of all allies. 4 MP.
    Cyclone (サイクロン) - Push enemy group back to longer range. 4 MP.
    Brambles (ブランブレス) - Enemy group is engulfed in thorns and can't
         act for one turn. 5 MP.
Recovery Magic (かいふくまほう):
    Cure All (キュアオール) - Heal all allies. 6 MP.
    Great Healing (グレートヒーリング) - heal single ally HP. Adjustable MP
         cost.
Other Magic (そのたのまほう):
    Wood Spirit (ウッドスピリット) - Summon Wood Spirit (ウッドスピリット)
         to your party for a limited time. Adjustable MP cost.
    Create Wall (クリエイトウォール) - Erect a wall on special locations on
         the map. 5 MP.
    Beast Call (ビーストコール) - Summon Beast (ビースト) to your party for
         a limited time.  Adjustable MP cost.
    Soften Stone (ソフトンストーン) - Remove walls from special locations on
         the map. 6 MP.
    Spirit Call (スピリットコール) - Summon Spirit (スピリット) to your
         party for a limited time.  Adjustable MP cost.

---High Magic----------------------------------------------------------------
"ハイマジック"

Attack Magic (こうげきまほう):
    Fire Light (ファイアーライト) - Damage a single enemy. Adjustable MP
         cost.
    Ice Chill (アイスチル) - Damage single enemy. Adjustable MP cost.
    Poog's Vortex (プーグスボーテクス) - Damage enemy group. 11 MP.
    Fire Light - Attack single enemy. MP range.
    Reveal Glamour (リビールグラマー) - A group of enemies is reduced to a
         single enemy. 2 MP.
    Big Chill (ビッグチル) - Damage all enemies. 15 MP.
    Elver Fire (エルバーファイアー) - Damage enemy group. 6 MP.
    Mystic Might (ミスティクマイト) - Increase single ally's attack
         strength. 4 MP.
    Sala's Swift (サラズスウィフト) - Increase a single ally's speed. 5 MP.
    Vorn's Guard (ボーンズガード) - Increase the defense of all allies.
         6 MP.
    Cowardice (カワーディス) - Cause an enemy group to flee from battle.
         8 MP.
    Dazzle (ダズル) - Enemy group takes no actions for a few turns. 4 MP.
Recovery Magic (かいふくまほう):
    High Healing (ハイヒーリング) - Heal single ally. 3 MP.
    Group Healing (グループヒーリング) - Heal all allies. 6 MP.
Other Magic (そのたのまほう):
    Sense Trap (センストラップ) - You are not damaged by traps for a limited
         time. Adjustable MP cost.
    Cloak Arcane (クロークアーケイン) - Party's defense is increased for a
         limited amount of time (not just one battle). Adjustable MP cost.
    Earth Summon (アースサモン) - Summon Earth Elemental (アースエルム) to
         your party temporarily. Adjustable MP cost.
    Air Summon (エアーサモン) - Summon Air Elemental (エアーエルム) to your
         party temporarily. Adjustable MP cost.
    Fire Summon (ファイアーサモン) - Summon Fire Elemental
    (ファイアーエルム) to your party temporarily. Adjustable MP cost.

---Sun Magic-----------------------------------------------------------------
"サンマジック"

Attack Magic (こうげきまほう):
    Exorcism (エクソシズム) - Damage enemy group. 5 MP.
    Inferno (インフェルノ) - Damage all enemies. Adjustable MP cost.
    Holy Aim (ホリーエイム) - Increase accuracy of all allies. 5 MP.
    Mithras Bless (ミスラスブレス) - Increase evasion of all allies. 5 MP.
    Light Flash (ライトフラッシュ) - Enemy group takes no actions for a few
         turns. 6 MP.
    Armor Light (アーマーライト) - Increase single ally's defense. 6 MP.
    Battle Power (バトルパワー) - Increase attack strength of all allies.
         8 MP.
    Fire Column (ファイアーカラム) - Enemy group takes no actions for a few
         turns. 5 MP.
    Sun Stroke (サンストローク) - Damage single enemy. Adjustable MP cost.
    Wraith of Mithras (ラスミスラス) - Damage enemy group. Adjustable MP
         cost.
    Fire Storm (ファイアーストーム) - Damage all enemies. 16 MP.
Recovery Magic (かいふくまほう):
    Sun Healing (サンヒーリング) - Heal single party member. Adjustable MP
         cost.
    Major Healing (メジャーヒーリング) - Heal all party members. 6 MP.
Other Magic (そのたのまほう):
    Disarm Trap (ディザームトラップ) - You are not damaged by traps for a
         limited time. Adjustable MP cost.
    Guidance (ガイダンス) - Puts a compass on screen for a limited time in
         places that normally do not have one. Adjustable MP cost.
    Radiance (ラディアンス) - Illuminate dark places. Adjustable MP cost.
    Recharger (リチャージャー) - Restore charges of items that have an
         effect when "used". Only those in caster's inventory. 8 MP.

---Misc Magic----------------------------------------------------------------
"ミスクマジック"

Kill Ray (キルレイ) - Instantly kill an enemy group. 15 MP.
Zak's Speed (ザックススピード) Increase speed of all allies. 10 MP.
Prison (プリゾン) - An enemy group flees from battle. 8 MP.


              - - - = = = ==================== = = = - - -
              - - - = = = ===== Bestiary ===== = = = - - -
              - - - = = = ==================== = = = - - -         [sec9]

Here is a list of most of the enemies in the game, but there are certainly
many more. This list isn't terribly useful since there isn't a lot of variety
in the way enemies behave, but since I put some effort into it, I figured I
would display the list, although incomplete.

アーキメイジ (Arch Mage) - 88 Exp/8 Gold.
アースエレメンタル (Earth Elemental)
アースジャイアント (Earth Giant) - 36 Exp/0 Gold.
アースマン (Earth Man) - 100 Exp/0 Gold.
アイアンゴーレム (Iron Golem) - 66 Exp/0 Gold.
アドベンチャー (Adventurer) - 12 Exp/10 Gold.
アマナスフェロー - 7 Exp/5 Gold.
アンデッドウォーリアー (Undead Warrior)
アンデッドナイト (Undead Knight) - 20 Exp/10 Gold.
アンホリーガード (Unholy Guard) - 187 Exp/0 Gold.
イノセントマン (Innocent Man) - 5 Exp/10 Gold.
インホーサ
ウォーリアー (Warrior) - 38 Exp/17 Gold.
ウッドスピリット (Wood Spirit)
ウトナピティム (Utonaptim) - 0 Exp/0 Gold.
ウルフ (Wolf) - 7 Exp/0 Gold.
エレメンタル (Elemental)
エンキデュ - 0 Exp/0 Gold.
オーガ (Ogre)
オートマトン (Automaton) - 24 Exp/0 Gold.
オールドガイ (Old Guy) - 5 Exp/7 Gold.
オールドジェイラー (Old Jailer)
オールドスピリット (Old Spirit) - 7 Exp/7 Gold.
カナバル (Cannibal)
ガード (Guard) - 13 Exp/12 Gold.
ガードドラゴン (Guard Dragon) - 985 Exp/200 Gold.
キラーウルフ (Killer Wolf)
キングズガード (King's Guard) - 20 Exp/15 Gold.
キングズキャプテン (King's Captain) - 49 Exp/46 Gold.
キングヒポグリフ (King Hippogriff) - 26 Exp/0 Gold.
クルースレーブボス (Crew Slave Boss) - 100 Exp/50 Gold.
グール (Ghoul) - 13 Exp/0 Gold.
グラディエイター (Gladiator) - 30 Exp/25 Gold.
グリムガーディアン (Grim Guardian) - Note: Drain small amounts of experience.
グレートウォーリアー (Great Warrior) - 66 Exp/47 Gold.
ケイブガード (Cave Guard) - 10 Exp/6 Gold.
ゲイズデーモン (Gaze Demon) - 300 Exp/0 Gold.
コカトリス (Cockatrice)
ゴブリン (Goblin) - 8 Exp/8 Gold.
ゴブリンガード (Goblin Guard)
ゴブリンビーチバン - 10 Exp/10 Gold.
ゴルゴン (Gorgon) - 50 Exp/0 Gold.
サーペントウォーリアー (Serpent Warrior) - 15 Exp/10 Gold.
サーペントスイマー (Serpent Swimmer) - 28 Exp/3 Gold.
サーペントマン (Serpent Man) - 28 Exp/15 Gold.
サランシチズン - 42 Exp/26 Gold.
シースネーク (Sea Snake) - 13 Exp/0 Gold.
シースパイダー (Sea Spider) - 13 Exp/0 Gold.
シチズン
シティーミルチアマン - 10 Exp/6 Gold.
シビルサーバント (Civil Servant)
ジャイアントコカトリス (Giant Cockatrice)
ジャイアントスネーク (Giant Snake) - 12 Exp/0 Gold.
ジャイアントスパイダー (Giant Spider)
ジャイアントタランチュラ (Giant Tarantula) - 10 Exp/0 Gold.
ジャイアントバジリスク (Giant Basilisk) - 63 Exp/0 Gold. Note: Can instantly
make you lose consciousness.
ジャイルキーパー (Jail Keeper) - 11 Exp/7 Gold.
スカービーシードッグ (Scabby Seadog)
スキャンプ (Scamp) - Note: Aim for vitals to damage.
スケルトン (Skeleton) - 10 Exp/8 Gold.
スコーピオンスネーク (Scorpion Snake) - 10 Exp/0 Gold.
スコーピオンマン (Scorpion Man) - 32 Exp/16 Gold.
スコーピオンリザード (Scorpion Lizard)
スタグ (Stag) - 0 Exp/0 Gold.
スタストラッペン - 19 Exp/10 Gold.
ストーンデーモン (Stone Demon)
スナップタートル (Snap Turtle) - 31 Exp/0 Gold.
スネーク (Snake) - 6 Exp/0 Gold.
スパイダー (Spider) -4 Exp/0 Gold.
スピッティングスネーク (Spitting Snake) - 11 Exp/0 Gold.
スピッティングリザード (Spitting Lizard) - 34 Exp/0 Gold.
スワンプタートル (Swamp Turtle) - 32 Exp/0 Gold.
スワンプラット (Swamp Rat) - 7 Exp/0 Gold.
スワンプドッグ (Swamp Dog)
ソルジャー (Soldier)
ゾンビ (Zombie) - 11 Exp/0 Gold.
タランチュラ (Tarantula) - 8 Exp/0 Gold.
ダーティラット (Dirty Rat)
ダイヤウルフ (Diamond Wolf)
ダンジョンガード (Dungeon Guard) - 13 Exp/5 Gold.
ダンジョンパトローラー (Dungeon Patroller) - 20 Exp/8 Gold.
トレント (Trent)
ドームセイヤー (Doomsayer)
ドラゴンウォーリアー (Dragon Warrior)
ドラゴンファイター (Dragon Fighter)
ドラゴンファンガー (Dragon Fanger)
ドラゴンワームレット (Dragon Wormlet) - 132 Exp/0 Gold.
ドランク (Drunk) - 4 Exp/4 Gold.
ナムターガード (Namtar Guard)
バーグラー (Burglar) - 7 Exp/10 Gold.
バックアイアンヘッド (Back Iron Head) - 350 Exp/200 Gold.
バンディット (Bandit) - 10 Exp/10 Gold.
バンディッドゴブリン (Bandit Goblin)
バンディッドリーダー (Bandit Leader)
バンパイヤーウルフ (Vampire Wolf) - 8 Exp/0 Gold. Note: Can drain small amounts
of experience.
パイクマン (Pikeman)
パイレート (Pirate)
パトロールマン (Patrolman) - 15 Exp/15 Gold.
ヒドラ (Hydra) - 110 Exp/0 Gold. Note: Can breath fire, damaging whole party at
once.
ヒポグリフ (Hippogriff) - 65 Exp/0 Gold.
ビシャスジャイルキーパー (Vicious Jailkeeper) - 12 Exp/12 Gold.
ビシャスパイクマン (Vicious Pikeman)
ビッグドッゴ (Big Dog) - 13 Exp/0 Gold.
ピルグリム (Pilgrim) - 23 Exp/10 Gold.
ファンガー (Fanger)
フィリスティン (Philistine) - 0 Exp/0 Gold.
フュージスパイダー (Huge Spider)
フローシースワンプドッグ - 9 Exp/0 Gold.
フンババ (Funbaba) - 70 Exp/50 Gold.
ブッシュウィザード (Bush Wizard)
ブッシュハイウィザード (Bush High Wizard)
ブリッジガード (Bridge Guard) - 12 Exp/10 Gold.
ブローティッドコープス (Bloated Corpse) - 0 Exp/0 Gold.
ベアー (Bear) - 83 Exp/0 Gold.
ペグレグペギー (Peg-Leg Peggy)
ホブゴブリン (Hobgoblin)
ボーンゴーレム (Bone Golem) - 18 Exp/7 Gold.
マークツリー (Mock Tree) - 19 Exp/0 Gold.
マースナリ (Mercenary)
マジックグール (Magic Ghoul) - 20 Exp/0 Gold. Note: Can drain MP.
マスカラークラウン (Muscular Clown) - 18 Exp/15 Gold.
マッドクラウン (Mad Clown) - 47 Exp/32 Gold.
マッドシチズン
マッドドッグ (Mad Dog) - 6 Exp/0 Gold.
マッドピルグリム (Mad Pilgrim) - 52 Exp/15 Gold.
マッドワイルドウーマン (Mad Wild Woman) - 19 Exp/10 Gold.
ミスタルズボーイ
ミスタルビジョン - 400 Exp/34 Gold. Note: This in ニザール Underground.
メイジ (Mage)
ラグナー - 21 Exp/0 Gold.
ラスケル (Rascal) - 6 Exp/5 Gold.
リザードウォーリアー (Lizard Warrior)
リザードマン (Lizard Man) - 17 Exp/10 Gold.
リッチ (Lich) - 23 Exp/0 Gold. Note: Can drain experience.
ルーピードームセイヤ (Loopy Doomsayer)
ルーピーラスケル (Loopy Rascal) - 8 Exp/8 Gold.
ルーン (Loon) - 5 Exp/5 Gold.
レイス - 16 Exp/0 Gold. Note: Can drain experience, MP, or HP.
ロイアルガード (Royal Guard)
ロックジャイアント (Rock Giant)
ロックスパイダー (Rock Spider)
ローグ (Rogue) - 4 Exp/4 Gold.
ロングジョンアグリー (Long John Ugly)
ワームレット
ワイト (Wight) - 25 Exp/0 Gold.
ワイルドアドベンチャー (Wild Adventurer) - 17 Exp/10 Gold.
ワイルドウーマン (Wild Woman) - 11 Exp/10 Gold.
ワイルドドッグ (Wild Dog) - 6 Exp/0 Gold.
ワイルドハウンド (Wild Hound) - 8 Exp/0 Gold.


              - - - = = = ================== = = = - - -
              - - - = = = === Conclusion === = = = - - -
              - - - = = = ================== = = = - - -

I hope you found this guide useful.  If you have information that you'd
like to contribute or other suggestions for how the guide can be made better
or if you find any mistakes, please send it to [email protected].  I
will give you the proper credit for your help.