_____
/ / \
______________/__ /__/______________
/ D R A G O N W A R R I O R III /\
/ __________________________ / \
/ _/ / | \ \_ / \
/_/ _______/ / \ _______\ / /
// / / / | \/ /
\ / / / | \ /
\ / / / | \ /
\/ / / | \/
/ / |
/ / |
/ / |
/ / |
/ / |
/ / |
/ / |
/ / |
/ / |
/ / |
/ v n / | +----------------------------------+
/ e o | | |Dragon Warrior III |
\_ r i _/ _/ |Enix America (c) 1991 |
\_ s _/ _/ |Nintendo Entertainment System |
\_ _/ _/ |Created by: Ramina |
\_ 1.6 _/ _/ |Date Started: 6/18/07 |
\_ _/ _/ |Date Completed: 7/09/13 |
\/____/ |E-mail:
[email protected] |
|Current Version: 1.5 |
+----------------------------------+
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
____________________________________
| ____//
| TABLE OF CONTENTS ____//
|________________________//
I...............Recent Updates
II..............Copyright & Plagiarism
III.............The Story
IV..............Controls
V...............The Menus
VI..............Stats & Status Ailments
VII.............Character Class Descriptions
VIII............Quick Tips & Advice
IX..............WALKTHROUGH
1. THE JOURNEY BEGINS...
1A. Aliahan
1B. Cave on the Promontory
1C. Tower of Najima
1D. Reeve
1E. Cave of Enticement
2. THE DREAM RUBY & THE QUEST FOR THE GOLDEN CROWN
2A. Romaly
2B. Kanave
2C. Noaniels
2D. The Elf Village
2E. Cave West of Noaniels
2F. Returning the Dream Ruby
2G. Tower of Shanpane
2H. Returning the Golden Crown
3. QUEST FOR THE MAGIC KEY
3A. Assaram
3B. Isis
3C. The Pyramid
3D. Treasure Raid
4. THE BLACK PEPPER & SHIP EXCHANGE
4A. Portoga
4B. Norud the Dwarf
4C. Baharata
4D. Cave East of Baharata
4E. Take To The Seas
5. THE SHRINE OF DHAMA & NEW CLASSES
5A. Shrine of Dhama
5B. Tower of Garuna
5C. Muor
6. THE FINAL KEY & THE SEARCH FOR THE SIX ORBS
6A. Tedanki
6B. Lancel
6C. Eginbear
6D. Shrine in the Shoals
6E. Tower of Arp
6F. Jipang
6G. Cave of Jipang
6H. Navel of the Earth
6I. House of Pirates
6J. Luzami
6K. Soo
6L. Newville
7. MIRROR OF RA & THE STAFF OF CHANGE
7A. Samanao
7B. Cave Southeast of Samanao
7C. The King's Reflection
7D. Greenlad
8. A LOVER'S MEMENTO
8A. Phantom Ship
8B. The Promontory of Olivia
8C. Shrine Jail
9. THE SILVER ORB & THE ARCHFIEND
9A. The Crater
9B. Cave of Necrogond
9C. Shrine of Necrogond
9D. Shrine of Liamland
9E. Castle Baramos
9F. A Celebration Interrupted
9G. Castle of the Dragon Queen
9H. Great Pit of Giaga
10. A WORLD OF DARKNESS
10A. Ship Port
10B. Brecconaly & Tantegel Castle
10C. Cave Southwest of Tantegel
10D. Garin's House
10E. Kol
10F. Hauksness
10G. Cantlin
10H. Rimuldar
10I. Cave Northwest of Tantegel
10J. Tower West of Kol
10K. The Staff of Rain
10L. The Rainbow Drop
11. THE MASTER ARCHFIEND
11A. Creating the Bridge
11B. Castle Zoma
11C. The Final Battles
X................Item & Equipment Lists
X-1. Item List
X-2. Weapon List
X-3. Armor List
X-4. Shield List
X-5. Helmet List
XI...............Monster List
XII..............Credits & Acknowledgments
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_____________________________________
/ \
| I. R E C E N T U P D A T E S |
| |
\_____________________________________/
________
7/25/07 \ Finished listing all of the monsters in the Monster List. Now
________/ all I have to do is list their locations once I get finished with
the Walkthrough... fun stuff. =P
________
7/26/07 \ Continued with the Walkthrough. Completed up until '6B. Lancel'.
________/
________
8/1/07 \ Walkthrough completed up until '6E. Tower of Arp'.
________/
________
8/3/07 \ Progress is being made! Completed the Walkthrough up to '6H.
________/ Navel of the Earth'.
________
8/5/07 \ Worked more on the main Walkthrough. Started doing little touch-
________/ ups here and there on grammar and what not.
________
8/7/07 \ Up to '7B. Cave Southeast of Samanao' in the Walkthrough.
________/
________
8/9/07 \ I'm moving at full speed now. I'm hoping to get the walkthrough
________/ completed within the next week or two, but we'll see how that
goes. I'm terrible at setting deadlines for myself. As of right
now, version 0.7 completed!
________
8/12/07 \ Added spell lists in the 'Character Class Descriptions' section
________/ for the Hero, Wizard, and Pilgrim.
________
8/15/07 \ Continued with the Walkthrough up to '10H. Rimuldar'.
________/
________
8/16/07 \ Working on the last 2 sub-sections of the Walkthrough. Almost
________/ done!
________
8/17/07 \ Walkthrough is complete! Version 1.0 is finished. The Monster
________/ List is 100% complete as well. I enjoyed making this Walkthrough!
________
7/9/13 \ Well I just thought I was done. After playing through this game
________/ again recently there were a few things I missed along the way.
I decided to re-edit and trim the fat on this guide as well as
provide a little more information in certain sections. This guide
needed a bit of a make-over so that's what I did.
________
8/15/14 \ Fixed a few errors and things I left out in the Item/Equipment
________/ lists. I'm sure a few more updates will follow; calling this
version 1.6
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
__________________________________________________
/ \
| II. C O P Y R I G H T & P L A G I A R I S M |
| |
\__________________________________________________/
This walkthrough is copyrighted to Ramina. This is my own information
and it may not be distributed freely without my approval. This document may
not be sold. If you wish to use this walkthrough on the web please contact me
via the e-mail address at the top for permission. You may not alter or change
any piece of this document as you please without my permission first. I'd be
honored if you would like to help share this walkthrough, however I'd like to
know about it first.
The following website(s) have my permission to host this document:
-
http://www.gamefaqs.com
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_________________________
/ \
| III. T H E S T O R Y |
| |
\_________________________/
~*~*~*~
"On your 16th birthday, you wake to the sound of your mother's voice.
'This is the day you are to see the King of Aliahan.'
Your mother has raised you to be a brave lad and you must now carry on
your father's legacy. He was a legendary warrior of Aliahan who suffered death
at the hands of a fiendish monster.
'If not stopped, the Archfiend Baramos will certainly destroy our
world', the King says.
Your challenge, your destiny--The Destruction of Baramos.
With three allies of your choosing, you are set to embark on your quest
to save the world from Baramos... your final enemy?"
~*~*~*~
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
______________________
/ \
| IV. C O N T R O L S |
| |
\______________________/
_____________________________[D-Pad]: Moves characters; navigates
___________/_____________________ cursor through menus
| / |
| --------/---------------------- | ____[A Button]: Confirm/select; bring up
|| _ / Nintendo || / menu on field
|| _| |/ __||_/
|| |_ _| __ __ _ _/ || ___[B Button]: Cancel selection; go
|| |_| [__] [__] (_) (_) || / back to previous screen
||____________\____\______\______|| /
|______________\____\______\______| / __[Start Button]: Skips opening scene
\ \ \______/ /
\ \_______________/ _[Select Button]: Not used
\_____________________/
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_______________________
/ \
| V. T H E M E N U S |
| |
\_______________________/
There are three main menus that you'll be paying more attention to than
anything else in the game and that's the Command menu, the Status menu, and the
Battle menu. When you're walking around in a town, castle, dungeon, tower, or
on the world map and you press the A Button, 2 menus will appear: one in the
upper left-hand corner and one at the bottom.
____ ______
|----COMMAND------|
| >TALK SPELL |
| STATUS ITEM | <-------- Command Menu
| SEARCH EQUIP |
|_________________|
_ ___ ___ ___ __
|-Hero---Sold---Pilg---Wiza--|
| H XXX H XXX H XXX H XXX |
| M XXX M XXX M XXX M XXX | <-------- Status Menu
| HrXX SrXX PrXX WzXX |
|____________________________|
_____________
|COMMAND MENU \
|_____________/
TALK: This option will allow you to talk to the citizens of the towns and
----- anyone else in the game. Stand in front of someone and select this
option to engage in conversation.
STATUS: This selection will lead to a new menu that looks like this:
-------
__ ______
|--STATUS------|
| >INFO |
| CONDITION |
| FORMATION |
|______________|
INFO: Allows you to view the stats and current experience points of
each of your characters. This menu will also show your current
Gold in the top right. If you continue to press the A Button,
you'll be able to see the equipment that character has on
along with his or her spells.
CONDITION: This selection brings up another window that shows the
current HP and MP status of all of your characters. This
is displayed as a fraction; the top number is the
characters' current HP/MP while the bottom number is the
characters' maximum HP/MP.
FORMATION: The Formation option allows you to change the party's
current line-up. Select the character on the left using
the cursor and place them in descending order from
positions 1 through 4.
SEARCH: Use the Search option to check the ground beneath your feet or to open
------- treasure chests. Stand on top of a chest and use this option to
obtain the item inside.
SPELL: The Spell selection will bring up a smaller window showing each of your
------ characters. Choose which character you want to cast the spell and then
a list of field spells will appear in another window for that particular
character. Keep in mind that Soldiers, Fighters, Merchants, and Goof-
Offs do not gain MP to cast spells.
ITEM: Brings up each characters' inventory. This allows you to use items, like
----- Medical Herbs, Antidotes, Thief's Key, etc. on the field or world map.
When you select an item or piece of equipment, another menu will pop up
that looks like this:
______________
| |
| >USE |
| TRANSFER |
| DISCARD |
|______________|
USE: This option will simply use the item on which ever character
you choose afterward.
TRANSFER: Transfer allows you to give an item or piece of equipment
to another party member.
DISCARD: Using this option will let you throw away an item that you
don't want. Be careful, though. Once you throw an item
away you can't get it back (however, with some items the
game won't allow you to discard them).
APPRAISE: This option is only available to a Merchant. Using the
Appraise option will allow the Merchant to study the item
selected and tell you which characters can equip it and
how much the item is worth. A very useful thing to use
when shopping for items or equipment.
EQUIP: The Equip selection will bring up a smaller window listing your
------ characters. Select which character you wish to equip and it'll allow
you to customize which equipment you want that person to wear. It'll
go through Weapon, Armor, Shield, and Helmet (in that order).
____________
|STATUS MENU \
|____________/
This menu will appear at the bottom of your screen when you press the
A Button on the field (along with the Command Menu). Also, if you stand and
wait a few seconds the Status Menu will appear by itself. Here, you'll see
all of your characters listed with their corresponding HP and MP conditions.
The 'H' obviously standing for Hitpoints and the 'M' standing for Magic points.
Underneath this, you'll see the character class's abbreviation (Hr for Hero,
Sr for Soldier, etc.) and their current level. Sometimes you'll see a two-
letter abbreviation covering the character's level. This means that character
has a status ailment that you have not yet cured. We'll get into that soon, but
there's one more menu to become familiar with.
____________
|BATTLE MENU \
|____________/
Anytime you're roaming around on the world map or in caves or towers,
it's very likely you'll be engaged in a random battle. This will trigger
another screen to appear consisting of 3 initial windows and the monsters in
the center of the screen. Your screen will look very similar to this:
_ ___ ___ ___ __
|-Hero---Sold---Pilg---Wiza--|
| H XXX H XXX H XXX H XXX |
| M XXX M XXX M XXX M XXX |
| HrXX SrXX PrXX WzXX |
|____________________________|
__ ___ ____________________
|==Hero===|| Enemy A (X) |
| >FIGHT || Enemy B (X) |
| SPELL || Enemy C (X) |
| RUN ||____________________|
| ITEM |
|_________|
The top window you should already be familiar with; this is the status
menu that you see when you press the A Button on the field (or if you stand
still for a few seconds). The bottom two windows are the battle windows.
Let's start with the bottom left window. First of all, you'll see which
character you're controlling by looking at the name at the very top. In this
case, the Hero is the first character to have a command selected. Now, let's
look at the other four options you have:
FIGHT: This option is the one you'll use the most in battle; hands down. It
------ simply allows that character to attack physically against whichever
enemy you choose.
SPELL: The Spell option will bring up another window where you can select
------ which spell you want to use against the enemy. However, not all
character classes have this option (like the Soldier and Fighter, for
instance).
RUN: Using Run will give you the opportunity to flee from the battle. This
---- option doesn't always work, though. Occasionally, if the monsters
are much stronger than you are, they will block your escape path and
you are forced to continue battle for at least one more round. You can
continue choosing Run each round in hopes of being able to escape, but
sometimes it takes several rounds before you can flee.
ITEM: This selection will bring up a new window containing that character's
----- inventory. It will allow you to use healing/support items on allies or
use offensive items on enemies. Particularly weapons that have battle
effects like the Staff of Thunder.
PARRY: The Parry option is available to anyone who is not in the first position
------ in formation. Parry will simply put the character in a state of
defense where they will not attack, but simply half the damage they
would normally receive were they not to Parry. This option becomes
very useful when the character's HP is in critical condition and
they're waiting for another character to heal them.
The window to the right of the battle selection window will show, in
text, the enemies you're fighting and the quantity. It will have their names
along with a number to the right stating how many there are. When you have
more than one of the same enemy in a battle, these are what we call monster
groups. A lot of the offensive spells that Wizards and Sages learn target
groups during battle in addition to single targets and all targets. After
selecting a battle command for a character (Fight and Spell in particular), a
cursor will appear next to the monster you want to attack. Simply select which
enemy you want to attack and you'll move onto the next character.
Once you have defeated all of the monsters in the battle, a victory
message will appear and another window will show up displaying the total
experience points each character has along with your current total Gold coins.
That about does it for the main menus in Dragon Warrior III. You'll
come across others during your quest but nothing that isn't self-explanitory.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
____________________________________________________
/ \
| VI. S T A T S & S T A T U S A I L M E N T S |
| |
\____________________________________________________/
Your characters' stats are what determine how strong they are in battle.
There are ten basic stats each character has that determine their strengths and
weaknesses:
- Strength
- Agility
- Vitality
- Intelligence
- Luck
- Maximum H.P.
- Maximum M.P.
- Attack Power
- Defence Power
- Experience Points
STRENGTH: This is the base stat for determining how strong a character's
--------- physical attack is. The higher the strength, the higher a
character will be able to hit on an enemy; that simple.
AGILITY: Agility is the stat that determines how soon a character will attack
-------- in battle. If you have a character with 50 Agility and another with
30, the person with 50 Agility will obviously attack first. This
works the same way when comparing yourself to enemies. Also, Agility
can be the factor that determines how often you can dodge attacks.
Obviously, having high Agility can only work in your favor.
VITALITY: High Vitality ultimately yields to higher Hitpoints. You'll find
--------- that Vitality is efficiently present in Soliders and in some cases
your Hero. Any character that strictly goes for physical attacks
should have a decent amount of Vitality.
INTELLIGENCE: Intelligence is a stat that all magic-users should focus on.
------------- The higher a character's Intelligence, the more MP growth they
will ultimately get. Wizards, Pilgrims, and Sages generally
have high Intelligence making their MP plentiful. A character
who is very high in Intelligence generally will learn spells
sooner than normal as well.
LUCK: Luck has always been a mysterious stat growth in the Dragon Warrior
----- series. Generally, Luck can determine when a character will dodge an
attack when their HP is critical and other things of that nature. It
can also determine a player's tremendous hit ratio in battle. There are
theories that suggest higher Luck allows you to avoid instant-death
spells like Beat/Defeat more often. The only character class that shows
decent growth in Luck is the Goof-Off.
MAXIMUM H.P.: Pretty self-explanitory; the total Hitpoints or "life" each
------------- character possesses. This stat generally sky-rockets with
Soldiers and Fighters. When a character's Maximum H.P. is
depleted in battle, the character is knocked out and is no
longer useable until you revive him or her.
MAXIMUM M.P.: Another self-explanitory stat; the total Magic points a
------------- player has in order to cast spells. Each time you cast a spell
in battle or on the field, a portion of your MP is drained.
When a character's MP is at 0 they can no longer cast anymore
spells until it is replenished.
ATTACK POWER: This stat goes hand-in-hand with Strength, but there's a notable
------------- difference. Any time a character equips a weapon, the amount of
power attached to the weapon is added to your Strength to give
you the total Attack Power. For example, if your Hero has 50
Strength and he or she equips the Broad Sword (which has +33
Attack Power), your Hero's Attack Power stat would be 83 (50 +
33 = 83). If that character doesn't have any kind of weapon
equipped, their Strength and Attack Power will be identical.
DEFENCE POWER: Defence Power works the same way as Attack Power. When a
-------------- player equips certain pieces of armor along with shields and
helmets, it will add to the Defence Power stat. Each piece of
equipment has its own Defence Power that will add to your
character when equipped.
EXPERIENCE POINTS: This last one really isn't a stat so-to-speak, but it's a
------------------ number that determines what level your character has. The
higher your Experience Points, the higher the level of your
character. After each battle, your party is awarded
Experience Points along with Gold coins. When a particular
character has enough Experience points to reach the next
level, a message will appear and it will show you which
stats are being raised by how much.
Status ailments are conditions that your characters can sometimes be
put under during battle. Many enemies that you'll encounter in the game can
inflict harmful statuses such as poison, confusion, paralysis, etc. on your
party and can only be healed with special items that you can purchase in shops.
Below is a chart that lists all of the possible status ailments in the game
along with their negative effects, menu abbreviations, and remedies:
_______________________________________________________________________
| AILMENT | ABBREVIATION | EFFECTS | CURED WITH |
|___________|______________|__________________________|_________________|
|Poison | PO |Lose HP as you walk |Antidote Herb, |
| | | |Antidote spell, |
| | | |House of Healing |
|___________|______________|__________________________|_________________|
|Numb | NM |Character becomes immobile|Full Moon Herb, |
| | | |Walking around, |
| | | |NumbOff spell |
|___________|______________|__________________________|_________________|
|Confuse | CF |Attack your allies in |Win the battle, |
| | |battle |Kill off the |
| | | |afflicted, put |
| | | |afflicted to |
| | | |sleep |
|___________|______________|__________________________|_________________|
|Sleep | SL |Character cannot attack |Awake spell, |
| | |or defend |cures itself |
| | | |after a few |
| | | |rounds, kill off |
| | | |afflicted, win |
| | | |the battle |
|___________|______________|__________________________|_________________|
|Curse | (none) |Character will be |House of Healing |
| | |permanently confused in | |
| | |battle. | |
|___________|______________|__________________________|_________________|
|KO'd | DE |Character cannot |Revive spell, |
| | |participate in battle |Vivify spell, |
| | |until brought back to life|House of Healing |
|___________|______________|__________________________|_________________|
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_______________________________________________________________
/ \
| VII. C H A R A C T E R C L A S S D E S C R I P T I O N S |
| |
\_______________________________________________________________/
One of the things that sets Dragon Warrior III apart from the previous
two is the option to recruit up to three other customized characters to join
you during your quest. You can do this by registering more characters at
Luisa's Place in Aliahan after speaking with the King when you start your game.
Each class offers its own advantages and disadvantages to your journey.
Reading below may help you decide which characters you want to bring along, but
keep in mind that it's completely up to you. Certain characters are stronger
in certain areas than others, but a really good all-around team would consist of
your Hero, a Fighter or Soldier, a Pilgrim, and a Wizard. But I'll let you be
the judge! :)
______
|HERO \
|______/
HP: Very High
MP: Mediocre
Strength: High
Agility: Mediocre
Intelligence: Mediocre
Vitality: High
Luck: Mediocre
Attack Power: Very High
Defence Power: Very High
________________________
| SPELLS | LVL |
|______________|_________|
| Blaze | 2 |
|______________|_________|
| Heal | 4 |
|______________|_________|
| Expel | 6 |
|______________|_________|
| Return | 7 |
|______________|_________|
| Firebal | 10 |
|______________|_________|
| Ironize | 12 |
|______________|_________|
| Bang | 13 |
|______________|_________|
| Outside | 14 |
|______________|_________|
| Sleep | 16 |
|______________|_________|
| StopSpell | 18 |
|______________|_________|
| Repel | 19 |
|______________|_________|
| Firebane | 23 |
|______________|_________|
| Zap | 26 |
|______________|_________|
| Healmore | 29 |
|______________|_________|
| Healall | 33 |
|______________|_________|
| Vivify | 35 |
|______________|_________|
| Healusall | 38 |
|______________|_________|
| Lightning | 41 |
|______________|_________|
A pretty decent all-around character. This will be the main character
that you play throughout the course of the game. Their Strength isn't the
best, but they house decent magic which makes them much more useful. Regardless
of how you look at it, you have to bring the Hero along so you can't really
complain.
_________
|FIGHTER \
|_________/
HP: High
MP: None
Strength: Very High
Agility: Very High
Intelligence: Low
Vitality: Very High
Luck: Mediocre
Attack Power: Very High
Defence Power: Very High
The ideal physical attacker next to the Soldier. If you're looking for
someone who's fast, high-hitting, and doesn't require a lot of money to spend
on equipment then a Fighter is your best choice. Even though they don't gain
any MP, their high attack and swiftness makes up for it and exceeds
expectations.
_________
|SOLDIER \
|_________/
HP: Very High
MP: None
Strength: Very High
Agility: Low
Intelligence: Low
Vitality: Very High
Luck: Mediocre
Attack Power: Very High
Defence Power: High
As close to a mirror-image of a Fighter as you can get. The only thing
a Soldier has that the Fighter doesn't is the ability to weild heavy equipment
making their Defence Power incredible. However, Soldiers are also much slower
than Fighters. One of the main reasons to use a Soldier over a Fighter is to
gain a little bit more Attack Power, Defence Power, and HP.
________
|WIZARD \
|________/
HP: Low
MP: Very High
Strength: Low
Agility: Mediocre
Intelligence: Very High
Vitality: Low
Luck: Mediocre
Attack Power: Low
Defence Power: Low
________________________
| SPELLS | LVL |
|______________|_________|
| Blaze | 1 |
|______________|_________|
| IceBolt | 5 |
|______________|_________|
| Firebal | 7 |
|______________|_________|
| Outside | 9 |
|______________|_________|
| Increase | 10 |
|______________|_________|
| Bang | 11 |
|______________|_________|
| Return | 12 |
|______________|_________|
| Slow | 12 |
|______________|_________|
| Firebane | 14 |
|______________|_________|
| RobMagic | 15 |
|______________|_________|
| Blazemore | 17 |
|______________|_________|
| X-Ray | 18 |
|______________|_________|
| StepGuard | 19 |
|______________|_________|
| Snowblast | 20 |
|______________|_________|
| Bikill | 21 |
|______________|_________|
| Boom | 23 |
|______________|_________|
| Bounce | 24 |
|______________|_________|
| Day-Night | 25 |
|______________|_________|
| Snowstorm | 26 |
|______________|_________|
| Chaos | 27 |
|______________|_________|
| Firevolt | 29 |
|______________|_________|
| CurseOff | 30 |
|______________|_________|
| Transform | 31 |
|______________|_________|
| IceSpears | 32 |
|______________|_________|
| Invisible | 33 |
|______________|_________|
| BeDragon | 34 |
|______________|_________|
| Open | 35 |
|______________|_________|
| Blazemost | 36 |
|______________|_________|
| Explodet | 38 |
|______________|_________|
| Chance | 40 |
|______________|_________|
The main focus of a Wizard is his/her Intelligence and MP; making them
a perfect addition to your party when you need some strong offensive spells
and a little magical support. However, once you get the option to change them
into a Sage at the Shrine of Dhama, do so. Wizards are not good to keep
throughout the entire game simply because a Sage will learn all of the spells
that Wizards and Pilgrims learn combined. Don't get me wrong, though. A Wizard
is ideal to have towards the beginning of the game.
_________
|PILGRIM \
|_________/
HP: Mediocre
MP: Very High
Strength: High
Agility: Mediocre
Intelligence: High
Vitality: Mediocre
Luck: Mediocre
Attack Power: High
Defence Power: High
________________________
| SPELLS | LVL |
|______________|_________|
| Heal | 1 |
|______________|_________|
| Expel | 2 |
|______________|_________|
| Upper | 4 |
|______________|_________|
| SpeedUp | 5 |
|______________|_________|
| Surround | 7 |
|______________|_________|
| Sap | 8 |
|______________|_________|
| Sleep | 9 |
|______________|_________|
| Increase | 9 |
|______________|_________|
| Antidote | 11 |
|______________|_________|
| Infernos | 12 |
|______________|_________|
| StopSpell | 13 |
|______________|_________|
| Healmore | 14 |
|______________|_________|
| NumbOff | 15 |
|______________|_________|
| Awake | 16 |
|______________|_________|
| Defence | 18 |
|______________|_________|
| Limbo | 20 |
|______________|_________|
| Beat | 22 |
|______________|_________|
| Vivify | 24 |
|______________|_________|
| Infermore | 26 |
|______________|_________|
| Defeat | 28 |
|______________|_________|
| Healall | 30 |
|______________|_________|
| Barrier | 32 |
|______________|_________|
| Healus | 34 |
|______________|_________|
| Infermost | 36 |
|______________|_________|
| Revive | 38 |
|______________|_________|
| Sacrifice | 41 |
|______________|_________|
A pretty well-rounded character. Pilgrims are mainly useful for their
abundance of healing and support magic, while Wizards focus more on offensive
and defensive magic. This is another class that proves very helpful when you
start out your journey. The Pilgrim is also a good class to turn into a Sage
later on, but most players who use them prefer to keep the Pilgrim strictly for
healing and support purposes.
__________
|MERCHANT \
|__________/
HP: Mediocre
MP: None
Strength: Mediocre
Agility: Mediocre
Intellilgence: Mediocre
Vitality: Mediocre
Luck: Mediocre
Attack Power: Low
Defence Power: Mediocre
As you can see, the Merchant is a very average character. There's
nothing really worth taking note of with this class. The only thing that sets
them apart from the others is their ability to appraise an item and
occasionally dig up some more Gold coins at the end of battle. Their
equipment selection is quite limited and they don't have outstanding stats in
any particular area. They can be quite useful at the very beginning of the
game, however. But they lose their usefulness as you get further.
__________
|GOOF-OFF \
|__________/
HP: Very Low
MP: None
Strength: Mediocre
Agility: Mediocre
Intelligence: Mediocre
Vitality: Mediocre
Luck: Very High
Attack Power: Very Low
Defence Power: Low
A very unique character indeed. Goof-Offs are borderline useless
until they hit level 20 when you can change their class to a Sage without the
need of the Book of Satori. The only thing worth taking note of is their
extremely high Luck stat. However, with as many other stats that are low or
average, their high Luck doesn't do much for them. Also, their equipment
selection is very limited.
______
|SAGE \
|______/
HP: High
MP: Very High
Strength: Mediocre
Agility: Mediocre
Intelligence: Very High
Vitality: High
Luck: Mediocre
Attack Power: Very High
Defence Power: Very High
______
/ NOTE \_________________
| Sages learn both Wizard |
| and Pilgrim spells at |
| the same level. |
|_________________________|
Probably one of the most useful characters available in the game. The
Sage offers all that of a Wizard and a Pilgrim plus more. They have very good
Attack Power along with their great MP and Intelligence. Making them the
ultimate spell-caster, it's foolish to pass up the opportunity to change one of
your initial characters into a Sage when you get the chance. They also have a
much broader selection with equipment compared to the Wizard or Pilgrim.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
______________________________________________
/ \
| VIII. Q U I C K T I P S & A D V I C E |
| |
\______________________________________________/
- SAVE OFTEN! I know you've heard this 1,000,001 times but I can't stress it
enough. You never know what's right around the corner or what may happen to
your game while you're playing (freezing). You can save your game any time
at a King or Queen in places like Aliahan, Romaly, Isis, etc.
- Talk to anyone and everyone you come across. Most of what people have to say
has something to do with the story or gives some sort of hint as to what you
need to do next. Utilize this option and you'll enjoy the game much more!
- You may not always need to upgrade your equipment once something new
becomes available. But when you know you'll need something to last you
through a couple of dungeons, spend wisely. If you need to, consult this
document so you don't spend money on weapons/armor that no one in your party
can equip.
- You don't have to follow my Recommended Level with each section. I really
just put that up there for reference. It's the level my party was at during
that specified time. As a side-effect of running around trying to complete
the Monster list for each area, my party was a bit over-leveled for a vast
majority of the game. There's absolutely no shame in being a whole 3-4
levels lower than my party. As a matter of fact, I encourage it. Nothing
sucks the fun out of an RPG like being a powerhouse.
- Get rid of pesky status ailments as soon as you can. It's not fun getting
inflicted with poison right when you enter a cave or dungeon and you don't
have the right spell or item to cure it. Keep a decent amount of Antidote
Herbs, Full Moon Herbs, and Medical Herbs with you until you're able to
cast spells that serve the same purpose.
- Never run away from a random battle unless you have to. If your party is on
the brink of annihilation and there doesn't look like there's any hope of
survival, then RUN! Otherwise, killing off any enemies in your way will
only help you level up and get stronger. You'll need the experience for
future boss fights.
- Utilize the Vault when you can. This will prevent you from losing half of
your current funds when you die in battle. Trust me, nothing is more
frustrating than having thousands of gold coins and then dying and losing
what you have worked so hard for. Vaults can be found in major towns and
cities like Aliahan. It's also wise to leave several key items in the Vault
when you no longer need them. For example, when you obtain the Magic Key
your Thief's Key will no longer be needed. There is a fee, however, for
taking items back out. For important story items, the fee is only 1G coin.
But for other items (like equipment and so forth), the fee charge will vary.
I also like to place any and all stat-boosting seeds I find throughout the
game in the Vault. This way, when I'm near the end of the game I can take
them out and distribute them amongst my characters after I've done all the
level-grinding I want to do. This will get the most out of your seeds.
- Whenever you come out of a battle and you notice the text color has changed
from white to green, this means that one or more of your characters' HP is in
critical condition. Treat this as a signal to use any healing spell or item
that you have. There are 4 different colored texts that you'll see:
White = normal
Blue = night time has approached
Green = one or more characters' HP in critical condition
Red = one or more party members are dead
- If for any reason you're having trouble understanding my directions in caves,
towers, or other dungeons throughout the game, use the maps provided below.
Thanks to Woodus' Dragon's Den, there are several overworld maps along with
maps of just about every town and dungeon in the game. If you'd rather use
the maps to locate all the treasure and navigate your way through, be my
guest:
OVERWORLD:
http://www.woodus.com/den/games/dw3nes/maps.php?tp=maps_overworld
TOWNS/CASTLES:
http://www.woodus.com/den/games/dw3nes/maps.php?tp=maps_town
DUNGEONS:
http://www.woodus.com/den/games/dw3nes/maps.php?tp=maps_dungeon
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
____________________________
/ \
| IX. W A L K T H R O U G H |
| |
\____________________________/
_________________________________________
| ____//
| 1. THE JOURNEY BEGINS... ____//
|_____________________________//
________________
| 1A. ALIAHAN \
|________________/
Recommended LVL: 1
________________________
ITEMS: | MONSTERS |
------ |________________________|
50G [_] | Black Raven |
| Giant Anteater |
INN: | Horned Rabbit |
---- | Slime |
8G |________________________|
TOOL SHOP:
----------
Medical Herb 5G
Antidote Herb 10G
Wing of Wyvern 25G
WEAPONS/ARMOR SHOP:
-------------------
Cypress Stick 5G
Club 30G
Copper Sword 100G
Clothes 10G
Wayfarer's Clothes 70G
Leather Armor 150G
Leather Shield 90G
After entering your Hero's name and their gender, you'll be awakened by
your mother. Follow her down the stairs and she'll lead you outside to the
castle. After she's finished talking, walk north to the castle and go inside.
There aren't any items to be gathered yet, but speak with the guards
and citizens inside if you wish. When you're done checking the place out, head
up the stairs in the center of the first floor. Speak with the King on the
second floor and he'll inform you of your goal: defeat the Archfiend Baramos
before he completely destroys the world. Simple enough...
The King will hand over 50G coins for you to get started and he'll
recommend that you visit the local eatery so you can register some companions
to aid you during your quest. Exit the castle and head west to the edge of
town. The building in the northwest corner of town is where we need to go.
Once inside, head north and you'll see a person standing behind a counter in
the back. If you speak with them, they'll already have allies registered that
you can recruit. However, if you go upstairs and speak with the man behind
the counter on the second floor, you can customize your own companions. I
would suggest registering your own simply because you can name them and choose
which classes you want.
It's completely up to you which classes you want to take along with you.
I personally chose a male Soldier, a female Pilgrim, and a female Wizard.
Once you've done this, head back downstairs and speak with the person behind
the counter on the first floor in the back. Here, you'll be able to add the
members you want to your party. Choose the three characters that you just
registered and you're on your way.
Back outside, you can either check out the shops or leave the town.
Since you only have 50G right now, it's best that you leave and fight around
the Aliahan area to work up some experience and gold. Once you have a decent
amount of money on you, be sure to purchase any equipment you may need at the
Weapons/Armor Shop. You may even want to buy a few Medical Herbs at the
Tool Shop.
Just fight the Slimes and Black Ravens around the area until you're
about level 3 or 4. At this point, your Pilgrim or Hero should have learned
the Heal spell. This will prove very useful during your first couple of
dungeons. You should also take note that your mother will allow you to rest
at your house for free at any time. This way, you won't have to spend 8G coins
at the Inn each time your party needs to heal up. When you're all rested and
ready, leave Aliahan and cross the bridge to the west. Keep walking west until
you see the coast and then turn south. Follow this peninsula all the way
down through the forest to find a cave at the very tip.
_______________________________
| 1B. CAVE ON THE PROMONTORY \
|_______________________________/
Recommended LVL: 3
________________________
ITEMS: | MONSTERS |
------ |________________________|
Medical Herb [_] | Slime |
Wayfarer's Clothes [_] | Black Raven |
16G [_] | Giant Anteater |
| Horned Rabbit |
|________________________|
Head down the first set of stairs you see in the bottom left corner.
Walk east on the bottom floor and follow the path up to a larger room. Continue
walking and enter the smaller room in the southeast corner to find a treasure
chest with a MEDICAL HERB.
Return to the large room and take the narrow path to the north. Follow
this east into another room in which you'll find another treasure chest in the
center. Open it up for the WAYFARER'S CLOTHES and then walk north from the
chest a few steps and you'll see another small pathway leading up. Walk through
this narrow walkway into a smaller room with another chest. Search this chest
for 16G coins.
That's about all there is to this cave. There is a set of stairs that
lead up to the Tower of Najima near the chest that contained the Wayfarer's
Clothes, but we're not yet ready to tackle it yet.
For now, exit the cave the way you came in and return to Aliahan to
rest at your house. You should be able to upgrade your equipment a bit with
the money you received from fighting inside the cave, so take the opportunity
to do that now. You'll also want to purchase 3 or 4 Antidote Herbs before you
take on the Tower of Najima. There are poisonous enemies on the top floors
that can get in the way.
Once you've rested and purchased anything you might need, leave
Aliahan and cross the bridge again to the west. Just follow the open field
north and you'll come to a town called Reeve. Before we check this place
out, we're going to get the Thief's Key inside the Tower of Najima. Just to
the south of Reeve in the forest you'll see a small patch of land with no
trees. Walk onto this path and you'll enter a clearing. Here you'll see a
small building with a door you cannot open yet and a set of stairs. Take the
stairs down to enter the tower.
________________________
| 1C. TOWER OF NAJIMA \
|________________________/
Recommended LVL: 5 or 6
________________________
ITEMS: | MONSTERS |
------ |________________________|
32G [_] | Slime |
40G [_] | Black Raven |
Leather Helmet [_] | Giant Anteater |
Wing of Wyvern [_] | Horned Rabbit |
Thief's Key [_] | Froggore |
Agility Seed [_] | Masked Moth |
Medical Herb [_] | Babble |
| Scorpion Wasp |
INN: |________________________|
----
8G
Follow the path you're on south and then all the way west passing the
giant door you see. When the walkway turns south at the end, head into the
room on your left to find a treasure chest containing 32G coins. Return to
the pathway you came from and follow it all the way south into a larger room
with four pillars. Just below these pillars is a staircase leading up to the
first floor.
Head north for awhile and you'll see a room on your left with another
staircase leading into a small basement. Here you'll find a guy who will let
your party rest for a fee of 8G coins. Wouldn't you know it, an Inn in the
middle of a monster-infested tower. If you feel like you need to rest, do so
and then head back up and walk directly across from the Inn to a room with
a set of stairs leading up to the 2nd floor.
From where you start, walk west into the next room and then north.
You'll come to a two-way split. Walk into the room on your left and you'll
find a chest with 40G coins. Now walk over to the room on the right and take
the stairs up to an isolated room with another treasure chest. Search this
chest to obtain a LEATHER HELMET (good for the Hero or Soldier) and then
return to the 2nd floor. Now walk back to the stairs you took to get to this
floor to begin with and continue south. Follow this path around being careful
not to step off the edge. Pass up the first pathway you see north and go into
the last one on the end to find more stairs in the upper corner.
On the 3rd floor, follow the path around to the north and stay on this
path until you see a walkway leading south. Ignore this one, but keep going
east and into the 2nd room below you. Here you'll find a treasure chest which
has a WING OF WYVERN. Now go back the way you came and enter the first room
that you ignored on your way to get the Wing of Wyvern. Take the stairs you
see in here to find yourself on the top floor.
You'll be inside a large room with a man standing in the upper corner.
Speak with him and he'll ask you if you want the THIEF'S KEY. Say 'YES' and
you'll now have the key in your possession. Use this key to open the large
door at the front of the room and then walk off the edge of the tower.
When you fall down, you'll be back on the 1st floor where the Inn was.
Head down the stairs right next to you and you'll find yourself back in the
basement. Walk all the way north and then east to get back to the large
wooden door that you ingored upon entering the tower. Open this door with the
Thief's Key to find two treasure chests containing an AGILITY SEED and a
MEDICAL HERB. Now just leave the room you're in and continue walking north to
exit the tower through the stairs you entered from.
Return to the world map and enter the town of Reeve to the north.
______________
| 1D. REEVE \
|______________/
Recommended LVL: 7
________________________
ITEMS: | MONSTERS |
------ |________________________|
Magic Ball [_] | Slime |
| Black Raven |
INN: | Giant Anteater |
---- | Horned Rabbit |
8G | Froggore |
| Masked Moth |
TOOL SHOP: | Babble |
---------- | Scorpion Wasp |
Medical Herb 8G | Magician |
Antidote Herb 10G | Healer |
Fairy Water 20G | Spiked Hare |
Wing of Wyvern 25G |________________________|
Turban 160G
WEAPONS/ARMOR SHOP:
-------------------
Magic Knife 200G
Thorn Whip 320G
Chain Sickle 550G
Training Suit 80G
Leather Armor 150G
Leather Shield 90G
Leather Helmet 80G
The first thing you'll want to do upon arriving in Reeve is rest at the
Inn. If you have any poison status from the battles in the Tower of Najima
that you haven't cured yet, do so by purchasing some Antidote Herbs from the
Tool Shop.
There's not much to this town really; it's rather small. You'll
definitely want to check out the Weapons/Armor Shop and spend some of the money
you raked in at the Tower of Najima. However, the main purpose you're here is
to get your hands on the Magic Ball which will break the seal on this island
and allow you to venture further. Walk over to the northeast corner of Reeve
to find a big house. Enter using your new Thief's Key and head up the stairs.
On the second floor, talk to the old man and he'll hand over the MAGIC BALL.
Wow, that was easy...
Now that you have the two items needed to continue (Thief's Key and
Magic Ball), you're free to leave the Aliahan region via a cave in the far
east. You may remember seeing some locked doors back in Aliahan Castle, but
there's no need to bother with them now because they just lead to people who
inform you about the Magic Ball. And since we already have the Magic Ball,
there's no reason why we should go back (unless you want to rest at mommy's).
Now would be a good time to head east of Reeve and fight around the
area gaining experience and gold. You'll want to be around level 8 or 9 before
advancing to the Cave of Enticement in order to leave the island. Also, don't
forgest to stock up on some Antidote Herbs. The Babbles can be a pain in the
neck.
Once you've rested and saved your game, head far east of Reeve and then
south through some mountains to find a shrine in the southeast. In here, a
man will ask if you've obtained the Thief's Key and Magic Ball. Since we
already have these two items, there's really no reason to visit. Exit the
shrine and walk north between the mountains into what looks like a lake in the
center of a forest.
___________________________
| 1E. CAVE OF ENTICEMENT \
|___________________________/
Recommended LVL: 9
________________________
ITEMS: | MONSTERS |
------ |________________________|
Antidote Herb [_] | Spiked Hare |
Magic Knife [_] | Scorpion Wasp |
| Demon Anteater |
| Masked Moth |
| Magician |
| Caterpillar |
|________________________|
Start off by walking north around the pond here and you'll notice a
hole in the ground just to the north. This is your entrance. Once you're
inside, head west and you'll find an old man standing here. Walk south of the
old man and stand against the southern wall between the two statues. Use the
Magic Ball that you got from Reeve and the barrier will be demolished leaving
the pathway open to the stairs.
This next floor is the main floor of the dungeon. Be careful as you
walk, though. There are pits on the floor that will put you down on the
basement below if you fall into them. From the stairs, walk west into the
main hallway and then north until you come to a zig-zag shaped pit. Walk up
to the edge of it and take the path leading to the right and follow it up and
around the pit. When you find yourself on the other side, walk north and
you'll come to a two-way split. The western path leads to a dead end with a
chest that contains an ANTIDOTE HERB. Return and take the eastern path. Follow
this path all the way east (ignoring the first hallway you see going south) and
then south all the way to the end. Turn west when you can and continue walking
taking care not to fall into the pit. When you come out into the main hallway
again, walk north and enter the 2nd path on the left to find a chest with a
MAGIC KNIFE. Return and head north a little more and make a left just before
the pit. Follow this narrow hallway west and then north to find a set of
stairs.
On the bottom floor, just walk south a few steps and all the way to the
left. Follow the walkway on the far end south and open the large wooden door
with the Thief's Key. Now just follow the rest of the path south and step on
the blue portal at the end.
You'll be teleported into a ruined building. Open the door in front of
you with your key and exit. Now just walk north from the shrine and the
kingdom of Romaly will be in sight. Enter.
_______________________________________________________________________
| ____//
| 2. THE DREAM RUBY & THE QUEST FOR THE GOLDEN CROWN ____//
|___________________________________________________________//
_______________
| 2A. ROMALY \
|_______________/
Recommended LVL: 10
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Spiked Hare |
| Caterpillar |
INN: | Poison Toad |
---- | Magician |
12G | Rogue Knight |
| Healer |
TOOL SHOP: | Humanabat |
---------- |________________________|
Medical Herb......8G
Antidote Herb....10G
Fairy Water......20G
Wing of Wyvern...25G
Full Moon Herb...30G
Iron Apron......700G
Leather Helmet...80G
WEAPONS/ARMOR SHOP:
-------------------
Chain Sickle 550G
Iron Spear 750G
Broad Sword 1500G
Leather Armor 150G
Shell Armor 300G
Chain Mail 480G
Bronze Shield 180G
Upon entering the castle town of Romaly, you'll probably notice right
away that it's much smaller than Aliahan. The first thing you'll want to do
is rest at the Inn to revitalize your characters. You will also want to check
out the Weapons/Armor Shop and upgrade whatever equipment you can (might I
suggest a Broad Sword for your Hero and Soldier). Once you've spent all the
money you can, you can head downstairs in the Weapons/Armor Shop and the Tool
Shop to find a battle arena! If you want to read more about how the Battle
Arena works, read the next paragraph. If not, just skip down.
In here, you can place bets on which monster you think will win the
battle. After buying a ticket for 80G, you'll get to watch the battle and see
the winner. The whole thing is pretty much a gamble, but if you head over to
the far right desk the person there will predict which monster will win the
next fight. It's up to you whether or not you want to go with his prediction
or not. Another way to help you decide which monster to bet on is by looking
at the number beside their name. The higher the number, the less likely that
monster will win the battle. However, if you were to bet on the monster with
the highest number, your payoff will be MUCH higher than if you were to bet on
the monster who's most probable to win. For instance, say you purchase your
ticket for 80G coins and you have a line-up like this:
_________________________
| >Magician * 18.8 |
| Humanabat * 2.9 |
| Killer Bee * 3.0 |
|_________________________|
Let's just say we get lucky and bet on the Killer Bee who happens to win! Yay!
The way to determine your payoff is by multiplying the 90G you spent on the
ticket by the number next to the monster. So, in this case, that would be
80 * 3.0 = 240. You would win 240G coins. So as you can see, it's safer to
go with the monster with the lowest number but the payoff is less. Whereas
if you were to bet on the monster with the highest number, the odds are
against you but your payoff will be a lot higher. With that said, gamble away!
The only thing left to do in Romaly is speak with the King. Head north
into the castle and just keep walking straight and up the stairs to the throne
room. Talk with the King and he'll allow you to record your progress and save
your game (now would be a good time to do so). After that, he'll request that
you help retrieve the Golden Crown that a thief by the name of Kandar stole.
He says that once you return his Golden Crown, he'll see you as a true hero...
whatever.
Well it looks like we have our new objective. But before we can go
straight for the Golden Crown, there are several other things that need to be
accomplished.
Leave Romaly and fight around the area if you feel like it. Most of
the enemies you'll encounter here are the same from the Cave of Enticement.
It also wouldn't hurt to rack up some gold either. When you think you're
ready to move on, just travel far north of Romaly to find a town in the middle
of a mountain range.
_______________
| 2B. KANAVE \
|_______________/
Recommended LVL: 11
________________________
ITEMS: | MONSTERS |
------ |________________________|
Club [_] | Caterpillar |
Poison Needle [_] | Masked Moth |
| Army Crab |
INN: | Killer Bee |
---- | Putrepup |
16G | Humanabat |
| Rogue Knight |
TOOL SHOP: | Healer |
---------- |________________________|
Medical Herb 8G
Antidote Herb 10G
Fairy Water 20G
Wing of Wyvern 25G
Full Moon Herb 30G
Iron Apron 700G
WEAPONS/ARMOR SHOP:
-------------------
Iron Spear 750G
Broad Sword 1500G
Iron Claw 770G
Half Plate Armor 1100G
Fighting Suit 800G
Bronze Shield 180G
Iron Shield 700G
Enter this small town and talk to the villagers. You'll learn that
there's a tower far to the west called the Tower of Shanpane that we'll be
visiting later. For right now, though, stay at the Inn if you've been fighting
the monsters around the Kanave area. Check out the Weapons/Armor Shop and try
to work for the Half Plate Armor for your Hero and Soldier (if you have one).
The Iron Claw is also a must-buy if you have a Fighter with you.
If you head to the village eatery on the northeast corner of town, a
woman in there speaks of a village that got put under a sleeping spell by a
group of elves. This town is just to the north, and that'll be part of our
next quest soon.
Before we wave goodbye to Kanave though, be sure to come back at night
and open the door on the side of the Tool Shop with your Thief's Key. The
shop owner will be asleep, but if you walk out behind the counter you'll find
two treasure chests on either side of you. One of them contains a CLUB while
the other has a POISON NEEDLE. Be sure to equip the Poison Needle on your
Wizard if you have one. It has low attack power, but occasionally it'll take
out any monster in one hit! It's a pretty useful weapon for your Wizard at
this point in the game.
You can fight around the area and gain some experience and gold if you
want. Make sure you stay at the Inn when you're ready and then head directly
north of Kanave. Soon, you'll see a town on the northern coast right outside
of a forest. This is the town of Noaniels.
_________________
| 2C. NOANIELS \
|_________________/
Recommended LVL: 11 or 12
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Shadow |
| Gas Cloud |
INN: | Rogue Knight |
---- | Healer |
20G | Putrepup |
| Avenger Raven |
TOOL SHOP: | Poison Silkworm |
---------- | Madhound |
Fairy Water 20G | Army Crab |
Wing of Wyvern 25G |________________________|
Full Moon Herb 30G
Spider's Web 35G
Wizard's Wand 1500G
Cloak of Evasion 2900G
WEAPONS/ARMOR SHOP:
-------------------
N/A
Almost immediately after trying to talk with some of the villagers
you'll notice that they're all asleep. Well, it looks like we've found that
sleeping town we heard about in Kanave. At the moment there's only one thing
to do in Noaniels.
From the entrance, take the southern path and follow it west until you
come to a small house in the corner. Enter and go upstairs to find the only
citizen that's awake. Speak with the old man here and he'll speak of an item
called the Dream Ruby that you must return to the elves who live in a village
far to the west. Only then will the sleeping spell be lifted off of Noaniels.
Now that we have an idea of what we need to do, exit Noaniels and trek west
and into the forest until you come to the end where you'll find a cave, and
just above it, a small clearing in the forest. This is the Elf Village.
________________________
| 2D. THE ELF VILLAGE \
|________________________/
Recommended LVL: 11 or 12
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Shadow |
| Gas Cloud |
INN: | Rogue Knight |
---- | Healer |
N/A | Putrepup |
| Avenger Raven |
TOOL SHOP: (accessable later) | Poison Silkworm |
---------- | Madhound |
Wizard's Ring 2500G | Army Crab |
Invisibility Herb 300G |________________________|
Wing of Wyvern 25G
Poison Moth Powder 500G
Spider's Web 35G
Angel's Robe 3000G
WEAPONS/ARMOR SHOP:
-------------------
N/A
Weave your way through the trees and try speaking to some of the elf
residents here. You'll notice right away that they're not very friendly to
humans. The elf lady behind the counter in the northwest corner of the village
even refuses to sell to humans. Ouch.
The reason we're here though is to speak to the Elf Queen to find out
more about the Dream Ruby and the story behind it. In the northeast corner of
the village you'll find the Queen sitting on her throne. Speak with her and
she'll tell of her daughter, Anne, who fell in love with a human and took the
Dream Ruby. After the Queen basically kicks you out, leave the village and
head south into the cave. But first, if you haven't had the chance to rest up
be sure to cast Return to Kanave and stay at the Inn. When you're ready, walk
into the cave right outside the Elf Village.
______________________________
| 2E. CAVE WEST OF NOANIELS \
|______________________________/
Recommended LVL: 12
________________________
ITEMS: | MONSTERS |
------ |________________________|
Wing of Wyvern [_] | Madhound |
288G [_] | Vampire |
Acorns of Life [_] | Deadly Toadstool |
Magic Knife [_] | Man-Eater Moth |
Strength Seed [_] |________________________|
80G [_]
224G [_]
Fairy Water [_]
48G [_]
Dream Ruby [_]
Start off by heading south from the entrance until you see a dark
passage way on your left. Enter to find yourself in a room with a treasure
chest in the corner containing a WING OF WYVERN. Return to the hallway you
came from and continue following it south. Keep going until you hit a wall and
turn to follow the path east. Walk into the dark pathway to the north and open
the chest in this room for 288G coins. Now return and walk south down the
passage entering the dark hallway all the way to the south. Head down the
stairs you see here.
Walk west and down another set of stairs after that and you'll find
yourself in another room with a chest. Open the chest near you for some ACORNS
OF LIFE and then walk north and up the stairs you see here. Head up one more
floor and you'll be back on the first floor that you entered on with a set of
stairs directly to your left. Head down these stairs to the floor below.
Follow the path south and walk north around the pond here to end up in
a small area where you can stand in the center of the four rock pillars to
replenish your party's HP and MP! A very helpful structure if you're finding
that the enemies in here are tough. If you'd like, you can hang around here
and level up while making sure to step onto the healing tile when needed.
Either way, take this opportunity to heal your party and then follow the
passage west and then north from the room with the healing structure. Keep
walking north ignoring the passage on your left for right now. When you come
to a two-way split, take the left path into a room with a treasure chest
containing a MAGIC KNIFE. Now go back and take the path on the right into a
room with a chest in the center. Open it up for a STRENGTH SEED. Now trek
back to the hallway that you ignored on your way up here. Take it west and
then south into a room with a staircase that you should take.
Head west and you'll notice a set of stairs in the center of the room.
Ignore them for now and take the southern path below them. At the split, enter
the room on the right where you'll find a treasure chest with 80G coins. Go
back and return to where the stairs were that you ignored and walk west from
them. Keep going west until you see a dark pathway on the opposite wall.
Enter here and follow the narrow hallway south to a chest with 224G coins
inside. Go back the way you came and there will be another dark opening in the
opposite wall. Walk into it here where you'll find a staircase and a chest
right next to it. Open the chest for a FAIRY WATER and then go back into the
main hallway and go south into another dark opening on the right to find a
chest with 48G coins. Now return to the stairs that you just saw next to the
treasure chest that had the Fairy Water. Go down these stairs to find yourself
on the bottom floor.
Just follow the path north and then to the right across the bridge to
the treasure chest in the center of the pillars. Open this chest to find the
DREAM RUBY that we came for. Attached to the Dream Ruby is a message written
by Anne to her mother. After obtaining the Dream Ruby, it would be wise to
cast Outside instead of walking all the way back out. The monsters in here are
brutal, and I'm sure you're just about out of MP from Heal. Which ever method
you use to exit the cave, once you're out head back to the Elf Village.
_________________________________
| 2F. RETURNING THE DREAM RUBY \
|_________________________________/
Recommended LVL: 12 or 13
________________________
ITEMS: | MONSTERS |
------ |________________________|
Wake Up Powder [_] | Shadow |
| Gas Cloud |
INN: | Rogue Knight |
---- | Healer |
N/A | Putrepup |
| Avenger Raven |
TOOL SHOP: | Poison Silkworm |
---------- | Madhound |
(See section '2C. Noaniels') | Army Crab |
|________________________|
WEAPONS/ARMOR SHOP:
-------------------
N/A
Walk up and speak with the Queen and she'll immediately notice the
Dream Ruby that you carry. She then hands over the WAKE UP POWDER so that you
can wake the town of Noaniels. Despite your efforts, though, the elves still
remain very hostile to humans.
Leave the Elf Village and return to Noaniels. Upon entering the town,
go into your inventory and use the Wake Up Powder. The villagers will wake up
and you'll now have the opportunity to rest at the Inn and check out the shops
(see section 2C. Noaniels for shop lists). Explore the town a bit and talk to
the citizens if you wish.
Now that we've returned the Dream Ruby and awoke Noaniels, we still
need to find the thief that stole the Golden Crown from the King of Romaly.
Remember that tower the villagers of Kanave spoke of in the west? That's our
next destination. You may want to fight around the Noaniels area (or in the
cave where the healing tile was) to gain some levels because we'll have a boss
fight coming up soon. When you're all rested and ready, return to Kanave and
travel west. Go south across a bridge when you come to it and walk a bit
southwest until you see the tower. This is the Tower of Shanpane. If you don't
have a Pilgrim in your party, you may want to bring along several Medical Herbs
just in case.
__________________________
| 2G. TOWER OF SHANPANE \
|__________________________/
Recommended LVL: 13
________________________
ITEMS: | MONSTERS |
------ |________________________|
Wing of Wyvern [_] | Humanabat |
384G [_] | Rogue Knight |
Golden Crown [_] | Army Crab |
| Killer Bee |
| Gas Cloud |
| Demon Toadstool |
| Poison Silkworm |
|________________________|
The first floor of the tower is pretty straight-forward. Just follow
the path west, then north, and then southwest. When you see an opening in the
wall to your left, walk through and then go south and around the bottom to
the right. Eventually you'll come to a treasure chest at the end in a corner
containing a WING OF WYVERN. Now retrace your steps and head up those stairs
you more than likely saw on your way to the chest.
On the second floor, exit the room you start in to the left and then
turn north. Just follow the wall on your right all the way up and then head
around to your right and south into another room right as the floor cuts off.
In here you'll find a staircase in the southeast corner of the room. Take
these up to the third floor.
From the stairs, walk northeast and then make a left into an area with
a treasure chest in the northern corner. Open it up for 384G coins and then
return to the stairs that you came from. Pass the stairs moving west all the
way to the edge of the tower (don't fall!) and turn north. Walk all the way
up to the northern edge of the tower and head right into a "hidden" room with
a set of stairs leading to the floor above. Take them.
Now we're on the fourth floor. Just walk clockwise against the wall
below you and you'll come to a large door on the bottom. Using your Thief's
Key, open the door and walk north to the stairs at the end of the room.
On this floor you'll find two guys sitting around at a table. Take a
few steps towards them and they'll back off and go tell the "boss". Before you
follow them up the stairs, make sure you HEAL YOUR PARTY to the max.
When you follow the henchmen up the stairs to the very top floor, walk
up a bit and the thieves will speak, but it's a trap! Kandar will open a trap
door and you'll fall back down to the floor below. But we can't let them get
away! Go back up the stairs and they've disappeared and taken the treasure
with them. Just walk off the northern edge of this floor and you'll fall
down to the fourth floor where you'll see Kandar and his Henchmen. Make sure
everyone is replenished, then approach Kandar for a battle.
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Kandar & Kandar Henchmen (x3) |
+-----------------+------------------------------------------------------------+
| Kandar HP: 150 | |
| Henchmen HP: 60 | It's best to concentrate on taking Kandar out first since |
+-----------------+ he seems to post more of a threat. Have your Hero and |
| Soldier/Fighter attack physically each round while your Pilgrim and Wizard |
| use their SpeedUp and Increase spells to give your party the upper hand on |
| agility and defense. If you'd like, you can even have your Pilgrim cast Sap |
| on Kandar to lower his defense making your attacks higher. Just make sure |
| you keep and eye on your HP. Before you even realize it, Kandar's Henchmen |
| will have hacked away at your party putting you in need for healing. Just |
| keep a Pilgrim handy for the Heal and Healmore spell when needed and you |
| should finish this fight with ease. If you don't have a Pilgrim, be sure to |
| dedicate one character to healing with Medical Herbs. |
| |
| Your party will gain 814 experience points for winning this fight! |
| |
+------------------------------------------------------------------------------+
Kandar will then start begging for mercy. Regardless of what you say,
you'll eventually have to let him go. When you do, he leaves the Golden Crown
in a chest right in front of you and then jumps off the edge of the tower...
Take the GOLDEN CROWN and then do the same by jumping off the edge.
Either use your Wing of Wyvern you got from the tower or cast Return to Romaly
and let's return the crown to the King.
___________________________________
| 2H. RETURNING THE GOLDEN CROWN \
|___________________________________/
Recommended LVL: 14
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | N/A |
|________________________|
NOTE: If you'd rather keep the Golden Crown for yourself (it's a one-of-a-kind
item) then you have to avoid the King of Romaly for the rest of the game;
meaning you can no longer save your game at Romaly because the King will
automatically take the crown from you. As far as defense the Golden
Crown is nothing special, but it's up to you whether or not you want to
keep it for yourself. If you want to keep it, skip this section and
NEVER save at Romaly if you have the crown in your inventory.
Head up to Romaly Castle and upstairs to speak with the King. He'll
start to praise you and then ask if you would like to be the King. You have
two choices here: If you continue to select NO, nothing will happen. Unlike
the versions of DWIII to follow this one, you can't refuse the King's offer.
If you choose YES, you'll know be the new King of Romaly. You'll no
longer have the rest of your companions with you and you'll lose all your items
(temporarily). The only thing you can do is walk around the castle and town
speaking with the citizens of Romaly. The guards at the front entrance won't
allow you to leave, so there's really nothing to do other than have fun talking
to the villagers. At any time, however, you can choose to return to your
journey by going into the Battle Arena downstairs in the shops and speaking with
the former king in blue by the counter. He'll ask if you'd like to carry on
and you can choose NO to return to your journey. You'll then end up back at
the castle with your companions and all of your items.
Now that we've returned the Golden Crown, we can continue on our quest.
Leave Romaly and head east and then south. You'll soon come to a bridge that
leads further east. Cross this bridge and then head southeast until you come
to a town.
_____________________________________________
| ____//
| 3. QUEST FOR THE MAGIC KEY ____//
|_________________________________//
________________
| 3A. ASSARAM \
|________________/
Recommended LVL: 14
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Wild Ape |
| Vampire Cat |
INN: | Madhound |
---- | Gas Cloud |
28G | Vampire |
| Rogue Knight |
TOOL SHOP: | Healer |
---------- |________________________|
Antidote Herb 10G
Full Moon Herb 30G
WEAPONS/ARMOR SHOP (DAY):
-------------------------
Chain Mail 480G
Half Plate Armor 1100G
Bronze Shield 180G
Iron Shield 700G
Iron Apron 700G
Revealing Swimsuit 78000G
WEAPONS/ARMOR SHOP (NIGHT):
---------------------------
Magic Knife 200G
Chain Sickle 550G
Iron Spear 750G
Broad Sword 1500G
Battle Axe 2500G
MERCHANT #1:
------------
Battle Axe 40000G - 5000G
Giant Shears 59200G - 7400G
Cloak of Evasion 46400G - 5800G
Turban 2560G - 320G
Iron Helmet 16000G - 2000G
Staff of Force 40000G - 5000G
MERCHANT #2:
------------
Medical Herb 128G - 16G
Antidote Herb 160G - 20G
Fairy Water 320G - 40G
Wing of Wyvern 400G - 50G
Full Moon Herb 480G - 60G
Spider's Web 560G - 70G
Welcome to the town of Assaram. This town is a bit different than the
others you have visited so far. At night, Assaram has different shops than
they do during the day. Plus, you can have some other fun at night. ;)
During the day, The two shops in the northeast corner of town will have
the items in the first two lists you see above (for TOOL SHOP and WEAPONS/ARMOR
SHOP (DAY)). However, there are also two other shops in town that do not use
set prices. As you've noticed, the MERCHANT #1 and #2 that I've listed have
a price range next to their wares.
You can find Merchant #1 in the very northwest corner of town. When
you select which item you want to buy, he'll pitch the item at an outrageous
price WAY beyond your current funds. The trick with this guy is to refuse and
select NO to each price he gives you. After the third time you refuse, he'll
give you the item at the lowest price he's willing to offer (which still isn't
too cheap). If you refuse a fourth time he just won't sell you the item. The
only piece of equipment you should consider buying from him is the Iron Helmet
for your Hero, Soldier, and Pilgrim if you have one. The cheapest he'll sell
the Battle Axe for is 5000G, but you'll be able to buy one at night for half the
price. The Giant Shears is a powerful weapon for the Soldier, but you'll be
able to buy one in the next town for only 3700G coins. Although that Staff of
Force may be appealing, 5000G is a little high right now. If you have a Wizard
with you, the Staff of Force may prove useful in a future dungeon we'll have to
explore when we aren't allowed to use magic. Come back later for this weapon.
Merchant #2 is located just above the Theater on the southwest corner
of town. He sells the common items that you've seen already but at very high
prices. Even his cheapest prices aren't appealing, so don't even bother with
this guy.
When you come back at night, another Weapons/Armor Shop will open just
north of the fountain in the center of town. Here's where you can buy a
Battle Axe for your Hero for 2500G. If you don't have all the money necessary
to make these purchases, don't worry. You can always come back plus the shops
in the next town will sell a lot of the same items. The Theater also opens at
night. You can head over there if you want to watch a bunch of guys drool over
the belly dancers on stage, but you won't be able to open that red door in the
corner until you obtain the Magic Key.
There's one more thing you can do at night. If you walk to the center
of town you'll see a belly dancer standing near the water. When you talk to
her, she'll ask if you want your "fortune" told. If you select YES, she'll ask
you to follow her to her house but she'll only allow the Hero inside (or who
ever is in the lead of the party at the time). Follow her upstairs and speak
with her on the bed. A series of interesting dialogue takes place; we'll leave
it at that.
That's about all there is to Assaram. After you've done your shopping
and exploring, head far southwest of Assaram into a giant desert. The easiest
way to find Isis is to walk directly west once you reach the large desert
until you hit a mountain range on the western edge of the desert (ignoring the
Pyramid you may pass along the way). Now just follow the mountains south until
you come to an oasis in the southwest corner of the desert. Enter the oasis by
walking into the trees in the bottom left corner to find the castle-town of
Isis.
_____________
| 3B. ISIS \
|_____________/
Recommended LVL: 14 or 15
________________________
ITEMS: | MONSTERS |
------ |________________________|
Meteorite Armband [_] | Infernus Crab |
| Vampire Cat |
INN: | Flamapede |
---- | Mummy Man |
40G | Man-Eater Moth |
| Demon Toadstool |
TOOL SHOP: |________________________|
----------
Medical Herb 8G
Antidote Herb 10G
Fairy Water 20G
Wing of Wyvern 25G
Full Moon Herb 30G
Leather Helmet 80G
WEAPONS/ARMOR SHOP:
-------------------
Broad Sword 1500G
Battle Axe 2500G
Giant Shears 3700G
Half Plate Armor 1100G
Cloak of Evasion 2900G
Full Plate Armor 2400G
Iron Shield 700G
First thing's first, rest at the Inn no matter what. I'm pretty sure
that if you've been following close to the levels of my party, your's will be
exhausted after treking across that desert. The best thing to do at the moment
is check out the shops for anything you might need. Although the only thing
appealing at the Weapons/Armor Shop is the Full Plate Armor for your Hero and
Soldier. If your Soldier doesn't have some Giant Shears yet then be sure to
buy those if you have the money.
One thing to note about Isis is that in the northwest corner of town
you'll find a small building with a staircase leading underground. Down here
you'll find another Battle Arena like the one in Romaly. The only difference
about this one is that some of the monsters that battle are more recent ones
you've encountered and your pay-off may be higher. Gamble away if you'd like,
but once you're done head to Isis Castle in the center of town.
Before you just walk directly north into the castle itself, walk all
the way to the left of the entrance past the guards and you'll find an opening
in the trees. Walk through this opening and then north all the way ignoring
the opening in the wall to your left. Continue following the path north into
the castle and you'll come to a set of stairs when the path turns right. Go
down the stairs and follow the hallway east and then north when you can. Walk
all the way up and down another staircase at the end. This will put you in a
secret room with a treasure chest containing the METEORITE ARMBAND accessory.
As soon as you take it, though, a ghost will appear. Speak with it and it will
ask if you disturbed his slumber and took his treasure. Reply YES to both
questions and he will let you keep the Meteorite Armband because you were
honest. This item can be equiped by selecting USE when you have it selected in
a character's inventory. Whoever is "equiped" with this item will have their
Agility stat doubled! Very handy for a healer like a Pilgrim or even your
Hero.
Leave the way you came in and head straight into the castle once you
get back outside. There's not much you can do in the castle until you have the
Magic Key, but we'll be getting that very soon. When you talk with the people
here you'll learn about the mysterious Pyramid to the north. This place houses
the Magic Key that we'll need. Head upstairs and speak with the Queen here to
save your game. In the room to the east of the Queen's throne you'll find two
children. One of them sings a song about a secret to the doors of the Pyramid.
I'll cover this in depth once we get there.
After saving and healing (if necessary), exit Isis and just fight
around the area until you notice the monsters getting a bit easier for your
party to handle. The enemies you'll encounter in the Pyramid are fierce and
if you plan on getting the Golden Claw for your Fighter, magic is not allowed!
That being the case, be sure to stock up on plenty of Medical Herbs from the
shops in Isis unless you plan to return to heal once you get the Magic Key.
You may have noticed a shrine in the southern edge of the desert just southeast
of Isis. Inside you'll find an old man who will just inform you of the Pyramid
and Isis, but that's no longer news to us.
When you think you're ready to take on the Pyramid, save your game and
travel directly north of Isis to find the Pyramid.
____________________
| 3C. THE PYRAMID \
|____________________/
Recommended LVL: 16
________________________
ITEMS: | MONSTERS |
------ |________________________|
Vitality Seed [_] | Flamapede |
Magic Key [_] | Mummy Man |
176G [_] | Trick Bag |
40G [_] | King Froggore |
Strength Seed [_] | Man-Eater Chest |
80G [_] | Mummy |
Agility Seed [_] | Shadow |
112G [_] | Hork |
24G (x2) [_][_] |________________________|
304G [_]
Wing of Wyvern [_]
56G [_]
Medical Herb [_]
Flashy Clothes [_]
Golden Claw [_]
There are a few things you should know about the Pyramid before we
begin. For one thing, a lot of the treasure chests you may find along the way
are either empty or Man-Eater Chests. The Man-Eater Chest is a monster that
looks like a treasure chest but when searched it will attack. Be cautious with
them, though; they pack quite a punch. My directions will lead you to the
chests that actually contain items. I'll leave it up to you whether or not you
want to fight those Man-Eater Chests. Secondly, some of the floors have pits
that you can't see until you step over them. Whenever you're walking, just be
sure to stick to the outside wall rather than walking straight through the
middle.
Anyway, start off by walking directly north and you'll come to a tiny
room where the path splits into three. Continue walking north but stick to the
outside wall of the room. If you walk through the center a pit will open and
you'll fall down into the basement and have to start all over. Keep walking
north and you'll come to another area with another pit in the center. Avoid it
by walking along the outside wall in a counter-clockwise manner and take the
path on the right. Follow this narrow path east into a small room with some
green statues and then north. Now just take this small passage to some stairs
at the end.
On the second floor, just walk all the way south and turn west once you
hit the wall in the southern corner. Soon you'll come to another set of stairs
leading to the third floor. Take these up.
This is the place where the kids' song in Isis Castle comes in handy.
From the stairs take the hallway to your right and when you get to the end it
will split. Walk down the right-most niche and you'll have an option to press
a button. Press the button and then return to the stairs you came from but
take the hallway to the left. At the end it will split like the other one but
this time walk into the left-most niche and press the button here. You should
now get a message saying a boulder has moved. Return to the stairs and walk
all the way north into a room with two treasure chests. The one on the left
contains a VITALITY SEED and the other one has the MAGIC KEY!
With this key, you'll now have the opportunity to get lots of treasure
on the fourth floor of the Pyramid. However, if your party is exhausted from
the monsters in the here, cast Outside and return to Isis to heal. Otherwise,
return to the stairs that got you to this floor and take the hallway on your
left again. This time take the passage to the north before you reach the
buttons and walk all the way up to a staircase. Take this staircase to the
fourth floor.
Walk east from the stairs and you'll see a giant door below you. Using
your new Magic Key, open the door and you'll find yourself in a room with 12
treasure chests surrounding a group of statues. Before you go acting like a
kid in a candy store, be aware that with each chest you open you'll have to
battle four Mummy Men. It's up to you whether or not you want to open all of
them or just the ones that are most valuable to you at this point. For your
reference, here are the treasures that you'll find going in a clock-wise fashion
starting from the chest in the upper-left corner: 176G, 40G, STRENGTH SEED,
80G, AGILITY SEED, 112G, 24G, 304G, WING OF WYVERN, 56G, MEDICAL HERB, 24G.
After reaping all of the treasure you want, walk south of all the
treasure chests and take the stairs up to the next floor. Use your Magic Key
to open the giant gray door above you and open the treasure chest you see here
for some FLASHY CLOTHES (can only be worn by Goof-Offs). Now walk up the stairs
to the east of the chest to find yourself on the very top of the Pyramid. This
top floor serves only one purpose: an immediate exit. Just walk north and off
the edge of the Pyramid to exit and then cast Return to Isis for some rest and
relaxation.
There's still one more treasure you can get in the Pyramid, but it's
completely optional. If you have a Fighter in your party, though, I'd highly
recommend going for it since it's a really powerful weapon for them. Even if
you don't have a Fighter it'll put you at a huge advantage to get this weapon
since you can sell it for 11250G coins! I'm talking about the Golden Claw. But
once you get your hands on it, your party will be cursed inside the Pyramid
until you can escape. By cursed, I mean you will not be allowed to use magic
and the random encounters will increase a bit. It's quite a price to pay in
exchange for a powerful weapon, but it's still worth it. Read below the dotted
line if you wish to obtain this weapon. Otherwise, skip this next sub-section.
You can always come back and get the Golden Claw later when you're party is a
bit stronger if you need to.
--------------------------------THE GOLDEN CLAW---------------------------------
After staying at the Inn in Isis, you'll want to head to the Tool Shop
and buy enough Medical Herbs for the trip. It's hard to say how many you'll
need, but stock at least 1 or 2 character's inventories full of them just in
case. Once you've purchased as many as you think you'll need, return to the
Pyramid. Before you even move once you're inside, walk directly west so that
you're walking along the outside edge of the base. Keep walking and you'll see
a staircase leading down into the basement. Once you're in the basement,
follow the narrow passage north and you'll find yourself in a larger room. The
basement has 4 rooms of which they are set up like so: Upper-left, Upper-right,
Bottom-left, Bottom-right. The first room you'll enter from the stairs is the
bottom-left room. From the entrance of this room, walk 7 steps east (from the
end of the hallway you came from) and 4 steps north. Search the ground here
and you'll uncover a secret stairway! This stairway leads down to a secret
floor where the Golden Claw is kept. Take the stairs and open the door you see
with the Magic Key. Follow this path all the way to the end and you'll find a
casket. Search the casket and you'll obtain the GOLDEN CLAW, but you're now
cursed inside the Pyramid.
Just fight your way back outside of the Pyramid going back the way you
came. Since you won't be able to use magic to heal, this is where the Medical
Herbs come in handy. Just keep everyone healthy and fight your way out. Once
you leave the Pyramid, though, the curse is gone and you can freely heal anyone
you need to.
Now that you have the Golden Claw, you can do what you please with it.
Keep it in the Vault, equip it on your Fighter, sell it, whatever. Keep in
mind that if anyone in your party has the Golden Claw in their inventory, the
random enemy encounters sky-rocket; you'll be attacked just about every other
step. Although this is incredibly inconvenient during your quest, it might not
be a bad idea to keep it in the Vault for when you need to level grind later in
the game. Keep it, sell it, do whatever you like.
--------------------------------------------------------------------------------
Now that we've obtained the Magic Key, there's no need to keep the
Thief's Key in your inventory because the Magic Key will open both Thief's Key
doors (the yellow ones) and new doors (usually red). Just put the Thief's Key
in the Vault when you get the chance. Also, there are some treasures that we
can get to now that we couldn't before. This next section will go through the
towns and castles we've visited so far and list which treasures you can find
with our new Magic Key.
______________________
| 3D. TREASURE RAID \
|______________________/
Recommended LVL: 17
________________________
ITEMS: | MONSTERS |
------ |________________________|
128G [_] | N/A |
336G [_] |________________________|
Fighting Suit [_]
Agility Seed [_]
Strength Seed [_]
Wing of Wyvern (x2) [_][_]
72G [_]
64G [_]
Intelligence Seed [_]
Wayfarer's Clothes [_]
Acorns of Life [_]
80G [_]
Poison Moth Powder [_]
Wizard's Ring [_]
To begin our trip, cast Return to Aliahan and enter the castle. Walk
north on the first floor and make a left before you get to the guards by the
stairs to the throne room. Turn and go north after going through the opening
in the wall and you'll see a small treasure room with a guard inside. Open the
red door with your Magic Key and open the six treasure chests for 128G, 336G, a
FIGHTING SUIT, an AGILITY SEED, a STRENGTH SEED, and a WING OF WYVERN.
If you return to Romaly, the only new door you can open with the Magic
Key is on the first floor of the castle. Head all the way to the back wall of
the first floor and you'll notice a red door. The only thing behind it is a
small pond and a guy that mentions of a port city called Portoga where you
might be able to get a ship. This place will be the next place we visit on
this quest. But for now, let's keep searching for new treasure.
In Assaram, you can head to the northwest corner of town and enter the
building next to Merchant #1. Unlock the door here and head up the stairs.
The man standing near the pillars up here will tell you about a dwarf by the
name of Norud who wouldn't let him have access to the land further east. He
mentions that he would only let friends pass through, like the King of Portoga,
for instance. If you enter Assaram at night, you can head over to the Theater
and open the door in the southeast corner to find two people inside. Although,
they don't say anything you haven't already heard. The dancer speaks about
Norud the dwarf in the cave nearby and the guy next to her doesn't say anything
important to the story.
This leaves only one more place to visit; Isis. Cast Return to Isis
and enter the castle at night. Walk north into the castle itself and head to
the back wall of the first floor. Along the back wall you'll see three red
doors. The doors in the northwest and northeast corner lead to a cluster of
treasure chests. Starting with the room in the top-left corner, you'll find
four chests that, when opened, contain 72G, 64G, a WING OF WYVERN, and an
INTELLIGENCE SEED. In the room in the opposite corner, the four chests contain
WAYFARER'S CLOTHES, ACORNS OF LIFE, 80G, and POISON MOTH POWDER. Now head
upstairs to the throne room and open the red door that you see on your left as
you walk north. Head upstairs to find yourself amongst a bunch of women in the
Queen's Chamber... oops. Speak with the Queen and she'll tell you to search all
around her. Stand directly in front of her and search the ground to find a
WIZARD'S RING. This is a special item that restores a portion of a character's
MP and has several uses before it breaks. Just save this item for when you'll
really need it.
Now we can get back to the main quest. After hearing all that talk
about the lands to the east, Norud the dwarf, and a town called Portoga, you
should have some sort of idea what we need to do next. Return to Romaly and
trek north a bit. As soon as you get into the forest, turn and walk west
several steps and you'll see a shrine within the mountains. Enter this shrine
and use your Magic Key on the door in front of you and take the stairs down.
Down on the basement floor, just walk to the left ignoring the jail door below
you and head up the stairs on the opposite end. Using your Magic Key again,
exit the shrine and you'll find yourself in the region of Portoga. From the
shrine, just head south and follow the coast on your right down to Portoga.
______________________________________________________
| ____//
| 4. THE BLACK PEPPER & SHIP EXCHANGE ____//
|__________________________________________//
________________
| 4A. PORTOGA \
|________________/
Recommended LVL: 17
________________________
ITEMS: | MONSTERS |
------ |________________________|
Spider's Web [_] | Magician |
Vitality Seed [_] | Posion Toad |
88G [_] | Madhound |
Royal Scroll [_] | Lumpus |
| Avenger Raven |
INN: | Rogue Knight |
---- | Healer |
40G | Caterpillar |
| Killer Bee |
TOOL SHOP: | Vampire |
---------- | Deadly Toadstool |
Medical Herb 8G |________________________|
Antidote Herb 10G
Fairy Water 20G
Wing of Wyvern 25G
Full Moon Herb 30G
WEAPONS/ARMOR SHOP:
-------------------
N/A
Enter the town and follow the walkway west a bit and then to the north.
You'll notice the path will turn again into the gray building. Follow that
walkway into the building and here you'll find the Tool Shop and Inn. The
counter across from the Tool Shop doesn't sell anything, but the man tells you
that pepper is very valuable in Portoga. Rest at the Inn if you need to then
walk over to the far west across the water and you'll find Portoga Castle.
Enter the castle and you'll notice a room in the center of the floor with three
treasure chests surrounded by blue tiles. Walk to the right and then north
around this room and you'll see a door leading into the room. Using either of
your keys, open the door and make sure that your party is healed to the max
before stepping on the blue tiles. With each step you take on a blue square,
your HP will be drained dramatically. Just keep an eye on your HP with each
step. The three chests in here contain a SPIDER'S WEB, a VITALITY SEED, and
88G.
Now leave this room and head around to the left side of the castle.
Follow the left path north to find the King. When you speak with him, he'll
ask that you travel to the east in search of some Black Pepper in exchange for
a ship. The King will then give you a ROYAL SCROLL that you need to show to
Norud the dwarf in order to pass through the cave near Assaram.
Return to Assaram and stay at the Inn if necessary, then leave and
enter the cave just northeast of town along the mountains to the east.
________________________
| 4B. NORUD THE DWARF \
|________________________/
Recommended LVL: 17 or 18
________________________
ITEMS: | MONSTERS |
------ |________________________|
Training Suit [_] | N/A |
Club [_] |________________________|
Follow the path east once you're inside and open the large door blocking
your way. Continue moving east and then walk north once you get into the
circular room. A bit further up you'll find the dwarf you've heard so much
about. Before you speak to him, though, open the two treasure chests in the
room for a TRAINING SUIT and a... CLUB. If you just talk to Norud he'll tell
you to leave. Instead, stand in front of him and use the Royal Scroll the King
of Portoga gave you.
After reading the scroll to Norud, reply with a YES and then follow him
back down where you came from. He'll ask you to wait as he bashes down the
wall below. Now, just enter the new pathway he opened for you called Bolef's
Path and take it all the way to the end where you'll find a staircase leading
out to the other side of the mountains.
From where you exited the cave, head far south and you'll come to a
small desert area and green plains. This is where you'll find our next town
to visit.
_________________
| 4C. BAHARATA \
|_________________/
Recommended LVL: 18
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Hunter Fly |
| Avenger Jackal |
INN: | Infernus Crab |
---- | Heat Cloud |
48G | Vampire Cat |
| Tonguebear |
TOOL SHOP: | Mage Toadstool |
---------- | Healer |
Medical Herb 8G | Rammore |
Antidote Herb 10G | Nev |
Fairy Water 20G |________________________|
Wing of Wyvern 25G
Full Moon Herb 30G
Spider's Web 35G
WEAPONS/ARMOR SHOP:
-------------------
N/A
Enter the town and check the place out. With as many counters as you
see, there's only one shop in town right now (the Tool Shop). Stay at the Inn
in the northeast corner of town if you need to, because I doubt that you
wouldn't.
If you walk south between the Tool Shop on the empty shop on the left
towards the entrance of town, you'll see an old man and another guy in the
sandy area. Speak with the old man in green and he'll tell you about his
granddaughter Tania that was kidnapped by a group of villains. He then mentions
that the guy standing next to you is her lover, Galen. Before the old man can
even ask you for your help, Galen steps in and insists on saving her himself.
After he takes off, speak with the old man again and he's obviously afraid that
they'll both be captured now.
Well, there's only one thing a hero can do: save them both! Speak with
the other citizens if you'd like and rest up if you haven't yet. Then leave
town and head across the bridge to the east. Turn north once you cross the
bridge and head into the forest area and soon you'll see another bridge leading
back west. Cross this bridge and you'll see a cave in the center of the
forest. Enter.
______________________________
| 4D. CAVE EAST OF BAHARATA \
|______________________________/
Recommended LVL: 18
________________________
ITEMS: | MONSTERS |
------ |________________________|
552G [_] | Hunter Fly |
Fairy Water [_] | Vampire Cat |
232G [_] | Shadow |
Medical Herb [_] | Nev |
Acorns of Life [_] | Man-Eater Chest |
Strength Seed [_] | Executioner |
Intelligence Seed [_] | Trick Bag |
Agility Seed [_] | Catula |
Black Pepper [_] |________________________|
You may notice something right away as you enter this cave and walk
around. All of the rooms look the exact same! Well, you're not wrong, but for
the sake of not getting lost, just follow me. :)
From the entrance, walk to the left a little to enter the first room and
head all the way north through the next room. When you get to the next room
and walk all the way north, you'll feel something blocking your way. Use either
of your keys to open the door you can't see into a room with two treasure
chests. The one on the right contains 552G coins but the one to the north is a
Man-Eater Chest. Now walk over to the next room on the left to find another
chest with some FAIRY WATER. Walk one more room over on the left to find
yourself in yet another room with a couple treasure chests. Open the one to
the north for 232G and the chest on the far left for a MEDICAL HERB.
Now, use your Magic Key to open the large door on the south end of
this room and just walk all the way south (passing the guard you see) until you
can't anymore and use your Magic Key on the door that you can't see. In the
next room, you can head to the room on the left to find another chest, but
beware; it's a Man-Eater Chest. However, if you walk all the way to the right
(east), you'll eventually come to a room with a staircase leading further into
the cave. Take them down.
On the bottom floor, walk all the way to the west and stand up against
the black wall you see. Use your Magic Key to unlock the door behind it and
enter the room to find four treasure chests containing some ACORNS OF LIFE, a
STRENGTH SEED, INTELLIGENCE SEED, and an AGILITY SEED! Nice find.
Return to the hallway you came from and take the southern path using
your Magic Key when you get to the door. Before you continue, make sure
everyone's HP is healed to the max. Continue walking south into a room with a
bunch of henchmen. When you approach them, they'll ask you to join. Reply
with a NO, of course, and they'll attack you!
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Kandar Henchmen (x4) |
+-----------------+------------------------------------------------------------+
| HP: 60 (each) | |
+-----------------+ I don't know if you'd really consider this a boss battle, |
| but don't underestimate these guys. They're a little tougher than they were |
| during your last encounter. The only thing you really need to do is have |
| your Wizard cast Increase once or twice while everyone else attacks |
| physically. If you'd like you can have your Pilgrim cast SpeedUp, but by the|
| time you do that you'll pretty much cut down on the henchmen by 2 or 3. Just|
| stay alive and keep hitting. Not difficult at all. |
| |
| Your party will be awarded 107 experience points when you defeat them. |
| |
+------------------------------------------------------------------------------+
After defeating the henchmen, walk south and you'll find Tania and Galen
locked up in separate cells. After Tania speaks, Galen will tell you that
there's a switch next to the table nearby. Walk south passed their cells and
stand on the gray switch next to the table. Select YES to release the couple
from their cells and follow them after they run off together. It looks like
the kidnapper caught them just as they were about to escape. It's Kandar!
He recognizes you as you approach the scene and attacks.
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Kandar & Kandar Henchmen (x2) |
+-----------------+------------------------------------------------------------+
| Kandar HP: 400 | |
| Henchmen HP: 60 | It's best just to use the same tactics as the fight with |
+-----------------+ the four henchmen. Have your Hero and Soldier/Fighter |
| attack physically while you cast SpeedUp and Increase a few times. Take out |
| the two Kandar Henchmen first and then focus your attacks on Kandar himself. |
| Be sure to keep an eye on your HP and cast Healmore when necessary. If your |
| Wizard has learned the Blazemore spell then utilize that as often as |
| possible. That'll knock off about 80 HP each time. Just keep hacking away |
| and healing when needed you shouldn't have any problem with this fight. |
| |
| When defeated, your party will earn 1654 experience points! |
| |
+------------------------------------------------------------------------------+
Finally, Kandar realizes that you can pretty much kick his ass any day,
so he promises to do good and begs for you to let him go. Since you have no
other choice, reply with a YES and he'll be on his way. Cast Outside and
return back to Baharata.
When you get back to town, head to the shop southwest of the Tool Shop
(the one that was empty before) and you'll notice that someone's behind the
counter now. It's Galen and as thanks for saving his life he'll hand over the
BLACK PEPPER! You can head upstairs to find Tania and her grandfather who will
thank you as well.
Now let's return to Portoga and exchange the Black Pepper for a Ship!
_________________________
| 4E. TAKE TO THE SEAS \
|_________________________/
Recommended LVL: 18 or 19
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | N/A |
|________________________|
Cast Return to Portoga and enter the castle. Speak with the king and
he'll take the Black Pepper from you. Now, when you exit the castle, you'll
notice a ship right outside! Climb aboard and sail south to leave Portoga.
As soon as you're back on the world map, you'll notice a shrine directly south
of you. Sail up to the shrine, enter, and then head up stairs. Here you'll
find a man that will explain the layout of the land and mention of a town
further south called Tedanki along with Jipang and Baharata. He'll then mention
6 orbs that are scattered across the world that will allow you to reach places
that a ship cannot. Before we go on the quest for these orbs, there's still
a few other places to visit that are VERY important.
For now, cast Return to Baharata (your ship will follow you when you
cast Return) and stay at the Inn to heal up if you haven't already. From
Baharata, walk east across the bridge and then turn north into the forest.
Walk all the way north until you hit the river and follow the hills west and
north around the lake to find Dhama Shrine.
_________________________________________________________
| ____//
| 5. THE SHRINE OF DHAMA & NEW CLASSES ____//
|_____________________________________________//
________________________
| 5A. SHRINE OF DHAMA \
|________________________/
Recommended LVL: 19
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Rammore |
| Simiac |
INN: | Tonguebear |
---- | Catula |
8G | Metal Slime |
| Nev |
TOOL SHOP: | Executioner |
---------- | Fierce Bear |
N/A |________________________|
WEAPONS/ARMOR SHOP:
-------------------
N/A
When you enter this huge shrine, speak with the man in blue that you
see and he'll save your game. This would be a perfect time to save if you plan
on changing classes soon. Walk all the way to the right and take the stairs
that you see up to where you'll find an Inn for only 8G! Talk about a bargain!
Go back downstairs and open the large door next to the man in blue with
your Magic Key. Walk all the way north (speaking with the people along the
way if you wish) and speak with the man on the platform.
Here is where you are allowed to change character classes. The only
requirements to change classes is that the character must be level 20 or above.
It's entirely up to you whether or not you want to change any classes now, but
you'll definitely want to make someone a Sage (preferably your Wizard or
Pilgrim). However, there is another requirement in order to become a Sage.
Along with being level 20 or above, you must also obtain the Book of Satori.
The Book of Satori can be found in a tower north of here called Garuna Tower,
so that's our next destination. Although, if, by some chance, you have a Goof-
Off in your party, at level 20 he or she can change into a Sage without the
need of the Book of Satori. But, assuming you don't have a Goof-Off, we'll have
to trek north and earn this item.
Personally, I didn't change anyone's class the first time I set foot in
Dhama. If you have a Fighter, you may want to change them into a Soldier so
that they'll have the agility and strength of a Fighter along with the HP and
defence of a Soldier, but be aware that with any class change the character
will drop back down to level 1. Now before you freak out, realize that with
the tougher enemies you've been encountering, getting them back up to your
party's level won't take long. Plus, they'll still keep some of their stats.
Do what you wish for now and exit the Shrine of Dhama. Head directly
north and eventually you'll come to a tower. This is the Tower of Garuna where
we can find the item needed to become the ultimate Sage.
________________________
| 5B. TOWER OF GARUNA \
|________________________/
Recommended LVL: 19 or 20
________________________
ITEMS: | MONSTERS |
------ |________________________|
Intelligence Seed [_] | Man-Eater Chest |
248G [_] | Simiac |
Iron Helmet [_] | Great Beak |
Book of Satori [_] | Stingwing |
| Rammore |
| Nev |
| Hunter Fly |
| Sky Dragon |
| Healer |
| Garuda |
|________________________|
Start off by walking west over the blue and white tiles and take the
southwest path. In the room to the left of the woman with purple hair you'll
find a treasure chest with an INTELLIGENCE SEED. Now return to the main room
and make your way to the very northwest corner. You'll notice an opening in the
wall that leads out onto the grass. Walk just outside of the walls of the tower
and immediately turn left to find a lone staircase right on the outside of the
tower. Take these stairs up and then walk east across the rope on the 2nd
floor. Take the stairs at the end back down to the first floor and walk west.
Step on the blue portal here and you'll be teleported to an enclosed area with
3 stairs to the north, south, and east ends.
The stairs to the south will lead up to a Man-Eater Chest on the 3rd
floor, so it's up to you whether or not you want to fight it. The north
staircase will lead up to a treasure chest on the 3rd floor with 248G coins.
Now take the stairs on the east end directly across from the blue portal and
then take the southern stairs on the next floor. Head up two more floors and
you'll see another rope leading across to the west. Walk ALL the way across to
the other side and take the stairs you see to the south into a tiny room with
a chest containing an IRON HELMET. Now return to the rope and walk back across
to the east but this time walk off to the south once you get to about the
middle of the rope. When you fall down, you'll land in an open area with a
zig-zag pit. Purposely fall down this pit and you'll land in a room on the
floor below. Head down the stairs on the west end of this room and you'll
find yourself next to a chest in another room with a zig-zagged pit. Open this
chest to find what we came for; the BOOK OF SATORI!
Now either cast Outside or fall down the pit here and exit the tower.
Return to the Shrine of Dhama to heal and give the Book of Satori to whomever
you want to turn into a Sage. Just as long as they're level 20 or above, they
are now eligable to become a Sage with the Book of Satori. Speak with the
man on the platform at the north end of the shrine and the Sage should now be
on the list of classes to change into. You might choose to turn your Wizard or
Pilgrim into a Sage, or you could go the route of turning a Solider/Fighter into
a Sage to give them a better advantage with HP, Strength, and Agility plus the
benefits of both a Wizard and a Pilgrim's spells.
Now would be a good time to level up your Sage if you changed into one.
Just fight the enemies outside of Dhama and they'll level up in no time
(especially since Metal Slimes roam the area). Just get your Sage to about
level 13 or 14. By then, they should have some pretty decent spells (like
Healmore). Return to Dhama Shrine, save your game, and heal up at the Inn.
Our next stop before we venture out on our ship is the village of Muor.
Leave the Shrine of Dhama and start traveling east. Follow the mountains
southeast and turn north once you see a shrine to the east. This is actually a
traveler's Inn where you can stay a night for 60G coins. Keep this is mind if
you're ever nearby and in desperate need for healing. Follow the open path
between the two forests on either side of you all the way north until you
eventually come to a small village near some frozen ground on the northern
shore. This is Muor.
_____________
| 5C. MUOR \
|_____________/
Recommended LVL: 21
________________________
ITEMS: | MONSTERS |
------ |________________________|
Water Blaster [_] | Demonite |
| Garuda |
INN: | Slime Snail |
---- | Sky Dragon |
48G | Avenger Beak |
| Barnabas |
TOOL SHOP: | Healer |
---------- |________________________|
Medical Herb 8G
Antidote Herb 10G
Fairy Water 20G
Wing of Wyvern 25G
Full Moon Herb 30G
Poison Moth Powder 500G
WEAPONS/ARMOR SHOP:
-------------------
Staff of Judgment 2700G
Sledge Hammer 6500G
Full Plate Armor 2400G
Cloak of Evasion 2900G
Fighting Suit 800G
Iron Mask 3500G
I'm sure by now you'll definitely need a rest from the trip up here, so
stay a night at the Inn and then head over to the east side of town and enter
the huge building via the south entrance. In here is where you'll find the
Tool Shop along with a Weapons/Armor Shop. You should have quite a lot saved
up since your last purchases, so don't hesitate to spend a hefty amount of it
here. Might I recommend the Staff of Judgment and the Iron Masks for your Hero
and Soldier?
If you follow the path to the right of the Weapons/Armor Shop, you'll
come to what looks like another shop of some sort, but when you speak to the
man behind the counter he refers to you as Papagatero... huh? He soon realizes
that you're not him, though. A few other citizens in town call you out as
Papagatero as well. Who is this guy?
Exit the building via the way you entered but head to the left and
around the to the back, hugging the left side of the building as you go up.
Once you're in the very back, make sure you don't accidentally leave the village
by going too far north. In the northeast corner of this building, head south
into a room in the back. You should see an old man in green sitting at a
table (who also calls you Papagatero). Enter the room south of him to find
yourself behind the counter. Go up the stairs and speak with the people sitting
in a circle in the next room.
The young boy on the left, Popota, will hand over a very peculiar item
called the WATER BLASTER. This item can be used in front of people to squirt
them with water, but it serves absolutely no other purpose as it cannot be
equipped or used in battle. I'd say put it in the Vault, but if you want to
run around town squirting people, I say go for it! You can also sell it for a
whopping 15G coins.
You'll also learn that the reason everybody's been calling you
Papagatero is because he was your father and was known as Ortega in your
hometown Aliahan. Apparently, Ortega stumbled upon this village in his travels
and the citizens became to know him very well. Interesting.
That's about all there is to Muor for now, so leave the village and
cast Return to Portoga. Remember what the man in the shrine south of Portoga
said? He talked about 6 orbs that can be used to create something that will
take you places no ship can go. Well, these orbs are more important than you
may think. It's now time to embark on a journey to (eventually) collect all
6 orbs. This journey begins in a village called Tedanki.
Hop on your ship and sail south of Portoga, hugging the coastline of
the continent to your right. Just follow the coastline on the east all the
way south until you come to a river with a bridge going across. Continue
sailing south passed the shrine you see and take the second river just south
of it (the one not blocked by a bridge). Sail down this river until it splits
to the south and you'll see the town of Tedanki.
__________________________________________________________________
| ____//
| 6. THE FINAL KEY & THE SEARCH FOR THE SIX ORBS ____//
|______________________________________________________//
________________
| 6A. TEDANKI \
|________________/
Recommended LVL: 22
________________________
ITEMS: | MONSTERS |
------ |________________________|
Lamp of Darkness [_] | Witch Doctor |
| Infernus Knight |
INN: | Goategon |
---- | Hork |
124G | Witch |
|________________________|
TOOL SHOP: ________________________
---------- | MONSTERS (SEA) |
N/A |________________________|
| Merzon |
WEAPONS/ARMOR SHOP: | Marine Slime |
------------------- | Crabus |
Staff of Force 2500G | Man O' War |
Sledge Hammer 6500G | Nev |
Zombie Slasher 9800G |________________________|
Magic Armor 5800G
Sacred Robe 4400G
Bronze Shield 180G
Iron Mask 3500G
NOTE: You may have notice a shrine NW of Tedanki on your way down. Although
we can't use this shrine yet since we don't have the Final Key, remember
this place for later because this shrine acts as a traveler's gate to the
Inn near Jipang. This gate makes it quicker and easier to reach Tedanki
once we visit Jipang.
Depending on what time of day you enter Tedanki will determine just
how important or useless the town is. During the day, it just looks like a
broken-down abandoned place. The only few things worth taking notice of during
the day is the dead body in the jail cell at the north end of town. Speak with
the skeleton and you will point out a message that the prisoner wrote on the
wall before he died. Apparently, he was in possession of an orb and wanted to
give it away when he was alive.
If you head upstairs in the Weapons/Armor Shop northwest of the entrance
you'll find a skeleton laying in a bed. Nearby is a chest containing the LAMP
OF DARKNESS. This item, when used outside of battle, will change the current
time of day. When used during the day, it will change to night. This may come
in handy for something later, although if you'd like, you can put it in the
Vault for now.
Enter Tedanki at night and the town will be flourishing. Check out the
weapons and armor shop northwest of the entrance and feast your eyes on some
expensive (yet effective) equipment. The Zombie Slasher is a great sword that
has a critical effect on the undead type enemies. The Magic Armor and Sacred
Robe are also excellent pieces of armor. Buy what you can, but don't fret if
you can't afford much yet. The Inn is quite expensive as well, but after
several battles around the area you'd pay any amount for rejuvination. Just be
aware when you wake up it will be daylight again, so you'll have to wait until
night falls before the citizens return.
Visit the jail cell you saw during the day to find a guard outside of
the cell. It looks like the only way to get to the prisoner inside is through
the jail door. If you head east from the cell you'll find a large patch of
poisonous ground. Walk through this to the southeast to find an old man
standing near some stairs. Speak with him and he'll tell you about the Final
Key and where it can be located. This will be the next main item we find,
because in order to obtain some of the orbs we'll need this key.
That's about all there is to Tedanki for right now. Be sure to come
back at night once you have the Final Key and speak to the prisoner for the
Green Orb. Don't worry, I'll remind you again when that time comes.
Our next stop is Lancel, where our quest for the Final Key begins. The
easiest way to get there is to cast Return to Aliahan and hop on your ship.
Sail a ways southwest and then sail directly west of the Cave on the Promontory.
Keep sailing until you hit land. You'll be on a large island and depending
on where you actually land, Lancel will most likely be northwest of you near
a circle of mountains.
_______________
| 6B. LANCEL \
|_______________/
Recommended LVL: 22
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Shadow |
| Spiked Hare |
INN: | Rogue Knight |
---- | Madhound |
60G | Deadly Toadstool |
| Mummy |
TOOL SHOP: | Vampire |
---------- | Goategon |
Fairy Water 20G | Witch Doctor |
Wing of Wyvern 25G | Caterpillar |
Invisibility Herb 300G | Infernus Crab |
| Hork |
WEAPONS/ARMOR SHOP: |________________________|
------------------- ________________________
Magic Knife 200G | MONSTERS (SEA) |
Iron Spear 750G |________________________|
Battle Axe 2500G | Merzon |
Sledge Hammer 6500G | Hades' Condor |
Cloak of Evasion 2900G | King Squid |
Sacred Robe 4400G | Man O' War |
Iron Mask 3500G | Marine Slime |
|________________________|
The main reason we're stopping at this village now is for the
Invisibility Herb at the Tool Shop. You can check out the other shops here or
rest at the Inn, but if you just came from Tedanki the Weapons/Armor Shop here
doesn't even compare. If you walk east into an open grassy path just below the
Weapons/Armor Shop you can walk far north behind all of the shops to find a
giant shrine. Wow, talk about hidden. This is the entrance to a cave that
holds the Blue Orb, but in order to get there we'll need the Final Key first.
Rest at the Inn if you need to and then buy an Invisibility Herb (or
two) from the Tool Shop for 300G coins. Leave Lancel and cast Return to
Portoga. Get on your ship and sail west around the coast and then north when
you can. Sail far north of Portoga and eventually you'll hit a smaller island
with a castle on it. Enter.
_________________
| 6C. EGINBEAR \
|_________________/
Recommended LVL: 22 or 23
________________________
ITEMS: | MONSTERS |
------ |________________________|
Vase of Drought [_] | Barnabas |
| Curer |
INN: | Infernus Knight |
---- | Witch |
N/A |________________________|
________________________
TOOL SHOP: | MONSTERS (SEA) |
---------- |________________________|
N/A | Man O' War |
| King Squid |
WEAPONS/ARMOR SHOP: | Marine Slime |
------------------- | Merzon |
N/A | Hades' Condor |
|________________________|
Walk north into the castle and try to get pass the guard. Seems like
he won't let you through because the King doesn't want anymore "Yokels"...
alrighty then. Now's the time to use your Invisibility Herb. Sprinkle the
Herb on your party and you'll become invisible momentarily. Now's your chance
to walk pass the guard and into the castle. If you'd like, you can mess around
with the people inside and speak to them while you're still invisible. It's
funny what some people say. :)
When the invisibility wears off, walk around and speak with the citizens
of the castle. Most of them will be talking about either the Final Key, the
Shrine in the Shoals, or how to rearrange the boulders in the basement to solve
a puzzle. This puzzle that you hear of is the reason we came here. On the
first floor of the castle, head down the stairs in the west side enclosed by a
wall. You may want to head upstairs and speak with the King to save your game
first, but I'll leave that up to you.
Down in the basement is where you'll find 3 boulders in a row near
patches of water. The object of this puzzle is to get all 3 boulders onto the
blue and white tiles in the room above. If you'd like to figure this puzzle
out on your own, skip the next section. If you quickly want to get it over
with, here's the solution:
1. Move the boulder on the far left UP 1
2. Move the boulder on the far right DOWN 1.
3. Move the boulder in the middle LEFT 1.
4. Move the boulder on the far left LEFT 1.
5. Go around the water and move the boulder on the far left RIGHT 3.
6. Go around and move the boulder on the far right UP 1.
7. Push the boulder on the far right (the one you just moved) DOWN 1.
8. Move the new boulder in the middle up to any of the tiles in the small room.
Two boulders should remain:
1. Move the boulder on the left LEFT 1.
2. Go around the water to the left and move the left boulder UP 1.
3. Push the left boulder RIGHT 2 and then up onto one of the tiles in the room.
One boulder left:
1. Push this boulder UP 1.
2. Move the boulder LEFT 4.
3. Go around and move it UP 1.
4. Now move the boulder RIGHT 2 and up onto the last remaining tile.
An opening will form in the wall to the right once all 3 boulders are
on the tiles. Enter and follow this hallway down to a chest containing the
VASE OF DROUGHT. This item will make the Shrine in the Shoals appear and lead
us to the Final Key. Once you've obtained the Vase of Drought, leave Eginbear
and cast Return to Aliahan.
_____________________________
| 6D. SHRINE IN THE SHOALS \
|_____________________________/
Recommended LVL: 23
________________________
ITEMS: | MONSTERS |
------ |________________________|
Final Key [_] | N/A |
Green Orb [_] |________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Man O' War |
| Crabus |
| Marine Slime |
| Merzon |
| Nev |
| King Squid |
|________________________|
Once you've returned to Aliahan, get on your ship and sail directly
south of Aliahan. Keep sailing and sailing and eventually you'll come to a
cluster of rocks in the ocean with a formation like so:
*
***
It'll take you a long time to find them, but if you just sail south
from Aliahan they'll come into view eventually. All you have to do is sail
up against one of the rocks and use your Vase of Drought. This will reveal the
Shrine in the Shoals. Enter.
Now just walk up to the treasure chest in the center of the shrine and
open it to find the FINAL KEY! You can walk north of the chest and open up one
of the gray doors and speak with the skeleton sitting on the throne if you
want. He just mentions the Pit of Giaga and Necrogond which will be important
later on in the game.
For now, though, we can use the Final Key to obtain one of the six orbs
we need. Also, with the Final Key in hand, you can put the Magic Key and the
Vase of Drought in the Vault to make some space in your inventory. The Final
Key has the ability to open any and all doors for the rest of the game, so the
Magic Key is useless.
Return to Tedanki and enter the town at night. Head all the way to the
north side of the town and open the jail door where the prisoner is being held.
Speak with him and he'll hand over the GREEN ORB without any hesitation. Wow,
that was easy!
The next stop on our quest is the Tower of Arp. In here lies a special
item that can help you pin-point the location of the remaining orbs. The item
I speak of is the Echoing Flute. In order to find this tower, cast Return to
the Shrine of Dhama and hop on your ship. Follow the river southeast until you
hit the ocean and then sail directly east until you hit a large mass of land.
From here, sail all the way north until you hit land again and you should see
a tower in view. Enter the Tower of Arp.
_____________________
| 6E. TOWER OF ARP \
|_____________________/
Recommended LVL: 24
________________________
ITEMS: | MONSTERS |
------ |________________________|
Clothes [_] | Lethal Armor |
Acorns of Life (x2) [_][_] | Blue Beak |
Echoing Flute [_] | Bighorn |
552G [_] | Venom Zombie |
| Eliminator |
| Barnabas |
| Man-Eater Chest |
| Hades' Condor |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Man O' War |
| King Squid |
| Marine Slime |
| Merzon |
|________________________|
From the entrance, just walk north past the group of pillars and open
the large door with your Final Key. Now take either the east or west path
(it doesn't matter) and open another door along the way. Keep moving forward
and you'll come to another large door below you. Open this door and walk into
the room where you'll find a cluster of four staircases. Take the stairs in
the top left corner to the next floor.
On the second floor, Just take the path to the left and follow it up to
a room with another set of stairs. Take these up to the third floor and then
take the next staircase you see on your immediate right up to the fourth floor.
Walk east along the upper wall taking care not to fall down the pit.
Take the stairs leading up to the fifth floor and you'll find yourself amongst
a bunch of ropes. Take one of the ropes directly below you to find a Man-Eater
Chest if you want the experience and gold. Now walk a bit to the left and
you'll see two more treasure chests in the southwest corner of the tower.
Cross the appropriate ropes and open the chest along the bottom wall for some
CLOTHES, but the chest along the left wall is another Man-Eater Chest.
Now walk along the ropes to the very center of the tower and fall down
the pit that's shaped like the largest square (it's in the very center). If
you dropped down the right pit, you should land on a small platform with four
treasure chests on the floor below. Open all of them to find some ACORNS OF
LIFE, the ECHOING FLUTE, 552G pieces, and another ACORNS OF LIFE!
Having possession of the Echoing Flute might make your search for the
remaining orbs easier. When an orb is nearby and you use the flute, it will
ring. Personally, though, I never used it. I just decided to go through the
tower just for the treasure and to gain some experience and gold from the
battles.
Cast Outside and then cast Return to the Shrine of Dhama. Get on your
ship and sail southeast down the river like you did when you were going to the
Tower of Arp. You'll notice a small island with a village and a cave on it
once you hit the ocean (you probably saw it when you were heading to the Tower
of Arp). Land on the island and enter the village.
_______________
| 6F. JIPANG \
|_______________/
Recommended LVL: 24
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | King Froggore |
| Fierce Bear |
INN: | Sky Dragon |
---- | Stingwing |
N/A |________________________|
________________________
TOOL SHOP: | MONSTERS (SEA) |
---------- |________________________|
N/A | Man O' War |
| King Squid |
WEAPONS/ARMOR SHOP: | Marine Slime |
------------------- | Merzon |
N/A |________________________|
Enter the village and speak to everyone. You'll learn of a terrifying
beast called Orochi that takes female human offerings in return for letting the
villagers live in peace. Otherwise, he'll devour and kill everyone. You'll
also hear about a man by the name of Himiko who is vexed by this beast.
Apparently, a girl by the name of Yayoi is the next offering. You can
find her in an underground storage room if you enter the small building on the
southwest corner of town. Search the pot in the northeast corner to find her.
You don't have to do this but it's pretty interesting. :)
If you head all the way to the north end of tower you can enter Himiko's
fortress. Speak with the people inside to learn more about him. You can also
speak to Himiko himself in his chamber, but he doesn't say much right now.
Our next objective is to slay this Orochi and bring ease to Jipang, but
before we do make sure to stay at the traveler's inn just northwest of Jipang.
It's the one you passed on your way to Muor from Dhama Shrine. You may even
want to head over to Dhama so you can save your game. Once you're all rested
and ready to go, enter the cave right outside of Jipang.
_______________________
| 6G. CAVE OF JIPANG \
|_______________________/
Recommended LVL: 24
________________________
ITEMS: | MONSTERS |
------ |________________________|
Noh Mask [_] | Deranger |
Orochi Sword [_] | Lava Basher |
Purple Orb [_] | Fierce Bear |
| King Froggore |
| Hork |
| Metal Slime |
|________________________|
Start off by taking the passage to the west and follow it once it turns
south. Continue walking south ignoring the paths to your left and right. When
the path splits, take the left passage way and follow that south and then east.
When you see an opening to the north, take it and keep walking north until you
see a set of stairs. Pass the stairs for now and walk east of them into a
darkened room with a treasure chest. Open the chest for a NOH MASK. Be careful
not to equip it, though, for it is a cursed item and can only be removed if you
visit a temple. Just keep it for now and sell it when you get the chance. Now
go back and take the stairs you saw down to the floor below.
Head north and take a right at the 4-way intersection. Cross the long
bridge over the lava and maneuver east around the rocks. You'll notice a
dragon-like monster at the end. I smell a boss fight.
Make sure you heal everyone's HP to the max and confront the beast to
engage in battle with...
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Orochi |
+-----------------+------------------------------------------------------------+
| HP: 300 | |
+-----------------+ A good way to start the battle is to have your Hero and |
| Solider or Fighter attack physically and your Pilgrim/Wizard/Sage use spells |
| like Sap, SpeedUp, and Increase. Orochi has the ability to attack twice per |
| round, and on top of that, it also has a fire-breathing attack that can be |
| deadly so you will definitely want to keep an eye on your HP. Sap will allow|
| your party to hit up to about 80 damage per person, so this should help speed|
| the fight along. After every 2 or 3 rounds, you may want to spend the next |
| one just casting Healmore and such; you can't be too careful. If you're |
| unlucky like me and notice that he's attacking with his fire-breathing attack|
| twice each round (totaling over 60 damage for each character), then bounce |
| back with several Healmore spells. He should go down pretty easily, but if |
| you're finding that his attacks are just too intense for you, there's no |
| shame in leveling up a few more levels and trying again. |
| |
| Your party will gain 2680 experience points, 240G pieces, and an OROCHI |
| SWORD for winning this fight! |
| |
+------------------------------------------------------------------------------+
Unfortunately, the Orochi Sword isn't as powerful as the Zombie Slasher
if you have one, but hang onto it anyway. When used in battle, it has a special
effect.
Follow Orochi into the red warp pad and you'll find yourself back in
Jipang. It seems like Himiko is badly wounded. Could it be that Himiko's true
identity is Orochi? Before you even approach him, leave Jipang and REST AT AN
INN! After the previous fight with Orochi, your party is bound to be in bad
shape. Just rest at the traveler's Inn northwest of Jipang on the mainland and
return here to speak with Himiko. Reply with a NO when he asks you to keep
quiet about his true identity and you'll be forced to fight him again!
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Orochi (rematch) |
+-----------------+------------------------------------------------------------+
| HP: 300 | |
+-----------------+ It may seem like he hasn't changed at all, but in fact he |
| can now regenerate some HP after each round. Start this battle the same way |
| you did with the previous one. The only difference about this fight is that |
| Orochi seems to always attack with its deadly fire, meaning all your party |
| members can lose about 70 HP per round. Make sure you cast Increase 2 or |
| 3 times and use Bikill on your strongest attackers if you have it. If you |
| have a free turn (when you're not healing), SpeedUp won't hurt either. Just |
| use the same tactics as the previous fight and you should come out alive. |
| HEALMORE, HEALMORE, HEALMORE! |
| |
| Your party will gain another 2680 experience points and 240G pieces when you |
| defeat him. |
| |
+------------------------------------------------------------------------------+
After the battle, search the chest in Himiko's place to find the PURPLE
ORB! Two down, four to go. Leave the village (you can speak with some of the
people if you'd like) and make sure to rest up again at an Inn. I barely made
it out of this fight with everyone alive and I was level 26.
When you're all set to continue, cast Return to Lancel and head back to
the giant shrine behind the village. Use your Final Key to open one of the
three gray doors and head into the shrine. Make sure your Hero has full HP and
MP and that his/her inventory is as empty as possible. Other than equipment
and the Final Key, your Hero shouldn't have anything else. The reason for this
is that you will only be able to control the Hero in this next dungeon, so any
items you obtain from treasure chests you won't be able to keep unless there is
space. Speak with the old man in the back. He'll ask you if you would like to
try your courage. Reply YES and follow the old man into the back. Exit the
shrine via the left passage and enter the cave in the center of the desert once
you exit.
___________________________
| 6H. NAVEL OF THE EARTH \
|___________________________/
Recommended LVL: 26
________________________
ITEMS: | MONSTERS |
------ |________________________|
248G [_] | Rogue Knight |
Intelligence Seed [_] | Simiac |
Armor of Terrafirma [_] | Mimic |
Medical Herb [_] | Metal Slime |
Blue Orb [_] | Infernus Crab |
| Mummy |
| Demonite |
| Hunter Fly |
| Tonguebear |
| Mage Toadstool |
| Vampire Cat |
| Flamapede |
| Rammore |
| Deranger |
| Infernus Knight |
| Witch |
|________________________|
NOTE: If you die in this dungeon you'll simply have to start over but you won't
lose any of your hard-earned money. In other words, don't reset if you
get KO'd in the Navel of the Earth; you can keep trying until you get
all the treasure.
In this dungeon you will only have control of your Hero, so proceed
with caution. Conserve as much MP as possible for Heal. Start off by going
south from the entrance passing all of the skull statues on the way. Use your
Final Key to open the large wooden door blocking your path and continue heading
south through the next room. When you step into the darkened area, walk over
to the small hallway on the left and take it down to find a chest containing
248G pieces. Return to the previous room and enter the small hallway on the
opposite side (right side) and follow it into a room with another treasure
chest. Be careful, though. This chest is a Mimic (a stronger version of the
Man-Eater Chest). If I were you, I wouldn't even bother fighting it because
they hit extremely hard and can cast all kinds of wicked spells (like Sleep and
more importantly, Defeat).
Return to the main room with all of the stone pillars and walk a bit
further south. There will be two more passage ways on either side of the room
that lead to two more treasure chests. The room on the right contains an
INTELLIGENCE SEED, and the room on the left houses another Mimic! Head south
from the stone pillars in the main room and enter the next area. Just follow
this path east to a set of stairs leading down to the floor below.
You'll notice that this next floor is very empty and it's easy to get
lost. From the stairs, walk east 21 steps and then walk directly north and up
the stairs you come to. On the next floor, just follow the path west, south,
and then east into a room with a treasure chest containing the ARMOR OF
TERRAFIRMA. Return to the giant open room and from the stairs, just walk
directly north and you should see another set of stairs leading down. Take
these stairs down to the last floor.
On the bottom floor, walk west from the stairs and turn north at the
split. Follow this path around as it turns to the left ignoring what all of
the faces on the walls say. Eventually, you'll turn south and then east.
At the end of the hallway you'll come to a room with two giant statues and two
treasure chests. Open both of the chests for a MEDICAL HERB and the BLUE ORB!
You're now free to cast Outside and return to Lancel. If you were
forced to leave some of the items in the dungeon behind, you can always come
back after transfering some of your Hero's items to other party members so that
you'll have room.
Upon your return to Lancel's shrine, you will be reunited with your
party and you can be on your way. With three out of six orbs in your
possession, you're one step closer to finishing your search. The next orb that
we will be getting, the Red Orb, is probably the easiest one to obtain.
_________________________
| 6I. HOUSE OF PIRATES \
|_________________________/
Recommended LVL: 26 or 27
________________________
ITEMS: | MONSTERS |
------ |________________________|
Red Orb [_] | Kong |
Strength Seed [_] | Blue Beak |
Wing of Wyvern [_] | Infernus Knight |
| Witch Doctor |
| Crabus |
| Marine Slime |
| Elysium Bird |
| Hork |
| Hades' Condor |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Merzon |
| Hades' Condor |
| Marine Slime |
| Man O' War |
| King Squid |
| Tentacles |
|________________________|
Cast Return to Aliahan and hop on your ship. Sail south until you hit
the ocean and then follow the coastline east until the shrine near the Cave of
Enticement is to your left. From here, sail east until you hit land on another
continent. Head north from where you land and you'll notice a small village
outside of the trees. This is the House of Pirates.
If you enter during the day, the giant pirate house will be empty. Not
until you speak to the man in the underground cell inside the house will you
learn that the pirates don't show up until night. Regardless of what time of
day it is, though, the only important thing here is the Red Orb. Where could
it possibly be, might you ask? If you follow the outside of the house to the
right of the entrance you'll come to a boulder sitting in a sandy area. Move
the boulder aside and search the ground where it was to uncover a hidden
stairway!
Down here you'll find 3 treasure chests containing the RED ORB, a
STRENGTH SEED, and a WING OF WYVERN. You can come back at night if you want to
talk to the pirates (c'mon, who doesn't want to meet a pirate?), but it's not
entirely necessary. The next place we can visit is a town called Luzami. The
boss of the pirates mentions that this town is on a tiny island in the
southwest. Get back on your ship and sail a ways south and then to the west a
bit. It's not hard to pass this town up because it's in such a discrete
location.
_______________
| 6J. LUZAMI \
|_______________/
Recommended LVL: 26 or 27
________________________
ITEMS: | MONSTERS |
------ |________________________|
Intelligence Seed [_] | Marine Slime |
| Metal Slime |
| Crabus |
| Infernus Knight |
| Blue Beak |
| Kong |
| Hades' Condor |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Merzoncian |
| Hades' Condor |
| Marine Slime |
| Crabus |
| King Squid |
| Tentacles |
| Man O' War |
|________________________|
There isn't a whole lot to this quiet place. You'll learn more about
a man named Simon who wielded the Sword of Gaia and the where-abouts of the
Archfiend's Castle. In the northern part of town you'll find a tombstone
surrounded by a bunch of flowers. If you stand in front of the tombstone and
search the ground you'll find an INTELLIGENCE SEED.
Other than that there's not much else. I just figured that while we
were in the area we might as well check out this forgotten island. You have to
admit, it can easily be missed.
Make your back northeast to the House of Pirates but stay on your ship.
If you continue to follow the eastern coastline of this continent north you'll
eventually hit some mountains and a river blocked by rocks on the northern
side. Sail directly north of this river and you'll hit the bottom of the
northern continent. Sail up the river that empties into the ocean and make a
left at the fork (but not the very first left you see). Make the next left and
then turn north when you can. Follow this stream up and a village should come
into view soon. Make a right at the next juncture and then continue north and
around to land right outside the village of Soo.
____________
| 6K. SOO \
|____________/
Recommended LVL: 27
________________________
ITEMS: | MONSTERS |
------ |________________________|
Staff of Thunder [_] | Venom Zombie |
| Deranger |
INN: | Bighorn |
---- | Witch Doctor |
20G | Hork |
| Merzoncian |
TOOL SHOP: | Hades' Condor |
---------- | Blue Beak |
Medical Herb 8G |________________________|
Antidote Herb 10G ________________________
Fairy Water 20G | MONSTERS (SEA) |
Wing of Wyvern 25G |________________________|
Full Moon Herb 30G | Man O' War |
Poison Moth Powder 500G | King Squid |
Invisibility Herb 300G | Marine Slime |
| Merzon |
WEAPONS/ARMOR SHOP: | Crabus |
------------------- | Merzoncian |
Cypress Stick 5G | Nev |
Club 30G |________________________|
Poison Needle 10G
Thorn Whip 320G
Clothes 10G
Flashy Clothes 1300G
Fighting Suit 800G
Welcome to the settlement of the Soo tribe. Walk around and speak to
the locals and stay at the Inn if you need to. In the center of town, search
the ground on the south side of the well to find a STAFF OF THUNDER. You'll
hear a lot of talk about the Echoing Flute, the Tower of Arp and the Vase of
Drought, but lucky you we've already been there. :)
Take a look at the shops if you want and leave the village. Our next
destination will ultimately lead us to the Yellow Orb. If you back track down
the crazy river the way you came, you'll end up back in the ocean. Sail east
from the mouth of the river and then north around the mountains. Hug the
eastern coastline of the continent as you travel all the way north and you'll
eventually come across a small forest area with an open square inside. Land
your ship and step onto this grassy patch to discover a new... town?
________________
| 6L. NEWVILLE \
|________________/
Recommended LVL: 27
________________________
ITEMS: | MONSTERS |
------ |________________________|
Yellow Orb (later) [_] | Witch Doctor |
240G (later) [_] | Blue Beak |
Luck Seed (later) [_] | Hork |
| Hades' Condor |
INN: | Bighorn |
---- | Stingwing |
8G (beginning) |________________________|
60G (final) ________________________
| MONSTERS (SEA) |
TOOL SHOP (at start): |________________________|
--------------------- | Marine Slime |
Medical Herb 8G | Merzon |
Fairy Water 20G | Man O' War |
Wing of Wyvern 25G | King Squid |
Leather Helmet 80G |________________________|
TOOL SHOP (final):
------------------
Medical Herb 8G
Fairy Water 20G
Wing of Wyvern 25G
Poison Moth Powder 500G
Spider's Web 35G
Invisibility Herb 300G
WEAPONS/ARMOR SHOP (final):
---------------------------
Zombie Slasher 9800G
Dragon Killer 15000G
Staff of Judgment 2700G
Magic Armor 5800G
Sacred Robe 4400G
Dragon Mail 9800G
Silver Shield 8800G
Enter the small building south of the pond and speak to the old man
you see here. He mentions that he plans on building a new town here, but he'll
need some merchants. Return to Aliahan and enter Luisa's Place to register a
Merchant. Drop one of your current party members off at Luisa's and recruit
the new Merchant you just made. Now, return to the old man at the empty town
and speak with him again. If your Merchant dies during the trip back, just
use Vivify on him until he is resurrected.
Reply with a YES when he asks your Merchant if he or she would like to
take the job. Say YES again as comfirmation and the Merchant will leave your
party to help the old man build the town. Speak with both of them afterwards
and then leave. Re-enter again and speak with your Merchant north of the pond.
He looks different, but it's him alright. He mentions that he'll be building
a shop in that spot.
Leave town and return to Aliahan. You can now recruit your other party
member that you left at Luisa's Place. Cast Return to Soo and make your way
back to the town (it's the quickest way). By the time you get there, it'll
probably be night. If not, use your Lamp of Darkness and enter the town. The
shop your Merchant said he was going to build should be up now. Speak to the
old man in his house and then leave. Walk around outside until the sun comes
up and head back inside. Somehow, over night, the town began to flourish!
Speak with everyone in town including your Merchant who is building a new
theater. There's also a new Tool Shop just north of the pond in the center of
town and an Inn just east of the shop. Make sure you don't forget the old man
upstairs in his house.
What we need to do now is continue with our quest in order to give the
town time to expand further. With that said, in this little section below I
will be speaking as if you have already completed 'Mirror of Ra and the Staff
of Change' as well as the 'A Lover's Memento' sections. Once you have gotten
that far, return to your Merchant's town and you will be able to obtain the
Yellow Orb. But for now, skip the dotted-lined section.
----------------------------------THE YELLOW ORB--------------------------------
When you're ready to get the Yellow Orb, return to Portoga and hop on
your ship. Sail west of Portoga until you hit land, and then follow the coast
north to find your town. Enter and you'll notice that a lot has changed! The
Inn is a lot more expensive and the Weapons/Armor shop sells some pretty nice
equipment. In fact, if you're about to take on the Cave of Necrogond, this is
the best place to purchase your equipment at this point in the game.
Walk around and talk to everyone. The old man that started the town
can be found on the west side of the pond in the center. It seems like your
Merchant has been working the townfolk a little too hard and people are starting
to rebel. Not good.
You can find your Merchant in the large house in the northwest corner
of town. Enter and speak with him/her and then open the 2 chests on either side
for 240G pieces and a rare LUCK SEED. Leave the town and walk around until
night falls (or use your Lamp of Darkness if you still have it with you) and
then re-enter the town. Head over to the southwest corner of town and enter
the jail. It seems like your Merchant was over-thrown by the citizens and
thrown in jail! Speak with him through the bars and he'll tell you to search
behind the chair in his house. Walk north to his house and search directly
behind the chair to uncover the YELLOW ORB! Oh, and don't bother opening the
treasure chests again. If you opened them earlier they'll be empty. ;)
--------------------------------------------------------------------------------
Leave your Merchant's town and get back on your ship. Sail north as
you continue to hug the coastline and when you get to the northern tip you'll
notice an island partially covered in ice. Land your ship here and enter the
shrine in the center. This is a traveler's gate that has 3 warp portals that
will teleport you to different places in the world. The portal on the left will
transport you to the gate between Romaly and Portoga, the one to the north will
take you to the Promotory of Olivia which we will be visiting later, and the
portal on the right will teleport you to the Samanao region. This is the one
we want to take.
Step onto the blue warp and use your Final Key to open the door. Exit
the shrine you're in and head north. Cross the bridge over the river and
continue traveling west. Turn south and follow the open path between the
forests and you'll soon find Samanao Castle.
________________________________________________________
| ____//
| 7. MIRROR OF RA & THE STAFF OF CHANGE ____//
|____________________________________________//
________________
| 7A. SAMANAO \
|________________/
Recommended LVL: 28
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Voodoo Shaman |
| Grizzly |
INN: | Tortragon |
---- | Lethal Armor |
80G | Old Hag |
| Kong |
TOOL SHOP: | Hork |
---------- |________________________|
Medical Herb 8G
Antidote Herb 10G
Fairy Water 20G
Wing of Wyvern 25G
Full Moon Herb 30G
Poison Moth Powder 500G
WEAPONS/ARMOR SHOP:
-------------------
Iron Claw 770G
Staff of Judgment 2700G
Zombie Slasher 9800G
Dragon Killer 15000G
Magic Armor 5800G
Silver Shield 8800G
Wizard's Wand 1500G
Enter town and walk east a bit to witness a burial taking place in the
graveyard. Speak with the people around the casket and you'll learn that a
man by the name of Baranao was killed for bad-mouthing the King! Wow, that's a
pretty harsh punishment. The rest of the town's citizens also speak of how
the King has recently been very defensive and has been executing people for the
smallest things.
Explore the rest of the town. You can head downstairs in a small
building below the graveyard to find another monster battle arena. Try your
luck there if you're feeling up to it. The weapons and armor shop is upstairs
in the building across from the battle arena. Most of the equipment is stuff
you've seen elsewhere, but the Silver Shield is something you'll want to
purchase for everyone if you can afford it. Also, if you have the money to
blow, you can get a Dragon Killer for your Soldier if you have one.
Head to the southwest corner of town and you'll find the castle. Enter
the castle and speak with one of the two guards blocking the entrance. It
seems that no matter what you say they won't let you inside. Head to the right
on the grass just outside the walls and then follow it north. Open the red
door you see and walk inside. Walk south and use your Final Key to open the
door here and you'll find yourself in the main area of the castle.
Walk towards the center of the first floor and speak with the King.
Before you can even completely approach him, he'll call you out and summon the
guards to throw you in jail. After the guard takes you down to the basement
and puts you in a cell, use your Final Key to escape. Obviously, he's not a
very smart guard or else he would have searched you before tossing you in jail.
Exit the cell and head to the right down the hallway. Open the door
on the far right end and walk south and down the stairs to exit. You'll find
yourself on another floor underneath the castle where the REAL King is being
detained! Use your key to open his cell and speak with him. Seems as though
someone stole his Staff of Change and assumed his identity. Hmmm, I wonder who
it could be...
Open the jail cell across from the King's and push against the dark wall
on the left side to find a secret passage way. Follow this all the way to the
end and up the stairs to find yourself outside the castle in the town's
graveyard.
Well, now that we've escaped and talked to the real King about the
situation, we need to find an item of some sort that will reveal the imposter's
identity. Just southeast of Samanao you'll find a cave surrounded by poisonous
ground. Cross the bridge and enter the cave.
__________________________________
| 7B. CAVE SOUTHEAST OF SAMANAO \
|__________________________________/
Recommended LVL: 28
________________________
ITEMS: | MONSTERS |
------ |________________________|
128G [_] | Voodoo Shaman |
Strength Seed [_] | Terror Shadow |
56G [_] | Lethal Armor |
Wing of Wyvern [_] | Curer |
568G [_] | Mimic |
24G (x2) [_][_] | Tortragon |
Acorns of Life [_] | Skeleton |
Medical Herb (x2) [_][_] | Hork |
320G [_] |________________________|
Vitality Seed [_]
Stone of Life [_]
Animal Suit [_]
Mirror of Ra [_]
Start by moving west from the entrance and head up the north passage
when you can. When you get to the pond, turn and walk west down the passage
way and then make the first turn south to a stairway leading further into the
cave.
On this floor you'll find tons of treasure. However, a good majority
of it is Mimics, so be careful. The treasure chest nearest you contains 128G
pieces, and the chest next to that has a STRENGTH SEED. As you continue to
move west, the next chest houses 56G coins and the one after that has a WING OF
WYVERN. The trail of treasure chests will then begin to turn north. In order,
the rest of them contain 568G pieces, 24G pieces, ACORNS OF LIFE. Now turning
east into the hallway; MEDICAL HERB, 320G pieces. You'll now be in a small
room with 4 treasure chests in four different corners. Be cautious, though.
Each one of them is a Mimic!
Now back track to the large open room and head south from about the
middle chest. Enter the dark hallway and follow it east. When you get to a
fork, take the northern path and open some treasure chests along the way for a
VITALITY SEED, 24G pieces, and a MEDICAL HERB. At the end you'll enter a small
room with 2 treasure chests that each contain Mimics.
Now return to the fork in the path and take the southern one and follow
it further east. When you see a passage to the north, take it and open the
chest along the way for a Mimic (take it or leave it). Then, enter the room
above and open the chest on the right for a STONE OF LIFE (the chest on the left
is another Mimic). Go back and continue taking the passage way east into a
room with a set of stairs leading down. Take these.
Walk west and then follow the path north. Soon you'll come to a
treasure chest on your right with an ANIMAL SUIT. Go back to the stairs you
came from and take them back to the previous floor. Back track to the large
open room with all of the treasure chests and head to the southeast corner of
this room. There's a pit in the dead end that will drop you down to a chest on
the floor below that contains the MIRROR OF RA. This is what we came for.
Once you've snatched the Mirror of Ra, cast Outside and let's get out of
here! Return to Samanao and rest at the Inn then use your Lamp of Darkness to
pass the time to night. If you don't have the lamp with you, you'll have to
walk around outside until the sun sets. I advise against this, however, because
you'll be fighting random battles and you'll need full HP and MP soon for a
boss fight. And if you rest at an Inn at night, when you wake it'll be day
(duh).
______________________________
| 7C. THE KING'S REFLECTION \
|______________________________/
Recommended LVL: 28
________________________
ITEMS: | MONSTERS |
------ |________________________|
Staff of Change [_] | N/A |
|________________________|
When you enter Samanao at night, head to the castle and enter through
the side entrance like you did before. On the first floor, head all the way
to the northeast corner of the castle and up the stairs. Walk up the next
couple sets of stairs and then walk off one of the openings at the top of the
tower. You'll then fall down onto the roof of the castle where you'll see the
King asleep in his chamber. Enter through one of the openings in the back and
stand in front of the King. Use the Mirror of Ra and the King's true identity
will be revealed. A giant... troll?!
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Boss Troll |
+-----------------+------------------------------------------------------------+
| HP: 320 | |
+-----------------+ You can end this battle in one or two rounds if you want. |
| All I did was have my Hero use his Zap spell, my Soldier attack, my Pilgrim |
| use Sap, and my Sage use Bikill on the Soldier. This allowed my Soldier to |
| do over 230 damage in the first round, with an additional 72 damage from my |
| Hero's Zap. This took the Boss Troll out in one round. However, if you |
| aren't that lucky just be sure to watch your HP and keep Bikill up. This |
| really isn't any different from the previous boss fights. It should all be |
| routine now. |
| |
| Your party will gain 834 experience points and 126G coins for defeating the |
| Boss Troll. |
| |
+------------------------------------------------------------------------------+
After the battle, open the chest behind the King's bed for the STAFF OF
CHANGE and then jump off the edge of the castle. Re-enter and you'll no longer
have to worry about avoiding the guards or being thrown in jail. The real King
is back and people are much more friendly. Now's a good time to speak with the
King and save your game.
The Staff of Change is the first item we need to start tracking down
the Sword of Gaia, which is the item we'll need to open the path to Necrogond.
First, though, we can have some fun with it. If you return to the Elf Village
near Noaniels, you can use the Staff of Change to turn your party into elves.
Just keep using the Staff of Change until your party turns into short guys with
beards and green clothing. Now, you can view the items at the Tool Shop! There
are a couple things to take note of. Buy several Wizard's Rings if you can
because you may need them for much later when you won't have the ability to
restore MP at an Inn. Also, the Angel's Robe is a decent piece of armor for
your Pilgrim or Sage. You might as well stock up on what you can, because once
we get rid of the Staff of Change you won't have another opportunity to purchase
anything from this shop!
Once you've had your fun, you must deliver the Staff of Change to an
old man on an icy island to the north called Greenlad. One simple way to get
there is to cast Return to Portoga and get on your ship. Sail directly west
and eventually you'll hit land around where your Merchant's town is. Sail
north while hugging the coastline to your left and you'll come to the small
island with the traveler's gate on it that you took to get to Samanao. Head
north from this shrine and you'll land on Greenlad. Look for a grassy patch in
the ice as you travel west on the island and step onto it.
_________________
| 7D. GREENLAD \
|_________________/
Recommended LVL: 29
________________________
ITEMS: | MONSTERS |
------ |________________________|
Sailor's Thigh Bone [_] | Bighorn |
| Glacier Basher |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Man O' War |
| Merzon |
| Marine Slime |
| King Squid |
| Hades' Condor |
|________________________|
Head all the way north once you're inside even though it may seem like
there's absolutely nothing here. Eventually you'll see a small house. Enter
the house and speak with the old man inside. He'll ask to trade your Staff of
Change for a Sailor's Thigh Bone. Hmmm... okay?
Reply YES and he'll hand over the SAILOR'S THIGH BONE for your Staff of
Change. When you use the bone, it'll give you a different direction each time.
Leave Greenlad and get on your ship. Sail around and keep using the Sailor's
Thigh Bone every so often and follow the directions it gives. Eventually, it
will lead you to a Phantom Ship sailing around in the ocean by itself! Sail up
to the ship to board it.
TIP: The Phantom Ship can usually be found close to Romaly. Cast Return to
Romaly and board your ship and sail around using the bone every once in a while
and you should find it pretty quick.
______________________________________
| ____//
| 8. A LOVER'S MEMENTO ____//
|__________________________//
_____________________
| 8A. PHANTOM SHIP \
|_____________________/
Recommended LVL: 29
________________________
ITEMS: | MONSTERS |
------ |________________________|
Locket of Love [_] | Merzoncian |
144G [_] | Man O' War |
136G [_] | Tentacles |
128G [_] | Minidemon |
Full Moon Herb [_] | Crabus |
| Skeleton |
| Mimic |
| Hork |
|________________________|
Once you're on board, head towards the center and then go south (ignore
the set of stairs in the middle). You'll see a monster standing across from a
staircase leading down into the lower deck. If you speak to the monster, you'll
engage in battle with a Minidemon. No big deal, but if you want to ignore him
you can. Take the stairs down to the lower deck.
Head south from the stairs and enter the room below the cabin with the
door and you'll find a treasure chest. Open it up to find the LOCKET OF LOVE.
This is the main item we came for, but there are a few other treasures we can
snag while we're here. Enter the room above this one using your Final Key to
open the door and you'll find 5 chests in the northwest corner. Open them up
for 144G pieces, 136G pieces, 128G pieces, a Mimic, and a FULL MOON HERB.
That's all there is to be found on the Phantom Ship. You can speak with
some of the dead sailors and the slaves below deck if you wish. The next thing
we need to do is head over to the Promontory of Olivia to summon the two lovers'
spirits to be reunited.
_________________________________
| 8B. THE PROMONTORY OF OLIVIA \
|_________________________________/
Recommended LVL: 29
________________________
ITEMS: | MONSTERS |
------ |________________________|
Leaf of the World Tree [_] | Old Hag |
| Bomb Crag |
| Lethal Armor |
| Grizzly |
| Barnabas |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Merzoncian |
| Crabus |
| Merzon |
| Marine Slime |
| King Squid |
| Tortragon |
| Hades' Condor |
|________________________|
The Promontory of Olivia is located far east of Kanave. The easiest
way to get there is to cast Return to Noaniels and board your ship. Begin by
sailing east as you stay near the coast. Keep going all the way east as you
pass several ice caps and you'll soon notice a river to the south that's blocked
by rocks. Pass up this river and keep sailing east and you'll start to move
southeast as you continue to follow the coastline. At the end of the frozen
peninsula, turn directly south and you'll notice another river leading west into
the mainland with a shrine nearby. Land here and enter the shrine to speak with
the man inside. He mentions that at one point he fought along side Ortega and
that Ortega met his demise when he fell into a volcanic crater... ouch!
Leave the shrine and travel south into a HUGE forest. If you keep
moving south you'll spot a lonely mountain peak in the middle of the trees.
Stand directly below it and continue walking south for 9 steps. Search the
ground once you get to this spot and you'll find a LEAF OF THE WORLD TREE.
This item, when used in battle, acts like the Revive spell. It will bring a
fallen party member back to life with full HP. Be advised, though, that you
can only carry one at a time. When you use a Leaf of the World Tree, you can
return to this spot to find another one.
Head all the way back north and get on your ship. Sail down the river
going in the general southwest direction and you'll reach a lake in the center
of the continent. Continue moving south and west a little and attempt to sail
through the canal between the two land masses just above the shrine you see.
Suddenly a voice will push your ship back. As soon as you're pushed back, use
your Locket of Love (make sure you don't move from the spot that you're pushed
back into).
Suddenly the spirits of Errol and Olivia will speak and be reunited.
After you've broken Olivia's curse, sail west through the canal again into the
other lake and land your ship on the small island with a shrine. This is the
Shrine Jail.
____________________
| 8C. SHRINE JAIL \
|____________________/
Recommended LVL: 29
________________________
ITEMS: | MONSTERS |
------ |________________________|
Sword of Gaia [_] | N/A |
|________________________|
This is a pretty depressing place if you ask me. Just walk all the way
south and enter the room on the right where you'll see a corpse lying in bed.
Search the foot of the bed in front of Simon's body and you'll find the SWORD OF
GAIA. This is the item we need to enter the region of Necrogond and make our
way to Baramos' Castle. It's not a very good weapon to equip and fight with in
battle, so don't even bother.
_____________________________________________________
| ____//
| 9. THE SILVER ORB & THE ARCHFIEND ____//
|_________________________________________//
___________________
| 9A. THE CRATER \
|___________________/
Recommended LVL: 29 or 30
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Minidemon |
| Curer |
| Troll |
| Frost Cloud |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Crabus |
| Hades' Condor |
| Tortragon |
| Merzoncian |
| Stingwing |
| Merzon |
| Tentacles |
| King Squid |
| Marine Slime |
|________________________|
***IMPORTANT NOTE*** Now is a good time to check back at your
Merchant's Town and retrieve the Yellow Orb. Consult the dotted-line section
in '6L. Newville' titled 'The Yellow Orb' to find out how exactly to get your
hands on it.
Assuming you have all of the orbs except for the Silver Orb, we're
ready to enter the region of Necrogond. Make sure you have the Sword of Gaia
in your inventory and that you've saved your game, then cast Return to Assaram.
Get on your ship and sail south down the river. When you get to the fork,
turn and go northwest up the other joining side of the river and then take the
narrow stream south between the mountains. Land your ship at the end and walk
up to the giant black hole in the ground. Stand in front of it and use the
Sword of Gaia from your inventory to hurl the sword into the crater. Watch the
amazing animation (sarcasm) and then go around and cross over the new land that
the volcano created to reach the land of Necrogond in the south.
Continue traveling south and turn southwest once you pass between the
mountains. Go west from the poisonous swamp area taking care not to step onto
it and you'll see the Cave of Necrogond. Enter!
__________________________
| 9B. CAVE OF NECROGOND \
|__________________________/
Recommended LVL: 30
________________________
ITEMS: | MONSTERS |
------ |________________________|
784G [_] | Minidemon |
Thunder Sword [_] | Marauder |
Swordedge Armor [_] | Troll |
| Hologhost |
| Metal Babble |
| King Tortragon |
| Lionhead |
| Frost Cloud |
|________________________|
Head west from the entrance passing all the statues and head up the
staircase at the end to reach the second floor. Take the path leading to the
west from the stairs and you'll reach a small room where you'll have the choice
of a path to the left or right. Take the left path down to a treasure chest
containing 784G coins, then return to the room and go right. Follow this
corridor as it turns south and then west and you'll come to another treasure
chest. Open it up to find the THUNDER SWORD. This is the best weapon for your
Hero at the moment so be sure to equip it right away! Go south from the chest
into a larger room. Take the hallway on the left and through the next smaller
room to another treasure chest at the end containing the SWORDEDGE ARMOR. This
is a special piece of equipment for your Hero or Soldier that will damage the
enemy if the wearer is hit. I personally had my Soldier equip it since my Hero
had the Armor of Terrafirma, but it's up to you. Head back one room to the
right and take the passage to the south into a room with a stairway. Take
these stairs up to the next floor.
Walk south from the stairs on the next floor and continue following
this passage until you get to 6 pitfalls. These may seem significant but they
really aren't. Just walk passed them to the east and up the stairs at the end.
On the next floor, head east down the hallway and fall down the zig-zag
pit at the end. When you fall down, walk east from your drop point and walk up
the stairs you see in the northeast corner. Now just follow the path on the
next floor east and then south. Be careful NOT to fall down the pit, though!
Head up the stairs against the wall in front of the pit.
We're at the last floor; almost there! The general direction you want
to move on this floor is east, but you have to cross a series of bridges to
get there. Head south from the stairs and cross the first bridge you see to the
right. Walk north as soon as you cross the bridge and take the path to the
right all the way down until you see another path breaking off to the south.
Follow this passage to find another bridge and cross it to the east. Keep
moving east into the passage way and take the next path to the south when you
can. Now all you have to do is follow this path east and then all the way
north to a staircase in the northeast corner of the floor to exit the cave.
Whew!
____________________________
| 9C. SHRINE OF NECROGOND \
|____________________________/
Recommended LVL: 30 or 31
________________________
ITEMS: | MONSTERS |
------ |________________________|
Silver Orb [_] | Snow Dragon |
| King Tortragon |
| Curer |
| Glacier Basher |
| Avenger Beak |
| Elysium Bird |
| Infernus Knight |
| Frost Cloud |
| Minidemon |
|________________________|
When you exit the cave, Castle Baramos will be in view but it seems
there's no way for you to get there on foot. Well, you're right. However,
enter the shrine to the northeast of the cave's exit and speak with the man
inside. He will happily hand over the last of the colored orbs; the SILVER ORB.
Once you've obtained the Silver Orb, cast Return to Aliahan and let's get out
of here for now!
Now's the perfect time to rest for free at your house by speaking to
your mother. You'll also want to SAVE YOUR GAME for sure. If you've placed
any of your orbs in the Vault, be sure to pick them up because you'll need all
6 of them to continue with what we want to do. Just as a recap, I'll list
briefly where we found all of the orbs just in case you put one off at some
point and forgot:
GREEN ORB - Tedanki at night; speak to the prisoner (requires Final Key).
PURPLE ORB - Defeat Orochi a second time in Jipang.
BLUE ORB - Navel of the Earth
RED ORB - House of Pirates
YELLOW ORB - Your Merchant's town (after he's thrown in jail)
SILVER ORB - Shrine of Necrogond
___________________________
| 9D. SHRINE OF LIAMLAND \
|___________________________/
Recommended LVL: 31
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Fierce Bear |
| Glacier Basher |
| Hades' Condor |
|________________________|
________________________
| MONSTERS (SEA) |
|________________________|
| Marine Slime |
| Merzoncian |
| Tentacles |
| Crabus |
|________________________|
Double check that you have all of the orbs and then leave Aliahan and
cast Return (or use a Wing of Wyvern if you won't want to waste the MP) to
Lancel. Get on your ship and sail southwest of Lancel and the Navel of the
Earth and eventually you'll hit an icy continent in the south known as
Liamland. Land here and trek west towards the center and you'll spot a
shrine.
Enter the Shrine of Liamland and speak with the two elves here. You'll
notice 6 pedistals encircling an egg in the center. Walk up to each pedistal
and use each orb (stand on the blue square) to ignite the flames. Once you've
placed all 6 orbs on the pedistals, speak to the elves and the legendary bird
Ramia will hatch from its egg and fly off. Talk to the elves one more time and
Ramia will be waiting outside.
Ramia is the ultimate form of transportation. Stand over the bird and
use the A button to get on. When you want to land, press the A button again.
Just know that you can't land on gray mountains or in the ocean. Also, when you
cast Return to any town or castle Ramia will follow you much like the ship does.
You won't have to worry about random encounters while flying either. Ramia is
the only way you can reach Castle Baramos, so when you're ready (heal up, save
your game), mount the bird and fly to the west and land right outside Baramos'
Castle (just west of the Shrine of Necrogond where you got the Silver Orb). If
you don't have a Sage or Pilgrim that knows Barrier yet, I highly advise
leveling them up until they reach LVL 32. Without Barrier in the fight with
Baramos, you'll take a lot of damage very quickly and potentially get wiped out
in a few short rounds.
Here is a little equipment check that I've put together. Below is a
quick list of the best equipment for each class up to this point in the game.
If you're using a Fighter like I did, it still might be best to stick with the
Iron Claw unless you want to get viciously attacked by monsters every few steps
in Baramos' Castle by bringing the Golden Claw. You may not need to know the
best equipment for a Goof-Off at this point, but just for fun here they are:
HERO - Thunder Sword, Swordedge Armor, Silver Shield, Iron Mask
SOLDIER - Dragon Killer, Armor of Terrafirma, Silver Shield, Iron Mask
PILGRIM - Zombie Slasher, Magic Armor, Silver Shield, Iron Helmet,
(Meteorite Armband)
SAGE - Zombie Slasher, Magic Armor, Silver Shield, Iron Helmet,
(Meteorite Armband)
FIGHTER - Iron Claw/Golden Claw, Fighting Suit, (Meteorite Armband)
MERCHANT - Zombie Slasher, Half Plate Armor, Iron Shield, Mysterious Hat
GOOF-OFF - Iron Spear, Flashy Clothes, Leather Shield, Mysterious Hat
WIZARD - Staff of Thunder/Poison Needle, Angel's Robe, Mysterious Hat
If you're really patient, you can earn the Mysterious Hat by defeating Glacier
Bashers on the island of Greenlad (north of Samanao on the ice). These monsters
can randomly drop one at the end of battle if you're extremely lucky. Good luck
if you decide to give it a shot! We'll soon find a better weapon for the
Soldier, so having the Dragon Killer isn't too important. If you haven't
already bought it then don't even bother at this point.
_______________________
| 9E. CASTLE BARAMOS \
|_______________________/
Recommended LVL: 33-35
________________________
ITEMS: | MONSTERS |
------ |________________________|
Unlucky Helmet [_] | Marauder |
Wizard's Ring [_] | Stone Hulk |
Demon Axe [_] | Snow Dragon |
| Evil Mage |
| Metal Babble |
| Hologhost |
| Lionhead |
|________________________|
Head all the way east once you enter and pass up the small building
that you see. Once you hit the wall, turn and go north and slip between the
narrow opening between the castle and the eastern wall. Then, turn left and
head into the small building with a set of stairs leading up. Take them.
Head west and down the next set of stairs in the room at the end, then
back on the first floor exit the room you're in and cast StepGuard before
walking over the electric blue tiles. At the dead end, take the stairs on the
back up to the second floor, then follow this narrow hallway all the way to the
end and down the flight of stairs. You'll be back on the first floor again,
but in a room with 3 treasure chests. They contain an UNLUCKY HELMET (cursed),
a WIZARD'S RING, and the DEMON AXE. Although the Demon Axe sounds like it may
be cursed, it's not. It's actually the best weapon for the Soldier at this
point so equip it on him/her right away.
Go back the way you came and return to the room with the electric blue
tiles. Take the stairs on the far left this time and follow the corridor in
the basement east (ignore the staircase you see as you enter). At the end,
take the stairs back up to the first floor and then take the northeast passage
to find another set of stairs. Head up this staircase and then walk west and
down the next set. You'll now find yourself in a grassy area somewhere in the
center of the castle. Walk northwest and down the stairs in the room with the
white and blue tiles around the border. Now follow the narrow path on the
next floor all the way north and up some stairs.
Walk south but before you walk into the opening to your left, cast
StepGuard. Move west and exit this building to the south (don't bother trying
to talk to the skeleton on the thrown; it's a decoy). Walk east and cross
the stone path over the water to a staircase surrounded by damaging blue tiles
(don't forget StepGuard).
You're now on the basement area where you'll find the Archfiend Baramos.
Before you even move, dedicate one person to heal everyone else and use the
Wizard's Ring you found earlier to replinish that person's MP. Now, approach
the big fat lizard and he'll have a word with you before you engage in battle.
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Baramos |
+-----------------+------------------------------------------------------------+
| HP: 900 | |
+-----------------+ Baramos' attacks are pretty nasty; he'll attack twice per |
| round and will use firey spells like Explodet which will do about 70 damage |
| to each character and Blazemost. A good way to counter this is to cast |
| Barrier at the beginning to half this damage. Your Hero should have a go |
| with StopSpell once or twice to possibly seal Baramos' magic. It doesn't |
| work all the time but there's always a chance. Your Soldier/Fighter should |
| do a majority of the attacking with Bikill in effect on him. This will hit |
| Baramos for about 120+ damage each round. Healing is also extremely |
| important. Keep an eye on your HP and abuse Healall when necessary. If a |
| character falls, immediately use the Leaf of the World Tree you got earlier |
| or result to Vivify if you need to. You may want to dedicate 1 or 2 |
| characters to just using Healall every round after the first one regardless |
| of the state your HP is in. |
| |
| Just hang in there and keep healing and attacking. If you're finding that |
| he's just too tough right now, there's no shame in leveling up a few before |
| trying again. Personally, everybody in my party was level 32-33 and this |
| still wasn't a cakewalk. |
| |
+------------------------------------------------------------------------------+
After the battle, your party will be fully healed. Head back up the
stairs and then cast Return to Aliahan (it's the only place you can go).
__________________________________
| 9F. A CELEBRATION INTERRUPTED \
|__________________________________/
Recommended LVL: 33-35
________________________
ITEMS: | MONSTERS |
------ |________________________|
Sword of Illusion [_] | N/A |
|________________________|
Enter the town and news of your victory has already spread. Speak with
the townfolk if you wish and then head into the castle. Head upstairs to the
throne room and talk to the King. As the King begins to sing your praise, all
of a sudden the ground begins to shake and the guards all disappear!
The voice of the demon king Zoma is then heard. Apparently, although
the Archfiend Baramos was defeated, Zoma still rules another realm and your
world is still in danger. Speak with the King one last time and then talk to
the minister beside him to save your game.
When you return to town, it seems as though everyone else didn't hear
the voice of Zoma. Little do they know that it's not over. The next thing we
need to do is figure out how to get to the world of darkness where Zoma is.
There's still a few things to take care of in this world before we continue,
though.
First, leave Aliahan and cast Return to Portoga. Walk west a few steps
and then south from the entrance of town and speak to the woman on the left at
the table. After a few words, she'll hand over the SWORD OF ILLUSION. This
unique weapon can only be equipped by females of the Soldier, Merchant, or Goof-
Off class. This sword is the best possible weapon for a female Goof-Off, just
FYI.
Now cast Return to Kanave. Once you reach Kanave, fly directly east
over the river and then south to find a castle surrounded by mountains a ways
north of the Promontory of Olivia (clearly the only way to get here is by
Ramia). Land inside the mountains and enter the Castle of the Dragon Queen.
___________________________________
| 9G. CASTLE OF THE DRAGON QUEEN \
|___________________________________/
Recommended LVL: 33-35
________________________
ITEMS: | MONSTERS |
------ |________________________|
Sphere of Light [_] | N/A |
|________________________|
Head north once you're inside and open the red door on the left once
you get to the castle itself. Walk north through this room and then open the
next door you see in here. Open another red door and head south in the narrow
hallway all the way down to the end. Continue walking south into the darkness
to find a hidden room where you'll find the Dragon Queen. Speak with her and
she will hand over the SPHERE OF LIGHT which will help you in defeating Zoma.
After she hands over the item, she'll perish leaving an egg (AKA the Dragonlord
from the first Dragon Warrior game).
There's nothing left for us to do here. Leave the Castle of the Dragon
Queen and mount Lamia. Fly down to where Baramos' Castle was in Necrogond and
just east of the Shrine of Necrogond you'll find a small poisonous island with
a pit in the center. Land here and enter.
___________________________
| 9H. GREAT PIT OF GIAGA \
|___________________________/
Recommended LVL: 33-35
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | N/A |
|________________________|
Walk west from the entrance and you'll see a guard standing on the edge
of this giant pit. Apparently a tremor caused the ground to open after you
defeated Baramos. Step over the edge and fall down the pit to find yourself in
a completely different (yet very familiar) world...
__________________________________________
| ____//
| 10. A WORLD OF DARKNESS ____//
|______________________________//
___________________
| 10A. SHIP PORT \
|___________________/
Recommended LVL: 33-35
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | N/A |
|________________________|
You'll fall down into the world below. Head inside the building and
speak to the man inside to learn that this is the dark world of Alefgard.
Alefgard? Yes, the same world as Dragon Warrior I only this is several years
before the events of Dragon Warrior I took place.
Exit the house via the south and you'll find a ship docked outside.
Pretty convenient, wouldn't you say? Hop on the ship and exit the port by
sailing east. Land your ship and walk east on foot. You'll notice that the
overworld music may sound familiar. ;) Soon you'll notice a town east of the
port. This is the castle town of Brecconaly/Tantegel.
_____________________________________
| 10B. BRECCONALY & TANTEGEL CASTLE \
|_____________________________________/
Recommended LVL: 33-35
________________________
ITEMS: | MONSTERS |
------ |________________________|
Stone of Sunlight [_] | Slime |
| Healer |
INN: | Slime Snail |
---- | Red Slime |
4G | Goopi |
| Marauder |
TOOL SHOP: | Salamander |
---------- | Stone Hulk |
Medical Herb 8G | Boss Troll |
Antidote Herb 10G | Granite Titan |
Fairy Water 20G |________________________|
Wing of Wyvern 25G
Full Moon Herb 30G
Invisibility Herb 300G
WEAPONS/ARMOR SHOP:
-------------------
Wizard's Wand 1500G
Staff of Judgment 2700G
Dragon Killer 15000G
Falcon Sword 25000G
Sacred Robe 4400G
Dragon Mail 9800G
Angel's Robe 3000G
Speak with the locals to learn more about the Master Archfiend Zoma
and check out the shops. It's been a while since you've seen an Inn as cheap
as 4G pieces, so take advantage. You may notice the ever-so-expensive Falcon
Sword at the weapon shop. This weapon will allow the user to attack twice
per round even though its attack power isn't very high. You may want to
eventually purchase one (or two) for some level-grinding later, but for right
now it's not really important.
When you're done snooping around, walk over to the east side of town
and enter the castle. The castle looks much like it did in Dragon Warrior I.
Walk north a bit and then make a left at the center and you'll notice a small
room with 3 treasure chests. Don't bother; they're all empty. There is,
however, an old man behind a counter near the entrance that will completely
restore your party's MP for free. Keep this in mind if you ever need it.
Head upstairs via the main staircase to the throne room and speak with
the King to save your game. Do whatever talking you want to the people inside
the castle and then head over to the east side of the castle on the first floor
to the kitchen area. Just south of the long table is a hidden passage leading
into a small room with with a stairway leading up. Take these stairs to a
secret room on the second floor where you'll find a chest containing the STONE
OF SUNLIGHT. This is a special item we'll need to eventually make it to Zoma's
Castle. Just hold onto it for now.
Leave the town of Brecconaly and head west to get back on your ship.
There's a cave just southwest of Tantegel that we can visit first to gather
some treasure and level up a bit. Once you're on your ship, sail west and then
south around the mountains below you. Land your ship just below this mountain
range and travel east. At the end you should see the cave.
____________________________________
| 10C. CAVE SOUTHWEST OF TANTEGEL \
|____________________________________/
Recommended LVL: 35
________________________
ITEMS: | MONSTERS |
------ |________________________|
Wizard's Ring [_] | Darthbear |
1016G [_] | Goopi |
Invisibility Herb [_] | Granite Titan |
Armor of Hades [_] | Hologhost |
| Marauder |
| King Tortragon |
| Dancing Jewel |
| Mimic |
|________________________|
Head east from the entrance and continue to follow the passage east
and you'll walk into a room with a treasure chest in in bottom right corner.
Open it up for a WIZARD'S RING and then go back the way you came. Make your
way back to the entrance of the cave but take the first path north right
outside the first room with the stairs leading back out to the world map.
Follow this up and make a left at the two-way split and then turn north again
to find a staircase leading down. Pass up these stairs for now and take the
passage to the right. Keep going and pass the first path you see to the south
and take the second one down into a room with a treasure chest containing 1016G
pieces. Nice! Exit this room and make a left then take the first southern
path you passed before. This will lead down to some stairs at the end which you
should take.
At the 4-way intersection, continue moving east and then down into a
room to find a chest with an INVISIBILITY HERB. Return to the intersection and
this time go south. Make a left and then go south again. Follow this winding
passage to the west and then north to a small room with 2 treasure chests.
Open them for the ARMOR OF HADES and a Mimic. Be aware that the Armor of Hades
is cursed!
If you'd like you can cast Outside and return to Brecconaly to heal up
at the Inn. There's no more treasure in this cave, but if you'd like you can
stay for a while and level up a bit. It goes without saying that the monsters
you've encountered so far in Alefgard are TOUGH. This being the case, there's
no shame in leveling up. Not to mention you'll get some good money in the
process. I was in my mid-30's with levels and I still had a tough time
making it through this cave alive.
After resting in Brecconaly (and saving your game if you wish), there's
a place in the very northwest corner of Alefgard we can visit to pick up a
useful item. Remember where Garinham was in Dragon Warrior I? If not, just
head far northwest of Tantegel and head west of the cave you come across in the
small desert. Around the other side of the mountains you'll find Garin's House.
It looks like a shrine.
_______________________
| 10D. GARIN'S HOUSE \
|_______________________/
Recommended LVL: 36
________________________
ITEMS: | MONSTERS |
------ |________________________|
Silver Harp [_] | Goopi |
| Ghoul |
| Granite Titan |
| Red Slime |
|________________________|
Use your Final Key to open the door and walk inside. If you speak to
the two people inside, they'll say that they believe Garin took off with the
Silver Harp. Head to the back of the house (along the black wall) and keep
walking along and pushing against the wall until you discover a secret path
behind the house. Head down the stairs back here and open the treasure chest
underground for the SILVER HARP.
This item, when used outside of battle, will call forth a random monster
battle. The Silver Harp is particularly useful when leveling and will come in
handy later when we can fight larger groups of Metal Babbles without having to
walk around.
That's it for Garin's House. Our next stop is the village of Kol which
is in the far east. The quickest way to get there is to cast Return to
Tantegel and get on your ship. Start by sailing west and then southwest until
you hit the ocean. Once you do, turn and sail north hugging the coast to your
right and you'll reach Garin's House. Sail east of Garin's House and stay
close to the coast below you. You'll pass several small islands along the way,
but just weave around them as you travel east. Eventually, you'll come to an
island with a tower on it. Just east of this tower on the mainland is the
village of Kol.
_____________
| 10E. KOL \
|_____________/
Recommended LVL: 38
________________________
ITEMS: | MONSTERS |
------ |________________________|
Fairy Flute [_] | Scalgon |
| Ghoul |
INN: | Goopi |
---- | Granite Titan |
124G | Winged Demon |
|________________________|
TOOL SHOP: ________________________
---------- | MONSTERS (SEA) |
Medical Herb 8G |________________________|
Fairy Water 20G | Marine Slime |
Wing of Wyvern 25G | King Merzon |
Full Moon Herb 30G | Kragacles |
| Man O' War |
WEAPONS/ARMOR SHOP: | Hologhost |
------------------- | Frost Cloud |
Broad Sword 1500G | Elysium Bird |
Sledge Hammer 6500G |________________________|
Dragon Mail 9800G
Water Flying Cloth 12500G
Silver Shield 8800G
Iron Mask 3500G
Enter and talk to the villagers. On the west side of town is a large
building that houses a Tool Shop upstairs. The weapons/armor shop is on the
east side of the village. You may want to buy a Water Flying Cloth if you still
have a Wizard, but if not then don't bother. Purchase a Silver Shield or two
if you didn't have enough money when you were in Samanao.
The main reason why we're here now is to find the Fairy Flute. We'll
be using this item to obtain another important item a little bit later. Head
to the hot spring just west of the Inn and walk 4 steps south of the water in
the center and search the ground (it'll be behind a tree). You should uncover
the FAIRY FLUTE. Once you've done this, stay at the Inn if you need to and
you can fight around the Kol area to gain a few levels if you want. By now you
should be nearing level 40 or so with your characters. We'll be revisiting
Kol a little bit later to obtain the strongest weapon in the game for your Hero.
For now, cast Return to Tantegel and head south on foot. Continue
traveling south until you see a bridge to the west. Cross this bridge and turn
south again. Now go east into the desert after passing the mountains and you'll
run into the town of Hauksness (this was the demolished and abandoned town in
Dragon Warrior I).
___________________
| 10F. HAUKSNESS \
|___________________/
Recommended LVL: 38
________________________
ITEMS: | MONSTERS |
------ |________________________|
Oricon [_] | Wyvern |
Sword of Kings [_] | Red Slime |
| Vile Shadow |
INN: | Boss Troll |
---- |________________________|
100G
TOOL SHOP:
----------
Medical Herb 8G
Antidote Herb 10G
Fairy Water 20G
Wing of Wyvern 25G
Full Moon Herb 30G
Poison Moth Powder 500G
WEAPONS/ARMOR SHOP:
-------------------
Zombie Slasher 9800G
Staff of Judgment 2700G
Sacred Robe 4400G
Dragon Mail 9800G
Shield of Strength 15000G
Revealing Swimsuit 78000G
Enter and explore a little bit. One thing to take note of in the shops
is the Shield of Strength. Purchase one for your Soldier because it's the best
shield in the game for him. If you have the extra cash, you could buy one for
your Hero as well, however there will be a special shield that we can find for
free later. Don't bother with the Revealing Swimsuit. Even if you have the
money it's not worth it at all. It only adds +1 to a female's Defense.
Walk south of the weapons/armor shop and into the sand. Here you'll
find a few houses. Walk east of them and you'll come across a horse stable.
enter the stable and search in the center of the grassy patch by the horses to
find the ORICON. What use is this item, you ask? This is the item we'll need
to make the best weapon in the game: the Sword of Kings.
Cast Return to Kol and head upstairs in the building on the left to the
Tool Shop. Sell the Oricon to the Tool Shop and then leave the village. Enter
Kol again and head back up to the Tool Shop. Speak to the person behind the
counter and choose to BUY. You'll now see the SWORD OF KINGS in the shop's
inventory for 35000G! I know it's expensive, but it's well worth the money.
If you can't purchase it now, make sure to come back as soon as you get the
money. You'll definitely want it before you fight the Master Archfiend Zoma.
Our next stop is the town of Cantlin. If you spoke with the villagers
of Hauksness you might have heard that you can find it in the east. Return to
Hauksness and travel south until you hit the southern coast of the continent.
You should then see a bridge leading to the east. Cross this bridge and head
northeast through the forest. You'll spot another bridge soon but ignore this
one and continue traveling northeast until you hit a second bridge. Cross this
one to the east over some poisonous swamp ground and then walk directly south
and you'll reach the town of Cantlin.
_________________
| 10G. CANTLIN \
|_________________/
Recommended LVL: 39
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | Voodoo Warlock |
| Ghoul |
INN: | Wyvern |
---- | Boss Troll |
100G | Goopi |
| Granite Titan |
TOOL SHOP: | Slime |
---------- | Magiwyvern |
N/A | Hork |
| Scalgon |
WEAPONS/ARMOR SHOP: | Darthbear |
------------------- | Red Slime |
N/A |________________________|
For as big as this town is, there's not much going on. All the people
have stopped working out of despair and fear of the Master Archfiend Zoma.
The only thing worth checking out is the Battle Arena downstairs on the west
side of town in a building. Try your luck!
Speaking with the man on the south end of town surrounded by the
damaging blue tiles will inform you that you'll need 3 items to get to Zoma's
Castle. One of which we already have. In order to get the remaining two items,
we'll need to go through a few more challenging dungeons.
Fight around the Cantlin area if you wish to rack up some gold pieces
for any equipment you haven't purchased yet, then cast Return to Kol. Walk
directly west and get on your ship, then sail north and then east around the
top of the continent. Turn south when you can and just follow the coastline
all the way south and you'll hit the southern continent just below the cave
south of Kol. Land somewhere here and head southwest. Eventually you'll notice
a small lake encircled by some mountains. In the center of this you'll find
the town of Rimuldar.
__________________
| 10H. RIMULDAR \
|__________________/
Recommended LVL: 40
________________________
ITEMS: | MONSTERS |
------ |________________________|
Ring of Life [_] | Darthbear |
| Goopi |
INN: | Granite Titan |
---- | Metal Babble |
80G | Wyvern |
| Scalgon |
TOOL SHOP: | Gold Basher |
---------- | Bomb Crag |
N/A |________________________|
________________________
WEAPONS/ARMOR SHOP: | MONSTERS (SEA) |
------------------- |________________________|
Falcon Sword 25000G | Marine Slime |
Sword of Destruction 45000G | King Merzon |
Cloak of Evasion 2900G | Kragacles |
Magic Armor 5800G | Man O' War |
Silver Shield 8800G | Hologhost |
Iron Mask 3500G |________________________|
Enter and stay at the Inn if necessary. You can also use your Final
Key to open the doors inside the Inn to a treasure chest containing the RING OF
LIFE. This item will restore the wearer's HP with each step he or she takes!
Definitely something you don't want to pass up.
At the Weapons/Armor Shop, don't bother purchasing the Sword of
Destruction. Not only is it expensive, but it's cursed as well. Buying a
Falcon Sword wouldn't be a bad idea if you haven't already, though. Outside
you'll run into several Metal Babbles and the Falcon Sword can be very helpful
when trying to beat them since it attacks twice.
Speak with the townfolk to learn about the Sacred Amulet and more about
the Archfiend (you can find several hidden pathways in this town that lead to
useful information). Other than that, we're done here for now.
SPECIAL NOTE: Right outside of Rimuldar is the best place in the game
to level up your characters. With as many Metal Babbles as you'll find, you
could find yourself jumping 4 to 5 levels in no time at all (depending on your
luck). Keep this in mind when you're about to tackle the final boss later!
Return to Tantegel and travel northwest on foot. Remember that cave
you saw on your way to Garin's House? Enter this cave and this is where we'll
find the best shield in the game for your Hero.
____________________________________
| 10I. CAVE NORTHWEST OF TANTEGEL \
|____________________________________/
Recommended LVL: 40
________________________
ITEMS: | MONSTERS |
------ |________________________|
960G [_] | Troll King |
1016G [_] | Salamander |
Stone of Life [_] | Winged Demon |
Shield of Heroes [_] | Hydra |
| Mimic |
|________________________|
This cave isn't very hard to navigate through at all, but there's one
thing that sets it apart from any other. You can't cast magic inside! With
this said, you may want to bring some Medical Herbs even if they don't heal
much. From the entrance, just head in the general southeast direction and
you'll come to some stairs in the corner leading down. Take this stairway to
the floor below and follow the passage west. Turn and head north at the end
and follow the winding path. At the top, go east all the way and then turn
north and head back west all the way to the stairs at the end of the hallway.
On the bottom floor, just go north and walk through the broken area in
the wall to find a room with 5 treasure chests. Open them for 960G pieces,
1016G pieces, a STONE OF LIFE, a Mimic (careful, you can't cast spells on this
floor if you need to), and the SHIELD OF HEROES!
Give the Shield of Heroes to your Hero right away and equip it. Since
we can't cast Outside, you'll have to backtrack all the way back outside. Be
cautious and flee from battles if you must. If you make it out alive, then
congrats!
Our next destination is the tower on the island west of Kol that we
saw on our way over there. In this tower we'll be able to get our hands on the
Sacred Amulet. Make sure you have the Fairy Flute with you and then cast Return
to Kol. Heal up at the Inn and then leave and head west onto your ship. Now
just sail a bit northwest to find the island with the tower and enter.
___________________________
| 10J. TOWER WEST OF KOL \
|___________________________/
Recommended LVL: 41
________________________
ITEMS: | MONSTERS |
------ |________________________|
1016G [_] | Leona |
Full Moon Herb [_] | Mimic |
960G [_] | Winged Demon |
Acorns of Life (x3) [_][_][_] | Magiwyvern |
Vitality Seed [_] | Voodoo Warlock |
Armor of Radiance [_] | Hork |
Sacred Amulet [_] | Vile Shadow |
| Metal Babble |
| Darthbear |
| Green Dragon |
| Elysium Bird |
|________________________|
Open the large door to the tower and walk north. Use StepGuard to cross
the damaging floor and open the door in front of you. Keep moving north into a
room with 2 treasure chests. The chest on the right contains 1016G coins but
the one on the left is a Mimic. Now exit this little room and head to your
left. In the next room, turn south and take it all the way down to a stairway
in the bottom corner.
Head up the stairs to the second floor and go north. In the next room
you'll notice two rows of strange tiles. These tiles alter the direction of
your steps, so be careful. If you look closely, there are two different types
of tiles. Ones that are darker on the left and lighter on the right, and others
that are lighter on the left and darker on the right. Here are the different
directions you will walk when you press a certain direction on the D-Pad:
DARK on the LEFT, LIGHT on the RIGHT:
D-Pad LEFT - moves up
D-Pad RIGHT - moves down
D-Pad UP - moves right
D-Pad DOWN - moves left
LIGHT on the LEFT, DARK on the RIGHT:
D-Pad LEFT - moves down
D-Pad RIGHT - moves up
D-Pad UP - moves left
D-Pad DOWN - moves right
I know this sounds confusing as hell, but don't worry. I'll guide you
through the proper direction combinations you need to make for future scenarios.
Walk east of these tiles to find another group of four. Stand on the bottom
left tile and press UP, UP. You'll now be in the center of the floor. In order
to get to the treasure chests above you, step on the bottom left tile of the
big group and press RIGHT, RIGHT, LEFT, LEFT. This should take you straight up
to the group of 4 treasure chests. Two of them are Mimics (the top right and
bottom left). The other two contain a FULL MOON HERB and 960G pieces. Now
return to the center by standing on the far left tile and pressing LEFT, LEFT,
RIGHT, RIGHT. There are four more treasure chests to the south, so stand on
the far left tile of the southern group and press RIGHT, RIGHT, LEFT, LEFT.
Open the chests here for 3 ACORNS OF LIFE and a VITALITY SEED. Nice! Now
return to the center again by standing on the far left tile and pressing RIGHT,
RIGHT, LEFT, LEFT. Now walk to the right side and stand on the bottom left tile
of the group of four. Press DOWN, DOWN to get to the other side and you'll see
a staircase in the upper right corner. Take these stairs up to the next floor.
Head south on the third floor until you reach another set of stairs
leading up. Take these and then walk north once you're on the fourth floor.
Soon you'll come to an area with some of those weird tiles on your left. Walk
over to them and stand on the bottom right tile of the first group of six.
Press UP, UP, UP to move to the left and then on the next set press DOWN, DOWN,
DOWN to get to the treasure chest containing the ARMOR OF RADIANCE. This is the
best piece of armor for your Hero, so equip it on him.
Now fall down the pit and head south once you land on the floor below.
Exit the large room you land in and then go west down the hallway. Just follow
this passage as it turns north and you'll find a treasure chest at the very top
corner (careful, it's a Mimic). East of this chest is another group of strange
tiles. The idea on these is to purposely fall off the edge of the tower to the
north. So just step on one of the tiles and move the D-Pad around until you
fall off the northern edge.
This will place you right outside the tower on the first floor. Open
the large door south of you and enter the tower again. Go west once you're
inside and up the stairs in this room. Head east on this floor and cross both
sets of tiles by pressing DOWN, DOWN for both of them. Once you're on the
other side, walk up the stairs to the next floor and then up the next set of
stairs. Now just walk all the way west to the last set of stairs to find
yourself on the top floor.
Walk south from the stairs once you're on the fifth floor and follow
the path as it turns east at the end. Head north into the center of the floor
and use your Final Key (or the Open spell) to open the large door in front of
you. Enter the room and stand in front of the gray statue. Use your Fairy
Flute that you found in Kol and the statue of Rubiss will come to life. She
will hand over the SACRED AMULET and then disappear. This item can actually
be equipped by "using" the Sacred Amulet in your character's inventory. It
will reduce the effectiveness of the Defeat spell when enemies use it on
your party.
Now that we have two of the three items needed to get to Zoma's Castle,
we still need the Staff of Rain. Cast Outside and then Return to Rimuldar to
heal up.
___________________________
| 10K. THE STAFF OF RAIN \
|___________________________/
Recommended LVL: 42
________________________
ITEMS: | MONSTERS |
------ |________________________|
Staff of Rain [_] | N/A |
|________________________|
Get on your ship and sail south as you follow the eastern coast of the
continent containing Rimuldar. Just continue to follow the coastline down and
then southwest. Eventually, you'll come to a shrine in the middle of a
poisonous swamp just south of Cantlin. Enter the shrine and speak to the woman
on the throne and she'll quickly hand over the STAFF OF RAIN. That was easy.
Now that we have all 3 items needed to create a bridge to Zoma's Castle,
we need to combine them all to create the Rainbow Drop.
__________________________
| 10L. THE RAINBOW DROP \
|__________________________/
Recommended LVL: 42
________________________
ITEMS: | MONSTERS |
------ |________________________|
Rainbow Drop [_] | N/A |
|________________________|
Exit the shrine and get back on your ship and sail directly east. You
will hit an island with a shrine in the center of a forest surrounded by
mountains. Enter the shrine with the Stone of Sunlight, the Staff of Rain, and
the Sacred Amulet and speak to the old man behind the counter. He will trade
you the RAINBOW DROP for the Stone of Sunlight and the Staff of Rain.
Once you have the Rainbow Drop, you're free to take on Castle Zoma.
Just make sure you come prepared. It'd be safe to have your characters at
level 44 or above and bring along any Wizard's Rings that you've collected
throughout the game. The Ring of Life and some Stones of Life would be helpful
as well. Pretty much anything that can make your life a little easier would be
great.
___________________________________________
| ____//
| 11. THE MASTER ARCHFIEND ____//
|_______________________________//
_____________________________
| 11A. CREATING THE BRIDGE \
|_____________________________/
Recommended LVL: 40-45
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | N/A |
|________________________|
Here is a quick summary of the best equipment (based on attack and
defense bonuses alone) BEFORE entering Zoma's Castle for each class in the game.
Use this as a reference if you wish; keep in mind that I did not use cursed
items like the Sword of Destruction, Noh Mask, Unlucky Helmet, etc. for obvious
reasons. Since you can only obtain one Meteorite Armband, Ring of Life, and
Sacred Amulet, I'll let you decide which character you want to place them on.
I recommend giving the Meteorite Armband to a Fighter if you have one, but
that's just me. Also, I've included the Golden Claw for the Fighter simply
because it technically adds the most ATK power for that character, but I don't
suggest you use it. The only way to counter the Golden Claw's enemy encounter-
rate curse is with Repel, and it doesn't really work all too well either. I'd
say stick with the Iron Claw.
HERO: LVL 45 FIGHTER: LVL 40-45
------------- ----------------
Sword of Kings Iron Claw/Golden Claw
Armor of Radiance Fighting Suit
Shield of Heroes (Meteorite Armband)
Iron Mask
(Sacred Amulet)
SOLDIER: LVL 40-45 MERCHANT: LVL 40-45
---------------- -----------------
Thor's Sword Zombie Slasher
Swordedge Armor Half Plate Armor/Magic Bikini (if female)
Shield of Strength Iron Shield
Iron Mask Turban/Mysterious Hat
(Ring of Life) (Sacred Amulet)
PILGRIM: LVL 40-45 WIZARD: LVL 40-45
---------------- ---------------
Zombie Slasher Staff of Thunder/Poison Needle
Magic Armor Water Flying Cloth
Silver Shield Mysterious Hat
Iron Helmet (Meteorite Armband)
(Sacred Amulet)
SAGE: LVL 40-45 GOOF-OFF: LVL 40-45
------------- -----------------
Zombie Slasher/Falcon Sword Iron Spear/Sword of Illusion (if female)
Magic Armor Flashy Clothes/Magic Bikini (if female)
Silver Shield Leather Shield
Iron Helmet Turban/Mysterious Hat
(Sacred Amulet) (Ring of Life)
When you're all set and ready to go, heal up at an Inn and SAVE YOUR
GAME. Make sure to have the Sphere of Light in your inventory as well! This is
extremely important. You don't want to make it all the way to Zoma and realize
you don't have the Sphere of Light to weaken him.
Return to Rimuldar and travel northwest. Soon you'll come to a desert
area. Continue walking northwest and all the way to the end of the small
peninsula that sticks out to the west. Use your Rainbow Drop on the edge and
a bridge will be created. Cross the bridge west and just follow the path
south. Use StepGuard to move northwest across the poisonous swamp safely and
then head north into the castle. Dun dun duh!
_____________________
| 11B. CASTLE ZOMA \
|_____________________/
Recommended LVL: 40-45
________________________
ITEMS: | MONSTERS |
------ |________________________|
Multi-edge Sword [_] | Voodoo Warlock |
Stone of Life [_] | Green Dragon |
Leaf of the World Tree [_] | Hydra |
Sage's Stone [_] | Gold Basher |
Wizard's Ring [_] | Metal Babble |
| Troll King |
| Barog |
| Swordoid |
| Archmage |
| Granite Titan |
| Lionroar |
| Putregon |
| Salamander |
|________________________|
Start by moving north to the statues and then follow the path east.
Take this long hallway all the way around as it goes north, west, and then
south. Ignore the two large doors you see and head west after you pass them.
In the center of the floor you'll notice a larger room with a large door. Open
the door and move north. As you're about to pass the first 2 statues, a stone
wall will block your escape and you'll be forced to continue onward. At the
north end of the room you'll notice you've been blocked in there as well.
We're trapped! Turn around and go back the other way and the 2 statues will
come to life and attack you as 2 Granite Titans. Defeat them and walk to the
north end of the room again and you'll be attacked twice more by the remaining
statues. After you've defeated them all (heal up if necessary), exit this
room via the north and cast StepGuard before walking on the blue tiles. Head
around and stand 2 steps behind the throne on the right (not directly behind it,
but more-so to the left side) and search the ground. This will uncover a hidden
stairway. Take them down and then take the next staircase down.
If you hate those crazy directional tiles, then you'll despise this
floor. But don't worry, I'll make sure you despise it a little less by giving
you directions. Head north from the stairs and when you get to the tiles, make
a right to avoid them at first and head north onto a cluster of eight with 2
rows of 4. Stand on the bottom-left tile and press RIGHT, RIGHT. This should
take you two steps north. Now step onto the tile directly above you and press
RIGHT, RIGHT again. You'll now be standing on a blank space surrounded by
tiles. Step on the one to your left and press LEFT, LEFT. This will take you
2 steps north again. Step onto the tile directly above you and hit DOWN, RIGHT.
Walk over the tile to the north by pressing RIGHT on top of it and then walk
onto the tile to your left and press RIGHT. There should now be just one tile
in your way above you. Step onto it and press RIGHT and you're now free to take
the stairs just north of you.
Move west from the stairs and follow this path when it turns south
(ignoring the opening in the wall along the way). Take this passage down until
you see an opening to your left and walk through it and continue south. This
will take you to a room with a treasure chest containing a MULTI-EDGE SWORD.
Don't bother equipping it, though; it's cursed! Now go back north the way you
came and head back through the opening in the wall. Continue going south and
then east when the hallway turns. Walk south through the opening and then
continue east. Now just follow this path all the way to the end where you'll
find a stairway. Take them down to the next level.
Don't worry, we're getting there. Walk up the stone steps and use your
Final Key to open the big gray door. Follow this path east, north, and then
west across a long bridge and you'll witness a scene between another warrior and
a hydra. What?! It's your father, Ortega! Well no wonder everybody thought he
disappeared. He fell into the Great Pit of Giaga just like you did. Watch the
battle and witness Ortega fall to the powerful King Hydra. Afterwards, Ortega
is so delirious and injured that he doesn't even recognize his own son (or
daughter). After he perishes, continue following the path west and then north.
Take this hallway all the way up and then make a right at the statue. Soon
you'll notice a large door below you. Open the door and head south into a room
with a row of treasure chests. Starting from the left to the right they are a
Mimic, a STONE OF LIFE, a LEAF OF THE WORLD TREE, the SAGE'S STONE, a WIZARD'S
RING, and another Mimic. Definitely some VERY useful items. Especially the
Sage's Stone. Give this item to your Pilgrim or Sage. When used in battle, it
acts as a powered-up Healus spell and doesn't use any MP! It can only be used
in battle, though. Return north to the hallway you came from and continue on
your way to the right. When you hit the statue, go south all the way to a
staircase at the end. Head down to find yourself on the last floor!
Before you move onward, take this time to heal everyone's HP to the max
and possibly use one of your Wizard's Rings to replinish some MP. Walk up to
the platform and a familiar face will greet you.
___________________________
| 11C. THE FINAL BATTLES \
|___________________________/
Recommended LVL: 40-45
________________________
ITEMS: | MONSTERS |
------ |________________________|
N/A | N/A |
|________________________|
When he's finished blabbering on about how he wants to destroy the
world, he'll unleash one of his 3 minions on you!
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | King Hydra |
+-----------------+------------------------------------------------------------+
| HP: 550 | |
+-----------------+ Start the battle by having one of your spell casters use |
| Barrier while the other uses Increase once or twice. Since the King Hydra |
| can attack twice per round and spit flames at your party, the Barrier should |
| reduce the amount of fire damamge. His single bite is pretty fierce too, so |
| watch out. Instead of using MP to heal, have one character use the Sage's |
| Stone every round after putting up Barrier and Increase. This will save you |
| tons of precious MP. Just keep your HP up and set aside 2 characters for |
| attacking and 2 characters for the Sage's Stone and support spells. |
| |
| Your party will receive 3167 experience points and 420G pieces for beating |
| the King Hydra. |
| |
+------------------------------------------------------------------------------+
Be sure to heal up and restore some MP before continuing forward. Step
forward off the platform and walk north. You'll run into a random battle with
another one of Zoma's minions.
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Baramos Bomus |
+-----------------+------------------------------------------------------------+
| HP: 450 | |
+-----------------+ Baramos Bomus casts fire-based spells like Explodet and |
| has high Defense. With this knowledge, it would be wise to have your |
| magic-users cast Barrier at the beginning of battle, and then use either Sap |
| on Baramos Bomus or BiKill on your Hero and Soldier/Fighter. Much like |
| Baramos, you can use StopSpell to seal his magic. Once you've got these |
| spells up, just keep attacking and using the Sage's Stone every round and |
| Baramos Bomus should go down quickly. |
| |
| You'll gain 4067 experience and 540G coins for felling Baramos Bomus. |
| |
+------------------------------------------------------------------------------+
After the fight, heal up as usual and walk north. Just as you're about
to reach Zoma, another fight will be triggered.
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Baramos Gonus |
+-----------------+------------------------------------------------------------+
| HP: 900 | |
+-----------------+ This guy's attack stat is incredible. He'll easily do |
| well over 100 damage to a single character with one hit. Lucky for us he |
| only attacks once each round. Don't allow that to put your guard down, |
| though. Cast Increase repeatedly until your defence can't get any higher. |
| By this time Baramos Gonus should only be doing about 50-60 or so damage with|
| each hit. Along with Increase, the Sage's Stone will have to be used each |
| round to stay at a comfortable HP status. Baramos Gonus has more HP than the|
| other minions, but just keep attacking and using the Sage's Stone and you |
| should be fine. |
| |
| For winning, your party will get 4767 experience points and 18G pieces. |
| |
+------------------------------------------------------------------------------+
As soon as the battle ends, make sure everyone's HP is at the MAX along
with MP. Use the remaining Wizard's Rings you have to make sure your party is
completely replinished and healthy. Also, give the Sphere of Light to the
person in your party with the highest Agility (or the person wearing the
Meteorite Armband). Since this character will be the first to attack in battle,
it's smart to give them the Sphere of Light so that they'll use it immediately
when the fight starts. Double check your HP and MP, then step forward and
speak with Zoma to engage in the final boss fight!
+-----------------+------------------------------------------------------------+
| ! BOSS BATTLE ! | Zoma |
+-----------------+------------------------------------------------------------+
| HP: 1023 | |
+-----------------+ The first round should go something like this: Hero |
| attacks, Soldier or Fighter attacks, Pilgrim/Sage use the Sphere of Light, |
| and Pilgrim/Sage use Sage's Stone. By now Zoma has probably hit your party |
| pretty hard, so spend the next round healing and possibly using Barrier to |
| reduce fire/ice damage that Zoma deals out. Casting Increase can help, but |
| using too many support spells seems to prompt Zoma to disable them with a |
| special attack that he has. BiKill is great to use on your Hero and Soldier/|
| Fighter when you get the chance. It'll allow the battle to go by a little |
| faster when you're hitting around 250 damage each round. Just be aware that |
| you'll have to set BiKill back up again if Zoma shoots his icey pulse to |
| disable the support spells. Healing is the number 1 priority in this fight. |
| Sometimes it takes 2 characters on healing duty while the other two try to |
| get some hits in. If at any point a party member falls, don't forget about |
| your Leaf of the World Tree and the Revive spell. Keep everyone alive and |
| useful. Also, remember your Hero has the Healusall spell. If there's any |
| point in the fight that you're seriously desperate for healing, USE IT! |
| |
| Congratulations on defeating the Master Archfiend Zoma! |
| |
+------------------------------------------------------------------------------+
After defeating the Master Archfiend, he warns you of what the future
has in store for Alefgard and foreshadows the events of Dragon Warrior I!
When he disintegrates, walk south as if you were to exit the castle and it will
start to fall apart. When you fall down the pit, you'll somehow shoot out of
the ground inside the Cave Northwest of Tantegel! When you gain control again,
walk south and up the stairs.
Just follow the path and soon the cave will begin to fall apart as well.
Keep walking and make your way to the southeast corner of the floor to exit.
On the last floor, just move in the general northwest direction and you'll
make it out of the cave!
Upon reaching the surface, the light will begin to flow through the
land and peace is finally restored in Alefgard. Return to Tantegel Castle and
head up to the throne room to enjoy the ending.
Congratulations on completing Dragon Warrior III!
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
____________________________________________________
/ \
| X. I T E M & E Q U I P M E N T L I S T S |
| |
\____________________________________________________/
___________________________________
| ____//
| X-1. Item List ____//
|_______________________//
The chart below includes all of the common and key items in the game;
and by "key" items, I mean items that are either important to the storyline
some how or cannot be bought or sold. I have them listed in alphabetical order.
* = Key Item
_____________________________________________________________________________
| NAME | BUY | SELL | FOUND | PURPOSE |
|____________|_______|________|_____________|_________________________________|
| Acorns of | N/A | 150G | Chests, | Increases a character's HP by |
| Life | | | monster | 1-5 |
| | | | drops | |
|____________|_______|________|_____________|_________________________________|
| Agility | N/A | 60G | Chests, | Increases a character's Agility |
| Seed | | | monster | stat by 1, 2, or 3 |
| | | | drops | |
|____________|_______|________|_____________|_________________________________|
| Antidote | 10G | 7G | Tool shops, | Cures Poison status |
| Herb | | | chests | |
|____________|_______|________|_____________|_________________________________|
| Black *| N/A | N/A | Baharata | Exchange this for a ship in |
| Pepper | | | | Portoga |
|____________|_______|________|_____________|_________________________________|
| Book of *| N/A | N/A | Tower of | Person holding this item can |
| Satori | | | Garuna | change their class into a Sage |
|____________|_______|________|_____________|_________________________________|
| Dream Ruby*| N/A | N/A | Cave west | Exchange this item for the Wake |
| | | | of Noaniels | Up Powder from the elf queen |
|____________|_______|________|_____________|_________________________________|
| Echoing *| N/A | N/A | Tower of | The sound will echo when an Orb |
| Flute | | | Arp | is in your vacinity |
|____________|_______|________|_____________|_________________________________|
| Fairy *| N/A | N/A | Village of | Frees Rubiss in the Tower west |
| Flute | | | Kol | of Kol |
|____________|_______|________|_____________|_________________________________|
| Fairy | 20G | 15G | Tool shops, | Prevents weaker enemies from |
| Water | | | chests | attacking on the world map |
|____________|_______|________|_____________|_________________________________|
| Final Key *| N/A | N/A | Shrine in | Opens any locked doors |
| | | | the Shoals | |
|____________|_______|________|_____________|_________________________________|
| Full Moon | 30G | 22G | Tool shops, | Cures Paralysis/Numb status |
| Herb | | | chests | |
|____________|_______|________|_____________|_________________________________|
| Intelli- | N/A | | Chests, | Increases a character's |
| gence Seed | | | monster | Intelligence stat by 1, 2, or 3 |
| | | | drops | |
|____________|_______|________|_____________|_________________________________|
|Invisibility| 300G | 225G | Lancel | Temporarily makes your party |
|Herb | | | | invisible |
|____________|_______|________|_____________|_________________________________|
| Lamp of *| N/A | N/A | Tedanki | Turns day into night |
| Darkness | | | | |
|____________|_______|________|_____________|_________________________________|
| Leaf of | N/A | 3G | Forest | Revives one character |
| the World | | | north of | |
| Tree | | | Dhama where | |
| | | | imaginary | |
| | | | lines of 4 | |
| | | | nearby | |
| | | | mountains | |
| | | | meet | |
|____________|_______|________|_____________|_________________________________|
| Locket of *| N/A | N/A | Phantom | Breaks the curse at the |
| Love | | | Ship | Promontory of Olivia |
|____________|_______|________|_____________|_________________________________|
| Luck Seed | N/A | 45G | Chests, | Increase a character's Luck |
| | | | monster | stat by 1, 2, or 3 |
| | | | drops | |
|____________|_______|________|_____________|_________________________________|
| Magic Ball*| N/A | N/A | Reeve | Breaks the barrier at the Cave |
| | | | | of Enticement |
|____________|_______|________|_____________|_________________________________|
| Magic Key *| N/A | N/A | Pyramid | Opens red doors as well as |
| | | | | Thief's Key doors |
|____________|_______|________|_____________|_________________________________|
| Medical | 8G | 5G | Tool shops, | Restores approximately 30 HP to |
| Herb | | | chests | one ally |
|____________|_______|________|_____________|_________________________________|
| Meteorite | N/A | N/A | Isis | Doubles the wearer's Agility |
| Armband | | | | |
|____________|_______|________|_____________|_________________________________|
| Mirror of *| N/A | N/A | Cave | Reflects the true complexion of |
| Ra | | | southeast | the King of Samanao |
| | | | of Samanao | |
|____________|_______|________|_____________|_________________________________|
| Oricon *| N/A | N/A | Hauksness | Used to make the Sword of Kings |
|____________|_______|________|_____________|_________________________________|
| Poison | 500G | 375G | Sold in Elf | Use in battle to confuse |
| Moth | | | Village, | enemies |
| Powder | | | Muor, Soo | |
|____________|_______|________|_____________|_________________________________|
| Rainbow *| N/A | N/A | Shrine | Creates the Rainbow Bridge to |
| Drop | | | south of | Zoma's Castle |
| | | | Rimuldar | |
|____________|_______|________|_____________|_________________________________|
| Ring of | N/A | N/A | Rimuldar | Restores HP as the wearer walks |
| Life | | | | |
|____________|_______|________|_____________|_________________________________|
| Royal *| N/A | N/A | King of | Give to Norud the dwarf to |
| Scroll | | | Portoga | reveal the path to Baharata and |
| | | | | the Shrine of Dhama |
|____________|_______|________|_____________|_________________________________|
| Sacred *| N/A | N/A | Rubiss in | Reduces effectiveness of the |
| Amulet | | | tower west | Defeat spell on its wearer |
| | | | of Kol | |
|____________|_______|________|_____________|_________________________________|
| Sage's *| N/A | N/A | Zoma's | Has the same effect as Healus |
| Stone | | | Castle | spell; recovers about 50 HP to |
| | | | | all allies |
|____________|_______|________|_____________|_________________________________|
| Sailor's *| N/A | N/A | Greenlad | Points in the direction of the |
| Thigh Bone | | | | Phantom Ship |
|____________|_______|________|_____________|_________________________________|
| Shoes of | N/A | N/A | Metal | Adds 1 Experience Point to the |
| Happiness | | | Babble | wearer with each step he or she |
| | | | drop | takes! |
|____________|_______|________|_____________|_________________________________|
| Silver *| N/A | N/A | Garin's | When used outside of battle it |
| Harp | | | House | will provoke a random encounter |
|____________|_______|________|_____________|_________________________________|
| Sphere of *| N/A | N/A | Castle of | Weakens Zoma during battle |
| Light | | | the Dragon | |
| | | | Queen | |
|____________|_______|________|_____________|_________________________________|
| Spider's | 35G | 26G | Sold in Elf | Reduces the Agility of an enemy |
| Web | | | Village, | |
| | | | Noaniels, | |
| | | | Assaram, | |
| | | | Baharata | |
|____________|_______|________|_____________|_________________________________|
| Staff of *| N/A | N/A | Shrine | Needed to obtain the Rainbow |
| Rain | | | south of | Drop |
| | | | Cantlin | |
|____________|_______|________|_____________|_________________________________|
| Stone of | N/A | N/A | Various | Saves the bearer's life when a |
| Life | | | places | Defeat spell is cast |
|____________|_______|________|_____________|_________________________________|
| Stones of *| N/A | N/A | Tantegel | Required for the Rainbow Drop |
| Sunlight | | | Castle | |
|____________|_______|________|_____________|_________________________________|
| Strength | N/A | | Chests, | Increases a character's |
| Seed | | | monster | Strength stat by 1, 2, or 3 |
| | | | drops | |
|____________|_______|________|_____________|_________________________________|
| Thief's *| N/A | N/A | Tower of | Opens all regular/common doors |
| Key | | | Najima | |
|____________|_______|________|_____________|_________________________________|
| Vase of *| N/A | N/A | Eginbear | Raises the Shrine in the Shoals |
| Drought | | | Castle | |
|____________|_______|________|_____________|_________________________________|
| Vitality | N/A | 90G | Chests, | Increases a character's |
| Seed | | | monster | Vitality stat by 1, 2, or 3 |
| | | | drops | |
|____________|_______|________|_____________|_________________________________|
| Wake Up *| N/A | N/A | Elf Village | Wakes the town of Noaniels from |
| Powder | | | | its slumber |
|____________|_______|________|_____________|_________________________________|
| Water | N/A | 15G | Muor | Squirts people with a stream of |
| Blaster | | | | water |
|____________|_______|________|_____________|_________________________________|
| Wing of | 25G | 18G | Tool shops, | Same effect as the Return spell |
| Wyvern | | | chests | |
|____________|_______|________|_____________|_________________________________|
| Wizard's | 2500G | 1875G | Elf Village | Used to restore a portion of a |
| Ring | | | | character's MP; breaks after |
| | | | | so many uses |
|____________|_______|________|_____________|_________________________________|
___________________________________
| ____//
| X-2. Weapon List ____//
|_______________________//
The following chart includes all of the weapons in the game in
alphabetical order. I have also listed their price (if purchasable), how much
they sell for, where to find them, their attack power, and what classes can
equip them. I have abbreviated the names of the classes under the EQUIP
column. This applies to all the charts that follow. Here's what they mean:
Hr = Hero
Sr = Soldier
Fr = Fighter
Pr = Pilgrim
Wz = Wizard
Mr = Merchant
Go = Goof-Off
Sg = Sage
_____________________________________________________________________________
| NAME | BUY | SELL | FOUND | POWER | EQUIP |
|____________|_______|________|_____________|_________|_______________________|
| Battle Axe | 2500G | 1875G | Isis, | +40 | Hr, Sr, Fr, Mr |
| | | | Assaram, | | |
| | | | Lancel | | |
|____________|_______|________|_____________|_________|_______________________|
| Broad | 1500G | 1125G | Romaly, | +33 | Hr, Sr, Mr, Fr, Sg |
| Sword | | | Isis, | | |
| | | | Kanave, | | |
| | | | Assaram | | |
|____________|_______|________|_____________|_________|_______________________|
| Chain | 550G | 412G | Reeve, | +24 | Hr, Sr, Fr, Pr, Mr, |
| Sickle | | | Romaly, | | Go, Sg |
| | | | Assaram | | |
|____________|_______|________|_____________|_________|_______________________|
| Club | 30G | 22G | Aliahan, | +7 | Hr, Sr, Fr, Pr, Mr, |
| | | | Soo | | Go, Sg |
|____________|_______|________|_____________|_________|_______________________|
| Copper | 100G | 75G | Aliahan, | +12 | Hr, Sr, Fr, Pr, Mr, |
| Sword | | | Reeve | | Go, Sg |
|____________|_______|________|_____________|_________|_______________________|
| Cypress | 5G | 3G | Aliahan, | +2 | All classes |
| Stick | | | Soo | | |
|____________|_______|________|_____________|_________|_______________________|
| Demon Axe | N/A | 375G | Baramos' | +90 | Sr |
| | | | Castle | | |
|____________|_______|________|_____________|_________|_______________________|
| Dragon |15000G | 11250G | Samanao | +77 | Hr, Sr |
| Killer | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Falcon |25000G | 18750G | Rimuldar | +5 | Hr, Sg |
| Sword | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Giant | 3700G | 2775G | Assaram, | +48 | Sr |
| Shears | | | Isis | | |
|____________|_______|________|_____________|_________|_______________________|
| Golden | N/A | 11250G | Pyramid | +55 | Fr |
| Claw | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Iron Claw | 770G | 577G | Kanave, | +30 | Fr |
| | | | Samanao | | |
|____________|_______|________|_____________|_________|_______________________|
| Iron Spear | 750G | 562G | Romaly, | +28 | Hr, Sr, Fr, Pr, Mr, |
| | | | Assaram, | | Go, Sg |
| | | | Kanave | | |
|____________|_______|________|_____________|_________|_______________________|
| Magic | 200G | 150G | Reeve, | +14 | All classes |
| Knife | | | Assaram | | |
|____________|_______|________|_____________|_________|_______________________|
| Multi-Edge | N/A | 3750G | Zoma's | +100 | Hr, Sr |
| Sword | | | Castle | | |
|____________|_______|________|_____________|_________|_______________________|
| Orochi | N/A | 750G | Orochi drop | +63 | Hr, Sr, Sg |
| Sword | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Poison | 10G | 7G | Kanave, Soo | +1 | Wz |
| Needle | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Sledge | 6500G | 4875G | Tedanki, | +55 | Sr |
| Hammer | | | Lancel, | | |
| | | | Muor | | |
|____________|_______|________|_____________|_________|_______________________|
| Snowblast | N/A | 11250G | Swordoid | +80 | Hr, Sr |
| Sword | | | & Marauder | | |
| | | | drop | | |
|____________|_______|________|_____________|_________|_______________________|
| Staff of | 2500G | 1875G | Assaram, | +55 | Wz, Pr, Sg |
| Force | | | Tedanki | | |
|____________|_______|________|_____________|_________|_______________________|
| Staff of | 2700G | 2025G | Muor, | +35 | Pr, Sg |
| Judgement | | | Samanao | | |
|____________|_______|________|_____________|_________|_______________________|
| Staff of | N/A | 5250G | Archmage | +33 | Wz, Pr, Sg |
| Reflection | | | drop | | |
|____________|_______|________|_____________|_________|_______________________|
| Staff of | N/A | 1875G | Soo | +30 | Wz, Sg |
| Thunder | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Sword of |45000G | 33750G | Rimuldar | +110 | Hr, Sr |
| Destruction| | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Sword of | N/A | N/A | Shrine Jail | +48 | Hr, Sr |
| Gaia | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Sword of | N/A | N/A | Portoga | +50 | Sr, Mr, Go (females) |
| Illusion | | | after you | | |
| | | | defeat | | |
| | | | Baramos | | |
|____________|_______|________|_____________|_________|_______________________|
| Sword of |32767G | N/A | Kol | +120 | Hr |
| Kings | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Thor's | N/A | 32767G | Boss Troll | +95 | Hr, Sr |
| Sword | | | drop | | |
|____________|_______|________|_____________|_________|_______________________|
| Thorn Whip | 320G | 240G | Reeve, Soo | +18 | Hr, Sr, Mr, Go, Sg |
|____________|_______|________|_____________|_________|_______________________|
| Thunder | N/A | 5625G | Cave of | +85 | Hr, Sr |
| Sword | | | Necrogond | | |
|____________|_______|________|_____________|_________|_______________________|
| Wizard's | 1500G | 1125G | Noaniels, | +15 | Wz, Sg |
| Wand | | | Samanao | | |
|____________|_______|________|_____________|_________|_______________________|
| Zombie | 9800G | 7350G | Samanao, | +65 | Hr, Sr, Pr, Sg, Mr |
| Slasher | | | Tedanki | | |
|____________|_______|________|_____________|_________|_______________________|
__________________________________
| ____//
| X-3. Armor List ____//
|______________________//
Here we have the body armor list for Dragon Warrior III. Again, I have
listed them in alphabetical order and it's set up the exact same way as the
Weapon List.
_____________________________________________________________________________
| NAME | BUY | SELL | FOUND | POWER | EQUIP |
|____________|_______|________|_____________|_________|_______________________|
| Angel's | 3000G | 2250G | Elf Village | +35 | Wz, Pr, Sg |
| Robe | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Animal | N/A | 262G | Vampire Cat | +8 | All classes |
| Suit | | | and Catula | | |
| | | | drop, Cave | | |
| | | | Southeast | | |
| | | | of Samanao | | |
|____________|_______|________|_____________|_________|_______________________|
| Armor of | N/A | N/A | Cave | +65 | Hr, Sr |
| Hades | | | southwest | | |
| | | | of Tantegel | | |
|____________|_______|________|_____________|_________|_______________________|
| Armor of | N/A | N/A | Tower west | +75 | Hr |
| Radiance | | | of Kol | | |
|____________|_______|________|_____________|_________|_______________________|
| Armor of | N/A | N/A | Navel of | +50 | Hr, Sr |
| Terrafirma | | | the Earth | | |
|____________|_______|________|_____________|_________|_______________________|
| Chain Mail | 480G | 360G | Romaly, | +20 | Hr, Sr, Pr, Sg, Mr |
| | | | Assaram | | |
|____________|_______|________|_____________|_________|_______________________|
| Cloak of | 2900G | 2175G | Noaniels, | +20 | All classes |
| Evasion | | | Isis, Muor, | | |
| | | | Assaram | | |
|____________|_______|________|_____________|_________|_______________________|
| Clothes | 10G | 7G | Aliahan, | +4 | All classes |
| | | | Soo | | |
|____________|_______|________|_____________|_________|_______________________|
| Dragon | 9800G | 7350G | Newville, | +45 | Hr, Sr |
| Mail | | | Tantegel, | | |
| | | | Hauksness, | | |
| | | | Kol | | |
|____________|_______|________|_____________|_________|_______________________|
| Fighting | 800G | 600G | Kanave, | +23 | Hr, Sr, Pr, Wz, Mr, |
| Suit | | | Muor, Soo | | Fr, Sg |
|____________|_______|________|_____________|_________|_______________________|
| Flashy | 1300G | 975G | Soo | +28 | Go |
| Clothes | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Full Plate | 2400G | 1800G | Isis, Muor | +32 | Hr, Sr |
| Armor | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Half Plate | 1100G | 875G | Kanave, | +25 | Hr, Sr, Mr |
| Armor | | | Assaram, | | |
| | | | Isis | | |
|____________|_______|________|_____________|_________|_______________________|
| Iron Apron | 700G | 525G | Romaly, | +22 | Mr |
| | | | Kanave | | |
|____________|_______|________|_____________|_________|_______________________|
| Leather | 150G | 112G | Aliahan, | +12 | Hr, Sr, Pr, Sg, Mr |
| Armor | | | Reeve, | | |
| | | | Romaly | | |
|____________|_______|________|_____________|_________|_______________________|
| Magic | 5800G | 4350G | Tedanki, | +40 | Hr, Sr, Pr, Sg |
| Armor | | | Samanao | | |
|____________|_______|________|_____________|_________|_______________________|
| Magic | N/A | N/A | King Marzon | +40 | All classes (females) |
| Bikini | | | drop | | |
|____________|_______|________|_____________|_________|_______________________|
| Revealing |78000G | 32767G | Assaram, | +1 | All classes (females) |
| Swimsuit | | | Hauksness | | |
|____________|_______|________|_____________|_________|_______________________|
| Sacred | 4400G | 3300G | Lancel, | +30 | Pr, Sg |
| Robe | | | Tedanki | | |
|____________|_______|________|_____________|_________|_______________________|
| Shell | 300G | 225G | Romaly | +16 | Hr, Sr, Pr, Sg, Mr |
| Armor | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Swordedge | N/A | N/A | Cave of | +55 | Hr, Sr |
| Armor | | | Necrogond | | |
|____________|_______|________|_____________|_________|_______________________|
| Training | 80G | 60G | Reeve | +10 | Fr, Sg, Go |
| Suit | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Water |12500G | 9375G | Kol | +40 | Wz |
| Flying | | | | | |
| Cloth | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Wayfarer's | 70G | 52G | Aliahan | +8 | Hr, Sr, Pr, Mr, Go, |
| Clothes | | | | | Wz, Sg |
|____________|_______|________|_____________|_________|_______________________|
__________________________________
| ____//
| X-4. Shield List ____//
|______________________//
Although very few, the shields of Dragon Warrior III are listed below
in the same format as the charts above.
_____________________________________________________________________________
| NAME | BUY | SELL | FOUND | POWER | EQUIP |
|____________|_______|________|_____________|_________|_______________________|
| Bronze | 180G | 135G | Romaly, | +7 | Hr, Sr, Pr, Sg, Mr |
| Shield | | | Kanave, | | |
| | | | Assaram, | | |
| | | | Tedanki | | |
|____________|_______|________|_____________|_________|_______________________|
| Iron | 700G | 525G | Kanave, | +12 | Hr, Sr, Mr |
| Shield | | | Assaram, | | |
| | | | Isis | | |
|____________|_______|________|_____________|_________|_______________________|
| Leather | 90G | 67G | Aliahan, | +4 | Hr, Sr, Pr, Mr, Go, |
| Shield | | | Reeve | | Sg |
|____________|_______|________|_____________|_________|_______________________|
| Shield of | N/A | N/A | Cave | +50 | Hr |
| Heroes | | | northwest | | |
| | | | of Tantegel | | |
|____________|_______|________|_____________|_________|_______________________|
| Shield of | N/A | 7G | Lionhead | +35 | Hr, Sr |
| Sorrow | | | drop | | |
|____________|_______|________|_____________|_________|_______________________|
| Shield of |15000G | 11250G | Hauksness | +40 | Hr, Sr |
| Strength | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Silver | 8800G | 6600G | Tedanki, | +30 | Hr, Sr, Pr, Sg |
| Shield | | | Samanao, | | |
| | | | Rimuldar | | |
|____________|_______|________|_____________|_________|_______________________|
__________________________________
| ____//
| X-5. Helmet List ____//
|______________________//
Another small list. The follow items are headgear that your characters
can wear to add more to their Defence Power.
_____________________________________________________________________________
| NAME | BUY | SELL | FOUND | POWER | EQUIP |
|____________|_______|________|_____________|_________|_______________________|
| Golden | N/A | N/A | Kandar drop | +6 | Hr, Sr, Pr, Wz, Go, |
| Crown | | | | | Mr, Sg |
|____________|_______|________|_____________|_________|_______________________|
| Iron | 2000G | 750G | Assaram | +16 | Hr, Sr, Sg, Pr |
| Helmet | | | | | |
|____________|_______|________|_____________|_________|_______________________|
| Iron Mask | 3500G | 2625G | Muor, | +25 | Hr, Sr |
| | | | Tedanki, | | |
| | | | Lancel | | |
|____________|_______|________|_____________|_________|_______________________|
| Leather | 80G | 60G | Reeve, | +2 | Hr, Sr, Pr, Go, Mr, |
| Helmet | | | Isis, | | Sg |
| | | | Romaly | | |
|____________|_______|________|_____________|_________|_______________________|
| Mysterious | N/A | 6G | Glacier | +8 | Pr, Sg, Wz, Mr, Go |
| Hat | | | Basher drop | | |
|____________|_______|________|_____________|_________|_______________________|
| Noh Mask | N/A | 1G | Cave of | +255 | All classes |
| | | | Jipang | | |
|____________|_______|________|_____________|_________|_______________________|
| Turban | 160G | 120G | Reeve, | +8 | Mr, Go |
| | | | Assaram | | |
|____________|_______|________|_____________|_________|_______________________|
| Unlucky | N/A | N/A | Castle | +35 | Hr, Sr |
| Helmet | | | Baramos | | |
|____________|_______|________|_____________|_________|_______________________|
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_________________________________
/ \
| XI. M O N S T E R L I S T |
| |
\_________________________________/
The following chart lists all of the monsters in the game (including
bosses). I have listed their name, maximum HP, experience, gold pieces, the
treasure that they drop if any, and in what region that monster can be found.
Note that the experience points for each monster are for ONE CHARACTER ONLY.
In order to find out how many experience points a party of four would earn,
divide the number by 4 (obviously).
Much like the item and equipment lists, I have listed them in alphabetical
order.
_____________________________________________________________________________
| NAME | MAX HP | EXPR | GOLD | DROP | LOCATION |
|____________|__________|________|_________|____________|_____________________|
| Archmage | 130 | 3800 | 168 | Staff of | Zoma's Castle |
| | | | | Reflection | |
|____________|__________|________|_________|____________|_____________________|
| Army Crab | 28 | 47 | 15 | Wayfarer's | Kanave |
| | | | | Clothes | |
|____________|__________|________|_________|____________|_____________________|
| Avenger | 115 | 1254 | 51 | Battle Axe | Castle of the Dragon|
| | | | | | Queen |
|____________|__________|________|_________|____________|_____________________|
| Avenger | 55 | 304 | 45 | Agility | Muor, Shrine of |
| Beak | | | | Seed | Necrogond |
|____________|__________|________|_________|____________|_____________________|
| Avenger | 42 | 127 | 18 | Acorns of | Baharata |
| Jackal | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Avenger | 25 | 60 | 18 | Agility | Noaniels, Elf |
| Raven | | | | Seed | Village |
|____________|__________|________|_________|____________|_____________________|
| Babble | 10 | 16 | 8 | Antidote | Cave of Enticement |
| | | | | Herb | area, |
|____________|__________|________|_________|____________|_____________________|
| Baramos | 900 | 0 | 0 | N/A | Baramos' Castle |
|____________|__________|________|_________|____________|_____________________|
| Baramos | 450 | 16267 | 540 | Sword of | Zoma's Castle |
| Bomus | | | | Destruction| |
|____________|__________|________|_________|____________|_____________________|
| Baramos | 900 | 19067 | 18 | Meteorite | Zoma's Castle |
| Gonus | | | | Armband | |
|____________|__________|________|_________|____________|_____________________|
| Barnabas | 58 | 314 | 51 | Wayfarer's | Tower of Arp |
| | | | | Clothes | |
|____________|__________|________|_________|____________|_____________________|
| Barog | 93 | 4360 | 96 | Mysterious | Zoma's Castle |
| | | | | Hat | |
|____________|__________|________|_________|____________|_____________________|
| Bighorn | 75 | 471 | 70 | Fairy | Greenlad |
| | | | | Water | |
|____________|__________|________|_________|____________|_____________________|
| Black | 9 | 7 | 3 | Medical | Aliahan, Cave on |
| Raven | | | | Herb | the Promontory |
|____________|__________|________|_________|____________|_____________________|
| Blue Beak | 60 | 496 | 39 | Book of | Tower of Arp |
| | | | | Sartori | |
|____________|__________|________|_________|____________|_____________________|
| Bomb Crag | 500 | 880 | 126 | Stone of | East of Kanave |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Boss Troll | 320 | 3334 | 126 | Thor's | Samanao Castle |
| | | | | Sword | |
|____________|__________|________|_________|____________|_____________________|
| Caterpillar| 40 | 42 | 15 | Medical | Cave of Enticement, |
| | | | | Herb | Romaly |
|____________|__________|________|_________|____________|_____________________|
| Catula | 35 | 180 | 30 | Animal | Cave East of |
| | | | | Suit | Baharata |
|____________|__________|________|_________|____________|_____________________|
| Crabus | 50 | 387 | 54 | Shell | Ocean (near Luzami) |
| | | | | Armor | |
|____________|__________|________|_________|____________|_____________________|
| Curer | 50 | 371 | 46 | Vitality | Cave Southeast of |
| | | | | Seed | Samanao |
|____________|__________|________|_________|____________|_____________________|
| Dancing | 50 | 14 | 1228 | Flashy | Cave Southwest of |
| Jewel | | | | Clothes | Tantegel |
|____________|__________|________|_________|____________|_____________________|
| Darthbear | 150 | 2774 | 156 | Agility | Rimuldar |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Deadly | 30 | 75 | 18 | Wing of | Cave West of |
| Toadstool | | | | Wyvern | Noaniels |
|____________|__________|________|_________|____________|_____________________|
| Demon | 17 | 16 | 9 | Medical | Cave of Enticement |
| Anteater | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Demon | 24 | 52 | 22 | Fairy | Tower of Shanpane |
| Toadstool | | | | Water | |
|____________|__________|________|_________|____________|_____________________|
| Demonite | 70 | 134 | 30 | Water | Muor |
| | | | | Blaster | |
|____________|__________|________|_________|____________|_____________________|
| Deranger | 80 | 458 | 58 | Poison | Cave of Jipang |
| | | | | Moth Powder| |
|____________|__________|________|_________|____________|_____________________|
| Eliminator | 120 | 502 | 64 | Chain | Tower of Arp |
| | | | | Sickle | |
|____________|__________|________|_________|____________|_____________________|
| Elysium | 90 | 1307 | 102 | Multi-edge | Shrine of Necrogond,|
| Bird | | | | Sword | Tower West of Kol |
|____________|__________|________|_________|____________|_____________________|
| Evil Mage | 95 | 2200 | 102 | Leaf of | Baramos' Castle |
| | | | | the World | |
| | | | | Tree | |
|____________|__________|________|_________|____________|_____________________|
| Executioner| 45 | 200 | 24 | Poison | Cave East of |
| | | | | Needle | Baharata |
|____________|__________|________|_________|____________|_____________________|
| Fierce | 90 | 587 | 66 | Strength | Cave of Jipang |
| Bear | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Flamapede | 45 | 96 | 42 | Intelli- | Isis, Pyramid |
| | | | | gence Seed | |
|____________|__________|________|_________|____________|_____________________|
| Froggore | 15 | 15 | 4 | Medical | Reeve, Cave of |
| | | | | Herb | Enticement area |
|____________|__________|________|_________|____________|_____________________|
| Frost | 80 | 1427 | 82 | Multi-Edge | Cave of Necrogond |
| Cloud | | | | Sword | |
|____________|__________|________|_________|____________|_____________________|
| Garuda | 60 | 294 | 86 | Iron Claw | Tower of Garuna |
|____________|__________|________|_________|____________|_____________________|
| Gas Cloud | 25 | 47 | 17 | Vitality | Noaniels, Elf |
| | | | | Seed | Village |
|____________|__________|________|_________|____________|_____________________|
| Ghoul | 170 | 1694 | 58 | Cloak of | Kol |
| | | | | Evasion | |
|____________|__________|________|_________|____________|_____________________|
| Giant | 13 | 11 | 4 | Leather | Cave on the |
| Anteater | | | | Helmet | Promontory, Reeve |
|____________|__________|________|_________|____________|_____________________|
| Glacier | 140 | 540 | 65 | Mysterious | Greenlad |
| Basher | | | | Hat | |
|____________|__________|________|_________|____________|_____________________|
| Goategon | 70 | 396 | 54 | Strength | Tedanki |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Gold | 210 | 520 | 1228 | Golden | Rimuldar, Zoma's |
| Basher | | | | Claw | Castle |
|____________|__________|________|_________|____________|_____________________|
| Goopi | 70 | 960 | 94 | Iron Claw | Tantegel |
|____________|__________|________|_________|____________|_____________________|
| Granite | 350 | 3334 | 180 | Thor's | Zoma's Castle, |
| Titan | | | | Sword | called by Goopi's |
|____________|__________|________|_________|____________|_____________________|
| Great Beak | 43 | 234 | 36 | Intelli- | Tower of Garuna |
| | | | | gence Seed | |
|____________|__________|________|_________|____________|_____________________|
| Green | 120 | 3467 | 129 | Vitality | Zoma's Castle |
| Dragon | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Grizzly | 110 | 698 | 66 | Strength | Samanao |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Hades' | 100 | 490 | 74 | Cloak of | Ocean |
| Condor | | | | Evasion | |
|____________|__________|________|_________|____________|_____________________|
| Healer | 30 | 28 | 6 | Strength | Cave of Enticement |
| | | | | Seed | area, summoned by |
| | | | | | Rogue Knights |
|____________|__________|________|_________|____________|_____________________|
| Heat Cloud | 37 | 140 | 34 | Luck Seed | Baharata |
|____________|__________|________|_________|____________|_____________________|
| Hologhost | 85 | 1387 | 51 | Stone of | Cave of Necrogond |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Hork | 98 | 160 | 18 | Clothes | Tedanki |
| | | | | | |
|____________|__________|________|_________|____________|_____________________|
| Horned | 10 | 10 | 3 | Medical | Aliahan, Cave on |
| Rabbit | | | | Herb | the Promontory |
|____________|__________|________|_________|____________|_____________________|
| Humanabat | 28 | 39 | 16 | Magic | Romaly (night) |
| | | | | Knife | |
|____________|__________|________|_________|____________|_____________________|
| Hunter Fly | 30 | 131 | 30 | Cloak of | Baharata |
| | | | | Evasion | |
|____________|__________|________|_________|____________|_____________________|
| Hydra | 150 | 4120 | 90 | Leaf of | Cave Northwest of |
| | | | | the World | Tantegel |
| | | | | Tree | |
|____________|__________|________|_________|____________|_____________________|
| Infernus | 40 | 104 | 28 | Bronze | Isis |
| Crab | | | | Shield | |
|____________|__________|________|_________|____________|_____________________|
| Infernus | 60 | 420 | 57 | Half Plate | Tedanki |
| Knight | | | | Armor | |
|____________|__________|________|_________|____________|_____________________|
| Kandar 1st | 150 | 2934 | 0 | Cypress | Tower of Shanpane |
| encounter | | | | Stick | |
|____________|__________|________|_________|____________|_____________________|
| Kandar 2nd | 400 | 6400 | 0 | Cypress | Cave East of |
| encounter | | | | Stick | Baharata |
|____________|__________|________|_________|____________|_____________________|
| Kandar | 60 | 107 | 0 | Cypress | Tower of Shanpane, |
| Henchman | | | | Stick | Cave East of |
| | | | | | Baharata |
|____________|__________|________|_________|____________|_____________________|
| Killer Bee | 25 | 35 | 16 | Medical | Kanave |
| | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| King | 38 | 94 | 28 | Thorn Whip | Pyramid |
| Froggore | | | | | |
|____________|__________|________|_________|____________|_____________________|
| King Hydra | 550 | 12667 | 420 | Dragon | Zoma's Castle |
| | | | | Mail | |
|____________|__________|________|_________|____________|_____________________|
| King | 120 | 2120 | 108 | Magic | Ocean (dark world) |
| Merzon | | | | Bikini | |
|____________|__________|________|_________|____________|_____________________|
| King Squid | 135 | 474 | 84 | Acorns of | Ocean |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| King | 120 | 1894 | 144 | Luck Seed | Cave of Necrogond |
| Tortragon | | | | | |
|____________|__________|________|_________|____________|_____________________|
| Kong | 95 | 576 | 82 | Acorns of | Samanao |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Kragacles | 450 | 2787 | 192 | Acorns of | Ocean (dark world) |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Lava | 60 | 556 | 62 | Leaf of | Cave of Jipang |
| Basher | | | | the World | |
| | | | | Tree | |
|____________|__________|________|_________|____________|_____________________|
| Leona | 140 | 3707 | 108 | Shield of | Tower West of Kol |
| | | | | Sorrow | |
|____________|__________|________|_________|____________|_____________________|
| Lethal | 70 | 558 | 96 | Full Plate | Tower of Arp |
| Armor | | | | Armor | |
|____________|__________|________|_________|____________|_____________________|
| Lionhead | 115 | 1800 | 106 | Shield of | Baramos' Castle |
| | | | | Sorrow | |
|____________|__________|________|_________|____________|_____________________|
| Lionroar | 160 | 4080 | 144 | Shield of | Zoma's Castle |
| | | | | Sorrow | |
|____________|__________|________|_________|____________|_____________________|
| Lumpus | 35 | 110 | 30 | Luck Seed | Portoga |
|____________|__________|________|_________|____________|_____________________|
| Madhound | 40 | 71 | 17 | Intelli- | Baharata |
| | | | | gence Seed | |
|____________|__________|________|_________|____________|_____________________|
| Mage | 40 | 123 | 24 | Wing of | Baharata |
| Toadstool | | | | Wyvern | |
|____________|__________|________|_________|____________|_____________________|
| Magician | 23 | 18 | 12 | Fairy | Cave of Enticement, |
| | | | | Water | Romaly |
|____________|__________|________|_________|____________|_____________________|
| Magiwyvern | 100 | 2987 | 150 | Mysterious | Cantlin |
| | | | | Hat | |
|____________|__________|________|_________|____________|_____________________|
| Man O' War | 40 | 240 | 46 | Full Moon | Ocean |
| | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Man-Eater | 120 | 183 | 30 | Cypress | Various dungeons |
| Chest | | | | Stick | |
|____________|__________|________|_________|____________|_____________________|
| Man-Eater | 26 | 74 | 18 | Poison | Cave West of |
| Moth | | | | Needle | Noaniels |
|____________|__________|________|_________|____________|_____________________|
| Marauder | 130 | 1587 | 88 | Snowblast | Cave of Necrogond |
| | | | | Sword | |
|____________|__________|________|_________|____________|_____________________|
| Marine | 38 | 263 | 42 | Wing of | Ocean |
| Slime | | | | Wyvern | |
|____________|__________|________|_________|____________|_____________________|
| Masked | 12 | 8 | 5 | Wing of | Tower of Najima |
| Moth | | | | Wyvern | |
|____________|__________|________|_________|____________|_____________________|
| Merzon | 54 | 320 | 46 | Strength | Ocean |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Merzoncian | 60 | 351 | 62 | Leather | Ocean (near Luzami) |
| | | | | Helmet | |
| | | | | | |
|____________|__________|________|_________|____________|_____________________|
| Metal | 6 | 53600 | 12 | Shoes of | Baramos' Castle, |
| Babble | | | | Happiness | Rimuldar |
|____________|__________|________|_________|____________|_____________________|
| Metal | 4 | 5520 | 6 | Agility | Shrine of Dhama, |
| Slime | | | | Seed | Cave of Jipang |
|____________|__________|________|_________|____________|_____________________|
| Mimic | 240 | 980 | 51 | Demon Axe | Various dungeons |
|____________|__________|________|_________|____________|_____________________|
| Minidemon | 80 | 783 | 83 | Unlucky | Muor |
| | | | | Helmet | |
|____________|__________|________|_________|____________|_____________________|
| Mummy | 55 | 110 | 44 | Fairy | Pyramid |
| | | | | Water | |
|____________|__________|________|_________|____________|_____________________|
| Mummy Man | 35 | 98 | 15 | Medical | Isis, Pyramid |
| | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Nev | 42 | 171 | 39 | Poison | Dhama |
| | | | | Moth | |
| | | | | Powder | |
|____________|__________|________|_________|____________|_____________________|
| Old Hag | 70 | 618 | 76 | Invisibil- | Samanao |
| | | | | ity Herb | |
|____________|__________|________|_________|____________|_____________________|
| Orochi | 300 | 10720 | 240 | Orochi | Cave of Jipang |
| | | | | Sword | |
|____________|__________|________|_________|____________|_____________________|
| Poison | 35 | 63 | 24 | Antidote | Noaniels |
| Silkworm | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Poison | 25 | 27 | 11 | Antidote | Romaly |
| Toad | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Putregon | 350 | 4667 | 64 | Strength | Zoma's Castle |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Putrepup | 50 | 39 | 18 | Acorns of | Kanave |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Rammore | 60 | 216 | 54 | Leather | Baharata, Dhama |
| | | | | Shield | |
|____________|__________|________|_________|____________|_____________________|
| Red Slime | 6 | 11 | 3 | Medical | Port Town, Tantegel |
| | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Rogue | 55 | 91 | 36 | Copper | Romaly, Navel of the|
| Knight | | | | Sword | Earth |
|____________|__________|________|_________|____________|_____________________|
| Salamander | 200 | 8000 | 216 | Strength | Tantegel |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Scalgon | 200 | 3134 | 70 | Strength | Kol, Rimuldar |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Scorpion | 12 | 11 | 5 | Luck Seed | Reeve, Cave of |
| Wasp | | | | | Enticement area |
|____________|__________|________|_________|____________|_____________________|
| Shadow *| unknown | unknown| unknown | unknown | Noaniels |
|____________|__________|________|_________|____________|_____________________|
| Simiac | 40 | 227 | 42 | Wing of | Dhama |
| | | | | Wyvern | |
|____________|__________|________|_________|____________|_____________________|
| Skeleton | 75 | 1124 | 70 | Broad | Cave Southeast of |
| | | | | Sword | Samanao |
|____________|__________|________|_________|____________|_____________________|
| Sky Dragon | 80 | 1067 | 216 | Acorns of | Tower of Garuna |
| | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Slime | 8 | 6 | 3 | Medical | Aliahan, Cave on |
| | | | | Herb | the Promontory |
|____________|__________|________|_________|____________|_____________________|
| Slime | 20 | 280 | 22 | Cypress | Muor |
| Snail | | | | Stick | |
|____________|__________|________|_________|____________|_____________________|
| Snow | 110 | 587 | 108 | Acorns of | Baramos' Castle |
| Dragon | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Spiked | 20 | 19 | 10 | Leather | Cave of Enticement |
| Hare | | | | Helmet | |
|____________|__________|________|_________|____________|_____________________|
| Stingwing | 40 | 220 | 42 | Full Moon | Newville |
| | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Stone Hulk | 195 | 2374 | 75 | Armor of | Baramos' Castle |
| | | | | Terrafirma | |
|____________|__________|________|_________|____________|_____________________|
| Swordoid | 170 | 4240 | 81 | Snowblast | Zoma's Castle |
| | | | | Sword | |
|____________|__________|________|_________|____________|_____________________|
| Tentacles | 200 | 1707 | 120 | Fighting | Phantom Ship |
| | | | | Suit | |
|____________|__________|________|_________|____________|_____________________|
| Terror | 70 | 991 | 38 | Thorn Whip | Cave Southeast of |
| Shadow | | | | | Samanao |
|____________|__________|________|_________|____________|_____________________|
| Tonguebear | 50 | 147 | 30 | Iron Spear | Baharata |
|____________|__________|________|_________|____________|_____________________|
| Tortragon | 68 | 870 | 106 | Iron | Cave Southeast of |
| | | | | Helmet | Samanao |
|____________|__________|________|_________|____________|_____________________|
| Trick Bag | 40 | 7 | 420 | Vitality | Pyramid |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Troll | 250 | 1374 | 126 | Club | Necrogond area |
|____________|__________|________|_________|____________|_____________________|
| Troll King | 250 | 4067 | 144 | Thor's | Samanao Castle |
| | | | | Sword | |
|____________|__________|________|_________|____________|_____________________|
| Vampire | 35 | 82 | 23 | Animal | Cave West of |
| | | | | Suit | Noaniels |
|____________|__________|________|_________|____________|_____________________|
| Vampire | 35 | 87 | 24 | Luck Seed | Assaram |
| Cat | | | | | |
|____________|__________|________|_________|____________|_____________________|
| Venom | 80 | 491 | 30 | Antidote | Soo |
| Zombie | | | | Herb | |
|____________|__________|________|_________|____________|_____________________|
| Vile | 130 | 2280 | 81 | Stone of | Hauksness |
| Shadow | | | | Life | |
|____________|__________|________|_________|____________|_____________________|
| Voodoo | 120 | 898 | 114 | Leaf of | Cave Southeast of |
| Shaman | | | | the World | Samanao |
| | | | | Tree | |
|____________|__________|________|_________|____________|_____________________|
| Voodoo | 150 | 2574 | 126 | Poison | Cantlin |
| Warlock | | | | Moth | |
| | | | | Powder | |
|____________|__________|________|_________|____________|_____________________|
| Wild Ape | 50 | 80 | 22 | Strength | Assaram |
| | | | | Seed | |
|____________|__________|________|_________|____________|_____________________|
| Winged | 125 | 3320 | 108 | Sword of | Kol |
| Demon | | | | Illusion | |
|____________|__________|________|_________|____________|_____________________|
| Witch | 54 | 407 | 63 | Luck Seed | Tedanki |
| | | | | | |
|____________|__________|________|_________|____________|_____________________|
| Witch | 93 | 478 | 48 | Invisibil- | Tedanki |
| Doctor | | | | ity Herb | |
|____________|__________|________|_________|____________|_____________________|
| Wyvern | 80 | 2374 | 90 | Wing of | Rimuldar |
| | | | | Wyvern | |
|____________|__________|________|_________|____________|_____________________|
| Zoma | 1023 | 0 | 0 | N/A | Zoma's Castle |
|____________|__________|________|_________|____________|_____________________|
*Shadow can take the form of any monster you've encountered so far (at least
with my experiences). This is why Shadow's stats vary with each battle.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_________________________________________________________
/ \
| XII. C R E D I T S & A C K N O W L E D G M E N T S |
| |
\_________________________________________________________/
First and foremost I'd like to credit Enix for making such an amazing
game! Dragon Warrior III is definitely a must-have for all you old school
NES RPG players out there.
I owe a HUGE amount of credit to Woodus' Dragon's Den for supplying a
lot of the list information. Be sure to check out his site when you get the
chance. That's www.woodus.com/den - Thanks Woodus!
Thanks again to Joe Andrade for help on the Item/Equipment lists with
selling prices and other things I missed. Really appreciate the editing my
friend!
And last, but certainly not least, I want to thank GameFAQs for hosting
this document on the web.
(c) Ramina 2007-2014