Game: Dragon Fighter
System: Nintendo
Genre: Action/Adventure
Author: Seraph 0
Real Name: Andrew Almeida
E-Mail:
[email protected]
Date: August 11, 2003
October 4, 2004
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Table of Contents
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1. Introduction
2. Story
3. Controls
4. Items
5. Dragon Orbs
6. Enemies
7. Bosses
8. Walkthrough
9. Cheats
10. Review
11. Copyright
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1. Introduction
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I was looking through the Game FAQS website, when I saw that one of my
favorite Nintendo games had no walkthroughs. So, I decided to be the first
to make a walkthrough for a classic game. Just so you know, I'm not too sure
what the story is, and I tried researching it, but I've learned that there is
no story. So, I made one up.
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2. Story
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The evil wizard, Magus, has stolen the five Dragon Staffs from the Kingdom of
Dragonia. Magus gives the staffs to his loyal minions and sends them out to
conquer the world. You are a Dragon Fighter, a magical knight with the power to
transform into a dragon, and only you can stop the terror of Magus.
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3. Controls
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D Pad - Move Dragon Fighter
Start - Pause
Select - /
B - Attack
A - Jump
- Hold B for about three seconds, {or until you flash quickly}, and release
for projectile attack.
- Hold Up when you jump to morph into a dragon. Note your dragon meter must
be at least half full, before you can morph.
- Each kill with your sword gives you Dragon Energy, which is needed to morph.
- Hold Down to crouch. This is the only way to attack small enemies.
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4. Items
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In the world of Dragon Fighter, you will come across items that will help
you in your quest.
Small Blue Potion - Replenishes Two Health Bars
Large Blue Potion - Replenishes Eight Health Bars
Dragon Head - Replenishes Eight Dragon Bars
Dragon Ring - Destroys all Enemies on Screen
G {Green} Dragon Orb - Turns you into Green Dragon Fighter
R {Red} Dragon Orb - Turns you into Red Dragon Fighter
B {Blue} Dragon Orb - Turns you into Blue Dragon Fighter
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5. Dragon Orbs
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In Dragon Fighter, you will come across three blue orbs with letters on them,
each giving you different abilities. Note that when using the Fighter
abilities, you cannot gain Dragon Energy after each kill.
Green Dragon Fighter
Fighter: Energy Orb - The Fighter fires a short ranged green orb that travels
straight until impact and does 5x the damage of a
regular attack.
Dragon: Wildfire - The Dragon fires a spread shot. Three small blue
fireballs will disperse in a cone shape and will do 1.5x
the damage.
Red Dragon Fighter
Fighter: Recoil Orbs - The Fighter fires three red orbs in the air that bounce
around when it hits the floor. Impact is regular damage.
Dragon: Napalm - The Dragon fires a Napalm bomb which, on impact, causes
a wall of blue fire. The wall will change direction
depending on the surface, { it will go up a wall, etc}.
Impact is regular damage.
Blue Dragon Fighter
Fighter: Homing Orb - The Fighter releases an blue orb which homes on the
closest enemy and circles the enemy until destroyed or
despites. Impact does half regular damage.
Dragon: Heat-Seeker - The Dragon fires a blue fireball that homes on nearest
target. Impact causes regular damage.
White Dragon Fighter
Fighter: /
Dragon: Aura Bolt - This Dragon can fire fast, bolts of white fire, that
travel vertically. Because you don't play as the Fighter
they strength can't be determined.
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6. Enemies
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The world of Dragon Fighter has many monsters. Each with there own skills
on how to kill you.
Level 1 - Ice Field
Ogre - These green brutes are the first monsters you will meet. They can
attack in four ways: they can charge you, throw snowballs at you,
pounce on you, and/or claw you. Most just need one regular attack
to kill them, but some need two. They pose no real threat.
Snowflake - "Death from above". These falling projectiles seem to have minor
intelligence. As they fall, they stop for a moment and then
continue moving, but in your direction and continue following you
until you destroy them. These creatures can get annoying when
dodging Ogres. One hit will finish them.
Level 2 - The Living Cave
Maggot - These insects ascend from the floors in a coil. They uncoil
themselves and will go after you in the opposite direction of
which you are going. If there is a platform in front of them,
they will coil themselves and launch themselves on top of the
platform. Also, they sometimes coil themselves and disappear into
the ground if there is a lower platform. They take two regular
hits to kill, or just jump over them. Maggots are no real threat.
Fly - These little insects will try to attack you from the air. You can
dodge them, but they keep on circling you until you kill them.
One hit should do it for these weaklings.
Centipede - These creatures are stationary and do not attack you. Instead,
they make it hard for you to pass. They are indestructible and
the only thing you can do is hit them. By doing this, they
retract back into their hole a bit, making it easier to jump over
them. Be careful though, they ascend quickly back.
Spore Plant - These plants fire spores vertically, making it impossible to
jump over it, with out getting hurt. So you must crouch and hit
it three times before you can pass.
Spider - Other then a boss, this insect has the most health yet. It takes
six regular hits to kill. The Spider lowers itself and quickly
ascends, only to release three stingers vertically. The only way
to hit it is when it lowers itself.
Mimic - This odd creature looks like a spike floor, but when you get
closer to it, it will jump and become a spiked, armored insect.
When it jumps it fires three needles vertically, so try not to
get under it. Two regular hits will finish it.
Trite - These are predictable creatures. They are blue armored orbs that
are indestructible. They move counter-clockwise and depend on the
ceilings and walls. For example, if it hits the floor, it moves
left until it hits another wall, in which it will then move up,
etc. Just jump over them when there is an opening.
Level 3 - Water Palace
Flounder - These finless fish seem to move slowly on their bellies. They
attack by jumping high in the air and spitting water bubbles at
you. They only need one hit.
Veil - These flying creatures look like upside-down flowers, but after a
while, they open up and a face starts shooting energy rings
vertically. One hit takes care of them.
Crayfish - This pink creatures jump up and down. After a hit, their jump
height reduces, until destroyed. It takes four regular hits.
Ringer - It's easier just to avoid these creatures, because they won't
attack, unless provoked. If you attack or get too close, they
open up and these one-eyed creatures fire two rings that circle
its body. As they do this, they sound an alarm, though it does
nothing. Four hits will take care of it, but after it destroyed,
the rings go in the direction they where moving. So, if try not
to get in the rings way.
Merman - Mermen's are armed with tridents and have high jumping ability.
They can get annoying, because their tridents are longer then
your sword. So, the best tactic is to use projectiles. Two hits
will kill it.
Dangler - Similar to the Crayfish, these creatures bounce up and down. The
difference is they open up if you get closer to them, and will
latch on to the ceiling with their tail. From the ceiling they
will fire water bubbles at you. You have to back off, so it falls
down, and hit it 5x to keep it down
Level 4 - The Factory
Grunt - These mechanical beasts jump from motion. If you get too close,
they jump away from you. Their attacks require a little steam
power, before launching their energy bullet. Because of the
their lack of courage, you can easily kill them with three
hits.
Air Grunt - The counter-part and stronger of the two Grunts. Wings for arms
and jets for legs, it fly's by bobbing up and down. It won't
attack unless you attack. Its attack fires a indestructible
wheel, which hugs the surface. Which means it travels up and down
the platforms. The Air grunt takes four hits to dispatch.
Traitor - These men are traitors to your kingdom and are trying to kill
you, {of course}. Using a strange machine, they drive a spiked
wall. You cannot hit their front, so you have to stab them in the
back five times.
Vertica - These strange machines go up and down. When they hit either
surface, they fire a spread shot of five energy bullets.
It's easy to dodge them, but if you must, hit them two times.
Level 5 - Castle of the Undead
Skeleton - These re-animated warriors arise from the ground, so watch your
self. They only move in the direction to get you and have no
attacks. Because of their lack of speed, they are no real threat
and only need twos hits.
Bone Hand - A giant humanoid skeleton hand. If they can't grab you, they fire
energy bullets at you. You should test how far they can grab you,
so you can best use your attacks. Three hits will finish it off.
Bone Head - A flying humanoid skull. This decapitated head moves back and
forth in a horseshoe pattern. It fires red homing fireballs each
time it hits the side. Another of the strongest enemies, it takes
six regular hits to put it back where it belongs.
Bone Foot - A giant humanoid skeleton foot. This appendage try's to stomp
you. Don't try to run away, it runs after you. The best tactic is
to predict where it's going to land, dodge it's attack and
quickly hit it two times.
Turret - A odd creature this one is. It's basically a four-fingered hand
that fires three red fireballs at a fast rate. This creature
makes the third strongest enemy, because it takes six hits to
kill.
Level 6 - Tainted Sky
Razors - These bat-like creatures will stop for a moment and turn
themselves into missiles. It's best to wait for them to stop and
kill them with two Aura Bolts.
Sorceress - Magus's strongest warriors. These women first start as cocoons
and open up to fire four energy bullets in an X formation from
her self. They move at three altitudes, top, middle, and bottom.
Like I said, they start moving to the right as cocoons, pauses
to open up and fire their energy bullets, and then repeats. The
strongest enemy in the game takes ten Aura Bolts to kill.
Warhawk - These people have special helmets that are eagles with flapping
wings on the back. They track you and fire laser beams. Wait for
them to fire and the beam to pass, then attack. The second
strongest enemies in the game take nine Aura Bolts.
Gliders - The humans have special capes to allow them to ascend and
descend. They have no real attack, but they track you. Six Aura
Bolts to destroy them.
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7. Bosses
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Here is the list of bosses, straight from the walkthrough.
Ogre King
Level 1 - Ice Field
The first boss you will encounter. This blue skinned Ogre first starts out by
jumping over and leaving an Ogre in its place. Then it runs to the other side
of the screen and begins his act again. You can hit him about two times before
he jumps, then kill the Ogre and follow the King. After about thirteen regular
hits, the Ogre King will change his tactics. He will begin rolling himself into
a snowball, getting bigger and bigger until he hits the other side. He will
then explode and three snowballs will quickly descend, {actually it' six, but
three of them go off the screen}. Just jump over him when he begins to roll
and follow him. Stay close to him, so you can dodge his attack. He should be
destroyed in about nine regular hits. After the Orge King's destruction, he
will receive the first Dragon Staff and the staff adds four more health bars to
your health.
Centipede Queen
Level 2 - Living Cave
This orange centipede fly's about in an unpredictable pattern, but can follow
your movement. After flying about for a while, it will go underground and pop
up after a few seconds. Be careful where you are when this happens because the
Centipede Queen can cause 2x damage. The Blue Dragon Fighter in Dragon form is
good because of it's Heat-Seeker. It will die at thirty-seven regular hits.
Retrieve the staff to continue with four more health bars.
Turtle God
Level 3 - Water Palace
This boss may have five heads, but you only have to hit it's center head. You
have to wait for the head to descend and open it's mouth, before you can hurt
it. The far left and right heads fire energy rings at you. They travel vertical
to the altitude you are on, and then travels horizontally. When the head
descends, the three middle heads will each fire a spread shot of three water
bubbles. You can hit it about four to five times before the middle head
ascends. After about eighteen regular hits, the Turtle God will die. Another
staff, another four health bars, and your quest continue.
Machine Emperor
Level 4 - The Factory
The Machine Emperor will send out its minions after you, four to be exact. Each
can take three hits before falling. Then it's your chance to attack. The best
way to attack, is to morph into a dragon and get close enough, so you can fire
more quickly. The Emperor will ascend with its minions. The minions will
disappear and will be repaired. Watch out for the minions, because they cause
3x the damage to you. Continue the cycle and the Machine Emperor will fall
quickly. With the forth staff recovered and your final health upgrade, its time
to get the last staff.
Bone Lord
Level 5 - Castle of the Dead
Hits -
Two Bone Hands, two Bone Feet, and a Bone Head surround a Heart. The parts
still have their original attack, except for the Bone Hands who lost their
energy bullets, but are much stronger. The Feet will try to stomp you, the
Hands will try to grab you, and the Head now fires three red homing fireballs.
It's best to use the Dragon form to attack it's Heart, unless you the Red
Dragon Fighter, then use you're Recoil Orbs to attack. Like the Machine
Emperor, just close in with your Dragon form and let him have it. It should
die shortly after and the last staff is yours. Now the final battle begins.
Magus
Level 6 - Tainted Sky
Magus has a lot of attacks to kill you with. The snakes on its back, fire large
energy rings at you. The large hand fires copies of his hand on fire. His head
that is protected with an arm, fires energy needles in a ninety-degree fashion,
{starts at 0, ends at 90}. Blow off his hand first, just to get it out of the
way. Dodge any attacks until his head is exposed. After taken multiple hits,
it's mask breaks off and his true head is exposed. His attack now becomes a
spread shot, but at least the snakes stop attacking. Whenever he stops firing,
just do as many hits as you can and fly away. he fires two spread shots then
gets closer to you, so at one point you may have to circle him, so you can
attack him again. Take your time and sooner or later, he will fall.
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8. Walkthrough
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There are six levels in the world of Dragon Fighter, spanning from the Ice
Fields, to high mountains.
Level 1 - Ice Field
Enemies - Ogre
Snowflake
Your quest begins in the Ice Field. This level is pretty straightforward.
Travel right, killing any Ogres and Snowflakes that come in your way. Be
careful though, at one point two Ogres will charge you from both sides.
Continues right until you reach the opening to the Crystal Cave. This area can
be annoying, because you constantly fall in pits and then jumping out of them.
Watch yourself, some of the Ogres will rather wait for you to fall on them, or
they will jump at you. Also, make sure you can dodge the snowflakes, because
they can easily trap you in the pits. Continue until the opening of the cave.
When you exit, you will enter a area where the aura borealis is appearing.
Continue right, until the music begins to dim down. Now you will face the boss
of the Ice Field.
Ogre King - The first boss you will encounter. This blue skinned Ogre first
starts out by jumping over and leaving an Ogre in its place.
Then it runs to the other side of the screen and begins his act
again. You can hit him about two times before he jumps, then
kill the Ogre and follow the King. After about thirteen regular
hits, the Ogre King will change his tactics. He will begin
rolling himself into a snowball, getting bigger and bigger
until he hits the other side. He will then explode and three
snowballs will quickly descend, {actually it' six, but three of
them go off the screen}. Just jump over him when he begins
to roll and follow him. Stay close to him, so you can dodge
his attack. He should be destroyed in about nine regular hits.
After the King's destruction, he will receive the first Dragon
Staff and the staff adds four more health bars to your health.
Level 2 - The Living Cave
Enemies - Maggot
Fly
Centipede
Spore Plant
Spider
Mimic
Trite
The second level is a living cave of insects and plants. Go right, killing any
Maggots that attack from under you and Fly's that try to air strike. After a
while you will come across a blue insect called a Centipede. Just hit him
once, crouch, hit him again and jump over him quickly before it ascends.
Continue right, passing another Centipede until you reach the Spore Plants.
These creatures won't let you pass, {there are actually two, but you can' see
the other, because there in sequence}. Kill them by crouching and continue
through the opening. A Spider will descend to make it's first appearance. You
must wait until it bobs down to attack. Then move forward, but watch out. When
you reach another Centipede, four Fly's will attack. Dispatch them and move
forward. Watch the ceiling, because there will be a little opening where
another four Fly's will attack you. Sooner or later, the cave starts to turn
into vines. Soon who will have to do a little platform jumping. Watch out for a
Mimic near the end of the platforms. Grab the Red Dragon Orb if you wish.
Continue right, and you will encounter the Trites. Just wait until there is an
opening and jump. Continue right, passing another group of Trites, and watch
out for the Mimics and Spider. You can pick up the Blue Dragon Orb and continue
right until you reach a plant area where the Boss awaits and so does a Green
Dragon Orb if you wish.
Centipede Queen - This orange centipede fly's about in an unpredictable
pattern, but can follow your movement. After flying about for
a while, it will go underground and pop up after a few
seconds. Be careful where you are when this happens because
the Centipede Queen can cause 2x damage. The Blue Dragon
Fighter in Dragon form is good because of it's Heat-Seeker.
It will die at thirty-seven regular hits. Retrieve the staff
to continue with four more health bars.
Level 3 - Water Palace
Enemies - Flounder
Veil
Crayfish
Ringer
Mermen
Dangler
The water palace contains some annoying monsters and waterfall that push you,
so beware. Go right killing and dodging Flounders and Veils, until you meet
your first Crayfish. You can go under them, but it just easier to take your
time to kill them. Continue right, passing and killing more Crayfish,
Flounders, and Veils until. When you get to the point where there is a Red
Dragon Orb, {take it if you want}, bubbles will start to ascend, but don't
worry, they cannot hurt you. At this point waterfalls will push you, so make
sure they don't push you into enemies. Passing the two Crayfish, you encounter
an Ringer and soon after, Mermen. It's easier just to leave Ringers alone, and
use projectile attacks on Mermen. After passing a few Mermen and Ringers, keep
moving right until you reach an opening. Here you will encounter Danglers. It's
easier to walk by them, when their on the ceiling. After a while Ringers that
travel vertically will attack you from the floor. Continue right and you will
encounter the third boss.
Turtle God - This boss may have five heads, but you only have to hit it's
center head. You have to wait for the head to descend and open
it's mouth, before you can hurt it. The far left and right
heads fire energy rings at you. They travel vertical to the
level you are on, and then horizontally. When the head descends,
the three middle heads will each fire a spread shot of three
water bubbles. You can hit it about four to five times before
the middle head ascends. After about eighteen regular hits,
the Turtle God will die. Another staff, another four health
bars, and your quest continues.
Level 4 - The Factory
Enemies - Grunt
Air Grunt
Traitors
Verticas
"It is not our place to question why". Keep telling this to yourself when you
ask yourself, "Why does a fantasy world have machines?". The first enemy you
encounter in this level is the Grunt, who are easily dispatch with three hits.
Continue right and you meet its counter-part, the Air Grunt. Dispatch them and
the Traitors. Continue right, but be careful of the traitor who appears behind
you. Soon you will have to do a little wheel dogging and running throw spike
chains. Watch out for the triple spike chain and time it carefully. You will
encounter floating platforms. Some lower themselves all they way to the flame,
so be careful. After dodging the Air Grunt, the next set of platforms are
slightly different. Some move vertically, and one only descends when you put
your weight on it. After passing all the platforms and Grunts, you will come
across Verticas. It's easier just to dodge them, so continue on dodging
incoming wheels as well. Continue on, defeating Grunts on the way and Verticas
later on. Soon you will arrive in an area with the boss hanging from the
ceiling.
Machine Emperor - The Machine Emperor will send out its minions on you, four to
be exact. Each can take three hits before falling. Then it's
your chance to attack. The best way to attack, is to morph
into a dragon and get close enough, so you can fire more
quickly. The Emperor will ascend with its minions. The
minions will disappear and will be repaired. Watch out for
the minions, because they cause 3x the damage to you.
Continue the cycle and he will fall quickly. With the forth
staff recovered and your final health upgrade, its time to
get the last staff.
Level 5 - Castle of the Undead
Enemies - Skeleton
Bone Hand
Bone Head
Bone Foot
Turret
This Castle of the Undead is long, but pretty straightforward. Go right killing
the weak Skeletons and some-what annoying Bone Hands. Continue right until you
meet the Bond Head. Take you time with this one, dodging its attacks. Continue
right and a Bone Foot will a appear. Kill it and continue right, killing any
demons on the way. Watch your back, after the two Bone Hands. Not only does two
Bone Feet attack from in front, but also from behind. When the pillars turn
yellow, watch out for the Bone Head. Pick up the Red Dragon Orb if you like and
continue right. Soon you will encounter a pair of Bone Hands, a Bone Head from
the left and right. Continue right and you will encounter your first Turret.
Just get under them enough, so they fire diagonally down and attack. Continue
right, a Bone Head and turret will appear. Kill the turret first. Slowly go
right because there will be two Turrets and a least one will have a good chance
of hitting you. Just kill the bottom one and continue right, killing a Bone
Head, and another set of Turrets appear. Be careful, there is another set of
Turrets right after. Continue right, and you will go down a level where another
set of Turrets will appear. You have to crouch to dodge the bottom Turret. Use
projectiles for this one. Shortly after another set of Turrets. Continue right
and you'll enter a dark hallway, where the next boss awaits.
Bone Lord - Two Bone Hands, Two Bone Feet, and a Bone Head surround a Heart.
The parts still have their original attack, except for the Bone
Hands, who lost their energy bullets, but are much stronger. The
Feet will try to stomp you, the Hands will try to grab you, and the
Head now fires three red homing fireballs. It's best to use the
Dragon form to attack it's Heart, unless you the Red Dragon
Fighter, then use you're Recoil Orbs to attack. Like the Machine
Emperor, just close in with your Dragon form and let him have it.
It should die shortly after and the last staff is yours. Now the
final battle begins.
Level 6 - Tainted Sky
Enemies - Razors
Sorceress
Warhawk
Glider
This level is pretty straightforward. With the power of the five Dragon Staffs,
you morph into the White Dragon Fighter. You will automatically jump and morph
into the Dragon form, you will notice you have no limit with this Dragon. Like
Gradius, the screen moves automatically to the right. Take care of the Razors,
but watch out for the Sorceress from behind. Continuing right you will
encounter another set of Razors and two Warhawks. Dodge and destroy them to
continue on. You'll encounter Gliders and two Sorceresses from behind. Because
you can easily dodge the Sorceresses, kill the gliders first. Continuing,
you'll later on encounter two sets of Razors, using a different tactic. They
will try to attack from above and below you by tracking. Watch out from behind,
after the Razors, three Sorceresses will attack. After the battle with the
Sorceresses and Warhawks, Razors will yet again try a different tactic. They
will surround you and attack in pairs. After these Razors, the sky turn pitch
black and the final battle with Magus begins.
Magus - Magus has a lot of attacks to kill you with. The snakes on its back,
fire large energy rings at you. The large hand fires copies of his hand
on fire. His head that is protected with an arm, fires energy needles
in a ninety-degree fashion, {starts at 0, ends at 90}. Blow off his
hand first, just to get it out of the way. Dodge any attacks until his
head is exposed. After taken multiple hits, it's mask breaks off and
his true head is exposed. His attack now becomes a spread shot, but at
least the snakes stop attacking. Whenever he stops firing, just do as
many hits as you can and fly away. He fires two spread shots then gets
closer to you, so at one point you may have to circle him, so you can
attack him again. Take your time and sooner or later, he will fall.
Ending
After the destruction of Magus, you fly to the nearest cliff to watch the
sunset, thinking about your far away home. With all the evil destroyed, you
decide it's time to return home. From out of the sunset, you fly as a dragon,
returning to the Kingdom of Dragonia.
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9. Cheats/Secrets
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Hard Mode
At the "Press Start" title screen press - AAAABBBBABABABAB
The text will turn red to confirm. This will cause the game to be more
difficult. For example, if you kill an enemy with a dragon attack, the enemy
will fire a projectile at you, just as it dies.
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10. Review
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Graphics = 4/5
Sound/Music = 4/5
Gameplay = 4/5
Overall = 4/5
Like I said before, this is one of my favorite Nintendo games. The Graphics
are good, but I would have liked the dragons to be more detailed and different
from each other. The Sound/Music is good, but I would have liked it to be more
dramatic. My only complaint for Gameplay is that there should have one more
dragon or two. Overall a good game worth trying out.
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11. Copyright
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Copyright 2003 - 2004 Andrew Almeida
This document cannot be used for profit, such as printing it in magazines.
This document may not be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.