Attack [B Button]
Jump [A Button]
Doule Jump [Double tap A Button]
Thrust Attack [Jump and press down + A]
Downward Stab [Double Jump and press down + A]
Use Item [Press A while holding down]
Run [Tap opposite direction of movement]
Pause [Start]
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2. The Basics
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Every stage is designed in a similar fashion. You begin at one end of the map
and your goal is to make it to the dungeon on the other end which contains the
Dragon. Between you and your goal are a number of different types of locales.
They include one castle-type, tower-type, mountain-type and cave-type. With
the exception of the colour palette, most of these areas are basically the
same. The few differences included a change of minor enemy types and
occurrence frequency of the minibosses.
In each level you will encounter (randomly) four types of minibosses. These
are described in the "Enemies & Bosses" section. One of these minibosses
hides the exit for that particular stage. In order to find the exit within
each stage, the player must battle through these minibosses until one of them
spawns the exit door after it dies.
Each miniboss will drop some kind of item (described in the items section of
the guide). These items can be used not only in battle, but often have
passive uses on the map as well. To use an item simply press the A button
while holding down on the D-Pad.
Be aware that some levels will loop forever and you must be aware when you're
moving through repetitious terrain. Most of the time it's obviously and
especially so if you walk through a seemingly new area that should have a
miniboss, but doesn't.
Basically the most effective way to play thorough this game is to use the
thrust repeatedly. Do a single jump and press down and A to perform a stab
attack much more powerful than your regular strike.
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3. Items
========
You will be awarded with an item every time you defeat one of the minibosses.
These range from common and weak to rare and powerful. The use for each of
these items is described below:
Scroll - Shoots a single fireball
Magic Staff - Shoots a basic projectile
Lantern - Summons multiple pillars of fire
Skull Necklace - Freezes enemies in time allowing player to attack freely
Goblet - Damages all enemies on the screen at once
Very few of the basic enemies in this game have any noteworthy quirks about
them. The majority can be defeated with a single sword swing. One exception
is the zombie (not the large one) which cannot be killed using physical
attacks. Some kind of magic (a fireball for example) is necessary in order to
eliminate them.
The "Cave Shark" as it it is known is a light blue coloured enemy which only
appears if you stand in one place for too long, or just generally take too
long to do anything. It will attach itself to the hero and drain his
Vitality. You can detach this monster by striking it repeatedly until it
dies.
The Bishop
----------
The robed enemy holding a staff. He will shoot a projectile out at you on
occasion. The way he holds his weapon makes it difficult to get close. Use
the downward stab attack to defeat this enemy.
The Wizard
----------
Knives float around the ceiling and swing down to strike you. His attack is
similar to the Bishop's, but his defenses are weaker. Just run in stabbing
and you'll do fine.
The Fafnil
----------
A fire-breathing dinosaur is the third type of enemy you will encounter.
Getting close without being burned to a crisp is difficult. Again, use the
double jump and the downward stab to eliminate this foe.
The Skeleton
------------
Swings a sword and does little else. Your best bet is to attack in kind. Go
in swinging and using the thirst attack for an easy win.
THE DRAGON
----------
This enemy is the final boss of every single stage. He very rarely changes,
though as you progress through the game it will take more hits to defeat him,
and his fire breath will stay on the ground longer (and spew further).
Getting under his head while attacking, and moving away from him while dodging
are necessities in order to ensure victory.
========
5. Codes
========
Enter code: Right, Down, Up, Left, Right, A, B, Start (on the title screen)
The first thing you will notice is that the world have transformed fro ma
verdent green to a bloody red. Enemies are now more difficult and more
powerful. You also don't gain more power and Vitality with experience. The
code makes the game virtually impossible, but does unlock a different ending.