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***************************************************************************
Dragon Ball Z: Kyoushuu! Saiyajin - FAQ/Walkthrough.
Written By: Kain Stryder.
E-Mail Address:
[email protected].
Walkthrough Version: Final.
Last Updated: 5/14/07.
System(s): Famicom.
***************************************************************************
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Table Of Contents =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] |
| |
| [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]|
| |
| [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] |
| |
| [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]|
| A. Controls And Menus . . . . . . . . . . . . . . . . . [ COAME4.1 ] |
| B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ]|
| C. Card System . . . . . . . . . . . . . . . . . . . . . [ CASYS4.3 ]|
| D. Battle System . . . . . . . . . . . . . . . . . . . . [ BASYS4.4 ]|
| |
| [ V. The Playable Characters Of The Story ] . . . . . . . . . [ TPCOT5 ]|
| A. Goku (Son Goku.) . . . . . . . . . . . . . . . . . . . [ GOSG5.1 ]|
| B. Piccolo . . . . . . . . . . . . . . . . . . . . . . . [ PICC5.2 ] |
| C. Gohan (Son Gohan.) . . . . . . . . . . . . . . . . . [ GOSGO5.3 ] |
| D. Krillin (Kurirun.) . . . . . . . . . . . . . . . . . [ KRIKUR5.4 ]|
| E. Yamcha (Yamucha.) . . . . . . . . . . . . . . . . . . [ YAMU5.5 ] |
| F. Tien (Tenshinhan.) . . . . . . . . . . . . . . . . . [ TIETEN5.6 ]|
| G. Chaou Zu . . . . . . . . . . . . . . . . . . . . . . . [ CHAO5.7 ]|
| |
| [ VI. Various Training Games/Minigames ] . . . . . . . . . . [ VATGM6 ] |
| A. Rock Training . . . . . . . . . . . . . . . . . . . . [ ROTR6.1 ] |
| B. Split Form Training . . . . . . . . . . . . . . . . . [ SPFT6.2 ] |
| C. Card Training . . . . . . . . . . . . . . . . . . . . [ CATR6.3 ] |
| D. Card Matching (Win Cards #1.) . . . . . . . . . . . . [ CMWC6.4 ] |
| E. Card Matching (Win Cards #2.) . . . . . . . . . . . . [ CAMWC6.5 ]|
| F. Catch Bubbles . . . . . . . . . . . . . . . . . . . . [ CATBU6.6 ]|
| G. Hammer Gregory . . . . . . . . . . . . . . . . . . . . [ HAGR6.7 ]|
| H. Tenkaichi Boudouki . . . . . . . . . . . . . . . . . [ TENBOU6.8 ]|
| |
| [ VII. The Walkthrough ] . . . . . . . . . . . . . . . . . . [ THEWA7 ] |
| A. The Beginning . . . . . . . . . . . . . . . . . . . . [ THEBE7.1 ]|
| B. An Unlikely Team...Son Goku And The Demon King! . . . . [ AUT7.2 ]|
| C. The Dragon Radar! Our Key To Finding Gohan! . . . . . [ TDRO7.3 ] |
| D. The Battle With Radditz . . . . . . . . . . . . . . . [ TBWR7.4 ] |
| E. Son Goku's Training In Hell . . . . . . . . . . . . . [ SGTIH7.5 ]|
| F. Earth's Warriors Prepare . . . . . . . . . . . . . . . [ EWP7.6 ] |
| G. Travel The Serpent Path To The Lord Of Worlds . . . . [ TTSP7.7 ] |
| H. Split Up! Garlic Jr. Can't Have Immortality! . . . . . [ SUGJ7.8 ]|
| I. 2 Warrior's Training In The Arctic . . . . . . . . . [ 2WTITA7.9 ]|
| J. The Battle With Sansho . . . . . . . . . . . . . . . [ TBWS7.10 ] |
| K. Catch That Monkey! . . . . . . . . . . . . . . . . . . [ CTM7.11 ]|
| L. 2 Warrior's Training In The Forest . . . . . . . . . [ WTITF7.12 ]|
| M. The Battle With Nikkei . . . . . . . . . . . . . . . [ TBWN7.13 ] |
| N. Cricket, Anyone? . . . . . . . . . . . . . . . . . . [ CRAN7.14 ] |
| O. 2 Warrior's Training In The Desert . . . . . . . . . [ WTITD7.15 ]|
| P. The Battle With Ginger . . . . . . . . . . . . . . . [ TBWG7.16 ] |
| Q. Team Up! Time To Stop Garlic Jr.! . . . . . . . . . [ TUTTS7.17 ] |
| R. The Battle With Sansho, Nikkei And Ginger . . . . . [ TBWSNG7.18 ]|
| S. Showdown With Garlic Jr. . . . . . . . . . . . . . . [ SWGJ7.19 ] |
| T. The Final Lesson... . . . . . . . . . . . . . . . . . [ TFL7.20 ] |
| U. Quick! Train For Nappa And Vegeta! . . . . . . . . [ QTFNAV7.21 ] |
| V. Cyba Men Attack! Who Will Fight?! . . . . . . . . . . [ CMAW7.22 ]|
| W. An Elite Saiyan VS. Earth's Finest . . . . . . . . . [ AESEF7.23 ]|
| X. Final Training . . . . . . . . . . . . . . . . . . . [ FITR7.24 ] |
| Y. Confronting The Prince . . . . . . . . . . . . . . . [ COTP7.25 ] |
| Z. Ending . . . . . . . . . . . . . . . . . . . . . . . [ ENDI7.26 ] |
| |
| [ VIII. Analyzing The Enemy ] . . . . . . . . . . . . . . . . . [ ATE8 ]|
| |
| [ IX. Card List ] . . . . . . . . . . . . . . . . . . . . . . [ CALI9 ] |
| |
| [ X. Technique Guide ] . . . . . . . . . . . . . . . . . . . [ TECGU10 ]|
| A. Character Attacks . . . . . . . . . . . . . . . . . [ CHATT10.1 ] |
| B. Enemy Attacks . . . . . . . . . . . . . . . . . . . [ ENEATT10.2 ]|
| |
| [ XI. Secrets ] . . . . . . . . . . . . . . . . . . . . . . . [ SECR11 ]|
| |
| [ XII. Credits ] . . . . . . . . . . . . . . . . . . . . . . [ CRED12 ] |
| |
| [ XIII. My Words ] . . . . . . . . . . . . . . . . . . . . . [ MYWOR13 ]|
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Table Of Contents =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
NOTE: I've added a Search Engine into all my FAQs now. To use this, if
there's something you wish to find instantly in my FAQ, in the above
table, on the left is the name of a section or sub-section. To the right
is a weird code, like GOK5.1. Basically, if you wish to go to the section
where I tell you about Goku under The Playable Characters Of The Story, on
your Keyboard, hold Ctrl and then hit F and a window will open. Type in
GOK5.1 and hit Find Next. It'll bring you to that section instantly. The
code to reach the Table Of Contents is just that: Table Of Contents. I
hope this makes browsing my FAQs easier for you. Enjoy!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hey there everyone. It's about time I began my long series of walkthroughs
for the various DBZ games. I ask that NO ONE here steals this walkthrough
and uses it as their own. If you want one so badly, write your own. If you
want to use something from this walkthrough, E-Mail me. Also, this guide
is to be on GameFAQs ONLY and NO other site besides that. Thank you and
enjoy the walkthrough!
Update: This Walkthrough is now available at IGN, Neoseeker and any other
sites I've allowed via E-Mail to host this file. If I did not give you
permission to host this FAQ on your site, then you're hosting it illegally
and if you're reading this on a site with any variatin of "cheat" in its
name, please notify me so I may take the necessary action. Thanks.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
5/14/07 - Just writing in to let any readers know if they E-Mail me any
questions or comments, that my address still works. My willpower to write
walkthroughs over the last few years died, mostly to college and real
life, but I may just start this up again. Feel free to write in, thanks.
1/22/04 - I added up a "Suggested Battle Power" to train to at the top
part of each section of The Walkthrough, as well as I moved the Enemy list
at the bottom part of each section to the top part as well. Other than
that, nothing much else, I'm afraid. Until next time...
1/11/04 - Well, thanks to Red Comet and as a favor to him, I'm posting
his English translation of the game here for you to download and apply to
the ROM, incase you wish to use it and not go through the Japanese text of
the game. Here it is:
http://www.rpgclassics.com/staff/redcomet/dbz1.shtml
and other than that, nothing else is new, but Happy late New Year!
12/15/03 - I added the new layout to this walkthrough. How's it look?
9/1/03 - Wow, I can't believe I forgot this, but thanks to the guy who
E-Mailed me about this. I updated the Battle System section, under section
IV. How To Play. I added in a tip on what determines who goes first,
second, third, etc in Battle and how you set this up. Anyway, it's there
now, so thanks to the guy who E-Mailed me about that and, well, enjoy the
walkthrough if you already haven't.
6/25/03 - Added a ASCII art banner. How's it look? Also, this will be the
final planned update to this guide, as it has covered everything. If I
ever find anything new or someone sends me something that's new and should
be in this guide, I'll update it, but until then, enjoy.
5/10/03 - Just revised the walkthrough a bit. Not a whole lot, you won't
notice much of a difference, except for a few things here and there.
4/12/03 - Added information regarding the defense symbols on the Cards.
2/18/02 - The walkthrough is completed. Revisions will be made overtime.
Enjoy!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Currently, there are none. Bummer. If I get E-Mails, I'll add some up.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------------------------------
- A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAME4.1 ]-
---------------------------------------------------------------------------
Alright, let's start on how to actually move around and stuff, shall we?
D-Pad - Of course, you use it to move around and stuff. Easy to
understand, right?
Select - Does nothing.
Start - Brings up the Menu when you are on the World Map. In Battle, it
does nothing.
B Button - Used to exit out of Menus and stuff.
A Button - Used to confirm an option.
The Menu System in this game is fairly easy to understand. Here are the
parts of the Menu.
Start Menu - Hitting the Start Button on the World Map will bring up a
Menu. The options are as follows.
Status - View your current party's HP, BE, BP, BP to next level, list of
attacks, etc.
Card - Allows you to view your current Cards you own. You may use them if
you need them or you can just view them.
Save - Just as the name implies, use this feature to save your game. Only
one game can be saved though...
Plot - A extra hand if you will call it. If you are stuck or you forgot
your mission, this gives you a slight insight on what's going on
currently.
---------------------------------------------------------------------------
- B. Moving Around . . . . . . . . . . . . . . . . . . . . . [ MOVAR4.2 ] -
---------------------------------------------------------------------------
Basically, this isn't really hard to understand. At all times, you will
see one or two characters on a map. You are then given 5 cards to choose.
Now, each card will have a certain number of dots on it. (Or a Z.) Ignore
the symbols at the bottom, for they do nothing for moving around. Focus on
the dots at the top. There are 8 different ones you will see. They are
dots ranging from 1-7 and then there is a Z one. The dots represent how
many spaces you can move. Such as 1 dot means one space, 2 dots means two
spaces, etc. The Z Card is the best, allowing to move 8 spaces at once.
Note that you MUST move the certain amount of spaces the Card has. You
can't move like 3 spaces only, when you have a 6 dot Card. You MUST use
all the dots up. That explains the movement system. Easy, huh?
Also, while playing the game and training, search out the White Capsule
Houses, as Princess Snake is in them. Whenever you are hurt or need
healing, head here and you'll be fully recovered instantly for free. This
is VITAL in the game, so if you are training, be sure to stay close to one
of these at all times. Besides this, you'll notice "Z" symbols on the Map,
which are areas where you can play one of the multiple training minigames,
so head over to one if you see one and wish to partake in it.
---------------------------------------------------------------------------
- C. Card System . . . . . . . . . . . . . . . . . . . . . . [ CASYS4.3 ] -
---------------------------------------------------------------------------
The Card System in this game is basically used as a Item System in most
RPGs. You win the Cards from battles, certain characters give you them or
you win them from a game. Each Card does a certain command, such as
healing you or freezing an opponent in place for a turn. Some Cards can
only be used on the World Map, others only in battle, but some can be used
during both. There is a limit to how many Cards you can have, so make sure
you only keep the Cards you really need. Choose wisely...
---------------------------------------------------------------------------
- D. Battle System . . . . . . . . . . . . . . . . . . . . . [ BASYS4.4 ] -
---------------------------------------------------------------------------
Another simple thing about this game is the Battle System. It's more fun
to watch the battle than to choose things to do actually. Why? Because
they fight just like they do in the show. Now, the main thing here is to
know how to fight. Well, you choose Cards and depending on which Card you
choose for each fighter, something will happen. There are only really 3
different Cards here.
Note: Depending on what Card you pick, it determines who goes first in
Battle. So if you have one fighter pick a Card with 5 Dots and the
opponent has one with 3 Dots, you'll attack first. If you both have the
same amount, you'll go first. So when choosing Cards in Battle, pick who
you wish to go first, second, third, etc.
Regular Cards - Basically allows for your fighter to attack with kicks and
punches. This is any Card that doesn't match their symbol. Example:
Piccolo uses a Master Roshi Symbol and not his symbol to fight with.
Master Cards - If your Card's Symbol matches the symbol on your fighter,
they will get a leap in power for that attack. Very useful early on and
even towards the end of the game.
Ki Cards - These Cards look like a X and giving one to your fighters
allows you to perform one of their Ki attacks. These are by far the best
ones to use, if you have Ki that is.
Well, now you know what Cards you can choose from. Next comes those dots
again. The higher the dots, the better your damage will be. 1 of course is
the lowest and Z is the highest. Now, the symbols at the bottom of the
Cards are your defense. Such as how well you defend against an attack.
Update: A very generous reader to my walkthroughs has given me some
information on what the symbols on the bottom mean, which are your
defense. Here's the info:
__ = Ichi which means: One.
__
____ = Ni which means: Two.
__
__
____ = San which means: Three.
____
| |L |
|____| = Shi which means: Four.
___
_|_
__|_|_ = Go which means: Five.
\
-----
/ \ = Roku which means: Six.
__|__
|__ = Nana which means: Seven.
So, there you have what each defense symbol means. Just be sure that you
know that Z comes after seven in this game and that Z is the highest. (It
counts as 8.) Again, remember, 1 is the lowest and Z is the highest.
Thanks to TarKel for the information!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= V. The Playable Characters Of The Story . . . . . . . . . . . [ TPCOT5 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------------------------------
- A. Goku (Son Goku.) . . . . . . . . . . . . . . . . . . . . [ GOSG5.1 ] -
---------------------------------------------------------------------------
The main character of the entire series, Goku is the main character of the
video game as well. His adventure starts when his son is kidnapped and his
worst enemy soon becomes his best ally in taking back his son.
But...what's the price of all this?
Son Goku's Starting Stats
Level: 1
HP: 80/80
BE: 59/59
BP: 416
Ki Abilities Ki Cost
Impact Wave 7
Energy Wave 10
Kamehameha 15
Sun Burst 20
Kaioken 40 (After training with King Kai.)
Kaioken Kamehameha 50 (After training with King Kai.)
Kaioken X2 60 (After training with King Kai.)
Kaioken Kamehameha X2 70 (After training with King Kai.)
Kaioken X3 80 (After training with King Kai.)
Kaioken Kamehameha X3 100 (After training with King Kai.)
Kaioken Kamehameha X4 160 (After training with King Kai.)
Energy Ball 200 (After training with King Kai.)
---------------------------------------------------------------------------
- B. Piccolo . . . . . . . . . . . . . . . . . . . . . . . . . [ PICC5.2 ]-
---------------------------------------------------------------------------
The Earth's greatest enemy, before Radditz came. He is Goku's rival and
wishes to rule the world, which his father failed at. Though, with Radditz
around, some drastic changes could be made on his part...and forming an
alliance with Goku is the least of his worries at the moment.
Piccolo's Starting Stats
Level: 1
HP: 80/80
BE: 50/50
BP: 408
Ki Abilities Ki Cost
Makoho 7
Multi Makoho 10
Eye Beam 10
Mouth Beam 20
Blast Makoho 50
Ray Cannon 100
---------------------------------------------------------------------------
- C. Gohan (Son Gohan.) . . . . . . . . . . . . . . . . . . . [ GOSGO5.3 ]-
---------------------------------------------------------------------------
Son Goku's first child, Son Gohan's joyful day with meeting his father's
friends turned into Hell when his uncle kidnapped him and forced Son Goku
to join with him and the other Saiyajins. Shortly after the Radditz is
defeated, Son Gohan was thrown into a totally new world. He must learn how
to fight or he will die in one year at the hands of the Saiyajins.
Gohan's Starting Stats
Level: 3
HP: 100/100
BE: 80/80
BP: 165
Ki Abilities Ki Cost
Energy Wave 15
Masenko 80
Ape Change 0 (Used when Moon Card and Tail Card are in play.)
Energy Wave 30 (In Oozari.)
---------------------------------------------------------------------------
- D. Krillin (Kurirun.) . . . . . . . . . . . . . . . . . . [ KRIKUR5.4 ] -
---------------------------------------------------------------------------
Goku's best friend and former martial arts partner, Kurirun is one of
Earth's best fighters. Shortly after Radditz was defeated, Kurirun was
called forth to help prepare against the two Saiyajins coming to Earth in
one year. Will his training be enough, even for a Saiyajin's strength?
Only time will tell...
Kurirun's Starting Stats
Level: 3
HP: 100/100
BE: 60/60
BP: 280
Ki Abilities Ki Cost
Kamehameha 10
Kakusandan 20
Energy Disc 60
---------------------------------------------------------------------------
- E. Yamcha (Yamucha.) . . . . . . . . . . . . . . . . . . . . [ YAMU5.5 ]-
---------------------------------------------------------------------------
One of the first people Son Goku ever met, Yamucha was once a former
desert bandit, who practiced martial arts. His dream to enter the
Tenkaichi Boudouki came reality, as he followed Goku into many adventures
even after the tournament. Another great fighter, he is also called on to
train for the arrival of the Saiyajins. Even though Yamucha has some
remarkable skills, will he be enough for them? His training will soon
tell...
Yamucha's Starting Stats
Level: 3
HP: 95/95
BE: 60/60
BP: 269
Ki Abilities Ki Cost
Kamehameha 10
Spirit Bomb 50
---------------------------------------------------------------------------
- F. Tien (Tenshinhan.) . . . . . . . . . . . . . . . . . . [ TIETEN5.6 ] -
---------------------------------------------------------------------------
One of Son Goku's former rivals and even an enemy at one point, Tenshinhan
is truly an incredible fighter. Devising some very useful fighting
techniques, he can be one hard shell to crack in battle. He is also called
on after the battle with Radditz. Will even his skills be enough for the
Saiyajins? Time will tell, time will tell...
Tenshinhan's Starting Stats
Level: 3
HP: 105/105
BE: 65/65
BP: 305
Ki Abilities Ki Cost
Energy Wave 7
Sun Burst 20
Kikoho 80
Shinnoken 40
4 Way Split 120
---------------------------------------------------------------------------
- G. Chaou Zu . . . . . . . . . . . . . . . . . . . . . . . . [ CHAO5.7 ] -
---------------------------------------------------------------------------
Another one of Son Goku's friends, Chaou Zu is a very close friend to
Tenshinhan and is even his training partner. They are always seen
together, training for the next tournament. Though he isn't really a
strong fighter, his psychic powers are beyond good and make him very
dangerous to fight. He is yet another fighter called on to fight the
Saiyajins. Will his powers be any use against the Saiyajins? Only
training and time will tell...
Chaou Zu's Starting Stats
Level: 3
HP: 90/90
BE: 50/50
BP: 185
Ki Abilities Ki Cost
Super Skill 20
Dodonpa 30
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VI. Various Training Games/Minigames . . . . . . . . . . . . [ VATGM6 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Throughout Dragon Ball Z: Assault Of The Saiyans, there are many
minigames, involving either training or gaining Cards. Each game is
different and presents a fairly good challenge in order to gain the BP or
the Card(s). Here is a complete list of the minigames in Dragon Ball Z:
Assault Of The Saiyans.
---------------------------------------------------------------------------
- A. Rock Training . . . . . . . . . . . . . . . . . . . . . . [ ROTR6.1 ]-
---------------------------------------------------------------------------
Basically, you have your character hold this massive rock over their head
and move across 5 pits. If you make it, you will gain a decent amount of
BP, based on your current level. The game basically plays much like War
does. Your Card must beat their Card in order to move on. If you fail, the
rock crushes you and you loose the minigame. Remember, the higher number
wins in this. Though, if it's a 7 or Z Card, try using a 1 dot Card. That
should beat it. Be warned, you will get NO BP if you don't cross ALL 5
pits. Play this game if you are playing the ROM version of it. It's fairly
easy to win this game, since you can use save state alot.
---------------------------------------------------------------------------
- B. Split Form Training . . . . . . . . . . . . . . . . . . . [ SPFT6.2 ]-
---------------------------------------------------------------------------
A nice way to train and pretty fun. You get to fight yourself. Remember in
the series, where Piccolo split himself into two and fought for 3 hours
with himself? Well, this is what you do here. Any fighter can do this
minigame. Downside is, your HP, BE and BP are all cut in half. If you win,
you gain a fair share of BP. You loose, you're horrible weak and need to
heal FAST. After a while, you must heal yourself in order to continue
doing this game. Over all, a great way to train.
---------------------------------------------------------------------------
- C. Card Training . . . . . . . . . . . . . . . . . . . . . . [ CATR6.3 ]-
---------------------------------------------------------------------------
Another great way to train, but I suggest you wait until you're a higher
level. Don't misunderstand or anything, it doesn't hurt you if you loose,
but the higher your level, the more BP you'll get. This game works alot
like the Rock Training minigame, with the War type system. Thing is, you
can quit anytime, except if you choose a Card and are trying to defeat the
computer's current Card, then you can't quit and you must finish that
selection. A nice way to train, but it only adds up at higher levels.
---------------------------------------------------------------------------
- D. Card Matching (Win Cards #1.) . . . . . . . . . . . . . . [ CMWC6.4 ]-
---------------------------------------------------------------------------
This game is similar to a memory type game, where you pick one Card and
try to find the exact same one. In this, you first select a card, allowing
you a certain number of chances to guess at Cards. (This ranges from 1-8,
depending on what Card you used on the World Map to move into the game.)
If you match a Card, you keep that Card. Match them all, you get to select
a Card from a list. A very nice game, if you need to pick up some Cards
for any upcoming battles. Hey, it's better to be safe than sorry.
---------------------------------------------------------------------------
- E. Card Matching (Win Cards #2.) . . . . . . . . . . . . . [ CAMWC6.5 ] -
---------------------------------------------------------------------------
This game isn't really that great in my opinion. You basically have to
find 3 of the same Cards and if you do, you get to keep that Card. It
isn't that great and I'd suggest this only if you need some rare Cards.
---------------------------------------------------------------------------
- F. Catch Bubbles . . . . . . . . . . . . . . . . . . . . . [ CATBU6.6 ] -
---------------------------------------------------------------------------
This game is only playable at King Kai's. Basically, just like in the
show, Son Goku chases Bubbles around King Kai's Planet. In this game, you
move around a square area, with other minigames around you. The object
here is to land on one of the squares with the symbols and then begin the
Bubbles minigame. This game works JUST like the Rock Training, where you
beat the computer's Card, you gain on Bubbles. You screw up, you start
over and he gets farther from you. You can only do this game once with
Son Goku and it only gives him 400 BP.
---------------------------------------------------------------------------
- G. Hammer Gregory . . . . . . . . . . . . . . . . . . . . . [ HAGR6.7 ] -
---------------------------------------------------------------------------
Again, only Goku gets to do this game and you only do it once. Basically,
you go around the square area again and you try to land on the squares
with symbols. Once doing so, you play War with him. Your Card beats his,
you get closer to hammering him. If you are successful, you will gain
1,600 BP from this. Not bad, eh?
---------------------------------------------------------------------------
- H. Tenkaichi Boudouki . . . . . . . . . . . . . . . . . . . [ TENBOU6.8]-
---------------------------------------------------------------------------
A fun minigame you can play over and over once you have beaten the game.
After Vegeta falls, whoever is still left alive, you'll recieve codes for
each character, as you can enter them into the Tenkaichi Boudouki mode at
the title screen. Unforunately, you can only choose 4 fighters at a time,
thus there's really only 2 matches for you to fight here, but it's still
something to do once you've completed the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VII. The Walkthrough . . . . . . . . . . . . . . . . . . . . [ THEWA7 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Note: I won't really mention this in The Walkthrough, but when you train,
ALWAYS do it near a White Capsule House, so that when you get hurt, head
here to get fully healed. This is IMPORTANT if you wish to survive.
Remember this.
Want the game in English? Head on over to this place:
http://www.rpgclassics.com/staff/redcomet/dbz1.shtml and using the ROM,
you can. Again, thanks to Red Comet for this.
Also, I won't be making a seperate section for Boss Strategies, because,
well, there's really no need for one. As long as you're strong enough,
every Enemy is a breeze and the only strategy you need is to hit them with
your best attack. Easy, huh?
---------------------------------------------------------------------------
- A. The Beginning . . . . . . . . . . . . . . . . . . . . . [ THEBE7.1 ] -
---------------------------------------------------------------------------
Enemies In The Area: None.
Suggested Battle Power To Train To: 416.
The story begins with an odd looking Space Ship, crashing into a farmer's
field. The farmer, seeing this, goes to inspect what this thing that just
crashed into his field is. Suddenly, a being flies out of the whole,
muttering about how this planet's lifeforms are still alive. After
disposing of the farmer, the being called Radditz, a Saiyajin, begins
looking for a man named Kakarot. He first finds Piccolo, to whom he
believed was this Kakarot he was searching for. After insulting him and
noticing his attack did nothing to him, he left Piccolo scared for his
life, as he continued searching for Kakarot. Meanwhile, Bulma has arrived
at the Kame House, seeing Master Roshi and Kurirun again after 5 years.
Shortly after, Son Goku and his son, Son Gohan also arrive.
After a bit of confusion and joy over Son Goku's son, their party is
forever ruined, as Radditz lands on the island and begins addressing Son
Goku as Kakarot. After a brief insight on who Son Goku really is and why
Radditz is here, Radditz takes Son Gohan as ransom, since Son Goku refuses
to help him or his race. Radditz, not really caring what he says, tells
him to kill either 100 people by tomorrow and lay the bodies on the beach
or his son dies, flies off, laughing. Meanwhile, Son Goku, filled with
rage and also trying to understand what just happened here, begins
thinking up a plan to try and get his son back. After deciding on they
will attack him head on, with Son Goku, Kurirun and Master Roshi as the
team, Piccolo appears and tells them it is useless to even try.
---------------------------------------------------------------------------
- B. An Unlikely Team...Son Goku And The Demon King! . . . . . [ AUT7.2 ] -
---------------------------------------------------------------------------
Enemies In The Area: None.
Suggested Battle Power To Train To: 416.
With Piccolo arriving, everyone is in shock, since this is one of the most
feared beings alive. He tells them he isn't here to make trouble and that
he wishes to make an alliance with Son Goku. Son Goku, asking why he wants
to team up with him, is then told that Radditz, his brother, is far
stronger than even both their powers combined. He then tells them that to
put their trust in him or the Earth is doomed. Kurirun and Master Roshi
would be able to do nothing and that he and Son Goku would be the only
choice. Son Goku then asks what's in it for him, since he only wants his
son back. Piccolo explains that he only wishes to end the threat that
blocks his plans to take over the world and that after they defeat his
brother, Son Goku is the next one he fights and kills. Son Goku, always
loving a fight, agrees to this and both he and Piccolo fly off, in search
of Radditz, to stop him and save Son Gohan and the Earth.
---------------------------------------------------------------------------
- C. The Dragon Radar! Our Key To Finding Gohan! . . . . . . . [ TDRO7.3 ]-
---------------------------------------------------------------------------
Enemies In The Area: Brock, (Boss.) Cucumber, Kaiware, Onion, Pumpkin
(Boss.) and Radditz. (Boss.)
Suggested Battle Power To Train To: 1,500.
Well, with the introduction to the game over, you are now in control of
both Son Goku and Piccolo. As it stands, both fighters have a decent
amount of BP, (Battle Power or Power Level.) you are pretty weak as it
stands. With Son Goku at 416 and Piccolo at 408, you'd better do some
training. But first, you must locate Bulma and get the Dragon Radar. She
can be found west of your starting position. Note that you can only get
the Dragon Radar as Son Goku, since she'll freak over seeing Piccolo
there. While you travel to her, keep in mind, don't separate either
fighter more than one space apart if possible, because if you do and you
get into a fight, you'll fight the battle alone. After you get the Dragon
Radar, you have no other real objectives and can fight Radditz at ANY
time.
But, since you probably only increased your BP by just a little, I suggest
you train GREATLY. How much do you say? Well, Radditz's BP is 1,500 and
unlike in the show, you won't be pulling any miracles with your 416 and
408 BPs. So, if you want to stand a chance against him, train both
fighters up to at least 1,500 BP or so. If you find battling monsters
takes to long, search out the various training spots around the area. I
won't list the spots for them, since they are INSANELY easy to spot and it
takes literally no effort to find them.
If you want, build up your Cards and make sure you got a few healing ones
on you, incase Radditz does some heavy damage to you during the fight.
Once you feel you are ready for Radditz, head northeast over the
mountains. (The Dragon Radar will help you here if you somehow get lost.)
Look for a Saiyajin Space Pod. Once you locate it, go near it and you'll
engage in a fight with Pumpkin. Dispose of him quickly, then continue down
the path. You'll find another Saiyajin Space Ship. This time, you'll fight
Brock. Again, dispose of him quickly and continue on. Continue on and you
will then see Radditz standing alone. It's time to fight.
---------------------------------------------------------------------------
- D. The Battle With Radditz . . . . . . . . . . . . . . . . . [ TBWR7.4 ]-
---------------------------------------------------------------------------
Enemies In The Area: Radditz. (Boss.)
Suggested Battle Power To Train To: 1,500.
Make sure your other fighter is close enough to your other fighter, so
that both can fight Radditz. At this point, I personally had a BP of over
2,000 for Son Goku and Piccolo and Radditz was no problem for me. He might
be a slight challenge if you have a 1,500 BP or so, but you should make
it. The fight with him is sort of difficult, since his Ki attacks are
fairly strong and can hurt you for a fair amount of damage. This is easily
fixed with a healing Card. Using Piccolo's Ray Cannon works REALLY well on
him and can knock him out in just a few hits. Over all, just keep
barraging him with your best attacks and Ki blasts and you should win.
After Radditz's Death, he tells you that 2 stronger Saiyajins will arrive
in one year and destroy this planet.
---------------------------------------------------------------------------
- E. Son Goku's Training In Hell . . . . . . . . . . . . . . [ SGTIH7.5 ] -
---------------------------------------------------------------------------
Enemies In The Area: None.
Suggested Battle Power To Train To: 1,500.
You may have noticed that Son Goku is still alive at this point. After
Radditz dies, Kami Sama comes in and takes Son Goku to Hell to train with
King Kai. Well, unlike in the show, Goku somehow is still left alive and
he then somehow dies when he goes to Hell. Strange, huh? Well, nothing
much else happens here, expect Son Goku gets ready to travel Serpent Path
to train with King Kai for the upcoming fight with the 2 Saiyajins in a
year. Before he starts on his way to King Kai's by following the Serpent
Path, the other Z Fighters get a briefing on what they must now do to
protect the Earth.
---------------------------------------------------------------------------
- F. Earth's Warriors Prepare . . . . . . . . . . . . . . . . . [ EWP7.6 ]-
---------------------------------------------------------------------------
Enemies In The Area: None.
Suggested Battle Power To Train To: 1,500.
While Radditz is dead and Son Goku is getting special martial arts
training, Garlic Jr. decides to pit his revenge on Kami Sama and gain
Immortality by collecting the Dragon Balls. At this point, Piccolo, Gohan,
Kurirun, Yamucha, Tenshinhan and Chaou Zu all decide to split up into
teams of 2 and collect the remaining 3 Dragon Balls. (Since they already
have the one from Gohan's Hat and the other two from Goku's House.) At
this point, you can team up the 6 Z Fighters however you like.
Personally, I teamed up Piccolo and Gohan, Kurirun and Yamucha and
Tenshinhan and Chaou Zu. You may match them up however you like, but I
just felt like doing it that way. For an interesting note, if Gohan and
Piccolo are together, Piccolo will tell Gohan of his power and that how it
will be used against the Saiyajins in one year. Just like in the show, eh?
Now, with the teams decided and everyone having a mission to gather one
Dragon Ball each, Son Goku's training in Hell begins.
---------------------------------------------------------------------------
- G. Travel The Serpent Path To The Lord Of Worlds . . . . . . [ TTSP7.7 ]-
---------------------------------------------------------------------------
Enemies In The Area: None.
Suggested Battle Power To Train To: 1,500.
Once you are in control of Son Goku again, you start your journey down
Serpent Path. Note there are no battles here and that you can try and play
some minigames on the way. Need some Cards? Yup, you can get some chances
to get some here too. The main objective is to reach the end of Serpent
Path. Don't worry, there's no rush. Take as long as you want. Try and play
all the training games and stuff if you can. (Mainly to gain more BP and
maybe some new and better Cards.) At the end of the Serpent Path, you will
arrive on King Kai's Planet. He won't accept Son Goku, unless he tells him
a funny joke. After Son Goku tells him a funny joke, his training begins.
---------------------------------------------------------------------------
- H. Split Up! Garlic Jr. Can't Have Immortality! . . . . . . [ SUGJ7.8 ] -
---------------------------------------------------------------------------
Enemies In The Area: None.
Suggested Battle Power To Train To: 1,500-4,000.
At this point, you will now have to do 3 missions for the Dragon Balls. I
suggest you train ALOT, since finding the Dragon Balls will take up a
years time and you'll not get time to train afterwards, since the
Saiyajins will be arriving. Depending on who you choose as party members,
you will now be in control of 2 fighters. The main point of all 3 missions
is to 1. Train HARD. 2. Locate Sansho, Nikkei or Ginger and defeat them,
getting a Dragon Ball. Simple, eh? Each map you are on will have healing
houses and many training minigames to play, as well as gaining Cards if
you need them. Again, I won't give out directions on the map, except on
where to go and stuff. I'll leave it up to you to locate training
minigames and stuff. Hey, you got to have some fun, right?
---------------------------------------------------------------------------
- I. 2 Warrior's Training In The Arctic . . . . . . . . . . [ 2WTITA7.9 ] -
---------------------------------------------------------------------------
Enemies In This Area: Cinnamon, Cucumber, Herb, Jasmine, Kaiware and
Sansho. (Boss.)
Suggested Battle Power To Train To: 1,500-4,000.
Now that you are starting the first mission out of three, you start with
your two fighters you first picked. I had Piccolo and Gohan at this point,
so Piccolo was already over 2,100 or so, but Gohan was at a low 165. You
only really need around 1,500-2,000 to be able to handle Sansho in this
location, but remember, you will have no training once this is over. (No,
I don't mean once Garlic Jr. is dead, you instantly fight Nappa and
Vegeta. I mean the Z Fighters will get NO additional BP or anything.
Meaning, it won't go "6 months pass, with everyone training hard." and
then you have like an extra 3,000 to your BP. That won't happen, so train
your guys hard.)
So basically, I trained Piccolo and Gohan to literally a little over 4,000
each. Took me a while, but they were beyond strong and Sansho went down
FAST. The only objectives in this area are to train and find Sansho, so
you can get the Dragon Ball. If you wish, search out the training mini
games and such. When you feel you are ready, you can find Sansho in the
northwest part of the map, on a island.
---------------------------------------------------------------------------
- J. The Battle With Sansho . . . . . . . . . . . . . . . . . [ TBWS7.10 ]-
---------------------------------------------------------------------------
Enemies In This Area: Herb, Jasmine and Sansho. (Boss.)
Suggested Battle Power To Train To: 1,500-4,000.
Once you confront Sansho, you will have to fight him along with one Nikkei
and Ginger copy. Defeat them quickly, then attack Sansho with your
strongest normal attacks and strongest Ki blasts. If you are around 2,000,
he'll take a few turns. If you are at 4,000, like I was, he's dead in 1-2
turns. He has no real dangerous attacks, so if you do take damage, heal
right away and continue to blast him until he's dead. Defeating him will
end your 2 fighter's quest, leaving them ready to face Garlic Jr. (Note
that they will stay at the BP you left them at, with gaining only some
from the fight with Sansho.) After this, the scene goes back to Son Goku's
training in Hell.
---------------------------------------------------------------------------
- K. Catch That Monkey! . . . . . . . . . . . . . . . . . . . [ CTM7.11 ] -
---------------------------------------------------------------------------
Enemies In This Area: None.
Suggested Battle Power To Train To: 1,500-4,000.
Basically, Son Goku is just now starting his training. His first lesson is
to overcome the gravity on the planet, by catching Bubbles. If you wish
to see what do to here, check Section VI. Various Training Games/Minigames
for the Catch Bubbles game. After doing this, Son Goku will gain 400 BP
and you will start up mission 2 out of 3 for your Z Fighters back on
Earth.
---------------------------------------------------------------------------
- L. 2 Warrior's Training In The Forest . . . . . . . . . . [ WTITF7.12 ] -
---------------------------------------------------------------------------
Enemies In This Area: Cinnamon, Cucumber, Herb, Jasmine, Kaiware and
Nikkei. (Boss.)
Suggested Battle Power To Train To: 1,500-4,000.
Now it's back to everyone on Earth, as they continue to stop Garlic Jr.
You will now be in control of 2 more fighters, in which you now must again
train. (I had Kurirun and Yamucha for this part.) If you have the two
fighters like I did, their BPs are only 280 and 269. Once again, train
them hard. I got them both up to over 4,000, so anywhere from 1,500-2,000
will wreck Nikkei. Again, your only objectives here is to train and to
locate and defeat Nikkei, getting the 5th Dragon Ball. Search out the
training minigames and Card matching minigames if need be. When you feel
you are ready, you can find Nikkei in the southwest part of the map.
---------------------------------------------------------------------------
- M. The Battle With Nikkei . . . . . . . . . . . . . . . . . [ TBWN7.13 ]-
---------------------------------------------------------------------------
Enemies In This Area: Cinnamon, Jasmine and Nikkei. (Boss.)
Suggested Battle Power To Train To: 1,500-4,000.
Nikkei isn't really that strong, depending on if you trained or not. He
will also have one copy of Cinnamon and Jasmine, but they are weak and you
can nail them in one hit. (Hopefully.) Nikkei, like Sansho, has no special
attacks that can hurt you that badly. Apply the same strategy here that
you did on Sansho. If you are weak, heal yourself with a Card and attack
with your strongest regular attacks and your strongest Ki blasts. Nikkei
won't last long, if you trained well. (He lasted 2-3 turns for me and he
did either 0-1 damage to Kurirun and Yamucha.) After the battle, Nikkei
will drop the Dragon Ball he had and run, thus ending mission 2 of the Z
Fighters. You will then be taken back to Son Goku's training in Hell.
---------------------------------------------------------------------------
- N. Cricket, Anyone? . . . . . . . . . . . . . . . . . . . . [ CRAN7.14 ]-
---------------------------------------------------------------------------
Enemies In This Area: None.
Suggested Battle Power To Train To: 1,500-4,000.
Once again, you continue Son Goku's training. This time, you must hit
Gregory on the head with a large hammer. If you need information on this
game, check the Section VI. Various Training Games/Minigames for the
Hammer Gregory game. Once you beat him, you will gain a nice 1,600 BP.
After defeating Gregory, Son Goku has proven himself worthy of King Kai's
training and now he can begin to get trained for real. You then are placed
back in control of the 3rd and final party of trying to stop Garlic Jr.
---------------------------------------------------------------------------
- O. 2 Warrior's Training In The Desert . . . . . . . . . . [ WTITD7.15 ] -
---------------------------------------------------------------------------
Enemies In This Area: Cinnamon, Cucumber, Ginger, (Boss.) Herb, Kaiware
and Jasmine.
Suggested Battle Power To Train To: 1,500-4,000.
It's now time to train your final 2 fighters. (I had Tenshinhan and Chaou
Zu, for those of you who care.) Again, the only objectives here are to
train and defeat Ginger, getting the 6th Dragon Ball. I suggest you train
your fighters to 4,000, since Garlic Jr. himself is literally a bitch to
fight. If not, train your guys up to 1,500-2,000. Again, I won't give out
the locations to where training areas are or anything, so search yourself.
Not that hard really. Once you feel you are ready to handle Ginger, head
east from your starting position, going south once you hit the small
pond. When you see a Capsule House, head west until you come face to face
with Ginger. Now defeat him and get that Dragon Ball!
---------------------------------------------------------------------------
- P. The Battle With Ginger . . . . . . . . . . . . . . . . . [ TBWG7.16 ]-
---------------------------------------------------------------------------
Enemies In This Area: Cinnamon, Ginger (Boss.) and Herb.
Suggested Battle Power To Train To: 1,500-4,000.
Ginger, like Sansho and Nikkei, isn't that strong, depending on if you
trained hard enough. He will also have one copy of Herb and Cinnamon here,
so kill them first. Ginger doesn't have any special attacks that really do
alot of damage, so use the strategy you used on Sansho and Nikkei. If you
get hurt, heal yourself with a Card. Attack with your best regular attacks
and your strongest Ki blasts. After a few turns, Ginger will be defeated
and run off, leaving you with the 6th Dragon Ball. Guess who has the final
Dragon Ball? That's right, Garlic Jr. It's now time to confront him and
revive Son Goku.
---------------------------------------------------------------------------
- Q. Team Up! Time To Stop Garlic Jr.! . . . . . . . . . . . [ TUTTS7.17 ]-
---------------------------------------------------------------------------
Enemies In This Area: Cinnamon, Garlic Jr., (Boss.) Ginger, (Boss.) Herb,
Jasmine, Nikkei (Boss.) and Sansho. (Boss.)
Suggested Battle Power To Train To: 4,000-10,000.
Well, now that all 3 teams have found 3 Dragon Balls, it's time to attack
Garlic Jr. himself and end this. You will now be at Garlic Jr.'s Castle,
with all 6 Z Fighters. If they are all around 4,000, good job. If they are
all around 1,500-2,000, that's ok, cause you'll be able to gain some BP
FAST here. Like, 50-60 or so each fight. Basically, I STRONGLY suggest you
train and get everyone around at least 8,000 minimum. If you want, 10,000+
is REALLY good and Garlic Jr. will definitely feel some pain. (Note that
Piccolo will be in the lead of your team here, so you move him, you move
everyone. So, every fight, you can use any of the 6 fighters. You may also
train using the minigames, if you wish. You can't miss them either.) Once
you feel you are ready to finish off Garlic Jr., continue on. But first,
you must defeat Sansho, Nikkei and Ginger as a team.
---------------------------------------------------------------------------
- R. The Battle With Sansho, Nikkei And Ginger . . . . . . [ TBWSNG7.18 ] -
---------------------------------------------------------------------------
Enemies In This Area: Ginger, (Boss.) Nikkei (Boss.) and Sansho. (Boss.)
Suggested Battle Power To Train To: 4,000-10,000.
Basically, this battle should be no problem at all, since if your guys
are all well over 8,000 or so. (Also, it's just these 3 and no stupid
clones of them to fight.) Use the same strategy you did on them before and
heal up if you need to. Attack them with your strongest regular attacks
and strongest Ki blasts. Have Piccolo use Ray Cannon on one of them to
really cause some damage. Tenshinhan's Kikoho can really add some damage.
Everyone else has some fairly good Ki attacks, so try using them if need
be. After they go down, only Garlic Jr. remains. If you feel you should
train some more, do so. Once you are ready, heal up and continue north to
confront Garlic Jr.
---------------------------------------------------------------------------
- S. Showdown With Garlic Jr. . . . . . . . . . . . . . . . . [ SWGJ7.19 ]-
---------------------------------------------------------------------------
Enemies In This Area: Garlic Jr. (Boss.)
Suggested Battle Power To Train To: 4,000-10,000.
Now it's time to confront Garlic Jr. His first form is nothing. Bash him
with your strongest attacks and Ki blasts and he'll fall fast. There's
really no strategy here, except to hit hard and fast. If you need it, heal
with some Cards. Garlic Jr.'s BP here is 2,500, but he can still hurt you
some. When you defeat him, he'll transform into his bulky form and his BP
will go up to 3,500. (Trust me, this doesn't seem like much, but he
knocked my Yamucha down pretty fast when I was around 6,000. So that's why
you want to train.) Again, just bash him fast and hard and heal when you
need it. Once he is defeated, you will get the final Dragon Ball, thus
making all 7 collected. Now Son Goku can be brought back to life and guess
what? You're training is completed. Don't worry, you can train some more
in a little bit. For now, Son Goku's final lesson is about to take place.
---------------------------------------------------------------------------
- T. The Final Lesson... . . . . . . . . . . . . . . . . . . . [ TFL7.20 ]-
---------------------------------------------------------------------------
Enemies In This Area: King Kai. (Boss.)
Suggested Battle Power To Train To: 4,000-10,000.
Well, now that Son Goku has completed his training, before he can leave,
he must battle King Kai. Though King Kai is much stronger than Goku, don't
worry if you lose the first time. Everytime you lose, King Kai's HP stays
the same, meaning you get healed and he doesn't. Once you defeat him,
you'll gain a cool 5,600 BP. Now Son Goku's in shape, eh? After the fight,
Son Goku contacts Master Roshi and Bulma and asks that they now revive
him. After doing so, Son Goku begins his way back on Serpent Path. Just
then, Nappa and Vegeta arrive on Earth and destroy a city. They then try
to locate the person who killed Radditz, but find nothing. They then
decide to kill whatever they find. After this scene, you will be in
control of Piccolo again. You will now be in the final map of the game.
What will you do? Train some more or confront the Saiyajins? It's up to
you...
---------------------------------------------------------------------------
- U. Quick! Train For Nappa And Vegeta! . . . . . . . . . . [ QTFNAV7.21 ]-
---------------------------------------------------------------------------
Enemies In The Area: Brock, Cucumber, Cyba Men, Cyba Men, (Boss.) Kaiware,
Nappa, (Boss.) Onion, Pumpkin and Vegeta. (Boss.)
Suggested Battle Power To Train To: 4,000-10,000.
Well, this is totally up to you, but if you want to train more, do so.
Nappa's BP is 4,000, with Vegeta at 18,000. If you can get everyone up to
4,000+, you should have no trouble with Nappa. For Vegeta, I suggest at
minimum 10,000. Anything higher is also good. When you are ready, from
your starting position, head northwest. When you see the Cyba Men, it's
battle time.
---------------------------------------------------------------------------
- V. Cyba Men Attack! Who Will Fight?! . . . . . . . . . . . [ CMAW7.22 ] -
---------------------------------------------------------------------------
Enemies In The Area: Cyba Men. (Boss.)
Suggested Battle Power To Train To: 4,000-10,000.
When you begin to fight the Cyba Men, just like in the show, there are 6
of them. But this time, (Hopefully.) Yamucha won't die and you can defeat
them all with no problem. Basically, if you are around a BP of 4,000 or
so, they shouldn't be a problem. Maybe a slight challenge, but nothing
that's going to seriously take some strategy for. Again, attack with your
highest rating Cards and your strongest Ki blasts. If you take some
damage, heal with Cards. If one fighter gets hurt and you ran out of
healing Cards, use your other reserve fighter to take that fighter's
place. Once you roast these guys, only Nappa and Vegeta remain.
---------------------------------------------------------------------------
- W. An Elite Saiyan VS. Earth's Finest . . . . . . . . . . [ AESEF7.23 ] -
---------------------------------------------------------------------------
Enemies In This Area: Nappa. (Boss.)
Suggested Battle Power To Train To: 5,000-10,000.
Basically, it's now time to take on Nappa. If you feel you should train
anymore, do so. If you need more Cards, now is the time to get them. I
suggest nothing less than at least 5,000 for everyone before you battle
Nappa. Nappa has ALOT of HP and can take a fair share of damage before he
even shows signs of weakness. One plus to this battle is Son Goku arrives
to help. If you look at his attacks, he now has alot more attacks to use,
his best being the Energy Ball. (Genki Dama.) When you feel you are ready,
take on Nappa. The strategy here is when you get low on HP, heal fast.
Nappa can deal out damage often and can easily take your guys down.
Luckily, you have 2 fighters on backup incase anyone gets hurt and you
don't have Cards to heal. Focus on having Son Goku use the Energy Ball
every turn and using a Card on him to heal his BE. Have everyone else use
Ki attacks and normal fighting Cards. The main objective here is to just
keep everyone's HP high and to barrage Nappa with your best attacks. If
you can stun him with Chaou Zu's Super Skill or the Grandpa Gohan Card,
do so. That helps greatly. After you defeat him, only Vegeta remains.
---------------------------------------------------------------------------
- X. Final Training . . . . . . . . . . . . . . . . . . . . . [ FITR7.24 ]-
---------------------------------------------------------------------------
Enemies In The Area: Brock, Cucumber, Cyba Men, Kaiware, Onion, Pumpkin
and Vegeta. (Boss.)
Suggested Battle Power To Train To: 10,000+.
Now that Nappa is dead, all that's left is to confront Vegeta. If you
want, I STRONGLY suggest everyone but Son Goku gets up to 10,000 minimum.
Anything less and Vegeta will wreck you. I also suggest getting all the
healing Cards you can, since they will be your best friend in this fight.
Don't be afraid to use them either. This is the final battle of the game
and it no longer matters. Go all out. When you are fully prepared, make
sure you heal up and then follow the path to Vegeta.
---------------------------------------------------------------------------
- Y. Confronting The Prince . . . . . . . . . . . . . . . . . [ COTP7.25 ]-
---------------------------------------------------------------------------
Enemies In The Area: Vegeta. (Boss.)
Suggested Battle Power To Train To: 10,000+.
This is it. The moment you've trained for. Strategy here is to literally
go ALL OUT. Use your strongest attacks, use your best Cards when you need
them, heal often and Vegeta will be defeated. Basically, have Son Goku use
the Energy Ball attack every turn and use a Card to heal his BE everytime
it gets low. Have Piccolo use his Ray Cannon if you can and have everyone
else just blast away with their strongest attacks. If you can, freeze
Vegeta with the Grandpa Gohan Card or Chaou Zu's Super Skill.
Be warned, that if any character is killed here, you won't get their
password for the Boudouki option. So make sure you keep everyone alive if
at all possible. If Vegeta goes Oozari, REALLY start to hammer him and
heal alot. His BP goes up to 70,000 and you'll really feel some pain here.
After awhile, Vegeta will fall, if you keep up a good strategy throughout
the fight. He won't die, but everyone will gain 10,000 BP and whoever
survived, you'll get their passwords to use them in the Tenkaichi Boudouki
Mode!
---------------------------------------------------------------------------
- Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . . [ ENDI7.26 ]-
---------------------------------------------------------------------------
You've done it. With Vegeta's defeat, the Earth is once again safe. Vegeta
escapes and says he'll be back, but we'll see about that. Though, the
terror isn't over yet, for everyone senses a greater power out in space
and it must be stopped. (Since Piccolo is still alive with the others,
they had to think up something, right?) At this point, you get your
passwords for the Boudouki. Good job! You've beaten Dragon Ball Z:
Kyoushuu! Saiyajin. If you want, continue the journey in the next game,
Dragon Ball Z 2: Gekigami Freeza.
And, well, that's it, really. Thanks for reading my walkthrough, first of
all. I hope it helped you while playing. So, with that, I take my leave
now. See ya...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= VIII. Analyzing The Enemy . . . . . . . . . . . . . . . . . . . [ ATE8 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemy Name|HP |BP |Ki Attack(s)|BP Won
---------------------------------------------------------------------------
Brock |65 |500 |Energy Wave |8
| | |Kankousen |
---------------------------------------------------------------------------
Cinnamon |85 |270 |Energy Wave |10
---------------------------------------------------------------------------
Cucumber |45 |350 |Energy Shot |5
---------------------------------------------------------------------------
Cyba Men |200 |1,200 |Ghost Fluid |20
| | |Throw |
---------------------------------------------------------------------------
Garlic Jr.|500 |2,500 |Energy Shot |150
| | |Mighty Blast|
| | |Multi Shot |
---------------------------------------------------------------------------
Garlic Jr.|950 |3,500 |Black Hole |150
(Morphed.)| | |Energy Wave |
---------------------------------------------------------------------------
Ginger |400 |1,500 |Energy Wave |35
| | |Katana Slash|
| | |Mighty Blast|
---------------------------------------------------------------------------
Herb |35 |300 |Energy Wave |9
---------------------------------------------------------------------------
Jasmine |65 |290 |Energy Wave |8
---------------------------------------------------------------------------
Kaiware |35 |200 |Paralyzer |3
---------------------------------------------------------------------------
King Kai |300 |4,500 |Energy Wave |5,600
| | |Kankousen |
---------------------------------------------------------------------------
Nappa |1,800|4,000 |Blast |500
| | |Energy Wave |
---------------------------------------------------------------------------
Nikkei |300 |1,200 |Energy Wave |40
| | |Katana Slash|
| | |Mighty Blast|
---------------------------------------------------------------------------
Onion |55 |450 |Ape Change |9
| | |Energy Wave |
| | |Kankousen |
---------------------------------------------------------------------------
Onion |55 |1450 |Energy Wave |90
(Oozari.) | | | |
---------------------------------------------------------------------------
Pumpkin |55 |400 |Energy Wave |7
| | |Kankousen |
---------------------------------------------------------------------------
Radditz |300 |1,500 |Energy Wave |120
| | |Super Wave |
---------------------------------------------------------------------------
Sansho |600 |1,300 |Energy Wave |30
| | |Mighty Blast|
---------------------------------------------------------------------------
Vegeta |1,200|18,000|Ape Change |10,000
| | |Blast |
| | |Energy Disc |
| | |Energy Wave |
| | |Galic Gun |
| | |Impact Wave |
| | |Multi Wave |
---------------------------------------------------------------------------
Vegeta |1,200|70,000|Energy Wave |10,000
(Oozari.) | | | |
---------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= IX. Card List . . . . . . . . . . . . . . . . . . . . . . . . [ CALI9 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Card Name |Description
---------------------------------------------------------------------------
1 Star DB |A Dragon Ball with 1 star.
---------------------------------------------------------------------------
2 Star DB |A Dragon Ball with 2 stars.
---------------------------------------------------------------------------
3 Star DB |A Dragon Ball with 3 stars.
---------------------------------------------------------------------------
4 Star DB |A Dragon Ball with 4 stars.
---------------------------------------------------------------------------
5 Star DB |A Dragon Ball with 5 stars.
---------------------------------------------------------------------------
6 Star DB |A Dragon Ball with 6 stars.
---------------------------------------------------------------------------
7 Star DB |A Dragon Ball with 7 stars.
---------------------------------------------------------------------------
Baba |Makes the defense of one Card a Z.
---------------------------------------------------------------------------
Bubbles |Makes fighter invisible for a limited time.
---------------------------------------------------------------------------
Bulma |Restores one fighter's HP. (Small.)
---------------------------------------------------------------------------
Chi Chi |Transforms one Card into a Ki Card.
---------------------------------------------------------------------------
Dragon Radar |Locates the Dragon Balls.
---------------------------------------------------------------------------
Escape |Moves fighter to nearest healing house.
---------------------------------------------------------------------------
Grandpa Gohan|Stuns one enemy for one turn.
---------------------------------------------------------------------------
Kami |Restores one fighter's HP. (Max.)
---------------------------------------------------------------------------
King Kai |Raises one fighter's attack for the battle.
---------------------------------------------------------------------------
Korin |Restores one fighter's HP and BE. (Max.)
---------------------------------------------------------------------------
Master Roshi |Restores one fighter's HP. (Medium.)
---------------------------------------------------------------------------
Moon |Makes Gohan turn Oozari. (Must have Tail Card.)
---------------------------------------------------------------------------
Mr. Popo |Restores one fighter's BE. (Max.)
---------------------------------------------------------------------------
Oolong |Gives you 5 new Cards. (Battle Cards.)
---------------------------------------------------------------------------
Puar |Restores one fighter's BE. (Small.)
---------------------------------------------------------------------------
Scouter |Scans enemy party. (Gives out HP and BP.)
---------------------------------------------------------------------------
Shenlong |Restores all fighter's HP and BE. (Max.)
---------------------------------------------------------------------------
Tail |Allows for Gohan to turn Oozari.
---------------------------------------------------------------------------
Yajirobe |Attacks one enemy for minimum damage.
---------------------------------------------------------------------------
Yemma |Makes the attack of one Card a Z.
---------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= X. Technique Guide . . . . . . . . . . . . . . . . . . . . . [ TECGU10 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------------------------------
- A. Character Attacks . . . . . . . . . . . . . . . . . . . [ CHATT10.1 ]-
---------------------------------------------------------------------------
Attack Name |Description |Who Uses It
---------------------------------------------------------------------------
4 Way Split |Fighter splits into 4 beings, |Tenshinhan
|then fires one strong blast. |
---------------------------------------------------------------------------
Ape Change |User turns into Oozari. |Son Gohan
---------------------------------------------------------------------------
Blast Makoho |A bigger version of the Makoho. |Piccolo
---------------------------------------------------------------------------
Dodonpa |Shot of Ki from the finger. |Chaou Zu
---------------------------------------------------------------------------
Energy Ball |Ball of energy from everything |Son Goku
|on Earth. |
---------------------------------------------------------------------------
Energy Disc |Razor sharp circle of Ki. |Kurirun
---------------------------------------------------------------------------
Energy Wave |Wave of Ki. |Son Gohan
| |Son Gohan (Oozari.)
| |Son Goku
| |Tenshinhan
---------------------------------------------------------------------------
Eye Beam |Twin beams of Ki shot from the |Piccolo
|eyes. |
---------------------------------------------------------------------------
Impact Wave |A strong blast of Ki. |Son Goku
---------------------------------------------------------------------------
Kaioken |User gains more power to their |Son Goku
|attack. |
---------------------------------------------------------------------------
Kaioken X2 |User gains more power to their |Son Goku
|attack. |
---------------------------------------------------------------------------
Kaioken X3 |User gains more power to their |Son Goku
|attack. |
---------------------------------------------------------------------------
Kaioken Kamehameha |Stronger version of the |Son Goku
|Kamehameha. |
---------------------------------------------------------------------------
Kaioken Kamehameha X2|Stronger version of the |Son Goku
|Kamehameha. |
---------------------------------------------------------------------------
Kaioken Kamehameha X3|Stronger version of the |Son Goku
|Kamehameha. |
---------------------------------------------------------------------------
Kaioken Kamehameha X4|Stronger version of the |Son Goku
|Kamehameha. |
---------------------------------------------------------------------------
Kakusandan |Strong guided shot of Ki. |Kurirun
---------------------------------------------------------------------------
Kamehameha |Focused blast of Ki, charged and|Kurirun
|released with both hands. |Son Goku
| |Yamucha
---------------------------------------------------------------------------
Kikoho |Blast of Ki using fighter's own |Tenshinhan
|life force. |
---------------------------------------------------------------------------
Makoho |Small blast of Ki from the hand.|Piccolo
---------------------------------------------------------------------------
Masenko |Focused blast of Ki, charged |Son Gohan
|above the head. |
---------------------------------------------------------------------------
Mouth Beam |Beam of Ki shot from the mouth. |Piccolo
---------------------------------------------------------------------------
Multi Makoho |Multiple blasts of Makoho. |Piccolo
---------------------------------------------------------------------------
Ray Cannon |Drill blast shot from two |Piccolo
|fingers. |
---------------------------------------------------------------------------
Shinnoken |Fighter splits himself into 4 |Tenshinhan
|beings and fires a Ki blast. |
---------------------------------------------------------------------------
Spirit Bomb |Guided ball of Ki. |Yamucha
---------------------------------------------------------------------------
Sun Burst |Blinds one enemy for one turn. |Son Goku
| |Tenshinhan
---------------------------------------------------------------------------
Super Skill |Stuns one enemy for one turn. |Chaou Zu
---------------------------------------------------------------------------
---------------------------------------------------------------------------
- B. Enemy Attacks . . . . . . . . . . . . . . . . . . . . [ ENEATT10.2 ] -
---------------------------------------------------------------------------
Attack Name |Description |Who Uses It
---------------------------------------------------------------------------
Ape Change |User turns into Oozari. |Onion
| |Vegeta
---------------------------------------------------------------------------
Black Hole |Instantly kills an enemy. |Garlic Jr. (Morphed.)
---------------------------------------------------------------------------
Blast |Blast of Ki exploding near the enemy. |Nappa
| |Vegeta
---------------------------------------------------------------------------
Energy Disc |Razor sharp circle of Ki. |Vegeta
---------------------------------------------------------------------------
Energy Shot |4 small shots of Ki from the hand/head.|Cucumber
| |Garlic Jr.
---------------------------------------------------------------------------
Energy Wave |Wave of Ki. |Brock
| |Cinnamon
| |Garlic Jr. (Morphed.)
| |Ginger
| |Herb
| |Jasmine
| |King Kai
| |Nappa
| |Nikkei
| |Onion
| |Onion (Oozari.)
| |Pumpkin
| |Radditz
| |Sansho
| |Vegeta
| |Vegeta (Oozari.)
---------------------------------------------------------------------------
Galic Gun |Blast of Ki focused and fired with |Vegeta
|both hands. |
---------------------------------------------------------------------------
Ghost Fluid |Blast of acid shot from the head. |Cyba Men
---------------------------------------------------------------------------
Impact Wave |A strong blast of Ki. |Vegeta
---------------------------------------------------------------------------
Kankousen |Multiple circles of Ki shot from two |Brock
|fingers. |King Kai
| |Pumpkin
---------------------------------------------------------------------------
Katana Slash|Slash with a Katana sword. |Ginger
| |Nikkei
---------------------------------------------------------------------------
Mighty Blast|Huge shot of Ki. |Garlic Jr.
| |Ginger
| |Nikkei
| |Sansho
---------------------------------------------------------------------------
Multi Shot |Multiple shots of Energy Shot. |Garlic Jr.
---------------------------------------------------------------------------
Multi Wave |Multiple shots of Energy Wave. |Vegeta
---------------------------------------------------------------------------
Paralyzer |Blast of Ki. May stun enemy for one |Kaiware
|turn. |
---------------------------------------------------------------------------
Super Wave |Stronger version of Energy Wave. |Radditz
---------------------------------------------------------------------------
Throw |Fighter self destructs to deal massive |Cyba Men
|damage. |
---------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= XI. Secrets . . . . . . . . . . . . . . . . . . . . . . . . . [ SECR11 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------------------------------
- Get Gohan To Go Oozari -
---------------------------------------------------------------------------
Having trouble fighting Vegeta? Well, you can make Gohan go Oozari to
help you. Simply obtain the Moon Card and Tail Card and use the Moon Card
in the battle. After a few turns or so, if you have the Tail Card in your
Card List, Gohan will go Oozari. He will gain a nice 10,000 to his BP and
this lasts for the entire fight. Keep in mind, this trick can be used in
ANY fight, as long as you have the Moon Card and Tail Card. (Note that
this will not allow Vegeta or any other Saiyajin to transform as well.
They need their own Moon for that. Also note that if Energy Disc is used
on Gohan, he will loose his tail and revert back to normal.)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= XII. Credits . . . . . . . . . . . . . . . . . . . . . . . . [ CRED12 ] =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Heh. Unfortunately, I have no one to thank really. I did this all by
myself so far, so if anyone sends in something and I add it, I'll add your
name here. Cool, eh? But for now, I'll thank the following:
Akira Toriyama - For creating Dragon Ball of course and also having this
game made. If it weren't for him, this walkthrough wouldn't be here right
now. So be thankful.
Myself - For actually sitting down and doing this walkthrough. It was
hell, but it was worth it.
TarKel - For the information regarding the defense symbols on the Cards.
Red Comet - For supplying my readers with the English translation of the
game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= XIII. My Words . . . . . . . . . . . . . . . . . . . . . . . [ MYWOR13 ]=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thanks for reading my walkthrough first of all. I sure hope it helped you.
If you wish to submit something to this walkthrough, send it to
[email protected] and label the subject as "Submit-Kyoushuu" and as nothing
else please. It isn't too hard and I'm not asking for alot. If you have
any questions regarding this game, also send them to me and label the
subject as "Question-Kyoushuu" please. Again, not asking much here and it
isn't hard to understand. Now for the legal stuff.
This guide was created by Kain Stryder. It is not meant to be used on any
other site besides GameFAQs and any other site I've deemed to have it
hosted on. It's not to be edited in ANY way for other use. (Unless I give
permission to do so.) I did not create, nor take in participation of
creating Dragon Ball Z. I am not affiliated with Dragon Ball Z, nor the
people who made it. I also don't have the rights to it. This includes ALL
Dragon Ball/Z/GT material. I am a fan simply giving out information to
other fans of Dragon Ball Z.
Copyright © 2002 by Kain Stryder. All rights reserved.