DORAEMON: GIGA ZOMBIE NO GYAKUSHUU Walkthrough by Overdrive
Version 0.3
For questions, comments, etc. : email me at
[email protected] or
[email protected]
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TABLE OF CONTENTS
1. Introduction
2. Copyright Notice
3. Version History -- UPDATED
4. Tips/Hints/Stuff You Need To Know -- UPDATED
5. Walkthrough -- UPDATED
a. The Evil King
b. Underwater World -- UPDATED
c. The Warp Stone -- NEW
6. Monster Compendium -- UPDATED
7. Weapons and Armor -- UPDATED
8. Items and Spells -- UPDATED
9. Credits
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1. INTRODUCTION
This is my walkthrough for the NES RPG Doraemon: Giga Zombie No Gyakushuu,
which was released in 1990 by Epoch. This game wasn't released in America,
but a translation patch was released by WakdHacks in 1999. I had been
playing it for a little bit here and there and had been thinking about
starting over and writing a walkthrough for it.
Well, I've also been working off and on on a walkthrough for another
translated game, Hercules No Eikou II and had been making good progress,
when my wife and I decided to upgrade from dial-up internet to DSL. To do
this, I had to eventually reinstall the system software (because of me
deleting stuff I shouldn't have been) and the act of doing that reverted
my registered NES emulator back to its original unregistered state.
So, I emailed the company I registered through and asked for my password
back (hopefully they still have me on file and will comply), but for the
time being, I couldn't really work on Hercules (unless I wanted to redo
a dungeon or two) since I can't access my freeze state of where I am at
until I can input my registration number.
The end result is that I'm starting this walkthrough a bit earlier than
planned. It's not the most difficult game and there are plenty of save
points, so not having freeze states isn't really much of a problem. So, on
with the show!
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2. COPYRIGHT NOTICE
This guide is copyrighted 2003 by Overdrive/Rob Hamilton. You may
read and copy this guide for your personal use. You may use it for your
website if you email me and ask for permission. You may not take this
guide and post it wherever you want just because you feel like it. That is
called stealing and I will not be too happy if that happens. A lot of time
is going into playing this game and writing the guide for it and I would
appreciate it if you respect that. Believe me, I have no problems in
letting anyone use this guide as long as I get proper credit.
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3. VERSION HISTORY
0.3 (May 7, 2003) --- Finished off the underwater world and went to the
next world, but haven't done anything there yet. After I've finished it
off, you'll get the next update.
0.2 (Feb. 20, 2003) --- Moving along. Made a few aesthetic changes. For
some reason, when I convert my word processing program to ASCII in my
walkthroughs, spaces between paragraphs and sections don't get saved. So I
am putting dashes between the sections, at least, so everything doesn't
run together. I'm also adding to the various sections, especially the
walkthrough, itself. I do have my save states back now, so that's a big
plus.
0.1 (Feb. 13, 2003) --- I've started the game and progressed up to getting
the Arrow. It's not a huge beginning, but it does start the walkthrough
and gets something up on the site about this game. Also, there are the
preliminary entries into the many sub-sections. There will be more in the
future (hopefully the near future).
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4. TIPS/HINTS/STUFF YOU NEED TO KNOW
First, let's look at the game menu (hit "A" to access). This gives you
five commands. "Speak" allows you to talk to people. "Search" causes you
to look for items on the square that you are currently standing on and open
treasure chests that you are standing on. "Items" allows you to use, trade
or drop any of the items any of your characters are holding. "Equip" allows
any charactor to equip weapons, helmets or accessoraries that they
currently have in their inventory.
The fifth option (third on the list) is "Doraemon". This option gives you
three more options. "Party" causes a brief period of interaction between
party members that is designed to offer general hints about what your
current mission is. "Pouch" is where all items that are not in a party
member's inventory are. Anytime you pick up an item, it automatically goes
here and you have to dig it out to give it to a party member. Quite
annoying if you ask me. Finally, "Dorami" summons Doraemon's friend (who
looks like a purse). Dorami, who may only be summoned in town, will heal
all party members, give you money (based on how many monsters you killed)
and save your game.
Characters in your party:
You start the game with the Hero (you name him/her -- you can pick the
gender of your character) and Doraemon. The Hero's base stats are 15 ATT
(attack) and 10 DEF (defense). He/she is a good fighting character.
Doraemon is a talking cat. His base stats are 13 ATT and 12 DEF. He has one
major weakness, though (which I remember from earlier playing through the
early parts of the game) -- a fear of mice. Anytime, you get into a battle
with mice, he will start the battle in "Numb" condition and not be able to
do anything for a random number of turns. Very annoying.
In Star Town, you recruit another cat, Miyoko. While Miyoko is a bit weaker
than Hero or Doraemon, it can cast magic, which you need to leave Star
Town. However, when you get magic items, any of your characters may use
them to cast spells in battle. Strange....
After defeating EvilKing, you will get Nobita to join your party in place
of Miyoko. The big problem is that he starts at Level 1, so you'll have to
build him up. Fun....
Late in the underwater world, you'll have Sean in your party for a little
while. He enters at a decent level, but has no items, so unless you have a
couple of spare weapons and armor around, he's going to be really weak.
Magic:
Magic is handled a bit differently in this game than in the average RPG.
You don't get it after advancing in level or by buying it in a store.
Instead, magic is given to you as an item (in treasure chests for example).
The best way to find out if an item is magical is to first check and see
if it is equipable. If not, keep it in a character's inventory and enter a
battle. Go to the magic option and if the item's name appears, it is a
spell. You don't have magic points in the game -- rather, each spell takes
a certain amount of gold from your collection. No big deal, though. At
least in the early stages of the game, there are very few reasons to spend
money.
Status Ailments:
As in most RPGs, your characters can be hit with a variety of status
ailments. Here they are (as I discover them). Note: I am not counting
"Hurt" or "Weak" (your conditions after hit points drop to a certain
percentage of the whole as a status ailment). This is to mention ailments
that either affect your characters in or out of battle.
Unconscious -- character is reduced to 0HP in battle. After the fight, they
will be brought back with 1HP, but they won't get experience
for the battle in which they were unconscious.
Poison -- character gradually loses hit points.
Asleep -- character can't function until they wake up.
Numb -- character can't function until effect wears off.
Tips:
a. Talk to everyone and everything. As in most old-school RPGs, it is not
always clear as to what you should do. Sometimes, a townsperson can give
hints. Generally the people inside of houses have the more crucial info,
but you can get some important messages from the townfolk that are walking
around aimlessly.
b. Equip all weapons, armor, accessories as soon as you get them. Every
attack point and defense point matters.
c. If you get confused, use the "Party" option under the "Doraemon"
command. The chatter of your teammates will offer a hint as to what you are
supposed to be trying to do.
d. When you get to a new area, gain a couple of levels until you can beat
the local monsters with ease. This game seems to follow a basic format of
the area around each important landmark (towns, dungeons, etc) having
tougher monsters than the one before it. If you try to go from place to
place too quickly, you will be overwhelmed eventually.
e. It's always a good idea to have items or some means to heal yourself
whenever exploring a dungeon. With no way to quickly get back to town, it
is a greater possibility that monsters will wear you down, so you need a
way to prevent that from happening.
f. Characters without much attack power should get the healing spells. No
point in having your powerhouses waste turns healing themselves or others.
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5. WALKTHROUGH
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PROLOGUE:
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When you start your quest, a brief description of the plot is shown through
a cinema scene (or what passes for such on the NES). Essentially, an evil
being known as Giga Zombie is resurrecting dead kings in order to increase
its power and take over worlds. Doraemon and his friends tried to stop Giga
Zombie, but the monster took care of that threat and separated Doraemon
from his friends.
This is where you come in -- as a friend of Doraemon who apparently didn't
make the cut the first time around, but looks a lot better now that the cat
is running out of options ;)
First, enter your name and gender. After doing this, the quest begins with
Doraemon begging for you to help him find his friends, who were warped to
the infinitely appealing location of Devildome. Note: You can refuse to
help. However, if you do this four or five times, the game will end
(apparently Doraemon is not as persistent as most RPG characters, who will
ask the same question an infinite number of times until your answer
complies with their wishes).
A. THE EVIL KING
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Hometown:
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You start the game in your hometown. In most of the houses, people are
wondering where various characters with the names of Nobita, Sean, Lila and
Gene are. The person wondering about Nobita gives you gold if you offer to
help find him.
Another house proves to be the home of your friend Brian. Not only will
Brian give you a Lucerne Hammer and a Steel Helmet, but he also tells you
that the way to leave the town is by going into the phone booth north of
his house.
Enter the phone booth in the northern part of the town and you will be
magically warped to a new town.
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Star Town:
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If you try to leave this town, you will be stopped by an invisible barrier.
You also may not use the telephone booth again --- it is a one-way device.
So talk to the people. On the streets, you will find out that the only way
to leave the town is to have a magic-user in your party and that a cat in
the mansion can use magic. Other people will say that Dr. Moon knows of the
demon, but doesn't know where the doctor is; that Dr. Moon's daughter is
missing and that a boy was stoned by Medusa and that you need to defeat the
Evil King to cure him.
More information is present in some of the houses in this town. One person
says that there is an item that allows people to talk to cats (so you can
talk to the magic-using cat in the manor). Another person says he say an
item on the ground between a tree and a pond. This clue is slightly
misleading, so here is the solution. Go to the southwestern section of the
town, where there should be a square-shaped pond. On the right side of the
pond, there is a tree. Stand on the square immediately below the tree and
search. You will find the StoneTblt.
Another house contains two treasure chests. One has the Leather Helmet
(slightly weaker than the Steel Helmet) and the other has a Knife (better
than the Lucerne Hammer). One final useful house contains an old man who
mentions that Port Town is east of Star Town and that you should be able
to find some silver there.
There also is an item shop, which sells Cure Potions, Detox Potions, Wake
Potions and Heal Potions. All potions cost 5G.
The final place of note is Dr. Moon's manor. This building is located in
the northeastern section of town and is the house that looks different than
the other ones. Next to it is a star embedded into the ground. While it has
no significance now, it will at a later time, so don't forget about it.
Go into the manor and immediately go to your right (in the black space that
surrounds the building). Follow it around the manor (if you step more than
one space away from the wall, you will exit -- so don't do that) and you
will get to a room. There are two chests you can access from here and two
more that are behind a door. You will have to come back later for those, as
you need a key to get to them. The two chests you can reach contain a Broad
Sword (good weapon) and SmBell (accessory).
Now go back to the entrance. By going north a bit, you will reach a room
with Nobita. However, he has been turned to stone and you have no way to
help him, so just open the two chests in his room to get a Fishncap (good
helmet) and Pendant (accessory).
Continue to search the manor and you will find a cat. Use the StoneTblt
on it and it will introduce itself as Miyoko. After a bit of conversation,
it will join your party and you have the means to finally leave town.
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Port Town
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Enemies in area: Claw, EvilWm, Grem.
Do so and you will be in the overworld. For overworld sections of the game,
my directions will be vague. At least in this section of the game, the
overworld is pretty linear with the odds of you missing a town or important
area being pretty small.
First off, spend some time fighting the weak Claws to gain a level or two
before moving east. Whenever you gain a level, that character's hit points
are restored to the maximum amount and you can always go back to Star Town
and use Dorami to restore hit points if you need to. When you feel ready,
head farther east. As you travel, watch out for Grems, as they can poison
you. Eventually, you reach Port Town.
Here, some of the people will complain about a dog, while other will talk
about silver. However, they won't know where it could be. So, enter some
houses.
One girl says that her uncle is the blacksmith in Craftmen's Village, while
a woman tells you that the next town is to the north. The item shop has the
same selection as the one in Star Town.
In the southwestern corner of town, there is a dog blocking a small
clearing. The dog won't move for you, so you have no real option but to
leave town and head to Craftmen's Village.
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Craftmen's Village
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Enemies in area: Bat, EvilWm, Grem, Stinger, Venus, Waspy.
Go north and cross a bridge to put you near this town. After crossing the
bridge, the enemies will get one notch tougher, so make sure you're ready.
Note: For the most part, you just fight the Bat, EvilWm, Stinger and Venus
in this area, but when exploring, I did encounter a Waspy northeast of town
near (but not across) a bridge. This enemy has far better attack and
defense than the other monsters and will be a struggle to beat at this
time. Of the new encounters, it is also possible to fight Bats just before
crossing the bridge to the town.
In town, there are three people walking around outside that have useful
information. One man says that he saw a dog with something in its mouth,
while another man notes that Masa works with silver. Also, a girl says that
she saw the mayor of Ravin go into the keyshop.
One house (the keyshop) contains a man who says that the mayor of Ravin
brought a strange key. An item shop is also in this town. Cure, Detox and
Heal potions are here, as is the Cure2 Potion. This new addition costs 10G.
The most important house (at this time) is in the southwest part of town.
In it, a man (Masa) says that he works with silver, but not at this time.
He is worried about his dog, which is in Port Town and want you to help him
out. Offer to do so and he will give you a Bone to give to his dog.
In other houses, you will find:
--- A man who tells you to find the arrow and use it to defeat demons.
--- A man who tels you that Taro is to the east.
--- Two chests. One has the Sling Shot magic, while the other has the Lamp
magic. Lamp is essential to the game, as it lights up dungeons.
After talking to Masa, it's obvious what you must do. Go back to Port Town
and give the Bone to the dog. It will move out of the way, allowing you to
access the clearing. Go to the square directly south of the dog's NEW
location and search. You will get the Silver.
Go back to Craftmen's Village and return to Masa's house. He will be happy
that his dog is well and will turn the Silver into the Arrow, another
crucial item.
Now, head east past a small desert. Here, go north and then east again to
reach Ravin Village. If you look to the northeast of the town, there is
a castle that is completely surrounded by mountains.
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Ravin Village
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Enemies in area: EvEye, Flame, Rat, Snail, Craftmen's Village enemies.
There isn't much to do in this village, but what you have to do is very
important. First, talk to the people in the town. One man wonders why the
Dead King returned, while a woman says that entering the castle (near town)
isn't easy, but a magician must know of the way (Hint: the magician in
question is NOT Miyoko). Another woman notes that the town's mayor loves
gifts.
Visit the mayor (in a house) and he asks you for some gold. Say yes and he
will give you the GateKey. Interestingly enough, he didn't take any gold
from me, which might be a game glitch -- but I'm not complaining ;).
Only two other houses have anything of interest. An item shop with the
same selection as Craftmen's Village is in one of them, while the other
hosts a man who says that the town of Tano is just past the plains, but
only the strong can make it there.
Tano is your next destination, but if you want, take a little sidetrip
first. Walk back to Star Town and go to the manor. Remember the two chests
that were behind a door. Now that you have the GateKey, you may open that
door and get a Ribbon (accessory) and Awake (spell). Note: You don't have
to do this, as you will return to Star Town soon enough, but there is no
harm in getting helpful items as soon as possible.
Now it's time to head to Tano. In the area immediately around Ravin, there
are a lot of the same enemies that are in the Craftsmen's Village area.
Directly east of Ravin is a desert which has Rats and Snails. Rats are
somewhat annoying, as Doraemon will start any battle with them in the
"numb" condition.
East of the desert are a bunch of small landmasses connected with a series
of bridges. Navigate this simple maze, while fighting tougher enemies
(EvEye and Flame). Once you make it through the land maze, you will be near
Tano.
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Town of Tano
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Enemies in Area: Azmyth, EvEye, Toro, Waspy.
You will spend a lot of time in this area. The new enemies are far tougher
than anything you've fought before and it is likely that you will have to
stay close to town and gain a couple of levels before venturing farther.
Note: While I fought a Waspy near Craftmen's Village, I consider them a
new enemy since this is the first place they are common encounters.
In Tano itself, there are two people that you have to talk to: the mayor
and the magician, in that order. However, a lot of other people have useful
information, so visit them as well. You will learn from people walking
around outside that:
-- There is a devil in a cave.
-- The magician has the devil's lost items and there is another item you
use to enter his castle.
Also, a person in a house notes that a cave is north of town, but you'll
need a light.
The mayor's house is in the north-central part of town. He'll ask you if
you have any time for him. Answer "yes" to both of his questions and he'll
give you a Letter to give to the magician.
The magician lives in the southwestern part of town. If you received the
Letter, he will give you the CrystalEye and tell you that it will lead you
to the Demon King's castle. He'll add that a demon somewhere has the
Crystal and that when you find it, use it.
There also is an item shop in town. It has Cure2 and Detox potions, as well
as Missiles and Ropes (neither of which are overly useful).
Now, leave town and build up a couple of levels (Level 9-10 should be good
for taking on the cave) and then go north and west from Tano to reach the
cave. In the vicinity of the cave, you may encounter an enemy by the name
of Toro. Use them to determine if you're ready for the cave, as they are
of comparable strength to the cave monsters.
Just southwest of the cave is a house that contains an old man and woman.
The old man will tell you that there is a treasure in the cave, but you'll
have to defeat a guardian to get it. The woman simply invites you to come
back later. Nothing much to do now except go to the cave.
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Cave North of Tano
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Enemies in Cave: Bone, CaveTroll (boss), Dust, GrImp.
Treasure in Cave: Bomb, Cure Potion, CureSpell, Detox Potion, Missile.
First off, if you didn't get the GateKey from the mayor of Ravin, you'd
better do that now, because you will only get a couple of steps in this
cave before you need it. Second off, if you never grabbed the Lamp from the
chest in Craftman's Village, you're also in trouble, as you won't be able
to see where you're going.
Anyway, after using the Lamp and opening the door directly north of you
with the GateKey, this is what awaits you in this simple dungeon. It is
divided into an eastern and western section with the larger eastern part
connected to the smaller western part by a passageway at the far northern
part of the cave. You start in the southeast corner of the cave and your
goal is in the southwest corner. However, don't head directly there, as
there are four treasure chests in the eastern section for you to loot.
The chest contain three items of limited importance (Cure Potion, Detox
Potion and Missile), but the fourth chest has a Bomb in it, which is a
good item for causing a lot of damage to multiple enemies.
Speaking of enemies, Dusts are very strong and will hit for a good amount
of damage, GrImps aren't that imposing and Bones are very weak, but very
annoying. Like the Rats in the desert east of Ravin, their presence (which
seems to be in nearly every battle) will temporarily put Doraemon out of
commission.
After getting the chest, go to the southwest corner of the cave and use the
GateKey on the door there. Prepare to fight a boss (all my characters were
on Level 11) and head into the small room on the other side of the door.
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BOSS --- CaveTroll: 76-88 HP
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As long as you're not too weak, this is an easy battle. He hits for about
20-25 HP of damage per turn (at Level 11), but since I finished him off
with my first attack of the third turn, that number isn't anything to worry
about.
After defeating the CaveTroll, open the chest he was guarding for the very
useful CureSpell. For the cost of 10GP/use, this spell will restore a good
chunk of hit points to whomever it is cast on. Give it to Miyoko (Doraemon
is too unreliable with the way he reacts to mouse-like enemies and I prefer
using the Hero's slightly superior strength while attacking).
Now, make your way out of the cave and go back to the nearby house. This
time, the man gives you a Silver Orb and tells you to use it on the demon.
He adds that there is another one (cave) to the north. Note: I experienced
some text problems with this conversion, but you still get everything from
it that you need. The woman adds that if you look north, you will see Star
Town, but it is tough to get there because of the ocean.
Despite that problem, you might as well head north (after going back to
town to heal and save) and check out the cave the old man alluded to.
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To the North Cave
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Enemies in Area: Slugg, Toro.
This cave is to the north and west of the first cave. When you get to it,
you will notice that Star Town is to the northeast, but as the old lady in
the house near that first cave said, there is the small matter of an ocean
being in the way. So, since you have no other options, you might as well go
into the cave
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North Cave
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Enemies in Cave: Bone, Dust, Evil Goblin (boss), GrImp, Spider.
Treasures in Cave: Antidote Spell, Cure Potion, Crystal, Crystal Sword,
Missile.
For the most part, the common enemies in this cave are the same as the last
one. The one exception to that rule, the Spider, is nothing to be afraid
of.
After using the Lamp so you may see, go north, as the corridor to the west
is a dead end . When you get to a path leading west, take it to a chest
with a Cure Potion. Go back to the main path and continue going north until
you get to the top of the dungeon. Go west and immediately go to the south.
Follow this path to a door, open it with the GateKey, go in and open the
chest for the Antidote spell (cures poison). Retrace your steps to the
north and go west again. This time, open the door and head south (if you
continue going west, you will end up in the same place.
Keep following the path and you will eventually meet up with this cave's
boss.
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BOSS --- EvilGoblin: 123-132 HP
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First off, I didn't have my emulator re-registered at the time of this
battle and may have made a mistake writing down the damage I caused on this
guy. He may have up to 15 fewer hit points, but I think I'm right.
Secondly, you will want to have the Orb given to you by the old man in the
house by the first cave. If you don't, this enemy's defense will be far too
strong for you to cause much damage. By using the Orb, you will weaken him
and be able to cause a lot more damage per round.
After using the Orb, you will find that the EvilGoblin is just like the
CaveTroll with one exception --- he can cast a Sleep spell. However, when
it is effective, it only works on one party member --- and when he casts
that spell, he's not physically attacking you, which is more of a concern
in the first place. Just pound on him until he is gone.
Beating him gives you the Crystal. Keep walking along the path where you
met him and you will get to two rooms with one chest in each. The first
chest has the Crystal Sword, while the second has a missile. After looting
those rooms, you are ready to leave this cave.
After getting back to the surface, use the Crystal and you will be warped
to Star Town, where you now are ready to access that castle that is
surrounded by mountains.
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Going to the EvilKing's Castle
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Enemy in Area: Grimlock (boss).
So, how do you get to the castle? After all, you are stuck back in the same
town that you started your explorations in this area from. Well, go north
to that star next to the mansion. When you step on the square immediately
to the right of the star, a monster attacks.
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BOSS --- Grimlock: 149-157 HP
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If you beat the EvilGoblin, you'll have no trouble here. Just follow the
same pattern. Use Orb, then hit monster repeatedly. After winning, the Orb
will vanish and you'll be able to step on the star. It will teleport you to
the castle.
If, for whatever reason, you want to go back to Star Town, step on the star
square that you are standing on after you enter the castle. This will send
you to the outside, where you may use the Crystal to warp to Star Town.
From there, you can step on the star by the manor to return to the castle.
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The EvilKing's Castle
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Enemies in Castle: Creep, Elf, EvilKing (boss), Gorgon, Mouse, Naga (boss).
Treasures in Castle: Amulet, Bomb (3), Cure Potion, Cure2 Potion (2), Cure3
Potion, Detox Potion, Hit Gun Spell, Missile (3),
Repel Spell, Rope (2), Rusty Sword, StrDown Spell,
Token Spell, Wake Potion.
Well, this dungeon is much larger than the previous two caves. It is very
important that you have plenty of gold for casting the CureSpell spell, as
you will need to heal and likely heal often. You will be here for quite
some time, especially if you want to collect all of the ample supply of
treasure. I entered this place on Level 12 and most of the enemies were
taking about 20 HP off per hit.
Speaking of enemies, Creeps and Elves are scattered throughout the castle.
Elves, like their stronger brothers (the last two bosses you've fought),
can cast a Sleep spell, so watch out for them. On the third floor, the
Mouse enters the game. Its presence in a battle ensures that Doraemon will
be in "numb" condition, so be prepared. Gorgons enter the fray on the
fourth floor. They have the ability to deliver critical hits, but aren't
particularly dangerous.
From your starting spot on the first floor, go north to the fork in the
road. Go to the right, where there will be two alcoves. The northern alcove
has a Cure2 Potion and a Missile, while the bottom one has the Token Spell.
Cast this spell outside of battle to see how many experience points each
character needs to go up in level....or keep it in the pouch, since it is
pretty worthless.
Now retrace your steps and take the left fork. Enter the alcove for a Cure
Potion and a Detox Potion. Continue along the path until you see stairs
leading to the second floor. Just before you reach the stairs, though, the
Evil King's lackey will challenge you.
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BOSS --- Naga: 176-187 HP
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Note: In Star Town, one person referred to Nobita being stoned by "Medusa,"
and Dr. Moon will later say that "Medusa" turned him to stone. While this
enemy has a different name, it does look like a Medusa, so it could be the
monster that is turning people to stone under the command of the Evil King.
If I am proven wrong at a later time, I will correct myself.
Naga is a bit tougher than the last couple of bosses. It can "numb" a
character by hitting them (basically the same as putting them to sleep)
and is pretty strong. However, you should have no trouble in picking up
the win, which allows you to advance in the castle.
Go up the stairs to enter the second floor. First, go east to find a chest
with a Rope, then go north and west to get to a small room containing a
Wake Potion. North and east of this room is another room with an Amulet,
which you may use to upgrade a character's accessory. Now, head west as far
as you can go and then head south to pick up a bomb. Go east from here and
you will run into one of the two stairways to F3.
Up here, you need to do one thing: open the chest. There is the Hit Gun
Spell here. This isn't the most useful spell, but you might as well pick it
up. Now, go back to the second floor to where you originally entered from
the first floor.
The other stairway to the third floor is northwest of here, so go to it and
access the third floor. Go north a little bit and you will see a statue.
Walk next to it and dialogue will begin. The statue is the missing Dr.
Moon and Miyoko is his daughter. Moon was turned into a statue by Medusa
and Miyoko was changed into a cat. The good doctor changes Miyoko back into
a girl with the last of his magic and tells you to beat the EvilKing with
the Arrow.
By the statue, there is a stairway to the fourth floor. Take it to get a
Rope and a useful Rusty Sword. The other staircase here leads back to the
third floor, so take either one.
Chests that you can get to on the main part of the third floor contain a
Cure2 Potion, a Missile and a Bomb. Near the chest with the Bomb is a
stairway to the second floor. Take it and go west to stairs back up to the
third floor. Go west again and you will reach stairs that take you to the
fourth floor.
Go east as soon as you enter this floor to get to a chest with the StrDown
spell, which lowers the power of an enemy. Now, go back to the entrance to
the level and go north and then east. On this path, there will be a small
room to the south with a Missile. Continue on and the path will head to the
north. In this area, there will be a chest with a Bomb and two stairways
leading to the fifth floor.
Ignore the right-most stairway (dead end) and take the left-most one. On
this floor, you can go to the west or east. Go west to get a Cure3 Potion,
then go east. First, you will be able to get the Repel Potion. Second, you
will be able to confront the EvilKing. Talk to him to receive a generic
threat... "Hahaha. DIE weak, pathetic humans!" Then, combat begins.
--------------------------------------------------------------------------
BOSS --- EvilKing: at least 500 HP
--------------------------------------------------------------------------
First off, the Arrow is not 100 percent necessary to win this battle, but
it does make it a lot easier. This boss has far more hit points than
anything you've encountered before and will hit for a bunch of damage.
His attacks are the same as the EvilGoblin and Grimlock (physical attack
and Sleep spells), but he hits for 80-90 HP of damage (not the 20-30 those
previous bosses mustered). Therefore, whoever has the CureSpell Spell will
be very busy healing damage throughout the battle.
As for the Arrow, successfully using it will cause 500 HP of damage to the
EvilKing. However (this is my theory), you can't use it immediately. In the
first two rounds of the fight, I tried using it, but it didn't work. I
believe that you have to weaken the boss to some degree before the Arrow
will finish the job.
So, when fighting him, just have whatever character is holding the arrow
use it periodically. It will eventually work and the battle will be over.
Winning the encounter will turn Dr. Moon and Nobita back to normal and you
will be teleported back to Star Town. Miyoku chooses to stay with her
father, but you will get Nobita to replace her. The problem with that is
that Nobita starts at Level 1 and will be a LOT weaker than the Hero,
Doraemon or any monsters you will be encountering in the near future.
Dr. Moon will give you a Submarine and you will also obtain AquaGear before
teleporting back to Hometown. Take both items out of the pouch and give to
a character. Also, make sure to give Nobita whatever spells that Miyoku was
carrying, so he can use them. Note: Several items specific to the first
world (such as the Arrow, Crystal and CrystalEye) vanish from your
inventory at this point.
--------------------------------------------------------------------------
B. UNDERWATER WORLD
Now, go to the northeast part of town. If you were wondering what the
purpose of the pond with a small pier on it was in the introductory part
of the game, you'll find out now. "Use" the Submarine and it will appear
on that water. Step on it and you will be teleported to an underwater town.
--------------------------------------------------------------------------
Ocean Capital Kaite
--------------------------------------------------------------------------
First, talk to all the people in this town to find out that someone named
Siedon has been revived and is building a new base far north of the town.
Apparently, Siedon is evil and you are being enlisted to stop it. A man
tells you that this city has been taken over by Atlantis troops. A woman
asks the bizarre question, "Have you seen the buggy's grave?"
The item shop contains nothing you haven't seen before, but another house
has a Cure3 Potion and a powerful Thunder Sword. The farthest north
building is Nabura Castle.
Explore this place for four more treasures. There is a Cure2 Potion (blah),
the Sleep Spell (not my style), the DrgnSlayer Sword and Light Armor. The
pieces of equipment are both good upgrades, so equip them. Since he is
your weakest character, you should make an effort to give Nobita the best
equipment possible (at least until he bulks up). Note: Save whatever weapon
that you replaced with the DrgnSlayer (the Crystal Sword if you've
collected everything). You'll need it later.
You'll find out that Ell (a character you seem to be looking for) is
missing. In the throne room, the Captain will tell you that Siedon has
been revived and they've lost contact with Ell. The other person in the
room will add that you should enter the tunnel through the stairs on the
right. Since this is the only way out of Kaite (other than by going back
to Hometown, do it. Both stairs lead to roughly the same place, so take the
right-most staircase to be consistent with my walkthrough.
--------------------------------------------------------------------------
Tunnel System of Kaite
--------------------------------------------------------------------------
Enemies in Area: Eel, Pirana, SeaUrchn.
Treasures in Area: Bomb, Charm, Defend Spell, LiteCrown.
The floor you enter the tunnels on is a very simple maze. The main (only)
problem you will encounter is getting Nobita powered up a couple of levels
without him getting knocked out quickly. Early on, one enemy hit will
finish him off, so hope for encounters with single enemies early on.
Go left to get a Charm (a good accessory that improves offense, as well as
defense). A little farther on is a chest with the Defend Spell. Go to the
north and go around the dividing wall to the other half of the level. Here,
there will be chests with a Bomb and LiteCrown (good armor) and stairs up.
Go up the stairs to continue your adventure.
--------------------------------------------------------------------------
Town of Mircon
--------------------------------------------------------------------------
Enemies in area: Anchor, BigSnapper, Jelly, Octopi, Shark, Squid, Stary.
You will have quite a long walk to get to Mircon and you will have some
tough battles on the way. Take my advice and build up a couple of levels,
retreating back to Kaite when necessary. It will pay off, as it will be
tough to make it to the town right now.
Basically, you'll have to traverse a maze that alternates between overworld
and underworld areas. The overworld enemies (Stary and Squid) aren't that
tough, but the underworld foes (BigSnapper, Jelly and Anchor) will be hard
to handle until the hero reaches at least Level 18.
When you leave the Kaite tunnel, you'll be in an overworld area with stairs
leading down to the north and east. They both lead to the same place, but
the stairs to the east will get you there a lot quicker (the north stairs
take you along a path where you'll alternate between the overworld and
underworld several times).
If you want to pick up a lot of experience, take the long way. Just
remember that the solid looking ship that blocks your way at one point is
really nothing but a decoration that you can walk over. Otherwise take the
long way.
The two paths meet on an overworld island with three staircases. One is the
staircase you came from, one is the staircase from the other path and the
third one is the staircase you are looking for. Take it and follow the
underworld path to a stairway leading to a new part of the overworld.
Fight off the Sharks and Octopi (no problem if you've been whomping on the
underworld enemies for a while) and go directly north to the town of
Mircon.
This is somewhat of a transitional town. You can get a CoralCrwn (good
helmet) and a Bomb in one house and a girl will give you the WindStorm
spell for playing with her (after an argument between Doraemon and Nobita).
Other than that, there's not much to do besides collect information.
The most important news you'll discover is that Otar is to the north and
that Sean went to Otar to see the Buggy. Looks like you're going to Otar,
too.
--------------------------------------------------------------------------
Town of Otar
--------------------------------------------------------------------------
Enemies in Area: Anchor, BigSnapper, Jelly, Grouper, Jaws, Leech, SS Kill,
Whaler.
Once again, you'll be alternating between overworld and underworld areas.
Fortunately, the underworld enemies are the same as they were during the
journey from Kaite to Mircon, so this trip will be quicker and easier than
that first journey.
From Mircon, go north and take the stairs down. Follow the path to the
staircase back to the overworld. You should now be on an island shaped like
a face. From here, go west and take the stairs down and follow the path to
another set of stairs. You'll now be in the next section of the overworld.
Head north and west to get to Otar. The Groupers and Jaws that you'll fight
around here aren't anything too challenging, so you shouldn't have any
problems with this leg of the trip.
One thing you'll notice is that you won't be able to go much farther than
Otar, as there is a lake of lava near the town that you may not cross.
That's as good of a sign as any to enter the town.
There is a lot to do in this town. By talking to the people outside of the
buildings, you'll get the Umbrella (spell that lets you hide from monsters
in battle) and the MagClth. A couple of the houses also are quite
important.
First, the item shop sells nothing you can't get anywhere else. You could
buy some Cure 2 potions (you will need healing in a little bit), but you'll
be getting something better before you leave town. In one house, you'll
talk to a girl who tells you that her mom found a scarf (MagClth) and
changed when she put it on. She's outside now and she's 88!
Another house has an Aegis Shield and Magic Amulet, an armor and accessory
that you should immediately equip on the character of your choice. Note:
You should save whatever armor and accessory that you remove to add the new
and better items (Lite Crown and Ribbon if you didn't miss anything). You
will be glad you saved them in the very near future.
Finally, in the northeastern part of town, there is a single building. This
is Otar's Sacred Temple - the Buggy's resting place. Go in and you will
find a treasure chest with the CureAll spell. Give this to your weakest
attacker (Nobita at the time). For the low cost of 20GP, you will
completely restore a character's hit points with this spell -- making it
one of the most important items in the game to obtain.
After getting the spell, go to the Buggy and use the MagClth on it. It will
give you the Remote. Now leave Otar. Whenever you want, you may use the
Remote to call the Buggy.
Now travel east and north of Otar until you get to a staircase. Go back to
the underworld. By following the linear path, you'll go back to the
overworld, to the underworld and back to the overworld. Now call the Buggy
and you'll be able to cross the lava.
Go north all the way and then go east to get to a path. Be alert, as the
enemies in this area can be pretty tough. Both the SSKills and Whalers have
the ability to whack you with a critical hit that will hurt. When you get
to the path, follow it to a stairway back to the underworld. Walk through
this area until you get to another stairway to the overworld. Call the
Buggy again and go to the stairway in the center of the lava. Take it to
reach the climatic dungeon of the Underwater world.
--------------------------------------------------------------------------
Siedon's Lair
--------------------------------------------------------------------------
Enemies in Lair: Sahag, SeaBeast, Siedon (boss), trios.
Treasure in Lair: Cure 2 Potion (2), Detox Potion, Gauntlet, GoldKey, Light
Sword, Mini Pistol Spell.
Remember how long the trek through the EvilKing's castle was? With multiple
floors and tons of treasure? Well, this lair is the exact opposite. There
is only one floor and it shouldn't take you long to make it to Siedon.
However, the enemies are all brutal and will take a good chunk of HP off
on a regular basis. To make matters worse, there seems to be a very high
encounter rate in this area, so you'll be fighting a lot. Good luck...
First, move to the left. Don't step on the strange square. It is a
teleportation device. There are several of them in Siedon's Lair, but don't
worry. This is still a simple maze and you shouldn't have any problems
making your way through.
You will soon come to a gate blocking the way into a room with two people.
Open the gate with the GateKey. The people in this room are Ell and Sean
(who you ought to know a good deal about from talking to people in towns).
After a discussion, Ell leaves and Sean gives you the GoldKey and joins
your party.
While Sean does start at a decent level (Level 14 for me -- lower than the
Hero or Doraemon, but comparable to Nobita), he comes with NO EQUIPMENT!!!
If you (like me) didn't save some old weapons and armor, he is going to
weak to the point of worthless for some time, so hopefully, you have
something to give him, so he can attack and defend in battles. For the
duration of this dungeon, I gave him the CureAll spell, since he was the
weakest member of the party.
Now, take the teleporter to a small room with another teleporter and a
treasure chest. Open the chest for a Gauntlet (good defensive accessory)
and take the new teleporter. Here, you'll come to a fork in the path. If
you go to the north, you'll wind around to the beginning of the dungeon, so
walk to the south. Follow the path past the teleporter to reach a chest
containing a Detox Potion (or not, since this item is very insignificant),
then go back to the teleporter and take it.
You'll be in a room with two new teleporters. Take the south one first to
get to a room with a Cure 2 Potion and a Light Sword (strong weapon), then
go back and take the west one.
Open the chest in this room to get the Mini Pistol spell. This would be a
great spell in the first world, but is only marginally useful now. It
damages all enemies for about 20HP or so. Now take the new teleporter to a
new part of Siedon's lair. First, go west to get to a Cure 2 Potion, then
go south and follow the path to a gold door blocking your access to a
strange little building.
Use the GoldKey to open the door and step forward. This triggers your
fateful encounter with Siedon. After a brief conversation in which he
proclaims his intent to kill you (why can't these things ever end
peacefully), the fight is on!
--------------------------------------------------------------------------
BOSS --- Siedon: 295-306 HP
--------------------------------------------------------------------------
Siedon is a one-trick pony, but that trick is effective. Each turn, he will
physically attack one character. That character will take a ton of damage
(for me, Hero and Doraemon took about 100, Nobuta and Sean took 120 to
130). I had Sean heal every turn. The other three characters were able to
cause roughly 45-50 HP of damage per turn.
Really, the only way you'll have any trouble using that strategy is if
Siedon attacks one character twice in a row, with the second attack coming
before Sean can get his CureAll spell off. He doesn't do anything but
attack and he doesn't have that many HP, so if you were strong enough to
make it to him, you're strong enough to win.
Upon your victory, you teleport out of Siedon's Lair and are given the
WarpStn as thanks for saving the Underwater world. The Buggy decides to
stay in this world, so you lose your wheels.
After that dialogue, you warp back to Hometown. Doraemon tells you that
the Underground is next, while Nobita wonders if you'll see Banho. Sean
takes an item (Glove) from Doraemon (not sure what that is or when I picked
it up -- oh well) and says he can make an item with it. He then leaves your
party. If you gave him the CureAll spell, make sure to take it from the
pouch and give it back to Nobita. Sean will now be in one of the houses in
the northern end of town. However, he hasn't made the item yet, so you'll
have to wait to pick it up.
To find out what to do, go to Brian's house. Talk to Brian and then go to
the sandy patch of ground in the western part of Hometown (located just
south of some pipes). Use the WarpStn on this patch to make a teleporter
appear and step on it to travel to...Chitei (the land of dinosaurs).
TO BE CONTINUED...
--------------------------------------------------------------------------
6. MONSTER COMPENDIUM
Basically, this will consist of the monsters' names, appearance on screen
(in my eyes, at least), the amount of experience they are worth and any
special attacks they can do or status ailments they can cause. The amount
of gold they are worth is not included for various reasons (game doesn't
tell you how much you get after every battle -- instead you have to go into
a town and access Dorami to get all the gold you've earned; gold is really
only used for buying cheap items and using magic spells so far -- it's not
like you have to save 9800GP to buy that super-duper Flame Sword of Brutal
Smiting).
Also, during any given version of this FAQ, the Abilities column may be
incomplete. If a monster doesn't use an ability it has on me when I fight
it, then it won't be here. For example, if an enemy with the ability to
poison a character is unable to inflict that ailment on me, I won't know
that it can poison me and, therefore, won't be able to convey that info.
Bosses are marked with an asterick.
--------------------------------------------------------------------------
Name Appearance Abilities Exp.
--------------------------------------------------------------------------
Anchor purple anchor 32
Azmyth orange bat 15
Bat grey bat 12
BigSnapper blue/black fish 28
Bone white skeletal mouse presence numbs Doraemon 16
CaveTroll* green elf 40
Claw brown doll 6
Creep grey demon hand 19
Dust brown/yellow cloud w/eyes 17
Eel blue anchor 20
Elf blue elf sleep spell 20
EvEye white lizard 15
EvilGoblin* blue/red elf sleep spell 50
EvilKing* giant robed demon sleep spell 300
EvilWm orange worm 11
Flame red monster head 14
Gorgon purple/yellow bull 22
Grem green monster head poison 10
GrImp bluish dustball 17
Grimlock* blue/purple elf sleep spell 60
Grouper red angler fish 27
Jaws red/orange shark 33
Jelly orange shell 30
Leech red serpent 34
Mouse red mouse presence numbs Doraemon 20
Naga* blue/yellow snakeman numb 70
Octopi green octopus 24
Pirana blue/white fish 18
Rat gray mouse presence numbs Doraemon 13
Sahag blue lizardman 45
SeaBeast purple doll 40
SeaUrchn blue shell poison 19
Shark blue shark 25
Siedon* giant head 600
Slugg brown snail 18
Snail green/orange snail 13
Spider brown/orange spider 18
Squid blue jellyfish numb 23
SSKill blue ghost ship critical hit 39
Stary purple star 21
Stingr green wasp 13
Toro red bull critical hit 17
trios purple starfish trio sleep spell 42
Venus green plant 12
Waspy blue/white wasp 16
Whaler grey whale critical hit 42
--------------------------------------------------------------------------
7. WEAPONS AND ARMOR
This chapter is divided into three parts. Weapons, Armor and Accessories.
All parts consist of two sections: the name of the item and how it
affects you (mainly ATT and DEF rating changes).
--------------------------------------------------------------------------
Weapons
Name Affects
--------------------------------------------------------------------------
Broad Sword + 10 ATT
Crystal Sword + 12 ATT
DrgnSlayer + 21 ATT
Knife + 8 ATT
Light Sword + 25 ATT
Lucerne Hammer + 5 ATT
Rusty Sword + 15 ATT
Thunder Sword + 18 ATT
--------------------------------------------------------------------------
Armor
Name Affects
--------------------------------------------------------------------------
Aegis Shield + 18 DEF
Coral Crown + 15 DEF
Fishncap + 5 DEF
Leather Helmet + 3 DEF
Light Armor + 12 DEF
Lite Crown + 10 DEF
Steel Helmet + 4 DEF
--------------------------------------------------------------------------
Accessories
Name Affects
--------------------------------------------------------------------------
Amulet + 5 DEF
Charm + 3 DEF, + 3 ATT
Gauntlet + 7 DEF
MagicAmulet + 5 DEF, + 5 ATT
Pendant + 2 DEF
Ribbon + 3 DEF
SmBell + 1 DEF
--------------------------------------------------------------------------
8. ITEMS AND MAGIC
Here, the purposes of the various items and spells will be discussed. For
both sections of this chapter, the name of the item/spell, cost in GP (if
applicable) and its use will be listed.
--------------------------------------------------------------------------
Items
Name Cost Use
--------------------------------------------------------------------------
AquaGear - Can breathe underwater.
Arrow - Kills EvilKing after you've weakened him.
Bomb - Causes damage to multiple enemies.
Bone - Give to dog in Port Town.
Crystal - Teleport to Star Town from outside.
CrystalEye - Allows you to enter star in Star Town.(???)
Cure Potion 5 Cures about 20-25 HP.
Cure2 Potion 10 Cure roughly 50 HP.
Cure3 Potion - Cure more HP (amount not confirmed yet).
Detox Potion 5 Remove poison.
GateKey - Opens the gate-like doors.
GoldKey - Opens door to Siedon.
Letter - Need it to talk to magician in Tano.
Missile 5 Causes a little bit of damage in battle.
Orb - Weakens EvilGoblin and Grimlock bosses.
Remote - Summons Buggy.
Rope 5 Will paralyze an enemy.
Silver - Give to Masa in Craftman's Village.
StoneTblt - Use to talk to Miyoko.
Submarine - Used to access Underwater World.
Wake Potion 5 Wake up sleeping character.
WarpStn - Gives you passage to Underground World.
--------------------------------------------------------------------------
Magic
Name Cost Use
--------------------------------------------------------------------------
Antidote 5 Dispels poison.
Awake 4 Wakes up a sleeping character.
CureAll 20 Restores all HP to one character.
CureSpell 10 Cures roughly 50-60 HP to one character.
Defend 5 Caster's defense raises.
HitGun 5 Damages an enemy in battle.
Lamp 0 Lights up dungeons.
MiniPistol 12 Minor damage to all enemies.
Repel 15 Use not determined yet.
Sleep 6 Put an enemy to sleep.
SlingShot 2 Causes a little bit of damage in battle.
StrDown 6 Lower enemy strength.
Token 0 Tells how many exp. needed to advance.
Umbrella 5 Attempts to hide from enemies in battle.
WindStorm 12 Hit one enemy hard.
--------------------------------------------------------------------------
9. CREDITS
1. To Epoch for originally making this game.
2. To WakdHacks for translating it.
3. To Gamefaqs.com for providing a site where I can submit this guide.
4. To myself for taking the time to create this guide.