::::::::::::::::::::::::::::::::::::::::::::::::::::::
::                                                  ::
:: DDDD      OOO    NN    NN  KK  KK  EEEEE  YY  YY ::
:: DD DD    OO OO   NNN   NN  KK KK   EE      YYYY  ::
:: DD  DD  OO   OO  NN N  NN  KKKK    EEEE     YY   ::
:: DD  DD  OO   OO  NN  N NN  KKKK    EEEE     YY   ::
:: DD DD    OO OO   NN   NNN  KK KK   EE       YY   ::
:: DDDD      OOO    NN    NN  KK  KK  EEEEE    YY   ::
::                                                  ::
::        KK  KK   OOO    NN    NN   GGGG           ::
::        KK KK   OO OO   NNN   NN  GG  GG          ::
::        KKKK   OO   OO  NN N  NN  GG              ::
::        KKKK   OO   OO  NN  N NN  GG GGGG         ::
::        KK KK   OO OO   NN   NNN  GG  GG          ::
::        KK  KK   OOO    NN    NN   GGGG           ::
::                                                  ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::
        -[Maine's Classic NES FAQs Series]-

<><><><><><><><><><><><><><><><><><><><><><><><><><><>
          ______________
   ______/Donkey Kong\__\_________________________
  |                                              ||
  | Game: Donkey Kong                            ||
  | System: Nintendo Entertainment System (NES)  ||
  | Released: 1985 (1983 in Japan)               ||
  | Genre: 2D Platform / Arcade                  ||
  | Company: Nintendo                            ||
  |______________________________________________||

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

 Author.......................Matthew "Maine" Cupps
 E-mail [email protected]
 AIM Screenname............................mcupps29

 Lastest Update.................December 30th, 2004
 Current Version...............................v0.9

 Author's Note: I include my e-mail address and AIM
 screenname  in  my   information  solely  for  the
 purposes of suggestions, questions and comments on
 my works.  This is in no way a professional piece,
 so  negative  comments   or  bashing  will  no  be
 responded to, and  unless you mark your e-mails in
 the subject  as pertaining  to my  FAQs, I  cannot
 guarantee   I   will   respond.  Thank   you   for
 respecting this, and enjoy my FAQ!

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

 [Table of Contents]
  [Section I]-Game Information
    ...Characters
    ...Objective

  [Section II]-Controls

  [Section III]-Walkthrough
    ...Level 1
    ...Level 2
    ...Level 3
    ...Game A v. Game B
    ...Items
    ...Enemies

  [Section IV]-Cheats
    ...Tips & Tricks
    ...Game Genie

  [Section V]-FAQ

  [Section VI]-Credits

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

      [Section I]-Game Information-[Section I]

 [Characters]
 Donkey Kong - A large, King Kong-esque ape with an
               angry disposition.

 Jumpman - The hero.  Mario's first ever game, before
           his name was changed to Mario.

 Pauline - The original princess.  Jumpman's girl
           who was kidnapped by Donkey Kong.

 [Objective]
 Donkey Kong has escaped from the zoo and kidnaped
 Mario's girlfriend, Pauline. Jumpman must climb level
 after level of fallen I beams to reach his love at
 the top. Jumpman's only defense is an occasional
 hammer and his ability to jump. Too bad for him that
 when he does make it to the top, Donkey Kong just
 snaches up Pauline and heads for higher ground.

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

        [Section II]-Controls-[Section II]
    _____________________________________________
   |      __                                     |
   |     |  | D-Pad                              |
   |   __|  |__                    __      __    |
   |  |        |                  /  \    /  \   |
   |  |__    __|    ___    ___   |    |  |    |  |
   |     |  |      (___)  (___)   \__/B   \__/A  |
   |     |__|     Select  Start                  |
   |_____________________________________________|

   D-Pad Left/Right.................Run Left/Right

   D-Pad Up/Down..............Climb Up/Down Ladder

   A Button...................................Jump

   B Button...............................NOT USED

   Select.................................NOT USED

   Start................................Pause Game

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

      [Section III]-Walkthrough-[Section III]

 [Level 1]
 |                                                |
 |()() \DD/   PP ----------                       |
 |()() /KK\  ----                                 |
 |--------------------------------------------    |
 |    0                                 |-|       |
 |    |                                 |-|       |
 |    --------------------------------------------|
 |        |-|      |-|                            |
 |        |-|      |-|                            |
 |--------------------------------------------    |
 |    0                    |-|          |-|       |
 |    |                    |-|          |-|       |
 |    --------------------------------------------|
 |        |-|         |-|                         |
 |        |-|         |-|                         |
 |--------------------------------------------    |
 | |OIL|                                |-|       |
 | |OIL|  J                             |-|       |
 |------------------------------------------------|
       J - Jumpman   0 - Hammer  |-| - Ladder
            Start    |           |-|

 Goal - Reach Pauline on the top platform.
 Difficulty - <><>< (out of 5)

 Walkthrough - You begin on the very bottom of the
 screen, and you must simply run up the ramps to
 the top.  Donkey Kong will throw barrels down at
 you while you climb, but jumping over them isn't
 to hard.  Watch out, because occasionally a barrel
 will zig-zag down the screen or roll down a
 ladder, so watch out.  Two hammers are on this
 stage and can aid in knocking out the barrels.
 Just take your time and hop over any incoming
 barrels and you should make it to the top without
 much trouble.

 [Level 2]
 |                                                |
 |     \DD/   PP ----------                       |
 |     /KK\  ----       |-|                    X2 |
 |------------------------------------|-|     --- |
 |          |                |        |-| --- |-| |
 | X1       |       F        |        ---     |-| |
 | -----    |    --------    |   ----         |-| |
 |   |-|    |     |-| |-|    |    |-|      F  |-| |
 |   |-|    |     |-| |-|  [---]  |-|     ------- |
 |   |-|  [---]   |-| |-|    |    ---     |-|     |
 |   |-|    |     |-| |-|    |        --- |-|     |
 | -----    |     |-| |-|    |            ---     |
 |  |-|     |     |-| |-|    |                --- |
 |  |-|     |     -------  [---]              |-| |
 |  |-|   [---]              |                --- |
 | J|-|     |                |            ---     |
 | -----    |                |        ---         |
 |          |                |   ----             |
 |------------------------------------------------|
    J - Jumpman  F - Fireball  [---] - Platform
        Start    X - Items       |

 Goal - Collect both pink items while making your
        way to Pauline at the top of the screen.
 Difficulty - <><>

 Walkthrough - This level may look intimidating at
 first, but it is noticably easy that the first
 level.  The biggest aid is the fact that Donkey
 Kong doesn't throw barrels at you in this level!
 Whew!

 Anyways, you will also notice two pink items in
 this level: an umbrella and a purse.  Being the
 natural hero that Jumpman is, you must collect
 both before saving Pauline.  Start by climbing up
 and picking up the umbrella.  Next, you must use
 the moving platforms to hop across to the middle
 of the level.  Watch out for the fireball that
 patrols the area.

 After using the second set of moving platforms to
 get to the bottom right of the screen, just hop
 up the steps to the purse, watching out for the
 second fireball.  Then, it's a simple jog to
 Pauline.

 Oh, one more thing!  Despite a lack of rolling
 barrels, springs continue to bounce along the top
 and drop down the right side of the screen.  They
 always fall in the same spot, so you just have to
 time your jumps through said areas.

 [Level 3]
 |                                                |
 |                 PP   \DD/                      |
 |        X        --   /KK\                      |
 |        ----z----------------------z----        |
 |        |-|  |-|                |-|  |-|        |
 |        |-|  |-|                |-|  |-|        |
 |        |-|  |-|                |-|  |-|        |
 |      ------z----------------------z------      |
 |    0 |-|              |-|             |-|      |
 |    | |-|              |-|             |-|      |
 |      |-|       X      |-|          X  |-|      |
 |    --------z----------------------z--------    |
 |    |-|           |-|       |-|          |-|    |
 |    |-|           |-|       |-|          |-|    |
 |    |-|           |-|       |-|          |-|    |
 |  ----------z----------------------z----------  |
 |  |-|                  |-|                 |-|  |
 |  |-|    J             |-|                 |-|  |
 |------------------------------------------------|
         J - Jumpman  0 - Hammer  X - Items
              Start   |           z - Rivets

 Goal - Walk over all of the rivets to knock them
        out, collect the pink items, and watch
        Donkey Kong plummet!
 Difficulty - <><><>

 Walkthrough - This level is a bit more open than
 the other two.  Again, there are no barrels being
 hurled at you.  However, several fireballs appear
 as you run around the level.  They don't provide
 a major threat unless you get cornered.

 The basic idea is to run floor to floor over the
 rivets, and collecting the items.  If you get in
 trouble with the fireballs, just grab the hammer
 on the third floor and whoop up!

 After crossing over every rivet the middle of the
 structure falls out, and DK falls to his grave!
 Yay!  After completing the third and final stage
 you are returned to stage one, with faster and
 slightly harder enemies.

 [Game A v. Game B]

 While Game A is the normal arcade version of
 Donkey Kong, Game B is a slightly harder version.
 In Game B, there are more enemies and they seem
 to be a bit trickier and faster.  Either way,
 it's the same stages.  Enjoy!

 [Items]

 Hammer - Jumpman's trust hammer.  This will allow
 you to walk around and whomp on enemies for a
 short period of time.  However, you cannot jump
 while using the hammer.  Every item you smack
 awards 500 points.

 Umbrella - A pink item that nets you 800 points.

 Purse - Another pink item worth 800 points.

 Rivet - Little pieces that you must walk over to
 remove in order to beat DK in Stage 3.  Worth
 100 points each.

 [Enemies]

 Barrel - In Stage 1, they rolls down the ramps,
 occasionally rolling down the ladders, too.  Also,
 watch out for ones that zig-zag down the screen!

 Sm. Fireball - From the oil barrel in Stage 1, and
 in Stage 2, they moves around in patterns trying
 to get Jumpman.  Just avoid them at all costs.

 Lg. Fireball - Larger baddies that patrol Stage 3,
 noticably smarter than any other enemies.

 Spring - A random spring that bounces down the
 right side of Stage 2.  Simply avoid it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

          [Section IV]-Cheats-[Section IV]

 [Tips & Tricks]

 *Watch out for the barrels that roll down a ladder
  or zig-zag down the screen.
 *Don't be afraid to take your time and use a hammer
  to whomp your way to the top.
 *Watch out!  Jumpman can't survive long falls!
 *You cannot jump over fireballs.
 *Finishing levels quickly nets you a speed bonus!
 *Remember that you cannot jump with the hammer.
 *Extra life for every one million points!  w00t!

 [Game Genie]

 SXNGOZVG - Infinite Lives
 PENKNPLA - Start with 1 Life
 PENKNPLE - Start with 9 Lives

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

 [Section V]-Frequently Asked Questions-[Section V]

 Coming Soon...

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

          [Section VI]-Credits-[Section VI]

 Nintendo
  -Donkey Kong, Jumpman, all other characters and the
   video game itself are the creations of the fine
   people at Nintendo.  Way to go.

 Mark E. Davidson (http://www.basementarcade.com/)
  -The background to the game was taken from this
   website based on old arcade games.  Visit now for
   some nostalgia!

 Galoob
  -All Game Genie codes are the creation of the
   people at Galoob for creating the first true
   cheating device.

 Matthew "Maine" Cupps
  -All ASCII drawings (title, controller, levels)
   were created by me by eyeballing the video game.
   Please don't not steal, copy or attempt to
   recreate my drawings without my permission.
  -The strategies, tips, and this entire FAQ are
   property of myself and I ask that you do not try
   to pass it off as your own.  If you have any
   issues with this FAQ, feel free to e-mail me.

    *This FAQ is only to be used on GameFAQs.com.*

<><><><><><><><><><><><><><><><><><><><><><><><><><><>

   (c)2004 Matthew T. Cupps, all right reserved.