FAQ#1
         ______     _____    __    _   __    _   _______   __   __
        |  ___ \   / ___ \  |  |  | | |  |  | | |  _____| |  | |  |
        | |   | | | |   | | |   \ | | |  |  | | | |       |  | |  |
        | |   | | | |   | | |    \| | |  | / /  | |       |  |_|  |
        | |   | | | |   | | |       | |  |/ /   | |_____   \_   _/
        | |   | | | |   | | |       | |    |    |  _____|    | |
        | |   | | | |   | | |       | |  |\ \   | |          | |
        | |   | | | |   | | |  |\   | |  | \ \  | |          | |
        | |___| | | |___| | |  | \  | |  |  | | | |_____     | |
        |______/   \_____/  |__|  \_| |__|  |_| |_______|    |_|

                   __    _    ____    __    _    ____
                  |  |  | |  / __ \  |  |  | |  / _  \
                  |  |  | | | |  | | |   \ | | | | |__|
                  |  | / /  | |  | | |    \| | | |
                  |  |/ /   | |  | | |       | | |
                  |    |    | |  | | |       | | | _____
                  |  |\ \   | |  | | |       | | ||_   _|
                  |  | \ \  | |  | | |  |\   | | |  | |
                  |  |  | | | |__| | |  | \  | | |__| |
                  |__|  |_|  \____/  |__|  \_|  \_____|

_____________________________________________________________________________
|_____________________________________________________________________________|

                            Donkey Kong FAQ/Walkthrough
                                    For NES
                             Written by Kevin E. Merrill "TheNintendoMaster03"
             This file is Copyright (C) 2003-2013.
             This game is Copyright (C) Nintendo 1986.
                               Version: 1.3
_____________________________________________________________________________
|_____________________________________________________________________________|

  This guide should be viewed only in Notepad for best appearance possible.
         http://www.gamefaqs.com/features/recognition/97072.html

My guides use the Ctrl+F4 system so you can skip ahead to any area of the FAQ
you wish. Just insert the five letters in between the <>'s in the Ctrl+F4
system box. I also note to the left of the Ctrl+F4 cuts whether a section is
completed or not yet.

-------------------------------------------------------------------------------
                                 What's New                            <WhtNw>
-------------------------------------------------------------------------------

Very minor editing, maps are more accurate and added the Game Basics section.

===============================================================================
                                 Table of Contents
===============================================================================

------%---------------------------Of FAQ Sections----------Completed-----------

1. What's New--------------------------------------------------------> <WhtNw>

***100%***************************Introduction*************Completed***********

2. Legal Disclaimer--------------------------------------------------> <Legal>

3. Contact Info. and Rules-------------------------------------------> <Cntct>

4. Version History---------------------------------------------------> <Versn>

5. Introduction-------------------------------------------Completed--> <Induc>

6. The Story----------------------------------------------Completed--> <Sline>

7. The Characters-----------------------------------------Completed--> <Crctr>

8. Controls-----------------------------------------------Completed--> <Cntrl>

9. Game Basics--------------------------------------------Completed--> <GBsic>

***100%***************************Walkthrough**************Completed***********

10. Walkthrough--------------------------------------------Completed--> <Wlkth>
   Level One----------------------------------------------Completed--> <Girdr>
   Level Two----------------------------------------------Completed--> <Elvtr>
   Level Three--------------------------------------------Completed--> <Rvets>

***100%***************************Appendices***************Completed***********

11. Scoring------------------------------------------------Completed--> <Scrng>

12. Enemies List-------------------------------------------Completed--> <EList>

13. Credits-----------------------------------------------------------> <Crdit>

***100%***************************Introduction*************Completed***********

-------------------------------------------------------------------------------
                                 Legal Disclaimer                      <Legal>
-------------------------------------------------------------------------------

This file is copyright Kevin E. Merrill. It should not be reproduced under any
shape or form except for personal or private use. Meaning being rewritten, sold
or placed in magazines and newspapers is not allowed. If you want to host my
guides on your websites just ask. I'm a nice guy. The only sites allowed to
host my FAQs are currently GameFAQs, IGN and Neoseeker.

Failure to comply or if you plagiarize my work is a violation of copyright law.
All trademarks and copyrights contained in this file are owned by their
respective trademark and copyright holders. All rights reserved.

-------------------------------------------------------------------------------
                                 Contact Info. and Rules               <Cntct>
-------------------------------------------------------------------------------

Please read the FAQ before e-mailing or sending me messages. I've gotten a few
questions that were already answered in my FAQs. If you wish to contact me,
state which FAQ you're talking about and fair warning to all you spammers. All
spammers will be blocked so don't bother wasting your time. Make sure that you
speak proper English in your e-mails/messages please. I want to understand what
you're trying to say and not see a big mess or words that don't make sense. If
you didn't like it tell me how I can improve. I don't mind criticism at all as
long as you don't be nasty about it. Thank you.

E-mail: [email protected]
Twitter: http://twitter.com/KMerrill03

-------------------------------------------------------------------------------
                                 Version History                       <Versn>
-------------------------------------------------------------------------------

Version 1.0  Submitted 06/10/03: Submitted the FAQ/Walkthrough.

Version 1.1  Submitted 09/08/03: Added strategies for when the levels loop.

Version 1.2  Submitted 11/10/11: Reformatted as will my other FAQs. Allowed
sites to host my FAQs are now IGN and GameFAQs.

Version 1.3  Submitted 01/14/13: Very minor editing, maps are more accurate
and added the Game Basics section.

-------------------------------------------------------------------------------
                                 Introduction                          <Induc>
-------------------------------------------------------------------------------

Hello everyone, and welcome to my first of many FAQs to come. For my first
guide I decided to start with the NES version of the arcade classic, Donkey
Kong. I figured I'd start with a small game and concentrate on bigger projects
later. I was born in 1982, so I was fortunate enough to grow up around the time
when the NES was all the rage. One game I played a ton of when I first got my
NES was Donkey Kong Classics. Those two games are some of my favorites from the
early gaming days of my childhood, though I have always enjoyed DK Junior more.
I rarely had the chance to go to an arcade, so I'm more accustomed to the
console ports. I only wished they included the awesome pie factory level in
this version. It's a shame it didn't as it was the best level in the arcade
game. Thank God for reproduction carts! Check out retrousb.com and buy Donkey
Kong Pie Foundry if you wish to play all four levels on an NES cartridge.

-------------------------------------------------------------------------------
                                 The Story                             <Sline>
-------------------------------------------------------------------------------

Copied from instruction manual. Copyright (C) 1986.

Can you save Pauline from the clutches of Donkey Kong? Help Mario scale the
construction site to rescue his girlfriend, Pauline. Dodge the fireballs and
barrels that Donkey Kong hurls down the ramps and ladders to thwart your
efforts.

-------------------------------------------------------------------------------
                                 The Characters                        <Crctr>
-------------------------------------------------------------------------------

Mario: Back in 1980, he was known as Jumpman, but now is known to millions of
gamers as Mario. Instead having to saving Peach from Donkey Kong, his girl this
time is Pauline.

Pauline: Before Princess Peach came along in Mario's life, Pauline was Mario's
girlfriend. To my knowledge unlike Peach, she is not a princess. Also, Pauline
was actually known as Lady in the arcade game.

Donkey Kong: The big, bad monkey responsible for kidnapping Mario's girl and
starting a rivalry that has lasted for over 30 years. Come on guys. Isn't it
time to bury the hatchet already?

-------------------------------------------------------------------------------
                                 Controls                              <Cntrl>
-------------------------------------------------------------------------------

                     _______________________________________
                    |            |_____________|            |
                    |             _____________             |
                    |      _     |_____________|  Nintendo  |
                    |     | |     _____________             |
                    |   __| |__  |Select__Start|            |
                    |  |__ o __|  _____________   __   __   |
                    |     | |    |_(___)__(___)| (__) (__)  |
                    |     |_|     _____________     B    A  |
                    |____________|_____________|____________|

  Up and Down: Climbs ladders.

Left and Right: Mario runs.

       Select: Selects a game mode. (A: Easy B: Hard)

        Start: Start game.
               Pause game.
               Resume the game from being paused.

            B: Does nothing.

            A: Jumps.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 Game Basics                           <GBsic>
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

===============================================================================
                                 Gameplay
===============================================================================

-------------------------------------------------------------------------------
                                 Controlling Mario
-------------------------------------------------------------------------------

Mario is only capable of climbing up full ladders. The broken ones in the
girder level are only there so the Fireballs and barrels can reach you faster.
You also don't want to stand on a rivet in the rivet level after you unravel
it. Doing so will send Mario down to his demise.

-------------------------------------------------------------------------------
                                 Attacking
-------------------------------------------------------------------------------

Mario's only means of attacking enemies in this game is by using the hammer.
Once you grab one, every enemy that comes in contact with either side of it
perishes in one shot. You're not invincible while wielding this and it lasts
only for a limited amount of time, so don't get careless.

===============================================================================
                                 Miscellaneous
===============================================================================

-------------------------------------------------------------------------------
                                 Game Mode Options
-------------------------------------------------------------------------------

One-Player Mode A: Mode A consists of only three levels from the arcade game
that sadly excludes the amazing Pie Factory level. After completing the third
level, the game begins to loop, increasing in difficulty.

One-Player Mode B: The only difference between the modes is the AI. It's much
smarter this time. The enemies move faster and are released more frequently.

Two-Player Mode A: When a friend challenges you to a game, grab the second
controller and go head to head to see who gets the highest score. The second
player won't have the opportunity to play until the first player dies.

Two-Player Mode B: If both players have already mastered Mode A or just want to
try the harder version to see who lasts longer, plug-in another controller and
challenge the second player to a round of this mode if he/she dares.

-------------------------------------------------------------------------------
                                 Heads-Up-Display
-------------------------------------------------------------------------------

Below is an example of what the heads-up-display (game screen) may look like:

             I: 000000             Top: 000000 II: 000000
                                            (M)(BONUS)(L)
                           Pauline          (2)(5000 )(1)
                           |OOOO|
                           |____|
                  ______________________DK________________
                 |OOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOO|
                 |____|_|__________________________|_|____|
                 |-|    |-|             ___      |-|    |-|
                 |-|    |-|            |___|     |-|    |-|
                 |-|    |-|              |       |-|    |-|
                 |-|    |-|                      |-|    |-|
                _|-|____|-|______________________|-|____|-|_
               |OOOOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOOOO|
               |______|_|__________________________|_|______|
               |-|                      |-|               |-|
               |-|                      |-|               |-|
               |-|                      |-|               |-|
               |-|                      |-|               |-|
              _|-|______________________|-|_______________|-|_
             |OOOOOOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOOOOOO|
             |________|_|__________________________|_|________|
             |-|                 |-|        |-|             |-|
             |-|                 |-|        |-|             |-|
             |-|                 |-|        |-|             |-|
             |-|                 |-|        |-|             |-|
            _|-|_________________|-|________|-|_____________|-|_
           |OOOOOOOOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOOOOOOOO|
           |__________|_|__________________________|_|__________|
           |-|                        |-|                     |-|
           |-|                        |-|                     |-|
           |-|                        |-|                     |-|
           |-|                        |-|                     |-|
          _|-|________Mario___________|-|_____________________|-|_
         |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO|
         |________________________________________________________|

   I: Shows the first player's current score.
 Top: Shows the highest score that has been reached.
  II: Shows the second player's current score.

   M: Stands for Mario.
   2: Indicates how many lives you have remaining.

BONUS: The timer bonus you receive after completing the level is below.
5000: Indicates the time remaining to beat the level.

   L: Stands for Level.
   1: Indicates the level number you're currently on.

***100%***************************Walkthrough**************Completed***********

===============================================================================
                                 Walkthrough                           <Wlkth>
===============================================================================

This is the walkthrough section, the bulk of the guide. Here I cover strategies
for all three levels of the game and the later loops when the game begins to
get more difficult. Every loop gets harder as the enemies move faster and more
barrels will roll down on the girder level. You'll never see more than two
Fireballs on the girder and elevator levels. However, the rivets level's max
amount of Firefoxes is four and thankfully never increases.

Speaking of loops, you clear one once you unravel every rivet on level three.
There are 132 loops before you can reach the kill screen. How long can you
last? I know I'll never come close to it, but the kill screen was reached last
year by Tom Votava.

Like most arcade games, you start with three lives and the game ends when you
lose them all. You will also get extra time to complete the levels, but
the timer also ticks down faster. Try not to waste too much time. You don't
want to keep Pauline waiting do you?

-------------------------------------------------------------------------------
                                 Level One-Girder                      <Girdr>
-------------------------------------------------------------------------------

                |-|  |-|
                |-|P |-|
                |-|A |-|
                |-|U |-|
                |-|L |-|
                |-|I |-|
                |-|N |-|
                |-|E |-|_________________
                |_|__|_|_________________|
                |/\/\/\|               |-|
 _ _            |______|               |-|
|_|_|  DK       |-|  |-|               |-|
|_|_|___________|-|  |-|__________     |-|
 |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|____|-|
 |________________________________|/\/\/\|______
                           |-|    |______|/\/\/\|______
                           |-|           |______|/\/\/\|______
                                                |______|/\/\/\|
                                                       |______|
         ___                                           |-|
        |___|                                          |-|
          |                                            |-|
                                                       |-|     ____
                                                       |-|    |/\/\|
                                                       |-|____|____|
                                                 ______|/\/\/\|
                                          ______|/\/\/\|______|
                           |-|     ______|/\/\/\|______|
                           |-|____|/\/\/\|______|  |-|
                      _____|/\/\/\|______|
              ______|/\/\/\|______|
       ______|/\/\/\|______|
      |/\/\/\|______|  |-|
      |______|         |-|
           |-|         |-|
  ____     |-|         |-|
 |/\/\|____|-|         |-|
 |____|/\/\/\|______   |-|
      |______|/\/\/\|__|-|_
             |______|/\/\/\|______
                    |______|/\/\/\|______
                    |-|    |______|/\/\/\|______   |-|
                                  |______|/\/\/\|__|-|_
                                  |-|    |______|/\/\/\|______
                                  |-|           |______|/\/\/\|
         ___                      |-|                  |______|
        |___|                     |-|                  |-|
          |                       |-|                  |-|
                                  |-|                  |-|     ____
                                  |-|                  |-|    |/\/\|
                                  |-|                  |-|____|____|
                                  |-|            ______|/\/\/\|
                                  |-|     ______|/\/\/\|______|
                    |-|           |-|____|/\/\/\|______|
                    |-|     ______|/\/\/\|______|
                    |-|____|/\/\/\|______|
              ______|/\/\/\|______|
       ______|/\/\/\|______|  |-|
      |/\/\/\|______|         |-|
      |______|                |-|
           |-|                |-|
  ____     |-|                |-|
 |/\/\|____|-|                |-|
 |____|/\/\/\|______          |-|
      |______|/\/\/\|______   |-|
             |______|/\/\/\|__|-|_
                    |______|/\/\/\|______
                         |-|______|/\/\/\|______
                         |-|      |______|/\/\/\|______
                                         |______|/\/\/\|______
                                                |______|/\/\/\|
                                                       |______|
                                                       |-|
                                                       |-|
                                                       |-|     ______
                                                       |-|____|/\/\/\|
       ___                                       ______|/\/\/\|______|
      |   |                               ______|/\/\/\|______|
      |Oil|              |-|       ______|/\/\/\|______|
______|___|Mario_________|-|______|/\/\/\|______|
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|______|
|__________________________________|

Time your jumps carefully and watch out for the wild barrels that Donkey Kong
drops once in a while. Donkey Kong will always start the level off by tossing
the first of two wild barrels he can throw. DK drops this one under him and
into the oil barrel below, which creates a Fireball. Thankfully, the Fireballs
can't go up any rows beyond the second. After a certain amount of barrels, DK
will throw the other wild one, that goes down in a zigzag pattern. Climb to the
top and watch out for barrels going down the ladders as you make your way up to
the next row.

When you see two barrels coming after you that aren't close to one another,
stop and jump over them one at a time instead of attempting a running jump to
get over both at once. Trying to jump over both will usually result in costing
you a life. You can use both hammers if you wish to give Mario's jumping a
break for a while to rack up a lot of extra points. 20,000 gives you the only
extra life can have in the game and you won't earn it until the second loop
since the pie factory level is not in this version. :(

When you see several barrels coming you way, you can head to one of two safe
spots to steer clear of them. These are on the rows in between the two full
ladders on the left side. Just keep your eyes peeled for the wild zigzag barrel
that DK can launch below. Assuming not many barrels are coming after you, the
far right edges are also a good place to wait for an opportunity to go up
another ladder. My preference however, is to stand between the ladders as a
barrel sooner or later will roll into you when waiting near the edges for long
periods of time.

Here's one trick you can do I discovered when I was a kid that's extremely
helpful, especially in later loops. Climb a ladder when tons of barrels are
rolling down a row, but don't go above it. If you block off the ladder, all the
barrels won't go down after you! It's cheap, but works very well. No, this does
not work in the arcade version, just the NES one. Whatever you do, don't wait
for them long under where DK can drop his wild barrels below at you. That's
just begging Donkey Kong to kill ya.

-------------------------------------------------------------------------------
                                 Level Two-Elevator                    <Elvtr>
-------------------------------------------------------------------------------

                      |-|  |-|
                      |-|P |-|
                      |-|A |-|
                      |-|U |-|
                      |-|L |-|
                      |-|I |-|
                      |-|N |-|
                      |-|E |-|____________
                      |_|__|_|____________|
                      |/\/\/\|          |-|
                      |______|          |-|
                      |-|  |-|          |-|
    __________DK______|-|__|-|__________|-|_____________
   |/\/\/\/\|    |/\/\/\/\/\/\|    |/\/\/\/\/\/\/\/\/\/\|
   |________|____|____________|____|____________________|
            |____|            |____|                  |-|            Purse
                                                      |-|           |/\/\|
             ____                                     |-|    ____   |____|
            |/\/\|             ____                   |-|   |/\/\|  |-|
   Parasol  |____|   ______   |/\/\|                  |-|   |____|  |-|
  |/\/\/\|          |/\/\/\|  |____|                __|-|           |-|
  |______|          |______|              ______   |/\/\|           |-|
       |-|     ^    |-|  |-|     |       |/\/\/\|  |____|           |-|
       |-|     |    |-|  |-|     v       |______|                   |-|
       |-|          |-|  |-|                |-|              _______|-|__
       |-|   ____   |-|  |-|                |-|             |/\/\/\/\/\/\|
       |-|  |/\/\|  |-|  |-|   ____         |-|             |____________|
       |-|  |____|  |-|  |-|  |/\/\|        |-|             |-|
       |-|          |-|  |-|  |____|        |-|             |-|
       |-|          |-|  |-|                |-|_            |-|
       |-|          |-|  |-|     |         |/\/\|   ____    |-|
   ____|-|          |-|  |-|     v         |____|  |/\/\|   |-|
  |/\/\/\|          |-|  |-|                       |____|   |-|__
  |______|     ^    |-|  |-|                                |/\/\|   ____
     |-|       |    |-|  |-|                                |____|  |/\/\|
     |-|            |-|  |-|                                        |____|
     |-|     ____   |-|__|-|                                         |-|
     |-|    |/\/\|  |/\/\/\|   ____                                __|-|_
     |-|    |____|  |______|  |/\/\|                              |/\/\/\|
     |-|                      |____|                      ____    |______|
     |-|                                          ____   |/\/\|
   _Mario                              ______    |/\/\|  |____|
  |/\/\/\|                            |/\/\/\|   |____|
  |______|   ____              ____   |______|
____________|____|____________|____|______________________________________
|/\/\/\/\/\/\|    |/\/\/\/\/\/\|    |/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
|____________|____|____________|____|______________________________________|

There isn't much to worry about on the elevator level until you have to deal
with the Jacks at the top of the level, which appear left of DK and jump around
up top like a slinky. Once the level begins a Jack appears behind Donkey Kong
and starts bouncing around. It will then leap off the edge, past the ladder you
climb to reach the top row. Their jump pattern becomes trickier to get down in
later loops, but I'll get to that later.

Climb the ladders or use the elevator to reach the Parasol. Before advancing to
the next area, wait for the Fireball to go down a ladder. Then jump across off
the elevators. Don't get use to them being this slow. They will speed up later.
I honestly don't think collecting the Purse is worth the effort. The Fireball
that lingers there has nothing to do with it. You can wait for it to go down
the ladder, but don't bother since the Jacks can reach the platform to the left
of where the Purse lies. It's a waste of time, especially when you start
clearing many loops you'll find the Jack hitting you a lot.

If you jump off the second elevator as soon as it lowers from the shaft, you
can take a shortcut granted you have the room to jump on it. Making the
shortcut will test your patience after you start clearing many loops. If you
jump too far, you will die so time your jumps right. Once the Fireball goes
down, take the ride up. Starting at loop four, the safest way to make the
shortcut jump is to wait under the ladder you would take to get the Parasol
instead of on top of it.

Once you reach the top, stand on top of the ladder and wait for the Jack to
jump over you. This strategy will work for the second loop, but once you reach
loop three it becomes a whole new ballgame. I suggest you begin waiting once it
appears on the screen before you make a mad rush for the ladder. I find it
safer this way and whatever you do, don't take any risks up top. Take it slow
and get the timing down. Don't waste any time running up the ladder and move
onto the final level when you get the chance. As the game begins looping,
you will need to look for a space between you and the Jack making this part
very tricky. That space will be your opening to climb the ladder.

Starting on loop three, you will have to wait for two fast Jacks to go by. Then
the slow Jack should follow. After one of the fast ones hops, run to the middle
part of the platform under the ladder and wait for the slow Jack to take its
first hop. That's when you should run to the ladder. The Jack pattern will
remain like this for the rest of the game and add more fast Jacks before the
slow one appears, so practice up! It's not easy!

-------------------------------------------------------------------------------
                                 Level Three-Rivets                    <Rvets>
-------------------------------------------------------------------------------

                           Pauline
                           |OOOO|
                           |____|
                  Parasol_______________DK________________
                 |OOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOO|
                 |____|_|__________________________|_|____|
                 |-|    |-|             ___      |-|    |-|
                 |-|    |-|            |___|     |-|    |-|
                 |-|    |-|              |       |-|    |-|
                 |-|    |-|                      |-|    |-|
                _|-|____|-|______________________|-|____|-|_
               |OOOOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOOOO|
               |______|_|__________________________|_|______|
           ___ |-|                      |-|               |-|
          |___||-|                      |-|               |-|
            |  |-|                      |-|               |-|
               |-|                      |-|               |-|
              _|-|________Purse_________|-|________Parasol|-|_
             |OOOOOOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOOOOOO|
             |________|_|__________________________|_|________|
             |-|                 |-|        |-|             |-|
             |-|                 |-|        |-|             |-|
             |-|                 |-|        |-|             |-|
             |-|                 |-|        |-|             |-|
            _|-|_________________|-|________|-|_____________|-|_
           |OOOOOOOOOO| |OOOOOOOOOOOOOOOOOOOOOOOOOO| |OOOOOOOOOO|
           |__________|_|__________________________|_|__________|
           |-|                        |-|                     |-|
           |-|                        |-|                     |-|
           |-|                        |-|                     |-|
           |-|                        |-|                     |-|
          _|-|________Mario___________|-|_____________________|-|_
         |OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO|
         |________________________________________________________|

I consider this to be the hardest level in the game because it tends to be so
random. I find the easiest way to begin this level is to climb the lower left
ladder and unravel the bottom two rivets first, especially the bottom right
one. If you leave them for later, it might be tougher to reach them as multiple
Firefoxes usually tend to roam around there later if you don't do it ASAP. You
must walk or jump over all eight rivets in order to save Pauline. Watch out for
the Firefoxes and don't get close to Donkey Kong either as he'll kill you. I've
always found it's best to only use the Hammers if you desperately need to clear
out a bunch of Firefoxes. If you stay near the far sides of the corners after
killing a Firefox, one may appear there and kill you. So stay away from the
corners when you use a hammer. One thing you NEVER want to do when you are
wielding a hammer is stand over a rivet. If your hammer's time limit runs out,
you'll fall to your death.

You can lure the Firefoxes up and down the ladders so you can reach areas they
are guarding if you stand on top or below a ladder for a while. When you reach
loop three, this will become mandatory as you will have to plan your movements
more carefully to outsmart the Firefoxes. A great strategy to use is lure as
many of them as possible to an area that has all or most of its rivets
unraveled making the other side a little easier. If Firefoxes end up blocking
your path to a rivet and they are near a ladder, be patient as they will
eventually go in the direction you need to go to unravel the blocked rivet.

Once you undo every rivet, Donkey Kong falls from above and onto the pillars
that fall beneath him. After giving DK a massive headache and saving Mario's
woman, the game begins to get progressively harder the longer you stay alive.
Obviously this means more barrels, the enemies will move faster and the Jack's
pattern will become very hard to get down.

***100%***************************Appendices***************Completed***********

-------------------------------------------------------------------------------
                                 Scoring                               <Scrng>
-------------------------------------------------------------------------------

             Jump over Barrels: 100
                Unravel Rivets: 100
Destroy enemies with the Hammer: 500
                       Parasol: 800
                         Purse: 800
                    Extra Life: 20,000 (You only get one.)
                   Timer Bonus: The remaining time left is the exact bonus.

-------------------------------------------------------------------------------
                                 Enemies List                          <EList>
-------------------------------------------------------------------------------

Donkey Kong: The antagonist of the game and captor of Mario's woman. Unravel
all the rivets in the rivets stage to teach DK a lesson he will continue to
forget.

  Fireball: These pop out of the oil barrels in the girder level and walk
about in the elevator level as well. They can be destroyed with the hammer, but
can't be jumped over however.

   Firefox: No, not the awesome web browser. These are the big fireballs,
which randomly appear in the rivets level. Thankfully only four can due to NES
sprite limitations.

      Jack: These appear on the screen when the elevator level begins and
can't be jumped over. You must avoid them and their patterns get trickier over
time.

-------------------------------------------------------------------------------
                                 Credits                               <Crdit>
-------------------------------------------------------------------------------

 Nintendo: Making the classic arcade games.
           Releasing Donkey Kong Classics for the NES.
           Re-releasing it on the e-Reader and the Virtual Console.

My Parents: Giving me Donkey Kong Classics for Christmas years ago. Played it
back in the day a LOT.

==================================End of File==================================