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Base Wars FAQ version 1.0
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By BPZ
5/4/02
[email protected]
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BASE WARS! It's A very great game for the NES. IMO everyone should own this.
You probably do dontcha? That is why you are looking at this FAQ right?

Oh, never mind

This is a very great game with minimal praise form the Internet itself. Now,
it is time to glorify this diamond in the rough by writing a Base Wars FAQ.
Are you ready? Here goes...
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Table of Contents

1) Controls
2) Game Rules
3) Base Wars Extra Rules
4) The Bots
5) The Weapons
6) The Other Stuff
7) COMBAT!!
8) Copyright Info
9) Contact BPZ
10) Thank Yous

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1) Controls
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Control Pad
-Move batter/pitcher
-Move in combat
-Move ball after pitch

A button
-Swing bat
-Pitch (hold for faster pitch)
-Attack with weapon

B Button
-Attack with Bot's special attack

A+B
-Hold to "power up" bot in Combat

Control Pad+B
-Advance runner to new base (ctrl pad must be held)

Start/Select
-Pause

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2) Game Rules
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The following section re-outlines the rules of baseball.

There are two teams. one team wil populate the field while another team will
be at bat. The pitcher pitches the ball and the batter will try to hit it.
If the ball is within hitting range and he doesn't swing or if the batter
swings and misses it is a "strike". If the ball is outside the hitting
range and the batter does not swing then it is a "ball". Three strikes will
make an out. Four balls or a hit from the ball will send the batter to 1st
base. If the ball is hit then the outfield will try to retrieve it. The
player then runs the bases. If the player hits it too far outside the
diamond to wither side it is a strike (a foul strike cannot get a player
out. There is only one person on a base at the time so sometimes the
players are forced to run. If a player is forced to run to a base and the
baseman catches the ball and tags the base the player is out. If a fielder
catches the ball and tags the baseman he is out (except in this game but
I'll get to that later). If the ball is caught without hitting the ground,
the batter is out and the players are forced to run back to their bases. If
a player touches all 4 bases, then it is a run. A run is added to the score.
If the ball is hit over the fence and is fair, then it is a homerun and all
the players score a run. The players with the most runs after 9 innings
(each team has one fielding and one at bat experience) wins.

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3) Base Wars Extra Rules
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-When a player is tagged the tagger and the tagee duel to see who gets the
call.

-If three bots are destroyed then that team forfeits the game.

-Otherwise, the rules are exactly the same as regular baseball.

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4) The Bots
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There are four kinds of bots  CYBORG, MCYCLE, TANK, and FLYBOT.

CYBORG
This is the normal bot. Normal as far as stats. They run well and catch
well. They move kind of slow compared to some of the other bots. Their
special attack however leaves something to be desired. The attack is a
jump kick that is awfully awkward to control. But, if it does connect then
it will do 20 HP worth of damage. Not too shabby...

MCYCLE
This is the speed demon of Base Wars. These guys are fast. They do well in
running and catching. In combat they can literally cover the screen. Their
special attack is a flip. It only does 8 HP worth of damage but it is quick.
if you press the control pad while flipping you will zoom across the battle
screen. Thee are one of the best players you can attain.

TANK
These guys are kinda slow but they are powerful. They are a little slow in
running and fielding but they make up or it with a good catching ability.
Their attack is a charge on the opponent that is a little slow, but it does
30 HP worth of damage to the opponent. Like a tank, these guys are slow but
powerful.

FLYBOT
this is another quick traveler in Base Wars (but not as quick as the
MCYCLE). They manage well on the field and they manage well while running.
Their attack in combat this quite interesting. Hold B to hover and release
it to come down on the opponent for 15 HP damage. Every second you are in
the air, you pay 1 hp. Don't stay up there forever.

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5) The Weapons
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Need power? Get weapons! They are a crucial aspect of the game.
In pennant mode you can custom tailor your team's weapons and items. But, in
[pen season, the weapons are a mixed bag.

NORMAL
Cost: Free
HP per hit: 10
Firing Notes: 3 punches then pause
Drawbacks: Weak, slow, and short reach, but hey, you get it for free!

IRON GLOVE
Cost: 5000
HP per hit: 15
Firing notes: 3 punches then stop
Drawbacks: Slow, limited reach,  relatively weak, it's just an improvement
on the punch.

HAND GUN
Cost: 5000
HP per hit: 18
Firing notes: 1 shot then stop
Drawbacks: Slow, semi-weak, firing!

FIRE GUN
Cost: 9800
HP per hit: 20
Firing notes: Slow auto
Drawbacks: A little slow, that's it...

BATTLE GIMIC
Cost: 12500
HP per hit: 8
Firing Notes: hookshot physics, hold A to go foreword, release to go back.
Drawbacks: Not that easy to use, gimmicky.

MURMASA
Cost: 35000
HP per hit: 5
Firing notes: Press A rapidly to use effectively
Drawbacks: Slow delivery, limited reach, you need to reset the blade often.

LASER SWORD
Cost: 60000
HP per hit: 2
HP paid per swing: 1
Firing notes: complete and quick auto, instant win if opponent is held.
Drawbacks: paying hp, kinda short reach

LASER GUN
Cost: 68000
HP per hit: 3
HP paid per shot:1
Firing Notes: complete and quick auto, instant win if opponent is held.
Drawbacks: paying HP, nothing else

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6) The Other Stuff
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Money burning a hole in your pocket? In pennant mode you can use these
options to make your team elite!

CATCH
This improves your coverage of the field, it works best with TANKs.

NORMAL: FREE
SUPER: 1000
ULTRA: 1500
HYPER: 4000

SHOT
This allows the pitcher to fire much faster. Only use with the pitcher!

NORMAL: FREE
SUPER: 2000
ULTRA: 3000
HYPER: 8000

UNIT
This makes you move quicker. Use it with the MCYCLEs for best results.

NORMAL: FREE
SUPER: 3000
ULTRA: 6000
HYPER: 15000

ENGINE
This part makes you recover HP faster in battle.

NORMAL: FREE
SUPER: 2500
ULTRA: 5000
HYPER: 20000

SHOLDER
This enhancement lets you knock the ball out of the park easier!

NORMAL: FREE
SUPER: 4000
ULTRA: 8000
HYPER: 20000

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7) COMBAT
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There is a lot of stuff to say about combat so I'll bullet point it to make
it easier to read.

Starting off
-You must be tagged to go into battle.
-You start off with around 160 of "bargaining" HP for your health bar.
-The baseman ALWAYS has full hp.
-The runner is deducted from his "bargaining" HP depending on how far to the
next base he was. (NEVER runn off a base when the other team is right next
to you with the ball in his hands).

Combat Movement
-The playing feild is 2.5 D, you can move up or down as well as side to
side.
-MCYCLEs should take advantage of their spin rides to surprise the opponent.
-TANKS will charge foreword during their special attacks.
-FLYBOTs cannot be hurt while hovering.
-CYBORGs cannot be hurt during their jump.
-All bots recover HP while standing still.

Combat Itself
-You must be lined up w/ the opponent to hit him.
-A works whatever your weapon is.
-B works the bot special attack.
-Is a bot special attack is connected with you, the striker gains some HP.
-If you don't have enough HP to pay for an HP paying weapon, it doesn't
work.
-If you hold A+B you will charge up your power.
-After you are charged press A or B to unleash a very powerful attack.
-When you are charged you lose 1 HP per second.

Winning Combat
-If you knock out the "bargaining" HP of the other player you will get the
call. (out or gain of base depending on who wins).
-If an opponent is reduced to 0 HP then he blows up.
-STAY AWAY from a detonating opponent!
-3 blown up opponents leads to a forfeit.

Indirect combat
-A hit from the ball will take some HP from the characters.
-You can blow up bots while they are at bat.
-Bots do recover a bit of HP if they are on the bench.

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8) Copyright Info
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This is my FAQ (c) 2002 Bill Pzedpelski I will not tolerate a posting on a
website without my digitally written consent. You can get that consent
through [email protected]. If you don't get it you can't post it. Is
that simple? Oh yeah, and don't sell this guide for $$$. This guide is
meant to be free of charge.

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9) Contact BPZ
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My e-mail address is:
[email protected]

I also run an NES related website located at:
http://bpz.sweetnes.com
or
http://bpz.tripod.com/nes/nes.html

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10) Thank Yous
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Thank you ULTRA GAMES for making such gem.
Thank you to GameFAQs for my inspiration.

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The End...or is it?
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