123456789.123456789.123456789.123456789.123456789.123456789.123456789.123456789


                     CC   RRR  Y   Y  SSS TTTTT  AA   L
                    C  C  R  R  Y Y  S      T   A  A  L
                    C     RRR    Y    SS    T   AAAA  L
                    C  C  R  R   Y      S   T   A  A  L
                     CC   R  R   Y   SSS    T   A  A  LLL

                        M   M  III  N   N  EEEE   SSS
                        MM MM   I   NN  N  E     S
                        M M M   I   N N N  EEE    SS
                        M   M   I   N  NN  E        S
                        M   M  III  N   N  EEEE  SSS

===============================================================================
                              created by qqwref
===============================================================================

Table of Contents:

1. Basics
  A. Introduction and Story
  B. Moving Around
2. Game Elements
  A. Dirt, Boulders, and Rocks
  B. Other Objects
  C. Powerups
  D. Enemies
3. Hints
  A. Game Strategy
  B. How to Get Points
  C. Hints and Cheats
4. Other Stuff
  A. Legal Information
  B. Thanks to...
  C. Version History
  D. Contact

===============================================================================
                                1. Basics
===============================================================================
-------------------------------------------------------------------------------
                        1A. Introduction and Story
-------------------------------------------------------------------------------

The basic story is this: you live in the year 2265. You have spent all of the
money you've ever had to buy a special mining robot, because you want to become
ridiculously wealthy by mining a planet that has just been discovered. Your
robot uses energy balls and TNT to dig through rock and mud and find crystals.
It's pretty dangerous inside the planet, as there are many creatures that want
to destroy your robot, but if you control your robot correctly then it will
make it out of the caves with plenty of expensive crystals.

Crystal Mines was programmed in 1989 by Ken Beckett (and some other game
designers) of Color Dreams, Inc.

-------------------------------------------------------------------------------
                              1B. Moving Around
-------------------------------------------------------------------------------

This game has very simple controls, which work very well with the game. Use the
arrow keys to move yourself around or to push things; use the A button to fire
an energy blast; use the B button to drop a bomb; use Start to pause; and hold
both Start and Select at the same time to self-destruct and restart the level.
That may not seem really easy, but after playing one level the controls are
almost second nature.

===============================================================================
                             2. Game Elements
===============================================================================
-------------------------------------------------------------------------------
                       2A. Dirt, Boulders, and Rocks
-------------------------------------------------------------------------------

The most common obstacles in the game are dirt, boulders, and rocks. Each of
these comes in more than one variety.

Dirt looks perfectly square, and comes in two types: soft and hard dirt. Soft
dirt is basically an orange square with a few brown and grey dots in it. Hard
dirt looks like a brown square with dark brown and green dots in it. Dirt is a
common obstacle, found in every level. Soft dirt takes one energy hit to be
destroyed, while hard dirt takes two; but both kinds of dirt can be destroyed
with one explosion.

Boulders look rounded. There are five kinds of boulders: soft, hard, explosive,
impervious, and radioactive. A soft boulder looks sort of light and has a grey
border; it can be destroyed with an explosion or three energy balls. A hard
boulder looks darker; it takes two explosions to destroy it, and it cannot be
destroyed with energy balls at all. Explosive boulders have light specks, but
they look mostly dark grey; if they are hit with an energy beam or exploded
they will detonate and set off their own explosion. Impervious boulders, which
are almost completely grey, cannot be destroyed by any means. Radioactive
boulders change color; they take three explosions to be destoryed, will make
an energy ball shot at them bounce back, and will make you radioactive if you
stay near them too long (More on radioactivity in Section 2B). All boulders
will roll off rounded objects, which include crystals (Section 2B) and other
boulders. Boulders fall towards the bottom of the screen; if a boulder, while
falling, hits an enemy, that enemy (unless it is a Gas Creature; see Section
2D) will die. If a falling boulder touches you, you will die. Boulders will
not fall if they are not moving and if you are directly underneath them. You
can push boulders left and right.

Rocks look squarish. There are two types of rocks: impervious and radioactive.
The impervious rock looks like a grey bordered square; it cannot be destroyed,
it just sits there forever. The radioactive rock (which changes colors),
however, can be destroyed, with three explosions. If you get too close to a
radioactive rock, you will become radioactive (see Section 2C). Rocks do not
fall in any direction and cannot change their position.

-------------------------------------------------------------------------------
                               2B. Other Objects
-------------------------------------------------------------------------------

There are, of course, other objects in the game. Some of these help you, and
some are just obstacles.

The crystal is the most important object in the game. The goal of every single
level is to collect a certain amount of these. Crystals look like bluish-white
diamonds. If a crystal falls on an enemy, it will destroy that enemy; if a
crystal falls on you, you may die. Crystals can be squished by falling
impervious boulders, but that is the only way that they can be destroyed. You
get 100 points for each crystal you collect.

Mud looks orange, with brown veins running through it and some green bits. Mud
grows into an adjacent space every once in a while; it can even grow into dirt.
If mud grows into lava (see below), however, it will create a hard boulder. If
you hit mud with one of your energy balls, it will turn into hard mud. Mud and
hard mud can both be destroyed by an explosion, but when hard mud is blown up
it creates a crystal. Mud can grow into, and then replace, hard mud.

Lava looks dark red with grey veins. It grows, like mud, but can grow into
many more things. Lava can take over hard mud, soft boulders, and even crystals
but if it grows into mud it creates a hard boulder. If lava tries to grow into
an explosive boulder or an active bomb the boulder or bomb will explode. Lava
is destroyed by explosions.

When you press B, you place an active bomb on the floor. This active bomb will
explode in 3 seconds, but if it is hit by an energy blast or explosion or if
lava grows into it then it will explode before that. Explosions destroy the
spaces directly adjacent or diagonal to the center of the explosion; if you are
caught in one of these spaces you will die.

-------------------------------------------------------------------------------
                                 2C. Powerups
-------------------------------------------------------------------------------

As you destroy boulders, dirt, and other obstacles, you will find powerups. Not
all powerups are good, but most are. Powerups are usually hidden under things,
and they will show themselves when what they are hidden under is removed. Note
that powerups can be squished by boulders. When you get a temporary powerup,
you will see an icon in your status bar that will blink and then disappear when
the time is up.

The bag of gold looks like an orange bag in an orange frame. When collected, it
will give you 1000 points.

Rapid fire looks like an energy ball in the middle of a grey-framed red
rectangle. When collected, it will increase the number of your robot's energy
balls that can be out at a time.

Range increase looks like an energy ball with lines behind it in the middle of
a grey-framed red rectangle. When collected, it will increase the distance that
your energy balls can travel. There is a maximum distance, however.

1 bomb stockpile, 3 bomb stockpile, and 10 bomb stockpile are items that look
like an active bomb with a number over a grey background. They give you,
respectively, one, three, and ten bombs. If you run out of bombs, you can't
place any more active bombs.

Creature protection looks like a robot made out of white dots. It will allow
you to pass through any enemy (and not be seen by enemies either) for a certain
period of time.

Explosion protection looks like a shield with a lightning bolt on it. This
allows you to survive an explosion, but only works for a certain amount of
time.

Mud/lava protection allows you to walk through mud or lava for a certain period
of time. It looks like two blue things with white borders on top of each other.

Radiation protection looks like a blue vial filled with white liquid. If you
are not radioactive, it prevents you from becoming radioactive for a certain
amount of time; if you are radioactive, it heals you. Being radioactive is very
dangerous; your robot starts flashing, and if you do not get this item you will
die in a few seconds.

Freeze timer is a blue clock in a white frame. It stops the game timer for a
few seconds; this powerup isn't very useful.

Freeze robot looks like a tiny robot with lines leading to a white frame. This
powerup is not good for you; it is invisible, and appears when you walk over
it. This freezes you so you can't move for three or four seconds.

Extra robot looks like a picture of a robot in a white frame. It gives you one
extra life.

The exit square is a flashing colored square. It appears (accompanied with a
brief flash of light) when you collect the crystal quota for the level you're
on. Walking into this transports you to the next level and gives you extra
points for the extra bombs and time you have.

-------------------------------------------------------------------------------
                                2D. Enemies
-------------------------------------------------------------------------------

Of course, no action game would be complete without enemies. There are plenty
of enemies in this game.

Soft rock creatures are orangish humanoids made of rock. You can destroy them
with three energy balls for 100 points, an explosion for 200 points, or a
falling object for 400 points. If you hit this creature with an energy ball it
will become much faster. Soft rock creatures move along a wall.

Hard rock creatures are brown humanoids made of rock. They can be destroyed
with two explosions for 500 points or a falling object for 1000 points. Like
the soft rock creature, if you hit this creature with an energy ball it will
speed up. Hard rock creatures move along a wall.

Impervious creatures are grey humanoids made of rock that can only be
destroyed with a falling object. Destroying one gives you 2000 points.
Impervious creatures move along a wall.

Radioactive creatures are flashing humanoids. They move very quickly, and they
can turn other creatures radioactive by touching them, and so they are very
dangerous. They can be destroyed with three explosions for 1500 points or a
falling object for 3000 points. Energy balls will reflect off these creatures.
Radioactive creatures move along a wall. Other creatures can be made into these
creatures by passing a radioactive boulder or rock.

Mud creatures are orange ball-like things. They move in a straight line,
changing direction when they hit an obstacle and stopping when hit with an
energy ball. Mud creatures can move freely through mud and hard mud; they can
be destroyed with an explosion for 400 points or a falling object for 800
points.

Lava creatures are red ball-like things. They move in a straight line, changing
direction when they hit an obstacle. If you hit a lava creature with an energy
ball, it will move faster. Lava creatures move freely through lava; they can be
destroyed with an exsplosion for 500 points or a falling object for 1000
points.

Gas creatures are extremely dangerous; they can move freely through anything.
A gas creature always moves towards the robot, and it can only be destroyed
with an explosion, which will give you 1000 points.

===============================================================================
                                   3. Hints
===============================================================================

Not yet! Sorry.

===============================================================================
                                 4. Other Stuff
===============================================================================
-------------------------------------------------------------------------------
                             4A. Legal Information
-------------------------------------------------------------------------------

It is illegal to reproduce, copy, distribute, sell, bootleg, profit from, or
plagiarize this document without being the author (Michael Z. R. Gottlieb) or
having written permission from him. This document is intended for use on FAQ
sites. This document may be used by Gamefaqs and any other affiliated sites
freely. However, if any other web site wishes to use this FAQ they must either:
1) include 'by qqwref', 'by MZRG', or 'by Michael Z. R. Gottlieb' beside the
link, or 2) link not directly to this FAQ but to Gamefaqs's FAQ page for
Crystal Mines.

This FAQ is Copyright 2002-2004 by Michael Z. R. Gottlieb aka MZRG aka qqwref.

-------------------------------------------------------------------------------
                                4B. Thanks to...
-------------------------------------------------------------------------------

I would like to thank:
The people at Color Dreams, especially Ken Beckett, for creating this game
The people behind www.planetnintendo.com/thewarpzone/colordreamsshrine1/, Dave
     Allwein and Nick M., for helping me get information on this game
[email protected], who reproduced Crystal Mines's original manual, which can
     be found at http://www.planetnintendo.com/thewarpzone/colordreamsshrine1/
                        manuals/crystal_mines.txt

-------------------------------------------------------------------------------
                               4C. Version History
-------------------------------------------------------------------------------

1.0  - 06/23/04. Created Sections 1-2 and 4.
                Checked that formatting was in 79 chars/line.

-------------------------------------------------------------------------------
                                 4D. Contact
-------------------------------------------------------------------------------

I can be contacted only through e-mail. If you have any questions, corrections,
comments, or requests, mail to [email protected]. You MUST use "Crystal Mines
FAQ" as the Subject, or I will delete your message.