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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~For The Nintendo Entertainment System~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Unit Guide & FAQ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Unit Guide & FAQ v0.951
Copyright 2004 Elyas Mottaghian
By: Elyas "Iceblue" Mottaghian
E-mail: [email protected]

   |\                |\                |\                |\
   || .---.          || .---.          || .---.          || .---.
   ||/_____|         ||/_____|         ||/_____|         ||/_____|
   ||( '.' )         ||( '.' )         ||( '.' )         ||( '.' )
   || \_-_/_         || \_-_/_         || \_-_/_         || \_-_/_
   :-"`'V'//-.       :-"`'V'//-.       :-"`'V'//-.       :-"`'V'//-.
  / ,   |// , `\    / ,   |// , `\    / ,   |// , `\    / ,   |// , `\
 / /|Ll //Ll|| |   / /|Ll //Ll|| |   / /|Ll //Ll|| |   / /|Ll //Ll|| |
/_/||__//   || |  /_/||__//   || |  /_/||__//   || |  /_/||__//   || |
\ \/---|[]==|| |  \ \/---|[]==|| |  \ \/---|[]==|| |  \ \/---|[]==|| |
 \/\__/ |   \| |   \/\__/ |   \| |   \/\__/ |   \| |   \/\__/ |   \| |
 /\|_   | Ll_\ |   /|/_   | Ll_\ |   /|/_   | Ll_\ |   /|/_   | Ll_\ |
 `--|`^"""^`||_|   `--|`^"""^`||_|   `--|`^"""^`||_|   `--|`^"""^`||_|
    |   |   ||/       |   |   ||/       |   |   ||/       |   |   ||/
    |   |   |         |   |   |         |   |   |         |   |   |
    |   |   |         |   |   |         |   |   |         |   |   |
    |   |   |         |   |   |         |   |   |         |   |   |
    L___l___J         L___l___J         L___l___J         L___l___J
     |_ | _|           |_ | _|           |_ | _|           |_ | _|
jgs (___|___)         (___|___)         (___|___)         (___|___)
     ^^^ ^^^           ^^^ ^^^           ^^^ ^^^           ^^^ ^^^

=========================
LEGAL
=========================

This document is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise).  It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift.  This FAQ was created and is owned by me, Elyas
Mottaghian.  It can be found exclusively at (www.GameFAQs.com and
www.neshq.com), and is not to  be put up on any other websites.  All copyrights
and trademarks are acknowledged and respected that are not specifically
mentioned herein.  This FAQ cannot be referenced, altered, or used by anybody
(including webmasters, publishers, and magazine staff) without my express
written permission.  Remember, plagiarism is a crime and is punishable by law.

=========================
CONTENTS
=========================

1) Release Information
2) Game Overview
3) Blue Team Units
  a- Ground Units
     i- Infantry
    ii- Commandoes
   iii- Supply
    iv- M247
     v- M48
    vi- M151
   vii- M60A3
  viii- M1A1
  b- Air Units
     i- AH-1S
    ii- AH-64
   iii- A-7
    iv- A-10
     v- F-4E
    vi- F-16
   vii- F-15
  viii- F-23
    ix- KC-135
4) Red Team Units
  a- Ground Units
     i- Infantry
    ii- Commandoes
   iii- Supply
    iv- ZSU-23
     v- SA-8
    vi- BRDM2
   vii- T-62
  viii- T-80
  b- Air Units
     i- Mi-24
    ii- Mi-28
   iii- Su-17
    iv- Su-25
     v- MiG-23
    vi- MiG-29
   vii- Su-27
  viii- Il-76
5) Armament Descriptions
   a- Power Rating Legend
   b- Descriptions
6) Defensive Maneuvers
   a- Ground Maneuvers
   b- Aerial Maneuvers
7) Terrain Information
   a- Movement Penalties
   b- Cities & Airbases
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

=========================
1) RELEASE INFORMATION
=========================

Conflict was developed by Vic Tokai in 1989, for the Nintendo Entertainment
System.  As it was released before the ESRB existed, Conflict is not rated.



=========================
2) GAME OVERVIEW
=========================

Conflict is a 1 to 2 player turn based military strategy game loosely based on
a NATO/Warsaw Pact conflict.  Player 1 controls the blue team (NATO forces)
while Player 2 controls the red team (Warsaw Pact forces).
The game uses a top down view of the battlefield which is overlayed with a
hexagon grid.  Each panel of the grid represents a different type of terrain
which affects your combat capabilities.
The objective of the game is to destroy your opponents Flag tank (an M1A1 for
the blue team and a T-80 for the red team), thereby forcing a surrender.
Players accomplish this by capturing cities and airbases, which generate fame
points, and expanding their military forces.



=========================
3) BLUE TEAM UNITS
=========================

Example:
x) Unit Name
  Fame Points needed to build
  Movement Range per turn on flat terrain
  Short description

Units Main Weapon......................Name...................Ammo
Units Alternate Weapon.................Name...................Ammo


a- GROUND UNITS
----------------


i) Infantry
  Cost to Produce: free
  Movement Range: 4 moves
  The basic infantry of the NATO forces

Primary Weapon.........................Carbine Gun............Unlimited
Secondary Weapon.......................None...................N/A
-----------------


ii) Commandoes
  Cost to Produce:
  Movement Range: 4 moves
  Heavily armed special forces

Primary Weapon.........................Carbine Gun............Unlimited
Secondary Weapon.......................Stinger AT.............4 rockets
-----------------


iii) Supply
  Cost to Produce:
  Movement Range: 6 moves
  Truck carrying fuel and spare parts for your units

Primary Weapon.........................12.7mm MG..............Unlimited
Secondary Weapon.......................None...................N/A
-----------------


iv) M247 "Sergeant York"
  Cost to Produce: 3000 points
  Movement Range: 5 moves
  Mobile anti-aircraft gun

Primary Weapon.........................40mm Machine Gun.......Unlimited
Secondary Weapon.......................None...................N/A
-----------------


v) M48 "Chaparral"
  Cost to Produce: 4500 points
  Movement Range: 5 moves
  Mobile SAM launcher

Primary Weapon.........................Carbine Gun............Unlimited
Secondary Weapon.......................SAM....................4 missiles
-----------------


vi) M151 "Jeep"
  Cost to Produce: 1500 points
  Movement Range: 6 moves
  Light armoured vehicle with mounted anti-tank rocket launcher

Primary Weapon.........................Carbine Gun............Unlimited
Secondary Weapon.......................TOW ATM................8 rockets
----------------


vii) M60A3 "Patton"
  Cost to Produce: 4000 points
  Movement Range: 5 moves
  Main battle tank

Primary Weapon.........................12.7mm Machine Gun.....Unlimited
Secondary Weapon.......................105mm Tank Gun.........14 shells
----------------


viii) M1A1 "Abrams"
  Cost to Produce:
  Movement Range: 6 moves
  Heavily armoured main battle tank

Primary Weapon.........................12.7mm Machine Gun.....Unlimited
Secondary Weapon.......................120mm Tank Gun.........14 shells
----------------


b- AIR UNITS
----------------


i) AH-1S "Cobra"
  Cost to Produce: 2500 points
  Movement Range: 6 moves
  Lightly armoured ground attack helicopter

Primary Weapon.........................20mm Machine Gun........Unlimited
Secondary Weapon.......................TOW ATM.................8 rockets
----------------


ii) AH-64 "Apache"
  Cost to Produce: 3700 points
  Movement Range: 7 moves
  Ground attack helicopter with average armour

Primary Weapon.........................30mm Chain Gun..........Unlimited
Secondary Weapon.......................Fire Dart ATM...........12 rockets
----------------


iii) A-7 "Corsair"
  Cost to Produce:
  Movement Range: 8 moves
  Tactical bomber

Primary Weapon.........................
Secondary Weapon.......................
----------------


iv) A-10 "Warthog"
  Cost to Produce: 5700 points
  Movement Range: 8 moves
  Close air support aircraft

Primary Weapon.........................30mm Gatling Gun........Unlimited
Secondary Weapon.......................MK83 Bomb...............12 bombs
----------------


v) F-4E "Phantom"
  Cost to Produce:
  Movement Range: 10 moves
  Light Interceptor

Primary Weapon..........................
Secondary Weapon........................
----------------


vi) F-16 "Falcon"
  Cost to Produce: 6000 points
  Movement Range: 10 moves
  Interceptor

Primary Weapon.........................M61 Vulcan..............Unlimited
Secondary Weapon.......................Sidewinder AAM..........6 missiles
----------------


vii) F-15 "Eagle"
  Cost to Produce:
  Movement Range:
  Advanced air superiority fighter

Primary Weapon.........................
Secondary Weapon.......................
----------------


viii) F-23 "Black Widow II"
  Cost to Produce:
  Movement Range:
  Highly maneuverable advanced air superiority fighter

Primary Weapon.........................
Secondary Weapon.......................
----------------


ix) KC-135 "Stratotanker"
  Cost to Produce:
  Movement Range:
  Aerial refuelling tanker

Primary Weapon.........................
Secondary Weapon.......................
----------------



=========================
4) RED TEAM UNITS
=========================

a- GROUND UNITS
----------------


i) Infantry
  Cost to Produce: 0
  Movement Range: 4 moves
  The basic infantry of the Warsaw Pact forces

Primary Weapon.........................Carbine Gun.............Unlimited
Secondary Weapon.......................None....................N/A
----------------


ii) Commandoes
  Cost to Produce:
  Movement Range: 4 moves
  Heavily armed special forces

Primary Weapon.........................Carbine Gun.............Unlimited
Secondary Weapon.......................RPG-7...................4 rockets
----------------


iii) Supply
  Cost to Produce:
  Movement Range: 6 moves
  Truck carrying fuel and spare parts for your units

Primary Weapon.........................12.7mm Machine Gun......Unlimited
Secondary Weapon.......................None....................N/A
----------------


iv) ZSU-23 "Shilka"
  Cost to Produce: 3000 points
  Movement Range: 5 moves
  Mobile anti-aircraft gun

Primary Weapon.........................23mm Machine Gun........Unlimited
Secondary Weapon.......................None....................N/A
----------------


v) SA-8 "Gecko"
  Cost to Produce: 4500 points
  Movement Range: 5 moves
  Mobile SAM launcher

Primary Weapon.........................Carbine Gun.............Unlimited
Secondary Weapon.......................Gecko SAM...............4 missiles
----------------


vi) BRDM2
  Cost to Produce:
  Movement Range: 6 moves
  Light armoured vehicle with mounted anti-tank rocket launcher

Primary Weapon.........................Carbine Gun.............Unlimited
Secondary Weapon.......................Swatter ATM.............8 rockets
----------------


vii) T-62
  Cost to Produce: 4000 points
  Movement Range: 5 moves
  Main battle tank

Primary Weaon..........................12.7mm Machine Gun......Unlimited
Secondary Weapon.......................115mm Tank Gun..........14 shells
----------------


viii) T-80
  Cost to Produce:
  Movement Range: 6 moves
  Heavily armoured main battle tank

Primary Weapon.........................14.5mm Machine Gun......Unlimited
Secondary Weapon.......................125mm Tank Gun..........14 shells
----------------


b- AIR UNITS
----------------


i) Mi-24 "Hind"
  Cost to Produce: 2500 points
  Movement Range: 6 moves
  Ground attack helicopter

Primary Weapon.........................23mm Machine Gun........Unlimited
Secondary Weapon.......................Swatter ATM.............8 rockets
----------------


ii) Mi-28 "Havoc"
  Cost to Produce: 3700 points
  Movement Range: 7 moves
  Armoured ground attack helicopter

Primary Weapon.........................30mm Machine Gun........Unlimited
Secondary Weapon.......................Spiral ATM..............12 rockets
----------------


iii) Su-17 "Fitter"
  Cost to Produce:
  Movement Range: 8 moves
  Tactical bomber

Primary Weapon.........................30mm Machine Gun........Unlimited
Secondary Weapon.......................Bomb....................10 bombs
----------------


iv) Su-25 "Frogfoot"
  Cost to Produce: 5700 points
  Movement Range: 8 moves
  Close air support aircraft

Primary Weapon.........................30mm Machine Gun........Unlimited
Secondary Weapon.......................Bomb....................12 bombs
----------------


v) MiG-23 "Flogger"
  Cost to Produce:
  Movement Range: 10 moves
  Light Interceptor armed with heat seeking missiles

Primary Weapon.........................
Secondary Weapon.......................
----------------


vi) MiG-29 "Fulcrum"
  Cost to Produce: 6000 points
  Movement Range:
  Interceptor armed with radar guided missiles

Primary Weapon.........................30mm Machine Gun.........Unlimited
Secondary Weapon.......................AA-11 AAM................6 missiles
----------------


vii) Su-27 "Flanker"
  Cost to Produce:
  Movement Range:
  Heavy interceptor armed with radar guided missiles

Primary Weapon.........................
Secondary Weapon.......................
----------------


viii) Il-76 "Midas"
  Cost to Produce:
  Movement Range:
  Aerial refuelling tanker

Primary Weapon.........................
Secondary Weapon.......................
----------------



=========================
5) ARMAMENT DESCRIPTIONS
=========================

a- POWER RATING LEGEND

.....(Very Weak)....(Weak)....(Average)....(Powerful)....(Very Powerful)......
-----------------


b- DESCRIPTIONS

===Name===================Type===========Vs Air========Vs Ground=======Power===

Carbine Gun..............Assault Rifle....Yes..........Yes............Very Weak
12.7 mm MG...............Mounted Gun......Yes..........Yes............Very Weak
14.5 mm MG...............Mounted Gun......Yes..........Yes............Very Weak
20 mm MG.................Mounted Gun......Yes..........Yes.................Weak
M61 Vulcan...............Mounted Gun......Yes..........Yes.................Weak
23 mm MG.................Mounted Gun......Yes..........Yes.................Weak
30 mm MG.................Mounted Gun......Yes..........Yes.................Weak
30 mm Chain Gun..........Mounted Gun......Yes..........Yes.................Weak
30 mm Gatling Gun........Mounted Gun......Yes..........Yes.................Weak
40 mm MG.................Mounted Gun......Yes..........Yes..............Average
Stinger AT...............Rocket...........Yes..........Yes..............Average
RPG-7....................Rocket...........Yes..........Yes..............Average
TOW ATM..................Rocket...........No...........Yes..............Average
Swatter ATM..............Rocket...........No...........Yes..............Average
Fire Dart ATM............Rocket...........No...........Yes..............Average
Spiral ATM...............Rocket...........No...........Yes..............Average
105 mm Tank Gun..........Shell............No...........Yes.............Powerful
115 mm Tank Gun..........Shell............No...........Yes.............Powerful
120 mm Tank Gun..........Shell............No...........Yes.............Powerful
125 mm Tank Gun..........Shell............No...........Yes.............Powerful
Bomb.....................Bomb.............No...........Yes.............Powerful
MK83 Bomb................Bomb.............No...........Yes.............Powerful
Sidewinder AAM...........Missile..........Yes..........No..............Powerful
AA-11....................Missile..........Yes..........No..............Powerful
SAM......................Missile..........Yes..........No.........Very Powerful
Gecko SAM................Missile..........Yes..........No.........Very Powerful


=========================
DEFENSIVE MANEUVERS
=========================


a- GROUND MANEUVERS
-----------------


i) GRND
  Description: Lay down flat on the ground
  Available to: Infantry, Commandoes
  Effect:
-----------------


ii) MOVE
  Description: Change units position on the battlefield
  Available to: All ground units
  Effects:
-----------------


iii) ADJ
  Description: Slightly adjust your postition on the battlefield
  Available to: All ground units
  Effects:
-----------------


iv) HIDE
  Description: Conceal your unit from the enemy
  Available to: All ground units
  Effects:
-----------------


v) LOOK
  Description: Track enemy and aqcuire target lock
  Available to: All ground units
  Effects:
-----------------


vi) SMOKE
  Description: Conceal unit in a blanket of dense smoke
  Available to: M1A1, T-80
  Effects:
-----------------


b- AERIAL MANEUVERS
-----------------


i) LOOP
  Description: Rapid 180 degree turn
  Available to: All air units
  Effect:
-----------------


ii) ROLL
  Description: Erratic pattern evasive maneuver
  Available to: Fighters and Bombers
  Effect:
-----------------


iii) SWNG
  Description: Erratic pattern evasive maneuver
  Available to: Helicopters
  Effect:
----------------


iv) ACCEL
  Description: Burst of rapid acceleration
  Available to: All air units
  Effects:
-----------------


v) DESC
  Description: Decrease altitude
  Available to: All air units
  Effects:
-----------------


vi) LOOK
  Description: Spot enemy and aqcuire target lock
  Available to: All air units
  Effects:
-----------------


vii) CHAFF
  Description: Fool missile with radar decoys
  Available to: F-16, F-15, F-23, MiG-29, Su-27,...
  Effects:
-----------------


=========================
TERRAIN INFORMATION
=========================


a- MOVEMENT PENALTIES
-----------------


===Name======================Movement Penalty


City.........................No Penalty
Airbase......................No Penalty
Grassland....................No Penalty
Bridge.......................-2 Moves
Forest.......................-2 Moves
Desert.......................
Wetland......................
Mountain.....................-3 Moves
-----------------


b- CITIES & AIRBASES
-----------------


i) Cities

- Every turn, you will receive 100 Fame Points for every city which belongs to
your side. (Cities which you own are shaded in your team colour: blue or red)

- To occupy a city, position a ground unit over the city tile and issue the
order SUPPLY.

- You can repair and replenish your ground units in occupied cities.  To do
this, simply select SUPPLY as your units order, when it is in a city tile.

- Defend your cities.  If an enemy unit spends a turn over one of your cities,
they will take pocession and diminish your Fame Points.
-----------------


ii) Airbases

- Every turn, you will receive 100 Fame Points for every airbase which belongs
to your side. (Airbases which you own are shaded in your team colour: blue or
red)

- To occupy an airbase, position a ground or air unit over the airbase tile
for the duration of one turn.  Alternately, you can issue the order SUPPLY,
if you wish to use an air unit.

- You can repair and replenish your air units in occupied airbases.  To do
this, simply select SUPPLY as your units order. when it is in an airbase
tile.

- Defend your airbases.  They are crucial to air supremecy over the
battlefield.  Without at least one airbase, your air units will not be
effective for long.
-----------------