CLU CLU LAND FAQ
for the Nintendo Entertainment System
and Game Boy Advance E-Reader
Created by: James "brak2000" Morgan
EMail: braktheman (AT) gmail (DOT) com
Date: Thursday, March 24, 2005
Version: 1.0
Status: Complete
To Come: If you find any Rubber Traps I lost, drop me an email. It's
likely I missed one or two along the way.
Table of Contents
---
A) Introduction
B) What is Clu Clu Land?
C) Controls
D) Scoring/Items
E) The Levels
F) FAQ
G) Credits
H) Contact
I) Legal Stuff
=-=-=-=-=-=-=-=-=
A) Introduction
=-=-=-=-=-=-=-=-=
Hello there folks. You might be asking yourself, "Brak, why are you
writing a FAQ for such an old game? Are you INSANE?!" The answer to
that is simple. Yes. I'm writing this FAQ because I love Clu Clu
Land. I wanted a place where level solutions are avaliable because
lets admit it - the game is a lot easier when you know where to go.
This is I believe my 10th FAQ. It's a MILESTONE so it better be good!
Without wasting any more of your time I present to you
*da da da DA!!!!* brak2000's Clu Clu Land FAQ! *applause*
=-=-=-=-=-=-=-=-=-=-=-=-=-
B) What is Clu Clu Land?
=-=-=-=-=-=-=-=-=-=-=-=-=-
Lets get down to business. If you've never heard of Clu Clu Land,
don't worry about it. This game wasn't exactly a huge hit back in the
day. If you know it from the vs. version Nintendo put in arcades,
congratulations! You're a pretty knowledgeable gamer! Most people
know it from the revived e-Reader version (which is identical to the
NES version) and it being found in the Nintendo GameCube game, Animal
Crossing.
The premise behind Clu Clu Land is a simple one. The e-reader card
lists it as "The evil Sea Urchins have hidden a pattern of gold bars
on Clu Clu Land in an underground mystery maze. It's up to you to
find the gold before time runs out!" Good thing we're playing this
for the arcade gameplay and not the story.
The object of the game is to move around a character named Bubbles and
find all the hidden gold bars in the level. This is done by passing
through 2 dots. If a bar is hidden there, it will appear. For some
odd reason, the Sea Urchins seem to have put the bars in to easily
distinguished patterns that make up pictures. According to the
e-reader cards, this is so they don't forget where they hid them.
Those Sea Urchins really aren't a bright bunch.
If this confuses you all, heres some beautiful ASCII art to help
illustrate it.
* * * * * * * * * * * * * * * * * * * * *
* * * * * * * -> * * * * * * * -> * * * * * * *
o -> o -> | o ->
* * * * * * * * * * * * * * * * * * * * *
Bubbles (circle) moves | If Bubbles finds | If Bubbles passes
forwards passing between | nothing, nothing | a gold bar (vert line),
dots (asterisks) as she | will appear. | it will appear.
moves.
Each level has a timer which ticks away as you search around. If you
fail to find all the gold bars by the time the timer runs out, you
will lose a life. Once you run out of lives, the game is over.
Losing lives is easy business. In each level there are Sea Urchins
that will chase you around trying their best to protect the gold bars.
Luckily you can stun them with your electric shock waves, but this
only has temporary effects. When they are stunned, you can get rid of
them by smashing them in to a wall. This can be difficult, but also
nets you a good amount of points. Also in each level are black holes
in the ground. You must avoid these as if you fall in them, you'll
lose a life.
Finally, in each level there are also things called "rubber traps".
These cause you to bounce off them and move backwards in the way you
came. You uncover them just like gold bars, so they can come out of
nowhere to surprise you. Much like the gold bars though, they seem
to appear in distinguishable patterns.
=-=-=-=-=-=-=
C) Controls
=-=-=-=-=-=-=
NES Controls
------------
Menu
Select - Changes selected option: 1-Player Mode or 2-Player Mode
Start - Start selected option
In-Game
Start - Pause/Select
A/B - Sends out electric shock waves. Can send out 2 at one time.
D-Pad - Holding this left or right causes Bubbles to grab on to a
turnpost. Hold it until you are heading the direction you
want to go, and then let it go to release yourself from the
turnpost.
GBA Controls
------------
All controls are the same, but hitting L+R simultaneously will bring
you back to the title screen. Also on the menu the select button is
not used, so use the directional pad instead.
Turning
-------
Turning in Clu Clu Land can become a chore until you know exactly how
it works. Here is a quick guide on turning for those of you that have
difficulties getting it down.
^
* * * * * * * * * * * * * * * * *|* * * *
* * * * * * * -> * * *^* * * * -> * * *o* * * *
o -> o|
* * * * * * * * * * * * * * * * * * * * *
Bubbles (circle) moves | If Bubbles wants | Once held down, Bubbles
forwards passing between | to turn left, the | will begin to rotate
dots (asterisks) as she | up button on the | around the post until
moves. | D-Pad should be | it is released. Let it
| held down. | go shortly before she
| | is facing up to release
| | in that direction.
=-=-=-=-=-=-=-=-=-
D) Scoring/Items
=-=-=-=-=-=-=-=-=-
Scoring
-------
For each gold bar you find, you will be awarded 100 points.
For each bonus sack you find, you will be awarded 1,500 points.
For each bonus fruit you find, you will be awarded 800 points.
For each Sea Urchin you destroy, you will be awarded 500 points.
For every second you have left at the end of the round, you will be
awarded 1 point.
For example - If you found 28 gold bars, had 190 seconds remaining
and crushed 3 Sea Urchins at the end of the round you would be awarded
with
28x100 + 190 + 3x500 = 4490
Also, if you finish the level in an amazing speed, you will receive a
2000 point bonus. I am fairly certain this happens if you have 500 or
more seconds left on the clock.
Items
-----
Since yet again, the e-reader cards do a great job explaining the
items, I will type up the info.
Gold Bar - The treasure that Bubbles is searching for
Black Hole - The Sea Urchins live here. If Bubbles falls inside, she
will be swallowed up.
Rubber Trap - The Sea Urchins set them up as traps. Hit one and you
will be thrown back.
Turnpost - Bubbles hooks her hand around this to turn.
Bonus Flag - Receive an extra life.
Bonus Timer - The screen brightens while the Sea Urchins and the time
counter are frozen for a short period of time.
Bonus Sack - 1,500 bonus points.
Bonus Fruit - The various types of fruit are each worth 800 points.
=-=-=-=-=-=-=-=
E) The Levels
=-=-=-=-=-=-=-=
Before I start, I'd like to say sorry about my unproportional at
times ASCII...best I can do in a text file.
Level 1 - Red
-------------
The Layout
_____________________
| |
_| * * * * * * |_
| | Legend
| * * * * * * * * | --------
| | B - Black Hole
| * * * * * * * * | C - Rubber Trap
| | | - Wall Boundaries/Gold Bars
| * * * * * * * * | * - Turnposts
| B |
| * * * * * * * * |
| |
| * * * * * * * * |
|_ _|
| * * * * * * |
|_____________________|
The Solutions
#1 - Starman (At least thats who it looks like to me)
33 Gold Bars
_____________________
| |
_| * * *--* * * |_
| | | | Legend
| * *--*--*--*--*--* * | --------
| | | | B - Black Hole
| *--*--* *C * *--*--* | C - Rubber Trap
| | | | | | | | | - Wall Boundaries/Gold Bars
| *--* * * * * *--* | * - Turnposts
| | B | |
| * * * * * * * * |
| | | |
| * * * *--* * * * |
|_ | | | | _|
| * *--* *--* * |
|_____________________|
#2 - Heart
28 Gold Bars
_____________________
| |
_| *--*--* *--*--* |_
| | | | | | Legend
| *--* * *--* * *--* | --------
| | | | B - Black Hole
| * * * * * * * * | C - Rubber Trap
| | C C | | | - Wall Boundaries/Gold Bars
| *--* * * * * *--* | * - Turnposts
| | B | |
| * *--* * * *--* * |
| | | |
| * * *--* *--* * * |
|_ | | _|
| * * *--* * * |
|_____________________|
#3 - Mushroom
31 Gold Bars
_____________________
| |
_| * *--*--*--* * |_
| | | | Legend
| * *--* * * *--* * | --------
| | | | B - Black Hole
| *--* * * * * *--* | C - Rubber Trap
| | | | | - Wall Boundaries/Gold Bars
| *--*--*--*--*--*--*--* | * - Turnposts
| | B | |
| * * * * * * * * |
| | C C | |
| * * * * * * * * |
|_ | | _|
| *--*--*--*--*--* |
|_____________________|
#4 - Smiley
32 Gold Bars
_____________________
| |
_| * *--* *--* * |_
| | | | | | Legend
| * * * * * * * * | --------
| | | | | | B - Black Hole
| * * *--* *--* * * | C - Rubber Trap
| | | - Wall Boundaries/Gold Bars
| *C * * * * * * C* | * - Turnposts
| B |
| *--* * * * * *--* |
| | | | | |
| *--*--*--*--*--*--*--* |
|_ | | _|
| *--*--*--*--*--* |
|_____________________|
----------------------------------------------------------------------
Level 2 - Green
---------------
The Layout
_____________________
| |
_| * * * * * * |_
| | Legend
| * * * * * * * * | --------
| | B - Black Hole
| * * * * * * * * | C - Rubber Trap
| | | - Wall Boundaries/Gold Bars
| * * * * * * * * | * - Turnposts
| |
| * * * * * * * * |
| |
| * * * * * * * * |
|_ B B _|
| * * * * * * |
|_____________________|
The Solutions
#1 - Face
30 Gold Bars
_____________________
| |
_| * * * * * * |_
| | Legend
| * *--* *C * *--* * | --------
| | | | | | B - Black Hole
| *--* *--* *--* *--* | C - Rubber Trap
| | | | | | | - Wall Boundaries/Gold Bars
| *--* *--* *--* *--* | * - Turnposts
| | | | | |
| * *--* *--* *--* * |
| | | |
| * * * * * * * * |
|_ B C | | C B _|
| * * *--* * * |
|_____________________|
#2 - Pig
32 Gold Bars
_____________________
| |
_| *--* * * *--* |_
| | | | | | Legend
| * *--*--*--*--*--* * | --------
| | | | B - Black Hole
| * *--* * * *--* * | C - Rubber Trap
| | C C | | | - Wall Boundaries/Gold Bars
| * * * * * * * * | * - Turnposts
| | | |
| * *--* *--* *--* * |
| | | | | |
| * * *--*--*--* * * |
|_ B | | B _|
| * * *--* * * |
|_____________________|
#3 - Spade
30 Gold Bars
_____________________
| |
_| * * *--* * * |_
| | | | Legend
| * * *--* *--* * * | --------
| | | | B - Black Hole
| * *--* *C * *--* * | C - Rubber Trap
| | | | | - Wall Boundaries/Gold Bars
| * * * *--* * * * | * - Turnposts
| | | | | |
| * *--*--*--*--*--* * |
| | | |
| * * *--* *--* * * |
|_ B | | B _|
| * *--*--*--* * |
|_____________________|
#4 - Phoenix
34 Gold Bars
_____________________
| |
_| * * *--*--* * |_
| | | | Legend
| * * * * *--* * * | --------
| | | | B - Black Hole
| *--*--*--* *--*--*--* | C - Rubber Trap
| | | | | - Wall Boundaries/Gold Bars
| *--* *C * * C* *--* | * - Turnposts
| | | |
| * *--*--* *--*--* * |
| | | |
| * * *--*--*--* * * |
|_ B | | | | B _|
| * *--* *--* * |
|_____________________|
----------------------------------------------------------------------
Level 3 - Blue
---------------
The Layout
_______ _______
| | | |
| * * |_________| * * |
| | Legend
| * * * * * * * * | --------
| | B - Black Hole
| * * * * * * * * | C - Rubber Trap
| | | - Wall Boundaries/Gold Bars
| * * * * * * * * | * - Turnposts
| B B |
| * * * * * * * * |
| |
| * * * * * * * * |
| _________ |
| * * | | * * |
|_______| |_______|
The Solutions
#1 - Eyeglasses
29 Gold Bars
_______ _______
| | | |
| * * |_________| * * |
| | | | Legend
| * *C * * * * C* * | --------
| | | | B - Black Hole
| * *--*--* *--*--* * | C - Rubber Trap
| | | | | | | | | - Wall Boundaries/Gold Bars
| *--* * *--* * *--* | * - Turnposts
| | B | | B | |
| * * * * * * * * |
| | | | | |
| * *--*--* *--*--* * |
| _________ |
| * * | | * * |
|_______| |_______|
#2 - Butterfly
32 Gold Bars
_______ _______
| | | |
| * * |_________| * * |
| | Legend
| *--* * * * * *--* | --------
| | | C C | | | B - Black Hole
| * *--* * * *--* * | C - Rubber Trap
| | | | | | | - Wall Boundaries/Gold Bars
| * * *--*--*--* * * | * - Turnposts
| | B | |B | |
| * * *--* *--* * * |
| | | | | | | |
| *--*--* *--* *--*--* |
| _________ |
| * * | | * * |
|_______| |_______|
#3 - Bear
29 Gold Bars
_______ _______
| | | |
| *--* |_________| *--* |
| | | | | | Legend
| * *--*--*--*--*--* * | --------
| | | | B - Black Hole
| *--* *C * * C* *--* | C - Rubber Trap
| | | | | - Wall Boundaries/Gold Bars
| * * * * * * * * | * - Turnposts
| | B B | |
| * *--* *--* *--* * |
| | | | | |
| *C * *--*--*--* * C* |
| _________ |
| * * | | * * |
|_______| |_______|
#4 - Submarine
29 Gold Bars
_______ _______
| | | |
| * * |_________| * * |
| C C | Legend
| * * * * * * * * | --------
| | | B - Black Hole
| * * *--*--* * *--* | C - Rubber Trap
| | | | | | | - Wall Boundaries/Gold Bars
| *--*--*--*--*--*--*--* | * - Turnposts
| | B B | |
| * * * * * *--*--* |
| | | | | |
| *--*--*--*--*--* *--* |
| _________ |
| * * | | * * |
|_______| |_______|
----------------------------------------------------------------------
Level 4 - Purple
----------------
The Layout
_____________ ______________
@ | | @
-- * * * | | * * * --
| | | |
| * * * |___| * * * | Legend
| B B | --------
| * * * * * * * * | B - Black Hole
| | C - Rubber Trap
| * * * * * * * * | | - Wall Boundaries/Gold Bars
| | * - Turnposts
| * * * * * * * * | @ - Warps to other side
| ___ |
| * * * | | * * * |
| B| |B |
-- * * * | | * * * --
@____________| |____________@
The Solutions
#1 - H
34 Gold Bars
_____________ ______________
@ | | @
-- *--*--* | | *--*--* --
| | | | | | | |
| * * * |___| * * * | Legend
| |B | | B| | --------
| * * *--*--*--* * * | B - Black Hole
| | C C | | C - Rubber Trap
| * * *C * * C* * * | | - Wall Boundaries/Gold Bars
| | | | * - Turnposts
| * * *--*--*--* * * | @ - Warps to other side
| | C | ___ | C | |
| * * * | | * * * |
| | | B| |B| | |
-- *--*--* | | *--*--* --
@____________| |____________@
#2 - Four Corners
32 Gold Bars
_____________ ______________
@ | | @
-- *--* * | | * *--* --
| | | | | | | |
| * *--* |___| *--* * | Legend
| |B | | B| | --------
| *--*--* * * *--*--* | B - Black Hole
| | C - Rubber Trap
| *C * *C * *C * *C * | | - Wall Boundaries/Gold Bars
| | * - Turnposts
| *--*--* * * *--*--* | @ - Warps to other side
| | | ___ | | |
| *--* * | | * *--* |
| | | B| |B| | |
-- * *--* | | *--* * --
@____________| |____________@
#3 - Squares
31 Gold Bars
_____________ ______________
@ | | @
-- * *--* | | *--* * --
| | | | | | | |
| * *--* |___| *--* * | Legend
| B B | --------
| * *C * *--* * C* * | B - Black Hole
| | | | C - Rubber Trap
| *--* * *--* * *--* | | - Wall Boundaries/Gold Bars
| | | C | | C | | | * - Turnposts
| *--* * *--* * *--* | @ - Warps to other side
| ___ |
| * *--* | | *--* * |
| | | B| |B| | |
-- * *--* | | *--* * --
@____________| |____________@
#4 - Hmm....Five Square?
34 Gold Bars
_____________ ______________
@ | | @
-- * * * | | * * * --
| | | |
| *--*--* |___| *--*--* | Legend
| |B | | B| | --------
| *--*--*--*--*--*--*--* | B - Black Hole
| | | | C - Rubber Trap
| *C * * *C * * * C* | | - Wall Boundaries/Gold Bars
| | | | * - Turnposts
| *--*--*--*--*--*--*--* | @ - Warps to other side
| | | ___ | | |
| *--*--* | | *--*--* |
| B| |B |
-- * * * | | * * * --
@____________| |____________@
----------------------------------------------------------------------
Level 5 - Orange
----------------
The Layout
__________ _________
| | | |
__| * * * |___| * * * |__
@ @
@ * * * * * * * * * * @
@ @ Legend
@ * * * * * * * * * * @ --------
@ @ B - Black Hole
@ *C * * * * * * * * C* @ C - Rubber Trap
@ B B B B @ | - Wall Boundaries/Gold Bars
@ * * * * * * * * * * @ * - Turnposts
@ @ @ - Warps to other side
@ * * * * * * * * * * @
@__ ___ __@
| * * * | | * * * |
|__________| |_________|
The Solutions
#1 - Spider....it doesn't really look like one, just doesn't represent
much else.
23 Gold Bars
__________ _________
| | | |
__| * * * |___| * * * |__
@ C | | C @
@ * * * *--*--*--* * * * @
@ | | C @ Legend
@ * *--* * *C * * *--* * @ --------
@ | | @ B - Black Hole
@ *C * * * *--* * * * C* @ C - Rubber Trap
@ B | B B | B @ | - Wall Boundaries/Gold Bars
@ * *--* * * * * *--* * @ * - Turnposts
@ C | | @ @ - Warps to other side
@ * * * *--*--*--* * * * @
@__ C | ___ | C __@
| * * * | | * * * |
|__________| |_________|
#2 - Bounce Maze
24 Gold Bars
__________ _________
| | | |
__| *--*--* |___| *--*--* |__
@ @
@ * * * *--* *--* * * * @
@ | | C | | C | | @ Legend
@ * * * * *C * * * * * @ --------
@ @ B - Black Hole
@ *C * *C * * * * C* * C* @ C - Rubber Trap
@ B B B B @ | - Wall Boundaries/Gold Bars
@ * * * * *C * * * * * @ * - Turnposts
@ | | C | | C | | @ @ - Warps to other side
@ * * * *--* *--* * * * @
@__ ___ __@
| *--*--* | | *--*--* |
|__________| |_________|
#3 - UFO (another plain pattern...but I can make it look like things!)
24 Gold Bars
__________ _________
| | | |
__| * * * |___| * * * |__
@ | C C | @
@ * *--* * *--* * *--* * @
@ | | @ Legend
@ *--* *--* *--* *--* *--* @ --------
@ @ B - Black Hole
@ *C * *C * *C * *C * * C* @ C - Rubber Trap
@ B B B B @ | - Wall Boundaries/Gold Bars
@ *--* *--* *--* *--* *--* @ * - Turnposts
@ | | @ @ - Warps to other side
@ * *--* * *--* * *--* * @
@__ | ___ | __@
| * * * | | * * * |
|__________| |_________|
#4 - Bounce Maze 2
22 Gold Bars
__________ _________
| | | |
__| *--* * |___| * *--* |__
@ | | @
@ * * * * *--* * * * * @
@ C | C C | @ Legend
@ * *--* * * * * *--* * @ --------
@ | | @ B - Black Hole
@ *C * *C * * * *C * * C* @ C - Rubber Trap
@ B B | | B B @ | - Wall Boundaries/Gold Bars
@ * *--* * * * * *--* * @ * - Turnposts
@ | C C | C @ @ - Warps to other side
@ * * * * *--* * * * * @
@__ | ___ | __@
| *--* * | | * *--* |
|__________| |_________|
----------------------------------------------------------------------
Bonus Stage
----------------
The Layout
_________________________
| |
| * * * * * * * * |
| |
| * * * * * * * * |
| ________ |
| * * | | * * |
| | | |
| * * | | * * |
| | | |
| * * |________| * * |
| |
| * * * * * * * * |
| |
| * * * * * * * * |
|_________________________|
For the bonus stage, every single possibility is a gold bar. Just go
nuts and get as many as possible before time runs out. Once you
complete the bonus stage, you will go back to some of the past colors
with harder enemies and faster speeds. Once 22 stages have passed,
you will then undo gold bars if you pass them twice. Good luck!
Getting that far alone is an amazing accomplishment.
=-=-=-=-=-=-=-=
F) FAQ
=-=-=-=-=-=-=-=
Q) What sex is bubbles?
A) Until I made this FAQ, I always thought Bubbles was male...
according to the e-reader cards though, Bubbles is female.
Q) Any known glitches?
A) At one point while making this FAQ, I accidentally placed a stunned
Sea Urchin on the top of a black hole. When the other Sea Urchin
tried to exit, he was stuck. I don't know if this was a one time
glitch or what, but it at least temporarily stops both Urchins from
attacking you for a while.
Have a question? braktheman (AT) gmail (DOT) com
=-=-=-=-=-=-
G) Credits
=-=-=-=-=-=-
Thanks to Nintendo for making Clu Clu Land! It's an underappreciated
title! Time to make a next-gen sequel!
CJayC and the fine folks on the GameFAQs staff for posting this FAQ
and running such an excellent site.
Thanks to the people that use FAQs. Without you, there would be no
FAQ.
=-=-=-=-=-=-
H) Contact
=-=-=-=-=-=-
Website -
http://adultswim.vandaliersheart.com
Email - braktheman (AT) gmail (DOT) com
When It Comes To EMAILING me I will Accept/Ignore the following
I WILL Accept:
Questions not covered in the FAQ
Suggestions
Email Saying my FAQ sucks/rocks (yes, I do also enjoy critique... but
please don't go with the obvious "my FAQ sucks rocks" joke.)
Emails with good grammar and spelling (I accept crappy ones if I can
read it)
Emails asking to post my FAQ on their site
I WILL NOT Accept:
Questions covered in the FAQ
Hate Mail
Spam Mail
Emails saying to respond if I would not like my FAQ on their site.
That's just rude and an insult to anyone who writes FAQs!
=-=-=-=-=-=-=-=-
I) Legal Stuff
=-=-=-=-=-=-=-=-
You know the deal. Please do not use this FAQ without my permission!
If you email me with a request, I will usually say yes so PLEASE email
me before posting this on your site or problems will occur! You may not
sell this FAQ. It may be distributed as long as nothing is changed and
it is not being sold in any shape, way, or form. I am in no way
affiliated with Nintendo, the creators of Clu Clu Land. They get
complete credit for making this wonderful game.