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       ____ _                           _                 _     _
      / ___| |__   __ _ _ __ ___  _ __ (_) ___  _ __  ___| |__ (_)_ __
     | |   | '_ \ / _` | '_ ` _ \| '_ \| |/ _ \| '_ \/ __| '_ \| | '_ \
     | |___| | | | (_| | | | | | | |_) | | (_) | | | \__ \ | | | | |_) |
      \____|_| |_|\__,_|_| |_| |_| .__/|_|\___/|_| |_|___/_| |_|_| .__/
                                 |_|                             |_|
                            ____       _ _
                           |  _ \ __ _| | |_   _
                           | |_) / _` | | | | | |
                           |  _ < (_| | | | |_| |
                           |_| \_\__,_|_|_|\__, |
                                           |___/
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This FAQ was made for the NES FAQ Completion Project.  You could contribute to
this yourself!  Just check out Devin Morgan's web site about it:
http://faqs.retronintendo.com
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                     T A B L E   O F   C O N T E N T S
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         1. - Controls..........................................CR01
         2. - Object of the Game................................CR02
         3. - Tracks............................................CR03
         4. - Driving Strategies................................CR04
         5. - Tuning............................................CR05
         6. - Opposition........................................CR06
         7. - Closing Words.....................................CR07
         8. - Disclaimer........................................CR08

Note - This guide is designed for easy access.  You could press ctrl+f and a
search box will appear.  In the search box, you could type the code.  The codes
are the characters on the right hand side of the Table of Contents.
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---1. - C O N T R O L S                                                 CR01---
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    D-Pad:
      -Left  - Steer Left
      -Right - Steer Right
      -Up    - No Use
      -Down  - No Use
    A      - Drive
    B      - Drift
    Start  - Pause
    Select - No Use
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---2. - O B J E C T   O F   T H E   G A M E                             CR02---
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The point of this game is to become the Rally Champion, hence the name
"Championship Rally."  To do this, you must race a series of rally races,
thirty four to be exact.  You will need to finish with as many points as you
possibly can to become the Rally Champion.  Check out the points system in the
Driving Strategies section to see how well you should be doing.  This game is
actually pretty difficult so don't be surprised if you don't finish well at the
beginning.  This game takes a lot of practice, but keep at it!
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---3. - T R A C K S                                                     CR03---
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This section will include all of the tracks.  Each track has three seperate
sections, they will be listed as SS1, SS2, and SS3.  However, there are a few
tracks that have more sub-tracks. The tracks with a fourth race is Safari,
Tour De Corse, 1000 Lakes, and Cote D'Ivoire.  These are the locations of each
track.  Just note that there's really no difference in them except for the fact
that they get harder as you go on.  To the right of each track is the terrain
so you know what type of tires to use.  Here are the tracks:

Monte Carlo   - Tarmac
Swedish       - Snow
Portugal      - Gravel
Safari        - Gravel
Tour De Corse - Tarmac
Acropolis     - Gravel
Argentina     - Gravel
1000 Lakes    - Gravel
Cote D'Ivoire - Gravel
Rac           - Gravel
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---4. - D R I V I N G   S T R A T E G I E S                             CR04---
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Game Modes
  The only real mode that will allow you to drive is Championship mode.
  However, there are three different levels of difficulty, or groups.  The
  three groups are N, A, and S, respectively.  N is the easiest mode.  It will
  not include any obstacles on the courses.  A is the normal difficulty.  This
  group will put one overturned car on the track.  The N group is the most
  difficult.  The N group will have two crashed cars on each track.  I will
  list where all of the overturned cars are in the track layouts.  Some tracks
  won't have any no matter what mode you race in.

Turning
  Turning is really basic and doesn't have a big learning curve at all.  Just
  race a few races and you'll get the hang of it rather quickly.  You don't
  even have to slow down while making these turns, not even on the hairpin
  turns.  One main thing to remember is to start to turn a little early.  Just
  remember not to turn too early or you'll go straight into the wall.

Drifting
  I don't really see the point of drifting.  It's really just a way to try to
  be fancy and it isn't too easy.  What you have to do is hold B and you will
  drift.  You will slide for about five seconds or until you let go of the B
  buton, whatever happens first.  You do get a small boost if you do it
  quickly enough.  However, it's hard to get used to so I don't blame you if
  you don't drift often.

Reverse
  Let's face it, nobody's perfect.  As a result, one might get stuck in the
  wall fairly easily.  There is only one way of getting away from the wall,
  and it isn't pretty.  You'll have to reverse out of there.  In order to do
  that, let go of everything and press down to go in reverse.  Back up enough
  to get away from the wall and let go of everything again.  Press up to go
  back into drive and quickly speed down the track.

Obstacles
  Certain tracks have obstacles scattered throughout them.  There will be cars
  crashed in random areas throughout the tracks.  They don't even appear in
  the same spots throughout each time you repeat a track.  They really are
  completely random.  The best way to avoid these are to stay in the center of
  the track at all times.The cars will have crashed along the walls so if you
  stick to the center of the track, you will see crashed cars coming.

Damage
  Your car inflicts a certain amount of damage every time you hit a wall or
  another crashed car.  That is why there are random crashed cars scattered
  throughout the tracks.  It does take a lot of damage to wreck your car so
  unless you hit the wall on every corner, you should be fine.  Just be a
  little cautious before you wreck the car.  Once you see the car is getting
  cracks all over it, drive more carefully.

Points List
  The point of the game is to finish first as much as possible and become the
  Rally Champion.  The points are given to the fastest racer at each series of
  tracks.  They add up all the times for each sub-track and the quickest times
  get more points.  Below is the list of how many points you can get for
  finishing in each position:

         First Place  - 20 Points
         Second Place - 12 Points
         Third Place  - 6 Points
         Fourth Place - 3 Points
         Fifth Place  - 1 Point

  The rest of the positions (sixth through tenth) will receive no points.  If
  you wreck your car at any point, you will retire from the whole track and
  receive no points.

Learn the Tracks
  You will do best on each track if you know what's ahead of you.  On certain
  turns, an indicator will appear.  However, that's only for the sharp turns.
  I have included a map layout of every track in the section above this one.
  If you don't want to use that, then just race the track enough to learn it.
  Either way, this is one of the most important things to know to beat this
  game.  It's really hard to get these top times, I can't even come close to
  be honest.  Therefore, learning the turns and everything in each track is
  essential.

HUD
  The HUD isn't too confusing in this game.  You will always be in the center
  of the screen.  Slightly above the car is where messages will appear.  The
  only real messages are letting you know when you're at the final lap, when
  certain tricky turns appear, and when you pause.  The top right will include
  your time on the track and how many laps are left.
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---5. - T U N I N G                                                     CR05---
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There isn't much to tuning in this game, but I thought I would include this
section anyways.  You can only change tires, intakes, and your drive train.
The only tires available are tarmac, gravel, and snow.  You can see what type
of track it is to the left of the machine listing so you know what tires to
use.  Just pay attention to the weather for today so you know whether to use
snow tires or not.  The only two intakes available are normal and turbo, just
take turbo.  The only two drive trains you can use are two wheel drives and
four wheel drives.  I suggest taking the four wheel drive.
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---6. - O P P O S I T I O N                                             CR06---
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This is the section where I will include the other cars you have to compete
against.  They generally race randomly, meaning that one person won't always
dominate.  However, some people generally race a little better than others on
average.  I will list on average the best to worst racers.

C. Sign
M. Beer
J. Canyon
S. Mach
T. Salon
M. Alain
K. Exson
W. Rule
H. Mikkel
You
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---7. - C L O S I N G   W O R D S                                       CR07---
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Farewell, it's been a good time writing this guide, especially for the NES FAQ
Completion Project.  If you're looking for similar games, try Super Sprint,
Micro Machines, or Danny Sullivan's Indy Heat.  This is probably the worst game
of those three but it's still fun.  If you have any questions or comments, you
could e-mail me at FrankTheTank3388 [at] gmail [dot] com. I hope you enjoyed
this FAQ!
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---8. - D I S C L A I M E R                                             CR08---
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This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:

http://www.GameFAQs.com