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       C   A   S   T   L   E   V   A   N   I   A             I   I   I
                       *D R A C U L A ' S   C U R S E*
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 A complete and comprehensive Boss FAQ for Castlevania III: Dracula's Curse
                  [Nintendo Entertainment System (NES)]


                                                ------------------------------
                                               | By Colin Moriarty (CMoriarty)
                                               | E-Mail:   [email protected]
                                               | Date:            May 30, 2002
                                               | Version:         FINAL (Only)
                                                ------------------------------

This FAQ, and all 21 other of my FAQ/Walkthroughs, are now dedicated to the
over 6,000 innocent people killed in the World Trade Center and Pentagon
terrorist attacks in New York City, New York, and Washington, D.C., on
September 11, 2001. To all of the innocent working people, and FDNY Firemen, as
well as other emergency workers, you will always be remembered. We won't stop
until we bring these criminals to justice, your deaths were NOT IN VAIN! God
Bless America, death to all terrorists of all races everywhere.

          ------------------------------------------------------
       -> http://www.gamefaqs.com/features/recognition/4280.html <-
          ------------------------------------------------------

PLEASE NOTE: This document was created using Microsoft Word with a 7" width,
and is best viewed using either your browser (preferably MSIE 5.0 or higher),
and a screen setting of 800x600 pixels or more. If the guide seems jumbled up
and not quite right looking, it's not the guide, but your screen and computer
settings. If you do experience this problem, you probably have your screen
settings on 640x480 pixels or less, which is rare but hey, it could be you.
Sorry about whatever problems this may cause.

IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only
GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.


T A B L E     O F     C O N T E N T S...
---------     ---     ---------------

I.)........... | Legal Disclaimer
II.).......... | Versions of the Guide
III.)......... | Introduction
IV.).......... | Boss FAQ (in sequential order of stage numbers)
V.)........... | In Closing
VI.).......... | About the Author

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     S E C T I O N   O N E   ( I )   -   L E G A L   D I S C L A I M E R
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===============================================================================

This guide/FAQ/walkthrough is copyrighted (c) 2002 to Colin Moriarty, and is
the intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only
to be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or
found this file ANYWHERE else but GameFAQs, please contact the author, Colin
Moriarty, immidiately, at [email protected]. This guide/FAQ/walkthrough is
protected under International Copyright Laws, and it is prohibited to take any
piece of this document and reproduce it in anyway without the written consent
of the author, Colin Moriarty. Any website or other medium found to have this
document without permission will be dealt with to the fullest extent of the
law.

Please don't e-mail me and ask to have this document on your webpage. It's too
frustrating for me to keep track of all of the webpages that have my
document(s) on their page, especially the smaller, domain-less fan sites.
GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed
to have this document on his website, GameFAQs.com. CJayC, owner and operator
of GameFAQs is the only person allowed to use this document on a webpage, so
please, I repeat once more, no e-mails regarding using this document on your
webpage. If you do e-mail me about it, your e-mail will be promptly erased and
ignored.

You ARE allowed to download this off of GameFAQs and keep it on your computer's
harddrive for personal use, as long as the document is not edited or otherwise
distributed except for personal use. You can even print out the entire FAQ or
portions therein to share with a friend who also needs help in the game. Just
please don't distribute it as your own, sell it for profit, et cetera. Well,
you guys get the idea.

Onward.

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            S E C T I O N   T W O   ( II )   -   V E R S I O N S
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===============================================================================

Being that this guide is version FINAL (Only), it means this is the only
version of the guide that will ever be released. Unless something ABSOLUTELY
needs to be added, deleted, or changed, I won't touch this document after its
release...

Version Information:

Version: FINAL (Only)
Date: May 30, 2002
Percent Complete: 100%
Version Entails: Boss information, strategies, et cetera, on EACH boss in
Castlevania III... whose the man!? Oh yeah, me.
Still To Come: Nothing... this is the first, only, and final release of the
guide, so enjoy it! =)

===============================================================================
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     S E C T I O N   T H R E E   ( III )   -   I N T R O D U C T I O N
=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=
===============================================================================

Welcome one, welcome all, to my Castlevania III: Dracula's Curse Boss FAQ, for
this classic NES game. For my 21st FAQ on GameFAQs, I figured I'd do something
for this awesome game, that'll never die in the hearts of Castlevania fans
around the world. Many consider it the best traditional Castlevania game in the
series, and for good reason... the gameplay takes from the original, and
expands on it, making the game more in-depth, harder, and longer. It's a
beautiful thing!

This FAQ isn't a FAQ/Walkthrough, for which I usually write for the games I
cover on GameFAQs. Instead, like 6 of my 20 existing FAQs, this, my 21st, is
also a Boss FAQ. Therefore, stage walkthroughs, and other such FAQ/Walkthrough
information won't be found in this document. While I may (and probably will) go
and write a decent FAQ/Walkthrough for this game to be put on GameFAQs (the one
existing on GameFAQs leaves much to be desired), for now, this is all I got to
offer you.

The bosses below in the Boss FAQ section are in sequential order, of which one
you fight first, second, third, et cetera. It is true, the game is set up with
an RPG quality... there are stages (and hence, bosses), you can avoid fighting
by chosing this path or another path, you see... but... for the sake of the
FAQ, since stages are named "1-1", and so on, and so forth, that's the order
they're in. So if you skip a board, and go to another one, and the boss
information for the stage you THINK you're on is wrong, then make sure the
numbers are right, because trust me, I'm not the one who has mistaken, my
friend! =)

I hope you enjoy it, and e-mail me with any questions, comments, suggestions,
et cetera, at [email protected]

-Colin Moriarty ([email protected])

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          S E C T I O N   F O U R   ( IV )   -   B O S S   F A Q
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===============================================================================

Welcome to the main section of this FAQ, the Boss FAQ section. There's not much
to tell you here, except something I've said about five times already in the
FAQ... the FAQ is in order of boss stage number, and the order in which you'd
come across them if you were going straight through the game, without choosing
one stage or another, if you follow what I'm saying. You'll see, when you read
below.

The only other thing I need to set up for you is how to read the Boss FAQ. It's
set up a little something like this.

-STAGE:
-BOSS NAME:
-WEAPONS:
-PRIMARY WEAKNESS:
-STRATEGY:

It's that simple really... so here we go!

Oh wait, one more note. The Boss strategies are based on if you're using
Belmont to fight the boss. If you're using Sypha, Grant or Alucard... this is
what you should keep in mind.

*Sypha - Very weak defensivly, and with a weak regular attack, Sypha vs. ANY
boss is a real challenge, for sure. Unless you have some of his powerful magic,
stay away from boss fighting with him. That is, of course, unless you're a
Castlevania III master, and want a good challenge. There's nothing like a good
challenge. In anycase, I consider myself a master at this game and even I have
trouble using him on lots of later-game bosses, so simply be weary.

*Grant - Grant is weak defensivly, and all together useless. While he can climb
walls and go upside down on ceilings, that's useless against a boss. His dagger
doesn't do any damage and it has incredibly short range, which means you have
to get up close to damage a boss with it, which also means you're in greater
danger. He can use some Warakiya weapons, but even then, he's just as much of a
challenge against a boss as using Sypha - maybe even moreso.

*Alucard - Stronger both offensivly and defensivly, Alucard is a prime
candidate to use against a boss... he is very similar to Belmont in battle, so
there's not much else to say about him. When you get him, use him, there's no
reason not to. He and Belmont are side-by-side Vampire Killers, GALORE. =) Have
fun.

*******************************************************************************
*******************************************************************************

-STAGE: 1 (ONE)
-BOSS NAME: Skeleton Knight (Unofficial)
-WEAPON(S): Sword
-PRIMARY WEAKNESS: Whip
-STRATEGY: The Skeleton Knight is the first boss character you fight in the
game, and is very, very simple to defeat. While the only candles you have in
the fight screen holds a heart (there's one candle), you don't need any
Warakiya weapons or hearts for this fight (although you should have an Axe or
Dagger, if you got them in the candles during the stage). There are two
platforms in the fight screen, and as the fight begins, the Skeleton Knight
comes from the left... so jump onto the right platform and crouch down. The
Skeleton Knight moves slow and has no attacks, other than swinging his sword,
and then walking slowly. As you're crouched down, start swinging that whip at
his head, over and over again. While you don't have to hit him in the head to
damage him, being on that platform will make you higher in the air than he is,
and crouching down is the only way you can hit him. Coincidentally, the head is
the only part of his body you can hit from there, if you follow what I'm
saying. Swing, swing, swing, and each hit of the whip will take two bars off of
his life meter. He'll be done in mere seconds with this technique, if you're
persistant with it, and do it correctly.

*******************************************************************************
*******************************************************************************

-STAGE: 2 (TWO)
-BOSS NAME: Grant DaNasty
-WEAPONS: Daggers
-PRIMARY WEAKNESS: Whip/Dagger
-STRATEGY: Grant DaNasty isn't actually himself in this battle. He's a monster
version of himself, a pretty menacing looking green monster, reminding me a bit
of an alien. =) In anycase, he's still easy, but he has the use of Daggers in
the battle, identical to the Daggers you can use. That's all you really need to
be careful of in the battle. He can grip to walls and ceilings briefly, just
like Grant can when he's in his human form, staying true to form, so to speak.
But in anycase, get up close and start hacking with your Whip. If you want to
keep your distance, use the weak-but-still-potent Daggers from afar, to combat
his Daggers... fire versus fire, if you will. He's easy, and you get to use
Grant after you beat him (if you choose to)... which is always cool.

*******************************************************************************
*******************************************************************************

-STAGE: 3 (THREE)
-BOSS NAME: Hammer Cyclops
-WEAPONS: Hammer
-PRIMARY WEAKNESS: Whip/Dagger
-STRATEGY: The Hammer Cyclops is an interesting enemy, and can be difficult if
you don't do something right at the outset of the battle. When the battle
begins, DO NOT DESTROY THE LOWER BLOCK ON THE LEFT, which can be destroyed to
reveal a five heart piece. Instead, jump up on it and stay there, and on the
platform left of it. Doing this, you'll be safe from the Hammer Cyclops
completly. When he walks towards you, whip at his head (the only weak spot on
his body to any attacks) and then jump to your left to the above platform, and
wait for him to walk away. Then repeat this process. If he runs towards you,
simply avoid him all together and again wait for him to walk away. If you're
fighting him on the ground, be weary of his hammer, which he smashes to the
ground quickly and accuratly if you happen to be in the way. And a cool little
trick - if you go into battle with him with the Dagger, try shooting it at his
head while the lightning in the background is going. If you do this right, the
Dagger will attract the lightning and do extra damage to him! It's a cool
trick, so you should really try it out if you have the patience. Otherwise, you
get Sypha if you want him at the end of the battle. And on we go.


*******************************************************************************
*******************************************************************************

-STAGE: 4 (FOUR)
-BOSS NAME: Vampire Bat
-WEAPONS: None.
-PRIMARY WEAKNESS: Whip/Boomerang
-STRATEGY: If for whatever reason you choose to go to this stage instead of
going to the Sypha stage (stage 3), you'll fight this boss at the end. The
Vampire Bat isn't your traditional Vampire Bat boss, as found in the original
Castlevania. He's actually quite simple. Everytime you hit the bat, it splits
into twos. So the first time you hit it, it'll split into two, then hitting
each of the splits will split them, and so on and so forth. Since they have no
weapons (like fireballs or anything), you should have no problems. There is a
Boomerang on this stage... if you've managed to keep it to this point in the
stage, use the Boomerang on the Bats too, and you can hit and kill multiple at
the same time. It's a real life saver, trust me. =) In anycase, you should
never have to fight here anyway, because, in all honesty, unless you're bored
and beat the game before, you should never choose this stage over the Sypha
stage, period. =)

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*******************************************************************************

-STAGE: 4A (FOUR A)
-BOSS NAME: Medusa (Mini-Boss)
-WEAPONS: Bow and Arrow/Sonic Waves
-PRIMARY WEAKNESS: Whip/Dagger
-STRATEGY: Medusa is the mini-boss on the pirate ship. She's pretty difficult
this time around in comparison to her appearance in the original Castlevania...
'tis a beautiful thing. In anycase, she has two modes of attack. One, she
shoots Snakes out of her bow, a bow and arrow, if you will. When these strike
you, they do normal (but ample) damage to you. The other attack she has is this
sonic attack, that when she hits you, it turns you into stone. Naturally, this
fits in nicely with the myth of Medusa (you could never look at her eyes, or
you'd turn to stone). She's simple though. If you have a good amount of energy,
run up to her and whip away until she's defeated. If not, stay away and chuck
Daggers at her from afar, and take safety in the upper lefthand corner of the
room. While she can still hit you up there with the snakes from her bow, he
gives you a little more room to maneuver and jump, et cetera, making this fight
far easier.

*******************************************************************************
*******************************************************************************

-STAGE: 4A (FOUR A)
-BOSS NAME: Mummies/Hammer Cyclops
-WEAPONS: Bandages/Hammer
-PRIMARY WEAKNESS: Whip
-STRATEGY: God, it seems like half of the game has been a reintroduction to the
original Castlevania boss enemies. First the Vampire Bat, then Medusa, now
Mummies. Well this boss fight is interesting, because it's basically two boss
fights in one. As you enter the boss lair, you'll notice two caskets, one on
either side. As the fight begins, a skull ghost will appear. You can't hurt
him, so don't bother. He'll go into the left casket and two Mummies will come
out. They move in opposite directions and shoot bandages. If your health is
high when you come into the battle, stand a bit to the right of the casket, and
as they come out, just whip whip whip! You can destroy the bandages that they
shoot at you with your whip as well, so keep that in mind. You can kill one,
which makes the fight much easier when it's one Mummy versus you. At that
point, just run up to the remaining bastard and stick a fork in him, 'cause
he's done! When he's defeated, the Skull Ghost comes back, this time going into
the righthand side casket. In this casket is a remake of the Hammer Cyclops we
fought earlier. A carbon copy, really. No harder or easier, same attacks, et
cetera. If you need a tip on him, see the strategy for him above, he was on
stage three, for reference. =)

*******************************************************************************
*******************************************************************************

-STAGE: 5 (FIVE)
-BOSS NAME: Alucard
-WEAPONS: Fireballs
-PRIMARY WEAKNESS: Whip/Axe
-STRATEGY: Dracula had a son, if you didn't know. His name? Alucard. Cleverly,
Dracula spelt his name backwards and named his son friggin' Alucard. Oh the
originality! But that's not what this guide is for... this is a boss FAQ
damnit! Alucard's fight is easy, you can beat it easily without getting hit. As
the fight begins, Bats come out of the coffin in the middle of the room. You
can't damage them, they can't damage you, so no worries. In anycase, they fly
around and stop, and form up Alucard (who is a Dracula look alike, trust me).
He opens up his cape, shoots three fireballs, and turns back into a bat. That's
all he does. So this is what YOU do. When he appears, jump up and whip him in
his head (that's the only part of his body you can damage him), then whip at
his chest as he fires fireballs at you to destroy them, and then he'll turn
into bats and do this all over again. So keep repeating this process and he'll
be defeated before you know it. Then you can decide if you want to take him
with you or not, et cetera. Naturally, you should take him with you. He's the
best companion you can get, in my opinion, unless you're really skilled and can
use Sypha properly.

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-STAGE: 5A (FIVE A)
-BOSS NAME: Frankenstein
-WEAPONS: Falling Debris
-PRIMARY WEAKNESS: Whip
-STRATEGY: Like many other bosses we've come across in the game thusfar,
Frankenstein is another blast-from-the-past boss enemy from the original
Castlevania. Thankfully, however, Frankenstein is a little different in this
game then he was in the original version, and is a lot easier to defeat. As
Frankenstein enters into the room from the left, start jumping up and whipping
him in his head. It's his only weak point, and hence the only place you can
damage him. When you can get to his left, hit the first block platform with
your whip to reveal some meat, which you will probably need, as the stage
getting to him is pretty long and arduous. In anycase, Frankenstein has one
attack, and that is to stomp on the ground, which causes an earthquake. Through
this earthquake, debris falls from the ceiling, to damage you. Avoid it the
best you can, and bare in mind that you can use the platforms in the air all
over the room as protection from the debris by simply standing under them. If
you don't want to have to jump and whip to hit him, get on one of these
platforms and hack away at his head... just be careful that he doesn't run into
you. Also avoid his seldomly used attack, which is throwing a block (identical
to the ones that fall from the ceiling) at you. They're easily avoided,
however. The battle seems hard, but it's actually quite simple for this stage
in the game.

*******************************************************************************
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-STAGE: 6 (SIX)
-BOSS NAME: Frankenstein
-WEAPONS: Falling Debris
-PRIMARY WEAKNESS: Whip
-STRATEGY: No, this isn't a damn typo. Frankenstein is the boss of this stage
too, so either path you take, you'll end up fighting him. Indeed, it's a lame
programmer's shortcut, but what are you going to do. If you need a strategy on
him, just look straight above to the previous boss. You'll find that it's also
Frankenstein, and that the strategy is the same for the most part. Just take
out the parts about the hidden meat in the destroyable block, and hiding under
platforms. Otherwise, you should be just fine. =)

*******************************************************************************
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-STAGE: 6A (SIX A)
-BOSS NAME: Water Serpents
-WEAPONS: Fire Breath
-PRIMARY WEAKNESS: Whip/Axe
-STRATEGY: The Water Serpents can be a real pain in the ass if you don't really
analyze what they do, and act accordingly. The Water Serpents are a duo that
shoot out of the water in the lair and shoot their fire breath at you. The
thing is, one hit will basically kill you; not on the health meter, but one hit
will knock you into the water, and you'll be dead. The lair of these enemies is
three platforms suspended over the water that they dwell in. You have to
strategically place yourself and move around on the middle platform to avoid
their attacks while still being in a good attack position yourself. Don't
concern yourself with the other platforms in the lair, the middle one is the
longest, and hence the easiest to maneuver on. It's vital that you stay there,
in that case. Other than that, when they come out of the water, they do it in
different areas, randomly, and at different heights. If they come up right at
your feet, run to the other side of the platform, otherwise, they'll knock your
ass right into the water. Oh, and they're only vulnerable to attack in their
heads, like every other enemy in the game. =P Make sure to have the Axe in your
inventory when you go to fight, too. They're uber-useful to hit the Serpents
from a long distance away. What else is there to say? This battle can be
difficult, but be tenacious and weary, and take your time. There is no rush.

*******************************************************************************
*******************************************************************************

-STAGE: 6B (SIX B)
-BOSS NAME: Skeleton Dragon (Both Appearances)
-WEAPONS: His Body
-PRIMARY WEAKNESS: Whip/Axe
-STRATEGY: The Skeleton Dragon is a boss enemy that has no attacks, but can
still be quite potent. He is simply a long dragon skeleton that floats around
his lair, and goes after you. That's the catch with him, he actually goes after
you, goes around you and closes in. It's hard to really describe what he does
in detail, but you'll fully understand when you actually fight him. In anycase,
this fight happens in two parts. You fight the first half in one room and the
second half in another room. Don't worry, once you've halved his energy meter,
he escapes, and then you fight the OTHER half of the energy meter in the other
fight. In otherwords, it's not two full boss fights. In anycase, you have to
hit him in his head to damage him, and each his will shorten his body, making
him shorter, but slightly faster. It's a little give and take, you see. You
will get hit in both fights, it's a given, just make sure to put yourself on a
platform, in the middle, where you won't get hit into the water below. 'Cause
naturally, you'd die right away, and that always sucks.

*******************************************************************************
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-STAGE: 7 (SEVEN)
-BOSS NAME: Vampire Bat (Mini-Boss)
-WEAPONS: None.
-PRIMARY WEAKNESS: Whip
-STRATEGY: Identical to the Vampire Bat boss we fought on stage four. If you
need a strategy, go there for it, so I don't have to retype it. He's only the
mini-boss here anyway, and is super easy to take down.

*******************************************************************************
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-STAGE: 7 (SEVEN)
-BOSS NAME: Mummies/Hammer Cyclops/Gargoyle
-WEAPONS: Bandages/Hammer/Fireballs
-PRIMARY WEAKNESS: Whip
-STRATEGY: The main boss on stage seven is actually a trio. There are three
coffins in the room. The leftmost one is the one the Skull Ghost opens first,
in which are Mummies. We've fought these guys before. If you need a strategy
for them, see the stage 4A boss strategy. As far as the righthand coffin, that
holds the Hammer Cyclops, which we fought on stage three AND four, so see those
strategies if you need help. The middle coffin, however, holds a Gargoyle, a
new boss enemy indeed. The Gargoyle is huge, making him easy to hit. However,
he jumps around and shoots fireballs, and his massive body makes him very, very
difficult to avoid. Use his large massive body to your advantage, however, and
whip him as much as you can. When he jumps in the air and hovers for a second,
run underneath him, turn around, and repeat this process. It's that simple, and
the Gargoyle isn't hard using this technique, as long as you don't get
cornered. If you allow him to corner you, well... that's a whole 'nother story,
ain't it? If he does corner you, do anything you can (including running through
him) to get out of it. Surely you'll get damaged running through him, but he
will destroy you in a corner, like those cheesy kids at arcades that like to
Hadoken you in a corner over and over again... but I still beat them anyway. Go
figure.

*******************************************************************************
*******************************************************************************

-STAGE: 7A (SEVEN A)
-BOSS NAME: Mummies/Hammer Cyclops/Gargoyle
-WEAPONS: Bandages/Hammer/Fireballs
-PRIMARY WEAKNESS: Whip
-STRATEGY: Same as Stage 7's boss trio. So either path you take, you end up
fighting the same enemies. Ugh. In anycase, if you need help, see the above
description (for stage 7)...

*******************************************************************************
*******************************************************************************

-STAGE: 8 (EIGHT)
-BOSS NAME: Grim Reaper (First Form)
-WEAPONS: Scythes
-PRIMARY WEAKNESS: Whip/Boomerang
-STRATEGY: First and foremost, make SURE you get the Boomerang before you enter
this fight. It's in a candle before you get here, so there should be no excuse
for not having it. The fight with Grim Reaper is a hard one, and it's totally
an exchange of blows. You will get hit, but you have to outhit him, if you
understand what I'm saying. This isn't a battle of real skill, but of pure
quickness. As the Grim Reaper appears in the middle of the room in the air,
jump to the righthand side upper block, and toss a Boomerang at him. It'll hit
him once on the way there. Then jump, hit him with your whip, and land on the
ground. As the Boomerang comes back, it'll hit him again. After that, it's a
pure melee. He'll make scythes appear all over the room and they'll fly at you.
Destroy them if you can, or avoid them, whichever, and keep on whipping him and
throwing those Boomerangs. The quicker you beat him, the better... he's not
THAT hard, but he's a menacing guy to beat because he does so much damage to
you that FOUR HITS will do you in... plus, you have to save your energy for his
second form, which is much easier, but can still be a pain in the butt. So as
he floats around, throwing scythes, whip him and Boomerang him liberally, and
hopefully, he'll fall before you do. But then, he turns into something else...

*******************************************************************************
*******************************************************************************

-STAGE: 8 (EIGHT)
-BOSS NAME: Death Skull (Grim Reaper's second form)
-WEAPONS: Scythes
-PRIMARY WEAKNESS: Whip
-STRATEGY: Okay, after the Grim Reaper dies, the screen turns black and this
HUGE skull appears on the screen. This is the Death Skull. He's really, really
easy, and there's no real excuse for you to get hit while you're fighting him.
He's vulnerable all over his form, and his form is HUGE, so flail that whip
around like you mean it, and you'll most certainly hit him. He is NOT
vulnerable to any sort of special weapon, including your Boomerang, so be weary
of that. Whip only, here. He can shoot one scythe at a time out of his mouth,
which is nothing; just whip it out of the air, to bring yourself out of harm's
way. The catch with the Death Skull is it can travel from one end of the screen
to another. That is to say, if it goes into the left of the screen, it comes
out of the right end of the screen to compensate, a lot like Pac Man, if my
analogy so fits. In anycase, you'll find in this fight that size doesn't always
matter. =) He is 20 times bigger than you, and you'll still whoop his butt...
trust me. There's nothing else to be said here, so sorry for the short
description.

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-STAGE: 9 (NINE)
-BOSS NAME: Clone
-WEAPONS: Whatever Weapon You Have
-PRIMARY WEAKNESS: Whip/Dirty Trick
-STRATEGY: The Clone is basically like the clone in the original Mega Man... a
clone of you. The difference there is that he doesn't mimic everything you do.
Instead, he fights on his own, he's just a clone of whatever character you're
using (that means if you change into Alucard, so does he, Sypha, or Grant, the
same), and fights with whatever weaponry would be open to that particular
character. The catch is... well... the clone boss can be the hardest boss in
the game, that is unless you cheat a bit. There are two possible cheating
methods to use on the Clone. If you're not interested, then you'll have no
choice then to fight him like a man. But it's hard. The two cheating methods
are... pressing select often to switch between Trevor and your spirit guide.
When the spirit guide on the clone side comes up, switch back to Trevor. When
Trevor comes up, whip him and then quickly switch back. Repeat this process for
awhile and you'll chip away at the clone's energy until he's no more. The other
cheating method, which I claim to be founded by ME is the following glitch.

Get the character onto the platform in the middle of the room. Then start
switching back and forth between Trevor and your other character. If you switch
at the right pace, which isn't too fast, but not too slow either, the character
will get caught in the black box underneath the platform, and unable to move.
Then you can just whip the crap out of the character until he's no more. Either
way, that's the end of the clone.

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-STAGE: 10 (TEN)
-BOSS NAME: Count Dracula
-WEAPONS: Fire, Disappearing
-PRIMARY WEAKNESS: Whip/Boomerang
-STRATEGY: There are a few forms of Dracula, but since the first form is
probably the hardest, I'll concentrate on it. As you walk into his lair, he
gets up from his relaxed position in his chair. Then, he casts two fire pillars
on either side of you so you can't move, and then a huge fire pillar shoots up
right in the middle of the two other pillars, damaging you. To avoid this, jump
out of the way of the original fire pillars before they get too tall to jump
over, then jump up and start whipping at his head and chuck some Boomerangs at
his head for good measure. It's not too hard, but it takes practice.
Frustratingly, if and when you die against him, you start like back in the
middle of the stage, which SUCKS. Try getting to him with perfect health. It's
vital that you have all of the health you can possibly have going into the
battle, to account for any mistakes you make.

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         S E C T I O N   F I V E   ( V )   -   I N   C L O S I N G
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Well my friends, it's time to close this guide out! =) I hope you found it very
helpful... I very much enjoyed writing it. It was fun, as is the game, and I'm
sure that it was/is/will be enjoyable for you as well. And hey, if you have
game related questions, comments, suggestions - whatever, e-mail them my way,
[email protected]. And make sure to put Castlevania III Boss FAQ (or whatever
game you're writing in on, I have nineteen other guides), in the header as the
topic, so I know what the hell you're talking about. =) Take it easy.

I'd like to take this chance to thank a friend of mine, Devin Morgan, a fellow
FAQ writer on GameFAQs, for just being a good guy, a good friend, and someone I
can talk to about everything. Thanks Dev. Also, thanks goes out to Adrenaline,
'cause she's so damn cute.

A big thank you can also go out to my best friend, someone whose practically a
second brother to me, Graham... thanks bro, you're the man, there's nothing
else I really have to say about you. ^_~


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    S E C T I O N   S I X   ( VI )   -   A B O U T   T H E   A U T H O R
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[accurate as of May 30, 2002]

I'm a 17 year old, a senior in high school. I live on Long Island, in New York,
about half an hour from New York City. I play ice hockey, I worked at a deli,
until recently, when I quit (^_^) and I love videogames, especially RPGs. My
favorite series for videogames include the Final Fantasy series (excluding
VIII), the Dragon Warrior/Quest series, the Mega Man series, and the Tales
series. I aspire to go to Northeastern University in the fall of 2002 to study
History and Archaeology.

THANKS FOR READING!

This walkthrough is copyright (c) 2002 to Colin Moriarty (CMoriarty), e-mail
[email protected]. All rights reserved. Completely unofficial - Castlevania
and all related items copyrighted 1990 to Konami Japan/US, all rights reserved!

http://www.gamefaqs.com/features/recognition/4280.html