_____   _____   ____   _____   __     _   _____
           |  _  | |  _  | |  __| |_   _| |  \   | | |  _  |
           | | |_| | | | | | |      | |   |   \  | | | | | |
           | |     | |_| | | |__    | |   | |\ \ | | | | | |
           | |     |  _  | |__  |   | |   | | \ \| | | | | |
           | |  _  | | | |    | |   | |   | |  \   | | | | |
           | |_| | | | | |  __| |  _| |_  | |   \  | | |_| |
           |_____| |_| |_| |____| |_____| |_|    \_| |_____|

                 ____     ____   _____   _____  __   __
                |  _ \   |  __| |  _  | |  _  | \ \_/ /
                | | \ \  | |_   | |_| | | |_| |  \   /
                | |  | | |  _|  |    _| |  _ <    | |
                | |_/ /  | |__  | |\ \  | |_| |   | |
                |____/   |____| |_| \_\ |_____|   |_|

                                   &

                  ____   _   _   ____    ____   ____
                 |  __| | | | | |  _ \  |  __| |  _ \
                 | |    | | | | | | \ \ | |    | | \ \
                 | |__  | | | | | |_/ / | |_   | |_/ /
                 |__  | | | | | |  __/  |  _|  |    /
                    | | | | | | | |     | |    | |\ \
                  __| | | |_| | | |     | |__  | | \ \
                 |____| |_____| |_|     |____| |_|  \_\

                 _____   _____   __   _   _____    _____
                |  _  | |_   _| |  \ | | |  _  |  |  _  |
                | |_| |   | |   |   \| | | | |_|  | | | |
                |  _ <    | |   | |\   | | |_____ | | | |
                | |_| |  _| |_  | | \  | | |_| |  | |_| |
                |_____| |_____| |_|  \_| |_____|  |_____|


Copyright Yonezawa PR21 1993
Written By Brian P. Sulpher
E-mail: [email protected]
Version 1.0
Dates Written: November 21st, 2005

I dedicate this to the NES fans out there, as this one is part of the NES
FAQ completion Project of 2004-2005, courtesy of the FAQ Contributor Board.
We honour the most truly awesome and great system... the Nintendo
Entertainment System!  Never mind about Atari, Commodore 64, Colecovision,
Sega Master System, Super Nintendo Entertainment System, Sega Genesis, or
any of the newer systems, we all know that the good old NES is where true
gaming is at!

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
it up in the afterlife as you did in this world.  You will always be in my
memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted guide on November 21st, 2005

----------------------------------------------------------------------------
----------------------------Table Of Contents-------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Derby
3) Jockey
4) Bingo
5) Final Word

----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) This one is a... well, it is a unique "game" for me to be FAQing.  It is
  not really a game designed for someone to play it alone, but rather with
  a large group of people.  Play itself is sort of misleading, as the only
  mode where direct control of the game is Jockey, with the rest of the
  game performing the function of a gambler simulator.

  Yes, it is indeed designed to perform the functions of Bingo drawing and
  horse racing, with the sole point being the gambling upon these events
  for a ton of fun with friends.  If more games were included, it would
  have been a fun thing to "play", but as it stands now, it is more of a
  sideshow amusement at best.  Still, it is a game and thus is worthy of a
  FAQ, even if the FAQ only covers the rules and such of the games,
  covering how to play and maybe even thrive at said games.  Good luck and
  good gaming!

----------------------------------------------------------------------------
----------------------------------Derby-------------------------------------
----------------------------------------------------------------------------

2) This section will take a look at Derby, which is the horse race gambling
  portion of the game.


                           o-----------------o
                           | Starting A Race |
                           o-----------------o

Once the Derby entry has been selected, the controller of the races to be
run will have to select some/all of the races to run.

- If only some races are sought to be run, then move the cursor (pink
  highlighting signals where the cursor is located) over to the races that
  are wanted, pressing the A Button to highlight them in blue (indicating
  they are selected), finishing off the choices by going to the bottom slot
  to start the next portion of the play mode.

- If all races are sought to be run, simply press the A Button on the top
  slot to highlight every race, then press the A Button on the bottom slot
  to start the next portion of the play mode.


                               o----------o
                               | Betting  |
                               o----------o

The players taking part in this game will now need to pick their horse to
win, though other bets (such as second, third, or Across the Board, which is
picking one horse that will base winnings on whre it finishes).  After
picking a horse (put it down on paper which it is that a person picked), run
the race and see who won, tallying up the results (r, if real money is being
used, determine winners and dsitrbute any profiters).

Note that I in no way condone gambling as a method of entertainment, but
what you enjoy is up to you!

----------------------------------------------------------------------------
----------------------------------Jockey------------------------------------
----------------------------------------------------------------------------

3) This section will take a look at the one section of the game where direct
  control over the happenings can be done by the player with the
  controller.


                              o---------o
                              | Purpose |
                              o---------o

This mode is designed simply to allow the player to control a horse as it
runs a distance that it would in the Derby mode.


                              o----------o
                              | Controls |
                              o----------o

After choosing a race (with a preset distance for that particular heat), the
player will need to select a horse (from 1-6) to run around the track.  Once
the timer starts, press the A BUtton repeatedly to make the horse speed up.


                                o------o
                                | Goal |
                                o------o

The idea of the race is to finish as fast as possible, but running all out
with repeated tapping of the A Button will actually be slower as the horse
will need to slow to a walk, wasting vaulabe time.  Instead, the player
should try to maintain a steady tapping of the A Button, using the circle on
screen to determine how tired the horse is (starts off blue, then green,
then pink, and finally flesh coloured for dead tired), attempting to not hit
flesh coloured.

When the horse reaches the final straightaway (near the finish line), a DASH
opportunity will occur, which is a portion of the race where pounding on the
A Button will temporarily not affect the stamina circle.  However, it
usually only lasts for about three or four seonds, so get ready to lay off
the A Button, ot face a flesh coloured circle that might mean the end of a
solid run.


                          o-----------------o
                          | Playing For Fun |
                          o-----------------o

Now, if you are looking for a way to play this game against another in a
competitive way, an excellent method for doing so is to take turns running
each race, attempting to score the lowest possible time.  It is a real
challenge to excel at this discipline, so it is a fun way to determine who
is the best!

----------------------------------------------------------------------------
----------------------------------Bingo-------------------------------------
----------------------------------------------------------------------------

4) This section will take a look at Bingo, the rules, and the various
  methods for playing.


                            o-------------o
                            | What Is It? |
                            o-------------o

Bingo is a game that is played by drawing numbered balls (1-75) in a random
order, attempting to cover certain portions of a 5 x 5 grid in a manner
determined before the game begins (see Winning Bingo in the next
sub-section).  The numbered balls fall under the dispersal of the five
letters: B (1-15), I (16-30), N (31-45), G (46-60), O (61-75), with only one
other type of space being on a card (every card in fact), the FREE SPACE
(this is always counted as covered by the rules).


                           o---------------o
                           | Winning Bingo |
                           o---------------o

Although many different variations exist, these are the most common methods
for playing a round of B-I-N-G-O:

                           =================
                             Straight Line
                           =================

The most commonly played variety, simply get a horizontal or vertical line
of 5 spots in a row for the BINGO.

                           =================
                             Diagonal Line
                           =================

Just as common as Straight Line, get five spots in a row across the card,
from one corner to the far corner.

                           ================
                             Four Corners
                           ================

Get each of the four spots located in each corner of the card for the BINGO.


                      =========================
                        Internal Four Corners
                      =========================

Similiar to Four Corners, the four spots are the spots between the FREE SPACE
and the four outside cornered (on the diagonal).

                          ==================
                            Compass Points
                          ==================

With the FREE SPACE being the center point, middle top, middle right, middle
bottom, and middle left being the north, east, south, and west spots
respectively making the BINGO.

                           =================
                             Postage Stamp
                           =================

A 2 x 2 grouping of spots found in any corner of the card.  This type is
sometimes played where two, three, or even four groupings are required to
claim the BINGO.

                             ============
                               Blackout
                             ============

This mode is the easiest to tell if a player has won on, as all 25 spots
must be claimed to get the BINGO.

----------------------------------------------------------------------------
-------------------------------Final Word-----------------------------------
----------------------------------------------------------------------------

5) As is the usual, this walkthrough is copyright property of Brian P.
  Sulpher, 2005.  The only website, group, person, etc. to have access to
  post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and
  www.honestgamers.com.  You must ask for permission before posting this,
  as doing so without consent is a violation of international copyright
  law.

  If you liked it, hated it, have anything to add, then please E-mail me at
  [email protected].  You can also contact me through MSN messenger
  through the same E-mail address.