Captain Ed for NES
Copyright 1989 CBS/Sony Group
FAQ by DagothUrReturns (dur)
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DISCLAIMER
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This game is written totally in Japanese, which I speak very little of.
Therefore, I've taken some creative license when it comes to the names of
things in the game since I can't read most of them and I have no access to a
manual or any other source of information on this game. That being said, if
you have experience with this game, or speak Japanese and would like to help,
please send me an email using the address in the contact section.
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TABLE OF CONTENTS
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ED01 ..... Controls
ED02 ..... Game Mechanics
ED03 ..... Pickups
ED04 ..... Items
ED05 ..... Walkthrough
ED06 ..... Minigames
ED07 ..... Bosses
ED08 ..... Friends
ED09 ..... Legal/Contact
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CONTROLS (ED01)
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D-pad: Move ship, navigate menus
A button: Fire weapon, confirm menu selection
B button: Use hammer
Select button: Access inventory/loadout screen
Start button: Pause game (clean pause)
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GAME MECHANICS (ED02)
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Captain Ed is a classic shoot-em-up game. You fly your ship through a
vertically scrolling field as enemies fly down from the top of the screen in
an attempt to end your life.The object of the game is to progress through each
stage killing enemies and playing minigames. Once you get enough money for
the stage's key item, kill enough enemies, and get the save code for
that level, you'll be warped to the boss. What makes this game unique are
the tiles on the bottom of the playing field. They come in several
different colours.
Green tile: Can safely be passed over with no ill effects
Yellow tile: Can be passed over, but slowly drains energy
Red tile: Cannot be passed over, and attempting to results in energy loss
Blue tile: Not a tile type per-se, but these show up over existing tiles
when you have the sunglasses powerup. Indicates a tile that can be broken
with the hammer to reveal a powerup. However, while a tile is flashing blue,
it still has the inherent properties of its normal colour.
Your score is displayed as money. Getting a money pickup or killing an enemy
will net you cash.
You health is displayed as Energy (E). You take damage by being hit or ran
into by an enemy, or hovering over yellow or red tiles.
There are also several minigames in Captain Ed. When you collect a warp drive
in a stage, you are randomly warped to one of them. These are not necessary
to complete the stages, except for the feudal stage (twice).
In each stage there are also two structures: a shop and a gas station:
(Press B to enter them)
Shop: Functions like you would expect a shop to. Equippable items and
key items are sold here.
Gas Station: Replenishes your energy. Hold A at the second dialogue screen
to exchange 10 dollars for one unit of gas.
SAVING: Saving is done through a password feature. The second time you warp to
the feudal era in a stage, you'll be given a dialogue choice. Press A and in
the box on the right side of the screen, you'll see four rows of characters.
Write this down; it's your password. To continue a game, select Continue from
the main menu.
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PICKUPS (ED03)
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These items can be found inside the breakable tiles in the stages.
Music box: Changes the BGM.
Coin: Gives you 100 dollars.
E Trophy: Restores a small amount of life.
Super Drive: Doubles your ship's speed.
Shield Booster: Makes you invulnerable.
Warp Drive: Blasts you off to a bonus stage/boss fight.
Sunglasses/Happy Face: This powerup is special as it actually falls from the
sky instead of being in a tile. This powerup shows which tiles are breakable
by making them flash blue.
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ITEMS (ED04)
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Items are purchased from the shops scattered around the stages.
EQUIPPABLE:
Double Laser: doubles your firepower, 100 shots
Missiles: Extra firepower, single shot, 20 shots
Hammer: Reduces amount of hits a tile needs to break
Circular pendant: Function presently unknown
Red Sweet Potato: Fire at an enemy for extra money bonus, 1 shot
Red Sandals: Fire at an enemy.
Brown Powder: Fire at an enemy.
NON-EQUPPABLE:
Egg: A 1-up. Hatches a new ship when you die. 2X maximum.
Toothed Necklace: Key item
Wooden Flute: Key item
Scythe: Key item
Sword: Key item
Wooden Stick: Key item
Poleaxe: Key item
Turntable: Key item
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WALKTHROUGH (ED05)
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All the stages in Captain Ed are pretty similar. In each stage, you have three
objectives:
1. Kill enemies
2. Collect money
3. Buy the key item from the store (Always in the upper left)
4. Collect that stage's save password by warping to the feudal age twice.
Ahead is a stage-by-stage breakdown of the entire game. Just follow the above
steps in each stage and you'll be at the end in no time. Boss strategies
and minigame strategies are located in their respective sections.
Stage 1: Tiles have white centers
ENEMIES:
Blue and red mayfly, large enemy, slow, does not fire
Yellow and red mechs, small, comes in threes, slow, does not fire
Yellow and blue long ship, large enemies, middle speed, fires small shots
Blue and yellow mayfly, large enemies, slow, fire small shots
Small green bugs, comes in threes, slow, fires small shots
Large blue and red ship, large enemy, slow, fires small shots
Red and grey Z ship, large enemy, slow, fires small shots
Stage 2: Tiles have miso bowls as centers
ENEMIES:
Small triangular ship, comes in threes. Fires small shots.
Small circular yellow ship, number varies, split up halfway down the screen
Hornet, comes in threes, fires small shots
Small blue ship, comes in threes, no shots
Small blue circular ship, number varies, splits up halfway down the screen
small blue centipede, comes in threes, dodges shots horizontally
Stage 3: Tiles have squiggly white lines as centers.
ENEMIES:
Black and red mech, comes in threes, fires small shots, moderately fast
White and red ship, large enemy, moves fast, fires large shots
Circular black and red ship, large enemy, moves fast, fires large shots
Green and red skull: large enemy, moves fast, fires large shots
Blue and red butterflies: comes in threes, fires small shots
Horned skull: Identical to the other skull in this level
Stage 4: Tiles have white tombstones as centers
ENEMIES:
Green and red skull, same as level 3
Blue mass, small enemy comes in groups, doesn't shoot.
Disembodied red eyeballs, come in threes, fast moving, fire small shots
Blue spider, large enemy, moves quickly, fires large shots
Blue skull, palate swap of previous skulls
Stage 5: Tiles have small white circles as centers
ENEMIES:
Red bug cloud, large amount of enemies, spreads out halfway down the screen
Blue bug cloud, same as red
Blue and red mech, same as other mechs
Blue cloud of death, large enemy, fires large shots
White horned skull, same as other horned skulls
Blue demon, large enemy, fires large shots
Stage 6: Tiles have white T-shirts as centers.
ENEMIES:
Black and red scorpion, large enemy, moves fast, fires large shots
Blue flies, comes in threes, does not fire
Small green scorpion, comes in threes, fires small shots
Large gray and red ship, moves fast, strafes, fires large shots
Small green circles, comes in threes, does not fire
Blue and red ship, large enemy, moves fast, fires large shots
Red and white scorpion, same as other scorpions
Small grey and black square, comes in threes, does not fire
Red and white lion's skull, large enemy, moves quickly, fires large shots
Yellow and red hornet, moves quickly, fires small shots
Blue hand, kamikaze enemy, moves quickly
In this stage, after you've bought all the key items, a short cutscene will
play. You'll then recieve a ship upgrade. It will increase your firepower.
Stage 7: Tiles have what look like small white bridges as centers.
ENEMIES:
Red devil heads, comes in threes, move quickly, fire small shots
Green flies, just like other flies
Small white and red ships, like previous levels
Black and red ship, like other small ships
Blue horror, large enemy, moves quickly, fires large shots
Large blue and red flies, large enemy, moves quickly, fires large shots
Blue and red dragonfly, large enemy, moves quickly, fires large shots
White and blue ships, same as previous levels
Green and red skull, same as previous levels
Black and red dragonfly, palate swap
Blue and red ghost, fires small shots
Green medusa skull, fires small shots
Blue and red ships, palate swap
White and blue skull, palate swap
Blue and white large ships, palate swap
Green and red dragonflies, palate swap
After you buy the Turntable in this level, there will be a cutscene with the
two priestly brothers and the drummer if you've saved both of them at this
point. You'll also receive a ship upgrade.
Stage 8: This stage is simply the final boss fight. Refer to the bosses
section for more information
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MINIGAMES (ED06)
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HIGH OR LOW:
This is a classic, simple casino game that pretty much everyone should know
how to play. One card on top is revealed and you gave to guess whether or not
your card is going to be higher or lower than the visible card. After making
your choice, you place your bet in 50 dollar increments up to 250 dollars.
If you win, you receive that amount. If you lose, it's deducted from your
cash total. You get to play a total of four times, with a potential winnings
total of 1000 dollars.
RHYTHM ACTION:
This is a short rhythm minigame in which you use the buttons on the controller
to "play" the drums. The computer will play through a short song and the
proper drum rhythm sequence will flash on the right side of the screen. When
the computer is done, it will be your turn to play. Your performance will be
evaluated at the end and you will recieve a cash bonus based on how well you
did.
HIKING:
In this minigame, you appear in the bottom right cornet of a 4x3 grid. Use
the D-pad to move your character around the grid. At each point, you'll either
get a point that flashes blue and awards 100 dollars, or one that flashes red
and deducts 100 dollars. Simply walk around for the full minute and you'll
walk out a thousand or so dollars richer.
CHOOSE YOUR DESTINY:
This minigame is simple. Open one of the doors and you'll either gain or lose
cash based on a scene. You'll get to open two doors.
FEUDAL JAPAN:
Generates your save code. You need to visit at least twice to get this, and
it's required to fight the level's boss.
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BOSSES (ED07)
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GREEN HORROR:
This is the first boss you will encounter. He looks like a triangular green
mass of junk. He'll flit around the screen in a circular pattern and shoot
small green balls at you that do 5 damage each.. Simply dodge his shots and
shoot back at him in the face. Missiles or double lasers will help here.
After defeating him, he'll drop a key you can use to release one of your
friends.
FORCE SKELETON:
This is the second boss. He looks like a really funky skull with 8 spheres
surrounding him. His spheres block every attack you can throw at him. except
for the stone. Use that for a quick hit on him. Time your attacks to go in
between his shield and hit him smack in the face. He'll go down after a while.
You'll receive permanent double laser after this boss.
ROCK TITAN:
This rocker has gone off the deep end. A whole 10 times larger than your ship,
the rocker is out to get you. He looks like a goth with his head in between
some stage monitors wielding a sick red guitar. He'll move up and down the
stage and try to hit you. Simply shoot him in the head until he dies.
AVENGED SEVENFOLD:
The fourth boss is a skull with some crazy hair and wings coming out of his
ears. He shoots minions at you. Simply fire at the middle of his head until
he dies, shooting the little ones along the way.
After this boss, you'll have the opportunity to offload your current key items
onto a merchant ship. Go ahead and do so.
CORPRUSARIAM:
This fifth boss is a giant pile of skulls. He fires blue projectiles straight
down at you, and shoots red balls out of his side that home in on you. The
balls can be destroyed, but the blue lasers cannot. Fire your expendable items
at him and then finish him off with your lasers/missiles.
There's a short cutscene after this boss, and you receive an item that I
believe gives you a discount in the store.
ICON OF SIN:
I hope you brought your consumables, because this boss is a pain in the ass.
He's a giant blue horned head with dragons coming out of his moustache. It's
easy to avoid is attacks because he needs to hit you to damage you and he
moves pretty slow. However, it's pretty damn hard to hit him. What you need
to do is move up into the corner so that his snakes are drawn upwards, and
then quickly circle around him and shoot him in the head. Use your
consumables as well since they can go through his snakes. After a while, he'll
go down.
MAIDEN OF DESPAIR:
The seventh boss is the top third of a green haired woman. She'll throw balls
that will bounce at 90 degree angles. Just keep dodging the balls and shoot
her in the middle of her chest until she dies.
DOGUMA:
The last boss of the game is fought above a bright blue planet. Dogma is a man
sitting in an elaborate silver-blue throne. He flits around the screen and
fires two projectiles at you: fast moving blue balls, and slower moving blue
pixels. They're not too hard to dodge as long as you keep moving. He takes
quite a few hits before succumbing.
CPU CORE:
Not a boss in the typical sense at all. This is simply a 4-piece logic puzzle.
Either follow the clues or brute force this one. For those who don't really
care, the answer is smiley, rice cooker, bag, fish, from top left to bottom
right.
LUNATIC FRINGE:
Wait, what? Another boss! Yes, the true final boss, Lunatic Fringe, is here
to make you his slave. This boss you fight one on one, mano a mano. Use A to
jump and B to shoot. LF will shoot spike balls at you and try to hit you with
his external shield. Dodge his attacks by timing your shots and jumps so that
you duck right under his spinning shield when he flies up. It's pretty hard.
Just shoot him in the head. Be careful, if you die, there's no continuing!
Once you defeat the boss, the ending cutscene plays and Ed is reunited with
his lover. However, we see Fringe's coat in the background, with a promise
that he will return! Congratulations on finishing the game!
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FRIENDS (ED08)
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The object of the game is to release all of your friends from captivity. They
can be saved in any order. After you save a friend, you'll be thanked and then
warped to the next "level" with a new item in your ship. The cells are
located in a 3x2 grid. The positions of your friends' cells move around
whenever you get to this screen, so there's no way to know who you're going to
rescue.
1: Wooden Lute: Releases a traditional dancer.
2: Closed bag: Releases a fat cook.
3: Sunglasses: Releases a hip priest.
4: Staff: Releases a nerdy looking man in a robe.
5: Katana: Releases a gaijin samurai.
6: Red Fish: Releases a fisherman.
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LEGAL/CONTACT (ED09)
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This guide is copyright 2009 by DagothUrReturns.
This guide is not for sale or use on any site other than
http://gamefaqs.com
If you see it anywhere else, or have any questions at all, please send me
and email at sonypsp at gmail dot com.
Thanks for reading!