OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOO      OO  OO  OOO     O  OO  O  OOOO  OOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOO  OOO  O  OO  OO  OOOOO  O  OOO OOOO OOOOOOOOOOOOOOOOOOOO
 OOOOOOOOOOOOOOOOOOOO      OO  OO  OO  OOOOO    OOOO  OO  OOOOOOOOOOOOOOOOOOO
   OOOOOOOOOOOOOOOOOO  OOO  O  OO  OO  OOOOO  O  OOOOO  OOOOOOOOOOOOOOOOOOO
   OOOOOOOOOOOOOOOOOO      OOO    OOOO     O  OO  OOOO  OOOOOOOOOOOOOOOOOOO
      OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
       OOOOOOOO   OOO OO  OOOO OOOOOOO  OOOOOOOO     OOOOOOO      OOOOO
       OOOOOO   O   OOOO  OOOO OOOOOO    OOOOOO  OOO  OOOO    OOOOOOOOO
         OOOO OOOOO OOOO  OOO  OOOOO  OO OOOOOO  OOOO OOOO  OOOOOOOOO
         OOOO OOOO  OOO        OOOOO OOO  OOOOO   O   OOOO      OOOOO
         OOOO  O   OOOO OOOO  OOOOO        OOOO  OOOO  OOO  OOOOOOOOO
          OOOO   OOOOOO OOOO  OOOO  OOOOOO  OOO  OOOOO  OOO      OOO
           OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                               FAQ\Walkthrough
                                 Version 1.0
                                 by Seth0708

[BOH] Bucky O'Hare
       [COM] Graphic Novel
       [TVS] Television Series
       [NES] Nintendo Game
       [ARC] Arcade Game
[BSC] The Basics
       [CON] Controls
       [POW] Power-Ups
       [CHR] Characters
[WK1] Walkthrough (Part 1)
       [BLU] Blue Planet
       [GRN] Green Planet
       [RED] Red Planet
       [YLW] Yellow Planet
[WK2] Walkthrough (Part 2)
       [CEL] Cell
       [SAL] Salvage Chute
       [MAG] Center of Magma Tanker
       [ESC] Escape!
[CLS] Closing
       [SPT] Special Thanks
       [LNK] Links
       [CPY] Copyrights

                             OOOOOOOOOOOOOOOOOOOOOOOO
                            OOOOOOOOOOOOOOOOOOOOOOOOOO
                             OO [BOH] Bucky O'Hare OO
                               OOOOOOOOOOOOOOOOOOOO
                                OOOOOOOOOOOOOOOOOO
Bucky O'Hare is a science-fiction series set in the Aniverse, an alternate
dimension in which all sentient life takes the form of various animals known
here on Earth. The series follows the exploits of a mammalian alliance that is
engaged in a conflict that comes to be known as the Toad Wars, named for the
antagonists. The storyline follows Bucky O'Hare and his crew aboard the ship
Righteous Indignation as they battle the forces of the Toad Fleet in their
attempt to liberate the conquered mammalian worlds and to destroy the Toad
menace once and for all.

                               ---------------------
                                [COM] Graphic Novel
                               ---------------------
Released in 1986 by Continuity Publishing this is the work that started it all.
Apparently much darker than the later releases of Bucky O'Hare, the plot seems
to be a little different as well. I have not read the book, so I cannot say
much more than that about it.

                             -------------------------
                              [TVS] Television Series
                             -------------------------
Premiering in September 1992, Bucky O'Hare and the Toad Wars aired until the
end of November of that year. Only thirteen episodes were produced and the
story was made much more "kiddie-friendly" than the original graphic novel. The
series apparently did not do so well since it was cancelled after its initial
episode run, however it seems to have gained somewhat in popularity after the
original release. Recently the entire series has been released on DVD in Region
2 countries, but it is only available on old VHS copies in the United States.

                               ---------------------
                                [NES] Nintendo Game
                               ---------------------
Despite the poor performance of the television series, Konami opted to buy the
rights to produce video games of the franchise. The first game released was
for the Nintendo Entertainment System. It is this version of the game that this
guide covers and you are probably reading this because you need help on it. The
Table of Contents above can direct you wherever you need to go in this guide
for help.

                                -------------------
                                 [ARC] Arcade Game
                                -------------------
Released after the NES game, the arcade version of Bucky O'Hare is an entirely
different game. Whereas the NES version was a side-scrolling action game with
emphasis on jumping and puzzles, the arcade game is a beat'em up fighting game.
Apparently this game features the voice actors from the original show and ends
the storyline with the end of the Toad War coming upon completion of the game.

                             OOOOOOOOOOOOOOOOOOOOOOOO
                            OOOOOOOOOOOOOOOOOOOOOOOOOO
                             OOO [BSC] The Basics OOO
                               OOOOOOOOOOOOOOOOOOOO
                                OOOOOOOOOOOOOOOOOO

                                 ----------------
                                  [CON] Controls
                                 ----------------
                             Change Character: Select
                                  Fire: B-Button
                                  Jump: A-Button
                                   Pause: Start
                           Special Move: B-Button (Hold)

                                -----------------
                                 [POW] Power-Ups
                                -----------------
1-Up
A green circle with "1-UP" on it. This power-up gives you an extra guy. This
is fairly worthless, however, because you have infinite continues and they
start you back at the beginning of the act you died on, which is what happens
when you die with guys left anyway. Simply put, they are not worth losing even
health for.

Life
A green circle with a "L" on it. Fills your health up and increases the size
of your health gauge. Make sure you pick it up with a character who actually
needs it. Since all characters share the same amount of health, that means you
should pick it up with a charcater whose gauge total can be increased.

Points
A green circle with nothing inside it. These power-ups give you points, which
don't do anything. Totally worthless.

Power
A green circle with a "P" on it. These power-ups increase your charge gauge.
Make sure you pick them up with a character whose gauge actually needs to be
increased.

                                ------------------
                                 [CHR] Characters
                                ------------------
Although you initially only control Bucky O'Hare, with each of the four initial
planets you complete you will unlock a new character. You can switch between
the characters at any time by pressing Select. All characters share the same
Life Bar (displayed at the bottom of the screen), however the Charge Bar will
vary in length depending upon how many power-ups you've picked up with the
given character. This bar will determine how powerful or how long a character
can use their special move. The attributes of each character are as follows:

AFC Blinky
       Acquired after clearing the Green Planet. His basic weapon fires a shot
       that travels about an inch in front of him in a downward arc. It is
       fairly worthless, except that this attack is the only thing that can
       break through ice and stone blocks in some stages. His special allows
       him to fly while his charge gauge is still operative, which is somewhat
       useful once you've maxed Blinky's gauge out.

Bucky O'Hare
       Your initial starting character. Bucky O'Hare is a no frills character.
       His gun shoots one shot at a time in a straight line directly in front
       of him. His special move is an extended jump. The larger your gauge,
       the higher he jumps when his special is charged all the way up. This
       ability is needed at certain times throughout the game to continue
       onwards, so you will be using Bucky even after you've saved the other
       characters.

Deadeye Duck
       Acquired after clearing the Red Planet. Deadeye Duck's specialty is his
       regular attack. Instead of firing a single shot like Bucky, Deadeye
       fires three at a time at one o'clock, three o'clock, and five o'clock.
       His special ability is not so great. By charging up you can climb up
       walls while the gauge counts down. This is needed later in the game,
       but is fairly useless for the first four planets.

Jenny
       Acquired after clearing the Blue Planet. Jenny fires a small blue laser
       that sails across the screen like Bucky's. Jenny's special ability is
       a guided shot. Charge your gauge to fire a power orb. This orb can be
       directed with the control pad (meaning you cannot control Jenny while
       you are guiding the orb). The longer you charge, the more powerful the
       power orb.

Willy DuWitt
       Acquired after clearing the Yellow Planet. Willy DuWitt is just like
       Bucky, except instead of a super jump he has the ability to charge up
       the power of his laser. Although this sounds good, he can't move while
       he is charging up his laser so its uses are limited.

                          OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                         OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                          OO[WK1] Walkthrough (Part 1)OO
                            OOOOOOOOOOOOOOOOOOOOOOOOOO
                             OOOOOOOOOOOOOOOOOOOOOOOO
Our story begins after the dawn of the Toad War. Bucky O'Hare and the crew of
the Righteous Indignation have been fighting the war for some time now, but the
Toads are ever vigilant. Taking advantage of the crew during a transfer between
locations, the Air Marshall seizes Bucky's crew. He imprisons each of the four
members he's captured on different planets in a nearby system. AFC Blinky is
sent to the Green Planet, Deadeye Duck is sent to the Red Planet, Jenny to the
Blue Planet, and Willy DuWitt to the Yellow Planet.

From here you can initially chose to go to any of the four planets. You can
take them in any order you chose, however the Blue Planet is impossible to
complete without the use of AFC Blinky. I'm not sure why this was done, but if
you chose the Blue Planet without him you will not be able to clear the planet
and will have to kill yourself to get back to the planet select screen.

                               -------------------
                                [BLU] Blue Planet
                               -------------------
                                       Act 1
You must have Blinky to make it through this act, period. If you have him, use
him to blast through the ice blocks blocking the path. Be careful to not blast
through the floor and into the water as you do. The exit is just past the
second blocked area.

                                       Act 2
This is really short. Jump on the "back" of the robotic snake and run across it
to the ice blocks. Jump on them and then over to the back of the next robotic
snake. Run across it and jump to the exit.

                                       Act 3
This act is almost identical to the last one. Remember that while the backs of
the snakes are safe, the heads are not. Begin the act by waiting for the first
snake to coil about and move towards your starting position. Jump over its
head and to its back. Jump on top of the ice blocks and wait for the next snake
to finish moving. Jump on its back and run across it. Jump on the ice blocks
before the next snake blocks your path and leap to the exit.

                                       Act 4
Immediately leap out of your starting point. Two snakes will begin moving about
around you. Dodge their heads and wait for them to pass. Move as far right as
you can to activate the next snake. Wait for it to finish moving, then use
Bucky to get atop the ice blocks left of the group of six ice blocks. Switch to
Blinky and destroy the top layer on the group of six. Jump to it using Bucky
and then jump on the rightmost snake's back. Follow it to the exit.

                                       Act 5
If you have Deadeye this act is a helluva a lot easier. Here you have to jump
from icy platform to icy platform without falling into the water. Compounding
the difficulty of this are numerous Toad warriors. The rocketpack Toads will
fly around and shoot you, while the Toads on the mini-boats will melt the icy
platforms with flamethrowers. You need to take out all the Toads on each screen
to even stand a chance of making the jumps. If you have Deadeye you can get at
Toads the others can't. If you don't, you need to run and jump past the melting
platforms before the Toads can destroy them. This act is very tough, but it is
thankfully as short as the rest of the acts on this world.

                                       Act 6
This is one of my favorite acts in the whole game. All you need to do here is
ride along with the iceberg and kill the Toads that drop in. A Toad ship will
fly above you and drop bombs from time to time which shrink the size of the
iceberg. Once it is about twice your character's size, the level will shortly
come to an end.

                                       Act 7
This one took me a long time to figure out. What you need to do throughout this
entire act is to allow the Toads throwing the spiked balls to hit bare ground.
To do this, switch to Blinky and use him to blast through the ice blocks. In
each segment of this act there will be Toads throwing ice blocks and one that
throws the spiked balls. Watch and see where the spiked ball gets thrown and
began firing at the ice blocks they land on. If there are no ice blocks in the
way when the spiked ball hits the ground, it will bust a hole in the floor.
Drop down this and repeat the process until you reach the bottom. Do take note,
however, that the walls and spiked ceilings will kill you instantly, so stay
well away from them.

                                       Act 8
This whole stage is bugging out on my copy, so this walkthrough might not be
very helpful. I think the grey things are rising and lowering platforms, but
for some reason they are frozen in place on my copy while the character goes
up and down where they sit. Regardless, you just need to keep going right
until you come to the exit.

                                       Act 9
Basically all you have to do here is run right while killing/avoiding the Toads
who throw icicles down at you. Once you make it to the exit it's boss time.

                                       Act 10
                              BOSS BATTLE: Al Negator
You fight Al Negator on in a pool of water that gradually rises upwards. There
are spikes on the ceiling, so this is a very bad thing. Al Negator will fire
both projectiles at you and an ice beam. The projectiles are easy enough to
dodge, while the ice beam sends a wave across the floor that freezes everything
in its path and adds a layer to the floor. Jump this wave to avoid being frozen
yourself. Hang towards the side of the screen and keep firing away at Al to
finish him off. All in all, this boss fight is a lot like the fight with Bubble
Man in Mega Man 2. Once you do, you gain Jenny as your new character.

                               --------------------
                                [GRN] Green Planet
                               --------------------
                                       Act 1
The first act on the Green Planet is fairly standard platformer action. Just
keep moving right and you'll be fine. The Toads and gun emplacements can all be
destroyed with one shot, but for the most part it is best to just ignore them
unless they are directly in your path.

                                       Act 2
The goal of this act is to climb to the top of the tree. This translates out to
pretty much what you did last act, except now it behooves you to actually kill
all the enemies you encounter. The spiders will explode on their own, sending
shots in eight directions. Dodge these as you make your way upwards. It takes
several shots to destroy a beehive, but left alone they will churn out bees
that will make your journey a lot more difficult. The caterpillars simply crawl
around, while the Toads you've seen before. If you have Deadeye Duck this act
will be much easier.

                                       Act 3
This stage is all platform jumping, some of them moving. Depending on the
player, this can be very easy or incredibly difficult. I recommend using Bucky
for this act because of his ability to charge jump. The path is clear, you just
have to be able to make the jumps from platform to platform. Dont forget that
water, no matter how shallow, will kill you instantly if you touch it.

                                       Act 4
This act isn't that bad. Just jump off the waterfall and fall to the bottom.
Some rocks will fall along with you, so dodge them as you descend. When you
reach the bottom move right to proceed to the next act.

                                       Act 5
The only thing that makes this act somewhat tricky are the Toad ships. They
will fly in groups of two across the top of the screen and fire lasers down at
you as you try to make your way across. To make it safely through, wait for a
duo of ships to pass you by and then jump to the next platform. Dodge the fire
the next duo sends at you and then jump to the next platform as they pass you
by. Repeat this through the entire act and you'll be fine. You can jump on top
of the ships as well, but they are spread so far apart that you cannot
effectively hop from one to the next. The act is pretty short, so a little
patience isn't going to kill you.

                                       Act 6
                               BOSS BATTLE: Toadborg
Use Bucky on this cybernetic Toad. Walk right up next to him as the fight
begins and charge a jump. Toadborg will catch a huge boulder and throw it to
the left side of the screen. As soon as it hits, leap over the top of Toadborg
and turn around. Toadborg will rush across the screen. As soon as he hits to
left side rocks will fall from the sky, but he will be vulnerable. Open fire
until he spins around. Charge a jump quickly and leap over him as he comes at
you. He'll hit the right side and drop rocks, but again he'll be vulnerable.
After this he'll move back to the center of the screen. From here he'll start
all over with the large boulder, so move up close and repeat the process all
over again. You absolutely want to avoid those large boulders because they will
kill you instantly. Aside from that, his other attacks do not do a whole lot of
damage. Once he is defeated you will rescue AFC Blinky and gain access to him
for use in the other stages.

                                ------------------
                                 [RED] Red Planet
                                ------------------
                                       Act 1
You begin on the surface of the planet. Journey right and jump the fire pits.
Falling into these will kill you, so watch out. Fireballs will jump out of some
of the pits, so wait until they sink back down before jumping across. There are
about four toads to deal with along the way; remember that you can shoot
through the rocks to hit them. The volcanoes in the background will erupt once
when they line up with the center of the screen. This will rain a half-dozen
fireballs down on the ground, all of which should be easy to dodge. Just keep
moving right until you enter a cave.

                                       Act 2
The cave isn't much different from the surface, just a little trickier. Make
your way forward, jumping on the brown boulders when you need to cross the
lava. Midway into the act you'll come to areas where two boulders are present
in your path. Push both into the lava and use them as a bridge to get across
the lava. You will need to use Bucky's charge jump to get through this area, so
just stick with him alone through here. Once you pass these you'll come to an
area with platforms and no floor. Do not push the boulders here off the edge,
instead push them to the edge of the platforms and use them as stepping stools
to jump to the next platform.

                                       Act 3
[][][][][][][][] If you ever played Mega Man 2 you'll know what to expect here.
|------------  | This section is a lot like Quick Man's stage in that game. You
[][][][][][]- [] have to run back and forth, dropping through where possible,
|          --  | quicker then the lava can catch you. Want the exact path? Just
[]    [][] -[][] follow the dotted line on the map to the left exactly. Do not
[][]       -[][] try to take other paths down or you will be killed.
[][][]     -   |
[][][][]   -- []
[][][][][][]- []
[][][][]   -- []
[][][][] ---[][]
[][][] ---[][][]
[][]   -[][][][]
|      -[][][][]
[]     ----    |
|   [][][]-   []
|         - [][]
[][][][]  - [][]
|       []- [][]
[]       --    |
[][][]   -[][][]
[]   -----[][][]
[]   -[][][][][]
|    --   [][][]
[][][]--- []  []
[][][][]---    |
[][][][][]-   []
[][][][] --   []
[][][] ---[][][]
[][] ---[][][][]
|-----[][][][][]
|-[][][][][][][]
|------------  |
[][][][][][]- []
[]       ---- []
[]       -[][][]
[]     ---[]  []
[]   ---[][]  []
[]  - [][][]  []
[] -          []
[]-     [][][][]
[]- [][]      []
| ----- []    []
[][][]-        |
|     -       []
[]   --        |
[]   -[][][][][]
[]   -        []
[]   ----   [][]
[][][][]-     []
[][]    -     []
[]     --     []
[]     -[][][][]
[]     -  []   |
[]     --------|->Exit here to proceed to Act 4.
[][][][][][][][]

                                       Act 4
For this sequence you pretty much just face standard platform jumping. The only
area thta might be tough are the rolling flares that run across some of the
lower platforms. Watch as one goes by and jump down to the platform a flare
crosses just as the flare begins to descend back into the fire. Run and jump to
the next platform to make it to safety.

                                       Act 5
Head right until you come to an area where the floor is moving right. From here
you need to jump upwards from floor to floor. Most floors move either right or
left and will carry you in that direction. Avoid the sides of the screen and
continue to climb upwards. The rolling Toads can be killed in one shot, so they
shouldn't pose too much trouble. Exit this area via the arrow at the very top.

                                       Act 6
You need to be using Bucky for this act. Hop onto the rolling boulders and ride
them between the spiked floor areas. Do not touch the floor or you will be
killed. Begin charging Bucky's jump after landing on a boulder and use it to
leap to the generally high safe ground. If you try to use a normal jump you
simply will not make it. When you come to the area where the boulders fall from
the sky, jump to a boulder as it rolls along the ground. Do not charge a jump
here, simply leap to the next boulder like normal before you go over the pit.
Charge after this and use a large leap to make it to relative safety. Kill the
Toads and continue on. You will come to one last falling boulder area. Jump to
the boulder as it touches down and ride it to the next act.

                                       Act 7
This place can be kind of tricky. Make sure you are still using Bucky and ride
the boulder, charging a jump as you go. When you see the green orb rolling
towards you, jump on to it and then run across it and catch the boulder as it
passes through. Charge a jump again and wait for the orb to roll back towards
you. Jump on it and ride it to an overhang. Jump on to this and wait for the
orb to roll back to the left. As it passes drop down to one of the falling
boulders. Charge another jump and jump on top of the orb as it comes right once
more. Ride this until you see a platform in the way. Jump on this and run
across it. Drop back on to the orb before it passes and duck. You'll pass under
some low ceilings. Ride this until you see another overhang. Jump down behind
the orb to the safe ground and walk right to exit the act and move on to the
boss fight.

                                       Act 8
                             BOSS BATTLE: Toad Sentinel
That green orb will now be revealed to be a Toad Sentinel. This boss is fairly
simple to deal with, however, so don't fret. It'll begin by rolling in and
opening to reveal the pilot. He'll start shooting, so return the favor by
making a short jump and shooting into the opening. After a while the Toad pilot
will close up. Begin charging a jump (as Bucky) and leap over the Walker as it
tries to roll over you. Charge a jump again and leap over it as it returns. It
will roll in again, but this time it will stop like before and open up. Just
keep at it until the thing explodes. You'll rescue Deadeye Duck and be able to
use him for your troubles.

                              ---------------------
                               [YLW] Yellow Planet
                              ---------------------
                                       Act 1
This is just a straight shot to the left. From the craters caterpiller robots
will leap out and fly towards you. While you can kill these by firing at their
heads, but it is far easier to just keep running left until you reach the exit
to the next act.

                                       Act 2
Again we have a straight stretch, but this time your opponents are mounted guns
and Toads. Fighting the enemies here is the way to go as they all go down in a
shot or two. If you have Jenny or Deadeye you can hit the tower guns and kill
them in a single hit. If you don't have either of these characters, just run by
those enemies.

                                       Act 3
The way to go here is to jump on top of one of the Toad ships and ride it all
the way through this act. Fire dead-ahead to take out most of the enemies that
can hit you and just sit tight.

                                       Act 4
Do the same in this act as the last one. Ride the Toad ship, firing dead-ahead,
until you reach the end of the first part of this act. Once you do, you will be
back on solid ground, but not for long. From here you have to climb upwards by
jumping from ship to ship. The brown asteroids will hurt you, while the blue
ones are in the background and cannot touch you. Just keep jumping upwards from
ship to ship until you reach the top.

                                       Act 5
This act is kinda weird if you think about it. You need to ride the asteroids
that fly about here to the left, jumping on to small planets along the way to
prevent yourself from falling to your doom. The asteroids will carry you
forward as long as they remain on the screen. Once they go off it, however,
whoever they are carrying will fall. Essentially that makes this section a test
of jumping ability. The Toads along the way are more of an annoyance than
anything else, the real ordeal is successfully riding and jumping across the
act.

                                       Act 6
This place is probably the hardest act of the initial four planets. What you
have to do here is ride the small ornage platform, the whole time holding a
charge jump with Bucky, then leap to the next ornage platform as you pass under
it. From here you need to move to the right side of the platform or you will be
knocked off the platform by a track change up ahead. Ride like this until you
pass an ornage platform. Wait a moment and jump to the next ornage platform you
see (it will be below you). Charge up a jump and leap to the next platform you
see. Move the far right again and ride this past the next platform. Drop down
to the second one you see. From here you will move back and forth in a small
area between two more platforms. Jump on to each one and ride the last one to
a nearby space base. Drop on to the platform here and duck. You'll pass under
some spikes. Once past these quickly jump down to the next platform before you
crash into the spikes blocking the way. Duck and ride to another platform. Jump
between the next five platforms quickly. The last platform will slow and allow
you to access some power-ups before ending the act.

                                       Act 7
                           BOSS BATTLE: Toad Battletank
This thing is the hardest boss of the first four planets. If you have Jenny,
switch to her. Whoever you end up using, your first order of business is to
take out the rotating dish on top of the tank. Shoot it until it explodes, then
quickly drop down into one of the holes. The tank will run over the top of you
and back up to its starting point. Leap out and fire at the missile launchers
until the tank opens its mouth. Jump back into the hole as it fires a massive
laser, then jump back out and keep firing. Fire at the machine gun on the
bottom of the tank whenever you get an opening. Once it is gone, you need to
take out the missile launcher on top of the tank. If you have Jenny, use your
energy orbs to finish it off. Otherwise just jump and shoot when you get a
chance. From here you need to shoot it in the eyes until it explodes. Once the
tank is finished off you'll rescue Willy DuWitt.

                          OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                         OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
                          OO[WK2] Walkthrough (Part 2)OO
                            OOOOOOOOOOOOOOOOOOOOOOOOOO
                             OOOOOOOOOOOOOOOOOOOOOOOO
Bucky rescues every member of his crew and takes off for home in the Righteous
Indignation. As he leaves the system, however, a Toad Mothership hones in on
the ship and captures it. Bucky and Blinky are thrown into the brig, while
Deadeye, Jenny, and Willy are taken away for experimentation.

From here the stages follow in a prescribed order. You begin in the Cell with
only Bucky and Blinky. The rest of Bucky's crew is being held throughout this
area of the Mothership.

                                   ------------
                                    [CEL] Cell
                                   ------------
                                       Act 1
Switch to Blinky and blast out of the cell. Head right, using Blinky to open
the walls up and Bucky to take out the Toads and wall guns. You'll soon come to
a turn, so use Bucky to leap up to the next floor and head left. Be careful as
you proceed because there is a false floor up ahead. Pass the first two Toads
and drop to the right side in the wider area. Blast the far wall with Blinky
from here and fly across the floor to it. Do not touch the prisoner here or you
will get hurt. Blast through the other wall and proceed to the left. You're now
in an elevator. Ride it up to the "exit." Head right and time your path as you
move past the laser barriers. You will come to two possible routes. Take the
upper route that goes back left. Follow it, noting that there is a fake floor
just past the cell, and exit through the end.

                                       Act 2
                                 BOSS BATTLE: Jenny
Enter Jenny's cell and prepare to fight. Air Marshall will fly in a small
hovercraft a lot like Doctor Robotnik's from Sonic the Hedgehog. He'll zap
Jenny and turn her evil. Run past her and use Blinky to blast open the wall
at the bottom of her cell. Take out the floor, switch to Bucky, and duck down.
Start firing back at Jenny. Her regular shots will travel harmlessly over your
head, while her energy orbs will generally miss you as well. Once you defeat
her she will regain her memories and you will be able to use her again. Move
left off the screen to ride an elevator to the next act.

                                       Act 3
Blast through the blocks with Blinky until you come to the spiked floor. Use
the moving blocks to get in position to blast through the upper wall and jump
through. Use the blocks on the other side to get down to the floor safely and
keep going. Use the disappearing/reappearing blocks to make it to the upper
path and ride the elevator up. Switch to Bucky and make it through the lasers
you find. Take out the wall guns you run into and keep going. At the turn go
left. At the point where the ground drops down a square, use Blinky to fly over
that area because there is a fake floor. Exit out the rightside of the screen.

                                       Act 4
                            BOSS BATTLE: Willy DuWitt
There is a really easy way to take Willy out. Before the battle begins, blow
open the top four blocks of the lower breakable wall, but do not enter the
cell. Now use Blinky to jump out the left side and blow open the lower two
blocks of the upper breakable wall. From here you need to use Blinky's flying
ability to fly up beside the upper two blocks. Fire as soon as the ability
wears off to take out the block. Fly back up there and approach the edge to
make Air Marshall appear again and brainwash Willy. Now just sit back and let
loose with shots from Blinky from the safety of this high area. He'll go down
and you won't take a single hit. Once he's beat you regain control of him.

                                       Act 5
In this act you have to jump across a spike pit via disappearing/reappearing
blocks. It's hard and there is no really good way to describe how it should be
done. You just have to watch the pattern and jump where the next block is set
to appear. Once you reach the other side, use Blinky to blast through the floor
and exit out the bottom. If yu exit out the top, you will simply start this act
all over again.

                                       Act 6
This is an elevator level. The elevator travels upwards straight into shiny
spiked balls. Line yourself up perfectly square in line with one of these and
switch to Jenny. Charge up her energy orb and send it straight up. You need to
do this repeatedly to clear the way or else you will be killed. Once you pass
through the main body of spikes, lines of them will shoot from the walls. Don't
move, just keep charging energy orbs and taking out the spikes. Once you pass
these you will come to spikes impervious to attack. From here you need to move
back and forth, dodging the spikes, as the elevator continues upwards. Making
matters even more complicated, Toads will try to thrawt you along the way. For
the most part you should be able to take them out with enough time to slide by
the spikes remaining, but remember that a hit from them is not as bad as hit
from the spikes. Once you make it through this section its on to your final
crewmember.

                                       Act 7
                            BOSS BATTLE: Deadeye Duck
Blow open the cell with Blinky, then switch to Willy. Move forward until the
Air Marshall appears, then run back to the entrance. Begin charging a shot and
fire when it's full. Deadeye will walk back and forth shooting, but if you keep
back towards the beginning you'll have plenty of time to jump his shots. Keep
firing until he climbs the middle wall. Start charging again (his shots from
above will not hit you) and fire when he lands. Repeat until he is defeated and
returns to his normal self.

                               ---------------------
                                [SAL] Salvage Chute
                               ---------------------
                                       Act 1
Immediately you will be attacked by a new enemy. Switch to Willy and gun the
thing down. Switch to Bucky and use his charge jump to leap over the next two
jagged floors. Switch back to Willy and kill another of those new enemies. Use
Bucky to leap over the uplifted jagged floor where this second enemy was and
move to the exit.

                                       Act 2
After dealing with the initial Toad soldiers, in this act you need to drop down
to the bottom of the chute. Crushers press in from the sides, so you need to
time your descent past each one. Wait for them to start opening, then drop down
to the next foothold or even the arm of the crusher below. Take note of the
openings below so as not to land in an area you cannot escape from. The exit is
at the bottom.

                                       Act 3
Jump over the centipede things in the ground, but don't jump too high because
you don't want to hit the ones in the ceiling. A few screens of this leads to a
horde of smaller, indestructable bugs. If you've played Mega Man 2 (this game
seems to borrow from that one quite a bit) then this should be old news. The
bugs will move either up or down until they pass off the screen. The bugs will
not, however, rise or drop directly on to wherever you are standing; the only
way to get hit by one is to walk into them or position yourself above/below one
already on the screen. Navigate through the bugs, using Blinky or Bucky to make
it up the initial jump, and carefully proceed to the exit.

                                       Act 4
This act is fairly straight-forward, the only thing worthy of mention being the
slugs. You will see them right from the get-go. Do not approach them! If you
get too close they will leap at you and reduce your jumping ability to zero.
Instead switch to Jenny and take them out from afar with an energy orb. Keep an
eye out for them throughout the entire act. If one gets you, you'll probably
end up haivng to commit suicide.

                                       Act 5
This place can be tricky. Essentially this act boils down to being able to time
your movements in order to avoid the smashers moving up and down throughout the
area. You simply need to watch and wait, if necessary, and run or jump when you
get an opening.

                                       Act 6
This act is fairly interesting. Shortly after it begins the entire area becomes
shrouded in darkness. Little multi-colored beacons will float across the
screen and illuminate small areas. Look for grey platforms in the lights and
jump from one to the other. Exercise patience and this act should be a breeze.
Once the screen comes to an edge and stops scrolling, just walk right. These
points generally have exits in the dark, but they cover the area you can't see.

                                       Act 7
The previous act, this act, and the next act are all pretty much the same. They
all are also only two to three screens in length, so they're nice and short
too.

                                       Act 8
Again just like the last two acts.

                                       Act 9
Surprsingly enough, the red stuff doesn't hurt you. It functions somewhat like
you'd think quicksand would work. What you need to do here is jump on one of
the blocks floating by and then use it to leap over the strange tentacle
creatures you encounter. You can jump right into the red stuff, so timing is
not too tough. Once you jump over one, wait for another block and use it to
jump the next. Repeat until you get to the end of the act.

                                       Act 10
                              BOSS BATTLE: Toad Walker
Believe it or not this boss is quite easy if you know what to do. Initially, do
not move. Switch to Jenny and charge up an energy orb. As soon as the walker
lands, shoot it at its purplish underbelly. Switch to Willy and start shooting
it as rapidly as you can. The missiles cannot hit you from here for some odd
reason if you're on the ground. Keep firing until it starts to lower itself.
Duck to avoid the laser, then run to the opposite corner as soon as it leaps.
(Three tiles distance on the floor is the safe spot to avoid the missiles.) It
likes to try and land on the spot where you were as it first jumped, so you
need to move each time it leaps. Begin charging up an energy orb with Jenney
and repeat the whole process again. Do this until the walker's bottom is
destroyed. Once it is gone, you need to hit the pilot himself. The only way to
do this is to use charged energy orbs with Jenny. Switch to her for the rest of
the fight and hit the walker when you can. It fires three salvos of missiles
before it uses the laser, so get the timing down right. Some of you might be
thinking its a good idea to try and be between the walker's legs and to just
fire upwards. While this may get you some damage-free hits, once the walker
begins to lower itself you will be crushed, so this is not such a hot idea.

                          ------------------------------
                           [MAG] Center of Magma Tanker
                          ------------------------------
____________                           Act 1
|       -----| You can tell this act is trouble right from the start, even if
|--->   *****| it is only one screen big. Move forward and jump on to the
|->     *----| second moving platform. From herewatch until the walls have
|---->**X    | opened up all the way. Move so that your character is just to
|******------| the left of the overhang above you (marked with an X on the map
|-------     | to your left). Switch to Blinky and charge up. Interestingly
|____________| enough you don't move with the shifting floor, but instead you
stay where you are on the screen. Once the room opens up again, and your gauge
is full, fly up to the overhang (the path is shown in asterisks on the left)
and to the exit.

____________                           Act 2
|->        --| From now on my instructions on what to do will assume that you
|*******-----| are setting Blinky in place with the area fully opened. Move to
|--->  *   --| the edge of your starting platform (the lower X on the left) and
|->  **X    -| charge your gauge as Blinky. Fly to the righthand area and move
|**X** ------| to the edge of the platform (the upper X on the left). Charge up
|--->      --| again and fly to the left as the walls start to close. Proceed
|____________| off the screen to exit the area.

____________                           Act 3
|----->      | This map is drawn "closed" so it is easier to show what is going
|>  -  ------| on. Switch to Deadeye and run to the left when the lower areas
|>  -X ------| connect. Stop just below the spikes directly overhead (X) and
|-->---------| charge your gauge. Leap to the "wall" of the upper left platform
|> X         | as the room "opens" and climb over the top. Drop into the small
|------->----| hole (higher X), then climb out when the room "opens" again.
|____________|

____________                           Act 4
|->    ------| This act is actually a lot easier than the last three. Move to
|---->       | the right until you reach the "wall" (X). Press up against it as
|>       -  -| the wall moves to the "closed" position and continue doing so
|->     X-  -| until it "opens" again. Briefly (maybe half a second) charge up
|      ------| and climb over the "wall" (as Deadeye, of course). Climb the
|------->    | next "wall" to exit the act.
|____________|

                                       Act 5
Time for some normal levels again. There's nothing overly difficult here, but
there is a new environment "hazard" that you haven't seen yet. Pictured on some
of the walls are ^- and v-arrows. These will push you up or down, respectively.
Sometimes this can be a pain, but at other times they are needed to make jumps
over spiked pits. Towards the end you will have to navigate across an area with
spikes on the floor and ceiling using them, so you'll get plenty of practice in
how they work. Aside from that all you'll see here are spikes, laser fields,
and Toad soldiers.

                                       Act 6
You'll run into a new enemy here, the Toadbots. These automatons cannot be
damaged by your weapons, but luckily they act like zombies. They will burst out
of the glass cylinders spread throughout the background and walk towards you.
They take off a lot of health, however, so don't let them touch you if you can.
Simply jump over them and let them walk off the edge of a nearby cliff. Aside
from this monstrosities, however, this is a fairly standard act.

                                       Act 7
This act forces you to jump from conveyor belt to conveyor belt, usually over a
bottomless pit. There's not a whole lot to say as the path is clear, you just
have to make the jumps to succeed.

                                       Act 8
I tried drawing this out, but I couldn't make it look right. Begin this act by
switching to Willy and charging up a shot. As soon as the Toads line up with
you, fire to kill them. When the path rotates to you, move forward. On the next
rotation drop down to the area below and move in-between the two dividers. when
it rotates next jump up between them. It'll rotate again, but stay put. Let it
rotate once more to give you a clear path to the exit.

                                       Act 9
It's the same sort of thing again. Kill the Toads from the starting point, then
move in. The way out should be fairly obvious this time, however, just stay
away from the middle until you have a clear shot all the way across.

                                       Act 10
Again more of the same, only this one is wide-open and easy to decipher. The
besy way to get through is to take a hit from the small gun and just run to the
exit. If you want to avoid taking the hit, however, you have to be able to jump
across the gap between the two holes right next to each other. You'll most
likely die if you attempt this, so just take the hit and continue on.

                                       Act 11
Only one of the holes even opens to the exit. As the room rotates, make your
way towards this exit. You should be able to get there in two rotations. You
have to stand right by this hole for the next two rotations, so move after each
rotation so you don't shuffled back to the beginning. If you stay close you'll
come up to the exit.

                                       Act 12
Remember the snakes from the Blue Planet? They're back. This one is very simple
to make it through. Let the first snake finish moving, then fly to its back.
An alligator will drop down to attack you. You can kill him, but another will
fall shortly to replace it if you do. Wait for the next snake to finish moving
and jump to its back. The exit is right above you, so fly up there.

                                       Act 13
Another snake level. Although the pattern is different, this act is just like
the last one. Let the first snake finish moving, jump across, then let the next
snake finish moving and fly over to it. The exit is on the other side.

                                       Act 14
Snakes again. Again you have the same simple solution. Funny that the original
snake acts were a lot harder than these ones.

                                       Act 15
                               BOSS BATTLE: Magma Core
Just the sheer number of things going on here can be daunting. There's a laser
that fires down from the top of the screen (the little green thing) and two
hatches that release rocketpack Toads. In addition to that, there are two
missile launchers on the core itself. These weapons are your first objective.
Shoot them (preferably with Willy) until they explode. When they do they will
be replaced with a stationary laser launcher like the one on the ceiling. These
both need to be destroyed too. You can see the lasers charging up, so you can
time when you need to jump out of the way. Take note that the laser launcher on
the ceiling itself will not hurt you if you touch it, only its lasers will hurt
you. After these are out of the way you need to break the glass around the core
proper. Three charged energy orbs from Jenny will do it. From here on out the
core will start firing energy orbs at you. You now need to take out the core
itself. Jump on to the platform level with the core and move to the left edge.
For some reason neither the laser nor the Toads seem to be able to get at you
very well here, and the core's plasma will only hit you one out of three times.
Charge up Willy's gun and let loose with full-power shots. The core will go
into meltdown in no time.

                                  ---------------
                                   [ESC] Escape!
                                  ---------------
Note: The acts of Escape! run concurently with no clear indication of beginning
     or end. You will only see the numbers used if you are killed.

                                     Acts 1-4
Switch to Bucky, because he's the star of the game, and jump into the spaceship
waiting for you. The game will now scroll and you will have to guide the ship
through the exploding Toad Mothership. Toad soldiers will try to grab on to
your ship, while steam and spikes bar the path. If a Toad grabs you it will
drag you downward. You can ditch them, however, if you lower it down on to some
spikes. The steam and the spikes can all be dodged either by moving out of the
way or by timing a run through (in the case of some steam sections). Toad ships
will eventually appear and fire at you. One shot kills them, but there are
rarely enough around to do any serious damage. Eventually you'll come to glass
walls blocking the path. You need to switch to Willy or Jenny to have the
firepower to get through these. Just fire away (you can hold the button down
now) until they shatter. From here things will speed up. Look for the arrows on
the wall in the background. Move to the positions they indicate to avoid being
crushed by the rapidly moving screen.

                                       Act 5
                              BOSS BATTLE: Toad Drone
I'm not totally sure what this thing is, but it can be bad news for you if you
don't know what to do. The glowing bars on the top and bottom of the screen
are your initial targets, but if you touch them you will die instantly. Choose
one or the other and hold back on the left side of the screen. When the bars
are moving far away, fly level with them and fire. Once they start to move
towards you, get out of the way. It's moving slow enough you can actually go
back and forth between the two bars, firing the whole time. Once both bars are
taken out the "head" will start bouncing around. Hold down fire and move about,
dodging its shots. You're bound to hit it as it bounces anyway, so just focus
on dodging its attacks. This guy is pretty pathetic, I beat him without taking
a single hit. Once he explodes you'll fly on.

                                       Act 6
                              BOSS BATTLE: Toad Transport
A Toad spacecraft will begin chasing you. Toad soldiers will leap out at you,
but you can avoid all of them by flying high and to the far right side of the
screen. Eventually they will stop jumping and the spacecraft will rise. Do not
touch it or you will die instantly. It will begin to fire vulcan shots at you.
Switch to Blinky and fall back, dropping bombs on the vulcan guns as you do.
Pull forward as the tailfin gets closer and wait until the ship drops. Fly
around the backside and fire at the afterburner, all the while dodging the
laser and vulcan fire. Eventually the transport will fall back, forcing you to
fly under it. Switch to Deadeye and fire up at the vulcan cannons remaining.
You also need to fly into the small groove under the ship or it will crush you
on the spikes. Shortly it will lift again and you'll journey to the front of
the ship once more. There are laser cannons on the front that will open fire,
so be wary. The whole process will start anew and will continue until you've
destroyed the four vulcan cannons and the afteburner. Once you take all five of
these things out, the transport will go down in flames.

                                       Act 7
                             BOSS BATTLE: Air Marshall
Here it is, the final boss. The Air Marshall will fly in as the transport goes
down in his hovercraft. He'll lobe grenades that send shrapnel outward when
they explode, all the while as a wall of fire burns its way closer and closer
to you. Switch to Bucky, since he can fire in two directions, and start dodging
the Air Marshall's attacks. You need to hit the Marshall himself, not just his
hovercraft. Dodge his attacks and line up with him when you can (you should be
firing non-stop). The sheer number of hits this guy takes is ungodly. You just
have to keep at him, there's no other way to finish him off. Once he's blown
away you'll see the ending, which consists of "the Toad Wars still rage" stuff
and some gameplay footage.

                              OOOOOOOOOOOOOOOOOOOOOOO
                             OOOOOOOOOOOOOOOOOOOOOOOOO
                              OOO  [CLS] Closing  OOO
                                OOOOOOOOOOOOOOOOOOO
                                 OOOOOOOOOOOOOOOOO
I wonder if anyone ever reads these sections in guides...

                              ----------------------
                               [SPT] Special Thanks
                              ----------------------
BahamutSentinel and madhair60
-who wrote guides on GameFAQs for Bucky O'Hare before me and from whom I needed
to consult for information on Blue Planet (Act 8) and the name of the Red
Planet's boss

CJayC
-for creating GameFAQs in the first place and posting this FAQ

Jonathan Matthews Software
-whose ascii art program was used to create a templete from which the logo at
the top of this guide was created

Konami
-for making the game this guide covers

                                   -------------
                                    [LNK] Links
                                   -------------
Bucky O'Hare and the Toad Wars Fan Fiction and Information Site
http://www.geocities.com/bohweb/index.htm

Neal Adams' Bucky O'Hare 3D Episode
http://www.nealadams.com/bucky2.html

TV Tome's Bucky O'Hare Page
http://www.tvtome.com/BuckyOHareandtheToadWars/

Wikipedia's Bucky O'Hare Article
http://en.wikipedia.org/wiki/Bucky_O'Hare

                                 ------------------
                                  [CPY] Copyrights
                                 ------------------
                             Bucky O'Hare is (c) Konami
                              Mega Man 2 is (c) Capcom
                           Sonic the Hedgehog is (c) Sega