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 B U B B L E  B O B B L E   I I   -   F A Q / W A L K T H R O U G H
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by Quasar84 ([email protected])

Version 1.0

Introduction:  A number of people don't like/haven't played/haven't
even heard of the second Bubble Bobble game.  Being unsatisfied with
the FAQs for this game, and having enjoyed it quite a bit myself, I
decided to write this guide.  My solutions for most rounds leave
something to be desired, I know, but nevertheless they should work.
I'm working on the assumption that Bonus Door appearances are not
random, since I've gone through the game twice now and had a bonus
door appear on the same round, but...are they random?  Who knows.
Anyway, without further adu, the guide.

Bubble Bobble Basics:
*You jump by pressing 'A' and shoot bubbles by pressing 'B'
*You can jump through floors and ceilings, but you can't walk through
walls, ever.
*By holding down jump, you can jump off of bubbles.
*If you hit an enemy with a bubble, they become trapped.  Run/jump
into them in this form to defeat them.
*In most levels, the screen wraps around on itself.  This means
that falling through the bottom takes you to the top of the screen,
and walking through the right edge takes you to the left, and vice
versa.  This is important to remember.
*There are a variety of items in Bubble Bobble.  Most give you points,
some give you powers, some defeat all enemies, and the umbrellas warp
you ahead.
*If you take too long on a level, Sawbones (a mean, invincible ghost
enemy) will appear and chase you.  He can only move right, left,
up, or down, but he's faster than his original Bubble Bobble
incarnation, and he moves farther per sprint.  In the beginning, you
won't see him, but towards the end it'll be all you can do to beat
levels in time.

That's about all you need to know for now.  You'll discover more as
the game progresses.

"NOW, IT IS THE BEGINNING OF A FANTASTIC STORY!! LET'S MAKE A JOURNEY
TO THE CAVE OF MONSTERS! GOOD LUCK!"

And so, with this bit of akward English, our game begins...

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The Walkthrough
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Z O N E   1   -   A R E A   1
-----------------------------
Round 01
Monsters:  Hoppit x 4
The four Hoppits are very easy to defeat.  Use this level as a
practice to get a feel for jumping and bubbling and busting.
Try to take them on one at a time and don't jump into the middle
of things.  If you really need my help for this level, you're in
for a rough time playing the rest of the game.

Round 02
Monsters:  Hoppit x 2   Slider x 2
The level forms a four plank box of sorts.  Jump onto the bottom
plank and take out the two Hoppits.  Then take out the two
Sliders.  Wait for them to come to you, it's easier that way.
Try to practice bubbling and busting faster here.  You'll know
you're doing well if none of the Hoppits make it off of the
bottom plank, and the Sliders are beaten within a second of
each other.

Round 03
Monsters:  Hoppit x 2   Needler x 2
Needlers are a new enemy, and they hide a surprise.  If you're
directly above them, they'll launch their needle hats at you, so
be careful.  In this level, I recommend going to the middle of
the bottom plank and taking out the two needlers - they're
helpless if you approach from the side.  Then, just go after the
hoppits - They're pretty slow and helpless in any level.

Round 04
Monsters:  Hoppit x 4   Needler x 1
The Hoppits are actually the lesser problem in this round.  Jump
up from where you start to the lowest level of plank.  AVOID the
Hoppits; This shouldn't be a problem.  Jump to the side of the
Needler, remembering you can pass through obstacles vertically
but not horizontally, and then bubble and bust him.  You'll notice
bubbles coming down from the ceiling, about a third full of water.
These are water bubbles that'll wash away enemies.  Use them to
instantly beat the Hoppits, if you like.  Otherwise, it's not hard
to anticipate their movements and bubble them.  This is the first
level where you can get a diamond - if you have one when you beat
all enemies, five fruits will appear and get you more score.

Round 05
Monsters:  Needler x 6   Slider x 1
Just start with one of the bottom needlers, bubble and bust them,
and work your way around clockwise or counterclockwise.  This is
not a hard level despite initial appearances.  Avoid the slider.
If you have a chance to take him out, do so, but otherwise save
him for last.  It should be noted that bubbles drift towards the
central circle in this level.  I've gotten five fruits on this
level without a diamond, and a giant pinapple before, but I'm not
sure how or why.

Round 06
Monsters:  Nimbus x 2   Flarion x 1
Bonuses:  Heart
It's not easy to get the heart in this level.  You'll have to be
quick.  The Nimbus float slowly in diagonal patterns not unlike
the sliders;  Take them out on the way to the heart if you can.
The flarion will shoot out two fireballs that go out at a
constant horizontal speed, and go up slowly, then fall back down.
You don't have time to watch their path, unfortunately, so save
your studying of this enemy until after you've gotten the heart.
You should be able to get it by jumping, running, and dodging
the fireballs once.  Once you've got the heart, go left and fall
down the pit.  You'll be in a good position to defeat the left
over Nimbuses and the head right and drop down for the fight
with Flarion.  Bubble him like mad.  He's a flame; he'll shrink.
If you let up on your assault, he'll grow back, so don't stop
except to dodge his fireballs.  Don't get too close - he can still
hurt you even when shrunk as though he were large.  For the more
programming savvy, his collision detection box doesn't get smaller
as he does.  This level may be a bit tricky at first, but should
ultimately be little problem.

Round 07
Monsters:  Hoppit x 2   Slider x 2
Stay in your corner for most of this level - the enemies will
pass by you.  The Sliders will go up through the ceiling or
down from the upper right corner of your "box" and leave
themselves open to swift bubbling.  One of the hoppits will
continuously walk and fall by you.  The other one you'll have
to chase, but without the other enemies in your way he's no
problem.

Round 08
Monsters:  Hoppit x 2   Flarion x 1
This is the first level with moving platforms.  Don't worry
about timing them; you won't need them at all.  The Hoppit
on the left will fall in such a way that he'll land on the
moving platforms and go with them.  Wait for him to land,
then go through the left edge of the screen and come out
on the right to take out the right Hoppit. About the time
you beat him, the other Hoppit will have moved across the
screen and will almost be at your position, and so is a
sitting duck.  Finish him off.  The Flarion in this level is
tricky if you don't remember something important about them;
their collision boxes don't change as they change size.
Fall down the right pit so as to pass through the floor into
the ceiling.  Then, drop right and fall left so you're on
the spot above the Flarion's pit.  From where you're
standing, moving platforms should look like they're going
through you.  Don't worry, they won't affect you.  DO NOT
jump up on them.  Instead, extinguish the Flarion with a
flurry of bubbles.  After he shrinks, it'll look like you
can't hit him, but you can.  DO NOT drop down.  The moving
platforms will block some of your shots, but you should
still beat him quickly.

Round 09
Monsters:  Hoppit x 5
This round looks like a chaotic mix of platforms and
enemies.  A diamond appears early on, as well.  I recommend
waiting in your corner for a Hoppit to fall past you, then
to bubble that Hoppit and fall down the left pit.  Then,
you'll fall through the ceiling, and be in a good position
to go for the diamond.  Get it, and go after the remaining
Hoppits.  There's not much strategy to this level.  The best
advice I can give is to let the enemies fall by you and
bubble them that way.  This level is mostly about skill.

Round 10
Miniboss:  Springit
This round pits you against your first miniboss, and he can
take a lot of hits.  He looks easy, and is, but don't let
him catch you off guard - like a hoppit, he can jump.
However, he can only change direction by running into a
wall and can't drop through a floor, so try to get him to
jump up high, then run beneath him, jump up, and attack from
behind.  Hits in the blue area don't register - hit him in
the white or in the wind-up screw.  After 50 hits (it goes
faster than you think, I swear!)  Springit will break
down, and its pilot - an ordinary Hoppit, will run out.
Bubble him, bust him, and say goodbye to the first area!

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Z O N E   1   -   A R E A   2
-----------------------------
The same basic area, but with a red sky.  The first
remotely difficult levels appear here.

Round 11
Monsters:  Slider x 2   Needler x 2
Bonus:  Bonus Door!
Go for the bonus door!  Dodge the enemies and jump for it.
It's in the middle top of the screen.  Atleast, it is in
the game I'm playing.  I'll need to verify that this door
always appears here, and if you don't see it, don't worry.
If for whatever reason you can't get to/don't have/don't
want to use the bonus door, wait where you are for the
left slider to pass through the ceiling, up from the floor,
and right by you.  Bubble and bust him.  Go to the upper
right corner.  The right slider should pass by you in a
fairly timely manner.  Now, notice the water bubbles.
They'll drift toward the edges on their path up initially,
but they will move back closer to the center.  Wait for
them to start moving centerward and then pop them.  You
can take out both needlers this way.  It's probably
easier, though, to just take out one this way, and then
jump in the space where the other one was, and bubble
the remaining needler from the side.  Of course, it's
easiest if you can go through the bonus door!  The
only thing you need to be wary of is that you can't
jump the pit in the middle of this level.  You'll need
to shoot a bubble or three, and then jump to them, and
bounce off of the bubbles by holding down jump.

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BONUS GAME:  VOLLEYBALL 1
-------------------------
Our hero, Bubby, is pitted against an angry looking
waffle iron named Barcelon.  The rules are simple.
The ball will drop on the server's side of the court.
The server has one chance to get the ball on the
opponent's side of the court.  If they fail, the
opponent gets a point.  The opponent must hit the
ball back into the server's side of the court.
If they fail, the server gets a point.  The server
must hit the ball back, and so on, and so forth.
It's pretty much volleyball.  You can jump into the
ball, and the angle at which you jump into it
determines its path.  You can also hit the ball back
with 'B', but I find this trickier.  When you're
returning, you may hit the ball three times, so keep
that in mind.  In this game, Barcelon will not move
until the ball enters his side of the court; Thus,
low arcing shots that just barely pass over the 'net'
are best.  Good luck, it's not the easiest thing in
the world, but with a little practice you should win.

Round 12:
Monsters:  Apogo x 2   Snagger x 1
The snagger will bite you if you get too close.
I'd suggest jumping on to the lowest plank,
then jumping into the hollow box, then jumping and
bubbling the apogo on the right.  Drop down and jump
back to where you were and do the same for the Apogo
on the left.  The snagger is trickier.  I recommend
jumping to the raised edges on either side of his pit,
and blasting him with bubbles.  He can't hit you if
you're on the top of the edges.  This should be an easy
level, and you may get five fruits.

Round 13:
Monsters:  Hoppit x 2   Nimbus x 2
Drop down the left pit.  Bubble the nimbuses.  If you're
not fast, they'll float up through the ceiling and to
the floor, and that's a bad thing.  You can still get
them, but you'll have to wait for them to float back up
to you.  (Don't drop down.  The moving platforms making
getting to bubbled enemies difficult in this level.  Let
the bubbles come to you.)  While or after dealing with
the Nimbuses, grab the heart at the top of this stage.
The left Hoppit will fall onto the moving block 'train'
and so you'll have to drop on the train near him.  Don't
worry about reaching him.  Just get close enough to bubble
him, drop off the train, fall through one of the pits,
and bust him when he gets close to the ceiling.  If you
wait until the 'train' reaches the edge of the screen, you
may be able to just run/jump into him.  The other
Hoppit will probably be in an easy to reach area like the
floor or ceiling.  Just get to him, and bubble and bust
him.  I've gotten five parfets on this level before, but
not always.  This is the first appearance of lightning
bubbles, which, when touched, shoot a horizontal enemy
beating blast in the opposite direction you're facing,
but I don't find them useful...here.

Round 14:
Monsters:  Nimbus x 3   Apogo x 1
STAND STILL.  You can't go down in this level, and that
makes this the first (of MANY) hard rounds in this game.
First, take out the Apogo.  Easy.  Wait near the middle
of the screen for a diamond to appear and nab it.  Easy.
Jump into the central area and bubble-bust the Nimbuses
by shooting them with bubbles when you're about to run
into them. Hard.  If you mess up, get their bubbles
FAST.  For best results, don't hit any Nimbuses while
they're in the top of the 'cage'.  If you screw up,
you CAN get back to the bottom, though, by holding
down 'B' and charging a superbubble and floating away.

Round 15:
Monsters:  Hoppit x 5
Go to the area enclosed by the log 'retaining
walls' in the middle bottom platform.  Hold 'B' to charge
a super bubble and float in the air up to him.  Use up and
down to control your ascent, and left and right to be on the
opposite side of  him.  Once you get in the box, bubble
and bust him.  You may get a 'running shoes' when you beat
him.  Next, go to the right edge of the leftmost of the
three bottom platforms.  Wait for the two left Hoppits to
land by you, then bubble and bust them.  Go to the right
edge of the middle bottom platform, beyond the right
retaining wall.  You ought to look like you're about to
fall in to the pit.  Wait for the two right Hoppits to
land by you.  Bubble and bust them.  On the whole, this
should be a relatively easy level.

Round 16:
Monsters:  Hoppit x 4   Flarion x 1
One of the easiest levels thus far, and the introduction of
a new item:  The tornado bubble.  Tornado bubbles go up
until they hit a ceiling, and go in their horizontal direction
until they can start going up again.  By default, they move
right in this phase, but if they hit a wall their horizontal
motion can be become 'left.'  Just bubble the two Hoppits on
the ground and hit the tornado bubbles that come up from the
floor.  You should have no problem.

Round 17:
Monsters:  Hoppit x 3
An easy level.  Fall down the left pit and land on the top
platform.  Take out the two Hoppits on top.  The remaining
Hoppit WILL jump up towards you, just wait for him.  I have
sometimes gotten an eggtimer looking thing on this level
that stops music and turns the sky brown.  I'm assuming
it stops all enemies, but I've never gotten it anywhere
else and I only got it after I beat all enemies.  Regardless,
this should be an easy level.

Round 18:
Monsters:  Apogo x 4
Climb to the top of the 'ladder' you start in.  This is the
introdution of a new item - the fire bubble.  When you bust
the fire bubble, a flame will drop down, and when it hits
a surface, it'll create a patch of flames fatal to any enemy
that steps on it (but the flames will merely paralyze you.)
Two bubbles should float up on the left side, one below the
other.  Fall through and thus burst the top bubble, then hold
down jump to bounce off of the lower bubble.  The Apogos will
happily bounce into the flames and be defeated.  Once this
occurs, get off the bubble you're on.  If you can make it to
the top of the tall center wall, great.  Just repeat what you
did for the left side here on the right.  (The bubbles may
not come up on the right side so easily, though, so if not,
just follow the following instructions.)  If you can't, don't
worry, just bubble and bust the other two apogos from the
bottom.  Be careful, though, because they become angry and
break free quickly, and their bubbles rise fairly fast.

Round 19:
Monsters:  Slider x 7
This level looks, and would be, very difficult, save for yet
another introduction:  The Star Bubble.  The Star Bubble will
prove to be an invaluable friend.  If any Sliders get too
close, bubble and bust them, but otherwise just wait for a
star bubble to come up from the bottom of the screen.
Stars will shoot out in a circle and rapidly defeat all
enemies in an area that covers most of the screen.  The only
thing to be careful of is to make sure a slider coming near
you is falling and actually living and sliding towards you.
I made that mistake one too many times. =D

Round 20:
Boss:  Ruckus
Bonus:  Lightning Potion
Grab the lightning potion.  You can't hurt Ruckus without it.
Ruckus is faster than you.  Ruckus attacks for the most part
by running into you.  I recommend running in front of him,
and spitting bubbles and running into them.  They'll shoot
back and hit Ruckus.  Ruckus does have an attack where he
spits a bouncing red ball at you.  If he pauses, jump up FAST.
He doesn't use it often, though, so it shouldn't be a problem.
I also wouldn't worry about trying to run ahead of him the
whole time, either.  You can't hit him from behind, but it's
hard to stay ahead forever.  Just attack over one or two
plank's worth of chasing and when you have a chance jump up.
He'll continue his path to the bottom of the screen and
start back up at the top.  This is a very easy fight.  After
15 hits, you'll be done with Ruckus and the first zone.

-------------------------
BONUS GAME:  VOLLEYBALL 2
-------------------------
Same as the first game you played.

-----------------------------
Z O N E   2   -   A R E A   1
-----------------------------
A happy, blocky land full of life, stained glass, and clouds.
Some Cave of Monsters, Eh?

Round 21:
Monsters:  Hoppit x 5
In general, Hoppits will jump if you're higher than they
are, so just wait on the top of the floating structure in
this level and wait for them to jump to your level.  Bubble
and bust them.  An easy level overall.

Round 22:
Monsters:  Hoppit x 1   Snaggit x 2
The first time I went through this game, I didn't know
about B button charge up flying.  In this level, you must
pity me. ^_^  First, stay where you are, face the snaggits,
and bubble away.  They'll move through the wall if they're
trying to attack you, so don't relent.  You should, with
some effort, beat both the Snaggits.  You may have to move
forward to get the second one.  Now, your first real
trial in flying.  You MUST start from the left opening
in the spiky area.  You can't lift off from the right.
Charge up, use the arrows to fly, and as soon as you can
stop flying, do so.  Sawbones does not wait long in this
level.  You'll almost certainly hear the music stop.  Rush
for and bubble and bust the Hoppit.  If you're good, you
won't see Sawbones appear.

Round 23:
Monsters:  Slider x 1   Nimbus x 6
Getting into the Nimbus 'cages' is hard, and once inside
bubbling them is harder.  I recommend using the lightning
bubbles that appear in this stage.  You'll be pressed for
time and need good aim, but hey, you made it this far,
right?  Not much else to say about this level.  For a
starting move, try dropping down the left pit and taking
out the slider who roams the outside of this level.

Round 24:
Monsters:  Depends.  (Either Slider x 1, or Slider x 5)
See the trash can?  Wondering what it is?  If you touch
or attack it, BAM, 4 sliders come out, 2 of whom are
really painful to try and get.  There are Tornado Bubbles
in this round.  If you haven't knocked the trash can over
then avoid them like the plague.  If you have, they'll
probably be helpful.  The two sliders who land in the
middle top 'cage' if you knocked over the trashcan will
have to be bubbled by you jumping into the cage from
below (tricky, no?)  I suggest falling down the left
pit at the start, jumping over the trashcan, manuevering
to the far lower right corner (it's inside the area
where the lone slider is trapped) and bubbling the Slider
when he's at the bottom of his area (just so that his
bubbled form is easy to reach.)  An easy level if you
know what NOT to do.

Round 25:
Monsters:  Chucker x 7
A new type of enemy, and not a fun one.  They can throw
big rocks at you, so don't stay in a horizontal line
with them for long.  My suggestion is to fall down the
left pit (a common suggestion by now, I know) and exploit
the fact that like Hoppits, chuckers tend to jump up
if you're above them.  However, since they can only jump
one platform at a time, you'll be able to take them on
a few at a time this way instead of 5, 6, or 7 at once.
Still, you NEED to be fast.  Water bubbles appear on
this level to help you out, and help they can, but
don't rely on them.

Round 26:
Monsters:  Apogo x 4   Twizzer x 1
Twizzers are easy, but while they spin their arms they're
invulnerable.  I've never been able to get the heart this
enemy guards, so I wouldn't try - your time limit isn't very
long.  If you DO get it, well, you're a better player than I
am.  Jump to the left of the Twizzer, and jump up twice so
that you're on the left edge of the Apogo cage (obviously
being careful to avoid them.)  Get the Apogos.  Then, return
and go after the Twizzer.  Sawbones shouldn't appear, but
he might, so be quick.

Round 27:
Monsters:  Apogo x 1  Stump x 1 (Not sure on name)
The Stumps can release bee enemies, so get him quick.  Use
the B button charge while walking to the thin platform
on the left with a hole beneath it.  You'll sink through
the platform and come out near the stump.  Release your
charged attack and barrage him with bubbles.  He shouldn't
be able to summon any bees.  Drop down until you have a
clear shot at the Apogo (probably approaching it from
the bottom, on one of the sides) and take him out.  Once
you know what to do, an easy level.  There are Tornado
bubbles here, but they don't really help you.

Round 28:
Monsters:  Chucker x 2   Nimbus x 1
The two Chuckers are in moving prisons, and this will
prove to be a nuisance.  Jump to the top of the middle
moving prison.  Wait for the Nimbus.  You should be
able to get him.  Now, drop down to the top of one of
the green stretched out plus signs.  Jump into the
prison of the Chucker so that you'll pass through the
bottom without hitting him, and QUICKLY bubble him.
This is the easiest way I know to do the level.  The
lightning bubbles are very hard to use effectively.

Round 29:
Monsters:  Slider x 6
Conveniently enough, all the Sliders in this level
will pass through the lower left pit.  Just stay
where you start and wait for them, and ambush them.
You'll need to be reasonably fast, but it's still
probably the easiest way to beat this level.  There
are water bubbles, but they're not that helpful.
If you get caught in one of the pits, charge up with
the B button and you'll sink through the floor.

Round 30:
Miniboss:  Wooden Moai Statue  (Not sure on name)
This is a miniboss who acts like four smaller tough
enemies.  His mouth portion can shoot out spinning
planks, so watch out.  Jump up to attack his body,
try to defeat it here - it'll bubble when beaten,
and you'll need to pop it or it'll get 'angry'
(Though, the statue doesn't get stronger or faster,
so maybe you WANT to see a Red Moai? ^_^)  The
starting position is the easiest to attack from, so
that's why I suggest attacking here.  It's possible
to stand on the same platform as the Moai, and thus
attack VERY quickly.  The body bubble will drift
right from the starting position (all bubbles move
towards fans) so it may be easier to run under the
Moai and attack from the right.  If you do this,
you'd better be fast.  Stick towards the bottom of
the screen, it's easiest to dodge there.  The fans
make dodging very tricky, so avoid them if at all
possible.  The Moai statue will break apart and
fly around the screen, trying to hit you, and
hopefully failing (It's not hard to dodge.)  Repeat
the bubble barrage for the other pieces and bust
them.  The body, lower face, middle face, and upper
face each take 20 hits.  Good Luck, but you
shouldn't need it.

-----------------------------
Z O N E   2   -   A R E A   2
-----------------------------
Same as before, but green skies.

Round 31:
Monsters:  Hoppit x 3   Snagger x 1
Two Hoppits will fall to the level you're on.  Get
them quickly.  Jump into the lower left corner of
the box through the small plank on the bottom left
and get in a position where you can drop slightly
down and bubble the third Hoppit.  Then, take out
the Snagger - Obviously, take them out at the longest
possible distance.  Really, this is a difficult level
to explain and a very easy one to beat.

Round 32:
Monsters:  Slider x 2   Snagger x 1
B-charge and float to the top, and QUICKLY take out
the two sliders.  Because of the time limit, you can't
just bubble them and get them later - do it now.  Then,
take out the snagger with the usual tactics - stay as
far away as possible and barrage him.  A level simple
on strategy and pretty high on skill.

Round 33:
Monsters:  Depends (Nimbus x 1 or x 5)
Another easy round, because it's a trashcan one.  You
can't make it this far in the game and succumb to this
round.  Just wait for the Shoemobile to wrap around
the screen, and jump up to the Nimbus, and take it out.
Nothing more needs to be said about this level.

Round 34:
Monsters:  Slider x 1   P-Slime x 6 (My name)
Ouch, ouch, ouch.  In my mind, this is the first truly
difficult round in the game.  There is no overriding
strategy to replace skill here.  I'd suggest starting by
bubble charging up to the middle left, and taking out
as many enemies from there as possible.  All bubbles
tend to drift toward the fan.  You'll probably need to
pop a share of enemies there.  The time level also makes
this round hard.  Good luck, there's not much else to
say about this one...

Round 35:
Monsters:  Depends (Invader x 2 or Invader x 6)
Invaders are tough new enemies who have a downward
laser shot attack.  First, jump to the top of the
ladder you're in - either use B-charge float (slow)
or shoot a bubble at the side of the top cage and bounce
off of it (faster but harder.)  Wait for both invaders
to go through the bottom of the screen and back through
the top.  Bubbles in this level move towards the trash
can, so they'll have to move along the zig zag track
towards you if you enter the track after they do and
go down after them (thus popping them and saving
trouble.)  If you can get to the tornado bubbles before
they do, more power to you, but this way is probably
the easiest and fastest.

Round 36:
Monsters:  Invader x 1   Chibi-ra x 2 (My name...they do
look like Chibi Chimeras, after all.)
The Chibi-Ras are new, flying, slow moving enemies, who
can take quite a few hits.  This level would be easy
if not for the fans.  For starters, charge up a shot.
One charged shot and one normal shot destroy Chibi-ras.
Now, for the trick(y/ier) part.  You can't float up
to the Invader.  You'll have to navigate via the fans.
Use the low middle fan to jump to the upper right fan
as quickly as possible (the invader's laser attack is
hard to dodge on a fan) and then use the upper right
fan to shoot you up.  You'll land (hopefully) on the
edge of the Invader's platform.  Bubble and bust him
and hope Sawbones doesn't show up early.

Round 37:
Monsters:  Nimbus x 2   P-Slime x 3
More Fans.  My old nemesis.  Anyway, take out the
P-Slime on the low blue platform first.  All the
enemies should look like they're heading to the middle.
Let them get to the middle and start moving away.  NOW
jump on one of the lower fans and propel yourself straight
up.  Take out the Nimbus on your side, and the other if its
near.  Wait for the P-Slimes to reach you.  All bubbles
in this level move towards the area in the middle of the
three fans, so don't worry about being able to pop them so
much.  This level's not EASY, but it could be worse.

Round 38:
Monsters:  Invader x 2   Slider x 1
More Shoemobiles.  Use them to jump up and take out
the enemies layer by layer.  I find it easiest to dodge
the invaders while between them.  This is the first level
where, for me, a chalice appeared - a magic item that can
defeat all enemies.

Round 39:
Monsters:  Stump x 1  Slider x 2
First, bubble and pop the leftmost slider - he'll be coming
your way in the beginning.  If you think you're good, or
if the bubbled slider reached its resting point (just
below the stump) use the middle fan to propel yourself
upward.  If you're fast, a heart'll be there.  Use the
middle fan to reach the left fan, and use that to reach
the platform next to the Stump.  Use charged bubbles to
defeat him more quickly.  Then, go after the remaining
slider - it's hard for me to direct you because he could
be anywhere by the time you beat the Stump.  One slider
shouldn't be a problem, however.  I hope you have enough
time before Sawbones shows up.

Round 40:
Boss:  ApElf (I have no clue what this boss' name is or
could be!)
Bonus:  Tornado Potion
This boss is ridiculously easy.  Create tornado bubbles
and try to get them to hit ApElf.  THREE hits is all you
need!  An easy boss for a not so easy zone.

Congratulations, you've beaten the first half of the game!

------------------------
BONUS GAME:  GEM CATCHER
------------------------
It's like Pac Man!  Get as many gems as you can.  If push
comes to shove, Barcelon will win.  Fortunately, ol' Bart
isn't any faster here than Volleyball, so this should be
an easy win.

-----------------------------
Z O N E   3   -   A R E A   1
-----------------------------
A rainbow island region.  (Rainbow Islands?  Who knows.)
My favorite of the three zones, with the exception of
the forty-fifth round...

Round 41:
Monsters:  Invader x 4
No one likes Invaders, but this is a fairly easy round. Drop down
through the pit on either side of the screen, and wait near the
ceiling for the invaders to do the same.  You'll cut it close
time-wise but you should make it.

Round 42:
Monsters:  Chucker x 6
Not too hard.  Tornado bubbles appear here, and you can defeat all
the chuckers with them, but that takes what amounts to probably more
time than you have.  I'd say wait for the first tornado bubble, hope it
works well, then drop through the left pit down into the ceiling and
exploit the fact that Chuckers jump up to you.  Yes, they will fire,
so you'll have to bubble one or two fast and then spend your time
dodging the first wave of attacks, and then bubble the others.  This
is harder, but faster, than waiting for tornado bubbles.  Again, this
level is more about skill than anything else.

Round 43:
Monsters:  Slider x 2   Chibi-Ra x 1
Easy level.  Use B-Float to reach the open area above the grail
looking formation.  Take out the Chibi-Ra with a charged and a
normal shot.  Then, wait on the right (or left, depending on how
long you've taken) edge of the grail for the sliders to come by you.
It's easy to miss them, so time your shots well.  I've gotten a chalice
here before, but not always.

Round 44:
Monsters:  P-Slime x 5   Hoppit x 1
So easy...just jump up and get over to the waterfall.  Star Bubbles
will appear there.  Drop down the waterfall, carefully avoiding
the Hoppit who falls down the waterfall, and get the star bubble.
It'll probably defeat everything in the level.  Easy, no?

Round 45:
Monsters:  Depends (More come over time) + 1 Helicopter (name?)
AUGH.  This is quite possibly, for me, the hardest level in the
game.  Nothing beats the helicopter but hitting it with lots
of bubbles, and the enemies he drops take two bubble to beat.
Use B-Float and charged shots on the helicopter (you have to
be on either the far left side or right side to be able to
get high enough to reach him, though.)  Once the helicopter
is done, take out the regular enemies.  They should be much easier
by comparison.  I'd LIKE to say there's some secret method for
success in this level, but there isn't.  I can just about guarantee
you you WILL face sawbones in this level.  This is the first time
where you simply can't avoid him.  If you can't/don't have time
to B float, drop down the pits in the bottom so you'll pass by
him near the ceiling (This makes it hard to avoid sawbones,
though, IMO.)  This level is just insane.  Good luck.

Round 46:
Monsters:  Apogo x 5   Chibi-Ra x 1
Bubbles rise very, very quickly here.  This will help you.  Jump
up from where you start until you get into the Apogo's cage.  Of
course, position yourself so that you can bubble them and not get
hit.  If their bubble escapes, don't worry, just stay in line
with it vertically - it'll quickly rise into your feet.  While
waiting, charge up a shot and take out the Chibi-Ra who is no
doubt approaching.  Two Apogos will bounce over to you.  They
should be easy to bubble and bust, and if their bubbles float
away, well, you know what to do.  Take the rightmore of the
remaining Apogos first, by falling on the raised platform just
to the right of the area he's trapped in.  If he's on the
raised platform (Because you went through everyone else quickly)
then just wait for him to be near the floor and bubble him.
Then, jump into the lower right corner of the other's prison.
You may not be able to get both their bubbles, but atleast with
them bubbled Sawbones won't show up.  You should be able to
get their bubbles from here.

Round 47:
Monsters:  Chucker x 6
I've gotten a chalice here twice, so I don't think this is a
random bonus.  Nevertheless, for the potentially Chaliceless,
I'll include a strategy.  Fall down the left pit.  Let the
Chuckers jump up to your level.  Dodge their attacks, and
bubble when you can.  Much like most of the levels where we
fight chuckers, right?

Round 48:
Monsters:  Apogo x 4
The two red stars in this level will try to fall down and
hurt you when you walk under them, so watch them.  Otherwise,
just walk around and bubble Apogos.  Bubbles rise rapidly,
so just line yourself up with them vertically if they escape.
I recommend staying in your left third of the screen and
letting the Apogos come to you.

Round 49:
Monsters:  Apogo x 1   Trooper x 4 (Not sure on name)
Bubble in this level drift towards the top of the vaguely U
shaped object and oscillate between its left and right ends.
Be aware of this, or your bubbles may push you places you
don't want to go.  Drop down the left pit and watch the
Trooper jump up to you.  Take him out quickly and don't let
his bubble knock you down.  Do the same with the other
trooper on this side.  By now, a 'spark bubble' has probably
appeared.  These bubble make two sparks jump out and up,
which then fall.  The sparks defeat anything near them.  It
may be hard to get to the spark bubble, and you may fall in
the center pit.  Floating will help you in either case.

Round 50:
Monsters:  Hoppit x 4
Miniboss:  Missile Tractor
This Miniboss is large, moves with decent speed (but thank-
fully doesn't seek you) and can shoot three missiles upward
that spread out as they fly.  You first move should be to
wrap around the screen from left to right, float up, past
the Hoppits, to the top platform.  Star Bubbles appear in
this round, and that makes this fight easy.  The first star
bubble you pop will likely destroy all the Hoppits.  Just
dodge his attacks (easy, they can't reach you on the top
platform) and wait for 'Clear' after you beat the Hoppits.
Yes, that's right, you don't have to beat the tractor to
win.

-----------------------------
Z O N E   3   -   A R E A   2
-----------------------------
Same area, but with grey ground.

Round 51:
Monsters:  Invader x 4
So easy.  Bubbles in this level tend to move down, which
basically means bubbled enemies are 'stuck' on ground
level.  Just stay where you are at the start, facing
right, and keep pressing 'B' until all the invaders
are bubbled.  Yes, they'll all walk into you.  Then,
once they're beaten, and the last ground spark has
dissipated, pop the lot of 'em.

Round 52:
Monsters:  Slider x 5    Needler x 1
Haven't fought a needler in a while, have we?  Anyway,
shoot a bubble at the wall directly to you right from
where you start and jump off of it.  This right wall
is three blocks thick and its top looks like a stairway
that's descending (a very small staircase, but you get
the idea.)  Stay on the middle step.  The sliders on
the left can't get you there, but your bubbles will
go through the step.  Bubbles drift towards the center
here, so don't let yourself get knocked down.  Pop
the bubbles if you can, and stay on the middle step.
The two sliders who began on the right will reach the
left side of the screen about now.  Take them out
like the last two.  Then take out the needler by
getting close enough to hit his hat with a bubble, and
jump into the cage with the final slider and get him.
The last part is tricky, but you are on round 52, after
all.

Round 53:
Monsters:  Slider x 4   Flarion x 1
Stay where you are at the start - a Slider will come
up the left pit where you start very soon.  It's hard
to get him, and harder to get to his bubble if you
mess up, but if you can get him it'll make the next
part much easier.  Drop down the left pit.  A lightning
bubble may drop down by you, and if it doesn't, turn
around and fry the remaining sliders.  If not, just
bubble them while dodging the Flarion's fire attack.
Not too hard.  Bubble Barrage the flarion, remembering
that as he shrinks his collision box doesn't, and
finish this round with time to spare.

Round 54:
Monsters:  Slider x 4   Chibi-Ra x 1
Star bubbles appear here.  One will probably kill all
the enemies on the screen.  Nothing more needs to be
said about this round.

Round 55:
Monsters:  Nimbus x 3   Needler x 2
The Needlers are the tricky ones to get - you need to
drop fire into the pits in which they rest, ala the
original Bubble Bobble.  The Nimbuses are easy - you
know how they move, you've just gotta bubble and
touch them.  Time is your real enemy here.  For
starters, you'll need to use B button float to get out
of your pit.

Round 56:
Monsters: Chibi-Ra x 4   Nimbus x 1
I've always had a chalice appear on this level, and I hope
you have one appear too.  Otherwise, this is a hard level.
I suggest charging up and floating DOWN the left pit.
Spark bubbles appear on this level, and if you wait, they'll
come to rest in the top middle of the screen. There, you
can pop them and probably take out all the Chibi-Ras.  The
Nimbus should be easy to get, if he's not killed by the
spark bubble as well.

Round 57:
Monsters:  Nimbus x 4   Flarion x 1
This is one level where water bubbles CAN be nice.  You
can't be hurt while in a water bubble flood, so you don't
need to fear Sawbones as much in this level.  My suggestion
is to drop down the left pit at the start of this level and
hope a water bubble descends from the left top side.  If
not, blast Flarion with a charged and a normal shot.  He
should go down easily.  Then, wait for water bubbles to
appear and use those to knock out the Nimbuses - their
moving prison makes them to hard to go after with any of the
normal approaches.  If you DO beat them without the water
bubbles, good job, but on this level the bubbles are there
for a reason.

Round 58:
Monsters:  Slider x 4   Snaggit x 1
Float right away.  If you jump just before you take off you
can gain height faster.  Don't worry, the left sliders won't
get you.  Land on the ledge and start attacking the Snaggit,
all while moving right so you can drop down.  You'll have to
avoid one slider's attack this way, but you should make it
in time.  All bubbles in this level drift toward the lower
right, so try to do everything fast so you have time to pop
the bubbles.  This is an easy level to beat and a tough one
to do without losing a heart.

Round 59:
Monsters:  MechaHoppit x 1   Invader x 2
A new, tough enemy, the MechaHoppit, appears here.  He can
shoot missiles that home on you, so be careful.  This is a
very hard level IF you go by appearances.  You see, if you
float to the little raised edge on the side of either of
the Invader's pits, you can't hit them with a normal bubble.
Remarkably enough, you can hit them from ground level if
you fire even a slightly charged shot at the top of a jump.
This saves time and makes the level easier.  So, jump so
that you can fire a charged shot into the lower right edge
of the lower left cage, then fire a charged shot into the
lower left edge of the lower right cage, then return to
the left to pop the bubbles.  Run right and float/jump
to the platform where the MechaHoppit is, and fire like
mad before Sawbones crashes the party.  (Note you can
only rise on the right side of this level.  In the left
and middle you and your bubbles sink.)

Round 60:
Boss:  Roc
Bonus:  Star potion
Roc is definitely the hardest boss yet, but in my opinion
he's got nothing on the Helicopter.  Fortunately, you have
the Star potion, that lets all the bubbles you shoot become
star bubbles!
***Roc, phase 1:
This big nosed bird likes to bounce around the screen in
diagonal paths and summon two lightning bolts that will
cross in the middle of the screen.  The lightining is hard
to reliably predict (unless you stand still), and the star
bubbles you shoot go so far so fast that you can't break
in to them by running across the stage like you did with
the previous two zone bosses.  You'll have to jump into
them when Roc is far enough away not to hit you.  I suggest
not attacking right away, just to get a feel for Roc's
pattern, and then frying him with star power.  One of the
best ways to dodge his lightning is to stay by one edge of
the screen and use the wrap around effect - you'll come
out on the right, but the lightning will stop at the edge.
***Roc, phase 2:
After enough damage has been inflicted, Roc will summon
lightning like normal, only he'll end up hitting himself
and become an angry, bald, super electrostatically charged
chicken who shoots lightning in eight directions from himself.
The screen wraparound works here, too, but not as well.
Just try to keep up the star barrage, and he'll go down
soon enough.

-----------------------
BONUS GAME:  BASKETBALL
-----------------------
Yay!  Like volleyball, you need to hit the ball by jumping or
by pushing B.  However, this time, Barcelon is gonna let you
feel his anger and shove you around.  He WILL win in a game
of shoving, like always.  The goal in this is to make a
'basket' by getting the ball to land on top of the head.
Good luck, it's hard just getting a point in this game. ^_^

-----------------------------
Z O N E   4   -   A R E A   1
-----------------------------
The final zone, and finally one that looks like it belongs in a cave
of monsters.  Gears, skulls, stones, and the return of some of our
old enemies...

Round 61:
Monsters:  MechaHoppit x 1   Nimbus x 2
Tough because of time.  Jump up at the beginning until you're almost
on the top level.  Let the MechaHoppit reach the left edge and walk
past you to the right, then RUSH to grab a spark bubble that will
come down from the top of the screen.  You probably won't be able
to hit the MechaHoppit with it, but it will likely get BOTH Nimbuses,
assuming you didn't pop it when it was too high up.  The MechaHoppit
will quickly run out of power, so hit it with bubbles fast.  You
should beat it before a hand rewinds it and before Sawbones shows up.

Round 62:
Monsters:  P-Slime x 6   Nimbus x 1
There are tornado bubbles in this round, and if it is convenient for
you to get them, then get them, but you won't have to.  For starters,
jump up and wait for the two left P-Slimes to come to you.  Their
bubbles will drift left, so run right into them.  Drop down the
bottom left pit and take out the Nimbus up here.  If you're fast you
can get a diamond.  A P-Slime should be just starting to crawl down
the left wall of this pit - bubble him ASAP.  From here, pick out
whoever is most available - it's pretty much a matter of jumping
around and skill, and not really easy to strategize.  The tornado
bubbles will probably miss at this point, but why not pop them?
You might get lucky.

Round 63:
Monster:  Ghost-Slider x 5   Invader x 2
Smiling undead?  No, these are just ordinary sliders with bedsheets.
Unfortunately, they take two hits to kill.  Don't worry, you can
still beat this level easily if you know what to do.  The box in
the middle can be divided into upper, middle, and lower layers.
As soon as possible, get into the left part of the lower layer.
All bubbles move towards the lower layer.  Beat the two invaders
there, and go back to the left side of the layer.  Wait for two
Ghost-Sliders to come in from the two middle openings and beat
them.  Wait in the middle for two to come from the outside, and
defeat them as well.  About now Sawbones will show up.  You will
have to dodge him - don't worry, he's easy to dodge in your
current position.  Soon, the remaining Ghost-Slider will show his
face in your layer.  Bubble and bust him, before Sawbones comes
back at you.  Easy, no?

Round 64:
Monster:  Invader x 5
I've had a Chalice appear here, and if it appears for you, then do
the following:  Wait until all the invaders have moved off of the
topmost platform in the man-shaped middle object, then fall through
the left pit and run for the Chalice.  (I assume Chalices appear in
the same location, which seems to be true.)  If not, wait on the
right of where you start (just before falling into the left pit)
and bubble the invaders when they hit the ground.  Bubbles move to
the middle bottom platform in this round.  As for the right Invader,
fall down the left pit and try to time it so he falls past you.  The
middle two will be very hard to get, and you'll have to float to the
middle and time your jumps well, while probably dodging saw bones.
I hope you get a Chalice here.

Round 65:
Monster:  Hoppit x 4   Twizzer x 1
It's a blast from the past with our old friend Twizzer, who's no
harder than the first time we fought him.  First thing you should
do is JUMP, before the left two Hoppits have a chance to land.
Bubble them.  They'll float more or less vertically incase you
miss them.  From the floor vents, lightning bubbles will rise.
Use these to take out the other two Hoppits and the Twizzer.  You
may have to switch sides by falling through floor pits.  I've had
a bonus door show up on this level twice now, so I'm pretty sure
it's always there.  If it is, take out the two Hoppits in the
beginning like I said, then just jump after the door - it should
not be hard to reach.

Round 66:
Monster:  Depends.  HELICOPTER x 1.
Helicopter.  BAD.  You remember how to beat this guy, right?  Well,
he's mercifully easier than round 45, but still tough.  I've
beaten this one before Sawbones showed up.  Charged shots are key
here.  First, jump up and try to hit the helicopter before it
leaves - if you're good you'll get a hit or two in, and those'll
help.  Now, get to the second platform from the right and wait on
its left edge.  Wait for the helicopter's face to reach the left
edge of the middle top platform and hit it with a fully charged
shot.  Then, charge as much as you can and fire again before it
hits you.  You'll likely defeat it if you got those two shots in
earlier.  Now, RUN from the troopers it let loose, you don't have
the distance to take on two hit monsters.  Bubbles tend to group
beneath the middle platform.  See, this one wasn't nearly so hard
as round 45, was it?  And in case you're wondering, yes, that's
the last helicopter you'll ever have to fight.

Round 67:
Monster:  Ghost Slider x 4   Invader x 2
This level looks like it loans itself to letting you get hurt,
but its time limit is remarkably long for being so close to the
end.  At the very start, run right and jump, and you should be
barely leading the invader.  Jump and bubble him as soon as you
think you can.  A slider will soon approach, as will the other
invader.  Get them both.  If you miss the bubbles of any of them,
they float more or less vertically, so try to line yourself up
with them.  Don't rush yourself, you have lots of time.  You
probably want to fight the remaining sliders on the top level;
if your timing is anything like mine, they'll show up on the
top soon enough, from the bottom.  They should be easy if you
are careful.  This isn't a hard level; be cautious.

Round 68:
Monster:  Ghost Slider x 7
This is also one of the hardest rounds.  Fortunately, it also
has a long time limit.  This is also a level that's all about
skill.  The best advice I can give is to begin by reaching the
top middle platform, by floating between the spikes and the
bottom platform and rising along the right side.  You're least
likely to be hit there and the air currents favor you.  Try
not to get hit, though that's easier said than done.  Good
luck, your bubbles will congregate beneath you.

Round 69:
Monster:  Apogo x 4   Drunk x 1
Remember the Drunks from the original Bubble Bobble?  Yes,
they still have their boomeranging mirrors, so watch out for
a strange looking horizontally moving object eminating from
them.  (They say it's a mirror, anyway.  But with a name like
Drunk, I suspect the creators gave them something less child
appropriate to be throwing. ^^)  Wait for the Drunk to start
falling, then drop down the left pit.  Two Apogos should fall down
soon as well.  Get them fast.  Drunk will fall down next, followed
by two more Apogos.  Remember that the platforms Drunk will tend
to be moving downward, and that Drunk can't use his throwing attack
if he's not on the same level as you vertically for a period of time,
so go after the two Apogos and try not to touch him.  Basically, I'm
saying don't worry about his attack until after you've beaten the
two apogos.  One charged shot and one normal shot will bubble drunk.
Alternatively, some may wish to take out drunk first.  For some people,
this is easier. Whatever the case, you shouldn't have a problem with
this level.

Round 70:
Final Boss:  Skull Sorcerer
Bonus:  Spark Bubble Potion
Uh oh, looks look you've found where they're keeping your girlfriend!
The Skull Sorcerer from the beginning who abducted her shows up and
it's time for your final confrontation!  Grab the Spark Bubble potion.
He'll shoot some fireballs at you, forward, up and forward, and down
and forward, but never behind.  So what do you do?  Attack him from
above and behind with sparks of course!  After three hits, he'll go
down.

-----------------------------
Z O N E   4   -   A R E A   2
-----------------------------
..What?  Three hits?  That's all?  And no final boss music?  And
only 70 levels?  This is so much easier and less exciting than the
end of Bubble Bobble 1!  And who were those three figures in the very
beginning of the intro?  And...why haven't you changed back yet?!
Yes, you guessed it, there's more.  Welcome to the last leg of your
journey, the frigid heart of the cave of monsters.

Round 71:
Monsters:  Crusher x 2   Ghost Slider x 4
A level devoid of strategy.  Jump, dodge, bubble, try not to get hit.
Good luck, and if you beat this without getting hit, you're definitely
a skilled player.

Round 72:
Monsters:  Apogo x 4
The fastest way to the Apogos is to fall through the bottom, but that's
not so easy to do.  Just jump up to the top and bubble them.  They'll
rise vertically once bubbled, so don't worry so much about popping them.
A very easy level for being this close to the end.

Round 73:
Monsters:  MechaHoppit x 1   Trooper x 4
Jump to the top of the left 'ladder' and wait for the MechaHoppit to
turn around.  Jump in that box and blast it like no tomorrow.  A charged
shot certainly isn't a bad way to start.  Then, try to wait for a fire
bubble so you can roast the troopers.  The time limit on this level
is long, so don't worry about messing up.

Round 74:
Monsters:  MechaHoppit x 1   Invader x 2
Drop down the left pit, and charge up shots.  This is a good place to
take out the top Invader and the MechaHoppit.  Once you've beaten
both of them, go to the right part of the middle platform and start
running and shooting bubbles left.  Bounce off of the bubbles by
holding down A and try to get into the box that holds the remaining
invader.  Bubble and bust him.  You also have a long time limit,
so don't rush yourself.

Round 75:
Monsters:  Ghost-Slider x 4   Trooper x 2
Just jump up through the middle set of platforms.  To take out the
troopers, get close to them and fire a charged shot.  It may not
LOOK like you can get them, but you can.  It may even look like
they'll hit you, but they probably won't if you're only barely
touching them.  For the Sliders, just jump up to the top and take
them out.  For best results, wait until they're all moving away
from the center.  This isn't a hard level.  So far, none of the
final levels have been hard, have they?

Round 76:
Monsters:  Drunk x 1   Trooper x 4
Your starting move should be to fall down the left pit and hold
left while falling, and pick off enemies as they fall through
the bottom and back to the top.  This is a very easy round.

Round 77:
Monsters:  Apogo x 4   Drunk x 1
The last two normal levels see the introduction of something
new;   Death Bubbles.   Popping these counts as touching an
enemy, and since they're bubbles, they'll drift towards the
same spot as the enemies will.  Thus, you MUST pop enemy
bubbles as soon as you bubble them.  I often get a bonus
door on this level - hopefully you will too.  You can float
up to the Drunk about where the leftmost set of chain and
gears is.

Round 78:
Monsters:  MechaHoppit x 1  Ghost Slider x 2
This dubious assortment of enemies and platforms forms the
last normal round of the game.  It's also full of Death
Bubbles, so be careful.  Drop down the left pit and take
out the Ghost Slider approaching you.  Pop his bubble
before it reaches the area with the Death Bubbles!  Go
to the right of the screen (hold down A if you can't
make the jump over the Death Bubbles so that you'll at
least bounce off of them) while dodging any missiles the
MechaHoppit may fire.  You should be able to reach the
Ghost Slider if you work your way to ground level.  If
you're really fast, you'll be able to get while up top,
but be sure to pop his bubble!  From here, you've really
just gotta dodge the death bubbles and missiles, and hit
MechaHoppit.  Charged shots work well, of course.

Round 79:
Final-er Boss:  Super Drunk
The Skull Brothers (THOSE were the three in the intro!)
show up, and unprepared to fight such a valiant dinosaur,
summon the boss of the first Bubble Bobble, Super Drunk!
This time, he's faster, and so are his attacks.  He
shoots out many orbs in a WIDE arc in front of him.
Like last time, you'll have a lightning potion to fight
him with.  Try to be behind him at all times, and cross
below him when possible.  Your lightning can protect you
from his mirrors by knocking them out, but don't rely on
this unless you have no other choice.  After 12 lightning
blasts, this MECHANICAL Super Drunk will break apart!  A
paltry sum to the original's 60.

Round 80:
Final-est Boss:  Skull Brothers
OK, obviously a Bubble Bobble game isn't going to end on
an odd number like 79.  The Skull Brothers are a worthier
fight.  The Red Skull brother moves around slowly, and
doesn't attack, but does hurt you if you touch him.  The
Cyan Skull Brother shoots three fireballs like the last
time you fought him.  The Blue Skull brother shoots a
seeking magic circle that can shrink you, preventing you
from attacking until you get hit or some time passes.  The
Red Skull Brother can heal the others by sending hearts to
them.  You can try to grab them in midair, but this is not
easy.  If you beat the Cyan Skull Brother first, the Blue
Brother will pick up the slack and become a fire shooting
Cyan Brother.  Pick up the Spark Potion.  You know what to
do and how to fight by now.   The Red Brother cannot be hurt
until the other two have falen.  And once they have...

Round 80b:
Really Final-est Boss (I swear):  Red Skull Brother, True Form
It seems brother Red wasn't the weakest brother after all!  He'll
quickly change into his true form, a vaguely birdlike monstrous
red skeleton with great jumping capacity.  His only real attack
is jumping at you, though, so he shouldn't be hard to dodge.
Unfortunately, early in the battle, he will demonstrate what
makes him the most powerful Skull Brother, and summon Sawbones!
Fortunately, if you kill Red, that'll be the end of Bonesy, too!
Dodge them both, hit them with Spark Bubbles, and hope you don't
run out of life and lives!  GOOD LUCK!

Congratulations, you've beaten Bubble Bobble:  Part 2!  The
Red Skull Brother will return to the underworld in a blue thunder
comet and Sawbones will go with him.  You'll return to the surface
where a fairy/goddess/nice flying lady will turn you back into a
boy!  You and your girlfriend will be back together, to emit
diagonally moving pink hearts forever!  Unless I'm mistaken,
there's no SUPER mode, so take heart in seeing the true end to a
game most people will never see.