===================================DISCLAIMER==================================
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This document Copyright 2004,2017 Daniel Engel
===============================================================================
Bomberman FAQ
November 30, 2017
Daniel (DEngel) Engel
dan.engel.2017 [AT] gmail [DOT] com
###############################################################################
(A) TABLE OF CONTENTS
###############################################################################
Table of Contents
(A) This Table of Contents
(B) Controls
(C) Enemies
(D) Powerups
(E) Tips
(F) The Game
(G) Passwords
(H) Experimental
###############################################################################
(B) CONTROLS
###############################################################################
The controls for this game are very simple, and are as follows:
A - Sets a bomb.
B - Not used at first, but can be used to detonate bombs with the
detonator powerup.
Start - Pauses the game.
Select - Pick between options on the main menu.
###############################################################################
(C) ENEMIES
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================
Valcom (Balloon)
================
Very simple enemies, slow moving, easy to kill, worth 100 points. They just
move back and forth (when they hit something) in a monotonous pattern 90% of
the time. They will rarely change direction, but they sometimes do, so be
ready for it.
===============
O'Neal (Beaker)
===============
Simple enemies, faster than Valcoms, and many times they will change direction
and come towards you, worth 200 points.
==============
Dahl (Lantern)
==============
These purple enemies are faster than the O'Neals, but move in a similar way,
they're worth 400 points.
============
Minvo (Face)
============
These orange enemies move very quickly (faster than Dahls) in a back and forth
motion much like the Valcoms. They're worth 800 points each.
=============
Ovape (Jelly)
=============
These blue enemies move VERY slowly, and are VERY easy to kill. They can
travel through bricks, and they're worth 1000 points each. They can also be
killed while in the bricks if you blow up the bricks with a bomb.
=============
Doria (Ghost)
=============
These purple enemies move at medium speed and can travel through bricks,
they're worth 2000 points each.
===========
Pass (Bear)
===========
These enemies move about as fast as a Minvo, maybe faster, and they want to get
you more. They're each worth 4000 points.
=============
Pontan (Coin)
=============
These guys are extremely fast and deadly, they can walk through walls and are
worth 8000 points each.
###############################################################################
(D) POWERUPS
###############################################################################
As you blast the bricks away in the game you will com across some powerups.
These will make your game a lot easier, and come in a variety of forms.
=====
Bombs
=====
Allow you to set one more bomb at a time, you start out being able to set one
at a time. The maximum amount of bombs you'll ever be able to set down at one
time will be 10, by using this powerup.
====
Fire
====
Increases the range of your bomb blasts by one square (in each direction). The
maximum range that you can get is 5 squares (in each direction).
=================
Detonator (Heart)
=================
Allows you to detonate your bombs whenever you want by pressing B.
================
Speedup (Skates)
================
Allow you to move twice as fast.
=========
Bomb-Walk
=========
Lets you walk through your bombs.
===========
Wall-Walker
===========
Lets you walk through walls (bricks).
=======================
Mystery (Question Mark)
=======================
Makes you invincible to enemies and bombs for 35 seconds.
===========
Flame-Proof
===========
Makes you invincible to your own bombs, lasts forever.
###############################################################################
(E) TIPS
###############################################################################
Whatever you do, DO NOT bomb a powerup, or the exit. This will cause more
enemies (that are usually TOUGHER) to appear, and make life hard for you.
You can walk through the exit.
Always know the range of your bombs.
Try to destroy multiple bricks with a single bomb.
Try your best to exit the stage before the time is up, otherwise Pontans will
show up, and they are hard to survive, much less kill.
After every 5 stages you get to play a bonus stage. Here you try to kill as
many enemies as you can in the time limit. You CAN NOT be killed in these
stages. Use this fireproof tactic: Set one bomb, then when it blows up let the
fire touch you then keep setting bombs. You will become a walking
flamethrower!
###############################################################################
(F) THE GAME
###############################################################################
Bricklayer J. Gastronomy
For each stage I will tell you the number of enemies and which powerup is in
the stage. Basically stages 1-3 give you the basic tools you need to survive.
The detonator in stage 3 being the big one, once you have this you really have
no excuse for getting killed. For this reason if you die in any of the first 3
stages, reset. The rest of the stages will give you more powerups to make you
more deadly, which will help greatly for the bonus rounds and later levels.
If you do happen to get killed though you will only lose wall-walker,
detonator, bomb-walk and flame-proof powerups.
The layout for every stage is randomly generated, the only thing that remains
the same is how many enemies there are and which powerup is in the stage.
Every stage has a 200 second time limit, and every bonus stage has a 30 second
time limit.
01 [6 Valcoms / Fire]
02 [3 Valcoms, 3 O'Neals / Bomb]
03 [2 Valcoms, 2 O'Neals, 2 Dahls / Detonator]
04 [1 Valcom, 1 O'Neal, 2 Dahls, 2 Minvos / Speedup]
05 [4 O'Neals, 3 Dahls / Bomb]
BONUS STAGE [Valcoms]
06 [2 O'Neals, 3 Dahls, 2 Minvos / Bomb]
07 [2 O'Neals, 3 Dahls, 2 Ovapes / Fire]
08 [1 O'Neal, 2 Dahls, 4 Minvos / Detonator]
09 [1 O'Neal, 1 Dahl, 4 Minvos, 1 Doria / Bomb-Walk]
10 [1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 3 Dorias / Wall-Walker]
BONUS STAGE [O'Neals]
11 [1 O'Neal, 2 Dahls, 3 Minvos, 1 Ovape, 1 Doria / Bomb]
12 [1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 4 Dorias / Bomb]
13 [3 Dahls, 3 Minvos, 2 Dorias / Detonator]
14 [7 Ovapes, 1 Pass / Bomb-Walk]
15 [1 Dahl, 3 Minvos, 3 Dorias, 1 Pass / Fire]
BONUS STAGE [Dahls]
16 [3 Minvos, 4 Dorias, 1 Pass / Wall-Walk]
17 [5 Dahls, 2 Dorias, 1 Pass / Bomb]
18 [3 Valcoms, 3 O'Neals, 2 Passes / Bomb-Walk]
19 [1 Valcom, 1 Ovape, 1 O'Neal, 3 Dahls, 2 Passes / Bomb]
20 [1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 2 Dorias, 2 Passes / Detonator]
BONUS STAGE [Minvos]
21 [3 Ovapes, 4 Dorias, 2 Passes / Bomb-Walk]
22 [4 Dahls, 3 Minvos, 1 Doria, 1 Pass / Detonator]
23 [2 Dahls, 2 Minvos, 2 Ovapes, 2 Dorias, 1 Pass / Bomb]
24 [1 Dahl, 1 Minvo, 2 Ovapes, 4 Dorias, 1 Pass / Detonator]
25 [2 O'Neals, 1 Dahl, 1 Minvo, 2 Ovapes, 2 Dorias, 1 Pass / Bomb-Walk]
BONUS STAGE [Ovapes]
26 [1 Valcom, 1 O'Neal, 1 Dahl, 1 Minvo, 1 Ovape, 2 Dorias, 1 Pass /
Mystery]
27 [1 Valcom, 1 O'Neal, 1 Ovape, 5 Dorias, 1 Pass / Fire]
28 [1 O'Neal, 3 Dahls, 3 Minvos, 1 Doria, 1 Pass / Bomb]
29 [5 Ovapes, 2 Dorias, 2 Passes / Detonator]
30 [3 Dahls, 2 Minvos, 2 Ovapes, 1 Doria, 1 Pass / Flame-Proof]
BONUS STAGE [Dorias]
31 [2 O'Neals, 2 Dahls, 2 Minvos, 2 Ovapes, 2 Dorias / Wall-Walker]
32 [1 O'Neal, 1 Dahl, 3 Minvos, 4 Dorias, 1 Pass / Bomb]
33 [2 Dahls, 2 Minvos, 1 Ovape, 3 Dorias, 2 Passes / Detonator]
34 [2 Dahls, 3 Minvos, 3 Dorias, 2 Passes / Mystery]
35 [2 Dahls, 1 Minvo, 1 Ovape, 3 Dorias, 2 Passes / Bomb-Walk]
BONUS STAGE [Passes]
36 [2 Dahls, 2 Minvos, 3 Dorias, 3 Passes / Flame-Proof]
37 [2 Dahls, 1 Minvo, 1 Ovape, 3 Dorias, 3 Passes / Detonator]
38 [2 Dahls, 2 Minvos, 3 Dorias, 3 Passes / Fire]
39 [1 Dahl, 1 Minvo, 2 Ovapes, 2 Dorias, 4 Passes / Wall-Walker]
BONUS STAGE [Pontans]
40 [1 Dahl, 2 Minvos, 3 Dorias, 4 Passes / Mystery]
41 [1 Dahl, 1 Minvo, 1 Ovape, 3 Dorias, 4 Passes / Detonator]
42 [1 Minvo, 1 Ovape, 3 Dorias, 5 Passes / Wall-Walker]
43 [1 Minvo, 1 Ovape, 2 Dorias, 6 Passes / Bomb-Walk]
44 [1 Minvo, 1 Ovape, 2 Dorias, 6 Passes / Detonator]
BONUS STAGE [Pontans]
45 [2 Ovapes, 2 Dorias, 6 Passes / Mystery]
46 [2 Ovapes, 2 Dorias, 6 Passes / Wall-Walker]
47 [2 Ovapes, 2 Dorias, 6 Passes / Bomb-Walk]
48 [1 Ovape, 2 Dorias, 6 Passes, 1 Pontan / Detonator]
49 [2 Ovapes, 1 Doria, 6 Passes, 1 Pontan / Fire-Proof]
BONUS STAGE [Pontans]
50 [2 Ovapes, 1 Doria, 5 Passes, 2 Pontans / Mystery]
Now sit back and enjoy the ending:
"Congratulations, you have succeeded in helping Bomberman to become a human
being. Maybe you can recognize him in another Hudson Soft game, Good bye."
That game is Lode Runner.
Once the ending is over you can replay the game again with all the powerups
that you had at the end of the last game.
###############################################################################
(G) PASSWORDS
###############################################################################
The following passwords will let you start at the indicated stage, with MAX
Fire, MAX Bombs, and Speedup powerups.
01 - NMIHPPBPCAFHABDPCPCH
02 - HIJDIJFJDLHFLOPDJDJN
03 - BAJDINANMJGGCPOOLOLG
04 - DJOLBGLGKGJAHIEMNMNN
05 - NMKGDDONMHLCGKKGKGKJ
06 - ABGKKBPHILHFLOPCPCPC
07 - FEBABGLEFLHFLOPCPCPA
08 - HIFEMIIABJGGCPOBABAN
09 - NMEFPHCMNJGGCPOBABAF
10 - JDGKKBPHILHFLOPGKGKL
11 - HIPCOHCMNLHFLOPEFEFG
12 - ABJDIFJKGGJAHIEPCPCN
13 - JDBABANOLJGGCPODJDJF
14 - ABNMKNAIHFAJNMMKGKGF
15 - ABIHPGLEFCNNJDBEFEFN
16 - ABABEMKJDAFHABDCPPCN
17 - JDDJOIIOLCNNJDBABOLH
18 - JDNMKLGHILHFLOPGKEFH
19 - DJABEKMPCFAJNMMOLFEL
20 - FEGKKJFNMAFHABDABOLN
21 - NMKGDDOIHJGGCPONMIHN
22 - NMCPIIIOLFAJNMMGKEFF
23 - NMPCOIIOLCNNJDBBAHIJ
24 - NMGKKEEHILHFLOPPCGKL
25 - HIKGDODCPGJAHIEPCGKJ
26 - ABHIMGLBANCLFEINMIHH
27 - MNGKKDOOLGJAHIEKGCPC
28 - OLDJOIIKGLHFLOPEFLOL
29 - IHJDIKMEFNCLFEINMIHF
30 - IHDJOIIKGLHFLOPMNJDA
31 - DJJDIDOOLFAJNMMEFLOC
32 - IHIHPBPCPNCBOLIHIJDH
33 - OLFEMANMNFADDJMABFEF
34 - MNDJOODJDHLPPCKBAMNA
35 - DJABEMKMNNCMIHIMNDJC
36 - BADJOIIIHAFDDJDIHOLA
37 - DJFEMPBPCGJKEFEEFBAC
38 - DJKGDIIIHJGBOLOABFEH
39 - DJCPIODFECNOBABABFEN
40 - IHEFPPBGKFAIMNMOLKGJ
41 - IHLOEHCMNNCMIHIIHOLJ
42 - DJEFPHCMNJGBOLOABFEH
43 - MNGKKIIOLGJKEFEKGPCJ
44 - BAPCOMKDJJGBOLODJIHJ
45 - OLNMKDOIHFAIMNMGKLOF
46 - OLIHPMKNMFAIMNMABFEH
47 - OLABEMKNMCNOBABPCEFL
48 - OLOLBFJGKGJKEFEFEPCL
49 - OLFEMFJGKLHPPCPLOMNL
50 - NMABEKMKGNCLFEIIHFEL
00 - BABABABABABABABABABA
###############################################################################
(H) EXPERIMENTAL
###############################################################################
For a little while now I've had a paypal link in all my FAQs at the very bottom
here. Mainly as a small experiment since a few other FAQ authors have also had
the same idea.
I had a few people email me before I put this link in because they wanted to
send money, so it's here for those people.
For the record I've received about $87 (which works out to a bit more in
Canadian lol) last I checked, so I've been getting cases of pop and making some
excellent progress on a few FAQs.
If you don't want to send money or can't then send me an email, it's nice to
hear what people thought about my work and there's always room for improvement.
My email address and paypal address for those that want to contribute are both
dan.engel.2017 (AT) gmail (DOT) com
Many thanks, and I hope you continue to use my work!
~Dan