BATMAN STRATEGY GUIDE VERSION 8.10.04
                         -for the NES game "Batman"-
                     by Stephen Thomas ([email protected])
                       http://www.geocities.com/syizm/

===============================================================================

"Gotham City--It's a dark deserted city governed by crime and violence.  The
whole town is now in preparation for the 200th anniversary of the Gotham
City Festival.

Joker--The City's Evil leader.  He has spread poisonous nerve gas all over
town and has terrorized the population.

Vicki Vale--A shrewd photo-journalist tracking the poison gas mystery is
endangered many times but rescued each time by a mysterious black figure,
who, infact is......

Batman--While fighting against Joker, recalls him as the murderer of his
parents many years ago.  Batman, with full force, will wage his last fight
against the Joker to eliminate the wordly evil and avenge his parents death."

===============================================================================

***********************
** TABLE OF CONTENTS **
**                   **
**-Introdcution      **
**-Game Controls     **
**-Enemy Guide       **
**-Walkthrough       **
**-Boss Section      **
**-Game Script       **
**-Game Genie Codes  **
**-Game Credits      **
**-Closure           **
**-Copyright Info    **
**                   **
***********************


===============================================================================
==  INTRODUCTION  =============================================================
===============================================================================

This was the first Batman game released for the NES, back in 1989.  For the
day it had wonderful graphics and sound.  I'm not sure how it was recieved
by the press, but I can't imagine it got any sort of bad reviews.

The graphics are very crisp for the day.  Batman has some superb animations,
the enemies are, for the most part, very detailed, and the backgrounds look
amazing.  Sunsoft also released Batman: The Return of Joker for the NES a few
years later, and the graphics were so impressive on that game that it almost
looks like it's on a 16-bit console.  The cinema sequences are equally as
impressive.  It's awe inspiring when you think they only have 4 colors to use
for each sprite.

The music is great.  They did a wonderful job working with the NES' sound
architecture.  The game only has 5 tracks while your playing, but the first
stage and the last stage share the same music.  The other track is heard when
you fight the bosses.  There are also some tracks played during the cinema
sequences.  The sound is also surperb - everything seems very fitting to the
overall mood of the game.

Perhaps my only complaint for this game is the controls.  They're fine once
you get the hang of them, and perhaps they're just how the developers wanted
them, but initially everything seems a bit lagged.  As well, sometimes if you
have to punch rapidly, Batman simply won't, while othertimes he does it just
fine.  This can lead to some frustration, but it really doesn't distract one
from the overall enjoyment of the game.

As far as gameplay goes, this game plays like most other sidescroller.  You
go through the stages smashing the baddies, though you do get to use three
weapons.  Each enemy drops either points, health, or ammo.  There is also a
bit of strategy involved in how you transverse the stages, with some rather
tricky bits of travel in the later stages.  Overall, the game play is very
solid and addicting, and I can't find anything wrong with it.

Batman is a good game that was probably a hit during its day, but is not
mentioned much these days.  I recommend it to anyone who wants a fun side-
scroller.


===============================================================================
==  GAME CONTROLS  ============================================================
===============================================================================

-Control Overview:
 Left - Move Left
 Right - Move Right
 Down - Crouch
 B - Attack
 A - Jump
 Select - Pause
 Start - Select Weapon

Batman has the choice of three weapons.  A boomerang, a gun, and some mean
looking throwing discs.  The boomerang (Batarang) is the most versatile and
uses 1 ammo point per throw.  The gun uses two ammo points per shot.  Lastly,
the throwing discs use three ammo points per shot.  Personally, I feel that
the boomerang is the best weapon choice, followed by the throwing discs, and
then the gun.

Batman can also walljump, which is an extremely important element of getting
past the game.  To walljump, simply push towards the wall you're trying to
jump from and push the jump button.  He will catapult himself off of the wall
and go in the other direction.  You can walljump to get more airtime out of
your jumps, to go higher, and to go farther.  You can also perform consecutive
walljumps.

One last note of interest - the jump button is time sensitive.  The longer
the jump button is held down, the higher Batman goes.  If you tap it, Batman
will stunt his jump and not go very high.  This is particularly useful in
some situations throughout the course of the game.


===============================================================================
==  ENEMIES  ==================================================================
===============================================================================

ENEMIES:
-CLAWBOT:
These are little machines that shoot out a claw attached to a chain at what
seems to be random intervals.  They can be annoying when placed in the right
places.  Easy enough to destroy - just try not to get hit.

-CLAWMEN:
Clawmen are probably easier than the runner to defeat.  They move very real
slow, and swing their claws at you.  Just punch them to death before they can
get an attack off.  They first make an appearance in stage 2-1.

-FLAME THROWERS:
The Flame Thrower variety in the game are men in what appear to be some sort
of firesuits, kneeling down, shooting their flame throwers at a predictable
interval.  Just wait until they're not flaming and pummel them to death.
These guys are only dangerous when placed in strategic locations.

-GUNMEN:
Gunmen aren't really much of a threat.  They stay in the some location, while
standing up and firing a gun at you.  You can dodge the bullets by either
jumping or ducking.  Do note that you can see these guys on screen before
they start firing, and can kill them before they are "activated", much like
the Jumpers.

-JUMPER:
Jumpers are nasty little enemies that first appear on Stage III.  They can
cause alot of damage if you don't learn how to take them out.  The best
strategy is to simply walk back and forth under them as they jump, punching
them a few times as they land. They take 5 punches to kill.  Also, you can
see them before they see you.  This makes it possible to destroy them before
they can be "activated".

-JETGUNNERS:
These guys only show up in the first level - which seems like a waste of a
very good enemy to me.  One or two may show up on stage 1-2.  Just use your
throwing discs to take them out.  I'm not sure, but maybe this is the boss
you fight at the end of the stage showing up before hand.  (?)

-MOBILE BOMB DROPPER: [MBD] [aka Item Dropper]
These things cling to the ceiling, and take many shots to kill.  You'll know
when you find one because they'll drop bombs when you enter their proximity.
These bombs will scuttle toward you, then explode either when they make
contact, or hit an edge.  One good thing about these enemies is that you can
use the bombs they drop to refill on health and ammo, as the bomblets seem to
always leave something behind.

-NINJA:
This guy makes one appearance in the whole game.  In Stage 1-2.  He makes a
decent enemy, so I'm not sure why he wasn't used more.  He can slash his
sword, jump, and throw chinese stars.  He'll stand motionless for a second
before going ninja-crazy - kill him then.

I'm not sure, but maybe this guy has something todo with the movies or the
comic book?  Not being a big Batman fan I can't say for certain.

-RUNNERS:
The first enemy you see in the game, and also the easiest.  The can cause
some mischief if you allow them too.  Punch them once to destroy them.  They
reappear often, so you can use them strategically to gain back some health.

-SLIDING MINE:
Sliding mines are mines that fly toward you on the ground when you enter
their zones. They detonate when they hit you, or after traveling a certain
distance. The best way to dispose of them is to jump above them after setting
them in motion, or to run out side of their radius.  You may find it helpful
to take them out with throwing discs when you can.

-TRAINS:
Little trains that have spikes on them.  They're pesky, at best, and require
very little to destroy.  When you are on the same level as them they will
increase speed. They do damage when they hit you, so destroy them first.



===============================================================================
==  WALKTHROUGH  ==============================================================
===============================================================================
------------------------------
-  Stage I:  Gotham Streets  -
------------------------------

::PART ONE::
After falling from the sky, make your way left and kill the runners and train
you see.  You'll come across a Flame thrower - the suggested way to take out
these goons is to wait until they're not flaming, the move in and throw a few
punches.  Go past the flames, and hop up and walk across the uprising that's
blocking your path.

Right past that uprising there are two Gunmen.  Take the first one out, but
keep an eye open for the train that nears as you approach the second one.
Easy enough, just keep on trucking through the stage.  You'll come to the
enterance of part two before you know it.

::PART TWO::
As you begin this section, you'll see some sliding land mines on the ground.
They blink, and as you approach they'll slide directly at you and explode on
contact.  You can kill them with throwing discs from afar if you wish, but
it's just as easy to jump over them.  Just make sure you take out the runners
before trying to get past the mines, otherwise you'll get jumbled up and take
some damage.

After a short distance, you'll come upon two flame throwers on ledge.  The
most obvious way to handle this situation is the wait until they're not
flaming, then jump and destroy them.  You can safely jump to the ledges they
are on if you punch while you land - in doing so you won't take any damage.

At the top you'll see a sliding mine.  Simply jump down and jump back up to
get past this one.  Make quick work of the train and continue on.  You'll get
to a part where theres 4 trains on 4 different legdes that you must go up.
This is fairly obvious, but jump on the ledges when the trains are heading
away - this will give you time to land, duck and begin punchin.  At the top
of these ledges, you'll come across a somewhat challenging enemy.

The Jetgunner may pose a problem.  You can punch him to death if you feel up
to losing some health, or you can use your throwing discs.  Just a little bit
farther down the path another one shows up, but this time you don't have the
same kind of cover you had.  Deal with him quickly - don't be discouraged if
he hits you once or twice.  When you get to the end drop down to the ground.

There will be a Red Ninja here.  He only shows up this one time in the whole
game - maybe it's something out of the movie or comic book, I dunno - he'll
stand still for awhile, wipe his mouth, then do some crazy ninja things like
jumping around, slashing his sword and maybe even throwing some ninja stars.
Kill him before he has a chance to react.

Just beyond the Ninja is the boss.  Refer to the boss section for hints.


------------------------
-  STAGE II:  Factory  -
------------------------

::PART ONE::
Make your way to the green sludge stuff, killing some runners and some claw-
men as you do so.  This green slime is highly toxic, so stay out of it at
all costs.  It will do approx. 1 damage pers second.  There are also spots
there droplets of this slime will fall from above, so avoid those as well.

When you get to the spot where you have to jump on ledge after ledge above
the toxic slime, you may find it helpful to use your weapons on the clawmen,
other than that, this area is straight foward, so keep moving until you come
to another pool of green slime.  There will be two blocks dripping the stuff,
one above the other.  To get across the pool of slime, drop down and walljump
off of the top block.  With any luck, you'll reach the other side.  Use the
boomerang to kill the flame man before advancing to part two.

::PART TWO::
The area is fairly self-explanitory, but be cautious of the sparks moving
around the coils - if you touch them you'll receive damage.

Make your way through this area - use some common sense when dealing with
the clawbots.  You'll also come to some spots where you may only have to tap
the jump button to get the desired result.

Eventaully you'll end up in a spot where you must wall jump up a long series
of blocks, landing on them sometimes to kill Clawmen, and switching from one
side of the blocks to the other to get around the electric coils.  This area
is also simple, but be patient and wait for the clawmen to move away from the
edges of the ledge before trying to destroy them.  At the top you'll be in a
tight spot - to get past this area, wait for the train to make its way away
from you, then drop down and walljump off of the block you were standing on.
You should clear the small coil at the bottom very easy.

Past this, you'll get ontop of blocks without hitting the ceiling coils.  To
do this, wall jump from the right blocks to the left block, then only tap the
jump button to jump back over and land ontop of the right blocks - if you do
it right you won't hit the coils on the ceiling.  Past this, you'll have to
drop down and walljump off of the blocks you were standing on again to clear
some long coils.  You should have these techniques learned by now, so keep
moving onto part three.

::PART THREE::
You'll come across a Mobile bomb dropper (MBD), dropping bombs down pretty
far onto an area with a sliding mine.  This can be tricky, so it's advised
to take out the MBD using some weapons.  It will take 11 throwing disc shots
to kill it, which equals 33 ammo - but you should regain this throughout the
stage.  Just below, you'll need to duck and kill the train before dealing
with the gunman.

Continue on and you'll end up on some conveyor belts.  These will make it
harder to move in one direction, but easier in another, so be cautious with
them.  Also, don't touch the spinning gears/saws - obviously they'll damage
you.  Make your way over until you see the MBD.  Past this is a flameguy on
a ledge, and a pit you must jump down.  Be careful jumping down the pit
because of the saws on both sides.  A good way to do this is to run all the
way across the conveyor, then wall jump up on the ledge and kill the flamer.
After he's dead you can simple walk off the ledge and align yourself safely
to fall down the pit.

Once you land, you have two paths.  Going on the top one is the easiest.  To
get to the top path, drop and walljump off of the ledge your standing on.
If you fall, you'll have to jump over some saws and kill two gunmen, not to
mention negotiating a rather dangerous walljump, thanks to a MBD, up to the
top path at the end.  On the top path there are two MBD's and a train.  All
you have todo is run and jump over the train, and the rest is cake.  Once
your past this area, drop down into the next pit.

At the bottom, you'll be facing a huge line of saws, and two convery belts
to help navigate through this area.  It's easy - on the first conveyor belt
just tap jump clear the gap.  If you do a full powered jump you'll slam head
first into the saws above you.  Once on the next converyor, simply wait until
it's clear to jump down and kill the trains.  Becareful, though, if the first
train hit's you, you will be knocked back into the saws.

Negotiate through this last corridor - killing some runners before you come
to 4 saws on the ground.  To clear these, jump up and wall jump off of the
convery towards the wall, then walljump off of the wall onto the conveyor.

The boss is next.  Refer to the boss section for tips and hints.


----------------------------
-  Stage III:  The Sewers  -
----------------------------

You'll soon notice a two new enemies when you make your way thru this stage.
These large jumping beasts can inflict some serious damage if you're not
careful.  They jump back and forth around batman, which can become annoying
if you don't avoid them as they fall.  Just move left or right, accordling,
and punch the beasts as they land.  It takes 5 punches to destroy one.

An alternate, but expensive tactic, is to creep slowly until you only see
the edge of the jumpers on the screen.  Then, you can hit them with three
throwing discs, and they will be destroyed.  This is a preferred method if
you have the ammunition todo it.

The other type of enemy, you'll see in Part Three, is a large moving robot
that fires missles.  These guys are pretty difficult, and so far I havn't
found a really good way to defeat them other than to jump their fireballs and
return fire with your gun or any other weapon.


::PART ONE::
As soon as the stage begins make your way left, defeating the enemies in your
path. When you make your way to the waters edge, jump inbetween the two
sliding bombs and then jump immediately up to avoid their explosions.  Also,
be cautious of all of the fan/propeller things you see on this stage, as
touching them will damage Batman.

When you get to the section with three spinning propellers on the bottom, you
can wall jump around them using the block and the pipe.  Wall jump off the
block and then let Batman fall a ways before wall jumping off of the pipe -
with any luck you'll land up ontop of the block, and be able to clear the
fans easily.  The jumping beast direclty past this section is a little tricky
so you may wish to use weapons to defeat him before he is activated.

Towards the end of the first section of the stage there will be a mobile bomb
dropper. If you need to, you can kill the moving bombs it drops and regain
some ammo or health.


::PART TWO::
Make your way to the right and drop down the opening, but be sure to guide
yourself left onto the block or you'll land on some propellers.  Kill the
enemies down here if you need health or ammo.  At the bottom of the next drop
there's a jumper waiting. As you drop, fall the right a little and take care
of him.  Just the right there will be another jumper, which given the terrain
you may find a bit tricky, so use caution or kill him with weapons before he
activates.

You'll have to wall jump up to reach the next area, which contains another
bomb dropper to the very left.  Use it cautiously if you need health or ammo.
If not, continue to wall jump up and you'll reach the next area.


::PART THREE::
You'll be in a cavernous looking area now.  Head right and you'll see the
robot I described earlier.  Destroy him and climb to the next section and
head right.  Be careful when trying to destory the train, because a robot
will fire at you.

Make your way through the rest of the stage with caution.  When you get to
the part where you wall jump up the side of the cliff, be careful.  The
spinning fans on the piping will hurt you and it's hard to walljump off of
them.  Make good use of the fact that you can vary your jump height by only
tapping the jump button to land in the middle of the two spaced fans - you'll
have todo this twice before you reach the top.

When you get the top, head left a little, but watch for fire from a robot.
To kill this one easily, go left and duck infront of the ledge he is on.  He
won't be able to hit you easily from here.  Right after he fires jump and
shoot him with your gun. Do this until he is dead.

      [NOTE:  If you have near full life, meaning only one or two
      slots away, you can defeat the next boss easily.]

Right past that robot is the boss for this stage.  Refer to the boss section
for tips on how to defeat him.


-------------------------------
-  Stage IV: Another Factory  -
-------------------------------

::PART ONE::
This stage is tricky.  You're heatlh should be in decent shape, even if the
last boss tore you up pretty nicely.  You're going to need everybit of it -
move cautiously!

From the beginning, make your way left on this stage.  Use your throwing
discs to take out the first two bomb sliders you come across.  When you see
the mobile bomb dropper know that there is a Jumper right next to it.  I
suggest taking him out with three disc shots.  Then, if you need to, use the
MBD to refill some health and ammo before moving on.

Slowly make your way past the three monitors with Joker laughing on them.
There will be two Jumpers in a row - I suggest taking both of them out with
Throwing Discs to avoid any problems.  Just past them you'll enter the second
part of the stage.


::PART TWO::
Head left, killing some Runners along the way.  Eventually you'll come to a
section where the ground is spinning.  These spinning gear type things will
cause damage, so make your way over them.  Use the second and first block to
wall jump up ontop of either one.  To make it across the damaging portions of
the floor, you'll need to drop between each block and wall jump over to the
next, as jumping from one to the other is virtually impossible.

Continue through the stage until you reach the area where you have to jump
over a "floating, spinning gear".  There will be a MBD above the area.  Wait
until it drops a bomb then wall jump over it, being sure not to hit the
dropper or the gears.  Just past this area is the enterance to Part Three.

::PART THREE::
Don't be fooled by the Exit door, because although it is your exit, you're
going to have to transverse the stage before you can reach it.

Begin by going down the "shaft".  You'll seem some red roller carts that
slide back and forth and cause damage.  Just do your best to avoid them -
jumping works great.  Also avoid the electricity generated by the spinning
gears. You'll get to a section with a MBD and one of the rail trollies.
Just punch the trolly if it comes near you, and the damage buffer will allow
it to pass through you harmlessly.  Drop down the bottom and continue on.

When you get to the area with the single blocks of spinning conveyor move
carefully.  Wall jump ontop of the first generator, but don't hit the bolts
that travel between it and the wall.  Then, kill the train on thats over on
the fourth block from the second block.  Then move to the block the train was
actually on by dropping down onto the convery blocks and wall jumping back
up.  Continue onward...

When you come to the robot/s on the stairs who is blocking your path, be sure
to duck on the first stair on the set.  You'll want to jump over every other
shot he fires, returning a shot while your in the air.  Do this until he is
dead.  Continue up the stairs until you come to an area with a flamethrower
and a train.  Jump and kill the train before hoping up to finish off the
flamer and his friends.  Make your way to the top of the stairs, and then go
left toward the boss.

See the Boss Section for strategies to defeat the blocks.


------------------------------
-  Stage V:  The Bell Tower  -
------------------------------

Back on the streets of Gotham again.  This is the last stage of the game, so
don't expect it to be easy.

::PART ONE::
Make your way through the stage until you see a group of 9 or so gears that
are spinning near some blocks.  Above will be some Flamemen.  You need to
listen to the sounds of the fire and figure out which one is responsible for
which sound.  You'll want to start wall jumping up right when you hear the
sound for the flame, then punch the first one to death, and immediately push
the left direction to avoid being hurt by the gear.  Then, hop up and kill
the next flame thrower with a boomerang.

When you come to the gap following the Flame throwers, you'll need to drop
and wall jump off of the blocks your standing on.  You need to time it just
right to get across, and jump off of the very bottom of the blocks.  Be sure
to keep your boomerang equiped, because the legde you land on has a MBD.  As
soon as one drops fire off two boomerangs and kill the train and the bomb,
then quickly hop over to safety.  You can refill on health or ammo here if
you need to.

Next, you'll have to wall jump up past two enemies.  A clawbot and a flame
thrower.  Listen for sound clues, and time your jumps carefully.  If you're
lucky you'll make it up in one trip.  Once you get to the top, you'll have
to squeeze inbetween two gears.  Todo this you'll need to drop and wall jump
across the gears.  Time this very carefully - jump just before you hit the
bottom gear, and only lightly tap the jump button, otherwise you'll hit the
top.  With luck, you'll get across without taking damage.  Otherwise, if you
fall or hit the top, just jump over before you get hurt anymore.  You'll face
more of the same until you get to the top, which has a MBD.

Use the MBD to refill completely on health and ammo, then continue onto the
the boss.  Refer to the Boss Section below for tips to defeat him, and the
last boss, Joker.



===============================================================================
==  BOSS SECTION  =============================================================
===============================================================================

-----------------------------------------
-  First Stage Boss: Flying Beetle Man  -
-----------------------------------------
This boss is very easy.  He has two general attacks, a projectile move that
launches 4 'hadoken' style missles down at Batman and a swooping move.  He
stays airborn the entire battle, and his only weakness is when he swoops down
to hit you.  When the battle begins, select your throwing weapon and stay to
the left hand side of the stage, waiting for the boss to either throw his
project at you or launch his swooping assualt. When he throws the projectiles
at you, just get in a spot where he can't hit you with one of them and stay
there.  Finally, when he comes down to swoop at you, throw what you've got
selected at him.  Boomerangs work very well.  He only takes a few hits to
destroy.

Now that was hard!


-------------------------------------------
-  Second Stage Boss:  The Room of Death  -
-------------------------------------------
I like this "boss", because it isn't really a boss, it's a big obstacle. It's
not as easy as the 'flying beetle' you faced in the first stage, but it's not
hard either.

The room has 3 ways to hurt Batman.  One, the one you'll notice first, are
the two turrets that fire bullets at you from across the room.  Two, the
little laser carbines that fire downward onto Batman, and thirdly a 3-way
gun which only shows up after you destroy the blue target next to the
conveyor belt.

When the battle starts, select your gun and get ready to duck and jump over
the bullet the turrets fire.  When the top cannon is shooting at you, duck
down and open fire on the turrets (you'll hit them both at once if you're
ducking).  When the bottom ones are firing at you, simpy jump over them.
After 9 shots from your gun they will explode. After you've finished the
turrets, make your way to the converyor in the center of the room and stand
as close as possible to the blue target without falling off.  You'll simply
want to pelt shots at the blue target until it explodes.  If you stay as
close as possible to the blue target, you'll only have to avoid the left-most
laser carbine, which makes this section of the battle much easier.  When it
explodes, the last target will appear, along with a "triple-turret" gun.
The best thing todo here is avoid the shots and get as close as possible to
the target.  When the gun comes out to fire, simply jump over all of the
bullets at once, and punch the blue target a few times. It will explode
after only a few hits.  Congratulations - victory is yours.


------------------------------------------
-  Third Stage Boss:  Electric Claw Man  -
------------------------------------------
You'll have to make the most of the terrain in this battle to survive.  There
are two ledges you can get on to avoid the boss' main attack.  Keep this in
mind, and alternate between the two ledges and the ground throughout the
battle.  It's your most powerful defense.

This boss has two basic attacks.  He'll charge up and swipe his claw, which
releases a huge wave of a electricity that can only be avoided by jumping
onto the ledge.  His other attack is to simply jump at you while your on the
ledges.  He will almost always fire a wave after jumping, and sometimes will
walk back and forth instead of jumping.

You'll want to keep a few things in mind while fighting this guy.  First, the
throwing discs and gun seem almost useless, so the boomerang is my personal
weapon of choice. Second, you'll want to spend most of your time up on the
ledges, avoiding his jumps. You may want to alternate between both of the
ledges and jump towards the walls then wall jump back onto the ledges to
avoid him. Just try not to let him hit you when he jumps.

The key to the battle is to pick one ledge of the other, and wall jump from
it to the wall, then wall jumping back into the same ledge.  You can avoid
all of his attacks and jumps if you do this at the right times.  Sometimes
the boss will jump, then face the near wall, and fire a shot at it.  When he
does this, he'll jump up and you can punch or fire shots at him when he is in
the air.  This is very time consuming, but eventaully he will die.

ALTERNATE METHOD:  If you have full health, you can optionally just stay on
the ground the whole time and bombard the boss with boomerangs.  If you're
effective, 99% of the time he will die before you.  This will leave you
lacking a bit of health for the next stage, however.


-------------------------------------
-  Fourth Stage Boss:  Duel Blocks  -
-------------------------------------

This blocks are actually very easy - much easier than the boss on the third
stage if you ask me.  The blocks move around the room in a predictable manner
and fire shots at what seem to be random intervals.

This the one boss in the game that you can defeat using only your fists. As
soon as the battle starts, quickly wall jump up to the top of the center
block.  When the blocks are about to cross your path, simply punch them the
entire time.  If you keep the blocks flashing, they'll pass harmlessly thru
you.  Be careful, though, because they can still damage you with their shots.
You may want to move occasionaly to avoid some shots, but spend most of your
time on the middle block.  You may lose some health, but don't worry.

When you destroy one of the blocks, the other block will start to move at a
faster rate of speed and shoot a scatter-type of fireball that goes up, then
splits into 6 pieces and fires across the room.  This would normally prestent
a problem, but there is a weakness.  Simply head to the very left of the room
and start throwing punches.  You won't be harmed by the projectiles, and any
time the block comes toward you'll be fine as long as you punch him.

Pretty easy.


---------------------------------------
-  Fifth Stage Boss:  Batdemon Thing  -
---------------------------------------

This guy isn't too hard.  Like all the other bosses, he only has two attacks.
First, he'll come up and bash you with his fists.  Second, he'll launch some
fireballs at you.

Don't be scared to take damage on this stage.  If he comes up and pummels you
just duck and fire some boomerangs at him.  If he shoots a fireball, simply
jump over it.  Don't worry so much about him pummeling you as you do him
blasting you with fireballs, as he seems todo that more often.  If you can
dodge enough fireballs while returning as much fire with your boomerang he'll
die before you do.

You'll fight the joker after this guy, and probably die doing so.  Good news
is you only have to fight the "Batdemon" once, if you continue and do stage
5 over again, you'll go immediately to The Joker.


----------------------------
-  Final Boss:  The Joker  -
----------------------------

This guy is tough, although he's pretty much idenitcal in character to the
last boss except his moves do a ton of damage.  Don't be surprised if you
die over and over trying to defeat him.  You have infinite continues, and you
won't have to fight the sub-boss after the first time, so just keep trying.
Anyway...

The Joker is tough, but only because his gun causes severe damage loss, which
nothing else in the game does.  It does something like 4-slots of health per
hit.  You can jump to avoid it, but there's useually no warning time, so you
will have to be fast with your fingers if you want to survive.  For his other
attack he'll raise his hand, and 4 things of lightning will come down.  This
attack only causes 1 point of damage, but you'll still want to avoid it.  And
lastly, the Joker will also run back and forth really fast through the stage,
which causes 1 point of damage.  You can jump him to avoid this if you are
fast enough.

You'll probably want to use the boomerang to fight the joker - hopefully you
stocked up on them before the fight.  The boomerang is good because it hits
Joker more than once ber swing.  When he's standing there doing his multiple
lightening attack, bombard him with boomerangs.

When the battle begins, check and see if he shoots his gun.  The gun causes
extreme damage, so avoid it at all costs by jumping it.  To avoid the gunfire
you can stand just at the end of the gun, and it will not hit you when he
fires it.  This is a good technique throughout the battle - stand as close as
possible to Joker without hitting him.  He will probably still hit you when
he charges across the room, but do your best to avoid it.  Bombard him with
Boomerangs whenever you get the chance - but be sure to avoid his gun and the
lightning attacks.  Find the safe spots to stand when he does the lightning
attack, and then get ready to either jump over him or a gun shot when he's
finished "casting" it.

It takes around 40-50 boomerangs to kill Joker.  You'll know he's dead when
he falls backwards onto his face.  He'll keep try to get back up, but fall
miserably.  If you want, unload the rest of your ammo on him.  Approach his
fallen body to finish him off.

Good luck!  When you beat Joker, you've beaten the game.  Sit back and enjoy
the ending cinema.


===============================================================================
==  GAME SCRIPT  ==============================================================
===============================================================================
   (INCOMPLETE)
-----------
-  INTRO  -
-----------
"Gotham City--It's a dark deserted city governed by crime and violence.  The
whole town is now in preparation for the 200th anniversary of the Gotham
City Festival.

Joker--The City's Evil leader.  He has spread poisonous nerve gas all over
town and has terrorized the population.

Vicki Vale--A shrewd photo-journalist tracking the poison gas mystery is
endangered many times but rescued each time by a mysterious black figure,
who, infact is......

Batman--While fighting against Joker, recalls him as the murderer of his
parents many years ago.  Batman, with full force, will wage his last fight
against the Joker to eliminate the wordly evil and avenge his parents death."

-------------------
-  AFTER STAGE 2  -
-------------------
*The Penguin is shown firing a gun at the screen.*
"Have you ever danced with the devil in the pale moonlight? Ha ha ha......"

------------------
-  ENDING/OUTRO  -
------------------
"I know you murdered my parents, now you will dance with the devil in the
pale moonlight!"



===============================================================================
==  GAME GENIE CODES ==========================================================
===============================================================================

Here is a small list of Game Genie codes - although the author of these codes
is unknown, I got them from Jim Chamberlin's document.  Thanks Jim! :D

-SZUGGTVG
 Infinite Lives

-AEESKGZA
 Start with 1 Life

-IEESKGZA
 Start with 6 Lives

-AEESKGZE
 Start with 9 Lives

-GEEPOTPA
 Extra Energy on Heart Pick-Up

-GZNOUGST
 Infinite Pellets after Pick-Up

-GPSPXVZA
 Double usual Pellets on Pick-Up

-IASPXVZA
 Half usual Pellets on Pick-Up



===============================================================================
==  GAME CREDITS ==============================================================
===============================================================================

-Programming:
  Suzuki Keiichi
  Hiro Kun
  Zap Yuichi

-Design:
  Kaz
  Sp.Taka
  Iwata Kun
  Sakai Noriko
  Tadashi

-Music:
  Nobuyuki Kun
  Kodaka San

-Special Thanks:
  Don Gavacho
  N.M.
  Tomy
  Mieko San
  Paul San



===============================================================================
==  FAQ CREDIT, CONTACT & THANKS  =============================================
===============================================================================

Written by:  Stephen Thomas
             [email protected]
             http://www.geocities.com/syizm/
             http://www.okmoc.com

Thanks goes too:
  CJayC for obvious reasons
  Jim Chamberlin for the Game Geniue codes
  Nobuyuki Kun & Kodaka San for making some nice sound tracks
  Sunsoft for making this superb game


!THAT'S IT, I HOPE YOU FOUND THIS GUIDE HELPFUL!


===============================================================================
                         ********************
                     **    COPYRIGHT NOTICE    **
                         ********************
             This document is copyright 2004 Stephen Thomas.
   Do not reproduce this document unless reproduced in it's entirety.
              Do not publish excerpts from this document.
                Do not make profit from this document.
===============================================================================