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_________________________________________________
________________________________________________
For Nintendo created by Sunsoft 1989


Walkthrough by Blake Offord ([email protected])
http://www.geocities.com/ilykeetinpp/index.html


**The Table of Contents**
I Introduction          I
I Controls              I
I Pickups and Weapons   I
I Walkthrough           I
I Last Note/FAQ         I
I Credits               I
-------------------------


For trouble on a specific stage push Ctrl+F on your keyboard for the find
menu, type what stage you need, such as #-# and push enter.


**INTRODUCTION
------------------------------------------------------------------------------
"Gotham City--It's a dark, deserted city governed by violence.  The whole
town is now in preparation for the 200th anniversary of The Gotham City
Festival.

Joker--The City's evil leader.  He has spread poisonous nerve gas all over
town and has terrorized the population.

Vicki Vale-- A shrewd photo-journalist tracking the poison gas mystery is
endangered many times but rescued each time by a mysterious black figure,
who, in fact, is......

Batman--While fighting Joker, recalls him as the murderer of his parents many
years ago.  Batman, with full force, will wage his last fight against Joker
to eliminate the worldly evil and avenge his parents death."
                                        and Batman poses in the background

This game is fun for anyone who loves batman.  It's got good pictures and
graphics for 1989 in my opinion.  Its not real challenging but I will try
to help the best I can on anything you might be having trouble with.
------------------------------------------------------------------------------


**CONTROLS
------------------------------------------------------------------------------
Left & Right- move left and right
Down- duck
B-punch
A-jump (note* the longer you hold jump, the higher you go)
start-switches weapons (once you get ammo)
select-pauses game
------------------------------------------------------------------------------


**PICKUPS AND WEAPONS
------------------------------------------------------------------------------
Pickups
The blue boxes and hearts left behind after defeating badguys are...

  Blue box with B-gives you 1000 points, seen when you pause the game

  Blue Box with Missile-gives you 10 ammo for all your weapons (when you pick
  up your first ammo batman's name changes to yellow which means you can
  switch between his weapons with start)

  Hearts-Fill up one Hit point (Batman has 8 total)

Batman's weapons
The weapons can be used once you pick up some ammo (blue box with missiles).
The weapons all run on the same ammo so using some of your boomerang will
also make your ammo for your missiles and three-shooter go down.
The weapons are...

   Punching-   I probably overuse this cause I usually over conserve my ammo
               too much.  But, he can punch real fast and in the air and does
               not get tired from punching a gazillion times.

   Boomerang-  Probably the best weapon, it hits the enemy several times
               while going through him.  This however has limited range.
               Using it costs 1 ammo, very efficient.

   Missile Gun-The missile gun shoots missiles (go figure) and costs 2 ammo
               per shot.  This is an ok weapon but doesn't find too much
               use for it, at least when I play.

   Three-disc-Shooter thingy-
               This is quick and mean, however I didn't find much use for
               this weapon as well.  It takes three ammo to use and breaks
               into three discs and zooms across the screen.

   Wall Jump-  This is obviously not a weapon but is very helpful and
               required in the game.  Run up to a wall and jump into it.
               As you come in contact with the wall push the jump button
               again to do a wall jump.  This can be repeated as many times
               as you want (talk about calf muscles).  Look for shortcuts
               using the wall jump to skip minor areas.  You can also move
               slightly while in the air, well, just going foward faster or
               slower, after a wall jump or a regular jump using left and
               right.
------------------------------------------------------------------------------



and finally, with *SPOILERS* of coarse...

**THE WALKTHROUGH
------------------------------------------------------------------------------
*Stage 1
Starts with a "super cool" cut scene where the Batmobile is driving really
fast and then slows, and batman gets out, and that's it.

Area 1-1

New Enemies
*just to note, I will name the enemies what I call them, they could be really
called something else or you could have different names, but I will use what
I have called them since I was like 7 years old

This level is starts with about 4 different bad guys.  There are running guys
(I wonder who there running from) who you can just punch when they get close
to you.  These guys show up several times in the game.  Flamethrowers are the
next enemy, just wait till they stop throwing flames and run up and punch them
in the face.  These guys never really pose a threat but are also put in a lot
the rest of the game.  After a few of those you'll come across the trains.
These little robots can be annoying when you're battling other enemies but are
not too much a problem, but are also put throughout the game.  The trains do
increase speed as when your on the same level as them so be careful.  Lastly
some gun man will be waiting for you.  Simply duck under his bullets, run up,
and punch him.

Level
You'll start by falling from the sky.  Make your way through the running guys
and flamethrower.  Jump on the platform, kill the train and continue right.
A gun guy will be waiting for you, but he poses no real threat.  A second gun
guy will be behind him, but he will be accompanied by a train so duck and
punch.  A flamethrower, a few more trains and runners and you're done with
area 1-1.

Area 1-2

New enemies
Tracking mines will be on the floor.  When you get close, they will blink then
come to you and explode. Jumping strait up or walking away can avoid this.
There are also air gunners, they will shoot a machine gun, then fly in the
air, then fly backwards and shoot again.  They might be tricky at first but
one or two boomerangs should take care of him.  There are two and they only
appear in this level.  There is also this red ninja man who is just chilling
by the bosses room.  He can jump and slash real fast and throw Chinese stars
but if you kill him with boomerangs without him noticing he's a piece of cake.
He is the only one in the game, and I wonder why.

Level
Head right, there will be runners and mines.  Just walk back and forth while
killing the runners to avoid the mines.  You will come to a vertical climb with
many flamethrowers.  You can try and take them all out one at a time, or you
can try your wall jumping abilities and jump on the opposite side of the left
wall in the vertical shaft the flamethrowers are in.  Its right next to them.
Jump back and forth till you get to the top and go left.  Watch out for a mine
and then trains.  You'll come to another vertical climb with trains on each
step.  You can wall jump off the platforms and skip 2 of them, but its no real
trouble to kill them.  Just Time your landings, duck then punch.  After you
get to the top your almost immediately attacked by an air gunner.  Just use
your boomerangs and take him.  There is a second one right after him, do the
same.  Go right jump down the hole and there will be a guy waiting for you
down there.  He's not the boss but if you let him notice you he can slash you
good.  Before he turns around chuck some boomerangs at him and you won't have
to deal with him.  If he turns around, just chuck some boomerangs at him and
you won't have to deal with him.  If for some crazy reason your out of ammo,
wait for him to come to you and punch him, he will freeze while he's hurt so
just punch frantically at this time and he shouldn't pose to bad a threat.
Run right to the next area/the boss.

Area 1-3 *Flying Armored Beatle Man Boss*
This boss looks kinda hardcore but is the easiest boss in the game.  When the
fight starts he takes off and flies back and forth a few times.  You during
this should run to the left of the screen (or the right but its farther) and
go not quite to the edge but about a half step to a step out.  Get your
boomerangs out and wait.  He will perform 2 moves.  One is he will shoot four
bullets down  on the floor, but if your positioned right, they'll miss you no
matter what side his is on.  The second move is sweeping down the middle of
the room.  When he swoops towards/against where your facing throw a boomerang
and then just sit there.  Do it a few more times and you've got him beat.
If you some how don't have boomerangs, just wait on the sides until he swoops
and punch him, still simple.  That completes Stage 1.  Good Job!

------------------------------------------------------------------------------
*Stage 2
This starts with a cutscene with the batmobile driving fast again!  It pulls
out two machine guns equiped on the car and blasts a whole through a garage
door.  It slides in and you begin Stage 2.

Area 2-1

New Enemies
There are Claw men on this board.  These guys are incredibly easy, just walk
up to them and punch them.  They are very slow but do take a few punches.

Level
You start by heading right.  Kill some running guys, then jump on the platform
and take out the easy two claw men.  Jump onto the little orange platforms over
the green stuff and watch out for it dripping from the higher platforms.  Hop
from platform to platform to advance to the right, up a little and then to the
left.  There is a platform low enough to skip one of the claw men after you
jump on 3 platforms total (including the first 2).  Jump on the platforms with
claw men by timing it right, simple enough.  Go up a little more, and head
right again.  There will be flamethrowers, just time it right.  If you don't
want to risk jumping to the second flamethrower just throw a boomerang.  Go
right, kill a train and then jump to platform almost right on top of another
one.  If you just jump strait out you'll hit your head on the ceiling, so run
off the edge of the platform and hold back.  Do a wall jump as far as you can
and as soon as you fall off the platform, and you should land safely.  Wait
for the train to ride away when you see the flamethrower and beat him up.
Kill the train avoid the mine and head to the next area.

Area 2-2

New Enemies
Claw Machines are little machines that don't move, except the have a claw on
a chain that shoots out quickly once, then twice, then once, and so on.
There is a second between each set of throws so run up or jump to him and punch
him, or use a weapon, whatever you like.  You can also punch the claw as soon
as its extended if you would like.

Level
Head right and up through some running guys.  You can skip a claw machine hear
using wall jump on the platform right above the second step to the left.  If
not just time the claw machine and jump to him and punch him, or boomerang
him.  Jump over the green electricity to the right and you'll see a mine on
a platform.  Wall jump off the platform to kill the mine and then off the wall
back onto the platform.  A claw machine will be waiting for you, you can't
duck under the claw so run up just out of reach and wait for its claw to come
out and punch its claw when it extends.  Jump on the next platform, avoid the
train, go down, kill the next train without even jumping up to its level.  Do
an easy jump up (dont hold the button in) so you dont hit your head on the
electricity.  Go right and you'll see a platform in the middle of a vertical
shaft.  Use it to wall jump but stay on the left side.  Wall jump up, back and
forth, jump to the middle with the claw mand and kill him.  Wall jump on the
right wall and kill the second one.  Again wall jump up the left side kill the
claw man, jump off right wall to platform above you, wall jump up left side
and your at the top.  You'll have to run off the edge, hold back, and do a wall
jump trick again, but avoid the train waiting down there and on the second
one your about to do watch out for the "ever so threatening" gun guy.
Go right, wall jump off the first block and do an easy second wall jump if
you can grip the wirey wall, but dont hit your head on the electricity.
Jump to the double stacked blocks and do that run of the edge trick.  Do the
whole jump up the blocks and run off edge one more time but this last time
watch out for running guys.  If that made sense, or you got through it after
the first explanation, head right to the next area.

Area 2-3

New Enemies
A Critter Maker shoots out little exploding Critters out of the ceiling that
come at you very fast.  You can just punch the critters but the actual Critter
maker you will have to shoot with something.  I usually dont worry about the
Critter makers and just power up on the critters, because they normally do
drop alot of stuff.  Just sit almost underneath the critter maker and punch
the critters as the fall out of the ceiling.  I will refer to powering up at
these spots because killing the critters causes them to drop items and hearts.

Level
Drop down and avoid the critters.  Kill them for power if you need to.  If you
want you can kill the Critter maker but I just run from them.  Avoid the mine
where the critters land and drop down to a train and a gun guy.  Kill them and
drop down and hold right.  You will be on a moving sidewalk type thing.  Go
right, kill the flamethrower with timing.  Run past the critter maker and jump
off the next flamethrowers platform, to the wall, then back onto the platform.
Try to avoid the fire but if you get hit its not to bad a problem.  The reason
you want to jump down this next pit from up here is you cant just fall from the
lower part, and when you fall(not jumping), you can move back, forth, and down
in the air.  When you jump, you have to move foward slowly or quickly.  So
run off the edge after you kill the flamethrower jump down and avoid the
spinning spikes.  Your going to have to wall jump off the edge your standing
on to make it to the running sidewalk.  If you fall, no biggy, just take out
the gun guys on the bottom and avoid the spinning spikes.  If you make the
jump, just kill the train and run past both critter makers.  FALL (not jump,
unless you jump strait up, then its the same as fallilng) down the pit of
spinning spikes and go right.  Jump onto the spinning platform and do a baby
jump to the next one.  Avoid falling on the trains, kill them and then make
your way through the running guys.  Use wall jump to get up the next platform
and go right to the last area/boss.

Area 2-4 *A Lovely Room of Death boss*
This boss is pretty simple.  From where you start, get out your missiles and
duck and shoot.  You will hit both the guns shooting at you at the same time
if you duck.  Jump and duck to avoid the bullets coming at you.  Once you kill
them (about nine missiles) run to the right and wall jump up to the platform on
the right.  You can only stand on the ledge of it though.  Still with your
missiles, shoot the blue orb thing to the left of the screen by jumping and
shooting.  After about eight shots it will explode and the gun behind you will
immediately open fire.  You can get pretty close to this thing and duck under
its triple shot, but too close and you'll run into it and get hurt.  If you
duck under its shot, just jump and punch.  Then return to ducking. Repeat and
you have killed him. Great Job!

------------------------------------------------------------------------------
*Stage 3
This has who I am assuming is Joker but could be Penguin's picture saying
"Have you ever danced with the devil in the pale moonlight? HA HA HA......"
and gun lights fires.

Area 3-1

New Enemies
I guess these could be the devils that Joker was talking about.  These guys
can be bothersome jerks if you dont get the pattern down.  These guys jump
very far and quick, but the secret is run underneath them back and forth and
punch every time they land.  So if he jumps at you run under him turn and
punch, then he jumps again, run under turn and punch.  You can also see these
guys on the screen before they start coming after you, so you can load them up
with missiles or three-shooting-disc thingies before they start coming after
you and kill them.

Level
Well right away you have to fight two devils, so just do the turn and punch
trick if and get this move down.  Jump in between the two mines and then jump
strait up for them to explode.  Time to jump up to the next to flamethrowers
then kill the two trains.  Wall jump off the block then off the pipe to land
on the block.  When you land on this next spot you will see a devil on the
far right.  This one I like to load with missiles.  Fighting the devils on
flat surfaces is ok, but can be annoying when there are obstacles around.  Kill
him however you want.  Then there are two trains and one of the devils.  If
you kill the trains the turn punch trick takes care of the devil.  Wall jump
up the block and proceed right.  There is a critter maker here, which you can
kill but again, I just run past these things.  Kill the train and jump to the
next area.

Area 3-2

New Enemies
none

Level
Go right and fall down the hole.  When you fall down the hole, hold left so
you dont land in the spinning blades.  Kill the flamethrower and fall again.
If you jump to the right there is a flamethrower and a train but i just fall
and hold left, avoid the mine and fall down the pit.  This pit you have to hold
right when you fall down, and two devils will be waiting for you, one at a time
though.  I usually punch the first one and missile the second one to death,
but do it to your own style.  Jump up and to the right.  Continue up by wall
jumping and kill the train to the left.  A critter maker will be on the far
left but you can just climb straight up and avoid him, unless you want to get
health.  Wall jump up the skinny shaft to the next area.

Area 3-3

New Enemies
There is a FireSpitting robot that does not pose a terrible threat.  You can
run inside him taking the hit and punch him to death, or you can shoot him with
stuff, but avoid his fire balls.

Level
Now that you've gone from sewer factory type place to a cave your nearing the
end of the level.  Go right kill the train.  I hold back and wall jump off the
next ledge to avoid the mines.  Kill the train but avoid the Fire Spitters fire
balls.  A couple boomerangs and the Fire spitter will die.  Kill the
flamethrower and wall jump off the right wall to continue forward.  Go left,
kill the train and there will be a second Fire Spitter.  A lot of times you can
leave the screen and come back and he will have disapeard.  If this doesn't
work duck under the bullets the best you can and boomerang him good.  Kill the
Flamethrower and train with a boomerang if you need it and then another
flamethrower above him.  Go right, dodge the mine, kill the train and power up
at the critter maker if you need to.  Wall jump up the area avoiding the
spinning blades and the flamethrowers.  This area will test your skill in wall
jumping.  At the top go right and kill the Fire spitter or leave the screen and
come back and he might be gone.  Continue left to the Boss.

Area 3-4 *Drill/Lightsaber weilder with high ups boss*
This guy is a really awkward fighter.  He jumps back and forth which you must
avoid and he can shoot large beams that you can only dodge if your on the upper
platforms or wall jumping.  When he jumps towards you jump on the wall and back
to the platform and try to get a boomerang in.  Some times you can get him
stuck on the wall for a short period but it only happens sometimes.  If your
at full power or maybe a few hit points down, you can go all gun ho on him and
boomerang him till he dies.  This is a risky method, so for you patient folk
out there, a SLOW strategy is to switch to your boomerang and wall jump up to
the platform right above you.  While your up there he will most likely only
jump back and forth shooting beams in between.  When he makes his first jump
while your on the left platform, jump to the wall and back to the platform to
avoid his drill.  He will shoot a beam and jump strait up, throw a boomerang or
two.  He will land facing the right side, shoot, and then he'll jump to the
right. If your on the right side of the left platform you can throw a boomerang
and hit him as he jumps to the right.  He'll do his thing on that side, then
jump back to the left side.  You must remember when he jumps to the left side
(the side your on) wall jump off the wall and back onto the platform to avoid
him.  If you fall during this I recomend just lighting him up the best you can
with your boomerangs because it can be difficult to get back up sometimes.
Anyway, patient or not you beat him to move onto Stage 4. Terrific Job!

------------------------------------------------------------------------------
*Stage 4
Joker will come up and say "Welcome, Batman, why don't you look at my latest
work of art?" and the level starts.

Area 4-1

New Enemies
None

Level
Avoid the mines at the begining, slowly walk up to where you can see the devil
jumping and no critters are coming out.  Blast the devil with your missiles and
then jump over the mine avoiding the critters as well.  If you get jacked up at
this part there are a couple critter makers around.  Kill the train while
avoiding the mine and also kill the flamethrower on the platform.  More critter
makers and flamethrowers, and then running guys and trains.  Dont let the Joker
faces in the background creap you out, your almost their. You can power up with
running guys and trains if you need to.  There is a flamethrower, a train, and
a devil up ahead.  You can kill the first two and missile the devil to death if
you'd like.  Another devil, punch and turn trick is not bad on this one.  Run
right to the next area.

Area 4-2

New Enemies
None

Level
Some running guys at the begining.  Further right there is a spot you have to
wall jump back and forth up, and then kill a flamethrower, so time it right.
Leap from gray block to gray block wall jumping wherever you need too.  You'll
probably want to run of the edge of the third one and hold back to wall jump a
few times here.  To kill the train undamaged, you can wall jump between the
platforms while punching at it.  Don't land on platform but jump next to it so
you can wall jump away.  Skip over the mines on the floor and go kill two
flamethrowers.  Afterwords, head down and to the left, kill the flamethrower
and train while making baby jumps in between the spinning metal.  Head down and
right.  This Critter maker is positioned right above a spot you have to jump
over.  If you wait a couple seconds two trains will come up if you would like
to get rid of them now.  If you kill three critters that come out, the critter
maker will stop for a second while the three items left behind disapear, so
don't collect the items.  Once you have a second to jump over, wall jump off
the wall behind you and do a medium jump.  Its kinda hard to time but it can be
done.  Afterwords, head right, get over the other spinning metal, and run to
the next area.

Area 4-3

New Enemies
There is a big metal peice that moves back and forth.  If you duck and punch at
it it will not hurt you.  If you have your back turned, even if your ducking it
will hurt.  Just ducking and punching at it will kill it.

Level
This area starts with a drop down.  There are six levels to drop down, the
first one has nothing on it.  In between each drop after this one, electricity
will randomly shoot throgh the gaps to jump in.  There will be a few critter
makers and the metal peices that move back and forth.  I usually just drop
through it all and power up at the critter maker at the end, but you can take
your time going through this if you want.  There is nothing on the first drop,
a metal peice on the second, nothing on the third, a critter maker and a metal
peice on the fourth, nothing on the fifth, and nothing on the sixth.  After
this, there will be one more drop but it goes to a critter maker, then alot of
fire.  On the first platform over fire there is a mine, just jump up when you
get there.  Continue right and kill the flamethrower at the end.  Go up and
left.  Kill the train with boomerangs if you need to.  Wall jump on the left
wall and land on the little spinning platform.  Here you'll need to jump to the
upper platforms and watch out for the electricity in between.  Go back and
forth between the upper platforms and small moving ones.  Kill the trains or
completely jump over them.  On the moving platforms, if you jump right when
you land, it won't move you, so if your quick you could get through pretty
easy.  You can kill or skip the flamethrower on the right by wall jumping off
the high platform furthest too the right.  Kill the train and watch out for
the Fire Spitter.  You can duck and be safe from the flames on the first two
steps.  Go to the second step and jump and throw boomerangs.  Climb the steps
and get to a second flame spitter, who you can use the exact same strategy too.
After him a series of trains and flamethrowers stands in your way.  Make your
way through them and run past the critter maker on the ceiling in the next
room. There will be a claw man right next to him who takes a few more punches
then normal but is no problem.  Power up at the critter maker if you need to
because after one more claw man there is a boss to the left.

Area 4-4 *Blocks that shoot stuff of Doom*
These blocks are pretty easy.  Right away to start the battle wall jump up and
stand on the middle platform.  Just duck and punch the blocks as they go by,
and watch out for bullets if you can.  It's not a big deal if they hit you a
few times cause there not really too hard to finish off.  After one is blown up
the other one goes nuts for the loss of his brother block.  If you run to the
left side of the room and stand on the edge of wall sticking out you will be
invincible to his hits.  Look at his pattern here.  If you go down and start
attacking him he wont hurt you, as long as you have him hurt (blinking red) So
just attack him constantly to keep him blinking and you won't get hurt.  Keep
attacking at the bottom of the screen and take this block-head out.
Ha ha... ok.. well you've beaten the level, Fantastic Job!

------------------------------------------------------------------------------
*Stage 5 (the last one)
There's a short scene where the Batjet flies to the castle entrance.  Pretty
sweet.

Area 5-1 (the good ol' first board music is back)

New Enemies
none

Level
This is the only area in stage 5 besides the two bosses that you'll face.
This level starts with a flamethrower on a platform and then a few spinning
gears you must jump over.  After the last gear there will be two trains on
the ground level running around.  Kill them.  Three flamethrowers will be above
you, and you can take out the first one by not landing on his platform, but
when he is not shooting, wall jump up there and punch him.  If you get the
first one you can easily take out the next two by punching and ducking.  There
will be two trains after them you can take out after a jump over more spinning
gears.  Wall jump back and forth around the spinning wheels and kill the
flamethrowers.  Kill the second one with a boomerang.  Go right and you'll have
to perform that old trick of walking off the edge, holding back, then wall
jumping to the other platform.  But watch out when you land here, there is a
critter maker.  You can run past him and jump over the step with the train on
it.  A flamethrower whose easy to take out is on the steps to the right.  Climb
up them and go up the right side.  There will be a claw machine, remember that
they go in patterns of one claw attack, then two claw attacks.  After him is
a flamethrower, easy to take care of by now.  After him, your going to have to
perform a miniture wall jump, where you hold back and jump off the platform you
walked off of.  The same thing you've done before, just miniturized.  It's
pretty hard to pull off sometimes and can prove quite annoying.  Once you get
past it, there will be a claw machine and flamethrower up some more.  You can
stay in mostly one place by doing easy wasll jumps back and forth, so you could
wait underneath his platform wall jumping back and forth, waiting for a good
time to jump and attack.  Boomerang the flamethrower and do another miniture
wall jump trick.  This one shouldn't be as hard.  Another claw machine awaits
one platform up, and then another.  After them theres yet again a miniture wall
jump trick.  And then a flamethrower, and then a miniture wall jump trick.  If
you havn't got good at these wall jumps you might need to practice that for
this part.  There is a change in pattern with a train on the next platform.
After him, you'll need to do a wall jump trick (holding back) to get up to the
next level, but avoid the critter maker.  After you've made it up there you can
power up with the critter maker if you need to, otherwise kill the last
flamethrower and head up to the boss.


Area 5-2 *Fists of Fury with Fire balls boss*
This boss if very quick.  His two main moves are to run up right to you and
punch as fast as he can, his second move is casting a giant fire ball.  Now
I like to be patient in this battle.  First he usually tries to run up and use
his super fast fists to punch you.  If you get out of the way for that and go
to the left corner and wait for him to throw a fire ball, he most likely will.
If he starts throwing a fire ball you pretty much have him in your trap.  After
he throws it jump over the fire ball and throw a boomerang.  He will jump close
to you and get hit by it.  He will throw another one or two fireballs and then
jump close to you again.  Whenever he jumps close to you throw a boomerang and
he will back off to throw a fire ball.  If you can dodge his fire balls and
successfully throw your boomerangs when he jumps towards your corner, this
can be alot easier then it seems.  Note when you jump and throw your boomerang
you have a choice:  1. If you throw one boomerang he will get hurt and jump
back, its very rare but he might try to come up and punch you, which can easily
be remedied with a boomerang.  2.  If you throw two boomerangs or more he will
usually throw two fireballs.  This however usually stops his run up to punch
you but also wastes alot more boomerangs.  I usually can get through this guy
with about 75 boomerangs left for Joker.

After you defeat him Joker will come on the screen and say:
"Greetings BatBrain - are you ready to meet your destiny?"
And you Battle with Joker begins...

Joker is a mean guy who has a powerful gun that hurts for 3 of your 8 hit
points.  He also picked up the ability to summon lighting during sometime.
But here we go.

Right when you start jump towards him, he might shoot his gun and if you time
it right, it will go right under you.  Getting just within the end of his gun
will make the bullets shoot past you.  I load him up with boomerangs the best I
can at this point.  When he shoots lightning place yourself about his gun
lenght away and jump.  You should jump because the lightning spreads a little
bit when it hits the floor.  You can dodge the lightning without jumping, I
just usually do beacause its safer.  When he runs past you he can hurt you, but
if he is injured while running (still blinking) he wont hurt you as he runs
through you (just like the blocks you had to face earlier on stage 4-4).
So if you constantly hurt him he can't hurt you when he is running.  The main
thing to look out for is his gun because that will damage you alot.  When he
runs to the other side, try and chase him so you can stay behind the tip of
his gun.  Other than that, load him up with boomerangs or whatever you want.
If you die you do not have to fight the "Fists of Fury with Fire Balls boss"
again which means you can die and load up on ammo for Joker.  The last tip I
give for this boss is dont be so frantic with your boomerangs that you don't
pay attention to your defense.  You have to watch for his moves in this one
instead of pummeling with boomerangs.  After the last hit he will dramitically
fall over in defeat.  Then you can walk around and party however you want, but
when your finished, walk over to his body.

After you beat Joker a cut scene shows Batman holding Joker by the collar.  He
says:  "I know you murdered my parents, now you will dance with the devil in
the pale moonlight!" and with that he tosses Joker like a bag of trash off the
tower.

Awesome Job you beat the last level!

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**Last note
If you have beaten this game, good for you.  I hope my guide helped somewhat,
If you havn't beaten the game, it is ok, its hard and I couldn't beat it when
I was like 9 so i gave it up for almost 10 years.  I would constantly get stuck
on 3-3, but look at me now.  The game gets pretty easy after a while.
But thats the guide.  Here's a few common questions.

FAQ

Q:  Can Batman Extend his health at all?
A:  No, you start with what you get, although I'm sure there is probably game
genie codes for infinit health if you want.

Q:  Can Batman get new weapons or powerups?
A:  No, again you start with what you get, you can get ammo hearts and points
   and thats it.

Q:  What is the purpose of points?
A:  Points serve no purpose besides making you think you can get extra men,
   but you can't.  They simply are there for you to go to your friends and say
   "I beat it with [insert point value] points, what did you get?" in which
   your friends will most likely respond with "I've never played this game
   Batman for which you speak of.  I am not familiar with it and do not wish
   to pursue an interest in it."  Though the dialogue they use might change
   a bit.

Q:  I can't climb up Stage-5 without getting hurt from the spinning
   gears/metal, can you get through without being hurt?
A:  This part as explained earlier in the guide requires you to do an almost
   impossible wall jump.  Most people I've talked to say they just take the
   hit, walk through, and power up at the end.  To get through un-injured may
   take some patience and willpower to do.  Goodluck with that one.

Q:  I cant beat [insert boss here], do you have more information?
A:  I pretty much explained all my boss strategies here.  If you cannot beat a
   boss (Joker is not that big of a meanie) you have gotten all your going to
   get out of this guide and out of me.  All my ways are possible and
   easy for me, but if they don't work for you I'm sorry I failed you :(


Well that about wraps it up, and with that, we que the legal stuff.

------------------------------------------------------------------------------
**CopyRights, Credits, all that legal stuff at the bottom of guides


    Written By Blake Offord
    Email: [email protected]
    URL:  http://www.geocities.com/ilykeetinpp/index.html

                                 **Copyright**
                     Document is copyright 2005 Blake Offord
      Please do not reproduced under any circumstances except for personal,
     private use for it is illegal. It may not be placed on any web site or
   otherwise distributed publicly without advance written permission. Use of
    this guide on any other web site or as a part of any public display is
              strictly prohibited, and a violation of copyright.