Save State Hacking FAQ for Baseball for NES
by: PKT_Paladin

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Table of Contents
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I. Introduction
II. Revision History
III. Offsets
IV. Credits
V. Contact Information

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I. Introduction
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       My alias is PKT_Paladin, but that is not my name.  For this FAQ you
don't need to know my real name =).  Please don't steal anything from this
FAQ for your site or for your own FAQ unless you provide some sort of credit.
I wrote everything in this FAQ.  These offsets are specifically for the emulator
Nesticle and the game these offsets for is Baseball for NES.

       The reason this guide was not included with my other Baseball
FAQ was that I didn't want to bother the people playing the game with
"emulation."  Chances are if you are using emulation to play this game
it is because your Nintendo is broken and not because you want to cheat
the company.  If you have a working Nintendo this game could be easily
purchased for a quarter.

       If you are new to Save State Hacking, this is how it is done:
Download Hex Workshop from download.com.  Install it, run it, and
open up the save state file.  On the left you will see addresses on the
left and 16 columns on the right.  There are actually 16 bytes each in
groups of two.  Observe:

   0 0000 0000 0000 0000 0000 0000 0000 0000
  10 0000 0000 0000 00FF 0000 0000 0000 0000

       The location of the byte FF is actually 17.  In hex, as opposed to
the regular number system we are used to that goes from 0-10, the numbers
go from 0-F (0-10 and then A,B,C,D,E,F).  That means FF is the highest value
and 00 is the lowest (FF is 255 in decimal and 00 is 0).  Find the location
that I have listed in the savestate editting section and modify the bytes
to as high or as low as you desire.  When you are done, save it on the
hexidecimal editor and load it in the emulator and you should be done.

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II. Revision History
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v.99            : You can go nuts with this guide!  You can hack
                 the amount of BALLs, STRIKEs, OUTs, and runs
                 that you have for both teams.  You can change
                 which inning you are in and which team you are,
                 making the only thing left to be done is how to
                 hack players onto your bases.

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III. Offsets
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2062 - Number of BALLs
       - The maximum amount of balls you can put is four.  If any
         extras are added, it will overlap out of the black box.
2063 - Number of STRIKEs
       - The maximum amount of strikes you can put is three.  If any
         extras are added, it will overlap out of the black box.
2064 - Number of OUTs
       - The maximum amount of outs you can put is three.  If any
         extras are added, it will overlap out of the black box.
2065 - Score for Player 1
       - If you put anything higher than 99 (63 in hexidecimal)
         it will say 99 in the score box.  If you put FF, the next
         time you score a run it will go back to 0.
2066 - Score for Player 2 / Computer
       - If you put anything higher than 99 (63 in hexidecimal)
         it will say 99 in the score box.  If you put FF, the next
         time you score a run it will go back to 0.
2033 - Inning
       - Here's how the inning offset works:  00 is for the top
         of the first inning, 01 is for the bottom of the first
         inning, 02 is for the top of the second inning, etc.
2034 - Player 1's Team
       - If you modify your team, the only letter that will
         change is the letter at the top of the scoreboard
         The uniform color changes will not take effect until
         after the top or bottom of whichever inning is over.
       - Also, if you modify your team, you can put any digits
         you would like to get various different colors.  For
         example, if you put 07, which is not one of the
         available teams, you will get a weird symbol as your
         letter and you will have blue uniforms and blue eyes.
         This has no bad side effects to the game whatsoever.
2035 - Player 2's Team
       - If you modify your team, the only letter that will
         change is the letter at the top of the scoreboard
         The uniform color changes will not take effect until
         after the top or bottom of whichever inning is over.
       - Also, if you modify your team, you can put any digits
         you would like to get various different colors.  For
         example, if you put 07, which is not one of the
         available teams, you will get a weird symbol as your
         letter and you will have blue uniforms and blue eyes.
         This has no bad side effects to the game whatsoever.

Team Digits
       00 - A
       01 - C
       02 - D
       03 - P
       04 - R
       05 - Y

Inning Digits
       00 - Top of First
       01 - Bottom of First
       02 - Top of Second
       03 - Bottom of Second
       04 - Top of Third
       05 - Bottom of Third
       06 - Top of Fourth
       07 - Bottom of Fourth
       08 - Top of Fifth
       09 - Bottom of Fifth
       0A - Top of Sixth
       0B - Bottom of Sixth
       0C - Top of Seventh
       0D - Bottom of Seventh
       0E - Top of Eighth
       0F - Bottom of Eighth
       10 - Top of Nineth
       11 - Bottom of Nineth

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IV. Credits
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NINTENDO OF AMERICA     -       They created this game.  That deserves
                               at least a little bit of credit, no? =)


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V. Contact Information
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If you want to send me an e-mail, please send it [email protected].
Since there are a few things that I have yet to know that you might know,
I would appreciate any submissions (you will be given credit, of course)
to help further develop this FAQ.  Please submit any questions so I can
answer them for you and anyone else who reads this FAQ.
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This guide was written by PKT_Paladin ([email protected].  Please do
not use this guide without permission or take direct information from
it.  Doing that is illegal.  I am in no way affiliated with the makers
of Baseball.