===============================================================================
= =
= Bandai Golf Challenge Pebble Beach =
= Nintendo Entertainment System =
= FAQ/Walkthrough by Daniel Gordon =
= Version 2.00 =
= E-mail: [daniel.j.gordon (at) gmail (dot) com] =
= This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2003-2015 =
= =
===============================================================================
===============================================================================
= Table of Contents =
===============================================================================
Section 00..........................The Find Feature
Section 01..........................Legal Disclaimer
Section 02..........................Version History
Section 03..........................Game Basics
Section 03.01....................Controls
Section 03.02....................Basic Golf Terms
Section 03.03....................Before You Begin
Section 03.04....................The Clubs
Section 04..........................The Holes
Section 04.01....................Between Holes
Section 04.02....................Strategies For Scoring Well
Section 05..........................Previous Revisions
Section 06..........................Special Thanks and Credits
===============================================================================
= Section 00 -- The Find Feature =
===============================================================================
This guide is now equipped with a Find Feature. Whenever you want to find
something specific within this guide, use the mouse to highlight the
corresponding text in the Table of Contents. Next, press both the Control
key and the "C" key on your keyboard. After the text has been highlighted,
press both the Control key and the "F" key on your keyboard. This will
bring up the Find Menu. Now, press the Control key and the "V" key on your
keyboard. This will take the highlighted text from the document and put it
in the "Find what:" text box on the Find Menu. Finally, press the Enter key
on your keyboard. These five simple steps will take you anywhere you want to
go within the document. I hope that makes navigating this guide a little
easier.
This guide is copyright Daniel Gordon, 2003-2015, all rights reserved.
This guide is protected under International Copyright Law, and may not be
reproduced in any way, shape, or form in newspapers, magazines, or anywhere
on the World Wide Web without prior written consent from Daniel Gordon
(djg40). In order to receive consent, the applicant must send an email to:
[daniel.j.gordon (at) gmail (dot) com]
If no reply is sent, no consent is given. This guide should only be located
at www.GameFAQs.com and nowhere else. If this guide is found at any site
other than those listed above, please notify the author by sending an email
to:
[daniel.j.gordon (at) gmail (dot) com]
In this way, the author (djg40) is notified, and corrective actions may take
place. Thank you, and have a great day.
Bandai Golf Challenge Pebble Beach and all associated terms are a trademark
of Bandai (www.bandai.com). Nintendo, NES, and Nintendo Entertainment System
are trademarks of Nintendo of America (www.nintendo.com). ASCII Controller
is copyright (c) Colin Moriarty, who very nicely allowed me to use it. All
Rights Reserved.
===============================================================================
= Section 02 -- Version History =
===============================================================================
------------
Version 2.00
------------
This guide, along with all my others, was updated to make it more consistent
with my other walkthroughs, in terms of formatting. I also found a few more
spelling errors, which have been corrected, and updated the copyright
section to change "legal action" to "corrective actions."
Version 2.00 was submitted to GameFAQs on January 01, 2015.
------------
Version 1.43
------------
This guide, along with all of my others, was updated to include my new
email address. Additionally, several of my guides now have a new section,
Previous Revisions. This was done mainly to move most of the Version
History to the bottom of the file. Also, I think I caught all of the
remaining spelling errors, though one or two probably slipped through the
cracks. I hope you like the new look!
Version 1.43 was submitted to GameFAQs on June 25, 2004.
===============================================================================
= Section 03 -- Game Basics =
===============================================================================
For those of you that do not know, Pebble Beach is a golf course right on
California's pristine Pacific Coast. Obviously, the land is a nice piece of
real estate. This golf course is home to breathtaking views of the Pacific
Ocean, especially during sunsets. Of course, I have never been there, so I
could be lying to you. This is just what I imagine it would look like, so
bear with me.
At any rate, this is a golf game, and as such, real world physics, as well
as the rules of golf apply to this game. Wind will affect the direction of
the ball when it is hit, hitting the ball out of sand traps will be more
difficult than hitting the ball from the fairway, and most importantly, the
slope of the greens will make a putted ball roll off course, unless the
slope is accounted for. If the player believes that these factors will not
affect the way the game is played, then that player's score will reflect
that notion. Like the other games, there are NO mulligans. (However, there
is a Reset Button, which can be used religiously.)
_________________________________
| |
| _ Nintendo |
| _| |_ |
[D-Pad] -------->||_ 0 _| SELECT START A B |
| |_| [ ] [ ] o o |
| o o o o |
|________________________o____o___|
***ASCII Nintendo Controller was designed by Colin Moriarty. He was
nice enough to allow me to use it. Thank you Colin!***
Since this is a Nintendo game, the basic Nintendo controller must be used
in order for this game to work correctly. The buttons, as well as what they
do, are as follows:
---------------
Before the SHOT
---------------
Directional Pad -
Left/Right - Not used during the Pre-Shot routine.
Up/Down - Switches between SHOT, COURSE, and SCORE in the
black menu above the hole.
Start Button - Not used during the Pre-Shot routine.
Select Button - Not used during the Pre-Shot routine.
B Button - Selects either SHOT, COURSE, or SCORE in the black
menu above the hole.
A Button - Not used during the Pre-Shot routine.
---------------
During the SHOT
---------------
Directional Pad -
Left/Right - Changes the desired flight path of the ball.
Up/Down - Changes the club to be used for the shot.
Start Button - Not used during the SHOT screen.
Select Button - Not used during the SHOT screen.
B Button - Takes the player to the screen where the SHOT
strength is determined.
A Button - Reverts the player back to the original screen
where SHOT, COURSE, and SCORE can be chosen.
-------------------
How to Hit the Ball
-------------------
Of course, this being a golf game, the main goal is to have the ball end up
in the hole. This is done, eerily enough, by hitting the ball! To hit the
ball, the player must follow these basic steps. They are:
1) Line up the blinking ball so that it is directly left of the word SHOT.
Now press the B Button. This will take you to the SHOT screen.
2) Line up the SHOT by using the Left/Right Directions on the Directional
Pad.
3) Press the B Button again. This will bring up the Power Meter.
4) Pressing the B Button again will make the Power Meter begin to move.
5) Press the B Button again. This stops the Power Meter at the desired
position. The idea is to have the little triangle stop as close as
possible to the very end of the Power Meter. This is slightly harder
than it sounds.
6) The final step is pressing, you guessed it, the B Button for a third
time. This will stop the Power Meter at the bottom of the Meter. The
object is to get as close as possible to the black line between the
purple and red portions of the Power Meter. Any deviation from this
line will result in a loss of accuracy.
And that, as they say, is that. Hitting the ball is remarkably simple. And
as anyone that actually plays this game of golf in real life, hitting the
ball in the game is much, much easier!
---------------------
Looking at the Course
---------------------
If the player chooses the COURSE option in the black menu above the hole,
the player will have the opportunity to look at the entire hole that he is
currently playing. This is a nice feature that can be used to search out
any sand traps or trees that may not be visible from the original view of
the hole. Use of this feature will almost guarantee a two or three stroke
difference in the player's score. In the game of golf, even something as
small as two or three strokes can make a huge difference in the end.
This guide is written with the expectation that the player knows how to play
the game of golf in real life. However, in case you do not know some of the
basic terms, this section of the guide is where I will define some of the
more basic golf terms.
Albatross - A score of three under par on a hole. The hardest thing
to do in golf. It is usually only possible on short Par
fours or Par fives.
Approach - The shot that is supposed to land on the green.
Birdie - A score of one under par on a hole.
Bogey - A score of one over par on a hole.
Bunker - See Sand Trap.
Cart Path - A pathway, usually paved, that the golf carts drive on.
Chip - A short shot from next to the green that is designed to
get the ball onto the green.
Cup - The cup is the actual location of the hole on the green.
Double Bogey - A score of two over par on a hole.
Double Eagle - See Albatross.
Draw - This is a controlled movement of the ball from right to
left.
Drive - The first shot on any hole.
Eagle - A score of two under par on a hole. Difficult to achieve.
Fade - This is a controlled movement of the ball from left to
right.
Fairway - The second shortest cut of grass on the golf course. It is
the desired landing zone of the initial drive on the hole.
Fringe - The intermediate cut of grass between the green and the
fairway.
Green - The shortest cut of grass on the golf course. The pin and
the cup are located on the green.
Handicap - This is the amount of strokes taken away from a golfer's
final score, based on how well the player is. The player's
handicap is determined by his average score.
- Furthermore, in this game, each hole is given a difficulty
score. This score is then used to determine the hardest
holes on the golf course. A low Handicap number on a hole
means that it is a difficult hole. A "1" means that that
particular hole is the hardest hole on the golf course,
while an "18" designates the easiest hole on the course.
Hook - This is a shot in which the ball starts out by going
straight, but then uncontrollably heads off to the left.
This shot can be useful on some holes.
Par - A score that matches the posted difficulty of the hole.
The amount of strokes it would normally take a golfer to
get the ball into the hole.
Pin - The flagstick, located in the center of the cup.
Pitch - See Chip.
Quadruple Bogey - A score of three over par on a hole.
Rough - The longest cut of grass in a golf course. Usually
outlines the fairway, as well as the rest of the hole.
Sand Trap - An obstacle on the golf course. It is a hole cut through
the grass, and then filled in with sand.
Slice - This is a shot in which the ball starts out by going
straight, but then uncontrollably heads off to the right.
This shot can be useful on some of the holes.
Tee Box - The area at the beginning of the hole where the player
tees off.
Tee Shot - The first shot on any Par three.
Triple Bogey - A score of three over par on a hole.
-------------------------------------------------------------------------------
- Section 03.03 -- Before You Begin -
-------------------------------------------------------------------------------
Before actual golfing is allowed, the player must tell the game a few things
about each player. The first thing the game needs to know is how many
players will be playing in the round of golf. This game can only accommodate
up to two players. The next thing the game needs to know is where the group
will be playing the course from. The players must select either the Regular
Tee or the Back Tee. Finally, each player must be given a Handicap, which
will be taken away from their score at the end of the round. By default,
the Handicap is set at zero.
-------------------------------------------------------------------------------
- Section 03.04 -- The Clubs -
-------------------------------------------------------------------------------
Before the player actually hits the ball, he must choose which club to hit,
in order to get the maximum distance or the most accuracy. As a rule, as
you go from top to bottom in the chart, the clubs gain more and more
accuracy, but lose more and more distance. If you want to be more accurate,
you must give up distance.
***All distances are measured in yards, except the
putter, which is measured in feet.***
.-------------------------------------------.
| The Club | Full Power Meter |
|-------------------|-----------------------|
| Driver | 230 |
|-------------------|-----------------------|
| Three Wood | 195 |
|-------------------|-----------------------|
| Four Wood | 184 |
|-------------------|-----------------------|
| One Iron | 184 |
|-------------------|-----------------------|
| Three Iron | 173 |
|-------------------|-----------------------|
| Four Iron | 164 |
|-------------------|-----------------------|
| Five Iron | 154 |
|-------------------|-----------------------|
| Six Iron | 143 |
|-------------------|-----------------------|
| Seven Iron | 131 |
|-------------------|-----------------------|
| Eight Iron | 123 |
|-------------------|-----------------------|
| Nine Iron | 115 |
|-------------------|-----------------------|
| Pitching Wedge | 106 |
|-------------------|-----------------------|
| Sand Wedge | 98 |
|-------------------|-----------------------|
| Putter | 75 |
'-------------------------------------------'
===============================================================================
= Section 04 -- The Holes =
===============================================================================
In this section of the guide, I will try as best I can to describe which
strategies I have found to work the best. I will list the yardage of each
hole next to the hole number, and the strategy for that particular hole will
follow. As always, please note that these strategies are not the only ways
in which the player can score well. These are just what I have found to be
the most effective strategies for me, personally.
-------------------------------------------------------------------------------
- Section 04.01 -- Between Each Hole -
-------------------------------------------------------------------------------
While playing a round of golf in this game, a single screen will show up
over and over again, between each and every hole. This screen is known as
the Scorecard. The Scorecard tracks your progress in the game. On it the
player can find a complete listing of each and every hole on the course,
yardages for each hole from the Regular Tee and the Back Tee, the Par for
each hole, and how difficult each hole is in comparison to other holes on
the course.
The difficulty is listed under the column headed HDC. HDC stands for
Handicap, and the hardest hole on the course is given the number "1." This
numbering continues, until the easiest hole is labeled as "18." Also, all
of the even numbers are on one side, and all of the odd numbers are on the
other side. This ensures that each side is relatively the same difficulty.
Finally, the last thing on the Scorecard is the player's score. The First
player's score is listed under "1P," while the Second player's score is
listed under "2P."
-------------------------------------------------------------------------------
- Sections 04.02 -- Strategies For Scoring Well -
-------------------------------------------------------------------------------
The first thing listed will be a hole by hole listing, with yardage and par
totals following the front nine, the back nine, and at the end of the round.
Next will be a description of the hole, followed by my strategy for scoring
well on the hole. Well, it is tee time, so off we go!
Hole Number Par HDC Back Tees Regular Tees
----------- --- --- --------- ------------
The first hole is a slight dogleg right, with trees along most of the right
side. There are four bunkers on this hole, two of which protect the green.
For a low score on this hole, it is imperative that the drive hit the
fairway. The next shot, depending on the yardage, will be either an easy
five iron or an powerful six iron. The wind is also a determining factor.
On the green, there is a slight break from left to right and from front to
back. A good approach will leave the player with around fifteen feet left
for Birdie.
-------------------
Hole Two - Par Five
-------------------
This hole is a long and straight Par five, with bunkers galore. There are
trees to the right and left of this hole, but they should not come into
play. There are a total of eight bunkers on this hole, with only two
protecting the green. The others are to the right of the fairway or right
where the second shot might want to land.
To score well on this hole, hit your drive down the middle of the fairway
to avoid the trees on both sides. It is near impossible to hit this green
in two, and by near impossible, I mean there is not a chance. Take your
medicine and plan to hit the green with your third shot. This should keep
you out of the bunkers littering this hole, and should give you an easy shot
at the green. Once on the green, there are two major slopes. There is a
slope from back to front and from right to left. These can make putting
difficult, but the player should still come out with no worse than par,
assuming that he hit the green in regulation.
---------------------
Hole Three - Par Four
---------------------
The third hole is a dogleg left. There are trees along the left side, and
three bunkers surrounding the green.
The drive on this hole should land near the middle of the fairway. From
there, the player should have right around 150 yards or so left to the
green. This means a nice four iron, which will hopefully put you right on
the green about ten or twelve feet from the cup. The green has a single
flat tier, with it breaking down to the tier from the back of the green,
and then down from the tier to the front of the green. Even with the tier
in the middle and the surrounding break, the player should not need more
than two putts to put the ball in the hole.
--------------------
Hole Four - Par Four
--------------------
This hole is a fairly straightforward short Par four with five bunkers, two
of which surround the green. There are trees to the right and left right
after the tee box, but they should not come into play.
Off the tee, make sure that the drive goes right over the first bunker and
lands in the fairway. The next shot should be an easy eight iron onto the
green. The green is crowned in the back, with everything filtering towards
the flat portion of the green in the back. Anything that ends up on the
back portion of the green will be a great birdie opportunity. Par on this
hole should be the worst score achieved.
---------------------
Hole Five - Par Three
---------------------
This hole is a tight Par three with trees all along both sides almost all
the way to the green. This makes for a difficult tee shot. The green itself
is protected by two bunkers, one in the front, and one off to the right.
To hit the green off the tee, the player should hit a solid Four Wood. This
will hopefully land on the left side of the green. From this point, the
green slopes up and to the left, making for an interesting putt to say the
least. Just get the ball into the hole in two putts for a good par on a
tough little Par three.
-------------------
Hole Six - Par Five
-------------------
The sixth hole is a straight Par five with trees all along the right side,
a bunker to the left of the fairway, and a stretch of ocean right in front
of the green that needs to be cleared with the approach. One tricky hole.
The drive should be hit right down the middle of the fairway. This should
leave the player with nearly 270 yards to the hole. Obviously, this is not
a two shot Par five. Hit a Three Wood second shot to the little bit of
fairway immediately fronting the Pacific Ocean. From this point, a nice
Sand Wedge will put the ball on the green, in good position for par. The
green slopes from back to front, and has a nice flat stretch right where the
pin is. Putt the ball into the hole, and walk away with an easy par, and
possibly a Birdie.
----------------------
Hole Seven - Par Three
----------------------
This short Par three is made difficult by the swirling winds and the heavily
protected green. A cluster of six bunkers surround this small green, making
the tee shot more than difficult.
The tee shot should be anything from a three iron to a six iron, depending
on the winds. The green is sloped from right to left and front to back.
The pin, however, is tucked on the back right of the green, right next to
one of the only flat portions of the green. Getting it close is the key
here, and the winds have a lot to do with that. Once onto the green, take
your two putts, and leave as quickly as possible. This is one difficult
hole, and par is a great score.
---------------------
Hole Eight - Par Four
---------------------
This hole is a long, dogleg right hole. There are two spots where the
Pacific Ocean intrudes into where the fairway should be. To make things
worse, five bunkers surround the green, making it all the less accessible.
To score on this hole, the drive should be hit so as to land on the first
section of fairway, between the two Pacific Ocean mini bays. This should
leave around 230 yards to the hole. With the bunkers situated as they are,
I suggest that the player lay up, instead of trying to hit the green in two.
Additionally, I suggest that the player hit a five iron so that the ball
ends up right around eighty-five yards from the hole. This leaves a nice and
easy three-quarter Sand Wedge for the approach. Once on the green,
everything slopes front to back. Because of this severe slope, two putts on
this hole is a job well done. A par is a good score on this hole, because
of the slope of the green, and all the difficult obstacles on this hole.
--------------------
Hole Nine - Par Four
--------------------
The hole is long and straight Par four. Huge emphasis on LONG. The Pacific
Ocean is all along the right side, while fairway bunkers are all along the
left side of this monstrous Par five. Also, there is a small cluster of
trees right in the middle of the fairway.
In order for the player to score on this hole, the drive should be down the
middle of the fairway. The cluster of trees should be well ahead of the
placement of the ball in the fairway, and should not come into play. The
second shot should be a Three Wood and will bring the player to just about
sixty yards from the hole. From here, it is just a smooth Sand Wedge to put
the ball onto the green. Once on the green, it is severely sloped left to
right. The pin is in the back of the green, so aim a little long on the
approach. This hole, while long, is still a good Birdie opportunity, so the
player should try to take advantage of it. At the very worst, the player
should walk away from the ninth hole with a par.
-------------------
Hole Ten - Par Four
-------------------
The tenth hole is a straight Par four with two bunkers along the left side
of the fairway and the Pacific Ocean along the right side. The green is
protected by two bunkers, one of which is fairly large.
The drive for this hole should land as close to the middle of the fairway as
possible. If anything, stay to the left side, since a bunker is better than
a penalty stroke. This should leave the player with right around 165 yards
to the pin. A nice and easy three iron should allow the player to put the
ball onto the green. The green itself is sloped from front to back. With
the pin placement in the back of the green, an approach that ends up near
the pin is especially desirable on this hole. With the tricky slope of this
green, par is a good score to walk away with.
----------------------
Hole Eleven - Par Four
----------------------
This hole is a slight dogleg right, with a single fairway bunker, and a
forest that creeps into the fairway just before the green. The green is
heavily protected by four bunkers.
The tee shot should land anywhere in the fairway to have a decent approach
opportunity. However, the left side of the fairway lends itself to a better
angle to attack the pin. The player should have around 150 yards to the
green after the drive. A nice and easy five iron will allow the ball to end
up on or near the green. With four protective bunkers, however, putting the
ball on the green is rather important. The green on this hole has a tier at
the very back of the green, with the rest sloping from back to front. The
pin is on a downward sloping hill on the front of the green. Two putts here
constitutes a job well done. Take a par on this hole and quickly move on to
the next hole.
-----------------------
Hole Twelve - Par Three
-----------------------
This hole is a short Par three with four bunkers, three of which protect the
green. All along both sides of this hole are trees, lots of trees.
To score well on this hole, the tee shot must be hit directly at the flag.
Anything else has too much of a chance of ending up in one of the bunkers
that surrounds the green. Once on the green (and hopefully close), the
player will be faced with a fairly flat and easy putt. Hitting this green
from the tee will make this hole one of the best Birdie chances on this golf
course. Still, par should be the worst that the player gets on this hole.
------------------------
Hole Thirteen - Par Four
------------------------
The thirteenth hole has a large bunker along the left side of the fairway,
a small cluster of trees on the right side, and three bunkers, none of which
are particularly close to the green.
The drive, as always, should end up anywhere in the fairway, as long as it
is not stymied behind a tree. The player should have right around 190 yards
remaining, depending on the wind. This means that a smooth Three Wood will
get the ball on, or very close to, the green. Once onto the green, all shots
will filter towards the center of the green. The green is mostly flat, so
putting should be relatively easy, and a par should be the worst score
taken.
------------------------
Hole Fourteen - Par Five
------------------------
This incredibly long Par five has trees completely down the right side of
the fairway. However, the left side of this hole is completely wide open.
Near the green, trees sprout up on the left side as well, and two bunkers
keep the green well-protected.
This hole should be played without even thinking of hitting the green in two
shots. This is definitely a three shot hole. The drive should be aimed to
end up on the left side of the fairway to avoid the trees, and to give a
clear second shot. The second shot is just a Three Wood hit at full power,
in order to get as close to the green as possible. Unfortunately, as close
as possible is almost 180 yards. This means that just to hit the green in
regulation, the player needs to hit a near perfect one iron. Once onto the
crowned green, everything will filter towards the outer portions of the
green. Just try to get out of here with two putts. A par on this hole is a
great score. Even a Bogey is not too bad on this hole.
-----------------------
Hole Fifteen - Par Four
-----------------------
This hole is a longish Par four with trees all along both sides. This hole
is very congested, and could cause some players problems. The green itself
is protected by three bunkers.
The drive should end up anywhere in the fairway. This will give the player
a chance to hit the green in regulation. The player will still have quite
a bit of ground to cover on the second shot, around 180 yards. This forces
the player to hit a one iron to hit the green. When the player reaches the
green, there is virtually no break whatsoever. An easy putt, which feels
like a reward after navigating the hole.
-----------------------
Hole Sixteen - Par Four
-----------------------
The sixteenth hole is a decent Par four that is also a slight dogleg right.
There are two fairway bunkers, as well as two bunkers that protect the
green. About forty yards out, the fairway gets a little congested with
advancing trees.
On the drive, the ball should land in the middle of the fairway and away
from the fairway bunker on the right side. A near perfect drive will leave
the player with 150 yards to the hole. From here, it is just a five iron to
the green. The green is fairly flat around the pin, but severely sloped in
the front. If anything, go long on this hole. Once on the back portion of
the green, it should only take one putt to finish the hole, hopefully for a
Birdie. A good hole to get a shot back that you might have lost earlier in
the round.
--------------------------
Hole Seventeen - Par Three
--------------------------
The seventeenth is a relatively short Par three with a few bunkers
protecting the green. And by a few, I mean seven. Seven bunkers. Hitting
the green is a must on this hole.
On the tee shot, the player should use a one iron, in order to make sure
that he hits the green. Of course, since all of the bunkers are in the back,
the player should stay short if he is going to miss the green. The green
itself is fairly flat, with little or no break. Putting should be fairly
simple, except right next to the hole. No more than two putts should be
needed though, so if the player can manage to hit the green, a par is
almost a sure thing.
------------------------
Hole Eighteen - Par Five
------------------------
The finishing hole is a long Par five with the Pacific Ocean all along the
left side. As if that were not enough, the green is heavily protected by
several bunkers.
The drive should go down the right side of the because a bad lie is better
than a one stroke penalty. Driving down the right side allows the player to
avoid the Pacific Ocean, as well. The second shot should be a Three Wood
that is hit as hard as it can be hit. This will leave the player with about
165 yards left. The approach shot should be a three iron. This should get
the player onto the green. Once onto the green, the battle is won. There
is very little break, and none around the hole. This finishing hole is also
a great Birdie opportunity. A great chance to pick up a stroke that might
have been lost on one of the earlier holes. Hopefully, your round went okay
and you did not lose your temper. See you at the nineteenth hole!
This guide was updated, along with all of my others, to make the Table of
Contents look cleaner. I hope you like the changes I have made. Actually,
though, I like it, so I am keeping this format no matter what. I guess you
had just better like it. I also updated the copyright dates.
Version 1.31 was submitted to GameFAQs on January 14, 2004.
------------
Version 1.21
------------
This guide was updated mainly to include my new Special Thanks and Credits
Section. Nothing at all was done to this information in other sections, so
don't bother checking.
Version 1.21 was submitted to GameFAQs on October 7, 2003.
------------
Version 1.20
------------
This guide was updated to reflect that I now allow faqs.ign.com to host my
FAQs. Nothing was done to the information contained in the other sections,
just the Legal Disclaimer. Also added Stephen Ng into the Special Thanks
section.
Version 1.20 was submitted to GameFAQs on July 24, 2003.
------------
Version 1.10
------------
This guide was updated for two main reasons. One, I decided to tweak the
format slightly, most notably in the Table of Contents. Second, I added a
Find feature. I realize a Find feature isn't necessarily required for a
guide of this size, but some people have requested a Find feature, so I have
decided to add one. Hopefully finding specific things in this guide will be
much easier from now on.
Version 1.10 was submitted to GameFAQs on June 24, 2003.
------------
Version 1.00
------------
This is the original guide, as submitted to GameFAQs. There will definitely
be updates to come, as there is inevitably something else that can go in
here. All sections are as complete as I want them for now, and hole by
hole strategies are provided for the entire course. All portions of this
guide are my own design, except for the ASCII Nintendo Controller, which
was designed by Colin Moriarty. Thank you for allowing me to use it in my
guides!
Work on this guide officially began on April 28, 2003.
This guide was originally submitted on April 29, 2003.
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= Section 06 -- Special Thanks and Credits =
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First, I would like to thank CJayC for running this site and for hosting
this guide. If not for GameFAQs, I would not be as into gaming as I am,
and I would not have thought so many other things are possible, other than
just playing the game.
I would like to thank Colin Moriarty (CMoriarty) for allowing me to use his
ASCII Nintendo Controller. He pointed out that mine was too big, so I asked
if I could use his. Thanks, Colin!
And last, but definitely not least, I would like to thank my close friends
on GameFAQs. Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew.
You guys are more help than you realize, and I thank you for that.
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= =
= This FAQ/Guide/Walkthrough is copyright 2003-2015 to Daniel Gordon. All =
= rights reserved under International Copyright Law. =
= =
= (c) 2003-2015 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com] =
= =
= www.gamefaqs.com/users/djg40/contributions =
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