___      ___                ___      ___
            ____|   |____|   |____          |   |    |   |
           |                      |     ____|   |___ |   |
           |____     ____     ____|    |            ||   |
  __  __        |___| ___|___|  _      |____     ___||   |        __  __
 /  \/  \       /`-, |   |   _,’ \         /     \   |   |       /  \/  \
 |==AV==|     ,’   / |   |,-’    /        /       ‘, |   |       |=CLUB=|
  ‘.  .’    ,’    |  |       _,-’        /      .   ‘|   |    _   ‘.  .’
    ‘’     ‘      |  |    ,-’  _        /       |‘._/|   |   | \    ‘’
            \,|   |  |   |    | \      /   /|   |    |   |   |  \
              |   |  |   |    |  \     \  / |   |    |   |   |   |
              |   |  |   |____|   |     \/  |   |    |   |___|   |
              |   |  |            |         |   |    |           |
              |___|   \__________/          |___|     \_________/


                +-------------------------------------------+
                |     AV HANAFUDA CLUB General FAQ v1.0     |
                | Last Updated: February 24, 2010 (Initial) |
                |     By Kristina Ann Potts AKA Aussie2B    |
                |     E-mail: [email protected]    |
                +-------------------------------------------+


===============================================================================
-------------------------------TABLE OF CONTENTS-------------------------------
===============================================================================


Introduction
What is Hanafuda?
How to Play (Koi-Koi)
Koi-Koi vs. Bakahhana
Playing AV Hanafuda Club
    Controls
    General Flow of Game
Contacting Me
Copyright Information
Thanks to...


===============================================================================
---------------------------------INTRODUCTION----------------------------------
===============================================================================


Don’t deny it. I know why you’re here. You found out that this is a porno game,
didn’t you? What I bet you don’t know is that once you grow weary of laughing
at 8-bit boobs on the Japanese AV idols, you’ll discover an enjoyable example
of a Hanafuda game under the surface. But maybe you don’t know what Hanafuda is
either. I certainly don’t assume you do, no more than I knew shortly before I
bought my first Hanafuda video game. But that’s where this guide comes in.
While it is indeed devoted to AV Hanafuda Club, it also serves as a general
tutorial to Hanafuda, which can help with any Hanafuda video game you may buy
or maybe you’d even like to purchase your own deck. Whatever you decide I
welcome you to a brand new world of gaming, filled with strategic thinking,
risk-taking, and a little luck with both the cards and the ladies.


===============================================================================
-------------------------------WHAT IS HANAFUDA?-------------------------------
===============================================================================


Translated from Japanese, “hanafuda” means “flower cards,” which is a simple
description of what they are – playing cards with flower designs. These
unnumbered decks date back to feudal Japan and are generally considered to be a
distinctly Japanese cultural creation, but they actually have their roots in
Western cards brought to Japan from Europe prior to their isolationism. In the
world of video games, you’re likely to be familiar with Hanafuda through
Nintendo, which is famously known to have originated as a Hanafuda company
nearly 100 years before they became known for video games, and they continue to
produce them today, if only for the nostalgia.

A Hanafuda deck consists of 48 cards, which are divided into twelve 4-card
suits, each representing a month of the year and featuring flowers that would
be typical of that season. Before you can even think of playing with Hanafuda
cards, you must become familiar with their appearances, but I certainly don’t
expect you to be some plant expert (I’m definitely not, and I even have a
horticulturist for a mother), which is why I’ll provide a visual description to
help your recognition.

The four cards of each suit are further divided into categories such as plain
cards, which generally portray nothing but the plant itself; ribbons, which can
be red, purple, or feature poetry (Japanese text); animals (although this
category also includes the Water Iris and Sake Cup); and the “brights,” which
are more along the lines of landscapes.

So without much further ado, here is the full list of Hanafuda cards arranged
by month:


January:   Pine (vertically-pointed, yellow-tipped, bushy needle branches)
          Contains: 2 Plain, 1 Poetry Ribbon, 1 Bright (Crane and Sun)

February:  Plum Blossoms (small red, yellow-centered blooms on woody branches)
          Contains: 2 Plain, 1 Poetry Ribbon, 1 Animal (Bush Warbler in Tree)

March:     Cherry Blossoms (small pink and red flowers on woody branches)
          Contains: 2 Plain, 1 Poetry Ribbon, 1 Bright (Camp Curtain)

April:     Wisteria (hanging vines with tiny purple leaf-like blossoms)
          Contains: 2 Plain, 1 Red Ribbon, 1 Animal (Cuckoo with Moon)

May:       Iris (purple flower with three main petals and long vertical leaves)
          Contains: 2 Plain, 1 Red Ribbon, 1 Animal (Water Iris and 8-plank
          Bridge)

June:      Peony (similar in appearance to red roses)
          Contains: 2 Plain, 1 Purple Ribbon, 1 Animal (Butterflies)

July:      Bush Clover (like Wisteria, but with red blooms and growing upward)
          Contains: 2 Plain, 1 Red Ribbon, 1 Animal (Boar)

August:    Japanese Pampas Grass (a round hill of silver grass)
          Contains: 2 Plain, 1 Animal (Geese in Flight),
          1 Bright (Full Moon with Red Sky)

September: Chrysanthemum (yellow, dandelion-like flower)
          Contains: 2 Plain, 1 Purple Ribbon, 1 Animal (Sake Cup)

October:   Maple (star-shaped leaves in Fall colors)
          Contains: 2 Plain, 1 Purple Ribbon, 1 Animal (Deer)

November:  Willow (willowy, heh, tree branches dangling down)
          Contains: 1 Lightning (which generally behaves as a Plain, including
          in the context of this FAQ), 1 Red Ribbon, 1 Animal (Swallow),
          1 Bright (Ono no Michikaze with Umbrella and Frog AKA Rainman)

December:  Paulownia (star-shaped purple flowers with a base of 3 broad leaves)
          Contains: 3 Plain, 1 Bright (Chinese Phoenix)


If you would like a visual aid to assist in learning the images of the full
Hanafuda deck, I recommend the following resources:

http://en.wikipedia.org/wiki/Hanafuda
http://www.gamedesign.jp/flash/hanafuda/rule_e.html (bottom of page)


===============================================================================
----------------------------------HOW TO PLAY----------------------------------
===============================================================================


Contrary to popular belief, Hanafuda itself isn’t a game, no more than you
would play a game of “52-card Anglo-American deck.” Like the familiar deck
you’ll see all over Las Vegas, Hanafuda is simply the tool used to play, and
there are as many games as the collective imagination of humanity can conjure
up. One of the most popular games played with Hanafuda cards is Koi-Koi, which
is the first game featured in AV Hanafuda Club and the most common game you’ll
find in other Hanafuda video games, so Koi-Koi will serve as our introduction
to the world of Hanafuda gaming. Following this section, we will examine
Bakahhana, the second style of play option in AV Hanafuda Club, by comparing
and contrasting it to Koi-Koi, as they’re both very similar games.

It should be noted that just like in, say, Poker, Koi-Koi can have an infinite
number of variations to the rules depending on who’s playing and how they like
to handle their games, but we’ll be focusing purely on the rules of AV Hanafuda
Club, which is also quite standard in terms of Koi-Koi.

At its base, Koi-Koi is a matching game. It generally consists of several
rounds in which each player tries to score more points than the other. In a
typical 2-player game (be it two real people or one versus a computer opponent
as in AV Hanafuda Club), a randomly shuffled deck is used to deal 8 cards face
up on the table and 8 cards to each player, visible only to him/her, and the
rest of the cards are kept in a reserve pile. Play begins with the dealer,
which can be determined in a multitude of ways for the first round but is
always the winner of the previous round in subsequent rounds. During one’s
turn, one card is selected for placement on the table. If it matches the suit
(AKA flower/month) of a card already present on the table, the player claims
both cards. If the card’s suit doesn’t match any of the cards on the table,
then the player has discarded the card, and it joins the other cards present on
the table. Then the card on top of the reserve pile is added to the table. If
it matches the suit of any card on the table, the current player also claims
those two; otherwise, it joins the cards already present on the table. If the
player’s selected card or the subsequent top reserve card match more than one
card present on the table, the player chooses which table card he or she would
like to claim.

The goal of claiming cards is to form “yaku”, or special card combinations that
are worth points. A card by itself is worth nothing, and unlike Poker,
collecting a full suit is generally useless, as it is in AV Hanafuda Club. The
real strategy and risk involved in Koi-Koi is represented in its name itself.
Even though a yaku is worth points, you don’t actually acquire these points
until you purposefully claim them. When you or your opponent form a yaku, an
option is given to claim the points then and there, ending and winning the
round, or “koi-koi” can be called to continue and attempt to earn an even
higher amount by improving the yaku or forming additional combinations and, in
some scenarios, double the value of the initial yaku. However, the danger lies
in the fact that your opponent may form his/her own yaku before you have the
opportunity to earn more points, giving your opponent the opportunity to claim
his/her points and end the round, negating the points you could’ve acquired.

What constitutes a valid yaku varies from game to game or by the whims of the
players, but we only need to concern ourselves with the combinations recognized
in AV Hanafuda Club, which, again, is fairly typical of traditional Koi-Koi.
The combinations recognized by AV Hanafuda Club and their point values, from
highest to lowest, are as follows:


Gokou (10 Points): All 5 Brights
- Willow, Japanese Pampas Grass, Paulownia, Cherry Blossoms, Pine
 (Rainman, Full Moon with Red Sky, Chinese Phoenix, Camp Curtain, Crane & Sun)

Shikou (8 Points): The 4 Brights Excluding Willow’s Rainman
- Japanese Pampas Grass, Paulownia, Cherry Blossoms, Pine
 (Full Moon with Red Sky, Chinese Phoenix, Camp Curtain, Crane & Sun)

Teppou (8 Points): The Camp Curtain, Full Moon with Red Sky, and the Sake Cup
- Cherry Blossoms, Japanese Pampas Grass, Chrysanthemum

Ameiri-Shikou (7 Points): Any 4 Brights Including Willow’s Rainman

Sankou (6 Points): Any 3 Brights Excluding Willow’s Rainman

Akatan (6 Points): All 3 Poetry Ribbons
- Cherry Blossoms, Plum Blossoms, Pine

Aotan (6 Points): All 3 Purple Ribbons
- Maple, Chrysanthemum, Peony

Inoshikachou (5 Points): The Boar, the Deer, and the Butterflies
- Bush Clover, Maple, Peony

Hanami-zake (5 Points): The Camp Curtain and the Sake Cup
- Cherry Blossoms and Chrysanthemum

Tsukimi-zake (5 Points): The Full Moon with Red Sky and the Sake Cup
- Japanese Pampas Grass and Chrysanthemum

Tane (1 Point): Any 5 Animals
 (+1 extra point for each additional Animal)

Tan (1 Point): Any 5 Ribbons
 (+1 extra point for each additional Ribbon)

Kasu (1 Point): Any 10 “Junk” Plains
 (+1 extra point for each additional Plain)


If you would like read further about Koi-Koi, view a visual aid to assist in
memorizing the combinations, or put your newfound knowledge to the test in a
flash rendition of Koi-Koi, I recommend the following links. Just bear in mind
that all of these present content contrary to the gameplay of AV Hanafuda Club,
so please don’t confuse yourself.

http://en.wikipedia.org/wiki/Koi-Koi
http://www.gamedesign.jp/flash/hanafuda/hanafuda_e.html
http://www.gamedesign.jp/flash/hanafuda/rule_e.html


===============================================================================
-----------------------------KOI-KOI VS. BAKAHHANA-----------------------------
===============================================================================


In my experience with Hanafuda, I’ve never actually heard of a game titled
“Bakahhana” outside of AV Hanafuda Club. However, it plays roughly the same as
Hana-awase, a slightly less common game than Koi-Koi but still present in many
Hanafuda video games. Your guess is as good as mine as to why they chose the
name “Bakahhana”. Perhaps with the “baka” they’re trying to suggest that it’s a
dumbed down version of Koi-Koi because it lacks the risk-taking, but it can
potentially be just as challenging.

Bakahhana plays extremely similar to Koi-Koi, but it has several key
differences. Right off the bat you’ll notice that when the cards are dealt, the
two players receive 7 a piece, while the table receives only 6, as opposed to
the 8 for all in Koi-Koi. Once play begins, matching progresses exactly as it
would in Koi-Koi, but you’ll notice that even when a yaku is formed, the lucky
player is unable to end the round.

Instead, Bakahhana continues until both players have exhausted all of the cards
in their hands, either through matching or discarding. At this point, scores
are determined. Unlike in Koi-Koi, the only cards that are ever potentially
entirely worthless are the Plains. Each non-Plain is assigned a value based on
the category it belongs to. A Ribbon is worth 5 points, an Animal is worth 10
points, and a Bright is worth 20 points. Additional points are awarded for
forming yaku, but put the Koi-Koi yaku out of mind because several aren’t
recognized in Bakahhana and many new yaku aren’t in Koi-Koi. The combinations
recognized by AV Hanafuda Club’s Bakahhana and their point values, from highest
to lowest, are as follows:


Gokou (200 Points): All 5 Brights
- Willow, Japanese Pampas Grass, Paulownia, Cherry Blossoms, Pine
 (Rainman, Full Moon with Red Sky, Chinese Phoenix, Camp Curtain, Crane & Sun)

Shikou (60 Points): The 4 Brights Excluding Willow’s Rainman
- Japanese Pampas Grass, Paulownia, Cherry Blossoms, Pine
 (Full Moon with Red Sky, Chinese Phoenix, Camp Curtain, Crane & Sun)

Nanatan (40 Points): Any 7 Ribbons Excluding Willow’s Ribbon

Akatan (40 Points): All 3 Poetry Ribbons
- Cherry Blossoms, Plum Blossoms, Pine

Aotan (40 Points): All 3 Purple Ribbons
- Maple, Chrysanthemum, Peony

Rokutan (30 Points): Any 6 Ribbons Excluding Willow’s Ribbon

Nomi (30 Points): The “Drinking” set (same as Koi-Koi’s Teppou)
- Cherry Blossoms, Japanese Pampas Grass, Chrysanthemum
 (Camp Curtain, Full Moon with Red Sky, Sake Cup)

Omotesukawara (30 Points): The “Spring” set (highest card of first 3 months)
- Cherry Blossoms, Plum Blossoms, Pine
 (Camp Curtain, Bush Warbler in Tree, Crane & Sun)

Matsukiribouzu (20 Points): The Brights from Pine & Paulownia and the Moon
- Pine, Paulownia, Japanese Pampas Grass
 (Crane & Sun, Chinese Phoenix, Full Moon with Red Sky)

Inoshikachou (20 Points): The Boar, the Deer, and the Butterflies
- Bush Clover, Maple, Peony

Tsukimi no Nomi (20 Points): “Drinking while Viewing the Moon”
- Japanese Pampas Grass and Chrysanthemum
 (Full Moon with Red Sky and Sake Cup)

Hanami no Nomi (20 Points): “Drinking while Viewing Flowers”
- Cherry Blossoms and Chrysanthemum
 (Camp Curtain and Sake Cup)

Kusa (20 Points): The “Grass” Red Ribbons
- Wisteria, Iris, Bush Clover

Fujishima (20 Points): All 4 Wisteria cards

Kirishima (20 Points): All 4 Paulownia cards

Ameshima (20 Points): All 4 Willow cards


Once the totals are tallied by adding the points earned through both individual
cards and yaku, the difference between the players’ scores is awarded to the
player with the higher score. On the rare occasions in which one player scores
less than 20 points from card values alone, a redo is called, which is a kick
in the pants if you slaughter your competition but makes for an unreliable
back-up strategy if you’re really getting whooped.

If you would like to read further about Hana-awase, the game Bakahhana is based
on, and view a visual aid to assist in memorizing the combinations, I recommend
the following link. Just bear in mind that this presents info contrary to the
gameplay of AV Hanafuda Club, so, again, please don’t confuse yourself.

http://hanafubuki.org/hanaawase.html


===============================================================================
---------------------------PLAYING AV HANAFUDA CLUB----------------------------
===============================================================================


Honestly, if you’ve read the previous three sections (and if you haven’t, GO DO
IT), I could send you on your merry way right now to play AV Hanafuda Club, and
you’d be reasonably prepared. But you’d like some semblance of a walkthrough,
wouldn’t you? But before we skip ahead, let’s cover the...

--------
CONTROLS
--------


D-Pad

- select an option in the main menu, indicated by the star icon
- select a card, indicated by its flashing (left/right movement only)
- select “koi-koi” or “shoubu”, indicated by its flashing (left/right only)
- scroll the screen up/down during your turn to view your or her claimed cards

START Button

- start game

A Button

- confirm card / menu option / “koi-koi” or “shoubu” call
- exit screens of scoring info and scenes of girls

SELECT Button and B Button

- not used


--------------------
GENERAL FLOW OF GAME
--------------------


After skipping past the relatively bland title screen, you begin by making your
selections in AV Hanafuda Club’s main option menu. First, you have the choice
between two different Hanafuda games, with Koi-Koi listed on top and Bakahhana
listed below it. After picking your preferred game, it’s time to choose your
nightmare, ahem, “beauty” to challenge, either Reiko on the left with her hair
tied or Mayako on the right with her hair down.

After you’ve made your selections, play commences as you should expect from
learning Koi-Koi and Bakahhana above. The girl has her cards obscured from view
on top of the screen, while yours are at the bottom. The cards that you and the
girl have matched are stored off-screen in three rows, the top left corner
having the Brights with the Animals to the right of those, the middle displays
the Ribbons, and the bottom keeps the hoard of Plains. The screen scrolls in
the appropriate direction after each turn regardless of if any cards are
claimed, but if you need to assess the situation further, you can view your
claimed cards and/or her claimed cards during your own turn by pressing the D-
Pad to manually scroll.

While you won’t be able to view point totals until the first round is
completed, you and the girl both start with 25 points in Koi-Koi and 300 points
in Bakahhana. However, you don’t need to worry about claiming all of a girl’s
points as your own. In fact, AV Hanafuda Club is kind of dumb in that regard.
There are 12 rounds in either game, and even if your or her points get into
negative territory, there’s no Game Over nor victory. You play until the rounds
have all been completed, period.

For the first round, the girl begins as the dealer and gets first pick, but
when your turn comes up, assess what cards are on the table. You want to play
as much defensively as offensively. Aim for the most “dangerous” and valuable
cards first – the Brights and the Sake Cup, which can form a yaku in as little
as two or three cards and/or will pull in lots of points in Bakahhana. Not only
do they provide you with quick and easy points, but, more importantly, you’ve
kept them out of her hands.

Really, that strategy can get you through the whole game in terms of winning
rounds. If the round ends with no yaku formed at all in Koi-Koi or equal point
totals in Bakahhana, it’s considered a tie, and the round is a redo.

Obviously, you’re going to want to focus on getting the non-Plains as much as
you possibly can. In particular, the Poetry Ribbons and the Purple Ribbons are
great to target since the pay-off is good for only three cards, and if you can
account for all three between your hand and the table, it would be wise to even
ignore a stray Bright or two in lieu of those. However, if you ever find
yourself in dire straits in Koi-Koi, you may want to purposely target the
Plains if you’re close to having 10 and thus a yaku.

In terms of calling a yaku in Koi-Koi, two text options will appear on the
screen when the option is available to you, with “koi-koi” on the left and
“shoubu” on the right. There’s no shame in calling “shoubu” early and running
off with your points. Unless you can tell that you have very good odds of
improving your current yaku or forming more in the near future and/or the girl
doesn’t appear to be close to forming any, it’s generally not wise to call
“koi-koi”. Also, it’s pointless to aim for the rare double point bonus as its
activation appears to be glitched and inconsistent (I’ve even gotten it without
calling “koi-koi”). The AI behind the computer is nonexistent; even if it’s
very early in the round, she will ALWAYS call “shoubu”.

If you’re still trying to learn the combinations in Koi-Koi, it would be wise
to pay attention to the yaku screen after you or your opponent claim points, as
you can memorize the images as well as their values. It’s trickier in Bakahhana
since it’s all represented in text, with “Anata no Yaku” (Your Yaku) on the
left side of the screen and “Watashi no Yaku” (My Yaku - spoken from the girl’s
perspective) on the right. Any yaku combinations are listed below that, with
the “mochiten” (acquired points from the card values) right above the
horizontal line, and the “goukei” (total amount) below the line. Finally, the
bottom reads “Anata no Tokuten” (Your Score), which will be either a positive
or negative amount depending on if you won or lost the round. If a player
received a mochiten less than 20, black text reading “Fuke Yarinaoshi” will be
displayed below that to indicate that the scores are thrown out and a redo must
take place.

After that you’ll go to the points exchange screen, in which the girl states
how many points are being exchanged, and you see this exchange on the left
side, where “Anata” (You) are listed on top and “Watashi” (Me – from her
perspective) is listed below. On the right, you see “Kekka” (Result) with the
rounds listed. If you won, a circle will appear next to the round number, and
if you lose, an X will appear. Once you exit this screen, you’ll either jump
straight into the next round or see a (barely) animated image of the girl
speaking to you, depending on how much you’ve depleted her score.

In terms of strategy, it doesn’t hurt to “card count”. No, this isn’t
blackjack; I mean be aware of if two of a suit are already claimed. If you have
one of the remaining two and the other is on the table, you know that your
opponent has no way of claiming that card, which means you can consider
ignoring it until later to focus on cards that she may take. The same scenario
applies if you can account for all four of a suit between your hand and the
table. The more cards on the table that are worthless to the girl, the better
off you are because she’ll be forced to discard cards when she’s unable to make
any matches at all.

Speaking of focusing on particular cards, new entries to the table are always
more desirable, even if it’s a Plain. If some cards are sitting on the table
for several turns, that’s a fair indication that your opponent doesn’t have
anything to match to those. Even if you can match those, you may want to save
them for later and opt for a card that just popped up from the reserve pile.
You never know what Plain the girl may be waiting for to pair with a Bright
sitting in her hand.

Upon completing the 12th round, you’re sent back to the title screen, no
credits, no ending, nothing. Given this, there isn’t much incentive to keep
replaying besides to enjoy the gameplay itself, but you could try to win all 12
rounds or improve your top score. Realistically, though, I imagine your main
goal in playing AV Hanafuda Club is to view the images of the girls, but the
game displays them in an odd manner. There are five animated images of each
girl, and both girls follow the pattern of two poses, with clothed and nude
versions of each, and then a final extra nude pose. Besides the weirdness of
them undressing and redressing, the images aren’t displayed in a set order.
Instead, they are awarded based on the number of points the girl has remaining,
which means you can actually be doing yourself a disservice by getting a big
scoring round because you may skip right past one or more of them. The point
ranges differ between Koi-Koi and Bakahhana, but they share the same images.
The point ranges are as follows:

Koi-Koi
-------
22 to 18 = first pose clothed
17 to 13 = first pose nude
12 to 6 = second pose clothed
5 to 1 = second pose nude
0 or less = extra nude pose

Bakahhana
---------
250 to 205 = first pose clothed
200 to 105 = first pose nude
100 to 5 = second pose clothed
0 to –25 = second pose nude
-30 or less = extra nude pose

In Reiko’s images, she wears a striped green bikini top, blue skirt, long blue
socks, and red shoes, and bubbles surround her. In the first pose, she’s
sitting on her folded legs, and she has a talking animation. In the second
pose, she’s sitting with her legs pointed in opposite directions, and she’s
flapping her arm as she adjusts her hair. In her final pose, she’s laying on
her stomach, legs up with one flapping, and twisting to smile and wink at the
player. In Mayako’s images, she wears a white jacket, red high heels, and, as
she puts it, “sexy black lingerie”, and cherry blossom petals surround her. In
her first pose, she’s lying on her back, legs pulled up, and she has a talking
animation. In the second pose, she’s on all fours, facing the player, and has a
talking animation once again (saying in the nude version something along the
lines of “You’re really perverted, but I like you”, haha). In her final image,
she has a similar pose as in her first but from a different angle, and she’s
getting a little shy as she covers her right breast over and over.

So that should be all you need to get the most out of the naughty aspects of
the game, but hopefully, even if you weren’t aiming to do so, I hope you
discover an interest in Hanafuda in general for many years to come!


===============================================================================
---------------------------------CONTACTING ME---------------------------------
===============================================================================


Since I don't know Japanese, some of my translations could possibly be
incorrect, but with the aid of Katakana and Hiragana charts and various
resources, I think I got almost everything right. If you feel that a
translation is incorrect, or any other information for that matter, let me
know. Some translations come down to a matter of opinion, though, so I won't
necessarily change something just because you don't like my translation.

When and if there is a fan translation of AV Hanafuda Club (doubtful, I know),
I will NOT change my FAQ to match it. If you e-mail me about doing such a
thing, I will delete your e-mail, and if I'm not in a particularly good mood,
you may get a not-so-pleasant reply. ;) I will also not answer e-mails
regarding if there is, when there will be, or where you could find a
translation patch.

If there's any information you think is missing or info that you'd like to see
added, e-mail me about that. I will NOT include info relating to the ROM or ROM
hacking codes. That's not my thing, and I encourage all AV Hanafuda Club
players to actually go out and buy the game. If you'd just like some help with
something in AV Hanafuda Club, I would be happy to assist. Please don't ask
questions that are already answered in this FAQ, though. Don't bother asking
for the ROM or emulation help either. I will promptly delete your e-mail. If
you just want to chat about the game, that's fine. I love talking about obscure
Japanese imports. My e-mail address is [email protected]


===============================================================================
-----------------------------COPYRIGHT INFORMATION-----------------------------
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This FAQ and the ASCII art within it are copyright 2010 Kristina Ann Potts.
This FAQ may be hosted only if the author has been contacted and gave
permission, nothing is altered, the FAQ is used in its entirety, and credit is
given to the author. This FAQ may NOT be used for commercial purposes.


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---------------------------------THANKS TO...----------------------------------
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Hacker International creating and publishing what is actually a nice little
Hanafuda game, even though they could’ve put gameplay on the backburner and
relied purely on the “omg boobies!” factor.

Anyone and everyone involved in the creation of the Wikipedia pages relating to
Hanafuda and the games that can be played with Hanafuda cards, for not only
providing information and references but also being the catalyst to my craze.

GameDesign and anyone else involved in the creation and hosting of Hanafuda
Flash at www.gamedesign.jp, which was linked to by the aforementioned Wikipedia
page. Through trial and error, I learned how to play and became addicted. Their
rules page also proved to be a helpful resource.

Graham Leonard and his web site hanafubuki.org for the Hana-awase information.

GameFAQs for allowing me to subject them to porn over and over as I submit data
and FAQs for Hacker International’s library of games, haha.

My friend Lech for giving me my AV Hanafuda Club cart in the first place.

Andreas for supporting my Hanafuda obsession and even buying me the top-of-the-
line Nintendo deck.

tri-Ace because I gotta maintain my Super Fan status even without playing Star
Ocean 4.

And I thank myself because I guess I’m becoming the queen of Hanafuda coverage
on GameFAQs at this rate.