Game: Amagon
System: Nintendo
Genre: Action
Author: Seraph 0
Real Name: Andrew Almeida
E-Mail:
[email protected]
Date: August 22, 2003
October 5, 2004
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Table of Contents
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1. Introduction
2. Story
3. Controls
4. Items
5. Enemies
6. Bosses/Midbosses
7. Walkthrough
8. Review
9. Copyright
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1. Introduction
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I remember seeing this game at a small strip mall store I used to go when I was
younger. I always passed up renting this game, because it didn't look
interesting. Ten years later, I found a rom of the game and its pretty fun.
Also, note that the dinosaur names are real, but may not be the same dinosaur
in the game.
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2. Story
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You are Amagon, a pilot who crashed and is now stuck on a small, crescent shape
island. On the other side of the island you see a boat, your only means to
escape the island. Armed only with your rifle, you must journey across 12
dangerous zones and escape on the boat.
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3. Controls
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D-Pad - Move Amagon/Megagon
Select - Turn into Megagon
Start - Pause
B Button - Shoot/Swing Rifle, Uppercut
A Button - Jump
Down - Crouch
Up + B - Energy Arc {only as Megagon}
- You can only turn into Megagon after you get the Mega Key.
- This game is what you would call a "One Hit Wonder", meaning if you get hit
once, your dead. The only time you have hit points is when you become
Megagon.
- To increase the amount of hit points Megagon has, you must accumulate points.
To get max hit points get 70,000 points.
- You can jump 2x higher as Megagon.
- If you kill a boss in Megagon form, you revert back to normal afterwards.
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4. Items
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During the course of your journey, you will come across some items that may
help you.
500 - 500 points to total.
1000 - 1000 points to total.
3000 - 3000 points to total.
5000 - 5000 points to total.
Black Crown - 10000 points to total.
Magazine - Replenishes 20 bullets.
Mega Key - Looks like a muscular arm. Allows you to transform into Megagon.
1Up - Looks like Amagon's face. Extra Life.
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5. Enemies
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During your journey, you will encounter many enemies from deranged animals,
to dinosaurs, to even aliens.
Zone 1
Pink Sparrow - These pink birds are usually too high to attack and fly away
when you get to close, so just pass them. When they do attack,
they fly lower and in the opposite direction your moving
{left}. They also stop in mid-air and attack you in an arc or
bowl shape, so watch out.
Bullets - 1
Bat - These blue mammals don't seem to fly at you, but fall down on
you from trees. They will be stunned for about 1 second, so
take they advantage and crouch attack. If you leave them
alone, they move back and forth very fast and jump at you.
They also jump over the bullets you fire, so time it right.
Some attack as soon as they hit land.
Bullets - 1
Mushroom - How a Mushroom came to life is beyond me, but they are easy to
kill. They usually stay in one spot and continually jump. Make
sure you watch their pattern on how they jump and attack when
you think the time is right. They also sometimes move back and
forth in a very small area.
Bullets - 3
Snake - This red snake moves back and forth spewing three venom balls.
The best strategy is to wait until it moves away and do a
crouch attack.
Bullets - 1
Hornet - This blue insect flies upwards, firing three stingers in a
cone shape pattern, {spread shot}. It's easier just to dodge
and wait until it flies away. If not, shoot it when it stops
to fire.
Bullets - 1
Lion-Man - A creature with a body of a man and a head of a lion. It will
come straight at you and it will kill you no matter how many
bullets you pump into it. Other then it's body, it's only
attack is an uppercut, similar to Megagon. The only way to
kill it, is with Megagon. Use two Energy Arcs, and it will
die.
Bullets - NA
Zone 2
Elephant-Man - The strongest enemy so far. This enemy looks like a fat man
wearing a elephant head, a gray vest, and elephant feet.
Elephant-Men fire bubbles from its trunk. DON"T RUN AWAY, it
will chase you down. Just take your time and kill it. They
also can climb the platforms.
Bullets - 16
Red Dragonfly - These insects move in a wave like pattern and retreat at the
end. Easiest enemy there is. Also an excellent source of
Magazines for your rifle.
Bullets - 1
Porcupine - Like the Bats, they stay in trees and fall on you.
Bullets - 1
Mole - These little critters jump out of pits and run towards you,
but don't stray to far from the pit they jump out of.
Bullets - 1
Frog - Like the Snakes, they jump back and forth spewing poison out
of their mouth. Easily dodged, easily killed.
Bullets - 1
Bee - Like the Hornet, but drops three balls of pollen in a cone
shape, {spread shot} vertically.
Bullets - 1
Zone 3
Crayfish - These little, red crustaceans move back and forth in a very
small area, like the Mushrooms. When you get too close, they
jump at you and either kill them selves, or continually jump
at you.
Bullets - 1
Crocodile-Man - Like the Elephant-Men, they run after you if you run away.
They fire crocodile tears as its attack. They can also jump
out of the river to attack.
Bullets - 16
Snail - Like the Moles, these blue snails jump out and return shortly
after to there jump point. You can see the shell of the
enemies before it jumps. They also move very quickly for a
snail.
Bullets - 1
Sea Horse - These creatures jump up out of the water and swim with the
river in a wave pattern. If you follow them, they do a high
jump towards you and disappear in the river. No real threat.
Bullets - 1
Piranha - These red, carnivorous fish jump out of the water and try to
bite you. Although their jumps are not high, they are long.
Bullets - 1
Zone 4
Specter - These tear shaped spirits swirl straight at you. It's easier
just to dodge them. They also swirl up and down in one spot.
Bullets - 1
Shrew - These gray animals have no attacks except for using themselves
as weapons. They can charge you straight on, or continually
stop and go.
Bullets - 1
Blue Head - A zombie head that spits blue fireballs. It will run away if
you get too close
Bullets - 1
Red Head - Same as Blue head, only with out blue fireballs. Moves fairly
slowly, and watches your movement. Some have a long jump to
attack you.
Bullets - 1
Owl - You can only see a silhouette and the eyes of this bird of
prey. Basically swoops down and flies away in an arc.
Bullets - 1
Will-O-Wisp - These red and orange fireballs ascend from the ground. They
stay at the far end of the screen and if you get too close,
it will come at you in an arc formation.
Bullets - 1
Zone 5
Archaeopteryx - This pink feathered and larger form of Archaeopteryx, will
land and slowly walk towards you. When you, or it, gets too
close, it will jump over you and run away. Others just run at
you.
Bullets - 8
Blue Minmi - Small pink, turtle like dinosaurs. Moves back and forth in
small areas. Can also do small jumps.
Bullets - 1
Dino-Man - These blue humanoid reptiles walk slowly towards you and spit
venom at you. If you get close and start jumping at it, it
will run away.
Bullets - 16
Silvisaurus - These small blue dinosaurs are like the Shrews.
Bullets - 1
Pterodactyl - A black Pterodactyl will fly above and drops Minmis.
Afterwards, it acts like an Owl.
Bullets - 1
Dino-Woman - Like the Dino-Men, only without the venom. It runs faster and
jumps higher. It's also a stalker, so take the advantage of
its slow approach.
Bullets - 16
Brown Minmi - These Brown Minmis are the same as Blue Minmis, but
continually jump at you.
Bullets - 1
Zone 6
UFO Man - This alien walks back and forth in a small area. If you get
too close, it kneels on one leg and fires a Plasma Pulse from
its mouth. It also has the ability to disappear/reappear. At
times, they act like the relentless Elephant-Men or
Crocodile-Men.
Bullets - 16
UFO - These unidentified flying objects keep to the skies most of
the time. When they do attack, they just charge you. No real
threat, crouch or kill.
Bullets - 1
Alien - Resembles an octopus, but jumps about on land. Aim your attack
right and make sure it doesn't get to close.
Bullets - 1
Lobster - These blue lobsters like to climb the palm trees and jump on
you. Best time to attack is when their in the tree.
Bullets - 1
Red Sparrow - Same as the first enemy you meet when you started, only a
different shade.
Bullets - 1
Blue Vehicle - A space vehicle to drives back and forth. When you get too
close, it jumps up and drives away or forward slowly. Wait
until it lands to shoot.
Bullets - 1
Blue Dragonfly - Exactly the same as Red Dragonfly, only blue.
Bullets - 1
Grey Vehicle - Exactly the same as Blue Vehicle, only gray and they attack
from behind.
Bullets - 1
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6. Bosses/Midbosses
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Here is a list of bosses and midbosses, straight from the walkthrough.
Lion-Man
Zone 1-1
This midboss has a body of a man and a head of a lion. You cannot kill him with
Amagon, only with Megagon because he continually moves toward you and kills you
just by touch. He can do little jumps and his attack is an Uppercut. A couple
Energy Arcs and it dies. If you wish to kill it with Amagon, {for a challenge,
etc.}, I believe it requires a lot of bullets.
Leo King
Zone 1-2
This large lion head spits red fireballs. It will stay stationary until you hit
it a few times, unless you're Megagon, then once. Then Leo King will flash and
start to jump towards you. After four hits with Megagon, it will flash again
and begin to rise. The Leo King will grow another face on the back of its head.
This head spits faster, blue fireballs. His movement is predictable, so watch
it. After another few hits either with Uppercuts and Energy Arcs, it will
disintegrate.
Elephant-Man, x2
Zone 2-1
Not really midbosses, but you do have to defeat them to enter the next zone
area. First, jump on the branches to dodge the one from behind. Turn into
Megagon and wait at the far right end of the branch. The Elephant-Men will
climb the highest platform, in attempt to hit you, but you are the only one
that can hit them. Energy Arc are Uppercut twice to finish them.
Dark Yggdrasil
Zone 2-2
This living tree spits black bats out of its mouth, which move in a wave
pattern. As Megagon, you can easily kill it. If it is getting to close, crouch
at the left end of the screen. Its weak point is its eyes. Use your Energy Arc
3x and it will die. If you Uppercut it, its 3x for each eye. The bats it spits
out should give you a Mega Key, so you should not have to worry.
Crocodile-Man, x2
Zone 3-1
Again, not really midbosses, but you have to fight them to pass. Just kill them
any way you can.
Hippo King
Zone 3-2
It starts out at two large eyes in the water, firing water bombs at you. After
two Energy Arcs, the screen goes black and the enemy reveals itself. The Hippo
King fires large water globs at you through its nostrils. Its weak point is its
eyes. As Megagon you can kill it with three Energy Arcs and it will
disintegrate.
Cadaver
Zone 4-2
The humanoid skeleton moves like Megagon. It will continually follow, even jump
on the branches if necessary. After two Energy Arcs, it will break up to three
pieces: Skull, Torso, and Legs. The Skull will relentlessly follow you, the
Torso tracks you in mid-air and tries to crush you, and the Legs stay in one
spot moving up and down. The Torso and Legs need only one Energy Arc to kill,
while the Skull needs two.
Dino-Man, x3
Once again, not real midbosses, but you have to finish them off. Three
Dino-Men, one from the left, the others from the right. Energy Arc their a@# to
pass the zone.
Salamander
Zone 5-2
This giant horned snake, has the ability to spit rings of fire. The rings of
fire cause the ground to catch fire for a short time. It also spits at a slow
and fast speed. Fairly easy with Megagon, just jump and hit its horn twice with
Energy Arc. If not, Uppercut its neck and its head will fall. Then Uppercut its
horn 3x, before it re-grows its neck.
UFOs, x6
Zone 6-1
Just six UFOs. Use Energy arc on the four lowest ones and then Energy Arc the
high ones for a quick kill.
Alien Overlord
Zone 6-2
A large alien that fires laser beams from both hands. You will notice it fires
in a left, right pattern, so try to attack when it fires in the opposite
direction. You will also notice a strange small star encircling the Overlord.
That is its weak point. You cannot kill this creature with Amagon, like with
most bosses. Successfully hit the star 3x with Energy Arc and victory is yours.
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7. Walkthrough
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Your journey begins...
Zone 1-1
Zone Enemies - Pink Sparrow
Bat
Mushroom
Snake
Hornet
Start by moving right. Don't mind the Pink Sparrows, just keep moving right and
watch out for the Bats in the trees. Soon you will encounter the Mushrooms. You
can just go under some of them, but the rest you have to kill. Continue right
and there be about five Pink Sparrows in the air. You can shoot about two of
them, but that just a waste of ammo. After jumping over the little water
hazard, the Pink Sparrows will start to attack. You can dodge some of them by
crouching or jumping, but it may be easier just to kill them. Continue killing
and dodging the Pink Sparrows, until you come across the Snake. Just wait until
it moves away and crouch attack. Continue right, watching for Bats and killing
snakes, until the Hornet appears. Kill or dodge it and continue right, jumping
over the water hazards. Sooner or later, you will come across a coral sticking
out of the water hazard. You can jump on it to continue your journey. Be
cautious when moving right, because a Pink Sparrow will arc attack you.
Afterwards, you will come across a whole bunch of coral sticking out of the
water. Jump to get across but beware of more arc attacks from the Pink
Sparrows. Continue right until you pass a Bat, who decided to stay in the tree.
at this point, enemies will come from behind and front of you, so beware. Kill
that Bat, because he will give you a Mega Key, which will help you for the
boss fight. At some point, the background will be nothing but sky and the
music will change. This means the boss will pop up soon. Continue right,
killing the Pink Sparrows and Snakes that attack, until the background becomes
a mountain. Your first mid-boss will appear.
Lion-Man - This midboss has a body of a man and a head of a lion. You cannot
kill him with Amagon, only with Megagon because he continually moves
toward you and kills you just by touch. He can do little jumps and
his attack is an Uppercut. A couple Energy Arcs and it dies. If you
wish to kill it with Amagon, {for a challenge I guess}, I believe it
requires a lot of bullets.
Zone 1-2
Begin by moving right. Kill the Mushroom by crouching behind the rocks.
Continue right and more coral to jump on and over, but be careful of the
Hornets. Continue right, jumping from coral to land, until you pass a
large pile of rocks. Be careful of the two bats, the right one falls first.
Next are more coral, but be careful of the two Mushrooms, one jumps on and
off the coral and the other jumps from land to land. After passing the
second Mushroom, Pink Sparrows will come at you fast. Continue right and the
Pink Sparrows just keep coming and there are large piles of rock to jump over
too. When you get to three Mushrooms, the Pink Sparrows will stop. After the
Mushrooms are a bunch of Bats and one Mushroom. After that are more coral
jumping and one Pink Sparrow to dodge. Continue right until there is a lone
Mushroom. Get close enough for it to jump around and wait for it to kill
itself. Soon you will be on open land and all the enemies will start to
attack. Dodge and kill them until another Lion-Man appears. Kill him
and another will appear shortly after. After killing the second Lion-Man,
the sky will go dark and thunder will strike. The boss of the zone will
appear.
King Leo - This large lion head spits red fireballs. It will stay stationary
until you hit it a few times, unless you're Megagon, then once. Then
King Leo will flash and start to jump towards you. After four hits
with Megagon, it will flash again and begin to rise. The Leo King
will grow another face on the back of its head. This head spits
faster, blue fireballs. His movement is predictable, so watch it.
After another few hits either with Uppercuts and Energy Arcs, it
will disintegrate.
Zone 2-1
Zone Enemies - Elephant-Man
Red Dragonfly
Porcupine
Mole
Frog
Bee
This zone is a jungle area. Begin moving right, and you will encounter your
first enemy of the zone, Elephant-Man. Don't run, take your time and put 16
bullets in it. Continue right and kill the Red Dragonflies, because they
usually drop Magazines. Soon you will meet Porcupines and Moles. The Porcupines
you can easily dodge, but the moles you can kill easily. Jump over the pits and
you will encounter Frogs. More easily prey, continue right. Be careful at the
next pit, three Moles pop out. If you read the tip on the map before the level,
it said "Ride the Turtles". Gamera fans, like me, find this funny, but others
would find this weird. Be careful jumping over the other pits, because these
Moles seem to pop out randomly. Continue right and there will be another
Elephant-Man. Dispose of him and watch out for the Porcupines. Use the
branches to your advantage, you can dodge enemies and kill the Porcupines. If
you want to get rid of the next Elephant-Man, just stay on the branches at the
far left, it will disappear. Continue right and another Elephant-Man. Hopefully
you get, or have gotten, a Mega Key item for one of them. The next turtle
will fly you forward, but Amagon can still move around the turtles back. Dodge
and kill the enemies you fly by. A new enemy will try to kill while you're on
the turtle, the Wasp. Sooner or later, another turtle to jump on. Jump on land
and continue right. Stop near the next pit and allow the first Moles to attack,
so you can get some ammo. Continue right, but watch out for the last pit, the
Moles jump really high and longer. Pass the vine bridge and continue right. In
one area, there are no enemies, but the end of this area is when the Red
Dragonflies start to fly. Continue right, killing and dodging the Red
Dragonflies and Porcupines. Soon there are more pits, a flying turtle and more
annoying Bees. Continue right and the music will start to change. The mid-boss
is very near.
Elephant-Man - Not really midbosses, but you do have to defeat them to enter
x2 the next zone area. First, jump on the branches to dodge the one
from behind. Turn into Megagon and wait at the far right end of
the branch. The Elephant-Men will climb the highest platform, in
attempt to hit you, but you are the only one that can hit them.
Energy Arc are Uppercut twice to finish them.
Zone 2-2
Begin moving right and two Bees will do an air strike. Continue right, until
you reach large platforms. This area is like a gauntlet of Frogs and Bees.
Dodge the Bees and kill the Frogs. At the end, Moles will try to jump you, but
will end up killing themselves, because there is another pit there. Continue
right until the next turtle, but don't jump on, because there are high jumping
Moles that can easily kill you. So just jump from platform to platform,
avoiding the next pit of small jumping Moles. Continue right and you will
encounter an Elephant-Man. You might want to kill this one, because it may have
a Mega Key. Another turtle awaits to take you across the pit, as well as the
porcupines ready to fall. The turtle will actually take you past the pit and
further, so stay on. Later on, there will be a tree that continually drops
Porcupines, so watch your self. At the end, another gauntlet of Frogs and
Porcupines. A Elephant-Man will make an appearance soon, and another from
behind, so watch out. At this time you should turn into Megagon, so you don't
waste any bullets on your enemies. Continue right and be cautious of the next
pits. Continue right and more Frogs to kill. You can force them to fall down
the pit just by getting closer and closer to them. Continue right, killing
anything until the next turtle. Next to the turtle is an Elephant-Man, and
since your Megagon, its easy prey. Another Elephant-Man awaits afterwards as
well as the boss of the zone.
Dark Yggdrasil - This living tree spits black bats out of its mouth, which
move in a wave pattern. As Megagon, you can easily kill it.
If it is getting to close, crouch at the left end of the
screen. Its weak point is its eyes. Use your Energy Arc 3x
and it will die. If you Uppercut it, its 3x for each eye.
The bats it spits out should give you a Mega Key, so you
should not have to worry.
Zone 3-1
Zone Enemies - Crayfish
Crocodile-Men
Snails
Sea Horse
Piranha
This area is a jungle with a long river at the bottom. Begin moving right and
the first enemy of the zone appears. You can easily dodge them by crouching at
the foot of the platform that they our on. Although, they may have Magazines
for you. After the two river pits, two Crocodile-Men will attack. Like the
other humanoid animals, 16 bullets to kill. To save your ammo, jump on the
high platform and stay near the end. The Crocs should fall in the river.
Continue right, jumping from platform to platform and watching the river for
enemies. You will see a lone Crayfish on a lower platform. It will drop a
needed Mega Key, but it's tricky not to make him commit suicide. Continue right
and a Crocodile-Man will poop out of the river. You can't avoid this one,
that's why I told you to try to get the Mega Key. Shortly after, there will be
a tree log that you can ride on the river. Dodge the Sea Horses, and a
Crocodile-Man will be at the end of the ride. Continue right until the
waterfall, but watch out for the Snails that drop from the waterfall. Continue
right, dodging all the Snails until you get to the next tree log. Continue
right until another log and a new enemy will appear, the Piranha. Ride the log
and dodge any Piranha until land. On land, you will face two Crocodile-Men and
soon the music will change. The mid-boss is near.
Crocodile-Man - Again, not really midbosses, but you have to fight them to
x2 pass. Just kill them any way you can.
Zone 2-2
Begin moving right and watch the pits, some are tricky jumps. A tree log is
ready for you at the end. More Piranha will try to kill you, so kill them for
ammo or dodge them by crouching. The next land has two Crocodile-Men and one
should have a Mega Key. When there are smaller platforms with enemies on them,
jump forward and press back quickly, so they commit suicide. Continue right
until the next log. Piranha and Sea Horses will be along for the ride. If
you're Megagon, you can jump onto the High platform, but watch out for the two
Crocodile-Men. A already moving log will be at the end and you have to jump off
it right at the end or it will sink. Another log awaits and the next area is
nothing but Crocodile-Men. Another log, and more Piranha and Sea Horses.
Continue right until the waterfall, where the boss of the zone will appear.
Hippo King - It starts out at two large eyes in the water, firing water bombs
at you. After two Energy Arcs, the screen goes black and the enemy
reveals itself. The Hippo King fires large water globs at you
through its nostrils. Its weak point is its eyes. As Megagon you
can kill it with three Energy Arcs and it will disintegrate.
Zone 4-1
Zone Enemies - Specter
Shrew
Blue Head
Red Head
Owl
Will-O-Wisps
These zone is the dark haunted part of the jungle. Begin moving right and
Specters will come straight at you. They carry Magazines, so you may want to
kill some of them. Continue right until the vine bridge and watch your back,
because the Shrews will attack. You may want to kill few until you get a Mega
Key from one of them. Soon you will encounter Blue Head. Just jump forward a
bit and press back, so that the Blue Head runs off. Continue right and you will
meet the weaker Red Heads and some Owls. The Owls and Red Heads can be easily
dodged. Continue right, watching the trees for Owls. Later you will encounter
another Blue Head, but you can't use the same tactic as the last one. So, just
drop down in the little space and fire. Continue right and the Specters will
start again. Soon the Will-O-Wisps will begin to rise. You can easily dodge
this spirits, so no worries. Continue right and take the head road, because
it's easier. Sooner or later, Shrews will be coming from left and right and
your going to have to drop down. Later there are small tree branches to help
dodge the Shrews. When you get to the Red Heads, the Shrews will stop and there
will only be about three at a time. You will get to the end of the level and
you need to kill all the creature left on the screen to exit.
Zone 4-2
You are in the deepest and darkest part of the jungle now. Move right, killing
any enemies in your way, until the Specters appear. A Red Head will follow from
behind shortly, so watch out. After the third Specter, many Red and Blue Heads
will attack from behind and front. Jump on the small branches to dodge most of
them, but watch for the Red Heads. Shortly after the next pit, four Red Heads
will come jumping at from the left screen. Shortly after that, you will see
many eyes in the shadows. Most of them are just background, but some are Owls.
Continue right, killing anything and everything in your way. Later on, there
will be a lone Specter with lots of Red Heads behind it. After all the Red
Heads, the boss of the zone will appear.
Cadaver - The humanoid skeleton moves like Megagon. It will continually follow,
even jump on the branches if necessary. After two Energy Arcs, it
will break up to three pieces: Skull, Torso, and Legs. The Skull will
relentlessly follow you, the Torso tracks you in mid-air and tries to
crush you, and the Legs stay in one spot moving up and down. The
Torso and Legs need only one Energy Arc to kill, while the Skull
needs two.
Zone 5-1
Zone Enemies - Archaeopteryx
Blue Minmi
Dino-Man
Silvisaurus
Pterodactyl
Dino-Woman
Brown Minmi
This area consists of mountain areas and dinosaurs. Move right and the first
enemy will appear. Just run at it and continue right. Take either road, but
watch your back, a Archaeopteryx will follow at the end of the pits. Jump on
the cloud and the next platform has a Dino-Man. Just run and jump near it so it
runs away and becomes easy killing. Continue right and soon you will get to a
platform-to-platform area. Be careful, some of the platforms fall after a few
seconds. At the end, some Minmis will greet you. Continue right, it should be
clear for a while. After you see no more Triceratops skulls, a Pterodactyl will
fly above. make sure it doesn't drop a Minmi on you. Continue right until you
see a cloud. A Archaeopteryx will be right behind you, so watch out. Ride the
cloud and kill the Pterodactyl because it should have a Mega Key. Continue
riding the cloud, even when you see land. At the end of the ride, a Dino-Man
awaits. Continue right and a Dino-Woman will appear. Kill it, because it's a
stalker. Continue right until the music changes. the mid-bosses await.
Dino-Man - Once again, not real midbosses, but you have to finish them off.
3x Three Dino-Men, one from the left, the others from the right. Energy
Arc their a@# to pass the zone.
Zone 5-2
Begin moving right, and kill all the enemies that come at you, because you can
get an early Mega Key item. Continue right, killing the Dino-Man and take the
high grounds. Soon you will have to jump over some odd shaped piles of rock,
with Brown Minmis trying to jump towards you. Continue right and take the low
grounds, that way you can dodge the Dino-Woman easily. At the end, a Dino-Man,
but just jump to the higher grounds and jump over the pit. When you get to more
platform to platform jumping, a Archaeopteryx will come from behind. Shortly
after you will needed to ride a cloud. Ride it to the end and take the low
grounds, but be careful because they can fall down from above. Continue right
and kill all the Silvisauruses that come in your way. After a while, you will
come across the boss of the zone.
Salamander - This giant horned snake, has the ability to spit rings of fire.
The rings of fire cause the ground to catch fire for a short time.
It also spits at a slow and fast speed. Fairly easy with Megagon,
just jump and hit its horn twice with Energy Arc. If not, Uppercut
its neck and its head will fall. Then Uppercut its horn 3x, before
it re-grows its neck.
Zone 6-1
Enemies - UFO Man
UFO
Alien
Lobster
Red Sparrow
Blue Vehicle
Blue Dragonfly
Grey Vehicle
This is the last zone. It takes place on the beach and for some reason, aliens
are attacking you. Move right and get a bit close to the UFO Man, because it
might give you an early Mega Key. Forget about the UFOs in the sky and watch
your back when you continue right. Continue right and you will meet a new enemy
and old enemy. Continue right until the Blue Dragonflies and watch out for the
Grey Vehicles from behind. Continue right, killing the Blue Dragonflies and
Grey Vehicles. When the UFOs start coming, the end of the level is near.
Continue right and UFO Men will appear. When you get to close to one, another
appears behind you and both attack. The best to dodge this is to let the first
one get close to you. This way the one from behind will not attack right away
and you just need to dodge just the one. Soon, the music will change and the
mid-boss will appear.
UFOs - Just six UFOs. Use Energy arc on the four lowest ones and then Energy
x6 Arc the high ones for a quick kill.
Zone 6-2
The final zone area. Begin moving right and try to kill the first Red Sparrow
by crouching, because you can get an Early Mega Key. Just crouch for the rest
of the Red Sparrows and when you get to the end, use the tree stomps as
platforms. Watch out for the Blue Dragonflies, they can pop out of nowhere
fast. Continue right and will encounter a UFO Man using a different tactic.
Kill this one quick and move on. Later, another UFO Man using the same tactic,
but its easier to kill, because your on a lower ground. Continue moving right,
dodging, jumping and killing anything that gets in your way. When you get to a
lower ground with lots of Aliens and a UFO Man, the boat is but a stone throw
away. Six UFOs will be guarding the boat and the final boss awaits you inside.
To get in, just jump from above.
Alien Overlord - A large alien that fires laser beams from both hands. You will
notice it fires in a left, right pattern, so try to attack
when it fires in the opposite direction. You will also notice
a strange small star encircling the Overlord. That is its weak
point. You cannot kill this creature with Amagon, like with
most bosses. Successfully hit the star 3x with Energy Arc and
victory is yours.
Ending
You will be transported back on the ship with thumbs up and fireworks
exploding. You go back to the first level, where you see in the background the
boat sailing off. "You Survived your Mission" appears with you at the wheel.
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8.Review
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Graphics = 3/5
Sound/Music = 2.5/5
Gameplay = 3/5
Overall = 3/5
Amagon is a game that probably won't blow you away, but is a fun game to play.
Graphically it's OK. There need more graphical distinctions and animations from
the other enemies and Megagon looks ridicules. Sound and Music is just plain
average. I can't say it fits, but I can tell you it gets annoying. Gameplay is
OK. It definitely needs more weapons, power-ups and also needs better jumping
control. Overall, a bit of an above average game that's worth trying out, but
don't expect anything spectacular.
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9. Copyright
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Copyright 2003 - 2005 Andrew Almeida
This document cannot be used for profit, such as printing it in magazines.
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You cannot reproduce this document and alter it to make it looked like
your own.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.