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                 1999 Hore, Mitakotoka! Seikimatsu FAQ
                      Viewable in Shift-JIS Format
                           For the NES/Famicom
                     Version 1.0 (Created 5/6/2009)
                             By Devin Morgan

     This file is Copyright (c)2009 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Game Board
6. Credits
7. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (5/6/09): The first version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

1999 Hore, Mitakotoka! Seikimatsu is a Japanese board game for the Famicom.
It plays much like the real-life board game of the Game of Life, in that you
compete against other players to make the most money and gain the most power
before the end of the game. You can gain/lose power and money based on your
actions and the risks you take during the many events that occur along the
way. Of course, some ventures are more risky than others, so you will need to
plan ahead. You can also set traps to hinder your opponent's progress. The
game itself has a strange premise: aliens are coming and you have to get
yourself into the best financial/physical position before the year 1999 (the
game starts in 1995). It is an interesting concept albeit a little heavy on
text if you want to understand everything that's going on. Aside from that,
it is easy to understand and play if you are interested in killing time for a
while, so check it out!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move cursor on menu screens

Start: Start game

A: Make selection on menu screens, perform action during certain events

B: Get out of Data/Map screen, perform action during certain events

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-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

========
Gameplay
========

When you first start the game, you will first be asked how many human players
there are (1-4). After that, you can enter your name (up to four Kana
characters). Once you finish that, you will go to a screen where you can
randomly select the top and bottom half of your character's face, followed by
picking a random occupation. The occupation you are given determines how much
money you start off the game with (the differences are only within 5-10,000
Yen so it's not really a big deal). Once the human players have been
selected, the same process automatically fills in the computer players, and
then the game begins.

On the game board itself, everyone starts off in front of the Bank at the
bottom of the map. Movement is in a clockwise-oriented path, and the
objective is to get back to the Bank first. When it is your turn, you have
three options available on the menu screen in the bottom-right corner:

Card (カード)
Map (マップ)
Data (データ)

The Map option allows you to move the camera to look at the rest of the map
before you pick a card. The Data section lets you look at the four players
and their statistics (money, insurance, power, special items if any).
Finally, the Card option is the most important. It is like rolling dice; six
face-down cards will appear and you can pick any one card you want. The
number that appears on the card is the amount of spaces you can move your
car. Sometimes you will receive a trap which can be used after you complete
your movement and the event on the space where you land.

After every few rounds of play, a news update will appear on the screen. I
cannot really understand what is said, but it is not all that relevant to the
game itself. After you complete one go-around on the board, Gold Alien Spaces
will randomly appear on the board, replacing certain other Spaces (usually
Work/? Spaces). At some point, you may also be able to obtain a Peso Pendant,
which can also benefit your character in some way later on.

Also, each time you go around the board, time will pass much as it does while
traveling on the board normally. However, getting back to the Bank advances
the story a bit further. As you progress from 1995 to the end of 1999, the
board itself will change, revealing different spaces (desert/ice spaces), and
the landscape itself will become more battered and worn over time. In
addition, each time someone gets to the Bank again, all players will receive
their base salary in Yen and the game will start again. In later rounds, you
will only receive Power from the shelters and no extra Yen.

Once the game gets to the end of 1999, which will occur after the final time
someone reaches the Bank, the game will end. It appears that the person with
the most Power at the very end wins the game. After watching the final scene,
you go back to the title screen. That said, it is important to play well so
you end up with the most Power at the end. Calculate the risks involved with
each move, and try your best to become the most powerful player at the end!


=====
Traps
=====

NOTE: If you receive a trap, you MUST use it immediately. That is, you cannot
     hold onto it for future use.

Checkered Flag: If you get this one, you gain an extra turn immediately.

Go Arrows: This trap looks like several arrows pointing upward in a line. You
          can place this on any other currently placed trap to negate its
          effects.

No Event: Looks like your typical Do Not Enter signage. If placed on a space,
         it means that if a player lands there, no event occurs. However, if
         you land on a space with this trap placed on it, you will receive a
         parking ticket and lose 20,000 Yen!

Pickaxe: When placed on a space, it prevents you from moving onto it at all,
        forcing you to take another path on the board. It can only be placed
        on spaces next to an intersection.

Spikes: This one has a black spike on a red striped background. If a player
       lands on this space, their car's tires will blow out, causing them to
       lose a turn.

Stop Sign: In the form of an S icon, place this on a space and any player who
          passes that space must stop there, even if they were supposed to
          move more spaces ahead of it.


=================
Game Board Spaces
=================

4-Card Event Spaces (?)
-----------------------

When you land on the question mark spaces, you will be asked to pick one of
four face-down cards. Each card will have Kanji symbols on it, which will
give you a rough idea of what is about to happen. The possible phrases on the
cards are:

Bad Event (事件): This will lead to a bad event occurring. More than likely
                 you will lose Yen/Power as a result of this event,
                 sometimes causing all players to lose, but sometimes you
                 may come out on top depending on the random circumstances.

Event (出来事): An event may occur, which depending on its random results,
               may cause you to gain/lose Yen or Power. Basically, it can be
               a good or bad event.

Family Event (冠婚葬祭): This lead to a family-related event. It can be a
                        good result (such as receiving an inheritance,
                        gaining Yen/Power), or a bad result (like attending
                        a funeral, losing Yen/Power).

Insurance (保険): For this scene, you will be able to buy insurance against a
                 car accident. You can choose how much money to spend in
                 purchasing this experience, and this may benefit your
                 player; it is also a risk so choose carefully.


Alien Spaces (A)
----------------

When you land on the red alien space, you will be rewarded with 10 Power. You
may randomly be moved to another alien space further ahead on the board.


Arrow Spaces (< or >)
---------------------

Land on the blue/white arrow spaces and you will meet another alien who will
reward you with 20 Power.


Bank Space (B)
--------------

This is where everyone begins the game, and each subsequent round. The goal
is to make it around the board and back to the Bank first. If you do so, you
will gain Power and Yen as a reward. At that point, a new round will begin
and everyone will start back at this space.


Casino Spaces ($)
-----------------

When you land on this space, you will be offered a chance to play a slot
machine at a cost of 30,000 Yen. If you accept, you will go to the slot
machine screen. Press the button to spin the reels, then press the button
under each reel to stop it. The prizes you can win are as follows:

         3 Martinis = 5x
               3 7s = 4x
   2 Cherries + Any = 3x
   1 Cherry + 2 Any = 2x

If you lose the game, you will lose additional Yen, some Power, or both.


Desert Spaces
-------------

In the summer of 1997, these spaces will appear on the board, replacing
certain other spaces. If you land on a desert space, you will more than
likely have a bad event, losing a varying amount of Power depending on the
outcome. Sometimes it is possible to have a good outcome (getting a tan, for
instance).


Event Spaces (P)
----------------

The event that occurs at a P space depends entirely on the location of the
space you landed on. Those events are listed below.

Fast Food: You will have the option of purchasing some fast food at this
          stop. There are three items you can buy; depending on which one
          you buy, you will lose that amount of Yen but gain it all back in
          Power.

Gym: When you land in front of the Sports building, you will be able to play
    a swimming game. Alternate pressing A and B while moving with the
    Control Pad to swim a lap across the pool. The amount of Power you will
    receive depends on the number of seconds remaining when you reach the
    other side. Fail to make it and you will not gain/lose a thing.

Hospital: You will be asked to donate blood to the hospital. If all goes
         well, you will receive 10 Power. If you get sick from the donation,
         you will lose 3 Power.

Race Track: Here, you will be able to bet on a race between sumo wrestlers.
           Each player will have the option to place their bet, first
           picking the wrestler they think will win (1-4), and then
           selecting a bet amount (3000, 5000, or 10,000 Yen). The race will
           then commence. If your wrestler wins, you will win back Yen and
           Power; fail to pick a winner and you will lose Power.


Gold Alien Spaces
-----------------

Starting in the year 1996 in the game, these spaces will randomly replace
certain spaces on the board. If you land on this space, your character will
be kidnapped by the aliens. You may have the option to pick another player
for the aliens to go after, sparing yourself in the process. The player you
pick will be kidnapped/beaten up and sent to the nearest Hospital space,
losing Yen/Power in the process.


Ice Spaces
----------

In early 1998, these spaces will appear on the board, replacing the desert
spaces from the previous year. If you land on an ice space, you will more
than likely have a bad event, losing a varying amount of Power depending on
the outcome. Sometimes it is possible to have a good outcome (avoiding
falling ice, for instance).


Nuclear Shelter Spaces (N)
--------------------------

When you land on these spaces, you will be given the option to purchase the
shelter for 300,000 Yen. If you pay for the shelter at a given space, no
other player can buy it at that point. It is a risk to take, but can lead to
a great payoff if it is ever needed. If you revisit your own shelter on
another round, you may gain 20 Power for each shelter you own on the board.


Skull Spaces (X)
----------------

Landing on one of these spaces will trigger the possibility of a bad event
occurring. The results are not always negative, however; sometimes luck will
be on your side and you will not lose anything. Most of the time however, an
event will occur which will cause you to lose Yen/Power, or even your next
turn!


Special Event Spaces (S)
------------------------

When you pass by these spaces, you will be forced to stop there. You will
then be given a few options to pick (if at the Airport, destinations to
visit; if at the Shore/Mountain, activities to perform). Depending on what
you pick, you will lose that amount of Yen but gain some/all of it back in
Power.


Work Spaces (W)
---------------

If you land on one of the many blue spaces with a picture of a jacket on
them, you will get a random job. The results of these spaces are completely
random; you may get a job (lose Power), may not have a job to do (lose
Power), or may get a job an excel at it (gain Yen/Power). Sometimes the job
you are given is dependent on the occupation you were randomly given at the
start of the game.

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-=-=-=-=-=-=-=-=-=-=
-=  5. Game Board -=
-=-=-=-=-=-=-=-=-=-=

======
Legend
======

    B - Bank (Start/End Point)
    W - Work/Job Spaces
    $ - Casino Spaces
    X - Skull (Bad Event Spaces)
    N - Nuclear Shelter Spaces
    ? - 4-Card Event Spaces
    P - Event Spaces (varies by location)
    S - Special Event Spaces (varies by location)
    A - Alien Spaces
< or > - Arrow Spaces (move in direction indicated)

NOTE: After going around the board once, some spaces become Gold Alien
     Spaces, which are bad event spaces (more on that in the Overview).


==========
Game Board
==========

   S - ? - X - W - ? - X                   W - ? - S
   |                   |                   |       |
   ?                   ?                   X       X
   |                   |                   |       |
   X                   X                   ?       X - ?
   |                   |                   |           |
N - A - W - N - W - $ - > - W - A - ? - P - X           W
|                       |       |                       |
W                       X       ?                   X - ?
|                       |       |                   |
$           A - $ - ? - N       X                   ?
|           |           |       |                   |
W - P - $ - <           ?       N - P - W - P - A - > - N
           |           |                               |
           $           W                               W
           |           |                               |
           ?           X               A - $ - N - ? --/
           |           |               |       |
N - X - ? - N - W - P - A       P - W - N       ?
|                               |               |
?                               W               W
|                               |               |
W                               N       ? - X - S
|                               |       |
$ - ? - W - X - ? - B - ? - A - < - W - X

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-=-=-=-=-=-=-=-=-=
-=  6. Credits  -=
-=-=-=-=-=-=-=-=-=

http://suzuharatouji.blog91.fc2.com/blog-category-11.html: For helping me
figure out certain bits of information during gameplay.

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-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2009 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

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