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World Heroes Perfect
FAQ By: Goh_Billy (
[email protected])
Version #: 6.5
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Basics
2.2 Hero Gauge
3. Characters
3.1 Jack
3.2 Johnny Maximum
3.3 Brocken
3.4 Kim Dragon
3.5 Janne
3.6 Rasputin
3.7 Mudman
3.8 Ryofu
3.9 Shura
3.10 Ryoko
3.11 Julius Carn
3.12 Hanzou
3.13 Fuuma
3.14 Muscle Power
3.15 Captain Kidd
3.16 Erick
---------------------
3.17 Son Gokuu
3.18 Zeus
3.19 Neo-Dio
4. Misc. And Easter Eggs
4.1 Win Poses
4.2 Special Stage Finishes
4.3 Fight Son Gokuu
4.4 Unlock Son Gokuu
4.5 Unlock Neo-Dio
4.6 Mini Mode
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Light Punch + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df MK - Medium Kick , - Then
LK - Light Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
===============================================================================
2. System
===============================================================================
++++++++++++++
| 2.1 Basics |
++++++++++++++
World Heroes Perfect has level 3 attacks (LP+MP, LK+MK). For a level 3
punch (HP) press LP+MP. For a level 3 kick (HK), press LK+MK. For the sake
of convenience, all level three attacks are referred in this guide by HP/HK.
Throws f/b + HP close
Dash Forward f, f can attack out of dash
Dash Attack P/K
Dashing Low Attack d + P/K
Halt b
Back Dash b, b invulnerable for a very short
period of time
Air Block ub/u/uf, b
Counter Attack P/K after a successful
Air Block
Block High b
Block Low db does not block overheads
Taunt MP+LK
Taunt 2 f + MP+LK
Time Over Pose b + MP+LK
Fake Dizzy d + MP+LK
Dizzy Recovery shake joystick and tap
P and K rapidly when
dizzied
ABC Special LP+MP+LK (aka HP+LK)
Projectile Kill: Moves that destroy a regular projectile attack.
Blow Defense: Moves that guard breaks the opponent.
Attack Clash: If two attacks meet at the very same time, you will
"clash" and neither character will take damage. Both
characters will be pulled apart from each other, as
well.
Projectile Deflect: Block at the very last moment when a projectile
reaches you.
Desperation Can be performed once your life meter drains past 50%.
Your bar will begin to flash. You can perform as
many Desperations as you want while your lifebar is
flashing.
******************
* 2.2 Hero Gauge *
******************
This meter fills when you connect with attacks. Once filled you have a few
options available to you.
Auto Recover Your character will automatically recover from a sweep
attack as long as the Hero Gauge is full.
Max Move A specific special move that does more hits/damage or any
combination there of when hero gauge is filled
Super Desperation A more damaging Desperation Move that is done when your
lifebar is flashing and the hero gauge is full
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Jack *
*******************************************************************************
Colors
------
LP - Orange-Red costume
HK - Pink Costume
Throws
------
Flip Slam f + HP close
Flip And Claw b + HP close
Basic Moves
-----------
Triangle Jump jump towards wall
and then away
Air Blade LP in air can perform another air
attack after move;
overhead
Cycle Blade HP in air 2 hits; both hits are
overheads
Dual Blade LK in air can perform another air
attack after move;
projectile kill; overhead
Air Cannonball Blade MK in air 3 hits; all hits are
overheads
Open Scissors HK in air the very first frame of this
move has autoguard;
overhead
Cannonball Blade MK 4 hits
Axe Blade HK projectile kill; the down
swipe of the move is what
destroys the projectile;
2 hits
Command Moves
-------------
Dashing Downward Swipe Dash Forward, MP
Downward Swipe f/b + MP
Backflip Slice f/b + HK blow defense
Spinning Slide d + HK must be blocked low
ABC Moves
---------
Crazy Escape HP+LK pops back up in same spot
Air Roll d + HP+LK avoids lows
Crazy Escape Back b + HP+LK teleports backward
Crazy Escape Forward f + HP+LK teleports forward
Special Moves
-------------
Mixer Crush qcf + P LP=short, MP=medium,
HP=long; if claw grazes
opponent they will simply
be knocked down.
Iron Crawl qcf + K LK=stationary, MK=short,
HK=long
Knee Smasher qcb + K LK=short, MK=medium, HK=long
Air Knee Smasher qcb + K in air LK=short, MK=medium, HK=long
Max Moves
---------
Max Knee Smasher qcb + K when hero LK=short, MK=medium, HK=long
gauge is full
Air Max Knee Smasher qcb + K in air when LK=short, MK=medium, HK=long
hero gauge is full
Desperation
-----------
Great Hero Of The Three Charge d for 4 seconds
Kingdoms u + MP+MK
Super Desperation
-----------------
Great Hero Of All Charge d for 4 seconds
Kingdoms u + MP+MK
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Jack - Pwepwepwep, your blood tastes awful!!
~To Brocken - Pwepwepwep, why is it your blood is made of oil!?
~To Shura - Hyohyo, I can sense your blood and presence!!
~Hahaha! It's so easy to break this toy!!
~Kwekwekwe, cry your eyes out!! It really excites me!!
-Kishasha, I can't be without this good feeling!!
~Kyakya, I love that humiliation on your face!!
Ending
------
Jack: What do ultimate life forms eat? That was lousy blood! Hee hee. I
prefer human blood. Hee hee. Better go out and get some blood. Hee
hee. It's the hour of Jack.
*******************************************************************************
* 3.2 Johnny Maximum *
*******************************************************************************
Colors
------
LP - Red pads w/ Yellow pants
HK - Orange pads w/ Light Blue pants
Throws
------
Touchdown f + HP close
Back Toss b + HP close throws opponent against
wall
Bearhug f/b + HK close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Crush Slap LP in air projectile kill (however it
has a very tricky hitbox,
and can only really kill
things such as Mudman's
Mud Launcher); can hit
twice, but usually only
works on an airborne
opponent; overhead
Axe Handle HP in air it is possible to get 2 hits
with this; both hits are
overheads
Air Punt LK in air 2 hits; both hits are
overheads
Heavy Kick HK in air will knock opponent out of
the air; overhead
Gut Upper HP far 3 hits
Foot Swipe MK must be blocked low; the
initial frame has low
autoguard (although the
hitbox is pretty low, so
it will not autoguard all
sweeps); grounds opponent
Power Punt HK close 3 hits
Punt Kick HK far regular projectile kill
and Max projectile kill
Command Moves
-------------
Dashing Down Fist Dash Forward, HP
Gut Punch f/b + MP the frame which Johnny's fist
first extends has high
autoguard
Strong Low Knuckle d + HP blow defense
High Punt f + HK
Slide df + K LK=short, MK=medium,
HK=long; must be blocked
low
ABC Moves
---------
Catching HP+LK will catch high projectiles;
hold onto projectile by
continuing to hold
HP+LK; release HP+LK
to throw projectile back
Low Catching d + HP+LK will catch low projectiles;
hold onto projectile by
continuing to hold
HP+LK; release HP+LK
to throw projectile back
Special Moves
-------------
Shoulder Charging qcf + K LK=short, MK=medium, HK=long
Lighting Tackle f, d, df + P LP=short, MP=further, HP=far
Head Crash Charge d, u + P / LP=short, MP=medium, HP=long
d, u + P
Johnny Special hcf + P close pushes opponent all
the way to the corner;
unblockable
Max Move
--------
Max Head Crash Charge d, u + P / LP=short, MP=medium, HP=long
d, u + P when hero
gauge is full
Desperation
-----------
Hyper Johnny Special qcf, qcf + LP+LK connects close; down punch
must connect (not blocked)
for Desperation to be
performed
Super Desperation
-----------------
Ultimate Johnny Special qcf, qcf + LP+LK connects close; down punch
must connect (not blocked)
for Desperation to be
performed
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Maximum - ....You should....lighten up.
-To Shura - ....You're....not popular.
~.... ....
~....Go home.
~....Popularity and ability are not the same.
~....It's a battle of wits.
~....I am.... Killer Machine.
~You! Shut up!
Ending
------
Johnny: I'm a fighting machine, unstoppable!
Son: Papa!
Johnny: !!
Son: ... Papa!! Papa!!
Johnny: Oh, my son!
Son: I'm gonna grow up to be just like you!
Johnny: ?!
Son: We'll both be killer machines!
Johnny: Oh, no!
*******************************************************************************
* 3.3 Brocken *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Tan costume
Throws
------
Suplex b + HP close
High Drop Suplex f + HP close
Gas Attack f/b + HK close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Quick Chop LP in air can perform another air
attack after move;
overhead
Diagonal Stretch Punch HP in air overhead
Diagonal Stretch Kick HK in air overhead
Uppercut MP close blow defense
Quick Double HP close 2 hits
Stretch Arm HP far the frame just when his punch
is about to come out has
high autoguard
Shin Kick MK grounds opponent
Command Moves
-------------
Dashing Double Dash Forward, HP projectile kill
Air Roundhouse df + HK in air
Stretch Push d + MP
Long Stretch Push d + HP 2 hits
Low Short Stretch Kick d + MK must be blocked low
Stretch Roundhouse f/b + HK far
Metal Knee f/b + HK a step away,
in a combo, or
close when opponent
is standing up
Low Long Stretch Kick d + HK 2 hits; both parts must be
blocked low
ABC Moves
---------
Joint Release HP+LK the head portion can
actually strike the
opponent but does next to
no damage; the head has
autoguard properties just
before it fully extends
Special Taunt d + HP+LK
Jet Attack HP+LK in air control flight with u or d
Bomb Drop b, f + K LK=explodes upward,
MK=explodes backward,
HK=explodes forward
Cancel Jet Attack HP+LK
Special Moves
-------------
Rocket Punch qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
German Missile qcf + K LK=slow, MK=medium, HK=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Hurricane Arm d, f, df + P LP=fast, MP=medium, HP=slow
Spark Thunder tap P rapidly LP=short, MP=medium, HP=long
Max Move
--------
Max Hurricane Arm d, f, df + P when hero LP=fast, MP=medium, HP=slow
gauge is full
Desperation
-----------
German Explosion MP+LK, HP+LK knocks opponent against
wall; the straight stray
projectile that is shot
out after the explosion
will collide with other
projectiles as both will
be "destroyed" in the
process; the explosion
itself absorbs projectiles
Super Desperation
-----------------
German Destruction MP+LK, HP+LK knocks opponent against
wall; unblockable when
close; the straight stray
projectile that is shot
out after the explosion
will collide with other
projectiles as both will
be "destroyed" in the
process; the explosion
itself absorbs projectiles
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Brocken - I say a mass-produced model can never defeat a custom job, see!!
~To Johnny Maximum - Killer Machine? Compared to me you're no more than a
toy!!
~You ought to be proud that you had a chance to fight against Germany's top
most top secret!!
~Hahahahaha! Victory is now at hand!!
~Hey, it's the best. What do you expect with German science!?
~Your luck ran out when you met me!!
Ending
------
Dr. Brown: Congratulations, Brocken!
Brocken: Expect nothing less from German ingenuity! Best in the world!
Best in the world! Best in the world! Best in the world!
Best in the world! Number one on the planet. Number one on the
planet! Jahahahaha!
Dr. Brown: I wonder if he's breaking down?
*******************************************************************************
* 3.4 Kim Dragon *
*******************************************************************************
Colors
------
LP - Black pants w/ Red trim
HK - Blue pants w/ Yellow trim
Throws
------
Leg Scissors f + HP close tap b and f and
mash buttons for
longer hold
Head Plant b + HP close
Air Toss f/b + MP/HP close in f or b determine where
air opponent is thrown
Basic Moves
-----------
Triangle Jump jump towards wall and
then away
Air Backfist HP in air 2 hits; both hits are
overheads
Air Axe Drop u, LK 2 hits; both hits are
overheads
Air Punt u, MK 2 hits; both hits are
overheads
Split Strike u, HK knocks opponent out of the
air; overhead
Power Straight MP far the initial frame of this
move has high autoguard
Backfist HP close 2 hits
Strong Axe Kick MK close 2 hits
Command Moves
-------------
Dashing Gut Punch Dash Forward, MP the initial frame of this
move has high autoguard
Dashing Forearm Dash Forward, HP
Dashing Leaping Kick Dash Forward, HK
Split Punch d + HP blow defense
Leaping Kick f + HK
ABC Moves
---------
Shining Dragon Attack HP+LK a high reversal; to connect
the opponent's attack must
hit his fist; high attacks
that strike Dragon in the
stomach will not be
reversed
Low Shining Dragon HP+LK a low reversal
Special Moves
-------------
Dragon Kick Charge d, u + K / LK=short, MK=further,
d, u + K HK=far; can Triangle Jump
after move if it ends
near a wall
Leaping Foot Slice qcf + K LK=short and 1 kick,
MK=medium and 2 kicks,
HK=long and 5 kicks
Hyaku Retsu Shuu hcb + K LK=small amount of kicks,
MK=medium amount of kick,
HK=a lot of kicks; rapid
kicks are a projectile
kill, but not the exit
leap; you can perform any
air attack after the exit
leap
Hundred Blows tap P rapidly LP=slow, MP=medium, HP=fast
Max Move
--------
Max Dragon Kick Charge d, u + K / LK=short, MK=further,
d, u + K when hero HK=far; can Triangle Jump
gauge is full after move if it ends
near a wall
Desperation
-----------
Dragon Super Finish f, b, f + MP+MK dash in must connect for
Desperation to come out;
kicks opponent to the wall
Super Desperation
-----------------
Dragon Giga Finish f, b, f + MP+MK dash in must connect for
Desperation to come out
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dragon - Whoaccho!! You'd better not use my name again!!
~To Ryofu - Acha!! Your technique's 2,000 years old, but mine is twice that.
~Whoaccho!! You're as tough as I've heard!! Tough luck you're up against me.
~Hacchaa!! I feel great. I just finished my Kung Fu style.
~Acchoo!! You wanna fight again!? Then you'd better bet your life!!
~Whoccho!! Sorry about this, I got no self control, you see.
Ending
------
Kim: Whaa! Can't lose here and disappoint my fans! Gotta be going. My next
movie starts filming soon. Hey, how would you like a part in my movie?
Neo-Dio: ???
Kim: Whaa!
Neo-Dio: Weee!
Director: Oh! It's the real thing! What presence!
*******************************************************************************
* 3.5 Janne *
*******************************************************************************
Colors
------
LP - Silver costume
HK - Gold costume
Throws
------
Face Slaps f + HP close tap b and f and
mash buttons for
longer hold
Sword Slam b + HP close
Basic Moves
-----------
Diagonal Sword LP in air can perform another air
attack after move;
overhead
Air Sweep u, HK knocks opponent out of the
air; overhead
Slash Sword HP close blow defense; the initial
frame of this move has
high autoguard (however
it is extremely tight and
it only comes in useful
against jumping attacks)
Bird Hop HP far 2 hits
Heavy Roundhouse HK far the initial frame of this
move has high autoguard
Command Moves
-------------
Dashing Sword Strike Dash Forward, HP
Down Sword d + MP in air can follow with another air
move; overhead
Step Strike f + LP
Ground Slice f + HP far
Double Slice f + HP a step away,
in a combo, or
close when opponent
is standing up
Low Slice d + HP must be blocked low
Hop Kick f + MK
Slide df + LK/MK LK=short, MK=long; must be
blocked low
Strong Slide df + HK must be blocked low
ABC Move
--------
Slash Whip HP+LK / d + HP+LK hold HP+LK to continue
slashing; regular
projectile kill and
Max projectile kill
Special Moves
-------------
Aura Bird Charge b for 2 seconds, LP=small, MP=medium,
f + P HP=large; will collide
with other projectiles as
both will be "destroyed"
in the process
Flash Sword Charge b for 2 seconds,
f + K
Justice Sword Charge d for 2 seconds, LK=short, MK=further,
u + K HK=far
Max Move
--------
Max Aura Bird Charge b for 2 seconds, LP=small, MP=medium,
f + P when hero gauge HP=large; absorbs
is full regular projectiles; will
collide with other Max
projectiles as both will
be "destroyed" in the
process
Desperations
------------
Fire Bird f, qcf, uf + HP
Angel Arrow qcb, qcf + MP+HK hold MP+HK during super
start up to make Janne
perform Angel Arrow higher
off the ground; her arrows
absorb projectiles
Super Desperations
------------------
Inferno Bird f, qcf, uf + HP
Angel Rain qcb, qcf + MP+HK hold MP+HK during super
start up to make Janne
perform Angel Arrow higher
off the ground; her arrows
absorb projectiles
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Janne - Hohohohoho! In the long run, it's impossible for a pretender to
sit at the top of the cosmos!!
~To Fuuma - This little monkey!?
~To J. Carn - I didn't mean to do this, Carn.
~Hohohohoho! You want me to cut you some slack in the next fight?
~Hohohohoho! Oh, yeah. I'll lose, if you kneel down before me and beg!!
~This is a pretty natural result, don't you think?
~Ooh, sweet. I have to wonder why I'm so strong!
Ending
------
Janne: Bummer, no hunks this time either. Hey, that's...! Hanzou and the
Ryoko! Yeeeks! How irritating! Oh well, I'm still the queen, you
know! Men, they grow on the trees!
Fuuma: Hey Janne, where you going?
Janne: Don't bother me! It's always like this. It's the story of my life.
*******************************************************************************
* 3.6 Rasputin *
*******************************************************************************
Colors
------
LP - Green costume
HK- Purple costume
Throws
------
Giant Squeeze f + HP close tap b and f and
mash buttons for
longer hold
Multi Slam b + HP close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Energy Poke LP in air can perform another air
attack after move;
overhead
Large Punt Kick HK kicks opponent off their
feet and high into the air
Command Moves
-------------
Dashing Low Palm Dash Forward, HP
Dashing Rising Boot Dash Forward, LK
Big Fists f/b + HP far
Low Palm f/b + HP a step away,
in a combo, or
close when opponent
is standing up
Giving Palm d + HP blow defense
Rising Boot f/b + LK far
Knee Attack f/b + LK close
Hop Kick d + LK must be blocked low
Russian Kick d + MK must be blocked low
Russian Trip d + HK both parts must be blocked
low
ABC Move
--------
Love Torture HP+LK / d + HP+LK if opponent is hit they will
shrink for 5 seconds and
cannot perform any special
moves
Special Moves
-------------
Fireball qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Air Fireball qcf + P in air LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Thunderball hcf + P LP=fast start up, MP=medium
start up, HP=slow start
up; will collide with
other projectiles as both
will be "destroyed" in
the process
Ice Ball qcb + P LP=short, MP=medium,
HP=long; freezes opponent
for split second;
projectile kill
Axle Spin qcb + K move with b or f; LK=fast
spin, MK=medium spin,
HK=slow spin
Air Axle Spin qcb + K in air move with b or f
Kossak Dance qcf + K LK=short and 1 kick,
MK=medium and 2 kicks,
HK=long and 3 kicks
Max Moves
---------
Max Axle Spin qcb + K when hero gauge move with b or f; LK=fast
is full spin, MK=medium spin,
HK=slow spin
Max Air Axle Spin qcb + K in air when move with b or f
hero gauge is full
Desperation
-----------
The Secret Garden qcb, f + LP+LK dash in is unblockable; dash
in must connect to perform
the entire Desperation
Super Desperation
-----------------
Return To The Secret qcb, f + LP+LK dash in is unblockable; dash
Garden in must connect to perform
the entire Desperation
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Mudman - Turn away from your evil masters and follow me.
~Don't be shy. Spend the night in my garden of love.
~Give love to those seeking salvation, no matter how evil they are!!
~Everyone is guilty of making mistakes. Confess to me!!
~What you need is love. Come here, into my arms!!
~My mission, my fate, is to make this the planet of love!!
~My love can bring peace to even the most troubled heart. Open your heart!!
Ending
------
Rasputin: Once again, the power of my love prevails. Peace is virtuous.
Stillness fills my soul. Lalalala! Lalalala! All together now!
Lalalala! Lalala.... Lalalala! Lalala....
*******************************************************************************
* 3.7 Mudman *
*******************************************************************************
Colors
------
LP - Green w/ Red trim
HK - Blue w/ Purple trim
Throws
------
Face Pound f + HP close tap b and f and
mash buttons for
longer hold
Mask Toss b + HP close
Mudman Dance f/b + HK close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Air Swipe LP in air can perform another air
attack after move;
overhead
Knee Dive LK in air overhead
Forward Mask Attack HP close 2 hits
Mudman Mask HP far 2 hits
Hop Kick LK far the initial frame of this
move has low autoguard
(however the hitbox is
slightly off the ground so
it will not autoguard all
sweeps)
Mask Stomp HK close 2 hits
Command Moves
-------------
Dashing Mask Dash Forward, HP
Flying Back Kick Dash Forward, MK this will kick ground
traveling projectiles
back at the opponent
(such as Mudman's Mudman
Attack and Captain Kidd's
Pirate Ship Blast)
Dashing Double Kick Dash Forward, HK
Weak Reach Punch d + LP must be blocked low
Strong Reach Punch d + MP must be blocked low
Mask Uppercut d + HP blow defense
Flying Dropkick f + HK far
Double Kick f + HK a step away,
in a combo, or
close when opponent
is standing up
Mud Slider df + K LK=short, MK=medium,
HK=long; must be blocked
low
ABC Moves
---------
Mudman Dance HP+LK / d + HP+LK
Mud Flight HP+LK in air tap HP+LK to continue flying
Special Moves
-------------
Mudman Attack qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Mud Launcher qcf + K LK=short, MK=medium,
HK=long; will collide with
other projectiles as both
will be "destroyed" in
the process
Mud Cutter qcb + P move with b or f; LP=fast
spin; MP=medium spin,
HP=slow spin
Mud Gyro Charge d, u + P / LP=low, MP=medium, HP=high
d, u + P
Max Move
--------
Max Mudman Attack qcf + P when hero gauge LP=slow, MP=medium, HP=fast;
is full absorbs regular
projectiles; will collide
with other Max projectiles
as both will be
"destroyed" in the process
Desperation
-----------
Heaven Blows hcb, f + HP/MP+LK/HK HP=left side, MP+LK=center,
HK=right side;
beam is unblockable;
finish with Desperation for
special win victory
Super Desperation
-----------------
Heaven's Final Blow hcb, f + HP/MP+LK/HK HP=left side, MP+LK=center,
HK=right side;
beam is unblockable;
finish with Desperation for
special win victory
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Janne - Guardian spirits go well with beautiful women!! I'll put one on
your shoulder!!
~To Jack - A mouthful of the guardian spirit and you'll be a saint!!
~Ill fortune will strike if you disobey the Earth power!!
~It's impossible that the Earth power would be defeated!!
~No, that's not how you do the holy dance! Put your hips into it!!
~I dedicate this victory to the Earth power fa-fa!!
Ending
------
Mudman: Whee! Evil is vanquished at last!
Superbeing's Voice: Great Mudman! You brought peace to the world.
Mudman: Whee!
Superbeing's Voice: I will teach you a new dance, Mudman.
Mudman: Thank you!!
Superbeing's Voice: Ready? Ulala, ulala!
Mudman: Ulala, what power!
*******************************************************************************
* 3.8 Ryofu *
*******************************************************************************
Colors
------
LP - Green armor
HK - Blue-Green armor
Throws
------
Rapid Blade Strike f + HP close
Blade Spin b + HP close throws opponent against wall
Basic Moves
-----------
Strong Swipe HP blow defense
Push Kick MK the initial frame of this
move has high autoguard
Downward Swipe HK projectile kill
Command Moves
-------------
Upward Swipe f + HP
Long Swipe f + HK
Battle Ready MP+LK after Ryofu spins his staff,
he will put out his hand
(the hand will reflect back
projectiles); his hand can
also strike an opponent for
very minor damage
ABC Moves
---------
Power Up HP+LK / d + HP+LK next attack 2x as powerful;
if you are hit, you lose
the chance to use the
power up ability
Bombarding Spear HP+LK in air "sticks" to the ceiling
Drop Down d
Drop Forward f
Drop Backward b
Quick Drop Down d + HP+LK
Quick Drop Forward f + HP+LK
Quick Drop Backward b + HP+LK
Special Moves
-------------
Fists Of Flame qcf + P LP=fast flame, MP=medium
flame, HP=slow flame;
absorbs regular
projectiles but does NOT
absorb Max projectiles
Spear Head Boogie qcb + P LP=stationary, MP=short,
HP=long
Psychic Kick hcf + K in air
Spear Of Destruction tap P rapidly LP=slow, MP=medium, HP=fast
with ending hit
Max Move
--------
Max Fists Of Flame qcf + P when hero gauge LP=fast flame, MP=medium
is full flame, HP=slow flame;
absorbs regular and Max
projectiles
Desperation
-----------
The Giraffe Bomber hcb, ub + HK will absorb projectiles,
however, most projectiles
will travel under this
Desperation anyways
Super Desperation
-----------------
Super Giraffe Bomber hcb, ub + HK will absorb projectiles,
however, most projectiles
will travel under this
Desperation anyways
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - I'm really shorthanded. Even a monkey would help. Why don't you
give me a hand!?
~To Janne or Ryoko - Become my queen and rule by my side!!
~To Muscle Power - You almost had me!! You only had to be smarter....
~To J. Carn - You're bad. I think we'll get along.
~I truly need more soldiers. Would you be my subordinate?
~I won't team up with a naive warrior like you!!
~I'm not just asking anybody. It's only you that I want to join me!!
~Your skills are excellent!! Why don't you be my right hand?
Ending
------
Zeus: Ryofu, you backstabbing..!
Neo-Dio: Weee!
Ryofu: Shut up! I defeated you! Now you shall serve me! My time has
arrived!
*******************************************************************************
* 3.9 Shura *
*******************************************************************************
Colors
------
LP - Yellow w/ Red trim
HK - Light Purple w/ Blue trim
Throw
-----
Rapid Knees f/b + HP close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Falling Elbow LP in air can perform another air
attack after move;
overhead
Uppercut MP close blow defense
Power Elbow MP far projectile kill
Back Elbow HP far the initial frame of this
move has high autoguard
Snap Tap LK close 2 hits; second part must be
blocked low
Quick Tap LK far must be blocked low
Jaw Breaker HK close 2 hits
Command Moves
-------------
Dashing Elbow Dash Forward, HP
Dashing Side Kick Dash Forward, MK projectile kill
Dashing High Kick Dash Forward, HK
Crouch Straight d + MP blow defense
Low Tap d + MK low projectile kill (will
also kill ground based
projectiles such as Captain
Kidd's Pirate Ship Blast);
must be blocked low
ABC Moves
---------
Tiger Punch HP+LK overhead
Short Tiger Punch b + HP+LK overhead
Long Tiger Punch f + HP+LK overhead
Special Taunt d + HP+LK can cancel into other ABC
moves or one of Shura's
special moves
Special Moves
-------------
Tiger Fang Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Tiger Claw Charge b for 2 seconds, LK=short, MK=medium, HK=long
f + K
Muetai Kick Charge d, u + K / guide with b or f to
d, u + K determine where you land
Double Knee Kick qcf, uf + K LK=short, MK=medium,
HK=long; first knee must
touch the opponent for the
second one to come out; can
perform an air move after
special bounces off
opponent
Max Moves
---------
Max Tiger Fang Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P when hero gauge
is full
Max Tiger Claw Charge b for 2 seconds, LK=short, MK=medium, HK=long
f + K when hero gauge
is full
Desperation
-----------
Muetai Machine Gun qcb, db, d, uf + MP+MK dash in must connect to
perform the Desperation;
knocks opponent to wall
Super Desperation
-----------------
Muetai Machine Gun qcb, db, d, uf + MP+MK dash in must connect to
Spiral perform the Desperation
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Shura - Boy are you dull!!
~To Dragon - Watching you reminds me of big bro!!
~This is what happens when you use a lethal technique without control!!
~It's not unfair. Hit and away is my only strategy.
~Thai kick-boxing is the ultimate martial art!!
~Don't make such frightening faces just because you lost!!
~Big bro! Mom! I did it!!
Ending
------
Shura: Victory! At last!
Dr. Brown: Congratulations, Shura!
Shura: It was a long hard battle!
Mother: Shura!!
Shura: Yikes! Mom! I won!
Mother: Shush! Leaving me home like that, I ought to...
Shura: Sorry! Forgive me!
Mother: No! Come here! Shura!
Shura: Yow!
Mother: You're grounded!
Shura: Oh, not that!
*******************************************************************************
* 3.10 Ryoko *
*******************************************************************************
Colors
------
LP - White costume
HK - Orange costume
Throws
------
Choke Hold f + HP close tap b and f and
mash buttons for
longer hold
Shoulder Toss b + HP close
Leg Toss f/b + HK close
Air Shoulder Toss f/b + MP/HP close in f or b determine where
air opponent is thrown
Basic Moves
-----------
Triangle Jump jump towards wall and
then away
Air Poke LP in air can perform another air
attack after move;
overhead
Thunder Slap HP in air the initial frame of this
move has autoguard;
overhead
Reach Stomp MK far 2 hits
Fearless Uppercut HP close 2 hits; second hit is a blow
defense
Command Moves
-------------
Dashing Trip Dash Forward, d + HK low projectile kill (will
also kill ground based
projectiles such as Captain
Kidd's Pirate Ship Blast);
must be blocked low
Quick Chop d + LP must be blocked low
Double Chop d + MP 2 hits; both parts must be
blocked low
Palm Push f/b + HP the frame where Ryoko steps
forward before her palm
push has high autoguard
Palm Attack d + HP must be blocked low
Palm of Destruction df + HP must be blocked low
Hop Knee f + MK
Reach Foot d + MK the initial frame of this
move has low autoguard
(although the
hitbox is pretty low, so
it will not autoguard all
sweeps); must be blocked
low
Foot of Destruction df + HK must be blocked low
ABC Moves
---------
Izumoryu Throw HP+LK a high reversal
Fireman's Carry d + HP+LK a low reversal
Special Moves
-------------
Bosatsusho qcb + P LP=fast, MP=medium, HP=slow;
projectile kill
Winging Kick f, d, df + K LK=short, MK=further, HK=far
and low
Super Shoulder Throw hcf + P close unblockable
Kubi Kiri Nage hcf + K unblockable
Max Move
--------
Max Bosatsusho qcb + P when hero gauge LP=fast, MP=medium, HP=slow;
is full regular projectile kill
and Max projectile kill
Desperation
-----------
Mugger Throw f, hcf + MP+HK close unblockable
Super Desperation
-----------------
Mugger Crash f, hcf + MP+HK close unblockable
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou! I hope we can fight again sometime!
~To Janne - Don't resent me, Janne. It's for your own good!
~To Mudman - Hey, give me a guardian spirit too!
~I say use your opponent's force against him!!
~There is still more depth to Izumo Jujutsu.
~Can I say it? You're just a little pookie!
~Tee, hee! I guess all that dojo challenging paid off.
Ending
------
Ryoko: Yippee!
Dr. Brown: Congratulations, Ryoko. I located your father for this occasion.
Father: Ryoko.
Ryoko: Father!
Father: Ryoko!
Ryoko: Daddy! Super shoulder throw! Oops! Bad habit! Where did I throw
him? Daddy! Daddy!
Dr. Brown: Well, well...
*******************************************************************************
* 3.11 Julius Carn *
*******************************************************************************
Colors
------
LP - Yellow armor
HK - Pink armor
Throws
------
Gut Stab f + HP close
Grab And Toss b + HP close throws opponent against
wall
Basic Moves
-----------
Triangle Jump jump towards wall and
then away
Secret Crawl hold df
Stomp Out HK in air 2 hits; both hits are
overheads
Driving Headbutt MP 2 hits
Strong Uppercut HP 2 hits; regular projectile
kill and Max projectile
kill
Hop Kick MK low dodge
Prop Drop HK the frame where his feet
first appear in the
dropkick position has high
autoguard; knocks opponent
down
Command Moves
-------------
Low Hand d + LP must be blocked low
Claw Fist f/b + MP
Strong Low Hand d + MP must be blocked low
Double Palm f/b + HP
Angry Chop d + HP regular projectile kill and
Max projectile kill; must
be blocked low
Hop Kick f + MK
Hand Dive df + LK must be blocked low
Sky Kick d + HK blow defense
Strong Hand Dive df + MK/HK MK=short, HK=long; must be
blocked low
Mongolian Press d + HK in air overhead
ABC Moves
--------
Shouting Spirit HP+LK hold HP+LK to continue move;
charges hero meter
Fake Shouting Spirit f/b/d + HP+LK
Special Moves
-------------
Mongolian Tiger Flash Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Mongolian Dynamite Charge d for 2 seconds, LP=fast, MP=medium, HP=slow
u + P
Mongolian Blitz Charge d for 2 seconds, LK=short, MK=medium, HK=long
u + K
Max Move
--------
Max Mongolian Tiger Charge b for 2 seconds, LP=short, MP=medium, HP=long
Flash f + P when hero gauge
is full
Desperation
-----------
Fire Blast f, b, db, d, u + LP+LK fire pillar absorbs
projectiles
Super Desperation
-----------------
Fire Blasts f, b, db, d, u + LP+LK fire pillars absorb
projectiles
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Carn - It is I who reigns over the continent!
~To Shura - You're so petty....small. Show me you're alive!!
~It's guts that turns impending doom into glorious victory!!
~Bravo for your courage, ya little weakling, challenging one as great as I!!
~I've a heart of steel that fears not even death. You can't even imagine
defeating me!!
~Guts! The stuff men are made of!
Ending
-------
J. Carn: We are victorious! Har har!
Dr. Brown: Impressive, Mr. Carn!
Women's Voices: Oooh!
J. Carn: Hm, those are the women captured by Zeus. Ladies make me feel
awkward.
Dr. Carn: We can't fit this many in the time machine. We'll just have to
leave Carn behind.
*******************************************************************************
* 3.12 Hanzou *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Dark Gray costume
Throws
------
Diving Power Bomb f + HP close
Flying Arm Drag b + HP close
Basic Moves
-----------
Double Jump ub/u/uf after initial
jump
Quick Palm LP in air can perform another air
attack after move;
overhead
Air Chop u, HP knocks opponent out of the
air; overhead
Side Swipe u, HK knocks opponent out of the
air; overhead
Short Uppercut MP close blow defense
Power Straight MP far the initial frame of this
move has high autoguard
Energy Palm HP far projectile kill
Quick Tap LK must be blocked low
Killer Roundhouse HK close knocks opponent down
Command Moves
-------------
Izuna Giri d + MP in air
Beheading d + HP the initial frame of this
move has high autoguard
High Roundhouse f/b + HK close
ABC Moves
---------
Hayate Tricks HP+LK attack cancel
Quick Hayate Tricks f/b + HP+LK attack cancel
Low Hayate Tricks d + HP+LK attack cancel
Special Moves
-------------
Rekko Zan qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Double Rekko qcf, qcf + P LP=slow, MP=medium, HP=fast;
one of the projectiles
will collide with other
projectiles and be
"destroyed" while the
second projectile passes
through and continues its
path; will collide with
Max projectiles as both
will be "destroyed" in the
process
Kou Ryuu Ha f, d, df + P LP=low, MP=medium, HP=high
Nin Pou Hou Rin Kyaku qcb + K LK=short, MK=medium, HK=long
with jump back start up
Leg Lariot qcf + K LK=short, MK=medium, HK=long
Mijin Kakure No Jutsu Charge d, u + P/K / LP=left, MP=right,
d, u + P/K HP=center, LK=left in air,
MK=right in air, HK=center
in air; can perform air
move after K teleport
Max Move
--------
Max Kou Ryuu Ha f, d, df + P when hero LP=low, MP=medium, HP=high
gauge is full
Desperation
-----------
Slice The Shimmering f, hcf + LP+LK dive in must connect (not
Light blocked) to perform
Desperation; overhead
Super Desperation
-----------------
Slice The Beaming f, hcf + LP+LK dive in must connect (not
Light blocked) to perform
Desperation; overhead
``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - Fuuma, a ninja has to bear all things.
~To Ryoko - Don't let this beat you down. Stand up, undaunted, and keep
fightin'!
~You haven't seen all my Iga body techniques.
~I'm open to all challengers!! All I've got to do is attack!!
~You got a long way to go before you attain the way of the ninja.
~You were an incredible foe....
~I'll walk the path of blood as long as light shines in this world.
Ending
------
Hanzou: Once again, there were many worthy challengers. I feel I have yet
much to learn. I must continue on my journey of training. So
long. Farewell.
*******************************************************************************
* 3.13 Fuuma *
*******************************************************************************
Colors
------
LP - Orange costume
HK - Yellow costume
Throws
------
Diving Power Bomb f + HP close
Flying Arm Drag b + HP close
Flip Toss f/b + MP/HP close in f or b determine where
air opponent is thrown
Basic Moves
-----------
Triangle Jump jump towards wall and
then away
Double Jump ub/u/uf after initial
jump
Slow Fist LP in air can perform another air
attack after move;
overhead
Air Chop u, HP knocks opponent out of the
air; overhead
Side Swipe u, HK knocks opponent out of the
air; overhead
Heel Drop ub/uf, HK 2 hits; both hits are
overheads
Short Uppercut MP close blow defense
Power Straight MP far the initial frame of this
move has high autoguard
Energy Palm HP projectile kill
Quick Tap LK must be blocked low
Command Moves
-------------
Dashing Heel Drop Dash Forward, HK
High Roundhouse f/b + HK close
ABC Moves
---------
Fake Kou Ryuu Ha HP+LK
Fake Reppu Zan f + HP+LK
Fake Double Reppu b + HP+LK
Fake Exploding Atomic d + HP+LK
Crash
Special Moves
-------------
Reppu Zan qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Double Reppu qcf, qcf + P LP=slow, MP=medium, HP=fast;
one of the projectiles
will collide with other
projectiles and be
"destroyed" while the
second projectile passes
through and continues its
path; will collide with
Max projectiles as both
will be "destroyed" in the
process
Kou Ryuu Ha f, d, df + P LP=low, MP=medium, HP=high
Kou Ryuu Ha Follow Up f, d, df + P LP=low, MP=medium, HP=high
Air Kou Ryuu Ha f, d, df + P in air LP=low, MP=medium, HP=high
Dragon Flight Drop hcb + HP when in air unblockable
near standing
opponent's head
Nin Pou Hou Rin Kyaku qcb + K LK=short, MK=medium, HK=long
Kou Ryuu Ha Follow Up f, d, df + P LP=low, MP=medium, HP=high
Max Moves
---------
Max Reppu Zan qcf + P when hero gauge LP=slow, MP=medium, HP=fast;
is full absorbs regular
projectiles; will collide
with other Max projectiles
as both will be
"destroyed" in the process
Max Double Reppu qcf, qcf + P when hero LP=slow, MP=medium, HP=fast;
gauge is full will absorb regular
projectiles; some of the
Reppu projectiles will
collide with other Max
projectiles and be
"destroyed" while the rest
of the Reppu projectiles
will pass through and
continue their path
Desperations
------------
Exploding Atomic Crash hcb, ub + HP
Fireball Slug Trick qcb, qcb, qcb + HP+LK absorbs projectiles
Super Desperations
------------------
Hyper Atomic Crash hcb, ub + HP the rain of fire darts absorb
projectiles
Fireball Slug Crawler qcb, qcb, qcb + HP+LK absorbs projectiles
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - I got you back! Hanzou!
~To Janne - Oops, sorry!! I laid a big one on you. Are you....uh....like
wounded or anything? Ha!
~My name is Fuuma. Remember it well, even when you get thrashed down into hot
and heavy purgatory!
~Out of my way! It's Hanzou I've come to fight!
~Just be thankful I didn't, like, wipe your sorry soul into oblivion!
~My ability together with the invincible Fuuma's art of the ninja makes me
invulnerable.
~Ola, ola, ola, ola, ola!
Ending
------
Fuuma: Just like I said! I am victorious! Gotta run. Can't be late for my
date! Going on a date with my girl, yeah!
Boss: Fuuma, in my office, now!
Fuuma: Huh?
Boss: What are you up to? You've got a lot of unfinished work!
Fuuma: Whoa! This is gonna take all night!
Boss: You're not leaving until it's all done!
Fuuma: I'm gonna miss my date.... She'll dump me for sure!!
*******************************************************************************
* 3.14 Muscle Power *
*******************************************************************************
Colors
------
LP - Red, White and Blue
HK - Gray, White, and Orange
Throws
------
Headbutt f + HP close
Vertical Suplex b + HP close
Fireman's Carry d + HP close
Knee Drop f + HK close
Choke Hold b + HK close tap b and f and
mash buttons for
longer hold
Basic Moves
-----------
Slow Fist LP in air can perform another air
attack after move;
overhead
Elbow Drop MP in air grounds opponent; overhead
Big Splash ub/uf, HP knocks opponent out of the
air; overhead
Wild Swing MP the initial frame of this
move has high autoguard
Axe Handle Smash HP close 2 hits
Stomp MK must be blocked low; low
projectile kill (will also
kill ground based
projectiles such as Captain
Kidd's Pirate Ship Blast)
Big Boot HK knocks opponent out of the
air
Command Moves
-------------
Dashing Full Axle Dash Forward, HP
Full Axle f/b + HP
Low Uppercut d + HP 2 hits; second hit is a blow
defense; since performing
this move close will
produce a throw, it's best
to try this after a blocked
attack such as a failed
jump in
Leg Drop d + HK in air overhead; projectile kill
ABC Moves
---------
Muscle Grip Toss HP+LK unblockable
Power Bomb d + HP+LK unblockable
Body Slam u + HP+LK catches airborne opponent;
unblockable
Special Moves
-------------
Muscle Bomber Charge b for 2 seconds, LK=short, MK=medium, HK=long
f + K with slight start up
Super Drop Kick qcf, uf + K LK=short, MK=medium, HK=long
Tornado Breaker 360 + P close unblockable
Max Move
--------
Max Tornado Breaker 360 + P close when hero unblockable
gauge is full
Desperation
-----------
Super Dangerous Giant qcf, b, db, d + HP unblockable
Breaker close
Super Desperation
-----------------
Super Dangerous Mega qcf, b, db, d + HP unblockable
Breaker close
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Maximum - You see, my hardened muscles were tougher than your poor
armor!!
~To Dragon - It muscle that counts, not agility, don't you know!!
~Victory's in the muscles!! You got that!?
~You can't beat me with those spaghetti biceps.
~You thought you could beat the best of the best? Dummy!!
~Even a nuclear blast couldn't mangle my muscles!!
Ending
------
Muscle Power: Ha! My muscles are better than yours, rusty!
Neo-Dio: How could I lose?!
Muscle Power: America! A great body from that great land!
Neo-Dio: America? You'll regret this!
Muscle Power: I'll always be ready for you!
*******************************************************************************
* 3.15 Captain Kidd *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Red costume
Throws
------
Face Slaps f + HP close tap b and f and
mash buttons for
longer hold
One Arm Toss b + HP close throws opponent against the
wall
Basic Moves
-----------
Diagonal Punch LP in air can perform another air
attack after move;
overhead
Wild Swing u, HP knocks opponent out of the
air
Heavy Diagonal Kick ub/uf, HK the initial frame of this
move has high autoguard
Pirate Straight MP far the initial frame of this
move has high autoguard;
projectile kill (though
due to its odd hitbox, it
will not reliably kill
most projectiles)
Pirate Swing HP far the initial frame of this
move has high autoguard
Stomach Kick LK far the initial frame of this
move has high autoguard
Low Foot MK must be blocked low
Command Moves
-------------
Dashing Gut Punch Dash Forward, HP the initial frame of this
move has high autoguard
Dashing Low Foot Dash Forward, MK must be blocked low; low
projectile kill (will also
kill ground based
projectiles such as Captain
Kidd's Pirate Ship Blast)
Dashing Flying Kick Dash Forward, HK
Shark Kick df + HK in air
Low Straight d + MP blow defense
Cheap Shot f + HP the initial frame of this
move has high autoguard
Low Uppercut d + HP 2 hits
Low Trip f/b + HK close must be blocked low
Flying Kick f/b + HK far
ABC Moves
---------
Special Taunt HP+LK
Quick Step Forward f/d + HP+LK
Quick Step Backward b + HP+LK
Special Moves
-------------
Pirate Ship Blast qcf + P LP=slow, MP=medium, HP=fast;
will collide with other
projectiles as both will
be "destroyed" in the
process
Shark Knuckle Charge b for 2 seconds, LP=slow, MP=medium, HP=fast
f + P projectile kill
Shark Upper Charge d for 2 seconds, LP=short, MP=further,
u + P HP=far; the rising shark
can absorb regular
projectiles
Spiral Kick Charge b for 2 seconds,
f + K
Hyper Dash Kick hcb + K LK=short, MK=medium, HK=long
Max Move
--------
Max Shark Knuckle Charge b for 2 seconds, LP=slow, MP=medium, HP=fast;
f + P when hero gauge you are able to attack
is full opponent while this is
striking them; regular
projectile kill and Max
projectile kill
Desperation
-----------
Pirate Punishment b, d, db + MP+LK close unblockable; finish with
Desperation for special win
victory
Super Desperation
-----------------
Pirate Torture b, d, db + MP+LK close unblockable; finish with
Desperation for special win
victory
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Erick - You should consider retirement old man!
~To Janne or Ryoko - Women should be more ladylike!!
~The drinks will taste good tonight!
~I'll take you on anytime!
~Wanna bet on who wins the next fight?
Ending
------
C. Kidd: Kidd wins! Hey, of course! All right lads, time to round up the
treasure!
Underlings: Aye!
C. Kidd: Hey! What era's treasure shall I plunder next? Let's go lads!
Hidden treasure awaits!
Underlings: Aye, aye captain!
C. Kidd: How titillating!
*******************************************************************************
* 3.16 Erick *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Black costume
Throws
------
Choke Slam f + HP close
Horn Toss b + HP close
Grab And Slam f/b + HK close
Basic Moves
-----------
Body Splash MP in air knocks opponent out of the
air; overhead
Diagonal Slice HP in air the initial frame of this
move has autoguard;
overhead
Shield Lift LP the initial frame of this
move has high autoguard
Axe Swing HP projectile kill
Low Snap HK close 2 hits
Reach Kick HK far the frame where Erick pulls
his shield back has high
autoguard
Command Moves
-------------
Dashing Low Axe Dash Forward, HP
Anger Roar MP+LK Erick has high autoguard
during the taunt
Butt Drop d + HK in air overhead
Shield Strike d + MP blow defense
Low Axe f + HP the frame where Erick pulls
his shield back has high
autoguard
Slash Sweep d + HP must be blocked low; the
initial frame of this move
has low autoguard (although
the hitbox is pretty low,
so it will not autoguard
all sweeps)
ABC Moves
---------
Erick Shield HP+LK reflects high projectiles
Low Erick Shield d + HP+LK reflects low projectiles
Special Moves
-------------
Thor's Hammer qcb + P LP=fast, MP=medium, HP=slow
Aegyr's Halberd qcb + K LK=slow, MK=medium, HK=fast
will collide with other
projectiles as both will
be "destroyed" in the
process
Long Horn Charge b for 2 seconds, LP=short, MP=medium, HP=long
f + P
Blizzard Breath hcf + P LP=fast, MP=medium, HP=slow;
freezes opponent for split
second; projectile kill
Max Move
--------
Max Blizzard Breath hcf + P when hero gauge LP=fast, MP=medium, HP=slow;
is full freezes opponent for split
second; projectile kill
Desperation
-----------
Whale Snarfer qcb, db, d, df + MP+MK
Super Desperation
-----------------
Icy Whale Snarfer qcb, db, d, df + MP+MK freezes opponent for split
second; finish with
Desperation for special
win victory
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To C. Kidd - A man of the sea can't be so flippant!!
~To Rasputin - Where is your homeland? What? The north? Me, too!!
~What is deeper and wider than the ocean? Human compassion!!
~My boy, I wonder if you're getting three squares a day..
~Leia, my dear, make dinner and wait for me!!
~You eat three square meals a day? I eat five times a day!!
Ending
------
Erick: Whew, what a catch! Now I can go home.
Bikke: Daddy!!
Leia: You're back, Erick!
Erick: Ho, a baby! Well done Leia!
Baby: Goo gaa.
Erick: This one's a girl! Wonderful!
Narrator: The house of Erick celebrates the new daughter.
------------------------------------------------------------------------------
*******************************************************************************
* 3.17 Son Gokuu *
*******************************************************************************
Colors
------
LP - White pants w/ Orange top
HK - Yellow pants w/ Black top
Throw
-----
Statue Crush f/b + HP close can perform air move after
throw
Basic Moves
-----------
Triangle Jump jump towards wall and
then away
Crawl hold df
Fast Poke LP in air can perform another air
attack after move;
overhead
Diagonal Palm MP in air the initial frame of this
move has high autoguard;
overhead
Double Kick HK in air 2 hits; both hits are
overheads
Step Poke MP far the frame where Gokuu's hands
just come out has high
autoguard
Backfist HP far the frame where Gokuu's arm
is pointed down (just
before he uses it to
backfist the opponent) has
high autoguard
Quick Tap LK far the initial frame of this
move has high autoguard
Back Kick MK close blow defense
Twist Heel Drop HK far low dodge
Command Moves
-------------
Dashing Pokes Dash Forward, MP
Dashing Twirl Kick Dash Forward, HK
Foot Stomp d + MK in air can follow with another air
move; overhead
Low Palm d + LP must be blocked low
Monkey Claw d + MP blow defense
Step Elbow f + HP
Palm Uppercut d + HP knocks opponent off their
feet and high into the air
Flying Heel f + HK far
Twirl Kick f + HK close
ABC Move
---------
Rolling Stick HP+LK / d + HP+LK hold HP+LK to continue move;
projectile kill
Special Moves
-------------
Pouncing Clobberer f, d, df + K LK=low, MK=medium, HK=high;
Jumping Pounder Charge d, u + P / LP=short, MP=medium, HP=long;
d, u + P regular projectile kill
and Max projectile kill
Genie Sucker qcb + MP+HK this counters any of the
opponent's special moves
and will shrink them for 5
seconds; the opponent
cannot perform any special
moves while tiny
Cloud Calling Attack hcb + K LK=calls cloud low, MK=calls
cloud medium, HK=calls
cloud high
Move Forward f
Move Backward b
Jump Off Cloud u
Fall From Cloud d
Stone Drop hcb, ub, u + K LK=fast, MK=medium, HK=slow;
overhead
Air Stone Drop hcb, ub, u + K in air LK=fast, MK=medium, HK=slow;
overhead
Max Move
--------
Max Jumping Pounder Charge d for 2 seconds, LP=short, MP=medium, HP=long;
u + P / d, u + P when regular projectile kill
hero gauge is full and Max projectile kill
Desperation
-----------
Holy Heaven Dance hcf, hcf + LP+LK bees will attack opponent
once you get close to
them
Super Desperation
-----------------
Holy Heaven Sting hcf, hcf + LP+LK bees will attack opponent
once you get close to
them
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Rasputin - Your hands are bigger than Buddha's!
~To J. Maximum - You've got power, but you gotta hit me first!!
~Hey, pretty decent! You're not so bad!
~You're a weakling! Better not fight anymore!
~That was barely a tickle!
~Go back to training! You're no match for me!
~Seems like I know you from somewhere!!
Ending
------
Gokuu: Weaklings! Now I'm hungry again!
Monkeys: Eek, eek!
Gokuu: What? You want more action?
Monkeys: Ukii!
Gokuu: Let's go then!
Monkeys: Ukii!!
Gokuu: Outta my way! Clear out!!
Narrator: Gokuu's carefree journey continues.
*******************************************************************************
* 3.18 Zeus *
*******************************************************************************
Colors
------
LP - Black costume
HK - Blue-Gray costume
Throws
------
Slam And Pound f + HP close
Face Crusher b + HP close
Basic Moves
-----------
Air Rapid Punches P in air can perform another air
attack after move;
overhead; knocks opponent
out of the air
Power Jump Kick K in air projectile kill; knocks
opponent out of the air;
overhead
Short Uppercut LP/MP projectile kill; 1st hit is a
blow defense; a total of 2
hits, however you can get
3 hits from this if you
strike an airborne
opponent; knocks opponent
out of the air
Strong Uppercut LP/MP close 2nd hit is a blow defense;
a total of 2 hits, however
you can get 3 hits from
this if you strike an
airborne opponent; knocks
opponent out of the air
Godly Straight HP knocks opponent out of the
air
Power Knee LK/MK knocks opponent out of the
air
Low Roundhouse HK far knocks opponent out of the
air; will get 2 hits if you
strike an airborne opponent
Side Kick HK close 2 hits; knocks opponent out
of the air
Command Move
------------
Low Claw d + P/K will push Zeus very far back
if opponent blocks this;
knocks opponent out of the
air; reflects projectiles
ABC Move
--------
None
Special Moves
-------------
Megaton Punch qcf + P projectile kill; the first
frames of this move have
high autoguard
Gigger Smasher qcb, db, d, df, f + P knocks opponent to wall;
regular projectile kill
and Max projectile kill
Max Move
--------
Max Megaton Punch qcf + P when hero gauge regular projectile kill
is full and Max projectile kill
Desperation
-----------
Atomic Hit qcb, db, d, df, f, b, absorbs projectiles
f + HP
Super Desperation
-----------------
Atomic Meltdown qcb, db, d, df, f, b, absorbs projectiles
f + HP
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~--- Error! ---
~Dirt!
~Tadpole!
~Trash!
~Termite!
Ending
------
N/A
*******************************************************************************
* 3.19 Neo-Dio *
*******************************************************************************
Colors
------
LP - Purple w/ Pink hair
HK - Gold w/ Orange hair
Throws
------
Front Roll Toss f + HP close
Back Cannonball Toss b + HP close
Basic Moves
-----------
Triangle Jump jump towards wall and
then away
Forearm Blade LP in air can perform another air
attack after move;
overhead
Ribbed Forearms HP in air 2 hits; both hits are
overheads
Knee Blade LK in air can perform another air
attack after move;
overhead
Fin Blade HK in air 4 hits; all parts are
overheads
High Upper HP close will miss most standing
characters, however, it
will strike twice on
airborne opponent's and
knock them out of the air
Low Tap LK far must be blocked low
Axe Kick HK 2 hits; regular projectile
kill and Max projectile
kill; the down swipe of
the move is what destroys
the projectile; second hit
is an overhead
Command Moves
-------------
Dashing Blade Knee Dash Forward, LK
Low Uppercut d + HP first hit must be blocked
low while the second hit is
a blow defense
Twirl Kick f/b + HK
Weak Slide df + LK must be blocked low
Double Kick Slide df + MK all part must be blocked low
Triple Kick Slide df + HK for third kick to come out
move must touch opponent;
all parts must be blocked
low
ABC Moves
---------
Short Jump HP+LK avoids low attacks; can
perform any air attack
Short Jump Forward f/d + HP+LK avoids low attacks; can
perform any air attack
Short Jump Backward b + HP+LK avoids low attacks; can
perform any air attack
Special Moves
-------------
Sonic Saber qcf + P LP=short, MP=medium, HP=long
Gran Saber qcf + K LK=short, MK=medium, HK=long
Breaking Claw Thunder d, f, df + P LP=fast, MP=medium, HP=slow
Rolling Smash hcf, uf + K
Air Rolling Smash hcf, uf + K in air
Upward Rolling Smash u, d, u, d + K LK=low, MK=medium, HK=high;
make sure motion is
finished when you are on
the ground since move
cannot be done in air
Upward Rolling Smash Charge d, u + K / LK=low, MK=medium, HK=high
Counter d, u + K immediately
after getting hit or
after a blocked
attack
Flaming Claw qcb, f + P close unblockable
Freezing Claw qcb, f + K close freezes opponent for split
second; unblockable
Max Moves
---------
Max Rolling Smash hcf, uf + K when hero
gauge is full
Max Air Rolling Smash hcf, uf + K in air when
hero gauge is full
Max Upward Rolling Smash u, d, u, d + K when hero LK=low, MK=medium, HK=high;
gauge is full make sure motion is
finished when you are on
the ground since move
cannot be done in air
Max Upward Rolling Smash Charge d, u + K / LK=low, MK=medium, HK=high
Counter d, u + K immediately
after getting hit or
after a blocked
attack when hero
gauge is full
Desperation
-----------
The Ultimate Beast qcb, f + MP+HK dash in is unblockable;
finish with Desperation for
special win victory
Super Desperation
-----------------
The Final Beast qcb, f + MP+HK dash in is unblockable;
finish with Desperation for
special win victory
```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dio - I am the supreme one!
~To Erick - I am far superior to you!!
~I am Dio, the ultimate life form! You face sure defeat!
~Useless! I am greater than all supermen!
~Bow before me, insect!
~Have you come to die like a dog!?
~Puny! Before me, you face slaughter!
Ending
------
Neo-Dio: A fake Neo-Dio....must be a remnant of Damo. If you challenge me,
Damo, you will regret it! They are just ants! I will squish them
once again! Kekeke! What fun! Weee!
===============================================================================
4. Misc. And Easter Eggs
===============================================================================
*****************
* 4.1 Win Poses *
*****************
Regular Win Poses
`````````````````
-Win a round with more than 1/2 your life to get pose 1.
-Win a round with less than 1/2 your life to get pose 2.
Special Win Poses
`````````````````
-Finish opponent with a freeze move to have them stay frozen.
-Finish opponent with one of Mudman's Desperations.
-Finish opponent with one of Captain Kidd's Desperations.
-Finish opponent with Erick's Super Desperation.
-Finish opponent with one of Neo-Dio's Desperations.
******************************
* 4.2 Special Stage Finishes *
******************************
Each stage has a special object or thing that will occur when you win
fulfilling certain conditions. These will ONLY occur in 1 Player Mode.
Genesis
```````
Event: A group of meteors plummet from the sky.
Condition: Perform your Taunt, Taunt 2, Time Over Pose, and Fake Dizzy
all in one round. Then win that round.
Jurassic Period
```````````````
Event: A prehistoric fish jumps out of the water.
Condition: Finish your opponent with a Super Desperation.
The Ice Age
```````````
Event: A snowman forms in the background.
Condition: Throw your opponent three times in a single round and win that
round.
The Stone Age
`````````````
Event: A huge piece of dino meat falls from the sky.
Condition: Unknown
The Megalithic Age
``````````````````
Event: A sparrow flies across the screen.
Condition: Win the round with your Hero Gauge at MAX.
The Dark Age
````````````
Event: Bats fly from the top of the screen.
Condition: Move your character to either corner of the stage. Then make your
way to the opposite corner in under 10 seconds. Win the round and
you should get the special stage victory.
Genroku Period
``````````````
Event: A chicken falls from the sky.
Condition: Perform a combo of 5 hits or more. Then win the round.
The Industrial Revolution
`````````````````````````
Event: Steam comes out of the train's side whistle.
Condition: Land a Desperation move before the timer reaches 70. Then win the
round.
Great War Period
````````````````
Event: Brocken flies across the screen in the background.
Condition: Your lifebar as well as your opponent's lifebar must be below 1/2.
Land 3 successful Blow Defenses and win the round.
The Period
``````````
Event: A dog statue drops from the sky.
Condition: Win a round with a Perfect.
***********************
* 4.3 Fight Son Gokuu *
***********************
During a 1 Player game, get 3 Special Stage Finishes. The next match you
will face Son Gokuu. During and after the fight with Son Gokuu, you will no
longer be able to activate the Special Stage Finishes.
************************
* 4.4 Unlock Son Gokuu *
************************
During a 2 Player game, Hold down LK and enter Up, Up, Down, Down, Left,
Left, Right, and finish with Right + MP (while still holding LK). This
code must be entered relatively quickly. If done right, the select screen
will "refresh" and you will see Son Gokuu is now selectable.
**********************
* 4.5 Unlock Neo-Dio *
**********************
During a 2 Player game, Hold down MP and enter Up, Up, Down, Down, Left,
Left, Right, and finish with Right + LK (while still holding MP). This
code must be entered relatively quickly. If done right, the select screen
will "refresh" and you will see Neo-Dio is now selectable.
*****************
* 4.6 Mini Mode *
*****************
After selecting your character, and before the "VS" screen, enter Down,
Down + HP, Down, Down + HK, HP+LK. You will now fight as a small version
of yourself. You can't use special moves, but you get 10 times the score.
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-Clean up and corrections
-Missing win quotes I'm sure
-Missing projectile kills?
****************************************************************************
* NEED YOUR HELP. I need to know the correct way to cause the The Stone *
* Age special stage finish. ThePatrick did give me instructions on how it *
* has been listed in other places. You need to move from the fire to the *
* hide to the stone axe to the sweet (red) potatoes in the background. *
* This, however, does not work for either of us. So if someone knows any *
* other conditions that must be fullfilled or a better method, please let *
* me know by emailing me at
[email protected]. Credit will be *
* given for your contribution, of course. *
* *
* Also, if anyone knows any of the missing projectile kills, please let me *
* know as well. *
****************************************************************************
5.2 Credits
-ADK
-Gamefaqs
-Kikko for posting his World Heroes Perfect vids on Youtube (helped me find a
lot of missing things)...visit his website at:
http://www.RVGFANATIC.com/301.html
-ThePatrick for all the Special Stage Finishes info, the Son Gokuu fight
conditions, and the codes for Mini Mode and unlocking Gokuu and Dio
-And me for writing this faq