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                         World Heroes Perfect
              FAQ By: Goh_Billy ([email protected])
                            Version #: 6.5
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Sections
--------
     1. Legend
     2. System
        2.1  Basics
        2.2  Hero Gauge
     3. Characters
        3.1  Jack
        3.2  Johnny Maximum
        3.3  Brocken
        3.4  Kim Dragon
        3.5  Janne
        3.6  Rasputin
        3.7  Mudman
        3.8  Ryofu
        3.9  Shura
        3.10 Ryoko
        3.11 Julius Carn
        3.12 Hanzou
        3.13 Fuuma
        3.14 Muscle Power
        3.15 Captain Kidd
        3.16 Erick
     ---------------------
        3.17 Son Gokuu
        3.18 Zeus
        3.19 Neo-Dio
     4. Misc. And Easter Eggs
        4.1  Win Poses
        4.2  Special Stage Finishes
        4.3  Fight Son Gokuu
        4.4  Unlock Son Gokuu
        4.5  Unlock Neo-Dio
        4.6  Mini Mode
     5. Conclusion
        5.1  What's Missing/Needed
        5.2  Credits


===============================================================================
1. Legend
===============================================================================


 ub  u  uf        f - Forward        HP - Heavy Punch     P - Any Punch
   \ | /          b - Back           MP - Medium Punch    K - Any Kick
 b--   --f        u - Up             LP - Light Punch     + - And
   / | \          d - Down           HK - Heavy Kick      / - Or
 db  d  df                           MK - Medium Kick     , - Then
                                     LK - Light Kick


qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)


===============================================================================
2. System
===============================================================================

++++++++++++++
| 2.1 Basics |
++++++++++++++

 World Heroes Perfect has level 3 attacks (LP+MP, LK+MK).  For a level 3
punch (HP) press LP+MP.  For a level 3 kick (HK), press LK+MK.  For the sake
of convenience, all level three attacks are referred in this guide by HP/HK.

Throws                   f/b + HP close

Dash Forward             f, f                     can attack out of dash
 Dash Attack            P/K
 Dashing Low Attack     d + P/K
 Halt                   b
Back Dash                b, b                     invulnerable for a very short
                                                   period of time

Air Block                ub/u/uf, b
 Counter Attack         P/K after a successful
                          Air Block
Block High               b
Block Low                db                       does not block overheads

Taunt                    MP+LK
Taunt 2                  f + MP+LK
Time Over Pose           b + MP+LK
Fake Dizzy               d + MP+LK

Dizzy Recovery           shake joystick and tap
                          P and K rapidly when
                          dizzied
ABC Special              LP+MP+LK (aka HP+LK)


Projectile Kill:         Moves that destroy a regular projectile attack.
Blow Defense:            Moves that guard breaks the opponent.
Attack Clash:            If two attacks meet at the very same time, you will
                          "clash" and neither character will take damage. Both
                          characters will be pulled apart from each other, as
                          well.
Projectile Deflect:      Block at the very last moment when a projectile
                          reaches you.
Desperation              Can be performed once your life meter drains past 50%.
                          Your bar will begin to flash.  You can perform as
                          many Desperations as you want while your lifebar is
                          flashing.



******************
* 2.2 Hero Gauge *
******************


 This meter fills when you connect with attacks.  Once filled you have a few
options available to you.

Auto Recover         Your character will automatically recover from a sweep
                      attack as long as the Hero Gauge is full.
Max Move             A specific special move that does more hits/damage or any
                      combination there of when hero gauge is filled
Super Desperation    A more damaging Desperation Move that is done when your
                      lifebar is flashing and the hero gauge is full




===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Jack                                                                    *
*******************************************************************************
Colors
------
LP - Orange-Red costume
HK - Pink Costume



Throws
------
Flip Slam                f + HP close
Flip And Claw            b + HP close


Basic Moves
-----------
Triangle Jump            jump towards wall
                          and then away
Air Blade                LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Cycle Blade              HP in air                2 hits; both hits are
                                                   overheads
Dual Blade               LK in air                can perform another air
                                                   attack after move;
                                                   projectile kill; overhead
Air Cannonball Blade     MK in air                3 hits; all hits are
                                                   overheads
Open Scissors            HK in air                the very first frame of this
                                                   move has autoguard;
                                                   overhead
Cannonball Blade         MK                       4 hits
Axe Blade                HK                       projectile kill; the down
                                                   swipe of the move is what
                                                   destroys the projectile;
                                                   2 hits


Command Moves
-------------
Dashing Downward Swipe   Dash Forward, MP
Downward Swipe           f/b + MP
Backflip Slice           f/b + HK                 blow defense
Spinning Slide           d + HK                   must be blocked low


ABC Moves
---------
Crazy Escape             HP+LK                    pops back up in same spot
Air Roll                 d + HP+LK                avoids lows
Crazy Escape Back        b + HP+LK                teleports backward
Crazy Escape Forward     f + HP+LK                teleports forward


Special Moves
-------------
Mixer Crush              qcf + P                  LP=short, MP=medium,
                                                   HP=long; if claw grazes
                                                    opponent they will simply
                                                    be knocked down.
Iron Crawl               qcf + K                  LK=stationary, MK=short,
                                                    HK=long
Knee Smasher             qcb + K                  LK=short, MK=medium, HK=long
Air Knee Smasher         qcb + K in air           LK=short, MK=medium, HK=long


Max Moves
---------
Max Knee Smasher         qcb + K when hero        LK=short, MK=medium, HK=long
                          gauge is full
Air Max Knee Smasher     qcb + K in air when      LK=short, MK=medium, HK=long
                          hero gauge is full


Desperation
-----------
Great Hero Of The Three  Charge d for 4 seconds
 Kingdoms                 u + MP+MK


Super Desperation
-----------------
Great Hero Of All        Charge d for 4 seconds
 Kingdoms                 u + MP+MK



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Jack - Pwepwepwep, your blood tastes awful!!
~To Brocken - Pwepwepwep, why is it your blood is made of oil!?
~To Shura - Hyohyo, I can sense your blood and presence!!
~Hahaha!  It's so easy to break this toy!!
~Kwekwekwe, cry your eyes out!!  It really excites me!!
-Kishasha, I can't be without this good feeling!!
~Kyakya, I love that humiliation on your face!!

Ending
------
Jack: What do ultimate life forms eat?  That was lousy blood!  Hee hee.  I
     prefer human blood.  Hee hee.  Better go out and get some blood.  Hee
     hee.  It's the hour of Jack.




*******************************************************************************
* 3.2 Johnny Maximum                                                          *
*******************************************************************************
Colors
------
LP - Red pads w/ Yellow pants
HK - Orange pads w/ Light Blue pants



Throws
------
Touchdown                f + HP close
Back Toss                b + HP close             throws opponent against
                                                   wall
Bearhug                  f/b + HK close           tap b and f and
                                                   mash buttons for
                                                   longer hold


Basic Moves
-----------
Crush Slap               LP in air                projectile kill (however it
                                                   has a very tricky hitbox,
                                                   and can only really kill
                                                   things such as Mudman's
                                                   Mud Launcher); can hit
                                                   twice, but usually only
                                                   works on an airborne
                                                   opponent; overhead
Axe Handle               HP in air                it is possible to get 2 hits
                                                   with this; both hits are
                                                   overheads
Air Punt                 LK in air                2 hits; both hits are
                                                   overheads
Heavy Kick               HK in air                will knock opponent out of
                                                   the air; overhead
Gut Upper                HP far                   3 hits
Foot Swipe               MK                       must be blocked low; the
                                                   initial frame has low
                                                   autoguard (although the
                                                   hitbox is pretty low, so
                                                   it will not autoguard all
                                                   sweeps); grounds opponent
Power Punt               HK close                 3 hits
Punt Kick                HK far                   regular projectile kill
                                                   and Max projectile kill


Command Moves
-------------
Dashing Down Fist        Dash Forward, HP
Gut Punch                f/b + MP                 the frame which Johnny's fist
                                                   first extends has high
                                                   autoguard
Strong Low Knuckle       d + HP                   blow defense
High Punt                f + HK
Slide                    df + K                   LK=short, MK=medium,
                                                   HK=long; must be blocked
                                                   low


ABC Moves
---------
Catching                 HP+LK                    will catch high projectiles;
                                                   hold onto projectile by
                                                   continuing to hold
                                                   HP+LK; release HP+LK
                                                   to throw projectile back
Low Catching             d + HP+LK                will catch low projectiles;
                                                   hold onto projectile by
                                                   continuing to hold
                                                   HP+LK; release HP+LK
                                                   to throw projectile back


Special Moves
-------------
Shoulder Charging        qcf + K                  LK=short, MK=medium, HK=long
Lighting Tackle          f, d, df + P             LP=short, MP=further, HP=far
Head Crash               Charge d, u + P /        LP=short, MP=medium, HP=long
                          d, u + P
Johnny Special           hcf + P close            pushes opponent all
                                                   the way to the corner;
                                                   unblockable


Max Move
--------
Max Head Crash           Charge d, u + P /        LP=short, MP=medium, HP=long
                          d, u + P when hero
                          gauge is full


Desperation
-----------
Hyper Johnny Special     qcf, qcf + LP+LK         connects close; down punch
                                                   must connect (not blocked)
                                                   for Desperation to be
                                                   performed


Super Desperation
-----------------
Ultimate Johnny Special  qcf, qcf + LP+LK         connects close; down punch
                                                   must connect (not blocked)
                                                   for Desperation to be
                                                   performed



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Maximum - ....You should....lighten up.
-To Shura - ....You're....not popular.
~....  ....
~....Go home.
~....Popularity and ability are not the same.
~....It's a battle of wits.
~....I am.... Killer Machine.
~You!  Shut up!

Ending
------
Johnny: I'm a fighting machine, unstoppable!
Son: Papa!
Johnny: !!
Son: ...  Papa!!  Papa!!
Johnny: Oh, my son!
Son: I'm gonna grow up to be just like you!
Johnny: ?!
Son: We'll both be killer machines!
Johnny: Oh, no!




*******************************************************************************
* 3.3 Brocken                                                                 *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Tan costume



Throws
------
Suplex                   b + HP close
High Drop Suplex         f + HP close
Gas Attack               f/b + HK close           tap b and f and
                                                   mash buttons for
                                                   longer hold


Basic Moves
-----------
Quick Chop               LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Diagonal Stretch Punch   HP in air                overhead
Diagonal Stretch Kick    HK in air                overhead
Uppercut                 MP close                 blow defense
Quick Double             HP close                 2 hits
Stretch Arm              HP far                   the frame just when his punch
                                                   is about to come out has
                                                   high autoguard
Shin Kick                MK                       grounds opponent


Command Moves
-------------
Dashing Double           Dash Forward, HP         projectile kill
Air Roundhouse           df + HK in air
Stretch Push             d + MP
Long Stretch Push        d + HP                   2 hits
Low Short Stretch Kick   d + MK                   must be blocked low
Stretch Roundhouse       f/b + HK far
Metal Knee               f/b + HK a step away,
                          in a combo, or
                          close when opponent
                          is standing up
Low Long Stretch Kick    d + HK                   2 hits; both parts must be
                                                   blocked low


ABC Moves
---------
Joint Release            HP+LK                    the head portion can
                                                   actually strike the
                                                   opponent but does next to
                                                   no damage; the head has
                                                   autoguard properties just
                                                   before it fully extends
Special Taunt            d + HP+LK
Jet Attack               HP+LK in air             control flight with u or d
 Bomb Drop              b, f + K                 LK=explodes upward,
                                                   MK=explodes backward,
                                                   HK=explodes forward
 Cancel Jet Attack      HP+LK


Special Moves
-------------
Rocket Punch             qcf + P                  LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
German Missile           qcf + K                  LK=slow, MK=medium, HK=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Hurricane Arm            d, f, df + P             LP=fast, MP=medium, HP=slow
Spark Thunder            tap P rapidly            LP=short, MP=medium, HP=long


Max Move
--------
Max Hurricane Arm        d, f, df + P when hero   LP=fast, MP=medium, HP=slow
                          gauge is full


Desperation
-----------
German Explosion         MP+LK, HP+LK             knocks opponent against
                                                   wall; the straight stray
                                                   projectile that is shot
                                                   out after the explosion
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process; the explosion
                                                   itself absorbs projectiles


Super Desperation
-----------------
German Destruction       MP+LK, HP+LK             knocks opponent against
                                                   wall; unblockable when
                                                   close; the straight stray
                                                   projectile that is shot
                                                   out after the explosion
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process; the explosion
                                                   itself absorbs projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Brocken - I say a mass-produced model can never defeat a custom job, see!!
~To Johnny Maximum - Killer Machine?  Compared to me you're no more than a
 toy!!
~You ought to be proud that you had a chance to fight against Germany's top
 most top secret!!
~Hahahahaha!  Victory is now at hand!!
~Hey, it's the best.  What do you expect with German science!?
~Your luck ran out when you met me!!

Ending
------
Dr. Brown: Congratulations, Brocken!
Brocken: Expect nothing less from German ingenuity!  Best in the world!
        Best in the world!  Best in the world!  Best in the world!
        Best in the world!  Number one on the planet.  Number one on the
        planet!  Jahahahaha!
Dr. Brown: I wonder if he's breaking down?




*******************************************************************************
* 3.4 Kim Dragon                                                              *
*******************************************************************************
Colors
------
LP - Black pants w/ Red trim
HK - Blue pants w/ Yellow trim



Throws
------
Leg Scissors             f + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold
Head Plant               b + HP close
Air Toss                 f/b + MP/HP close in     f or b determine where
                          air                      opponent is thrown


Basic Moves
-----------
Triangle Jump            jump towards wall and
                          then away
Air Backfist             HP in air                2 hits; both hits are
                                                   overheads
Air Axe Drop             u, LK                    2 hits; both hits are
                                                   overheads
Air Punt                 u, MK                    2 hits; both hits are
                                                   overheads
Split Strike             u, HK                    knocks opponent out of the
                                                   air; overhead
Power Straight           MP far                   the initial frame of this
                                                   move has high autoguard
Backfist                 HP close                 2 hits
Strong Axe Kick          MK close                 2 hits


Command Moves
-------------
Dashing Gut Punch        Dash Forward, MP        the initial frame of this
                                                  move has high autoguard
Dashing Forearm          Dash Forward, HP
Dashing Leaping Kick     Dash Forward, HK
Split Punch              d + HP                   blow defense
Leaping Kick             f + HK


ABC Moves
---------
Shining Dragon Attack    HP+LK                    a high reversal; to connect
                                                   the opponent's attack must
                                                   hit his fist; high attacks
                                                   that strike Dragon in the
                                                   stomach will not be
                                                   reversed
Low Shining Dragon       HP+LK                    a low reversal


Special Moves
-------------
Dragon Kick              Charge d, u + K /        LK=short, MK=further,
                          d, u + K                 HK=far; can Triangle Jump
                                                   after move if it ends
                                                   near a wall
Leaping Foot Slice       qcf + K                  LK=short and 1 kick,
                                                   MK=medium and 2 kicks,
                                                   HK=long and 5 kicks
Hyaku Retsu Shuu         hcb + K                  LK=small amount of kicks,
                                                   MK=medium amount of kick,
                                                   HK=a lot of kicks; rapid
                                                   kicks are a projectile
                                                   kill, but not the exit
                                                   leap; you can perform any
                                                   air attack after the exit
                                                   leap
Hundred Blows            tap P rapidly            LP=slow, MP=medium, HP=fast


Max Move
--------
Max Dragon Kick          Charge d, u + K /        LK=short, MK=further,
                          d, u + K when hero       HK=far; can Triangle Jump
                          gauge is full            after move if it ends
                                                   near a wall


Desperation
-----------
Dragon Super Finish      f, b, f + MP+MK          dash in must connect for
                                                   Desperation to come out;
                                                   kicks opponent to the wall


Super Desperation
-----------------
Dragon Giga Finish       f, b, f + MP+MK          dash in must connect for
                                                   Desperation to come out



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dragon - Whoaccho!!  You'd better not use my name again!!
~To Ryofu - Acha!!  Your technique's 2,000 years old, but mine is twice that.
~Whoaccho!!  You're as tough as I've heard!!  Tough luck you're up against me.
~Hacchaa!!  I feel great.  I just finished my Kung Fu style.
~Acchoo!!  You wanna fight again!?  Then you'd better bet your life!!
~Whoccho!!  Sorry about this, I got no self control, you see.

Ending
------
Kim: Whaa!  Can't lose here and disappoint my fans!  Gotta be going.  My next
    movie starts filming soon.  Hey, how would you like a part in my movie?
Neo-Dio: ???
Kim: Whaa!
Neo-Dio: Weee!
Director: Oh!  It's the real thing!  What presence!




*******************************************************************************
* 3.5 Janne                                                                   *
*******************************************************************************
Colors
------
LP - Silver costume
HK - Gold costume



Throws
------
Face Slaps               f + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold
Sword Slam               b + HP close


Basic Moves
-----------
Diagonal Sword           LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Air Sweep                u, HK                    knocks opponent out of the
                                                   air; overhead
Slash Sword              HP close                 blow defense; the initial
                                                   frame of this move has
                                                   high autoguard (however
                                                   it is extremely tight and
                                                   it only comes in useful
                                                   against jumping attacks)
Bird Hop                 HP far                   2 hits
Heavy Roundhouse         HK far                   the initial frame of this
                                                   move has high autoguard


Command Moves
-------------
Dashing Sword Strike     Dash Forward, HP
Down Sword               d + MP in air            can follow with another air
                                                  move; overhead
Step Strike              f + LP
Ground Slice             f + HP far
Double Slice             f + HP a step away,
                          in a combo, or
                          close when opponent
                          is standing up
Low Slice                d + HP                   must be blocked low
Hop Kick                 f + MK
Slide                    df + LK/MK               LK=short, MK=long; must be
                                                   blocked low
Strong Slide             df + HK                  must be blocked low


ABC Move
--------
Slash Whip               HP+LK / d + HP+LK        hold HP+LK to continue
                                                   slashing; regular
                                                   projectile kill and
                                                   Max projectile kill


Special Moves
-------------
Aura Bird                Charge b for 2 seconds,  LP=small, MP=medium,
                          f + P                    HP=large; will collide
                                                   with other projectiles as
                                                   both will be "destroyed"
                                                   in the process
Flash Sword              Charge b for 2 seconds,
                          f + K
Justice Sword            Charge d for 2 seconds,  LK=short, MK=further,
                          u + K                    HK=far


Max Move
--------
Max Aura Bird            Charge b for 2 seconds,  LP=small, MP=medium,
                          f + P when hero gauge    HP=large; absorbs
                          is full                  regular projectiles; will
                                                   collide with other Max
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process


Desperations
------------
Fire Bird                f, qcf, uf + HP
Angel Arrow              qcb, qcf + MP+HK         hold MP+HK during super
                                                   start up to make Janne
                                                   perform Angel Arrow higher
                                                   off the ground; her arrows
                                                   absorb projectiles


Super Desperations
------------------
Inferno Bird             f, qcf, uf + HP
Angel Rain               qcb, qcf + MP+HK         hold MP+HK during super
                                                   start up to make Janne
                                                   perform Angel Arrow higher
                                                   off the ground; her arrows
                                                   absorb projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Janne - Hohohohoho!  In the long run, it's impossible for a pretender to
 sit at the top of the cosmos!!
~To Fuuma - This little monkey!?
~To J. Carn - I didn't mean to do this, Carn.
~Hohohohoho!  You want me to cut you some slack in the next fight?
~Hohohohoho!  Oh, yeah.  I'll lose, if you kneel down before me and beg!!
~This is a pretty natural result, don't you think?
~Ooh, sweet.  I have to wonder why I'm so strong!

Ending
------
Janne: Bummer, no hunks this time either.  Hey, that's...!  Hanzou and the
      Ryoko!  Yeeeks!  How irritating!  Oh well, I'm still the queen, you
      know!  Men, they grow on the trees!
Fuuma: Hey Janne, where you going?
Janne: Don't bother me!  It's always like this.  It's the story of my life.




*******************************************************************************
* 3.6 Rasputin                                                                *
*******************************************************************************
Colors
------
LP - Green costume
HK- Purple costume



Throws
------
Giant Squeeze            f + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold

Multi Slam               b + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold


Basic Moves
-----------
Energy Poke              LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Large Punt Kick          HK                       kicks opponent off their
                                                   feet and high into the air


Command Moves
-------------
Dashing Low Palm         Dash Forward, HP
Dashing Rising Boot      Dash Forward, LK
Big Fists                f/b + HP far
Low Palm                 f/b + HP a step away,
                          in a combo, or
                          close when opponent
                          is standing up
Giving Palm              d + HP                   blow defense
Rising Boot              f/b + LK far
Knee Attack              f/b + LK close
Hop Kick                 d + LK                   must be blocked low
Russian Kick             d + MK                   must be blocked low
Russian Trip             d + HK                   both parts must be blocked
                                                   low


ABC Move
--------
Love Torture             HP+LK / d + HP+LK        if opponent is hit they will
                                                   shrink for 5 seconds and
                                                   cannot perform any special
                                                   moves


Special Moves
-------------
Fireball                 qcf + P                  LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Air Fireball             qcf + P in air           LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Thunderball              hcf + P                  LP=fast start up, MP=medium
                                                   start up, HP=slow start
                                                   up; will collide with
                                                   other projectiles as both
                                                   will be "destroyed" in
                                                   the process
Ice Ball                 qcb + P                  LP=short, MP=medium,
                                                   HP=long; freezes opponent
                                                   for split second;
                                                   projectile kill
Axle Spin                qcb + K                  move with b or f; LK=fast
                                                   spin, MK=medium spin,
                                                   HK=slow spin
Air Axle Spin            qcb + K in air           move with b or f
Kossak Dance             qcf + K                  LK=short and 1 kick,
                                                   MK=medium and 2 kicks,
                                                   HK=long and 3 kicks


Max Moves
---------
Max Axle Spin            qcb + K when hero gauge  move with b or f; LK=fast
                          is full                  spin, MK=medium spin,
                                                   HK=slow spin
Max Air Axle Spin        qcb + K in air when      move with b or f
                          hero gauge is full


Desperation
-----------
The Secret Garden        qcb, f + LP+LK           dash in is unblockable; dash
                                                   in must connect to perform
                                                   the entire Desperation


Super Desperation
-----------------
Return To The Secret     qcb, f + LP+LK           dash in is unblockable; dash
 Garden                                            in must connect to perform
                                                   the entire Desperation



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Mudman - Turn away from your evil masters and follow me.
~Don't be shy.  Spend the night in my garden of love.
~Give love to those seeking salvation, no matter how evil they are!!
~Everyone is guilty of making mistakes.  Confess to me!!
~What you need is love.  Come here, into my arms!!
~My mission, my fate, is to make this the planet of love!!
~My love can bring peace to even the most troubled heart.  Open your heart!!

Ending
------
Rasputin: Once again, the power of my love prevails.  Peace is virtuous.
         Stillness fills my soul.  Lalalala!  Lalalala!  All together now!
         Lalalala!  Lalala....  Lalalala!  Lalala....




*******************************************************************************
* 3.7 Mudman                                                                  *
*******************************************************************************
Colors
------
LP - Green w/ Red trim
HK - Blue w/ Purple trim



Throws
------
Face Pound               f + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold
Mask Toss                b + HP close
Mudman Dance             f/b + HK close           tap b and f and
                                                   mash buttons for
                                                   longer hold


Basic Moves
-----------
Air Swipe                LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Knee Dive                LK in air                overhead
Forward Mask Attack      HP close                 2 hits
Mudman Mask              HP far                   2 hits
Hop Kick                 LK far                   the initial frame of this
                                                   move has low autoguard
                                                   (however the hitbox is
                                                   slightly off the ground so
                                                   it will not autoguard all
                                                   sweeps)
Mask Stomp               HK close                 2 hits


Command Moves
-------------
Dashing Mask             Dash Forward, HP
Flying Back Kick         Dash Forward, MK         this will kick ground
                                                   traveling projectiles
                                                   back at the opponent
                                                   (such as Mudman's Mudman
                                                   Attack and Captain Kidd's
                                                   Pirate Ship Blast)
Dashing Double Kick      Dash Forward, HK
Weak Reach Punch         d + LP                   must be blocked low
Strong Reach Punch       d + MP                   must be blocked low
Mask Uppercut            d + HP                   blow defense
Flying Dropkick          f + HK far
Double Kick              f + HK a step away,
                          in a combo, or
                          close when opponent
                          is standing up
Mud Slider               df + K                   LK=short, MK=medium,
                                                   HK=long; must be blocked
                                                   low


ABC Moves
---------
Mudman Dance             HP+LK / d + HP+LK
Mud Flight               HP+LK in air             tap HP+LK to continue flying


Special Moves
-------------
Mudman Attack            qcf + P                  LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Mud Launcher             qcf + K                  LK=short, MK=medium,
                                                   HK=long; will collide with
                                                   other projectiles as both
                                                   will be "destroyed" in
                                                   the process
Mud Cutter               qcb + P                  move with b or f; LP=fast
                                                   spin; MP=medium spin,
                                                   HP=slow spin
Mud Gyro                 Charge d, u + P /        LP=low, MP=medium, HP=high
                          d, u + P


Max Move
--------
Max Mudman Attack        qcf + P when hero gauge  LP=slow, MP=medium, HP=fast;
                          is full                  absorbs regular
                                                   projectiles; will collide
                                                   with other Max projectiles
                                                   as both will be
                                                   "destroyed" in the process


Desperation
-----------
Heaven Blows             hcb, f + HP/MP+LK/HK     HP=left side, MP+LK=center,
                                                   HK=right side;
                                                   beam is unblockable;
                                                   finish with Desperation for
                                                   special win victory


Super Desperation
-----------------
Heaven's Final Blow      hcb, f + HP/MP+LK/HK     HP=left side, MP+LK=center,
                                                   HK=right side;
                                                   beam is unblockable;
                                                   finish with Desperation for
                                                   special win victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Janne - Guardian spirits go well with beautiful women!!  I'll put one on
 your shoulder!!
~To Jack - A mouthful of the guardian spirit and you'll be a saint!!
~Ill fortune will strike if you disobey the Earth power!!
~It's impossible that the Earth power would be defeated!!
~No, that's not how you do the holy dance!  Put your hips into it!!
~I dedicate this victory to the Earth power fa-fa!!

Ending
------
Mudman: Whee!  Evil is vanquished at last!
Superbeing's Voice: Great Mudman!  You brought peace to the world.
Mudman: Whee!
Superbeing's Voice: I will teach you a new dance, Mudman.
Mudman: Thank you!!
Superbeing's Voice: Ready?  Ulala, ulala!
Mudman: Ulala, what power!




*******************************************************************************
* 3.8 Ryofu                                                                   *
*******************************************************************************
Colors
------
LP - Green armor
HK - Blue-Green armor



Throws
------
Rapid Blade Strike       f + HP close
Blade Spin               b + HP close             throws opponent against wall


Basic Moves
-----------
Strong Swipe             HP                       blow defense
Push Kick                MK                       the initial frame of this
                                                   move has high autoguard
Downward Swipe           HK                       projectile kill


Command Moves
-------------
Upward Swipe             f + HP
Long Swipe               f + HK
Battle Ready             MP+LK                    after Ryofu spins his staff,
                                                   he will put out his hand
                                                   (the hand will reflect back
                                                   projectiles); his hand can
                                                   also strike an opponent for
                                                   very minor damage


ABC Moves
---------
Power Up                 HP+LK / d + HP+LK        next attack 2x as powerful;
                                                   if you are hit, you lose
                                                   the chance to use the
                                                   power up ability
Bombarding Spear         HP+LK in air             "sticks" to the ceiling
 Drop Down              d
 Drop Forward           f
 Drop Backward          b
Quick Drop Down          d + HP+LK
Quick Drop Forward       f + HP+LK
Quick Drop Backward      b + HP+LK


Special Moves
-------------
Fists Of Flame           qcf + P                  LP=fast flame, MP=medium
                                                   flame, HP=slow flame;
                                                   absorbs regular
                                                   projectiles but does NOT
                                                   absorb Max projectiles
Spear Head Boogie        qcb + P                  LP=stationary, MP=short,
                                                   HP=long
Psychic Kick             hcf + K in air
Spear Of Destruction     tap P rapidly            LP=slow, MP=medium, HP=fast
                                                   with ending hit


Max Move
--------
Max Fists Of Flame       qcf + P when hero gauge  LP=fast flame, MP=medium
                          is full                  flame, HP=slow flame;
                                                   absorbs regular and Max
                                                   projectiles


Desperation
-----------
The Giraffe Bomber       hcb, ub + HK             will absorb projectiles,
                                                   however, most projectiles
                                                   will travel under this
                                                   Desperation anyways


Super Desperation
-----------------
Super Giraffe Bomber     hcb, ub + HK             will absorb projectiles,
                                                   however, most projectiles
                                                   will travel under this
                                                   Desperation anyways



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - I'm really shorthanded.  Even a monkey would help.  Why don't you
 give me a hand!?
~To Janne or Ryoko - Become my queen and rule by my side!!
~To Muscle Power - You almost had me!!  You only had to be smarter....
~To J. Carn - You're bad.  I think we'll get along.
~I truly need more soldiers.  Would you be my subordinate?
~I won't team up with a naive warrior like you!!
~I'm not just asking anybody.  It's only you that I want to join me!!
~Your skills are excellent!!  Why don't you be my right hand?

Ending
------
Zeus: Ryofu, you backstabbing..!
Neo-Dio: Weee!
Ryofu: Shut up!  I defeated you!  Now you shall serve me!  My time has
      arrived!




*******************************************************************************
* 3.9 Shura                                                                   *
*******************************************************************************
Colors
------
LP - Yellow w/ Red trim
HK - Light Purple w/ Blue trim



Throw
-----
Rapid Knees              f/b + HP close           tap b and f and
                                                   mash buttons for
                                                   longer hold


Basic Moves
-----------
Falling Elbow            LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Uppercut                 MP close                 blow defense
Power Elbow              MP far                   projectile kill
Back Elbow               HP far                   the initial frame of this
                                                   move has high autoguard
Snap Tap                 LK close                 2 hits; second part must be
                                                   blocked low
Quick Tap                LK far                   must be blocked low
Jaw Breaker              HK close                 2 hits


Command Moves
-------------
Dashing Elbow            Dash Forward, HP
Dashing Side Kick        Dash Forward, MK         projectile kill
Dashing High Kick        Dash Forward, HK
Crouch Straight          d + MP                   blow defense
Low Tap                  d + MK                   low projectile kill (will
                                                   also kill ground based
                                                   projectiles such as Captain
                                                   Kidd's Pirate Ship Blast);
                                                   must be blocked low


ABC Moves
---------
Tiger Punch              HP+LK                    overhead
Short Tiger Punch        b + HP+LK                overhead
Long Tiger Punch         f + HP+LK                overhead
Special Taunt            d + HP+LK                can cancel into other ABC
                                                   moves or one of Shura's
                                                   special moves


Special Moves
-------------
Tiger Fang               Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                          f + P
Tiger Claw               Charge b for 2 seconds,  LK=short, MK=medium, HK=long
                          f + K
Muetai Kick              Charge d, u + K /        guide with b or f to
                          d, u + K                 determine where you land
Double Knee Kick         qcf, uf + K              LK=short, MK=medium,
                                                   HK=long; first knee must
                                                   touch the opponent for the
                                                   second one to come out; can
                                                   perform an air move after
                                                   special bounces off
                                                   opponent


Max Moves
---------
Max Tiger Fang           Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                          f + P when hero gauge
                          is full
Max Tiger Claw           Charge b for 2 seconds,  LK=short, MK=medium, HK=long
                          f + K when hero gauge
                          is full


Desperation
-----------
Muetai Machine Gun       qcb, db, d, uf + MP+MK   dash in must connect to
                                                   perform the Desperation;
                                                   knocks opponent to wall


Super Desperation
-----------------
Muetai Machine Gun       qcb, db, d, uf + MP+MK   dash in must connect to
 Spiral                                            perform the Desperation



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Shura - Boy are you dull!!
~To Dragon - Watching you reminds me of big bro!!
~This is what happens when you use a lethal technique without control!!
~It's not unfair.  Hit and away is my only strategy.
~Thai kick-boxing is the ultimate martial art!!
~Don't make such frightening faces just because you lost!!
~Big bro!  Mom!  I did it!!

Ending
------
Shura: Victory!  At last!
Dr. Brown: Congratulations, Shura!
Shura: It was a long hard battle!
Mother: Shura!!
Shura: Yikes!  Mom!  I won!
Mother: Shush!  Leaving me home like that, I ought to...
Shura: Sorry!  Forgive me!
Mother: No!  Come here!  Shura!
Shura: Yow!
Mother: You're grounded!
Shura: Oh, not that!




*******************************************************************************
* 3.10 Ryoko                                                                  *
*******************************************************************************
Colors
------
LP - White costume
HK - Orange costume



Throws
------
Choke Hold               f + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold
Shoulder Toss            b + HP close
Leg Toss                 f/b + HK close
Air Shoulder Toss        f/b + MP/HP close in     f or b determine where
                          air                      opponent is thrown


Basic Moves
-----------
Triangle Jump            jump towards wall and
                          then away
Air Poke                 LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Thunder Slap             HP in air                the initial frame of this
                                                   move has autoguard;
                                                   overhead
Reach Stomp              MK far                   2 hits
Fearless Uppercut        HP close                 2 hits; second hit is a blow
                                                   defense


Command Moves
-------------
Dashing Trip             Dash Forward, d + HK     low projectile kill (will
                                                   also kill ground based
                                                   projectiles such as Captain
                                                   Kidd's Pirate Ship Blast);
                                                   must be blocked low
Quick Chop               d + LP                   must be blocked low
Double Chop              d + MP                   2 hits; both parts must be
                                                   blocked low
Palm Push                f/b + HP                 the frame where Ryoko steps
                                                   forward before her palm
                                                   push has high autoguard
Palm Attack              d + HP                   must be blocked low
Palm of Destruction      df + HP                  must be blocked low
Hop Knee                 f + MK
Reach Foot               d + MK                   the initial frame of this
                                                   move has low autoguard
                                                   (although the
                                                   hitbox is pretty low, so
                                                   it will not autoguard all
                                                   sweeps); must be blocked
                                                   low
Foot of Destruction      df + HK                  must be blocked low


ABC Moves
---------
Izumoryu Throw           HP+LK                    a high reversal
Fireman's Carry          d + HP+LK                a low reversal


Special Moves
-------------
Bosatsusho               qcb + P                  LP=fast, MP=medium, HP=slow;
                                                   projectile kill
Winging Kick             f, d, df + K             LK=short, MK=further, HK=far
                                                   and low
Super Shoulder Throw     hcf + P close            unblockable
Kubi Kiri Nage           hcf + K                  unblockable


Max Move
--------
Max Bosatsusho           qcb + P when hero gauge  LP=fast, MP=medium, HP=slow;
                          is full                  regular projectile kill
                                                   and Max projectile kill


Desperation
-----------
Mugger Throw             f, hcf + MP+HK close     unblockable


Super Desperation
-----------------
Mugger Crash             f, hcf + MP+HK close     unblockable



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - Hanzou!  I hope we can fight again sometime!
~To Janne - Don't resent me, Janne.  It's for your own good!
~To Mudman - Hey, give me a guardian spirit too!
~I say use your opponent's force against him!!
~There is still more depth to Izumo Jujutsu.
~Can I say it?  You're just a little pookie!
~Tee, hee!  I guess all that dojo challenging paid off.

Ending
------
Ryoko: Yippee!
Dr. Brown: Congratulations, Ryoko.  I located your father for this occasion.
Father: Ryoko.
Ryoko: Father!
Father: Ryoko!
Ryoko: Daddy!  Super shoulder throw!  Oops!  Bad habit!  Where did I throw
       him?  Daddy!  Daddy!
Dr. Brown: Well, well...




*******************************************************************************
* 3.11 Julius Carn                                                            *
*******************************************************************************
Colors
------
LP - Yellow armor
HK - Pink armor



Throws
------
Gut Stab                 f + HP close
Grab And Toss            b + HP close             throws opponent against
                                                   wall


Basic Moves
-----------
Triangle Jump            jump towards wall and
                          then away
Secret Crawl             hold df
Stomp Out                HK in air                2 hits; both hits are
                                                   overheads
Driving Headbutt         MP                       2 hits
Strong Uppercut          HP                       2 hits; regular projectile
                                                   kill and Max projectile
                                                   kill
Hop Kick                 MK                       low dodge
Prop Drop                HK                       the frame where his feet
                                                   first appear in the
                                                   dropkick position has high
                                                   autoguard; knocks opponent
                                                   down


Command Moves
-------------
Low Hand                 d + LP                   must be blocked low
Claw Fist                f/b + MP
Strong Low Hand          d + MP                   must be blocked low
Double Palm              f/b + HP
Angry Chop               d + HP                   regular projectile kill and
                                                   Max projectile kill; must
                                                   be blocked low
Hop Kick                 f + MK
Hand Dive                df + LK                  must be blocked low
Sky Kick                 d + HK                   blow defense
Strong Hand Dive         df + MK/HK               MK=short, HK=long; must be
                                                   blocked low
Mongolian Press          d + HK in air            overhead


ABC Moves
--------
Shouting Spirit          HP+LK                    hold HP+LK to continue move;
                                                   charges hero meter
Fake Shouting Spirit     f/b/d + HP+LK


Special Moves
-------------
Mongolian Tiger Flash    Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                          f + P
Mongolian Dynamite       Charge d for 2 seconds,  LP=fast, MP=medium, HP=slow
                          u + P
Mongolian Blitz          Charge d for 2 seconds,  LK=short, MK=medium, HK=long
                          u + K


Max Move
--------
Max Mongolian Tiger      Charge b for 2 seconds,  LP=short, MP=medium, HP=long
 Flash                    f + P when hero gauge
                          is full


Desperation
-----------
Fire Blast               f, b, db, d, u + LP+LK   fire pillar absorbs
                                                   projectiles


Super Desperation
-----------------
Fire Blasts              f, b, db, d, u + LP+LK   fire pillars absorb
                                                   projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Carn - It is I who reigns over the continent!
~To Shura - You're so petty....small.  Show me you're alive!!
~It's guts that turns impending doom into glorious victory!!
~Bravo for your courage, ya little weakling, challenging one as great as I!!
~I've a heart of steel that fears not even death.  You can't even imagine
 defeating me!!
~Guts!  The stuff men are made of!

Ending
-------
J. Carn: We are victorious!  Har har!
Dr. Brown: Impressive, Mr. Carn!
Women's Voices: Oooh!
J. Carn: Hm, those are the women captured by Zeus.  Ladies make me feel
        awkward.
Dr. Carn: We can't fit this many in the time machine.  We'll just have to
         leave Carn behind.




*******************************************************************************
* 3.12 Hanzou                                                                 *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Dark Gray costume



Throws
------
Diving Power Bomb        f + HP close
Flying Arm Drag          b + HP close


Basic Moves
-----------
Double Jump              ub/u/uf after initial
                          jump
Quick Palm               LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Air Chop                 u, HP                    knocks opponent out of the
                                                   air; overhead
Side Swipe               u, HK                    knocks opponent out of the
                                                   air; overhead
Short Uppercut           MP close                 blow defense
Power Straight           MP far                   the initial frame of this
                                                   move has high autoguard
Energy Palm              HP far                   projectile kill
Quick Tap                LK                       must be blocked low
Killer Roundhouse        HK close                 knocks opponent down


Command Moves
-------------
Izuna Giri               d + MP in air
Beheading                d + HP                   the initial frame of this
                                                   move has high autoguard
High Roundhouse          f/b + HK close


ABC Moves
---------
Hayate Tricks            HP+LK                    attack cancel
Quick Hayate Tricks      f/b + HP+LK              attack cancel
Low Hayate Tricks        d + HP+LK                attack cancel


Special Moves
-------------
Rekko Zan                qcf + P                  LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Double Rekko             qcf, qcf + P             LP=slow, MP=medium, HP=fast;
                                                   one of the projectiles
                                                   will collide with other
                                                   projectiles and be
                                                   "destroyed" while the
                                                   second projectile passes
                                                   through and continues its
                                                   path; will collide with
                                                   Max projectiles as both
                                                   will be "destroyed" in the
                                                   process
Kou Ryuu Ha              f, d, df + P             LP=low, MP=medium, HP=high
Nin Pou Hou Rin Kyaku    qcb + K                  LK=short, MK=medium, HK=long
                                                   with jump back start up
Leg Lariot               qcf + K                  LK=short, MK=medium, HK=long
Mijin Kakure No Jutsu    Charge d, u + P/K /      LP=left, MP=right,
                          d, u + P/K               HP=center, LK=left in air,
                                                   MK=right in air, HK=center
                                                   in air; can perform air
                                                   move after K teleport


Max Move
--------
Max Kou Ryuu Ha          f, d, df + P when hero   LP=low, MP=medium, HP=high
                          gauge is full


Desperation
-----------
Slice The Shimmering     f, hcf + LP+LK           dive in must connect (not
 Light                                             blocked) to perform
                                                   Desperation; overhead


Super Desperation
-----------------
Slice The Beaming        f, hcf + LP+LK           dive in must connect (not
 Light                                             blocked) to perform
                                                   Desperation; overhead



``````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Fuuma - Fuuma, a ninja has to bear all things.
~To Ryoko - Don't let this beat you down.  Stand up, undaunted, and keep
 fightin'!
~You haven't seen all my Iga body techniques.
~I'm open to all challengers!!  All I've got to do is attack!!
~You got a long way to go before you attain the way of the ninja.
~You were an incredible foe....
~I'll walk the path of blood as long as light shines in this world.

Ending
------
Hanzou: Once again, there were many worthy challengers.  I feel I have yet
       much to learn.  I must continue on my journey of training.  So
       long.  Farewell.




*******************************************************************************
* 3.13 Fuuma                                                                  *
*******************************************************************************
Colors
------
LP - Orange costume
HK - Yellow costume



Throws
------
Diving Power Bomb        f + HP close
Flying Arm Drag          b + HP close
Flip Toss                f/b + MP/HP close in     f or b determine where
                          air                      opponent is thrown


Basic Moves
-----------
Triangle Jump            jump towards wall and
                          then away
Double Jump              ub/u/uf after initial
                          jump
Slow Fist                LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Air Chop                 u, HP                    knocks opponent out of the
                                                   air; overhead
Side Swipe               u, HK                    knocks opponent out of the
                                                   air; overhead
Heel Drop                ub/uf, HK                2 hits; both hits are
                                                   overheads
Short Uppercut           MP close                 blow defense
Power Straight           MP far                   the initial frame of this
                                                   move has high autoguard
Energy Palm              HP                       projectile kill
Quick Tap                LK                       must be blocked low


Command Moves
-------------
Dashing Heel Drop        Dash Forward, HK
High Roundhouse          f/b + HK close


ABC Moves
---------
Fake Kou Ryuu Ha         HP+LK
Fake Reppu Zan           f + HP+LK
Fake Double Reppu        b + HP+LK
Fake Exploding Atomic    d + HP+LK
 Crash


Special Moves
-------------
Reppu Zan                qcf + P                  LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Double Reppu             qcf, qcf + P             LP=slow, MP=medium, HP=fast;
                                                   one of the projectiles
                                                   will collide with other
                                                   projectiles and be
                                                   "destroyed" while the
                                                   second projectile passes
                                                   through and continues its
                                                   path; will collide with
                                                   Max projectiles as both
                                                   will be "destroyed" in the
                                                   process
Kou Ryuu Ha              f, d, df + P             LP=low, MP=medium, HP=high
 Kou Ryuu Ha Follow Up  f, d, df + P             LP=low, MP=medium, HP=high
Air Kou Ryuu Ha          f, d, df + P in air      LP=low, MP=medium, HP=high
Dragon Flight Drop       hcb + HP when in air     unblockable
                          near standing
                          opponent's head
Nin Pou Hou Rin Kyaku    qcb + K                  LK=short, MK=medium, HK=long
 Kou Ryuu Ha Follow Up  f, d, df + P             LP=low, MP=medium, HP=high


Max Moves
---------
Max Reppu Zan            qcf + P when hero gauge  LP=slow, MP=medium, HP=fast;
                          is full                  absorbs regular
                                                   projectiles; will collide
                                                   with other Max projectiles
                                                   as both will be
                                                   "destroyed" in the process
Max Double Reppu         qcf, qcf + P when hero   LP=slow, MP=medium, HP=fast;
                          gauge is full            will absorb regular
                                                   projectiles; some of the
                                                   Reppu projectiles will
                                                   collide with other Max
                                                   projectiles and be
                                                   "destroyed" while the rest
                                                   of the Reppu projectiles
                                                   will pass through and
                                                   continue their path


Desperations
------------
Exploding Atomic Crash   hcb, ub + HP
Fireball Slug Trick      qcb, qcb, qcb + HP+LK    absorbs projectiles


Super Desperations
------------------
Hyper Atomic Crash       hcb, ub + HP             the rain of fire darts absorb
                                                   projectiles
Fireball Slug Crawler    qcb, qcb, qcb + HP+LK    absorbs projectiles



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Hanzou - I got you back!  Hanzou!
~To Janne - Oops, sorry!!  I laid a big one on you.  Are you....uh....like
 wounded or anything?  Ha!
~My name is Fuuma.  Remember it well, even when you get thrashed down into hot
 and heavy purgatory!
~Out of my way!  It's Hanzou I've come to fight!
~Just be thankful I didn't, like, wipe your sorry soul into oblivion!
~My ability together with the invincible Fuuma's art of the ninja makes me
 invulnerable.
~Ola, ola, ola, ola, ola!

Ending
------
Fuuma: Just like I said!  I am victorious!  Gotta run.  Can't be late for my
      date!  Going on a date with my girl, yeah!
Boss: Fuuma, in my office, now!
Fuuma: Huh?
Boss: What are you up to?  You've got a lot of unfinished work!
Fuuma: Whoa!  This is gonna take all night!
Boss: You're not leaving until it's all done!
Fuuma: I'm gonna miss my date....  She'll dump me for sure!!




*******************************************************************************
* 3.14 Muscle Power                                                           *
*******************************************************************************
Colors
------
LP - Red, White and Blue
HK - Gray, White, and Orange



Throws
------
Headbutt                 f + HP close
Vertical Suplex          b + HP close
Fireman's Carry          d + HP close
Knee Drop                f + HK close
Choke Hold               b + HK close             tap b and f and
                                                   mash buttons for
                                                   longer hold


Basic Moves
-----------
Slow Fist                LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Elbow Drop               MP in air                grounds opponent; overhead
Big Splash               ub/uf, HP                knocks opponent out of the
                                                   air; overhead
Wild Swing               MP                       the initial frame of this
                                                   move has high autoguard
Axe Handle Smash         HP close                 2 hits
Stomp                    MK                       must be blocked low; low
                                                   projectile kill (will also
                                                   kill ground based
                                                   projectiles such as Captain
                                                   Kidd's Pirate Ship Blast)
Big Boot                 HK                       knocks opponent out of the
                                                   air


Command Moves
-------------
Dashing Full Axle        Dash Forward, HP
Full Axle                f/b + HP
Low Uppercut             d + HP                   2 hits; second hit is a blow
                                                   defense; since performing
                                                   this move close will
                                                   produce a throw, it's best
                                                   to try this after a blocked
                                                   attack such as a failed
                                                   jump in
Leg Drop                 d + HK in air            overhead; projectile kill


ABC Moves
---------
Muscle Grip Toss         HP+LK                    unblockable
Power Bomb               d + HP+LK                unblockable
Body Slam                u + HP+LK                catches airborne opponent;
                                                   unblockable

Special Moves
-------------
Muscle Bomber            Charge b for 2 seconds,  LK=short, MK=medium, HK=long
                          f + K                    with slight start up
Super Drop Kick          qcf, uf + K              LK=short, MK=medium, HK=long
Tornado Breaker          360 + P close            unblockable


Max Move
--------
Max Tornado Breaker      360 + P close when hero  unblockable
                          gauge is full


Desperation
-----------
Super Dangerous Giant    qcf, b, db, d + HP       unblockable
 Breaker                  close


Super Desperation
-----------------
Super Dangerous Mega     qcf, b, db, d + HP       unblockable
 Breaker                  close



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To J. Maximum - You see, my hardened muscles were tougher than your poor
 armor!!
~To Dragon - It muscle that counts, not agility, don't you know!!
~Victory's in the muscles!!  You got that!?
~You can't beat me with those spaghetti biceps.
~You thought you could beat the best of the best?  Dummy!!
~Even a nuclear blast couldn't mangle my muscles!!

Ending
------
Muscle Power: Ha!  My muscles are better than yours, rusty!
Neo-Dio: How could I lose?!
Muscle Power: America!  A great body from that great land!
Neo-Dio: America?  You'll regret this!
Muscle Power: I'll always be ready for you!




*******************************************************************************
* 3.15 Captain Kidd                                                           *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Red costume



Throws
------
Face Slaps               f + HP close             tap b and f and
                                                   mash buttons for
                                                   longer hold
One Arm Toss             b + HP close             throws opponent against the
                                                   wall


Basic Moves
-----------
Diagonal Punch           LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Wild Swing               u, HP                    knocks opponent out of the
                                                   air
Heavy Diagonal Kick      ub/uf, HK                the initial frame of this
                                                   move has high autoguard
Pirate Straight          MP far                   the initial frame of this
                                                   move has high autoguard;
                                                   projectile kill (though
                                                   due to its odd hitbox, it
                                                   will not reliably kill
                                                   most projectiles)
Pirate Swing             HP far                   the initial frame of this
                                                   move has high autoguard
Stomach Kick             LK far                   the initial frame of this
                                                   move has high autoguard
Low Foot                 MK                       must be blocked low


Command Moves
-------------
Dashing Gut Punch        Dash Forward, HP         the initial frame of this
                                                   move has high autoguard
Dashing Low Foot         Dash Forward, MK         must be blocked low; low
                                                   projectile kill (will also
                                                   kill ground based
                                                   projectiles such as Captain
                                                   Kidd's Pirate Ship Blast)
Dashing Flying Kick      Dash Forward, HK
Shark Kick               df + HK in air
Low Straight             d + MP                   blow defense
Cheap Shot               f + HP                   the initial frame of this
                                                   move has high autoguard
Low Uppercut             d + HP                   2 hits
Low Trip                 f/b + HK close           must be blocked low
Flying Kick              f/b + HK far


ABC Moves
---------
Special Taunt            HP+LK
Quick Step Forward       f/d + HP+LK
Quick Step Backward      b + HP+LK


Special Moves
-------------
Pirate Ship Blast        qcf + P                  LP=slow, MP=medium, HP=fast;
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Shark Knuckle            Charge b for 2 seconds,  LP=slow, MP=medium, HP=fast
                          f + P                    projectile kill
Shark Upper              Charge d for 2 seconds,  LP=short, MP=further,
                          u + P                    HP=far; the rising shark
                                                   can absorb regular
                                                   projectiles
Spiral Kick              Charge b for 2 seconds,
                          f + K
Hyper Dash Kick          hcb + K                  LK=short, MK=medium, HK=long


Max Move
--------
Max Shark Knuckle        Charge b for 2 seconds,  LP=slow, MP=medium, HP=fast;
                          f + P when hero gauge    you are able to attack
                          is full                  opponent while this is
                                                   striking them; regular
                                                   projectile kill and Max
                                                   projectile kill


Desperation
-----------
Pirate Punishment        b, d, db + MP+LK close   unblockable; finish with
                                                   Desperation for special win
                                                   victory


Super Desperation
-----------------
Pirate Torture           b, d, db + MP+LK close   unblockable; finish with
                                                   Desperation for special win
                                                   victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Erick - You should consider retirement old man!
~To Janne or Ryoko - Women should be more ladylike!!
~The drinks will taste good tonight!
~I'll take you on anytime!
~Wanna bet on who wins the next fight?

Ending
------
C. Kidd: Kidd wins!  Hey, of course!  All right lads, time to round up the
        treasure!
Underlings: Aye!
C. Kidd: Hey!  What era's treasure shall I plunder next?  Let's go lads!
        Hidden treasure awaits!
Underlings: Aye, aye captain!
C. Kidd: How titillating!




*******************************************************************************
* 3.16 Erick                                                                  *
*******************************************************************************
Colors
------
LP - Blue costume
HK - Black costume



Throws
------
Choke Slam               f + HP close
Horn Toss                b + HP close
Grab And Slam            f/b + HK close


Basic Moves
-----------
Body Splash              MP in air                knocks opponent out of the
                                                   air; overhead
Diagonal Slice           HP in air                the initial frame of this
                                                   move has autoguard;
                                                   overhead
Shield Lift              LP                       the initial frame of this
                                                   move has high autoguard
Axe Swing                HP                       projectile kill
Low Snap                 HK close                 2 hits
Reach Kick               HK far                   the frame where Erick pulls
                                                   his shield back has high
                                                   autoguard


Command Moves
-------------
Dashing Low Axe          Dash Forward, HP
Anger Roar               MP+LK                    Erick has high autoguard
                                                   during the taunt
Butt Drop                d + HK in air            overhead
Shield Strike            d + MP                   blow defense
Low Axe                  f + HP                   the frame where Erick pulls
                                                   his shield back has high
                                                   autoguard
Slash Sweep              d + HP                   must be blocked low; the
                                                   initial frame of this move
                                                   has low autoguard (although
                                                   the hitbox is pretty low,
                                                   so it will not autoguard
                                                   all sweeps)


ABC Moves
---------
Erick Shield             HP+LK                    reflects high projectiles
Low Erick Shield         d + HP+LK                reflects low projectiles


Special Moves
-------------
Thor's Hammer            qcb + P                  LP=fast, MP=medium, HP=slow
Aegyr's Halberd          qcb + K                  LK=slow, MK=medium, HK=fast
                                                   will collide with other
                                                   projectiles as both will
                                                   be "destroyed" in the
                                                   process
Long Horn                Charge b for 2 seconds,  LP=short, MP=medium, HP=long
                          f + P
Blizzard Breath          hcf + P                  LP=fast, MP=medium, HP=slow;
                                                   freezes opponent for split
                                                   second; projectile kill


Max Move
--------
Max Blizzard Breath      hcf + P when hero gauge  LP=fast, MP=medium, HP=slow;
                          is full                  freezes opponent for split
                                                   second; projectile kill


Desperation
-----------
Whale Snarfer            qcb, db, d, df + MP+MK


Super Desperation
-----------------
Icy Whale Snarfer        qcb, db, d, df + MP+MK   freezes opponent for split
                                                   second; finish with
                                                   Desperation for special
                                                   win victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To C. Kidd - A man of the sea can't be so flippant!!
~To Rasputin - Where is your homeland?  What?  The north?  Me, too!!
~What is deeper and wider than the ocean?  Human compassion!!
~My boy, I wonder if you're getting three squares a day..
~Leia, my dear, make dinner and wait for me!!
~You eat three square meals a day?  I eat five times a day!!

Ending
------
Erick: Whew, what a catch!  Now I can go home.
Bikke: Daddy!!
Leia: You're back, Erick!
Erick: Ho, a baby!  Well done Leia!
Baby: Goo gaa.
Erick: This one's a girl!  Wonderful!
Narrator:  The house of Erick celebrates the new daughter.


------------------------------------------------------------------------------


*******************************************************************************
* 3.17 Son Gokuu                                                              *
*******************************************************************************
Colors
------
LP - White pants w/ Orange top
HK - Yellow pants w/ Black top



Throw
-----
Statue Crush             f/b + HP close           can perform air move after
                                                   throw


Basic Moves
-----------
Triangle Jump            jump towards wall and
                          then away
Crawl                    hold df
Fast Poke                LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Diagonal Palm            MP in air                the initial frame of this
                                                   move has high autoguard;
                                                   overhead
Double Kick              HK in air                2 hits; both hits are
                                                   overheads
Step Poke                MP far                   the frame where Gokuu's hands
                                                   just come out has high
                                                   autoguard
Backfist                 HP far                   the frame where Gokuu's arm
                                                   is pointed down (just
                                                   before he uses it to
                                                   backfist the opponent) has
                                                   high autoguard
Quick Tap                LK far                   the initial frame of this
                                                   move has high autoguard
Back Kick                MK close                 blow defense
Twist Heel Drop          HK far                   low dodge


Command Moves
-------------
Dashing Pokes            Dash Forward, MP
Dashing Twirl Kick       Dash Forward, HK
Foot Stomp               d + MK in air            can follow with another air
                                                   move; overhead
Low Palm                 d + LP                   must be blocked low
Monkey Claw              d + MP                   blow defense
Step Elbow               f + HP
Palm Uppercut            d + HP                   knocks opponent off their
                                                   feet and high into the air
Flying Heel              f + HK far
Twirl Kick               f + HK close


ABC Move
---------
Rolling Stick            HP+LK / d + HP+LK        hold HP+LK to continue move;
                                                   projectile kill


Special Moves
-------------
Pouncing Clobberer       f, d, df + K             LK=low, MK=medium, HK=high;
Jumping Pounder          Charge d, u + P /        LP=short, MP=medium, HP=long;
                          d, u + P                 regular projectile kill
                                                   and Max projectile kill
Genie Sucker             qcb + MP+HK              this counters any of the
                                                   opponent's special moves
                                                   and will shrink them for 5
                                                   seconds; the opponent
                                                   cannot perform any special
                                                   moves while tiny
Cloud Calling Attack     hcb + K                  LK=calls cloud low, MK=calls
                                                   cloud medium, HK=calls
                                                   cloud high
 Move Forward           f
 Move Backward          b
 Jump Off Cloud         u
 Fall From Cloud        d
Stone Drop               hcb, ub, u + K           LK=fast, MK=medium, HK=slow;
                                                   overhead
Air Stone Drop           hcb, ub, u + K in air    LK=fast, MK=medium, HK=slow;
                                                   overhead


Max Move
--------
Max Jumping Pounder      Charge d for 2 seconds,  LP=short, MP=medium, HP=long;
                          u + P / d, u + P when    regular projectile kill
                          hero gauge is full       and Max projectile kill


Desperation
-----------
Holy Heaven Dance        hcf, hcf + LP+LK         bees will attack opponent
                                                   once you get close to
                                                   them


Super Desperation
-----------------
Holy Heaven Sting        hcf, hcf + LP+LK         bees will attack opponent
                                                   once you get close to
                                                   them



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Rasputin - Your hands are bigger than Buddha's!
~To J. Maximum - You've got power, but you gotta hit me first!!
~Hey, pretty decent!  You're not so bad!
~You're a weakling!  Better not fight anymore!
~That was barely a tickle!
~Go back to training!  You're no match for me!
~Seems like I know you from somewhere!!

Ending
------
Gokuu: Weaklings!  Now I'm hungry again!
Monkeys: Eek, eek!
Gokuu: What?  You want more action?
Monkeys: Ukii!
Gokuu: Let's go then!
Monkeys: Ukii!!
Gokuu: Outta my way!  Clear out!!
Narrator: Gokuu's carefree journey continues.




*******************************************************************************
* 3.18 Zeus                                                                   *
*******************************************************************************
Colors
------
LP - Black costume
HK - Blue-Gray costume



Throws
------
Slam And Pound           f + HP close
Face Crusher             b + HP close


Basic Moves
-----------
Air Rapid Punches        P in air                 can perform another air
                                                   attack after move;
                                                   overhead; knocks opponent
                                                   out of the air
Power Jump Kick          K in air                 projectile kill; knocks
                                                   opponent out of the air;
                                                   overhead
Short Uppercut           LP/MP                    projectile kill; 1st hit is a
                                                   blow defense; a total of 2
                                                   hits, however you can get
                                                   3 hits from this if you
                                                   strike an airborne
                                                   opponent; knocks opponent
                                                   out of the air
Strong Uppercut          LP/MP close              2nd hit is a blow defense;
                                                   a total of 2 hits, however
                                                   you can get 3 hits from
                                                   this if you strike an
                                                   airborne opponent; knocks
                                                   opponent out of the air
Godly Straight           HP                       knocks opponent out of the
                                                   air
Power Knee               LK/MK                    knocks opponent out of the
                                                   air
Low Roundhouse           HK far                   knocks opponent out of the
                                                   air; will get 2 hits if you
                                                   strike an airborne opponent
Side Kick                HK close                 2 hits; knocks opponent out
                                                   of the air


Command Move
------------
Low Claw                 d + P/K                  will push Zeus very far back
                                                   if opponent blocks this;
                                                   knocks opponent out of the
                                                   air; reflects projectiles


ABC Move
--------
None


Special Moves
-------------
Megaton Punch            qcf + P                  projectile kill; the first
                                                   frames of this move have
                                                   high autoguard
Gigger Smasher           qcb, db, d, df, f + P    knocks opponent to wall;
                                                   regular projectile kill
                                                   and Max projectile kill


Max Move
--------
Max Megaton Punch        qcf + P when hero gauge  regular projectile kill
                          is full                  and Max projectile kill


Desperation
-----------
Atomic Hit               qcb, db, d, df, f, b,    absorbs projectiles
                          f + HP


Super Desperation
-----------------
Atomic Meltdown          qcb, db, d, df, f, b,    absorbs projectiles
                          f + HP



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~--- Error! ---
~Dirt!
~Tadpole!
~Trash!
~Termite!

Ending
------
N/A




*******************************************************************************
* 3.19 Neo-Dio                                                                *
*******************************************************************************
Colors
------
LP - Purple w/ Pink hair
HK - Gold w/ Orange hair



Throws
------
Front Roll Toss          f + HP close
Back Cannonball Toss     b + HP close


Basic Moves
-----------
Triangle Jump            jump towards wall and
                          then away
Forearm Blade            LP in air                can perform another air
                                                   attack after move;
                                                   overhead
Ribbed Forearms          HP in air                2 hits; both hits are
                                                   overheads
Knee Blade               LK in air                can perform another air
                                                   attack after move;
                                                   overhead
Fin Blade                HK in air                4 hits; all parts are
                                                   overheads
High Upper               HP close                 will miss most standing
                                                   characters, however, it
                                                   will strike twice on
                                                   airborne opponent's and
                                                   knock them out of the air
Low Tap                  LK far                   must be blocked low
Axe Kick                 HK                       2 hits; regular projectile
                                                   kill and Max projectile
                                                   kill; the down swipe of
                                                   the move is what destroys
                                                   the projectile; second hit
                                                   is an overhead


Command Moves
-------------
Dashing Blade Knee       Dash Forward, LK
Low Uppercut             d + HP                   first hit must be blocked
                                                   low while the second hit is
                                                   a blow defense
Twirl Kick               f/b + HK
Weak Slide               df + LK                  must be blocked low
Double Kick Slide        df + MK                  all part must be blocked low
Triple Kick Slide        df + HK                  for third kick to come out
                                                   move must touch opponent;
                                                   all parts must be blocked
                                                   low


ABC Moves
---------
Short Jump               HP+LK                    avoids low attacks; can
                                                   perform any air attack
Short Jump Forward       f/d + HP+LK              avoids low attacks; can
                                                   perform any air attack
Short Jump Backward      b + HP+LK                avoids low attacks; can
                                                   perform any air attack


Special Moves
-------------
Sonic Saber              qcf + P                  LP=short, MP=medium, HP=long
Gran Saber               qcf + K                  LK=short, MK=medium, HK=long
Breaking Claw Thunder    d, f, df + P             LP=fast, MP=medium, HP=slow
Rolling Smash            hcf, uf + K
Air Rolling Smash        hcf, uf + K in air
Upward Rolling Smash     u, d, u, d + K           LK=low, MK=medium, HK=high;
                                                   make sure motion is
                                                   finished when you are on
                                                   the ground since move
                                                   cannot be done in air
Upward Rolling Smash     Charge d, u + K /        LK=low, MK=medium, HK=high
 Counter                  d, u + K immediately
                          after getting hit or
                          after a blocked
                          attack
Flaming Claw             qcb, f + P close         unblockable
Freezing Claw            qcb, f + K close         freezes opponent for split
                                                   second; unblockable


Max Moves
---------
Max Rolling Smash        hcf, uf + K when hero
                          gauge is full
Max Air Rolling Smash    hcf, uf + K in air when
                           hero gauge is full
Max Upward Rolling Smash u, d, u, d + K when hero LK=low, MK=medium, HK=high;
                          gauge is full            make sure motion is
                                                   finished when you are on
                                                   the ground since move
                                                   cannot be done in air
Max Upward Rolling Smash Charge d, u + K /        LK=low, MK=medium, HK=high
 Counter                  d, u + K immediately
                          after getting hit or
                          after a blocked
                          attack when hero
                          gauge is full


Desperation
-----------
The Ultimate Beast       qcb, f + MP+HK           dash in is unblockable;
                                                   finish with Desperation for
                                                   special win victory


Super Desperation
-----------------
The Final Beast          qcb, f + MP+HK           dash in is unblockable;
                                                   finish with Desperation for
                                                   special win victory



```````````````````````````````````````````````````````````````````````````````
Win Quotes
----------
~To Dio - I am the supreme one!
~To Erick - I am far superior to you!!
~I am Dio, the ultimate life form!  You face sure defeat!
~Useless!  I am greater than all supermen!
~Bow before me, insect!
~Have you come to die like a dog!?
~Puny!  Before me, you face slaughter!

Ending
------
Neo-Dio: A fake Neo-Dio....must be a remnant of Damo.  If you challenge me,
        Damo, you will regret it!  They are just ants!  I will squish them
        once again!  Kekeke!  What fun!  Weee!





===============================================================================
4. Misc. And Easter Eggs
===============================================================================


*****************
* 4.1 Win Poses *
*****************

Regular Win Poses
`````````````````

-Win a round with more than 1/2 your life to get pose 1.
-Win a round with less than 1/2 your life to get pose 2.


Special Win Poses
`````````````````
-Finish opponent with a freeze move to have them stay frozen.
-Finish opponent with one of Mudman's Desperations.
-Finish opponent with one of Captain Kidd's Desperations.
-Finish opponent with Erick's Super Desperation.
-Finish opponent with one of Neo-Dio's Desperations.


******************************
* 4.2 Special Stage Finishes *
******************************

 Each stage has a special object or thing that will occur when you win
fulfilling certain conditions.  These will ONLY occur in 1 Player Mode.


Genesis
```````
Event: A group of meteors plummet from the sky.
Condition: Perform your Taunt, Taunt 2, Time Over Pose, and Fake Dizzy
          all in one round.  Then win that round.


Jurassic Period
```````````````
Event: A prehistoric fish jumps out of the water.
Condition: Finish your opponent with a Super Desperation.


The Ice Age
```````````
Event: A snowman forms in the background.
Condition: Throw your opponent three times in a single round and win that
          round.


The Stone Age
`````````````
Event: A huge piece of dino meat falls from the sky.
Condition: Unknown


The Megalithic Age
``````````````````
Event: A sparrow flies across the screen.
Condition: Win the round with your Hero Gauge at MAX.


The Dark Age
````````````
Event: Bats fly from the top of the screen.
Condition: Move your character to either corner of the stage.  Then make your
          way to the opposite corner in under 10 seconds.  Win the round and
          you should get the special stage victory.


Genroku Period
``````````````
Event: A chicken falls from the sky.
Condition: Perform a combo of 5 hits or more.  Then win the round.


The Industrial Revolution
`````````````````````````
Event: Steam comes out of the train's side whistle.
Condition: Land a Desperation move before the timer reaches 70.  Then win the
          round.


Great War Period
````````````````
Event: Brocken flies across the screen in the background.
Condition: Your lifebar as well as your opponent's lifebar must be below 1/2.
          Land 3 successful Blow Defenses and win the round.


The Period
``````````
Event: A dog statue drops from the sky.
Condition: Win a round with a Perfect.




***********************
* 4.3 Fight Son Gokuu *
***********************

 During a 1 Player game, get 3 Special Stage Finishes.  The next match you
will face Son Gokuu.  During and after the fight with Son Gokuu, you will no
longer be able to activate the Special Stage Finishes.



************************
* 4.4 Unlock Son Gokuu *
************************

 During a 2 Player game, Hold down LK and enter Up, Up, Down, Down, Left,
Left, Right, and finish with Right + MP (while still holding LK).  This
code must be entered relatively quickly.  If done right, the select screen
will "refresh" and you will see Son Gokuu is now selectable.



**********************
* 4.5 Unlock Neo-Dio *
**********************

 During a 2 Player game, Hold down MP and enter Up, Up, Down, Down, Left,
Left, Right, and finish with Right + LK (while still holding MP).  This
code must be entered relatively quickly.  If done right, the select screen
will "refresh" and you will see Neo-Dio is now selectable.



*****************
* 4.6 Mini Mode *
*****************

 After selecting your character, and before the "VS" screen, enter Down,
Down + HP, Down, Down + HK, HP+LK.  You will now fight as a small version
of yourself.  You can't use special moves, but you get 10 times the score.




===============================================================================
5. Conclusion
===============================================================================

5.1  What's Missing/Needed
-Clean up and corrections
-Missing win quotes I'm sure
-Missing projectile kills?

****************************************************************************
* NEED YOUR HELP.  I need to know the correct way to cause the The Stone   *
* Age special stage finish.  ThePatrick did give me instructions on how it *
* has been listed in other places.  You need to move from the fire to the  *
* hide to the stone axe to the sweet (red) potatoes in the background.     *
* This, however, does not work for either of us.  So if someone knows any  *
* other conditions that must be fullfilled or a better method, please let  *
* me know by emailing me at [email protected].  Credit will be     *
* given for your contribution, of course.                                  *
*                                                                          *
* Also, if anyone knows any of the missing projectile kills, please let me *
* know as well.                                                            *
****************************************************************************


5.2  Credits
-ADK
-Gamefaqs
-Kikko for posting his World Heroes Perfect vids on Youtube (helped me find a
lot of missing things)...visit his website at:
http://www.RVGFANATIC.com/301.html
-ThePatrick for all the Special Stage Finishes info, the Son Gokuu fight
conditions, and the codes for Mini Mode and unlocking Gokuu and Dio
-And me for writing this faq